#suggestions-discussion
1 messages · Page 337 of 1
jesus christ
Suggestions are allowed to exist which don't get votes, that's why we have the voting system and don't just deliver suggs straight to the devs upon leaving #suggestions-posting
no more gif...

i leave this channel alone
and i come back to cheese and people telling mods to rip the fibers of another's being
over a sugg about teleporters
i'm so proud of this community
You will experience hell torture in only the left side of your tongue for 5 minutes every month at random
jesus christ what did i do

I curse you with every individual droplet of water that comes out of your showerhead has a 1/200 chance to be 100°F different from the other droplets in either the positive or negative direction.
oh so a standard shower
how much is 100 F in actual freedom units
38-40 C?
||the truth is i already knew but wanted to drive engagement 👉 👈 ||
Make the water differ by 100 celsius
did you ever end up rewriting the sugg or should I
if you're worried about srs just focus on advocating for closing the shield accessory gap and then present frost barrier as the "subjectively best" candidate for a rework into such an accessory
I mean I'm not concerned about it being deemed to specific considering it didn't get flagged last time
and the basic layout of the suggestion is still very general
fair
if the devs are okay with the suggestion then definitely no reason to flip the focus
I kept forgetting about that 💔
what are the other two shield items?
i know rover drive and sponge, and lunic corps is the armor
psc and psa
oh right forgot those existed
can some1 tell me how to get Craw Carapace
I've gotta check what calamity shields actually function as shields for Brand of the Inferno now that I've read this
I feel like while Frost Barrier is thematically fitting name wise I feel a better look into the issue you're insinuating here is not necessarily to gut and rework an exising item but perhaps to suggest a barrire item absent in some points of progression.
Even if CalDev hates tanky playstyles 
thats not the case.
there's not much to gut
theres a difference between tanky and being able to stop engaging entirely with the game
lmao no I know I just like giving shit for it
like when was the last time you actually thought about Frost Barrier before this suggestion
i hoped it miraculously stopped existing
i think much of the focus on focus barrier is just because the idea was in an... not really echo chamber, but close enough i suppose for a while
Yesterday, I thought I had to get my hands on it because I honestly forgot you don't need it for auric armor anymore
I do agree it is like
so unspeakably forgettable
I just don't think barrier would be the best fit for it
Allow Wulfrum Acrobatics Pack to cling to trees
The Wulfrum Acrobatics Pack is an early-game accessory that replaces vanilla hook physics with momentum-based rope-swinging physics. While not particularly practical in boss fights, the physics behind the hook are intricate enough that it's super fun to play around with.
On the subject of practicality, there's not many practical uses for it. The Underworld's fairly flat ceiling and openness makes that area a playground for the acrobatics pack, but otherwise open areas with ceilings aren't particularly common unless the player builds them.
I propose, to make the acrobatics pack both more practical and cooler, to allow the acrobatics pack to cling to trees, similar to the Squirrel Hook. Maybe it should apply only if the squirrel hook is equipped
Trees are a naturally occurring object that appear commonly on the surface and are tall enough that it's feasible to swing on them. If the acrobatics pack could grapple them, it would make for a creative, skill-based way to travel quickly across the surface before the player obtains speedy movement items.
How does this look?
i think it's a nice, interesting idea, but it also seems kinda pointless
to get the zoologist you need to fill in 10% of the bestiary which is like... idk, maybe a hundred entries or something? and by then I'd be surprised if you didn't already have some half decent mobility
also you need 2 gold i guess which might be disincentivizing to people who aren't very good at earlygame hoarding, idk if that would apply to nearly everyone or only a few people
54 entries.
does it not account for NPCs added by calamity?
No.
that is very different
What?
I was thinking how you don't need calamity npcs to get the vanilla princess npc who normally needs all npcs
Then, yes.
TModLoader keeps Town NPCs to their usual requirements.
So Princess only checks Vanilla NPCs, Zoologist only checks Vanilla entries.
i find that difficult to believe but i will take your word for it regardless
No matter how bad you are at hoarding 2 gold isn't a barrier
Difficult to believe, easy as hell to test.
As someone who gets universal pylon every playthrough, yes she only checks vanilla entries
otherwise calval would ruin you every playthrough with their like 3 completely unspawnable critters
Or just... Most mods, to be honest...
no universal pylon till post scal and exos
And Primordial Wyrm.
I return, Shield of the Ocean and Frost Barrier do not work as shields
#suggestions-posting message Didn't a suggestion about Frost Barrier getting removed get denied?
I thought they in general had plans with it.
#suggestions-posting message Mane whart
what in the ding dang
Good suggestion, not great at explaining, shouldn't be specific with what to change items to, and there is no need to mention anti-hoik measures since that would be an entirely different suggestion.
@odd snow your suggestion is fine until you suggest adding a "jungle temple guardian"; please read the rules for suggestions
you should be focusing on the problem, not a solution
i mean yeah better loot would probably be nice
maybe locked chests would be better than
honestly you could just improve the chest loot without making it broken
like it really shouldn't be lesser healing pots or whatever in the hardmode temple
yeah the only thing that needs to be addressed in the sugg is just that last section
just make it restoration pots or something idk
Ya just needs better potions imo; rage, wrath, endurance, lifeforce, etc.
Rather than recall and shit
stuff the player would actually use
you probably have access to the current loot outside of the unique stuff by that point
clearly the solution is to give recall potions a buff in hardmode
Better Recall Potions exist, they're called Return Potions.
(Recalls have the niche benefit of being instant, whereas Magic Mirror and co have a half-second animation before the teleport)
i realized that too late
god anything to get better potions in pots/chests
i made a very long suggestion about that a long time ago but it didn't pass
give return potions a hardmode buff
No.
You get the universal pylon every playthrough?
I haven’t even gotten it once, it’s the last big thing in vanilla terraria I haven’t done on any world
I commend and respect the dedication
I guess I should rephrase, every multiplayer playthrough, which is most of my playthroughs
I like to do big multiplayer runs with a bunch of people that last like a month, so we generally have quite a bit of downtime between the major progression sessions for building and farming ad stuff
I know you need an artificial opposite evil biome
I have a friend who lights up the entire map every playthrough as we used a shared map mod
they are as crazy as me
Ah makes sense
There's quite a few niche entities.
Oh that’s deranged
The entire map??
Mainly critters.
How do you even do that
yes. And they generally do it with dark master too, which is like..... bruh...
Weapon that fires projectile that has light and passes through tiles, or torches.
they are kinda deranged but I also spend like 20 hours building arenas so can't exactly judge
i miss old wulfrum staff for this specific reason
but it's so much better now
Seeing old sprites next to high res cal sprites is really jarring
this person is playing cal on 1.1
lol i kinda like this one
the hoiking is a problem though
i don't think you can actually be restricted from the temple without a dungeon guardian style enemy
I just realized is that fucking classic mode?
since iirc the solid walls can just be hoiked through
The rare classic mode user.
Yes, and I don't really think it matters.
they have infernum enabled though
but anyways since you can get into the temple at any time the idea of putting perennial is uhhhh complicated i think
finally phm hallowed armor wont only be for gfb
the "player hoik through?" Solution is so fucking shit though
jungle temple guardian? seriously
how many players go out of their way to actually hoik
a good few
i do every few playthroughs
i can think of a better way right noa
i mean the temple itself is alredy a hard enviroment tbh so I think that alredy restricts them
it's not like you're really "going out of the way"
plantera lock, like skeletron abyss
traps and enemies
yea the temple is rough early on
true
even on tier i get my ass kicked by traps still
clearly the answer is to make chest loot scale as you kill bosses..............
like no shit those traps are genuienly blended in the background for a reason
🔥
you step in to 1 and 3 different traps get triggered
ignoring how shitty this would feel I don't even think this is a bad solution. i mean, it keeps chests somewhat relevant (kinda)
anyways we did already agree that the part that needs to be fixed regarding the sugg is just getting rid of the last section
although ofc not really a problem to begin with
after that it's pretty much okay
ido think it's not very good of an idea :(
the later the easier it is to find loot, and you get the same equivalent rewards as when you start?
at that point i don't think you'd need extra perenial bars in the temple where you could just mine more if you wanted so I think you could put like 4-5 good potions there and be fine and you could argue it'd be useful because you'd use those potions for Golem
i mean, past plantera, most of the current loot is more clutter than anything
oh also you don't even need to do plantera to enter the temple legit
temple key craft exists
True!
i mean i know
yea
either way, i don't think you're particularly using recall potions and throwing knives against golem
it's not like mining for ores or crafting healing potions gets harder as you move through the game, it gets easier as well
equivalent rewards
i have no idea what point you're trying to make
getting something as impactful as, say, hermes boots, from chests
then go up
later in the game, get something just as impactful as said hermes boots (example unecessary)
it takes so much less effort to get
like the suggestion spoke about
bruh
skipped to the best part
does it matter? no not really
Would Empyrean knives not mentioning that they home go in #1052323733961977947 or #suggestions-posting
probably bug reports
i feel bad for whoever skims through my log file
its so fucking cluttered with bullshit but my internet dictated that i cant update my mods or launch the game
thanks for the re-direct though
@brave salmon discussions for suggestions should go here
sorry
#suggestions-posting message nah when someone hoiks through the door without beating golem just automatically turns on ultimate battle + zerg + battle potion + water candle effects on you
how do you detect if the player has hoiked through the door tho
player above sensor, obviously
You don't, and its an extremely poor design choice to do this. I do think the loot needs to be improved but it could literally be a plantera or hardmode lock like the abyss chests.
pfft
jungle keys 

calamity makes certain bosses guaranteed (or very likely) to drop biome keys, right?
think so yeah
but nah i personally don't think locking the chests would be the play if there aren't any unique weapons in the chests
craft shadow key together with the temple bricks to make an upgraded key that picks any lock
so then the loot is post skeletron lol
but yeah we did say that the loot should be improved at least somewhat for the point of the game that you should be going in
like i said before, i think the big "issue" with the sugg was that last little bit about dealing with hoiks
dealing with that probably comes with improving the loot, but i'm not a dev so i can't say for certain
the exclam was removed
it was agreed on by mods and the dev that exclaimed it that the exclam was unnecessary and that voting would filter it out on its own
Oh
it will kill elevators in my base and it will kill teleporteps to world points, i don't want this in the calamity
what if i don't want to wait for 5 seconds each time? or what if i stuck in my base and i want escape from it but i can't use it enough often
Godawful
that will ruin most things
not like many people will vote for making the game worse
Anybody else see the billion draedon talking points and get intimidated out of going through them? i feel like it should be more limited then having every single one avaliable instantly.
it's endgame dialogue, and we deserved it after exo mechs, ultimate machines that rivals gods, also, we must replicate his exotechnology with his new materials and use our imagination for it, why after all we've been through we cant ask him anything we want?
I don’t think there’s particularly much you could do about that without changing when you unlock it since it’s so late in the game
Draedon is a prominent figure in the lore and knows a LOT so if they didnt have so many talking points itd be odd
You are basically asking the closest thing to a wikipedia in calamity outside the bestiary is how i see it
#suggestions-voting message
Who was the creator?
@dadsdy_
I understand the whole thing of making Draetalk more gradual but it's impossible to make that work unless we made it available before the end of the game
Which I don't think is ideal because if you can talk to Draedon before the fight, that just breaks the whole thing that this is the first time you are meeting him
And draedon not talking much would be odd
Imo
And it's more important to make the buildup to the fight better than Draetalk as a whole imo
Speaking of I should rewrite the Schematics decrypted text later
I'm genuinely curious what teleporters did to them so that they want to basically make them unwanted
#suggestions-posting message
I get the argument but not concrete enough evidence
This is an issue on Vanilla's side of things, really
temple being dogshit is a pure vanilla problem
true
@glad portal
Why?
If you really want that kind of an item, download Quality of Terraria
Also, you don't have a proper title, I think
Nvm, that's CIT 
void bag exists
sorry forgot to add something to it
void bag exists
like
this is something void bag does
you can use buff potions out of the void bag?
oh ok my mistake. i gotta figure out why that didnt work for me last time i tried it
ill remove my suggestion
i swear you can because i remember using healing potions from it if nothing else
ill look into that. i dont have one on my current character so will need to make one first
thank
Thanks. I realised its because i had a setting enabled where only favourited potions would be consumed when using the quick buff button. I hadnt favourited the ones in my void bag last time
@spark sand this is just reversion and specific rework suggestion without any reasoning
@spark sand i have good news
Funny how this is already happening
oh i forgot about that too lmfao
Ah ok sorry I’m new
rules in pins but like the other mods said the weapon already got reimplemented anyway
Ok
It will still have the same sprite btw
Oh that’s great
would it be fine to delete the message then or should we just let the bot do its work?
It's already gone
I deleted it because I thought it wasn’t needed anymore
Where is this list?
^
Thanks
god dammit why do people want config hell
I don't think they mean a TModLoader configuration.
yea ^
fargos iirc uses a separate ui for enabling and disabling certain accessory/armor effects
yeah
mpg just used the word "config" since thats basically the easiest way to describe it
believe me, that is a blessing
"don't like the extra fall speed from aerospec" that's the best part of the entire armor set 😭
¯_(ツ)_/¯
it's a bit more complicated than that
yeah ik
personally i would use statigel more if i could toggle the double jump off
but still this feels...
I can't describe it
the sugg doesn't make me feel strongly about it
i harbor a weak ambivalence
i suppose something like this would rely on how much the playerbase would actually like to have this level of customization
anyways @frosty trellis i think it's Souls-esque
🤓
it works well for fargos due to the sheer amount of effects implemented into accessories and armors
I think fargos has this because the fucking soul of eternity can crash some peoples pcs
thats probably also a reason yea
minor spelling mistake, penis exploded 😔
I don't believe anyone would be saying "Oh, woe is me! There is one additional feature that makes customising easier!"
that was the only thing that bugged me 💀
i meant it more in the sense that would the playerbase actually care about a feature like this or not
not in a like or dislike sense
I'd turn off like three things and that's probably it
I mean that's just kinda why I'm throwing it out as a suggestion
See if people would want something like it
The aerospec fall shit and maybe the glide from ruffian armor in niche scenarios
Quite a number of people also really don't like the auric flying carpet
I love it
But a lot don't
Oh yea that too
auric carpet when it
i think i'd like that carpet to be gone too
honestly its surprising it's survived for this long
why do people dislike carpet btw
A multitude of suggestions have been made about it
Fucks with your memory
it seems very minor
personally it throws me off cause i'll be flying normally and then im just struck with immediate horizontal movement
Some are very used to falling and holding space for a slower glide and suddenly you're not falling and run head first into a projectIle
not the kind of thing you want for scal and exos imo
no clearly we have the carpet deal AoE damage when it expires
fair enough
true
true
and none got implemented?
carpet gives you increased dr while you use it 
Carpet is banger early game
i guess i just refresh my flight way too often for the carpet to ever hinder me
oh the last one was locked
i guess there's plans in place
i've learned to incorporate the carpet in my movement
carpet gives you 8 seconds of invulnerability just like silva revive
i have a suggestion to make but ihave to actually check in game if it's a thing or not :3
the only time i don't have skill issue
fledgling wings meta
now this is peak
true
...
I personally think fledging wings need some kind of boost because they're a bit bad vs bloons and then skyline exist
Pretty sure the plan is "remove it when Auric is reworked".
ok so technically
fledgling wings can be faster than skyline because skyline can't scale with boot speed
Yknow that explains a lot, i dont use bootd
Wouldn’t it just match the second half of the suggestion tho
kinda weird how they won't just remove it now if that is the case since doing so would be very inconsequential
this is specifically in calamity
Ill have to see how fast they make you
boots set a minimum speed and if a pair of wings is below that threshold you'll move at the minimum speed set by the boots
Good to know tbh
iirc boots stop being faster than wings at lunar (specifically solar and stardust and ig maybe exodus or whatever)
oh and apparently despite that nebula and vortex are fucking slower than hermes boots
they're slow than lightning not hermes but yeah
gigaclam is just built different
does feel like an oversight
¯_(ツ)_/¯
make fungal symbiotes also reduce health potion cooldown but only when you eat mushrooms
Fungal Symbiote removes health potion cooldown for mushrooms

Technically you now have infinite healing if you can mash H enough and have a billion mushrooms
holy moly ,,
New boss strat. fucking destroy your keboard
i got confused for a second there
its not like theres a certain item that makes mushrooms incredibly easy to get
I think getting carpal tunnel from spamming mushrooms in terraria would be very funny
me when bind quick buff to jump
yes
@novel belfry i feel like you're forgetting mushrooms have a 30 second potion cooldown
okay, i forgot to mention that the "30 hp per minute mark" was meant to convey that despite their 30 second cooldown, they by default still give 15 hp
If this is just a buff this should be for #1178515062030348308
actually wait yeah @novel belfry u literally said "buff" this for #1178515062030348308
If it's weak but needs a rework as the effect inherently makes it weak or the effect is boring/lacking then it's fine for suggestions, but this is solely based on it's power level
it quite weird tho the accessories give mushy buff after consume mushroom but mushroom weapon already give mushy buff on enemy hit
oh okay fair
Keeping this outta the forum post cuz it's SRS and thus a bit unhelpful but
Would it be funny if Mushy "stacked" by
adding another 1 hp/sec to its regen, but refreshing its duration to full while keeping that new larger regen
and have that be infinitely stackable?
So if you never hit full health, you'd keep getting 30 sec windows to eat another Mushroom and improve your compounding Mushy
1hp/sec, 30 seconds pass, 2hp/sec, 30 secs, 3hp/sec, 30 secs, 4hp/sec... ... 15hp/sec, 30 secs, 16hp/sec...
Eventually, you could reach the best regen in the game and thensome
after like
half an hour
All you have to do is keep periodically taking damage to give yourself the ability to keep eating Mushrooms
what
Oh wait it's not an existing thing
Rebecca
You can map that to a non-h button
We can make this even dumber
Bind it to left click
Turn on the auto clicker
Profit
Scroll wheel
🐌
🐌
This is the secret route for the "Crabulon" ending
@dusky monolith that is not a channel to talk in
@dusky monolith not how you use that channel also what does that even mean
oops didn't see this channel
is the counterpoint of pickaxe to just mine around it
yeah pretty much
Did you know you can dodge bosses by going around them!????
my lord and Savior. finally he would be blessed with a proper fight
giant clam's fight is so annoying bc sometimes it really does just feel like a "did you clear out a flat enough area" check instead of a boss fight
i think removing that contact damage would make it so much more interesting
i genuinely have no idea why it has contact damage
How I deal with Giant Clam
Attack Giant Clam
Go on another platform
Attack Giant Clam more
repeat
truly a giant clam moment
who knows maybe sso will Make Giant Clam Great Again
maybe
Isn't mine to share so won't give details, but sso will make clam much better imo, be it directly or indirectly
@jolly stream I flagged your suggestion as resprite submissions are against the guidelines outlined in the pins, and it lacks any solid reasoning.
But brimmys sprite is known to be outdated yes, and there are plans to replace it eventually
nice
So it's a known issue, just not super high priority atm
does anyone know why Eidolon Tablet doesn't work when cultists are at the temple, cuz that feels like a suggestion I'd want to make but idk if it'd go in bug reports or suggestions
to prevent multiple cultists from being spawned
iirc you also can't use it when lunar events are active and one other condition
lunar events, cultist is alive, or the 4 cultists at the dungeon are alive
which gets annoying when I obtain the tablet, only to have to do the fight at the dungeon anyways
simply dont kill golem clue
but what if i wanna use picksaw against lunatic cultist 
kindly ask golem for it, duh 
@prikki
ah i see, i'll summon golem to ask if i can have it
surely i won't have to fight 
hey im new here and I've had an idea for an item but I see that specific items and reworks are blacklisted from #suggestion-posting channel so im wondering if theres anywhere to post here? I have mock code from a little python experience but ive never modded myself can anyone point me in the right direction?
if you're already coding it you should just go check the tmodloader discord for technical help
i mean I have mock code that would work for python but thats not the language that terraria uses
tmodloader server can help
ok thanks (:
so... what about hallowed rogue helmet
considering that rogue is either just as or even more barren than summoner during that stretch iirc
you have titan heart (or even statigel somehow), then daedalus, then umbraphile - is daedalus good enough to compete with umbraphile or is it thoroughly outclassed?
I think there'd be quite an issue if Daedalus was on par with Umbraphile, considering Umbraphile is gotten later.
im pretty sure rogue and summoner ore helms might possibly already be planned
thanks i dont really play rogue lmao
Umbraphile sort of is the hallowed rogue set, as it takes hallowed bars. It also takes solar veils though which are after clone
I don't think Hallowed Rogue is really needed, but it shouldn't bloat it that much either way
Byeah it doesnt have the funny set bonus that lets you dodge like a third of attacks
we do need more rogue sets tho
Hm.
Remove the hallowed bars from umbraphile recipe and add a hallowed rogue helmet i suppose
Solar Veil being as useful as never 💪
If Hallowed Rogue is made, Umbraphile could be changed to use Chlorophyte instead, to better mirror the fact that it is the Post-Plantera, class specific armour set (similar to Spectre and Shroomite).
Sounds good
its not post plant though?
I know. But that is where you are most using it.
Post-CalClone 
They're the same boss actually 
True...
We should kill CalClone and move everything it has to Plantera
(Not much, really)
clone has zero identity
Unique AI at least!
is that sarcasm I can't tell
Calamitas Clone should drop something that lets you get Enchantements.
I'm sure nothing wrong will go with that.
And totally wouldn't be a balancing nightmare.
aflame post clone would be hilarious
Actually, I like this idea
(Not SCal Enchantments, but something weaker could work, I think)
I don't, because the amount of work to keep them viable and also not extremely powerful for half the game sounds like tedious work.
Scal enchants except they’re not post-Scal so you can’t just ignore them and actually have to balance them
Exactly.
Ones from Calamitas could work, just not have there be as many and make them not suck
Calamity players when a Boss reuses one line of Vanilla code and doesn't unlock 35 weapons
(This thing is worthless and should be removed from the Mod)
We need to remove Giant Clam, pronto!
this isnt even how calclone acts anymore
Well, I didn't think or say it was easy to implement, just that it sounds neat 
she's more derivative of scal than the twins at this point
clone brothers still feel kinda lame tho lol
Brimstone Crags Overhaul will be amazing...
Yeah the brothers are definitely being changed
i can't believe providence uses ice queen ai smh
I can't believe Crabulon uses Mourning Wood AI.
it's funny because cal does have a boss that does that and everyone hates him (cryogen)
astrum deus is a worm boss? that's so boring
I think it's genuinely insane how people's #1 complaint about the story of the Mod is that there are barely any side plots
And then their first solution to fixing the Mod is removing every Boss that fuels said side plots
Yeah, Cryogen's unlocks are
Though the fight is pretty great
what if we removed the calamity from the calamity
But Calamitas Clone is related to Draedon! We can't have that!!
then it could just be some vanilla changes as qol
Draedon's too important!
Ok tbh I agree with that sentiment but nuking Draedon adjacent Bosses is not the path to take 
Like, I'm always the first one to go
"Can't we tie this to anyone else?"
When someone suggests a Draedon related thing
Dog
The lore needs more side-plots
This boss serves no purpose to the main plot its worthless
Make Golem related to Draedon, because obviously Lihzahrds couldn't be that technologically advanced.
Golem let Calclone out 
I'm fine with adding some more stuff to Draedon but only if it only works as a Draedon thing
By this logic we'd be removing
Elementals.
Entire game if it was just wof, ML, yharon, yharim, calamitas, and Dreedon
Two of the Rune of Kos bosses, too.
people hate cryo?
what if golem actually made signus
Desert Scourge, Crabulon, Slime God, Aquatic Scourge, Levana, Aureus, Ravager, Deus (kill Astral Infection while we are at it), Guardians, Folly, Providence, Weaver, Signus, Polter, Old Duke and Primordial Wyrm
Well CV is needed
👁️ 👁️
they're right you know
These are all of the Bosses whose removal would not change anything about Yharim's plot
what if the golem temple was actually the secret base of john wulfrum
Yes
John Wulfrum was a Lihzahrd... Would make sense why Yharim is extremely racist against them...
true...
Was gonna said weird they were left out there
hi cit
Oh wait Cryogen could die too
john wulfrum was oppressed by yharim's racism so he made the wulfrum bots to annoying him every time he went outside
Just say Perma died instead of having it be a show of Calamitas' humanity 
But if he dies then how can I kill him
Kill the exo mechs theyre unrelated to yharim
East.
Wait that too
necromancy
Draedon doesn't need to have a fight
Draedon fight you himself
Same with scal she isnt yharim aligned by then
SCal also doesn't need a fight, right
she could just walk up and go "hey kill the auric man"
hydrogen bomb versus coughing baby
the only boss that's actually really important for you to fight before yharim is yharhar himself
True! Let's just get rid of all her emotional turmoil, and make her an NPC that spawns Post-Yharon specifically for Enchantements and nothing else!
Lmao
exactly
who needs character development when you have murder
True...
Yharim for the past century
Why have other bosses, when you can only have the Yhar himself...
Yharon isn’t necessary to fight, he can easily be turned into a side character
We dont need noxus he isnt yharim aligned
calamity is being entirely restarted
you now start the game, play the entirety of vanilla, then fight yharon and yharim as a single duo fight
Nah nah nah
He has roar of the jungle dragon he has to have a boss fight
Can't kill Xeroc, so might as well not make it a fight.
true...
Anyways yeah jokes aside
I just really hate the whole debate that
"This Boss has no identity we should kill it"
Just because it's a side Boss
FUCKING GIVE THEM IDENTITY INSTEAD
NOT EVERYTHING HAS TO BE MET WITH A BULLET TO THE SKULL
some bosses do have 0 identity as well as being side bosses :monksilly:
Like, ah yes let's remove all of the super cool side content of Elden Ring
Terraria gives none of the bosses identity.
Nearly all of them show up because they need to.
Easy fix to the identity issue- just add an Empress of Light dating sim
ah see, theres the difference, clone isnt "super cool" 
I'm going to erase you from existence.
Thats already a game
Demon hearts
I find Calamitas Clone super cool.
Sure, Cal has a problem with having a bit too much content, but every Boss has a lot of potential to be interesting and have their own story
Stuff like that is purely subjective.
I also find the Plague extremely interesting, but it wouldn't be difficult for you to find someone who'd ask for its removal.
We aren't fixing anything by simply scraping Bosses that have not had their potential realized off the face of the earth, and I find it particularly infuriating when people tell us about it like it's the right thing to do
Closer to the lazy thing to do
The Plague is lowkey imo the thing with the most potential in the entire Mod
plague biome
Oh.
Plague is important
It establishes that yharim loves bees
when the biome... is plagued...
Go on. Say something about Queen Slime's identity in Vanilla.
transgender
Hardmode king slime
In vanilla
Calamity lore uh
Trans slime god
It's the absolute perfect candidate for a side quest where you solve the issue of an army of self-replicating nanomachines
Congratulation.
I kinda want to make some of the content in Cal feel infact more like side quests
Plague and OD are the two I envision this the most
Plague could do a lot, it just hasn’t had any addition content since it’s release basically which is a shame
Tbf it's in a pretty solid state in terms of just amount of content
The problem is more that the Plague just
Exists for a while in Post Golem and that's it
If I needed to describe what Plague needed, I guess it would be...
Some sort of...
Anchor?
Summoner boss
Something that properly states its identity and purpose.
Plague just needs to happen sooner or something, which has been said a million times
Instead of simply existing.
I think that's already there, imo what the Plague needs is simply giving it a few more facets and forcing you to interact with all of them in order to summon PBG
Cause it just spawns post-golem, you get stuff for pbg, kill it, it’s over
As I said, make it sort of a side quest
Isnt it being made that you have to also do draedon thingy to get the soawner
What if when you kill mech trio draedon gets angry and breaks plague containment unit
Yes.
That broke uh
Thanks ti yharim years ago iirc
Why would he do that...
Like he just punches it out of anger
Plus it already broke...
Of course, foreshadow it a little before it actually gets released and then make so you need to do some stuff to a few enemies, places and whatnot
And then you get the means to spawn PBG
Killing her ends the side quest
If I had my way I have a few Bosses I'd like to turn into "side quests"
Slime God, Cal Clone, Levana, PBG, Deus, Weaver and Old Duke
is it really 5
Weaver quest: fly into the atmosphere
thats just sad
yes
titan heart, daedalus, umbraphile, and hydrothermic
and apparently statigel for spam prior to daedalus
wtf where do the double digits for other classes come from
probably ooa
Well, ok
i did count ooa for summoner
Deus and Weaver are more Bosses with quests tied to them
Instead of being side quest Bosses
No signus
Signus is a long story
I have time
signus lore when it
i'm late to this conversation
all i know is side quest bosses
or something
I didn't count it for any other classes, but i did count armor sets with multiple helmets (so cobalt counted for mage, ranger, and melee because if i didn't count that then I couldn't count daedalus or hydrothermic for rogue... and come on rogue armor is already on life support)
2 eogue armor sets...
Rogue should become the new typeless class 
Thrower
tbf it does make sense
keep in mind you average like 3 new armor sets per boss from premech to post golem
i miss thrower sometimes. but then i remember that no the fuck i don't
🔥
Actually Levana wouldn't really make for a good side quest Boss
anyways i assume my suggestion is fine enough
Thorium's thrower is probably neat
post empress rogue armor when
i appreciate the work that was done, not that i ever fully played thorium as thrower
hearing you out
yeah it's pretty good imo
What if terraprisma armor
Free Terraprisma set bonus
8 terraprismas for helmet, 24 for chestplate, 16 for leggings

its terrifying
this is what we need implemented
What do you mean exactly?
All summons are converted to Terraprisma.
It is all you have. It is all you get.
i have to say, deus' summoning method is kind of hilarious
like yeah sure just use this material for a pre hardmode boss armor on the ominous altar to summon the fucking second last hardmode boss
i did not mean to forward that
fun fact: there are 39 armor sets in hardmode and only 15 post moon lord
shinobi sigil and guide to expert throwing
hardmode armor
Preboss hardmode sounds a bit better
well your way of saying it is really confusing
Maybe post wof
yeah that would be it
am i crazy for saying that there's less post moon lord content than prehardmode content
you are not
awesome
You're :true:, tho
There are less bosses pre-HM (iirc)
post ml is probably my least favorite part of the game
it just feels baren
And obviously bosses are the only content calamity has
Dragon folly event when
real tbh
Post-ML feels like a boss rush the most
(everyone plays with qol mods so it is actually true)
not everyone plays with qol
ah yes
in fact a solid 50% of the playerbase plays with very few qols
people use additional mods to remove content that isnt bosses
I don't use qol besides recipe browser and like... boss checklist
so surely the only content is bosses
Which is understandable — it doesn't have much besides bosses in terms of progression
(post-DoG moons and eclipse are not real, btw)
The only QoL I use is Magic Storage
I'm not going to spend two hours organizing my chests, sorry!
Fair enough
Lame (understandable though)
Post-ML has about 5 things that aren’t exactly bosses it’s great
I can hope it will be real
When i get upgrades on my pc and then start playing again i will prob nuke almost all the qol mods i have
it only takes like 5 minutes and planning ahead
but I'm not one to harsh on people for playing the way they want to
But we will take a while to get there
i use trash slot 😔
qol detox
please dont bully me 🥺
You're so goddamn lazy!
Honestly more then i expected smh
Do you mean auto trash or something
what even is trash slot
is that just like
the item doesn't disappear when you die
Community Slot
consume
ur so real for that one
Auto trash or the slot that deletes items
I still cannot believe this is a real mod
just make it so community is a passive buff while in the inventory at that point
it gives you a second trash slot
Using inventory (and Piggy Bank / Void Bag, ig) as your only way of holding items sounds... not fun, but a challenge nonetheless, lol
lmao????
i am the kind of person to use wing slot out of the principle that wing slot should be added to vanilla
i don’t use quality of terraria’s trash slot tho
for some reason it adds five and that’s too many
wing slot should not be vanilla
considering that wings nerf bohb, no
wings should still be a decicion
mainly just because people use them so regularly
I frequently switch to witch broom with no mobility items in vanilla
Ankh Shield slot
true
Moab slot
Specifically Ankh Shield
Nothing else
True...
suddenly there is almost zero downside to not running wings
it makes build variety actively worse for zero tangible upside while also killing mount viability
Wings are basically mandatory for every single build unless you want to be funny and use BoB but even then I think it's just wrong to say they should have a unique slot
like what the actual fuck
lucky horseshoe slot
At that rate just have a soul of eternity slot and equip it at the beggining of the game
Damage accessory slot
Because, yeah
i agree
There are still options of things you can use
Actually calamity should add draedons heart slot
Slot for every single type of accessory.
Speech bubble
Like it's there from the start of the game, except you can't use it until exo mecha
i mean, bohb is still pretty viable if you know how to play it. not for all of the game but for a lot longer than people give it credit for
viable as in "does just as well as wings" not viable as in "technically possible"
Bohb is literally the best mobility item for the entirety of pre hm
defiled <3
i may be weird but i don't like wings, earlygame i actively dislike them and then later in the game i just feel apathetic towards them
they just seem... boring i guess
Why stop at accessory slots, make specialized slots on the hotbar
Pickaxe slot, torch slot, recall slot
recall slot.........
Then everybody will complain about whether the sword slot should come before or after the gun slot
true!
Make it so the slot order is chosen based on what weapon you use more
And then also the more you use the weapon, the better it gets
wait
How about...
i had the best idea ever
Weapon slot.
holy leveling batman
your accessory slots scale with progression
holy shit genius
That already happens…
shut up
you mean like... proficency...
hit level 10 with a weapon to unlock a new slot

level requirement increases exponentially
so 100 for the next one>
Accessory slot farms
players still figure out how to get stuck on Yharon
lmao
For the first 20 levels you just need to kill one thing to level up
Yes exactly
Level 30 requires the 32 bit integer limit
Make it so levels get easier exponentially
So like first 10 levels would take hours to grind
But then you just get them instantly
lets call it the “No new players allowed” update
Or the “Gatekeeping” update…
Calamity mmorpg
add microtransactions to calamity
Calamity metroidvania when
Calamity songsilk
They should add reign of yharim to calamity
Yhalamity
add the entirety of terraria mods to calamity
including calamity
we'll call it... calamity 2
It's really obvious, who would be against double the content?
calamity overhaul
calamity 2: overhaul; 3rd edition prologue episode 5 final chapter epilogue: respite
i love steam gift card
wouldn't really make sense because there wasn't a rogue set that existed before the resprite
wow! fifty dollar!
we'll just pretend it does
vanilla didn't have a summoner set prior to the resprite and they added it anyways
as in hallowed summoner set
it would be funny to have both
Neither did a summoner helm
ok but that would necessitate 2 new sprites instead of one
ok but then we'd have a suggestion saying to add an ancient version for consistency
Simple solution: Ignore it.
ok but by then that means it will already have been added and i can rest peacefully
i feel like it would get like 98 votes then get a lock for planned content
😭
the "add ancient variant" sugg, that is
waaah 2 sprites needed
Five hundred votes.
Return to 1.1 sprites
ancient shimmer
water with a pink tint
@safe pine worth noting is you can just place a single tile to stop the cultists from spawning, you definitely don't need any cheat mods for that. That being said your suggestion is still valid
true, I'll edit it to mention such, but that's also such a weird niche thing that I've never heard of in my... almost 2k hours so far playing terraria
which ik other people have played more, that's rookie in comparison, but nonetheless
Yeah, your suggestion is still valid because many people don't know about it, and you probably shouldn't have to place a tile exactly where the tablet things spawns to make an item more convenient
Just pointing out that it can be done
Thanks
yeah, mentioned it as such, suggestion is fixed in that regard
and thanks for the tip, either until it gets fixed or if it doesn't, will def be useful to know
@indigo yacht yknow i just noticed about your hallowed rogue suggestion
you use it would be cool
or at least an adjacent argument
hallow dodge is now on umbraphile
#suggestions-posting message I don't think they're taking armor suggestions right now, since they're already working on a huge change to how armor sets are handled
?
They won't be doing the "every class gets a helmet for this set" anymore. Instead, each set is gonna buff 2 classes, like the ooa armor sets
i was unaware they were also intending to completely revamp all vanilla armor sets besides all the calamity ones they mentioned
I'm not sure if it's all vanilla sets, but I was under the impression that hallowed would be included in the rework
why
it would be kinda dumb to do that to vanilla sets
no clearly hallowed is a melee set and the different helmets work for different melee specialties
Tank Helmet, Damage Helmet, Mobility Helmet, Yo-Yo Helmet, Mixed Summoner Helmet, DoT buff helmet
why stop there... 3 legging variants and each permutation of a helmet and a legging gives a different sub bonus
i feel the need to clarify i am joking no one please actually consider this
every copy of calamity armor is personalized
in any mod ever
a new armor set with completely randomized stats
alternate universe where leggings are the armor pieces that switch out for different classes
you can reroll them using resources available to patreon donors or purchasable for $0.99
Helmet that makes the stats randomize every second
ah beetle armor, the melee armor that changes its effects based on its chestpiece and not the helmet
Turtgle armor
Then that's mb, I apologize
okay might just be a complaint but shattered community takes SO DAMN LONG to farm
it'd be a really minor change but it would save people so much time
Wdym?
you take a regular community
you take it to scal
they mean the rage levels
leave it to the community to- i shouldn't say that i might get blasted
yes
i've been farming pumpkin moon with zerg for 30+ minutes
events are pretty ineffective for rage farming, bosses are best
especially boss rush
idk
i'm peaking with 200k+ dps
when the minibosses hit me i regain rage
and the pumpkings drop hearts directly above me
(almost) afk farming
still gotta use rage when it runs out and refills
which is somewhat infrequent
it's not difficult just extremely slow and annoying asf is my point
ill try boss rush tho
On the one hand, farming for max levels is entirely unnecessary and the accessory is pretty much endgame when stuff doesn't really matter, on the other hand farming for it is just tedium and pretty annoying, and has no reason to take that long. So I mostly agree with this
make it a requirement that you need to re kill every boss in the game to max out rage meter
we could even add some sort of re-fight mode that makes the bosses harder
that would be far too convenient
no way, community 2!
surely it wouldn't be filled with malice
unironically that would be more convenient tho lmao
erm something something ozz's permission
2.1.001 Sunken Sea Overhaul
2.1.002 Multiplied Shattered Community damage requirement for every level by 10
this is correct yes, any suggestion would need to be run by Ozz
I think this is the only time where "I think they look cool" is tolerated
This is such a small suggestion that yea
it also
makes sense
no recipe for em
like what other reason besides "they look cool"
"i want them in my base" is another way of saying "it looks cool"
"it looks cool" is valid for this
What other chests aren't renewable?
Ig astral but that's the only other one I can think of
Astral is not renewable only because it doesn't have a key
How are the other biome chests crafted with their keys
Shimmer
Hmm, maybe we should ask the person to make the suggestion "Make Astral and Ancient Treasure chests renewable"?
ok 👍
mitosis
Stupid idea: Astrum Aureus drops an Astral Chest
A slightly less stupid idea: Astral Creates have Astral Chests in them
craft with chest and aureus cells this shit too easy
alternatively put an astral injection in a normal chest and it'll become an astral chest. like biome mimics but it doesn't evil
i have a better solution
which may or may not involve a new mini boss, fishing, and the removal of the melee class
..did i post suggestion right? ^^'
Yeah but i don't think it's a very good one :(
A little bit too specific
I personally have this problem too since i bind hook to shift, but it's not too big of an issue
Rebind your dash 
hook the ground 
Exactly what i do
i think a config option is just, cluttering because it only changes anything in one very specific scenario and is easy to work around
but shift is a really good bind for dash..
easy to work around as stated
not that many people use shift, most of the people I've met use F or put it on their mouse or some other fucked up bind
hook the ground? or wdym by "work around"?
Hook, disable default dash & use ball and chain, ride any mount, just don't have it bound to shift
hm, MMB will probably work..
It's an incredibly specific situation which rarely applies
oh yeah you could just favorite and unfavorite ball and chain every time you needed to shift click something
although that's probably the least convenient of the "press one extra button" solutions
anyways assuming this is a worthy change to make it shouldnt be a config option because like how often are you intentionally dashing while having a chest open
the argument of "just hook" goes both ways, just press escape
Hey cog, whats wrong about my suggestion?
@ancient prairie im pretty sure this is too high effort, and i know this has been pretty thoroughly rejected by devs before
Oh okay
i might be misremembering
Hmm
Even found a suggestion similar to mine
#suggestions-voting message
But i agree that my suggestion may be too hard to do it
i should probably make a dev make the call on effort but i really dont expect this to make it through
Neither do it
ill remove it until i can confirm
But personally
Do you think it would be cool?
When dog bites you and in your headphones you hear "delicious..."?
For example
some things, i think, are better without a voice
Giving dog a voice feels wrong
I never thought of him as literally yelling I thought it was telepathy or something
Giant interdimensional god-eating worms don't tend to have human-compatible vocal chords yknow?
Dog's voice is the sound of a boulder falling down a cliff into a black hole imo
supreme calamitas already has a voice anyways, in her boss theme 
She’s British
Wait she does?
In the dokuro video yeah
no she speaks
*bits
couldn't leave us well enough alone, couldn't you?!?! or smth
Oh
old dialogue
I should watch that
I spent about 2 weeks, on and off on this animation. How do you think it could be improved?
Also this audio & music was made by DM DOKURO for the Calamity mod:
https://www.youtube.com/watch?v=MT6HTpY_OyE
Have a nice day!
why u so whiny girl
winnie the pooh
I'm fucking pissed evaporates the ocean
relatable
i dont play tmod to play candy crush 
LMFAOOOOO
Lol
So he can telepaticaly speak to us
Its still speech that is for us translated to our language
Beacuse otherwise there wouldnt be texts only roars
Ye, thats why i only suggested these four, that have voice lines
Dog, dradeon, calamitas witch and terminus
every town npc in the game also has voice lines