#suggestions-discussion
1 messages · Page 327 of 1
It does matter, tho
yes?
Either way, yeah, that is not 1000 characters
Words are often than not 2+ symbols, so technically you give about 1.5 times of the required 1000 characters
But whatever
Still flagged, for whatever reason?
L
I was typing that shit for like 20 minutes man... Looking into debuff interactions and everything

edited
doesn't appear like it was changed
like that?
whitespaces count to the 1k character limit too so that should be noted
I think Laudanum in general is basically Ankh Shield, but... bad
Yeah that
True
yup lol
DW I have 8 character left 
The bot doesn't auto-remove the reactions though
"F tier, next"
im p sure that is wrong, bot removes 🗜️ itself
ill look into it when i get home if no one else does
Uhh, JFL....
That's a little more
and cal players hate reading i think
They do
At least, the smaller suggestion, the more likely it gets popular
oh shoot is discord's limit 2k?
Do -, * and other special symbols count?
For non-nitro users, yeah
every character counts
I may have forgotten lol
The title doesn't count, btw
Can we undo that
Ugh. I don't want to compress that
if you would prefer the devs go back to only reading the titles, sure
you can put the obstructed and blackout things together as "applied by like one enemy"
Laudanum turns 10 debuffs into buffs for the player, then doubles their duration. It's a great concept but has a serious problem with its general usability.
First of all, half of the debuffs are blocked by Ankh shield and its upgrades which is (likely) the most used shield/dash line in progression. Laundanum does not override immunity, so the effects it grants can never occur if you have that immunity.
Why the double duration is specifically emphasized when it seemingly doesn't appear again the suggestion?
Oh, wait, it is mentioned... at the end of the suggestion 
feel like the crux of this should be;
- it should override immunities
- the durations should be standardized
- it should have more coverage
which is technically three problems
i cant imagine it isnt already very well known laud is bad in dev tho
Eh, can Laudanum be the item that adds Stress, please.......
heh
Or become the current Stress Pills, while it becomes the "Stress Meter" item
I really like the idea of a meter that grants movement instead of damage (or restoration effect, in case of Nanomachines)
the rev+ items should just be overhauled at this point
Heart of the Darkness is now Shattered Community, but with no stats 
instead of trying to tweak the existing ones, just come at it from a blank perspective
lmao
Shattered Community and Draedon's Heart are better Rage / Adrenaline items than the Rage / Adrenaline items themselves, which is both funny and sad
mhm
problem is the items need to be balanced for post-eye or some shit, while being viable for the whole game bc the only upgrade is post-fucking-DoG lmao
did I fix it enough?
Solution is to put shattered comm and draedon’s heart pre-boss
looks better, bot should prolly notice in a bit
Post-DoG should be killed as a tier 
Still 67 characters over, from the look of it.
I don't think you need to acknowledge the EoW Weak
Let people have that 
Waiter, waiter!
Please, more montages of killing bosses with no proper equipment!
Nice, you're at 940 chars now
Bot will remove its reaction in a moment
good suggestion btw
I like Laud's effect
laud if i could get it at a relevant point in the game:
i love steam gift card
>"Hey, uh, like"
>"You've defeated a boss on rev! Good!"
>"Check your inventory"
>The inventory is full of Stress Pills, Laudanum and Heart of the Darkness
Fanny emoji

i know, we make the effects scale the more unique bosses we defeat!
surely this is an original idea 
no
same
the concept is genuinely fantastic
It is!
it just need to be deshitified
people would use laud if it weren't for its fatal flaw yeah
I'm mostly joking
Thats the one that makes some debuffs into basically buffs isnt it
ye
I like Laudanum, but for... minmaxing reasons
genuinely might be a good defensive accessory for ravager
Drinking Red Potion with Laudanum sure is fun
Again, Laudanum is basically just an Ankh Shield
"turn's knockback into knockforward"
I think that’s an acceptable balance to give it. A lot of accessories have that, and there are ways around it
got me thinking too
Oh I know
True melee may get some nice usage out of it at earlier stages
I hate items that are solely the on-hit effects
I'm just saying that condition makes it hard to work with. Secondary condition of enemy needs both a debuff you benefit from, to give it to you for a long time, AND for them to strike the chance for them to give you that debuff
a neat buff for the item could be that all enemies roll their non-damaging debuffs at at 100% rate (on you)
was my personal experience, doesn't mean it was yours
And, my personal beef, Fargo's Souls DLC specifically disabled Laudanum for BoC fight (which was perfect for it pre-1.7) 💔
It gave a rather consistent confusion and Ichor, which was fun
did fargos boc spew ichor?
Yeah
In the first phase, it has ichor shots all over the place
Isn't Laudanum a relic of the past, btw?
laudanum rework when
When Revengeance+ (I think) used to inflict much more debuffs than Expert?
I've heard that somewhere and don't know if that is true or not...
i mean it is old but it still has potential use cases if it were made good
in every way
i think this is a good suggestion but i feel like a total rework would be better but that's not relevant really
make laud summon a shield that gets debuffed for you where you get the benefits
nahhh
cant wait for yet another wall of text accessory
...uhh, what did it do?
same for hod tbh
stress pills are fine
You get stress and, depending on the amount of stress, you gain buffs / debuffs?
if reached a certain point of stress the game would crash and the crash note would say to take a break
totally
apparently like every enemy inflicted the same debuff and laudanum turned it into a buff, if I'm reading the changelogs right
Horror was a debuff that was inflicted onto the player by many enemies in Revengeance Mode. It reduced the player's defense by 15 and movement speed and acceleration by 15%. It additionally altered vision similarly to the Darkness debuff.
Equipping a Laudanum or Draedon's Heart would cause the debuff...
I was playing Thorium back then
Terraria 1.3 feels so weird, I love it ❤️
✍️🧐
@median scaffold you did nothing. I was continuing to add off this
Oh god what have I done…
I'm much more scared from this message than just being pinged 💔
Technically yes but it's completely different from its original state
Indeed it interacted with the old "Horror" debuff which no longer exists
Am I stressing you out? Maybe you should equip laudanum
Nah, I need that sweet stat bonus from Affliction, stress me more
I think for a while Laud (and Stress Pills) just granted broad random stat buffs and were completely unremarkable, until they got their current effects which are much better and have good niches
If God had wanted me to live- etc
Name is accurate
Everyone hated this shit
THEY DID WHAT?
WHY
Balancing
THATS NOT BALANCING
I don't remember what they did specifically, but I think Laudanum is now killed during BoC
THATS CALLED "BEING AN ASSHOLE"
confusion RUINED that fight
made a perfectly okay fight completely garbage
Haven't played after the rework but that was my biggest issue with fargos, every boss had a debuff that took control away from the player
stoned, dazed, frozen, confused, etc
They didn't do that
Oh, I've confused it with something?
No you just vastly overexaggerated it
They just nerfed Laudanum in general because it's much more easy to use in Eternity Mode with associated debuffs and then made Confused during BoC not give any buffs just cancel out the effect
Oh, yeah, that makes sense
okay
I wouldn’t mind if BoC applied confusion to the player but it’s gotta be designed around it
Like taking a page out of kirby rtd, magolor does the little hand attack to remove your ability. Same story but that attack would be to confuse you for the next however many attacks until he does it again and removes confusion
Great way to incorporate the debuff without it just being chance on hit to completely f you over
and from what i remember from the BoC fight in eternity... the confusion sucked
im pretty sure i cheated in blindfold to deal with it
do you realize how fucked that is? I hated the confusion
Again if you incorporate “I’m gonna destroy your capability of doing things” debuffs they need to be done very intentionally
But I think BoC having confusion as a part of their fight would be a smart play
EMode BoC is usually slow and not interesting
Since no other boss actually does that
You deal with the confusion rather than the boss
That’s why attacks using it would need to switch on and off.
One idea could be a creeper circle with illusions. Kinda like asgore circle fire. Then between circles brain activates confusion
Basically orange/blue lines in the same kinda way
quite honestly I'd go and program that now if I knew how
Either this sentence makes no sense or my brain is nuked from it being a bit late
I mean they're more likely to want to make shit because they're passionate enough to make vids on the topic
and then it's a whole "well why dont you do it?" and then they just say "y'know what, good point!" in some cases
I have no idea, but that's funny, so have a star ⭐
I have in fact considered
That's... actually fair
But coding is a bit difficult for my brain to process
Eh, me too
Easily could with enough practice but I also know I'm working on other stuff and I genuinely would get frustrated way too easily
coding? yesterday i had an epiphany about something i was working on like 5 years ago
Lmao
i disagree with the extra jumps suggestion, wings and jumps absolutely can mix
especially if you have lower tier wings with slower vertical acceleration, extra jumps are extremely useful for getting going upwards fast
i have never used frog leg in my life
now is a good time to start
i will give it a shot
but if it was good it'd be in the terraspark boots upgrade line /j
that would be extremely overpowered
that's what people said at the prospect of combining frostsparks and lava waders 
nobody has said that about that ever
oh lol
People did?????????
anyways jump speed = good
idk i started playing terraria around the release of 1.4 so I'm probably just remembering things wrong lol
Post-ml boots in 2027
what a Calamity
beating yharim will give you the supertinkerer's workshop which lets you combine any two accessories
the bee + regenator
Sponge + sponge
lucky horseshoe + draedon's heart
perfect accessory
glove of precision + glove of recklessness
Wait a minute
different buffs depending on whether or not you have enough stealth to complete a stealth strike
peak
(actually wings fuck over the mobility of balloons)
they mean wings + bohb not bohb + wings
@modern trellis that is a bug (or perhaps oversight), so it would go in #1052323733961977947 instead of suggestions
i think it's already known about but couldn't hurt (?) to make a new report
👍
aw man ill do that later it needs a log file i dont want to open terraria with its 200 mods 😭
you should disable all except calamity when making the report
so that you can prove that it's a calamity thing and not anything else (which shouldn't matter but is good practice anyways)
I’m 95% confident this is already fixed
#suggestions-posting message see i disagree with the change to shields. I actually do agree that it needs more debuffs to be worthwhile, but imo making shields even stronger by letting you chain stupid strong upsides when "debuffed" and rams is a little strong
67 - Fixed Music Box wiring NetMessage not being passed. - Done ✅
#changelogs message
what's the alternative then, just making the buffs from debuffs even stronger?
i feel like that would just end up making laudanum even more niche
no. adding more debuffs to make it less niche
(This is yet another reason to disconnect Ankh from the ram-shield line)
everyone always complains about rams but then refuses to suggest nerfs for them
I suggested a nerf and a million people said no
which one?
oh right that
The entire point of it is that it is the worst possible dash, it deals damage but it is less used than all the other ones
The point of aegis should be everything else it does. It's a SHIELD. It should PROTECT YOU
that's not nerfing rams that's just making an entirely new item
yeah
moving the problem i think
if you moved rams to like, i think ninja gear was something you mentioned, now you just have a ram and a dodge instead of a ram and defense or whatever
the problem is aegis is the bandaid on the problematic system of vanilla debuffs and knockback
If you want to nerf rams, you nerf the ram
You don’t nerf what’s around the ram, you don’t dodge the issue by moving the ram somewhere else
The decided identity of Aegis line was to be ram + debuff immunities
Horrifying combo
if you ask me, remove Elysian Aegis's debuff immunities and keep that as a super ram
give players a funny option where you either want debuff immunity but a less useful dash versus a really good super ram
A poor decision that everyone defends endlessly. You've combined several of the best effects into a single item, making it almost mandatory. Imagine if you combined, say, the bundle of balloons, Drew's wings, and the celestial shell. That would be crazy. That's what this is like.
I would make the shield line keep debuff and knockback immunities and gain more useful ones, but take away its dash entirely, and give that to another accessory line that's currently less useful. This way, you have to use two accessories if you want both effects.
I mean, if I weren't doing something more drastic
Ah yes, "several of the best effects" one single ram function and ankh immunities for exploration QoL. You can argue knockback is a separate benefit but in a perfect world no matter which loadout you tend to pick, knockback immunity will still be stuffed in there in one of your items if it's as good as any standard loadout because as we all know, knockback is badly implemented and the player should always have the option to just ignore it.
Just keep the Rams to their own single accessory line
That's what I'm saying!
more and more im liking the idea of just turning the Elysian Aegis into a Elysian Gauntlet, with significantly reduced defenses but still the same ol ram
Yes. Rams are just that good, and immunity to debilitating debuffs is kind of a big deal for a large portion of hardmode.
It's a big deal because it's stupid enough to warrant being ignored completely
?
Oh, yeah
But consider if debuffs, instead of being this massive pain in the ass in a million unique ways, were more interesting. Something that you could avoid or manage with skill, or protect yourself from directly. DoT debuffs are probably the simplest example, but you could instead have it be something like "take damage if you do this action"
Like electrified but for other things
Silenced could be "using magic items damages you"
Well it isn't that so no point in talking about it
Calamity is totally capable of doing this
It has made overhauls to vanilla things before
You can talk about it once it's done then
It won't be done unless it is talked about
This is an awful idea.
Anyway I'm sure I don't need to bring up the same points across each of the convo's this topic has been in. Pinging a dev specifically was what annoyed me tbh with such an exaggerated and pretentious post too
The current effect is "you can't use magic items". This is strictly better
I pinged a dev?
Oops
Well the problem wasn't exactly pinging a dev. It's in the context.
No, it isn't. It is essentially the same effect, not wanting the player to use Magic items, but adding on a damage penalty onto it, which with how Terraria is designed, you'd not know it would be happening until it is too late. When was the last time you hovered over your debuffs in a tense situation?
I'm the only player that does that unfortunately
I have not seen a single other person by far
you really need to be careful when using phrases like "strictly better", so much of good/bad game design is subjective, trying to say anything is objectively better/worse can easily destroy the credibility of your arguments
https://discordapp.com/channels/225030931008847874/699359022364491868/1333996071923486752
This might be a bit late for the next direct upgrade, but in general, I think an exo-themed gizmo pack would be a fitting way to work with this
Meh you have to draw the line somewhere
The problem is where you draw that line 
a postgame uber-powerful accessory like that could definitely work but yeah I was thinking more post-ml at the latest (for a direct upgrade)
I think it's Plans™️
Magnet upgrade line has been in plans for like, at least a year or two as I know it
Sounds about right, honestly
Could be nice if they existed in tandem, though! It'd just be a matter of balancing the upgrade tiers so the endgame one wouldn't be too broken
...or actually, would it matter at that point? The hand of creation is a building accessory first and foremost, so would it matter if its buffs were a bit broken?
I usually pay attention to my debuffs. And I'd notice if I started taking damage, and would stop
need the lores back...
In the middle of fight, where not seeing one attack could kill you, you'd still look away to notice your debuffs? And also have enough time to find and read the correct one.
Not to mention, you aren't adressing that making Silenced damage you performs the same gameplay function of not wanting players to use Mage items.
genuinely no lol. Frog leg is 32% jump speed and it's crazy good for just accelerating to max flight speed instantly. Point being use leg and see what you think.
Also, don't forget that you're changing a Vanilla debuff, not making a brand new one. Which means that players would have to read a debuff they're expected to already know what it does.
somehow forgot I was replying to a sarcasm thing byeah
lol yea

i didnt even realize myb
The general idea was that you would replace debuffs that immediately screw you over with ones that act like electrified, which have counterplay, even if they're still detrimental. It's a debuff, it's SUPPOSED to be detrimental. It just shouldn't be completely infuriating
eh
And you somehow think taking damage for using your weapon is less infuriating than your weapon being disabled?
when i get immunities, i expect ot just get immunities
Immunities could be incremental, so more like resistances to the damage, then get more effective with upgrades
the problem is the vanilla debuffs that aren't dps are either dogshit or meaningless
Consider: if the game was like this from the start, you wouldn't be proposing the opposite
Alright, I keep coming back to this in my head, and I'm thinking that the main issue is just that the more busted the second upgrade would be, the weirder it'd be to balance with something that'd be available much earlier in the game, far before the point where mining speed and range limitations would become a non-issue through the Crystyl Crusher
If the game was like this from the start, Terraria would be a nearly entirely different game.
Which is exactly why I would want them to be reworked in this way
The arguement "if it was like this from the start" doesn't work when it changes fundamentals.
sometimes i open this chat and read the backlog just to feel something
and that's abt all i have to say on this current debate
clearly the solution is to remove rams and make solar dash into a bonk 
Literally 2024
Isn't the base building and wall placing QoL provided by Calamity alredy enough QoL?
And if it where for making arenas, aren't explosives, particularly dynamite enough to cut off enough time spent on them?
it's more than just a building accessory, i usually get it for mining and farming just bc it's really nice
meh
dynamite is unwieldy and costs money
it of course helps but I don't see how adding an item you have to work towards and put effort in to get to make it easier is a bad thing
What about the Onyx mount
I'm going to bonk you really really hard
And even then money is not a problem in Cal because of many things like unlimited boss spawns
We also have the Marnite Architect armor designed for building
strictly horizontal, extra reach from hoc is especially helpful for being vertical
this argument applies to vanilla too, just make one of those goofy lucky coin farms (i assume this works in calamity too boss summons are just more intuitive despite being slower)
false
true
There's also that one particular Vanilla mount as well
this is a niche argument but just use journey mode
litearlly comes built in with infinite money and increaed placement range
if you think the rest is cheaty then dont use it(?). its also vanilla so you dont have to feel gross or download anything else 
I don't use hand of creation for building bc I'm not a builder but i do use it for mining, arena building, farming, making infrastructure, etc.
i prefer having to work for boosts like that, it makes me feel happy when i finally get them since i spent time on it
well
There's Skynamite, easier access for building potions and mining potions, again, QoL changes alredy implemented by Calamity itself
i utterly despise the traveling merchant because it's stupid
fair enough
none of this negates the benefits hoc provides
specifically with range
or reach
ig
I didn't say that to negate HoC benefits?
what are you trying to argue then
It's actually more of a complement to alredy existing QoL
That there is no need for more QoL
qol by definition isn't a need
We alredy have the tools for arena building and infrastructure provided by both Calamity and Vanilla itself
why would adding one more be a bad thing
It's unnecessary
I've long since learned how subjective the necessity of qol is
a majority of modded players use a ton of it despite it being unnecessary
I don't agree with it personally but evidently they do
So what is your point
that the argument of it 'being unnecessary' is only valid if it's actually unnecessary and not based on opinion
.
ngl the reasoning on this suggestion is kind of weak though
"it would be cool, stuff like it already got added and it would be cool a second time"
and boss arenas which is fair
lo
wait this one isnt mine
i wrote something about this once
hm
here it is
unsurprisingly, it didn't go anywhere
but ur right
the debuffs should be reworked
ok genuine question, i see most people here seem to think that all debuffs are shitty game design and like... why?
if they were reworked calamity might actually use them and not just have to blanket immune them
i can understand this, fuck stuns
yes that is what we are talking about
not all debuffs
nobody cares about dragonfire, electrified, etc.
just specific categories of debuffs?
the problem is stuff like silenced and cursed
confusion my ever beloathed
unrelated but you can use dash keybind while inflicted with all of these, it's quite funny
I've actually managed to not die to cultist a few times by timing dashes while frozen
Frozen 💔
it's really nice bc the fight is really bullshit on masdeath
Does warmth potion still make you immune to frozen or have I just been getting lucky and not hit
i think it makes you immune, that or it reduces the duration
it reduces the duration i think
It was changed to one third duration
secret hand warmer meta
hand warmer is unironically a decent option for md king slime because you get frozen and also chilled lasts for like literally 30 seconds or something, so even if you're just hotswapping it's still useful
What the hell is master ks doing
spawning frozen slimes
ice spike slimes
whatever
they inflict frozen
and chilled or whatever
its awful
wow...
i wish a very pleasant rocks in shoes on the dev who conceptualized this
yeah it is actually like 20 seconds which is just insane for a slowing debuff
because it makes you very slow
(fabsol)
i was sure but also i wasnt too sure
What do you think about my idea specifically? To clarify: just like how electrified punishes you for moving, the debuffs that prevent you from doing certain things entirely could instead punish you for doing them
Maybe I shouldn't have pinged
I don't like the idea of working off electrified punishing you for moving because i feel like that just encourages standing still during a boss fight which imo is dumb
i don't like how rogue is encouraged to do it rn either and I'm pretty sure it's getting removed bc the devs don't either
Oh. Well you can't just stand still, because getting hit again is even worse. Instead you have to figure out the balance of what is best, be efficient with your movement, ect.
doesn't electrified just check if you're pressing your a/d keys and multiply the damage by 4 if you are
yea
More generally, the idea was to have other debuffs punish you for doing a specific thing, not movement because that's what electrified does
you can still go up and down
i think they'd be fine as long as they aren't class restricted
idk about for other stuff, i havent thought about that but punishing movement just sounds bad
considering it's like
the most fundamental mechanic in the game
Which is why I'm explicitly saying to not do that for anything except electrified
And merely making a comparison to the general idea of "debuff damages you if you do something specific"
Unfortunately,
Calamity's RoD change.
It dealt damage from overuse and was changed to a disable.
well that's
You're on the right track with debuffs with counterplays though
(I think)
less a penalty and more that the damage was easy to ignore when rod was so strong
now that i think about it i kind of hate electrified for existing
im not sure if you're talking about me, but if you changed silenced to "disables all magic weapons" to "damages you when using magic weapons" you have solved approximately nothing about the problem, which i think was what you were saying earlier
can we make that debuff only environmental and not applied during boss fights
give cultist and storm weaver some other electric debuff that does basically the same thing without punishing you for fucking moving
frankly I was never totally satisfied with any of the answers I've seen for RoD's disabling being necessary over the Chaos State damage
The self-damage was not inherently broken, I feel.
If it dealt half your HP bar, it would be very punishing. You would actually have to think hard for a split second on if getting out of your current sticky situation is worth such a huge HP hit.
i like the idea of electrified punishing you for something else (dashing or something situational/constricting) but not extremely constricting
As opposed to disabling RoD which simply removes the option to use it in such a situation.
(Not to say it's totally thoughtless cuz you still have to think about when to use / save your RoD usages)
.. actually not a bad idea, making it apply to dashes instead
Game is still playable without dashes
Game is not still playable without moving
if you make it that punishing though then you'll end up with misclicks and small mistimigs ending up ruining people's attempts
of course this isn't a major thing but one thing i remember doing when fighting the twins was spamming rod to use it as soon as it was off cooldown

yesh
make it apply the increased damage for like 1-2 seconds when you dash and you're golden imo
Yeah, I can see that being a benefit of the current system, allows you to "buffer" the input
i dont know if this is a product of circumstance that led to this belief but i thought chaos state disabling rod was to prevent accidental double usage
what if left click worked normally but right click let you bypass chaos state by losing half your health or something
as a result or not of previously common nohitter problems
I may be misremembering but I've always heard it was a balance thing, not a QoL thing
That RoD was too strong if you could use it so often so they just disabled it
you could just give it a small delay on usage if it was a QoL thing
(the change was also made during the time where nohits had a fair effect on the state of the mod at the time)
horror

Better than what I was thinking (making it take a second to charge up when you use it)
spose you could just suggest that rn
there was a time where chaos state did do damage, and actually more than the vanilla amount
iirc
In 2019, Chaos State made you take 1.5x damage from all sources while you had it
(In Rev/Death)
lmao
For the vanilla debuff page, see Chaos State.
Chaos State is a vanilla debuff caused by the Rod of Discord. Instead of dealing damage to players repeatedly using the Rod of Discord, the Calamity Mod changes the debuff to simply prevent teleporting again until the cooldown is over. If the player is under...
yeah ive always assumed old rod took 1/4 health instead of 1/7
apparently if that revision is correct that's just nr
Maybe back before the 2019 change? Before the proper wiki page existed??
Or, well
Maybe at the time they didn't know how to change the 1/7 to a 1/4. I dunno what the state of IL Editing was at the time, so
Perhaps unlikely
Make Electrified's damage increase only apply to dashes instead of moving
Electrified is extremely punishing, as it deals 16dps when moving, which is an extremely potent debuff, and active at nearly all times. Standing still is a death sentence in this mod, thus making this debuffs conditional almost always active.
The proposed change I offer is to make this only apply during dashes. The game is completeable without dashes and its something people do quite often. This way, the conditional isn't almost always active, and constricts you based on a secondary game mechanic vs a vital one.
mayb
@indigo yacht Nowadays we'd prefer if you state your full idea in the title rather than oversummarizing
this is also a classic
sorry I'm quite tired, what would that entail?
first stentence is a bit clunky (also extremely debuff
oops
"Give Rod of Discord a right-click that allows self-damage teleports during Chaos State."
Something like that
ohhhh ok yeah ic
there
(Fun times)
oh god
the good old days
when
fucking boc lore gave you rod in crimson and confusion
Looks fine. Short but you get the point across.
could reword it to something like Electrified is extremely punishing, as it deals 16dps when moving, which is an extremely potent debuff, and active at nearly all times.
Sugg looks good otherwise Elsi
Glad you mentioned misclicking at the end
(gotta fix "affordes" tho)
fuck i forgot the second sentence also says the debuff is always active
I loved filling up my inventory with 10 things to get minor buffs
TRUE
Electrified is extremely punishing, as it deals 16dps when moving, which is an extremely potent debuff, and active at nearly all times. Because of how punishing standing still is, this turns what would be an otherwise interesting and unique debuff into a generic damage over time effect.
i will once again steal that thank you very much
And the side effects were almost always nothing
Outside of extreme cases
Like -6 defense
either the side effect did nothing or the main effect did nothing
well not exactly infinite but close enough if you're staying flying for seventeen minutes i think you have bigger issues than flight time running out
I'm going to wake up tomorrow to see that i had committed crimes against the institution of the english language
+50% true melee damage
holy fuck
Maybe 25 ?
balance nightmare
Not really
It’s okay Yharon needed it 
whatever crimes you commit will always pale in comparison to the crimes the english language commits ❤️
TRUE!
(You could use like one more comma in the last paragraph)
True melee post-dog was nothing pre-1.5

You had to use last mourning on pre-lowering the powercurve yharon
that is one hell of a run-on agh
hell yeah semicolon
reminds me of how i used to write except not enough commas
semicolon!!! 
i would just write an entire paragraph that was like fifty sentences amalgamated into one by a gross mess of punctuation (that wasn't .?!)
i use way too many
run on is exclusively if the sentence isnt clearly broken into clauses
semicolons, commas, all those things break what would otherwise be a run-on sentence into a gramatically correct one
well
i try now to just make a new sentence if I'm unsure, although evidently not tonight
not necessarily grammatically correct
but not grammatically incorrect because of the punctuation or lack thereof
trying to remember the correct syntax of a semicolon but i have unfortunately forgor but i think it works
((Do you ever think about how the line break can be seen as a form of punctuation in modern communication, with the advent of online chats like this one?))
anyway uhh sleep well Elsi, I presume you'll be sleeping soon
Yharon lore gave you 414 days of flight time
(I thought it was 30 minutes)
It set max flight time to the integer limit
what the fuck lmao
i thought it was 50000 which would be 13.89 mins
500 fargo weeks
i remember it being like 17 minutes
Is it my sleep deprivation or is that not a screenshot
It is
Our Internet went down, and I have to use hotspot
Ah
ah the hotspot with no internet
That screenshot is of the commit which removed lore item effects
Hence why it’s highlighted in red
yup. at one point this was
https://calamitymod.wiki.gg/wiki/Lore_items?diff=prev&oldid=136675
Okay I see what happened
It was changed from 50000 to integer limit during 1.5 dev, which never showed in any public version due to lore item effects getting removed
hilarious
Wow, it was only ever mid flight time
Interesting
Can you guys please explain why its so unclear if setting a configuration on a server?
If I set the boss death respawn counter, why can someone still respawn after 15 seconds on the client side
So maybe explain this somewhere
configs will be moved serverside next update
Some will not all
In reference to the RoD self damage suggestion, I also think that if the original needs to be balanced more, then chaos state could just...remove your ability to heal passively or through potions, so it'd still heavily discourage you from teleporting haphazardly while letting you double teleport when you really need to
#suggestions-posting message Minor error - "godlike" is spelled as "godkike" in the second-to-last sentence of the first paragraph
ty idk how i missed that lol
Small typo: credibility destroyed
Mod? Mold
I mean you can't teleport haphazardly anyways, you have a 15 second cooldown
the main use case for the rod of discord is to help the player avoid getting hit
so if you make it so that the player won't regenerate/can't heal/will take more damage anyways then that's effectively removing the main use case, with an exception of like DoG because getting hit by the head will deal way more damage than anything rod could do
tbf
this would be a second use
so you would've already used it once
it gives the option to take the damage or whatever if you think the risk is worth the payoff
i think it makes the item a bit more interesting
are you referring to teleporting while under chaos state?
kinda like the gloves of running urgently from tf2
yeah
oh i didnt see the msg i thought this was
I'm pretty sure Taela was suggesting adding the debuff to teleporting the first time
tf2 referen.......
awesome
the "debuff" is having to switch off ur weapon
fuck normality relocator
that one should actually have that change
I'm bad at using NR tbh
30s chaos state 
it's literally just a get out of jail free card
honestly that could work if you tweaked some stuff i think
ture..,.,.,.
No.
uhh anyways rod is powerful but I don't think punishing its (initial) usage more is the way to try and balance it
dont even have to tweak anything it is literally just an accessory that takes an inventory slot
maybe it's just because I don't use it but i feel like rod on a keybind wouldn't be worth a slot on its own
idk maybe other people would use it anyways
acc rod on keybind is just spectral cloak which is definitely good rn i think
its spectral cloak without stat buffs
only reason i dont think we hear about it as much is because NR exists
i still haven't done a rogue playthrough so I'll take your words for it
doesn't spectral cloak also cost stealth
Yes, but if you get hit during its 80 immunity frames, your Stealth is maxed.
how many frames is terraria game speed
60 frames per second iirc
Sixty in one second.
that sounds like a refund if you happen to get hit after teleporting (so you don't waste stealth AND the cooldown for nothing)
Not a refund.
It costs 25%, you get max.
Plus, you are invincible.
It also has a fifteen second cooldown.
truly incredible
then cite a credible source!
calamity fandom wiki ✨
My passion 
You should check the darts page on Fandom
I've recently almost rewrote it fully
Nah, that was basically just building off of what Vanilla already does with Chaos State
Suggestion to upgrade hand of creation…goat
Reminds me of my combined mining/building accessory one
I like the idea but both of the Reaver Headgear and the Marnite Architect set will be buffed in their building abilities next update
Is more really necessary?
It's unnecessary
if the buff is significant enough then yeah I'd be satisfied
Marnite Architect Toga is getting +50% wall placement speed iirc
Reaver Headgear wall/block placement speed 40% -> 50%
Changes 254, 255, and 256
oh, so you mean like if you teleport a second time it would do that in addition to self damage?
that's fair honestly
i just don't want the penalty to be too harsh otherwise it would be virtually useless besides for nohitting which... ehh i don't like nohitter oriented stuff
if only terraria was as cut and dry as tf2 damage numbers
we should reduce damage variance to +-0% 
oops! crocket to the cocket
yeah I'd say that's not significant enough imo, especially considering there's no change to reach
ideally I'd like to be able to not need to slow down while placing platforms
The way this is written should be changed to prevent misunderstanding like what I thought it meant
this can be interpreted as all of these apply if in the healing aura for 10s straight
or what it really means being these apply for 10s if the player enters the aura
least concern but still a point to be made
(the absorber)
Smth like "the aura grants ... for 10 seconds for all players inside"?
"Touching the aura while active grants [effects] for 10 seconds" or something
"Being inside the aura will give the player 3HP/s life regen, +8% damage, and +5% damage reduction for 10 seconds."
the issue is the potential misinterpretation
hmm
"Using a healing potion will spawn a cleansing aura for [however long it lasts]"
then the next line explains the effects of touching
bot broke
sorry i ate it
"Touching the aura grants 10 seconds of [] to all players inside"
what a familiar situation!
aa
on a similar note it really bothers me that the chairs of some furniture sets are two tiles wide
Requires sprites 
true
Let's say playing certain seeds or in certain survival modes, it makes it hard to play when you want to use certain furniture sets but realize it lacks a toilet
But the sprites things is why I asked if I should ask in calart or here, people said here
Toilet (made from iron / lead) exists, if you need it for practical reasons rather than just decoration
Otherwise, there are some other missing furniture pieces, iirc
Hear me out on this one. The hue slider exists in paint.net for a reason
?
I mean, I want it for building & decorative reasons at the same time. Yeah I get the iron/lead exist. But still. What if I don't want to waste my iron bars when I need it for something else? And sometimes I need builds that don't get ruined by off brand toilets. But yeah, I get the point
isn't the entire point of building to waste resources on something that looks nice
Nope, not the entire point. It's a point, but not the only one as the word "entire" implies. There are other uses for some materials
If you need it for practical reasons rather than just decoration
^
shimmer anvils from the merchant
if you need it for practical reasons then it's not wasting resources just using them
And if don't want to travel to the ends of the map in the beginning just to do this, nor currently have the money?
buy the matter accelerator post-mechs from the bandit
wait
in the beginning
nvm
Lmao
What
The Particle Accelerator is a deleted crafting station, isn't it?
my bad I meant the uh
Momentum Capacitor
1 billion toilet spriters summoner from the ether
this will probably pass and then get put off until they were going to look at furniture sets as a whole anyway if i had to guess
it's not like every furniture set has every type of furniture anyway
i just cant see this actually being done when sets like silva and cosmilite need full set resprites still too
The Art server needs a daily reminder that assets for missing furniture in a set are allowed even when the item doesn't exist.
I just joined the art server and the rules make it pretty clear to me at least that submissions are only for resprites of existing assets and specifically requested new assets
Oh yeah forgot about that
mine more tier 2 ore
it's quite common
what are we even discussing again
furniture sugg
?
Part of it is the looks. But anywho, yeah, thought I would suggest but shame this will never see the light of day. Everything feels so inconsistent and I could no longer ignore it
That has very much not been the case in the past and if the rules say that they should probably be adjusted
This correction and below are all good solutions
I'd say this would be the best
@tame goblet from the forsaken archive chest
i was only able to get one, and both me and my friend want a cell phone
well, you can't say there isn't a consistent way to get it
bc there is
if the problem is multiplayer, say the problem is multiplayer
fixed
"consistent way to get multiple Tally Counters"
oh yeah you should change the title to that too
bc you're specifying the implementation, which you should avoid
the problem is getting multiple counters is slow, not that it doesn't have a recipe specifically
@tame goblet just kill the skeleton guys?
yeah, tally counter is a pretty common drop
Can't you craft it?
no
ah
but you really don't need to
You have to speed through the game as fast as possible and craft everything
I mean odds are you'll get a counter before uhh
Enough keys to get all the chest loot you need
i somehow managed to get all the chest stuff first try, but i stayed down there for hours and didnt get a single one
zerg potions............
tried
insane that you didn't get a tally counter while zerging in dungeon
did you make a large flat open space for stuff to spawn on
I’m honestly kind of not buying it I’m usually drowning in counters
wish i was lying, i usually am too but i cant find one
yep
more and more i feel like the fargo style solidifying banners seems like the correct solution to bad rng drops
I don't, I kinda hate everything just being being crafted
Fished for a lava charm for 2 days, got dozens of lava hooks and shadow boxes, then found one after mining for 20mins
I think it is a little bit excessive on the amount of granted stat boosts, especially since that is just a buff
I’ve been trying to figure out an in between idea forever
tbf if you kill enough enemies to get enough banners that the item should be stastically guarnteed, that feels more appropriate than calamity's way of just making you run around getting filler mats for 5 minutes
even if not in calamity just farm lava bats for it
make rare drops be guaranteed on the nth kill idk
Also killed 300 bats
i mean that is just the fargo banner thing but with code instead
No stone to shimmer
the banners indicate the number of kills, and getting enough banners to craft it feels like it should work, idk how else you can really beat that
bc it still makes you try to get it the normal way, but it doesn't fuck you over if you get dogshit rng
we are not adding shiny hunt streaks from pokemon
again this is just a hardcoded version of fargo's banner system, they both get you to the same endpoint but the banners just seem way easier to code
lmfao
honestly, i think i just don't like a ton of recipes. Upon concidering it if it was like, putting them in an extractinator or shimmering it I think i would like it a lot. I think I just personally have a strong disdain for everything being a recipe
sure, shimmering banners works, idgaf, you get the basic idea
make shimmering banners increase luck for specific items 
Shimmering doesn't work if the enemy has more than one rare drop tho
you could make it loop, or make it so stacks of banners give different items
hence my obviously great solution
lo
add a new crafting station just for banner-to-item recipes 
solidifier into the shimmer
...aren't tally counters the dungeon info accessory?
most of which are kept as just rare enemy drops?
What about having others increasing the drop rate, didn’t Cal used to do that for the ankh items?
what
TRUE
on the topic of cell phone can we make a suggestion for a traveling merchant... fucking summoning item or something
just so that you can guaranteed get one once a day
to help with the already abysmal rng on that bastard
tally counter is so easy to get inside the dungeon
against my better judgement i usually end up going for hand of creation in my longer playthroughs and it takes ages, like genuinely i usually only need 1 last item for it and that item is from the traveling merchant and it takes me nearly 3 hours of sleeping (on my fastest time) to get it
i always get like 3 in a single trip
i don't think I've ever not gotten at least one tally counter drop before i reached archives
usually within five minutes of meandering around
I feel like so few of the cellphone components are necessary for casual gameplay
tbh none of them are, closest is lifeform analyzer
depth meter and the ore/chest locator ones are also very nice
Cellphone as a whole is very unnecessary but everyone always wants to get it just because that’s what everyone does, at least ankh materials are needed for valor and some debuff immunities are nice
shoutout to the weather component for being completely useless 🔥
fishing information
Cellphone will be required to summon yharim so everyone has to get it
yharim wants to know if you got games on yo phone
"it's raining??? what??? I didn't notice!"
i think wind speed has like
technical use
caves
like there is some use cases for the weather
why would you need to know if it was raining while underground
if you went down to fish, you already would know
also torrential tear exists
when i was younger i used to obsess over rainbow bricks
i wanted to use them in builds but i never had enough
i think i tried to coat my hellevator with them
What about shimmering information accessories like emblems, having it cycle
i always wondered why you couldn't do that already, especially since other accessories that work similarly (specifically the fishing ones) actually do let you do that
Wait fishing already does that?!
angler earring, tackle bag, and fishing line cycle, yeah
i think there's another instance besides those and emblems but I can't remember it
I think the Cellphone materials sold by Traveller Merchant can be cycled
I personally think most of the recipes should be changed to something else
Like yeah on the one hand being able to get hermes boots easier is nice but you're telling me you just rub silk with a swiftness potion and that's it?
True actually
It’s like noita logic
You’re perpetually soaked in speed juice
How’s the Celestial Claymore suggestion?
Any pointers?
I think you don't focus on the topic enough
(because tank is better)
even though there's no summon and there's already a melee weapon. Or it could be obtained in a completely different way 🤷♂️
Those comments specifically are not something that should be in the suggestion, imo
Ah
You need to specify why Celestial Claymore doesn't fit into Biome Mimics theming and, if you really want to, suggest a vague enough solution to this problem
if you're making a suggestion dont go off on tangents even if they're small
At work, balancing that with thinking of ways to get a space sword 
There, made it less space themed and more fire/ice
Ig but I was mainly talking about just the wording on what it does
but yea nothing new since older calamity had every item past a certain progression just be this stat bloat mess
@glass arch - Your suggestion has received an updated status!
[Remove Sea Urchin]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[Remove Sea Urchin]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
he's fucking dead jim
b
o7
No!
yippee
so does this mean urchin stingers are going to get a resprite
since they are now exclusive to aquatic urchins
ideally aquatic urchins also get a resprite
I wish I could post memes here because I just had the mental image of like, fabsol or someone pointing a gun at the sea urchin, but it's one of those funny stock images of just a hand holding a gun
Blame Cit, murderer fr
what is this about cell phone components being consistent?? tally counter is free, just kill dungeon enemies. it's the travelling merchant items that genuinely suck
like am i missing something here
bad rng georg appeared and took 1 billion angry bones kills to get one i guess lmao
i mean to be fair earlier i got three robot hats before getting a single compass lol
That's happened to me, not getting the tally counter for like 2 hours straight
It's almost like maybe things that are really important shouldn't be purely luck based?
they aren't important though
yeah I guess what confuses me is like, why tally counter specifically lol
compass and depth meter also have no recipes
(and once again also the travelling merchant items)
shellphone not important? first time I've heard that take
I mean when you think about it yeah
y'know what I am thinking about it and yeah I'm starting to see it
It's very nice to have and I always try to get one, it speeds up travel a lot
But it's not strictly necessary
not required, nice to have
You don’t really need most of the stats it provide it’s kinda just to declutter your inventory
Still, having experienced it and then not having it next playthrough is very annoying
yeah that's what I was thinking
travel isn't an issue for me because i play with no pylon restrictions mod 😎
But even if it's not required, it's like trying to play without half your inventory, it's that annoying
my inventory management is so bad lol
assuming you bring everything with you
Yeah cause like how many do you really want/need?
you don't need most of the information most of the time
save for like
time
maybe moon phase
yeah watch and lifeform analyzer probably
that one too
but that's still two inventory slots compared to the shellphone's one
inventory is overrated
"inventory is overrated"
in a normal playthrough it legitimately is
i love how it says there's a chest nearby when it's my own
we have pouch, piggy, and even safes and defender's vault if you're really granular
yeah but you have to open those up
it's like three or four extra clicks every time
trash slot when it
plus they're like impossible to do when there are lots of enemies around
void bag takes basically no effort to do and acts as your first set of extra inventory
and also the piggy and pouch randomly despawn while you're using them (i know it's not random but you get my point)
???????????????'
after 3 minutes?????????????
fishing you should have a clean inventory anyways
Yeah but like what situations would you be in where you’re swarmed by enemies and need to take out one?
they despawn surprisingly quickly
Just kill the enemies?
also void bag doesn't, it just acts as direct deposit to another chest basically
why would you need void bag open??
not often tbf but I get annoyed during invasions/events when i get banners and they go into my void bag
i am a psychopath who opens crates immediately
You problem honestly
lol yeah i did say my inventory management is awful
and that's probably why it's a guaranteed spawn item in archives, in case that ends up happening to you a second time
the argument about multiplayer (from the suggestion, i know that you didn't bring it up at all) is a bit silly because calamity isn't balanced around multiplayer and sometimes is just broken in that regard
thoughts on this also
travelling merchant QoL is sorely needed yeah
i am not a huge fan of just getting the item because while yes i despise traveling merchant that seems super lame
a guaranteed spawn every day would help a lot while still being just aggravating enough to remain in theme
travelling merchant hotline
for real though, i feel like a "hotline" for him where it has some of the items he would've sold that day would actually be kinda cool
that would also work pretty well, probably be more """balanced""" than summoning him in
what if when he spawns it's always at dawn so you could use the cosmolight
cosmolight doesn't exist
i forgot that you can even use cosmolight because i half the time end up farming for merchant in phm
cosmolight should be pre boss
inherently i feel like that takes away from the experience
we need people to still play the game
totally
i feel like it would be easier to just let the items shimmer into each other
i swore a sugg for that already passed anyway
ok but what if i want vanity
and afking for traveling merchant is playing the game? /j
i was about to add a rebuttal that "then you can just buy a bunch of copies of what you need and shimmer them" then realized that "wait that would be peak wtf am i complaining about"
yeah tbh I am surprised you can't shimmer them in vanilla
i much prefer shimmer to god damned mother fucking crafting
random idea what if shimmering the traveling merchant rerolled his shop, surely that wouldn't suck
burn
shimmered shop where he just has different but useless inventory
dirt blocks
the rock
they should make it so that traveling merchant takes your highest damage class and then doesn't ever sell any items for that class
yeah lol
the 2 fargo's dlc players:
already in the game 👍
ok then can we do hoc components too
hand of creation will be a xeroc drop
nuh uh
me when the painter doesn't sell the paint sprayer
"Hand of Cooler Creation"
-Opens up cheat sheet
obliterated
i love gift cards
money
still, it would be funny to have shimmered tm be completely useless
FREE 20$ FREE FREE
yep free 20$!, you just need to give me your credit card so I can steal everything in it!

if you want to suggest that for the travelling merchant ones im sure people would appreciate it tbh; swore it has been suggested before
free $20 if you go in the dungeon while the old man is there

