#suggestions-discussion
1 messages Ā· Page 321 of 1
repost the cryo stone suggestion i did
it's not getting any traction because nobody fucking uses it but i desperately need this change like immediately
lmao
does the suggestion "delete astrum aureus" break any suggestion rules š„ŗ
š¤
I've never heard or used either of these crafting stations but this seems very reasonable
especially because i feel like some craft stations just do so little to begin with
As a builder, I agree, they really don't need to be seperate
THIS suggestion on the other hand, hell yeah
/srs remove astrum aureus enrage
it is kind of vestigial isnt it
It's not hard to just fight during night tbh
yeah
I donāt think my heroās shield sugg is beating the competion
Lot of suggestions recently
I suppose not everyone is actually that busy for the holidays
it's not that hard to skip aureus tbh
I will say, I feel the last paragraph is probably unnecessary for the eclipse suggestion
What a fella
nah
which is why it's kinda redundant methinks
plus i don't think there's like. an actual reason for it
or deus for that matter
but idk
Isnāt Deus literally a god of the stars or was that changed
When a star begins to die, under normal circumstances, its power simply fades as it falls to the nearest celestial body. However, some dying stars bloat and fester before falling. Astrum Deus exists to consume these stars before the Astral Infection manifests in them, and it has been revered for its sacred duty since time immemorial.
...uhh, no idea!
deus isn't a god
At the very least it has immense connection to stars and the nighttime sky, considering the materials it drops and what itās weapons are themed around
stars are pretty epic in my super unbiased opinion
Hey
Astrum aureus aināt all that bad
yes, that's what the suggestion is about
yeah the sugg is to kill the forced hardmode lock
no its not
Its to kill the post-one mech lock?
Oh I misread
oop
READING!
oh you mean the thing that cal players don't do
Or Yu-Gi-Oh players, me and cog are double debuffed
and mpg
actually mpg is triple debuffed bc he also plays ae
Damn
Since when did you play yugioh raesh
2014?
Oh shit cool
You play MD?
Another small suggestion, just lemme know if there's already plans for Anthozoan Crab and Belching Coral to be moved to Tier 2 Acid Rain
I searched all 62 instances of Belching Coral being mentioned prior to the suggestion and found nothing suggesting this was already planned, so...
There's no plans for them afaik but
There are already a couple new t2 enemies planned and adding/moving more enemies to it would contribute more to enemy bloat rather than them being part of the Acid Rain
I also disagree with shoving everything into the event, there should definitely be natural spawns
Ye
I actually don't know why Mauler was moved to the event back then, maybe because it was a miniboss but not really convinced
Maybe it just kinda had a bad natural spawn
At least Mauler is gonna be an integral part of tier 3
From what I've been reading, Anthozoans are probably remaining as natural Sulphurous Sea spawns so this sugg sort of conflicts with it
#suggestions-posting message @atomic aurora if you're on mobile, you can press enter on the mobile keyboard to break a line. Otherwise this suggestion seems fine
#suggestions-posting message another thing to add to this - the night's ray is meant to be a magic variant of the night's edge, right? Well, the Flamelash would be a corresponding item to the Volcano. Flower of Fire could work too, though the Flamelash feels like a better fit
Tho flamelash are a few bosses after
Iād feel like itās more about the tier and the fact of how it is
Only exception to this is range with bees knees
The Bee's Knees in Lunarian Bow is the Blade of Grass equivalent.
It wouldn't change anything, all nights weapons need purified gel
If you want to talk about tiering, then Night's Ray has Amber Staff (Pre-Boss) as the Blade of Grass (Post-EoC) equivalent, and Wand of Frosting (Pre-Boss) as the Volcano (Post-Evil 1) equivalent.
Also, Lunarian Bow doesn't have a Dungeon equivalent, since the Ranger weapon in the Dungeon is a gun.
Yeah Iām stupid
Only Eye of Night follows Night's Edge properly. Also, Rogue doesn't have a Night's weapon equivalent, despite having a Terra weapon.
Yes sorry Iām stipude
someday they still stop being nights variants and just Be Weapons
Please
Ah yes the classic artificer archetype with rusty knives, boomerangs, and spears
#suggestions-posting message It's already planned to be renamed to "Focus" so this conflicts with future plans
Also that yeah
@molten orchid see the above, there are already plans to rename stealth
Giving my enemies tetanus is part of the artificer experience
Got it
funnily not invalid, just pointless
Not particularly, since it seems like the idea is to rename the rogue class instead of stealth

Renaming rogue would be funny
Throwing class
Gfb
no
I don't see the problem with this, naturally spawning enemies are goofd
If you remove these two sulphur sea will have Literally No Hardmode Enemies
and like
it's fine if belching saxophone or w/e is something you have to go out of ur way ot get
thats not a issue
its a random mage weapon taht isnt crucial to gameplay
Belching Saxophone is a musical instrument, so it is crucial...
YOU'RE a musical instrument
Yes, I am. What's wrong with that?

Musicians aren't real, which means instruments shouldn't even be weapons smh
Fuck you mean I am not real.... Jteoh is not real...... Moonburn is not real.... ENNWAY is not real..... CDMusic is not real.......................
ROVER IS NOT REAL, ACTUALLY

You forgot a very crucial person
Yourself? 
No
HPU?
Someone else
oh that means me i think
yeah the arsenal weapons will seem to be forged weapons, they are forged and made weapons planned by draedonā¦
I really like these two ideas
But I did also hear that the devs once tried to remove the summon damage penalty from OOA armors and it fucked up balance dramatically
well yeah but that's because you could use the sentry damage bonus generically
I don't think the OOA sentries are good enough to really be THAT concerned but there might still be an issue with like, VK ballistae
squire too
there is a big gap between like, dreadmine staff and explosive trap and stuff
The penalty really isn't necessary IMO
You should be expected to multi class with summoner
yeah
if the penalty didn't exist, whips would need to do even more contrib than they currently do to be remotely viable
and kalei already halves killtimes.
On the contrary: The damage penalty could exist as a combination of a summon damage buff applied to summoner armors, and a nerf to minion and whip stats
i like the second one a lot, not sure how balancing would work for the first but it sounds interesting
This exists for other classes and is why you don't use melee armor with a ranged weapon, for example
well that's cause you can't use a gun and sword simultaneously
new suggestion idea
That isn't as important as it sounds
if you could use a melee weapon and a gun at the same time, you would
oh ok sorry
you'd need much more damage boosts on those sets for that to not work
nah i was just playing into the joke ur fine
true, not enough gun swords
You would nonetheless solve the issue by applying a similar penalty to what currently exists but to using summon weapons without a whip or armor
gunswords............
Whips and armor combined should increase damage of minions from an amount that makes sense as a multi class thing to an amount that makes sense as a single class thing.
This makes perfect sense from a game design perspective
i love having 2 damage minions with a 400% damage increase preboss
Yes, this will require rebalancing, but summoner needed rebalancing anyways
we'd only need to change every single vanilla stat basically
yeah, that would require far more than is already being done. and a lot is already being done
Working with other mods has literally never mattered to calamity because other mods aren't balanced, and neither is vanilla. Hell, calamity changes the balance of tons of vanilla items already
But we've talked about this lots of times already
i mean I'm pretty sure other large content mods try to be balanced
most of them at least
ill admit I'm definitely the #1 supporter of letting calamity be the overhaul mod it very clearly is, but this is a lot of work for not a lot of payoff
I do not believe it is any more work than would already need to be done, due to the amount of effort already continuously being put into balancing, it just needs to be prioritized deliberately
maybe i misinterpreted but wouldn't you be changing every damage stat on every summoner set and every summon weapon
that would be a lot of changes
Yes
you're saying get rid of the summoner penalty in favor of rebalancing every summon weapon and armor to not require it in the first place?
making every weapon far weaker just to buff them up by having massive damage stats on every armor/whip isn't good
That's not hard to change tbh considering cal's not going to have jacked minions anymore 
just means multiclass will contribute even more after the nerf (if the penalty wasn't a thing)
I fail to see how it's much better than the -25% damage thing
exactly
it's not an improvement, just a different fix for the issue
(and one that eliminates all hope of crossmod balance being remotely possible)
Crossmod balance was never possible in the first place, in my opinion
I think it is a cleaner solution
It's called balancing your items the same way as everything else
The difference is that you're not starting from a state of balance, so it feels different
It requires rebalancing not only every summoner weapon, but a look at every summoner set with every other weapon
no, it's called making your items incredibly dependent on gear in a way no other items are
Itās far more work
this isn't better and won't happen (and isn't relevant to a suggestion anyway), please just drop it
Ok
@drowsy plank making it so that every attack focuses an enemy could make it so that itās really difficult to actually focus the enemy you want with certain weapons and in certain fights. Would it be reasonable to instead just add the right click focus functionality?
i guess?
if you're shooting an enemy with your melee/mage/ranged weapon i figured that's probably the same enemy you want to be attacking with your summons
it was just a thought, since whips behave similarly
The hungry/tentacle dilemma
It's actually harmful to try and whip tag Plantera in p2
I can't tell if what I'm about to suggest is an absolutely awful or an actually decent idea, but what about just a targeting keybind
you press a button and whatever you're hovering over is the target
normal summon targeting would be unchanged
I also think this is cool but if I'm being honest I don't think it would work at all especially not like whips. Bosses with multiple parts/minions aren't uncommon and will often make it worse instead of just holding the staff and tagging once
Staff tags persist no matter what you do as long as boss doesn't become intangible and lose it
the targeting button would work like the right click with a summon item, just you wouldnt have to be holding one
i think
I'd say that's unnecessary
yeah, youre probably right
#suggestions-posting message what if lightning aura was melee because it's close range and ballista was rogue because it attacks really really slowly
That would imply Valhalla being rogue 
Real af
this made me so fucking confused for a second
i would not mind this to be blunt but i imagine rogue doesnt need help rn and itd be a balancing nightmare
which is totally fair
rogue rework coming with BCO 
bunken cea overhaul
brofaned ciome overhaul
Let's not rename rogue to some word that nobody knows the meaning of lmao
We should name it pneumothorax because it causes low blood pressure
HAH
That is cursed, seeing two suggestions not separated by username
Cog bypassing the slowmode
hey cog you should write another sugg
Bannable iirc
@echo leaf - Your suggestion has received an updated status!
[Rework Bloom Stone]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[Highlight Draedon's lab turrets with Dangersense effects]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add Holy Protection (Hallowed Armor Dodge) to the Cooldown Rack]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lapis canyon - Your suggestion has received an updated status!
[Improve arm swinging animation for custom swords]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
š
sigh
i mean im glad it got through but i should've expected the basically-an-oversight one would've been the only one to get through instead of the interesting ones lol
š
thats usually how it is
mhm
this suggestion is popping off like crazy
you think the wotg image there is helping it
sugg strats
but in all seriousness tho, Calamity could absolutely take notes from some addons
after all, many of the ones people might know about are done by former and current devs
Easy fix is to add every addon into Calamity as an official piece of content

Especially Calamity: Community Remix and Calamity Overhaul
CCR 
š
What could possibly go wrong?
What could possibly go wotg
Actually, maybe Cal devs would rewrite Calamity Overhaul, but that's unrealistic
AoE is now leaked, damn it š
welcome to 90% of suggestions
Yea I thought they were on like movie 6 or something by now
@serene vapor pretty sure this was rejected already #suggestions-voting message
Yeah my bad

I donāt see the problem with it tho
I donāt either. Maybe itās for consistencyās sake? Difficulty?
tbh it is a cool idea
might be since the normal ones turn into scrap/plating, while the others drop as items and they don't feel like dealing with that
#suggestions-posting message I've discussed calamity solutions other than astral a long time ago and it wasn't received well so this may be denied but just so you know
Brimstone especially
It's going to be more of an artificial biome iIr
@.spectrespecs person being marked as a spammer today is pretty funny even though it wasn't that back then lmao
Whoās that
Also it being post-ml fixes the issue of it being too easy
Byeah thereās the rework
And I dunno how thatāll work
brim solution sounds weird with the sub-biomes
it would be like having a sunken sea solution
or a vernal pass solution
Vernal pass solution would be silly
besides astral, solutions just dont really work with calamity biomes
i could see a sulphur solution though
I only mentioned sulphur and brimstone back then I think, which would work just fine even today
I guess it wasn't clear
Why would a player need Brimstone Solution, even if they want to build in Brimstone Crags? (Just build in your natural one, duh)
Probably converts ash and / or stone to Brimstone variants, like it currently does with pretty much any solution
yeah im saying what about the place makes it seem like it'd be a solution
Yeah, crags is quite structured
Literally nothing, besides it having a ground? 
i wish axe of regrowth and smart cursor worked on the spine trees
i can understand why the axe doesn't work since they're fucking spines but why not smart cursor š
Isn't that a bug?
probably idk
Because you want to make more biomes of it, like every other solution
Blegh I'm not going to bother going through the same convo again just read up the older convo I replied to earlier, we don't need to repeat
Fair enough
this is a bug because tree code is an abomination
i figured, i remember hearing about how bad it was when people were talking about sulphurous trees but it's very annoying bc i usually use them for my crags pylon
Calamity Trees have like 10 separate bugs right now
this is a suggestion
This certainly is a suggestion whereas most of it is totally not getting worked on
Or already ready for next update
can someone please inform me of the issues with mine?
The majority of your suggestion falls under the specific rework suggestion don'ts, why specifically chewing cocoa beans? etc. Additionally, formulating real world recipes seems like not only a good amount of work, but that it would have no clear relevance or usage in the game itself. The rest of your comments are majorly overarching and quite subjective, I would personally argue that most characters do feel human and have a good amount of depth. Not to mention there are already many plans to improve upon dialogue, including pretty much all SCal dialogue being reworked fairly soon. If you feel there is a specific issue like characters not having clear relations/emotions to other characters, or the biomes not having enough food items in game making them lack a quinine, those could be fair critiques put into a suggestion, but as is currently your suggestion is quite overreaching as "add more love to the lore" it's far too broad and doesn't focus on an issue to solve.
what the fuck is this talking about
the cocoa beans was an example, miniscule things that make characters interesting
are the characters not interesting already or something
how does this fix this purported problem anyway
chewing cocoa beans has been copywritten by sega sorry
or is it copyrighted
i dont fucking know
i hate english
I think the problem was that we just don't know much about some of the characters. But the more I think about it, the more I realize the only character who's an enigma is Bandit
But somehow I feel like that's appropriate
Just gonna tell you that adding meaningless details to characters is not how you make them good
Get for example Nami from One Piece
Sure, she likes oranges
chekhov's gun and all that
But that's a small detail on top of the already masterfully written character that she is. You don't just make a character have these random facts about them if their core is as shallow as their taste for oranges
me beating fandom flanderization with a really big hammer
at most that adds a bit more depth but if that's all there is then that's not enough
Papyrus! He HATES puns!!!
ALL OF THEM!
The most that I can think of to make an orange preference relevant for a plot is to have another character with a citrus allergy
papiro del video gioco sottostoria odia le battute, ama solo gli spaghetti
Explode
"I love you, we were made for each other... but you like oranges... but my body rejects them..."
You should also explode, but for different reasons
I'm on rampage rn 
anyway the fact even cal has already had fandom flanderization is deeply sad but also rather funny
seeeee certo fretm vediamo se ci riesci
people saw yharim liking bees and latched onto it like a fungus
What do you mean?
Draedon will destroy Earth if given the chance, obviously.
He also hates people.
is this about pbg's lore item
ŠŠ¾Š¶Š½Š¾ Š¼Ń Š¾Š±Š° Š±ŃŠ“ем опŃŃŃ Š¾Š±ŃŠ°ŃŃŃŃ Š½Š° Š°Š½Š³Š»ŠøŠ¹ŃŠŗŠ¾Š¼, ŠæŠ¾Š¶Š°Š»ŃŠ¹ŃŃŠ°? 
And Queen Bee's, yes.
tbh currently calamitas doesn't have too much to work with
k fre
There could be more reasons why QB/PBG's lore items show him speaking of them favorably besides "yharom likes bees"
It's a very big misconception that characters having these minor details about them makes them deeper or more human when in reality they won't. Michael Jackson doesn't feel less human to me because I don't know his favorite food, he feels human to me because well he's a human his struggle with vitiligo and how much his legacy has been tainted is deeply relatable as a human struggle.
That's fair, which is why she is the one who had her entire dialogue reworked
yeah there are
it was a known issue
like, you could take it as just a silly joke or actually put it into perspective with yharim's character
but there are also people who just see him as "the guy who is obsessed with bees for some reason"
thats what i mean by fandom flanderization
yeah fuck em
seeing a small funny quirk about a character and removing everything else from them for that little quirk
While of tremendous size, these creatures are docile until provoked. Their idyllic demeanor is a rarity nowadays. ā¦a thing of beauty even.
In the past, entire villages would spring up around these grand hives to peacefully harvest their share of honey while protecting them from danger.
Though its death is understandable given the circumstances, I do feel pity for these majestic beings.
Fate was cruel to many of their kind.
yea
It isn't even a "he likes bees" that just spawned as a joke. He's just saying that Queen Bees are beautiful life forms due to their nature barely being changed by the Crusade
yea you can argue its a funny thing to say with the way he words it but like
thats just how yharim talks
he loves being melodramatic
about literally everything
And then due to PBG he values them a bit higher than other creatures, because
He saw one of them have its free will ripped away from it right in front of his eyes
reb trying to delay the inevitable (35 hundred life sentences that follow you in the afterlife and in reincarnation) knowing full well the new lore doc that pointed out yharim likes bees twice with the very very clear intent of making it into a huge meme
bees are pretty cool
i dont think that was the intent
just immediately ban without appeal if anyone says yharim likes bees
i was you aureus glazer
Anyways yeah Calamitas does lack depth but that's something we wanna remedy soon enough
And not by telling people she chews on cocoa beans
is calamitas a fan of the low taper fade
it would make sense if she was since that meme was canonically MASSIVE
and it existed for CENTURIES untouched
Ericdoa was done dirty ngl, he got a ton of popularity over it but that shit permanently haunts his music now lmao
I assume this is coming in the crags overhaul
Rebecca the masterful Calamity Mod lore writer girl that everyone loves to blow up
kaboom
cocoa beans
NOMNOINMNONM<NONM COACO BEANS
yumy
The player started to cry when they heard that SCal loves cocoa beans.........
spongebop
ive seen someone make chocolate from raw cocoa beans once. raw cocoa bveans r like gross as fuck
but then u like toast them n stuff and they become tasty
Does this toasting rule apply to everything?
calamitas is actually just trying to make the player taste good
Her dialogue is coming in sso iirc
shrimply replace the exhume option with the ĀØcover weapon with cocoaĀØ button
Cover player with spices
gfb moment
The shattered community? That is so last year, give me the chocolate community
ok but if you toast anything hard enough it can become tasty over a large enough period of time
granted, that period of time is oftentimes a gazillion years and the heat required is about the same as that of a reactor, but you can tecnically turn anything tasty by toasting it.
you would also need to stretch the definition of ĀØtastyĀØ to ĀØedibleĀØ and not care about how much of something remains and how much of it becomes waste, but.
You could probably turn a lightbulb into something edible by toasting it
what are you talking about
Toasting a lightbulb for long enough will make it tasty
no it wont
I did it and it was tasty
(the only thing i know about the context is something about cocoa beans and calamitas)
Cocoa beans
Rule 25 of the Internet
fair
Dont wanna get too offtrack again, but when you throw temperatures hot enough to destroy the binds between molecules and enough time to let those molecules bind into other things, a lot of things can become a lot of other things because chemistry is fucking wack and i learnt this from weirdly in-depth minecraft mods and other videos.
Clownery aside lets get back on track lol
chocolatr gizzard when
There likely isnāt enough Carbon in a lightbulb to produce anything yummy
At least without a particle accelerator but then the shitās radioactive
the size of the lightbulb was also not specified and neither was the risk of radioactive poisoning (extra flavour!)
One could argue that atomic fusion should not be considered "toasting"
but what is toasting if not accelerating particles (heat)
Accelerating particles to a reasonable degree
youāre making the particles vibrate
And that is making them accelerate
not ripping them in fucking pieces and forcing shit together like the worldās most powerful glue
That is not what that is at all
Actually toasting does rip particles in pieces (depending on what you call "particles")
I mean, doesnt cooking change the particle's composition? its the same thing as cooking just a little more, just like how nuclear reactors simply boil water
Cooking is a chemical change but it doesnāt change the composition at all
Hm, interesting point
it is still quite similar though, if you think about it
but i digress lmao
What suggestion are we discussing btw?
supreme calamitas should like cocoa
initially one that got deleted regarding something about cocoa (wont discuss), which devolved into how toasting makes everything better, which then ended with someone saying how you cant toast everything to make it better because Lightbulb
Then i said ĀØUmm actuallyĀØ
sorry for derailing the chat, silly hypotheticals are too fun to discuss
what if scal doesnt like cocoa what then
she likes toasting things, like seas
obvs
No, there is a fundamental difference between chemistry and nuclear physics.
But what separates a big and hot enough toaster to a (not well designed) particle accelerator?
ok im starting to get a little too silly
Correct
there are no laws that dictate that toasters have a maximum size
As such in a toaster which supports nuclear fusion, you are still toasting as you are using a toaster
As such, Scal could perfectly toast a lightbulb to make it better under these stipulation
toasty
There are no elements lighter than carbon in a lightbulb, I'm pretty sure, so nuclear fusion would not ever make carbon
So no form of toasting could ever make a lightbulb edible
nuclear fissionā¦.
That would require different circumstances
You would need to hit it with a really strong laser (not toasting), or get it really hot without high pressure (vaguely related to toasting) such that all the atoms break apart into their elementary particles, and then probably cool it down for new atoms to form. This is really not remotely like toasting
anyways silly aside, i do believe that little details can be neat, however...they have to come from an interesting place, like said yharim thinking the queen bees were beautiful creatures (due to not having changed much over the course of the crusades) but ultimately they dont really...help, with depth.
What characters think of things can be neat and offer a little insight into their minds, but if something has no storytelling value or never comes up? Yeah no. Thats kinda just asking for flanderization.
To entertain the cocoa bean as a hypothetical idea, as an apology for my previous combo, It could have been a habit inherited from a mentor figure she remembers fondly or she uses cocoa beans as a metaphor for a few things like i dont know, them being a pretty handy magical ingredient that is also edible, which could be part of a chapter in her life where practicality and time were of the essence.
I am not defending this idea in the slightest and purely humoring it because it is 1 am
Anyways TLDR Small details are only worth adding if they have substance
lmao
take care of yourself
isnt she like depressed
thanks for the reminder, i just took a nap in the middle of the day today so im a bit more energetic than usual
she is just like me fr
I think I will build calamitas a very cozy house next time, instead of a brimstone one
normalize keeping your npcs happy (with exception of the angler)
make sure to add jungle trees nearby
she needs that cocoa
Also, about the brimstone solution suggestion, I think it is not necessary for the same reason that you don't have a dungeon or abyss solution
too late i threw them all in the meat grinder
Theyāre happy until then though
Then they get really unhappy
why not the meat toaster
I need to cook it in the Hellforge
is the hellforge a toaster
I donāt want to burn it
ultimately it does toast things
Toasters toast toast, not npcs
toasters can toast anything because you can toast cocoa
anything which toasts is a toaster
No, toasters toast bread
in order to toast something, you need a specific temperature range, and for best results you need heated metal filaments pressed against the thing being toasted
too hot and it's not toasting, just burning or melting
I think it would be wise if this discussion was to be stopped.
As someone who knows all the answers to the universe, all of you are wrong, by the way.
Then what am I doing when I put the flesh into the Hellforge to make BBQ Ribs
Last thing i say for realsies
Toasters toast
bread
Ok last one for realsies squared, you can toast anything if you put it on a toaster, nothing is stopping you
i love the angler. however: fuck the golfer he goes in the brimcrags
oh boy i cant wait to toast my fork
agree to disagree
fuck golf
the golfer goes in the brimcrags
ok yeah fuck golf
I'd put the tinkerer in hell where he belongs but i dont want to deal with expensive reforges
angler at least gives me useful items
and he can be sacrificed to the trashers for a reward
im more merciful about his attitude because he is a child and also implied to be an orphan in calamity lore
like fuck bro me too id also be like that
it's whatever i always put him with the pirate anyways because the pirate likes him
actually I don't like the pirate much
he keeps trying to flirt with me
golfer likes angler so i tend to stick the 2 together at the ocean while i set up my pylon network. but then the golfer goes to hell and i move the stylist into the ocean
stylist is epic tbh
wow sending golfers to hell
ok anyways suggestions discussion
what did they ever do to you
destroy thwe environment for a shitty sport
the most boring sport in existence to be sure
maybe if they did less environmental destruction and wasted less water i would care abt them significantly less
we should send rich people like big corporate CEOs to hell instead of golfers
or yknow
both
there is a considerable overlap
on god there is
Is he flirting or is that just how he's trying to be respectful?
I can't tell
Fair
i give him the benefit of the doubt because he helps me get the ocean pylon really easily
Oh, wow, the Pirate does actually compliment you if you are playing as a female character.
fortnight
What?
omg fortnite reference?
I love epic games store
Post One-Mech has Bat Hook. (Calamity moves it out of grab bags, and into Vampire.)
yep, that's why i mentioned "post-1 mech to post-Golem", bat hook to the two event hooks
oh.
...
i forgot about the hook plantera drops-
probably not
Thorn Hook might be thrown faster, but does it pull faster? I don't see anything in Vanilla Changes, and I have no idea where I'd even look for this in the code.
For reference, this is their vanilla pull speeds.
yes it does
I can't say i know
The fact that Ivy Whip is better than Skeletron Hands is... certainly something...
very silly
hooks truly are wack
if bat hook is arguably better than thorn hook i think it probably falls into the argument of "same set of hooks"
or something like that
more silly is how mimic hooks are worse than diamond hook
fire emoji
Candy Cane Hook was dealt a terrible hand compared to Bat Hook.
there's also post ml, considering most people visit abyss only after polterghast, so you have one hook in the middle of there and that's it
I'd suggest nerfing amber hook in some way because of how easy it is to get but i also cannot survive without amber hook in phm
also inb4 sprite requirement
They aren't. Aside from Duality Hook, which only has 2 less tiles of range, and Dissonance Hook, since it has its special effect, they're all better than Diamond Hook.
yeah, but you've got to go deep down for it, unless there's an easier way I haven't thought of
I meant dual hook ye
you can kill crawlers
you can extractonate
etc
also gemcorns
The problem is that pull velocity isn't changing, so they don't feel like proper upgrades.
I like hook of dissonance
the first two take active effort that could be spent advancing in other areas, and the third is valid but I've also never used gemcorns ever
i like diamond hook but I'm not willing to grind for it
pros:
instant reel
cons:
No momentum
if HoD was slightly faster it'd be actually quite useful
it just feels too slow to be more than niche atm
(especially if you're trying to use it while falling)
no
are there any changes i should make to my suggestion or is it uncharacteristically legible enough to make logical sense
Shade, are you able to confirm that there are no changes to Vanilla Hooks and their pull velocities?
Also.
Damn.
Serpent's Bite has the same thrown velocity as Lunar Hook.
At 18.
iirc just Bat and Candy i think
Ah.
Do you know where to find it in the code? Vanilla Changes has no mention of any changes to hooks as far as I can see.
change title to be simpler, just āAdd more hooksā or smth
alright
https://github.com/CalamityTeam/CalamityModPublic if thereās anything it should be somewhere in here
you forgot pros: dodges attacks
@random talon #changelogs message
Only hook to use ever. I dodged golem attacks with it.
well you need a different hook prehm
Well, I just speedrun terraboots.
terraspark boots =/= hook
use both
you cannot get Terraspark Boots without having the chance to get a hook, literally
goblin sells a hook
lol
Ares Tesla hook
You didn't even use Bobbit Hook?
and
what exactly would these hooks do...?
why do we need more hooks
hooks are just like wings in vanilla; there are like two dozen of them but there's always an objectively best one on basically every tier
you basically just go
diamond/ivy > bat/serpent > lunar > bobbit
and maybe stuff like static or dissonance have niches for building and. idk being a shitty RoD i guess
awful
dissonance is actually very strong
and if you dont want hook boosting it's the fastest hook till lunar
i c
Wings are also something that is known to be boring with that whole ābest for itās tier, use nothing elseā
Thereās a lot of things you can do with hooks but as of now cal adds one broken one and adjusts like. two vanilla ones, so it feels very disregarded for something with potential
Like what if there was a hook that sent you away from blocks instead of pulling you in

That's the static hook, kind of
The wulfrum acrobatics pack is also sort of a hook but cooler
Anti Grav Hook
Is what I was shitposting about
Because itās always been my favorite hook in the game bc of how unorthodox it is
It just has kinda shit stats
I'm currently using the candy cane hook. I also really like the slime hook for the multi-grabbing
There's also the Hook of Dissonance, which... uh, is? It's something.
it's pretty good but niche
Perhaps a way to balance hooks could be making some fly faster but have a slower reel speed
so at least there's a fast-flying and then a fast-reeling option to pick from
could also mess with their range too
Pre ml is fine imo
For post ml maybe 1 before and after bobit
Idk provi and exo hook
Actually give Gaurds a hook
Exo hook could have different modes that work like a buffed static, anti gravity and either 1 mode a lil better or worse then bobit, it will have a keybind to swap hook
Profaned hook could either be a rocky hook or use one of their hands
Brutus weren't you literally an Infernum tester?
No
Last time I checked I wasnāt, Iām the one who does shroomed defiles infernum
So infernum is kinda my lifeš
Your life is hell
š„š„š„š„
Blud forgot what non infernum looked like š
Chat am I cooked
quite possibly
Probably
Dante, get out of Inferno Dante
Purgatorio is next

My go to hook
hook of dissonance i feel can be pretty powerful if used optimally
i'm not very smart though so i never go out of my way to get it
It can be, yes
But itās probably harder to use than just avoiding attacks normally unless nohitting in which case consistency matters most
It and pauldron is very good
Not sure if this has been said before, but moving or buffing existing hooks would be great
being to upgrade the wulfrum hook throughout progression would be nice
I agree
retiering would be a good way to add more hook progression without just adding new stuff
I think it's fine where it is
But I think there should be an upgrade with better stats, maybe tied to an armor
i suspect you're talking about the wulfrum acrobatics pack
I'm talking generally
like just the sorta useless forgotten hooks like the ones dropped from biome and normal mimics
My only retort is that if i had to get a new...
Armor
Weapon
Accessories
Permanent upgrades
And NOW a hook after every 1-3 bosses then I'd rather die thank you
you could also just not
I think hooks are fine enough as is rn
I do maybe think something could be done about the ungodly abundance of hooks in general but that's neither here nor there
i just want more variety
for when im lazy and dont feel like visiting the abyss or doing and event or whatever 
Hooks are not meant to have a ton of variety to them
Unless bobbit gets moved then its highly likely it'll stay as an abyss drop
You can ignore them entirely if you really want to
I myself care a lot abt hooks because its a good mobility took and if I had to get a new one every boss I'd rather not
Yeah, I think they're fine the way they are
They could be improved, but they're good enough
I definitely think other hooks could use some tweaks but yea they're fine
Comparing it to wings is interesting, bc iirc wing+ armor set bonuses are dying
and being changed to more generic bonuses
would a suggestion to make spelunker potions increase mining yield like mining armor does if you have the spelunker amulet be a good idea? also to make sonar potions increase fishing power or... fishing... yield? (chance to get duplicate catches) if you have the SBTBFS? so that those two potions dont become completely useless by those two equipment that do the same thing?
i think that's an opinion
the idea of a single post moon lord hook makes that whole stretch seem all the more barren to me
if there was more variety it would be more interesting than just "bobbit hook and nothing else"
Post ML variety is indeed barren
Accessories and weapons are fine but most other things are lacking
I agree with that
I think post-ml accessories are lacking until you beat DoG then it hits you with a LOT all at once
Post-ml pre-dog really is lacking in a lot of things that arenāt just bosses and weapons
I also agree with that
Ok but imo
Hear me out
Profane Hook
(This was posted by a providence enthusiast)
any thoughts on this?
Iām not sure how if potions can have effects that vary based on equipment, but it sounds cool I think
Very easy to do
Oh, excellent then
i mean, if you think they're worth thinking about (and abide by the rules, which these sound like they do), then why not suggest them?
after all that's what these channels are for lol
i was just wondering if it was a okay idea or complete garbage
Why did I just suddenly get the idea of using afore mentioned Profane hook being used to hold on to another creature
i should ā my own suggestion š„
i just realized that my own suggestions probably violate the specific rework rule
and i feel like this kinda does too
my suggestion should've just been to try to incentivize actually using the crossclass aspects of the suggestion and this one should be "a reason to use or have Spelunker potions or Sonar potions if you have the Spelunker amulet or the Supreme Bait Tackle Box Fishing Station"
but at the same time like
what is the reason that these potions need to always be viable?
Must be wierd having a mod catch themselves for breaking rules
the problem is recognizing the problem even has more layers in the first place
it's easy to overlook when you're struck with inspiration and just want to get it down on paper asap
gives something that spelunker potions and sonar potions can do when you have the accesories so they arent useless
why not
you have 44 buff slots
i think youll be fine if you just use the potion
regardless "why not" isnt good reasoning
i like the idea of keeping some potions from being redundant, but like they said you do need like a reason
most other potions aren't made useless, just outclassed, maybe that could be something
not really even outclassed
keeping potions from being redundant
thats the reason
its a specifc tradeoff
why does it matter if a potion is redundant if it has served its purpose in preHm? why are potions an exception but weapons and accessories arent
you cant make everything viable forever
or should want to
you trade inventory space for an accessory slot which is frankly a horrible tradeoff
potions are usually useful all the way through the game
ironskin doesnt become useless just because you get 100+ defense post ML
yeah because its a stacking buff
doesnt ironskin scale anyway? or is that just warding
if there was an accessory that gave you the ironskin buff then it would be the same thing
but there isnt
yeah but it doesnt really matter if the cost of spelunker or the supreme fishing station is an accesory slot because youre mining/fishing anyway, you dont need to be stacked out with all your boss fight accesories
sonar and spelunkers arent stacking buffs
they both do, yeah
ironskin is +2 for each step
i think
what would be the reason to not give spelunker/sonar this small boost if you have the accesories?
what would be the reason to
also another accessory+potion combo: gravitation potion and gravity globe
so they dont become redundant
but why is that an issue
buff potions are usually useful throughout the whole game
not grav pot
because buff potions usually give stacking buffs
and danger, spelunk, and hunter are powercrept by omniscience
yeah but they have the use of being used to make them
well not grav globe
If I'm not mistaken, heartreach also gets invalidated by some armor sets, although that's a little different
so when you find a hunter potions its useful
and a lot of potions are just straight up useless
grav globe also sucks absolute ass but thats not the point
and ofc water walking and terraspark
the inherent disconnect with the reasoning here is the simple fact that sonar and spelunkers dont give a numbers buff
yes but why do they need it
so they dont become redundant
but why is them getting powercrept an issue
actually obsidian skin makes the lava immunity permanent
not really obsidian skin since terraspark isn't infinite lava immunity
i forgot calamity reverted that nerf lmao
i like the idea of adding small buffs when you like 'double' a certain ability, like spelunker, since it would make mining more interesting and give a reason to keep using spelunker potions instead of just throwing them away
exactly
also this point is actually just wrong
spelunkers amulet and sbtbfs both use those potions
yeah but those are infnite use
maybe I'm just lazy about mining though
potions of omniscience are finite
yeah because its integrated into an accessory
water walking boots are made of water walking potions
and yet it is, and the point stands
there is an inherent difference between potions of omniscience and spelunkers amulet
there are plenty of vanilla items that powercreep vanilla potions
do water walking boots let you walk on lava
that difference being one takes up a far more limited and valuable position than the other
dont remember but terraspark do so
hmm
eventually you can get the functionality
if you drink an obidian skin pot iirc yeah
i swore that water walking boots were basically a downgrade from potions bc i think i tried using them for wof once and was disappointed
lol
weird
Lava Waders do, but not Water Walking Boots themselves
ah true
the difference is that spelunkers amulet and supreme fishing station are usually worn out of combat, so them taking up an accessory slot is not a big deal while other things that make potions redundant are often worn in combat, where accessory slots are precious
right. i was using obsidian water walking boots, not the waders
an inventory slot is nothing
an accessory slot is huge
that is just not true for plenty of the examples we gave you
who uses gravity globe in combat
and people just wear terraspark all the time
they do have a point that you don't really care nearly as much about accessory slots when, fishing, or even mining although mining does still want more
since you need to move around and like
not die
mostly just fishing
The problem with that is how late you get it and how little its actual upside is (besides being pretty cool in maps)
no matter the context, unless you use a mod that gives you more, accessory slots are insanely limited and thus infinitely more valuable than a single inventory or buff slot
fair enough
if they put gravity globe on a keybind that wasn't the up button i would absolutely use it
my main turn off with grav options is that they use up and conflict with featherfall
thats why potions that do the same thing as accessories are a huge issue for balance
an accessory slot is a conscious choice, a buff slot is a sidenote
well yeah but it's the same idea; eventually the effects just get powercrept. you dont need spelunkers or sonar anymore because they were a consumable version of an effect you get in hardmode
also flipper potions are another to add to the list
true
and one could argue shine potions are beaten by light pets
Fun fact, flipper potions profoundly outclass flippers because they silently remove water friction
i was meaning to ask, does shine stack with stuff like magi?
i couldnt remember if it was flipper or something else that did that
i prefer flipper potions anyways because they don't take up an accessory slo- oh.
i see
but there are other items that remove water physics too, right?
Calcium Potions š
true those also count

dont duke wings and shrimpy truffle remove water physics
Deep Diver also removes water friction and... water physics as a whole, I think?
even after the rework?
well there's another one for you
it gives you better underwater mobility at any rate
calcium pots are outclassed by 8 gold/platinum bars and an iron/lead anvil 
True
i dont think that is grounds enough for this suggestion to really have any legs
it would be nice to have something else to use some of my potions for besides just selling or trashing them
it doesnt explain why potions shouldnt be powercrept, which is the actual argument here
i mean you can just shimmer them and make the ones that arent powercrept at the end of the day
fair i guess
only like 5 of like 30 something actually get this treatment
and again
why are potions special
and since potion duping still exists you can get infinite :D
bug not feature
why arent balloons viable until moon lord? why can't i use enchanted sword on scal? like ur just approaching feature creep or actively ignoring game design
at a certain point when suggesting potions not be powercrept
epic defiled reference
Balloons are... actually not bad on ML, I think
i mean balloons are technically viable to moon lord (just dont upgrade past balloons good god moab is not worth it
ur prolly right but most people use wings because they're stronger
which is kind of the point
featherfall + balloons is a fucking blast tbh
and surprisingly not half bad
anyways
Featherfall is just a massive mobility tool that people really overlook
they're hardmode upgrades of preboss potions they should absolutely be better
especially when considering they're accessories
Did legendary accessories scale, besides HoTE and Community?
were there any others aside from those
I don't think so no
burden breaker ig but that gets locked in the mind hole
right that was legendary??
ok yeah i think it was
well after that lengthy discussion
Potions should be powercreeped 
@potent raft going off of the new rules ozz has laid out and wishes to be enforced more, considering half of this suggestion is detailing the how and not the why, which i think is very lacking ("i believe potions should always have a use" despite the game very clearly showing to the contrary in its design) and does not meet the necessary standards to explain itself, ive flagged it until you explain why the potions need/deserve this
suggestion to remove potions from the game
TRUE
joking aside i think this is kind of SRS so yeah
i would've taken my own down for a rewrite if they were not already in voting but
oops
no one else called me out not even rover so
oh well
mod abuse.................
quite the opposite
We are abusing the mods............
it would be mod abuse IF i flagged it
i cant flag suggestions in voting, even if i realize they blatantly violate the rules after they get into voting
that is the devs' department
Why would you flag this suggestion?
the potion one or my own
both are for the same reasons; they make arguments for an implementation, not a problem
the problem in mine is that no one uses the multiclass aspects of OOA armors
but i argue for specific ideas instead of explaining why that is an issue
this potion one has half of its body explain how the implementation should be done without elaborating on why the potions even need this in the first place beyond the suggestor's subjective perspective which is not followed by the precedent set by the game
Most likely this the main cause of this are individual pieces being nerfed (so no more armor mixing) and summon damage penalty existing
well, no, not really, you just explained it yourself
armor mixing isnt using sentries with your class's weapons
that's just utilizing the arbitrary stat boosts of the gear
typically just for one class, too
OOA3 sentries are, frankly, not particularly good, especially compared to Calamity ones (Cryogenic Staff š)
mhm
that is also true
but even with calamity sentries, no one uses these sets, because using sentries on other classes is just A Bad Idea, usually
Tbh, don't think Calamity will do anything with OOA armors, especially with the fact that it actively suppresses multiclassing as a whole
forbidden circlet exists
explaining why it was an issue would in fact make it an instant "conflicts with future plans" because... we're already rebalancing that
lol i suppose the summoner rebalance does exist
everything about "change how this summoner item works" is in the camp of already being done
but i think you can at least understand what im saying here in that OOA does itself no favors in trying to get people to actually use two classes together
Did you forget your own suggestion? 
mhm, OOA doesn't do its job atm
it's a sentry set, which makes 2 of them objectively best
Fair enough
scrolls up 91....... so close yet so far
Small correction, the ones that actively encourage you to use 2 classes instead of one
yeah what can you do
And if so, only Forbidden Circlet and Fearmonger really does it somewhat nicely
Oh, right, Gem Tech
gem tech is weird
normal forbidden i think also ignores summoner penalty, right?
yes
anyway yeah it still proves my point that calamity doesnt hate multiclassing when it has full control of it
dont forget the demonshade reworks either
Future contentā¢ļø
pretty sure it has two multiclass helms i believe
I think yeah, one for melee, one for ranger / rogue(?), one for mage / summoner(?)
still, like i said, cal isnt afraid of multiclassing if it is actually within the boundaries of its own game design
Hey um
i think it would be cool to see an armor set that encourages multiclassing except not with summoner (specifically like post ml, because for complicated bosses like exos and scal and not really anything else admittedly using multiple weapons for different aspects of the fight is already encouraged, why do they need to be from the same class?)
maybe not practical or intuitive but i think it could be really fun
very true
Is it maybe a bad idea for suggestions that conflict with future plans to not be allowed if those future plans could be years away? Or even a decade?
I think summoner is the easiest class to have a hybrid with
You just slap summons onto an armor and that's technically a multiclass armor (namely Astral Armor and Omega Blue)
Specifically along the lines of things that will improve the game at least until those future plans implement something else
Because otherwise, we can't say anything about things that make the game worse and won't be changed for years
yeah, but it just kind of annoys me because +minion slots doesn't mean the armor actually offers any sort of real synergy
Which really sucks!
Ranger plus black hawk, maybe
gem tech is a convoluted and slightly ridiculous example
true
what's the point? so those changes can also not be implemented?
Why suggest anything at all then? It's not like anything major gets implemented more than like, once a month




