#suggestions-discussion
1 messages · Page 361 of 1
sees smth new in suggestions-posting
look inside
deleted
wires



the issue with the upgrades to the shrine accessories that I see is that they stop being so special in hardmode
If a hardmode upgrade to Unstable Granite Core that's as valuable to hardmode as the regular UGC is to pre-hardmode
Then the hardmode variant doesn't become like... this super special treat because you got lucky or invested blood, sweat and tears into searching
It just becomes a requirement. A chore
Arent they removing consumableness of rogue weapons (except brick) in sso
yeah
brick being consumable is funny
Eat it
Okay
get bricked
@heady isle please read the pinned documents; this is an SIS suggestion, and, furthermore, calamity has already removed the consumable weapons for rogue and turned them into non-consumables
there isnt any cosmolite daggers
or hydrothermic
the only ore that can make a dagger there is auric
cause seraphim
so idk wat u mean
what is your point exactly
why does there need to be more daggers
If you want a cosmolite or hydrothermic dagger, make a suggestion with the title of "Add a cosmolite or hydrothermic dagger"
but i thought an auric chloropyhte and hallowed dagger could also be cool
But consumable rogue weapons are going away so suggesting to add more of them will never work
"could be cool" is not a good reasoning
because post dog there isnt a single dagger and post golem u have to use post plant weapons
If you want a specific item to exist in a specific way, the only way to do it would be to mod it in yourself! That way it'll be to your liking exactly
ok its more about hydrothermic and cosmolite
im dumb
so
rogue weapons that aren't daggers exist
use those
daggers only run
did u even read the msg
not really
Then unfortunately your best option is to pray
i dont pray
hydro and cosmo already have rogue weapons
Then uhhh,
I guess
byeah asking for items to be added to make a challenge run easier is a no no
ok
who cares
You can point out that there are no daggers at these critical tiers
daggers are not a real subclass...........
ik but just not having a certain type of weapon at a point of the game feels weird for me
you don't need a weapon of every type at every tier
But you can't suggest anything beyond "They don't exist, please make them exist"
it's a challenge run, soooo
^
part of the challenge is using outdated weapons
well it was just a suggestion 😔
Besides, you might discover something surprising!
yall r mean
you didnt read the rules
Avalanche is pre-mechs, but I used it to great success on Leviathan! Maybe you can find a dagger too
this isn't being mean you need to read the rules before making a suggestion
i'm trying not to be too cruel
we should remove all true melee weapons from the game
That lizard is using a true melee attack
ofcourse prikki is
yea this checks
Defang the lizard
That true melee attack is using a lizard
that lizard melee attack is using a true....
Not sure about that, they are very versatile.
A Gladiators locked Hm Version would benefit greatly from regenator who is already utilized.
Core for example would also have many options.
For example carrying many different debuffs or generating shards for titanium armor, just to call some examples
It's not an issue of not being effective
I would assume this would be problematic because they'd be too easy to get in hardmode
Getting Unstable Granite Core in pre-hardmode is a real piece of work! Lots of effort and time into getting it. Or you get lucky and find it quickly, or by mistake! That makes it special.
But by the time you're post-Skeletron-ish and it'd be easy to get, it's already outlived its welcome and it isn't as useful anymore, so you have no reason to get it. That ensures it's ALWAYS going to remain special
hardmode buff of just increasing one of their values by one
real
hardmode buff of increasing a random stat by between +1 and +10
🔥
is defearing a new mechanic in sso or something 
I will split your soul into two
necromancer locket
frog leg symbiote
elsi has failed the reference check
i dont play video games
good for you
your not allowed to post suggestions because your lame "subweapon only" run is too difficult, read the rules
@fiery moth inpropper formatting + already planned + no reasoning
it would be funny though
I cannot wait
the thing i find annoying about old duke is just that i can't really see the projectiles sometimes, but that's probably because i'm blind
aka, skill issue
potion of omisience
no they're visible, i'm just really bad at seeing them sometimes
mostly because i suck at cal
calling old duke outdated is wild considering some of the bosses in this game
true
eoc is outdated 
(signus my poor baby)
when in doubt blame fabsol
id like to see the reasoning behind the "unfair" accusation though
old duke feels like it should be way more outdated
bosses that are older than old duke
prov
slime god
hive mind
perfs
cryo
as
aureus
brimmy
clone
pbg
rav
weaver
signus
void
polter
dog
I think
yeah
scal I believe also
bosses that are not older than old duke
deus
guards
crab
desert scourge
exos
scal
yharon
desert scourge receiving it's 500th update (it's been two months)
wasnt desert scourge one of the first 3 bosses added to the mod
I mean their current version
oh ok
yeah
nvm then
(seriously can we focus effort on any other boss)
the fight isnt even that good
Sweeeeeeeet
it's so boring, i know it's meant to be a "welcome to calamity" thing but come on
90% of the fight is literally standing still
Funny how true this is
2020 boss vs half the mod being 2018, somehow the brown duke fishron isn’t even in the bottom 10 most outdated
you can make a fight really easy but still interesting 🥀
tbf I would rather a simple easy fight compared to a lot of other mods that kinda overcomplicate their first boss (cough starlight river cough)
give ds scal bh5 but every projectile does 10 damage
oh yeah sure just not one where nothing happens for most of it
like sir nautilus
literally the most fun boss i've ever fought
I have never had a problem with OD, like sure hes not the best boss in calamity but hes still quite solid (way better than if you turn on rev for Cthulhu, rev+ Cthulhu is a joke, actually easier than expert, tbf most of the vanilla rev+ bosses suck ass, only good one is empress.)
naut had some attacks I felt were kinda jank
how so
me or yellow dude that coulda been to either of us
the answer is that we make ds not a worm boss
crit
got it, nice abrv btw idk why I didnt think of that
I havent fought him since release ngl I dont quite remember the specifics
I think the dash was one I had greviences with but tbh I would have to fight him again
she's true
or they're true
whatever
wont be one anymore
H.S. is true
kind of
-# (either works lol)
nob binary
so true
nb honestly a based identity
true (not biased at all)
No, this is beyond stupid, if you have all available npcs the guide will respawn in minutes as he’s the only one left, build more houses, most of us don’t condone tearing up the entire endgame weapon recipes because your a lazy ass
what wof weapon drops are even in miracle matter items
you can boost NPC spawn rate in config
that's not very constructive criticism
also Shadowspec are all dedicated items
they can do whatever they want with the recipes
I don't know, but I included it just to make sure I didn't miss anything
This is why I added the other option
Don’t they they need permission from the donar/dev it’s dedicated to if they wanna screw with the recipes (excluding Fabsol)
The "or add a way to quickly farm wall of flesh" option is there, you know
again
NPC spawn rate can be boosted in the config and even be able to spawn at night
what wof drops are in shadowspec
for a 33.33% drop
I think that's enough
the Guide basically spawn in about ~20 seconds
Flamesteed ring requires cosmic viper engine requires tactical plague engine requires black hawk remote
Not quite post game, Xerocs trial still exists after scal in a normal playthrough, and for a dlc play through you have nameless and avatar.
that is post game
^
the game ends at Scal and Mechs
i see
and "dlc" isn't base cal
shadowspec and miracle matter is post game...
miracle matter isn't post game
Miracle Matter is post Mechs
just post exos
Not it literally doesn’t, check the checklist
sigh
do you know what are you talking about?
Xerocs trial or the 2 gods in wotg
...
Base calamity does not and should not account for submods
woth has not to do with calamity
Even in base calamity you still have Xerocs trial after scal
every calamity addon is UNOFFICIAL
pointless conversation about addons being considered post game or not I'm leaving 😢
READ THIS
you need to stop being aggressive and unconstructive or i might actually need to doll out some kind of punishment like your recent responses have just been completely uncalled for
boss rush isn't required
Sorry me shut up now
it's post-game
there's no xerocs trial in base cal
they're talking about boss rush
scal and exos are the two final bosses. boss rush just exists so you can play with the unbalanced postgame weapons, it is not factored into nor contributes to actual progression
so call it boss rush like everyone...
and boss rush isn't even a challenge, I hope that boss rush change someday to be the true "final boss" of calamity
i don't really see a problem with this suggestion besides its lack of elegance which is purely aesthetic
wall of flesh weapons are also used in far more weapons than just the endgame ones
like what
like the ones used inbetween?
you still can set the npc spawnrate for 10x and at night
yeah which ones
is a calamity setting
wof has the most random assortment of weapon drops of all time
yep
It should not be assumed that everyone knows or has this
unless firecracker gets an upgrade??
whips when
is just a fever dream
then why not focus on that? i made a suggestion to have NPCs spawning at night on by default a bit ago
everyone has this because it's just a config in calamity tbf
I meant has it set to that
Because any forced wait at all is a problem.
hoping for the reason that we still not have whips in calamity is because of the pink unicorn guy, so now we can finally have it

balance when it
dogwater or god
no hate but that comes off as rather whiny
whips have been greenlighted since basically when they were added to vanilla
it has simply taken time
unsurprisingly adding a bunch of unbalanced weapons to an unbalanced class is not a good idea
Uhh... how, exactly?
that... is not true at all...
echo chamber 😢
"any forced wait at all" when referring to ~15-20 seconds of down time
to put in terms that aren't meant to be mean: god forbid a game takes time to play
Ok, explain to me then how being forced to wait between boss farming adds something to the game
that is not at all what i said
I would bring up levi and anahita's forced waiting having a change, but that's next update and can't apply to this suggestion
Because wall of fleshes summon mechanic is just absolutely awesome 😎
leviathan locator
Sure. But I also added the option to lock the quicker summoning method to hardmode only or even post moon lord only.
This is infernum only
either way it's not like you don't have anything to do in that time
well, in terraria vanilla summon class was "balanced" without the whips, the whips only gave more power to the summoners, so the right thing to do would be to nerf all the summons, which didn't happen, it must be a lot of work to have to nerf all the summons in calamity so that whips can exist without completely breaking the balance.
Like what?
either way not really accessible to the public
literally anything else? i don't know what to tell you there
it's a sandbox game
blow stuff up or something
that's not... what is it with people misinterpreting what I'm saying today 😭
farming herbs, fishing, building a giant cock, idk
WHAT
WHAT
yeah nerfing all the summons is a big part of the rebalance, but there's also sentries which are finally being addressed so that sentry gear could actually be made
JANE WHAT
Fish for potion fish, do angler quests for potions, brew your potions for your next dance, kill another boss
That... would add a massive amount of time to the wait...
surely opening a treasure bag and sorting items and returning to the start of your hell arena takes at least a little bit of time
you are a strange individual
Yeah. And then the rest of the time is spent just sitting on my hands and waiting for the guide to respawn
Actually there not wrong about this, minecraft community is WEIRD
there's a reason my default username is cursed being
i just don't really know what to tell you then
you guys played too much modded terraria, play vanilla again and suffer with storage management, so you will see that the way to spawn WoF is nothing special boring
...Maybe that the suggestion might actually be a good idea?
On the bright side, you can make him move in faster by using a larger home, putting the home on the surface layer, and sleeping in a bed to accelerate tick speed
magic storage is a godsend
i play calamity without any qol (besides the built in stuff which honestly is sometimes overwhelming)
magic storage is overrated

I’m sorry to say but I don’t think anybody’s gonna be following that my good homie
I'm a bit confused on how, but ok
it's really a non-issue if i'm gonna be honest
Ngl thats badass
I would prefer to play calamity with only magic storage instead every QoL mod in existence
the suggestion is fine, arguably unnecessary, but fine
I hate inventory management
it's a valid criticism
Fr I can’t live without ms
Nothing's wrong with the suggestion itself
there's inherently nothing wrong with the sugg
I like magic storage because otherwise I'd have 300 stacks of d i r t
that's half the suggestions tbfh
i just don't think there's nothing to do
i would argue that it's like complaining about a single fallen leaf marring your yard, but to each their own
i was about to suggest buffing the damage of the picksaw
still might
magic storage > quality of terraria, mutant and every other "QoL" shit together
PLEASAE MAKE PICKSAW BOSS VIABLE PLSESSS
no
nah jk it'd be funny
die
Tbf they could do this by just making the pick saw shoot heat ray lasers, be weird but easy
hs you have no sway, half your messages in here are shitposts /lh
"how can i make true melee nohits even stupider? i know! I'll use a god damn pickaxe!"
i know 
I want slime gun boss viable
sure. its now viable on king slime
amazing
Then it'd be a FALSE melee weapon and I'd have to throw it in the garbage
I mean don’t hate on the crystal crusher till you try it that things laser can melt scal
it is
I'm so glad I'm not on my adhd meds for this conversation
Like the soma prime bleed?
i was playing stardew valley earlier today and sam said he was going to name his cactus Pricki but i didn't get a screenshot
it makes it 500x more deranged
can we make all bricks into weapons for june
I have never heard of this weapon
can we make all bricks into sylvestaff for june
the public github is there
It’s a shadow spec gun that inflicts a very nasty bleed effect with a comical crit chance
you can replace the sprite yourself
gun
no that would be effort
what makes you think i want to be effort
I'm a calamity mod player, not a functional member of society
it's a warframe gun
Lmfao
the only real thing I know about soma prime
(im lying im not either)
so based
rang*r weapon? no sorry i'm allergic

Oh really damn never knew that, it’s also a shadow spec gun in calamity
I don't think calamity exists
it doesn't
Who had the idea first war frame or calamity?
how calamitous
Just curious
Warframe
references when they
it would be calamity, if it existed
Several Calamity weapons are just directly taken from other media
THERE WILL BE BLOOD
can we make this message into a tooltip
if we are in TSA server, we could change "several" to "all"
Corinth Prime
That's the one
fuck warframe im taking a weapon from infinity nikki
(this is less of a joke than you might think it is)
boo
the only warframe content i care about is chroma prime......
can you take a weapon from a good game instead like
minesweeper
nubby's number factory
pong weapon
leave
new potion: pregnancy test
We got the murasama that’s one of the best video game weapons from one of the best games
phantom ping
unfortunately i dont play good video games
Except tmodloader
don't worry it sucked
well lets you get started on nubby's number factory
how dare you
we should remove all reference items from calamity
Tmodloader then
calamity now has one boss and five weapons
deserved iirc
true?
Be a ton of work ultimately for nothing, besides I need draedons heart for scal
now remove the calamitous part
I'm hungry i want to eat cheease
But that one boss is yharim, is it worth it my homies?
i think we should make me the mod owner
Tbf yea rotjd is the best theme
biased
I prefer the kfc version 
-# my qualifications: i don't hate trans people
The nugget curse won’t last forever, my homie will be free one day as an actual phoenix
isn't a dragon?

its title
bro is fake
Nobody knows, it’s difficult when it’s referred to as both dragon and phoenix multiple times throughout the game and has features from both mythological creatures
i have a more important question
he's a yharon, obviously
is prikki pettable
dragon and phoenix when seggs
Who’s pricking?
the cactus
answer the question...
Damn it’s in my brain now, it hurts
yes
Yharon is just
yippee!
yharon is a yharon, obviously
Is yharon a dragon or phoenix? the world may never know...
is a chicken...
dragons are reptiles, dinosaurs are reptiles, chickens are the "evolution" of dinosaurs
phoenix is just a flaming immortal flying chicken
everything leads to being a chicken
Exept the chicken
I feel like we forgot that this is not the general chat, so I'll leave
He is lava chicken
la la la lava
isnt this line of dash acc already getting buffed/reworked basically
yes I was not aware of that at the time
It's just the Statis' Ninja Belt/Statis' Void Sash that'ss subject to change?
Got a question, might turn into a suggestion.
Looking for an alcohl substitute for toxic heart
Thats the question:
Does omega blue armor just disable life regen but keep the regen number in the background (relevant for other items scaling purposes) or does it set its value to 0?
If it keeps the number but just disables it, it would have less synergy with toxic heart right?
Omega Blue will set the value of life regen to 0 if it is 1 or greater. If not, it does not affect life regen
Therefore it forces Toxic Heart to always function at a certain minimum speed
It's still totally possible to go lower, with or without Omega Blue
Omega Blue does still keep track of the original regen value, but Toxic Heart doesn't care for this secret value
Ah thats an awesome answer, TY!
Well it gets offtopic ^^ might switch to general.. any tips besides omega thats fun to play with it?
You can ping me there
alcohol poisoning
and non-boss content
Can I ping you in general to continue this talk?
Sure can
oh HAH
It's because it's looking for the Drews Wings sprite
surprising that it didnt give an error window
Trying to figure out how to make a suggestion to get you guys to buff Picksaw’s damage but I can’t find a way to justify it
calamity buffs the damage of every drill for some reason
oh wtf you're right
give Picksaw custom swing animation
balancing ❤️
so real
sometimes ill go into the github to confirm something and find the most random shit like what do you mean windy day music has a higher wind requirement why is that necessary
(it's probably for vcmm but yk)
tbf in vanilla sometimes it'll start playing windy day without any of the actual high wind effects
i should check cal github more often it sounds very funny
what code is that?
Does that mean it'll ignore attack speed
remove picksaw iframes
Please do that it'll be so funny
Only if the boss has miracle blight on it
✨
idk if this is an industry standard or whatever bc i only work on fargos but whenever i check cal github for something it’ll always be some shit like
// This line causes the player to heal 10 health.
Player.heal(10);
so true
I put comments at the beginning of blocks of code explaining what they do, and then at parts in the middle explaining why specific things are needed generally
i write code as horribly as possible then never write comments and then have to rewrite it every year or so when i inevitably forget how it works and am completely unable to extract any meaning from this abomination of my own creation
I'm gonna be so real, i think relogic is gonna do this
True
@frail fox - Your suggestion has received an updated status!
[Move Odd Mushroom to Grow as a Plant in the Astral Infection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Wrong message I think
Suggestion was so good it passed to dev server twice
So true
lmao
I think this is the one situation where the old "something is approaching" or whatever random boss summon could be good
one thing vanilla does pretty well is natural spawns
Which situation?
calamity literally has like. 6 bosses or something. that aren't summoned exclusively through the use of a summon item and can't happen through natural means
boss progression
Ahhh, I see
i think the devs are working on that, like hinting bosses in advance or allowing for interesting natural spawns
let's you know "hey this thing Exists"
which ones?
oh exclusively
nvm
yeah lol
i was like "deus and old duke have a spawn item" but you also need the altar or a fishing rod
pretty sure all the bosses have a summon item (barring exos if you want to be annoying. i count them)
i don't really think that matters much bc tbh i think most of those bosses will be stumbled upon naturally
the problematic ones would be like
dragonfolly i think
iwthink dragonfolly is probably going to get touched upon soon anyways
i hope it dies 🙏
thinking about it, prehm definitely has the best handling of hinting be player towards a boss existing
i think some bosses throughout progression are handled adequately and some are not but i think pretty much all of them could be a lot better
desert scourge has the summon item in chests, crabulon... evil 2's have the whole tumor thing, and slime god has a new enemy with a special material
clearly we should let crabulon naturally spawn again so we need to revert all the Mushy buff wiki changes
nothing notable
could crabulon spawn naturally if you had the buff or something??
mushy just said it was granted to the player while crabulon was passive for like 6 years after crabulon spawning naturally was removed
ok this one definitely breaks a rule
what rule would it break?
you could suggest an upgrade to the giant pearl (and even suggest the absorber as an option) but making a suggestion to specifically add it to the absorber with the specific effects outlined is basically an SRS
its just too specific
it just describes the effects of the giant pearl does it not

@echo leaf can you provide help friend? (:
i believe it has sufficient reasoning too
what's up?
@frail fox - Your suggestion has received an updated status!
[Move Odd Mushroom to Grow as a Plant in the Astral Infection]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
they're wondering if the suggestion they made breaks any rules
i mean yeah the reasoning is fine but that's not what i was talking about
i don't think it's describing to have any special effects
that's just literally what giant pearl does
This the third time?
and adding it to the absorber would realistically just make it do that
sugg bot is on the odd mushroom
giant pearl has been reworked and would no longer fit in absorber
Well that's te end of it then 
I've seen similar 'combine these accessories' suggestions flagged before
it has??
even without the rework absorber has enough effects as is
and my own personal opinion, not every accessory in the game needs to be combined into a clusterfuck stat stick by the time you get to post ml
Sometimes they should just end before the games end
True
-# soul of eternity
i just think the giant pearl effect is so tiny (doesn't even do anything during bosses) that adding it as an additional effect would barely change gameplay at all
Okay, I took it down
Fargos souls is kinda built for that sort of thing tho no?
Ty all
Besides, if you want something like that for non-boss content you already have Toxic Heart, Cryo Stone, Tesla potions, lab turrets, and minions
I don't think it's a bad suggestion by any means
i would argue that's a different case because it's literally every accessory combined into one rather than just a bunch of random accessories combined into a few boring stat sticks
I just don't think it'll matter much
late game upgrade that combines all of these
besides probably minions
but idk
Wow I had no idea thanks
yes pls
The devs seeing odd mushroom astral suggestion a third time
heartwarming: kind suggestion bot notifies nervous user that their suggestion has made it to the dev server and been voted on to be implemented thus alleviating their fears
Yay
hey did you know that your suggestion has been voted upon, and the devs decided it would be a good idea to implement it? just a reminder, this doesnt guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve the chance!
this changes everything
I was so nervous for sure, even though Sunny basically confirmed it a few days ago but forget that
how would sunny know anyways its not like they're a developer for the calamity mod
Hey Gps can you also sprite the tile for the placed Odd Mushroom
Sure give me 3 seconds
normal mushroom except gray
normal mushroom but odd
normal mushroom except incorrect sprite ID causes game crash
💜
I always forget it got resprited, I’m so used to the old one
just use the old one nobody will notice
Masterful
I also made a joke resprite in my camera roll in 2 seconds but it’s so compressed that you can’t see anything
Terrifying
@frail fox
gee pee scorpion 😭
not the bot
o wait u pinged in the message
@sleek sable - Your suggestion has received an updated status!
[Rework the Ninja Armor to be Rogue based]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
what.
is says,
"@sleek sable - Your suggestion has received an updated status!
[Rework the Ninja Armor to be Rogue based]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message"
hope this helps!
It should have been added
more than half the devs obviously disagree
i think probably like 60% minimum since there's a different message when the suggestion just barely gets rejected
i think it wouldve been neat
summoner relies on armor a lot but they at least have a minion slot to start with so an earlier source of stealth than flinx fur would be nice
actually that gives me an idea
is it a base stealth stat or something
No
i see
(im lying)
knew it
glass armor
i mean it's a decent argument
Does the bot do it in order or at random?
alternatively, Remove the starting minion slot and mana crystal
the answer is we make every class useless to start off
exactly
even melee
even more useless 
🤩
Does the bot do it in order or at random?
make melee require stamina and only make stamina available post-dog 
Yesh
depends on what you mean

Oh sorry
Uhh
Does the bot give the status of your suggestion in order of suggestions in voting or at random?
i think for suggs being passed it goes in order
not entirely sure for when they're voted on
i could also be entirely wrong
calamity 2.1- the amputee update
What
what is the context
X3
oh base stealth
also make ammo slots only obtainable by permanent upgrades
and make ammo not consumable in the inventory to prevent bypassing the lock
picking up ammo kills you if you don't have a slot
(gel and money count as ammo)
and sand
technically nothing too (ammoless weapons)
picking up nothing............
Dag nammit
So true
@indigo yacht planned for rogue update
@ashen warren i think your suggestion is too specific
@ashen warren cant be specific
its not specific
I do agree Deus should be overhauled
but are the attacks i thought up good
I think so, yeah
Might still be a bit too specific for examples, but that's ultimately up to the mods
i feel like specific should be allowed if theyre good ideas
No
Like, no matter how you look at it, devs have a better idea of what's better for what
It's not even that, it's just that if Sugg Posting was just "ideasguy land" the amount of good suggs would be 1 in a thousand
pretty sure the reasons this is invalid have already been brought up
do you have any idea when the rogue update is coming? like is it part of sso or just sometime vaguely after
after
Summoner was planned to be updated in SSO part 2... until 1.4.5 put a wrench in our plans
so now Idk, us devs need to have a meeting
i see, thanks
what about a ranger weapon that uses bait as ammo
and damage scales with fishing power
that would be pretty great
that's not a ranger weapon anymore that's an Angler weapon
i love only using truffle worms and bloodworms
angler class real
Its balanced out by the fact each shot summons the respective boss obviously
Reasons to give mana polarizer more magic damage and remove the Max mana bonus?
Magic damage is also taken into the equation for the heal, while max mana is neglectible due to accs like mana flower.
Guess thats rather a buff request
Think the item is soley used for a very short span, around WoF
you probably could get away with a buff request for that item
also no max mana is not negligible due to mana flower it's just less consequential
Alright, might request a buff. Ty
tbf if ur requesting something for balance reasons it should go in #1178515062030348308
I have already changed polarizer for SSO
Max mana is actually great but current polarizer just makes it bad to use mana regeneration with it, which makes max mana a pointless stat
common doze W
A great, i can put the buff request down now.
SSO?
sunken sea Overhaul, next major update
Ah great
It's being changed to
- Life Regen scales from -2 to +2 HP/sec, lower Mana = more Regen. Regen is half as effective under Mana Sickness
- Damage scales form +15% to +5%, lower Mana = less dmg
- Life steal is less strong but happens regardless of Mana amount
- other effects unchanged
(exact numbers may be tweaked)
Yeah I've guessed that they're not taking these anymore
I mean I've seen a few dedicated items in the recent updates but that's probably from the backlog you've mentioned, right?
Now that's a big brain move 

5th times the charm
@glass marten your suggestion needs reasoning
suggestions are for solving problems in the game (or just general improvements) , so find a problem that auric platforms solve and describe how
ooooh like that, sorry :(
it's not a problem
There are also already blocks that propel you like auric ore too
but without the damage
Something something fix vanilla problems
FISHING 🔥
the fishing jumpscare
honestly would bring dungeon fishing back from complete irrelevancy
would also make people complain about dungeon enemies because they keep killing them while f ishing
and then i can point and laugh
the dungeon enemies in question when they meet 1 sentry + blocks:
Polterghast spawns because of killing too many enemies while fishing
see? funny!
its peak
haha you died to a fucking blazing wheel haha

what jane bast said
this is probably something you should be throwing at the terraria devs not at the calamity ones
unfortunately redigit would rather add the shit in toilet autoclicker secret seed than fix any of the actual problems
when are we getting the electric chair, red
~~i don't think dungeon furniture being nonrenewable counts as an actual problem ~~
^
Honestly, I think it'd be nice to have a dungeon-based work station like the living loom/ice machine/bone welder/etc
Just sounds like a clean and simple solution that won't be a particular hassle for anyone
waiter! waiter! 500 more special crafting stations please!
I mean yeah, it's kind of funny, but I also think they're nice since they don't really take up space unless you need them specifically, given that they only have one purpose (in vanilla at least, it was an interesting choice to make the Sky Mill necessary for certain regular crafts in Calamity)
Actually, question, do they do that "to craft this gear, you need this specific special crafting station that's only functional purpose is to craft these items" thing with any of the other sets in the mod, or is that only the case with Aerospec?
i want to say statigel refiner but i forgot
A couple yeah they are all removed next update though
Like the random weapon/accessory recipes that use ice machine
Oh huh, you're right!
i believe it is static refiner
but you got pretty close
And that's nice to know, because I get the appeal of giving them more uses, but it just...removes the whole point of them only being used for furniture so they don't take up space as long as you aren't interested in using it
@kind laurel future suggestions are not allowed
altho I agree this could be used on a later movement accessory
Hm… well Acro is in the game now, no?
also Wulf spider is not real
tweaked Acro aint
I just thought it would be good time to suggest with the changes
Even without them I’d like an upgrade
Y'know, Doze never answers when I ask about this, so if you don't mind, will there ever be something based on the Wulf Spider?
Because I feel like I remember him mentioning that a few times, but only vaguely
if you could reword the sugg to not revolve around its changes I could 100% see it working
Yaayyy
Because yeah, I see how that'd be a bit OP so early on in the game, but it seems so fun to use
i'm just going to pretend i know what the wulf spider is
Hold on, I'll pull up the video if I can find it
Basically, it's something he made while working on the new and improved WAP
...huh, so its acronym is "WAP", I never thought about that
Also, I think there's going to be one based on that, we just don't have a lot of info on what that'll look like
Currently, the devs are the only ones with spider mount privileges 😔
i mean i just kinda get surprised by changes when the mod updates
so it's not like i actively seek information
...now thaaat's something interesting
Doze may be the goat
can we get a weapon based on this channel
Uuuh no? How'd you even imagine that?
we'll call it "the suggestion"
Besides, there already exist the Pew-matic Horn, I don't think we need another gun that can shoot random junk 
counterpoint: the suggestion guideline document has a suggestion
the tooltip can be "i suggest you explode"
oh holy god i can scarcely imagine how awful it would be
the sprite is just this message
smote, you mean? (i hope)
also @smoky jewel if you place a block where the mysterious tablet or whatever it's called is supposed to appear, the cultists can't spawn anymore
Ah.
not to say your suggestion lacks merit, i couldn't possibly comment on that, but i wanted to let you know
Okay...
You can also block their spawns by covering every dungeon brick block with some other solid one
I think...
is metal and gear solid enough
no

shhhh
holy shit you're here saul
hi
would it be a bad suggestion to change the penumbra recipe to use darksun fragments lol
the solar eclipse weapon uses nightmare fuel ._.
Seems like a fine suggestion
Eventually both darksun and nightmare fuel die off as materials, but that’s many years away so it’s not to worry about
i think its a leftover from when eclipse upgrade was post yharhar
it had to use nightmare fuel at that point so it could stay post dog instead of being post yharhar
holy shit sisyphus prime
I don’t know how I never noticed it was Sisyphus
Penumbra is not the darksun weapon
The Darksun rogue weapon is Eclipse’s fall
penumbra
The Eclipse's Fall is a craftable post-Moon Lord javelin that is a direct upgrade to the Night's Gaze and the final upgrade to the Profaned Partisan. When used, it throws a fast javelin that pierces infinitely and passes through tiles. Each time the javelin hits an enemy, it summons a barrage of 3 to...
prob just better to rename the weapon then
im sure you can understand why people think it is weird that the word used to describe a solar eclipse does not use the solar eclipse material right
probably
honestly nothing about it really screams anything even minorly pertinent to the name lmao
the solution obviously is to give both hypothermia and penumbra darksun fragments
Every time I see those first three words I disregard the rest of the sentence
The solution surprisingly is to give both hypothermia and penumbra darksun fragments
But Eclipse's Fall is a donor item tho
Oh no it's a special item
Death Mode No-hit
Ok so I guess that counts as canon
dedicated content
its widely referred to as donor items but it applies to all dedicated content
Shade said it's valid for the spot of Darksun Rogue so I guess the thing is canon
Canon?
If its dedicated content then it just isnt canon
-# idk what else context can be used other then lore canon for canon in this context
not being canon doesnt mean it cant be changed or touched it just means it isnt canonical
Not lore
What else could canon mean in this context 
canon and lore are synonyms
english is one of the languages of all time
not synonyms but associated
sometimes used interchangeably but generally not
That sometimes means it is technically a synonym i think? Just under a rarely used definition of the word?
schrodingers synonym
sometimes I think I'm fluent in english and then shit like this happens
Words that are their own opposite are silly
pirate
Cannons are spelt different
nuh uh
when do i get my death mode nohit item 💔
i like this suggestion
random invasions are so annoying, my first playthrough i basically got softlocked cause pirates invaded on day one of hardmode and i couldn't do anything before i immediately died again
get fargo's mutant mod, abomination can cancel events
-Is called penumbra (shadow cast by eclipse)
-Inflicts sun and moon debuffs (daybroken and nightwither)
-somehow not an eclipse weapon 🤔
i can empathize with the pirates complaint but honestly i think goblin army is fine
the requirements are already pretty hefty in context
i want it to be a journey toggle tbh
random invasions arent that big of an issue unless its journey
if you're doing journey fishing, be prepared to encounter ~10 goblin invasions per playthrough
Why?
what's the difference between that and regular fishing
and also where's the problem with just, avoiding any of your NPCs until you've finished
time skipping; angler quests
starting a new day for a new fish rerolls the chance every time
I mean, the same happens in non journey with cosmolight
And in journey can't you turn spawns off
i definitely didnt forget that existed
you can turn off spawns, not invasions unfortunately
you can prevent the enemies by stopping time and turning enemies off but it still disables pylons
Roof doesn't matter
All they need is the 4 blocks they spawn on and the block the sigil spawns on not being obstructed
Bug a single block where the sigil spawns blocks all of it
There may even be two things
Wulfrum Acrobatics Pack is actually getting a bit of a rework next major patch that'll make an upgrade not really necessary
I just realized I basically said this yesterday
Oops
Event spawns are fine imo
idk why this stuff isn't all in the bone welder to begin with
Pirates are easy enough to trigger since in hardmode, you have access to zergs and a decent chance of getting the spawning item by killing anything at all
Y'know, that's also a fair solution
they already let you craft a couple dungeon platforms with it as well
brass shelves w/ tin bricks and some others
And goblins can be made to arrive faster by going to sleep in a bed
Also, can't you craft the goblin invasion spawner?
Yeah, and I don't think they're consumable, similar to the boss spawners
Yeah, but getting the resources is a pain in the ass
That's kind of fair, though between that and one being guaranteed to start after defeating Crabulon in the future, I think it's fine enough
I think this wasn't the point of the suggestion
I think what its trying to convey is that random invasions are annoying and that itd be nicer if they didnt randomly happen while im trying to build a house for my npcs and help me please i dont wanna fight pirates again please he
i think a much easier solution to this problem rather than just outright removing a pretty big vanilla mechanic is just
adding items that prevent them
like the broken water filter for acid rain
lul
Pirates are kinda especially annoying due to the fact that well yeah they can just semi softlock a world
ithink a suggestion like that was made not too long ago
like we already have one for acid rain, why not just add some for the others too
True
pyrite coin it prevents pirates from spawning because pyrite is like fake gold and pyrites love gold and money
gg ez
Pyrite
yes thats thaname of fools gold...
I knowp
Yeah totally valid
I have a mob switch which disables enemy spawns, but not events
So if I get a pirate/goblin invasion then it disables NPC respawns indefinitely until I go turn it off and kill them
HORRENDOUS for the Witch Doctor grind
Misinterpreted that as you killing the witch doctor and got hella confused
murder
in the newest calamity update, killing any innocent npc puts a bounty on your head
No I kill everyone else
The elites don’t want you to know this but the Witch Doctors at the park are free. You can take them home. I have 3,851 Witch Doctors.
wow
you must be really lucku
witch doctors have like a 0.4% chance to replace any naturally spawned lizard, which on their own are rare in the park biome
exactly!
Cool
simply play journey mode and freeze time smh
they already pointed out this would infact be more useful for journey mode because while you can disable spawns and freeze time this doesn't help with invasions that have already started since they disable your pylons
shh
mostly in reference to fishing since you'd need time to move forward to do fishing quests
what we really need
is acid rain to not start with weather disabled
(I fixed that finally)
nice
but yeah , invasions suck
honestly the mechanic wouldnt be a bad friend
why is this in this chat
"add more spawn blockers" suggestion number 8 billion
seriously how the fuck has one of these not made it to voting yet
people complain about them all the time but then don't vote for them
to be fair i think that relatively often they're written very badly or with ulterior motives
ture .....
Ture
Just like how when people complain for original movie ideas and when it's out in cinemas they don't show up
Add Joy and Whinsy
Especially in the lore, Calamity can be well described as a dark and grim experience. In comparison to most other mods and especially vanilla terraria, the gameplay is usually much harder and darker, and is overall more serious. Adding joy and whimsy to Calamity would make it more approachable and welcoming for newer players as well as make it more akin to the normal Terraria experience.
So much whinsy
I just feel like a combination of it and something would have it last longer
Sorry if I worded it wrong
bannable offense
you mean bannable offense under that individual's reign
i should not be on discord right now i just woke up
Add the secret Whimsy stat
moray eel
having a high enough whimsy stat triggers a really easy boss that's a parody of you know who
As long as using whoopie cushion raises it by 1 per use, I'm game
yharim? so it summons the lorde? clearly!


what if it raised it by more?
like... 3 perhaps
we'll never know unless we try



