#suggestions-discussion
1 messages · Page 343 of 1
Change ones that are there no need to add new ones! Or change half of them at all, something extremely simple that can be done is just make ammo harder to get
the cool method, but the geometric series method I mentioned a few mins ago is like, something impossible to dispute either
why does ammo need to be harder to get
I have one issue with ranger and it's bows
At a certain point (like early post ml) 90% of bows are converts
True bows are kinda boring
so you just never use the special arrows and usually just go for wood ones
i dont think that's a bad thing considering how basic the functionality of bows is
you just need the bows to be less boring
like clockwork
i think that's a problem with calamity ranger in general, there's just a lot of conversion weapons
i love u clockwork bow
Love you too Cog
conversion weapons are fine as long as there's enough typical ones that make ammo types make sense
im going to ignore that
anyway
the reason ranger has so many conversions is simply because it is hard to make ranged weapons interesting without it
There is no real consequence IN BATTLE because up to that point you already prepared, let's say you run out of ammo of something then you would have to go to a completely different weapon like you finished with your sand gun, now go to your star Cannon, which immediately changes the core gameplay of ranger
I meaan, interesting ammo types exist
i mean yes but they need to span the entire game
elysian arrow is pretty cool
making running out of ammo a core component of a class sounds like a terrible idea
how often do you use these,,,,
so "bow that shoots the ammo" can only be interesting for so long
People will just
Grind ammo slower
^
Grinding is not a fun part of the game
yeah this doesnt make ranger interesting it just makes it grindier
grinding can be fun in some cases
It doesnt solve the issue it just makes it take longer
not intrinsically a bad idea, just doesn't work in terraria
in this case, it would not be fun
Yeah
-# mage
i love mage best class love mage it's so good and not bad and it's so good because it is not bad
what a good class
:)
Real
if they actually had subtracted 0,9999 then it would've been 9,000...1x which actually WOULD equal to 9, as in (9,0...1 * 0,999.. = 9).
then dividing it by 9 would give us 1,000...1x, which actually WOULD equal to 1, as in (1,000...1 * 0,999... = 1)
Dude
STOP TALKING ABOUT MATH
But math
GO TO GENERAL OR I GET THE MALLET
but math
In Calamity ofc
????

💔
????
There are work around to that, the point is to NOT grind why you would need multiple weapons, so people who would grind if we wanted too there are work around as I said, make it so that there is a limited amount in the world at a given time! Maybe stars can't be used as ammo after a day of being in your inventory (obviously making stars last way longer as ammo) I am not SAYING that is a good work around but there are creative and probably easy solutions to each one
More weirdness from you…
as I said earlier today, if being down bad was a crime the entire calamity community would cease to exist due to electric chairs
im gonna be honest i still can't even tell what the problem is
more fuel to my fire
which is the bigger issue with your suggestion
wait so... what... what are you arguing about?
huh?
??
because as much as we argue about the implementation i cannot tell what the problem you are actually proposing here is
you know what i mean 💔
lmao
i love this channel
Wait bias
That ammo (and mana potions) suck as they are implemented now!
cogwork bow
is this even allowed.....
nah mage just sucks as it is implemented now
obviously mana potions contribute to that but
this image is amazing thank you
Compleat opinion but I saw merit in discussing
im not sure what changes you could make to them that isn't just trying to slap a bandaid on a severed limb
WHERES GOKU
Indeed, mana is just kind of a. awful system that has to be uprooted which is far too much work
ur not looking hard enough, fool
We may not but that's why this channel exists right?
murders you
Im pretty they plan on that
so, about the upcoming mage rework, that should address the issues right
You're pretty?
what even is the problem with mana? i always hear people complain about it but the only criticism I've heard levied is against mana potions, which is the obvious one
Mana is abhorrent in early game
i can't always attack waaaa
i mean
Is extremely extremely hard to balance between mana cost, mana bar, mana potions that you can suck up infinitly
People dont like waiting
that is a massive fucking problem when literally every other class can do that
^
Even rogue can do it
I dont understand why change the core thing of the terraria
because it sucks and we’ve done it dozens of times
Those classes are supposed to be like that
There isn't the game is great as is
mage just randomly gets knee capped because of its limited resource and because mana flower exists it's balanced around just have a massive damage penalty 24/7
which is a problem no other class has
Ye
Early hardmode being the primary example of “the core sucks so we changed it”
fair enough
if mana flower didnt exist maybe you could do something interesting with mana
but because red added an item which basically just ignores the entire design of the class, you can't even design around it being the short up-time class, which, while annoying, would at least be unique
instead, it's just The Bad One
Yeah if mage had high damage but in bursts it would atleast be satisfying, but the damage feels the same as if not lower than the other classes.
so basically the problem isn't really with mana itself, it's with mana flower
in vanilla mage at least has the niche of having a lot of mechanical complexity by having an abundance of strong debuffs and homing and lifesteal, but in modded, everyone has that so...
Its late ee
s
¯_(ツ)_/¯
If you removed mana potions it would just change too "there is a window where you do damage" and "a window where you do not" and that would be the class!
which ill admit is kind of like rogue
A lot you could do with that
terraria classes aren't meant to be super mechanically rich
Stealth Rogue has one big hit
Stealth rogue is like, more extreme version of that style
True
Why complicating things
Except summoner
Which are supposed to be simple
still, easy to grasp
Weapon to weapon basis again, but with mana and ammo being the thing in which you design from
i mean that can be something you believe but the problem isn't that mage isn't mechanically rich it is that mage just gets handicapped for no reason
And just build weapons around it
Doesnt mean it isnt mechanically more complex then any other vanilla class
there's not enough play with those mechanics yes.
Ye
didn't meant to imply that mb
Just balance items around it
My overwatch brain is hitting air by seeing this...
mage gets kneecapped for no reason (fuck you silenced fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you
is it a possibility to suggest items that you sprite, without going overly specific about what the item would be?
as long as the sprite is high quality
Can't we come together and figure out simple solutions that wouldn't take a lot of effort that would be a net positive to these problems...
the problem that ammo and mana are boring?
i see
these problems are not simple to solve
how does one become an artist for the mod then
just be as goated as dia
simply remove mana flower and emphasize mage as a high burst damage class
That there is no depth between the too and weapon designs get hamogonized between classes (mind my spelling)
My man
(they made a weapon rework for ele blaster and submitted it as a resprite in calart, which got accepted and they became a dev)
homogenized
so true
Thank you 😭
make mana sickness half your damage
Make mana sickness explode your pc
That would just make it rouge
doesnt it already do that
this is an issue that goes much further than a simple 5 minute fix
or it's at least 25% or something
5 minute crafts
I beg to differ...
-40% at max in vanilla iirc
then beg.
So not quite
i love terraria
Not really, rogue is one attack every 2ish seconds, mage would ideally be a dozen attacks every 5 seconds imo
me when the class that can have it's entire mechanic shut off if you get hit and also gets a -40% damage penalty if you try to use it like every other class
no, it's 50%
Option 1. I instead of brain storming I divert the attention to the words you said and say haha or 2. Brain storm
do you know it in cal
game design babie
Idk if cal changes it
dont think it does
if there was a quick easy and simple solution to mage and ranged it would have been found long ago
Yeah pretty much
people have been complaining about those 2 classes for YEARS
It starts at 25% when you drink a potion iirc, and drops as the mana sickness timer goes down. Drinking another potion increases it by 25%
Ultimate solution: remove classes (obviously)
real
iirc something may make ranger cooler but idk if its actually planned or my brain having hallucinations of a oast that didnt happen
there is no way there is a percieved simple solution to mage and ranged that hasnt been tried already
make mana potions damage the player instead of lowering their damage
My brain cannot grasp so obviously there no, (this is funny because I don't and you probably do)
make mana potions DECREASE your mana instead
this way you can chug a billion of them to underflow your mana and get infinite mana

Beating terraria in negative two seconds or whatever the pokemon record is
we can brainstorm all we want but i have extremely low confidence in the thought that we can come up with anything that isnt a complete overhaul of mana and ammo
Melee - close range Summoner - movement range - ammo conservation rouge - tempo mage - what the fuck is mage
damn there's clearly no other option time to remove them both
the only ones of these that're vaguely accurate are melee and rogue, and ONLY for stealth rogue and for true melee
you're onto something here i think
every mage weapon now uses stealth instead of mana
That's the point I was trying to make! I can't define them any better!
But instead, they use stealth like mana, so they can only be used once every ten seconds
melee: Close range
ranger: Close range
summoner: Close range
mage: stop attacking every 2 seconds
rogue: stop attacking every 2 seconds
there's only 2 classes
good luck trying to rework 90% of the weapons in the game to be more fitting in an arbitrary theme
the best way i can see to make ammo good is to rework every ammo to be unique
which is a massive undertaking
i dont see a way to fix the ammo system as a whole so the best way i can see to fix ammo is to give every ammo a unique functionality
TRUE
honestly, most of them already do, too?
like the least interesting ones are the debuff ones i guess
to an extent
but those just inflict a debuff so
please dont encourage the person i had to time out already
you can go to #general-talk if you want to do that unironically
please talk about math in general-talk
its mostly vanilla ones that dont do much in terms of being unique
High velocity bullets, my beloved
i've wanted what this latest sugg is asking so bad, it would be nice for when the abyss gets touched up
i assume the abyss is on The To-Do List™️
#suggestions-posting message admittedly, idk what ADW changes(or what it is) - however, the evil island does still have a purpose, even with both world evils, since it has the evil chest opposite what the world was "supposed" to generate with
Ehhh- the nature of planty mush being connected to Silva is pretty vague
they need a planty mush covered skull
honestly i dont get why the devs think the abyss is "fine"
it sure, it's in a "better" shape than the other biomes
and other biomes need a overhaul sooner than it
but they shouldn't overlook the abyss at some point
or am i using outdated info to make a take?
Oh wait, it's used in Silva armor...I concede on that point a little, but yeah, it'd still be nice to actually see remnants of Silva down there
yeah iirc jump speed is actually just vertical acceleration
What shall we rename it to
ye I thought it was just everyone is very good at using jump but now I understand
it also has a substantial effect on double jumps, if that wasn't clear
easily one of if not the best mobility stat
this clearly justifies the prismatic armor set having a 2% bonus on each piece
strongest armor set in the game
Hey that's not true
Mage stops attacking every 8 seconds
And rogue spends 2 seconds to attack
#hottake but maybe calamity shouldn't be creating extra confusion and disparity by renaming a stat
that's a valid concern...
Like maybe the stat name is a lil confusing but we don't think calamity should be renaming stats like
Localization, other mods, the fact it can lead people to be really confused when it's not on the vanilla wiki
i agree that clarity for jump speed would be nice but renaming an entire stat is
idk
vertical speed
didnt we already completely change how regen is listed
just asking is this a hot take at all
no, cause life regen was unspecified squat in vanilla
so it was just calamity changing calamity
i c
I'm all for removing ambiguity but "increased life regeneration" to "+2hp/s" (or whatever regen potions are, i don't remember) is a bit more reasonable to me than "+32% jump speed" to "+32% vertical speed"
i dont think there is a single consistent piece of tooltip in vanilla regarding life regen
Life regen is increased when near a campfire (Campfire)
Increases life regeneration when placed nearby (Heart Lantern)
Provides life regeneration (Regen Potion)
Slowly regenerates life (Band of Regen)
Grants minor life regeneration (Solar Flare pieces)
Increases your life regeneration (Squire Helmet)
Improves healing (Ham Bat)
*N/A* (Chairs)
chairs the best one
chairs increase regen??????????????
since WHEN?????????????????????
wait do you not know about the sitting meta
literal answer to that question, by the way, is 1.4
beds do too, right?
and +300% natural regen recovery
Chair sitting meta being unironic is the weird thing here
has its limitations but Yep. chairs
Yes
Terrasteel has a video about regen. Goes in depth and explains that the shiny stone is fucked up and evil
Now The Camper, which has Shiny Stone as a component, should have an even more unnecessarily complex regen calculation
nope screw that its just one thing
Camper 💔
@glass arch - Your suggestion has received an updated status!
[Make Ares slower]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[Rework Phaseslayer]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@restive wharf - Your suggestion has received an updated status!
[Change the monolith trees]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

EXTREME lack of Featherfall
real
People sleep too much on Featherfall it is sad 💔
featherfall my beloved <3333
I like featherfall when I use the falling machine
i
suddenly have the urge to test something along these lines in FDLC

you can go a lot faster dont worry
Ah, my favourite genre of minmaxxing
Farlamity
how far can i push the snow ruffian ench bug...
oh my god the flashbacks
I'm sorry jacob
But skill issue
I just read that suggestion
Ares is not particularly difficult to true melee
People are just unwilling to use Statis's Void Sash
Void Sash + Drews + Bobbit hook gives you like 5 seconds of d.rage time
You shouldn't need to do something so complex just to true melee a boss
...ehh?
Still doesn't fix Ares being a .png
Calamity players when the win isn't handed to them
Ares would definitely still benefit from not being so static
That sort of thing is what makes true melee so fun to me
too complicated, i’ll just use burning sky
leon when he found out that ada is evil resident or something idk ive never played resident evil
close enough
evil resident? like when the tenant steals your stuff?
I would like to see the Experimental Wulfrum Fusion Array usable without the Wulfrum armor, but better. Since that Fusion Array is experimental, this one could be a fully finished weapon for either Summoners or Rangers.
But, it would be later in progression, but I don't know how much further...
why
I like the Fusion Array weapon, and I would like to use it more.
I don’t really see why
It’s more like weapon clutter
It isn’t that special
I mean you could make it into an arsenal weapon
But
Eh?
well i mean arguably it is special since it is kind of the point of the armor set
feels kinda weird to just rip it out of that
Wulfrum is serperate from Draedon, if I recall correctly
it is
So it wouldnt make sense for it to be an Arsenal weapon, but I do see your point.
I just took the first robotic thing that came to my head lol
I can see something like it being implemented, since it is literally called the EXPERIMENTAL fusion array
a summoner gun
It would be unique among summon weapons
it's not going to be a wulfrum upgrade probably but that is effectively what you are asking for
I see.
Well, Calamity could do with some more summon weapons like the Slime Puppet and Borealis Bomber staffs
I really like the unique concept of those
i wont lie and say that those are good, because i think those two are very boring, so i suppose i can see the argument
this wouldn't be the first time someone has asked for something like this, but you'll need a pretty good argument on why this should happen
Fair enough
i know someone asked for a wulfrum acrobatics pack upgrade once for similar reasons
I do like that accessory, but I see no real point in an upgrade to it
and there have been a few suggestions about adding weapons on tiers where both the main class and a subclass are missing options
but it's pretty hard to get stuff like that through voting
I think the experimental wulfrum fusion array has a niche for being a “whip” with the longest range at the time
Far from bloat, especially in a tier with two other whips
I agree with this absolutely. I really like Wulfrum stuff. Sad it is outclassed pretty quickly.
One of the subclasses that lacks the most in Calamity (besides Whips) is the Boomerang class (for melee). The only non-Pwnage hammer line weapon in the subclass is the Seeking Scorcher, which is an alright weapon, but isn't great. Something there could be nice.
Wulfrum Screwdriver <3
You’ll be delighted to hear it’s the meta true melee
for Desert Scourge and is tolerable to use on The Perforators’ worms and Eater of Worlds
Maybe Crabulon
yay
but
i don't really like playing TM for... reasons
What would be a good place for a new boomerang...
where does the class lack...
you could, you know, make a suggestion about this 
of course I will, but I do need to think over it
umm, I think boomerangs would suffice for pre-skeletron?
Can hit multiple of Skeletron’s arms at once, multiple of Slime God’s paladins, and Queen Bee’s minions
You know those hunting boomerangs from Australia?
Kylies
i think those are already rogue weapons
They are a subclass of both Rogue and Melee
What is Australia known for?
hell
Im thinking
Spiders
australia is coke’s domain
The Australian badlands?
spiders? really?
ill draw up a quick concept for a boomerang
there's an incredible plethora of horrific abominations and the environment itself wants to murder you and you come up with spiders? 😭 /nsrs
Can we add koalas to the game
spiders are scary man
the Cassowary
Thats it
being a place to send convicts to
lol
OH
Lizards
There are so many lizard species in the australian, like, everywhere
In the outback
cassowary
yep
(name is WIP)
Damage: 40
Use time: ~30
Velocity: 28 (faster than most boomerangs)
KB: 10
When it strikes a foe, it stops briefly, before swiftly moving towards another foe
i hope this is just for fun and isn't your suggestion
Could be both
otherwise everyone would just suggest everything they think is cool
makes sense
@echo leaf could you add that jump speed also affects double jumps? just in parentheses or something - i think most people can probably extrapolate that "jumps" includes double jumps, but just to be clear
About the latest suggestion- I think a lot of NPC changes (including changes to preferences) are coming in SSO
if a dev can confirm that’d be great
Yes
Hm, so plans may conflict?
That prob means that it will be changed already
Or it can be let through voting and a moderator or developer reacts to the suggestion.
Well that’s a bit redundant
The suggestion will already come to fruition next update or shortly thereafter
If the suggestion is reacted to, the bot won't try to attempt to pass it to the developers...
Why would I not nuke it in that case
i dont know if this goes under like balance discussion
sounds like balance issue more than anything else yeah
ok nvm then
+21
True...
Would a suggestion of fish hook not being slowed down in water be a good or bad idea
Like is there anything in the way for it
Sounds like a cool thing
Hope it doesnt
Get blocked
Could anyone see in game cuz I actually have no clue if it gets slowed down or not
And can’t really try in three days at the minimum
The highest like
Forever
can you cleanse astral ore?
what exactly do you mean by cleanse
green solution clentaminator
No
? what
if it got converted to meteorite or something i could see an argument for this, but huh??
what the fuck does "standard color pallette of regular ores" even mean
It means ??????
The prehardmode ores are decently colourful so what standard pallete?
the standard one
@silver bramble could you explain your intent
Can't you just paint astral ore if you want a unique block?
anyways this is technically sis since its asking for a specific item to be added (an "ore" tile that is obtained by cleansing astral ore)
eh... i mean like, a lot of suggestions are like this
where they want an item to be added to serve a purpose
I don't think it's an SIS unless they give specific details (although providing a name is toeing the line)
and the purpose for this is to make astral ore be able to be cleansed
so why not make the suggestion
"make astral ore cleansable"
and leave it at that
I have an even better solution, check this...give it the same texture as copper ore
I'm not arguing this is a good suggestion, i agree with you, but i don't think you can consider it an sis
"I suggest adding a new melee boomerang because there are not very many" - Acceptable suggestion
"I suggest adding a new melee boomerang called Old Boomer, it has a base damage of..." - unacceptable SIS
i'm adding old boomer
i'm amethyst
Also yeah, this is kind of a general (unspoken?) rule for suggestions
Except for in particular cases, you usually aren't trying to sell a specific solution to a problem, you're trying to sell the narrative of a problem that could be solved, if that makes sense
awesome
what i do when making suggestions is i complain about something and then i provide a hidden SIS that's cleverly concealed so that nobody notices it then it goes into voting
Yeah this sugg makes no sense imo
Chlorophyte doesn't cleanse itself even tho it's a jungle ore
Why should astral be any different?
demonite and crimtane don't cleanse
hallowed ore doesnt either although that's added by calamity
yknow what yeah im gonna flag this @silver bramble because yeah this has no reasoning and makes no sense tbh
pre hm ores are converted to astral when the biome is made
its specifically different from all the other ores by being one way convertable
mud is converted into chloro in hardmode but i dont think that means you should be able to turn it back into mud using solutions
you'd need to be able to turn cryonic back into ice too like this is just really weird and makes no sense
Tbf I think the suggestion is saying "change it to another ore that looks different" not "change it to another ore"
but that makes even less sense honestly
astral ore is ugly in standard biomes. my idea is that it would look more like standard ores and therefore blend in better. i don't really know much about texturing tho.
why are you clentaminating your astral before you can mine astral ore
besides they're making it so you CAN mine astral ore anytime
iirc...
at least i assume it's not picksaw locked
I am so going to ask this to get removed when SSO Part 1 drops
wait does this mean you can destroy all your astral ore?
wait no cause another meteor falls when you kill deus doesn;t it
its aureus byeah
WHY did they add this
Astral crates drop astral ore
because not being able to break an ore with no indicator of why is unintuitive, especially one with a boss lock specifically instead of pickaxe power
i'd imagine that the thought process the player is supposed to have is "hey this is dropping the same stuff as enemies maybe there's something else i can do to get this item"
but i think there's definitely gonna be a lot more of people asking around why this is happening
I mean that already happens
One of the top searches with astral ore is “why can’t I break it” on Google lmao
yeah i think it already dropping something will make it more confusing
sugg by a new player "make astral ore drop itself when mined" and the player in question hasn't beaten deus
Lmao
"i think if the starblight soot block dropped itself instead of starblight soot it could be really good for building"
later asks how they're supposed to get astral bars
so it wasnt a hinderence in building, iirc
Oh is starblight soot the new name for stardust?
Oh
oh what the heck it was renamed in bountiful harvest??
man i haven't played hm in ages
i think it was the result of a sugg?
i don't remember
i just know it had to do with the existing stardust items in vanilla
Shoot yeah . possibly fair enough
Just wait til you hear what they did to Bumblebirb
This sucks man
the example given is confusing
perhaps that should be mentioned instead of trying to explain it in terms of a final fantasy anecdote
as opposed to also "whats that green bar"
assuming a new player somehow doesn't know about the adrenaline meter and didn't bother to read the revengeance mode description, i think a meter that pops into existence during a boss fight and loses charge when you take damage is pretty self explanatory
Astral Ore isn't even the only boss-locked ore. Just do the same thing as Aerealite. Making it so you can destroy it, but shouldn't, just feels terrible.
They were referring to aerialite
yes
It needs hm pick to mine unless it's enchanted
I'm just joining the bandwagon on disliking that proposed change.
ah yes
I like it, it stops being annoying as all hell when building or mining, and you don't really lose anything
that one fucking block of astral ore in a massive arena
i know raesh knows what im talking about
I don’t but I can envision it
You know it
massive arena except its just barely in the wrong place where theres a single vein of astral ore in there that you cant get rid of because its unbreakable until post deus
yeah
And you can kinda actuate it but only the top most block so you can't actually actuate it due to red code
Floating unbreakable block my beloathed
that has a dot on it too
love how my suggestion was barely talked about
it seems to be in the clear though
like, no rule breaking stuff
so that's why...
agh
i feel like Yharim must become an npc after the fight
and he alongside calamitas and draedon, permafrost maybe, should help fighting the actual final boss which is Xeroc
That's future content
Not allowed to make suggestions about stuff that's not in the game yet
already confirmed that that's not the case
yharim will die after the fight
Well
Scal and perma would just immediately leave cause they both have extremely negative experiances with yharim
Like
Perma had someone sent to kill them because they left
Scal is traumatised and was used as a walking doomsday device for entire kingdoms
As a teen
Draedon could become an NPC but it'd be pretty hollow. It won't really be him, just one of his bodies
I love draetalk :>
-# also xeroc would fucking BODY all of us at once im pretty sure
i mean, the player could easily kill every NPC at the same time but they still coexist cuz they're chill
They mentioned a fight against xeroc
So
I commented about that
yharim actively wants you to kill him
nasty cholla
❌ the angler
And princess
im not gonna try to kill the princess
Gives a mage wepon
i go out of my way to try to kill the angler but the princess is fine
Can't you buy the scepter?
in at least gfb and celebrationmk10
Yeah, Calamity adds it
either way i dont think resonance scepter is that good unless you're progression cheesing in gfb
Always available for 50g
It's not meta by any means but it's easy to get and very effective
It's expensive but that's okay. It's pretty, pink, and she'll put the money to good use
So its a pretty good weapon
Eh
50g aint much by then
Yeah, pretty good
it has been approved before
i'm suggesting it again
it was previously suggested on december 8th last year
the post is too long
it is very specific too
since after December 8 last year
shouldn't this be a change from the donor themselves then
I'm not exactly clear on how donor items work
you get permission from the donor to make a suggestion to their item
Why do suggestion again?
If the donor says it's fine to suggest then it's A-OK, I'm fairly certain
... if i was able to post the suggestion without nitro then why is it a problem
so was telling me its too long totally arbitrary then?
I'm pretty sure it was either a change from discord or it was because the mods don't want excessively long suggestions
since you can go... idk how far but you can go over 1000 characters via the title which isn't counted
do you actually have a specific character count you want me to be under
yes
this
the body of the suggestion needs to be under a thousand words
(characters, not words)
right yeah
hon, it's 500 characters too long
1480 characters
no youre prikki
done
yes
suggbot has had a limit of 1000 characters for a while now
ambiguous reactions claim another victim
i fixed the character limit
what, you mean to tell me that... 🗜️ whatever the fuck this is isn't intuitive?
is it good now
i mean to tell you that 🗜️ is used for both long suggestions and broken formatting, with one of them being a (relatively) new addition
i feel like a 🔧 or something would be better for the latter
that makes sense, actually
awesome
what the ding dang
flag BA D flag FO RM AT
what did you type
i think i also remember that
send a screenshot
yup
that one's short enough to post as is
just waiting on slow mode
the donor said something about universal permission i think??
🇧🇦🇩 🇫🇴🇷🇲🅰️🇹
just tryna remember
kinda hype ngl
the least weird discord feature
lets react to messages we don't like with this fucking mess of symbols
what even is the exclamation on my suggestion what is actually the problem with it
woe, moon runes be upon ye
it's a Specific Item Suggestion
it's literally been accepted before i don't understand why yall are giving me so much trouble over it
it's just been ruled specific this time around
Generally, suggestions describe a problem or missing feature or something, and then it's up to the devs to decide how to implement it
A suggestion describing how to implement itself is not great
that would be SRS but even then, again, it's been accepted. rover literally saw it and helped me find the donor
¯_(ツ)_/¯
if rover thought it was fine then its fine
No clue how that happened
He can weigh in to offer his two cents when he sees it
just try making it less specific for now
they have seen it. that's what im saying.
and they did weigh in on it
and it was accepted
something something "make scorched earth feel heavier"
I'm out of ideas and I have no clue
I didn't react with the exclamation
@royal tapir
(you do have to remember that opinions can change sometimes)
and that roverdrive isn't a developer
true
@hollow shell could you give your opinion on this?
bosnia and herzegovina
oh boy oh boy i love bosnia
i will just say, CIT technically has more authority on this than Rover
bring a dev and all
hi rover
Yeaaah I mean I guess this is an SRS
It's a weird situation when it has the dono's approval
well, even with dono approval, it still remains at the discretion of the devs
so am i supposed to make a suggestion thats just "heyyyy lets rework scorched earth so its like the other cool launchers yeahhhh lets do itttttttt"
something more like uhhh
Explain why Scorched Earth is lacking
You can make it less specific while still accomplishing your goal of emphasizing its "weight"
As in, goals 1 and 2
yes, actually.
the general argument is that you want it to feel more... heavy? impactful?
"Adjust Scorched Earth's projectile speeds to make the rockets feel 'heavier' "
something like that?
its sound effect only plays once per burst when it has 3 unique ones to choose from and fires 4 missiles in a burst, its homing is too tight for such big missiles so it looks silly and has no weight to it, it has an entire animation of the rocket opening up that gets overshadowed by its static projectile speed, it bursts into submunitions that you can't even really use for splash damage since the rocket either homes in and hits them directly or just phases through the ground, and if we're trying to be on par with the other launchers, it should have a backblast effect with smoke etc.
so something like
"tweak scorched earth to feel [that way]"
it just feels silly to make sixty suggestions about tiny parts of it or one suggestion with 30 characters vaguely telling the devs that i want them to update it
you can definitely say something about the rockets being the "culprits"
"Tweak this thing to feel [adjective]. Currently it feels [adjective] because it has [trait] and [trait]. This makes it feel [adjective] which gives the weapon a [adjective] vibe."
sure but that's not the only part of it
The issue is that our suggestion system isn't really designed for lots of small tweaks like this
Or at least, your goal shouldn't be to have all of the exact tweaks you want implemented
You can suggest to improve the feel and impact of the weapon
and provide some examples of what's lacking
Particularly detailed rework suggestions give the developers no room to make adjustments when improving the item. As such, the Calamity developers almost always reject these suggestions. Instead of suggesting a specific rework, think of the problem that the item’s current form poses, and suggest that the item be reworked to solve that problem.
but ultimately leave it up to the devs
i could write something like "Scorched Earth is a really cool weapon, but its static projectile speed overshadows the animation of the rockets and the weight that they deserve to have." etc. etc. but idk
you can definitely get away with being pretty vague about what you want
cit response when..........
but just highlight that particular point
never; i ate the response
this is true, i saw her eat it.

- scorched earth's rockets have a special animation for opening up that goes unused since the projectile speed is static. this seems like a missed opportunity.
- scorched earth has several sound effects and fires a burst of rockets, so i think its a little weird that only one sound effect is used for the whole burst. i understand that volume could be a problem, but perhaps the sounds' volume could be turned down.
- scorched earth could use some vfx touchups to be on par with recent changes and reworks.
- scorched earth's submunitions go underused when they could theoretically be a cool way to have splash damage, or even interact with other rocket ammunition types. the tight homing of the rockets undermines this by making them directly hit the enemy 99% of the time, as well as the fact that they phase through terrain.
- scorched earth's rockets look heavy and make a cool sound, so it might be more fun if they felt heavier to match. this could probably be accomplished through reducing homing (also would help make the weapon less mindless through skill in leading shots etc.), giving an acceleration period (which would help emphasize the animation), etc etc
does this look good
i understand what you're getting at: point out the problems instead of the solutions, and let the devs do the rest
well... it is a stepping stone towards... the ideal way of suggesting this?
i uhh
hmmm
i could remove number 3, it seems redundant
Suggestion is too specific with focusing on solutions instead of explaining why there are issues
does this look better so far
Looks fine
The current state of Scorched Earth is such that it doesn't feel as powerful as it is. This is in part due to the projectile behavior. I feel that tweaking some of its behavior and properties, such as making use of unused animations, might be able to put more "weight" in its use.
something like that
mhm
hey CIT what about this?
and we never heard fro-
cutting down for character limit
Make the Wulfrum Controller usable in enclosed spaces
The Wulfrum controller is a very useful early game summon weapon, but its tendency to swing around the player makes it very hard to use in tightly enclosed spaces. It will often fire one shot at an enemy before moving into a wall, and if the space is small enough it just goes between walls on either side without ever attacking. Making its movement less chaotic would make it much easier to use in tight spaces
How's this?
okay finally posted it
pretty sure character limit is like 995 lmao
i really had to cut it down to make it work
but i kept in everything important
maybe if you hold left click it follows your mouse, because it is a controller?
if you hold right click you get heals and so-so
Eh, that's a bit close to SRS
srs?
specific rework suggestion
plus that would mean you couldn't use it in combo with a whip
Sure
Amulet of Many Minions
How did this not get compressed
@tawny marten funny but don't use sugg posts for messages (just at all really)
lol
ok
Do Art Attack make way less dmg, or make segmented bosses take way less dmg from it because it can break them so easly, shouldn't it?
art attack is hilariously bad at anything that isnt a worm
it can be allowed to be funny on deus
Yeah... But a bit too strong for it... I mean, it can double shoot it as nothing .-. It's a bit too much
if anything happens it will likely end up being a resistance for deus specifically
that said if you think it should be changed I would make a balance report
Yeah... at least taking 60% less dmg from that, making 160k dps with that on deus is omg, u don't even fight him properly
(there are a lot of weapons that invalidate deus)
And they should be nerfed on him T^T
mod has for more prominent balance problems than worm melting I'm ngl
Idk, It's my first time playing Death mode, I always play Infernum instead
counterpoint this is funny
buff vulcanite lance
D:
true!
Very serious boss
yeah no art attack is
comically bad
its not a situation like old lahzar where it was good but also even more comically so on deus
art attack gets essentially one spot where its good and i dont think taking that away from it is very healthy
and with how many things completely invalidate deus this isnt even an issue with weapons its an issue with deus
Yeah, I know that Art Attack is one of the more powerful Specials in TTYD
But in Cal, it sucks ass
i mean, lihzahrd pressure plates being breakable before golem is obviously intended by the terraria developers if they went through the effort of making wiring not
what if you place a block over the pressure plate
its possible however this change could make the jungle temple more challenging because even with wiring only able to be broken after golem it is still very easy to disable the traps when they could serve as a constant obstacle to watch out for the entire time while in the temple
I am not sure how controlling of player actions i would want this suggestion to be as this is a sandbox game so i feel the two options are either remake the entire suggestion to block out building in every part of the temple apart from the boss room (possibly with the debuff you get when fighting the old ones army?) or just let that idea be chalked up to player ingenuity so currently id say that could be a method of avoidance for this change i just feel that this could be a very minor change to increase the difficulty of the jungle temple without requiring extensive work done
it would make it more annoying, not challenging
some people will like the challenge others wont. keeping it as it is is best
the "challenge" of getting an infinite flight mount or just placing blocks over everything
sometimes
Probably, but you can place your new floor to ignore all traps
even if hypothetically pressure plates couldn't be removed
if it didn't i'd honestly kinda lean at least a little towards making the pressure plates unbreakable before golem
again, like i said, people will just get flying mounts or place blocks over the pressure plates
this isnt making the temple any more engaging, it's just more annoying this way, since it's not like the traps have any care in their placement you could just get bullshit scenarios like a pressure plate right in front of a door that is now unbreakable. if this got added i think id just learn how to properly do hoiks at that point
cause then it'd be a cool little Souls style "you've cleared this area so now you can finally get rid of that environmental hazard that's been haranguing you the entire time you've been here" reward
but that might just be the fucked up little goblin in my brain speaking
Conceptually I agree but temple isn't a good exhibit for that unfortunately
fair
so obviously the solution is to replace em all with logic sensors
TRUE?
yes
#suggestions-posting message please no I value my sanity
wait until you find about the "rod of discord into the boss room" technique
although you'd have to make a new floor which would be annoying
BA= Bosnia FO= Faroe Islands
lihzahrd walls disable rod
only until plantera is defeated
i thought that was only before plantera
huh wild
i really thought they'd try to make you go through the temple but no you really can just rod in there post-Plant
that's so funny
you can't break the wires pre-Golem but rodding into the boss room? sure
it's what i always do because like
maybe I'll go through the temple once for the chests but after that hell no
I feel like calamity mod should have its own “soul of eternity”
Like an item that’s just stupidly op
Probably not able to be suggested
Howcome
no reason to exist
I mean it should have a reason
Just to do anything and everything
After u do boss rush
Soul of eternity doesn’t have a reason to exist yet people love it
ok but like suggestions are for solving problems
it's not up to us to decide what the channel is for
the purpose of these channels are for suggesting solutions to problems with the mod
a lack of content can be a problem in some cases, but in those cases the devs generally don't want ideas that are too specific
adding a SoE style item wouldn't really solve any kind of problem
Also specific item suggests arent allowed iirc
well, item suggestions are
i mean that's not even entirely true; you can still go for the nohit items for the other bosses like styx gazer, sparkling love, and the penetrator, and having soul of eternity would probably make those a lot easier
and sure it isn't a normal nohit, but for a casual playthrough, it's probably good enough for most people if they just want to try the weapons out legitimately
calamity doesnt really have a reason to have an item like that especially when the final boss isn't even implemented yet
maybe if you wanted to use it against specifically the GFB superbosses, but like. idk go get alicorn on a stick then or smthn
if you want something stupidly overpowered just... install fargo's
(fargo's dlc has a calamity soul thing for the soul of eternity, as far as i can remember)
if you really want to go there
Is the verboten one in ccr? If so, you can probably just get that
Or if it isn't, add it yourself
verboten one is in apotheosis and friends
or better yet make one
Real ....
Would it be possible that the "you are dead lol" effect with the Nurse in GFB only triggers when you try to heal, rather than talk to her?
It's just so easy to misclick and kill yourself, her and a ton of NPCs
Possible but i find it unlikely
probably not, i mean the entire point of gfb is to be extraordinarily stupid for no real reason
Would I post fixing an issue with a tileset in bug reports or suggestions posting?
if it's something not intended by the devs (such as a missing texture or something) that goes in #1052323733961977947 yeah
how would you fix a bug without a log file unless you somehow already found the problem in the code
Itʼs a problem with a texture I think actually
Judging by the fact that itʼs hallowed ore being invisible
no, that's a bug, and a known bug
it's the tiles on the edge of the ore right? i believe the blending problem with hallowed ore is known
you should probably still look in there in case im wrong
Honestly, imo it makes more sense to just make the sulphur water not change, that way it is consistent with the vanilla ocean
If we change Sulfur I feel we'd have to change every biome
as that's how vanilla avoids the issue, by just not doing it
Except it does have the same problem
could you provide light
well yeah there you go
It doesnʼt really work on the background
this would be a massive change for both vanilla and calamity
The vanilla ocean explicitly does not change color during a Blood Moon, right?
and if just calamity does it, then it would be inconsistent with vanilla and arguably be more of a problem
Fair enough
I'm surprised it doesn't already, honestly
what with the Sulph Sea being in the same area of the world that an Ocean would normally be
I changed it
I wonder if Calamity is somehow messing with the water color in the ocean
Make legendary mode increase projectile damage
I am filled with malice
LIKE MALIC MODE???? NOW AY
Readd malice mode to legendary
Give legendary mode its own unique ai that removes your shins
So basically the effect that Ravager gives you in phase 2?
we don't talk about that
No
Irl
new feature: super hardcore
dying or quitting before beating boss rush results in your personal information being leaked everywhere
someone would beat that
1hp and fall damage starts at 2 blocks
Hmm... I was about to addon to this in an evil way... But in second thought... hmmm'...... no
this is a horrible idea since if u lose once then theres no risk of losing again
"my info is already online anyways? lol"
second time through you get exploded 
that's like saying gambling is not fun since if you lose everything you have no risk of losing again
AND THIS IS WHY WE GO ALL IN
99% of gamblers quit before winning big
EXACTLYYY
1% of gamblers win before quitting big
bold of you to think that anyone would actually care that your info was available wherever
Sounds more cautious to me
Thank you for sharing
does eye of magnus work on provi
np bro ❤️
this is the wrong channel for this
...this is #suggestions-discussion
It's okay man
happens to the best of us
#suggestions-posting message
specific weapon suggestions arent allowed:/
Does about 25 dps
God, why is this a metric 💔
Anyways, we already have a melee wulfrum weapon + that's a Specific Item Suggestion, so double nope
@sullen light specific weapon suggestion isnt allowed
@sullen light if you want to ask questions about suggestions please do so in here rather than #suggestions-posting
The exclamation marks mean your suggestion isn't valid/is against the rules outlined in the document
In this scenario because specific item suggestions are explicitly disallowed
Well time to read this doc
Maybe so
Petition for Wolfrum Cuter to make it into the game
What?
you just had to be there (don't worry, i missed it too)
I agree they should make wulfrum cuter; it isnt cute enough!
Brb putting 4 pink pixels of blush on every wulfrum sprite
casually saving calamity mod as a whole
No I totally missed it too I'm just assuming that's what they suggested because of Elliott's message
"Setting to Hide/Suppress Accessory Particles
If you hide an accessory, you hide it's particles or at least suppress them a bit like the heart of elements' elementals will be a bit more transparent or make the projectiles from them a bit more transparent or a bit smaller to reduce combat confusion and so the player can focus on dodging the actual enemy's attacks, this could be a toggle setting for those who want to keep them"
im doing this because god knows i had trouble reading it
lmao
Same
there are already mods that increase your projectile transparency; you could just use one of those
Sometimes I dislike the whole "use other mod" solution but i feel like it's atleast not egregious on either side of that argument in this case
Are there others that arenʼt Fargoʼs? Iʼd like to use one without Fargoʼs
idr tbh
idr?
i dont remember
oops
wrong ping
Okay