#suggestions-discussion
1 messages · Page 360 of 1
last night i was too tired to do more than inform them why their suggestion was flagged but i gotta say this is just pathetic
it's just so lazy
alcohols arent even that good 🥀
"im not using QoL, but i dislike spending time to craft"
like QoL exists for that purpose
i cant imagine using chests in calamity
it's really not hard
ye, but im not fond of sorting chests but thats me issue
and thats why i use magic storage
alright we don't need to dogpile on them
mb i just woke up
sry, i just went too deep
im very irritable in the morning
they've already been told that the formatting is bad, iunno if it breaks any rules outright but if they fix it we'll let the council decide this one's fate
Me personally i use some qol like fargos for bags and the annoying stuff like endo essence and such and building houses when i js want npcs
Just woke up, I'm not some lazy asshole who hates calamity mod and fun, I spend hours of my game at my blood moon farm to get every other potion, 2,000 blood orbs is about enough for me and my friends to take on one boss and that takes a minimun of half an hour and sometimes I spend more time farming just blood orbs than killing the bosses. It's boring it brings gameplay to a dead halt and there are so many alchohols that to get the five that everybody wants would expound everything a ton.(we're bad or whatever I get it but death mode is hard)
just install Alch NPC in the meantime I guess
current alcohol crafting is a temporary measure
The alcohol recipes are incredibly simple anyway
also you can use the vanilla way to get potions, often more convenient for the herb ones once you set it up (and Cal literally gives you planter boxes and seeds)
Like it’s just ale and then one or two materials
the only thing I can see being annoying is the potions that need fishing, but those arent that problematic with all the fishing accessories anyways
For One of the potions, the simpld crafting material is dropped by plantera
In real life if I wanna drink a piña colota I go to a bar I dont kill rünðögrŕ god of beaches
Expecially when you play with friends, blood orbs aint efficient beside for avoiding fishing for specific pots. Its better to place big amount of planter boxes and make a farm
And use staff of regrowth
Do you play with qol mods?
Axe of regrouth doesn't work pn planet boxes iirc
Started playing with alchemist npc lite cuz doing that every playthrough gets boring
Yes it does
calamity changes this iirc
I said staff
Idk if axe works
oh yeah staff not axe
So at least we agree there's a problem
Pretty sure the axe works since I usually use that for my potion farms
No?
I played more than 10 playthroughz
Honestly I found AlchemistNPC more boring than just crafting the potions manually
But that’s because I’m the person who likes doing smaller stuff during boss downtime
And now i started using those less
I have 1,000 hours played and I take forever on playthoughs but still, I'm where you are
I rarely ever bother with the alcohols are they even that good?
meh
I would rather do a farm
Depends
sometimes
I think so
Can be
Than wasting time doing smth alone
Stuff like Star Beam Rye and Moonshine is pretty useful
I build during my downtime
if you just harvest herbs proactively you dont even need a very big farm
on a playthrough i had with a friend we had like over 200 of each herb when we needed them just bc i would harvest them pretty much whenever they were ready
it's not hard
just put them in view of your spawn point so you can see them every time you recall
I have a farm too, even with all that I choose to go with blood orbs. Granted, I didn't know out staff of regrowth but it's super hard to keep track of what plabts grow what and what I need to fish for instead of grow
is the sugg exclamed because of this?
use the guide or recipe browser or something to keep track of what fish you need
Not to mention the best potions (wrath, rage, endurance, lifeforce) and all gotten from fishing
any planter boxes grow any plant, it's kinda unintuitive that it's that way but it's super convenient
For those,yes, blood orbs are good
i think they meant the blooming condition
But you waste blood orbs on other pots
That's half of the potions I use!
And your friends?
And I try to craft mana regen and magic power
Simple solution
Stop using potions
They use those as a minimum
wrath rage endurance and lifeforce potions are the only ones I bother with unless I have a infinite potions mod or need class-specific potions
cries in skill issue
L
in like 8 minutes (duration of fishing/sonar potions) you can get upwards of 40 or 50 of any given potion fish with alluring bait, sonar potion, and an otherwise mediocre fishing setup
with an alchemy table that's about 60 potions or so
get your friends to each fish for a different fish and then bam
with the exceptions of like. chaos fish and the stupid fucking lava fish
i hate you obsidifish 💜
chaos fish are only (currently) used in teleportation potions (and the food) iirc so getting them doesn't really matter
kind of but not really:
the reasoning is bad and doesnt answer “why?”
the how is specific (npc, also tavernkeep doesnt have inventory space) when we could do something else
Here's the why: potion crafting is a mechanic that so few people dnjoy that one of the most popular mods gets rid of it outright. As one of the few who doesn't use the mod because I wanna play the intended experience, the change from shop item to crafting recepie makes something that was simple and easy deciadably less simple and easy. And it's only a change that the small minority that don't use alch npc will feel
It feels like punishing the group that wants to play base calamity
and that should be in the suggestion, not here
"small minority that don't use alchemist npc"
and that's assuming every single alchemist npc user plays calamity which is definitely untrue
tbh I thought it would be more people
altho UsefulNPCs exists
tbf there are a couple of different mods that exist
but i think it's more likely that people who dislike potions are simply much more vocal about it, so it seems like there's more of them
idk how the alcohols are crafted, do they use any herbs/fish?
Its just Ale + 1 or 2 materials
some use herbs iirc, no fish
Scoria, Living Shards, Ectoplasm, etc
because that's the most annoying part of getting potions, everything else is simple
There's also Blood Orb recipes for them too
ic
makes sense
idt any use herbs
it's just generic crafting materials and some boss drops
i can understand the boss drops being annoying but the crafting materials??
Grape Beer and Red Wine use grapes
calamity makes potion crafting so easy (presumably even easier in sso thanks to the planter box change)
you can buy those from the dryad
alchnpc is for nerds
The only one I can see being problematic (especially in Ploo's case since they stated they play multiplayer) is the ones that need Living Shards
nuh uh

i decline the nerd accusations
I'd sooner complain about the bullets or arrows than alcohol tbh
especially since i don't think any of the recipes that use it are particularly good
there should be more ammo reservation accessories imo
ammos should be infinite end game
like theres no way you have the ability to kill gods
but your weakness is running out of bullets
Caribbean rum is literally just a downgrade (mostly) to normal rum, evergreen gin is niche at best, and idk if margarita is any good but i would hazard probably not great
i just use purple haze
also ravager should drop blood orbs
actually nah blood orbs are broken enough
The only alcohols that I end up using are Moonshine, Moscow Mule, Tequilla Sunrise (depending on the boss), and Star Beam Rye if I'm playing mage
everything else is situational
margarita is a sleeper
I can see Margarita being useful in the endgame fights with all the fire debuffs
if nothing else its has a greater heal value than a greater healing potion
I could see it synergizing well with Radiance now that I think about it
its a super healing potion worth by itself
200 HP and Mana, didn't know that
I noticed that while looking at alcohols the other day
Surprised that's not in the tooltip
can't this be offset anyway with a regen accessory
yes
Grape Beer is really funny
Red Wine is peam
Red Wine with Baguette heals more than Super Healing Potions at the cost of just one alcohol slot you probably weren’t using anyways
Stock Tequila is also really nice early on when there aren’t many good alcohols
Aclahol
it doesnt even use an achohol slot
its bugged
It does, but only for the 15s after you drink it
it was in the prevoius versionb
it doesnt even reduce life regen
its just a strictly better healing potion
either way alcohol has plans
it is, which is why I consider it just better than super healing potions
i thought that it was just niche and weird up until 5 seconds ago when i saw the debuff duration
yeah ok whatever
220/235 health (baguette and red wine disagree on negative life regen)
i need beers and wines
pint of Guinness item when
we have two wines
This isn’t Stardew valley
but it CAN be
When you install calamity mod it just launches Stardew instead
terraria but every time you get hit you have to do a full community center in stardew valley
its like that mod that force opens metal gear rising revengeance any time you die
this is a common problem for me too iagree with this suggestion
dungeon has a lot of things
phantoplasm
or whatever the fuck it's called at this point
i die enough without spawn boosters
skill issue 
red goopy sh-
i want my ectoplasm and phan--err, necroplasm
why not just give them a despawn timer or smth though
hmm
like a minute or something
there are other options
the pink stands for the estrogen
being able to kill a blazing wheel just seems odd
it would be nice if they just broke/fizzled out
like the ball just goes flying like a boulder
blazing wheel is a lot better as it at least moves
okay admittedly i was going to suggest making Blazing Wheels killable, but hmm
do blazing wheels and snails share an ai or am i just stupid
asking the real questions
better idea give them a static length
basically my fizzling out idea
I feel like spike balls have an actual kill method that could make sense
make spike balls not TITLE CARD
fucking
or if that doesnt happen, make them swing slower the longer they are
if theyre invincible why can i see them???????
i thought that already worked; probably thinking of something different
yeah they're just indestructible
if it hits you in a way that would realistically slam you into a wall it just instantly kills you
"wall"
but something that makes them despawn could probably be nice
they should be indestructible, if you die by a fuckin blazing wheel in hm then thats a skill issue 
This is about spike balls
I mean, I agree that blazing wheels are kind of a joke once you get (good) wings, but spike balls are just annoying
don't they take up an enemy slot or something
I'm pretty sure that's what this is about
I almost included flame wheels in this sugg but I thought otherwise
make blazing wheels hurl themselves at you like turtles in hardmode, obviously 
Spike balls are more annoying because they also deal defense damags!!!
defense damage jump scare
@wraith axle your suggestion needs to have reasoning
and unfortunately "it would be cool" does not count
also that's way way too long but i digress
neat idea, pretty specific, doesn't really address any issue with the mod, and would need artists
sounds like an add-on mod sort of deal imo
Well I mean I know there are mods like the GameTerraria and the wrath of the gods where beating the mod’s strongest or secret final boss rewards the player with a title screen varient and usually there aren’t any other mods like that besides the calamity mods and forgos (which kinda counts)
yeah but like
that still doesn't really address anything
suggestions are for solving problems with the mod
i think the suggestion is too long too
Also I think this suggestion is too focused on what specifically to add
Very
wrong gif
lmao
man I wish ifavorited that
ill dm it to you
Thanks elsi
Well the different backgrounds were meant to mainly be involved with bosses that were more connected to the lore
you can reason this as a problem to be solved
in theory, at least
just say like, "adding new backgrounds would help integrate the lore surrounding the bosses visually into the terraria world" or something idk
i dotn write suggestions
it's a weak argument though that still heavily relies on the now-implied 'it would be cool'
even without the essence of "it would be cool," this still would run into the issue of needing artists
which is a given
add eutrophic glass walls
ok but those are already in
and were planned already even before suggs about it i think (i'm probably wrong on that part)
yeah i know
they should add purple zapinator for post moon lor
@wraith axle asking for more backgrounds is not wrong but you need to answer why should we do it without it being “it would be cool” or “other mods do it”. As well as not being too specific and a wall of text
I suggest you read the pinned doc 
these suggestions tend to be accepted as long as they arent specific as hell. They just take a loooooooooong time to get to

i see
i guess i should've expected that
Extra title screens would be neat but if they are planned they'd definitely be very low priority
Tbf you guys do have conflicting information on the guide, the first one says “make it as detailed as possible.” And then when you check out the doc it says “no forget it where sick of that don’t be hyper specific.” I tinkered with my wing suggestion nonstop until I thought it was right in the middle of the two opinions but overall it was still very confusing, my best guess is that you guys updated one guide but forgot to update the other (this is just a hypothesis don’t shoot me I very well might be wrong.)
They would be a nice marker of progress through the mod as tmod doesnt have achievement support yet but i get that they'd be a bit unneccesary
Actually it does have achievement support, calamity just has better things to do than add it (I don’t blame them it seems very niche and they have a mountain as big as the aerie of things that need to get done.)
It does?
I thought it didnt
Yea there’s a mod called achievement lib that can be used to add inbuilt achievements for any mod, tons of smaller mods like consolaria use it
Calamity doesnt want to rely on outside mods too much iirc
Hence why they may try to make an inbuilt subworld system for calamity iirc
I'm talking tmodloader itself adding achievements
Because it's a thing tmod eventually wants to add (though there hasnt been any progress in a while apparently)
Even if it did happen it’s still probably out of the question, the mods that add achievements are very much complete and calamity is anything but, devs are very busy with balancing, not to mention the upcoming biome reworks, and we’ll, the aerie. I might be dead wrong but this seems like a very niche thing most people don’t care about that they simply don’t have the time for.
The distortion is also another subworld they will make
I completely forgot about it my mind is on the sunken sea and the aerie (I’m a yharim addict so my mind is always on that one.)
You probably dont make a list of 80 named achievements if you dont want to implement them
Remember that very important part where I said it’s a hypothesis and i could be wrong? Yea that’s why it’s important, does calamity have 80 achievements thought up and ready to be added? If so what’s your source.
i know for a fact there was a document full of achievement ideas back in the day
but that's over two and a half years ago god knows what's happened to that since
And also the dev team has taken a literal 180 for the better since that era, who is to say that doc wasn’t one of Fabsols nutty ideas back when he still had control?
idk man like i said i have no idea if the ideas in the doc are still ones they want to go through with
all i know is that, at some point, they did very much express the want to add achievements
Given that it’s Ozzy that said that yea my hypothesis appears to be wrong, in that case adding new menu titles for bosses seems even stupider if we’re getting a minecraft forge esque achievement system one day to guide us through the whole mod.
Although nothing is getting added if rabbit doesn’t trim that suggestion before it gets nuked into next Tuesday
The part that made the suggestion invalid was just the fact that they actually gave specifics on the content ( aka which title screens to add ), for the rest just a suggestion for title screens is fine
there's a difference between detailing why something's an issue and how that issue could potentially be solved and "add specifically this to the game that deals 17 damage and has a use time of 5 and is named-"
which is the distinction implied by the guide
If I recall, I think they were actually considering using the subworld library, since it's improved a lot over time and making an in-house subworld system is...not exactly a piece of cake
Doesn't Infernum use it as well?
No, they have custom ones
@swift sinew you're going to have to shorten that, it's much too long
almost twice the max character length
Wait what?
It's too ling
There’s a max limit now
Yeah
1000 characters, not including the title
Ahh dam
there always has been one
i think the suggestion is fine otherwise
That’s a little strange as I’ve posted this before a few years ago
just, you're writing a suggestion, not an argumentative essay
And it got past this section
Fair enough
I’ll rewrite it then another time

alr then
the second line said they had permission
Thank you
didnt see, just saw wall of text after the title before it got deleted
But yeah I understand so got to remove a lot of the text to get to the limit - dam it worked before haha
But I guess it’s been a few years, so things change
oh wait shade do you know if anyone has made a bug report for dash keybind working while stunned?
i just remembered it does that
like when you have a debuff that's supposed to restrict mobility
ok I'll look into that then
i remember stoned and glacial state do this and it's very funny
idt normal, double tap dashes work
Just so I’m aware, as i’m probably not impartial, what area is argumentative?
I thought explaining why you would like the change is important?
Apologies if it seems obvious, I just obvious
I kind of want to do a rewrite of TitledRabbit's suggestion if they never get around to editing it, because I like the idea behind it
good luck with that
Fecal sword out of fertoloser
hmm
what if there was just a limit to the amount of blazing wheels and spike balls
like 10 or each or something
why not make them expire after living for like 30 seconds or something
what would a limit change
i've personally rarely seen more than 3 which is still annoying especially when im just about to fucking summon polterghast ahhhhhh
a limit of 10 probably wouldnt do too much
i feel like anything that makes them more of a threat while also making them despawn would be good
the deal extra damage if the player is within 1000 blocks of a green candy cane block
i was gonna say make blazing wheels jump out and explode into an inferno ball but that's funnier
we're going with elsi's idea

this also resets their theoretical spawn timer
how would it deal with direction if they're the same size
they become stationary, duh

flip cion
probably for the best
shouldn't the end result be faster too?
because math and circles
silence but it gets faster
it just spins faster
blazing circle
🔴
a 4 star blazing wheel (max) needs 117 blazing wheels
give blazing wheels literally anything
turn the lorde into a blazing wheel
in all seriousness blazing wheels should become more of but not entirely a threat later on
make it redirect projectiles 
the real threat is fucking up afk farms
idk if I really care about afk farms when considering suggestions tbfh
Make it give you increasing levels of fire debuffs on hit
Post-ML blazing wheels giving you Godslayer Inferno
calamitas is powering them so after you beat scal they deal 0 damage
Seems like an added benefit to me
They don't make afk farming impossible
It just makes building them more complicated
My solution was just to dig a small hole through the roof of the room I've built in and extend it out to beyond the range at which entities instantly despawn
They still spawn and occupy the mob cap for way longer than I'd like them to, but it's good enough
Yeah, if one finds a clever workaround to the change, then that's even better! At any rate it encourages not just looking up a tutorial, which is the most important thing imo
If you build and design it yourself, you have accomplished something, and I respect that
I definitely had fun troubleshooting it :>
let me see if I can get a screenshot of the final product
Actually all the pics I have are old. Unfortunate
This suggestion isn't really true
If you spawn him in the same spot the pillars will be in the same spot every time
I have an arena I use every playthrough and the walls are always perfectly blocking them
i don't think it's saying that's not true
just that there'll be a half block of empty space on one side
or something
ngl seems kind of a pointless change but go off queen
This exactly
I have a build just like the one I describe
I can't perfectly align the rightmost pillar. The left one is perfect, but the right is too far inwards by half a block
add vertical slabs
honestly based
im so sad that this didnt get in
#suggestions-voting message
i genuinely want these items to be renamed, 😭
wait did that not make it to voting???????
sadly, seems everything else was popular
crazy competition
well hopefully the competition this time wont be stacked against my favor
perhaps a losing battle there's already been a ton of suggestions the last two weeks
then i'll just stop voting 
except for mine
do the reverse of what i've been doing for years
This is good since it’s a higher pool to choose from and more will be chosen
i was hoping for one of mine to get to voting, and they did well, by uhhh so did like everything else lol
that's true but also if they send more and continue the observed trend then its less likely to be
banned
checks roles
cannot find developer role
thank god
That'll be changing soon
HWAT
they should have me as an official ideaswoman
i think all of my ideas are good and should definitely be implemented 
i think you should be
i should be what
ah okay
i lost adrenaline to a spiky ball once while fighting polter 
Is this the best Crabulon song?
FLASHING LIGHTS WARNING
SONG: 1NF3$+@+!0N
https://youtu.be/17IZjvr5c1I
BY: DM DOKURO (@DMDOKURO )
^^^^^^ all rights go to him ^^^^^^
#calamity #calamitymod #acapella #voice #soundtrack #gameost #djacemetrical
i like this astral ore suggestion
@thorn dock adjustment*
Ty
np 
donor item suggestions
suggestion is also too long
mucho texto
I'm not opposed to mucho texto
But the bot is dumb and stupid and can't handle all these letters
people are too used to using ram dashes
there's like 7 bosses that ninja belt is pretty good on and 2/3 (arguably 3/3 but you still use a ram for yharon so that kind of defeats my argument) that void sash is very good on
actually its a dev enforced rule to prevent people from waffling too much
its half of the bot's physical limits (which is also the standard discord character limit)
Ah, makes sense
I LOVE the master ninja gear line
yeah honestly it's really good, although ninja belt is still a bit lacking in bosses it works against
but like
you don't need a ram for every single boss in the game
If it had the same dashing behavior as Asgard's Valor it'd be great
I dunno if this is an Infernum thing since it reduces the dash cooldown, but Valor seems to have a more "spammable" dash which can be reinput sooner
probably partially that but also valor is just shorter I think
oh i didn't even read the end, "a weak accessory much more viable"
one thing the ninja belt line is NOT is unviable
it's still one of two dodge accessories and imo half the time, the objectively better one
The dash is weak, sure, but that's only a third of the accessory and hardly makes the whole thing weak
people should use tabi line more
It's a dodge and a dash in one accessory slot. That alone makes it very desirable
the upgraded variants of MNG also boost jump speed which is like
hell yeah
what is this even asking for
#suggestions-posting message
i thought it just wanted to apply the debuffs for damage dealt as well as damage taken but then it said something about holding the claw???
Instead of Baroclaw being a retribution effect
It'd be an Abyssal Amulet kinda thing
It makes sense, I think it's a good suggestion
just kinda poorly worded, is all
kinda boring
if i had to buff baroclaw I'd just give it immunity to defense damage on a cooldown
would barely affect normal gameplay but would be slightly helpful during boss fights
That seems like a GTS thing
@echo leaf you need permission from the donor unless this is an oversight (which it seems like it is) in which case it should go in #1052323733961977947
ah fuck I forgot this was a dedicated item
I'll double check. Because this technically isn't a donor item
It's dedicated
this will surely make the camper good again
would need confirmation if the items functions were decided by the dedicatee or not
i feel like dedicated coule ne different, did the person themselves design the concept of the item?
I don't think that the rules doc has the word donor or dedicated on it at all
Which seems like an issue which gotta get fixed
donor makes sense
and dev too
but dedicated feels like it could be exempt because the person never really asked for it..?
Exactly my thought process
also this is a very nonpoint but its the fucking camper it needs all it can get
make camper work when not standing still aswell
It's just worse than Cryo Stone (which nobody uses in the first place lmao)
I can't remember why I had it in the first place. Infinite Poo AFK farm?
cryo stone doesn't have an overwhelmingly punishing detriment for doing a vital part of gameplay
isnt it like 10% total damage dealt when moving
0.1x damage iirc, yeah
WHAT
scroll down
the fuck
there's not really anything about non-donation and non-dev items
oof lmao
this feels like a ping roverdrive moment
oh it's just my fucking browser being stupid
this item just gets worse
I fucking hate google chrome man
surely the camper will see its light of day again
wait you guys didn't know about that? 😭
so it kinda uh, nerfs by 99%?
yeah camper is in pain
seemingly multiplicative too
I genuinely can't remember why i was using camper
I think I wanted a second passive damage aura atop cryo stone
200 dps aura seems nice for afk farms or fishing ig
cryo stone at least doest totally fuck you over like camper does
you can prob get better dps with turrets
cryo stone does better damage
it just doesn't really do much
and turrets deal better damage

and cryo stone has a longer range, inflicts knockback, two very helpful debuffs...
I'm not sure if camper cares about line of sight though
lets find out
spore sac would do better
please give it a singular fucking dub
camper should just give buffs that can't already be obtained by placing down like 3 items
camper has uhhhh, cool sprite>???
camper doesn't deal damage to super dummies, horray
its not even fucking cool like what is it
Camper enables an AFK infinite resource exploit
i think some kind of bag
as long as you sit on a toilet whilst using Camper
Wth is Camper
you will passively generate Poo forever
what in the shit
oh wtf
does camper even inherit the shi;ny stone it uses in the recipe
infinite shit exploit
I'm not sure
camper is a tf2 reference
an item which grants some bonus stats when standing still at the cost of 90% of your dps while moving
therefore its good
camper is so shit the only thing it has is making it a physical thing to use
Okay
id look at it on the wiki
The Camper is a craftable Hardmode accessory. It grants the following effects while equipped:
The Campfire, Exquisitely Stuffed, and Heart Lamp buffs
-90% damage while moving
Health regeneration is not decreased while moving
While standing still:
+15% damage
The player gains a damage aura that deals...
the camper might even be outclassed by titanium armor?
🔥
is that a stretch?
i can't even figure out how to test out the damage aura... I have a mob switch enabled
make a new world babe
💔
then suffer
funniest shitpost idea
report camper in the balance thread and mark it as a nerf request
Camper does ignore LoS
I can yeah
ultimately I summoned king slime and boxed byself in with solid blocks
it can grant infinite hsit this is op please nerf
what if they removed shiny stone and bewitching table to make the item pre-boss
maybe nerf the defense and dot aura
this item is pathetic and not in like a fun but shit way but literally every single part of it
ive also never seen anyone defend or recommend it
infinite poo tho soooo...
Terraria logic makes no sense, I'm not gonna go fight god after I ate a 5-star meal
ok hot take i dont think this is that op
its just poop
It's not jist poop
dude you don't get it
it's THE FECAL MATTER
Exactly
But 0 times infinity is still 0
its not multiplicative its additive
in all seriousness the only reason I think I was using it was for the unlimited food buff and damage aura
I am think different
Saves on resources and assists Cryo Stone in killboxes
What if i eat?
isnt it bad among the afk accessories tho
Yeah, it just does a really, really terrible job at it
The damage aura is very small
90% damage is 'bit over kill
i remember trying it against dog one time inbetween phases, i think shiny stone would have been better
Perhaps, ultrakill in some sense
it's 99% if you're moving both when the projectile fires and when it lands because the -90% happens twice
Oh
I vaguely remember finding out camper is weaker than shiny stone
no way
Does camper count you as stationary if you're sitting in a chair...?
LOL
it just kills things via the fact you are using iut hurts the enemies
yeah cryo stone inflicts Glacial State
Which traps them inside its range, but outside of you
and toxic heart just kinda kills them immediately
toxic heart seems annoying to get working
other than the damage of the aura the whole camper feels like it's pre-boss
however i haven't touched it
if you wanna make it turbo funny, yeah it's obnoxious
I used Toxic Heart on Scal because it is just that based 🥹
But for non-boss content, even the slowest heartbeats are great
the consistent-ish Plague debuff and bonus sickness damage is nice
how quick can one get it to beat
0.35s/beat
oh lol
Obtained at... I think it's... -30 life regen?
Permanently inflicting myself with miracle blight to have it be fast
Yeah
-30 life regen, -15 HP/s for 0.35s/beat
The slowest it can possibly go is 7s/beat at 5 HP/s
i imagine removing it is like popping a gore nest in doom
Well of course it is. You're removing someone's heart pumping plague through them
can i eat it
worth
fuit gummy
Did nobody ping Equinox telling them why their scarf sugg is invalid
It's just because it mentions incorporating Evasion Scarf, right?
is evasion scarf donor or something
Yes.
ah
they were pinged about it
i think it was shade that said smthn about it?
_ _
Is this a Discord failure
banned for misinformation
:c
@split sleet Your suggestion is too long, it must be under 1000 characters.
Also, remove the mention of Evasion Scarf from your suggestion.
Evasion Scarf is a donor item so you must get permission from its dedicatee, @serene egret, first.
Camperfire
I feel like people exclaim first, then ping, if they do at all
Seen it with others as well, not just Shade
Which is. frustrating.
Thanks, I'll try and fix the suggestion
funny enough I myself don't like the item anymore because I designed it like... 7 years ago
I forgor
Would you be fine then with any suggestions altering it going forward? If you don't hold the item in much sanctity.
I didn't even attribute much to the item aside from the effects. the name, look and theme were set in stone beforehand and I was told to just come up with something that would fit an afk-centric item
(and a handful of "oh i dont like this but i feel too awkward to tell the nice mr. dev that they misunderstood my intent" a few times)
I see
So I assume that is permission? 
Sorry, I'm digging for a Yes/No answer because we have a big spreadsheet stating which dedicatees must be contacted and which ones do not.
permission for what exactly, to rework the item? remove it?
Uhh any suggestions in #suggestions-posting which wants the item to be changed in some way
Removing it is off the table and full reworks probably wouldn't fly in that channel either,
but just stuff like
what you see here
Miscellaneous functional changes
Or adding some upgrade or predecessor to it
right. honestly if it were down to me I would just have it give all station buffs at all times because... why is it restricted to only giving you the one you hold? seems pretty arbitrary to me
I remember saying "the item should give you buff(s) depending on the type of item you hold"
my imagination: "melee weapon -> melee speed, crit, +5% movement speed on a tuesday"
reality: station buffs
but anyways, yes if theres any changes you want to make to the item I give permission to change it
I see (lol)
👍 Gotcha. Will note this down. Thank you
hypothetically speaking, if i wanted the item to be changed, would I be able to suggest stuff aswell? who do I reach out to in that case?
Gooood question
Yours is a unique case cuz you have a non-Patreon dedicated item
Lemme go ask
since well... my previous contact is no longer associated with the mod
one of very few in the mod as far as I'm aware lol
thank you, feel free to ping me
👍
Oh yeah I just read through the suggestion, I'm totally down with that, I think adding better functionality to it is only beneficial!
Alright nice, thank you 👍
Thanks
no problem 👍
They still have to cut it down to under 1k characters, but that's a good start 
why do we have to murder statis' for this though why not just add the upgrade to counter scarf that like half the playerbase has asked about at least once
that doesn't make them bad
which this suggestion doesn't seem to understand
that came out wrong
wait but Statis dash line is not RNG tho
day one morbillion of asking Ankh to be separated out of the ram line
no matter how much you nerf rams, ankh makes ram line broken
Statis line is a guaranteed dodge with cooldown, the RNG is vanilla
I know people want more knockback immunity accessibility but like. Ram line is just a breaking point of too much shit in on accessory
what the heck that's literally my pfp
what the hec
Right. @split sleet Another change to note ^
at least with old cal comboaccessoryslop most of the effects were just useless
The RNG removal applies to the Belt and Master Ninja Gear too
LITERALLYYYY
imo changing statis' to be evasion scarf instead of mng is just a straight downgrade
that number of effects only works when most or all of them are just Ass
how about both! I SEE NOTHING WRONG WITH THAT!!!
The Community is an accessory that is dropped by Leviathan and Anahita. When equipped, it grants the player various offensive, defensive, and mobility stat boosts which scale as the player progresses through the game by defeating more bosses.
At its base form, it grants 1% critical strike chance, 2.5...
(yes i know it's only tangentially related, let me have fun)
actually it might make it on par with Asgard line


Asgard is so strong that if the devs for some reason still want it like how it is, then logically the alternative should be strong too
Scarf line needs to be in dash motion to activate the dash with 30 seconds cooldown, Statis line is dodging whenever possible but with a cooldown that can be up to 90 seconds
this only works because it scales
if it didnt scale and was at max power right off the bat it would be horifically broken
me watching every developer say that rams need to be nerfed only for rams to not be nerfed
those 2 I see are more like sidegrade to each other than upgrade or downgrade
dodges cover your ass, scarf just lets you play more creatively and get out of a few choice bad situations if you're fast enough
change rams to only deal 10 damage maximum
still can be up to 3x the cooldown 🥶
wouldn't say upgrade
clearly this means we need post-ML Scarf upgrades 
Rams do get nerfed. It just doesn’t matter because you get so much other shit on top of the ram, and so many bosses become easier with rams compared to dodges (dash phases in particular, and any boss where contact damage matters)
when considered in context to the bosses you fight, scarf would just be the worse of the two options
i know i was joking
clearly the nerfs arent enough
what if rams had a cooldown that made them function like a bonk
-# expecting tomatoes to be thrown at me
do you mean they turn into a bonk while on cooldown
yeah
kill all bonks
oh thats kinda funny lmao
all dash have cooldown... when they're in motion
True
intergrate Old Duke's Scale stamina to all Ram 
that might actually work tbh
maybe like
a successful ram keeps a charge but an unsuccessful one removes it
so that its not just solar shield but again but also without the defensive bonuses
no.
I'd prefer the opposite
Same
to discourage ramming rather than discouraging normal dashes
isnt that how solar works actually
idr
yea
solar removes a charge when u take dmg or successfuly ram something
and u hold 3 charges
but why
can't ram too much
why use the ram option if its going to be heavily nerfed when you do ram
ik but thats like the good part of it
if its just to give u dash, that really shouldnt be a rams job
why not use the ram option if it's the same as it's always been with the main downside just being that you can't dash normally as much
because u use it other than the ram
make ram an extra accessory that you add to a preexisting dash item 
that seems like working around the problem
slagsplitter pauldron in shambles
make it stronger why dontcha
wat does this mean
slagsplitter pauldron lets you deal more damage when ramming, but it does not enable a ram
it means slagsplitter pauldron in shambles
You must use a ram AND pauldron
technically u dont have to
If another accessory was needed to enable rams on an existing dash, that’d be THREE accessory slots to be able to use pauldron
say that to worms idk
clearly makes Pauldron enables ram for dash and makes it a line and remove ram shields line 
o wait someone talked abt it earlier
stupid idea never cook again btw
^^^^^
If you always have the option to ram, then you will always take it
nope
can't use dash as much as you want outside of ramming things it's a big downside
the complaint with rams is that they invalidate half of the boss fights in the game
how does this rework fix that
Old Duke's Scale
(it's really good idk how to tell you guys)
Old Duke is stinky
sick ass accessory
top tier with Toxic Heart (in my head)
but oh well, it got reworked in SSO so not really relevant anymore
Ennway's slander will not be tolerated!!!
slagsplitter pauldron is decent
not terrible
not great
although I will admit
it is very easy to get
it’s literally peam…
truw
Slagsplitter is oeam
when not, it is aight
the falling star actually dealt enough damage to end phase one and enter phase two
which meant instead of stalling phase one
i was stalling phase two which is so much better
Wait thats infernum i think
yeah???? so what????? did he use mantis claws???????? not so shrimple now, is it…
No sub shocker 
O
@lime citrus whuh
It was a suggestion I had for vanilla terraria but they didn’t see it
your suggestion needs to have text
pictures are invalid
also i'm pretty sure this would fall under "specific item suggestion"
suggestions also need a reason other than "it would be cool"
you should explain what issue this would be solving
Ahh
Well it would give the rune wizard set more of a reason to be farmed for and accepted than just a vanity set. The wizard’s hat gives stat bonuses and pairs well with robes. It should give more than just a cosmetic. Also those stats don’t need to be exactly implemented. That was just a general idea.
hey so tabi dash
it has 20 frame cooldown instead of 30
and in the topic of statis dashes
Statis Ninja Belt/Void Sash are both already reworked
Done
oh rad
reworked? like heavily?
it might be an infernum thing then
they're fast now
how u know
I was hoping that they become essentially just obscenely fast, non-ramming Deep Diver
not a real accessory im afraid
☹️
it is
aww
i don't think infernum reduces their cooldown
like 75% sure it goes 30 -> 15 on all Cal dashes
but vanilla dashes (tabi, SoC, ninja belt, high ruler) stay at 20 and Deep Diver stays at 23
lmao???
me and my Abysmal Dogshit
@drowsy plank - Your suggestion has received an updated status!
[Move the Mecha Mayhem aspect of Death-Master Skeletron Prime to the last Mech in Progression Instead]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@sleek sable - Your suggestion has received an updated status!
[Rework the Ninja Armor to be Rogue based]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lapis canyon - Your suggestion has received an updated status!
[Make Hive Mind overlap on top of vile spits during drifting phase]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frail fox - Your suggestion has received an updated status!
[Move Odd Mushroom to Grow as a Plant in the Astral Infection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Move the Mecha Mayhem aspect of Death-Master Skeletron Prime to the last Mech in Progression Instead]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Big mystery on the verdict
mushroom suggestion is plans already
@lapis canyon - Your suggestion has received an updated status!
[Make Hive Mind overlap on top of vile spits during drifting phase]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
what if i kill you though
it's not a snail when i'm intentionally copying you and shark mf
snailcare
shark only did it once
therefore i am copying shark
nope sorry ur a snail
But now hivemind will be unfair! (Have contact damage again)
Snail
hello leon i see you there
👁️
win
wait are you the "done" with the murasama skin
yes
no thats done this is done
oh true sorry
ic
This is your legacy
can i be known as the "done" who balanced biome blade instead
i was about to say that
The murasama skin that you actually kinda wanted changed
haha snail
the only person brave enough to touch biome blade
someone had to
You shall be known as my goat instead
🙏
Didn’t matter in the end anyway because boss changes 💔
it's ok we can change a bunch of those back (the ones that SUCK) and then it'll be fine again !!
awesome!
🪞
Good job removing things that suck
balancing biome blade line is like balancing 30 weapons, not too big of a deal
but what if i became a calamity dev and wanted a murasama skin
read his name, and then MY name.
Why would you ever do that?
then you will be over "done" with the murasama skin
calamity players cant read 😔
🥱
well, i see the position of calamity dev as "desirable", if you will.
its pretty simple, really.
i wont say it again

Why would you want to be a dev
bros getting retired so whatever
Retired?
retiered
(almost definitely)
Wasnt weaver the only distortion goober not with a proposed change
yeah weaver is most likely staying post provi pre polter
Add a sword that shoot 5 moon that autoaim and explode with a black hole, 1 second cooldown and post goon lord

that's a good emoji
post what now
#suggestions-posting message
sure ig
luxors gift can probably stay fine as its based off of your base damage and doesnt really need much besides some tiny changes
Indeed. But again, great example- Luxor beeing quite unique
my opinion? final stage Biome Blade is better than final stage Ark. haven't tried the combined form of both, and i don't think i plan to given that i lose out on the Biome Blade features to do it.
I'm pretty sure you can use shimmer to separate them again, if you decide you don't like it
this doesnt have a ton of reasoning but it's... fine?? i guess?
compare. final form Ark gets a super-parry with a big slash AOE attack that spends the parry charges. final form Biome Blade gets a large number of different extra-effect modes, all switchable at will. combined form just upgrades the effects of Ark one more time, and doesn't seem to add much value for the loss. granted, i haven't tried it out, but still.... from looking at the statistics, it seems like you're better off with the final evolution of Biome Blade than the fused Biome and Ark.
also uh
The upgraded ark attacks literally incorporate every biome blade attack in it
The 5th attack spin can be held like the yoyo for a little while
some of the slices do a full 360 like the spinny attunement
noted, and i'll try it once my group gets around to beating Supreme. like i said, on paper it doesn't look as appealing. could be something to details blurb. like maybe "the inclusion of Galaxia appears to have enhanced some attacks in unpredicted ways."?
that little line would hint that there's more than it looks to have for effects, and also make reference to the new blade. but i'm just throwing ideas out. probably unpopular opinion anyway.
it's a direct upgrade. that's implied.

