#suggestions-discussion

1 messages · Page 349 of 1

worn elk
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thats true, it just feels a little unusual to limit stuff based on an assumption of what most players intention is

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in terraria at least

vocal moth
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Im runnin it on a m2 pro macbook so it aint perfect

tepid crown
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download more ram

vocal moth
brittle panther
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already being added

vocal moth
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i will

worn elk
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idk im not very familiar with calamity as it is now so idk if thats already common or not

tepid crown
vocal moth
echo leaf
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I’m totally down for this magma stone buff

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Could possibly also be changed to boost melee size instead of applying fire to everything

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I’m not aware of anything which bumps melee size in phm besides reforges

novel belfry
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applying fire is its identity…

fleet grotto
#

that's what they said ithink

humble scarab
dense locust
novel belfry
#

magma arcanium gives increased size

dense locust
#

that item is actually a psyop sorry

echo leaf
gilded citrus
#

Because the glove is actually a sword extender in disguise

gaunt needle
scarlet musk
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is the max character limit 1000 or 500

prisma sedge
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1000

novel belfry
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@scarlet musk that suggesting gets very specific with its suggestions for the rework, which is specifically a Don't on the Suggestions Guide.

Specific Rework Suggestion (aka “SRS”): A suggestion which specifies exactly how to rework or remake an existing item (or linked set).

These suggestions are unacceptable because they give the developers no flexibility to implement the suggestion.

half imp
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Also red sun is a dedicated item

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Can't rework without dedicatee approval

dense ferry
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Oh my God we have Sex Reassignement Surgery as a Don't in the Document

errant wren
#

wh

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what

dense ferry
#

SRS

errant wren
#

caught me off guard

errant wren
#

good to know HRT is not a don't

indigo yacht
#

what

keen zodiac
#

hormone replacement therapy

indigo yacht
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i know what it stands for, just

errant wren
tepid crown
novel belfry
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okay i forgot to press enter on this suggestion, and honestly im not sure if i wanna even post it anymore

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so here it is

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Rework Bloody Worm Tooth

10% melee damage and 7 defense does in fact have its uses, but this is terribly basic for an "Expert" boss accessory, just boosting two stats.
While it IS true that the Worm Scarf that serves as its sister component in the Bloody Worm Tooth is also basic, it should not be put aside that said bonus is a general bonus to all classes. Another pre-HM "Expert" boss accessory that is class-specific, the Mana Polarizer, does more and provides some actual variation in the Mage playstyle.
In my opinion, the Bloody Worm Tooth should be reworked to make it more interesting.

indigo yacht
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maybe this is just me but like not every item needs to be unique and complex having a few basic stat buffs is fine

errant wren
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like i said before, make bloody worm tooth into a ranger accessory clueless

indigo yacht
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also wdym "expert boss accessory"

errant wren
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(was previously an expert+ exclusive drop, i believe)

indigo yacht
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oh

errant wren
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i think expert+ just makes it a guaranteed drop now??

grave zincBOT
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@tardy geyser - Your suggestion has received an updated status!

[Allow Wulfrum Lure to spawn Wulfrum Rovers]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@whole geode - Your suggestion has received an updated status!

[Make the buffs for Rage and Adrenaline Consistent in whether or not they show their remaining time.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

indigo yacht
errant wren
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i see

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i didn't remember

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i wouldn't know i never play normal mode

frail fox
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It used to be an expert drop, just like every other expert accessory but they weren’t made expert exclusive anymore because idk reasons

crude geode
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locking items behind difficulty bad

prisma sedge
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I'd beg to differ, since on the other hand, it rewards you for doing extra difficult challenges with items you could only get from facing it

errant wren
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i mean the issue is that said accessories were also balanced around, i believe

indigo yacht
errant wren
#

i understand the reasoning on both sides but honestly i think it's better how it is now

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challenges shouldn't always give you super good items

prisma sedge
errant wren
#

otherwise we run into "make yoyo accessories" territory

crude geode
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yeah, moreso actual items with function outside of vanity

prisma sedge
errant wren
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oh yeah sure

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there's definitely room for nuance

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but still i think it'd be funny to make bloody worm tooth into a ranger accessory cause we all know it needs it

indigo yacht
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why bwt specifically

errant wren
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cause you stick the tooth onto the arrows, obviously clueless

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that's it

indigo yacht
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i don get it

errant wren
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that's my only reasoning

prisma sedge
indigo yacht
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we should remove the crimson and corruption biomes from the game

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and all associated content

errant wren
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we should remove the crimson and corruption biomes from the game

frail fox
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I just find it funny how people hated Malice having exclusive drops so much that it was like “fine, now expert doesn’t get exclusive drops anymore either”

indigo yacht
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all 2 normal mode players cheering ecstatically

prisma sedge
errant wren
errant wren
frail fox
errant wren
#

oh were they? got that wrong then

frail fox
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Mhm RIVs and Legendary weapons/items became malice only which obviously a lot of people disliked

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Which is fair because malice

indigo yacht
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🥀

errant wren
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i don't think i ever got past malice skeletron on-tier...

prisma sedge
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Skeletron, the great divider…

errant wren
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but that's why malice is a refight mode clueless

indigo yacht
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good thing skeletron is so convenient to refight after the first kill

errant wren
hexed hamlet
#

"Rework phaseslayer"

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(Phaseslayer died.. for our sins)

oblique birch
#

millions rejoice

serene vapor
#

revert Phaseslayer changes.

grave zincBOT
#

@golden sonnet - Your suggestion has received an updated status!

[Rework Calamity QoL Recipes]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

hi raesh you already Knew this

golden sonnet
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Lmao, appreciate the update

frail fox
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No more recipes goodbye

indigo yacht
#

well ig that's an actually good change so maybe i should use a less sarcastic-sounding expression if affirmation

whole tundra
vestal crater
#

Phaseslayer reworked my hand into sludge

tiny minnow
#

Isn't that happening in 1.4.5?

prisma sedge
tiny minnow
#

Oh ok.

indigo yacht
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"awesome someone posted a new suggestion and people are talking about it"

glass arch
#

not my 50 dollar steam gift card

echo leaf
#

50 dollar steam gift card? hot dog

prisma sedge
#

Oh gosh darnit, it happened again!

tepid crown
#

missed another 50 dolla gift card

drowsy plank
#

the calamity drought is so bad that we've run out of suggestions so now every time a bot posts it's a big deal

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someone write a suggestion for dirt 2 we need something to talk about

glass arch
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cog how dare you mods steal our 50 dollar gift cards

frail mantle
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i'm using them to buy hammed Burger

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hehe

glass arch
frail mantle
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hehe

drowsy plank
golden sonnet
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I would make a suggestion to help the drought, but I'm a cheater now who gets to skip the line

dense locust
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make a suggestion anyway its a power move

frail mantle
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i think devs have made public suggestions in the past to gauge public reception

tepid crown
indigo yacht
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i had an idea about adding like optional schematics for the codebreaker to decrypt

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mostly just because the codebreaker is a cool idea that basically only exists for the purpose of summoning exo mechs and all the arsenal items are just like, additional benefits that you're going to get regardless

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so like, adding more schematics to decrypt that aren't necessary that idk have the arsenal weapons (or additional ones) or money or materials or whatever would mean that you used it for other stuff that exos and also talking to draedon

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ik that it'll be used for the armor sets (?) and pbg + aureus at some point in the future but idk the details exactly

gilded citrus
echo leaf
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i think that’d be pretty coolio

indigo yacht
indigo yacht
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id honestly just suggest moving the arsenal weapons onto their own individual schematics to be decrypted and throw them in the abandoned arsenal labs, if that didn't sound annoying as hell to deal with if you wanted a specific one

glass arch
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let cit do a good old citfix XD

indigo yacht
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Add more (optional) encrypted schematics

The Codebreaker's decryption mechanic is a very interesting one that is used solely for progressing to the Exo Mechs boss fight. The player is required to decrypt 5 mandatory schematics in order to beat the game, and that's the extent of use the mechanic sees.

Adding more schematics optional to decrypt schematics would help to flesh out the mechanic more and add more uses for Draedon Power Cells throughout a playthrough (besides charging weapons). Additionally, it would make the Codebreaker feel more multifaceted and less like an instrument solely to get to Exo Mechs, similarly to what Communicating with Draedon achieves post-Exos.

What the schematics would actually give could be anything, maybe crafting materials or money or even new arsenal equipment. Or, already existing arsenal gear could be moved onto them (such as the weapons or the turrets). They could even contain lore info, for people who want to learn more about it.

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if i do at all

indigo yacht
keen zodiac
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i think it's cool

errant wren
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i like the idea of random encrypted draedon logs that don't do anything

indigo yacht
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oh shit actually yeah they could just be lore lmao

errant wren
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and then we just make them "mandatory" for when we eventually™ get achievements

indigo yacht
crude geode
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Draedon: today I taught Yharon to hit the griddy

tepid crown
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the only source of lore will forever be draedon

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no one else

errant wren
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Draedon: I asked Lord Yharim to not immediately destroy this kingdom i saw an axolotl in one of the houses

tepid crown
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only the robot

drowsy plank
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do you need lore from anyone else? draedon is clearly the ultimate arbiter of the truth

errant wren
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draedon has no real reason to hide the truth... not that i can remember at least

indigo yacht
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has anyone ever unironically read the bestiary before

crude geode
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I would trust Draedon with the Library of Alexandria

indigo yacht
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i just want to know

gilded citrus
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Draedon is almost as credible tho

tepid crown
tepid crown
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extremely important

gilded citrus
gilded citrus
indigo yacht
tepid crown
indigo yacht
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how are they important in the slightest

tepid crown
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that one is incredibly important

indigo yacht
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I've never even opened the tab before

gilded citrus
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Bestiary is the main source of unbiased and truthful info that draedon doesnt open

indigo yacht
tepid crown
gilded citrus
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Since another large source of info is yharim who is among the most biased and deceitful sources

indigo yacht
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You Know What You Did.

errant wren
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Elsi bestiary entry

indigo yacht
errant wren
indigo yacht
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i do not fall within anyone's calculations

crude geode
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You absolutely did

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Some would even say you were punked

indigo yacht
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i dont get it

errant wren
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i don't get it either

crude geode
indigo yacht
prisma sedge
indigo yacht
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This one Not so much.
But acceptable

keen zodiac
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i'm the #1 bestiary glazer idc

tiny minnow
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I love it as well

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Sometimes I feel whoever wrote them really wanted to give people a laugh

olive saddle
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Tweak aiming from the nights edge

why can this weapon aim? the bigger slash can very slightly go forward in the direction of your cursor, to the point where most dont notice it during normal gameplay. my suggestion is to make it more impactful or remove it, as its in a weird area of not being noticable but also still being aimable. making it more impactful would make it more interesting, and removing it would make it more static, both are applicable and likely acceptable.

crude geode
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I would complain about tweaking another vanilla thing but atp we can’t really use that excuse

dense locust
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I mean its a vanilla thing that in this case really has no reason to change

olive saddle
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fair enough

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why can this thing aim in the first place

echo leaf
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I've never noticed that

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That sounds incredibly funny

errant wren
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wait this is something that people don't know?

dense locust
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tbf it couldnt aim for most of its life

prisma sedge
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Wasn't it able to aim for at least a long time before its swings turned into an areal sweep?

grave zincBOT
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@floral dirge - Your suggestion has received an updated status!

[Make the Altar of the Accursed display Calamitas arena boundaries while the player has the Ruler enabled]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

half imp
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But ever since 1.4.4 it has been able to aim and the swipe moves in that direction

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It's absolutely a noticable amount

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Doesn't need more and doesn't need less

prisma sedge
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Wait, maybe that was only the case for the True Night's Edge

half imp
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yes

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True Night's Edge has always had a projectile that launches

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Night's Edge was a basic melee until 1.4.4, where it got a custom swing but it still doesn't shoot it's swing far

tired haven
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The aiming on Night's Edge is definitely a noticeable impact, I suspect the reason it feels less important than it should is because the sprite for the extended attack is rather transparent

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Doesn't look as big as it is

indigo yacht
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is there a single reason why npcs shouldn't be able to spawn at night

crude geode
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People don’t move in to places at night silly :)

tired haven
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If I were to guess, it's because NPCs generally spawn offscreen when moving in, which means nighttime mobs might maul them
It's almost definitely a flavor choice more than anything, though

crude geode
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The last line sure is complaining

indigo yacht
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has anyone ever actually turned off the interludes? they add so much for being a single song that plays once, why are they even options

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does potion selling even change anything besides like maybe the party girl and merchant?

frail fox
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Didn’t even know this was a thing ngl

indigo yacht
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i swear new inventory shop alerts just doesn't work

indigo yacht
royal tapir
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Potion Selling is dead next update

indigo yacht
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rip multiplayer playthroughs

royal tapir
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And I think Inventory Shop Alerts is bugged currently because it’s a hardcoded list of when to trigger it, meaning it hasn’t been updated

indigo yacht
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i see

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one thing that's brought up often is not to add more config options if they aren't necessary bc of config bloat but there are a few settings in config already that could just be obliterated entirely with next to no negative ramifications

indigo yacht
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unless they're just really old

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no nvm they're very new

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interesting

hollow shell
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Absolutely do not remove it from the config

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Please

indigo yacht
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what

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why not

royal tapir
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I didn’t follow the addition of the interludes too closely

hollow shell
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The issue of config bloat isn't necessarily that there's too many options, it's that Calamity changes too much
(at least when the matter does not concern combat balancing)

I am pro-config.
For one thing they serve to let players know that Calamity does the changes in the first place. Otherwise they're completely invisible and can only be learned about on the wiki.
And, making more of these hard changes not be toggleable further encourages a Calamity-only mentality. Or a Calamity Exceptionalism mentality if you wanna get historically allegorical. These QoL changes can (and probably should) be done by other mods, or potentially be done better by other mods. And having an untouchable hard change in Calamity means that the other mods can't do it better when playing with Calamity, there's a design conflict/redundancy.

indigo yacht
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i mean allowing town npcs spawn at night seems pretty visible to me

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I'm not really sure how that would conflict with other mods but i don't use qol anyways

hollow shell
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And that can even be considered an issue whether there's a config for it or not, because that information is still relatively buried. It's not natural/elegant.
It'd be significantly more intuitive if the player got some Starter Bag item that boosted their movement stats, for example. That way it's shown to the player directly/unavoidably.

distant gyro
#

i mean i do wish something like meter positions don't take up 30% of config space by themselves but the solutions to that aren't super good

prisma sedge
indigo yacht
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but really what is the actual harm in removing specifically town npcs spawning at night as a config option

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i can see potential negatives with removing some other config options but not this one

distant gyro
indigo yacht
hollow shell
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If someone wants to make a mod centered around town NPCs and their move-in mechanics, like if they add their own unique way to spawn town NPCs at night,
they'd be shit outta luck to all the players playing with Calamity enabled which does its own thing and, without a config option, unavoidably does its own thing.
As an example.

#

This specific change is indeed very minor and ultimately not a big deal.
It's more so a mentality thing. This would be yet another thing Calamity has hard baked into it under the assumption that it is its duty is to dictate the whole gameplay experience down to the QoL.

crude geode
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^^^^

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you're going to eventually need to have a PHD in Calamity Code to be able to add different QoL mods, which isn't really reasonable to ask

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or have the modders themselves go out of their way to work with cal's code, which is something the devs are trying to avoid forcing iirc

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other mods exist outside calamity, and I think forcing every single qol or small mod to work around big content mods and specifically calamity is overcentralizing

prisma sedge
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Fair, but alternatively, maybe features like that just...don't need to be added to begin with, they're small changes nothing's really stopping players who like those changes to download a separate mod that lets you mess around with NPC spawns if they want

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It's not nearly essential to the Calamity experience in itself, so it doesn't have to be a feature of the mod

crude geode
#

nothing's stopping them from complaining about it not being baked into calamity either, which is the really frustrating part. you either lose out on players being able to customize their experience, or have some players be really obnoxious about not getting their favorite qol automatically approved on high

hollow shell
#

I did have the thought of moving nearly all of Calamity's QoL changes out into a separate mod much like Music / VCMM

And then I had a prophetic vision of having to permanently deal with people complaining about annoyances that are already fixed in the Calamity QoL mod and having to constantly tell people to go download it

novel belfry
#

imo i think the calamity qol changes should be added to a side mod. if you really want the calamity qol as part of the Calamity experience, you could make the Calamity Mod proper have a dependency on the QoL mod, but that's probably not necessary

hollow shell
novel belfry
#

GOODDAMIT ROVER HAD THE SAME MIND

crude geode
#

most people have had the idea

novel belfry
#

that is true

glass arch
#

its a fairly common discussion in dev iirc

crude geode
#

it's not the worst idea. it would be weird for a few months for sure, with having to inform the public

hollow shell
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Message in-game telling people to go download it

crude geode
#

obligatory cal players don't read

indigo yacht
#

i know that some people would appreciate it for non-calamity playthroughs

glass arch
errant wren
#

i can only imagine that like 2 people are going to riot when they lose their default dash clueless

indigo yacht
#

default dash is absolutely not qol

crude geode
#

default dash is the funniest thing

indigo yacht
#

it is extremely strong

novel belfry
#

a side qol mod could still be heavily toggleable, perhaps moreso than if the qol was still in Calamity, allowing people to do stuff like Summoning Items becoming non-consumables and siht

crude geode
#

some people call wing slot qol

hollow shell
# hollow shell Message in-game telling people to go download it

Better yet,

At first, make it a necessary dependency for Calamity to run like Music is, to guarantee all the active players at the time download it. (transitionary period in which the effective experience is the same as now where they're baked into the mod)
Then, several months later, remove the dependency but add the in-game message.

novel belfry
#

Trust me, I use it.

crude geode
#

emphasis on could

prisma sedge
indigo yacht
#

quality of life is supposed to alleviate how annoying things are that nobody wants to do

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free accessories and mobility tools just make the game easier

errant wren
#

no guys you see we have to make every facet of calamity into a config

novel belfry
#

Yharim Config

errant wren
#

every single item has to be toggled

dense locust
#

default dash 100% should stay base cal, as should the movement boosts,

crude geode
#

circular arguments, people, circular arguments

novel belfry
#

gimme a sec im gonna make every caldev get scared after i tell Red he should add a wing slot

dense locust
glass arch
hollow shell
crude geode
#

calamity experience is a frankenstein of music, qol, 'qol', and actual content

novel belfry
#

heres one idea

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NPC exclamation mark

indigo yacht
#

default dash would immediately annihilate the balance of any other content mod were it introduced in guise of qol

dense locust
hollow shell
#

I was thinkin of the exploration experience

indigo yacht
#

it can do a lot more than just early game fights

hollow shell
#

That is indeed something that affects combat balancing and is thus a big deal

prisma sedge
hollow shell
#

(I still would prefer if the movement stuff was on some early-game item(s) instead of making it a vanilla change.)

indigo yacht
dense locust
#

I mean making default dash an equipment item kinda defeats the purpose of default dash

prisma sedge
hollow shell
#

Half-joking. It could work.

glass arch
crude geode
#

God I hate blood orbs

dense locust
prisma sedge
dense locust
#

you could realistically tie it to your heart crystal count

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so after getting like 260 or whatever it unlocks

crude geode
#

sounds even less intuitive

indigo yacht
#

make it a consumable item you get from your starter bag

hollow shell
# crude geode God I hate blood orbs

(I remember back when I was a dev and Calamity was adding potions to NPC shops,
I said "Does this not mean that Blood Orbs have completely failed at their one purpose?"
And Ozzatron said "Yes, this is exactly what that means.")

crude geode
#

LMAO

keen zodiac
#

comedy

indigo yacht
#

blood orbs are stupid

echo leaf
#

blorbs are so funny

indigo yacht
echo leaf
#

what's the issue with blorbs D:

willow widget
#

make fishing great again

echo leaf
#

real

indigo yacht
#

hi optrix

echo leaf
#

hi optrix

willow widget
#

i NEED a fishing rework or something man,.,.,.,.

prisma sedge
oblique birch
#

blorbs

echo leaf
willow widget
#

terraria just does fishing in like the worst way possible and it makes me so sad

crude geode
#

why do we need more ways of centralizing around combat being the only thing that matters

glass arch
#

the blorbs from mario and luigi bowsers inside story

crude geode
#

true

indigo yacht
willow widget
#

also hi

crude geode
#

(wrong, technically, but half credit)

dense locust
#

I liked the change to blood orbs where blood moon fishing gives you a lot of them

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I thought that was cool

indigo yacht
#

if they choose to turn down the intended way to play then that's their problem not the mod's

dense locust
#

wait

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idea

hollow shell
echo leaf
#

anyways i really like blorbs because i built a big farm for them an im proud of it and it was fun

hollow shell
#

Dash accessories exist hence the addition of a default dash for early game

willow widget
#

i'd rather fish than farm blorbs

prisma sedge
echo leaf
#

it's an afk farm

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you can just fish and farm blorbs at the same time

indigo yacht
#

you use the item to enable default dashing

oblique birch
#

but, when u fish, u also fish up blorbs

willow widget
indigo yacht
#

that way the player knows they can do it and can still choose not to if they want

echo leaf
#

double blorb farm?????

prisma sedge
hollow shell
echo leaf
#

people would still miss that

crude geode
#

wdym, my like 0.2 or whatever luck from torch god really matters

indigo yacht
prisma sedge
echo leaf
#

clearly the only solution is a permanent WotG-style red text screen overlay that says "YOU CAN USE A DEFAULT DASH EFFECT ENABLE IT IN THE CONFIG THIS MIESSAGE WILL ONLY DISAPPEAR IF YOU DO"

indigo yacht
#

if they player chooses to reject the intended balance then it's not the mod's problem to account for that

glass arch
indigo yacht
#

there's a reason it's intended

keen zodiac
#

^

dense locust
#

make blood orbs fishable during blood moons
I cant think of good reasoning for this besides "it would be cool and makes logical sense"

prisma sedge
crude geode
echo leaf
dense locust
#

I mean like

echo leaf
#

making gorecodiles more common would help a lot

#

because.... like, they're pretty... not common

dense locust
indigo yacht
hollow shell
echo leaf
prisma sedge
dense locust
#

hilarious

echo leaf
#

it's legally a grab bag just like stuffed fish and treasure bags

#

right click it and I think you get... what, 10-15 blorbs?

drowsy plank
#

isnt gorocodile dying

dense locust
#

incredible

hollow shell
#

formerly known as Xerocodiles

echo leaf
#

NO NO NO

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PLEASE DON'T HURT THEM

dense locust
indigo yacht
#

add stardew valley fishing minigame

#

to terraria

echo leaf
#

I love them boohoo

indigo yacht
#

mod saved

crude geode
distant gyro
echo leaf
#

okay good

crude geode
#

yay

dense locust
#

🙏

crude geode
#

mod saved

echo leaf
#

the good ending

distant gyro
#

🐊

glass arch
#

new pr it does nothing but delete the gorecodile files from the mod

echo leaf
#

wow

echo leaf
glass arch
#

ignore my horrific attempts at spelling mod its 1:30 am and i am very tired

echo leaf
#

OMG SAME i should sleep

distant gyro
#

to be fair the blood moon fishing enemies are just big gorocodiles that kill you

crude geode
#

the council will not ignore your sins

dense locust
#

true....

crude geode
#

go to superhell with that one gay angel from that one show

echo leaf
glass arch
dense locust
#

make all enemy projectiles capable of traveling through walls
title

echo leaf
#

yeah

crude geode
#

yes gabriel ultrakill

prisma sedge
# prisma sedge Ah, I see, then I understand that

But yeah, I'd say for me, I'd rather for the first question you're asked when getting into a mod to be "do you want to keep this vanilla feature?" rather than "okay, but what about the full experience?", if that makes sense

crude geode
echo leaf
#

praying for a gorecodile critter cage rn

dense locust
hollow shell
crude geode
#

that's not a show, rover

#

at least not yet

dense locust
#

it is now

hollow shell
#

Neither is Ultrakill

dense locust
#

execs are planning it as we speak

hollow shell
indigo yacht
glass arch
#

isnt that message referring to hazbin

hollow shell
#

it is

crude geode
#

no it's referring to supernatural

prisma sedge
glass arch
crude geode
#

I'm going to ultrakill you

glass arch
#

phone almost dead time bedge goog nite

hollow shell
#

gootbye

crude geode
#

anyways can we remove blood orbs-

hollow shell
#

anyway HOW has there only been ONE suggestion that mentions Default Dash??

#

Am I missing something

crude geode
#

idk people don't care about it

#

also that was pre-default dash i believe

oblique birch
#

clearly everyone loves it and want it there ultimatesmug

dense locust
#

most people either dont notice it, actively abuse it, or dont care

distant gyro
#

what is there to suggest about it

hollow shell
#

That have gotten through sugg-posting, that is.

distant gyro
hollow shell
#

I remember it being controversial when it was first added, I'm surprised there weren't any suggs that got through asking for an early game dash item to be added and the config get removed, or something

hollow shell
#

I suspect they existed but got exclam'd

distant gyro
#

a hypothetical one would've gotten exclaimed yes

hollow shell
#

(the default dash itself isn't even really that bad. It's more of a quick-turn.
I feel like the boosted default max walking speed is more significant)

dense locust
distant gyro
#

that would go to balance silly

dense locust
#

but like, before balance existed

hollow shell
dense locust
crude geode
#

noticeable?

#

Remove Blood Orbs
I hate them I hate them I hate them

distant gyro
#

do you think blood orbs would taste like cherries

crude geode
#

no I think they would taste like boba

distant gyro
#

i think blood orb makes something other than potions at some point or another

dense locust
#

crackshot colt

distant gyro
#

thats also not bloodstone core

crude geode
#

money trough ig

hollow shell
# crude geode noticeable?

Like uhh
Something that more so needs to not be hard-baked

And the jump height and the jump speed. Didn't mention them cuz I forgot what exactly they were.

And yes they are toggleable which is good but I mean they have greater candidacy for being given item(s) instead of configs

distant gyro
#

idk what items you want them to be

crude geode
#

step stool, clearly

distant gyro
#

just kinda like permanent consumables i guess

hollow shell
#

And considering having them on multiple accessories would eat up acc slots and having them on one accessory would make it too necessary/dominant then

I'm honestly pondering the idea of having it be a Starter Bag item that's consumable and permanently adds their toggle to the left of the inventory

distant gyro
#

eat this to get the calamity movementtm

tired haven
#

As far as I know, making movement configs into items undermines their purpose of "fixing" day 1 mobility being too harsh

hollow shell
#

Even that's just kinda moving the problem somewhere else, I admit

distant gyro
#

yeah

#

its just moving the gameplay toggle to the

#

toggle you use for building

#

misplacement!!!

tired haven
#

As well as returning accessory meta into 5 mobility items

distant gyro
#

im pretty sure those top left corner things are literally called build toggles or something like that btw

dense locust
hollow shell
#

I dunno.

I feel like there is a more elegant solution buried somewhere in here but I can't work it out at the moment

crude geode
#

return to malice mode

frail fox
#

True

#

Buff quick again

tired haven
#

It's pretty hard to elegantly fix terraria character taking 80 frames to reach max walking speed

frail fox
#

8% speed + 10% jump per quick

dense locust
crude geode
#

I think quick should give your character the ability to spin guns like the new hellborn faster

hollow shell
#

I feel like uhhh

Increase Base Movement Speed is more so a symptom of the devs & active players getting sick of playing their own game and no longer having the patience to get through pre-boss.

distant gyro
#

go my power creep

crude geode
#

early game does not exist

hollow shell
#

Also, Starter Bag.

crude geode
#

starter bag is a plague on our house

dense locust
#

starter bag is the most unnessisarry thing cal adds

distant gyro
#

to be fair its self inflicted cause cal also discourages small worlds

tired haven
#

(i'd agree starter bag is the bigger plague in terms of Not Playing The Game)

distant gyro
#

you are given more speed to navigate the world that the game prefers it be bigger

dense locust
#

the only thing of any importance starter bag does is letting new players know rogue exists

crude geode
#

the only good thing about starter bag is like. making summoner and mage not cbt, but also there's better ways around that

#

like the fact wand is craftable

hollow shell
distant gyro
#

self devouring prophecy

frail fox
crude geode
#

clay isn't a block that exists

frail fox
#

Okay but who goes “let me mine this clay and make bricks to make my first weapon”

crude geode
hollow shell
#

Just use a sword until you find clay
Who's gonna stop you, cops?

tired haven
#

The sense of pride and accomplishment presumably

distant gyro
#

okay but i love the random ass goofy terraria weapons thats there on the edge of your discovery and then its not very good

#

go my paper airplanes

crude geode
#

paper airplanes is indeed the funniest weapon in the game

hollow shell
#

I actually don't particularly mind getting each class's weapon to start with
Makes the very start of the game not so same-y

frail fox
#

(This is a rogue issue not a starter bag defense)

crude geode
#

guide slips a brick in your pocket when your character is created

tired haven
crude geode
#

yeahhhhhh

hollow shell
frail fox
#

Not wrong but hey, at least have the decency to introduce your new class somehow that makes sense

hollow shell
#

(Ignore the fact that you can run out of bricks and have to fight with a pickaxe until you get something else)

distant gyro
#

woe, brick be upon ye

frail fox
#

World opens and a fancy class choice meter appears above your head

tired haven
hollow shell
#

anyway iunno how much of what I'm saying is of value
The defaults/configs issue is hard to elegantly solve, evidently

crude geode
#

introducing game hard

#

miyamato didn't know what precedent he would set with 1-1

tired haven
#

I wouldn't mind a wood tier rogue weapon btw
Just jesting

crude geode
#

wood tier weapons are good, methinks

frail fox
#

Wood tier (and the rest of the ore) Rogue weapons existing would be good

#

Just don’t do something dumb and make variants for all wood types obviously

crude geode
#

no, do it

tired haven
#

-# they should make it that in hardmode any tree you cut down drops hardwood

crude geode
dense locust
frail fox
#

Yes

#

But

#

Chest item not wood

dense locust
#

same thing smh

frail fox
#

Big difference

tired haven
#

Yeah wood and wood chest is big diff

crude geode
#

fr

distant gyro
#

i also hate the fact that adding chest loot is so diluting

tired haven
#

Just look at wand of sparking before the recipe boohoo

distant gyro
#

but Whatever

crude geode
distant gyro
#

i guess fuck step stool ya got kylie instead

dense locust
#

how will people appreciate the incredible step stool buff now smh

frail fox
#

Kylie recipe with wood and cobwebs or something wait that’s a yo-yo

crude geode
#

nobody remembers classic yo-yo it's fine

dense locust
#

I remember it specifically because of chik

#

not that I've ever ussed chik I just found it weird that it was a weapon upgrade in vanilla

#

that isnt like

tired haven
#

Unrelated but it's so funny to me that out of all yoyos wooden yoyo is the most unique because it's the only crafting material and because of high recoil on hit it plays differently compared to any other yoyo that's not terrarian

dense locust
#

nights edge line

novel belfry
#

or that calamity acid rain one

crude geode
#

I also think if you use yo-yos, you're actually a federal agent, but that's a conversation for another day

novel belfry
#

that has a goofy mechanic

frail fox
#

Vanilla donor items

crude geode
#

quite literally

distant gyro
#

i think if you use yoyos you are easily swayed by the products of capitalism

crude geode
#

that too

#

if you use a meowmere irl are you swayed by capitalism or cats

tired haven
distant gyro
#

🔥

crude geode
frail fox
#

At least it’s not a reference to another game, I think

dense locust
#

yet

crude geode
#

no, that's what the sdmg is for

distant gyro
#

crossover yoyo

frail fox
#

John Capitalism

crude geode
#

bridget guilty gear in MY terraria?!

#

holy based

tired haven
crude geode
#

very true

#

resource pack to rename gender change potion to brisket potion when

dense locust
#

brisket
like the food?

crude geode
#

it's a meme, batman

#

we should probably stop shitposting in sugg discussion

dense locust
#

whatever do you mean

distant gyro
crude geode
#

yharim's stimulants readded as yharimine's hrt

frail fox
#

So what your saying is to suggest readding yharim stims clearly

crude geode
#

yes exactly, but we need to rename it to his testosterone

#

and then have calamitas' hrt

frail fox
#

Surely this will make people fight scal first

#

I should make another suggestion at some point

distant gyro
#

go

crude geode
#

be free

frail fox
#

Rework x

crude geode
distant gyro
#

nvm go back

dense locust
# frail fox Rework x

done, its now replaced with z or s as required
alphabet v1.6 will be launching later this summer

crude geode
distant gyro
#

xone

frail fox
#

Idk I’ll probably make something up tomorrow though, probably a boss suggestion because it seems like every weapon suggestion I could do will happen at some point anyway/has plans

distant gyro
#

probably a good idea to not make a suggestion about weapons

#

at least specific ones the hit rate is quite low

frail fox
#

Rework this one weapon even though it’s definitely getting reworked in the future anyway

#

Remove ballista though there’s my real suggestion

keen zodiac
#

W

gilded citrus
fleet grotto
indigo yacht
#

remove x

indigo yacht
#

Add more (optional, non-progression) encrypted schematics

The Codebreaker's decryption mechanic is a very interesting one that is used solely for progressing to the Exo Mechs boss fight. The player is required to decrypt 5 mandatory schematics in order to beat the game, and that's the extent of use the mechanic sees.

Adding more optional to decrypt schematics would help to flesh out the mechanic more, and add more uses for Draedon Power Cells throughout a playthrough. Additionally, it would make the Codebreaker feel more multifaceted and interesting like it was intended to be, and less like an instrument solely to get to Exo Mechs - as it stands, it does 3 things, and two are at the end of the game.

What the schematics would actually give could be anything, maybe crafting materials, money, or even lore for those who are interested. Alternatively, they could unlock new Draedon items like crafting recipes for furniture (or already existing arsenal gear could be moved onto them, such as the current weapons or the turrets).

#

@elfin pier this is the channel for talking about suggestions

indigo yacht
# elfin pier oh sorry

but anyways that's precisely why it should be on be default, so that people don't need to know random specific terraria classification or the config in order to not have to waste hours of time

indigo yacht
# prisma sedge Seems pretty solid honestly

i want to emphasize that the codebreaker does 3 things and two of them are basically just boss summons, with one of them having some equipment thrown in on the side ("forced" onto the player)

severe sparrow
#

I also like the Codebreaker's look in builds

prisma sedge
indigo yacht
#

alright

#

i really like the potential of the codebreaker so i want it to do more

#

i also had an idea to let it locate nearby abandoned labs to help make the optional schematics not rng to find but that would be a bit much for one suggestion lol

#

now do i wait until Tomorrow to make this or do i not care

errant wren
#

i can post it and have everything be attributed to me XD

indigo yacht
#

robbery...

elfin pier
#

someone already deleted it

#

i thought calamity just changed it on revengeance and that its not a config

indigo yacht
#

no reasoning

fleet grotto
#

(@.nvicky.)

#

fuck???

#

it doesn't work...

indigo yacht
#

what doesnt work

devout rivet
#

???

fleet grotto
#

ihate discord sometimes

fleet grotto
indigo yacht
#

oh

fleet grotto
#

anyways yeah your suggestion needs reasoning

devout rivet
#

just be like

#

<@ 1352762911529107557> no space

fleet grotto
#

yes!

devout rivet
fleet grotto
#

why npcs should be bug-nettable

devout rivet
#

ill add some references

whole tundra
#

What would you need it for

drowsy plank
#

@devout rivet download fargo's mutant mod

devout rivet
#

who changed my nickname

devout rivet
#

its not compatible with calamity

#

npcs

#

i also have quality of terraria

indigo yacht
devout rivet
#

i would send a video but i was randomly warned for no reason and lost perms

indigo yacht
#

I don't think "another mod exists that does the same thing" is grounds for an exclamation mark

devout rivet
indigo yacht
#

that's not what i refer to

devout rivet
#

oh

indigo yacht
#

is that not just 🗜️

grim tusk
#

no

glass arch
#

🗜️ is for incorrect formatting

grim tusk
#

🗜️ is wrong formatting

devout rivet
#

i edited it

upbeat tundra
#

How about we improve Calamity by just integrating qol mods in?

glass arch
drowsy plank
grim tusk
#

^

glass arch
grim tusk
#

also npcs arent that problematic to move with cosmolight being a thing

devout rivet
#

wait so are there mods that affect calamity npcs too

indigo yacht
#

I don't feel like getting in a discussion about the scope of calamity because it is very inconsistent and seems to change often

upbeat tundra
devout rivet
#

because mutant mod doesnt do it

glass arch
upbeat tundra
#

I was joking

indigo yacht
#

it's pointless

#

also there's still no reasoning

#

you're supposed to be arguing why your suggestion should be implemented, not how

glass arch
#

mod compat also isnt that great of an argument unless its compat that goes for much more than just one mod

indigo yacht
#

just download souls dlc im sure that it lets you bug net cal npcs clueless

upbeat tundra
#

I feel like lots of people upload individual features as separate mods anyway

devout rivet
#

also i shouldnt need a whole content mod for 1 qol feature

#

they should just add it as a toggleable feature already

indigo yacht
#

you're aware that npcs teleport to their homes at night right

#

and calamity has an item that lets you make it night on a whim

upbeat tundra
indigo yacht
#

you still haven't said why calamity specifically should add this

#

besides that it doesn't work with a completely different mod that not everyone uses

glass arch
#

remember: mod compat is not a good argument unless its a change that broadly affects compatibility

indigo yacht
#

whats overdone cooking

glass arch
#

a suggestion of some kind or another

indigo yacht
#

true

whole tundra
#

Transporting calamity npcs between different worlds? Just use cheat sheet to spawn them in

devout rivet
#

no its for housing control and stuff

glass arch
#

you

#

have that built in

devout rivet
#

the same reason mutant has it

gilded citrus
#

Housing control is easy…

whole tundra
#

With the ability to make NPCs spawn at night and at 10x the normal rate, yeah

glass arch
#

npcs teleport home and theres a whole ass menu for it too

indigo yacht
#

there's even a vanilla feature for moving NPCs around

#

yeah

devout rivet
#

thats not why

whole tundra
#

I need a modded thing for something which vanilla does

devout rivet
#

i dont have an issue bringing them home

#

im saying we should be able to completely remove them at will with a bug net

gilded citrus
#

You can easily re assign them to different houses

devout rivet
#

nah

whole tundra
#

The issue you are experiencing is a lack of being able to build shoeboxes

devout rivet
#

i want to use the bug net method

gilded citrus
#

They come back like in mutant mod

glass arch
#

they still move back in even if you have the item

devout rivet
#

it does

grim tusk
#

it doesnt

gilded citrus
#

It doesnt stop them from moving in

devout rivet
#

how you finna tell me what i use it for

grim tusk
#

the bug net just deletes them and gives you the npc as an item

whole tundra
devout rivet
#

the point is that you get new npcs to move in very easily by removing the old ones

glass arch
#

nasty cholla

devout rivet
#

instead of having to build 7 houses

indigo yacht
#

flymeal

devout rivet
#

everytime you beat 1 boss

whole tundra
gilded citrus
#

Nasty cholla

indigo yacht
#

lava

#

sand

whole tundra
#

Slick Cane (for Tax Collector)

indigo yacht
#

Literally just build more houses

grim tusk
#

voodoo doll (guide and clothier)

gilded citrus
#

Guide voodoo doll

devout rivet
#

yeah thats the point of qol no shit

#

so you dont have to slave away building

indigo yacht
#

you're ignoring everything else that people said

grim tusk
#

a shoebox takes like 1 minute to make

#

and less to tear down

glass arch
#

a shoebox takes like under 30 seconds to make including the time it takes to craft the shit

prisma sedge
#

Honestly, if anything, it'd probably be better to add an option that lets you kill NPCs with any weapon if you turn it on, if this really is an issue

indigo yacht
#

((just use fargos mutant for an instahouse))

grim tusk
#

speedrun houses take like 15 seconds

whole tundra
#

You can also use other mods like cheat sheet to clone your already built shoeboxes

indigo yacht
whole tundra
#

You can also spawn a worm boss

glass arch
#

spawn destroyer you will no longer have to worry about npcs

grim tusk
indigo yacht
#

lmao

devout rivet
#

its a qol feature

devout rivet
#

you can literally just place instahouses in mutant mod yet they still have the bug net feature

#

theres no reason calamity shouldnt

grim tusk
whole tundra
errant wren
#

especially considering the options

grim tusk
prisma sedge
#

Calamity is not

grim tusk
#

the npcs that dont have any were added for consistency

devout rivet
crude geode
grim tusk
#

truth

drowsy plank
#

I FIGURED IT OUT I WAS RIGHT

whole tundra
gilded citrus
drowsy plank
#

@devout rivet download the DLC and you can bugnet them with fargos

prisma sedge
drowsy plank
#

you need the compatability DLC for calamity along with fargo's mutant tho

#

so we don't need to add this to base calamity 👍

devout rivet
#

im saying the one qol feature that no mod has done for calamity yet

#

should be implemented into calamity

prisma sedge
drowsy plank
#

i just told you fargos DLC does it

glass arch
#

tmodloader players will do anything but play the game

devout rivet
#

that makes 0 sense

drowsy plank
#

it's not a content mod

whole tundra
#

You use mutant

drowsy plank
#

it is a compatability mod

grim tusk
#

anyways insert Rover’s quote here

devout rivet
#

yeah and it needs souls to be active

drowsy plank
#

you use DLC and mutant together and you can bugnet NPCs from calamity

devout rivet
#

no shit

drowsy plank
#

no it doesnt

devout rivet
#

it requires souls

drowsy plank
#

im literally running it right now what the fuck are you talking about

#

I WORK ON FARGOS

novel belfry
#

I dont like downloading DLC cause last time i used it, im pretty sure it literally kept doing the balance thing it does even outside the difficulty modes that DLC adds

grim tusk
novel belfry
#

i dunno if it changed, i havent touched dlc in a hot bit

drowsy plank
errant wren
drowsy plank
#

wait im stupid

devout rivet
#

thats a content mod

drowsy plank
#

it did load souls lmao

devout rivet
#

im not adding an entire content mod

glass arch
drowsy plank
#

;ldfskg;jlsfkdjhl;kdfhj

#

im so put together rn

#

still it doesnt make sense for calamity to do this itself when you cant even bugnet normal NPCs

errant wren
#

cog just set themselves back 70 years

drowsy plank
#

lo

indigo yacht
#

i still dont see how bug netting npcs matters in the slightest

devout rivet
drowsy plank
#

why

devout rivet
#

for people who want it and people who dont

drowsy plank
#

that doesnt make any sense

indigo yacht
#

it's a lot of effort for a feature that's incredibly easy to do in like 15 other ways

errant wren
#

yeah it just isn't. necessary

#

ever

indigo yacht
#

guys we should add it as a config option

prisma sedge
drowsy plank
#

honestly im more confused why the DLC lets you bugnet calamity npcs but you need souls to do it too

#

feel like there has to be some way to get them to work without that...

prisma sedge
#

Why do we need to collect the people?

errant wren
#

unless cal adds rare drops to NPCs

grim tusk
devout rivet
#

souls is literally the only

drowsy plank
#

not talking to you im talking about

indigo yacht
drowsy plank
devout rivet
#

i posted in 2 servers

grim tusk
#

alr good, cuz we aint adding this

devout rivet
devout rivet
#

youre a moderator not a dev

#

lmao

indigo yacht
#

@novel belfry i dont like this but valid suggestion

glass arch
novel belfry
#

fair

grim tusk
indigo yacht
glass arch
devout rivet
#

oh shit

novel belfry
#

h

devout rivet
#

i request @hollow shell

errant wren
#

guess shade isn't a dev anymore

indigo yacht
#

oh i forgot you did defiled

indigo yacht
grim tusk
#

the legendary 1.4.4 supernova + GoR + Old die nohit

indigo yacht
#

insane

grim tusk
#

pre-nerf Old die was so batshit insane

devout rivet
#

we should add what overdone said as a master mode buff

#

when it comes out

dense locust
indigo yacht
#

calamity actually nerfs most master mode enemies

dense locust
#

or something else

grim tusk
indigo yacht
devout rivet
devout rivet
#

like for master mode buffs

#

apply them to enemies too

indigo yacht
#

wait what how many fucking friends does vicki have
im looking through mutual friends of people in this channel and shes there in half of them

#

lmao

grim tusk
frail fox
drowsy plank
#

@novel belfry the nerfs are, presumably, because you can't just get titanum and adamantite immediately anymore

grim tusk
drowsy plank
#

i feel like you should mention that somewhere

#

because otherwise the enemies are just gonna be a lot harder than the gear at that tier expects for not much of a reason

indigo yacht
devout rivet
drowsy plank
#

isnt that what is being implied here

devout rivet
#

like mollusk and stuff

grim tusk
frail fox
indigo yacht
#

the mech bosses themselves already have less hp and damage (although honestly it's negligible)

hollow shell
#

Unless you meant something else

drowsy plank
#

happens to nerf Hardmode enemy stats prior to killing any Hardmode boss
i mean i thought they were saying this was already how it worked

#

if they don't revert after killing a boss then yeah i could see it

#

since at that point it would be more managable

indigo yacht
#

they're nerfed at all times

#

they don't ever get unnerfed

upbeat tundra
#

I feel like the real suggestion should be to make the pre-boss nerfs toggleable in the config (if it isn’t already)

glass arch
#

i think what could happen is just

#

reducing the nerf

grim tusk
# frail fox A menace

before being a tester I used to be nohitter labrat.

Then I quit nohitting and just used my skills to find busted stuff to rebalance items, eventually making my own reworks

indigo yacht
#

nohitting 🥀

drowsy plank
dense locust
novel belfry
# hollow shell I am not a dev :3

Hilariously, after... the incident, I didn't know that Rover was amongst the devs who left, because he was a Mod. And Mod roles, as nvicky found out the hard way, overrides that Dev role, so I didn't know that until quite a bit afterwards.

drowsy plank
#

it's pretty well known non-boss enemies are a bit of a pushover atm

novel belfry
#

my sugg is too big

glass arch
hollow shell
#

It's a matter that concerns combat balancing so making it a config is very questionable

indigo yacht
#

to be honest

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i could get behind buffing master mode enemies substantially

errant wren
grim tusk
dense locust
hollow shell
#

Wait if the reason it's nerfed is because of the Early HM- yeah

devout rivet
# hollow shell I am not a dev :3

do you agree with my suggestion to make calamity npcs bugnettable with a toggle feature since there are currently no other qol mods that allow that apart from souls dlc which requires a separate content mod

hollow shell
dense locust
upbeat tundra
indigo yacht
hollow shell
indigo yacht
drowsy plank
#

yes

glass arch
#

yes

hollow shell
#

Ok

indigo yacht
#

10%/5% less health and damage might as well not exist im ngl

#

it's so negligible

devout rivet
dense locust
# grim tusk is it?

it effectively just makes your first mech equivilent to your third
and then you have post mechs gear for the other 2
and then you can use ada gear for alts

drowsy plank
#

the main issue was that souls DLC needs DLC and souls but apparently there's a modcall that cal could add so that mutant could do it alone, so we're handling that rn

glass arch
frail fox
hollow shell
#

I can see the issue cuz DLC is not a QoL mod
but also

It was never Calamity itself that made NPCs nettable in the first place

This isn't Calamity's "problem" to fix.
Someone should just make a tiny QoL mod that does this

cloud surge
devout rivet
#

can you guys upvote my suggestion in fargos server then

grim tusk
glass arch
#

hi agla

devout rivet
#

for mutant mod to add compatibility for calamity npcs

indigo yacht
#

I'd make a suggestion about buffing master mode enemies bc of how much insane equipment players get but it has not been 24 hours since last night and also nobody would vote for that

drowsy plank
#

that is true

upbeat tundra
#

Netting Npcs is such a niche thing anyway. Like 99% of the time shoebox + house assign fixes your problem. Or just summon destroyer and realign stuff

indigo yacht
#

i need to stop staying up so late

drowsy plank
#

but also im sure a substantial amount of stuff is getting nerf (looking at you amal brain) next update anyway

drowsy plank
indigo yacht
dense locust
upbeat tundra
indigo yacht
#

i was up until i think 4am last night though

drowsy plank
#

OH

#

okay yeah that would do it

dense locust
indigo yacht
grim tusk
hollow shell
drowsy plank
#

isnt brain getting reworked outright

dense locust
#

I have heard nothing of the sort

devout rivet
#

notice how overdone didnt need any argument for his suggestion

frail fox
#

What would brain even get reworked to I wonder

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Well

dense locust
#

I know rotten brain is getting buffed but I didnt hear rework ever

frail fox
#

Ideally rework rotten brain first yeah

indigo yacht
devout rivet
#

he is right tho objectively it makes no sense to make master mode so easy

grim tusk
indigo yacht
#

tbf you do need to be good/knowledgeable about the game to do that

#

but also

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it's master mode

grim tusk
#

tralalero tralala vs bombardiro cocodrilo

indigo yacht
#

you're supposed to be good/knowledgeable about the game if you're playing master

drowsy plank
#

calamity already targets some notoriously bad enemies

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we probably dont need the blanket nerf