#suggestions-discussion
1 messages · Page 341 of 1
That's also a stone in the lawn of this suggestion
I
huh
I wonder actually if this is possible
tMod might be able to do it indeed
There are a lot if weird tiny games which have Steam points shop items
its possible but it would need tmod to sign off on it first
...uhh, Rover
Do you think the suggestion should get ❗?
this seems like a spiritual successor to a discord server suggestion
It technically doesn't have anything to do with the mod itself?
mmi'd say it has more to do with the mod than the server
yeah i don't think this technically breaks the rules
but it's also probably not going to happen
technically alowed, the best kind of allowed
if it's even possible
I’m sure the art server would love to make Steam assets for calamity, but I also don’t believe it’s possible to make them without having a game first
I am almost certain it's impossible to do that unless you do it by working with the people who make Terraria
tmod is technically its own game so it would have a shop separate from terrarias iirc
so not with relogic but with the tmod team
this is more of a tmod team suggestion
and then other mods would probably demand icons too
Timmy’s Coolest Mod will demand five avatars
feels like a discussion that would need to happen between the tmod team, relogic, and whoever is in charge of the steam points shop
then actually having items in the shop feels like something mod devs would have to apply for
not that i would know
I imagine it'd be seen as more hassle than it's worth by the tModLoader team, especially since that in a way endorses and advertises the most popular mods. There's already enough whining about the most popular mods getting all the spotlight, especially with Calamity.
calamity bad mod...
i still can't wait for [insert obscure instawin mod] to get points shop items 🙏
Necrosteocytes has the unique effect of being completely unusable for some people while also killing WoF in 10 seconds
yeah
Honestly, I've been thinking about something like this for a while, so I'm all for it!
make pirate staff a part of the "summon that requires ammo" club and add them to the recipe
i will die if that happens
There are summons that require ammo?
Atleast like
2-3
Interesting! I didn't know they could do that to begin with
But I guess since Calamity also adds temporary summons that work like homing mage attacks, I guess I can't be surprised that the devs found a way to get creative
kinda funny that you missed that
but it would be interesting to see another summon weapon with that function
what if pirate staff was good
(i do actually think that giving pirates guns would be funny)
honestly perhaps
#suggestions-posting message
we already have a upgrade for the infernal fork tho, plus the functionality of the weapon is completely different
You could also just as easily make it use unholy trident, another weapon with similar look whose functionality is FAR more similar to infernal rift
Yep
my idea that made me want to write that suggestion was to give pirates a Lucky Coin effect, or make them inflict Midas on hit
No weapons whatsoever do either to my knowledge
Only the Flask of Midas and equipping the Lucky Coin/Greedy Ring make it work
I do think the 2 giants of tmod should get point shop stuff but its definitely an if and not a when
I doubt it'll happen
Unfortunately yea probably not
clearly the pirates from the staff should fly because the flying dutchman uses magic...
the shop
does anyone know what you actually have to do to make steam points shop stuff
i believe there are at least 2 different spells involved
we should add time bolt to every recipe since stuff needs time
true...
all recipes should either require or produce a certain amount of endothermic energy
alongside whatever else is in the recipe
add fast clock to recipes to make things craft faster
that would be exothermic wouldnt it be though
shush I'm compromising
everything now takes time to craft like starbound
⭐
Well that’d certainly be better than nothing at least
ju mpspeed
Really odd surge of suggestions lately
It's almost like Calamity fans can't read or something
you should be able to ride thanatos and make him use his gamma beam against the other exos
Even jokes aside, that sounds like a sick idea for an offensive mount
WoTG coded...
I just wanna ride Thanatos because friend
Ares already kind of has the problem of being able to avoid 90% of what he does by just running to the side and occasionally moving down, I don’t think he can afford to be much slower. It’s not like melee doesn’t have flails and spears and other ranged weapons either.
The only melee weapons which suffer against ares are true melee
which is unfortunate but not the end of the world
I mean you can still use them (to great success too from what I hear) when he stops moving and especially for Thanatos. It’s only a big problem if someone is doing only true melee, and at that point it’s not the mod’s problem
this is why you should stack frog leg
World arena to get 10% 🔥
Elsi, listen to me.
Absorber stacking
12% is a smaller number than 32% sorry
tbf I'm not wearing armor in this clip but yeah
moment
12% movement speed 💪 (fucking useless at that point of the game)
this is why we should make quick scale with progression
I mean Ares does have a true melee resist lol but hopefully that gets removed at some point
WHY
Isn’t Dragon Pow literally always the best option for Ares anyway
why was it not just a murasamae resist
can we just rework the exos already please
Cause get fucked
ares also has a 20% dr resist
also a 50% true melee resist
does this stack with its general resist to dragon rage
hilarious
dragonflight
big funny
infernum inherits all the resistances but makes ares consistently hittable
it still fucking evaporates
lmao?
clearly the solution is to increase true melee resist
100% true melee resist with an additional 50% resist to dragon rage specifically
dragon rage now heals the boss
perfect for griefing if you can hit him with it
>Be me
>Becomes the aggro-tank
>Grabs the Healing Dragon Rage
>Ares 
new scal enchantment, Merciful
It would be funny if you had a weapon that heals both your friends (or yourself in singleplayer) and your enemies
exhumed vampire knifes
It got removed a while ago
good
huge
I’m sure the devs are sick of having base Calamity compared to Infernum but tweaking Ares’ behavior a little to Infernum’s wouldn’t hurt. It’s baffling how much is changed by having him shoot that one laser ahead of the player so you can’t just run forever.
oh no, that was just a little tidbit to show what would happen if ares was consistently hittable
or even, again, just do what the Eternity Exo Mechs (incidentally also by Lucille iirc) do and just make them move like actual entities instead of being glued to a specific part of the screen
There’s nothing wrong with being anchored in place relative to the player but Ares specifically just spends way too long anchored like that imo
as i said
ares is so fast it feels like its a png stapled to the top of your screen instead of an actual entity
^^
i feel like the same can be said for a&a, for similar and different reasons
at least you can hit ares with true melee 💔
like they actually move but they're also even more stuck to your screen than ares
I like how A&A move a lot
them being stuck to your screen does make sense since they are kinda. made to be fast
just really agile
I think they do a good job at masking how they are just stuck there with how they move, their switches and Ohio Beam preparations could be made better but overall they're fine
Ares ACTUALLY just looks like a PNG
ithink their tails also really help
i think we all know the logical procession of this
Thanatos plays snake on your screen?
no give ares a tail
True!
Ares has one benefit in all of this tho
All Skeletrons have VERY SNAPPY movement
So him snapping back to the top of the screen is perfectly fine because every other Skeletron does that already
Other Skeletrons do not have instantaneous acceleration
everytime he hits u with the head he gains one segment
Yeah, I mean that Ares can still afford to be fast as fuck and snap like that
It can afford to not be instantaneous but very fast
Yeah, and still look natural and in line
Because every other Skeletron does that already
ares if his arms moved a little more
ares.png now slowly glides towards the player at all times while never changing shape
time limit mechanic
For the boss (true melee go brrr)
Deserved
true
boss enters drage and instantly leaves
Make all Destroyer lasers homing
the worst part is, I think the only rule this violates is bringing back removed content
Bomb Elsi's address
Don’t worry, before only like 1/3 of Dest’s lasers were homing so making them all homing should be fine
true...
Awesome! Thank
would unironcically be easier depending on the level of homing they have
Old deathmode homing...
Bot is down? perfect time to add more suggestions..
true...
It was so stupid
Not the strongest homing but like
I swear they’d just circle you
(my secret plan)
Glacial State lasers 💔
i can tell you haven't heard about the lunatic cultist hand warmer meta
Hand Warmer has been nerfed so hard (removed everything is was important for)
it actually is good on king slime since all your accessories suck atp anyways
and chilled lasts for TWENTY FIVE SECONDS
absolute insanity
Wrong! Spend hours finding shrines pre-boss
I did nothing wrong
wait true?
Better than head lasers
i have nothing but good ideas 
Your name is different than ours!!! Role racism!!!
Hound her!!!
what
WHAT
"They have done nothing wrong but they're blue."
LMAO i love that video
"I always hated blue YOU KNOW WHY? no reason."
anyways uh
ares speed should totally depend on what attacks are being prepared
did anyone actually ping nycro about bot dying
no lmao
@inland saddle bot down :(
@inland saddle i ated the bot
The double ping 😭
wifi was slow for like 10 seconds
Omnom
Different color but I assure you Elsi has done worse
erm
I swear I didn't make a passing suggestion this time
suspiciously silvaheart-ily written suggestion:
Has there ever been a discussion about changing how the power cell weapons function on here?
Too many
yeah no theres been like 70 (all suggestions about it have been denied)
Cuz like I think it needs to be a point of discussion. Cuz the mechanic is more of a chore than anything which probably discourages people from using the weapons even if they're fun, viable and visually impressive
IT USED TO BE FUCKING HOMING?
Have the devs said why it isn't being changed?
and the blue ones froze you
WTF
game design is hard
They were so cool
iirc yes but i dont remember the reasoning
sidenote how the fuck do you make straight lines home without either jank or dustspam.gif
If there's something I've learned in game development its that if this amount of people complain about something then something is wrong
they just did
Thats just common sense
You'd be surprised
Many people reject it as people coping
Or being bad
I'm a league player. I know how devs can lack any form of common sense
No actually if people compain that much then that's not them coping
I think they did change one thing but it doesn't fix them being a chore
Like the whole charge mechanic isn't even like detrimental to the use of the weapons
Im not sure why its there but it is and its here to stay apparently
The issue is that it adds nothing of value besides being an extra chore you have to do
I like the idea of charge but it could work way differently than it does now because yea it doesn't change much
I dont mind it staying. But it should be interactive and add dynamics to the weapons
Not just function as a glorified durability meter
I imagine that if they have denied so many suggestions about power cells they are either planning changes already or it's completely off the table
Really hoping for the former
I hope it's the first and not just stubbornness
They're here to stay
iirc ozz said at one point charge was essentially a tech demo to see if a mechanic like it would even work and it didnt so there wont be mechanics like it in the future
If it didn't work. Why is it still there
There probably is an answer to that question
I understand how nightmarish development can be so there's probably a reason
Maybe its a skarner or pineapple png situation
Where the entire mod doesn't function without it
#suggestions-voting message this is a 🔒
Brimflame is supposed to remove mana recovery
In exchange for huge dmg
And the DoT debuff
Thats why you can toggle it
Next patch you cannot use mana potions while the bonus is up
the issue was specifically that until citfix.png it didnt remove mana potions
have you tried this with astral injection
Astral injection already doesnt work tho?
Since it boosts regen
If it does then that should be removed too
does it?
I was under the impression it was more like nebula boosters
boosts regen and iirc lets you use mana at the same time you regen it
@inland saddle bot died?
God bless
perma coc now meta for brimflame
Permawhat
concoction was already meta this changes nothing 
permafrost concoction
nuh uh
flower did better for most weapons
dont care flower can die in a hole
true...
what about magic cuffs
that works
for now...
cit intentionally left that in
I'd say that the Drunk Princess rather agrees with Perma coc being meta
I am going to kill you
magic cuffs and star statues work with the set bonus because they require setup and also magic cuffs suck complete and utter ass
using it right kills you
the goal in a fight is generally to get hit as little as possible
oh no I take 30 damage from a destroyer laser and gained half my mana back
My issue is that it doesn't inherit the mana regen band bonus which is better if you don't take damage often
mfw an accessory that does something when you get hit isnt very good if you dont get hit
regen band is frankly not very good but I agree it should be a part of the item
its the one vanilla combo item that doesnt actually combo its effects
is that not the criticism
that the brimflame's mana recovery is kinda stupid and unneeded?
also its an accessory intended to be used i assume while tanking yet it gives. no defense
yes that is the criticism
exactly
ok?
star veil doesnt give defense and it is 100% at its best when blatently facetanking bosses
so why just lock it there for that reasoning?
yes because iframes are inherently a defensive stat
it seems downright unfair if one dev decides, "oops im just gonna lock this" and prevent it from reaching devcord
its locked because instead of removing it the devs doubled down and removed the ability to mana potion too
let the devcord judge it
okay, that makes more sense
if it conflicts with plans, sure
as was mentioned. literally 4 messages below
mana, however, has no defensive bonus attached to it
mana is specifically "ammo" used for mage and summoner weapons
so comparing star veil and magic cuffs is inherently flawed
is it okay for me to like, just repost a suggestion like this?
#suggestions-voting message
this was posted around the beginning of the year, about two months ago, and yet im still pretty hardline on getting it to the dev server
yeah you can repost a suggestion as many times as you want
there just has to come a point where you realize people just arent voting for it
Honestly, I think it'd be worth removing the fact that their projectiles spawn sand to begin with...like yeah, it'd mess up the infinite sand farms a select few players use, but there is practically no reason for why an enemy should be able to spawn permanent blocks in your world that you have to manually clean up after killing them
At the very least, they could be temporary like ice rod blocks
infinite sand farms?
for sand gun
we had that alredy its shimmering ale
frankly most of the time its only 1 or 2 blocks
ale -> mug -> glass tiles -> sand
like antlions spawning sand at all isnt an issue the issue is how much death mode antlions shit out
I guess, but it's still annoying and mostly useless outside of being...interesting I guess, since no other enemies do this
not everything interesting is good
It's not like the placement of those sand blocks usually makes it more or less difficult to fight them, it's just something you have to pull out your pickaxe for to clean up when you're in the middle of running across the desert
or you can ignore it
I would argue this is mostly because most regular enemies in cal are massive pushovers
As someone who likes to keep certain areas as flat planes for the purpose of running across them and structure building stuff, that's a tall ask
i mean early on you get free stuff to snipe the enemy out which is xd
its 10 seconds of cleaning or less though its not that bad
Removing infinite sand from sandlions does not remove sand from ammo conservation + sand gun
the farm will still exist, just one method is removed
And again, there's just no reason to keep it the way it is aside from it technically taking less work to not change what projectile they use
ignoring it is an issue specifically if youve flattened the surface which is frankly something much too time consuming for the end result
i can say that for certain because i also do it and i play multiplayer with people that do it too
it can also land on platforms
It can? I kind of forgot about that
but not on rails so just throw a few rails down on top of the platforms and boom problem solved
or just kill the enemy if you can probably
the issue is not the fact that they do it this issue has always been how much death mode antlions shit out
I'm...kind of surprised that some people are in support of this being kept
maybe make it throw sand projectiles clone that doesn't transform into sand tiles when it touches ground if its that bad
Like, my reasoning here is that it's annoying to deal with if it matters at all, and doesn't serve much of a functional purpose since getting large amounts of sand when you need it is laughably easy without them, so it doesn't need to be in the game, and they could just change the projectile it uses to one that doesn't spawn sand blocks...like Desert Scourge's
Everyone talking about how this affects the Surface, but not the Underground...
underground is already shit hard to make it worse 🔥
I usually encounter less antlions by comparison in the underground, but that is fair
I think they can affect cacti and antlion eggs too, which is annoying
its completely inconsequential, it only takes a couple seconds to clean up at most
it takes nearly no effort to get rid of in normal circumstances
Much, much more likely to suffocate you, too.
Yeah, but here's my question...why keep it?
because it makes you actually engage with the enemy rather than just oh look generic projectile time to kill it
That's how...most enemies are, and they're usually fine for that
how about we make it even worse and make it guaranteed explode sand spit on death like flow invaders
yes that is how most enemies are but that doesnt force every enemy to be like that
engagement isn't always a good thing
theres gotta be some kind of variance otherwise it all melts into mindless slog
personally i think there's a reason why so very few enemies have the ability to place/remove blocks
Well yeah, but they can be varietal without being a nuisance
It only forces you to engage with it by making it more annoying to deal with after it's dead the longer you leave it alive
it's hard to engage with an enemy when there can be multiple of said enemy at once as well as every other enemy and obstacle down there
or, can be
you're not really engaging with the enemy you're engaging in 7-S
it incentivizes you to try to kill the enemy first because there are actual tangible consequences to not killing it
That isn't really a good thing.
anyways this isnt going anywhere we arent gonna convince the other party that our side is correct
you could say the same about enemies that inflict debuffs like confused or cursed
that doesn't mean they're fun or interesting to deal with
Honestly, in my opinion, those are fine
Because that's temporary and usually easy to avoid even while the enemy is attacking you, so instead of there being a consequence for just...taking too long, you instead get a consequence for not doing a good enough job of dodging their attacks
Ah pbth, sorry, my shift key's been acting buggy
nice misinput xd
I like this other suggestion too
You use right shift??
I use left shift for capitalization, but right shift for making new lines and some symbols
thats
weird but i can understand it
It's mostly because I'm not the type to keep my hands in one place while I'm typing, so I'm more used to moving my hand over and clicking shift with my thumb and enter with my middle finger, even if it's a bit impractical
I love when Discord just decides that my bot has been working too smoothly for too long and its time for a restart
It's back now
Consider this a captcha for running your own bot 
@frosty trellis - Your suggestion has received an updated status!
[Remove the "Mana cannot Regen" from Brimflame Frenzy]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
About making ares slower, you can't even see the top half of the boss on some game resolutions
when will they make all of the exo mech scale based on zoom so you can always see them
I get why two people complained about antlions sand attack
Just kill the Antlion before it can shoot
You can say something like this about everything we've suggested, really
#suggestions-voting message
Cosmolight is too good? Just don't use it
#suggestions-voting message
Cosmic Immaterializer is outdated? Just rework it yourself
True 🔥
#suggestions-voting message
You can't have Moon Lord's Legs in non-drunk worlds? Just stack Frog Leg
Let's do this for every suggestion that has ever been posted
Basically, when Overdone posted their suggestion, it sparked a short conversation about if antlions should create blocks in the first place, and that inspired me to post mine
This is so inspirational 💔
Holy shit you're true
@half imp
Ares too fast? Just go faster
Honestly ares is not that fast
Sunshine that will probably get ❗ed but I don't hate the idea
me when i have no reason for a change
@boreal lichen
Isnt it already a possibility that a plague minibiome thing gets added at some point?
@boreal lichen star scourge is called astral infection
Gulp
Yeah
i just realized i pinged wrong person

BUT LIKE FROG LEG AND MOON LORD LEGS
ok isn't this an excessive effort suggestion
also tbh it doesn't make much sense to me but i digress
oh this also has no reasoning either
@uncut ruin you need a reason why your suggestion should be implemented, also i think yours might constitute an "extreme effort" suggestion which aren't allowed
Wups
plague minibiome was something that was already on the docket of possibilities so this sugg is funny
might not be against the rules then but you do need reasoning regardless
I'd say it absolutely is
actually yeah i think "new biome" is one of the explicitly listed
you already pinged them so ill just flag it
surely it will happen this time 

Money income is only ever a problem if you spend it on things
Personally I had hundreds of platinum but I ended up running out since I was buying so much food/alcohol/wiring components
(terrible combination of things btw)
me with my 12 platinum coins preboss
anyways you can still just abuse zerg potion or death mode blood moon which are just easier than boss fights are
I don't mind this idea, it could be a positive change, but it will not at all achieve the desired effect
I do think boss money farming should be nerfed in some way. It's just way, way too easy,has 0 cost, and is efficient.
I think it is already changed in the next update, but can't say for sure
I don't know how one would change boss money farming in any vaguely positive way
Changing the prices of items dropped will change how expensive they are to reforge
Changing the quantity means it's more difficult to get any given item
iirc, bosses themselves drop less money
@silver bramble This conflicts with future plans, a ton of prices are already getting severely nerfed
Does that mean the prices are going up, or the prices are going down (so money doesn't matter), or boss drops are going down, or boss drops are going down and prices are going up, or what?
From context this could mean nearly anything.
Fixing Terraria's economy is impossible unless we completely overhauled the system
👍
As in, changing the value of every item and the dropped money of everything
And, shocker
That solves nothing
Because after you beat a single Boss, money loses all of its value because you can just farm them infinitely
Unless we made the overall yield of Bosses a complete joke
At which point
Uh
The 700 other ways to get quick money appears
As I said, the system would require to be completely overhauled, every price and reward would need to be changed and the yield would become near worthless
And at a certain point it'd STILL DOESN'T MATTER
Because shops stop being a reliable source of weapons after PHM
And then once you got to like, Plantera you already have more money than you'd ever need anyways
It's also impossible to make Boss money rewards actually balanced because they'll become easily farmable as soon as you beat them
And you can just repeat them infinitely
And then I ask you
uhhhhh you see this is why goblin tinkerer was actually good cause he ate ALL of your money-
Do you prefer unconsumable Boss items, or money being "balanced"?
Now imagine Rev Skeletron Prime but you need a new boss summon for every attempt
Simply make things really expensive.
Gotta kill guardians after losing to providence
mdeath prime
Imagine needing to craft one hundred Cosmic Worms.
So, yeah
Sorry i dont play calamity m**ter
"Balancing" money is impossible without completely overhauling the system and also making adjacent mechanics not exploitable
And not only is that a lot of work, it's also not worth it
an Idea I had awhile back was to make money a 100% finite resourse but ofc that has problems
i'm down for that
"Fun pranks to play on your friends"
"Crash the economy"
like it would be a lot of money you'd have like 2k plat if you did everything that could give money
but it would still technically be limited
just remove coin drops from enemies
after all, if antlions dont drop banana splits, why should they drop pocket change?
That'd be an absurd catastrophe for any new player who'd be coming from Vanilla and now suddenly they can't get it from specific sources because they ran out
And that's also not accounting for Goblin Tinkerer bullshitery, some players would just have a lot of trouble minmaxing a build or reforging all of their weapons
i threw 2k plat at cirrus for alcohol and i haven't beaten moon lord
i dranked it all
unironically the idea also involved making reforging completely free
this feels unreal
the only way to balance making reforges free is to make the more powerful reforges rarer
weapon that deals more damage the more times it has been reforged
that would just waste time
yeah no
slick cane except you dont have to worry about losing money because it's already lost
yall are no fun
Reforging is a mechanic Cal all but removes, because it does not fit well for our balancing methods
weapon reforges decrease in quality as the weapon is used (like durability)
i mean, that's why you reforge something, right?
honestly this isn't even a terrible idea, this could be a decent mechanic (although perhaps not in any terraria mod)
to elaborate, ig
- no money lost on death
- enemy money is awarded based on bestiary collection, so once a bestiary entry is filled, no more money from that enemy
- other methods to get money like fishing quests or tax collector are either changed to not give money or made finite
would also in turn incentivize keeping villagers happy
Yeah no I hate this, sorry
valid
this could work but not with the way that npc shops work rn
imo
can you elaborate
if npc shops were more like... easier ways to get otherwise rare or tedious items i think it would be fine, but as it stands they have a lot of things that can only be bought and the idea that you can just be completely locked out of them isn't one i am fond of
idk i was thinking of it as sort of a "short cut" thing
fair enough
tbh the focus isnt so much on limited money so much as its on killing the "I need money so lets do do the same thing over and over"
the idea is more to encourage finding new sources of money once x method has been run dry
i do like the idea of bestiary completion giving money
it could realistically be tied into the world thematically as well
rather than the fuckin monster just carry around pocketfuls of coins for some reason
idk like there's extermination bounties or something
Me when the single biggest staple of RPGs is being questioned by modern gamers
I would argue the biggest staple of rpgs is the leveling up system
I agree with the bestiary thing, just feels like a smoother way to implement the same general idea if it's possible
now this would be perfect
you don't have to pay but you spend an hour getting legendary on your terra blade 
more reforge variety, fair
Imo the actual money problem is that killing Brain or Eoc gives you a plat worth of their respective ore, and those bosses are piss easy to farm. I usually end up with infinite money pre-hm
the crux of my suggestion was to slash boss money drops after first kill to prevent farming, no?
i feel like you could
idk
make regular enemies drop almost no money
make bosses drop some money (like 50 gold at late HM)
selling boss drops in question:
slash sell prices too
so even if you sell all the boss drops from a boss
after first kill you might scrape like 5 gold
for like a mid HM boss
plantera or mechs or sum
have done, soz
but just the base money from boss drops
/ any particularly overtuned sell prices
cutting boss drop sell prices feels like a band-aid fix that would cause more issues than it would solve
so ie. if you raided the draedon labs but decided to sock everything for money you no longer get a plat
FUCK!
day ruined /j
what are they sold for now
idk find out yourself
💔
as far as i remember both materials went from 6s to 3s and factories/chargers went from 10g to 50s
selling factories is a onetime decision and also should not be lucrative because you need those cells
chargers idc
fair
free money anyway
especially since you can get chargers and factories like 5 minutes into making a world
just get like 200 rope
still sell more than most furniture items
also yes this does not happen because by extension doing that means reforge price is lower
forgot to respond
its on the bosses themselves that are dropping substantially more money that vanilla (as changed)
is that not being added to basecal in the distant future?
It's on the list yeah
nothing ever happens
So true
hope the bot doesnt fucking axe me
ok cool it didnt
it is technically over 1k characters if you count the title
nope nvm im just wrong
title isn't counted
this feels more like a #1178515062030348308
can be argued
add jump speed to it
i feel like this is outside of that(?) as the item fundamentally is-
true...
the item is fundamentally flawed as it has almost no use
taking two items that dont really have any business being together
hang on im testing something
nvm im a coward
give it fire debuff immunity or something
if it had a tangible benefit i would probably equip it with normal bob once or twice then shimmer and upgrade bob after
mfs running obs horseshoe on yharon for the dragonfire immunity
#calamity-update-talk message this suggestion has reminded me of a conversation from 2 years ago
ancient history
"nerf money severely" suggestion needs a lock, if i react with a lock will that count or does it need to be a mod?
or does it have to wait until it gets to voting
I believe those kinds of reactions only work on a voting post.
aight i'll wait
question still stands though, does a lock react from me work or does it need a mod?
@safe pine - Your suggestion has received an updated status!
[Make Eidolon Tablet function even if the cultists are alive at the dungeon]
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@indigo yacht - Your suggestion has received an updated status!
[Add a Hallowed Rogue Helmet]
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@dusky crag - Your suggestion has received an updated status!
[Make Astral and Ancient Treasure chests renewable]
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@fleet grotto - Your suggestion has received an updated status!
[Remove Giant Clam contact damage when not open/attacking the player]
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is
is that the most starred sugg ever
this is extremely close
but thats because it was an oversight in the wrong channel and it was my first sugg when i didnt know what i was doing 
I mean definitely not ever
Icicle Arrows moment
But it’s much higher than the usual ones these dats
Just 220 stars!!
Good batch
Numbers have been creeping back up past 200 more often
It's really cool
What does icicle arrows mean?
Someone should make a suggestion to flip icicle arrows again
I love it when numbers go up, yipee 
Four hundred stars, jesus
#suggestions-voting message
4 years ago 💔
Doesn't matter who does it
mean
beside true melee, it could work but i think it would be hard to code
then just true melee
in ultrakill you can actually shoot the coins with everything
Yeah
even parry them
im not stupid i know ultrakill this is just the modern "make murasama have a sheathe launch attack"
You are just hating on fun
mr mc meaniehead
yeah im not letting that one through ahh
dude
im gonna go evil crashout mode
plus it isnt exactly a reference
its adding synergie
some prob spammed with some stupid things like with the murasama so thats prob why the rule exists
and the coin working on everything is pretty iconic
yeah
it is exactly the "make this reference more accurate" suggestion
no
i was MERELY stating it would be awesome sauce
are we going to let cog take that away
sadly, the "it would be cool" is also not a valid reasoning
its a good feeture tho
...not really?
yall not seeing the vision here
actually just make the coin fly into nearby enemies and then have them pickup the coin
This also clashes with the idea of true melee
THAT would be cool and funny
But what?
there is no but, it's literally just a coin
which flies into an enemy and then they pick up the coin


reverse robbery
There is also legal troubles
yayyyyyyyy
What if one very specific sound clip gets Konami's lawyers on this?
This is actually a new rule that came with the update of the rules document, so it is more likely that suggestions revolving Marksman rounds, like this one, was the actual cause of the addition.
thanatos summon item description:
Actually, wouldn't the Codebreaker be the "summon" item for the Exo Mechs...
yes
In that case, it would also include Ares' resistances...
and aa's single resist!
I'm sure fitting all of this in one tooltip is possible.
surely this will have 0 problems 
Or you could discover a boss's weakness by playing the game and trying different things

Maybe be a better solution would be to have some kind of indicator during the fight that shows an attack was resisted
desert scourge
isnt this litterally what MoR does
i don't think there's an elegant way to do this
Idk what that is so idk
I mean like
Just during a boss fight some sort of indicator that your current weapon is more or less effective
it'd just be messy
idk about that
what happens when you have a really fast firing weapon 💔
i mean u can make it expand or smth
resistances also vary from 90% -> 10%
so hitting a hit wouldnt really tell u much if its only hitting for a small amount
bandaid fix
the only decent way i can think of implementing this would be to like... show that a weapon does -% damage when a boss is alive in the tooltip but obviously that has a number of problems in itself
I think the problem is that resistances are meant to be hidden. By simply stating something is resisted, people aren't going to use it, even if it still the best performing weapon.
yeah there's just
ok, 20%
no real point in showing resistances to be frank
true melee against Deus
if a weapon is underperforming, obviously the resistance could be a factor, but that's more of an issue for #1178515062030348308 on a weapon by weapon basis than for the entire mechanic
Imagine if you get told that your Wave Pounder's damage is cut by 80% on DoG.
No one would use it.
still feel info is better than no info
otherwise people go wiki hunting
the info is on the wiki 
which i hear is not really fun
the wiki exists for a reason
sure
the wiki exists, but info should at least be obtainable in some way shape or form
why should it be
why not?
there's plenty of other info that's only available on the wiki
such as shadow armor and magiluminescence not stacking, blood moons starting at 200+hp instead of 160+, mana regen rework, actually i don't think shadow armor being nerfed is anywhere ingame either besides feeling it
why should the info be only available there, some of them u wil encounter or it not mattering as much
why does the info need to be available ingame
If someone uses a weapon that happens to be resisted to the point where it’s unusable and they don’t stop using it, that’s their fault
It is
You can actually attack the bosses to see what they resist
Hope this helps
what problem does having resistance values on-hand without having to spend a minute to check the wiki solve
oh, yeah, also I don't think the pierce resistance mechanic is mentioned anywhere in cal
that feels like smth that should be said to them then instead of "why is my weapon not working" if its that nerfed
How long does it normally take for the suggestion bot to notify you that you have passed for dev voting
maybe it plays a sound depending on the resistances
if a weapon is unusable because of its resistances the resistances should be changed or removed
which falls within the scope of balance problems
there are a wide variety of factors as to why a weapon may not be working
resistances exist because weapons overperform, and the tweaking of resistances should mean the weapon is always viable, not unusable
as a general rule of thumb, just don't use a weapon if it sucks
how would u know that
why it sucks isn't important
I like the idea of a sound or visual effect when a boss resists something you use against it
the problem with showing resistances is that sure it can explain why some weapons are bad, but what about the ones that are still good
and never indicates it anywhere
Jester Arrows...
does vanilla have resitsnaces?
yes
my fucking grenades against eow were more than indicated 💔
the 7 damage said a lot in few words
very thorough hmm
My favorite vanilla resistance is the destroyer resisting golden shower
(It already is subpar on tier for that boss)
pee
oh my god it does???
gotta love vanilla balancing
only in expert mode +
In Expert Mode only, too.
they dont want you to kill the monstrous mechanical worm with piss
terrible implications
well either way, feels like if the weapon is like 70% resisted or more it should maybe play a sound to indicate that
expert is the only mode with resistances
but i guess idk
They're just discouraging piss tome usage it's kinda based
master?
well expert+
Cultist is still active in classic no?
cultist has like a 50% homing projectile resistance or something doesnt it
Aim or suffer
Master mode is uncreative af
i love how he resists ALL minions
ah
I miss slime staff resist on cultist...
wait no
slime staff is still on here
Well abigail makes like some sense
I'd suggest that instead
i think destroyer should resist solar eruption since it performs exceptionally well against it, taking it down in a matter of seconds
Of course it's vitally important to not take full damage from flinx staff
You might die
NO

...why?
All minions!
was there some funky exploit i missed
i think that weapon resistances are useful information to have which is why they're on the wiki, but if they're ingame they would only serve to mislead players
Homing exploit
why does cultist resist dark harvest reaping energy that's not a homing weapon that's just supposed to be a bonus effect 🥹
because he resists all minions
too op
even finch staff
THIS MF RESISTS SENTRIES
yeah dude dont want ballista staff to be too strong against him
Can't have explosive trap be too- oh wait
All homing projectiles.
RED
All.
CMON MAN
why do sentries count as homing projectiles man they already miss so much 😭
scutlix laser resist is definetly the funniest one on here tho
HUH
lmao????
bro resists medusa head like goddamn this thing is already dead on the floor no need to desecrate it
GOD FORBID someone use SPORE SAC on this motherfucker
someones done it before
It can’t even receive buffs to its damage
Summoner
minions are just homing projectiles
That doesn't make Slime Staff good??
consistency i guess
With what?
homing projectile resistance
Ohh
I forgot that... this is an actual thing
Does it mean every summon deals 75% of its original damage?
i believe so
consistency
That's a pretty weird thing to consider, but... I guess fair?
it doesnt resist specifically slime staff does it? just anything that deals summon damage
no
doesnt resist whips
(Not really, but... eh, I don't care)
idk cultist is just fucking weird
True
also
u all thought minions and spore sac was bad?
lc also resists volatile gelatin
ok to be fair explosive trap
Cryogenic Staff and Ortocerhahrhlda Staff in question
im sure frost hydra is doing plenty to warrant a resistance
...eh, not really
At least, not comparable to the 3 sentries mentioned by me and Doze
i know,,,
ive tried using it before and ive sworn on my soul that i wont use it again
Sorry, lack of
in the end of your message made it sound like this wasn't sarcasm 💔
clueless
oh shit tank you for reminidnng me this exists
I heard that red riding w/ explosive traps was a genuinely great combo and I was looking for an excuse to use it
i mean
The only time I remember grinding cash is for Bear's Eye
late game is mainly just reforging unless ur playing rogue anyways
as soon as i kill evil2 i have unlimited funds from farming king slime
^
if anything just make this a config in mod options
no
No
we dont need more config bloat
on a corruption world u can also use evil1 with some piercing weapon or watever
Configs should be burned in holy flame
“I don’t like this change, make it a config”
outisde of very early game money isnt an issue due to how easy it is to grind
i mean its good for giving both sides what they want but i can see why config bloat is an issue
Giving both sides what they want just leads to nothing changing
the only real money sink is drunk princess and even then everything is balanced without alcohols in play
i just realised something
And, frankly, most of them are rather situational
Except a few outstanders
"nerf money severely" how
y dont we make lunar fragments shimmer into each other instead of spending 3 of the others to make 1 of the one u want
make bosses drop amounts that arent 50 gold from king slime
the obsidian horseshoe suggestion has an incredible amount of yap
it could've been explained in a couple of sentences but it took a couple of PARAGRAPHS to explain it
in a confusing way as well tho
that's not nerfing money that's nerfing a singular way to make money of which there are like at least a hundred
like
fun fact
its the singular way that matters in cal
u can shimmer bacon into piggy
you should tell the person who made it
kill piggy
even if you nerf the money that bosses drop people will still farm bosses for money
get bacon and money
not really
Aren't they fixing that in the next update?
idk
yes
Yes
Indeed
I’d rather anything besides bosses be the way to generate money
because sitting under a lava pool during a blood moon is better than a boss fight
download fargos and generate it from deviantts stuff
i think nymphs give profit
pinkys too
in hm u get golden slime which is definitely a profit
at least for bosses you actually do something
“Boss fight” being holding left click on king slime?
lo
maybe im just biased against nerfing money because i play without qol so i take what I can get
but i just never really thought of it as an issue in any of my playthroughs
So, that boils down to either sitting and not doing anything, or having to summon and delete a boss
Even without QoL, money farming is not hard
yeah ik
is there even a point to nerfing money
not rlly
if you dont want to abuse the money from bosses then just... dont?
you're actually doing something
just like trash it or something
that argument can be applied to a lot of things
fair
Not really
the problem is that this is an unavoidable part of the game
for example; "this event sucks" "just don't do it then"
its not like not using cosmolight
I mean the devs are doing it by nerfing the money drops from bosses
.
the difference with that is that most of time events drop things nessecary to craft items so you cant avoid them
you absolutely can avoid them
my point is that you shouldn't be forced to just because you don't like interacting with them
and it's fine to complain about that
@drowsy plank can we get a lock on the money suggestion since altix has mentioned nerfing egregious money from bosses
Plus it was mentioned about putting it there
not without locking dozens of items tho



