#suggestions-discussion
1 messages Ā· Page 351 of 1
what did I say that was explode worthy
hardly better than the hallowed rune
The other artifacts at least have some niche (or were nerfed into the ground, Draconic) but this thing is quite literally just stat stick
Kill all soul artifacts
you mentioned cuffs.........
true
what? Toxic Heart just got reworked last year
Not the worst idea
cuffs are cool and good
I will die on this hill
But also give eldritch a mage niche
it isnt bad, necessarily
just niche
that's not actually what i meant this time
its bad moulten, face it
ye because not every accessories need to be a must have in every builds that has ever existed?
^^^^
it does its job well
what is we took a pre boss sentry and slapped it on an accesory
asa: literally only does anything on a singular (mediocre) summon
dsa: nohitter acc lmao
esa: why
psa: stat stick that primarilly benefits summoner #7
i do think that it would be cool if the Regenerator got a crafting recipe to it
this is just not true at all it can be very very strong if you use it right
it is like objectively a viable and good accessory
wasn't it like 4k dps on its own against eol
Toxic Heart? Are you serious?
yes
I think it would be cool if we removed recipes
it's a good accessory against regular enemies and DoTs
what are those ones (besides Auric Soul and Phantiomic)
dimentional soul artifact and profaned soul artifact
yeah fair
Oh I forgot psa that one is cool and can stay
Well
of course it is
It is staying then
it's a dev item in disguise šØ
DSA removal would make some nohitters cry but just make other accessories not bad (looking at you rtn)
all items are dev items, if you think about it
i dislike dsa
it's such a fucking boring implementation of an inherently not awful concept
at least it's multiplicative instead of additive
Your damage goes up š
crazy
tears up all your hearts are empty bone hearts
Actually rare in Calamity
i think the only change dsa should get is that it killsu on equip and u get no damage increase
true
Welcome back LUL
yeah I was gonna say
fair. i can probably reword it to be less cope-y later
Rework all soul artifacts*
What even are they supposed to represent exactly
Ig the souls of the bosses but like
Itās just odd currently
Eldritch Soul Artifact be the worst one
PSA ~ Represents Provi well
DSA - Strong but reckless like DoG?
ASA - idk chicken nuggets
ESA - random bullshit go
Isnāt it lunatic cultistās
was
What
it used to be an item for summoning lc future boss but when that was removed it was turned into an accessory thats not even related to him
I mean. all of the other ones are still related to bosses.
even if itās in a more loose way than Proviās artifact
I guess it makes sense that it buffs all classes a little bit due to cultist summoning the pillars
But it would be nice if it was a bit more than just a jack of all trades master of none
it's likely all of them besides PSA will be reworked at some point
maybe DSA can stay
ASA somehow needs a rework even worse than ESA
me when +3 minion slots but only when ur using up all ur other slots on this other minion
yeah
asa should steal the revive from [redacted] tbh
if kindle staff wasn't literally Filler then maybe it could be good
have asa be a bone glove upgrade that throws auric landmines instead
aurically rejected bones, you mean
holy shit
So peak
unfortunately curse of void of extinction you gain 1.2x damage and the landmines deal 2 damagw
the thing i like about the soul artifacts is that they're completely blank slates and have no real theme so theres endless possible reworks
first thing i do in sso will be sacrificing your developer item
aka 'make completely new and different item just with the same name'
Explodes you
Dog is teleporting you into the distortion the moment you lose hp
Live in the distortion
be able to survive in the distortion
Can I survive 100 days in Terraria Calamity Mod's Distortion Dimension?
No, I will make sure of it
Distortion Corruption timer
If you stay there for 99.9999 days you distort and die instantly
"CAN I SURVIVE ONE HUNDRED DAYS IN THE DISTORTION (GONE WRONG?! BOYFRIEND LEFT!!)" from SilvasStrongest1823
And then the tags are just
Calamity mod, wrath of the gods, noxus, nameless deity, calamity overhaul, avatar of emptiness, mod of redemption
You forgot "full movie"
starlight river too
I like the implication that there was already a bunch of SilvasStrongest's
xX_YharimProGaming_Xx
1823 is just their birth year you see
šØ
I know this talk happened a bit ago, but scrolling back to it...I wonder if the Distortion corruption thing would actually be a good idea? Because on one hand, it could be interesting to have to work around depending on how it'd be implemented, but on the other hand, I'm not sure if basically a world-spanning drowning effect would really fit in a game like Terraria
I BECAME A DRAGON AND GOT INTO THE DRAGON AERIE!!1!
Distortion guardian
Noxus
raesh npc
peak????
Theres already a planned rework and resprite iirc
I really like this suggestion but it breaks the Specific Rework Suggestion and Suggestions to add more references to other media rules
Yeah its pretty neat
Sadly too soecific and may contradict already existing plans
@golden nimbus SRS; please read the rules document in the pins
Oh okay my bad
Ah shoot, I was thinking it really had a chance š
sad i know but this is way too specific
it's really neat but bare minimum it needs to be reworded and needs actual reasoning beyond "it would be cool"
Oh yeah, fair! I wasn't sure if it'd get through either, I just thought it had a chance to get to voting
mentioning phase 1 being underwhelming and using the idea as an idea rather than the core of the suggestion would probably work
uhhhhhhhh
@half imp you i think
can i mark this as š or whatever;
#suggestions-voting message
think i remember hearing that there were already plans for ranger accessories
I'm of two minds when it comes to the first phase being lackluster, because...yeah, it kind of is, but that also feels a bit on-brand for the stage it's at, difficult but not particularly complicated
I would like to add, this was something that I thought about late at night sleep deprived and it came to me lmao
I think it's neat but I think I was too guns blazing regarding my suggestion without reading anything before I did lol
fair
Plus could be a funny nod to Dead Space, if it came to fruition
I did know about the resprite though, didn't realize if it was getting changes or not before I said my piece lol
@severe sparrow - Your suggestion has received an updated status!
[Add more Ranger accessories throughout the game.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I got you

thanks
Thank you for adding every new Ranger accessory doze
doze will add 100+ Ranger accs to Calamity Mod
New ranger accessories coming in 207X
uh
i didnt expect that
ummmm
i mean
i appreciate it
a lot
(what do i do with this now)
Now do the exact same suggestion but for mage
Revel in your victory
True
Also happy 1 month to me being Jane bast
i mean i could
but i have a different idea
you know Radiators? Those little sea slugs in acid rain?
i think they should have a circle telling you where their radius affects you
on an unrelated note
i beat Infernum crabulon
They have an AoE effect? I never even knew that
yeah
Make 500 boss suggestions
yeah they radiate it 
you're doing great, jennifer rogue
I knew about this, but had literally zero clue they had a light pet
I refuse to believe this is a real item
wdym it's literally required for progression 
Not if you use CalVan!
i remember back when it was needed for Fargo's DLC soul of eternity
this won't matter bc radiators are being demoted to critter in acid rain update
The summon item being locked behind the boss is so that it's more convenient to farm the boss after you've already beaten it legit once. It's in the same vein as Starcore and Ceremonial Urn
I do suppose trying to get Cysts/Tumors to spawn can be annoying so this does have merit to it, but I don't agree with making the summon items simply craftable early than their intended to. That feels like it would just make their intended summon method obsolete very quickly. I also do personally prefer bosses having unique summoning methods. I'm unsure about others on the team but I know I've seen quite a few people here express that same opinion as well
It'd be good for us to improve how Cysts/Tumors spawn so that the process is less tedious, but just making these summons craftable earlier than their supposed to be is something I don't agree with
Yeah this feels like it would make cysts/tumors not matter in the slightest outside of jump scaring newbies
this yeah, making the item before the boss and way more convinient just makes the "alternate" and intended summon method entirely overshadowed
They still would matter if you wanted to fight the bosses earlier than usual
I just want a way to do the bosses instead of numbingly waiting for the shit to spawn
(I've also been doing nohits on HM and uh, I utterly hate having an entourage of enemies just appear and mess with me while doing attempts)
mhm
(No I will not cheat in the Evil 2 summons, I'm keeping my playthrough a clean one)
You can ask for a way to make it more consistent, that would be fine. But I would not vote for a suggestion to gimp the usefulness of the unique summon method
The logic I'm going off of is the same as like
Breaking shadow orbs or having the mechs show up randomly at night
You have the natural method of them appearing and the summon to consistently get them
It's also why I specifically want the Evil 2 summons locked behind the EoW / BoC
Former is completely unreasonable considering thereās a limited number of shadow orbs and you could softlock yourself out of a boss fight
Latter is more applicable, but still exaggerating the problem
So that the tumors still matter
Most players are going to fight the bosses in order. It will only really matter for a small percentage of the player base, and Iād rather that not be the case for a unique summoning method
Shadow Orbs and Crimson Hearts are limited, natural bosses spawning at night happens once per day, also the chance is 10% per "day"
Again, the devs agree with you that it can be tedious. Itās just going a bit too far considering how easy it would be to just reduce it to āmake cysts/tumors easier to find, especially post EoW or BoCā
I see
cysts n tumours alr have a spawn chance increase post evil 1
Funny
clearly the chance needs to be x10 šØ
they are super common, especially if you have a creature detector
from my experience you cant exist in the biome for like 5 seconds without one
i was gonna ask wat if we reduced their chance post evil 2
what if instead of spawning offscreen they just spawn on top of you so the player won't miss 
but theyre alr reduced in hm
Okay but Terraria rng is funny in the sense that you'll never find it when you are actively looking for it 
n wat if they have 10 hp and the boss spawns more of them during the fight
good idea, if only...
make Cysts have a spawning animation and let them spawn on top of you
i saw that message before it was deleted...
not looking good just based off the title...
Oh that is true actually
The most I can see happening then is maybe improving the spawning algorithm so that they only spawn on flat areas on the surface
I could be misremembering the specifics, but I think there was one time when I killed a tumor to fight Hive Mind, then as I was fighting it, I killed two more and had to fight more
Corruption has pretty shitty generation sometimes with the pits and the Crimson, while more flat, you can possibly have one spawn in a cave if you get unlucky
What was it?
Maybe like
An item or smth that causes a tumor to rise from the ground could be nice?
Idk, trying to play into the using the tumor thing since the recipe won't be changed
GFB does that, the message was a reference to that
It is all but guaranteed to be a SIS
I can bring it up in dev later along with some ideas I have in mind already
The funny part is that it wasn't on GFB, they were just also chilling around before the boss spawned
or a specific spot/shrine they spawn, idk
there is a max of 1 in the world

Oh weird, I must be misremembering then
what I see is the frustration about those often comes from that they spawn offscreen and then despawn because the players can't find them, making them feel rarer than they actually are
Oh yeaahh, kind of like ???s
??? has music and spawns in a small enough area that if you cant find it and let it despawn thats on you
having something similar to specific guarantee spawn structure (like Vernal Pass) or make a delay spawning animation for them (rising up from the ground like Dragon said) after your wakes would be nice no?
cysts have neither of those
make cysts able to spawn and stick to walls
give cysts the goofy ah cnidrion thing where they just slowly swim at you through blocks
@kind laurel specific item suggestion; please read the rules in the pins
Mage
Oh. I read it over and didn't notice that.
I apologize
time wasted
it's fine
poor guy
i will probably delete this suggestion then because the nature of these kinds of suggestions is usually unsalvagable
more Magic Accs are also coming in the next update
can we just remove rotten matter and blood samples please
they're already in progress
@half imp lmao hi again we're getting more mage accessories too right
again just want to confirm with a dev before i go shooting suggestions down or flagging them if they do reach voting
I don't know what the plan is for mage
I do believe we are but I don't know for sure
dang all the accesory suggestions today
Doze weāre sending you to the mines
Cool ass stuff like turning into a mech and getting revived in an ice chamber to 99% everything
@odd fractal where is it mentioned that dragonfolly is after guardians? because I've always been under the impression they were interchangeable, and also boss checklist doesn't count since its not calamity and has to put one before another regardless of intended progression
I am in the mines already
Yesterday I finished going through every single accessory tooltip to give them fancy debuffs
weapons are next
working ultra overtime
no time to doze
today I worked on fixing vanilla stupidity

Weāre sending you to the Earthās core
becoming god of shader
I also fixed movement yesterday
Pretty cool work so far though
Scary message
boss checklist and its consequences on terraria players
What does calamity visuals mean

no more clam
calamity visuals
Dust
unpredictable
I already did one set this week
yes
well
Except two of them
one is going to die probably
And the other someone else already did
wdym by a set, like a crafting tree?
the rework economy just keeps getting out of hand at insane pace
a set of weapons
liketerra set
or cryonic set
^
Oh in that sense
something thematic tying them together
forbidden set?
"nvm i forgot about that one"
blows up boss checklist with mind
ma fuckin mod progression!!!
i need to write down my to do list
unholy core set?
unholy core?
I have the entire set a cool new shared gimmick similar to their old gimmick but cooler
I have my eye on astral next
dang !
idk dragonfolly drops?
the sets you actually forgot 
frog leg armor set
true
and since u worked on it it isnt the most forgettable
do you ever just remember fearmonger is an actual item set
OH
what?
2 weapons n one armour

corvids, fearmonger and endo hydra share visual similarities
yea
gss/grand scale set?
They're explicitly an item set
didn't think those were a set
Unrelated
i mean doze has worked on fearmonger so
Hmmm... Perennial weapons?
nights set?? idk
Bloodstone
What like blood boiler?
ye
Lacerator?
yea
Donāt tell the claret cannon fans the bad news
Blood Boiler and Viscera already out of the oven
I firmly believe this is the single most forgettable weapon in the mod ngl
I always think it's removed or entirely made up till I Google it
the one that dies is surely Claret Cannon
no way it outlives Bloodsoaked Crasher

Well rogue needs a weapon so yes
arterial assault
Arterial got a rework yes
yeeee
ye Ranged is like 3 weapons
Speaking of Bloodstone it feels like there should be like a building/furniture set for it
Claret must die
curse of sprites
it would be nice tho
#assets-needed 
oh wait that's the other thing weird about Bloodstone, the armor is post-Polterghast but everything thing else is post-Provi
I did it
yeahh
because if they're not they have to compete with Stratus and Polterghast gears
which will be a whole lot of weapons in 1 spot
it makes sense it's just weird
Makes sense
by demoting Bloodflare of course
was this the weapon in question
the original 200 was already a damage boost wasn't it
it could also be an entirely different weapon
he says value so i dont think so
That's funny
I remember a lot of the bloodstone weapons seeming extremely bad
But that was a long time ago
80000% damage bonus
Billions of weapons must die
and nothing of value was lost
Another purge soonā¦
like, an eternal one?
Eternal exch
remove all calamity weapons. retier vanilla slop to fill in the gaps
wand of frost to post ml mage
Tragic umbrella post-dog
frozen daggerfish yharon meta
frost daggerfish is a cryogen drop wdym
or actually
cryonic bars
1 bass 1 cryonic bar gets you 70 daggerfish
good luck
every fish drains 0.2% ofthe boss' health 
Better obtainment than rn
trimarang now takes miracle matter
trimarang is already retiered in cal...
no
was i right?
disgorger and bloodsoaked's reworks are minor, just making them match the new bloodstone weapon gimmick
Sanguine Flare, Arterial Assault, The Mutilator, and Lacerator all got major changes
especially Flare
is it the remove life on use, gain life on hit gimmick on blood boiler?
no
it's lifesteal but in a never-before seen way (at least for calamity)
(i have no idea if it's been seen in other mods, but I've never seen it)
oh alr
anyway crossposting this to #calamity-update-talk because this is not spoiler chat
How can i improve this text?
Glowsticks can be equipped or right clicked to dance animation with glowsticks. Right click to cycle different dances, disables if not idle.
I am playing multiplayer and someone threw on a cool music box. I thought it would be fun to just break out a cool dance for the occasion. Shouldn't work if not near music boxes, imo. If equipable, glowsticks can change color by dyes.
Edit: Glowsticks can be equipped to dance animation with glowsticks, nighttime bloom effects if aesthetically viable, disables if not idle. Dyes change glowstick color.
I am playing multiplayer and someone threw on a cool music box. I thought it would be fun to just break out a cool dance for the occasion, or perhaps just around Deerclops.
Edit #3 concept: Craftable equipment: Party Glowsticks
Edit #4 concept: Throwable dyed glowsticks
Edit #5 concept: Right clicking glowsticks changes their colors
Edit #6 concept: Compatibility with DRG Flare Glowsticks mod.
(haven't tried, but I just read it's description after looking for any mods that might have already existed covering this basic coloring idea, none found.)
Consolidating all of this under one idea, non equipment, throwable crafted dyed glowsticks, dancing if right clicked.
Note: I am tired and may not submit this. I just felt like I enjoy seeing dyed glowsticks and the whole idea just jumped out at me. Considering that there must be many varieties of glowstick dancing such as Glowstringing, Freehand glowsticking, Liquid dancing, Techno dancing, Gloving, etc it all seems like too much, so a simple animation - well this is Terraria, I have to remind myself, the hands are just pixel blobs. I thought waving with them after raising up high and back down would be a start. It's just a a lot that needs to be simplified if executed to any extent, barring all this, just craftable colored versions is a great leap forward anyway.
suggestions are usually for solving problems
so when you post one, you're looking at a problem and offering solutions
for example - "rogue has 4 hardmode armor sets. this sucks and we should add more, and here are a few possible examples"
I'm not sure if a dancing animation for glowsticks would be solving any problems present in calamity
It would be solving the problem of being unable to dance when cool music is playing. 
Make your own mod
I guess I can simplify the Party Glowstick idea. Just craft/dyes. No multiple versions of dance animations.
@wanton bluff - Your suggestion has received an updated status!
[Shrine Locator Items]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@upbeat token - Your suggestion has received an updated status!
[Replace the "Don't get cocky!" line on Devourer of Gods]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
word?
surely itll work this time

i let that one in to show devs people really want it and that something should be considered in relation to shrines
if it doesn't pass again I'll just make that fairy mod thing
or, maybe not fairies but something similar to make finding them more lenient
you don't need to be half a screen's length away or you'll completely miss it you just have to be in the general area and probably a tiny bit of rng
#suggestions-posting message Folly and Guardians are meant to be fought at the same tier. There is no real "intended" progression.
Like the mech bosses they had to pick one to be below the other two and such despite functionally being same tier i think?
Calamity itself doesn't make an "intended" progression list. Outsiders do that so I really do not see any reason why this should be added
Theres the bosses wiki page
Which is made by the community and not the actual devs themselves
Also I'm pretty sure that besides the Rune of Kos bosses, they just used Boss Checklist's list
There is
But itās only a suggestion
Who do you think decided boss checklistās order

Who made an intended progression that says "twins > destroyer > SPrime" when they're all balanced around being able to be fought first, second and third
Thatās just cause BC is⦠well, a list
They had to make some kind of āintendedā order
Petition to make bc have interchangeable bosses
True
Flowchart checklist
Thereās also always going to be an easiest boss
Iāve been sayin this
Just because the devs had to make something for Boss Checklist due to how it works, does not mean it is the only way to do the intended order
This image I made a while ago is way closer to the intended order
Yeah tho do maybe make it so brimmy is post one mech in some way
Thatās only issue I can see
Well unless you have the HM rework off, you are not able to fight her pre mech 1 without using bugs so that should be self explanatory
I just really don't see the point of this suggestion as it's based on the dev's attempts to make a list full of interchangable bosses a straight line, for something that isn't even Calamity itself
Unfortunately most people would think that you can get mythril but doesnāt find it
Then they will go weep saying cal devs suck
People already do that
I also just noticed how there's some inaccuracies in the post
- The Dragonfolly's attacks deal more damage overall
- While yes, the Dragonfolly has less HP, it's by little more than 11%, while it also spawns minions and is a single target. The Guardians can all be hit at the same time.
- Exotic Pheromones is only placed at a lower rarity due to it being craftable Pre-Moonlord
God, early hardmode and preboss are treated so differently itās insane
There isn't an intended order ingame or on the steam page either
@odd fractal if you have comments about the "intended" progression on the wiki, that goes in #wiki-discussion and not in #suggestions-posting
One of them is allowed to be an actual tier
The other has Calamity speedrunning to get it over with as soon as possible
Rogue only has 2 accessories post ML but pre DoG
the Blunder Booster (alright, ig) and the Spectral Veil (who on earth uses this thing)
I was reading the Old Duke guides, and this idea came to me (since it recommended Dark Matter Sheath and Vampiric Talisman, both pre ML)
dms is also busted so
True (i also forgot about Moonstone Crown, but it is directly after ML so close enough)
arent the endgame accessories already getting reworked
or are they just being resprited and renamed
resprite and maybe rename
well
resprite is also a maybe?
I don't think Nucleogenesis is getting a resprite or rename
Nucleogenesis just got a resprite
(and by "just" I mean like over a year ago but still recent)
Hey this idea just popped but what if we had a new class: transformer
Different ritual lanterns would transform you into different creatures/machine that would have 2 or 3 attacks each being unique, imagine being a planterra nature beast that will cling to walls similar to the game (carrion) or maybe a exo mech or mini primordial worm, the ideas are limitless and I believe the main game has something like this( the bat and the rat are the ones that I have seen)
Soo what do you guys think ?
another new class isn't really something the devs want to do because of how much effort it'd be
balancing the vanilla classes is already a lot, and then they have rogue to contend with on top of allat
Yeah
also i think thorium did something like that
Yeah that's probably true
Like transformer is already those mounts turning you into animals but attacks which is vanilla
Rogue is already kinda 2 classes aswell with stealth and spam im pretty sure
thorium has, like, three new classes if you count throwing doesn't it
And then thorium made something thatās exactly the same
Really ? I never gave thoriom a try
Thrower
Healer
Bard
it's not really fleshed out as a class
Oh
Itās part of summoner iirc
but there are some "mounts" that you can use with an item for special attacks
Oh yeah i think the vanilla has that too, like the wolf thing
well, yeah
Yeah but doesnāt have its own attack
Also dinosaur and mouse in next update
I may be missing something
Idk tho
Bat
Ah
point is, that class idea has kind of already been done by thorium
there are already things that do this, it does not need to be a full class, and a full class has a lot of issues mentioned prior
profaned soul crystal, wulfrum armor, flamsteed ring, etc
akin to the profaned soul artifact
indeed! i wholeheartedly agree that this shouldn't be a full class
however, adding more weapons/armor/accessories that do stuff like that would be cool!
like a weapon that gives you a shapeshifted "debuff" (just so it can't be removed easily and has a tradeoff) that makes it so right clicks do one attack and left clicks do another
Exactly what I had in mind
I saw one before it was kind of a blue mech with murasama projectiles

we can keep coin gun though and give it to summoner because summoner is too weak and doesn't deal enough damage
that is flamsteed ring
Indeed
Nuh
what
what
Hm, do we know if the rogue accessory nanotech has any current plans related to changing it?
@cinder karma you have been told off for saying weird shit way too many times to be doing this
hey, language
i'm gonna snitch on you yk
i'm giving you one (1) chance to turn your brain back on before you're going in the crystal for a week
warned role speedrun
I was about to give them a week before you handled it first, you are being more lenient than I would be tbh
except for theseš
Fire Emoji Reaction
yk like in the old days when you guys would dump random shi in the spoilers talk
#calamity-update-talk gets fun stuff too that isnt poseted in the big channel
exactly yep
i could easily do that
I could just post the image in lore chat im pretty sure
They know which one
-# i wont i value my teeth and knees and the image perms
On sight.
wait, you got image perm?
Lore chat has image perms back yippee
oh nvm i can too
go somewhere that is Not a suggestions channel if you're gonna continue this convo
I have a suggestion Iād like to repost about nanotech but Iām not sure if thereās plans for it already
#suggestions-posting message
i may be wrong but aint elemental quiver getting changes
Its atleast getting a rename but unsure on resprite or rework
it's planned to be reworked, but it's still a good bit away and nothing has been decided yet
so it could recieve a major overhaul, or not much at all
likely the former though
Raesh, is there an approximate ETA of the sunken sea update?
i heard that it'll be likely released in the first half of 2025 or at the very least in 2025
wait raesh i can give an estimate
sure
sometime between now and a week after sso releases
true!
hope this helps š
Being real though, it's hard to gauge an estimate, especially as I am not super involved with some of the main stuff (I have never touched NPC code before), but probably like 1-2 months? that could be way off though
Ah I see
I kind of wonder, what counts as a rework anyways? like, is it just any changes to an item that aren't purely visual/audible, or is it a specific amount of change?
My suggestion is more of an inconsistency fix though so I donāt think it overlaps thankfully
I will say that there is a ton of small but super nice changes being made, which make the update way better as a whole
pretty much just anything that changes the functionality of the weapon
Interesting, I guess that makes sense though!
if nothing gets scope creeped thats my guess aswell for the minimum
I think there should be more flasks
you know
the things that make weapons deal debuffs
i have some news for you
#suggestions-voting message
ALSO HOLY SMOKES
THAT AMOUNT OF STARS
free star farm working 2025
@severe sparrow no reasoning plus this already passed as a suggestion with actual reasoning as show above
alright
i mean it does have reasoning just very weak reasoning
wasnt aware
it's fine
Me looking at my post beneath it that did not get to voting by a margin of 2 stars
š
I've only had one suggestion go to voting. Disclaimer: it failed
Doesn't stop me from having 3 passing suggestions, somehow
Seeing the other suggestions around it, I don't think mine was ever going to get through
Yeah that week of suggestions is literally the Yin-Yang of all suggestions. Almost all of the posts got very well received, but there were too little
Tbh, there should be an amount of stars your post needs to receive (no matter how much other posts have) to be forwarded to voting
Sometimes there's more amazing stuff than the 2 or 3 that got the most votes by a small margin
Honestly, I'm not sure if that'd be much of a benefit above the current system, because there's always situations where they don't get a lot of votes simply just because they get buried by other suggestions and/or there aren't as many users active around that time, so in those situations, it makes sense for it to go to whichever ones are the most popular
If we're talking fully theoretical, maybe it could be a mix of the two, like...the most popular ones go through, but if the ones that normally wouldn't are within a certain range of votes to them, they go through too, but that'd probably be too complicated to implement
what's the current star requirement to go to devcord
There isn't one I don't think, it's just the top 20%
that's stupid
I agree
when did they change that
a while ago
it makes complete sense because the activity of this channel is tumultuous as hell
Exactly! There are a lot of posts that don't get to 100 votes or so for...a while, if ever, simply because the channel isn't active enough around then
like realistically, if you have a better idea, feel free to drop if because sometimes the most suggestions get is like 50 one week, and then we can get one with 200 the next
hrm
if there is a better system than top 20% please tell us because 20% was only chosen because the original goal of 200 would make this channel literally unusable, and updating it every other month is even stupider
And even then, that'd probably just lead to waayyy more suggestions being sent in, which...might not be the worst change, but it feels like it defeats the point of the 20% thing
you'd think so but honestly it's been way slower than when i joined
I think a mix of reaching a certain amount of stars + the current system would work
There are times when the suggestions are all extremely good, but ultimately don't pass as a few of them had slightly more stars
how is that any better than the current system then
like i said the average star count changes rapidly and it's easier to just do the part we know works and doesn't need to be constantly updated
i was originally wanting some kind of hard cap too, but where do you put that? 200? 300? 150? it just doesn't work
I would put that cap at 150
that's an awful idea
as soon as summer comes or a big update drops you're going to have to adjust it
I feel like there's just issues with every system
You have a goal and it's too high, then a lot fewer will get in, but if it's too low, then it'll become too easy to flood the dev server with suggestions, the current one makes it so that popular ones sometimes don't get in just because the others around them were more popular and there weren't enough in that week (or two, I don't remember) to put it up to the top 20%
Then in a mixture, the main ones I can think of are either what I described, which would probably be messy and complicated to work with, or it'd be like...the top [number]% of suggestions over a certain amount of votes, which would make even less of them get in
my personal idea was just to set a minimum number of suggestions if top 20% only returns 2 or 3 suggestions
4 feels like enough
Oh yeah, that actually sounds like a solid idea!
i mean, you could always just make the hard cap based on the average over a longer period of time than the 20%
idk if that would work
So like, the top four, and then however many more if 20% is larger than that?
yeah
I like that idea! I wonder if there's a way to put in a suggestion for that
Yeah Iād like if there was consistently more than like. two suggestions sent over every two weeks
Or...actually, who operates the system anyways? The server admin?
that would take a lot of extra coding for a system that would inevitably introduce way more bugs esp considering nycro is Not That Active atp
Is it even automated, or does someone have to do it manually?
there is indeed a bot and nycro maintains it
Ah okay! Then maybe we could ask Nycro about that
š„ šļø
"They their sprite"
Thanks!
@novel belfry you should mention the difficulty in finding hallowed ore sometimes, as well as it introducing a renewable way to get it (besides shimmer)
dont hallowed ore literally straight up glow
moreso issues with generation
i haven't ever played with the progression rework, but do mech bosses still drop hallowed bars afterwards?
Luckily, yes.
i see
yea just hallowed ore barely spawns lol
Although I still think it'd be sensical to get Hallowed Ore from the sword enemy that is literally the sword made out of Hallowed Ore
like i said, moreso making it obtainable without just shimmering the bars
well yeah, im just saying you should lean more into the reasoning here
i think it could be more convincing like that
i was going to point out, then, that the sugg would also have it move away from refighting/farming bosses
so there's that i guess
Wait, so is there really no way to get hallowed ore or bars renewably? Weiiird, I assumed you'd at least get it in crates
Or wait, it drops from the mech bosses after you fight all three, right?
Interesting, so I guess it is renewable, just...to a degree
OKay, in your defense, Hallowed Ore is a calamity addition.
you can shimmer the bars, but yeah
refighting bosses is just... it shouldn't be the only way certain things can be renewed
(also i genuinely think the early hardmode progression thing calamity does would work wonderfully in vanilla terraria)
very true
yea but they were asking for ore renewability without shimmer

hey wait
shouldn't the corruption/crimson versions of the enemies also drop their respective materials by extension
that is true, but i doubt there's any real reason to beyond consistency
the player, BY THIS POINT, is probably well past the 3/5 bosses that drop ebonite and crimtane
That and they're more easy to get in large numbers, since they're dropped by EoC
what the hell is ebonite

sorry u got one piece of factual info wrong in sugg disc, thats grounds for execution
and technically so can hallowed from mech bosses but like
clearly we move evil2 to hardmode then make the evil weapon enemies drop the evil2 materials 
i cracked the code
but uhh yeah
pretty good sugg with no real downside
You are right, I just meant that it's easier because by the point that you're getting into hardmode and scouring through the corrupted caverns, you're probably not going to have any issue blazing through five or six EoCs a night
i always forgot eoc also drops the materials
I'm gonna be honest fighting bosses and shimmering down higher ores is not "too little" to warrant this addition
not that i think it's bad or anything
i genuinely dont care about it
i mean, because its also dropped by EoW/BoC
#suggestions-posting message my gamer-cant-read ass read this as make enchanted sword drop post mechs i was like whuh
what itd do
you mean "calamity-player-cant-read"
i guess that might be true for some
Funny enough, the reason I remember is because for some reason, I forgot for a while that the evil 1 bosses dropped their respective ores (I wouldn't refight Eater regardless, but Brain's better for that, and more profitable), so whenever I was in a pinch, I'd kill a bunch of Eyes and pawn their drops off to a particularly happy customer
its not even a meme, ive had multiple instances on my project where people just
dont read
@autumn wagon This sounds like a funny bit but in practice it also sounds like it could be very annoying
Would be fine as a GFB addition I suppose
I'm okay with just clicking the altar to summon instead of whatever the heck this is
you don't even have access to the brimstone witch until you kill her the first time and after that it's just meant to be practice so I'm not sure why you'd be trying to kill her with flymeal to begin with
unless like this is meant to allow long acceptance post scal but like it's literally just different voice lines and 12 seconds longer
but consider:
funne
no
It would make sense for calamitas to run away instead of attacking because she already knows you can kill her, you won once before
Couldnt you accidentally trigger the fight with exhumed weapons then?
ah yes let me accidentally do a million damage
unless u mean like
during a boss fight
you don't need to deal a million damage
it mentions flymeal
that thing does like 25 per swing or something
what about it
The sugg just mentions dealing damage to start the fight. Not killing her.
oh i see
well that just fucking sucks
"i need to summon skeletron rq let me ju-"
and then fucking scal kills u
make her start the bossfight if her happiness is too low
So many good ideas
trying to build around calamitas when she decides to stand in the way (i cannot move her or she will massacre my entire town)
For those who don't get it, they've probably meant cursed flames/ichor, not demonite/crimtane
(Also, I think they should also drop the light/night souls as well)
Has there been a suggestion of like "make more of the flasks relevant"
Feel like I never hear about holy flames for instance. Just ichor crumbling and sometimes venom or whatever the damage lowering one is
is that rival presence
i think it's just a result of dot being kinda bad
@wraith plaza i think calamitas npc's bestiary entry imply that her magic overflows with extreme power to the point she cant cast normal spell so even if she didnt intend to kill player her magic power just wont allow her
Then why would she be willing to fight the player in the first place? Her relationship with the player is friendly, even during the battle, and she's not particularly angry. Why take the risk?
its friendly, but she cant stop her spell from killing player
She casted cryogen im sure she has control
Which is why her fighting the player doesn't make sense. She should refuse.
"After inheriting nigh limitless magical power as a mere teenager, she was recruited into Yharim's army, where she served for nearly a decade. She reveled in the violence of it all, the endless dance of madness and death, allowing the Godseeker to wield her as a weapon in his endless war against the gods. But now that the fire inside her has died, all that remains are the smoldering embers of regret."
Here the entry
no the npc version one
Something else to note is that Terraria doesn't have mechanics for a bossfight legitimately ending in any way other than one side dying (the boss despawning because you got too far away is why I added the "legitimately"). You can't yield, even though you should realistically be able to, so we're already accepting some level of abstraction. Why not have reducing the player to 1 hp represent the point at which the player yields? Canonically, the player would in this instant be further from death than 1 hp, them being this close to death would only be a gameplay thing.
the ominous vulnerability hex:
Obviously that would be removed if the player being at 1 hp ends the battle
Evil
Flask of Party is the only flask I need tbh
try flask of party + fungal clump. i call it the Boss Smokescreeninator because it makes a smokescreen around the boss so you can't see them!
š„
idk why i got kicked out of a multiplayer run after inventing that
š
Dryad tear/hyperius bullet + halibut canon + party flask
you hit the dust cap š„ŗ
Shame
That's why you use gores to get past the dust cap
actually i remember one of the game's particles are legally gores despite being absolutely not gores
Gore of my comfort character (confetti) š
Liquid dripping from the bottom of a block is a gore
What about Flask of Profaned Moonlight Dye
or Flask of Calamity Cursor
Flask of Buggy
i should do that tbh. texture pack which replaces confetti with just fucking bugs
potion of flask, multiplies ur flasks effect by 5
Flask of flask
It doesn't do anything except multiply itself by 5, which means it multiplies itself by 5 5 times, which means it multiplies itself by 5 25 times, which means... oh dear.
good thing anything times 0 is 0
It would still be doing things in code, just not in game
An infinitely recursive function that does nothing is actually how forkbombs work
hell yeah
@undone oasis you need to provide actual reasoning, and also, isn't changing damage types a don't or something? idr
Oh my bad, sorry. I swear I read through it but I guess I accidentally glazed over that.
I thought it'd make sense since all the Rogue class weapons seem to be thrown items, like all the Ranged damage throwables are.
I don't think so
calamity has made a few vanilla items rogue, i know gladiator armor is but idr if any weapons are
i think there's at least one
okay yeah no ozz removed it so the idea is fine but there's still no reasoning
ah i see
thats adding onto gladiator, not replacing
i do not want to argue about something this trivial
that's not the same as completely changing the damage type of an item
since the original class would in turn, lose that item
Me patiently waiting until SSO releases so I can check if I can post this or not
@undone oasis Read the pinned document on how to make a proper post
i pinged them already silva
They editted the post but did not format it correctly
Fixed I think, idk if I need to repost or not but just thought the idea should be out there. And also the Throwables are so weak it is really trivial, game won't change whether they're ranger or rogue.
nvm
sorry
oh lmao
I hope it doesn't come off as an Inflexible suggestion, it's just very small tweak so It's hard to have that wiggle room.
Currently I would more clearly state you are recommending them to be rogue
As currently you don't really state what you are requesting
Thank you, I hate when that happens.
am I allowed to share youtube video here ?
Depends on the context
about calamity
Thinking about the main idea so much you forget that to write it because you think it is.
If it's relevant to a suggestion then sure, if not then no
i am not sure if it is relevant to suggestion or not but it is about a guy calling everything in calamity bullshit and praising fables over it
that just sounds like normal calamity clickbaiting
That will just result in negativity, no need for that here
I don't think that's relevant yeah
ok
this is why i only watch calamity challenge videos and not news videos or guides or whatever
about the rogue suggestion
while it's not invalid, the chances of it passing if it makes it to dev are very little
calamity used to have rogue weapon versions of throwable weapons and we removed them
make my stealth strikes
I almost gave a classless weapon a stealth strike yesterday ngl
I dont play stealth. So does stealth actually give u invisibility or something like that or just extra strike bonus ?
Oh yeah right, Stealth Strikes
it gives damage, stealth strike effects, and also reduces aggro
it gives u minus aggro
This suggestion would mean giving 20 weapons a stealth strike
i think rogue should be renamed to assassin or tactical striker
no
not really, anyways stealth is being reworked somewhat in sso
summoner didn't have whips to begin with but it wasn't renamed when they were added, though it was changing the mechanics of the class
so are u expecting them to rename it into whipper class?
that's not my point
I see I see, I admit while I think My suggestion makes sense it is very unnecessary where time could be better spent in other aspects of the mod.
Also Rogue works perfectly fine as a name for what it is, nobody would rename Late game Melee to the Swinger class.
but summoner still fits with the class
no need to argue on that
it was just an opinion
ok i think there's probably a different reason why we wouldn't be renaming melee to the "Swinger class"
cosmic shiv
remember it
I mean with item names like Master Bait and the boss Mourning Wood, it's not outlandish to think.
those are just double entendres though
True, overdue from like 1.3 no less
99% of melee weapons are ranged lol
Yoyos...
swinger is just a word
lol
Fair fair, I am surprised it doesn't exist as a word to describe someone who just swings stuff.
idk it feels very misleading to me because stealth is not stealth in calamity
that is why it is getting renamed
š
when its reworked so that it properly creates a playstyle of utilising both spam and strikes in normal play throughout the game, it will also be renamed to (most likely) focus
iirc we alr got shown vamp talisman changes
ok focus is actually fitting but odd for a class name
Maybe not in sso
but in the future
wait so we can still do funny things with typeless damage in sso
no
well yes but not via rogue stealth
but that's not a rework, that's just disabling stealth dmg from changing typeless
I know itās been talked about before but does anyone know if boss rush changes have been actually greenlit
:(
I didn't
I'm burnt out and I need Toxic Heart to beat Taurus
i thought stealth was going to be changed too when it was disabled from affecting typeless damage š
so true
@undone oasis "minor tweak" is significantly underselling the change
Please just say to change them to rogue damage in the title
((assuming this sugg doesn't get ā marked regardless, which I can't remember if it would nowadays))
ok cool thank you
Sorry, the throwable weapons are so Unremarkable I forgot a whole damage type change is kinda big. Woops
Yeah in terms of a class's weapon options in early game,
you would essentially be removing all those weapons from the Ranger class, and adding that many to Rogue class
mmm yeah, Although I have never seen anyone use them outside of Challenge runs, and panic options for an early EoC fight. (Plus Beenade WoF)
I think that would likely be the group most affected, thrower class fanatics.
aren't like all consumable rogue weapons being changed
meaning they'd have to also rework all of the weapons being changed from ranger consumables to rogue weapons
I was unaware of that.
Remove shurikens and throwing knives
they do literally nothing besides clog your inventory
No I pretty frequently use them in the early game
ozz said it was fine with the rule overhaul
tbf it's not exactly like ranger is dying for early game options lmao (bows)
i like terras cal suggestion
Yeah right it has a ton of bow options, here's all of them
Boreal Wood Bow, Copper Bow, Demon Bow, Ebonwood Bow, Gold Bow, Iron Bow, Lead Bow, Palm Wood Bow.., Platinum Bow, Rich Mahogany Bow, Shadewood Bow, Silver Bow, Tendon Bow, Tin Bow, Tungsten Bow and Wooden Bow
So much variety
They're not just reskins and totally aren't just, different, damages
(they should get the Pearlwood Bow treatment)
Rule 1 of cal vanilla changes: donāt touch wood gear
they should but also my point stands that ranger is not lacking in availability, and the throwing weapons are literally just
bow with no bow
or well
arrow with no bow
Woke turned my pearlwood bow gay
Good for woke
Calamity is getting Woke
tbf it's because wood gear is a fucking mess
like ash wood would need to be as strong as gold minimum and idk where you would even begin to put palm and the evils
I feel like those would be fitting for silver/tungsten tier stats
Make each wood give stats in the respective biome
Boreal pick gets 10% extra mining speed in snow biome
What
Boreal bow converts wooden to frost burn in snow biome
biome blade armor
Etc
Didn't Snowball Cannon formerly do that
Did it actually?
i dont remember that
2.0.2.001 184 - Snowballs no longer inflict Frostburn. - Done ā
hilarious
rest in peace meta pick for King Slime
is ks weak to ice? i thought he was weak to fire
Yes
Also because itās never supposed to be boss viable or anything
Itās filler
The resistances and stuff didn't exist back then
It's just that for whatever reason, Frostburn was bugged to deal 15 damage rather than 8 back then
boreal does +2 flat damage in snow
palm gains speed in the desert
evil converts to unholy arrow in evil biome
mahogany poisons in jungle
ash converts to hellfire in hell
normal plants acorns in forest
i feel like i'm forgetting one that isn't pearl
Imagine finishing a boss and suddenly having like 80 more trees
exactly 
Lorax Bow
ash already has a bonus so there's no reason to have it
it's fair
it has the same bonus as obsidian rose iirc
(that being decrease damage from lava)
Wait, how does that work?
The armor does that, not the bow
Finally the sandgun but with trees
nobody in this channel will see heaven
Was this idea that horrible
True suggestions, unfortunately 
hey @dense ferry isn't feller already reworked and also like a lore item or something idr and im asking u because
lore person
