#suggestions-discussion
1 messages · Page 342 of 1
i understand ur point
The nefarious zerg potion
im just making my own point that certain things are much easier to avoid than others
Anyways I already talked about this but it is fundamentally impossible to "nerf" money without completely overhauling the system
that doesn't really mean "just trash the boss money lol" is a reasonable response to someone mentioning that they drop too much
hey reb can u 🔒 react the most recent sugg in voting? altix alr mentioned some changes have alr been done
You know what
You had a money problem? Cool! You don't after you killed Evils 1 due to how much money you get from selling the ores
Pick up a coin and you die
all enemies spawned while the player has a zerg potion active only drop 1/10th as much money 🙏

that'll fix it
And that's not talking about Death Mode Blood Moon, using Zerg Potions anywhere, Boss money rewards, just fucking selling items
drink it. allow enemies to spawn. remove the buff
done
Truly the terrarian is the 1%
no add a flag to global npc and if an npc spawns while the player has a zerg active then the flag is set to true and it cannot be changed back
People need to stop trying to "fix" Terraria for fuck's sake
TRUE
Real

well u see, we just need to increase the drop chance of rare items. this will cause a snowball effect. less people will go on for long grinding times for rare items and therefore will pick up less coins and therefore the money economy can return
Even in Vanilla money becomes basically worthless after you beat any Boss
Because, shocker
There's nothing that's actually worth buying past early game there
I don't grind enemies ever and still wind up with like 8 plat preboss
just sell stuff you get while expiring
Aside from very minor stuff here and there
it adds up fast
i do love it when i expire
Calamity adds some stuff like the Bandit and alcohols sure but like
Be real with yourself
your best by date was yesterday im afraid
How much money do you spend buying things and how much money do you spend reforging things in Vanilla?
nine billion trillion platinum
Calamity simply doesn't have a gigantic money sink like the reforge system, so you always feel like you have way too much money
fair
And that's for the better
too little. too much.
calamity should have gambling
Because I think we all know how people like the reforge system, I hope
that's called Destroyer
its great!
This but unironically
we need to add slot machines that don't give you anything useful
Ok kinda ironically
like bunny banners
Byeah like
Sure Cal's economy is broken
But I think people prefer not having to grind money for reforges over needing to spend 30 Platinum for an optimal weapon
You could say "but Cal needs to be less Boss centric!!"
Yeah, we do
Making the player grind for money is not the solution

Like, ah yes Cal needs to be less Boss centric
Let's make so Minibosses only drop 1 Endothermic Energy
I need money to buy torches
Idk honestly
Mod saved
my main thing with bosses dropping so much money is just
how little setup it requires
it’s been discussed by Altix and Doze as needing one
altix alr responded with changes that were apparently alr done
Makes sense, will wait on them then
like i wont say that hypermaxxed blood moon zerg astral farms dont get you a fuckload of money but those also require setup
as someone who typically makes a blood moon farm as soon as one occurs naturally, it takes like 30 seconds
I would argue with that, because if you want to sell items, you'll need a setup regardless, or you'll get the NPC spawn rates penalty
in earlygame just placing a bucket of lava and making sure there's no outcroppings for flying enemies to get stuck on is enough
mine under the lava and then everything dies
yes. plans that relate to it have already been put into effect for sso iirc
.
The one in voting
if you want to say that getting the lava that earlier is setup, i mean sure i can't really argue with that, although you can just go to the planetoid lab
I think you locked the wrong post


amazing
okie
sorry i got distracted
if you can confirm that i will lock it when it gets into voting too
i can do it if a dev gives me the go ahead
@silver bramble - Your suggestion has received an updated status!
[Nerf money severely]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

yay!!!
there you go
i am working on the sytem to make armor more obvious right now, so yeah
i can
aight
Oh yeah @indigo yacht I heard that they may change weaver to just not have the armour anymore
I fully agree that right now it’s not clear what you’re supposed to do with weaver, first playthrough I got owned hard by weaver because I had no idea until I looked it up
I’m not sure if the idea of changing weaver is An Idea or actual plans so I don’t think it conflicts with the suggestion but I thought I might as well let you know
@dense locust Did you make the Ruthless suggestion?
If so, would you be alright if I implemented that by making Ruthless only an option if you currently have 100% crit for that weapon class, at time of reforge?
So you have to "prove" your 100% crit before it'll give you ruthless as optimal
yeah that works
@hearty yew is this being implemented rn or in the future then? so like ✅ or 🏁
#suggestions-posting message i see no problem with this being added but also i have literally never seen anyone with this issue
I haven't either until someone said it was problematic to them specifically
can't wait for the sugg to get one calbillion votes 🙏
It would be nice
miracle fruit hearts are nicer than elderberry imo
and ethereal core stars are nicer than phantom heart
@dense locust
This is the only codepath that doesn't end in Legendary, Unreal, Mythical, Flawless, or is a summon weapon.
Legendary, Unreal, Mythical and Flawless are optimal over Ruthless due to use time which always rounds down.
Summon weapons already have Ruthless as an option.
Legendary can be applied to spears... and yet you wont let me have my Legendary Brimlance?
how dare you
vanilla consistency
legendary works on spears
they attack faster and are larger
it works perfectly
but it's not implemented in vanilla
for whatever reason
anyway I'll consider this request completed
just reverse that, obviously
@dense locust - Your suggestion has received an updated status!
[allow ruthless to be a final reforge for more weapons]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
yipeee
🔥
why

@indigo yacht - Your suggestion has received an updated status!
[Communicate the target in Storm Weaver Phase 1 more clearly]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
I implemented a modified version
idk what that means but cool
it means this is going to happen
Summoner debuffs jumpscare
incredible
idont know how much this is going to help
it still looks pretty dang unassuming
i mean.. if your damage numbers are all grey and 1 i think you'll figure out pretty quick something's up
especially when hitting the tail makes normal color ones
oh lol
clearly we need to make non tail segments in p1 immune to all debuffs too
that can be arranged
Yeah, the grey damage is a good indication
what if we also had the weak point change to different parts so you have variety
terrible idea
every frame it chooses a random segment
that's a GFB type change breh
assuming it changes every now and again
nuh uh
oh it's a per frame thing oops I didn't read up there
i have to constantly hold myself back from adding gfb changes
That's fast
you know, something similar to resistances is just
defense
weapons with a low base damage kind of get screwed over by it, so it's effectively like certain bosses resisting them
people dont like the different colors?
i think it's more than some people have a preference to a certain style, which is something even vanilla doesnt provide access to
if you wanted to go back to red hearts after getting max life fruit, or wanted to use elderberry's style because you like blue or something idk, it doesnt feel like a crazy request
it's a really minor and presumably simple ask
but it's also completely inconsequential so ?????
Icicle arrow pilled
im gonna go make a suggestion rn to add more calamity debuff flasks because uh, there's only three of them
flask of god slayer flames 🟣 🔥
I dunno if the devs are interested in further developing the debuff system but if they are then i’m down
taking the crown from flask of holy flames as the worst debuff flask

flask of nanomachines (inflicts the nanomachines effect from draedon's heart on enemies)
i would love to play as a class around debuffs
ah yes, pre-Endwalker ffxiv summoner be like:
Adding more flasks for the various Calamity debuffs could not add more variety to an underutilized mechanic
@novel belfry you meant "could not only add", right?
haha
They exist already
Debuff builds are in heaven in pre-HM and early-HM
Summoner.
later on they start to fall off and/or become significantly more complicated but still exist
The Catalyst devs that made the mod to readd Astrageldon used a debuff build to beat its RDR by about 18 seconds
fair enough
wow ‼️
it only took an entire specialized build ‼️
debuff builds are interesting though i should try them sometime
the problem is just that master mode health scaling is extremely brutal on debuffs since you can't easily increase damage by just, getting a better weapon or using different reforges or buffs or whatever
an entire specialized build and three minutes of weapon switching hell
clearly the solution is % based damage
big fan of the more flasks sugg
Same, honestly a fan of flasks in general since unlike most potions, they force you to pick one effect and roll with it
where's my miracle blight flask
💔
flask of riptide
Cal adds a great debuff system and yet there are only flasks for heat and sickness 
waiting for flask of [the debuff to bosses that yanmei's knife inflicts]
Kami Flu.
Thats called pot of pain
It would be only the second worst!
Flask of Banishing Fire
Flask of stoned
I suggested a post-Plantera electrical debuff flask some time ago
Wonder what the devs think of it
kind of random but an electric debuff would be interesting
Non-fire / non-sickness debuffs waiting to get some love and attention:
consider: transformer synergy
god we need electric flasks SO bad
Static Discharge flask
carpet block and sock accessory
it's on the list of things I wanna look into
which is a long list
but it's there
Oh rad, good to hear
as long as it gets added before the heat death of the universe i'm hapy
I've been thinking of making a suggestion for having the altar of the accursed display arena boundaries if the ruler is enabled. Should I commit?
didnt that already pass
@river glen - Your suggestion has received an updated status!
[Resistances that are like 70%+ should have a diff sound to indicate that this wepaon is kinda doing much less]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Honestly, part of me wonders if my suggestion actually has a chance to get in when the next batch is sent over
I'm not too invested either way, but it'd be kind of cool if any suggestion of mine were to
its definitely better written than mine thats for certain
Honestly, I'd say the contrary there, I tend to have trouble getting across ideas like that without getting too wordy with them or just using words that don't get the idea across too well, and with yours, I feel like it does a decently good job of selling your idea
well, it's got 10 more votes than mine, so something about yours was clearly more enticing than mine
Maybe just the fact that it's more generalized, since not everyone's really interested in playing GFB themselves
should suggesting "Storm before the catastrophes" to play after vanilla's end credit track go to suggestion or bug report
#suggestions-posting message im sorry its so fucking funny that minions are in quotations
these "minions" need to be dyed
@wise echo vanilla's minion set bonus (stardust guardian) is dyed via the pet slot
I have a dye on every slot
this isn't an attempt to bug fix, I'm mentioning vanilla's solution to your suggestion
Because they aren’t technically minions since they don’t take up a slot 😭
Well im not using stardust guardian..
yeah but
it is another solution to mention
both the vanilla set bonus minions (forbidden and stardust) are chest slot dyed
Guys my world has become a dont starve together world how can i fix this
Is it allowed to make suggestions about GFB?
Yes
Non-joke ones and with actual reasoning, of course
Alr
Will just make a concept here and post it later if tolerated
Make the Vernal Pass able to generate everywhere in GFB
You probably know what this is for. A very popular unofficial addon for Calamity known as Infernum had a problem where its own jungle sub-biome used to spawn everywhere. This would become one of the most famous issues in modded terraria history, until it got fixed. Considering this is GFB, I feel like adding this popular "issue" would be a nice addition to GFB (is there even any other reasoning for GFB other than it's a frequently made joke?).
...ehh, I think this falls under the joke suggestion category, if Vernal Pass doesn't have issues in GFB
Ig I will keep it as a concept post
Infernum had this one internal joke, so Calamity should poke fun at it
?
That's not the channel to ask this kind of questions
Regardless, I don't really know if you can fix it
Maybe with Dragonlens?
So true, Reb
Considering Cal and its myriad addons already don't have the best of relationships, it'd be best if we didn't add a joke poking fun of a technical failure of another
alr
It was a very funny bug I'd totally do this
speaking of bugs, i remembered something
the thing about... iirc it was enemies without contact damage not counting as hostile npcs, or something
i presume that this is at least already logged somewhere
@safe pine - Your suggestion has received an updated status!
[Make Eidolon Tablet function even if the cultists are alive at the dungeon]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@indigo yacht - Your suggestion has received an updated status!
[Add a Hallowed Rogue Helmet]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@dusky crag - Your suggestion has received an updated status!
[Make Astral and Ancient Treasure chests renewable]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Remove Giant Clam contact damage when not open/attacking the player]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
unless they have like 15 secret armor sets up their sleeves (which is possible) im excited for this one
Yeah
i mostly want an excuse to have holy dodge for rogue
i already use hallowed until post ml so it's not like i would need to change anything about that 
And then it’s just doesn’t do that and is instead a clone of wooden armor
the secret armor sets that don't show up on hero's mod
how... would this work though?
like it's a good change but that seems complicated
i guess you could just
not do anything if the cultists are onscreen and just despawn them if they're offscreen
either that or it's something like spawning the Eye with a summon even though it said "you feel an evil presence watching you..."
that would probably break so many different things
mmmmm cultist soup
...and the next update Holy Dodge becomes universal instead of unique 
never playing calamity again
Yummers
waiting for my sugg 
i’m down
any reason to point and laugh at hallowed armor is good to me
…why?
just a hater
Normalize not having a reason for things
👍
no
every time you hate a thing you must write a two-page essay on why you hate that thing
do you accept MLA or APA formatting
you're a true melee player your opinion is irrelevant

please double space it as well
Hey ChatGPT, write me a sarcastically-worded essay about why Hallowed armor is terrible
loud incorrect buzzer
death
master death, even
I asked and the result is 883 characters too many
here
every part of that felt poorly written and uninformed
it's chatgpt what more can you expect
and i don't even use hallowed armor
comparing hallowed to platinum is also
i don't know how to describe it
tactical genius
Platinum almost better
I know thats sarcasm but like its really not close lol
Ur right platinum is far better clearly
Pre-nerf plat…
mining speed plat my beloved
Oh, Hallowed armor, the epitome of mediocrity in Terraria's vast wardrobe. Let's dive into why this armor set is the absolute pinnacle of underwhelming design.
First off, the defense stats. With a whopping 50 defense for the melee set, it's as if the developers wanted to ensure you felt every enemy's embrace. Who needs robust protection when you can have the thrill of near-death experiences?
Then there's the "Holy Protection" set bonus. Striking an enemy grants you a buff to dodge the next attack, with a convenient 30-second cooldown. Because nothing screams reliability like a half-minute wait to maybe avoid damage.
Let's not forget the crafting requirements. A mere 54 Hallowed Bars, dropped by the mechanical bosses. So, after arduously defeating these titans, you're rewarded with armor that offers marginal benefits. Truly, a fair trade.
In conclusion, if you're aiming for an armor set that epitomizes the phrase "just okay," Hallowed armor is your go-to. Why strive for excellence when mediocrity is within easy reach?
Cite:block:research:block:1 
Frfr
Just give it another dodge
At least the essay I generated has factual information (as I used the search function, and it even used wiki.gg as source)
They should use Fandom, of course...
fandom vanilla wiki is actually correct
unlike the calamity one
-# fandom is still a fuck
Yeah
200% agree, fandom can go fuck itself
I don't think that's enough
it should get a dodge, a reflect, a ram, and a scarf dodge
Clearly
hallowed ram
sure! enjoy the global cooldown
ah bummer
i feel like thats not going to help anyone
what do you mean
it'll make it really obvious when you hit the right target because the hit text will be regular colored
unless its established prior that "hey the gray means less damage" then people are just going to ignore it and keep going
why would they do that
you think people arent going to stop and think for one second why the damage numbers are suddenly all ones and a new color
if people are that stupid then it's their fault
people are already confused about the ones so instead of making it a new color why not make his weakpoint more communicated? ig the color can help a bit but theres surely a better way of communicating or executing that
why does weavers other segments take damagein that phase? he doesnt need to do that
storm weavers tail segment looks too similar to the rest of his body? maybe make his tail larger
i admit I'm not really sure how this helps show that you're supposed to attack the tail, besides of course if the player attacks every segment, but without an earlier precedent why would they do that
i think it's a good change but I'm not sure it's really sufficient
i mean ever worm boss in the game takes more damage if you attack the head or tail... doesnt it also have a different hitsound, too? i swore DoG did something like that if you hit the head vs. the body but maybe im just misremembering
i think dog has a different hitsound but I don't think storm weaver does
There isn't a single worm in the game that you would realistically target the tail except the storm weaver though
also would a player (that would need the indicator) actually know that worm bosses takes more damage at the head or tail
DoG has a different hit sound on the head and tail yes
Also I believe vanilla worms actually have more defense on their tails than any other segments so it's actually different from other bosses
He does
it's not in changelogs yet
if an enemy is considered an "armored" enemy by calamity, the hit text will be gray to make it obvious that you're not hitting their weak spot
then, when you do hit the weak spot you can tell where easier because the text will be regular colors
i assume stuff like DoG's hitsound differences would also be used yeah? if they aren't already i mean; i dont remember
idk I'm just saying that adding like a glowing pulse to the tail or having it change colors or something to indicate that it's unique from all the other static segments would be helpful
but that isnt what i meant
in the sugegstion
i wasnt talking about worm enemies or bosses who have like high asf DR and ur hitting like a point that ur not supposed to
im gonna be honest the original idea was just a bad idea
bosses have weapon resistance because of balancing purposes, if the resist is too high, it should just be changed
otherwise people are going to look at DoG having like an 80% wave pounder resistance and think it's bad on him when it's still one of the faster weapons to kill him with for rogue
also there's like literally 6 weapons with a 70%+ resist and 3 are on deus
disregarding exo mechs there's really not that many resisted weapons, maybe like... 25? for 43 bosses?
Storm Weaver's tail has a rainbow glow
homing effects also always go to the tail iirc
i see
yes weaver does have a different hit sound on the phase 1 tail
the other segments have the generic metal clink
weaver got the I think one of the martian hit sounds on the tail and the old perf hit sounds on the body
there is an important distinction
the tail hit sound is only different in phase 1
in phase 2 all segments share the same probably perfs hit sound
Wait it is?
So it's also faster to spam than stealth... Interesting
Cog why do you always doubt yourself
Anyway it is 80% resist in current public
Reduced to 65% in dev builds
i think the stupid space rat should take full damage from wave pounder so he gets to experience full agony the entire way through
i yearn for the shockwave to maul his entire damn spaghetti body
🙏
something something draedon made the armor plates shockwave resistant idk
@unborn stream - Your suggestion has received an updated status!
[Make Armor Set Bonuses visible without needing to equip the full set]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
This was locked due to this feature being added in the next vanilla update
oh shoot pog
As spoiled in Chippy's newest video
1.4.5 don't be extremely based challenge (impossible)
HELL yeah
Dog is naked in the first phase though
...actually how does this work for stuff with multiple bonuses
Well
Is meant to be
Maybe only shows on helmet? guess we'll find out
that's why it probably shows on helmet only
and beetle?
beetle my ass
it exists
i've never really used it so i don't know what's wrong with it
its set bonus varies based on chestplate
its set bonus is tied to chestplate and not helmet
shown on chestplate then prolly
They probably have a special exception
Hey
When does someone get pinged about their suggestion?
It's been about a week since I got mine into voting
whenever voting closes if it's accepted
Usually they notify me when it gets enough votes to pass into dev voting
I got 150 votes 😭
it's not number based, it's based on relative to the amount that week
Top 20% of the stuff get into dev iirc
I'm pretty sure I got enough per week but ok
yeah i just checked and that batch hasnt gone through yet
strange
1.4.5 becomes even more based
IT LETS YOU PREVIEW SET BONUSES?!?!!
yes we were literally just talking about that
i hate red
red is such a nice color though
red hates you too, I just called them
good
1.5 has a lot of shit in it
Excited for the moonlord animations and the background lighting
MOON BOULDERS 🌑 🌑 🌑
gfb (god forsaken boulders)
get fucked boulders
RAAAAA
gay fuckin boulders 🏳️🌈
good for them, good for them,
🫶🫶_ _
always was bay bee
sonic is an ally to everyone except his friends he crushes under his immense ego
All we need now is a dash keybind(iirc they are working on something) and a shorter respawn time out side of bosses
For expert and master
wasn't money drops from bosses already reduced at some point
At some point, yeah
I feel like the Magic Conch/Shell Phone needs to be nerfed in bossfights
Do they really
-# They would be kept in check in a diegetic way if people didnt complain about bosses despawning 100+ blocks away from you 
Also generally there are so many ways to trivialize bossfights that the only standout quality shellphone has is relative ease of access, and restricting all strategies led to particularly frustrating experiences in the past
-# plantera
never heard anyone using it against bosses
why we need to nerf everything which is used againts bosses by less than 1% people
and most bosses despawn anyways
Used Recall potions on 1 hp runs versus eye of cthulhu because subphase 3 is nearly impossible to dodge
There, now you have heard it 
The rest of your reasoning is entirely correct btw
i hate this part of community in which people beat very hard challenge runs and complain about every niche things which can make a fight much easier to beat
you should remove healing potions cause they make 0 defense too easy
theres two ends coming out of those
they should remove rod of discord cuz you can dodge ml laser
someone really complained about it
its either something that makes it easy OR its something thats an inconvenience/nuisance but only for that challenge and in no other situation
I use it against the Devourer and Exo Mechs to have a moment of peace.
And dodge laser wall.
If you're going to make this a suggestion, ask someone who has played Calamity in pre-1.5 times if Malice didn't do that already
Ok.
we should just give moon lord teleport to dog/exos/anyone else who doesn't despawn with distance
problem solved
We should just kill the player instantly for using anything teleportation related
make shellphone give chaos state and teleport to the abyss if a boss is alive
make dog eat moon lord if you teleport at all during he bossfight an go nothing personalll kid and he eats tje bag and you're aave to pillar again
dog gets an extra 100 hp every time this happens
Everytime you tp with schellphone, dog full heals
Each time you use the shell phone, you get a call about your car's extended warranty
every time you want to use the shell phone you have to dial its number with your real phone (it changes every time)
Tps gives you chaos states, and when you have it, boss ultrakills you
Going out in style
dog has that lol
1.5.1 dog spamming portals every 5 seconds
I use magic conch/shellphone against astrum deus because I do not like astrum deus and it is very funny to cheese it that way
not fast enough and with too little flashbang
Just have the screen rapidly change between every colour in existence then boom problem solved
make it throw an irl flashbang at you
including the Forbidden Colors
Make the FAA and USDE mad at you
EXACTLY
Blast someone with gamma radiation if they dare teleport using conch mid fight
do you mean like
forbidden colors as in radiation
or forbidden colors as in hp lovecraft
or both
forbidden as in "the hex code encodes three bytes of data which you're not allowed to know for national security reasons"
make the screen emit radio waves
you can recieve them with a radio
make an arg out of it
you'll also get a friendly FAA man at your front door telling you to fuck off


At this rate, only 1 suggestion is going to the dev server in 2 batches
they just made their own achievement system
I don't think you can make your own Steam Achievements, but in-game achievements seem to be pretty doable
in game is what i meant
i should probably change that one sec
19 whole achievements
they are cool but apart from the boss and mini boss tracker they dont add much to the experience in progression
where as normal erraria ones are bassicly step by steps tutorials on how to beat the game
with some cooler ones too
not really
not entirely
it's a guide with only a title and no instructions
most are general progression
they highlight progression is what you mean, right?
what im trying to say is that for almost every step of progression you make u get rewarded, so you know your on the right track
bassicly yeah
but im also saying we could add some funner ones
ex: fight profaned gaurdians and providence in one fight
fight storm weaver, ceasless void and signus at once and beat them all without dying
it is tbf
obv idk how easily achievments can be programmed
but the idea is good in theory but i have no idea if its good/easy to implement
What if you could use rune of kos to summon the bosses during the DoG's phase transition and DoG would wait until you kill them
why? /genq
Yeah, there isn't really any reason for that, the only tie DoG has to the kos bosses is being from the same place
while i miss that part of the dog fight, i really don't think it would make sense anymore
@simple cove just going to flag this because i am 99% sure we are literally just waiting for tmod support for this
so unless like people said we pull an infernum and implement our own achievement UI it just isn't going to happen
not to mention it also just. yknow. isnt in the normal achivement menu so that's a whole nother thing that just adds to the complications
at least death wishes make sense as their own thing bc most are either easter eggs or boss related which is the content exclusive to infernum anyway
calamity achivements would prolly be related to a whole breadth of content including vanilla stuff so
mm, i didn't even consider that
The biggest thing is vanilla achievement are mostly to guide progression, so it would be good for calamity to add some in that regard
yeah no i def agree but like i said
it would probably be super confusing if calamity did go through all the effort to add achievements for progression and to just toss them into its own UI anyway
people would definetly start asking for the menus to be merged which would just be a whole new issue
easiest thing to do is just wait for tmod to
yknow
actually add the support they said they would
and add them then
Ye
i figured that it was already planned
@drowsy plank so what your saying is that it was already planned but your either waiting for tmodloader to support it or just make your own menu
Once there’s achievement of some sort im happy
p much yeah
Damn that was quick
I mean my idea was good atleast
Usually I make one and I get sent death threats
💪
Ggs
I hope they add secret ones tho
That give ingame rewards like a secret pet or weapon (old aotc)
ermmm correction bombfish are STICKY bombs...
Does he know...
Out of curiosity, can I ask? Because I definitely do not
The Orderbringer rework
Ah yeaahh
#suggestions-posting message side note, that last part is incorrect, bombfish are sticky bombs, which vastly improves their usefulness
yea
Good to know, will amend that
yeah and they're so worthless that, even with my encyclopedic autistic knowledge of the game, I only figured that out a couple weeks ago
"vastly"
nukefish
so true bestie
nuclear terror drop…
God it would be so funny if nuclear terror dropped a nuke, it had a confirmation screen and red text saying to be careful and back up your world
and people still complain
nah, acid rain fishing
Gunk zero will drop a nuke iirc
Wont be delete half world strong though:(
gamers dont like to read is the proboem
Clearly not if your asking that
Alternatively make it so Bombfish have a unique effect from Sticky Bombs so they don't feel like a trash knockoff of sticky bombs
no suggestions about future stuff
you'll have to wait until the golden bat actually exists in game
@distant ridge Suggestions are not allowed for future content as future content already has plans and you don't know how it will function until it's in the game. Read the suggestion guidelines document in the pins for more information
o
okay I'll copy it and save it till they add the mob
I didn't know
I support this suggestion
also funny that it was a specific item suggestion too
Yeah, it violated other rules too but we can address those if they repost it or are curious now
they're not a trash knockoff they're literally functionally identical 😭 one is just gotten from fishing and is relatively common
bomb fish don't deserve the hate..
bombfish are identical to sticky bombs yeah
they're just worse than sticky dynamite
bomb fish are pretty handy yeah, it's free sticky bombs, I see no issue with them tbh
why
why should calamity introduce a setting specifically to remove content that has no reason to even be removed because another mod or whatever also adds it
The reasoning of this relies entirely on using another mod, and having the evil island has no negative effects so there isn't a reason to remove it anyway. Not to mention the evil works as another way to get the opposite evil biome
Evil Island removal in 2026
@olive gazelle
this convo took place after he said that
1984
Huh wha?
I still think there's no downside to having a toggle
I mean, reworked hardmode progression is a toggle
there's no point to having a toggle
there's no downside to having the island, and if anything it might confuse newer players into accidentally disabling it
there is; it's distancing further from the calamity intended experience and cluttering the toggle menu more with pointless additions to what is already a very bloated section of settings
also true elsi
why do you even care if it exists or not
if you dont want it just
idk
delete it with cheat sheet
It's a toggle you'd have to make before the world was created anyways. If you don't want the island just, use a different character to purge it before the run starts
Reworked progression is only a toggle because it breaks progression with other mods, evil island has no negative
also true
hardmode progression rework is only effective in, well, hardmode
Yeah, but it was before you've sent your message
Anyways, I think that answers your question regardless of the time the messages were being sent
evil island is on world generation
No but like, I can delete it fine with ADW
I just want to...have it done automatically
what if some other mod wants to place something in exactly the same spot as the evil island...
no
And even then you can turn it off after the bosses are dead and ores spawned
You can turn it off with the advanced worldgen mod, which is what they are using to get both evils in the first place
so....
Or, alternatively, a check in Calamity for if it detects both evil biomes, don't gen the island idk
why
why do you care if it exists so much
It's free loot and cloud blocks
also true................
Isn't it like 100% flesh?
plus it has the biome chest weapon (idk if other mods add that too)
it is clouds and sandstone
Shows what I know about it
And a bit of evil ore
😭
right i forgot it had that too
The house is themed too
the evil ore is awesome i like to use it for preboss magi
Cozy if not for being the result of the corpse of a cruel God
without having to waste time finding it underground
I always plays with the drunk settings of both ores and both evils
Which is why the island feels off to me, and seeing a toggle would be nice for people who just want it off by default
I've never met anyone else who wants the island gone until now
actually maybe calamity should just generate 2 evil islands on drunk worlds
LMAO
There's so much in the sky already.
And it's not affected by the V of hardmode biome generation I believe
fuck
lmao
the embed even popped up for a split second 💔
Get this...russian a true
That is a compromise I am willing to make
Two islands, or no islands
i think calamity should generate 0 evil islands permanently forever (it's just another placeholder mechanic anyway like post-DoG moons)
but uh anyways i know that this is something you want but calamity doesn't implement stuff with potential negative ramifications just because of the preferences of one player
i remember hearing talks that the aerie will be replacing it eventually
no
something else entirely will be replacing it
is it going somewhere else
cant wait to throw myself off a bridge 14 times to get opposite evil seeds !!!
and theyll just add the dungeon chest in the dungeon
Ok, so, what about one of both :3
There are plans to remove evil island yes, it will not exist at all due to dryad selling seeds at all times in calamity
and the chest will just be in dungeon
hey raesh can you leak what's replacing the evil islands if it isnt the aerie 
That...seems like such a bandaid fix lmao
its a sky island related thing
oh wait i think i remember it now cause i saw stip building it
ye
Bigger fishing island
LEAKS, stip banned
it's been so long since ive seen stip i wasnt sure if the stip ideas were still happening
big ol lore structure
people forgot about the mana cuffs rework so i figured that was just lost to time too
The wbat
mana cuffs inherenting all of their previous effects
and +20 mana 
it should give life regen too

it already gives +20 mana doesnt it?
oh it does
calamity spoiler discussion
god i fucking hate mana cuffs
real
truly one of the items of all time
it has a band of regen in the recipe... 🥺
i think it was gonna
so it would be like
1 regen 3 defense and the mana regen and cuffs effects
that's almost as good as crown jewel!!!!!!!!!!!!!!!!
this was an old idea tho so like i said i have heard nothing about it so there is a non-zero chance it died in development
i heard about it recently
yes
the, defense and mana regen at least
@honest tree
No reasoning
isnt this already something that the devs want to do
May be, I don't know
I think that's a fairly weak reason
@honest tree if this were included, it would be a regular sized skeleton that might also still be moving. She's regrowing
But also I think this has been suggested before
If anything, you probably should answer the question of "What would it add to the lore?" and "Why should it be added?"
weren't the gods like massive or something?
nope
Silva is the same size as other NPCs, iirc
All the elementals are huge
Only some were
The elementals are all massive but there's no reason they have to be
So maybe Silva is big, who knows
what if she could aknowledge you taking the terminus 👀
That is called "open up your eyes and go to the shrine"
Not exactly. She has some influence
Probably can't talk
still a corpse isn't she
Micropop pfp, wow
what the hell is a micropop pfp
What!
ur suggestion is too long!!
Welp...
can edit it
holy yap wtf
Provided to YouTube by DistroKid
Baby Hotline · Jack Stauber's Micropop
Baby Hotline / Tea Errors
℗ Plopscotch Records
Released on: 2019-03-21
Auto-generated by YouTube.
I can, I wrote that in like 5 minutes
oh that's what you mean
i feel like it violates one of the suggestion rules
a suggestion being too big or smth
Yeah
If it doesn't that is very funny
Does*
"extremely effort-intensive or broadly scoped suggestions" are in the blacklist
that's prolly debatable but whatever
Well, they suggest to rework 2 classes, so that's pretty hard
We need a dev here........
I did this in 5 minutes "effort" CANNOT be easily extracted just by seeing a lot of words
it's 100% too broad anyway
effort as in the effort it takes to implement your suggestion
Yeah
My suggestion?
I trimmed it down the best I could
yes, they care about your time typing all of this out
It being broad is just a side effect of what I wrote about
it got flagged lol
Welp
Can't reasonably call it a corpse if it isn't dead. Just wounded
Well there is simple changes that could be made, I am not talking about overhauling each weapon, I gave examples to emphasize possible things you could do to specific weapons
"Definition" is what I like to say..
Changes to mana and ammo are the only real problems
(In my opinionated brain)
the 🗜️ react just means it's not formatted properly iirc, needs a double line return after the first line (i think) and also has a 1000 character limit
no it doesn't needthat
it's just the character limit
I trimmed it the best I can :(
gotcha
There is a mage rework in the plans
Next yap session: buff and debuff redundancy
I think ranger is fine
having over 200 words and then not say a single true thing about ranger is quite the accomplishment
My personal issue with both it and mage is the lack of accessories to play with
(That's a general issue, but whatever)
;3
Thanks
What is the differences at the core of how weapons work between melee and melee
Melee and Ranged
Melee is melee and ranged is ranged
There are exceptions but obviously the names described them well
Tbh, melee is the one which needs a rework, but it isn't feasible
Melee has higher defense for a higher risk and close range while ranger is safer and longer ranged (again there’s exceptions but that’s not the overall class)
"specific item or rework suggestion" then
also on black list
If classes are a vice to say that, what does the class system mean -> it means nothing, which is not inheritly bad in any way. I just find it redundant game design in a sense, which I want to preface I am complaining about one of the most influential and liked game of all time and there most influential and liked mod, there is nothing wrong as it stands now
Melee doesn’t need a “rework” at all lol it’s by far the biggest class in terms of an identity (some bosses need a rework but that’s different)
It's not redundant. "Classes" in terraria are not a rigid technical distinction, rather an thematical and aesthetic one
Summoner and melee are perfect the way they are (although whips also do blur the line)
you're alone on this one
You know what
it always was and always will be the favourite child
We should kill classes
I should have not used redundancy as my word choice
you're right nvm
What's a better word ahagsgs
Because I agree
I meannnnn they are a technical distinction :3
There are a lot!
But not enough I don't think
me when Item.DamageType = DamageClass.Magic;
Technically they are
Ehh? I think it should play a little bit more into its close-mid range, but I wouldn't argue that the word "rework" is a little bit too big here
they mean that it is dertimined by a variable, so its by all means a technical definition
the math in your profile is wrong blud
I mean most of it does
"Missed opportunity" again how it stands now there is no problem with how it is now, and there isn't much your losing by not taking this "missed opportunity" but I just think it would give more depth
but there are so many exceptions to the functional aspect of a class that the "technical" distinction argument is not very convincing
a weapon feels like a certain class
Fair enough (we should kill melee projectiles)
elaborate
true melee supremacy🔥🔥
"melee is the only class where the sprite of a weapon deals damage"
the ominious helstorm:
Do this post-yharon
True
the mathematical equation written in the description of your profile is blatantly wrong blud
vampire knives, throwing daggers, magic dagger and the dagger rogue subclass
Not really
which part
They have a point, tho
It's a good proof of 0.999... being equal to 1
blade staff summons enchanted daggers too
since when is 9 * 0,9 = 9?
along with the humble Burning Sky
where do I multiply 9 by 9/10
Since 9*1=9
"Feels" vs specific example of mechanics to each one, there is A LOT which again the lines blur to a point where it's neither this or that, the more you make each class pointed the more it is a stylistic choice which I think perfectly describes terraria in its combat with how many weapons there are that are unique the distinction is weapon to weapon vs class to class (I am yapping so don't quote me on this)
the "9x = 9" part, isn't x = 0,9?
Yes
whaf
x= 1
Wouldn't x equally 1
ok do u know how algebra works
More accurately, it's 9 x 0.999~
genuine fucking question
0.9 isn't the same as 0.9...
We understand
the two are vastly different
The phrasing implied the decimal goes on infinitely
you realize that mana potions aren't the only way to refill mana, right? like, there's mana regen and mana stars as well which are both very unique and interesting concepts
the former is 9/10
the latter is 9/9
i'm lazy bruh
okay ladies calm down
one at a time
Same thing
these are unfortunately not played with much after Pre-Boss
i would love to see some mana regen accessory upgrades tbh
it was established in the start that it's 0,9..., wasn't it?
Like with ammo there are specific examples but as (my opinion states) it's not defined enough
mana regen is very viable after pre boss thankfully
Like chlorophte!
0.9... = 1
how exactly isn't it defined enough
not like mana flower completely overshadows it
yes there really should have more accessories that use the mechanica
it would if the x actually was 1, but it was established to be 0,9...
True
Mana Flower is not the only thing that mage should have
Which is the same thing as 1
ive heard that mana flower is usually worse than mana regen, except for weapons like last prism that guzzle mana
its pretty much the same for most weapons iirc
what's the reason behind writing down this fucking equation then if you'll just round it up
no other classes use ammo, and if you want to say that mage uses ammo, for one that's not what the suggestion focuses on, and for another... that's like comparing rogue to melee because they both use knives
its not being rounded
It's not rounding
proof
yes, it's established to be 0,9...
x is then multiplied by 10 to give 10x, which is equal to 9,9... (since the amount of 9s is infinite, you just shift the decimal)
then you subtract x from 10x (9.9... - 0.9...)
https://en.wikipedia.org/wiki/0.999... is full of proofs
In mathematics, 0.999... (also written as 0.9, 0..9, or 0.(9)) is a repeating decimal that is an alternative way of writing the number 1. Following the standard rules for representing numbers in decimal notation, its value is the smallest number greater than or equal to every number in the sequence 0.9, 0.99, 0.999, .... It can be proved that t...
i said ladies one at a time
Yes Mr. Elsi
stop spawning in
Yes, like when throwing became ranger, weapons in terraria are stylistic choice and it doesn't depend on a certain class. The problem being ammo and mana don't impact anything when they are supposed to the the "main mechanic" of the class
@high trout this falls under excessive effort i believe, considering you're literally saying to give new mechanics to two classes
which basically fits perfectly with the idea of giving all of melee a parry ability, which is literally the example for excessive effort in the rules
x = 0.999... can be defined as a sum of an infinite geometric series x = 0.9 + 0.09 + 0.009 + 0.0009 ....
a sum of an infinite geometric series can be calculating using (element 1) / (1 - ratio)
ratio is 0.1 (since each element is 10x smaller
therefore, it's 0.9 / (1 - 0.1) => 0.9 / 0.9
mana absolutely impacts gameplay, ammo... ok yeah ammo is kind of just 'musket balls, or the one with the highest base damage depending on whether or not your weapon converts", that's a fair criticism
that was enough offtopicing for now
i would change your suggestion to focus on diversifying the effects and amount of ammo present throughout the game
Ammo reworks like, a year ago? helped with the variety a fair bit
uhh why does it subtract 1 from the 10 and not 0,999 when "subtracting x"?
No I am not saying to give everything something or even change some weapons. It was to emphasize how to me classes aren't very defined (which is completely fine) but the CORE of what a class is which is the mana and which is ammo is not very good
Because 9+x-x=9
Oh I misread your question
Because x is 1
Yes!
10x - x is 9x
Oh perhaps I am not understanding at all
bro you can't do that
Why are we discussing math still
no matter what x is (except if it's 0)
how off-topicious
oh my god ranger does NOT need more support there are so many ammo types already 😭
I was under the assumption that you knew how variables work
literally plugging an extension into itself
Is 0.999...=1 i.e. 0.9(repeating) is really equal to 1?
We will use "an algebraic trick" to explain why 0.999...=1.
We first let x=0.999.. then multiply both sides by 10 so we get 10x=9.999...
Next, we will do 10x-x, which is 9.999...-0.999... and get 9x=9.
After dividing both sides by 9, we see that x=1.
But we set x=0.999... to begin with. ...
u dont understand we need to teach basic algebra to someone
i literally just watched this last night now move on
anyway
getting back to the suggestions
Cog said move on guys we gotta move on
