#suggestions-discussion
1 messages · Page 326 of 1
Would it be an out-of-this-world suggestion to remove the amethyst/topaz limitation on planetoids?
I know that it's because Calamity changes worldgen to limit higher tier gems to lower parts of the world
They used to have any gem and it wasn't super OP, and it was colorful 
you get votes by being persuasive, and one aspect of being persuasive is convincing people that what you think should be changed deserves to be in the game
i honestly just get amber, so much faster and i already go to the underground desert for conch and chisel at the beginning of the game
Hella useful for getting spirit glyph, crystalline, diamond staff/robe, etc.
too tedious to mine way the hell down for diamonds
still need rubies for king slime but a hook makes everything better
Also since the crawlers are getting reworked... I'll see the spoilers doc to see if there's plans to remove drops
they're getting what 😭
ye
evil
Nah good
why is the acid rain frog there
Not sure about the sapphire one, seems too orange
It bip a smol beastie wip four leggies
This one Not so much.
ok the acid rain one is more floppy
that just kinda looks like a rename and resprite though
Allow for Giant Plantera Bulbs to be broken without spawning Plantera
The Vernal Pass, a structure in the underground jungle, contains Vernal Soil with the unique property to grow Giant Plantera Bulbs (which function like normal Plantera Bulbs). In prehardmode, they are closed and cannot be broken; in hardmode, they spawn Plantera.
The Vernal Pass is intended to be used as a Plantera arena, however it can be tedious to make one, as the player often desires to remove a bulb, but cannot do so without being forced to spawn in Plantera, which wastes time. Furthermore, many players like to use the Pass as a Queen Bee arena, since it can then be reused for both Plantera and Plaguebringer Goliath. Allowing a spawn-free way to destroy bulbs would make it more convenient for people making Plantera arenas, and if the method was accessible in prehardmode, also for people making Queen Bee arenas.
Also, if the mechanic was accessible in prehardmode, perhaps there could be a way to spawn in Plantera before killing the Wall of Flesh. Just an idea. ;)
up to three birds with one stone?
idk I'll wait to post this one even if i dont change it
I've been making a lot of suggestions
You have
i really want armor jump precedence fixed and i know people probably don't scroll too far up in the voting channel
Should I keep modding or keep doing my true melee run
Bored of thinking of suggestions
2nd one, coding is scary
fake programmer
I just code mods
i dont think I've ever felt peaceful when coding anything
If I knew how I'd do shaders and a whole game
I coded the FUCK out of my starter-bag-boss the other day
Spriting is 10x harder
And coding vfx is 100x
Cuz you have to use math and objectiveness to create something that "looks good"
Who put slugcats in calamity?
those are palworld pals
Have you ever even played Rain World?
I thought of pokemon when I saw it
depends for me, sometimes it's "what's going wrong!" and sometimes it's like implementing more instances of something I've already figured out, and I can just... do it and it's fairly peaceful
Looks closer to a White Lizard
i have a love hate realtionship with coding. the lows are really fucking low but the highs are to die for. nothing beats the feleing of fixing a bug youve bene debugigng for 12 hours but at the same time nothing is worse than debugigng for 12 hours
worst thing is the solution is always so simple like a useless check or random indentation that fucks up the order of execution
linters are your friend!
i lowk had no idea those existed until now, they actually sound so useful.
trust me, they make life infinitely more bearable. It makes it much less likely that the dumb bug you spent 12 hours trying to fix was a syntax error or mismatched parentheses or something!
theres no better feeling than actually scripting something to work with a shoddy work around but it actually fucking working
ill definately check them out tomorrow then thanks!
i disagree, i think it feels very ungood when you have to make something shoddy to fix a problem
it's honestly both.
literally. it's messy and probably illegible to experienced programmers but it works and i can read it and i know how it works so does it really matter.
i dont think it matters how you fix it, if it works, then it fuckin works 
and this also then lets me feel like im smarter than i actually am when i go back to check my code and i notice some redundancies
oh, i mean the shoddy way is the ONLY way to fix the problem
as in you've been theorizing for like a year on how to fix it and nothing really ticked
how would you know that
because ive been working on this thing for about a year and ive been thinking hard on how to actually fix it, but nothing relaly came to mind until recently
also because origins is a bitch
oh waht have you been working on
a custom origin for minecraft where its whole gimmick is using combos using various weaponry
but jesus christ actually coding it took me like a year and a half because the thing was so fucking buggy
i actually completed it in like 3 days but thats only due to the shoddy ass workaround
how did we get here
oh sounds interesitng. whats an origin btw
mod in minecraft that adds custom races, then people made add-ons for it
something like that
but seriously how did we get here
idk this is the suggestions channel
back on topic: good to see people understand my suggestion about adrenaline
oh yeah that is a good sugg
had it happen a bit earlier
maybe like a buffer so you don't just hold it down the whole time, but idk
still a neat feature that i feel most people would enjoy
yep, the failing is annoying but I find it worth it, I enjoy most things that way weirdly
nohitting takes forever and can be miserable, but beating the tough bosses feels great (not as much but eh), coding is same for debugging, mtg same for deckbuilding, etc etc
i will say as someone whos been doing this on and off for like 2 years it can at times be fun or miserable
okay so two mech bosses between being able to fight cryogen and being able to mine cryonic ore feels a bit odd to me
it does make some sense to have cryogen available before cryonic ore can be mined, since it unlocks the archmage and also has weapon drops of its own
but two whole tiers seems like a bit much to me
imo a good solution would be to make the cryo key require a hardmode anvil, and thus moving cryogen forward slightly in progression
what are y'all's thoughts
It is a bit odd, yeah, but it’s not a big enough issue to really worry about, I don’t think
Cryogenic ore should not be tied to Cryogen altogether, imo
Go on
i think it’s fine being tied to cryogen
cryogen should explode forever
alternatively it could spawn right at the start of hardmode but that’d either add another message to the wall of text you get after killing wof
or just not be easy to find out about by yourself
this is true
you can still have cryo give a message that the ore is uncursed a la hive/perfs and aerialite tbf
Oh I didn't even know that passed
I'm still against it
But we'll see what comes of it in the future
I did hear that the defeat of WoF already does so much worldgen that adding more to it wouldn’t be a good idea
Yeah the lag spike
Yes, I think that's the biggest reason
move cobalt and palladium generation back to demon altars to confuse the fuck out of newer players 
Maybe mech2 could generate Cryonic
it would possibly help with lag
You could say "just delay it for a while after" like we did with Astral Infection but that one was specifically tailored to work like that. I also still think there is literally no problem to making it generate after Cryogen and I don't understand any arguments against it
i suspect it might be related to the boss lock and the desire to make more things accessible without killing bosses
since the alternative is killing ravager
yeah i know we had a conversation about this previously and you said it would add too much to the gen at the start of hardmode or something
Cog's suggestion says it could still be locked via Cryogen like Deus locks Astral Ore, either way if the argument is "it makes the Mod less boss centered", to that I simply answer
You don't make the Mod less boss centered by removing content from Bosses
that's not what i said
I know, I'm just throwing a rebuttal to a possible argument
i was more leaning into the progression skipping route but going perforators/deus route doesn't lean that way either
"This behavior would make Cryonic less obtuse by making it consistent with all other vanilla Hardmode ores and let players discover it more easily by finding it while they gather Essence of Eleum and the like."
why can you even mine unenchanted aeralite
it does nothing
nice looking block ig
Also you can't unless you skip Evils 2 entirely
And go into Hardmode
You need Cobalt to mine it
yeah that's why i think it's silly
esp since you can literally just shimmer cobalt and get normal aeralite
if the reason is nice block which tbf it is a pleasant sprite i feel like there should be a way to get it after killing evil 2 although this is completely off topic
witch doctor should be able to disenchant aerilate
just graveyard recipe it ez
what's the point of not making it mineable if ur in hardmode
u clearly dont care about the ore so it would just make it annoying to clear sky islands out or something
i do think that getting the unenchanted block would be nice if you just shove it in chloro extractinator or something
rue
I don't remember what happened to the suggestion of making Cryogenic spawn upon entering hardmode, but I think it made a good amount of sense
true!
Obviously the best move is to spawn every endgame ore on world generation
fr
Genius
so true
mining in the jungle early on with all endgame ores pre-spawned sounds like a nightmare
Gotta love coming across providences ore corpse before killing providence
Add a config to disable special hurtsounds from equipment
For example, Titan Heart armor.
While not many, a few pieces of player equipment replace the normal player hurtsound with a different one. These can often make it difficult to recognize when the player gets hit, especially when the player has knockback immunity from other equipment, even moreso if they don't constantly look at their HP. Adding some way to disable these special effects would allow players using the certain equipment that alters their hurtsounds to easier recognize when they take damage. Because not all players would have these issues, I recommend adding a way to toggle this, such as a config option.
is there an easy way to do this im just completely missing
like vanity or smth
oh okay
Do people rely on hurtsounds?
I usually don't play with sound on, is this a common thing that people do
I’m not sure if I do or not
people often compliment hydrothermic armor because its set bonus screams at you that you're in danger
and that calamity could really use a global indicator that you're about to die
just use hair dye smh
I wonder if that will ever happen.
Idea!
You had to do a quest, given by Permafrost, so that he can fully trust you with Cryonic.
That's somewhat more interesting than what it is currently I suppose
Boss Ore spawned after Boss 5000
This makes a lot of sense actually
Is this good to post?
I guess that's fine, although a little bit too much words in one sentence, imo
Improve Slime Rain Post-ML
In both vanilla Terraria and Calamity, the defeat of a major boss is typically heralded with a new, or sometimes improved, invasion of some type. However, despite Moon Lord's nature as a pivotal boss, there is no new invasion contention immediately post-Moon Lord. By improving Slime Rain at this point, an event which is obsolete by this point in progression, we can resolve this disparity. This also provides an opportunity to do something with the Slime God, whose last appearance is currently an afterthought attached to a purely vanilla boss.
Thoughts?
The original goozma
another reason to potentially do this, which I couldn't figure out how to work into the suggestion: you could add some of the "ore slimes" added by Calamity, making the event useful for farming those materials if you still need more (for building or something).
it's an interesting idea but i feel like it focuses too much on a specific implementation
Yeah, that was my fear.
the slime rain/slime god idea could be an example but i feel like you should just focus more on an early post-ML event and explain that it would improve vanilla consistency and that there is a severe lack of event content in this leg of the game
that feels more reasonable
Yeah. I wanted like 4 different things out of this suggestion and really should have focused on exactly one of them (we should have an event post-ML).
Why Slime Rain?
...it'd be really cool, modifying an event might be easier than making a new one, you wouldn't be losing anything by losing slime rain at this point, it makes it so that the first boss after entering a new phase of the game would be slimelike (to parallel King and Queen Slime), and Slime God deserves a proper denouncement or fight.
but that's not a good reason for a suggestion, so I'm going to pare it down to just the important part, which is "there should be an event".
I think you are the first person I've heard in my life to describe Slime Rain in any form as "cool".
no need to have a discussion on the "it would be cool" argument, it is something we've have very clearly pointed out means nothing many a time
since it means completely different things to every single person who makes it
Add a post-ML event
Vanilla Terraria periodically adds new invasions as you progress through the game, or occasionally improves existing ones. With the additional content added by Calamity, Moon Lord is placed as a pivotal boss, of similar importance to the Wall of Flesh in terms of progression. However, unlike the Wall of Flesh, no new or improved events are added until after the Devourer of Gods. Adding a new event immediately post-Moon Lord, or improving an existing one, would create parity with vanilla content and reinforce "post-Moon Lord" as a distinct stage of progression.
How about that?
this seems pretty solid, but id add an additional argument about how it could help break up the monotony of the type of content post-ML (mostly killing bosses, occasionally blowing up your world for An Ore)
i think broadening it to "more event-oriented content in post-ML" could be a bit better
yeah
Now would be a good time to mention the "No Extreme Effort" rule.
that's not something we decide
There is a definitive list. One of the things listed is a new event.
personally i would rather slime rain just not happen upon entering... even hardmode, honestly, it's just an irritant and I can't see how adding more depth would fix that after maybe the first occurrence of it
adding more content is inherently extreme effort
So while you don't decide it, it was clearly already decided.
new event =/= new event content
adding another tier to a previous event isn't making a new one, and i dont think it's such a stretch to be offered as an idea
...see, I agree broadening it to "sometime post-moonlord" would make sense, but I also feel like the right spot is immediately post-Moon Lord. Maybe something like this?
the right spot isn't your decision to make, to be fair
readd goozma officially
being more vague helps the suggestion have more likelyhood to be added
The title of the suggestion is called "Add a post-ML event". Several times does the suggest ask for a new event. A new event is also very clearly prioritised over making an existing one upgrade in Post-ML.
we did point out that that suggestion wasn't great
the new proposed title was "more event-oriented content in post-ML"
which is not adding a new event
oh hey i said that
I wasn't intending to prioritize that. I'd be fine with upgrading an existing event.
I'm not saying it doesn't read as wanting a brand new event, but it's not supposed to read that way.
which is something that should be addressed in how it is written
which i feel like we were doing
furthermore, that rule in particular is... weird
Add post-ML event content
Vanilla Terraria periodically adds new invasions as you progress through the game, or occasionally improves existing ones. With the additional content added by Calamity, Moon Lord is placed as a pivotal boss, of similar importance to the Wall of Flesh in terms of progression. However, unlike in hardmode, no events are added or upgraded until after the Devourer of Gods. Adding a new event post-Moon Lord, or improving an existing one, would create parity with vanilla content, reinforce "post-Moon Lord" as a distinct stage of gameplay, and increase content diversity at this point in progression.
something something "the endgame is somewhat lacking in terms of events, which are integral to the base game" oh nevermind
the example for something that violates it is about reworking power cells which is... something that has both been discussed and suggested many times in here
That is the fixed example...
oh lmao
Or well...
"Fixed", since as the rule states, a lot of them are definitive "Don't"s.
god im out of it i was just taking a break from like 3 hours of classwork videos
regardless, you should just pivot this to be more about improving/upgrading an existing event as a new event is clearly out of scope for a suggestion
it is listed explictly in the don'ts after all
but i do agree that event-oriented content would be a worthy endeavor to look into if nothing else
like there is acid rain but
acid rain doesn't exist post-ml
idk ive heard some stuff about improving tier 3 but it's all still very, yknow, in development and idk if it will fix the problem
tier 3 is explictly post-ML
it's how you currently summon Old Duke
shhhhhh
lmao
Add post-ML event content
Vanilla Terraria periodically adds new invasions as you progress through the game, or occasionally improves existing ones. With the additional content added by Calamity, Moon Lord is placed as a pivotal boss, of similar importance to the Wall of Flesh in terms of progression. However, unlike the Wall of Flesh, no new or improved events are added until Polterghast. Expanding upon or strengthening an invasion would create parity with vanilla content, reinforce "post-Moon Lord" as a distinct stage of progression, and break up the monotony of content at this stage of play.
you should also mention the monotony of content thing we discussed and i think it would be fine then? worse case scenario someone else comes in and tells me off or something
(i loathe having to do acid rain to fight old duke because i never get the fun minibosses)
ture
I'm really not sure how much different an upgraded event is to a new event is, really. You'd still need to make new enemies, with AIs for them and currently existing ones (to facilitate the player having better movement options), you'd still need to make something to make the event worthwhile.
You can get Bloodworms and summon Old Duke that way, if you wish.
shhhhhhhh
it's dubious, but i think adding a couple enemies, similarly to how goblins just get warlock in hardmode, along with buffing the fodder's base stats, would be fairly low effort while still accomplishing the goal
if you think the current form of the suggestion is still problematic, that angle in particular could be suggested, but i think such a thing would likely be semi-self explanatory with the suggestion itself
can't wait for post-providence goblin army where they fired the archers and got gunners instead
real
...honestly, if vanilla terraria had post-ML content, it feels like that's where the Martian Invasion would belong... but that's a separate issue.
again
idk why vanilla would have post moonlord content
funniest fucking thing, ive had this exact discussion before and we came to that same conclusion
post-dog martians will be amazing
but we generally decided that that would be too drastic of a change for a mod that wasn't designed to do that explictly, especially with compatability in mind
Basically the only reason why Martian Invasion is pre-ML is because it already got put there in vanilla. And that's a solid reason for it to be there, but at the same time...
clearly the solution is that we should remove the martian invasion entirely and make all its drops obtainable via fishing
incredible
moving it post-ML would also help the content have more of a niche because you also run into like 5 bosses at that point in progression so it's easy to overlook them
but simultaneously calamity has weapons which are upgrade to martian items pre-ML so it just kinda all blows up after you think about that
Suggestion could be a bit clearer that it's asking for expansion to existing events and not adding new events
And
It could also be a bit clearer it's referring to immediate post-ML, not the whole game stage
Both are potential sources of kneejerk reactions against it from those reading it
Because the former is outright disallowed (high effort) and the latter is already the case (acid rain, holiday moons, eclipse)
((... Pirates never get expanded, maybe it could be them))
moons and eclipse are dying so it's just acid rain
Dying when
it's in 14
_ _
If so then that's not relevant for several more years and this suggestion doesn't even need to begin to account for that.
YEARS
That feels like it straddles the line of how suggs have been treated so far
It will probably be the largest scope update Calamity has ever released
Which is to say, future content has been used to shutdown current suggs about features that currently suck
I can’t recall specific examples but it’s definitely happened
Not for stuff that far off (afaik)
Only Yharim is above Distortion in terms of distance from now
(and uhh real Xeroc and Noxus I suppose)
Idk seems pretty reasonably simple from what I hear
Like obv it'd take time but like
A new dimension, when subworld library exists and there's just some basic worldgen code and some new tiles and enemies required
Nothin 19 devs or however many couldn't handle
It'll still be very large
SSO has been in the works for, what, 8 months?
And that's reworking a biome that already exists.
We're talking adding multiple new biomes in one update.
Yeah
Biomes. Plural.
Not to mention all of the old content being changed with it too
Not to sound rude but like what exact part is so lengthy, assuming just sprites because those are a bitch and a half to make
Is it a "too many cooks" situation, taking too long for everyone to agree what to do?
Making sure it doesn't suck out the gate is a big part of it
So that the devs don't have to go back and "fix" it like they've had to update so much older Calamity content
Like fun mechanics and exploration? Bugs?
I'm just hella curious how the development of a big mod goes
You could churn out the whole dimension in a few days or weeks if all you cared about was getting it done and not how good it was
When's the next playtester app comin out? That a common thing?
Not really iirc
sad
Applications are only really for mods
Ah it's like being rich, gotta have connections
Devs and Testers usually are hand picked from the community, and only really ones that are in the devs’ eyes
Shade is the one I can think of off the top of my head
nohit cord pipeline
Truly
Calamity should spend 3 years developing the entire mod and adding yharim along with every boss rework definitely mhm yep
wh-
hire this man immediately
I just wonder about if I walked into the new SS right now, what'd be undone with it
Besides maybe sprites, what'd not pass QA
yharim
_ _

🙏_ _
A dev might be willing to disclose if asked or maybe not
if i joined the development team, there will be less typos during development
like, 4 less in total
if i joined the development team i would do nothing because I'm really bad at working with tmodloader code
fewer*
-# which does prove your point 
explode
(It's okay, I didn't do code either, nor spriting nor art,
and I was still an active dev for like 4 years
)
As long as we got the rover drive accessory
such a good accessory though
if i joined i would add typos
_ _
Meeeee (and angel and raesh)
@gusty cedar
SIS (check the rules)
This is a kind of suggestion that you're not supposed to make
Specifying an exact item
The suggestion channels are more for solving problems
oh ill delete it then
i read the "SIS" but i understood it in the exact opposite way lol
heh
God imagine using the Don't guide as a list of things to do
Suggestion that violates all rules
geneva convention vs geneva suggestion
i might try this but not actually post it in #suggestions-posting
Add tf2 mode
(fake suggestion)
adding tf2 mode would be funny and cool. it could remake the purity to f2fort and be harder than malice mode (rip medic mode bring it back) and add a new class called the team fortress and make it give a 10th accessroy slot to show its hard!!!
i think kindsbane needs an overhal as well. resprite it make it look the tf2 minigun and play heavy voicelines like " She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. [looks intently at viewer] It costs four hundred thousand dollars to fire this weapon...for twelve seconds." . make it shoot custom built cartridages and make it shoot 400 rounds per minute! kingsbane needs a buff as it only kills exos within 3 minutes and thirty9 seconds. very bad also fix the bug where it spins up instead of instantly firing then add a tf2 channel for all the 4ft2 enjoys!!
also make yharim look like scout with this mode enabled! make him say im running circles around you! with this mode as well supreme calamitas come back in eyebal! i think it would make supcmal harder due to eyabla noise!!! you should readd medic mode and team fortress mode and itd increae download and be fun and cool! make various bosses say team fortass voice lines like I am Heavy Weapons Guy and itd be awesome and cool and make yharon say "I AM BULLETPROOF" when being hbealed thats bed so cacool and awesome
ok lets see
discord server change
bugfix (bonus points because its not even a real bug)
balance
resprite
SIS
Extreme effort (bonus points for multiple areas here)
future content
references
readding removed content
adding more accessory slots
joke suggestion (maybe)
this is perhaps the worst thing i have ever written, i went full autismo on this one
i think the only one i didnt break was the joke suggestion
which could easily be fixed
jesus christ
Finally
i could go into more detail and break the rules below about it being short or boss balance but i genuinely cant be fucked to put that much more effort in
ok i added more detial
#suggestions-posting message Hey uhhh, isn't this already planned?
It could be, but who 👃
If it is, I had no idea about it, and it’s not in the changelogs afaik.
Just checked the future doc and a Dragonfolly event is a discussed idea
There’s that but the suggestion is primarily about making changes to pre-existing events (mostly cause just suggesting new events isn’t allowed obviously)
Someone should pin this, it's a masterpiece
We need more post-ml whips
after eol there are no more whips until post calamitas
oh thank god
There will be like 4
...
@hollow shell how is asking for calamity whips not on the don'ts doc?
i just did a find and replace on mobile so maybe mobile docs is just trash but i swore that was on there already, and they're very much already planned so i dont see much of a point in allowing people to make these kinds of suggestions
also i do not think calamity is ever going to add "ultra rare" items like this because it typically just translates to "content no one ever sees"
in fact most of the time calamity actively removes rarity from items
FUCK I SHOULDVE PUT WHIPS ON THERE TOO
"add more calamity whips"

also buff rouge (jk)
rouge is a color, rogue is the class
also kaleidoscope is more than enough for even scal so summoner is more than fine for now, even if it's a bit boring
if im not going for a full dmg build then i cant do much dmg if my summons are on smth else
kaleido is fuckin ridiculous
agreed
why would your summons not be targeting what you're whipping, whips give minion targeting to whatever you hit
Rouge is a character, what 💔
Grab your staff
Right click your enemy
Boom, you fixed the auto targetting problem
Also yeah, whips are going to be added in the, presumably, next update
Id think sso2 since tgats when tthe rebalance happens
shuki i want you to think for 5 seconds where the character might have possibly gotten her name from
I have no brain and I must type 
from calamity
yeah!
Rouge the Bat was my favourite class
only works if you dont use whips
like at all
Just change the weapon that you're using quickly to the summoner staff?
the staff target system is the same one that whips use bruh
i wonder when the next update is tho so i can use the new whips
again, what you hit with your whip is targeted by your minions
so i dont understand what the problem is here
multiple enemeis is the problem
and how exactly does more whips help this problem in any way?
the stats on the new whips will def be stronger then the kelaidoscope
i aint a sissy bruh
So why would stronger whips help with minions not being able to target multiple enemies???????
so i can kill the enemies myself and not with the minions
but thats summoner’s whole thing
...so, for example
You have a whip that is strong enough to dish out about the same DPS as your minions do to DoG
Are you sure this is fair?
post moon lord if i dont have summons with pierce and theres a group of enemies then im done for if they have a mid amount of hp
is it fair if i have a whip that does about 1,1 k dps for the entire post moon lord?
and by that i mean with the armor and accesory bonuses
More often than not minions have infinite piercing and are generally fast, so you basically stun-lock most non-boss enemies
Yes, because you forget about tag damage and critical chance tag
a lot of minions that i use had not much pierce and when there were bigger groups of enemies i could do nothing
Those 2 attributes make Kaleidoscope good enough to be easily used for post-Endgame — the stage where summoner is arguably the strongest compared to other classes
And we shouldn't forget that Kaleidoscope has good enough DPS by itself on stages that you obtain it, so a weapon that lasts about 13 bosses and doesn't fall off is... something
dude kalaidoscope isnt that strong
By itself in post-ML? Yeah, maybe
With minions? I would heavily disagree
listen 1 held weapon for the ENTIRE post moonlord phase until endgame is just unfair for summoners
I wouldn't argue that using Kaleidoscope for the enterity of post-ML is boring as fuck, but you shouldn't deny the fact that Kaleidoscope is strong even much further into the game
listen it gets frustrating when i have to use 1 weapon for the entiritey of post ml and it is okay with its demage but its not strong
probably not actually; most likely most whips will be curbed just like minions stats themselves to bring summoner more in line with the other classes. kaliedo is busted out the ass rn, and summoner is easily the strongest class, so, again, not going to change anything
god i cant believe ur complaining about kaliedo being too weak
im complaining about kalaidoscope because while playing rouge i had around double the dps on most bosses except dog
then you're not doing it right
maybe you're playing too passively or something, idk, i don't even know what your gear is but i know from dozens of other testers that that is just not accurate
DPS is a terrible metric for deciding weapon effectiveness
PRIKKI!!
Especially with stealth rogue 
So, what was your gear and "the best minions"?
im using a mod that reworks the dps meter to be actualy acurate
You had a higher DPS on rogue because they have extremely high burst damage, inflating the DPS meter. Then they have moments with zero DPS which the DPS meter cannot track
literaly the best minnions i could get at those stages i was even using the wiki
Oh, my favourite weapon — the best minion staff!
...jokes aside, can you tell me at least one of those minions, please?
Its best to mix and match minions and not one singular one iirc
Depends on the minion
i spent around 40 minutes figuring out the best ares exo skelton combo post exo mechs
stelar torus staff for an example
torii also suffer the DPS issue 🥺
Yeah
It doesn't attack consistently, unlike many other minions on the same stage
the only thing im saying is that summoner should get more whips cuz having a quite bland whip that is good but its just bland
i was using it just after killing moon lord
since its possible to kill a storm weaver early
I didn't see anyone arguing here that summoner shouldn't get more whips, just that Kaleidoscope in its current version is a little bit too overtuned for when it is available
Stellar Torus is not the summon for everything, but Storm Weaver itself and DoG
It will get more whips, yes
well sometimes it is good with dps but for some time it is usless
i know
Oh, and I guess CV also falls under that umbrella, but... eh, I don't like Stellar Torus personally
but i said that before i got to know that info and after that this guy is saying kaleidoscope is enought for summoner
.
thats what im saying
.
So adding new whips to make it more fucked up is also, indeed, fucked up
i got to know this before you started arguing with me that kaleidoscope is enough
there are 2 classes compleatly out of balance and summoner which has 1 whip for post moon lord
yes and summoner and that whip are so strong that it doesnt matter because it still works
i dont feel like digging it up but kalei shaved like 2 minutes off scal or something
which is insane
i dont care that its good with demage its unbalanced and it is the only held weapon for post moon lord
thats why we should get more whips
Damn, can we just stop with this discussion, please? 💔
yes
exactly
lol
Heya
even calamity owners know that calamity whips are f up
i got one question tho
Go ahead, ig?
the convos are always pointless and never lead anywhere thus they are banned
why does rouge get a nuke that deleates things so early on with its dps
The only thing I want from rebalanced summoner is more whip focused armors 🙏
What
Because DPS is a terrible metric that you should completely ignore
yeah
Rogue has unusually high DPS, but that's okay because it also has unusually low DPS
dps sucks as a measuring tool
I mean that it shreds things

Rare DPS 
When does legendary DPS drop?
Clearly this user has never witnessed the majesty of true melee....
i mean. every class not named mage also has this
33% chance from Aquatic Scourge
5 seconds · Clipped by Prikki · Original video "Infernum Twins True Melee Nohit" by Prikki
Mage has Glorious' End, so even special kids have toys for them
rouge randomly gets INSANE dmg and other times it cant hurt a miniboss
Jackpot!
is gend even that good
i genuinely dont know
A second
Because rogue is pretty unbalanced within its own class
insert moonstone crown gif
Work is being done now to improve it, and more work will be done in the future to improve it further-er
ye i saw
also i wana ask why does summoner get 9 debbuffs on enemies post ml
Sub-20 Destroyer again
nucleogenesis components
Nucleogenesis line 💔
summoner™️
hes giving the bosses cancer
Yes that's what Sickness debuffs are
Plague is sickness, so... uhh
god i forgot about ebola
thanks for taking me back to like 2016 or whenever that happened jacob
there was that big ebola outbreak in africa and for some reason people in 2016 thought it was the funniest thing ever which is insane looking back at it and kept bringing it up
Imagine if corona become a meme
...wait, it did, somewhat, didn't it?
in a way yes
ur welcome for the blast to the past
9 years ago
i hated every second of remembering this
there will be a pipe bomb in your mailbox tonight
put it in marvs that way we can destroy the Machine
that's true
Measuring in dps is inaccurate, inconsistent and innefficient
Thats why we use killtimes
Exactly!
Did people forget we are rebalancing summoner from the ground up and removing crit tag?
Like when Submarine Shocker had 36 DPS for fifteen seconds straight even in spite of double rippers!!! Bad weapon!!!!!!!!!!
lo
thers a mod that fixes dps meter and ads a proper dummy that measures all stats of the atack
i wana kiss the person that came up with that idea
you can say it fixes DPS meter but that doesnt actually mean it fixes DPS as a metric for balance
true
18 seconds · Clipped by Prikki · Original video "Infernum Destroyer True Melee Nohit" by Prikki
Dummy testing is hot garbage regardless of how the dummy works
You test on bosses
it mesures the dmg u deal to it and displays it
Yes that's how the DPS meter works too
nah thats demage per second

i mean it takes literaly how much dmg you dealt to it (ever) and displays it
That's... also not a good metric
and some other things added
You don't need a mod to tell you that either
measuring how long you need to kill a boss with a weapon is not really a good meter too
Better than dps as it takes the pattern, defense, dr, mobility and is a good metric of how the weapon is intended to perform on its respective tier
That's the best metric. Killtimes is ideal since better weapons can kill bosses faster- shrimple
the only time boss kts fall short is if there's major event or miniboss on tier that might not be accounted for
@misty sinew fucked up and evil suggestion
i will say that calamity does add random grindy stuff, checking under the dedicated content section is a good way to find some of it
Real suggestion
would fixing whip tooltips to reflect the multiplicative damage values be a suggestion or a bug report
a suggestion i guess
#suggestions-voting message
There always could be more :P i am one of those who like to do stupid grinds. less drop chance, better for me
💔 do a playthrough with every drop at a 10k chance
But i will check dedicated content section, lets see if i find something i did not know yet
That is more so an oversight, ig
Weirdly you'd think DPS would equate to killtime
If you didn't know about all the bizarre mechanics that make it not do that
It would if you had the exact same dps throughout the whole fight
This is true, but in that case, average DPS across a fight should work
that would be an even more inconsistent metric i feel, especially for bosses with multiple hitboxes like exo mechs or with minions like scal in those phases
you wouldn't even have to worry about dps if we're strictly talking about kill time
I guess so
we were literally learning about ebola in biology once and some dickheads were joking about it
like in the midst of discussing the catastrophic effects it can have on a population
on the one hand I understand people often use humor as a coping mechanism and I myself often make light of things I struggle with, on the other hand there's a pretty clear between making light of something to cope and all the shit I've seen about the california fires and ebola and stuff
Can confirm, many, maybe most people suck
Yeah I've heard some people make jokes out of topics that really shouldn't be joked about
my biome spread suggestion has more votes than my jump set bonus suggestion 
cue dog death animation and you just see a plushie drop from it's gore
@novel belfry - Your suggestion has received an updated status!
[Replace the Zenith's material swords with their Calamity upgrades.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[Remove Sea Urchin]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
i have a feeling this will get denied
zenith is the vanilla sword
agreed
100% denied but it's already through so it's just a waiting game
also lmao
2 suggestions
A whopping 6 in that batch
oh?
wow.... not surprised at all
(actually kinda am but if there were only 6 it makes sense
the real suggestions endgame is everything good being known
then there will be peace
real
then why did you suggest it????
a point against your suggestion
"yea i agree"
???????????
the sugg is more of a fuck it why not lets ball
i can save it
I love fuck it why not we ball suggestions
Wii ball??1!1!1!1
Wii?!?!
"Insert Wii Sports Resort theme"
the suggestion of all time
@hollow yoke
What are you talking about?
They just kinda spawn, and quickly disappear. Something like a smooth fade out would go a long way.
Maybe they break into a bunch of particles, idk. Just something more than just vanishing.
Okay, sure. This is an idea
But you focus on the execution part insted of making an argument for why it should be done in the first place
Rework your suggestion to describe the problem, why it’s a problem, why fixing it is necessary, and how fixing it would improve the game
never gonna be able to un notice that now
well, i did know about the damage ones, but since soul of cryogen and void of calamity both suck i never saw them and forgot
it's a smol yet incredibly annoying detail
the obvious solution is to remove both accessories entirely for being shit
Vanilla also have this kind of inconsistency, I think
Or, at least, the Russian translation 
they probably both do tbh
en vanilla might have the same issues idunno
actually nah there's another stupid thing I noticed
Appearing after nearly a week away from sugg disc to remind you that tooltip inconsistencies belong in #1052323733961977947 
is it a bug if it's an inconsistency and not incorrect data
Navis on their way to make an entire post dedicated to every fucking SINGLE mistake made in Calamity:
Oversight tag in question:
ooh, I've got one: i call it the "melee class"
Thats vanilla
Oh I'm not debating whether it is or not, I just know it is to be directed there whenever it's brought up. I don't remember why that was but you can probably just ask Shade

...tbh, I wouldn't argue with you, but Vanilla Terraria isn't about deep mechanics, sadly
Except summoner, who got its depth mechanics (whip stacking and minion maxxing) due to an oversight and need
would be quite lovely if that was mentioned anywhere in sugg rules or bug report pins
@grim tusk are tooltip inconsistencies still directed to #1052323733961977947 and if so, should I ask Rover about mentioning it somewhere on sugg rules since people go here first?
yes, they fall on visual/harmless low priority
unless its something like “give details about x”
altho this specific types are best on #suggestions-posting
this is a very broad consistency issue and not a small one
alright
semi related but an accessory not mentioning one of its features in the tooltip at all would go to bug reports, right?
partially related to the suggestion but seems far more oversight-like cause flame-licked shell doesn't mention its searing lava immunity
that one is in fact a #1052323733961977947 thing
Why is this a suggestion, you should've just asked me to do it
I meannn suggestions are technically kinda sorta indirectly asking devs to do something if the suggestion gets votes
(((it didn't cross my mind at all
Hi sorry I'm late
Is summoner still in the same "we can't do anything whip-related because we want to rebalance the class" state that it was in since...
Calamity ported to Journey's End?
As far as I know, yes. Summoner is yet to be rebalanced and whips are planned, we even have some WIPs, but that's about it
If a dev requests that I add that then I'll add that, but
I wanna make sure there are plans and not Plans™️
Similar deal to suggestions regarding the post-DoG holiday moons
I don't wanna prevent anyone from making suggs about something now because the devs will do something about it in the nebulous and/or distant future
(the 1.4 port was two and a half years ago)
iirc summoner rebalance coming sso2 and i think we may have seen sprites of some cal whips
So i think its currently sooner then later that whips get added but uh, dev opinion better im just guessing
We got someone questioning the grammar of Hide of Astrum Deus' tooltip before someone questioning why Hide of Astrum Deus grants immunity to Cursed Inferno
True
Wait, it does that?
Anyway I just changed a bunch of tooltips for consistency like what the suggestion pointed out
Yes.
because funny
Not anymore
How am I going to be able to tank if Hide of Astrum Deus doesn't protect me from On Fire!?
So tragic that there aren't like 15 other accessories that grant immunity to On Fire
A small amount.
Epic, thank you
We could let the sugg hit voting and flag it instantly I suppose
im going to do this if you dont once it gets into voting @royal tapir

It's kind of funny how little suggestions there were in that week, which caused only 2 to enter the dev server
my $50 steam gift card...
It was 30$, actually (I think)
steam giftcard $51.22
insert hyperlink disguised as a link shorter
-# discord keeps making banger features for more people to get scammed
(That was the 4th compromised account today. And we still got more day left.)
thank you discord for this awesome feature
i heard in a video that it was rolled out to partners early and literally everyone opposed it but discord being dumb and boneheaded still went through with it
and now its the main way people get scammed 
let me click on this not disingenuous link
ive got bad news
wtf ip grabber?!
oh no elsi's gonna spam us with 30$ steam cards
nope, just lost my dignity
ADOBE GRATIS 2026
ur giving me flashbacks
Technically still malicious because you didn't remove the ?si= tracker from the link.
Anyone who clicked on that is getting tied to you in Google's profile network
god
Big Google is watching
(That's quite literally their business model.)
True!
we live in a society
You should install anti tracker extensions though
ClearURLs extension should be good
thanks for the recomemndatrion
There's a lot of security/privacy extensions
Stuff like Privacy Badger, LocalCDN, etc etc
i love me some adblockers
uBlock Origin
i have adblock and ublock
ublock the goat
#suggestions-posting message Goated ass suggestion lmao
It’s ok ig
"Fix ur grammar"
technically the real brain is slightly more opaque than the clones at all times
I don't think adding a visual indicator would fix anything though
"band-aid fix", i think is how people refer to such as
i see, i think it should do the approach bh wall of flesh has then imo
At least a flash to tell which one is the real one
I’ve always loved the dupe brains
i do like the dupe brain concept but i think it should be reasonable
better, but i think that's still just trying to fix a fundamentally flawed boss
i guess that's beyond the scope of the suggestion though.
Also, just jump around and dash, the reptile part of your brain can usually tell which brain the dupes would be copying
They move twice as fast
the issue isn't so much visuals as it is reaction time
unfortunate yeah
Idk
^
there is so much that can do
i was agreeing with what you said btw
Idk I’ve never been stumped on BoC
an indicator wouldn't do anything because you already can do it yourself pretty easily, you just don't have much time to react
What about an encroaching fog
Like astrageldon’s desperation phase
But tuned to pre-hm
could work
I think this suggestion is a little bit too long for what it's trying to convey, but I don't disagree with its idea
the main issue i have with boc is just the blood shot
although that's a master death specific thing
in exdeath there's only like a third as much so it's way easier to dodge and you (probably) don't get undodgeable patterns
@neat linden - Your suggestion has received an updated status!
[Remove inconsistencies from several tooltips]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I flagged this since you said you already took care of it
im not letting suggestions like this rot in voting anymore, and i brought it up in #dev-mod-corner so if it becomes a problem i hope people will just tell me lmao
Imagine being flagged so fast that it doesn't even reach #suggestions-voting
fastest flag in history
well okay maybe not fastest but shush up
i mean sometimes i want to just ❗ something if a dev says they just added it but it's still in posting bc usually they forget to flag it
but now im just taking it upon myself to do these things so that actually interesting votes can get in
I once had a suggestion get flagged in #suggestions-posting within 30 minutes. The thing was already fully made but the devs forgot to implement it 
🏁
Ong calamity scales above time with this!
-# i am joking, i aint dumb
cal powerscaling is crazy
Time for you to go to bed
i just woke up
It's true I am doing this Soon™️ it's in my Plans™️
-# xeroc aint even planet level
i am
(i mean, can we really say that when exo mechs exist?)
anyways i'm getting off topic
not... that there's new suggs to discuss
Yeah?
The highest feat is scal boiling half a sea (like low country) and due to that being over time she doesnt equal it and exos rival her
-# and lore writers said xeroc cant iirc
@errant wren #lore-discussion message
The story would fucking snap in half if provi or anyone else below xeroc and noxus could just nuke even a single continent
-# also how do the exo mechs change anything…
(i mean i was under the assumption that being able to send out that many explosions would be pretty damaging to a country but i guess they're not even capable of bringing down that much if the biggest feat is boiling half of an ocean)
Ah fair
Also a sea is much smaller then a ocean
Sea is a few km big and a ocean is continent sized
ehhh i always get them confused
A story is poorly written if characters are strong enough to do something but don't. If everyone could destroy the world, the world would already be destroyed
Fair
Especially when dog, yharim, scal(when young) and providence were walking around
that argument usually hinges on if the person wants to destroy the world or if they want to rule it
not that i think yharim could destroy the world just like that at this rate
(Not sure if the former is true
You can definitely write interesting dynamics with characters who intentionally withhold or restrict their power)
that is the basis of some dragon ball fights, actually
While true calamity does have multiple characters who would end the world or tried
And yharim would have ended more then just 15-20% of all sapient life in the crusade
The White Lady from Hollow Knight came to mind actually
or uhhh
well there are several examples in The Wandering Inn but they'd be spoilers
Sometimes yes but there's another factor: sure, you can explain a few characters being that way, but then existing usually means the rules of the world allow people to reach that level of power, which means that you have to account for lots of other people too
Fovos has tried and nearly succeeded, and noxus may try in the future
But thats ending life
Not planet go boom
Also not necessarily true because the dynamics of one or a few entities reaching that power can prevent others from reaching their level
(Also, the real world
And we could have nuked the world decades ago, and there are plenty of countries with the bombs to start it,
but we're all still around
)
which suggestion is this discussion
This only works, barely, because destroying the world is detrimental to the people in power too
...I don't know
Oops
Offtopic oops
Wrong channel I guess
I think Dark Souls could be an example of this
There's only 4(?) primordial flames. First come first serve, there were 4 gods.
and yeah whoops lol
Tbf i am also kinda to blame
the lore has breached containment!!
Not the first time
mdomail
nah no way they had a powerscaling discussion in this channel
And it was mid as hell too like always
Balatro wins everyone, anyways
Maccao would destroy tho
Can your dragon get naninf on ante 10? It sure does not
that's not even a dragon you stpuid...
Acting like yo verse aint King Von (1 cursed finger) victim is crazy
☹️
I know I'm late to this, but I think the Martian Madness event would be a perfect candidate
• Currently unchanged from vanilla, even post SCal
• Post-ML provides the exodium+luminite planetoids
oh that's the one i contributed to
i think the discussion did eventually go to where event content would be ideal
i stand by this
remove cal bosses, make calamity a fishing overhaul mod and rename it to clamity
@muted cradle - Your suggestion has received an updated status!
[Decrease the auric ore amount in the auric bar recipe]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add Cryonic Ore to the Ore Shimmer Chain]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Have Cryonic Ore Generate at the Start of Hardmode]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[Consider Wet entities or those submerged in water or honey resistant to Heat debuffs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

Good suggestions passed
yay
see you in hell ravager
Ravager? More like Ravagone!
calamity renaissance
@novel belfry - Your suggestion has received an updated status!
[Replace the Zenith's material swords with their Calamity upgrades.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
who coulda forseen this decision
(Will this affect Low% and/or NoWoF%, I wonder?)
(Makes it so getting Scoria on its own is enough for Life Alloy...)
okay i think this suggestion has merit but i probably need to be,, less salty when typing it lol
Make Skynamite stop at the cursor's position when thrown
Until recently, I had never even heard of skynamite, a craftable explosive that hovers in midair before exploding. That seems extremely useful, especially for clearing out background walls, but after trying it myself, I now understand why nobody talks about it. It's practically impossible to aim.
When thrown, skynamite flies towards the direction of the cursor, and stops at a set distance for a moment before exploding there. I think this is very awkward to handle. In fact, if thrown directly up or down, it goes ofscreeen before exploding. Sure, perhaps having a consistent distance it travels before exploding sounds like it would be intuitive, but in practice, it just makes it feel really clunky to aim.
I think it would be much more intuitive if the skynamite would instead fly to the cursor's location when thrown, hover there for a moment, and explode there. Then it would be an actually relevant method of clearing large amounts of background walls especially, since you could just click on a tile and it would explode on that tile.
A fine suggestion
🔥
Just make sure that body length fits within the character limit
Most likely both, I think
ravager also has cores so he is still necessary
i don't feel like there's an implementation of this that works
if you do it for too short, nothing changes
if you do it for too long, you just fly through the shards
it's not an attack like... crabulon's mushroom rain where it starts from down low and flies up to rain back down, it sorta appears already at the apex
oh you're right this could probably be exploited pretty easily huh
not quite at the apex tho, importantly
there is still a period of time where the shards move up
i feel like the solution to this is a telegraph for the crystal when it is about to shoot
I think you can just give the crystal a glow telegraph or something and that'd be it yeah
night providence epileptic seizure warning
well im sure you know better when you fight enraged prov
that could work yeah
main concern is there's already so much going on in the fight lol
eh, only magma globs and the current attack
and nighttime would be unchanged since it's extremely predictable
the homing flames from the holy blast attack tend to get me a lot
@drowsy plank - Your suggestion has received an updated status!
[Have Cryonic Ore Generate at the Start of Hardmode]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Minor trolling
Why did it pass and fail
so what exactly happened here, if i can ask?
CIT did it and didn't account for the lagspike after WoF
I brought it up alongside the other issues I did before and Ozz also mentioned that the lagspike is so close to crashing the game that we really cannot do it
And also it contradicts lore
So it was implemented then de inplemented
would anyone notice if cryonic ore was shadow deleted
Maybe if frigid wasnt shadowdeleted before it
I plan to suggest DS be immune to debuffs and have its resistance to true melee removed
Is that something to put here or in balance reports
Balance thread probably since you can show how dumb debuffs are more with tests if you want, also should be noted that DS (and also Crab’s) true melee resists are being cut in half next update (50%->25%)
cryonic dying outright would be funny but also snow does not need less content rn
deerclops doesnt count
Cryonic post-deerclops is coming

Okay good
The true melee resists on those two are MISERABLE
lol
Complete debuff immunity would be really dumb, if there's a problem you can just increase the worm debuff resistance
A few worms have complete debuff immunity and a few don’t
Although in this case it’s more of an issue with the combination of Riptide and Water vulnerability than this rare genetic disease…
abyssal amulet moment
just give a small resistance to riptide to DS so amulet doesnt make him explode if this is a problem
I already decreased the true melee resist months ago
LOL
... Can't delay the generation or something?
We already do it with the Astral Meteor and it's just like, a very minor improvement
Make it happen like 20 seconds later (20 in-game minutes)?
If we figure out how to solve the load in general it might happen
How long does the main lagspike last
Idrk but I know it's enough to crash lower end servers consistently and any more load onto it might just make it crash period
I don't want, like
defeatism to prevent this from happening
The lagspike ends at some point. If Cryonic Ore needs to generate 10 minutes later then so be it
would moving cobalt and palladium to the first two demon altars you break (sort of like vanilla just with both t1 instead of one of each 1-3, then the souls after) help with the lag at all
i see
hardmode is already kinda slow in vanilla so i assume all the modded stuff on top of that is the issue
And those can't be delayed for obvious reasons
Yes and you can...
you can make it not gen during that...
It's really easier said than done, the Astral Infection meteor iirc still took a while to properly iron out. At the end of the day the lagspike is something we will definitely attempt to fix later down the line, and once we do, we'll probably revive this discussion
honestly if people are messing with early hardmode gen, it could also be a decent time to look into this anyway too;
#suggestions-discussion message
the world if Astral Infection was a post-ml thing instead of spawning alongside the other evils:
ur honestly true
it would fit so much better, plus it'd make post-moon lord have something actually distinct from hardmode
its functionally not different from hardmode aside from being after moon lord
What is this image lmao
Calamity in 2029
i dont believe you
terraria 1.6 jungle biome
ive seen people ask for her spawn rate to get changed a lot in other stages of progression but this is a new one
@flint moth
Oh, actually, I think the summoning item is planned
That's huge
Was about to pull down the suggestion anyways because I discovered it was an issue with having a hallowed beach
a summoning item is planned for after you defeat it initially
Well, that's a bummer
I mean defeating it initially isn't that hard to make it spawn
Has no one here heard of a zerg potion?
And all the crazy cal weapons that kill mobs in 2 frames?
It's also possible that they weren't farming it properly and therefore made it never spawn
So true, levianas summon item is zerg potion
but.. lucy ,, 🥹
lucy 
once i establish my theocracy i will through you in my DUNGEON, and let you rot for eTERNIT-
Axe of Regrowth 💔
the axe of regrowth doesnt LOVE you though
It is made out of a literal rose, so there's that
i hate lucy for this
like shut the fuck up you're an axe
Who's the beaver guy, I forgot 💔
woody
Well, he has a connection to the axe because it is literally his wife, but if you love the axe, that is a weird "hear me out"
“I also choose this guy’s dead wife”
Well, this is still better than many other internet crushes in the eyes of many adults, I would assume...
idea: make it so when you hold out a permanent health upgrade, you can hold them out like this sprite.
the right one is vanilla elderberry btw
also make other foods have a "holding out" sprite as well
and alcohol items too
Counterpoint: we need sprites 💔
Yeah, nothing really stops this from being true, but lack of sprites
life fruit doesnt have this
nor does life crystals
they're permanent powerups, not food
Yes
i had to use Titan Heart for the first time recently and wow i understand this completely now
the hurt sound is so obnoxiously quiet
i kept having to glance up at my healthbar to see if I'd taken damage
Wow this suggestion makes no sense
If it’s hard to recognize the hurt sound, then we just make it louder?
toggle hell
this is true
They can be both
True
arent gfb suggestions banned
i would back the sugg if it was "this sfx sucks and i dont think we should be forced to use it" honestly 
trying to claim it's too quiet is funny bc it's honestly not. and it's pretty easy to notice "oh this sound keeps happening when im hit, and im not hearing normal hurt sounds"
This would be so funny
Not entirely
@harsh hollow
Joke suggestions are not allowed by rules
that counts as a joke suggestion?
Yes
"it would be funny" unfortunately is not valid reasoning
Either way, you have no reasoning besides "funny"
Is for the getfixedboi idk
Yes
Even for GFB, you need valid reasoning
it would be funny, but yeah
GFB is a meme seed, yeah, but if every GFB related suggestion would be added, it would be... a nightmare, to say the least 
Understandable
but fr i only look that funny like i dont know for what reason only i would be funny
JFL jumpscare





