#suggestions-discussion
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Meta now
they are the number one contributor to boss rush mentality tbh
readd horror except only on master mode
Genius
having it equipped during exo mechs replaces the music with steve's lava chicken
The duality of balancing. Make enemies harder to make non-boss threats —-> people rush bosses harder
if the enemies are hard enough they physically can't 
there's only so much people are willing to slam their heads into bosses
most people will try to gather sufficient gear first
Boss rush mentality just comes from their being too many bosses crammed into progression imo
master mode bosses are getting curb stomped in sso anyways so just undoing the nerfs to normal enemies should be enough
ture..........
I mean cal does give players the option to just turn off enemy spawns in late phm
clearly we need more invasion events in between bosses then
are zen potions actually effective
Theres just so many optional bosses its crazy
I've never used them lmao
no i wasnt saying you were wrong i was saying making enemies harder isnt going to make people rush bosses more
iirc they're just potioned boss zen
oh i see
most of the time if both enemies AND bosses are harder it leads to me wanting to do more exploration/mining/fishing to feel more properly prepared before fighting
^
^
^
I think I agree with the above message
if enemies are harder that just makes me think twice about trying to jump into the corruption chasm for a musket within 2 minutes of making the world instead of not hesitating at all
Fair point
if enemies are harder you could also justify turning down rev/deaths inflated spawn rates which are far more annoying than hard enemies
godda-
Death blood moon 🔥
Older cal was funny because not only were the spawn rates annoying high, but things also dealt stupid damage
Worst of both worlds
death blood moons aren't a bad idea necessarily, but i feel like that should be more of a hardmode thing than a difficulty thing
since in hardmode blood moons are kind of a pushover with the lack of new enemy types
or well
maybe it would fit more in post moon lord
idk
trueeee
Blood orbs
actually that's a good idea imo
give phm and hardmode respectable spawn rate increases but save the absolute insanity for post ml
make blood moon fishing enemies able to spawn naturally in pml trust
dreadnautilus farm
Hope you like Sanguine
no not particularly
Yur
i see
i totally love suggestions that are guaranteed to happen
Make all master mode enemies immortal and able to instantly kill the player
Give every Master Mode enemy a desperation phase
How about we integrate the Infernum gatekeeping into base Cal?
But it's in reverse, you have to beat Legendary before you can play Master, then Master before Expert
real tho
its called master mode for a reason like they should make the entire game no hit
like that snail
Add the snail to master mode
numa
And a hyper death beam
@indigo yacht - Your suggestion has received an updated status!
[Add the snail to master mode]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-discussion message
that genuinely startled me
bullet hell desperation phase as well
-# for legal reasons if it wasn't obvious this is not serious
mods can we 🐌 react this
Bullet hell one shot hyper beam desperation phase
lol
"what suggestion did i make recently that made it to voti- WHAT"
They should add fortnite to calamity
no.
Yes
feeling slow
Camper 2
After Yharim's end at your hands, the credits roll.
Is untouchable the nohit role?
Yharim as JACK BLACK
Then. After the heartfelt last message from Fabsol, a stinger.
Ignalius, the Retconned, pulls himself out of the retconned old lore. Cue "Calamity Mod - Chapter 2"
what next
wats next is me killing u cuz thats a horrid idea
(for those who dont know Ignalius was Yharim's brother in the old lore. He tried to challenge Xeroc, only to get driven mad by Xeroc. This led to Yharim and his family getting tossed into lava, and why in the old lore Yharim wants to kill Xeroc)
(I... don't think Ignalius exists in the new lore anymore.)
the old rev nohit role, yes
Aw
but you can still do nohits
isnt there a nohitter server
yes
i would have dead inside if you could 💔
Ok?
Yharim leaked dialogue at the start of Phase 2 if using a melee weapon: "Your blade, it did not cut deep enough."
bug in the code that causes it to play regardless of which class weapon you're using:
After that, he summons his Persona
a calamity-esque remix of [whatever the best song in the persona series is] begins playing
the song's name is winterholic
after reaching the threshold for phase three (99.5% hp), he heals back up to full and uses his stimulants (an hour has gone into this fight already)
#suggestions-posting message ima just say it, this is very specific (technically a rework??)
I think this suggestion is too specific
also, i don't see the point
The devs usually like to have some room for creative liberties
and then its revealed to be a dummy draedon made after the real yharim walks in, points at the dummy with his thumb and says "well... i'd hate to be that guy!!!" and a laughtrack plays
it uh
Your suggestion is far too specific, diving entirely into what should happen, and not why. Please read the pinned suggestion guidelines @alpine dawn
those r just ideas
it doesn't really accomplish anything, to be frank
isnt "too general" not allowed either
too broad in relation to the scope of the suggestion yeah
the point of a suggestion is more so to point out a problem and do a general highlight of what should be fixed about said problem
we all know that jack black is casted as the devourer
Too general is fine in most cases, you can pretty much just say "I think this is an issue, this is why, now do something you think we be good to fix it"
yeah
ok then i have a larger complaint ill make in like five minutes
the issue with too general comes into play when the scope of the suggestion is like. a full overhaul of melee
unless drones have interactions with mobs in vanilla (which i'm almost certain they don't), i don't think part of those would even be valid
hell, i forgot drones existed
That'd be great, but maybe a bit confusing when he's also playing Xeroc...
jim carrey played both robotniks in sonic 3 i think it's fine
Oh wait, I got my sources mixed up, that's Dwayne "Xe Roc" Johnson
ok but that made sense for it happen
not only did it create a lot of comedic jokes about them being the same actor, they are also visually similar in the source material
this is dog and xeroc
i mean i know but i'm pointing out that the same person can play multiple roles in one piece of media just fine
in... what?
there are multiple things that message could mean and i am not keen on figuring out which of them it is
u used "in" one time in ur previous message
not really. it's just saying that cosmic immaterializer is visually outdated and unlike the other miracle matter weapons
the message has been deleted
it seems to have resolved pleasantly which is nice, that doesn't often happen
(gonna just avoid talking about it in case it falls under the "not talking about deleted posts" rule thingy)
what do you mean by this, actually?
cause i uh
oh
incomprehensible conversation
yeah ima be honest i'm completely lost now too
I want the guy with a tcoall pfp to undownvote me
Genuinely stay away
its not that bad good lord
but fine
Literally it is
have you played the game
Yet the game contains Blood brother and sister having “relations” that cant be justified at all
dont even
why the fuck did we instantly jump to ad hominem
Idk sisyphus prime
Why are you discussing this in suggestions is the better question
we go offtopic so much in here that its not even a question
something something suggesting that they un-👎 react idk
Trueee
it aint even a suggestion channel
its a general but we diss suggestions
should the moon lord credits stay at moonlord or be moved?
i was thinking they should be moved but also it makes sense if they dont
moon lord credits make sense where they are
make calamity credits
that might be neat actually
It would be, but it'd probably be best to save those for Yharim
I think it's fine having the credits where they are
Before I make a suggestion, can someone confirm whether this would fall under bug or suggestion?
Currently a lot of the changes calamity makes to vanilla drops don’t flow through to recipe browser, such as making most food items unavailable as drops
The suggestion would ofc be to make it so it shows up correctly in recipe browser
that's a mod compatibility issue which i'm 60% sure is disallowed
there's suggestion guidelines in the #suggestions-posting pins
I kinda feel like mod comparability should be viewed differently for recipe browser than any other mod
It’s not like asking for compatibility with another content mod, and pretty much everyone uses recipe browser with calamity
It’s like a mod not showing recipes in JEI in modded MC
Could you make the altar of the accursed symmetrical to the scal arena in all difficultys? Cause as it stands, its not, the left side is one block shorter than the right
and it kinda screws over symmetrical builds?
It should stay, Calamity even makes 2 Interludes play during it
Can you show screenshots
I had this issue a while ago and it already got fixed
so there might be something else wrong
Is your altar 5 wide or 4 wide
If it's 4 wide, break it and place it again and it should be 5
The vanilla credits should stay to mark the end of vanilla journey, I think that's really nice, Calamity can instead make their own credits at the end of the mod playthrough
yeh lemme just boot up tmod i dont have screenshots on me rn
Thumby
would it even be worth to suggest that sunken sea walls shouldnt drop walls
cuz like
sunken sea overhaul
you should be sending this in #1052323733961977947 then
@tardy geyser - Your suggestion has received an updated status!
[Allow Wulfrum Lure to spawn Wulfrum Rovers]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@whole geode - Your suggestion has received an updated status!
[Make the buffs for Rage and Adrenaline Consistent in whether or not they show their remaining time.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@tardy geyser - Your suggestion has received an updated status!
[Allow Wulfrum Lure to spawn Wulfrum Rovers]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@whole geode - Your suggestion has received an updated status!
[Make the buffs for Rage and Adrenaline Consistent in whether or not they show their remaining time.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Oh wow, that was quick
Noice
Adren lost numbers i think
lol
It's no longer rover, we're so back (I can't think of a wulfrum pun for "we're so back")
It's not rover yet, kid
@ rover, your reign is over
I guess my question here is whether the devs/mods see it the same way. Is it a bug or a suggestion?
this would be a bug/oversight because it isn't working correctly
i really like this suggestion because i can imagine genuine arsenal/codebreaker upgrades that are still optional
like, battery production rate, arsenal weapon charge codt/efficiency, schematic decryption cost, schematic decryption speed
i genuinely really like that idea even if it's not part of the suggestion itaelf
yeah it is a pretty good sugg
i just hope that people actually give it votes
can't wait for the encrypted log where draedon talks about how much he likes axolotls and unlocks the recipe for a robo-axolotl pet 🙏
they could just separate the exo mech fight schematics and non mandatory schematics
like for example 3 mandatory schematics (one pre hm, one hm, and one post ml)
then a couple other optional schematics specifically for arsenal stuff and what not
thats something id like to see
Yeah they should make the jungle orange after you visit the brimstone crags
or pick up monarch wings
wait this sugg is awesome
yeah waiting for the eye is just annoying
Agreed, though I wonder what a similarly obvious cue that the laser's about to go off would be
the charge up sound
Maybe it could blink a few times beforehand?
im gonna be real
i didnt even notice ml having an audio telegraph for the laser
the laser itself has a sound yeah but i never noticed the chargeup
...which is because it doesnt have one
ok yeah listening to it on the wiki its both not very long and not very loud
like comparing the volume and length of it to moon lords idle sounds
they're almost identical
loudness doesnt rlly tell much since most sound effects have their values changed ingame
am I able to/ allowed to propose weapon reworks?
if they're not too specific
depends
It's generally preferred that you focus on what's missing in a weapon, rather than the specific changes you'd like to see
I don't think the nerf to hard mode enemy stats should be removed but I could see it being lessened
631 - Added a flashlight minigame to moonlord fight. - Done ✅
it has both an audio telegraph that charges up, as well as a cluster of beam colored particles that gather around the eye seconds before it fires
it is probably moon lord's MOST telegraphed attack already, i dont think we need to worry
it has like three phases of telegraph, though this does require you to kind of have him on screen
is this the death ray
yeah the death ray
lmao
it's literally on a timer you shouldn't need ANY telegraphs to know when it's about to go off, the telegraphs are just bonuses
well if you haven't fought him before...
yeah okay fair
but i don't imagine it would take more than like, 3 death rays before people start learning the timing for it
You shouldn't need a timer to know when a boss does an attack
like i said though, there are plenty of telegraphs already (sound, eye charging particles)
what's your opinion on dog perhance
not that one

Boring boss, why?
that's literally the laser walls
to dodge them effectively you need to know their timer
it's 12 seconds btw
What? It's telegraphed for like 2 seconds before an attack, why would you need a timer
you're not just standing still during the telegraph
do you know what elsi means by timer
because it is more a thing you get a feel for, not a literal timer
I feel like I don't understand it
dog laser walls have consistent timing, moon lord laser has consistent timing
there are certain attacks that always come out after X amount of time and after you fight a boss enough you can usually intuit about when
Not sure how you would get a feeling for moonlord death ray, isn't it like 30 seconds
I never got a feeling for it and always relies on the telegraph
i still think the suggestion is good
i cannot tell you how many times I've found someone who's nohitting or even just fighting the boss normally who just cannot understand the laser barrages whatsoever and then once i tell them that it's every 12 seconds after a teleport (and after 50%, with a forced one at 20%) suddenly they're struggling much less
not being able to attack at points is stupid and boring
probably like dozens
i know I've written out the whole explanation paragraph at least 9 times
my question is why these damn nohitters arent looking at the wiki to know how the attacks work
you'd think!
but most bosses before dog are free to just... watch them ingame
so they don't bother
also the wiki is commonly VERY outdated when it comes to bosses
Where
in the attack descriptions
the stats and stuff are all (usually) updated
but a lot of the attack descriptions and changes across difficulties are from like a few years ago and no longer accurate
i noticed quite a few of them when i was updating the guide pages for them
I don't see any for DoG at a glance
oh i just meant in general
i... think dog is updated?
i mean i dont recall it being changed very much in a while
I'd try and correct them myself but I don't really know how to do that besides trying to read through the code which frankly I'm not good at
I do not blame people for wanting to learn things naturally in-game
It's better to learn from actions than from text
On a related note, if there is outdated boss behavior, that should've been notified
im not sure if the main boss behavior pages are outdated, just the guides
i know the guides are bc updating those is sisyphean
i know that some of the boss behavior ones are outdated, i don't really remember which oens
ik there were a few under eoc and i updated one for desert scourge yesterday
@alpine dawn just to let you know, your suggestion is too long for the guidelines (I don't know what the specific maximum is, but I think it's 1,000 characters, not including the title), so you'll have to trim it down before it can go into voting
do i edit or repost
Editing would probably best, since the channel's on slow mode and you can only post a new message every ten minutes
aight, is the trimmed version still too much?
If it doesn't include spaces, then it should be fine, but if it does, then it has 1,018 characters, soooo...since the reaction wasn't removed, maybe it'd be safe to trim it just a little more
you can totally fight EoW in the chasm and hive mind on the surface tbh
you can totally fight hive mind in the chasm
this suggestion yaps too much
just say the problem and the solution, omit all the details about your playthrough and the specific bosses
Hey Doze
I think we should delete auric toilet
#suggestions-posting message didn't Doze already do this? Also it not being viable is a lie besides for DoG
wait yeah lacerator has been viable for like a year plus now lmao except DoG
byea @hollow gale lacerator's already been reworked, aside from it definitely being quite viable
also, as a general note, specifying ways in which the weapon could be reworked is not something you should just include gratuitously in a sugg
we will figure out exactly what to do with it if the sugg goes through 
yeaaa… i realized that too actually
I had a whole rework concept cooked up before i realized „Wait, i cant do that“, and tried to dial it back?
Prolly not enough though
yea, just specifying potential ways it could be changed shouldn't be included (unless you are pointing out a specific flaw in the weapon and using a comparison)
Noted
(and also you don't really need to mention whether or not it's good, that's the purpose of #1178515062030348308 )
Isn't lacarator the exclusive yoyo to delete DoG from existence in GFB?
it's not exclusive
but it's buffed in gfb to have like 3000% damage against dog or something
because funny reference
To what
I mean exclusive for DoG.
someone thought this was a viable weapon for dog
yes then
i think it's like the resistance thing but the other way around
Bug in the past that made it absurdly powerful against DoG
didnt
isnt the whole point of gods in calamity that they absorbed an auric soul
henceforth they would be able to interact with auric ore
theyre no longer auric when absorbed
ah
so do they experience auric rejection then? that doesnt sound right but im not a lorehead so
yes
wild
if they could ud see provi wearing auric lmao
sounds like a skill issue tbqh 
Thats prob why auric was banned by almost all gods
imagine ordinary human seeing auric toilet and decide to sit on it
we need auric slime mount
auric rejects anything it bounces on except yharon and yharim
204 max fall speed
no it's just normal slime mount with strong bounce
alternatively auric pogo stick that uses Auric rejection to blast you sky high
we also need auric gauntlets as a titan arm spiritual upgrade
you reject enemies on hit
that's actually a good idea
Auric baseball bat
Australium frying pan
🔥
welcome back Grand Dad (yes I know it's coming back in SSO but it'll probably work differently)
If I suggested to remove decryption times, would that get shot down?
depends on what the problem with decryption time is
that's what i would imagine, at least
Doze, since you’re a dev, I want to ask if the dev team is interested at all in accessories that do specific things in multiplayer or if you are all leaning away from that
I have a suggestion I want to repost, but I heard that multiplayer based accessories aren’t in the dev team interest
Wanted potential confirmation if you can provide it at all
I can't speak for the team, but stuff like Trinket of Chi and Affliction exists
so it depends on the effect
Out of curiosity, how much life regen is +2, hp/s-wise?
I would say multiplayer-centric accessories is not happening, but stuff that has singleplayer use and just a multiplayer bonus is fine. Just me personally though
Because I'd normally think that it just means an extra 2 HP per second, but I think I remember the math being a bit more fucky there
1 Regen = 0.5 HP/sec
Oh okay, so not quite as complicated as I thought!
its with regen speed that shit gets fucked
natural regen can go die in a fire for all i care
chances are, multiplayer combat accessories are to be subject to a lot of tuning because those can get out of control really quickly
imagine for a second you run a 4 player multiplayer playthrough
why would you ever pass up affliction for the rest of the game
one person equips it everyone gets the big pool of stats
you get 4 accessories worth of power in one accessory, just distributed to everyone in the team
you pass it up for affliction 2, obviously 
affliction is halfway decent in singleplayer even
it's pretty good overall
affliction is very silly
stat stick who's gimmick is... it is a stat stick for everyone
feel like you could prolly do something more interesting with that tbqh
I love multiplayer effects, but agree they are currently fairly polarizing, being a lot of free value
I think sticking to less combat focus could allow them to be powerful without disrupting balance
Like a lantern/mining accessory that grants all allies close to you a minor light effect and mining speed boost
Or an item that slightly reduces the breath loss of allies near you
Or requiring all allies to use it for the effect, like a chain
Like that one ring from thorium
the ring................
Yeah, like that where each person needs to have it to get the effect
But not broken as shit like the thorium one is
The Ring of Unity is an accessory that increases damage by 1 and additionally 1 more for each player nearby wearing this ring. It has an 80% chance to be found in Scarlet Chests, and can also be found in Scarlet Crates.
1.4.3.2: Introduced.
the funny
i confused the ring and ring of unity
The Ring is stupid, ring of unity is just funny
flat damage for every nearby player wearing it is very silly
I can't tell if that item would be dogshit or really overpowered
ring of unity is just good
very good
The Ring is an accessory that combines the functions of all of the Gem Rings, increasing overall damage by 2, armor penetration by 2 and critical strike chance by 4%.
this one is the stupid one (pre-boss btw)
NOOOOOOO MY FREE GIFT
My 50 dolar
get ten people
get all of them to use minishark
murder the entire game
2 armor pen carrying
thats another +1 dmg tbh
i love my +3 flat +4% crit
Add Armor Penetration Reforge
it wouldnt suck i promise
It sounds like itd be strong
well it would depend on how much
knowing how calamity treats armor pen it would be like 1-4 which would fall off as soon as you killed wof
well
actually it might last longer than that
It would last longer than that on specific weapons, which it would cause to shred absolutely everything in their path
That's the problem with AP, if you hand out much of it then suddenly your fast firing weapons are either completely broken with it, or useless without it
it depends on how powerful the reforge would be when compared to menacing or lucky
Yeah the idea is a singleplayer accessory that also has a multiplayer unique use, thanks for answering
the obvious solution is to make it only like 1-2 ap so the reforge is dogshit and never gets used
Makes a lot of sense, appreciate the answer
True
We should bring back old reaper tooth necklace 100 armor pen
Sounds like it’s worth reposting so give me a sec
aka if this existed we would be putting the testers thru hell

well rip to those guys
If someone unironically adds an AP reforge I'm killing them ❤️
is that a promise
AP Reforge
smthn smthn buld variety, new unique reforges, new ap source
Omw to do it just to spite you ♥️
how does my suggestion sound yall
your execution is at sundown
Can it be during sunset so it's pretty
ok fine but only for you
Bringing this one back since I like this one
Aw, thanks bestie
<3
eh
this would be better if you didn't say "i believe an upgrade to heros shield should exist" like 4 times imo
Clearly remove ankh from valor and have it combine with heros!
Fair
I can edit that a bit no problem
just cut it down to the two reasons and a bit of elaboration
The Absorber
the slimer
What should I elaborate on specifically you find?
Debuff damage reforge...
mana regen reforge
you understand
this is a horrid idea. lets do it
+5 DPS to all debuffs
@odd snow there... is no onyx excavator key recipe???
also you could just
fish for a reaver pickaxe to do this anyway
actually you can get this many hellstone bars just by grabbing the ones in draedon's lab and shimmering the roxcalibur
i think
Oh crap it's a calamity addon recipe that's my bad guys
the shadow chest drops are way more useful anyway
lmao
im just going to delete since it's not cal doing this
regardless that would be more of an exploit/oversight than a suggestion kind of thing
has anyone ever actually used baroclaw before
besides just upgrading it to absorber
no
no but i just realised that baroclaw is worse than bws which makes me sad
lmao
actually this would be a #1178515062030348308 not a suggestion thing
i might look in to this
if ur askinf for changes to stats then yea bring it to balance reports
well im 1 for 2 on balance reports so we'll see
this one is quantitative though so can't be that hard
yes, quite underrated
im ngl the only thing about it that seems okay is the armor crunch
reciprocal damage accessories are underrated though
not for bosses
but they're really nice for casual gameplay
i'm pretty sure i'm the only human being on earth that's ever actually used obsidian horseshoe
probably
Bundle of Obsidian Horseshoe Balloons
they should totally do this
would you say it's actually good
i can't see it being worth an accessory slot for the average player
For general use it's really nice as anything that touches you while mining/fishing/existing gets smited, but for boss fights it's a bit lacking even if imo it's underrated for that too
its good its just not exceptional
ok so primarily the reciprocal damage
i can see that
lowkey thats why i use craw carapace for a while longer than i reasonably should be
especially earlygame it can deal far more damage than i can lmao
I'll do some math
absorber moving all the reflect damage on hit into absorber affliction is a mood
Yeah, I know absorber is strong enough, but it does kinda ruin the point/make it worse
see im wondering if i can do like
i would suggest buff boss reciprocal damage but i have a vivid fear
ok i should probably turn off nohitting config for this
how the hell don't i have enough defense
oh I'm missing effigies
why is face tanking so hard!
ok this doesn't work which is disappointing but removes my worry
made another suggestion that has a high likelihood of already being in the game and not posted to changelogs yet
yeah
already implimented next update yes
it's already in and just hasn't been posted to #changelogs I see
completely expected
could have been missed, or just not deemed important enough
as not every single thing gets put in changelogs if it isn't super relevant
for example, all GFB drops are per player next update (spoiler!)
oh wait
I can do this now
@golden sonnet - Your suggestion has received an updated status!
[Make GetFixedBoi Items Drop for Each Player]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
cheating!
fifty asteroid staffs!!!
what the
what does rhis mean
oh
like boss bags
Becoming a dev to implement your own suggestions
Insert Obama giving Obama a medal
"is it possible to learn this power"
no
not from a.... theres no good analog fuck
Could this be the hidden power that Dickson was talking about?
oh that reminds me i need to add those shrine locator fairies
or, well, make a mod to do that
for once I won't be modifying vanilla code so maybe it won't be fucking awful
have fun with that
no dont say that now im scared
so true
#suggestions-posting message Half of the examples here (QS, EoL and Yharon) are just straight up wrong. QS and EoL do not enrage outside of their spawn biome and Yharon can be spawned anywhere. The enrage for Hive Mind and Perforators is almost unnoticable but they enrage on the surface, you shouldn't really fight them there.
Also, most bosses don't even have a biome enrage in Cal. I'm very sure that all of the ones that do have one are fought underground or are an ocean boss (which reaches space). There's a few exceptions but those bosses are all horizontal movement based
There's 3 bosses with a biome enrage that are intended to be fought on the surface and those are DS, Cryogen and Dragonfolly.
The first 2 are unlikely to be enraged due to them being mostly based around horizontal movement and Folly's enrage is just minimal and feels unneccessary.
I do not think this is worth doing for 3 exceptions that you are likely to never notice
Yes but they still do, but their enrage may aswell not exist due to how little effect it has
the default difficulty is evil biome surface
the intent is that they reverse enrage (get easier) in the underground
people can still frame that as harder on surface anyway
and do
I've always seen enrages as something to restrict your freedom of movement
but yeah
Which causes players to think creatively
basically the neutraliser for the encased area of the underground
that being said, some players jsut leap the logic and build a big arena underground anyway even though that's not the point but hey you made the easiest possible version of the fight
plus folly might as well be fought underground anyway
a lot of people just do that
True, you likely have an arena there already
I don't really see the point of this suggestion as it only really applies to 2 bosses
how do you even get out of heights extensively on evil 2 anyways
its not like you have bundle of balloons yet
unless you genuinely just triple stack bottles
Or have a concerning amount of platform layers
Yeah Cryo is the only boss where you can realistically (albeit unlikely) trigger the biome enrage
I've been regularly leaving the biome during evil boss fights, but thats with multiple layers of platforms and height variation of the surface itself. I think its about 40 blocks from surface when you run out of the biome
Which, like, is something you should be playing around. It's not too little
you can jump up and fall back down to mitigate the enrage because it takes time for activation
Also another thing, how would this even work
Presumably by sledgehammering the requirement to count the blocks at bigger range
The ocean biomes are possible as they defined positions on the world, but all the other biomes change their position all the time
Yes but that would cause huge overlaps
The forest biome would practically not exist and most of the world would be turned into the evil biome
i really think this should be stated clearer because it feels like most players actually treat it like an enrage (when it's just really not)
evil 2s are meant to be fought on surface???
that tooltip fooled me, i fought them underground really early on ever since
:/
oh THAT'S why they seem so easy
i think most of the biome enrages are like prehardmode where you just Don't dodge vertically and don't really need to worry about it (with the five second timer)
slimy saddle + double jump
you get a lot of height very quickly
Yeah the only 2 biome enrages you can reasonably trigger are Cryo's and Folly's
The latter of which is literally just 1 extra lightning pillar and that's the entire enrage
@alpine dawn going to flag this until you remove the factual inaccuracies (QS, EoL, Yharon, do not have biome enrages) as Silva pointed out earlier
not to mention how changing biome detection like this would probably break so much stuff
you could always just make it for bosses only but that would just be weird
mostly just in the fact that
idk if you can even make it only detect vertically, and even if you did how weird it would look to detect a biome that's so far off screen
yeah
solution is to remove biome enrages
if this is really an issue maybe you could get some footage and suggest increasing the delay to enrage or something? that's the only thing i can think of and it's prolly not even that bad rn
it's 5 seconds
and what counts as leaving the biome also has a bit of leniency iirc
yeah i know it's already pretty leinient
if this is really an issue id like to see footage proving it and maybe they could make it even longer
but i doubt it
Yeah I'm pretty sure changing stuff to only detect vertically is straight up impossible unless it's a biome that is guaranteed to spawn in a certain location
So it's either making worldgen super boring or breaking the game by making the biome detection area way too large
Both of which are, not ideal
desert scourge: maybe, because the nuisances encourage circling but also like you won't be leaving the biome for more than a few seconds
crabulon: easier when enraged
boc/eow/perfs/hive: not an issue at all
deerclops: pretty much the most grounded boss in the game
cryogen: i can maybe see this but it's still primarily horizontal
brimstone elemental: again
dragonfolly: personally i just fight this boss underground but it's not like the enrage matters
not counting the ones where height doesn't matter (fought underground/ocean)
Deerclops does not even have a biome enrage
My favorite surface boss, Brimstone Elemental
are you sure? i have a vivid memory of accidentally leaving the snow biome then getting immediately annihilated
(she "enrages" outside of crags)
I feel like most people fight Crab, Evil1 and Brimmy underground
Yes but there's plenty of area to use the crags
Don't see how someone could accidentally enrage her
yeah that's why i said the fight was primarily horizontal
you'd have to be trying to enrage her intentionally
Yeah there's so little bosses that you can reasonable enrage on accident that changing how an entire thing is coded is too much effort
I get the point being made, since the fights there are generally supposed to be doable in arenas with roofs, but it's kind of funny to say "the ones where height doesn't matter" and then the first example being bosses that enrage outside of the underground
m
and they still biome enrage which was what i was focusing on
To extend the height of any biome , I think the devs might have to touch the base code of terraria
idk
It's either something among the lines of making every biome generate at the same place in every single world, or somehow change how biomes are detected in the vertical aspect. The latter of which seems extremely difficult to make
I don't imagine it would be so much hard as just very laggy and prone to bugs
(laggy relatively speaking I don't think it would directly affect performance on its own)
ok question
do yall think the cultist freeze stun is fine? i dont think it is because its for a decent period of time and its a complete stun. i dont think its excusable either as the attack is decently hard to avoid due to cals changes to the frost ball thing
not sure what point you were trying to make here. this is a mod and inline code edits are already very common (golem altar, celestial sigil, etc.)
just use warmth potion 
it's dogshit
dash keybind works during it, though. dash keybind works during most "complete" stuns actually
master death loves its freeze spam
obviously a bug, but yk
doesnt prevent ut
just lowers the damahe
i think
even if thats the case thats more grounds to remove it
they should make it last twice as long and make ice mists able to teleport actually imo

i will say cryogens "stun" is fine because its very short and i think is hard to actually have happen, and it just superlowers your velocity
it doesnt anymore
they got rid of that when they made the stun shorter and added stun cooldowns
it still has a duration reduction tho right?
theres a stun cooldown on players???
that's what the wiki says
maybe
yea so u dont get frozen or stoned or watever again
it doesnt rlly matter for cultist since the snowflake usually only hits u once per time it spawns
wtf???? i mean good change but i never knew it existed. i dont think this changes the fact that a like 1-2 second stun is total ass
you can get hit twice decently often
holy mother of damage values
do yall remember when destroyer blue laser inflicted frozen
no
i loved when it was either malice or master that just made it so like 3 bosses required warmth potion bc they spammed frozen
king slime was one, which was miserable for the first boss of the game, then dest
and i dont remember the third one
oh wait right cultist
i complained about it and the counterargument was basically just "use warmth potion" and i was like "that fucking sucks"
ok i actually kind of like the master death changes to king slime because it makes hand warmers actually like
useful
for once
its only 1 second (n is less with warmth pot but it doesnt say how much it decreases)
when did warm pot changes happen
maybe the wiki changelogs will say
BUT THEY WEREN'T BECAUSE WARMTH POTION GAVE THE IMMUNITY BUT HAND WARMERS DIDN'T
not bc hand warmers are interesting but bc targeted debuff immunities are
the current ones
might have been a malice thing
very silly
so yeah idk i mean prolly wouldn't hurt to remove frozen on cultist but idk how far it'd get
also looking at this it might be justified to reduce the damage of the snowflake since its currently one of the most damaging things and also inflicts frozen
its also very very fast and accelerates quickly :3
they don't need a nerf but i would like to see frozen get murdered
is it ok to suggest in the post that the frozen debuff gets changed to glacial state or is that too specific
i remember doing a true melee cultist fight and it was basically just "attack him until the ice ball comes out and then run away like a bitch"
those do the same thing

i found them pretty easy to avoid when i was playing expert death mage like a week or two ago so yeah i dont think they need a damage nerf
they are vastly different
frozen being gone would probably be the best bet
one is a velocity capper, the other is a full stun
GLACIAL STATE 💢 💢 💢
looking at the name it uh
i gotta make this do something else
yea so this just supercaps your velocity to a tiny amount
it doesnt inhibit weapon use
okay we're getting back into stuns again
why the fuck does webbed not work like this
i can clearly see my hands are free red why do i need to not be able to use items too
cause its vanilla and only one enemy inflicts it
not really a problem there but calamiy comes around and makes every spider shoot webs
all the stuns suck ass i hate them so much
also yea ^
is it fargos or whatever that lets you mash out of them earlier or is that also a vanilla thing idr
fargos
fargos
i mean fair but it really doesnt look like that which also annoys me
red got lazy idk
i think web might force your character's sprite into its jumping animation?
yes
in which case it looks like your limbs are all spread out and trapped on the spider web
all the full stuns are different
frozen is webbed but you have gravity webbed is no gravity no item usage and stoned is frozen but you have fall damage
its odd
i feel like it would be easy to make it look like stylist's trapped animation tbqh
then that'd mean webbed would just become frozen 2 though since you'd need to give it gravity
true!
someone that actually wants them to exist could probably redesign them better than i could
After installing .NET 9 calamity started to lag horribly
oh I misclicked the channel
i definitely think they could do with something, as stuns are kinda bullshit in this kind of game
do not look too closely at master prime
cultist freeze is fine when warmth exists
makes it significantly less long
issue is mostly that it makes warmth so good
how much is less long vanilla changes page dowsnt say
vanilla only reduces dmg
only things that grant immunity to frozen in vanilla is snow armour set bonus and hand warmer
also nah the warmth potion change has alr been done for a while now
It's a 66% reduction
Ah
warmth shouldn't exist
not in the way that it does currently in calamity idc if it was changed from an immunity to a duration reduction, it existence is exactly what encourages thinking like this and i think that's awful
it's ridiculous to need to use warmth potions on cultist, or king slime, or whatever else has frozen randomly slapped onto it
there's no counterplay to a full stun besides "shouldn't have gotten hit" or having an outright immunity to it, and sure the duration reduction helps but it's still just a dogshit mechanic in the first place, when it is usually already placed on incredibly punishing attacks
like at that point just make it deal more damage or inflict nightwither or something if you just want it to be a guaranteed kill idk
like is that crazy to say
Personally, I think it'd be fine if it just slowed you down instead of fully stunning you
Like, it'd still be punishing in a high action fight, or early in progression when you don't have a lot of experience or movement accessories, but it'd be fair
hence the suggestion asking frozen to be turned to glacial state
Isn't that a complete movement stun though?
appearntly not
Like, you can still use items, but you can't dodge attacks
it just caps your acceleration or something according to above
Though...I guess even then, handwarmers do make you immune to it
Wait, nevermind! I mean, they are, but I thought they were used in the ankh shield, they're not!
honestly should be with calamity's changes lmao
They're not part of any crafting recipes, so you'd have to wear them on their own and waste an accessory slot in late hardmode to combat the debuff, that sucks...soooo yeah, it should probably be part of the shield
Has anyone made a suggestion for that, actually? I might
not to my knowledge yet no
its essentially the same but u also get to use items
so u can like
hook
or rod
maybe dash idk i dont remember if that one works
default dash does according to elsi
but default dash seems to bypass everything so lo
or keybind dash
idk im working on my final project rn lmao
Lmao?
yea maybe go do that lol
I think that the duration reduction should be removed from warmth and just made natural to the attacks
because it being reliant on warmth is absolutely stupid I agree
I don't think stuns themselves are an inherent issue though
especially for how cultist works, if the duration was always the warmth duration, it would mostly mean your positioning gets messed up for the next line of attacks
the stun should not be enough to force the next cultist attack to hit, but enough to make you have to readjust your positioning due to it
Main issue 4 me was cryogen and hive mind
I mean currently it will pretty much always be enough to force cultists next attack to hit
because cultists next attack... is the ice mist that is now practically ontop of you because of the homing
I'll try to get a clip today
dash keybind does
it also works for stoned and i believe webbed although for webbed you only move like half an inch
@olive saddle ngl i don't like the freeze but your suggestion just sounds like coping
you know on the topic of hand warmer
atp why doesnt it just drop directly from enemies that inflict ice debuffs
Wait hand warmer is a craft??
it honestly has no reason to exist other than christmas theming
hand warmer should drop from snow zombies minimum and snow armor should be loop shimmerable
it's pretty useful for vanilla expert water chilling
cal removes that ofc but the point remains
the problem is by the time you get handwarmer it's useless bc presents are so rare
the only time i ever use hand warmer is for king slime
you really just. dont have to use it for cryogen
that's almost as dumb as using it for cultist
Speaking of, is that removed full-stop?
but then cal would have to add something to presents becau- yeah honestly there's no actual downside to that
Because I can see why it would be for the surface, but I think it'd fit pretty well for the underground
it is a config
Naturally
they should make it so that you drown in lava
Kind of funny to imagine gills potions actually having a purpose in the underworld
temporary lava immunity
clearly we make it so that you start suffocating around lava underground because of fumes or something
instead of talking like it's necessary i would focus on how it gives ankh shield an actual use since iirc basically none of the debuffs it makes you immune to are inflicted by hardmode bosses
I actually wouldn't mind something like that in a "The Constant" world, sounds like a fun challenge
Plantera
what does she inflict
Poison

you'll forgive me for not giving a fuck i hope
isnt poison -6 hp/s
oh wow no i was wrong it's fucking -2
for 1 or 8 seconds (usually 1)
does she inflict acid venom too or just poison
Just poison
make poison stackable, problem solved
Ok actually
8 seconds of bleed
ok so currently equipping ankh shield will save you approximately 2 extra damage whenever you get hit by a thorn spike and 16 when you step on the thorn ball itself because they're lowkey really hard to see
Make plantera inflict dragonfire
I don’t think ankh gives venom immunity
Unless you’re just talking about 8 seconds of poison
the poison yes
That’s also 8 seconds of cut regen
Honey dew doesn’t come with 8 defense and knockback immunity
wait i was thinking of crown jewel lmao
actually wait crown jewel is kind of just -
hm
i hate natural health regeneration it's so weird
there should be more ranger accessories (especially for guns and other types of ranged weapons besides bows)
there should be less ranger accessories
i like this suggestion but i disagree about the "no rhyme or reason" part, they're surprisingly (for a calamity boss) rather compatible in terms of how you dodge them
they complement each other, but then they feel lackluster on their own
If creating these new team attacks is too much, atleast make them more threatening when on their own
thats it.
pfft
will be done for sso :)** **
nah i've been out of high school for years

@severe sparrow did you know that recon scope is about the same strength as elemental quiver
and also daawnlight sucks ass with a good ~70% (?) of ranger weapons
Yep, sure do
that also shows a problem with the Quiver, if it is the same power as a post golem accessory
being post DoG
quiver is being buffed in sso i know that much
As I said
personally i would count how many accessories every other class has and then compare them
Happening next update supposedly
yep
ok thats hilarious
mage has more vanilla accessories than ranger anyways
although i think some of those are nested and basically useless
due to it being a new class from calamity
is the Quiver of Nihility any good, anyways?
it seems pretty nice
i see a massive issue with Cal ranger accessories. It has 2 bow only accessories (both post ML), one garbage accessory, one situational (Daawnlight), and two decent ones
post Yharon dynamo stem cell upgrade, anyone?
the quivers are not bow only
fair
bow-centric
but they benefit them the most
bows barely benefit from equiver more than other weapons
i am not joking when i say that i can get the bonuses of the Elemental Quiver with the Ranger emblem and Ammo box with a Lucky reforge (without using a bow)
oh boy an extra 20% ammo reservation
and i only miss 1% crit strike
you don't have the extra update on your projectiles
Fair enough
Most of the post dog class accessories are cringe
true?
elaborate
Edited to fix it
what is there to elaborate on
Criminal take, explain
theres nothing to explain
they should make an elsi accessory that makes every npc (friendly and hostile) look like a cat
how bout you mfs explain why they arnt cringe
They’re pretty much just stat sticks but for one class. It’s just as cringe, but because it’s centered on one class people think it isn’t for some reason
Hostile ones have spiky fur
all they are are just more stats of the previous ones
you need to provide evidence on why they are cringe
Why ARE they though?
they do not justify their existence at all
plain and simple
should there be more endgame multiclass accessories
and airplane ears
That's fair, though there are a few that aren't like the one that creates a cross hair and the angel one for summoner
That’s not the post dog ones I’m talking about
Daawnlight spirit and Angellic Alliance
They're practically all multiclass, no
especially quiver gauntlet and talisman
Yeah them
although the Alliance is endgame
Talisman is so insanely lame
(post SCal and exo mechs)
yeah i totally agree
I only remember the ones that correlate to my current stage in game (which is post mech 1)
Does it even do anything or is it just
what if mana flower + sigil of calamitas tinker 
which one is talisman again
mage
mage
i dont remember that accessory
🐌
mage is my favorite class cant you tell?
It’s just sigil of calamitas + mana flower with some stats thrown on randomly
Hey look War Thunder
oh right
that's why i don't remember it lmfao
i mean
I feel like cal kinda suffers from things not feeling connected in quality like, much at all but that's mainly a symptom of it being wip still
I wouldnt say its bad, but what else are they supposed to do with Talisman to make it unique?
remove dog from the game imo
i think they should all be reworked into having a completely unique effect that none of the previous ones have had
litterally the only differences between it and sigil are +5 crit +50 max mana and the mana flower effect
thats it
Like take wulfrum armor, giving you a full on mech suit, vs a lot of later armors just being stat sticks with a minor secondary effect
obvious solution to our problems
that's not really even
Give it something that isn’t just stat buffs
true
-1000 social credit
Remove everything but calamitas and calamitas clone
alrighty
I mean it's "calamity" not "yharimity"
mage has so much potential for cool accessories that just gets wasted
Yeppppp
unfortunate consequences of being a nearly 9 year old mod
agreed
more mana regen accessories please
we're trying to get everything up to similar quality standards slowly
500000 more mana flower upgrades
cuffs dont count
there's just
a lot
The 3 mana flower tinkers should each have their own upgrade line
imagine an accessory that gives you utterly insane mana regen in exchange for health drain
if you mention cuffs i will BLOW you up
God no
i will not
the best we get is celestial cuffs (too much setup required for the average player) and polarizer (what if vampiric talisman but mage)
chaos stone is not real and doesnt exist
are there any currently existing accessories without much use that could be reworked to be way better (looking at YOU, toxic heart)
toxic heart is fine though
Eldritch Soul Artifact
its like
a perfectly viable accessory with some fun synergies
Leviathan Ambergris and OD scales
ok fine i wont blow you up because i still owe you from last time
yeah that thing is kinda mid
true, true