#suggestions-discussion
1 messages · Page 322 of 1
if plans already exist to change the items then when someone actually finally has time to work on the issue, the work they're going to do is going to be towards the rework, not improving the bad version of it
The kinds of suggestions I'm suggesting could be as simple as one line of code, or removing one item, or changing one recipe
if the suggestion is "remove X item with a planned rework", that's obviously a conflict
until there's 40 suggestions like that and it just comes back around to my point
suggestions produce the ground for new implementations, if there are already plans, the suggestion isn't going to do anything, so why go with the farce that it would do anything besides be ignored?
not to mention suggestors generally have a poor idea of what is actually easy implementation
it's why we shot down a system for suggestors to include the difficulty of implementation with their suggestions
"rework the mana system"

"make terraria run on the gpu to improve performance" (bonus points for tech
ness)
Multithread jumpscare
On the one hand I want to disagree because what happened to multiclassing is essentially segregation
On the other hand 98% of terraria multiclassing is "class X with minions/sentries" so not much of value is being lost 
it would be so awesome
it would be so cool
trueeee
gem tech!
The catch with multiclass armor set is that you kinda need multiclass accessories too
Otherwise its still easier to hone one class
Crabbar jumpscare
That implies people are scared of me
-# if anything i'm the one scared everytime my reputation goes ahead of my topic
omg crabbar..!!!111
Yeah i meant to say it like that 
Crab bar should be eaten

Sir it is Sunday
He/him, but not a sir? Genuine question btw
Probably doesn't like sir
I'm he/him but I also don't like sir
Likely preference/doesn't like royalty stuff
Moving on, this is sugg discussion, after all
wokelamity
wokamity mod
Should I put a suggestion for making calamitas' vanity look like her armor and hood identically?
You can, but the question will always be "why should it be a thing?"
like with eridanus armor from fargos?
hmm yeah thats weird how hydrothermic does that
i don't know
maybe?
but fargos likes to force you to use certain classes for some bosses iirc
no
moonlord forces you to use all classes or suffer a 60% dps penalty
no other boss does that
hm
eridanus armor basically does the same thing*
you get a dps boost while using the "correct" class which cycles
what are you thinking then
i just thought it would be cool if say, there was a melee and ranger weapon that both worked really well for two different phases of a boss, and then there was an armor set that allowed you to use both without swapping loadouts
idk how you'd balance that
though
then you need cooperation between weapons, armor, and boss design
that sounds like it would go very unused
eh
maybe, maybe not
but there are already lots of well designed weapons and accessories and stuff that are very unused
Terraria does not need multi class stuff
However, it also shouldn't discourage it when it makes sense, that being exactly one situation
Minions should serve as support to other classes without being big dps
yeah and that's super boring
having multiclass that isn't for summoner would be cool and more interesting
I do not believe there is any way to actually implement such a thing in a practical way
It will not make the game more fun
It's an idea that sounds better than it is
i don't see how you can be so confident about this
have you tried it?
this seems more subjective than objective
this is honestly kinda fun to use
and rewards skill™️
I know how games are designed. Basically no one wants to craft 4 different sets of all their equipment, and swap between all of them. The game is designed around using one set of equipment at a time, and it will be excessively difficult to attempt to change that
i was not arguing for anything close to what you described
literally just an armor set (like frost armor, for example)
That is not even remotely skill, it is just a grind for extra sets of equipment
Then you need to design accessories that make sense to buff multiple classes, and the player needs a reason to switch between different weapons. Why would someone want to use just one thing at a time, which they can be better at?
Frost armor isn't designed for players to use multiple types of weapons together, it's designed for players using either kind of weapon to be able to use it
you already made an argument for summoner multiclassing, the only accessory that really benefits more than one class or summoner at a time is dark sun ring
i don't see why you need accessories that benefit multiple specific classes, especially when all-class accessories already do that
anyways this is a silly argument and discussion relating to actual suggestions would be better suited here so let's not continue this
Summoner/multiclass design debates are becoming more common again here, even when they don't relate at all to suggestions.
Please keep this channel for its actual purpose instead of these same worn out discussions.
Extra sets of equipment?
How
fitting name
It’s switch weapons on time or lose dps
I'd say something about prikki's suggestion but it seems reasonable
Please see the message I just sent.
Just leave this topic

would the on hit effect be a different debuff or would it be something wholly different
ngl hellfire is a rather disappointing debuff at that stage anyways
15 dps is not much
that would make sense. they have been drinking a lot of alcohol after all
#suggestions-posting message i mean... To be fair, if you're using the fire gauntlet, you're not using the berserkers glove. With the set bonus Hellfire, you actually have a reason to use the berserkers glove
Berserkers glove is still bad
It gives no speed
Yes because speed is such a big factor at that point
Why did it get nerfed again?
No, melee speed
It's just true melee damage and defensive bonuses
It's not at all comparable to fire gauntlet
Gauntlet is way better
Gives melee speed and normal melee damage, neither of which berserkers gives
fire gauntlet is post golem for a reason
The only change is that it gives the debuff too. You can get that pre-golem with the hydrothermic
It gives more damage and melee speed compared to the power glove
It's not just the debuff
yeah, calamity makes it so that the upgrade isn't negligible and is actually worthwhile
would making essence of sunlight be essence of drought and making them drop from hardmode desert enemies and make all sky enemies drop souls of flight instead of just huge heaps from wyverns be a good idea?
since essence of sunlight and soul of light are kinda too close in name
also the desert, especially hardmode underground desert, is lacking in purpose
could do with the calamity lore of desert being a dried up sea
that does actually sound somewhat plausible
maybe draft something up here
i'm intrigued
i think if the essences were named after disaster-related terms would fit being used to make the core of calamity would be neat
like drought
Hmm... Essence of drought, essence of blizzard, essence of incineration, maybe?
Aren't essences getting removed
I didn't think the essences themselves, only the core of calamity
no only the in between
Ok just making sure
Oh the individual cores mb
i kinda like the idea of a little artificial dichotomy between the desert and ice biomes, since it's usually jungle and ice if anything
tie the world together a little bit extra
Considering the sunken sea will have relevance till post plantera underground desert may get some more aswell
Just cores
But core of calamity staying
Bait in starter bag would destroy early game
why?
this might push players to try fishing
idk if it's just me but the hard part of fishing is looking for bait
^
agreed
This could be me but if you get a bunch of bait super early and get a decent fishing rod you dont have to mine and can skip straight to hellstone with minimal effort
Actually obtaining bait takes time and that can separate it being thr right or wrong play
oh yeah calamity reverts reaver shark
i dont think putting 5 apprentice bait in the starter bag is going to kill the early game
If its five then i dont think thatd have much of an impact
But a can of worms is brutal
i forget some mfs need hellstone to kill eye of cthulu
yeah no just do 5 apprentice bait
that way you have something to use immediately with your wooden fishing rod you make 5 seconds after starting
and that way you dont need to hunt for worms for a long ass time and by which time you'd probably have an iron rod or better at that point
not to mention if you get a butterfly day you can craft bug net as said previously
imo reinforced fishing pole should have a hook in its recipe, idk why re-logic didnt do that
no it shouldnt holy shit that sounds awful
Yea it sounds atrocious
The standard hook is already never seen
In my like 3k hours of tmod I've used the hook like three times
it's so you can do low%, otherwise you can't get a pick to mine cobalt/palladium after killing wof if wof is the only boss you have killed
so you'd need to fish to get the second weakest fishing rod?
wait
wrong hook
Its like a 2% drop chance
i was thinking of the quest accessory
i almost never use wooden fishing pole since like 8 iron is so easy
There's a hook quest accessory
I was gonna say the wooden rod seems niche
who gives a shit if no one uses wooden rod
I swear to god it has a different name
does anyone use wooden broadswords or bows after the first 10 minutes of the game
angler earring?
once
and it was when i started playing

lmao
No they mean the bobber thing
yes you can
you can bomb hellstone
theres wulfrum rod
even more niche
than wood
oh it loses its bomb immunity in hardmode
wulfrum rod is getting removed im pretty sure
bombing hellstone was a bug
no its not
rip wulfrum rod
terraria specifically removes bomb immunity
in pre hm*
you dont do that by accident
I was saying in hardmode
forgot to specify
after wof
why remove wulfrum rod?
after a recent survey only .2% of cal players use it
wonder why
make it not require an anvil
its almost as if theres a better pole made with 8 iron that is almost too easy to obtain
hmmmm
if it didnt need anvil then it could have a niche use when one cant get iron
wooden pole
Wulfrum Fishing Pole is stronger than Wooden Fishing Pole.
oh ok
how much
5%
5% is the difference between journeyman bait and enchanted nightcrawler!!! Funfact
Why would it be as strong as Demonite/Crimtane items...
why not just switch their powers
no i mean
2%
comparing the difference between the two
demonite and crimtane fishing pole have a ^ difference in fishing power
Oh.
yknow
dunno
btw hi trans terrier bosses person
King Bee.
so happy for him
back to topic, fishing rod
fishing ig
if it did more damage id use it more
yeah it zaps enemies around while you fish
thought it was like the giant clam accessory
the slowdown on that thing is actually kinda crazy btw.
i got to actually use it in my playthrough where I had. uh. 60 accessory slots
bro just play classic difficulty if its that hard
it was for funny
understandable
funny easy vs funny hard, I prefer funny easy
@golden bane i think maybe changing it to "bait" instead of specifically "apprentice's bait" would be preferable because something else might be slightly more fitting (also for that one rule about not getting too specific with reworks)
lmao
open starter bag
anyways bait in starter bag would be nice
funny
i could be a little less proactive on collection and think about other stuff
family :D
stinkbug funnier
herb bag?
real..................
Can of Worms is a grab bag.
that one SpongeBob episode where they get bags for chocolate bars and then bags for the bags for chocolate bars
tru
come on its calamity mod, it will be 99 grand marquis bait in starter bag
what??
if anything that would be eternity
grand marquis...
It gives a downgrade to Hermes boots and cloud in a bottle
what if there were accessory mega combinations too! like the wood armor set and pearlwood...
oh wait...
oops now we have the verboten one
since last ive seen my son...
i dont have a son
the man behind the slaughter
i am also not a man
Glorp
im thinking of a suggestion to make hammer speed get boosted with mining speed
bc it just doesn't
what if we respond to everything with 
please actually
id love that
i can neither confirm nor deny this
ok genuinely, doesn't it?
i swear it does
this aged well
?
1.4.5 is still delayed
lol
so it aged well in that its still not relevant
ah, I see
ah this is the context
@echo leaf
Changing or removing this effect will make this effect something worth remembering
"Huh, what did we remove? Oh, right, the Hellfire on-hit effect of Hydrothermic melee! How could I forgot!"
Remove the effect so people can blame the devs for nerfing their favorite armor set
Who the fuck likes current Hydrothermic....
hi i love current Hydrothermic i'm the current Hydrothermic fan
itr's the best armor in the game
i am not lying

She looks cool as fuck
That's not a particularly good reason, but... I guess
True
sodry brain smooth
@echo leaf - Your suggestion has received an updated status!
[Rework Bloom Stone]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[Highlight Draedon's lab turrets with Dangersense effects]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add Holy Protection (Hallowed Armor Dodge) to the Cooldown Rack]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

@lapis canyon - Your suggestion has received an updated status!
[Improve arm swinging animation for custom swords]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
lmao
i get it tbf; it's just too much work to make something that looks better because of the nature of the game. and it's not like a lot of people even notice this
🔥
rip
@shut tide we're not really supposed to discuss boss balance in suggestions, much less master mode changes: because desert scourge only fights alongside its minions in master mode. your suggestion is basically already how it works in expert mode
it seems you reverse engineered the intended way to fight the boss
Oh ok good to know
I’m returning to calamity after over a year (doing master death) so I didn’t know how it worked in other modes
lol
Does DS just flee whenever it spawns Desert... things
i didn't realize that there was a difference between master and expert either for a while, until someone corrected me
Better to check stuff first before making a suggestion, especially if you played last time a while ago
But honestly I’d also love a change where the nuisances instantly die if you kill DS
BH did that to us...
I find it annoying when I farm DS and then get attacked and almost killed by the nuisances when I’m getting my treasure bag
tbf it was just mismanaged expectations since "oh its a calamity boss not a vanilla one"
you could try that one but again it's exclusive to master mode so idk if it'd to anywhere
Ah ok
On my first kill I got killed by the nuisances when I was going to get my treasure bag
Do they despawn in the easier modes?
maybe a better suggestion would just be for boss minions in general to despawn after you kill the boss (probes from the destroyer come to mind)
New hook effects suggestion looming really spicy.
Really hoping we get a "hook to enemy" option
hook to a spike ball in the dungeon
wulfrum acrobatics pack
get swung around like a fucking planet orbiting the sun
Weeeeeeee
The game also adds velocity damage in this update, so you get slammed into a wall and become a particularly uneven coat of red paint
wait what
No way, reverse jousting lance real
Like to all enemies? Not just some of the worm bosses?
-# pretty sure that's supposed to be a joke
-# oh
player experienced kinetic energy
that is a joke yes
player exploded upon contact with a wall
touching blocks now deals 100 damage
spikes spread like evil blocks
Enemies drop bombs
Like they’d drop active enemy spiky balls?
But maybe without the moving part
Eternity does that
nono, dungeon spikes
So it’s permanently placed?
Yes
Frankly that’s a horrible idea
Like lava goes away
But this would mean any farm you ever made would be very unsuccessful
it's an awesome idea idk what you mean
Me when everything is spikes
Terraria, But Every Block Is Spikes
Yes
uhhh sis
wait i should elaborate
@rain sinew specific item suggestions aren't allowed according to the rules
Yeah this is specific item
The point of Zapinator is to have two of them in the first place anyway
i tried searching red nes zapper on google and found no result, i dont think there can be red zapinator since both gray zapinator and orange zapinator are based on a nes zapper and theres only gray nes zapper and orange nes zapper irl
There could be a spiritual successor that has a similar "random properties" mechanic
i think that would be cool
the main issue is just
name + crafting recipe + tiering... not nearly general enough
oh and sorta balancing apparently
I agree
Something like “Add a successor to the orange zapinator that has similar mechanics”
Then going into why this kind of weapon is fun and a later iteration would be nice to keep its mechanics relevant in later stages of the game would avoid any rule breaks, I think
yeah
Oh, I did not notice, where are the suggestions rules actually?
Never mind I found them
i believe it's the first message on #suggestions-posting itself
whoops my bad
me and someone in the wotg server came up with a randomly good idea
new calamity title screens based around the interludes
ok so i wouldn't remember clearly
but i think one of the music mods does that
probably not official, but
I actually don't know if it's the mod's interludes on the main menu I just beat wof and the menu theme that I used played the same music and 😱
yeah there's 3 i think
Corct
mmmm
yeah
it does sound interesting to have menu themes based around the dokuro interludes
and eulogy. Please?
Eulogy is one of my favorite tracks, and I'm so happy it's in game now
It was criminally underrated imo
eulogy is so awesome it makes me want to remake it in fl studio mobile
Lmao
I love eulogy
this is such a peak suggestion
i was doing a flail only run in vanilla and i couldn't agree more
Which is boosh, since it got 93 votes
Usually, less than 100 stars is not passing
til you can craft sulphurskin potion 
til sulphurskin potion is a thing (ok not really)
It could also get an herb added to it for consistency with vanilla
Like, i dunno, um, daybloom?
there really should just be a sulphurous herb
something like bounding potion could be moved to it instead of it being made of
frogs and vines
That'd be really neat
Honestly I just think the sulfurous sea leaves something to be desired fishing-wise
True!!!
i understand what you mean but sulphurous sea is always where i go to fish because you can get like 4 fantastic items from it
I like the astral fishing and sunken sea scene though. With a fishing quest in astral they'd be perfect
REAL
it just feels like loot was slapped in there
frog leg, alluring bait, reaver shark, and the other thing
i forgor
abyssal amulet that
how the reaver shark and sawtooth shark can somehow survive with no adaptations in a typical saltwater ocean
and an ocean contaminated with heavy metals and makes geiger counters scream for mercy
Mutated reaver and sawtooth shark when
It'd be AWFUL if there was a contaminated, mutated version of reaver/sawtooth sharks with unique early game niches FUUUCK that'd suck
as long as they can still mine hellstone
It could work to have them copy stats
real...
I was thinking, like, a slower reaver shark that mines in an area? explosive shark
Or maybe it is slightly slower but more powerful as a weapon
It deals a strong debuff that only it gives, but does no damage and can't give that debuff

It also reverse mines
inflicts debuff instant kill
duration: 0 seconds
It inflicts it on everything it hits and the user
It places blocks instead of mining them
oh god i have like 50gb of footage to sift through fuckkkkkk
I'm running out of storage on this computer
It places blocks you don't even have
infinite block generator
it would be really cool if there was like a fish material that you could make acidwood tools with that filled those niches
Me when I slap a fish on a stick and get a weapon
I am going to slap you with a blue fin tuna
I will get a concussion
I would worry more about how I picked it up then that
Those things are as big as Sharks
The things that people can hold in this game are often far heavier than fish
Imagine if blue fin tuna were in terraria
Bad Weapon Academy reference?
If it was it wasn't intentional
i was just thinking about tis
rockfish
Honestly, I think a sulfurous herb sounds nice too
you do realize reaver shark is ocean exclusive right
rockfish is only underground exclusive
Ok but give me hallow herb
And astral herb
🙏 please no
Please yes
What does that mean
unused asset 
presumably
aint reaver a hammerhead?
no its a pickaxehead

i love shar
If it was a hammer head you wouldn't see it's eyes
Because the hammer goes left to right now up and down like the reaver
headcanon reaver shark has weird fucked up bone structure like the parson's chameleon
they look like this btw
Weird nose
no i acgtually didnt
i think crystal bullets might be like that as a balance thing
aren't holy arrows also hardmode anvil locked
it seems less like an oversight and more like a choice
i thought it was an oversight
because cursed and ichor bullets/arrows
are crystal bullets that good?
calamity nerfs them so i don't think it's unreasonable for them to think so
although i have no idea if they are in practice
nerfed and still locked behind one mech?
im gonna test some boss kill times
calamity nerfs them and theyre still extremely strong
gonna check if that's true
it is lol
is that the same case for the arrows?
since iirc holy uses mythril still but the others dont
the point is to attempt to stratify the hardmode ammos
so cursed and ichor are avaliable immediately as a reward for beating WoF and to give you something on tier to fight the hardmode bosses and mechs with
then post-mech1 you get crystal and holy which are arguably slightly better
ah
#calamity-mod-talk message its a good idea trust
Crystal arrow holy bullet

not that i have a sugg
suggestion for the doc: add a note after this message stating that the shield of the high ruler already exists
@hollow shell
Sure.
I added it afterwards in hidden white text just like the Arc Nova Diffuser one on the SIS example.
b-buh my renewable sand!!
I was mostly joking but idk how many people know about that
in all seriousness, i'm still confused as to why the devs never got rid of this attack
it just
its not fun
they should make them spit silt instead 
ngl a silt and slush antlion-type enemy might go crazy
thinking about it though
just as awful
Awful to fight, (not really) insane for farming
What if you changed the whole Asgardian aegis line to bonks
i would spontaneously combust
I think it would be a fitting nerf. Weren't people saying it was too strong a while ago?
i feel like there's a difference between justifiably nerfing a powerful item and making a portion of the playerbase actively dislike using it (basing that off of the frequent hating on bonk dashes i see, which i am largely in agreement with)
not saying there everyone must like to use it for it to be in a good state, because that's just unreasonable
If you want a non bonk dash, you would use a different accessory
Like the ninja belt
You could still use it for the stats
What other bonks are in the game? Are there any?
Besides shield of Cthulhu I mean
shield of cthulhu and shield of the high ruler
I see
Maybe make shield of the high ruler a ram dash instead if possible
But I'd like to know what other people think. There was talk of wanting to split the aegis line, I think this would be a good alternative
the rams outside of the Asgardian Aegis line are Deep Diver, Plaguebringer Armour's Dash, GSD i guess and maybe some rogue accessories that i never bothered to use
also high ruler is a donor item so we'd need their permission
why did i saw "that come from accessories" and then include armour sets???
Isn't GSD not really a ram, and instead it's own thing that locks you in to going like a mile in a single direction
yeah that's why i said "i guess"
I think I need other people's input on this
it's shared the use of going through a harmful entity without damage except it applies globally rather than just contact damage and on a massive cd
also Stygian Shield my beloved <3
Particularly from the people who were talking about changing aegis line
oh and i guess exoblade? i don't think 90% of people use it for the bonk though, since the powerful slash is the main boon of using it (the bonk is just what enables it to be safe to do)
maybe i'm just plain wrong about that though
i've never asked anyone
Why would you use Exoblade as a bonk?
i just said that i don't think people do
but, functionally, it is a bonk
so i mentioned it
Fair enough, that's more so a rethorical question
#suggestions-posting message
True yeah an attack like this belongs in either FTW or GFB, the more joke-y modes.
Feels like a relic that it's in Death Mode
I still stand by separating Ankh out into its own line, and have the ram shields be their own distinct thing
So you're not getting a great defensive effect and great mobility in one, making it feel like a no-brainer must-have for players
If the rams were the main features with little else going on, players would feel more like it's a choice
Cuz the rams are great enough on their own.
i'd much prefer that to making the AAegis line a bonk line
I think getting rid of the primary ram dashes would be a bad idea.
The rams have their place.
If they're too strong even just on their own with no other upsides, then add some downside or countermeasure or cooldown to them
But I feel like isolating them will be enough
True and real
They are isolated though
No random defense, no random life bonus, no random stats
No other gimmick. Just ankh shield existing so that you don't have to constantly equip ankh shield for random spelunking sessions
Actually it does have some defense
And I think that can be cut down further
Actually wait we've talked about this before I should stop lmao
That's still pretty big though
And consider that if Ankh was given its own upgrades, they'll have additional benefits too, making them a more attractive acc slot fill
And the other dashes will have time to shine because you'd be able to have the Ankh benefits through that acc without being railroaded into ram dash
mm this is indeed not a unique convo
I will go back to finding Jungle Rose 
good vanity
@novel belfry what if it only placed blocks when underground
so that way your arenas wouldn't constantly be ruined
what if my arena is underground
why
gfb maybe
my arena is always underground
exposed
@novel belfry they do this in vanilla just as an fyi
Nah antlions only ever place one block of sand in vanilla, in death mode calamity they place multiple
It's like a shotgun blast of sand
yeah
it's been requested many times this just be moved but someone is stonewalling it on the dev end
though, maybe those were pre22
fingers crossed it gets through this time
you can even keep the shotgun blast just dont make it place blocks
not that crazy of an idea
Or keep the same attack but limit it to FTW/GFB, it would feel at home there like the suggestion mentions
mhm
i like keeping the attack but removing the blocks because death mode just does not exist right now
lmao
ngl i like the placing blocks because it makes it feel unique, which is why i suggested having it only do it underground
...what the fuck
That just moves the problem elsewhere though
@cobalt hinge yeah looking over this, this just isn't valid
i mean it practically looks like the "do not do this" example for SRS almost word for word
(what was srs again
specific rework
oh rework
also making ninja gear a bonk would be absolutely awful and ruin the niche it has against bosses without contact damage
i thought the issue was combining the high ruler shield lo
explain how and I'll fix it, i wasn't saying a specific rework, I just said it needed a general rework and that was 1 idea i had, you obnviously didn't read carefully lol
it doesn't explain what the problem is besides a weird etheral handwavy sort of "it's not as good as asguards" because ???, doesn't explain why the change needs to happen, and then just gives its own idea which is also not explained at all and makes no sense
and you obviously didn't read the rules, christ
there's a doc in the pins which outlines the guidelines for making suggestions
you should look over it before making one
I clearly explained what the problem is...? "less-versatile than the ram dash provided by the Asgard's Valor"
ok but like there's also a dodge and jump speed later down the line
although i think that's besides the point
tbh that's more an issue with Asgards Valor being overpowered than ninja gear being underepowered
on what basis, exactly? not to mention the combining it with high ruler thing, as previously mentioned, is not a possibility because high ruler is a donor item, as you were told in balance thread, but it also just makes no fucking sense; it's a belt, not a shield. they're clearly two different things. and this isn't even getting into the fact that you shouldn't be specifying solutions, you should be focusing on the problem
that is also true
asguard is just like the gen 2 snorlax of calamity
it's so good to have around that to get rid of it would just make everything worse even if it's completely busted
honestly fair enough, i do think that mng and void sash are slightly too weak but they would only need pretty small buffs to compensate and are still very useable and effective in their current state
mng and void sash definetly have issues and do come off as a bit weak at times, but shoving high ruler in there is not even close to actually addressing any of the problems
also i have no clue how one would buff mng
I guess Calamity adding a base dash also makes non-ram dashes less important for stopping momentum to change direction, which is a big part of their appeal in vanilla
I'm not a huge fan of that change, not because of what it is (i like magi) but because then people will all point to it and say 'oh void sash got buffed' even though the buff is almost entirely inconsequential for the three bosses you can use it on
I'm getting off topic
anyways
id say the main issues with it rn tho are;
- no knockback immunity
- no debuff immunity
- dodge is uncontrollable
- movement speed is very weak right now due to the current implementation of base-ms buffs (this is changing next update)
wdym dodge is uncontrollable?
isn't that sorta the point
yes, and i mean dodges are very strong, but with scarf and asguard's you have complete control over when you use them
it's one of the reasons that counter scarf is like fucking scal viable of all things, because it's more consistent than ninja belt and even has a shorter cooldown while not interfering with normal calamity dodges
I kinda prefer Fargo's implementation of a "base speed buff" to Calamity's, where it's just an accessory given to the player that buffs movement speed but not as much as boots. It's still useful in the early game but doesn't change balance for the rest of the game
what are they called uhhhh
eureus socks
i understand this line of thinking and it would be cool but also if you, say swapped out dodge on mng for a dash dodge like the scarfs then it would make it no longer really applicable for stacking below rams
they feel like they should be counterparts stacking ninja and valor feels really weird
the fact that is even possible right now is kinda hilarious
I guess mng also suffers from the dodge rework from Cal as in Vanilla it "stacks" with the Brain of Confusion but in Cal it just does not synergise at all
So you're saying this change would make Amalgamated Brain even more viable?
oh right abrain
probably
i usually use the belt instead of abrain because jump speed
i think abrain should be reworked somehow but i assume thats already been suggested
If there was maybe a cooldown reduction when multiple dodge accessories were used it could be a bit more useful over the valor
that's a cool idea but i suspect it would annihilate balancing
You'd have to tweak the base cooldown maybe to bring it in line
yeah that's what I'm worried about
it feels good now, at least to me, so changing it would be undesirable
dodges already have a weird time scaling off of damage
actually you could just change it when you had multiple dodge accs equipped
i love dodges but theyre weird
To me it seems quite an uninteresting implementation as it's just a binary "you have a dodge or you don't", as opposed to a legit stat you can spec into for a specific build
I still prefer it over vanilla as I don't like it being RNG, but there's very few cases where accessories negate 90% of the effects of each other
yeah i think the "stacking dodges reduces the cooldown timer" isn't a bad idea bc ur
literally giving up accessory slots for it
but it does sound a bit difficult to implement
balance wise i mean
make it only apply to boc and black belt 🔥
and not their upgrades
i cant tell if that would be busted or awful
Prolly awful
ig it would depend entirely on how much the dodge got reduced
It would maybe be interesting to give the player the additional dodges but multiply the cooldown by the number of dodges on cooldown plus one. So with BoC + mng you can dodge two attacks in a row but the second dodge will have double the cooldown
oh derp changed the suggestion
this is still just misinformation but at least he tried
ninja definetly has a niche on providence and scal because they're primarly projectiles and you get the items like right before them
so i think this is still misleading
I'd also argue for exo mechs off the top of my head
since basically the only time you'll be ramming is against Thanatos and you can also just rod or prevent yourself from being encircled
yeah! that is fair
you can technically ram scal's dashes too but like
that's her rarest attack
maybe storm weaver but i was never very good at that fight so I'm not confident in that assessment
weaver is a worm and he dashes at you, you can ram him still
Just add evasion scarf to it's recipe and give it both dodges
mhm, I used aegis in my nohit but in the fight I'm currently doing I'm using void sash and honestly void sash feels better if anything
honestly im not even sure that would be broken
what if you could "ram" projectiles with the ninja dashes but not contact damage? 
that's just scarf and if it had a cooldown like scarf unironically i think it would be a better implementation
lmao
are there any other bosses void sash or ninja belt is good for
probably not Polterghast although -
so like, you get the first ninja dash post plantera right
yeah
Anytime where having a fast and far dash is just as beneficial as a dash that can go through contact damage.
without predictive dashes it's not very hard to dodge with a normal dash and not a ram
empress probably likes ninja dodge, moon lord probably also counts, providence, and uh... yeah just scal and exos then
so that's like
5
out of the whole mod
lmao
eol, cultist, and moon lord either have no contact damage or barely any (eol)
Cultist doesn't have much contact damage yeah
There's the dragon and visions
oh right
Ok I haven't fought LC recently so I dunno how much visions play into the fight rn
those are hilariously easy to dodge though
the vision changes are horrible they practically demand you have a ram because they now spawn EVERY time they do the circle attack regardless of if you hit the right one or not
In what difficulty?
You have to fall asleep mid-fight to get dragon in cal cultist honestly
i was doing a true melee run of cultist in rev
but yeah dragon is basically non-existent so that's nice at least
Aight
if you're using a ranged weapon the visions are not a problem
you avoid them just by circling normally
True melee is probably also the easiest class for taking out the dragon
i can see how they would suck for tmelee though
I have a great clip that showcases how awesome they can be
How evil would it be to give all rams a cooldown or charges like the solar armor dash?
honestly visions alone makes me feel like rams are still kind of viable on cultist and when rams are already so dominant it makes me like "well i cant really give this one to ninja because ninja literally has 5 other bosses to use it on"
people would get so mad if rams were turned into solar dash
but i think you're right
If you get the dragon out you are probably dying if I'm being honest
it's a bit too late to do that though, i feel
looking at bosses which are very clearly dash centric, which would not be designed around this cooldown
yeah
honestly rams being given a cooldown and forcing people to switch to parries
would be SO fucking funny
i hate those bosses honestly they feel very cheap but that's just my opinion
The cooldown doesn't necessarily have to apply to the dash itself, just the ram/i-frames when hitting an enemy
Kinda like you can still dash with the counter scarf even if the dodge is on cooldown
i dont think solar's dash shuts off either you just can't bash
or am i wrong
if i am wrong
How many of these are there? In basecal it'd be fine so I assume you mostly mean addons (inf dog) but maybe I forgot something
someone should make a suggestion about that
Solar dash fully shuts off yeah
Solar replaces any dash with its own when you have charges
Otherwise it touches nothing
I really felt that against DoG in my low% run
inf dog was what came to mind, yeah, but i was also thinking about old duke, yharon, thanatos, etc.
honestly old duke doesnt need much dashing
in my nohit i think i rammed the boss a total of two times and both were in the final 10 seconds
I think that's what matters the most anyway
In basecal again those should be fine, if anything rams trivialize those bosses too much, inf though maybe yeah
In the same way that some boss phases give infinite flight, you could also just give players infinite rams for certain phases
The hardest part of the fight: Really necessitates ram
Kinda just goes to show the importance
ngl it's actually quite fun to play without using dashes as much, i notice i grow rather reliant on them and it's cool to experience something where you're encouraged not to dash
Yeah
inf was designed with rams being a must
When you learn to move properly without a dash and then you put on top of that actual dash management you are kinda cracked at mobility
heck it unnerfs rams
true.................
Do you mean the 15 frames cooldown
yes
Then yeah it could just unnerf them again if basecal does (and should) nerf rams, or just make everyone use phos gauntlet 
what if we just gave the ninja belts some absurd equivalent to ramming
add shade cloak
hollow knight.....................................
belt dodge dash is like the odd middle child between ram dashes and stygian shield dasj
the latter goes through projectiles but is physically an unconventional dash
dodges can block a projectile but you face a pretty hefty cooldown
and ram dashes can only avoid projectile damage if you got iframes from contact ramming
then theres Final Dawn dash… which got nerfed to hell due to avoiding contact and projectiles which now it only does if you hit an enemy the first frames the attack is going out
but there are a couple (intentionally understated) contact heavy fights to say the least and rams just pull far ahead with that one
complete slam
What if mng also gave a bindable teleport like normality relocator?
Fits in well with it's theme imo
i dont think that would fit tbh
There's an issue with possibly making the accessory too bloated
True
that's just spectral veil
Add evasion scarf to it tbh iirc
The issue is rams are good for too many fights imo, if more bosses were less contact damage heavy; like how cultist, moon lord, and providence are, then the mng line would be alright.
Valor and aegis not giving knockback immunity would also help balance them out.
Tbh, I would agree with Rover, that Asgard's Valor line should distance from Ankh Shield, because otherwise it gives both good mobility and nice defensive stats
Alongside arguably one of, if not the best non-direct defensive effect (knockback immunity) 
Ya I agree with that too.
Maybe have ankh merge with frozen shield post moon lord? And then that combine with deific into rampart?
i think it makes sense for asgards valor to keep ankh shield since they're kinda the shields
pretty abstract all things considered but i do like that an iconic shield line of calamity follows one of vanilla
we just need more things that give knockback immunity
which is something cal is working on
can't wait for knockback immunity potion
Frozen / Hero's Shields and Rampart
...uhh, what else gives knockback immunity? :sylvderp:
calcium pot jumpscare
tbf it would make it useful beyond the first 2 minutes of being in a world
holy shit shade cloak would be cool as a dodge-dash replacement
giant tort im pretty solidly sure
i mean its basically just like the scarfs
not really
it goes on a (short) cooldown each time you dash
instead of "only when actually being hit"
they're both dashes that you can use with an iframe ability on a cooldown
not sure how it would work on calamity bosses (if at all) though
not sure if i would call "viable for scal" balanced tbh
shade cloak transcends ram dashes in survivability
shade cloak with the exact same stats as hollow knight? it has like 5 seconds cooldown, obviously that would be leagues above anything calamity
scarf is as close as it's gonna get to shade cloak
that's why i compared them
having a cooldown as long as 30 seconds makes an exact replica poor to use
even then the 30 second cd is fucked up and evil
imagine you dashed casually without trying to go through anything and you proceed to make no use out of a shade cloak dash for the next 30 seconds
uh, apparently it's 1.5 seconds
wow. id do the same
i was thinking something around 15 seconds for calamity would be fair
since you would have to avoid using dashes if you want to reliably get the dodge
add descending dark to calamity sabiton slam except not ass
add the hollow knight to calamity
fr
the hollow knight would be fucked by ram dashes just sayin
i can already imagine the ram abuse
add nail pogoing actually
abyss shriek is viable for exos
abyss shriek would melt ares tbh
its literally sharp shadow if its not ass as one may phrase it
i'd argue sharp shadow isn't ass..
anti ares device
sharp shadow is actually awesome tbh
would probably annihilate thanatos too
1 damage per segment (pierce resistance 😔)
rate my suggestion
Rename Slagsplitter Pauldron to "Anti-Worm Device"
do i need to explain this
yes
no
it's actually just anti-hardmode
Hollow nail reference...
Technically sharp shadow is a ram dash of sorts
i mentioned that
no set value
i did check the pins all i can find is "certain amount of times" 💔
You literally said sharp shadow is ass and it's not true
im real
Not for long
crazy
Ninja belt line should become a ram dash and aegis line should become a bonk dash
Also, if valor and aegis didn't give knockback immunity, you'd have to sacrifice an entire accessory slot to use something else to grant it
i think that was the point
That's way too much
Unless knockback immunity is given to something else ubiquitous, like maybe boots or wings or some other defensive accessory, I don't think that will work well
Knockback isn't fun
I have no problems equipping my goat The Absorber while I use statis’ line
Before that though? Hero’s Shield is cool
I usually use most of the defensive accessories at the same time
Same
I am bad at dodging usually
I often use one offensive, sometimes two if I find damage too lacking
i forget absorber does that
The absorber is a really good accessory tbh
I think knockback should be an essential part of the game and you can never have immunity to it :)
Well in that case, there's no point removing KB immunity around endgame
Because something else ubiquitous already grants it
I still think The Great Dash Swap may be the best option
I checked this channel for a second and thought you said you thought the great depression may be the best option
Learn to read bozo
I think while using ninja gear line as a dash there is other good defensive accessories that provide kb immunity at the same time
I've heard of a few
Hero’s Shield for master ninja
Asborber for most of Statis’ Belt
Rampart for Void
But if that is the case, then there is little to no point in removing KB immunity from aegis, because you will almost always have it anyways
It won't fix the problem
This doesn’t exactly perfectly cover every stage
More options for kb immunity would be nice
I still do not believe changing KB immunity will have any significant impact
Dashes are much more impactful
Uh oh, you forgot to press shift+enter once, time to get 🗜️ reacted
was the 🗜️ being ambiguous already brought up? since it's used both for "the suggestion isn't formatted" and "suggestion is too long"
It's generally pretty clear whether a suggestion is too long or not formatted correctly
This is the first.
sugg of all time
oh yeah 1000 words
i was going to say something about this suggestion but i can't find the words for it
perhaps i simply cannot express my confusion adequately
The MNG line would become pretty damn stacked at this rate
A ram AND a dodge is incredible
post-ML it becomes a ram, a dodge, and a substantial mobility boost
and post-DoG it becomes a ram, a dodge, a substancial mobility boost, and additional damage output
the MNG line is extremely good as is, but it's scarcely used for the sole reason that its competitor is a superior type of a dash
And the kb immunity, 'course
pretty much this
its good but rams are better
exactly
buffing it and making the former rams useless wouldn't help
it's just a fundamental problem with rams
I guess the clearest tell that it's not underpowered is that it's used all the time in vanilla, so it's rams that are OP
crackpot idea: turn Elysian Aegis into an Elysian Gauntlet with reduced defensive abilities, but its ram dash can be fused with other dashes
so you use Elysian Gauntlet and combine it with Statis Belt 1

yup
oh ok
That's how most rams should be tbh
An accessory dedicated to converting a dash to a ram can be neato
"I have a great idea. What if we move one problem to another thing, and do nothing about the problem?"
I do not think this is an accurate description of the situation
To me, the massive amount of stats and debuff immunities on the aegis are a big part of using it
The ninja gear lines don't have those
Idk for me the main things from Aegis are the ram and kb immunity
I'd still use it without the defense or debuff immunities
what if rams got nerfed
What stats? The defense? Because that is the only stat it grants anymore. And the debuff immunities don't play any deal to the viability of the accessory, since they are never giving you immunities to any relevant debuffs.
That's what I'm saying, give them charges that take time to recover
#calamity-mod-talk would riot
ram cooldown feature
yeah that already exists....... it's 12 frames




