#suggestions-discussion
1 messages · Page 340 of 1
yeah though theres none of that here in case people found the event boring and didnt want to slog through it for exclusive content
- given a lack of HoG
you don't have to restart the goblin invasion event if you die
Make Invasions Restart When You Die
Invasions in their current state are far too easy. You can be the worst player in the world and still finish them, because as long as you can kill one enemy before dying, you'll finish it eventually. Making invasions reset after a death would make them into a proper test of skill.
you will burn
wait cooking?
the state of this cook is approximately equal to le fishé au kérosène
The horror
Fargo's Souls Festive Moon changes.
As much as I agree with that, it's such a radical change and would be simply too polarizing. It'd also require a complete rebalance of how events as a whole work and are made
wait no you weren't meant to agree with it

it was supposed to be the worst idea i could think of
What do you think of Fargo's Souls Festive Moon changes? They're not as drastic as "one death and it is all over", but it can still be difficult if you aren't prepared for it.
Idk what they are
Dying reverses a bit of progress.
make iron heart a permenant part of the game
respawns arn't cannon, so it only makes sense that dying to bosses shouldn't be cannon either, to make lore/gameplay parity better, the original iron heart should be brought back as an unremovable feature
thats on by default
but once you toggle it on it's locked on for that world
the prophecy
damn when's that from?
nohitcord probably
oh
we were complaining about shroomed
shroomed?
odd mushroom nohits
that sounds like a truly awful idea
GOD YOU GOT ME WITH IT
ok let me try one
do i need to make worse satire?
Give DoG a very low chance to randomly spawn at any point of progression
theres some ppl out there who'd agree 😭
awful idea
On the first hand, yes, on the second it’s boss rush
i'm sorry i didn't read the whole thing
cosmic plushie moment
you want to make it last an hour????
ok if there was a way to challenge the INDIVIDUAL boss rush tiers then maybe I'd be more receptive to increased health
one hour is about fifty minutes too long for a terraria event
I want everything more balanced so you can actually fight the bosses in the beginning
one that you have to do deathless anyway
Boss Rush is already too long but I do agree it should overall be more challenging instead of just
Like the most difficult part is the bosses you just killed like 20 minutes ago
"Kill everything until Tier 5"
Ye
• melt everything
• die to calclone cv yharon or scal
Mainly using Malice AI.
Boss Rush suffers from being a slog for 20 minutes and then have insane difficulty spikes that will kill you near the end
Unholy Malice + Master amalgamation
malice master
Are the bosses fast enough to actually catch up with you now? Especially the early ones.
hey you can die to clone/prov sometimes too...
I haven't actually done Boss Rush in a playthrough in a while now.
PHM boss rush is like the hardest tier if your weapon doesn’t have good range
Byeah I already have some ideas to make this thing not be ASS
yeah but what endgame weapon doesn't have range?
i can tell you: it's terrible
But we aren't going to make a Boss Rush overhaul anytime soon
The nefarious queen bee
I mean true
Earth.
I just think boss rush sucks currently but I do like the idea of having a more balanced boss rush
the only hard part is exoscal. or perhaps provi, she's killed some of my runs
It’s in a perpetual state of being fixed every update cycle
Calclone imo
It's too much work for something that currently literally only exists to let you use the Shadowspec weapons and for one item with admitedly awesome lore but
The rock <3
Every testing round for that shit takes half an hour
the nohit mnl is 10 minutes that's like just under 3x as long as scals who otherwise has the longest
I mean this has just never happened, it’s entirely just hp adjustments and adding new boss ais if needed
We should probably make so you can challenge each Tier on its own later
Intended killtime just has no reason to be 25 minutes long it’s insane
Tbh id rather do scal p rank on death master more than no hit boss rush
That should at least solve testing issues
remember when exos/old duke went like a year and a half each before being added to br
(yeah bc scal is fun and boss rush is not)
True dat
Was old duke added in 1.5 or with Exos in whatever version
1.4 or something.
That’s what I mean
Acid Rain update.
Not fixed more
I mean to BR
Adjusted
Oh.
Oh also normal duke is harder than od in boss rush imo
Yes.
isn't normal duke harder than old duke outside of boss rush as well
imo old duke is still harder
That’s because normal duke is pumped up on Fishron Antibodies in boss rush and doesn’t let you breathe
mostly bc normal duke is free outside of p3
Old duke has always been a pushover
od is just circle simulator duke you have to actually kind of think about
I hate old duke so much so old duke is immediately harder cuz I have to focus on not tearing a hole into the fabric of existance
Duke Fishron has Master changes in Boss Rush, apparently.
So it will be a bit more difficult than Old Duke.
Normal duke ar the very least has its right behind you kid attack
unpoppable bubbles 
impoppable
every boss keeps spawning
if you haven't killed the old ones they just start stacking up
unironically give betsy and ogre rev+ ai
no
That's apopalypse, not impoppable. Fake Bloons fan.
chimps:
fake and lame
CHIMPS is the real difficulty. Impoppable still has farming so past the early game it becomes trivial if you know what you're doing.
ok but im bad at chimps so you're wrong
Place fewer towers and focus on upgrading the ones you have. Unless you're playing one of the harder maps CHIMPS is easy now with how much powercreep the game has gone through.
skill issue?
Also we're getting very off-topic.
yes i do that
I think I needed to specify that it will probably be an hour long
Maybe I exaggerated it a bit too much
assuming you want each boss in br to be like their original boss fight, an hour is a very optimistic estimate
i could see it taking upwards of 2 hours with that
which is absolutely insane
I think 30-40 seconds at least would make it challenging enough
Or maybe like ½ or ⅓ of original intended bossfight time
br is already challenging because you spent 20 minutes going through a bunch of target dummies then you fight malice master scal
making the target dummies pretend to fight back wouldnt really be improving boss rush
Again
I think br would be far more interesting if the boss ai was changed to actually work for a microfight format
make the bosses start in final phase with double speed or something
unironically make br exos more like gfb exos where they just spam their supers
No.
Remove brimstones normal phase so she just goes between cocoon phase and lasers
Ig overall the idea would be making br fights more of a caricature of the fight rather than the actual fight
Take their most notable attacks and make the fights a “best of”
scal completely unchanged
Litterally
Scal is all 5 BHs back to back
Honestly, I want BR to be something interesting because it has absolutely banging music for no particular reason
Waste of banger soundtrack fr
Literally
If not the "Trial of the Insane" I wouldn't even be that interested in boss rush
But now I want it to be an actual great event
Imo boss rush as a whole needs some big changes, not just number tweaks. It makes me giggle that for Infernum the terminus just says “we really don’t like boss rush but haven’t changed it yet so go ahead if you want.”
Clearly we need to bring back the randomize br order suggestions
Genius
Are the br curses even still in the game I don’t think they are
No
I thought the wotg terminus thing was kinda pretentious... then I actually tried br
i do agree with one thing about the suggestion which is that boss rush sucks except for the music
What did they do?
The only one I remember is the one that disabled your immunity frames
There were 4 more but idr what they did
Now that's peak
they referenced hk pantheon bindings
radiant boss rush when
Feel like that’s been done a good bit
as an official addition though not with nycros or whatnot
well ig Armageddon existed
- No extra accessory slots
- No dashes
- No life regen
- Perma enrage (Now just always on, how fun)
- Taking damage twice within 3 seconds insta-kills
i have a song for this hold on
Provided to YouTube by TuneCore
Burn in Hell · Andrew Hulshult
Dusk (Original Game Soundtrack)
℗ 2018 Andrew Hulshult
Released on: 2018-12-10
Auto-generated by YouTube.
boss rush 2: malice edition
the music is probably the only thing keeping boss rush alive
what if boss rush started grouping the boss spawns together
like why can't you just do half of prehardmode all at once
would make it a lot shorter
TF2 spawn system....
then the music would be so short 
all calamity lore characters should fight boss rush alongside you as well so that it would be a team fight
CDMusic on their way to create quite nice musical pieces:
The players on their way to request making BS shorter:
CDMusic:
arbitrary shields that disappear as you kill the bosses in order :clueful:
That's
, you H.S.

I agree with this, BR is mostly downtime if you have enrage and its a slog later on when the 6 second wait time is half of the time spent
did you read the part where it mentions that br would probably end up being an hour or longer
Ok nvm i hate that lmao
downtime should be like 4 seconds max
While on the topic of Boss Rush...
Make Boss Rush music not play when Xeroc is talking
The Boss Rush is an event where you face all the bosses in a row, but it also has a very important character talk, Xeroc. He talks at the beginning of each Tier of the Boss Rush, and the start of each tier also starts playing the music for that. The problem; the music doesn't fit with the dialogue and just feels off.
It feels weird to have intense tracks play, while someone is just talking to you about you being strong. Making the music only start playing after the dialogue would make the placement of the tracks feel much more natural.
that would make it an hour
i read that as "thirty minutes each"
Ah
counterpoint you wont ever get to hear the t1 theme for more than 30 seconds unless it plays while xeroc is yapping
Synergizing with the previous BR suggestion
suggestion synergies 😭
I mean I get the feeling the previous sugg is not going to get into dev for whatever reason
Suggestion double trouble
I sure love Tier 3's very intense and panicky music playing for like, not intense dialogue
i wonder if anyone has ever submitted a suggestion then changed it to be completely different like a minute before it went into voting (or does the timer reset on edits)
It gets deleted
ah
I love this and then playing for 20 seconfs because BR takes no time
Also, you cannot edit posts in #suggestions-voting
if you wanted to make boss rush last longer i would prefer it to be more like the thing that clearly inspired it and separate the tiers as like... individual events kind of
so that when you die to tier 5 you haven't wasted a fucking hour just like 7 minutes
whats in the tiers would have to change in that case
You get jumped by the entire tier of bosses
bc right now there is quite litterally 3 bosses in t5
Literally rushed by bosses
perhaps
i just have a burning animosity towards calamity boss rush in its current state so idrc what changes are made as long as they're positive
it's so half assed and unserious but people treat it like it's supposed to be serious
no you see clearly it's super serious because you get rock at the end
we either leave it as an excuse for an op weapon sandbox or we actually make it not dogshit
like hollow knight pantheons or something, there's already obviously inspiration from hk
lol this one again
except for the fact that Panth5 exists
@clever valve you need a title
Is deerclops non canon? I had no idea, my fault. However what I mean by a “little lacking” is when I defeat other bosses I love reading what Yharim has to say, but when I defeated deerclops, without getting some insight on what it is it also felt a lil weird. If the deerclops is non canon, maybe make it so that he drops lore on the snow biome or smth like that
we can leave that to the unemplo- nohitters
Huhwha
your suggestion has no title
OH
Deerclops is cross over content
No crossover content is canon
This has been suggested recently #suggestions-voting message
but I suppose it has been a month?
also iirc the reason eutrophic glass walls don't exist is because nobody has gotten around to making the like... 80 sprites required just to add one item
Maybe make him drop lore for the snow biome or smth at least
☝️
Ahhh I was unaware of this
The Eutrophic Glass block has one of the most complicated sprite sheets in the game for a tile, in order to have that diagonal shine that always connects properly
And walls have different sheets than tiles so it'd basically need to be done all over again
Yeah no I figured as much
I'm pretty sure anyone can submit the sprites required for eutrophic glass walls though
they just have to be good
…
Indeed. If anyone is smart enough to figure it out
Time to open my pixel art program ig…!
This has actually been addressed for next update
oh neat, how so
Define "addressed"
What the fuck
OH MY GOODNESS GRACIOUS.
It's added, someone did a smart thing to create it in a smart way
BY THE GODS

Oh awesome
oh pog!
We making glass or a heavily animated dog resprite wtf
goodness gracious that's like 5x as bad as i thought it was
Oh nice
This leads me to my next suggestion.
New boss.
The Devourer of Sprite Files.

lol. lmao
HPU the goat
I dont like the core concept as it feels lazy but clearly its not going anywhere
i agree
Everyone knows that the really final challenge is THE LORDE anyway
Make him the final boss of boss rush, ez fix
should i flag it when it reaches voting?
@autumn wagon - Your suggestion has received an updated status!
[Rewrite the vanilla bestiary entries that conflict with Calamity's lore]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
sure, that or I could retroactively flag one that passed
#suggestions-voting message
Could this also be accepted/locked? I'm pretty sure it is already quite known that Cosmic Immaterializer needs a rework...
actually yeah just do that and ill exclaim the one in voting
@sonic cargo - Your suggestion has received an updated status!
[Eutrophic glass walls]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
LOL
i dont think there is a happy ending for that abomination of a spritesheet
what the fuuuuuckkkk
@cinder karma - Your suggestion has received an updated status!
[Do something about the doors of the planetoid lab]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Let the Cragmaw Mire make contact with the surface of water]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
holy moly that’s a lot of ❗
nice
should've suggested doing this with all of the labs though but whatever
Has it been suggested for whichever endboss you face 2nd to have more health?
The reason being: while she was fun, after beating the exo mechs after many, many tries Scalamitas felt quite easy, I beat her on try 5
Idk but it would be cool
Cuz i have seen on yt, that everytime anyone beated exos first, they beat scal with almost no problems
Yeah the exo box hard counters the bullet hells and exo weapons ensure that the time between two hells is minimal
Ye
what about the other way around
scals loot, although good, is not comparable to exos. other than like. shattered community, which is insane
I'm not sure I'd qualify it as exactly insane
well true. but it's really good
Idk about you but i beat scal with no problems anyways
I would qualify it as insane, mostly because it is the best offensive item in the entire game

By that i meant the same as towerator said
Exos first is much more insane than scal first, Id say
You don’t? I’m pretty sure you do.
I’ve done a lot of Calamity playthroughs. I guess I’ve never noticed this specifically.
Yeah, you only need vanilla NPCs to get the Princess, iirc
Also, for balance issues, go to #1178515062030348308
Uh… alright. I’ll check this right now actually.
you only need vanilla NPCs to get princess, just like how you only need vanilla bestiary to get zoologist shop and universal pylon
I get the point that unless scal loot gets a buff/exo loot gets a nerf, doing exo second would be significantly harder than doing scal second if they scale the same way
I dont remember using anything from scal against exo and later
i used traitorous before they fucking killed it
Okay so my idea isn't bad but scal's drops need to be as strong as exo's first
Exo mechs are already a marathon as is
i think we should blow ASE up from orbit
I dunno
combination ingredient recipes should yield a prime number so they actually matter
I mean I see where they’re coming from at least
Vehemence is already SS Tier if you use Oblatory with it
and all the other post SCal mage weapons just go insane with it
that isn't 1 or 2, i should add
It's just that Perdition needs a buff and that Ares' Exoskeleton, Cosmic Immaterializer, Supernova, Atom Splitter need a nerf
Aswell as a buff to vivid clarity and nerfs to sacrifice and oblatory as a whole
I’d say a B tier exo weapons is better than a B tier post-scal weapon because exos killtime is 6 minutes and only has a 30 second decrease post-scal (because enchants bleh)
Several pre-exo/scal weapons can be better especially on specific mechs
Well it certainly doesn't help that the exo box counters Scal's bullet hell very efficiently
Have scal mount that fucks up the exos
alicorn 2
Honestly it would be kinda cool if there was some kind of drop for Scal that gave massive verticality or something, countering the exos
i always saw exos as more of a horizontal fight
make exo box have really good vertical movement, give scal a mount with good horizontal, then make shadowspec tier that combines them
clearly
peak
imho depends on the phase but in all cases fast mobility is key
Quite the reverse of Scal who favors precision
now we're talking 
Exo box + Coffin Car = shadowspec shifter
peak
It's real trust
can we please just do this 
honestly something like relic of deliverance (i think that's the spear?) that just follows your cursor and moves Very Fast for a short period of time without you needing to switch off your weapon bc it's a mount would be pretty good i think
just the first idea that popped into my head for an scal mount thing that would help in exos
Exhumed Relic of Deliverance
Almost all Scal drops' names are big fancy nouns
The name I have in mind would be "Outrage"
just make the ascendant spirit essence use 5 nightmare fuel OR endothermic energy ong
I mean it depends on a lot of stuff
It’s intended to be 25min, many get above or below that, and that’s not including the demonshade enrage, devil, or adren
I feel like 5 of Phantoplasm and 2 of everything else is... weirdly right?
kind of yeah
Although the opposite is probably the better choice, either way
i disagree with this change
while i agree with the difficulty, atleast from personal experience, you will get less darksun fragments than the other, and that's how I always articulated it in my head
both moon events progress to a point where every enemy spawned is a miniboss dropping 10 energy
this never happens with the eclipse and as such its typically a less farmable event
the difficulty difference is there but sources widely agree grinding those events out is not supposed to be difficult with minimal preparation
yeah i was gonna say
i dont want to go back to whenever it was that only mothrons dropped darksun i think
that was miserable
Mounts are kind of really hard to balance (at least I image) because they don’t cost anything in terms of accessories
Designing mounts in general is pretty bleh
It's like designing wings
Like, what the fuck do you give them?
I see that. I just feel like no one cares about mounts when they really should
Do you want an example? I'm about to do something but after maybe.
big ass cool as fuck laser.
yep
There's also the issue of designing them in a way that doesn't overshadow mobility accessories, or making them so bad there's no point in using them.
fair
Exo Tank will solo scal
but trading flight for damage doesn't seem bad
santank my beloved
And there are just so many attacks you can put on a mount before it becomes stale
And at a certain point, you might as well just
Make the mount a weapon
mounts are in a fucky place because they dont take an accessory slot but in several cases are flat out better than some movement accessories
Flamsteed Ring.
that one astral enemy weapon that's just kirby warp star
like gun that shoots lightning vs item that turns me into storm weaver to shoot lightning
one is significantly cooler
There are also so many attacks you can give weapons before they become samey
I'm not saying add 2 dozen-- although I'd like it-- but giving just 5 or 6 more would make me happy
Ok but as SoK pointed out
Flamsteed Ring

Just make that a Summon Weapon
exo box and broomstick come to mind as mounts that completely overshadow mobility accessories at that stage
Of course we still want to add some mounts but you gotta acknowledge that it's hard to make one from a conceptual standpoint
I apologize that I can't discuss my suggestion further but I have to do something irl for an hour
I don't think mounts are that bad but idk I'll look into it later
That is completely fair!
I think cal might.first need to rebalance existing stuff to give mounts niches to fill
Rebalance existing mounts*
I'm not talking from a coding standpoint, I'm talking about actually coming up with cool concepts and making sure they aren't a fucking nightmare to balance
yeah
Though making a Flamsteed Ring-like mount is probably fucking horrible to code too
I don't think it's quite that bad honestly but I haven't genuinely sat and thought it out
But we aren't gonna make that
The last thing we need is another flamsteed
10 mounts is a fucking lot. what
there are only 27 mounts in base
that's like over 1/3rd of the original mount count
I already think that nothing should ever be more complex than the Ark line (Ark, not BB) and Flamsteed Ring is up there in terms of that
realistically though more (or just revalanced) mounts can include more nuanced versions of the basic grounded / limited flight /infinite flight
It literally gives you a new character
most of the mounts in vanilla are just clones anyway too like
Yes, but if Calamity can double the boss count I think a few extra mounts is completely doable
scal shield thing as a mount
that is A LOT OF MOUNTS
I think the issue with calamity mounts
isn't the lack of them
it's the lack of them that have a niche to use
we have what
something something be quiet gamedev ideasguy is speaking
Quality over quantity
All of Cal's mounts are just better UFOs or Alicorn
that's already a problem with vanilla mounts too, and calamity already has trouble enough trying to make the vanilla ones good without overshadowing accessories and the likes
Dragon mount will be good next patch
onyx excavator 
bc it'll have quick ascension
and worse slimy saddle
Oh yeah onyx
Oh yeah Onyx
Add a draedon transformation 
One mount is a set bonus, Onyx Excavator is a tool, and Rimehound sucks
Worse golf cart
i was joking 
wait lmao
that 10 count
is including fucking cart of the gods and marnite set bonus
bruh
Lol
Yeah I just looked at the wiki lol
still the last thing we need is more
Helps my point
the ones we have need to be good first
Yharim cart
which is simply not the case
Minecarts are the one thing I'm just gonna be
Makes sense
cart of the Godseeker
Okay but seriously I have to go now
yharcart..........
The thing is at 3
hell yeah
Mechanical Cart powercreeps Minecarts into oblivion already and DoG Cart is just
didn't mean to ping mb
Even more fucked
better molecart
"Powercreeps minecarts" is a crazy statement
I mean they’re later in progression
hey if calamity isn't adding anymore can we PLEASE get lava resistance and faster water movement on cart of the gods so it doesn't need to compete with a fucking. shadow chest drop and a preboss angler quest
I mean, am I wrong? 
Minecarts are intended to just be vanity
Guys Earth powercreeps Burnt Sienna
so it's fine
Probably not idk
The only thing I could see is a Yharcart
can we please get a better molecart
like vanilla clearly just wants them to all be vanity
Because, ok
Might as well just make "everything but endgame fucked"
Can we get a asgard’s valor cart
smh!!!!! demonic hellcart and minecarp have features!!!!!!!
Can we add a Mario Cart
this is why cart of the gods should have them too
oh do they
yeah demonic gives lava immunity and minecarp ignores water physics
make cart of the god's "feature" be upgrading the lasers or something
i think cart of the gods should have these because like
Idk
it's the last cart
or that
also they have built in stats
How will this affect the cart economy
Minecart stats are all identical, no?
molecart can just stay as molecart
In vanilla
Anyways Dia wants to add more mounts anyways so this conversation is meaningless
no
with again molecart as the exception
nah, but after the minecart upgrade kit they all become the same(?)
In his own words, he wants to make a Mount Only Run a reality
awesome
Insane?
Which I'm like
so do i mark this suggest as check or lock
Sure go off that'd be funny 
upgrade kit sets their minimum to that iirc
Already possible if you try hard enough
I support mount only run
cart of the gods has a 1% chance to instantly kill a boss if you get reduced to 1 hp from boss contact damage
put me in charge of mount balance trust
Thanks to Old Fashioned we can afford to make their damage be shit outside of dedicated builds
im just going to lock it in voting if no one says which one it should be since this is already in the devplans.jpeg
Does he know
make it make nebulous core revive stronger
like Silva wings
Silva Wings doesn't make Silva revive stronger anymore, denied
shh
Cart of the Gods is now Draconic Elixir
that wasn't the important part
nebulous core heals one (1) extra hp
What's the new Silva Wings effect again?
Luckier Tooth Hades 2
Scaling life regen based on how long you stay in the air without resetting flight
Oh yeah that's based
No more set bonus wings 🙏
leaf wings:
Just set them on fire
(they deserve it tiki needs them)
No wings rely on armor sets
Except the Lunar Wings
Since their effects involve enhancing the set bonuses
I still disagree with that but can't really do anything about that
Lunar Set is already fucked enough
Stardust was desperately in need of a buff clearly
There isn't really a concrete justification for being the exception other than "It's vanilla endgame and it's certainly better than giving 7% damage 3% crit chance"
solar wings giving dash velocity is a :/ though
solar dash does not need velocity it's already the second longest...
Idea considered GIF
What’s the thing with Vortex again, didn’t it get very slightly nerfed for some reason so it’s worse than Astral without stealth?
solar armor when the ram doesn't deplete the shield when
Vortex RN is worse than astral without stealth, correct
With stealth it's better
vortex wings will let you dash in stealth mode iirc
Or something
Let you use hover, which significantly increases your horizontal movement speed.
they already let you use hover
Next update, they'll have dash allowance.
If Astral is better than Vortex then Astral is overturned
I mean vortex was nerfed tbf
Not like I remember what Astral does
vortex stealth is just insane
Yeah I know I was the one who nerfed the Lunar armors
without it I don't think vortex was that crazy? but I don't play ranger idk
Vortex itself wan't nerfed much it seems, so it just looks like Vortex without stealth is weak.
Only nerf that isn't towards stealth.
Okay yeah Astral is just insane
(This is to the helmet.)
25% crit and 30% dmg for vortex no stealth
astral is very strong but vortex is also just nerfed for very little reason which is the main reason astral is better
Meanwhile, Astral has 25% critical chance and 35% damage.
Not to mention the minion slots and the free set bonus.
Set bonus is a nerf I fear
What do you mean by that?
Vortex was nerfed for good reason, that being that it was objectively much better than Tarragon
Vortex is not weak, Astral is strong
This is why Tarragon needs to be exploded
Tarragon is kinda weak
28% dmg
23% crit
I would argue that tarragon is also too weak but I digress
Tarragon is mainly fine because of being a defensive focused set
Isn't that weaker than Vortex by itself...
It will explode eventually
and red Riding isn't even that great post golem
yeah it is a defensive set
32% dmg
25% crit
on bloodflare
Red Riding is insane when you consider that those boosts are better than Hydrothermic alongside giving 60% summon damage
ooa moment
Explode all OOA content
and then bf mage gets fucking 42 25 bc its competing with prismatic
ooa content's strength is basically tiered immediately pre Cultist in vanilla
BF mage lmao
25% magic crit dark artist is probably still worse than running full brimflame 
Because.
like the 25% crit isn't actually that insane itself it's just all on one armor piece
I am very very late so forgive me but I believe no one mentioned it in the past conversation so
Mechanical minecart is a permanent upgrade which makes all your carts faster
mhm
Yeah
Wait no it was mentioned, I am once again very sorry
adamantite headgear + mollusk chest + dark artist pants is 22% damage 43% crit
lmao
or it would be if da pants wern't nerfed
🙏
Devs, nuke mollusk immediately
I have bigger fish to fry
no dont its funny 
Good thing mollusks aren’t fish
Early Hardmode armor set gives 55 defense
Awesome
I have never looked at this thing ever
mollusk is what happens when you try to pull an omega blue while making the main downside the set bonus
It’s so awesome
move omega blue no Regen to the set bonus
it would be funny
realistically though move 1/3rd of mollusk's lost speed to each armor piece and problem solved!
that's a lot of messages i will not be reading before offering my doubtless original and well informed input
that mount suggestion reasoning is kind of bad
iagree with the suggestion but i also disagree with the suggestion
i do not care in the slightest
i dont use any mounts besides fastfall and witch's broom for a single attack from a single boss
"add more because there should be more"
that's not really a reason
I saw someone mention a "Yharcart", and it made me imagine a cart that moves about the same speed as a regular cart, but when it hits a stopper or bumper rail, it just sends you flying backward
auric bumper rail

wait that sounds fire
"calamity only has one event, but since it's the biggest mod, they should add more events"
Oh yeaahhh, that'd be sick
Honestly, I feel like that could end up being like golfing, where it's mostly a fun extra thing you can use that doesn't serve much of a mechanical purpose on its own, but has really interesting and niche uses in maps
The minecart already kinda does that, so it'd probably be doable
Also, with this in mind...we'd just need to pair it with a Yharhook that can pull players and NPCs toward you, and it'd be perfect
#suggestions-posting message "since the mod adds a bunch of other stuff it should add mounts too" isn't a reason
since the calamity mod adds around 2x bosses that in vanilla, it should also add 2x as many torch types
It kind of already does actually
Hm?
?
Calamity should double all modded content ever
From all games ever
calamity should increase exponentially ever update
astralgeldon 2
Oh wait what you a dev now? Congrat!
yo what the ding dang
Only 20% a dev
Dear John calamity, when will we get calamity 2?
We already have calamity 2
Honestly, I'm still kind of in love with this idea! Because I feel like both could actually make sense as inclusions in their own way, but then together, you'd have a strategy where you can get hit by a YharKart, hook in the player that hit you, get hit again, then repeat! Like the mace and wind charge thing in Minecraft, but you take a boatload of damage with every charge
if calamity 2 is so good wheres calamity 2 and one quarter
if calamity 2 was so good where's calamity 2 2?
Good enough for patent laws
No
this is an SIS i think?
it can easily be changed to be made les sis-y though
yeah
"make encumbering stone not affect coins"
Or we could just... make Coins be exempt from Encumbering Stone
what if you dont want to pick up coins though ever think about that
So then what is the issue
if you were that person you would simply not star this suggestion
Make it able to toggle twice
make lucky coin (and upgrades) deny the effect of encumbering stone on coins when equipped
No effect
No item but coin
Nothing at all
just use quick stack
that would be really easy to do tbh
@sly creek Could you focus more on the reasons why this is useful or what the issue is instead of a specific item suggestion?
A suggestion has already been denied for removing meld constructs, which is pretty much what this asks for, but idk
can I ask why? Is there a reason that both of these items are in the game when one of them's entire prupose is to be turned into the other?
thematic reasons i think
what theme?
for similar reasons you dont craft iron broadsword with iron ore
but you can craft a spear made of fragments of the sun without sun plates. What is meld?
what do you mean you don't craft an iron broadsword with iron ore? I can mush together a sword out of raw metal just fine! with my bare hands!
i dont do lore so i cant give a definitive answer to that question
why cant they just change the lore? Or add another pillar?
meld is the rogue lunar fragment
adding a pillar is probably hard tho
but I feel like there are other ways to do this than adding an random extra item
iron ore is at least a placable block in the world
meld blobs literaly dont do anything
adding a pillar is i think a bit of a taboo since its a vanilla event and its one that players also really despise
and they would probably prefer not needing to do another one
add 20 new pillars
it would be good for the lore
thats part A
part B is just that i dont think the existence of one extra item is a big deal
but it isnt that hard to remove it, right?
i remember people asking meld constructs to just get turned into blocks
they're such a goofy item i really dont get it
or how it is lore at all
no but people the consequences of having it be one way or another doesnt really matter so why change it
As I answered in Dev: there is none
if meld is one item whatever if its two whatever
The "thematic reasons" are from a time Meld was being tied to Noxus/Dark Gods, and the Astral Infection was caused by Noxus
That's not the case anymore
so is my suggestion just gonna get rejected again?
meld is just obnoxious in its current state, there's zero reason for it to be the only fragment to require a craft before it can be used
the block idea just makes way more sense esp with all the other fragments having bricks now anyway
Currently I am flagging it, as it has been explicitly denied in the past. That being said I brought it up in dev to see why it was denied in the past and to discuss removing it there.
if it happens it happens
So it's technically exclaimed, but reached the dev server indirectly
very cool
🪣 how did we get here
bucket
Quite a weird way to fast travel
Wait for CCR's update
Maybe if it was more tied to the Astral Infection, i think meld might work better?
(Meld isn't connected to Noxus anymore?)
(Dang.)
Also I was gonna say that the previous Meld Construct removal suggestion that got rejected was pre-22
but... nope, it wasn't.
so uhh idk
The previous sugg was Aug 8 2023
so just after Hellish Harbour (2.0.3.001, Aug 1 2023), meaning only one major update has come out between then and now, that being Bountiful Harvest (2.0.4.001, May 10 2024)
so I spose it can be reasonably assumed that the devs would reject it again
_ _
Do you think it'd be different enough if it was Remove Meld Blobs only
you made me look through earlier suggestions
what if i reposted the rename dragonfolly sugg for the umptheenth time
I'm actually confused about this Earth Elemental suggestion I wrote a year ago: (#suggestions-voting message)
It was rejected for some reason, I forgot what that was. But, assuming the Unofficial Future Content isn't wrong here, the Earth Elemental is apparently getting renamed as well? So assuming that's correct, shouldn't my suggestion's outcome be changed?
@fleet grotto - Your suggestion has received an updated status!
[Let the Cragmaw Mire make contact with the surface of water]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Again???
If anything itd be related to moonlord now
Which uh
Tbf at full power is a similiarly big if not even bigger threat then noxus
Didn't it post the exact same message yesterday
Not again, but once more 
@tidal storm doesn't this already exist? also no title and no reasoning
It does?
The Brimstone Lava Fountain is furniture item that is sold by the Witch Doctor for 4. Similarly to water fountains, when activated via right-click or through wiring, it changes the color of all nearby lava to a pink color like the lava in the Brimstone Crag.
editThese history sections are still a work...
i'm sure like half of the player base would support that suggestion though
at least i would
having 2 practically identical items just because "lore" is pretty stupid
i constantly confuse them with each other because of their similarity
the sole purpose of Meld Blobs is to be crafted into an other item and you people just justify their existence with the lore
whereas even ores have other purposes except being crafted into bars
even better
so many uses
you can make bricks
and uh that's it
i do agree with removing meld blobs/constructs
meld blocks
Holy ❗s Batman
It is at least a placeable block, so there's that
using them as blocks, selling for profit when you can't do shi early game and such
In regards to the mounts suggestion, I disagree strongly. Calamity adds a sufficient amount of movement accessories that makes most mounts useless.
it doesnt help that most of the mounts it adds are kinda trash besides some very strong outliers, and the vanilla mounts are heavily nerfed lol
doesnt that mean there should be more better mounts
isnt the only nerfed vanilla mounts the 2 slimes
pogo
ah
pogo... :(
so basically if it fastfalls
is unicorn still nerfed
oh
probably
yeah
broom the only survivor of the mount purge
mounts are on my list of things to look at
the naughty and nice list
I mean cook but holy shit did you burn the meal
which parts specifically?
I agree with the problem but not the solution
@jolly minnow this focuses way too much on solutions and not the problem
you need to explain why cosmolight is problematic, and why the changes to it should be necessary, not focusing on ways to change it
as someone else previously mentioned also, i think the way you use cosmolight is also incredibly unintuitive, since it just sort of skips chunks of time instead of just swapping back and forth between day and night now
it's a very problematic item for how strong it is, how early you get it, how many things it invalidates, and how it functions, but you just focus on solutions instead of the problem
Beds make Bloody Tears practically useless.
which isn't the purpose of this channel
that is also true
cosmolight should just get an exception like journey mode time skipping that simply
makes it so it doesnt spawn events
yknow?
Not if you value your time
Journey Mode doesn't have those exceptions.
They spawn events and bosses as if time went on normally.
That's the joke...
ohe
Cosmolight doesn't actually make Bloody Tears useless, since you still need to put in time for the Blood Moon to start.
It does make them significantly less useful though
in some ways I guess
because cosmolight is a lot faster than a bed
It may make bloody tears less useful but Calamity makes 'em unconsumable anyway so you only need one which you'll almost certainly get in phm anyway
assuming you don't get wildly unlucky, of course
@drowsy plank I see, that makes a lot of sense thank you
Is there anything I should change on my suggestion?
probably just write something like "hey cosmolight makes certain aspects of the game too trivial"
or something
avoid adding a solution to make the sugg more viable for devs, assuming it gets sent to them
yeah that works
i dont think it's as thorough as it could be but like
it works so
cool
Cosmolight suddenly becoming post-DoG...
True but
It’s efficient :D
cosmilite cosmolight
cosmolite
If that happens then I bet an angry mob will show up at my door
nah everybody loves post dog progression
Fuck post-DoG tier
everybody loves it so much that we should move everything there
You know what
Move PBG to post-DoG and everything else back to non-post-DoG stages
monkeys paw curls
THANKS
everything is post golem
everything is now post-WoF 
as god intended
That is called "Hardmode"
Cismilite.
aren't they killing low% at some point anyway?
no
thats just rerouting not killing the route
but how can you get life alloy with no ravager?
shimmer chain
yeah cryonic is part of the chain now
so you just need to be able to mine scoria really
even if it wasnt you could just sub the current route for cryogen and nothing would change
I think>
maybe?
No, since you also need Ectoplasm from somewhere.
shimmer phanto
🤓 Necroplasm actually
it will always be phantoplasm in my mind
:)
it would be so cool...
if you calmly
and POLITELY
left my bff cosmolight alone...
:D
Wondering if Cosmolight sugg's title should be edited to be more descriptive
User already had to edit it, seemingly, so I don't wanna nag over something minor
whada suggestin
like:
“Adjusting Cosmolight’s interactions”?
-# just somethin i thought up on the spot over here, hehe
To be fair their suggestion title makes me want to read the rest of what they wrote
That's just good writing right there
ok we got 3
because everyone uses silver ore as decoration
oh boy cosmolight suggestion
i agree with the sentiment but this will get like 3 stars in voting
calamity players are not a fan of nerfing things
elsi when the sugg gets 4 stars in voting
if that happens i will literally
add sundial to cosmolights recipe tbh iirc
real
Actually don't hate that idea
force people to fish if they want it
fishing is peak
Fishing is so horribly boring in every game except Stardew Valley
fishing overhaul will fix everything trust
It was just an idea for fairness purposes :D
:(
I can, what do you think would fit it better?
just be more specific in your intentions
"changes to cosmolight" could be virtually anything
True…
ima cry if i have to fish for cosmolight
i already dont touch sundial
ima end up never seeing that item again LOL
I’ve never done this suggestions this before if you couldn’t tell
But I will contribute to the betterment of calamity if I can
Remove Destroyer
do i need to explain why
LOL
PFFFFT
im not sure why we would make cosmolight harder to obtain
for the sake of balancing
e.g, there's a reason you don't just spawn in with full platinum armor (or whatever other armor set you want), you have to put in usually substantial effort to get it
cosmolight takes like 3 minutes to get and is incredibly useful for the entire game
the logic goes that you should have to put more effort in to get it, which would inadvertently make stuff like the sundial and moondial a bit more useful since some people would be lazy
I don't think anyone really likes the idea of fishing for cosmolight but as of right now that's generally the best way to make it require more effort on the player's part while remaining thematic
anyways i heard something about "quests" from amidias that would award stuff like the sundial, so it's not the only option
people can not like fishing but calamity also makes fishing and getting fishing gear infinitely easier
very true
you can get 85% power in minutes
and then like 110% in a few more minutes after that
and golden fishing rod as soon as you find the angler and sulph sea
I think it'd just be better to move Cosmolight to PML
What you have is better than before but it could be even more specific than that
Like
"Make Cosmolight harder to obtain or use."
The title shouldn't like, hint at what you're suggesting and thus require you to read the suggestion to see what you mean
The title should essentially stand on its own, it should be what you want changed
That'd be ballsy, but maybe yeah
Perhaps
agree
I'd prefer if the moondial cooldown was lowered though
I think the best thing we can do is
Buff Moondial, maybe accelerate time passage while sleeping
And if those two things are taken care of, then we move Cosmolight to PML
crafted at manipulator with fragments would fit the theme
Make Cosmolight use both Sundial and Moondial.
i usually take a decent bit of time between mech bosses but if I'm on a higher difficulty sometimes it takes me multiple nights to kill one so I'd prefer to not have to wait like 20 minutes in between a set of attempts
although...
hmmm
I like this personally
It is what Fargo's does.
its what it used to do before sunlight and moonlight or whatever they were called got removed
Then they got removed for being pointless cause you just upgraded them immediately to cosmolight 💔
i swear there was some progression lock for cosmo
kill the king slime
moonlight took fridgid bars I think? so that would have been locked by cryo. but then that was immediately upgraded into cosmolight
ok nope there wasnt it was just locked post cryo because of frigid bars
#suggestions-posting message for multiple reasons this will probably never happen
