#suggestions-discussion
1 messages · Page 339 of 1
why are you using ion blaster with brimflame
yknow personally like
i wouldnt use thorn blossom and omega blue together
ion blaster....
why is ion a one off why are there not more weapons with its gimmick
but that's just me
omega blue with any kind of defensive loadout that isnt heavy bloodflare core abuse
or bloodflare weapons and omega blue
you shouldnt be but 1 or 2 earlier tier weapons shouldnt be entirely discounted
especially when tiers are as tightly packed as they are in early hardmode
"it feels required to make a defensive loudout when using thorn blossom and omega blue" 
that's it
that's the argument
what is this statement
it's what mpg said but with my example
it was my example originally
i dont know why using ion blaster with brimflame making permafrost feel required is reasoning for this change but if you did a similar build with another armor set that's a complete anti-synergy people would just
point that out
and yeah like its a couple tiers earlier but once again this is early to mid hardmode tiers are separated by literally single bosses
The ion blaster thing was Jacob's yeah
But there are two flaws with this argument
Omega blue is strong on its own
So strong that it's a legitimate shock it hasn't been nuked into the fucking core of the sun
yknow what else is strong on its own?
fucking brimflame
nothing comes even close to its stats until astral
Okay
Yes
It's strong
I am not denying that
But why does it need to have a shit gameplay experience attached?
the difference is that omega blue also can deal a non negligible amount of damage on its own without any weapons and also has built in ways to bypass the biggest downside of the armor set
You could make phase slayer an SS tier weapon but it's so ass to use it doesn't matter because the gameplay experience sucks so much that people don't want to use it anyways
it has built in lifesteal which bypasses the biggest kneecap the armor has by default which is disabled regen
Clearly the solution is for Brimflame to have mana-steal.
speak for yourself I would gladly kill my hand for funny spin weapon
cuffs
please do not encourage this
as someone with hand problems this is bad game design
I could see that being a compromise solution
If you want to keep the no mana Regen + add the no mana potions
Mana steal could work
and i think people would also have a pretty fucking large issue with omega blue if it also just completely removed the ability to use healing potions while doing x or y action
Or imagine if omega blue disabled rippers
No more healing during Abyssal Madness...
that sounds fine tbh
tbf the thought of omega blue just enabling iron heart is pretty funny
Mana steal would not enable ion blaster to work well with brimflame btw unless it reaches infinite mana threshold
lo
look legitimately idk how ion blaster brimflame situation is any different than thorn blossom omega blue
unrelated but now I kinda wanna try a cuffs setup with ion blaster
lmao
the ion blaster example was flawed from the start i just used it as an example to try to get my point across (mainly because i forgot that ion blaster wasnt post plant
Cuffs are such an xd item yeah
I don't care
It isn't about balance
It's about gameplay
And that isn't a good gameplay
If you want to make omega blue not as destructive with rippers then you make the set bonus get affected by rippers less
Something that should happen anyways because it can 60->0 dog as is and enforcer + omega blue + double ripper can 90->0 Yharon
Hell even on its own omega blue ability is really strong
are cuffs finally gonna get those buffs stip suggested
Context needed 
Mana Cuffs rework in 2028
oh?
all im hearing is that both of these are really broken
if they do actually get nerfed maybe brimflame should be looked over again
literally just. it actually inherents all the previous accessory effects
the mana regen, the 20 mana, and a little defense
something being broken should not be an excuse for making something miserable to use
I don't think Brimflame needs a nerf
After the change where it went from a multiplicative bonus to an addictive one it no longer lets you melt bosses to an unreasonable extent with rippers
With a post duke fishron weapon on plantera
It's fine
didnt mpg say that the only issue is some people might not realize you can toggle the set bonus
This for all of the mage class
no that would be in 2083
oh
mana band isnt even good iirc 
I see i see. Idk though. Could be cute
-# i'm a bit confused because cuffs entire identity is in their new effect anyway so it probably wont change the usecases much
wait would that also mean it inherits band of regen
Its placebo tier yeah
because that would be really funny
they're just bad rn, and having those stat buffs would be nice because in combination it might be usable
Double ripper brimflame razorblade typhoon does 45% on plant
Anything further takes less
It's fine
i think it should
as a treat
lord knows mage needs it
So excited for calamity updates then
3 defense and 1 hp/s
almost a crown jewel
imagine if omega blue not only disabled natural regen but also reduced healing from potions and didnt have lifesteal on the tentacles
that would be pretty miserable id say and i dont think people would be fine with it
hey i mean if its entire purpose it to get smacked in the face
(tiershifted to like post evil1 because fuck you)
why not
It literally uses a shackle in the recipe
Why mana cuff only use 1 shackle in it recipes
the other one is the band obvs
Mana cuffs using 2 shackles and then make it have 6 defense
Would be so peak
Then what is the chain
I swear something used to take like 6 shackles
or am I thinking of some old modded item
so why are we fine with brimflames active removing the ability to regen mana outside of star statues and an already ass accessory from *checks notes* PRE FUCKING BOSS
terrarian magic
and if its not preboss its post eoc
this is awesome
I just looked at how Mana Regeneration Band actually works.
I hate Terraria even more.
anyway please do the funny cuff idea or i will make a suggestion about it
ikr
and if we're fine saying to use accessories from TEN tiers ago why are we not fine with using a weapon from TWO tiers ago as an example
peak video game
Why is every simple thing overcomplicated to hell and back...
Magic Cuffs rework: Actually doing what its predecessors do
LITERALLY THOUGH
cuffs is good if you use it properly the problem is that items that arn't easy to use are automatically labed as shit bc 
Terraria math is a different breed
Is it cynic to say that cuffs would be used more for their defense stats than their mana stats if it actually included regen and shackle?
I think there's some value to the mana part
amazing questions all around
the mana part should be a bonus to the stats tbqh because it is just not worth it alone
cuffs essentially provide infinite mana with an even semi-consistent damage source the problem is that either takes a lot of setup or a lot of defense
and terraria players both hate setup and think mage cant have defense
this is true
Magic Cuffs are the reason why mage has such little defense actually
See, Re-Logic was smart in this decision
of course 
You know what's fun? The health regeneration from Band of Regeneration when you craft the Mana Regeneration Band.
so fun is nonexistent?
Didn't they add that in some 1.4.X update
honestly i think the fact it needs setup is the problem
like beyond synergistic building i mean. like good accessories have some slap on ability, which cuffs just dont. at all
ok the really funny thing I think
is why the hell is this the only accessory line in vanilla that doesnt just stack all its components effects together
cuffs need like a specific arena kind of build. or a ton of defense ig
lava/spike floor with enough defense yeah
iirc its actually pretty consistent to tank wof lasers if you have polarizer
it really is a fucking anomaly
Why does it even work with non-enemy damage sources
I don't know!
Classic
(it also works with glorious end self damage so haha funny star gets infinite mana)
if we were still in the age where brimflame had multiplicative boosts then sure removing mana would be reasonable for balance
but we arent in that age anymore
cit, you yourself said brimflame isnt glassy. if thats the issue then you can make it more glassy without kneecapping just about the entirety of everything in mage
for me personally i dont see this change being very good for anything except for increasing reliance on mana cost recution which we already know is fucking ridiculous
Magma Skull, Molten Charm, Obsidian Skull Rose and Obsidian Water Walking boots all also don't recieve the defense bonus from Obsidian Skull.
I certainly had a fit of laughter when I found out stuff like star cloak stopped working with spikes/lava only for honey comb to not give a damn
(also sand works on all, too)
oh no not my 1 defense
Mana cost reduction build sounds peak actually
Also Arcane Flower and Stalker's Quiver not getting the damage and critical chance boost from Putrid Scent.
It give 2 in calamity tho
Arcane mana cost reduction in 2028
isnt star cloak like specifically exempt because people were abusing it in early 1.4
Yeah
doesnt cal change some of these?
yes
(and I will keep doing it)
Yes.
all the skulls have defense
I think Molten Charm got fixed
Tracing a bit back, I just recalled something. Didn't calamity make it so that cuffs recover mana post-defense rather than pre-, which means a lot less effective mana gen?
its still pre
Huh, curious
Don't see anything on Vanilla Changes page on the Wiki, so probably not.
if the 1 regen and 3 defense make it too strong you can always do that tho 
don't forget about whatever the mana regen band does
you regenerate mana faster
cryptic magic
Yes. Let us keep it at that.
mana regen band is pretty okay honestly
yup!!! that's it!!!!!!!
"It isn't runes, its math!"
i prefer using it over mana flower anyways, it's more fun
I would genuenely rather run any other damage accessories
except mana flower bc flower is genuenely just awful in phm imo
How much Mana would you have at the start of Hardmode?
In the ballpark of 350 assuming you farm comet shard iirc
For what it's worth, I checked the calc and mana regen band is stronger than mana flower
Make of that what you will 
not stronger with me, i can't time my regen for shit
but thanks for validating my feelings
Unless mana regen potion got gutted behind the scenes, the optimal way to time its regen is to go to 0 mana
too bad
(its about +45 mana regen when at 200 mana base)
mana potion makes you regen mana at max power at all times correct?
Yeah, it basically treats you as if you have max mana
if so it still works that way in cal
also ignores moving penalty
Where'd you see that?
mana regen?
I have spent an unhealthy amount of time on a mana regeneration wiki page
its not hard to check in game
just compare how the mana regen stat changes compared to with/without the potion
@cinder karma - Your suggestion has received an updated status!
[Do something about the doors of the planetoid lab]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Let the Cragmaw Mire make contact with the surface of water]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
oh hell yeah
isnt phaseslayer like dead in changelogs or something
I thought it was already getting a rework
wild
if its getting reworked we'll know when it hits voting
they can play master death instead
that doesn't damage your bones, just kills your braincells
it can do both
make the scp 106 femur breaker idfk
real and true
byeah phaseslayer's gimmick isn't really interesting, it's just turn up your mouse speed
Just constantly spin your cursor
Done! Your wrists are fucking dead!
unusable unless like, macro
even if you do kill yourself on the mouse isn't it still bad
yes
lmao
Z tier is a thing?
So phaseslayer
incredible
Can't wait for this to be instantly accepted by the developers because they are already aware of this thing...
thats some "Super F" shit 😭
ive only ever seen a few z tier weapons and most of them were thorium mage
so true
i would know because im the one who tested and ranked them
can't wait for ZZ tier (even more detrimental)
ZZ tier would just be two hands coming out of your screen and choking you
ZZZ tier: malware that causes a fire
let's not forget all the z tier vanilla weapons!
ZZ tier
Lawnmower
pirate staff and lucy...
Most of those are either not weapons or not for that far in pre boss progression
can't believe tragic umbrella and umbrella are considered weapons....
yep they technically are
staff of regrowth where
but what if devs do want to hurt their players?
that's sad it's a cool weapon
it's a visually cool weapon but mechanically is ass
would removing the souls of light from the snow globe recipe count as a srs
probably not
why would it
#calamity-update-talk message and the messages Rebecca sent shortly after
the problem is i have two pieces of reasoning
- it's vaguely thematic since they're evil but
- the entire purpose would just be to let you get essence of eleum when skipping wof and nothing else
because you have access to souls of night
and frost legion enemies (apparently) drop essence
@glass arch read these messages
and frost legion can be summoned phm
first reasoning sucks
are you implying skeletron prime isn't evil
YOU suck /j
it uses light and night too...
clearly we rework phaseslayer to just be fruit ninja
but anyways yeah if my only reasoning is to try and make a niche skip more effective....
Phaseslayer is definitely gonna be reworked at some point
...
is it gonna be reworked to just be fruit ninja
our prayers were heard🙏
Reb said it will be removed next update, but that it might come back in a later update
Currently unknown

didn't they state somewhere that removed weapons won't ever come back?
"they were removed for a reason" or smth
might be in a suggestion guideline
Which is directly proven wrong by a certain weapon being readded next update
although reworked
in their removed state yes
the spore knife (dastardly)
But grand dad is coming back because it had a rework
i mean it as in they should rewrite that rule then
It's less that removed weapons will never make a comeback, but suggesting that they do (especially in their removed state) is not very productive
142 - Reworked Grand Dad. - Done ✅
that's it though
I still think that partly applies
I don't think we can suggest to rework and readd them either
write that there then
i agree, just wanna clear the uhh
whats the word
finally. ...
Also we know that Enforcer is dying next update aswell
"re-add removed content" implies that the sugg is being written after the content's removal, so it's really not that necessary
dunno guys you have to guess it now
you're not the first person to say that😭
we've cleared it up already
Suggesting the return of a removed weapon would either fail on principle (as said, "it was removed for a reason") or lean into specific rework suggestion (which is a don't)
#suggestions-posting i worry this sucks but I'll try it anyways
i really don't think people would suggest to re-add content before it's even removed
Even if you tread the thin line between those, it's very unlikely that your suggestion will make it to dev and let alone be accepted
Yeah right
That said, some of us are open to informal suggestions
There are plans to remove Phaseslayer next update, so suggesting to rework is it a bit odd
And feedback
i mean that the players shouldn't be able to read between the lines
just clear it up in the guide i dunno
What's unclear about it?
like making phaseslayer into fruit ninja, obviously
bro
there really is no fine print to it
if there wasn't something unclear we wouldn't have this debate
Making Phaseslayer into fruit ninja is one of multiple options
it.. isn't?
The Suggestions Document are about suggestions. You were the one coming in here thinking it applied to everything about the mod.
i don't know english enough to understand this, elaborate?
pweeease
honestly, Phaseslayer should be more similar to the actual source it is based off, The Crucible
and I have no right to comment further on that as I have not played any Doom games
To me, it seems like you are questioning exceptions to "they were removed for a reason" that are entirely external to the voting system, not that there's an actual lack of clarity
Adding a dart firing weapon like the long removed charged dart blaster would be pretty cool I think,,,,,,
literally where do you guys spawn from
you one shot everything but have an extremely limited currency of charges
there's like 3 new people here since the start of this
Dart firing weapons would be cool, I agree
I've been here before you came in.
can we make darts a viable subclass 🙏
There was a possible Aerialite dart weapon in the iteration phase, but we discarded the idea since Blowgun is pretty close to Aerialite tier
Now that's a lot harder....
should've kept minding your own business then
wh
anyways guys cya i'll go eat
and maybe a new dart type
god slayer darts
Just a limited amount of very high damage swings, and then you'd have to wait for them to recharge maybe
Don't be rude to people, please.
post DoG is already extremely stacked when it comes to weapon and ammo
rn at least
Enjoy your food!
aswell as it recharging at a slightly exponential rate
fine
old duke darts
yeah, maybe. it's meant to be a "super weapon", so making it similar to the melee version of a sniper rifle would probably be fitting
What if... more subclass accessories...
thank you sweety
and we put them in skeleton merchant shop
How about we kill you?

We are not doing Counterweights again...
Mod with developed subclasses properly balanced between each other:
It is something that's ideally built towards as the mod is created, not as a retroactive measure
pressurized air tank accessory that makes darts fly further, really
ok I haven't seen anything about my suggestion so maybe it isn't as bad as i thought it was
eh i wouldn't know; i don't do skips
I haven't seen it, but I've decided it is actually the worst thing ever, actually.
💔
Here's a dumb phaseslayer rework concept
Slightly increase the range of the weapon
Remove the current aspects of how it works
Make it way more damage per hit
It hits slowly and has limited amount of swings that can be used in a row. Each swing uses a pretty large % of the charge. If a swing hits, you more less charge than if it misses. It is recharged at exponential speed if you just don't decide to swing. It will not be a draedon arsenal type weapon.
i tried to think of something that would (in part) enable skipping wof to skip ravager but without fucking anything else up so it's contingent on shimmering rox
So what you're asking is letting the Roxcalibur skip give access to Frost Legion and therefore Essences of Eleum?
yes
"If a swing hits, you lose less charge than if it hits"
Sounds reasonable, though I'm not sure I'd support it yet
With Essences of Eleum, you could make Frostflare Bolt at Pre-Boss.
Damn
that would be kinda funny
Since that is the only missing ingrediant.
Yeah uh
That might be a bit much considering Roxcalibur Shrine will be a thing
We already have Destroyer at Pre-Boss...
I meant the opposite, my fault
Well, Destroyer you have to fight
currently the plan is to version hop for it instead to get souls of light phm
granted this would make things considerably easier
Which gives access to Steampunker, and Astral Solution, and Novae Slag, and therefore Tier 2 Hardmode metals.
you also have to kill the frost legion
tbh idk how to feel about making low% suggestions
Frost Legion is an event.
at that point just do GFB
~~which can be surprisingly annoying ~~
I've always liked low% more as a "fun thing that has come about naturally"
how did it get worse 💀
"If a swing hits, you more less charge than if it hits."
rather than intentional design
I am dumb
You can't lose to it since it has no end condition aside from reach 100%
counterpoint thats far to straightforward
i mean, it is intentional design, roxcalibur is decraftable pre boss
fair
i understand what you mean though
they probably didn't expect that one change to go that far
would frost moon enemies dropping essence of eleum be preferable? that would make it significantly later (so no preboss flarefrost bolt) but then it would be kind of weird that the pumpkin moon didn't
or ig you could maybe try and do the dog thing, with like essence of sunlight for the solar eclipse (but then those would be phm) and essence of havoc for pumpkin moon
....ehhhhhh
Considering Frost Legion drops Eleum to have some usefulness and the Frost Moon is already quite useful, it might not be a good decision
...aren't essences getting killed regardless? Or were that the cores?
cores
This is an interesting idea....
it would make those events drop a lot of random stuff tbfh
iirc they removed the hardmode lock on solar tablets so if you hoik into the temple then you would have access to sunlight preboss
that's my main worry
Crumbling in Hardmode (useless)
unlimited phm cinderplate
ok so actually you only get crumbling (which yeah would be kind of useless) and old power cell which is getting murdered iirc
Aside from Frigidflash Bolt and Thermocline Blaster, I don't think you can do much with Essence of Eleum in Pre-Hardmode. You can only make one of the two weapons, due to Essence of Havoc only being obtained by shimmering Roxcalibur.
making no assumptions about ravager besides no cores, the other two essences would be locked to either plantera or post moon lord, and they would also make it... vaguely easier to farm essences (not that that's really a problem, although tbf astral taking over your ice biome can be annoying)
charge based instakiller with limited uses per level
aka WOOOOO BRING BACK ELEPHANT GUN BAYBEE
what could possibly go wrong
yeah cruci doesnt work in a game where you can get within melee range of bosses 
you very much can in doom it just doesnt work on bosses outside of specifically icon
I forgot it even worked on icon ngl
tbh checks out considering I was camping like a bitch during the angel fight
its literally how you kill it mf 
bosses is a strong word
khan makyr vs precision bolt + lock on burst x2
I havent played eternal in like 2 years 
ok true
clearly the answer is to make phaseslayer a heroic weapon that deals no damage to bosses and instantly kills everything else
true....
true!
(consumed 33% charge per use)
cant wait for the gitgudwo video!
find my charges...
draedon slenderman cosplay when
they've kinda got the build for it
I unironically feel like cosplaying later this year, but this is not the chat to discuss that
Put Decapodita Sprout in Mushroom Chests
I'm not going to sugarcoat it. Inconsistincy + Easy for new players to find + More natural ways of getting boss sumons.
(I won't actually post this, I'll write something coherent, first.)
the plan is to make decapodita sprout grow like queen slime crystals
wdym inconsistency
Desert Medallion is put into Sandstone Chests.
i guess
It's probably been discussed before but I think a lot of the summon methods are fairly boring
"This is an extradimensional space worm that has slain countless deities, clothed in armour forged in the most powerful crucible known to Terraria, and on an ongoing mad quest to ascend to godhood itself. It comes when you call it by waving around a little model of its head."
So what are the thoughts on current phaseslayer design if it just was easier and less painful to spin
would that be good? bad?
ehhhhhhhhhhh
i would rather it get a full on rework because even though yes your mod makes it better its still kinda ass
its just like whichever fucking galaxia attunement it is that does the spinny shit except it doesnt do anything else
true
especially for such a cool sprite it's such a sad weapon
it would be fun to make it into a support/secondary DPS weapon perhaps
limited uses that recharge slowly but deal heavy damage
or something
recharges faster when you hold the weapon maybe so you could feasibly use it as a primary
I think the sprite is very cool yeah, but it's hard to do much of anything rn, you remove the spin gimmick and it kinda just becomes basic projectile broadsword #567
What if...
We made it really big...
And also made it that spam clicking it made it attack faster...
and it was found in the hell lab but was unusable until post yharon
Exactly...
Just make it auto spin like the hallowed attunement 
mm, i think post yharon is a bit too restrictive. i think post dog would be better. Maybe make it a little smaller, for balancing
funny thing is
murasama already IS muramasa 2
so this would be muramasa 3 wouldn't it
murasama being muramasa 2 is like the cars franchise
because the difference between the swords is the same as the first two movies
my thought was that crucible in doom works off a similar limited charge system
or so I've been told I haven't played it
unless of course you named yourself DOOMSLAYER
you have 3 charges, you can use them on anything except bosses to instantly kill them, and charge refills are placed sporadically (usually to serve sort of as collectibles) throughout the levels after you get the crucible and master levels
if you wanted to be vaguely faithful (probably a bad idea) then you could do something similar to nebula boosters with the charges
yeah
i'd probably just make it timed
and have it work whether or not you're holding the weapon
although honestly... nebula boosters might work hmm
I think that's a pretty weak argument for the idea, but I don't think the suggestion breaks any rules and frankly, I quite like it
it shouldnt break any
the closest one i can think of is SIR but this is more of an extension vs a full rework
just adding a UI to it would make far more sense
a la the old nebula arcanum teleport selection
but for time
true
i feel old reading this
the... what...
its been almost a year since hellish harbour released...
lmao
What was the teleport? 😭
I WAS WRONG
ITS BEEN ALMOST A YEAR SINCE BOUNTIFUL HARVEST
IM SO OLD

iirc i played calamity like
When either old duke was recently added or just before then
I didn't play Calamity, but I remember being scared of the other Abyss
Teleportation Potion.
Yeah
I think it had a few other places to teleport to.

last time I played calamity was. like. idk.
I remember the death mode environmental effects and wulfrum helmets were still there
Any chance to push for a early- hardmode Upgrade for unstable granite core?
Its a pretty generic yet unique barrier acc.
I could see the armor penetration opening up some build possibilities...
Example blade staff. Iirc cores armor pen sat at -25?
Yeah, UGC is 25 armor pen
Gonna test some things beforehand..🤔
I’m not super sure about a hm UGC upgrade but if you can make a convincing suggestion about it, then… the possibility goes from “absolutely not” to “probably not”
🔥
The old mutated truffle acc had an inbuild mechanic, it started to enrage at 50% health threshold.
(Obvsly the acc was quite different, didnt take up minion slots for example)
The regenator rework mainly was implemented due suggestions it could complement MT & necklace of vexation.
When MT was at his peak, due to the acc reworks, for some reason it got changed into a generic summon weapon
ok
necklace of vexation isnt even good
even with regenator it’s trying its best
what the hell is this suggestion /gen
yeah i dunno either i think it's asking for a reversion tho so that's a double no lmao
it's just a slightly better emblem and emblems are already on life support
they are yeah
you'd be hard pressed to find a genuine, optimal use for necklace of vexation
everything else is just cope
I like the acid venom on hit tho
maybe if it wasn't tied to reaver armor
I was considering it for tmelee noshits where the acid venom was relevant
but flask of acid venom
yes
any excuse to throw money at witch doctor is a good excuse
make the damage bonus unconditional and move the acid venom from requiring reaver armor to being under 50% health
or something
Accessory was bad
although the problem is that this is really boring
Make it a retribution accessory
You get hit? You retaliate for big damage and gain a boost to damage. And it inflicts some sickness debuffs
Maybe make it buff sickness like Toxic Heart
the amount of damage you take directly translates to +% damage

adrenaline + rage
gets hit for 300 damage
I don't like accessories that try to augment damage after taking a hit though
they're kind of contradictory and usually not in an interesting way
Well the name “Necklace of Vexation” kinda limits possibilities
Maybe Warbanner lite? A Rage accessory? Both are not great solutions
i mean there's quite a lot of room for interpretation of a name
You could get rid of it.
TRUE
oh geah
make necklace of vexation an active detriment, obviously 
i have no idea what was being talked about
trippy with -50% damage
even better, make NoV a summoner-oriented accessory that periodically summons the vexes from minecraft to deal damage to both you and enemies 
get rid of all accessories and then make everything from scratch tbh
make necklace of vexation vey slightly irritating
reduce max run speed by 2mph, lower jump height by a third of a block, adrenaline caps at 99.9%
make this a fandom wiki page and get it in CCR
I'd love to but I'd have to make a fandom account
lmao fair
Nono, you gotta randomize these stats. Every few minutes they’re randomized between 80% and 100%
lmao, 101% max adrenaline
Lasts 1% longer
"to compensate for this horrible lack of balance, damage is changed to 99.009% so the same damage is done but over a longer span of time"
The horror, more UI...
Add more UI
The Calamity mod has a lot of complicated elements and moving parts. Adding more UI cold help streamline the experience for new players. For example, instead of using boss summon items, a menu will be added where the player can summon bosses. Each boss would unlock the next, so you can fight bosses in the right order. Also make every ui element have incredibly round corners so you can't see what's near the edges.
amazing
Make Calamity into a UI
The Calamity mod is known for its hundreds and even thousands of additions to the base game. However, all of these are very hard to keep track of, but Calamity has added UI elements to help with that. So why not take this a step further?
Calamity should make everything into UI elements, so that players can more easily keep track of everything. Make this a config as well.
make calamity an incremental game
change auric to antimatter
and make eight antimatter dimensions subworlds
and each produces the enxt
cant forget to have reset layers that each also have their own subworlds
make calamity realistic
toxic heart getting more pulses via lower life regen...
what a weird choice
its almost as if the devs who reworked this wanted you to stop building life regen builds
the next calamity update is always an hour away
i dont really like the snow globe suggestion actually
i might do the ascendant spirit essence events suggestion but idk
Tried it with omega blue/ disabled regen, but heart just seems not good
Doesnt seem to cut it at all
Lmk if you find a use for toxic heart
it might work decently on events
it spawns more pulses on killing enemies and grants the player 10 hp at the same time
Thats a use still, you are right
and those pulses, tho having 80% of the progenitor pulse's damage, can also spawn from othere enemy spawned pulses
altho this has much less to do with the life regen at all
The drawback cant be compensated easily and allows very limited use for toxic heart tbh
@echo leaf toxic heart mentioned
I'm debating whether to turn its pulse mechanic from a anti-life regen mechanic to a "it gets more frequent the less hp you have"
actually
that works even better
the weaker you are, the more stressed you'd probably be, and ultimately the more heartbeats you're gonna get
i feel like the accessory would be awful if it was based on how low your health is
@novel belfry so far it appears to be beneficial in Events only.
Some features/ active key ability could be handy, to make it have any kind of impact in boss battles for example.
Example:
CD of 120 -180
Sprays a trail of venom to the closest enemy, lasting for 3-5 seconds.
Could also jump to other units (beneficial against worms) like that one whip, harvester iirc
Seems way better than the current Version
@novel belfry good one
I'm not sure about that
Atleast synergy with frozen shield or purity
Or regenator
Also chance of the blood god
Current Version fits nothing really in my pinion
current version can apparently do close to as much damage as a dedicated weapon with the right setup, apparently
Making it scale with how low your hp is could also easily overtune it
Give me a good setup please
idk I don't make them i just see other people using them
if i had to guess probably involved with rogue
also this would be an anti synergy with purity and regenerator
since their entire purpose is to not keep you at low health
regenerator is getting reworked though so idk
both accessories give you an absurd amount of regen to let you recover faster
Purity massively accelerates regen at low life - chalice protects from lethal blows
it doesn't protect from lethal blows
Or just keep the massive regen running, accumulating fictional heart
I mean there are just different builds, it’s not like you’re supposed to run everything together
i dont believe you
Sounds a little farfetched
what are you a dev? clearly a hoax
i feel like this might be a bit of a flawed suggestion but idk for certain so I'll just comment that tmodloader tree code is horrendous and making custom trees is apparently a large challenge
so implementing the monoliths in the way described could end up being a lot of effort
You also need to realise that normal trees are being converted, not new ones being generated.
in calamity lore, the astral infection kills trees and replaces them entirely with monoliths, so I think that could be a good excuse for it possibly destroying trees and planting new ones in the process, and vice versa
Where'd you read that?
i swear ive heard that before
gonna look for it
can I ping a lore writer
i swear i remember hearing that
also
my friend has dealt with custom trees before and have done the same things
Sure. I recommend pinging StipulateVenus. They come to this channel on occasion and don't mind pinging for answers.
@bright crag is this true or not?
im not sure if this is true
but i remember monolith being made of a special completely non organic type of stone
I dont think thats said anywhere
It does infect things but that part aint ringing a bell
it might even be an old lore thing that was overwritten
i just need to know where that came from
i might just be schizophrenic
oh yeah also one thing i want to point out is that the astral infection biome backgrounds depict what can only really be dark trees alongside the monoliths
so i don't think they're mutually exclusive
would you guys vote in favor of this though or nah?
I would, if it's possible at least
if it was viable maybe probably
then again, if it were doable i feel like the devs would probably try
i would
the next hour is in one fifth of a calamity update
dude.
this accessory is like. the best thing. ever. since sliced bread, even.
Toxic heart doesn't cap its pulse speed at 0 regen
It caps it at -15 (-7.5 HP/s)
Not suuuuper sure, let me see
Brimflame set bonus reduces regen by 41 HP/s so that'll comfortably put someone at -7.5 HP/s
So... probably. Sounds funny more than anything
Small amount of HP reduction per second.
Does it reduce life regeneration or does it inflict damage
oih wtf
Not fourty...

That's what I thought...
40 HP/s over the course of ten seconds would be more than half...
it's been a long day
clearly we need the EXOlotl
🍅
no no let him cook
no
on the one hand: 🍅 for terrible pun. on the other hand:
because axolotls are peak
literally
draedon would probably do something based like that...
well actually it's only based if it's purely mechanical, if it's a pbg situation then it's deeply uncool
i feel like draedon would really like axolotls
Their regenerative properties are ripe for study
you saying that made me realize draedon would exploit the regeneration for research
obviously he didnt considering the exo mechs cant regen
what do you mean metal and flesh are different
this seems like an oversight
@autumn wagon pretty sure this is already planned and in progress
oh cool
Right animal even got metal in their bone and even teeth
#suggestions-posting message
this is straight up already done, waiting to be put ingame for sso lmao
to be fair most organisms have some amount of metal in their composition
Ever heard of sodium potassium pump?
i'm not very smart so no not particularly
We actually got so much metal in our body but they are in ion form
i don't really know what that means but i'm sure draedon might
yeah ion know what you talking about

I haven't a molecule of knowledge of what you just said.
Not really surprised, isnt like almost every fucking element ever a metal
a good chunk of them are
the great majority are metals
and you can also find them in good chunks
That a bit over exaggerating
a lot of them are but not almost all
a good... idk maybe a sixth? aren't metals
that's why i said a good chunk
True
I would consider that almost all…
my metrics are right at least once
most are metals
not to be pedantic but saying "over-" is redundant here 
hydrogen is not, nor are the noble gases and then like... the dozen-ish nonmetals
then there's strip of 8-ish metalloids whch act more like nonmetals than metals
It won't be nice if you have every heavy metal in your body even in small amount
well sometimes people exaggerate too much
some of these elements basically don't exist though, like Astatine
real
mods replace the carbon in their body with yttrium
I prefer tungsten yttrium too weak
spontaneous combustion time
Mods, replace this persons hip with a single toe
mods break the bonds that hold their atoms together
(they immediately reform)
mods remove the powerhouses of their cells
MITOCHONDRIA
Not the mitochondria 
I feel a bit tired
mods replace their proteins with strand end encoders
mods... shuffle the genomes of their mitochondria
Mods remove #lore-discussion
done
Reduced to atom
Nuh uh
mods give him a bad time
off-topic
mods lock them in place spatially for half of a second
e e e e e e e e e e
Sso when
SSO Tomorrow.
2 fargo days
sso will release sometime between now and a week after it releases
#suggestions-posting message heart plus up told me these were already plans™️
#suggestions-voting message user posts worst suggestion ever, asked to leave
I sont think ive ever seen one with that few votes
Fuckin 19 and its been like 2-4 days
to be honest i think aggro is a vanity stat and people who think it does something are kidding themselves to ignore a more fundamental issue with their playstyle
that's a very slight exaggeration
Aggro is broken according to glassius
it very slightly affects something that is primarily to do with playstyle
if you play more aggressively than a teammate they would have to have a hell of a lot of aggro to still take priority
more than you can get without a dedicated build
if i could i would tone down aggro values for melee and make aggro itself significantly more impactful
so that it would actually be meaningful and you could still take priority over melee with only like 1-2 accessories and/or an aggressive playstyle
@dense ferry Opinions on the most recent message in suggestion posting
Totally.
🐈
(The joke is that we already did it)
(For the uninformed)
I love charlie brown she's my favorite touhou character
@autumn wagon Your idea has actually been done already for next update
mildly hope this stays in
you have all of these composite bestiary entries and then this
Quite a fitting enemy to put this entry on because I realize thats sans
What?
thats sands undertale creater of unterdale
it would seem that my idea was not an original one
it barely works yes
or, at least, what it does do is so negligible it might as well just do nothing
the only time it really matters is if you have like 2 true melee players and one wants to take the aggro while the other doesnt
im just going to flag it then since there's 0 reason for it to go into voting
or well
i guess i could flag it when it reaches voting
anyway the monolith one is
...tree code......
and the immaterializer one is definitely a known problem already i guarantee
@cog clueless
The poor thing is so lame that it’s the only miracle weapon that doesn’t have a demo lmao
tbf it's a minion
i was going to make a joking comment regarding supernova but i have a horrendous idea i should look into
ah yes the very real "my friend"
For some context, this was actually brought up first in the Patreon server, and was only posted here because some devs said it'd probably be doable
ah that's good to hear
all i remember hearing last about tree code was it being a fucking mess on the tmod side
i presume that there may have been some miscommunication along the line
so if that's not as much of a problem then that's good to hear
(also 2 wide trees? what about the ones where there's only one block at the base)
how did you ping but not actually
i typed the @ symbol then i typed cog and then i hit send
@cog
@elsi
Tru!
how delightful
oh
ig discord doesnt recognize incorrect case display names for the purposes of pings
but it does with usernames
Makes sense
I'm not sure that's what's happening but in the chance that I'm wrong I won't test it
It automatically makes it a ping if you type their whole username
At least on mobile
(yeay and Cog is just server nickname or something)
Yeah
@north oracle
can confirm it does on desktop too!
Thanks whip balance
your welcome g p s scorpion
Thank you for your research kind sir
#suggestions-posting message go make it on your own
No comment for the rest of it, besides reading the suggestion rules
what does the clamp emoji mean
ith that is correct format niow
Ay caramba
shift+enter
not just a bunch of spaces
also i feel like this might fall under the reversion suggestion rule
Well it doesn't seem to explicitly break any rules it's just not a good use of the channel
i didnt know that lol
#suggestions-posting message
its abysmal if not damn near impossible to make a new liquid i hear, a monolith is better for this function
-# i dont know if there already is a monolith for this tho, i dont build much
Should be lava fountains
True
@radiant cairn the above + you'll need to have a suggestion title separated with a linebreak (shift + enter) + if you want to suggest multiple things, you should make them two separate suggestions not in the same message
So AWG will work in the next update? Also sorry for necro posting but I got AWG to work with calamity by adding a 2 to the end of each size, no generation issues
Everything seems to be in order
SPOILER MAP IS FULLY REVEALED
AHHH!!!!
sorry i just thought incase someone didn't want to know how big some things are
@tidal storm Dawg
yo
Dont think they want to add any bosses till yharim
And uh
He may be the last thing added
ah
That is not the only reason the suggestion is bad
Why it takes a whole few minutes to suggest a second time and they where both to do with moving biomes around so they were basically the same suggestion. I could format it better though.
OH NO A WHOLE FEW MINUTES!
because it makes voting complicated if the devs agree with one part but not the other
like for example if they agree with making lava pink in artificial brimstone biomes but not that the abyss should be habitable
@radiant cairn there is a brimstone lava fountain if you want pink lava on the surface
That's not the same.
_ _ is it not?
Wow so many spaces
as far as im aware of the only change is that you dont Burn alive in artificial pink lava but whos caring about that detail
if you need to hide the existence of a fountain on a build you can always hide it through echo coating atop echo platforms
I shall redo my suggestions with better format and separate that makes sense
@tidal storm your suggestion has no reasoning, take too much effort, lack actual suggestions i think you should change it a bit
no
#suggestions-posting message Mine brimstone slag and idk, place it on the surface???
_ _
liquid code invokes primal fear and terror upon everyone misfortunate enough to behold it
Spaghetti code is worse though
even the vanilla devs, who have a lot more control over the code than any modder does, struggled to add even one new liquid with the shimmer
How much brimstone does it take I couldnt get a one on the surface it worked underground though.
so pretty safe to say brimstone lava being a custom fluid probably isn't happening
Should I delete it then
@frail mantle
When is the poop liquid relogic...
Red taking a whole 1 month to code shimmer vs 3 minutes to code liquid poop (its super funny and makes his kid laugh)
[Kinda based though]
doesn't matter either way i think since the bot'll auto delete it tomorrow
deerclops is not cannon as it is crossover content
@radiant cairn for the abyss one; #suggestions-discussion message
it has already passed
#suggestions-posting message
crossover, reference and dedicated content isnt canon
Deerclops isnt canon
furthermore, building the crags biome on the surface used to be possible, because i remember doing it to fight malice brimstone elemental in a multiplayer world
it was explicitly removed from the game, so i think this sort of violated readding removed content, because that was likely done on purpose, and like altix said, you can just use a fountain
Deerclops should be canon so that DST's Calamity equivalent mod is also canon to Calamity Mod

@analog wyvern considering deerclops is non-canon, do you think you could remove that second half giving ideas on how to implement it, and explain more why you think it feels weird and unfitting for deerclops to not have lore? betsy, the other crossover boss, doesn't have calamity lore either, since it's, you know, from a crossover
considering deerclops's status as non-canon according to developers, canonizing it is going to need a bit more reasoning than it being "a little lacking"
Read up and you'll see
^
I made the world like, 12800 by 4800
how?
What is AWG?
....
Advanced World generation, though if you want to use it you will need to add a 2 to both width and height, so 12802 and 4802
Calamity will only work if they both end in 2
dont know how or why
I doubt Calamity will make compability with AWG, at least, not in its current state
Well it works for me so far
This is just an "exploration" world anyway
One i use just to gather resources i don't have on my own
Like silver and so on
You could just make a Drunk world, but whatever
kinda offtop but i remember there being a mod that allows choosing the ores that generate before generating a world, you know this mod?
I dont know it
Advanced world gen just let's you combine and customise seeds
So you can have for the worthy + drunk world and not the bees
Or all of them
Up to you
Fargos best of both worlds
alright
not really it but aight, thanks
i'll use it instead
i swear i've seen one that solely allows doing this
i've spent the last week in search for it
it has like a menu in the world gen screen
it feels like i've switched universes or something, like this mod and all the references to it were erased and i'm the only one that remembers it
no you're just going crazy
i might be
hell yeah dude boss rush killtimes from 30 minutes to 1 HOUR
and with your help
we can make this real

the actual solution to this "problem" is to just murder demonshade enrage
lo
alternatively give all br bosses 15 seconds of rdr
Alternatively to this alternative, 10x HP multiplier is already in the game
alternatively remove boss rush
Or does it not affect Boss Rush bosses?
In its current state, yeah, I will agree
ok but wheres the fun in that
oh no it very much does
wheres the fun in boss rush
wheres the fun in no boss rush
no suffering
if its not fun either way just leave it in for the people who care
@unreal kelp
So, you want to make Boss Rush, an already lengthy and not particularly fun event, even longer and, consequently, less fun?
the first 3 tiers are a breeze and if they arent everything else would have to be nerfed so br isnt an hour long
For me it's not fun because bosses can be just melted
I like idea of beating every boss in order, just the fact that first three tiers are too easy
Alternatively to this alternative, 10x HP multiplier is already in the game
And some bosses in tier 4 too
tbh 10 minute event is really not all that long (probably less if you build damage)
It's around 20-25 minutes long now
like. scal and exos are already nerfed on their own
not if you use enrage
I don't know why exactly, but I feel like it's much longer compared to something like Goblin's Invasion 
clearly the solution to something being far too long is multiplicative damage increase
exactly!
(tbh I have no problems with br being long, its a boss rush, what did you expect?)
im fine with it being long but i would much rather it not be an hour long
simply for the sake of testers who will have to balance it Eventually™️
Exactly
When I see words boss rush I imagine something hard where I go through every boss of journey in a row
In calamity it's just not hard at all
my take on boss rush has always been to change the bosses themselves to work better for the "15/30 second micro boss" format
timed damage reduction for boss in boss rush
That’s already a mod, it’s definitely so good
the issue with boss rushes in terraria is how much movement increases from preboss to endgame
simply make boss even faster to match with player's movement 
Yeah, but in calamity that issue was already fixed by significantly buffing most boss movement from first 3 tiers
Just explode Boss Rush, clearly
compare it to something like hollow knight where you only get a couple real movement increases across the whole game
give destro like 200% movement speed
make skeletron act as though he's in his final phase constantly
make ks start with all 3 gems and make the gems immortal
make duke start in p3 and like double the charge distance/speed
just spitballing here, but theres so much you can do to make shorter bosses actually interesting that isnt just "melt them before they can do anything"
buffing boss speed is a bandaid fix to the larger issue of the bosses not being designed for late/endgame
Boss rush imo has a lot of potential, it just isn't in game now
It can be polished to really great and fun level, and my suggestion is just tiny percent of what devs can actually do
the way to make boss rush good isnt to make everything damage sponges
I don't want for bosses to be damage sponges
I want them to be longer (like at least 30-40 second challenges) to not be complete pushovers
itll make it last longer yeah but it doesnt fix the underlying issues of king slime being the first or second boss you're supposed to fight
what if boss rush gets removed from the base game, but is instead added as a secret seed or something
like godseeker mode from hollow knight
there is litterally zero point to this?
there is literally zero point to boss rush in its current state
most of the early game bosses do nothing since you have too much mobility
correct!
that means that there is also no point to moving it to a secret seed
also you have to admit the abyss becomes substantially lamer when theres just... nothing, at the bottom
Once again, most boss mobility was significantly buffed in Boss rush, they are just complete pushovers in hp terms and nobody just pays attention to it
Like king slime in BR is on steroids compared to original in terms of speed
Boss Rush balance in 20XX after yharim’s release
I agree with the Abyss
I guess that's kinda the intent that the lower layers are less alive because they're filled with dangerous predators, but the bottom also has the least interesting environment
The crags issue was fixed and it worked outside of that, but testing has not been done with the current state of changed biomes. I can add it to my to do list I suppose but it probably won't be a high priority
i think the melt is a part of the fun
one of the bases of boss rush is that you get to test out the final 20+ dev weapons on something
the balance of it definitely bears a little resemblance to PoH
hell you even get 2 buffed endgame bosses at the end to help entertain your its like absolute radiance
hollow night



