#suggestions-discussion
1 messages · Page 324 of 1
i feel like there'd be issues in doing that
Can cinder blossom grass grow?
Like the cuttable grass
Make Brimstone Crag Ambient Objects Placeable
I recently tried making a more natural build in the crags, and realized there was no way to add the stalactites/stalagmites or floral ambient objects to my build to add that final layer of polish. I ended up using cheat sheet, but the rubblemaker does exist in the game, so I figured posting a suggestion about it would make sense. I'd also appreciate a way to place lava lilies/pistils and the cuttable cinder blossom grass like with flower boots or seeds
How's that
I think that you can expand this to “Placable Crags debris/miscellaneous decorations” instead of specifically Rubblemaker
Yeah cuz of the big flowers
This incidentally is the reason behind why for a few months post-22, I had zero clue that one of the outgoing devs was RoverdriveX
as in they left the dev team
Damn
Rover was a real one
They are still an admin and quite active
Never was there a better wiki editor
He will be missed
Mourned, even
But he wouldn't want to cause us sorrow
We will continue without him 🙏
They are still a wiki admin and editor, they aren't dead
Rover is real

lmao

See this is why I was saying there should be a purple role for people that are both 
I'd like an orange role someday
Just gotta earn it
for sure, we could call it "Rover" or something

Rename the Rover role to RoverdriveX
Adding in this would stop confusion of assosciating our awesome admin and wiki-editor, RoverdriveX with the boring Wulfrum Rover enemy
for real though, the dev mod role could be called: Ded

@undone plover please read the pins in #suggestions-posting
mmm acidwood fence
my bad lol
my heart freezes for a second when i see "Suggestion Author: sans"
Don't know which one you would even rename lol
probably aureus would get renamed
the name is just a reference (iirc) and otherwise makes 0 sense
Just readd astrageldon smh
It's all there
We all seen it
He's like a million times better too
Astrageldon is just another slime
Uh yeah slimes are epic
Core Keeper should cover all the needs for slime bosses for like a full decade 
i think VRZ is referring to the Astralgeldon from Catalyst... not the original
Core keeper?
readd implies that they mean the original
Yknow how Calamity loves its worm bosses? Core Keeper has a whole lotta slime bosses
The Astrageldon Slime has received a buff since my previous guide, that being said, it is still fairly easy to defeat it. This is mainly because of its predictable attacks.
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anyways heres the og astrageldon
this is like borderline just a king slime resprite with more spam
Recently released sandbox indie with topdown 2d view
And like, 4? 5? slime bosses
calamity's 3 are already just barely bearably different from each other
we dont need more
I'd take that over aureus 10000 times over
Why so many slimes…
idk i think ppl just dont like it
why not just allow whatever phm boss would force a blood moon to drop a bloody tear
That...actually sounds like an alright idea
i feel like that would make sense
i am a fan of the idea of a reliable way to get a blood moon but not a big fan of forcing it
forced sandstorm on defeating desert scourge is pretty annoying sometimes
which is probably why
I think if it was the first instance of that boss dying
Like the morning after killing the EoC is always acid rain
it might just be that cal players hate forced events...
I wonder if it'd make sense for it to be dropped by EoC
that makes the most sense, actually
Thanks I'll be here all week
i heard someone suggest graveyard special enemies just dropping the tear guaranteed which i would honestly prefer over just dropping from a boss, if those enemies weren't so annoying to get
Hell yeah! Do you think a suggestion could be made for that then, considering it's a bit different in concept from the last one?
you need like... was it 11 graves? which is already tedious if you weren't prepared and then also maybe i just got unlucky but holy shit brides and grooms seem super rare
pre-built graveyard biome
lol
if it would be reasonable to just up the spawn rates for the rare graveyard enemies i think then the graveyard method would be fine
you have to go a little bit out of your way but in exchange you get a way to control blood moon spawns without having to worry about chance
Unsatisfying answer >:/
indeed
i am learning
hear me out here...
have you considered
just fighting the bosses in order

you want to be forced into doing it
so force yourself into doing it
this is kind of a nothing suggestion
I feel like this is just kinda config bloat
^
also, you would still be able to do golem pre mechs without the config as the vernal pass exists
#suggestions-posting message
are you aware of vanilla pre hardmode where only like 2 bosses are required for gameplay despite there being like 7
yea this is a nothingburger suggestion
too much effort for something only 1% of players will use
exclamed for too much effort
all of the fucking bools we will need to add and change, and a mod gigantic as this one having hundreds of em
and then all the testing needed
i know wof is required, whats the other?
skeletron
Isn't that alternatively after CalClone?
after wof or calclone
but on normal seeds you need either destroyer or wof to do calclone
so wof is just. easier
Ah yeah, that's fair!
Also wait, I just realized you were saying the eidolon tablet is why Skeletron isn't necessary, not why it's recommended, my bad
mhm
yep its just
Skeletron, WoF, all 3 mechs, plant, golem, cultist and ML
Vanilla itself has non-linearity with all of its balancing
Jungle stuff is post-EoC in power
Seasonal moons are post-Golem
iconic items are made stronger on purpose
Hell stuff being post-Skele despite being available as soon as EoW dies (or dont even need EoW like demon scythe)
hell stuff being post skele will never not be fucked up
they should make zenith preboss and just make it like slightly grindy to get
zenith is preboss due to an exploit with the guide
i don't consider bugs
In vanilla jungle is closer to post-evil 
#suggestions-voting message do people actually get confused? I never have
Kind of. It's undeniably similar, although definitely not to the degree of M-names in Elden Ring for example 
People mix them up frequently
They aren't the same boss? /J
well one is a worm and one is basically a slime
so they're the same as king slime and eow

I was making a joke why you react to me with that scary rain world emoji
I mean it's similar, sure, but it's latin. Practically any word they'd use instead of Aureus or Deus would have the same effect
He has horizontal movement tho
you'll never guess what king slime has when he jumps
I know you mean outside of jumps but like one of aureus' main attacks is jumping at you
It's an attack. I wouldn't say a main attack, but it's one of them
Personally I think Astrum Aureus should be renamed because the current one makes no sense
And sounds too much like astrum deus
Personally i think thats a skill issue 
I always hated him on death mode
He is horrible
DoG is easy compared to him
He’s terrible on literally every difficulty
How are you meant to dodge him?
Is he even worth fighting in his stage of progression?
#help-advice-read-pins is probably a better place for this
You get adrenaline upgrade iirc
Ye, sry
Me when my friend rushes in the jungle with 120 hp a topaz hook and cloud in a bottle on ftw hardcore...
Well, that's just being based!
And somehow he succeeds
then while farming with me for vines to get me a jungle drip he just dies because he was standing in water and he didn't notice lmao what

It's just assets needed #156
same with the placeable crags items
is there anywhere i can see the list of assets needed
or anyone else for that matter
I don't think there is an explicit list, but literally anything missing from a set
Most likely a dev thingy, if it exists at all....
Like wulfrum door, eutrophic glass wall, etc
eutrophic glass wall...
🙏_ _
The names Astrum Aureus and Astrum Deus are latin
Astrum Aureus means Golden Star, and Astrum Deus means Star God
Astrum auric, new post yharon superboss
Before its infection, Aureus was an Aureus-class scouter. Astrum was presumably only added to the name afterwards
I know. Golden Star makes no sense for it
Maybe it was colored gold before its infection?
its a reference to a bacteria
Staphylococcus probably
correct
Staphylococcus Aureus, I remember that
After a brief look I can tell you that I don’t know why the guy who discovered it called it staphylococcus aureus
He was German so I can’t read his literature
Staphylococcus is Greek for "grape cluster"
That's not the real colour but the shape is similar
I did know that, yes
But another person differentiated two strains of staphylococcus, one he called staphylococcus albus and another he called staphylococcus aureus
No, which is why it’s weird
Actually what does albus mean?
Ambus means white in latin
albus also means white apparently
oh
its yellowish iirc
@garbo the Aureus Lover
Rename it to astrum albus and make it a white boy
Add fent
TRUE
yharim's stimulants
yhimulants
there’s something so insanely niche i’d like to see that i’m not sure it’s even worth suggesting
but more wiring interactions that are very specific
like exo prisms/plating and auric plating becoming electrified when powered with a wire
or eutrophic glass becoming opaque and glowing
i already suggested one wiring based thing though
That's exactly the kind of thing that goes in the suggestions channel, so... why not give it a shot?
eh screw it why not
I think eutrophic glass' opacity being affected by wiring can be neat, and auric repulsor panels turning on and off would be cool
I've never used the latter so that might already exist?
Plus, who wouldn’t want to build a Draedon-approved town NPC/invader disintegration chamber?
new life goal unlocked
Is it under 1000 characters limitation?
auric panels being activated with wiring was the original idea, but I didn't wanna make a building block that conflicts with wiring
Are we counting only the body or title too?
@open stag
I think, while the idea is pretty based, the suggestion itself focuses too much on what can be done, rather than answer why it should be done
And the title is funny, but I'm too stupid and eepy to get it 
yeah hold on
if i had more time, i would’ve written a shorter letter
and i rushed through writing that
This is more niche than my previous suggestion regarding furniture interactions, but I believe that there’s a large enough technical and building community that there would be a reasonable amount of appreciation from such small changes.
I also think that this line is somewhat redundant (and referring to other suggestions is not a good thing, afaik)
gonna have a conniption
i’m too tired to fix any formatting issues now
i’ll wake up in the morning and write good
No problems, and good night
i kind of want to make a suggestion about iframes as i feel they're extremely niche
this could be me but i basically get zero use out of iframes deliberately and its more of an accident
I'd say they're a bit more than niche considering it's a common occurrence. Especially with how important they are atm with current defense damage. Ignoring that whole thing though, I've always used it to gain better positioning in fights after taking a hit which has given me many advantages over the course
^
Plus it just feels better to have lotsa i-frames since it makes it less likely to just get hit two or three times in a row and immediately die quicker than you could react
Honestly, I'm kind of interested in what this suggestion said when it was twice as long as it is now
not really much
redundant info
and a few random ideas for implementation
has anybody suggested increased vanilla npc health
fuck you sea urchins i have no other reason for making this sugg aside from hating them

it's kind of hard to argue with
yeah because it doesnt do anything
Can't argue with something that is true
Cal ocean enemies 💔
mantis srimp
@indigo yacht - Your suggestion has received an updated status!
[Add More Hooks]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@golden bane - Your suggestion has received an updated status!
[Add bait to the starter bag]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

Wait no
The wrong one

@indigo yacht W?
we are getting bait in starter bags?!
i can only hope
(1 single apprentice bait)
8 MAGGOT
I see the potential for another suggestion that will be not popular 
Ashen Chests are unlocked by default, aren't they...?
pretty sure yea
moving ashen outside of the primary item pool since theres other ways to get them?
same logic goes to oathsword
...uhh, no, add OLC instead 
Actually, what is their purpose? To give you an easy way to get those 2 weapons?

Okay, 2 suggestions regarding Ashen Chests:
Either add Old Lord Claymore to their primary item loot
Or just... uhh, give them actual purpose 
granted. you can now get early hardmode accessories in the crags chest (just like how you used to)
but instead of charm of myths it's actually good like ursa sergeant or smth
i dont think theres any point to the ashen chests theyre just sorta nothingburger
like wow you can get these. pre hardmode weapons. which drop from prehardmode enemies.
i mean i guess the idea is "so you dont have to grind" but thats honestly kinda lame to me because isnt that a fundamental part of the terraria appeal experience whtever
its not even like theyre rare
too bad crags enemies are stupid and i hate gthem
if it was like rod of discord yeah yknow what fine but they aren't even that bad
see this just makes it funnier
because they dont even drop from crags enemies
yea but you have to deal with them to get to the chests
this also makes it funnier because it means the chests r arguably more annoying
and theyre super annoying at the point when you'd be looting ashen chests
just
why do they exist
i mean i think REMOVING THEM wouldnt do anything atp but meh
its just one of many features where calamitry just arbitrarily tries making the game Easier
when its actually just making it More Boring
The joke is, Charm of Myths is not half bad
they just exist, all removing them would do is wake up the like 3 people who suddenly decided ashen chests were their favorite part of the mod and that fabsol hates fun or something
yeah
i just dontlike their existence
i feel the same way abt it the way i feel abt half of the vanilla recipe additions cal has
Crags enemies are actually doing a great job ngl
At what?
Stomping you when you try to test the waters pre boss... or should I say lava. Really tells you that you shouldn't fuck around until later
Ngl, I feel better about them than the overabundance of recipes because at least it prompts you to do baseline exploration instead of recipe browser simulator
Not by a huge margin but nonetheless
Only vanilla recipes that are good are the bottles and balloon because bundle is really good
That is fair actually
terms are agreeable
kinda wishing i added a snippet about retiering existing hooks just in case the devs feel like adding new ones would be too much work but yeah
true
if there's one thing i hate it's making everything obtainable by crafting
with the possible exception of this
although honestly if sandstorm and blizzard required a cloud in a bottle to craft (like a prehardmode version of vanilla's recipes) i wouldn't complain
Tbh, even they are not really required. If only fishing wasn't boring and overpowered at the same time...
i really hate fishing for biome crates
they feel 10x rarer than everything else
I'll fish for reaver, amulet, frog leg, pufferfish balloon, alluring bait, etc. but I'm not going to fish for biome crates unless i have to
I wonder if there's a suggestion to be made to help make fishing more bearable
Shouldn't we have Calamity flails (the non-solar eruption ones) act like spin flails (aka vanilla flails)
Calamity flails only launch, and don't do anything else
They aren't as versatile as vanilla flails as those kind of flails spin to provide a true melee option (like the Sunfury, Dao of Pow, Flower Pow, are examples of good spin flails)
It's an inconsistency that's bugged me for years ever since vanilla flails got reworked to have that spin mechanic
"versatile"
At least vanilla flails spin and can be thrown
and they are worse off for it!
don't get me wrong, it is miles ahead of what their previous implementation was, but except for exactly like
using dao of pow on destroyer the extra animations just make it take longer to get to the actually good attack
aren't they the exact same except you can spin them
you need to do the spin before the normal attack
for calamity you just get the normal attack immediately
which actually has range
don't you get normal attack if you just click?
wiki isn't really making it clear and i dont really remember because i never use flails lmao
yeah, having to spin vanilla flails has always been a major turn off because... maybe i just need to learn the timings better, but it feels clunky and inconsistent
for bosses, at least
okay yeah im not crazy
for stuff like ball o fugu you can just hold the button down and it works
aka old flairon
like why isn't that just on right click
never made sense to me because the times you'd actually use the spinup are horribly niche, and mostly worms lmao
that actually feels like a really effective solution
good point
i use spin ups relatively often but only ever against enemies in close quarters, and that's mostly because I'm worried that the actual thrown flail won't do enough knockback for the enemy to not hit me (or when there's more than one enemy)
and also for fire imps and goblin sorcerer type enemies
yeah like dont get me wrong it's good for mobbing but cal already has a severe lack of mobs that actually threaten you, which makes the spinup attack only really matter on like, meatball and below flails
once you're trying to use blue moon/sunfury on WoF the spin up is mostly a detriment because you do not want to let hungry/leeches get that close in the first place and you don't want to be that close to the eyes
isnt sunfury super good on wof specifically when using only the spinup and standing inside the eye
that's true actually yeah
sunfury is very good but i dont remember which mode
past that point spinup is kinda just a hindrance more than anything
probably all of them if we're being realistic that thing is busted out the wazoo
lol
god i love terraria
why 
god bless red

Specifically those ones
193 - Reworked Yateveo Bloom's flail attack. - Done ✅
194 - Removed Urchin Flail. - Done ✅
195 - Reworked Ball O' Fugu. - Done ✅
196 - Reworked Tumbleweed. - Done ✅
197 - Improved Rem's Revenge. - Done ✅
i hope they didnt add spins
no way they would

Having knowledge is funny, don't you think, Raesh? 
The best part is I haven't even looked at the reworks so I don't know either
I just thought it would be a funny response
WAIT YOURE ALSO A DEV?!?!?!
The hell
Mostly bug forum management and bug fixes
If I had a nickel every time a mod has also been a dev and was added around the time fluffy became a dev
I would have two nickels
Which isn’t a lot but it’s weird it happened twice
Rem's Revenge is funny, although don't think it is viable

Why do people not like flail spins
why don't you not like them
ooga booga add whatever add a pre-boss nuke that allows you to instakill every boss in the map regardless of any factor
flail spins are fun until you realize that the range is so unbelievably short that there's almost no reason to spin it on purpose, in my opinion
Probably because grrr it's melee range and doesn't do 20x dps 
great idea omni you have been promoted to banned :3
(used to suck even more when knockback on spin was so low you couldn't even block fighter ai from mauling you)
It is not ranged in the slightest. It is like 3 blocks. That's smaller than most swords
Oh wait I misread
I think flail spins are great
You can do good damage and knockback against fighter enemies and such, especially early game
They have a unique purpose that works well in the early game: they beat anything that does contact damage and can take knockback, even in large crowds. Imagine if there was a golem tier flail. It would be great against half the pillars and the martians
Ah
to be honest all it needs is clarifiation and its fine
I find it a bit funny how this repeats the point, like "The base damage of flails are half what's written in the tooltip, which is to say the damage written in the tooltip is twice their base damage, ie: the Sunfury's tooltip says it has a base attack of 64, when it's actually half that"
it really sucks against bosses though
cog threw out the thing about putting the spin on m2 and the normal throw on m1 and i feel like that's best of both worlds
beefin up knockback on the spin sounds like it could be a good idea too
Anti-fighter is always appreciated
I think Flails should actually charge up "damage" the more you spin them
so that when you release the flail it unleashes that damage
maybe you could even increase the charge rate by hitting enemies with the spin attack
that feels like moderately high effort
still probably would be interesting as a subclass mechanic
biome bla
Soon every weapon will be a part of biome blades’ kit
old cal moment
budget stealth meter
i mean, if you add the "I charge faster if you hit the enemy with the spinning charge" thingy, it might be more interesting
unless the sugg is more about the "culmination of the journey" aspect of the zenith
which yeah those weapons do have that
but not so much the visuals, if that makes sense
that's how i interpreted the sugg, at least
It's kind of like the weapon acts like a zenith but the weapons are post-moon lord
@lofty breach this suggestion doesn't have a reason (which is important, you need to explain why more weapons with a crafting tree and/or mechanics resembling the zenith should be added) and seems almost more like a question than anything else
only in the sense of range
visually similar
nah
of course distinct, but visually similar
Oh. I see I see. My fault, apologies. Seems that I didn't explain it properly.
weapon swings in a circular motion around the cursor
one is a spinning spear at the cursor the other is a collection of like 12 swords that travel in an oval from the player to the cursor
rainbow swords might i add
there's nothing wrong with appealing to emotions but you want to try and remain objective so your argument sounds better
instead of saying like "i am fond of the zenith because of how it encompasses and summarizes your journey" say like "the zenith is iconic because it encompasses and summarizes your journey"
although this part isn't really a rule or anything, just some advice about persuasion
Thank you for the advice. Can I redo the suggestion right now?
edit what you've already sent
omg wait i just remembered crystal assassin exists
waitttttttt
that goofy idea about non-summoner multiclass i had was... well, sort of in the game already
not exactly but still
i should make a suggestion about that
and... frost armor which is closer
I guess imma redo the suggestion tomorrow then.
i suppose multiclassing wouldn't really ever be practical, just fun, but multiclass armor is still cool
this is definetly just a specific item suggestion
that's what I was thinking
oh wow how the fuck did i not notice this one that title is awful
#suggestions-voting message
it's probably valid but that doesn't really fit the new formatting at all
"Make the Ball and Chain activated with right click rather than favoriting
Ball and Chain is an item that causes the player to lose dashes from equipment that grants them while the item is favorited. Other items that function similarily (disabling something) such as calamity's Sirenproof Earmuffs and vanilla's Encumbering Stone can be activated/disabled by right clicking on the item. This is not the case for the Ball and Chain. Not only this, but aforementioned items such as the Sirenproof Earmuffs used to be activated by favoriting them, which leads me to believe that the Ball and Chain was forgotten amongst these items. Changing this would not only make the item more flexible in its use cases, as it can be enabled or disabled regardless of if it's favorited, and also act more consistent with other items."
any thoughts on this? would it be more fitting for a bug report since consistency issue? im tired rn
i feel like this was probably already addressed in the next update but yeah this is fine, but i could see the argument that it could be more befitting for bug forum just because it would be faster
oh let me check
it isn't in the changelogs at least, so at the very least it hasn't been done yet
not necessarily, but it might not be in changelogs yet yeah
think it would still be worth posting?
yes
👍
yep literally kill sea urchin
Can I ask why does Ball and Chain exists in the first place?
I guess it has its niche, eh...
Probably for builder
Self-imposed challenges?
even then cal doesnt have to cater to those
i assume it's because some dash accessories (such as Asgards valor) have desirable stats and the player might not want to have the dash?
wiki lists a usecase example such as scal
where a long dash probably isn't too good for the player
funny the pre-boss item is recommended for scal
Its entire purpose is just disabling dashes
It was added in the same version which removed being able to toggle dashes on Asgard's Valor line using visibility, basically as a compromise for that
sounds about right
Valid
add more weapons like zenith
Bro we had those already before Zenith was even a thing
suppose I could also make defiled feather work like this i guess
defiled feather doesnt exist
ah true it got absorbed and then changed into a config by Nycro’s nohit efficiency
we should reintroduce it for no reason
reintroduce old difficulty modifiers sugg
i dont care about any of them except defiled i have a soft spot for defiled
hey guys can we bring back the malice mod
no
good idea arde
yea
i suggest adding the yharim fight
...I can't believe the Rune of Kos still hasn't been renamed. I know there are changes to all three associated bosses coming Soon™️ but I don't think it's the next update necessarily? Would suggesting a rename be pointless?
im pretty sure it's next update
well never mind then.
🤦 never mind then
#suggestions-posting message
domain expansion: red exclamation retribution
@indigo yacht - Your suggestion has received an updated status!
[Add More Hooks]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@golden bane - Your suggestion has received an updated status!
[Add bait to the starter bag]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
sad
#suggestions-posting message this suggestion is filled with false information
how?
The zenith is i think the strongest weapon if you want to use it against all 4 endgame bosses
You can use individual options like dragons rage against thanatos for more damage but zenith is incredibly consistent against all 4
Its the strongest general option i think, so much so that it had to be nerfed lmao
i tested it out earlier
"Underwhelming for the last two bosses" why do you think that? It's generally considered to be at least a solid option for both of them with a screenwide range and how versatile it is with good damage on both single and multi target and good velocity.
Secondly, it would not be suited for Guards or Providence at all because of these features and would very much stand out between all the other weapons there as well as the fact that this change would mean nerfing Zenith so far down with no actual reasoning when it fits its tier quite fine
Also the whole reason zenith is in the tier is because theres a bug with tmod and the zenith
No?
What do you mean
I swear i read somewhere about zenith not interacting properly on tmodloader or something
As in something with its iframes made it deal way more damage on tmod than in base terraria
That could also be vanillas endgame being stupid strong and not tmod so either or its placement isn't artificial
You need to verify this
Ill go look
Either way Zenith's only received a small damage buff and exemption from pierce resistance to fit right onto post Yharon tier
i find it doing around 500-1000 dps
DPS meter isn't reliable and that is definitely a problem on your side if it's doing way too little damage otherwise. I use it just fine and it does good damage
We do have standard tests for the weapon as well
because a lot of people suck at aiming
It's Zenith
including me
I'm sorry but skill issue of this calibre is not the mod's responsibility
You can use another weapon
How do you miss with zenith
Zenith is better than homing weapons because those can actually get left behind against fast bosses when all you have to do with Zenith is hold cursor on boss
I was horribly schizophrenic i apologize
Unless the video is gone or deleted and not the one I'm thinking of, no, there was no issue with iframes or tmod. Vanilla endgame is just that fucking strong.
I dont know where i got this from
either way its false and vanilla endgame is just that strong
Zenith is just that strong*
Yea oops zenith is just that strong
wait i thought zenith has slight homing too
I forgot vanilla favors melee and the last prism is left in the fucking dust vs the zenith
Kinda maybe, I wouldn't mention that unless I can definitively confirm it but I do remember something like that yes
It does. It has very slight aim assist but its not too too noticeable
there, in fact, was an issue with it getting pierce-capped, and idk if that was caused by Cal or vanilla, but it has been fixed
That sounds like a different thing 
Yea that's different
I was thinking it got stronger when transported from vanilla to tmod due to some tmod bullshit but i was incorrect
maybe I'm just wrong tho
There was a time where it didn't ignore calamitys pierce resistance system though
Or is it vanillas, i have no idea
Either way it didn't ignore the pierce resist system and that got changed in i think a 1.4.4 hotfix or the main port
cosmic myth
it was probably concerning default melee with attack speed class which worked on zenith
never made anywhere out of porting because it wasn't a big hassle but the myth kinda blew up
I read about that on rhe video i think i got it from. I wasn't exactly sure what it meant but i think i understand now which is vicious.
I dont know if i got it mixed up with something else or I'd horribly schizo but thank you for the information
Zenith
SCal: 4:38
Exos: 3:52
High A Tier Could argue with Bottom S due to the SS tier Exos kt.
Gets moved to post Yharon, 20 damage buff, B Tier against SCal, Top Tier against Exos
This thing needs a nerf, not a buff
maybe we could bargain for a balance change?
Well either way this suggestion isn't making it for reasons explained
It’s was called zenith because it’s at the end of the game, makes sense that cal moves it. And if it was to be balanced around post ML then its damage would have to be nerfed a lot.
Also, it's post-Moon Lord already, might as well rewert the recipe change instead of uselessly adding Luminite
I'll exclam the suggestion with that in mind
Sugg could go in one of two directions
- Remove the mention of viability and focus entirely on its placement in the game. What bosses you get to use it against, what Zenith's purpose is as a weapon, etc.
- Focus only on its viability in its current tier, as a buff suggestion, without mentioning moving it. This would thus belong in #1178515062030348308 .
(It's viability should not be an argument for moving it, because rebalancing it is literally just changing one number. Stuff like this fluctuates every single update)
well that's lame
i can understand not adding any to hardmode but are we really only going to have 1 post moon lord? 😭
maybe they already have something or other
The zenith suggestion is pretty brain dead
It’s good for exos
It’s just not the absolute best
i mean it kinda is
Wdym?
That one Yharon weapon shreds ares
The galaxia is great for the twins
And for Thanatos the zenith is the best though
iirc it is the best weapon for ares, and it's a good weapon against hunters, the only mech it's not great on is thanatos but even then since it has no pierce resistance it has wild damage potential
So that is correct
...dragon rage
yes
Oh ok
anti-worm device
I forgot what it does
idk as much about scal but i know that zenith is the best weapon for seekers
i think its ok for the rest of the fight
Ok
considering there is no way this is going to be made a valid suggestion is it okay if i just delete it outright or people are just going to keep beating this dead horse
wouldn't this also be more tuned towards a balance issue
yes rover literally said it in the message im responding to, even if they're wrong and zenith has no balancing issues
I feel like the Zenith is not really needed for its stage in progression but it is nice to have
And options are very important
There's still the possibility that they change the argument into one not based on balancing
(also, rude)
change zenith to post game because it is named zenith which mean the end so it should be moved to post scal and exo mechs 
Clearly, "Make Zenith Red's shadowspec weapon" 
What do you guys think about a Calamitas clone remake? New ai, some new attacks, and a respite. It feels really outdated for a large step in progression
yeah
This suggestion feels particularly funny since the Zenith is already post-ML in vanilla, so adding luminite to its recipe would just be pointless
It's the best melee weapon for Exos by far if you only use 1
Yeah
You may be able to use it against the final two bosses in Calamity, but you can't use it for any boss in vanilla
(real issue imo is the wacky crafting recipe that just adds auric bars and calls it a day)
2nd best is AotC, 3rd best is Violence, the latter of which I would write a suggestion about if I could
im sure there's been a suggestion that got rejected, but i really dislike this
Needs the auric sword
yeah why doesnt it have the auric sword?
seems a bit weird to me

okay NONE of these were rejected, just that they never got into dev server
If I had to pick 3 sword to add there, I would pick Terratomere/Holy Collider, Last Mourning and Ataraxia
Ataraxia definitely
They should add the submarine shocker to it
It would make a lot of sense
And also the brimlash
Adding Ataraxia wouldn't make sense
Nor any auric tier weapon
Why would one weapon have another on tier weapon in its recipe
Zenith is post ML in vanilla and uses 2 post ML swords
Wrong
Zenith is postgame
Argument invalidated
You could've just said Night's Edge
byeah for Night's Edge there is actually a bit of progression between Muramasa and it so it's not immediately upgraded or anything
Even if you have everything at ready you probably wouldn't head out of dungeon after getting Muramasa if you want everything that's generally relevant from there
according to Cog, apparently Zenith is treated as a "Donor item for Red"
which i find to be horseshit but whatever
It kinda has a good point, tbh 
Copper shortsword is Red’s dono item
No it's poo blocks
That's true
just wait for poo boulder

Wouldn't that require also changing and / or adding the projectiles to fit the new swords?
yes

h
Just going to make a suggestion concept here
Rework Violence
Violence is a weapon that drops from Supreme Witch, Calamitas, one of the final 2 bosses in the mod. It works by holding your mouse at the spot you want it to attack. However there are 2 very similar weapons obtained right before you obtain this one. The Oracle and Zenith, whereas Zenith can hit opponents between the player and the curson (and slight homing) and The Oracle which gets better the longer you hit enemies in a row. Violence has neither of these gimmicks and is just a Yoyo that can be directed across the entire screen. This also is not what a player would expect in the slightest when looking at the sprite of the weapon. Reworking it would make it stand out much more.
Zenith requires a copper shortsword, right?
this is truth
Not including upgrades is kinda the point
i think you're missing the point
It’s supposed to represent your journey from start to finish
wait i misread
adding more swords to zenith could be interesting
I dont personally like the idea of replacement
especially since most of the swords are really easy to get even if you don't have them anymore
oh no i sold my Volcano how will I ever live with myself 
I was going to point out that hellstone is technically world limited and unrenewable, but then I remembered calamity changes that
can't even throw the game smh
You are world limited and unrenewable

If you dig out all of the hellstone of your world and didn’t save any of it then you’re a dumbass and deserve to not have it
i still dont like this suggestion as much as the last 3 times it was suggested
clearly the solution to zenith being hard to obtain after making the calamity lines is to make it even harder to get
you can just go and get those swords again, and it's not like they dont have their own auric tier upgrade lines
so why exclude the finish
Added a section near the end about the attack not fitting the sprite
Just going to wait to wager some opinions and then I'll post it later
Sounds good, so many of supreme calamitas’ weapons are unique and fun so it’s weird the yo-yo is just. a yo-yo
hold on
there we go, edited the message to explain a sort of general direction I would like the rework to follow
Violence is much more satisfying than a yoyo though

Beautiful hit effects, although slightly overdone on blood
It's Zenith in terms of actual use, but without the slight homing + less range (and it's also weaker
)
That's a dumb comparison Imo all weapons are more or less "hold on cursor to use" and going off of just that is not fair either
Zenith and Violence are wildly different when you actually look at them
I also used both weapons this does not simply justify it. An on cursor boomerang and a flying knife type weapon (yes, more similar to it than yoyo's) are not really similar however you think about it
I oversimplified Zenith to a boomerang but it's a pretty unique boomerang tbf
Flying knife is a vanilla yoyo knife 
You are a vanilla yoyo knife
Well, he kinda has a point 
All yoyos are flying knife downgrades 💥
Terrarian
True
Shrimply
Still a downgrade
All yo-yos are violence downgrades
Exactly
-# azathoth isn’t canon, shush it don’t exist you’re hallucinating
Side by side comparison of all 3 weapons I listed
The difference between Zenith and Violence is absolutely minimal in the gameplay department
.
Also I just noticed that Violence uses the yoyo-holding animation
Zenith isn’t a yoyo
How do you manage to call something very similar to Zenith of all things though that's what I'm curious about 
I know
Zenith is like an actually really unique weapon both by vanilla and modded standards
Which I like about it
Violence is very close to Zenith in function with minimal differences
It's pretty underwhelming for a SCal weapon aswell
This is just false.
Hold a dummy farther away and use both
Put one dummy in the middle as well
And one right by you
???
I literally explained it in the post
This has nothing to do with homing
Zenith will hit the dummy next to you and the farthest one, yet not the one in the middle
Violence will simply only hit the one you have your cursor on
It will pass through to hit all three dummies and keep hitting the farthest if you hold your cursor over that one, unlike Zenith
That is part of the homing I described
The larger arch goes after your cursor
the smaller one to nearest target, if your cursor is somewhat near it
Which again, has nothing to do with homing
I will just do a drawing
Zenith
Violence
I was about to mention flying knife also doing thing but i just mandela effected myself because that just does one normal swing and then nothing afterwards
You did further prompt something neat though, Violence can be using Flying Knife animation probably if it isn't already and that would be a neat little improvement
I have never noticed this during gameplay. Who would use weapons like Zenith at close range. Can we atleast agree that Violence's actual use is just a large yoyo
It's just a flying knife type of weapon 
if it hasn't been mentioned yet, Violence originally had alt melee attacks planned which didn't get finished
Who made Violence?
uhhh idk it's been a while
Wondering if it's like an old dev that left or something
Dom
Oh yeah that makes sense
probably some world leader idk
This weapon was added in 1.5, highly unlikely anything will happen to it for a long while
I feel like vehemence needs one more as it feels really odd to use
Neither here nor there though
Wouldn't you know it vehemence also got reworked in 1.5
thinking about suggesting that they add a few more optional difficulty addons like the odd mushroom and the ball of chain?, inverted movement, perma blackout buff, ect all with their own bonus
ball and chain doesn't give any bonuses... i think it's a fun suggestion, but I don't know how other people would feel

Ball and chain is supposed to be for the players benefit, allowing them to use the stats of a dash item without being forced to use the dash. It isn't really a challenge item
can we readd revengeance mode?
cough bind dash keybind to p cough
that just basically removes dash
can you not use the default dash with ball and chain? I've never used it btw can you tell
you cannot iirc
i mean thats the point isnt it
wrap the ball and chain around a dash accessory to restrict its dashes (other dashes will take priority)
i think you can just do that be reordering your accessories
^
isn't it stupid
you should do this

i have a good idea how about something that disables wing flight, something that makes you die 1 hit and something that disables life regen 
those are some crazy original concepts
i have a better idea
what if
the revengeance and death things were made into items
it would be so much simpler
like hear me out what if they reworked the sunken sea
why were those removed again?
idk about defiled but arma was removed because of the money exploits because of the 6 treasure bags
and idk what iron heart really did
tbh i can see iron heart getting removed just bc nobody used it
like they reworked defiled in 1.5 and removed it a few months later
i never saw anyone use it at least
but like defiled \
i also kinda think it was because they were stopping nohit roles in cal main
yeah its def not official but idk i have a suspicion
ball and chain doesnt have a purpose anymore now that this exists
iirc that was the case
i knew it
do suggestions for another armor set (not sis) count as extreme effort? doesn't say anything about it on the doc but i just want to make sure
it's not explicitly forbidden, but would need very good reasoning
yeah, it really depends on the suggestion
probably has to be vague
an armor set addition sounds more like a solution than a problem to address
so you should probably think about why you think this armor set is necessary and make a suggestion about that
yeah, especially with the new evil 2 and arsenal armors in the near future, the game has no shortage of sets
well maybe post-ML but
tiering is probably the hardest part of that kind of sugg
that's a whole 'nother can of worms
tbf there are a few places lacking armor sets
like rogue in hardmode
wdym, theres titan, and then theres and then theres and then umbraphile!
you literally use one set for all of pre-plant, pre-golem, and pre-ML each
titan til umbra, umbra til hydro, and then hydro til lunar
no other class does that
i mean, summoner is about the same
although that says more about summoner than rogue i think
you have a pre hardmode boss set, then daedalus, then a post calclone/plant set (although summoner gets 2*)
summoner has spider, daedalus, hallowed, tiki, spooky, fathom swarmer, plaguebringer, and the DD2 sets
Rogue does have daed too to be fair
this is true
i just meant for that section of progression
isnt summoner getting ore helms too
i forgot the ooa stuff but... ehhhhhhh
i swore that was on the cal docket at some point
like for tier 1-3 hm ore?
i looked through the cal and vanilla wikis just to see
i think there's no lack of armors
but i could maybe see an argument for variety or something
i thought so?
a while ago i heard rumors about something akin to that
forbidden needs help, especially forbidden circlet
Add a purple armor set
Its my favorite color :)))))
this gets through
cal adds 1 purple set and maybe 2 more if i start going colorblind
thats like... kind of ugly though
more vanilla sets are purple
Ebonwood, Obsidian, Shadow (maybe ancient shadow), orichalcum (maybe), Beetle, Shinobi Infiltrator, Dark Artist, and Nebula are all purple
in vanilla
meteor is more blue than purple i think
Add more purple armor sets
Its my favorite color and theres not enough i think
woaw
dye:
not good enough (sometimes it really just isn't which always annoys me, like what do you mean this color just doesn't show up)
False
i have no idea how to feel about this suggestion
The railgun one?
yeah
Half of it is "it would be cool", the other is saying how to do it.
what even is a "railgun-type weapon"
They say so in the first sentence.
probably charge
hitscan
a really awesome weapon idea
They want more weapons just like Titanium Railgun.
titanium railgun is a "railgun-type weapon"
i mean yeah they say they want something like titanium railgun but it's not exactly the most unique thing in the world; im trying to figure out what exactly they liked about it besides "cool" so they can improve the suggestion
I assume they meant charged/slow firing hitscan weapons
tbf there are a good amount of charged weapons, especially for ranger
yeah that was the other thing?
like clockwork and gale and stuff like that exist so it's not like there's a lack of charging ranged weapons
it's such a weird want in a suggestion
@random hound hey sorry, but there isn't really enough reasoning for this to be valid. you basically just say "it would be cool" without explaining the what or the why of this. there's probably something about titanium railgun you like, and there is probably another point in progression that such a thing could be missing, but you dont really touch on those in this message.
Very few charged hitscan weapons

afaik titan rail is the only one
to be fair "hitscan" is a weird term in terraria
the funny part is that i woke up like an hour and half ago, saw the sugg, and forgot to say anything
ok "beam" would be more accurate
im pretty sure it just makes a beam a la shadowbeam staff or something, right?
Maybe
quick google search, railgun is a gun but with EXTREME bullet velocity
idk if it can actually count as hitscan
well we're going by ingame not irl
if it's that fast...
true
Any "hitscan" projectile just means it has like 100 extra updates
i don't really know what that means but i'm pretty sure i know what that means
An extra update is how many times it additionally updates in a tick.
Calamity should add real hitscan weapon tbh
how would that even work
summon projectile at cursor 
yeah but how does that hit things that are off screen
You scan the line in direction of cursor and find enemies
get larger screen of course 
so like... some kind of... projectile...
gee i wonder how you could use a weapon that summons projectiles at the cursor to attack offscreen enemies

would literally anyone vote for this
Fix Food Enemy Drop Consistency
All food items in vanilla obtained via killing enemies are changed to be obtained via crafting or buying from NPCs in Calamity, with 3 exceptions: Chicken Nuggets, Bacon, and Blasphemous Donut. These are quite out of place and seem to stand contrary to the changes Calamity has previously implementing regarding food items, and should be rectified by removing the ability for Harpies and Pigrons to drop food and changing Blasphemous Donut's method of obtainment.
While the former two aren't blocked because other NPCs (specifically getfixedboi Yharon and Piggy) drop the food item, the latter has no such ramification, and anyways the item could simply be removed from the individual NPC's drop table.
or am i the only person who gets annoyed at the minor inconsistencies
the whole situation is clearly just a mix of oversights considering the other GFB items that fail to drop because the filter actively interferes
#wiki-discussion message
Le funny
the only one that is accurate is probably blasphemous donut
so this should probably just go in #1052323733961977947
do i... need logs for this? i don't see why they matter
or how they would indicate the problem
to prove it isn't another mod causing the problem, and to possibly show the results of the code
in general they help
ah, okay that makes sense, I'll keep that in mind
CiT might have already fixed it, but I'll need to check
Yep, CiT got it already
my goat
since when was it intended
i thought calamity just added the recipes/sales so it's not a pain the ass the grind
No, Fab removed them because it didn't make sense
What
Oh ok
Was also explained when it was initially changed
i kind of adore the "implication" that we're just eating the corpses of our enemies
You do know we didn't make this because otherwise you'd need two Terratomeres right?
Like
You'd need
Clearly the solution is to make Shimmer a lot more centralised in usage for items, and force people to deconstruct items to make new ones.
An Ark of the Elements (Enchanted Sword upgrade)
A Galactus Blade (which is used in Earth)
A Last Mourning
I don't know if Starfury has an upgrade in Cal but I'm pretty sure it does too
And, yeah
A second Terratomere which goes in Exoblade
seems to rather run counter to the argument of "already upgraded their zenith component"
Wdym?
Starfury used to be in Ark, but I believe that was removed.
Yeah it's not
Oh wait, it was moved to Ark of the Ancients.
Oh
Two Ark of the Elements

Byeah like, it's just impossible to make this work in a meaningful way
Also it makes making Zenith a pain in the ass
Same time it started using Broken Hero Sword instead of True Excalibur and Core of Calamitys.
It's not a problem to have so many overlapping swords with Calamity because aside from Terra Blade, all of them are just
Super basic shit
Zenith is the final vanilla weapon, so keep it vanilla frankly
There is also that
I believe The Last Mourning is the only upgraded weapon within the Zenith that also doesn't deviate from the original weapon's theming.
Terratomere, too.
But
Galactus Blade too but like, whatever
Terratomere is in Exoblade...
one of the reasons mentioned in the suggestion was that "the player is likely to have already upgraded many of their 'Zenith Material' swords", so having two copies of one item is reintroducing the same problem except then you can't even shimmer to reacquire it
Not much a reason when half of them either don't upgrade (Seedler, Meowmere) or follow the same theming (Influx Waver to Tenebreus Tides, Enchanted Sword to Ark line), and the rest would be overly tedious to recreate (Terratomere).
it's a nice idea, but like putting it into practice is impractical
A romantic idea, with zero practicality.
I mean, yeah...
(exoblade in zenith would be the funniest thing ever)
but that wouldn't be a good reason, wouldit?
i mean, one solution would be to rework the Zenith, but apparently Caldevs don't want to rework vanilla weapons...
despite yknow
reworking a lot of other Vanilla systems to fit Calamity
in terms of weapons, stuff like boomerangs and flails were reworked/buffed to try and keep the weapons in the categories viable
in calamity bosses and enemies simply tend to be faster
there's also more defined progression than in vanilla
(especially prehardmode)
shadowspec-tier zenith+1 where the recipe just the zenith plus cal swords
zenith+1 would be so funny for a zenith upgrade name
i want to be credited for that name if it happens
That would just incentivize players to do Exos first, rather than trying to balance it out
but it would be funny

