#suggestions-discussion
1 messages · Page 352 of 1
Feller waiting to become the ultimate Braelor axe in 3 years
you could just have it's lore purpose given to the axe of regrowth
@worn plume please read the suggestions document
this breaks at least one of the rules
oh sorry
that being "no suggestions about future content"
It breaks 3, future content, no reasoning, and no formatting
also what is wrong with the recipes being removed, they all sucked anyway
damm sorry 
it was quality life
It was only removed from the items that arent annoying to get, and the recipes just made it so you never had to actually interact with the game
and in exchange the drop rates for stuff like ankh charm were buffed, and with other calamity qol such as zerg potions it will not be a challenge to obtain them
I dunno man, I feel like saying "they all sucked anyway" is a harsh way to put it
They did
shimmer already makes getting Ankh Charm ingredients a lot easier anyways
It was useful. That said, the new changes are dealt with by simply expanding the range of enemies that drop the items AND IIRC the chances as well.
So, it's not going to sting this hard.
It's realistic, the recipes were removed because of a suggestion, half of them had zero reason to exist, and the other half just made the game more of a boss rush and discouraged ineracting with the game rather than just opening a chest
desert minecart was so needed tho!!
I much prefer an explanation rather than just simply calling something that people are angry about "sucked anyways"
it doesn't help matters.
also, if you really wanted to be able to craft Ankh Charm ingredients, there's already multiple different mods that let you do so anyways
the explanation is the same one that theyve repeated for the past week

That is true.
this is true
normally I don't like saying "just use a different mod" but for an objectively negative change I'm fine with that ultimatum
Bot is dead
the more i see of calamity players the more i realize they just really dont want to play the game and instead want a boss rush
@inland saddle sugg bot died
It's been 3 days without suggestion bot...
this community is the worst
/j
to be honest this suggestion reasoning is not the best
at least it has reasoning though
I don't think this qualifies as an SIS at least
@half imp plans make this a 🔒 /❗ yeah?
Just making sure as I'm not sure how set it stone that is
"Lore-wise it would also be neat as Yharim loves bees"
Sounds like a pretty solid reason to me, how would we deny Beekeeper Yharim?
jennifer im setting you on fire

im going to KILL the concept of flanderisation
it is really bad
Annoying/complaining people are always going to be loud in communities
Is this related to "Yharim loves bees" or the "Calamity is a boss mod?"
bees
It's a funny character trait that I wish was truly canon.
That was really something I thought of while posting it
I'm more suggesting it because the weapon is fun
Besides, it's not like we're getting a Yharim Bee armor set and 5 weapons for every class
Just one little thing that doesn't even have to bee Yharim themed if the developers thing the gag is overdone
There is already plans relating to your suggestion; not plague or yharim themed though
but I agree, swarmer is cool
nice!
it will be awesome
oh okay cool then ill flag the suggestion bc i dont think it has very good reasoning AND it was already done anyway
That's pretty sick, though I'm wondering which one's getting the upgrade! My guess is the Hive Pack, but that's just because the Swarmer is something you get a lot later in the game
Hive Pack upgrade sounds pointless bc no bee items
besides wasp gun and the swarmer
I do want to buff hive pack though to work with everything bee
Including plague bees
i dont think hive pack is ever getting an upgrade again
you may find it cool but im never a fan of forced synergies
yeah
hive pack itself can work with stuff but it both does not need an upgrade nor would an upgrade be interesting
when plague hive was a hive pack upgrade it gave the swarmer some +30 base damage to its 50 or so and it basically tells you "please use this 2 items together"
has a 50/50 chance to turn any projectile into a Giant Bee, not just bee ones
I'm okay with hive pack as it is because the weapons it buffs are still pretty good without it and it has some decent variety but I don't think an upgrade would be very good
yeah
I think hive pack should make all bees friendly except bosses
it can work solely because it is the only effect it provides
It’s funny how it made an op weapon even more op
i just watched it go from nobody typing to several people typing in an instant
So the bee effects can be made strong with it so they matter but are still similar to an emblem
but if you add more to hive pack, now the bee effects have to be weak to make it not a forced pairing
hive pack i think gets away with it because it doesnt have an unmatched contribution power and it can be applied to a several more weapons of that tier
yeah
Exactly
the bee effects of the pack are not so much to make there not be competition
hive pack is just kinda balanced i think
that's how Hive Pack is on my swarmer upgrade
It's good but not to the point where it's just mandatory
(if anything it actually slightly changes how you play the weapon)
So based on all of that, I'm guessing it's actually Swarmer? That's pretty cool, I wonder what stage the upgrade's going to be at!
shoutouts to fungal clump pacifying crabulon it was funny as fuck
My immediate guess just design-wise was post-Yharon, but in terms of weapon balance, I'm...not actually so sure about that
I think it should make the bosses also friendly
i mean there would be if plague swarmers counted
oh lmao im blind
All I will say is the upgrade theming is the most peak thing in calamity
Alriiighhht, that's intriguing
it had me laughing my head off when I first programmed it
it's both funny and cool
part of me wants to spoil it so everyone else can enjoy peak but the rest of me doesn't wanna spoil it so that everyone else can enjoy peak naturally
Fair enough honestly! Do you think this'll be an SSO thing, at least?
Depends on if sprites get done
although honestly the placeholders are arguably funnier
I'll probably leave a way to activate them in the game
I will say that the item is peak enough I also made it work as a vanity accessory
As a vanity accessory...huh...okay yeah, this is very interesting to imagine so far
that one stings
Im not sure if it is just my game, but the Virid Vanguard is my best summon at the moment and I cannot use it because the graphical tracer the swords leave glitch and come from across the screen, making it impossible to see anything when combined with boss and weapon particles
I read the pin, and it said if I didnt upload a log my post would be deleted immediately
But there is no log, I can upload a video if that would work?
There is always a log, read the instructions
It's peak
@elder salmon craft the necroplasmic beacon from the spirits you've killed
it's not post polter (right?)
yeah you don't have to repeat the 30 spirit mechanic each time you want to summon it, just craft the summoning item
this is also two suggestions in one, which isn't really good
I don't see how spike balls/flame wheels makes you struggle on polter
Suggesting to change boss behaviour is dumb
not really, but also most people won't do well with it
there's an entire section about 'be VERY cautious, but this isn't a hard don't'
Okay just delete everything I posted then sorry
you could just read the rules man they arent even bad ideas
also wait
@elder salmon you do know you can just use necromantic beacon or whatever to summon polter, right?
I mean whatever u suggested already exists
i thought this was about making polter not spawn while dungeon farming lmfao
i could see some merit in like a "spirit repellant altar" to prevent polterghast from spawning based on phantom spirit kills when you're near it
asset hell
i personally don't see the need but i suppose it might be useful for people who actually farm in the dungeon
Doesnt it stop naturally spawning after you beat it?
🤷
yeah, but if you're farming for bloodstone cores or supreme mana pots it can get irritating
I will also mention that, next update, Blazing Wheels and Spike Balls are despawned when a boss spawns
good
i'll never understand why we cant hurt them
if i ever go beyond the status of Ideas Guy and become an actual mod dev and make my hypothetical dungeon rework mod
those two are going to be absurdly reworked you just know it
I have an idea of a way to trap them and make them fuck off
I think I might've actually built it at some point
Honestly, I get why in pre-hardmode, but it would be nice if you could kill them in hardmode
thank god omg
I do like how fargo's does it where you can just attack them (at least the wheels you can)
yo i just got badge of bravery and i dont know what to change it with like with what accesorie?
please post this in #help-advice-read-pins; this is the wrong channel. this is for discussing things in #suggestions-posting
totally reasonable mistake though
Isn't it weird that Summoner only has 1 (pretty) mid MM weapon, while the other classes have 2 (in ranger's case, 3) MM weapons?
Mega moon
yep
i think the obvious solution here is to make heavenly gale a summon weapon
hey devs did you know [very popular set] has [very obvious issue]?????
hold up really
oh damn wow
yea insane ik
idk where amber left off immaterializer
its at least half finished
may have been gated by minion sprites but i forgot
good thing I'm reworking [Very Unpopular Set] to remove [Very Obvious Issue]
something something auric magic carpet
It’d be so nice to have imbue flasks for the DOT types that aren’t fire and sickness
Stacking debuffs is fun
Crush depth flask crafted with Lumenyl maybe for example
They've already considered more flasks
this is 100% an oversight
i feel like this might honestly be better for #1052323733961977947 but idk
wrong suggestion?
i'm not sure if this is a bug because ashen slab is still mineable
im unsure still
but it's is definetly not intentional, probably just left over from when mining in crags was all post-mech stuff
I dont know why, but i feel like there should be more to do inbetween DoG and Yharon.
that makes sense
anyway the slab thing should probably be changed, i just dunno if this is the right channel to ask about it in
im really leaning more towards #1052323733961977947 just because i think that would be faster
Anyways, just wondering, i assume you are eventually going to patch out Slime God sometimes dying when he despawns?
The bug report form looks kinda complicated for a slab issue
it's not hard to make bugreport, but this is better than suggestion?
yes a bug report is faster and guarnteed to fix the issue
also it isn't too complicated for this, this could be caused by a mod compatability issue or some other obscure problem
this isn't a suggestion because it is clearly bizarre and unexpected behavior, and should be reported as the bug it clearly seems to be
i have some other content or rework mods
yeah there's a non-zero chance those could be fucking with it and without a proper bug report we could not confirm
so you should make a bug report for this, not a suggestion
okay, i'll delete suggestion soon
Hey Cog, how did you get your name?
if you mean "Cog" i just shortened my username for my screenname
got it
So, what does "cognitiveafflatus" mean?
iirc its based off of something from homestuck
It chases me wherever I go...
@weary bridge please read the suggestions document
oki
it's in the channel description
oh and pins apparently
"whip discussions are discourged"-
Remove whips from the game
they're quite fun to use but i think it would be funny
is my suggestion fixed
it doesn't really have any reasoning
suggestions are meant to solve problems first and foremost
you outline a problem and propose a solution, then explain why your solution solves that problem
i think its fine now, right?
ngl i still don't really think this can be considered a problem the mod needs to solve
you'll have to see if cog does or not
it would be uhh
neat?
not really something that i feel would be added by cal
(it would be really funny if they did it like the bouncing ball lyrics thing but with a tiny sprite of the boss, though)
Honestly yeah, this feels like addon territory
i wish someone was interested enough to make it an addon
I accidentally almost forwarded this message
Also about the music
Music syncing stuff in tmodloader is like
not practical
afaik
infernum providence :cluele
if infernum has a good way of doing it that stays working with frame skip off and lag that'd be impressive
for lyrics it's not a "nice if it's synced but not important if desync" thing, it's a "this needs to stay synced always to work"
simplt make music affected by lag
Me fighting scal at 40% speed with the music never ending
yea 
pretty sure infernum's system has been down for ages now so that's a no-go
suppose something could be done with MonoStereo but that'd have to be a weak reference thing rather thaan built into the mod
me making my reworked scal fight ten minutes long to make it sync somewhat better with the music

Do I have to argue for this lyric suggestion's validity, or is there something I'm missing
i mean as doze was mentioning above, music syncing isn't practical in tmod rn
so before it was just incorrect formatting
but i am keeping it because of excessive effort
I argue against high effort
This is a code adventure that one dev could figure out in like a day if they tried
This isn't reworking rogue class
wh
doze just said it isn't
do you know how many time infernum providence has broke?
if lucille can barely stick it im pretty confident in saying that it is not easy
and that's not even with lyrics like mentioned above
which require much steadier timing
Aight fair if Infernum's implementation was infamously temperamental
I wasn't aware
But I'd still argue the scope is really small
it's moreso an issue with tmod's current paradiagm, if i am following correctly
the problem isn't that the conceptual scope is small, it's that there's like no support for doing this, like, at all
Aren't those chinese item bosses by Yiyang music synced?
i have no idea i dont even know what those are
oh right isnt maec emp synced
does anyone have a link to that mod
This is a boss fight made by Yiyang233 for a private mod he is currently working on. Thanks Yiyang233 for allowing me to use his footage and thumbnail. For more info regarding the boss: https://youtu.be/pqEKsrVgIe0. In my opinion this is definitely one of the best boss fight ever made. The attack patterns are so complex, the pacing is wild, it h...
0:59 for example
This was 2021
well yeah
inf provi had it working at one point and then it broke
so i assume something in recent updates broke this
im also curious if it is dynamic music or if it is just a fight that happens to line up with the song
like doze said
what happens if you have frame skip off or you lag
Make it so the lyrics don't show up if you have frame skip off.
why did they make a fucking ranbow rod this involved
okay that still doesnt address the lag part
If you have frame skip on then lag won't desync the music
That's what frame skip is
(or is supposed to be)
ill just @half imp atp i dunno how feasible this isnt bc i havent touched tmod in months
People will make insane bullet hell bosses out of anything, Crit.
Gotta agree with rover here ngl
If this was advocating for music synced fights I'd say it's absolutely excessive effort but it seems to just be asking for what could be a cute addition toggleable under a visual config
It is but does it work with lag
also MEAC empress was such a whiplash
hearing Lindsey Stirling in my terraria
oh also what the fuck is this gear lmao
yeah that could be done ig
Admittedly I do wanna play around with music things too personally, I got dynamic music working in another mod and it'd be cool to use things like MonoStereo to achieve effects like this
That would make it easy enough
I also have a lot of things music related I'd love to do in Tmod in general
but it is not built for jt
👍 epic
It's not ideal but it's workable
1.3 titanium moment ig
And yeah I hope tMod adds some music sync support in the future
Like some way of polling which sample number you're currently at in the song's waveform
But I understand that must not be easy to implement in a framework not built for it
XNA or whatever
anyways uh yeah I think it's fine to let this one through soooo
i'm gonna remove reactions

oh its already done
aighty
don't you snail me...
Thank you Doze for the second opinion 👍
Chat, snail this fella
youre either a snail fella or a fail snella
literally if there was just an easy way to tell where in the song you were
everything would be great
recreate the song in the game using sound effects
TRUW
I know it's possible like in general, like writing a program from scratch that can do that
(because my weird audio player on my computer has a counter for the samples)
add a sound physics engine and singing NPCs with actually vibrating vocal chords
Literally also had this idea but decided against mentioning it because that would sound SO ass if there is any gap between them even for a frame
it's surely possible in tmodloader too, it just seems like a lot of effort for little reward
it would solve frame skip desync...
it would let you sync attacks with music and have it work with lag...
The music would just sound like you're having a stroke 
wouldnt it also sound like shit- yeah ok
solution: force frame skip ON when these songs are playing
skjlgdfhjhg
no more lag meta for scal
no no no, clearly we play a .midi file
Unironically having an in-engine midi player would make this way easier
It would just, y'know
sound like midi
just uh
Just install good plugins
im sure dokuro's tracks would lose absolutely no quality whatsoever from this conversion 
sample each beat of the songs and play them in sequential order
Include the entirety of FL Studio inside tModLoader, and directly play the FL projects live
FL Studio would LOVE that!

It would be so awesome
(the only reason i actually brought up the midi thing is because i'm writing a song as we speak)
(in fl studio)
nice
Unironically in old updates lag was what let me beat DoG at all
I could actually dodge the bullets
No self advertisement of course 
(Also the bot should be back)
Suggestion invalid, forgot Permafrost's Concoction
Oh wait it already got recommended pog
Concoction is cheeks so like idc
Oh wow I revived right inside of the worm boss with no meaningful DR i am now dead
Still better than half the accessories you listed (mage is great)
You got good accessories?
We have hype and aura
Ranger has twice as much as mage fuck this shit brah
Still worth mentioning it at least
15% mana cost reduction ain't bad at all
tis more than even Ethereal Talisman gives
ethereal talisman should triple dps
It’s funny how Concoction is the ultimate mana regen build accessory, and it’s only obtained at mech tier
(also so little love for my boy Chaos Stone
Gameplay-redefining acc
what happened to quality over quantity
)
what
idk
wrong one mb
Hardly worth using In it’s current state unfortunately
meant to send this one
This is not any more appropriate
also didn't mean to send that
:/
If you're doing a bit can you stop- ok
Me when mage is the best class
in what metric
Aura
This suggestion does fall under "has plans/being worked on"
how much it's being worked on i don't actually know
mana consumption
awesomeness
awesome sauce
#suggestions-posting message I don’t think this is an issue
just means you get more accessory variety
they also forgot Perma concoc but I'm certain that was brought up already
mage has the least amount of cal accessories but like its only 1 less than ranger and 1 more than what melee has ignoring the true melee accessories
it's generally just more useful to focus on accessories usable on all classes
covers more ground for differentiation and stuff
classed accessories should generaly be dependant on the class and their gimmick(s) but
_ _
yeah
mana certainly is a mechanic in hit game terraria
wasnt there a bunch of mage accessories stip was working on
did those just die or something
probably not but its clearly not a priority
or like
given the fact
theyre most probably existing as ideas person dump 0 spriting 0 programming
~~we disable mana regen during boss battles and have mana regen stats be useful ~~
which is just about innumerable in calamity
true
its on an existing item and not a new one
unless doze has something yet to be disclosed
@vagrant spindle kill this guy
lemme cook
I literally woke up with an epiphany for a mage acc
I'm guessing this is, in fact, "something yet to be disclosed"?
epiphany??? like stained,bruta
the connection in question:
insert one of those ancient proving the illuminati things
obviously a desert scourge mage accessory
desert scourge mage accessory that just makes all magic projectiles really dusty
it makes sense bc it drops pearl shards which make sea remains which are materials from the late sunken sea which supreme Calamitas boiled and her theme is obviously sbc
i have a question
is it fine to have something in a suggestion like this: "One idea is an Aerialite boomerang"?
isn't the reason this doesn't happen specifically because more boomerangs are rogue
While yes, the rogue class has boomerangs also, i still dont see why melee ones need to be left in the dust.
bring back melee/rogue boomerangs 

There was a time in the past where melee and rogue shared weapons, boomerangs being one of those types
^^^^
it was asinine
Don't think the dev team would like to go back to that and the consensus seems to be to keep most boomerang type weapons to Rogue afaik
(Hilariously, I can imagine the Pwnagehammer line being reworked for this simply by making their rogue counterpart’s version of the big hammer attack into a stealth strike)
that honestly isnt the worst idea
nigh infinite galaxy smasher sounds
you'd be correct yes
got it
are there any subclasses you can think of that don't have many weapons in Calamity
Honestly, Cal does pretty well with sentries (except for the post DoG area, that is kinda sad)
carpal tunnel subclass
Ahhh, so Rogue
oh yeah
i remember someone doing a shortsword only playthrough, they had to kill a HM boss with an early pre HM weapon
yeah whips too but they are adding some
i don't remember having to draw the trajectory of rogue weapons 
realistically, making subclass suggestions isn't. great, since most of the time the reasoning boils down to "make this subclass run easier"
which is an outright don't
cnidarian…
RIP lmao
cal should make a yo-yo company to justify putting in more yo-yos
screened
i didn't even know that wtf
some are boring af and bad
😭
carpal tunnel subclass featuring phaseslayer, cnidarian, art attack, i guess yo-yos
oh
most the set weapons have yoyos and they're mostly replaced by something else
cause like
air spinner is aero
yeah
Minor inconvenience tbh
the less there are of a subclass, the more unique it is
there are so many "add x" suggestions
add calamity
If you were looking for something other than the accessory, see Calamity (disambiguation).
Calamity is a post-Moon Lord accessory that is dropped by Supreme Witch, Calamitas. When equipped, a flaming aura spawns at the player's cursor. While an enemy is within range, the aura glows and continuously deals...
that's Calamity not calamity
Add Fogbound, it's a great idea
its case sensitive...
why are they sensitive
it's like lactose intolerance. just tolerate it? goose. not even silly just goose
I'm not even going to try and figure out what that means
as a lactose intolerant person i can state that we still consume lactose regardless
cases have feelings too
exactly
I think the devs should make the shield of seagle obtainable in early game instead of after pre hard mode
can we add this message as a tooltip to Calamity, the accessory from calamity
same with the Ruby Ray of Rouleau
Similar to what's happening to a lot of the spiky balls this update
I think you misunderstand, it's sensitive to cases...they're very cruel
yall move on quickly but what was Hollow even talking about
ah yes of course
the shield of seagle and ruby ray of rouleau
well known
calamity weapons
a quick search shows ben 10
I thought it sounded weird, but because no one else was questioning it, I assumed they were real
yeah i think he's a troll
but ive got a final in 30 so im gonna have to let other mods deal with him
Makes sense honestly, since they're a new user
I think people were just
Ignoring them
I know i was
@severe sparrow I disagree, I say make all melee boomerangs rogue.
The wooden boomarang shall be granted a stealth strike
Or wait, even better...thorn chakram
thorn chakram stealth strike acts like plantera spike ball thing
i forgot what the blunder booster is tbh
a year ago wha??
it's for the next update
what on earth is a ghost bracelet
frog leg
what
leg frog
Rogue accessory boss drop #12 I think?
Oh
also I'm pretty sure i can only think of a single rogue acc boss drop
sand cloak and that one ravager item
Not sure what the Ravager one is supposed to be because there’s Corpus Avertor which is a weapon
Spectral Veil is one
And the Evil2 gloves
so thats like, 3 and a half
Maybe I was thinking of other things that aren't boss drops
bandit
there's one for desert and aquatic scourge
I may be stupid
#suggestions-posting message they're... the later boomerangs are rogue weapons. There's plenty of boomerangs
hence the emphasis on melee boomerangs
we have an entire line of melee boomerangs tbf
Damn I just realized, the entire melee boomerang section (at least on the Weapons page) on the wiki is probably gonna get cut next update unless it’s adjusted
There’s only 2
And they’re Triactis and Seeking Scorcher, which are both getting reworked to not function like traditional boomerangs, which I assume is the criteria
yeah every "boomerang" will now only return to the player on a condition, or in pwnagehammer's case the condition is never
oh true
I also like how this suggestion completely ignores vanilla boomerangs, which there are plenty for you to use, like it’s Cal’s job to add their own weapons for each subclass throughout the entire game
I mean I guess it did in the past (and still does to an extent) but that won’t be the case eventually
that's funny considering the reason the paladin hammer line is melee in the first place
That makes sense
Also just thinking about it, there’s plenty of melee boomerangs counting vanilla
Just that excessive melee bloat in cal makes it seems like the subclass is unusable compared to something like yo-yos
Lyrics while fighting yharon and scal
Sometimes people like me dont know what the lyrics say untill searching them up, and lyrics make the song way more interesting. I feel like putting the lyrics of the songs would make the fights so much more cinematic, they could be added like in a place thats not annoying like bottom screen, and a bit transparent and of course there can be an option to disable/able
yo
i fw this...
it'd definitely be a nice touch to make the fights more cinematic
So like the lyrics will be shown as caption
Well, I don't think it would work for SBC as it's outdated lorewise
I dont mind sbc lyrics still being shown despite lore weirdness
The lyrics are still there
I always forget sbc even has lyrics cause there's too much else to focus on, so I like this
tbh i don't really care that sbc lyrics are outdated they still sound good
i like astral underground more
Triplets born, the throne awaits
sorry cog this is a minor inconsistency so it'll get 900 stars in 2 hours

it'll also be fixed by a dev before it gets to voting probably
a seer warns of a deadly fate
anyways minor inconsistency so yeah instant 90 bajillion votes
Fix Statigel Double Jump Precedence
The double jump granted by the Statigel set bonus is objectively and quantifiably worse than both the Sandstorm and Fart double jumps, however it is consumed before they are. Double jumps have an inherent hierarchical order from best to worst in which the player can use them, so it's illogical that Statigel should be above two better double jumps, when it should actually be around Blizzard (which it is about on par with).
That seems more like a bug report than a suggestion
that's what i was thinking but doze said it was made this way intentionally?
i can see why sulphurous is before the others even though it's kinda bad
because it has that stupid bubble
but statigel has nothing
It has to be explicitly given a placement, and they gave it before all vanilla ones
i hate statigel armor
cause of the jump
it's sad bc otherwise the mobility would be super good
i use aerospec because it also has great mobility
I use statigel alongside bundle of balloons
Aerospecs good
it lowk nerfs it
I forget how the statigel jump feels
its bad
it's very similar to blizzard
I’ll test it out again next playthrough probably
honestly if there’s something I wish it’s that I didn’t use statigel armour for one fight and then made a new set of armour
I guess that’s just a lot of armour in this game though
play spam rogue!
then you get to use it for like 5 boss fights or something
because rogue has no armor
the funny
This is almost certainly a non issue but I’m bored and this slightly irks me whenever I think about it
It’s also, I presume, a very very easy change to make
considering grav globes rework next update, this will technically be needed if u dont want to be constantly making calcium pots
strongest ninja
calcium pots are losing fall damage iirc
it’s getting swapped out with partial kb resistance
What
I can call him leader of the onyx kinsmen if that’s better lol
so next update you will want fall damage immunity from somewhere
Partial kb resistance? That sounds awful
i dont know what that is tbh
The ninja group 👍
I mean it makes sense in early pre hm
depends on how it actually works
me when the early game potion does early game things and isnt "here have more stats than any accessory could give you for free"


make me a developer and i will (not) do this (i dont know how)
actually i could probably figure it out in like an hour
every time you get hit have it toggle the cobalt shield effect
shrimple
(I only know enough code to read it)
i forgor
so ye this will be even more needed when next update comes round
assuming you mean to say that people will use globe as their sole movement accessory (which i doubt), it literally has the ability to flip gravity
just double tap space quickly a bit before landing
it'd be a convenience but hardly a necessity
I mean it does increase wingless mobility "slightly"
and doze was definitely describing it as a wing alternate
32% jump speed, 50% fall speed, and some sort of double jump, I'd say that's more than just slightly
i just
that would pair way better with wings or whatever so I don't see a reason not to use other mobility accessories as well
I’m totally down with it
Knockback immunity is kinda mandatory at some point so a way to make going without it less painful sounds great
the wingless thing is literal
the wingless mobility is that your horizontal max speed is raised when in the air
it's floored to a specific value, slower than wings of the tier
technically it's not wingless (it would work on slow wings like Angel) but it's practically wingless and I didn't have a better way to explain it
Yes, that's normal
however, it does become more effective when used solo
run speed but for air mobility essentially
the jump has higher vertical accel and the thing sbove
yes
it's just air run speed essentially
hey doze a while ago when you said summoner will have 13 slots with AL you weren't counting it with Summoning Potion and Bewitching Table right?
it was actually supposed to be 12
I think
But potion and table do not give slots in the rebalance branch
no
Potion gives damage
potion is damage
No slot
It's like 10% to match Magic Power
ooohh oh I see I see
ye that's really nice!
I love not having to be dependent on the station and potion for more minion slots
🥹 👍
so the current plan is 12 maximum?
or is it the "in progress" current numbers
sort of
Shadowspec tier is just a thing that things
Auric tier will be 10, that's pretty set
HPU's summoner UI will still stay 15 max for each color tier correct? I think it'll look kinda unsatisfying because knowing that we'll never be able to fill the entire first color tier in base Calamity (because I remember that's what the previous plan was when some devs talking about it a while back in spoiler talk)
yeah
ok
doze you should add another dev item that give +3 more minion slots for OCD players 
you will probably eventually be able to hit the 15
in fact demonshade might let you hit 15 right now in the branch
what does 15 have to do with ocd
color tier for HPU's UI
each tier has 15 dots for 15 slots
i don't think that's how ocd works
anyways if 12 is the max why not reduce it to 12 assuming the ui is for calamity specifically
that seems reasonable to me
idk that's why I asked if HPU's UI will stay at 15
but Doze just said Demonshade might reach 15 so... ye that might be it
@idle dagger This happened already
@inland saddle uhh i think the bots still dead?
Nearly a week without bot
voting is going to be absolutely flooded
if I didn’t get so cocky I’d post an image of the log-covered lake nearby Mt St. Helens and title it “suggestion-voting for nearly a week”
talk about them in #wiki-discussion not #suggestions-posting
#1277192135640088586 , actually
fair should i delete it
yeah
Alr
but while we're here
while
nice forwarding doze
Shhh
It has alongside the other statis changes? Great, then!
because the one for this update is misspelt
they were both C so
also why the hell are palladium javelins so op
i mean they are crazy good
i never realized how good rogue was
i always hated on it
Do They Know?
someone may just have to put the future content doc in the pins for either the suggestion posting channel or this channel
like, yeah, obviously the devs are planning to add whips to cal, in the meantime, either use unofficial cal whips or Catalyst
I imagine the mods will just mark that with a flag or exclamation point..
iunno if it's explicitly disallowed but @austere rain yeah this is already planned
in fact i think one might be coming next update? not too sure about that one might be wrong
almost the same
aerialite
Alright ty, haven’t seen it be mentioned in the upcoming update (from what i’ve seen) but will look into
the devs are keenly aware of the lack of new whips, but they want to tune down summoner as a whole balance wise before they dare add any more whips
ye
summoner on its own is op
summoner's DPS in endgame is utterly absurd
not to forget that their Auric has a built in revive
along with a very strong stat stick accessory
summoners dps for almost the whole game is utterly absurd
thank the fact that cal summoner is still balanced as if whips don't exist
in sso you'll be able to just shimmer cycle the informational accessories
so if you get one you can just buy three and shimmer two of them
wait you can do that
in sso
i kinda prefer this method over shimmer cycling but it's still annoying and one of them is already in the game
@pure verge we already adjusted the multiplayer scaling for the next update. It's more intense than vanilla in 1 and 2 player but the same as vanilla in 3+ players
fucking thank you
what's sso
sunken sea overhaul
oh
that's the name of the next update
Alrighty
"oh hey someone's talking in discussion"
wave of chats lighting up
"nevermind"
so should i flag the suggestion or wait til it's in voting or what?
i hate when that happens 
Discord lying like usual
It says it's alive now
I suppose we will see
Wait does this work here I forgor
!t
Nope cool
huh
so thats why i got a bunch of notfis just now
thought there was another spam bot lmao
atleast it got sent
suggestion bot became a spam bot
suggestions fighting to death in this one
rest in peace the chances of the higher ones
truly
Honestly we need a reaction for "already done" in voting
holy hell what happened here
Suggestion Bot was dead and so now it played catch up
There's a dupe about mage accs
Dunno how we want to handle that
This is very awkward because really we just sent a good 14 suggestions to their graves for no reason
ehh?
the way the system works the amount of these that reach dev probably wont change that much
do you mean in posting? because already done in voting is just 🏁
@serene tendon - Your suggestion has received an updated status!
[Remove the Feller of Evergreens]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
I have no numbers to back myself up but I really feel like something about Feller of Evergreens should go in the frequently suggested area
@bitter hawk this is way too much work and has no reasoning
im also pretty sure the multiple polterghast names are going to die soon anyway
No reasoning?
yeah your reasoning sums up to a single subjective point that it "have so little attacks"
that doesn't mean anything, and, arguably, actively counteracts your point
would splitting polterghast into two bosses not give them even less attacks to work with individually?
I mean yeah what am I playing calamity for if not the bosses?
it already has the clone so im really not sure what you're trying to do here
that doesn't mean anything
what does "so little attacks" actually mean
Bro if you like running away from his dashes and nothing else that's your thing why are you giving me a hard time
Regardless of how you feel about the boss we have rules here that need to be followed when creating suggestions
You were told what rules your suggestion broke which is why it's been flagged
That i didn't know
i really cant even tell what this suggestion wants still
... Everything else it adds? It adds multiple biomes, for example
we're explicitly working to make the non boss sections of the game better currently
(not that we won't improve bosses too)
Sulfurous Ocean is very beautiful and quite fun and Sunken Sea is also just a beautiful thing as a whole
Plus what feels like actually fun early game summoner tools
I mean yeah, those are fun, but progression is all about bosses you can't deny that, you always prepare for the next boss
bosses progress, but that doesn't mean the reason you play is for the bosses
Not always- One of my biggest fave activities is just building. I'm not great at it but it's a lot more fun than the boss fights to me lol
You could play for the weapons, biomes, building options, etc
this is such a random tangent anyway
but yeah
If they're playing for the boss fights they can play for the boss fights, nothing wrong with that
There's no issue, but it's not the only way to play
Agreed, it's just not the only way or reason
I like exploration as much as everyone i am telling you that it is how i see it, you're not wrong and i am not, my suggestion is valid
why people play calamity aside, i still dont know what this suggestion is asking for
it's not
is the point of the suggestion to give Polterghast more ambiance before the fight?
can you actually explain what exactly you want out of this? what does "splitting the boss" actually mean?
How would you "add a background to the dungeon where he can stalk you" if most/all of the Dungeon itself is behind naturally-built walls anyway?
That's an impossible task unless we change how the Dungeon generates, yes
i guess like, maybe if ur in the cavern later sometimes there's chunks with no walls outside of the dungeon, and maybe you could put stuff there?
i dunno why you'd do that tho it would barely be visible
lmao
polterghast working like dread emmi would be cool but idk how realistic that would be
Maybe like Aquatic Scourge where it can just passively float around at a steady 50-block range from the player or something and just sit there?
That is something we could do yes
Would be much easier to do now that we have stable pathfinding too
yeah that's my thought, have polter shown occasionally in the dungeon at the edges of your vision
these are all very cool ideas but it still doesn't explain what "Make polterghast have two versions" actually means lmao
yeah
i wanna know what varrani was trying to say with that
Guys I am not suggestion this in everyone's name, it's called a suggestion like it or not I justvwanted to share a thought with the devs that's it
We literally don't understand what you're actually suggesting is the thing
what does "make polterghast have two versions" mean. A non boss version and a boss version?
Oh i meant like maybe a altar where you either place an ectoplasm or a necroplasm, i didn't specify just to leave room for more ideas
??????????????????????????
i mean yeah that would be cool but how the fuck did you get to an altar from "make polter have two versions"
what is the point of the two versions? What's the difference?
Yeah similiar to providence where there's the yellow and the blue one, but this one is just optional
two color?
Wasn't the original statement about them having too few attacks as well?
yes
honestly an altar in the forsaken archives would be way more interesting than the stupid beacon we have rn
it hasn't been edited they're talking about "Seeing polterghast have so little attacks"
polter spawn method will change with the eventual rework plans
So like, the second version would be like a far more aggressive version of the boss with added attacks?
oh
so you mean like a buffed up Polterghast
yeah i imagine any big changes to polter will be saved for after the resprite and rework
actually is there a polter resprite in the works rn? i cant remember if that was pre-22 or not
why are there two identical suggestions about mage accessories that made it to voting
emmi's kind of do not function in a game like terraria
it would be pretty funny though
bot go very fast once we turned it back on and no one noticed
ah
yes
Triangle is working on a resprite
cool and good
triangles working on it
i remember seeing the second one when it was posted and thinking "didn't i just see this?" but i forgot to check above and only looked in voting lol
my goat 🙏
just let me cook trust
love how the reasoning for the suspicious scrap suggestion is basically "this resource is completely useless"
It is
that's not helping your argument to make it renewable
anyway this suggestion is still invalid because adding a nighttime provi to polter would be a ton of extra work without much of a reason. like at least provi has had it for a while and the new spawn method for her amped up form is neat, but polter doesn't have a lore reason to have two forms and also doesn't have the AI for it + getting reworked soon so lol
It's literally my frustration with being basically a decorative item for Lab Turrets that is just... non-renewable?
i think their main point is
the only way I could see it working is if it was like an abyss thing ngl
since at least down there you would actually have ways of avoiding it
literally nothing would break if you made it renewable
Or at least if it's not going to be renewable, making it so there's a reason there's so little
it definitely should be renewable! I'm just saying that arguing "this item does absolutely nothing so there should be a way to get more of it" isn't very helpful
honestly i could go either way on it
the fact that scrap was originally the SHPC mcguffin and was then just. randomly thrown into another recipe makes it very weird
like it was supposed to be the big item you built into this very powerful weapon but now it's just the umpteenth crafting material
it's very weird
It does do something, it makes Lab Turrets. If by Extraction like I originally hoped, at like a 0.1% chance or so, then it would make it so Laboratory-style builds can get all their relevant parts from the same resource of power cells
Which seems a fair trade off due to the decently slow make time of them
ok but you repeatedly mention that the turrets it makes are "likely worse than any alternatives"
Yes thank you, i thought that if necroplasm is aquired later it would be cool to have a rematch later, that would require polt to be sent back pre moonlord
Note that this is a seperate thought!
Yes. This is so there's no concern about a fully self-sufficient source causing an overflow of turret usage from early Planetoid access mucking up exploration
boss rematches 🤮
Broo why are you hating for no reason
it's another thing calamity is actively working to remove
Unless we made like, Lab Turrets really really good for their limited item cost
But then it'd be too useful to be a decorative
the only alt fight that's any good is provi
nobody uses turrets anyways, but even then it wouldn't be practical from extractination
you'd need a shit ton of batteries
ravager rematch is weird and annoying and stuff like yharon rematch and bloodstone boss rematch sucked
true
oh right and the fuckin uhhh
future bosses
also bad 👍
like it's a neat idea but there was just no actual effort put into like
any of it
cal has enough bosses
weren't they basically just the current fights except way worse thanks to incessant projectile spam
yes
this Polterghast suggestion won't likely become real because the boss is already planned to get resprited and reworked (already in progress), basically a complete overhaul and refighting a boss is also a concept that Calamity is trying to move away from
Right! For that you could even just use Onyx turrets at the same schematic level, so it'd only be useful for people who like to stay in Pre-HM basically
^
But I think all that can be said about the Lab variant turrets has already been said. I wish those things got more love...
repeating the bosses for loot sucks but if it's like providence's(to get the profaned soul crystal) I would like it
Not suggestion!!
moonlight provi isn't how you get psc
night providence is just a well-executed, harder version of normal providence
Broooooo, who said moonlight
I said rematch
??
you're talking about the blue one
yes?
there is no providence rematch, there's just an alternative harder fight
No you said this so
hey yknow there used to be a mode that was advertised as being meant for rematches

I wonder what happened to it
malice jumpscare
good riddance
yes i hate boss rematches, and providence doesn't have one, she has an alternate form
i dont know what your point is
I dunno, but I'd hate to have to see a rushed version of boss matches
we still have one it's called boss rush 
fighting night providence awards you nothing except dye and a fun time
Have a good day man
nobody comment on that
lmao
💔
not if you don't have a skill issue 
SO TRUE
not if you click godmode in journey menu
also ture
Also it's not even that, in a sense- That one weapon has two Macguffins anyway
true but one is guarnteed
One of which is way more fitting to be one due to visuals and a guaranteed find, in a sense, than 4 randomly found chunks of suspicious scrap that visually appears to be closer to the strange circuits/plating
So I don't even think it'd hurt the vibes of that either
This scrap is as wanted as a tax audit at a funeral rn v_v
make arcane give +2000 max health
peak
True
This actually makes me wonder
Would it be better to just suggest removing it?
remove what
🔥🖊️
Like, either removing the Sus Scrap from the recipe or from the game
Since it has such little value
well, shpc is a shell of its former self and there are a grand total of 3 people to ever use any lab turrets at any point so I don't think anyone would care
yes i know lab turrets are useful no i dont care i won't be using them
Oh I wasn't saying they're useful
I just prefer using them for my non-town bases for the visual flair of home defense
The later ones might be maybe, but not lab
the only person i actually know decently well who uses them swears up and down on their value
I mean, I can see it. Especially in really annoying areas like Hell or Space for bridge work
lab turrets? i remember when labs spawned in with that one that fired in 8 directions at once
Yes- They have a craftable and a hostile version
The craftable ones are all neat novelty items except the most basic one, which uses a very limited world resource that's non-renewable
oh so that one still exists in a way
Big fan of the "make npc cal attack you when you attack her" suggestion LOL
many such cases!
ok ngl how did this get to voting
#suggestions-voting message
