#suggestions-discussion
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ele ray and lunar flare are both mage
Wrong one mb
havent played the game in awhile
yes i know im using them as examples of tiers with a lot of content
OK but lioke
we talkin abt pre provi
when you have all these elemental choices and more
which also has a lot of content
Yeah
thats my point
you can use more stuff
incorperate more cool weapons
More fun
the solution to there being too much content is not to add more content
yeah we should be spreading that out more not leaning into it
Well i think your wrong
My opinion
incredible
giving players more choices and not locking them is great
when i was younger i used all the weapons
thats when i loved the game more
when i didnt think about max damage and such
you can try out all the weapons already tho
ima head out now
it's not like your armor has curse of binding on it
true
in fact most armor sets you can switch class just by switching the helmet
adding a set like this is just going to do the opposite of emphasizing diversity anyway bc people are just going to find what is strongest in the set and use it for that, or, if all the options are strong, find the strongest set of weapons and only use that
most of the time multiclass sets just get turned into "i can use a strong option from class 1 and a broken support from class 2" if even that
Ok
Just thought it was a cool idea damn
Acting like cool stuff is bad
smh
the way i see it, ideas are just that: ideas
an idea can be good or bad or anywhere in between or beyond and that's okay
i swore ive seen you in here before but yes we do have an actual problem with "it would be cool" reasoning, and we have to explain why we have to flag these kinds of suggestions and people always have a problem with it
IK
its ok
just like your doing way too much
coulda shortened it and said you need more reasoning and it needs to serve a purpose
good day
anyway speaking of armor sets i think there should be some way to see set bonuses without needing to craft the whole thing and equip it
Yes
I've probably ignored some really good sets by just not knowing they exist
i intend to, I'm just thinking about how it would be implemented
Terraria gaming is the game on one screen and the wiki on the other
How about like this
when crafting lets say a helmet in the description Theres a (set bonus If wearing full set)
Simple
Hold shift while hovering the armor piece
yeah but iirc some sets aren't defined by just the helmet
could just add a text box you could expand by holding a key when hovering over any piece of armor
Thats actually way smarter
like beetle armor
I guess you could just list every set that specific armor piece is part of
but then for armors with helmets for all 5 classes that's a lot
Hold shift to summon The Wall of Text
yeah, at most it'll be like 5, or just make it so the helmets show the helmet exclusive parts and the rest show what they all share

maybe make it so pressing other keys lets you flip through the pieces with unique effects or something
oh true I don't really know how set bonuses work internally
if sets with multiple classes actually directly share the same shared effects or not
Add the wiki in-game
Self-explanatory.
real
monitor sales wouldgo down
fuck you're right
now someone just has to suggest it
iirc recipe browser has an armor set viewer but it takes like 30 seconds to calculate all the sets
yeah
i mean yeah i guess i could suggest it and just let the devs worry about implementation lol
Shoutout to gem tech armor not listing any bonuses (other than defense?) whatsoever
I thought it was a stupidly expensive vanity set
yeah that's what made me think of it lol
lmfao
Imagine recipe browser but its the wiki
to be fair in my current playthrough i am trying to make a point of investigating all options
imagine recipe browser but it's internet browser instead
Revolutionary
@kindred creek
if you accidentally delete in
Otherwise, I think your suggestion is good
@unborn stream
There is also an option of making the set bonus compacted first (for example, similarly to reference in Midas' Prime's tooltip)
this is true
but i think ideally the set bonus tooltips should be procedural (is that the right word?), basically just reads the game data itself so that the devs don't have to like, rewrite the tooltip for every single armor piece lol
i thought it did that already
well like, a shortened description of each set bonus for example would probably need to be written manually
This is probably already done for something like Recipe Browser
true yeah
either way i imagine the devs probably have a much better idea of what kind of implementation is feasible than I do lol
i see the vision somewhat
holding shift on the common pieces lists the base set bonus, alternative pieces have a section listing their unique effects
that makes sense
i like mixed sets but like
there's not a reason for them
i will simply hold out hope for crystal assassin #2
Wait, what is the other way of summoning Scal, without beating Calclone?
ah
Calamity actively prevents armor mixxing as far as I can say and the only real implication of it in early pre-HM and early-ish HM
not armor mixed, mixed sets
basically just crystal assassin
maybe the ooa sets also count
i probably also forgot one
but there's not many
Multiclass sets
Forbidden, Fearmonger (technically), Crystal Assasin (technically), Mollusk (technically), Gem Tech, Forbidden, Frozen
Omega blue
oh yeah frozen
Oh, yeah, that one too
Astral.
there's a lot of sets that give minion slots and those ones are abysmally boring
i want ones that benefit classes besides summoner like crystal assassin or frost
The technical ones are usually just stat ups for every class
So all class armour that excludes summoner?
well i guess armor that benefits more than one class without counting summoner
so astral would fall under that definition i think?
idk
Okay, are we talking about sets that any class could use or sets that encourage multiclassing?
Oh 
Then they would have to have minion slots :/
Then some of the said armors fall off, because rogue doesn't benefit from them as much due to stealth existing
The same goes to summoner more often than not (namely Astral and Omega Blue)
notice how i reworded what i said to not exclude summoner, just not count it
At the same time, I think it is reasonable that the summoner is the main class in any hybrids
Because most armors don't encourage you to use x class with x class, instead just giving you stats
Even Crystal Assassin "suffers" from this case
Almost like Summoner is easy to hybrid with...
Isn't this what I was saying a few messages back?
Guys I think summoner works really well with other classes
i dislike summoner multiclass because it's lame
i like playing summoner when i can focus on the minions but multiclass just feels like the class I'm currently playing but also there are minions too I guess
Amazing revelation
I think the solution is to give classes their own Summons.
clearly the solution is to make every weapon function identically to a whip
Ranger Slots. So you can summon Gun Minions.
Tbh, I would agree, but at the same time, it is genuinely fun to run summoner hybrids 
I guess it is because I love weapon mixing and hybrids in general
ranger finally has an interesting unique stat
Sad that Calamity butchers Frost and OOA sets ๐
Frost is not butchered lmao
cant wait for new Crystal Hitman set, post ml set that buffs melee, "ranger", mage and rogue
Isn't Point Blank stronger than Frost's set bonus?
I think it is because it is multiplicative instead of additive
Do you know what's stronger? 1.15x true melee bonus
Pretty sure Frost is also multiplicative.
Is now a true melee armor*, my bad 
Never was
You are meant to use both classes
True melee up close, ranger far away for maximum benefit
I should use it for once I usually don't because post 2 mechs feels quite late
I want to ask โ is it worth the hustle compared to monoclassing with Adamantite?
Idk about practicality, I haven't used it yet
And the people that I do know who've used it don't dualclass

We need to continue that one playthrough, get to post-2 mechs and try out Frozen / Forbidden(s)

just make multiclass armors encourage actually using the classes they're supposed to benefit
they should add a no class armor set that doesn't benefit any class

or even better
benefits every class except for the one you're using
"when holding melee weapon +50% ranged, magic, summon, rogue damage"
Summon penalty immunity hell yeah
set bonus gives -100 summon slots so you can't summon anything ๐
Wait this is just gem tech
Some of them do, most of them do not
i think an effect like "selecting a new weapon lets the previous weapon fire for a few seconds before fully going away" would work
then again
why
macro encouragement ๐
Probably not, because you have an option of just using the weapon from the same class

ok so make it need to be a different class
anyways
i think the issue is the fact that summons stick around
so we just make them explode when you use a different class so you have to resummon them
clearly

Then it becomes a summoner set

Then it becomes a summoner set
Double that

we should make all summoner weapons deal more damage if you hold them, surely that would make the class much more fair and balanced
That is just whips
er
That
That already happens?
Just in reverse
To quote a wise person:
That
That already happens?
i mean holding "The X staff" would increase damage from X minions
.
However, whips are universal
(except Firecracker, but shh)
If its less then whips then its useless
If its more then whips then you make whips usless
To be honest, it will end up as a discussion whatever the DPS increase by staff is better than DPS from the whip itself
You still can weapon stack, it will just be more janky if the idea was added
There's a much better solution and it's called balancing summons and whips like everything else
Also that
anyways
1.3.3.001:
Summon weapons now deal 90% damage in pre-Hardmode, 66% damage in Hardmode, and 33% damage post-Moon Lord when holding a weapon of a different class instead of 33% damage at all times.
(How did we end up discussing whips after talking about multiclassing.....)
have a millenia old changelog
Okay, sure. Why
i am pretty sure that my suggestion was exactly how the calamity was (back in the day) and i am trying to find it
Holding a summon weapon no longer grants 10% increased summon damage.
2.0.0.001
found it
Wh
So, that would violate one of the rules while also not bringing anything new to the table
||I wonder how many of you finished the word.||
WHIPS!!!!
that was with the penalty
The summoner solver
both existed at the same time
Wait, did you have -50% summon damage constantly?
no, I am saying the buff while holding summon weapons existed at the same time the penalty did
No
not only did you lose damage if you were holding another class, you would not gain the 10%
which just made the differential even larger
This is so stupid
It was funny because Classless weapons back then also didn't trigger the extra 10% damage increase afaik
summoner should just have a 100% damage penalty when using a weapon
yep, so classless options were just arbitrarily 10% worse
summoner should have a 100% damage
summoner should damage
Summoner
โ
mage
mage should damage
mage should have a 100% damage
yep, so classless options were just arbitrarily 10% worse
mage should just have a 100% damage penalty when using a weapon
*bonus
we need to remove terraria from calamity
All these summoner damage changes are insane
Mana
-# obviously its more like 10% because potions exist but man.
can mage cast some fun in the run
fun cast failed, -100% fun penalty
sentenced to playing melee
summons should be despawned when a non summon weapon is held 
summons should be summoned
They should add a microphone mechanic where you have to chant something every time you want to use a summoning weapon
the whip bonus is, mechanically, basically the same as whatever nonsense summon damage penalty is made
you could solve the summoner multiclassing issue by making the whip buff required in order for minions to do substantial damage, and then making the whip buff be applied to all enemies if you are using any non whip active item deemed "acceptable" for summoners to use
this is, I think, what relogic was trying to do by adding whips
sigh
let's not bring up the exact same summoner mechanics debate as every other time it's talked about here. it's not related to a suggestion, so just don't
1984
taela this is great id play the hell out of this if this is ever a thing
i need this mod
this is peak tho
also make it work on magic too
Psh- funny enough, I wrote that because I thought it would be an idea so obviously bad that it wouldn't need clarification, but...actually yeah, I could see that being fun if done well
Uh... the Suspicious Looking Eye can also be found in chests, and used immediately to summon a boss. And I'm pretty sure you can spawn the EoC underground if you do it manually.
the real issue is that the syntax for pets and bosses is the same, but that's a vanilla issue.
Well sometimes it's day
So usually you can get some warning
yes, unless you were exploring underground at night to avoid the surface mobs.
50% chance isn't a great argument
probably make an except for ddu
I just... I dunno. I feel like this issue is also a vanilla thing, and not that much of an issue? And if the person has played vanilla before, they'll recognize a boss summon.
to be fair, misclicking is always an issue
i would change the suggestion to include the suspicious looking eye and any other summons you find underground
this is why you press esc to close inventory ๐
No like from hotbar
I know this affects a very small portion of players but wouldn't that also cause issues in gfb?
Cuz I always forget
GFB/Don't Dig Up would need the summon to work underground, yeah.
DS underground honestly isnt that bad if u actually clear out space
I also didn't even know you could find it in chests, I've only ever crafted it, and at that point I'm not in the underground desert anymore
And also there's already a huge cleared out space up top
I think at some point you have to chalk that up to user error.
that is just funny
would someone willingly use an item that explicitly "summons the desert scourge" and not expect something bad to happen
why change
i think this would be a positive change to be implemented, but it is kind of pointless all things considered
if they thought it was a pet summon, I guess? And wanted to use it rather than equipping it? I dunno.
Well ig the tooltip does say it enrages outside the desert
Pet items arent really worded like that.
i would reword the suggestion to focus on misclicks and the intended fight arena, personally
I'm thinking of different ways to solve all accidental summons now
I don't think it would be positive - neutral at best, negative at worst. The wording tells you it's a boss, not a pet or minion summon. "Summons the Desert Scourge", not "Summons a Desert Scourge to follow you", and no summon damage listed
Double-click to summon?
i mean how could it not be positive, all it does is prevent misclicks and virtually nothing else
Because it might cause problems in DDU. Or other seeded worlds or challenges.
ok but like
just exclude those
secret seeds already wildly alter game mechanics
I don't see how that argument is applicable
Causes problems in seeded worlds, limits arena possibilities, and players just need to be smart enough to read and not put a boss summon in their hotbar until they're ready to fight it
let the players find out
that's extra coding overhead, though.
as long as there's still a way to summon bosses underground I don't really have an issue but I also don't think it's necessary
you can just summon it aboveground then go underground
It's literally an if (!Main.DDU) { } or some shit
yeah, something like that
What about making double click required?
Why not lol
that would be incredibly annoying
The idea of "what about misclicks tho?" feels incredibly dumb to me because if you're playing calamity, 99.999% of the time you already have experience with terraria and you should be able to tell apart a boss summon vs a pet or minion, and it's an entirely different button in the inventory anyways
so it's an incredibly niche problem and the proposed solution causes another incredibly niche problem
What problemmmm
unless you're perfect you will always misclick
what if you're dragging the summon to your inventory, or accidentally take the wrong one out, or scroll slightly too far in the hotbar?
New players not accidentally dying?
i use my number keys a lot but not always
okay what if
stop babysit the players
that's not really going to happen if not for misclicks which don't only apply to new players
let them get trolled and make mistakes
No like them not knowing
all boss summons need to be held up like terminus
execution
(but not nearly as long obviously)
I like the hold to summon
all bosses will now be summoned via fishing, like dreadnautilus
I was gonna suggest that
i love fishing
Trueeee
Why are you dragging or scrolling wtf? I've literally never dragged or scrolled so I don't have issues, the devs shouldn't have to account for you doing that
someday I'll make an awful mod containing all of my fishing suggestions
how on earth do you organize your inventory if you've never dragged items around in it
and do you never use the scroll wheel to navigate your hotbar? because i know nearly everyone else does
even if only occasionally
There's literally an "organize inventory" button. And no, I don't use the scroll wheel because that's how you make mistakes, I use hotkeys. Mine are weirder than other people's, I'm sure (main weapons sit on 4 and 5), but I know if I scroll I'm gonna be doing stuff I'm not trying to do like teleporting away instead of attacking
where the hell do i fish to spawn exos? an oil spill?
place the codebreaker underwater
fish in the pond with the codebreaker
i just don't keep things in my hotbar that i wouldn't want to accidentally use lol
use power cells as bait
I mean, I like the RoD in my hotbar, even if I rarely remember to use it, but that's a solution too yeah
again, you're in a small minority which doesn't use the scroll wheel, and also it's incredibly unwieldy not to drag items around in your inventory and rely entirely on shift clicking and the "organize inventory button" which just sorts by rarity and (i believe) item id
there's no way it sorts by rarity
you shouldn't argue that just because you don't use a convenient feature it shouldn't be considered
It sorts by item type - weapons together, pots together, blocks together, etc. Then by rarity, then name I believe
anyways i take back what i said this suggestion is completely arbitrary
lol
i realize that i don't actually care
Fair
like i said it's super niche lol
forgot suggestion bot died for a second and was about to remark on how many suggestions there were
i realize that. this would flood #help-advice-read-pins with "why can't i summon [boss]???"
I don't think boss summoning should be touched
Hell, even the suggestion itself says "this isn't something I've heard of but I can imagine it happening". At that point, should it even really be considered? If it were a widespread complaint I could see it, but it's not
"This isn't a problem but one person might be an idiot then get mad and rage quit so it's your job to prevent that"
i still stand by misclicking being an issue because even if you don't at all sort your inventory it's practically a necessity to sort your hotbar, but it's not an issue that boss summoning really lends itself to
remove boss summons from calamity
I keep my binds very neat - 1 for melee or RoD once I get it, 2 for pick, 3 for hammer/axe, 4+5 for weapons, 6 for torches, 7 for bug net/fishing pole, 8 for teleport, 9 for common block, 10 for misc(boss summons, consumables like life crystals, test weapons, etc)
my binds vary through playthroughs although i usually keep recall potions and magic mirror in 0 and 9
same
Fair enough
i put weapons in first slots, whatever in middle, tools and recall last
pickaxe, rod, axe of regrowth, weapons 1-3, boss summon, cosmolight, and blocks all go somewhere within the remaining slots
I'm somewhat impressed i can rod hotkey from so many different slots
Fun fact I've never actually used the cosmolight
Fargo's portable sundial, sure, but not the cosmolight. I actually don't even know how to craft it
sunlight + moonlight 
classic
you can catch the sun and moon in a bug net and they no longer appear in the sky
you can craft cosmolight from them or use them for 9999% fishing power
Oh same recipe as the portable sundial?
it's the sunlight stuff with some souls and some other shit
Vrz why would we even need that
in the words of that annoying mod
You need reasoning why its needed if its needed whats it add or smth idk
I'm exclaiming this because this is just uneccessary restrictions on the player and doesn't follow vanilla either. All of this logic could be applied to the eye of cthulu. Not to mention the reports we would get of the item not working
Cause of the problem? Ppl don't read
also
im pretty sure next update Desert Scourge's rework will have you fight him underground in his nest
i could be partly wrong, this was a while ago
Why willingly restrict what all players can do because of an extremely uncommon case?
Doesn't seem necessary
^ my thoughts yeah
I think that will be 1 of the ways to fight it
And I've already had issues with similar cases, like ravager being locked to the surface causing issues in special seeds and restricting where you can make the arena
So we killed that for next update
Wait Raesh is a dev? Wtf
Yes.
Since when
Since some time now.
dev role should appear before mod smh
No.
Tiny bit after I became a mod, so the mod role overshadowed it. I've also been dealing with some extreme motivation burnout on top of personal issues so it's not like I've done anything as a dev yet.
Moderators are more important for the overall structure of the server, so they appear on top.
Well congrats anyways
Thank you!
Wow there is a nothing burger suggestion
the sugg's already been flagged, shitting on it doesn't help :P
unless the poster is actively arguing about it being flagged just let it be
and if the poster is actively arguing about it being flagged then tell a mod :kek:
You're there for their motivation
i need my motivational dev
We all do...
the most ass suggestion in the whole channel history imo
it's exclusivity is on point
it's not like the terrarian is able to build such a technology that even dreadon was struggling with
the greatest inventor OAT




get a life
wow that is rude and unnecessary
anyway you should try reading the actual reasoning on the post, because i dont care how lorepilled you are, helping avoid world hopping is a good thing, and if more than one person wants to use the murasama, or it somehow gets destroyed, it's completely reasonable to make it obtainable again
calamity already does this for other items, so there's no reason murasama should be the exception
Murasama is non-canon.
if the game detects murasama no longer exists in a world you get a special calling option at the codebreaker with draedon calling you a stellar dumbass and handing you a recipe
lmao
Peak
Its not even lorepilled
Murasama just aint canon anymore so they be eating out of date medicine at this point
ture
contact draedon and he'll upgrade phaseslayer to murasama
Are we sure that genuinely bad (or, rather, quite a bit annoying) gameplay design choices should stay just because lore?
Although I guess Slime God's core removal says something on this front...
No. And Slime God's Core phase removal was not one of lore.
When was core removed
Before the lore rewrite.
Thought so
That was more so a rhetorical question, but the Slime God's core phase removal situation sounds like they tried to make sense of it, ig 
this batch of suggestions is pretty decent
even the ones i don't care about seem fine
Well, itโs a gameplay-based change? Then Iโll say that itโs a bad gameplay change
That is fair
Btw, is that bug where you recall away from spike god and it just dies fixed yet?
probably not
Will be in the next update
Normally, I'd say people can have their opinions. But this time? I'd rather just say you're wrong.
๐ฅ
From the looks of it, Slime God's core phase is not bad
I mean, you couldโve still reworked it to not suck.
Now the fight isnโt really a fight against a Slime God, but rather two super king slimes
Slime God core phaseโs removal takes far more away from the fight than keeping it in
But, again, the lore now makes Slime God a coward, so it leaving after 2 of its paladins are dead makes sense
fuck that
It feels like the devs needed an excuse for removing Slime God's core phase, for some reason
thatโs even more infuriating, that they just decided to lore justify to attempt to keep queen slime cool???
There was no excuse. It was removed because it wasn't liked.
not liked by who?
By me.
Great arguement there.
I'm not sure what isn't getting through your dense skull. Gameplay will always be more important than lore, even the writers agree with this. And this change was done prior to the lore rewrite.
I don't think anyone liked the core phase when it existed
i never saw anyone unhappy that it got removed, until now
quite a bit later
core phase was just "hope you have a homing weapon motherfucker"
which also biased it a lot towards summoner for hopefully self explanitory reasons
That said, this is entirely contingent on slime godโs sprite being small
the upcoming overhaul of slime god will make him a whole lotta bigger
you sure?
yes
yes
okay

genius
honestly that's kind of already happening bc of the skeletron AI changes but shhhhhh don't bring them up
Didn't Skeletron recently have an issue with its speed being buffed and literally half the weapons couldn't hit him?
at least skeletron is somewhat enjoyable
just move the new skeletron AI to slime god core and call it a day ez 
(dont do this)
What if Slime God obsorbs the power of its paladins and becomes much larger 
consider
pre rework belladonnas
they were so horifically ass on core phase
i did a fifteen minute fight where i spent about a minute on paladins
Tbf, the current version of it wouldn't be too much different
Pre-rework belladonna and pre-buff brittle star staff were hell because theyโd destroy stuff they could hit but then awful EoC
Make its movement very jumpy imo, like it decelerates and stops to give you a chance to hit it after it attacks, before accelerating again. Kinda like a slime jumping but in the air ig
So... A jellyfish that can fly?
Yeah like that, expect it doesnt just move in straight lines.
I just beated wall of flesh I didn't tinked what class should I be any suggestions ?
I mean, maybe look at the Infernum and Eternity versions of Slime God to see how they do core phases
what if we removed slime god-
Infernum core has the exact same issues as the original donโt look at that one lol
replace core phase with slime god rain where it's just the random ones that it summons
idk if there's anything wrong with this suggestion or not but the lack of line breaks is criminal
Making several spaces does not make a line break.
yeah how do you do it on PC?
shift enter
Shift + Enter.
Suggestions should have an easy to understand, short title?
Welp, insert your suggestion into the title 
fixed it
I have the reason to why Mauler is rare is due to its rather specific spawn requirements
is acid rain rework not in sso
A different update, iirc
then i think they should make him have less spawn requirments
ah
But uh, Mauler already has some plans
Environmental changes like how the surface will be basically inaccessible when Mauler spawns, Mauler becoming an actual integrated underwater miniboss of the tier, etc.
acid rain is just generally annoying and tedious i think
that is true
calamity: sunk and seas update part 1 and part 2 ๐
can you not just break the walls
I think they meant that the water is generated even at the player-placed walls
Just make the Unsafe walls make water simple
Yeah
@proven quail
I would suggest you to change the suggestion's name to something like:
**Make unsafe Sunken Sea walls produce water instead of all walls**
And then you can specify what is the reason for the change
@coarse gate
What are you talking about?
What?
Also, check the rules, please
ight sorry
i don't know it just sounds better
What the heck is umbraphael?
It sounds the same
It looks... weirder
Umbraohile.
well i don't know umbraphile just sounds weird to me
murdering you
a character name
and umbraohile is just complicated to pronunce
...from where?
what do you mean
It pronounced also the same, no?
no
umbraphael will be the name of next ishmael id trust
Almost the same*
i mean if you want to know how i pronounce it come to vc or i can send you a voice file
Send the file, please
i don't really think it matters too much whether or not it's pronounced differently
Umbraphail would sound like that, I think
The pronunciation of the word "umbraphael" is almost the same as "umbraphile", but with a different emphasis
i think umbraphael would as well
Let's start with what is the other reason for why the armor should be renamed?
but either way it doesn't really matter
umb raphael
Google Translate doesn't say so, but I won't argue if it is scuffed in this department 
i mean i'm not saying it's a correct word i'm just saying the prononciation sounds cooler
And no, something sounding cool is not a reason
that's it
umbraphile is a real word with a real meaning that fits the definition for a description of the armor
making up a word for it doesn't make sense imo
yeah
Agree
umbraphile is an actual thing
umbraphael is. weird
sounding cooler is not a good reason
.
the reasoning of "it would be cool" is an instant flag
ight sorry then
it's your opinion anyways, which is perfectly fine
to be so honest you could just pronounce it like that and nobody will care because this is text
they should remove melee from the game
i thought it was amidas instead of amidias for years
Okay, that's the only suggestion that can go away with the "it would be cool" reasoning ๐ฅ
YAYYYYYYYYYYYYYYYYYYYYYYYY
if they removed melee they would remove everything that deals melee damage
Although "Rework melee into true melee" would go even harder
No, they won't remove true melee, as it is technically another class














i suppose true melee is acceptable
clueful


True melee has actual differences compared to mage / ranger, besides having a different damage type with no ammo or mana
melee is boring and dumb and cringe and i dont like it but true melee i also don't like but it's not boring or dumb or cringe
Mage / ranger are also fairly similar, but at least the latter has ammo... sometimes 
i love killing gods with my machine guns
i do have to admit that the last 20% is easier and its such a shame
especially with a ram
poor fishron endlessly colliding until he dies
am I crazy or are there not Safe walls which don't do this
#suggestions-posting message
Correct
@proven quail ^
@drowsy plank - Your suggestion has received an updated status!
[Add Holy Protection (Hallowed Armor Dodge) to the Cooldown Rack]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
awesome
yay
@unborn stream - Your suggestion has received an updated status!
[Add an upgrade to the Hand of Creation]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@stark locust - Your suggestion has received an updated status!
[**Allow the Photoviscerators homing exo flares(Right Click) to go through blocks when attached to enemies **]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@shell grotto - Your suggestion has received an updated status!
[Increase Laudanum's effect accessibility]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Rare laudanum suggestion w
Hopefully after this it is somewhat comparable to Gael
based
wtf hit you #suggestions-posting message
Tbh, I want Calamity to add percentage to the Vanilla health bar and make the stats consistent all across... uhh, 2 styles of health bars 
not a bad idea tbh
i just try to keep my suggestions to one suggestion each, so i figure the whole percentage thing would be better as its own suggestion
i mean you could include the percentage thing and change the title to something like "make the vanilla boss healthbar give the same level of information as the calamity one"
that's probably a better idea yeah
I agree
is there anything else the calamity health bar shows that vanilla doesn't
i never use it so idk
Vanilla:
Health (in numbers)
Name
Calamity:
Health (in percentage)
Name
Enrage
That's it, I think
Let me check
actually it's probably better that somebody else make the suggestion lol
Nah, it doesn't have anything else
"Standardize stats shown by both health bars"
Can you work with this idea?
not with my current brain (i am very tired)
Go get some rest, then (if you can)
๐ซก
there are some fundamental differences between the two
namely the mgr bar has a cap of 4 while vanilla will only ever show 1
as such, vanilla bars will treat the one bar as the bar
Tbf mgrr bar is smaller then the vanills one iirc
slightly taller but significantly shorter
but there are some examples from this that the one bar can't quite replicate
- each individual exo mech transitions at a specific threshold of their own health ~ you will not get a breakdown of each mech health when there's just one bar but rather the one bar represents the progress relative to the whole fight
Can I post a SIS here just to get feedback? I dont wanna actually suggest it since, again, it's a SIS but feedback would be nice
odd choice but sure
The Negotiator
400 ranged damage
Strong knockback
0% critical chance
Use time: 15
Velocity: 16
All but following orders.
Converts musket balls into 45 cal. bullets that shred through enemies with insane force
The revolver can shoot 6 times before having to reload for 1.5 seconds
Every shot has a 1 in 6 chance of having more gunpowder in the shell, causing it to fire with far more strength and recoil, dealing 2.5 times the original damage
Every non-empowered shot adds 8% to the empower chance, with empowered shots resetting the bonus to 0%
3 consecutive empowered shots result in a chain shot of 3 empowered bullets in a 0.7 second time frame with the last bullet dealing 5 times the original damage and delivering massive recoil, spinning the gun in your hand. Reloading after this takes 1 second instead of 1.5
6 consecutive non-empowered shots increase the wielder's rage increases by 15%, with every following non-empowered shot adding an additional 5%. This bonus ends the moment an empowered shot is fired
"Come to think of it, I only need one bullet to end this."
Crafting:
1 Revolver
5 Auric Bars
25 Yharon Soul Fragments
50 Gunpowder
2 Greater Luck Potions
No wait shadowspec weapons are dev weapons
Much better
Gambling: the weapon
For why did you do this? Fandom Wiki?
Why it has no critical chance by default?
25 (+1) Yharon Soul Fragments is... a weird number, considering how little you get from defeating him
I did it because it was fun to write
Not everything needs to have an inherent purpose i just imagined a cool revolver and went "yea"
my only opinion is that this certainly reads like a donor weapon
Atleast it isn't another mage weapon
TRUE
:ishouldkillyou:
nooo my 30 dollar steam gift card noooooooooo
Can I send one of my rewrites here and you say your opinion about it? 
sure lmfao
Fair enough, although I think trying to make the items work in the current Calamity environment is part of the fun
Oh, uhh
I'll take the chance, but a little bit later, if that's fine 
ok lmao
@unborn stream - Your suggestion has received an updated status!
[Sound effect for the ranger point-blank damage bonus]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
So, uh, the question is...
Where do I send the text? Right here?
Anyways, here's one of the more simple ones in concept:
Shattered Module (a boss drop, intended to be used post-3 mechs, but can be acquired as soon as even 1 has been defeated)
8% decreased damage
All attacks briefly inflict Shattered Mechanism, decreasing knockback resistance and stunning enemies
The debuff cannot be reapplied before running out
The debuff is weakened against bosses
titan arm viability skyrocketing rn
I think it has a niche of making pretty much any weapon into a ridiculous crowd control one for normal enemies (specifically useful for moons, as it is pretty much the earliest event you could use the accessory for), while not breaking the balance entirely by shutting down bosses with true melee or fast enough weapons (the debuff's duration is normally only 1 second, but the actual stun effect of it is halved whenever a boss is alive)
Another one, because I like to talk about this kind of stuff 
Aquatic Shardstone (a drop from literally the same boss and intended stage of progression, lol)
Striking an enemy with ranged damage reveals the shattered shadow of its soul
Continuously dealing ranged damage to the enemy strengths the shadow
The shadow bursts out if the enemy was killed or not hit in a while
Summons a stronger shadow of your own soul that fires lasers after taking damage
There can be only 4 shadows of your enemies' and 2 of your own soul present at the same time
(There are more technically stuff, but I do not want to overshare)
guh
I'll stop with the "discussion" before it becomes a little bit too... much
fair lol
Another question
Where do i donate to get a donor weapon
Like
Do i have to be a patreon subscriber
you can't, donor items are a thing of the distant past
I would do the same, if only I had money
Alternatively, I would learning and make CToTA real, but that's a bit too much to ask for now 
calamity tears of the aardvark
Tales of the Aquatic, but close enough (features water, at least)
so were too many other people that also would
item donos have been closed for like 4 years iirc and theres still like 40 in the backlog
I technically could, but I pretty much have no needed skills to do so 
(Except being a tester, but Fluffy and Raesh are doing a much better job anyways)
they should remove ravager from the game imo
maybe someday i can put my shitposting "skills" to use
Once its monkey it will be better ๐
fr
can we temporarily delete it until then
using death whistle just gives you a ravager treasure bag
Make it like 5% chance to work
what does the other 95% do
instant death
wonderful
Sniper from the hit game Team Fortress 2 snipes you
Now we're getting somewhere
nice shot, mate
I've been playing too much CTI lately, this is becoming my second addiction after Calamity ๐
@fleet grotto THANK YOU
I HADNT BEEN ABLE TO GET ON DISCORD FOR THE LONGEST TIME AND WANTED TO MENTION THIS BUT ONCE I GOT BACK I HAD FORGOTTEN
:D
Shamelessly steals Plantera thorn ball warning color code
Awesome sauce
this video made me realize just how ass ravagers fight looks ๐ฅน
Yeahhhh
Yeah its red flashing on a red sprite
maybe it should flash blue...?? the sprite is already very red
make it flash blue so you can actually see it on the red sprite
So true, same blue as the flames
yeah that's the idea
it already has a good contrasting color built right into the fight
Yeah it's not the most noticeable thing in the world, that red
you don't say
(The sounds are really cool though)
Ravager doesn't need anything urgent, except for like, giving the flames a sprite
idk maybe
guh
i mean you NEED to make it something other than that red
i had to watch it like 3 times to even notice it
and that's without actively being in the fight and having to dodge everything else
Is there already an effect somewhere in Calamity for like an anime/RPG pre-explosion "shine"
that can be reused here?
What does that mean
Like uhhhhhhhh
like this
https://youtu.be/HWemchXaWyc?t=687
All bosses compilation of Mario & Luigi Bowser's Inside Story without taking damage for Nintendo DS (1080p & 60fps) Enjoy - Rate - Comment - Subscribe =)
โบActivate the description for the order of the bosses!!
Every boss fight:
00:00 Bowser
01:46 Midbus
03:42 Broque Monsieur
08:09 Stone Blooper
09:49 Scutlet
11:35 Broggy
12:57 Wiggler
16:40...
You know the trope
the Supernova rogue weapon goes really hard on it
rogue doesn't exist so i wouldn't know
(Ares's arm charge-up particles come to mind but you'd probably have to fuck with it a lot to make it look good on the Rav nuke)
incredible example
Bowser's Peak Story
TRUE
Okay using sky blue makes it even less noticeable due to how changing alpha works
๐ญ

what if progression scaling reforges for quick and lucky and menacing
ok maybe not menacing actually we don't want to give summoner any buffs
...maybe not lucky either...
anyways my thoughts were that quick is already not very great (which is supposed to be changing in sso anyways) but it would likely do less as you get further in the game
real
we should wait for the base movement changes before we start messing with quick again
๐ ok fair enough
quick should add a block of jump height
quick will be too op
i think it would be funny if we made lucky give luck tho
jump speed reforge would be so peak
a negligible horizontal flight speed buff
better than arcane
does it not??
the stat says +.5 luck
it does
i mean, i was saying to make that scale for shits and giggles
I have concluded red is far more visible, so now it flashes faster and has a cyan backglow
I would make the entire sprite turn a bright color
not just tinted
also, there really needs to be like any indication of explosion radius besides just dust
aight the backglow should help, nice
CIT come give me a smooch
โ๏ธ
chill
fatal mistake
is there a particular reason bosses with unconventional summoning methods don't get nonconsumable summon items?
there are some exceptions like hive mind/perfs, polter, lunatic cultist, plantera
which makes me wonder why the inconsistency
the only ones i can think of are empress and dukes
golem, leviathan
although i might've heard leviathan is getting one next update? don't remember for sure
wof, skeletron
old power cell
wof also has an easy way to do it and clothier voodoo doll is reusable
leviathan though? yeah absolutely
but you still have to wait for the respective npcs to return
true
this is why i asked if there's a reason rather than going ahead and suggesting it lol
like was it removed because of how it was implemented or because the devs don't want nonconsumable summons for certain bosses or because of any other reason
the item only existed to bypass the hardmode/plant lock
i assume now they changed it so the regular cells work pre plant?
yes
wait it was removed???
going to be
oh damn
it was a very stupid item regardless
why
like ignoring whether it does or not what purpose is there to bringing back old power cell
duke, empress, old duke...
yes those too
i dont think every single one needs them
did you read the start of this conversation lol
i did
im trying to point out that those are just purchasable, and power cells are so easy to get
i have nearly 30 by the time i reach golem's room, and if you really need more im pretty sure they might even still be craftable? and lihzahrd still drop them quite commonly so you just have to kill some guys
yeah you can literally just craft the normal cells
you are right they aren't hard to get but maybe it's more the inconsistency that bothers me idk
either way wof and skeletron still have the issue
it's not really an inconsistency it feels more like a deliberate decision
also i suppose that is more fair, but at least with calamity's NPC configs the wait isnt too bad
i agree those could use them after you kill em tho
mostly just bc even with the config guide spawning is fickle
a decision to make them not consistent lol
to make golem, duke, and empress use their normal spawn items because they're more interesting and just making those easier to get for rematches
like on the other side of this
hold item up in air get boss looks goofy and also is lame as hell
a post golem old power cell that works like astrum deus's starcore would be fine i think
yeah
so maybe if i make a suggestion it'll just be for wof and skeletron
am i correct in remembering leviathan (or more specifically amahita) getting a summon item soon?
yes
one could even say it might be in this very room with us... (i have no idea if they're actually going to use this one but it's been in #assets-needed for FOREVER at this point lmao)
Another was made in dev, so itโs between those two
speaking of next update, i noticed change 372 (removing trapper bulbs, demonic bone ash, and murky paste) doesn't also remove ancient bone dust
which to me feels like a similarly unnecessary item, perhaps even moreso than the ones that are being removed
shit wait i left ping on on that one sorry altix
anyway if u were curious about abd here @unborn stream
o/
ahh i see
they do need a few materials for custom recipes
they're just getting rid of the unnecessary ones
True suggestion
should make the description for each form also only show when its selected so the wall of text is like only half as long
or at least to indicate that the text changes
@fleet grotto - Your suggestion has received an updated status!
[Give an indication as to when Ravager's nukes are going to blow up]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

As if it wasn't an easy boss already
banger suggestion from amethyst
just ask nicely
violence is a universal language
ask them nicely with violence
My fingers are crossed so hard with this one
Hm, I'm looking at other suggestions.
Looking at the rules, the don't do's I could see 1 rule that I broke, possibly even 2 at a stretch. Not the "so many rules" which you claim.
Balance issue, yes I could understand that, cause of an item that would scale to defence would be insane to test out.
I don't feel like Extreme Effort or broad, just feels like it conflicts with balance issue, the item just felt like a lesser version of the community but not scaling with bosses but with defence,
I took it down and won't proceed, thanks anyways.
The main issue was that it did not seek to solve a problem, it was just presenting an idea and a fairly specific way to implement it.
it's a specific item suggestion, that's like the biggest sin to break
"Biggest sin" is a dramatic way to put it, but specific item and specific rework suggestions are the ones with the most issues yeah and they are more common than other invalid suggestions
suggestions should always seek to point out an issue, and then may provide possible ways to solve the issue. If you are just coming up with item ideas, although very cool those are not really what the developers are looking for as they have enough content ideas internally. Feel free to share any item ideas, or add your own mod for them, but the suggestions channel here exists to facilitate actual issues that need to be solved or points where content is lacking.
you know, removing melee from the game technically wouldn't be that massive of a change, just delete a bunch of files and... ok actually removing the vanilla weapons would be difficult
no
just change damage type to rogue or ranger
easy
maybe even a few mage
yeah but like melee weapons suck
like flying knife i can see that being mage !
they should be executed for their crime of being boring
yeah but it's not a MELEE weapon
even though it's still a melee weapon
excuses
A pretty extensive effort was put into making projectiles not last that long in the first place as it isn't really ever relevant and just causes issues. IMO it would be better to point out the weapons this is still an issue with and just changing them than applying a global change to make certain objects and tiles not affected only sometimes which sounds pretty awful to impliment
also,
why
queen bee larva only exist in specific, recognizable structures in one area of the world
most weapons that can go through walls can just be like
targeted at stuff that is not near the bee hive
and if it can't be targeted, don't use it
yeah, and again a ton of projectiles were changed in the past already to avoid this issue, making something this global just seems excessive
@unborn stream exclaimed your suggestion for these reasons, it would be better to point out what projectiles have this issue and suggest reducing their lifetime rather than a system this global
what rule does it break? it sounds to me like you simply disagree with the suggestion (which is totally fine!), rather than actually being an invalid suggestion
I would expect it to be easier to apply a change that fix all of the weapons at once rather than needing to fine tune each and every one individual weapon
but I'm not a dev so i don't really know
"sounds pretty awful the implement" it would likely take a lot of effort
I exclaimed it due to being effort intensive as making a global system like that to make certain vanilla tiles immune to projectiles but only sometimes based on player position that would need to account for multiple players sounds pretty awful to me. That being said, in hindsight I do not have the required knowledge to make that call as I am fairly inexperienced on the programming end and do not actually know how annoying that would be to impliment in practice. As such I will unexclaim it until someone more experienced can weigh in on it, but I still believe this is an inefficient way to adress the problem.
Can't you use that one dryad item that combines with the zoologist item
Atleast for pots
you can actually
NOTE: Not all โdifficultโ, โhardโ or โcomplicatedโ suggestions are disallowed. This rule applies exclusively to suggestions which are so vast that they would change the course of Calamity development itself, or the identity of the mod and its gameplay experience. Suggestions which are known to be difficult or complicated, but are single clearly-defined changes with limited breadth and scope, are generally allowed.
I assume it isn't really that hard to implement Queen Bee zoologist item protection on it for safety so it can be that as a suggestion
dryad book thing does affect pots i think
I feel like if I suggested "go through every weapon in the game and meticulously adjust projectile lifespan to mitigate this issue" it would definitely get flagged lol
suggs should generally avoid being specific but yeah
The pots issue can be tackled easily to be fair
i don't really know what to think about it
there are a lot of things that are technically possible in terraria. if i had to guess, implementing something that preventing sprite tiles from breaking if they're a certain distance from the player wouldn't be abhorrently difficult, it would just be pointless and possibly add an unnecessary source of lag
right and I'd say the essence of the suggestion is in the title - the body is just one proposed idea
i would just like a dev opinion on viability
The Guide to Enviromental Protection item sold by the Dryad makes it so your weapons don't break any kind of enviromental thing like grass and pots
The only thing that can be addressed here is the Queen Bee larva
Which I feel it can be tackled easily
why does calamity even still have "larva can be broken by projectiles" outside of secret seeds anyway
Make the Guide to Critter Companionship/Enviromental Protection make your weapons unable to destroy the larva
that would probably be a more purposeful change
That's a vanilla thing either way
This sounds solid, as it already affects pots and it something you could toggle
maybe
It somewhat conflicts with the items use in vanilla as vanilla doesn't make it affect any negative things and only positive things
but I think that's silly tbh
like, god forbid they actually make it useful
you could do some sick stuff with adventure maps with being able to toggle some of this stuff too
kinda dumb it doesn't work for them imo
They don't need it honestly since Vanilla doesn't add many tile-phasing weapons
God forbid the item does what it says it will do.
ok but being able to toggle things like cobwebs and cracked brick could be helpful
killing cacti and eggs is definitely the enviroment
and bushes, arguably cobwebs too
if anything pots shouldn't be there
me and my tactical guide to environmental preservation
Accidentally breaking the cacti in my base that I purposefully placed because the item said I probably could (It couldn't).
what?
You can craft Rolling Cacti.
yes, how is that relevant?
we got craftable rolling cacti before vanilla dash keybind, tears
i do quite like the guidebook idea actually
@spare pond it seem a bit too specific imo
@umbral gazelle maybe ๐ค
Yeah, this is very specific without any reasoning as to why, I have marked it as invalid, please read the pinned suggestions guidelines
tbh i don't even understand what it's trying to say
is it like
instead of translating damage to adrenaline lost... every hit just does like -25%? but you can use it at any time and using early just does less damage??
yes i think

