#suggestions-discussion
1 messages · Page 318 of 1
you did not really create an artificial aybss biome
its like make planetoids in empty space
is how you seem to be describing what you are doing
Wait that’s something you can do
It wasn’t abyss then I placed a block and it was
planetoids are not really biomes so not best example
Oh
but what happened with you is
aybss enemys can only spawn on aybss blocks
the biome was there
I wasn’t dying
it has the cavern background too
False
turns out you just gotta have a big enough spot
Ye
This new sugg is great
Ye
Reminds me of how much I dislike shadow orb
That’s probably why the ocean switchificator is needed
but still, artificial aybss does not work
outside of where the aybss is
only works in this area
but the point of the suggestion is to allow it to be built in other places
for large scale builds
and whatnot
(to add to this convo i know that Infernum changes the location of the abyss slightly because of its rework. this actually causes an issue where in non-infernum calamity worlds, the bottommost section of the 4th layer abyss is not considered part of the abyss and just becomes a normal cavern biome)
(i can say this with certainty because i've experienced this)
that's not really relevant to the suggestion
and is the opposite issue, of blocks not being present rather than being the only thing that matters like suggested
Is the only reason that Abyss is generated "pre-built" because it is easier to do and not try to rely on blocks generating the biome?
otherwise any pocket of water around the outside would be abyss too
You don’t need water
It would mean that when you neared the abyss you die
No?
You take damage if:
- You're in water
- There are no natural Abyss walls behind you
What? You take damage if you're out of water in the abyss biome too
Doesn't it depend on the natural Abyss walls and I just constructed the sentence weirdly?
no walls needed
i think being in the biome counts for starting to die, yeah
Oh, welp, why not add abyss walls as a condition you need to hit to start getting damaged? 
Because then you could make air pockets inside the abyss
No air pockets allowed
Fair enough, actually
@grim vapor - Your suggestion has received an updated status!
[Add fruits to the trees in the astral infection and sulphur sea]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@sharp rapids - Your suggestion has received an updated status!
[Sulphuric Sea and Astral Biome Tree Fruits]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Cool
feast up
😋
Once i make base in sulphur sea, and one specific corner of it was in abyss
That is a reason why my suggestion is exist
Yummers
radioactive fuit 
what is the last one called?
ah
can’t you like, use a Zerg potion and water candle to get higher spawns
i think they mean relative to regular demons
Yeah, but at the same time that's not the entire suggestion lol
In prehm whenever I gotta build the wof bridge, most of that time is spent just making sure the multiple voodoo demons that I'm killing aren't gonna drop the doll in lava
It's just annoying. A way to opt in for more voodoo demons instead of a way to opt out would be more ideal imo
didnt we already get this
?
Uhhhh maybe
i thought scal and yharon were getting arena boarder previews
idr that's the problem
lemme just find all mentions of Yharon in changelogs....
Scanned the changelogs for all mentions of Yharon and Calamitas, didn't find anyting mentioning border previews
lemme try some other keywords
Ok searching mentions of "arena" and of "border" is coming up with nothing
So afaik it's not already planned for next update until I get concrete evidence otherwise
Masterful gaslighting
time wasting simulator
I could also mention Yharon but as long as you summon Yharon on the ground his arena is no problemo
SCal's arena is the problem child
Like, a major reason I usually don't beat SCal on my first attempt is because the first attempt is spent making sure the arena isn't broken when I summon her
oh okay i guess im stupid it was actually rejected
Oh I don't remember that at all huh
i knew i remembered something related to it but i just remembered wrong
i do remember this being discussed though and it being suggested yharon get a summon pedestal, and you could right click on it or scal's pedestal to get like a shader outline showing the corners of the arena for scal and the spots where the "tornadoes" spawn for yharon
That was for Yharon's arena tho
yeah it's not even close to the same idea i just remembered discussing it before
the suggestion that passed wasnt even the same idea
or well, passed and was rejected to be specific
huh? my suggestion about making particle border when you place altar of the accursed was rejected?
mmm
okay lemme see if i can find it
nvm im stupid
@shrewd willow this already passed
peak passed lets go
ha it wasnt gaslighting i was right
ok thx
Its only for scal though, what about yharon?
Thats where the mastery of gaslighting comes in 
fair
It's just I can't sort through all 100,000+ suggestions so thanks for finding that
And suggestions-voting seemed like a better place to look than discussion imo
np
the one about having it on the minimap failed but thats just because why would you want it on the minimap
So it doesn't clutter the actual game i assume
Take the mess in your room and shove it in your closet instead
@fleet grotto - Your suggestion has received an updated status!
[Edit Thanatos' death laser's visualization to better show how to dodge it]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Very fun
so how does it looks like if you are far away?
nice!
You can see the indicator’s difference most closely at around the 10-13 second mark.
did it always have these sfx?
yes
shiii didn't notice with all the chaos going on
Wasn't the beam bigger previously...?
i think it's been that big
truly a Wrath of the Machines moment
make a beam so large it makes the original on hindsight seem comically small
I may be dreaming, but I thought the beam was about of Thanatos and was red

Silly me
WotM Hades' beam is just unfair in mayhem 
well, it is being made for Eternity
if you know what that modes like, well
you kinda asked for it
Eternity mode doesn't usually mean I need to dodge an attack that's literally half of my screen, while also doing with other 2 mechs
... is it like, available now?
The power of being a tester 
And Lucille publicly showed an entire fight multiple times, didn't she?
for how much its a talked about thing I dont think ive ever had a voodoo doll drop into lava accidentally
how many votes for a sugestion to get added?
top 20% of that batch
of its week of suggestions
^ just of that period
boop
if you're not the type of person who constantly checks the wiki i can imagine it happening
It only doesn't happen to me because I take extra care to make sure it doesn't
I find that amount of extra care a bit of a useless tedium, is the thing. It would be a bit more fitting imo to opt in to spawning more voodoo demons when the player is actively ready to fight wof
isnt this specific item suggestion
oh ok
@atomic aurora suggestions for creating specific items arent allowed
lmao
Lol i made a whole essay
yeah

sadly it's not allowed
This isn't sad
Yeah
I'm gonna roll you into a spiky ball
would you add me to the game after
You go in with the rest of random addon weapons
awesome! thank y
Balls doc apparition
oh my
WTF
remove all of them... sink them to Oblivion...
your name is too similar to gitgudWO...
i have this name for uhmm over idk years but pretty old
The "Patrick gets hired" scene or whatever
@drowsy plank - Your suggestion has received an updated status!
[Add Copper/Tin and Silver/Tungsten Rogue Weapons]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@light birch - Your suggestion has received an updated status!
[Change the generation of the abyss so it isn't just a clean smooth cut through the world]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@neat path - Your suggestion has received an updated status!
[Make Plaguebringer Goliath and Astrum Aureus require the schematics to be summoned]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hard minnow - Your suggestion has received an updated status!
[Make the sky flash with Xeroc’s sigil after killing some major bosses]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@copper barn - Your suggestion has received an updated status!
[Add A Way To Build In the Abyss]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@light birch - Your suggestion has received an updated status!
[Have Empress of light not enrage during the day if a solar eclipse is happening]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Lots of suggestions getting updated status lol
i was watching them appear and each time i was like "surely that's the last one" and then another appeared
will I get notified if it was added to the game
I feel like its very easy to do I thought it would've just been added
just watch out for it in #changelogs tbh
you do
aha alright
message looks like this one
guess we will see later on
but I do hope it gets added soon since literally no one does the schematics except for the exo mechs
Good sugg
even if the devs have another idea to make people do the schematics earlier I feel like this should happen nonetheless since it makes sense
My personal sugg ratings:
Expected
Sad
Cool
Expected
Cool
Expected
:(
why sad
gog...
What's up with GOG?
what's wrong with the suggestion
i dont like the idea of them being locked behind schematics
why
In this gif, we can see a cat leaning his whole body back, resulting in him falling. This probably indicates that the user might be slightly frustrated due to you not being clear with your opinion on the matter
What else can it be?
Unlucky
this is all i see
i have autoplay on gifs turned off but discord puts a little thing in the corner when theres a gif so i know to click on it
I should probably be going to sleep, judging by how late it is and how early I have to wake up tomorrow
I'll try to

gogmazios...
gog games
its just good to hear other opinions
@atomic aurora Please refer to this #suggestions-discussion message before making a suggestion - I'll delete your suggestion for now.
wtf mod abuse
demot pending.
@neat path - Your suggestion has received an updated status!
[Make Plaguebringer Goliath and Astrum Aureus require the schematics to be summoned]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Not sure how I feel about that being applied to PBG, but Astrum Aureus makes a decent amount of sense
makes just as much sense for PBG
they are both tied to draedon in lore
both created by him
it makes more sense for PBG than aureus frankly lmao
like yeah aureus's is a a corrupted draedon recon drone but the astral is controlling it now, at least PBG was and still mostly is draedon's creation lmao
Actually-
Yeah, that's fair! I was about to write out the reason I thought otherwise, then realized that's exactly why it makes more sense for that
Plaguebringer Goliath now needs the Jungle Schematic to be decrypted to craft its summon item. Astrum Aureus now needs the Planetoid Schematic to be decrypted to craft its summon item. Both have received minor recipe tweaks.
Astral Chunk now requires a Mythril Anvil, rather than a standard one.
honestly i dont get why aureus's spawn item is "astral chunk" instead of some kind of remote like PBG at this point lol
i feel like it's just a leftover from when it was astralgelddon or whatever
Yes it 100% is
And just like 95% of Calamity content, the answer to not getting changed is "There are bigger priorities"
You're probably right. It was never renamed, so I assume the times it was resprited, they thought of the item name more, rather than an item for Astrum Aureus.
just #assets-needed it in cal art and ask for an aureus remote ez 
literally isnt it the same item name
just changed from poorly made pancake to ??? thing
Nice
Am I considered a calamity dev now
As much as I am (no)
Hi auric absorber
Oh, hi 
No.
Imagine suggestion something, getting it implemented and then getting the early versions of SSO

But I'm glad the suggestion is getting in, I will try the schematic weapons for the first time next playthrough
Guys, Raesh is right. Fluffy is in the dev server!!!!1!
Actually, CAT is having an interesting discussion. I need to turn it into a suggestion... or repost the suggestion because it was done before
hey i have a small question, is there any policy on armor set ideas?
read the rules in the pins
Only because the boss was nonexistent in 20 seconds 
true...
real......
ㅤ
Truly is a
factual…
how does a suggestion end up being implemented anyway
like how are the votes counted
Check the pins
One of them explains how the bot chooses which suggestions to forward to the dev server
Suggestion is implemented if devs decide it's a good suggestion (and don't forget about it) after it passes through voting
Even if it doesn't get a million stars, if the devs think it's a good idea they can implement it anyways
And vice versa
berry true
some suggs get sniped before they even reach voting
Silva with her 17 minute suggestion acception speedrun or smth...
And me with a minus hour speedrun 

Huh
I want to make a suggestion but it's too reliant on future content so I have to wait
so sad
No WoF players in shambles
lol
as next update takes away golem access in no WoF
so I want power cell to be usable after WoF or plantera, not just after WoF
that way you could do both plantera and golem in no WoF next update
Maybe I can bribe fluffy or CiT to do this
how much are you offering
Damn
That's pretty good
habble literally nailed my offer yeah

No
wtf
I've been betrayed
CiT is literally stealing golem in no WoF from the people
What about... two... pieces of candy?
Why?
old power cell is removed next update
hang on wait
what about the whole "You can now use normal Power Cells pre-Plantera"?
it still has a WoF lock
It will have a Wall of Flesh lock.
why tho
hence this is my suggestion
ask Red
calamity is removing the plantera lock on power cells yes
vanilla is what gives power cells a WoF and Plantera lock
THERE'S TWO LOCKS?
i have power cells. you cant have any
it's vanilla, of course there are
in vanilla it's illegal to not do all the bosses in order
same way vanilla gave celestial sigil fucking 3 locks for being used without golem
I think the required progression is WoF, 3mech, plantera, golem, cultist, ML
skeletron
You should see Celestial Sigil.
What do you need Skeletron for
cultists
to get to cultists
Ah fuck you're right
Did you know that you need Skeletron for the Lunatic Cultists to spawn?
Calamity and Vanilla require the same number of bosses to beat, neat
cultist requires skeletron golem and wof to spawn
wtf
why does it need wof when golem already needs wof? we will never know
yeah, same reason power cells need WoF and plant
when plant needs 3 mechs
and mechs need WoF
like bruh
to fuck with low% specifically
"Okay, but are we sure the Wall of Flesh is dead?" -Red
no in vanilla you physically couldnt low% less than it currently is regardless of if the wof locks are there
red knew mods would touch the progression clearly 
if all boss locks are gone then you would realistically go skeletron -> golem -> cultist -> moon lord
if all boss locks are gone you'd go straight to cultist
why not ML?
how would you get pillars
yeah, pillars aren't a lock that's just how the game works
i see
depends what you consider a lock
as like, skele might be needed if you consider old man blocking cultists not a lock and just mechanics
What if pillars appeared randomly.
solar pillar has awoken!
Something is approaching.
nebula pillar has awoken! every npc in your base is now dead!
not agaaaain
Pretty much Destroyer
they should add an option to disable warding reforge scaling
still gonna be meta 
but you're free to design a suggestion to put in #suggestions-posting, so long as you read the pins and do everything right
they already have one it's called turn off calamity
Reminds me of my first Cal playtrough where it spawned 20 blocks away from my desert village
so glad i just downloaded a mod that makes NPCS not killable by mobs
@echo leaf - Your suggestion has received an updated status!
[Consider Wet entities or those submerged in water or honey vulnerable to Cold debuffs]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@heady hatch - Your suggestion has received an updated status!
[Make blood moon spawn night after you kill some a pre-hardmode boss if blood moon didn't appear yet.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
doctor w d gaster
is somebody sabotaging suggestion bot
yeah i guess there werent many
Who let the "some a boss" pass
well, it did get sent to the devs anyways
@kindred creek
I think this is more suitable for #1178515062030348308 maybe with testing and such, but... uhh, wdym here?
... flat damage gives a bigger bonus when actually killing bosses because it’s multiplicative, while armor penetration simply gives a flat damage bonus.
Oh, yeah, I always mix up those 2
Thanks
Just to be sure, do you know if flat damage bonuses can be affected by damage% bonuses or those are separate?
From what I remember, the only application for this is Copper armor which applies after other bonuses
And I guess Desert Prowler too
The suggestion sounds like it refers to the "+% damage" stat
Fluffy flagged the suggestion, oops
...both RTN's stats are not good
AP gets destroyed at this point of the game, because DR is stronger, and you don't even get 7.5 damage, you get only 7
And damage% is the same as a class emblem (one of the most average set of accessories) 
As in, the more you damage the enemy, the more defense you ignore or smth?
Grand guardian
An interesting mechanic, but I think this is too complicated and will result it being worse than 15 AP and 15% damage
True
What the DR
doctor damage reduction
wait that might not be what you meant
What that could be?
Sounds really disorienting #suggestions-posting message
i lose track of my cursor a bunch no matter what i do to make it more visible
so i think that would just change the problem for me (not that i really find the stealth bar being under the character to be that bad
Im mildly not opposed to a racecar hud for the cursor but thatd also make it extremely disorienting too
I have been doing my first rogue play through and agree that it is difficult having to look away from a boss to see the stealth bar.
I agree that this should be added, but as a configurable option
the world if
if armor pen didnt exist
this just seems like a really bad idea and is also ignoring the other like 4 bars cal adds
not to mention health and mana which are both vanilla bars
you got a sound effect when stealth strikes are charged isnt that enough
^
With how loud the sound effects for bosses are it is kinda hard for me to notice the small sound when stealth is full. At least Rage and Adrenaline have a fairly distinct noise that isn't drowned out by the boss sounds and music.
I lower the volume of everything in settings. 25% music and 10% SFX and ambience
If you lower the volume of the game, then you can raise the volume of your PC and change how the audio is balanced
Plus each build generates stealth at a more or less constant rate, so eventually one can just get a feel for how their stealth generates
This suggestion is asking for a change outside the scope of its title, already not liking it
The world if cal worked with armor pen instead of pushing it to a niche
true
the Hypothermia chilling in the corner 
I think that’s what hypothermia tends to do 
It was niche from the very start 
okay yeah so im not the only one who thought that statement was really weird
What did probably change is the switch from "it was okay on normal weapons and gamebreaking on weapons balanced around low base" to "it's good on weapons balanced around low base and useless on normal weapons"
Can't exactly adjust that pattern without making AP not AP or without changing 70% of weapons in the game to adhere to a more median damage number
I think a minor improvement to RTN would be warranted since 15 armor pen really isn't too much at that stage in the game, but I don't think it's in a bad state right now
That doesn't make armor pen stat a niche
If it's okay on normal weapons then that's just a normal stat with a niche that does more on low base. It's also not really gamebreaking because vanilla was balanced around it in the first place
If it's actually usable outside of its niche then it's not simply a niche
Blegh nevermind I don't really care about the specifics of that, I simply meant that it should be more equivalent to a generic damage bonus if used on generic weapons and actually significant when used with its niche. Figured I'd rephrase it and leave it at that since I'm gonna go to sleep anyway
Can we legally kill bots.....
I already did
not the suggestion bot 😔 (again)
Actually, I have a suggestion
Okay, I don't really care if something will make a suggestion about this, just a reminder to myself — "Make Excalibur drop from the first defeated mech"
Interesting idea...
is that /gen? if so I'm curious of hte reason
Currently, Excalibur is instantly upgraded to True Excalibur, due to Calamity treating Hallowed and Chlorophyte as the same tier, being in Post Third Mech. This would change it that Excalibur wouldn't be immediately replaced by a superior version for at least two bosses.
ah
Currently? No, why would there be.
well
obviously a shimmer lock would be put on it if this suggestion went through
like that would be stupid if it did and it didnt work
my only argument is that 12 bars is only enough for like 1 other hallowed weapon
but yeah makes sense
easier to put a lock on one and balance it, than it is to balance each one of those weapons
i mean hallowed also locks some accessories which is marginally more relevant
oh yeah
mind you
i always forget calamity adds items outside of qol 
Pwnhammer is hallow ore themed and isnt from the mechs, but rather from Wall of Flesh
so there is precedent to allowing a similarly themed hallow item to be obtained earlier
i'm also looking for accessories crafted with hallowed bars that don't also have mech souls involved
doesnt look like calamity adds any
The name of the item must be spelt correctly. If the item is included in a recipe group (e.g. Iron Bars are in the Any Iron Bar recipe group) and you wish to EXCLUDE the recipe group, put a # before the item (e.g. #Iron Bar).
search up hallowed bar here
interesting
it doesn't seem that accessory balancing would be much of an issue if there wasn't a shimmer lock, since there's only one and it needs all mech souls
though, still up to the devs and if the sugg passes
(assuming the sugg is also posted)
@echo leaf they're already getting reworked next update................
YA
I was not informed of this
215 - Reworked Mantis Claws. - Done ✅
#changelogs message
THE CALAMITY MOD FUTURE CONTENT DOCUMENT The full-ass Calamity Mod News Google Doc.This is the doc of the man, the legend: The aim of this google doc is to cover roughly all future content that's planned to come to Calamity. NOTE THAT EVERYTHING ON THIS DOCUMENT IS SUBJECT TO CHANGE —---------...
it even has the best of both worlds
gets to have the rapid slash dreams and the irl mantis shrimp attack
i HATE this stealth meter rework
Honestly there is so much content "coming soon"... it makes it intimidating to know when to start a playthrough...
never assume an update will be releasing unless you have actual proof
just play the game 
I do not believe this update will be coming out until, like... at least April
Oh... hm.
You'll have time enough to do everything you want and then some left over!
Not all of the content stated in the doc will be in SSO
I don't expect it to be, but that's still a big change to worldgen.
Yeah, fair enough
If a boss gets changed, or an item gets reworked, you can still try it out on the same playthrough. If a biome is substantially reworked, that's not the case.
You know, that reminds me. A while ago I told myself "I've played calamity enough, I don't want to burn out, I'll play it again when they release that sunken sea update they're talking about"
That was like over 5 years ago or something
Hey, I think I figured out what’s causing the slime god paladin not despawninf after death bug. They pick up a coin then stick around
Sorry, for the low quality. The 10 MB limit is hard to hit
Did you play Calamity in this period of time? 
I think the devs already know about this, but that helps. Thanks
I guess paladins don't count as bosses, do they....
Wrong channel
But yeah I heard about that, sounds hilarious
I think once or twice after rust and dust and/or exo mechs but not later
Can't remember exact details
wiki says they do
From the looks and gameplay standpoints, yes
From the technical standpoint, probably not, if they don't despawn even when they get money
goof
They aren't technically bosses since they aren't set as one.
Yeah, that

i swore this was supposed to be fixed already
we definitely reported it because it was part of the list of entities that could get smacked with frog staff in thorium
i used recipe editor and loot editor to make most things that use sea prisms need prism shards instead and also made pearl shards drop from sunken sea enemies instead of desert scourge, and i like it alot better, it requires you to go around exploring the sunken sea, fighting the various enemies and collecting shards. I hope the sunken sea progression and exploration in the next update is handled more like that, instead of just "go to big middle room, bomb the sea prism donut, kill giant clam, and leave, all in under 5 minutes" and thats all there is to sunken sea.
the overhaul is definitely making exploration better
ive heard that it'd be relevant till plantera
yeah this one's a really funny one
Imagine post-ml sunken sea boss
SClamitas should be an SCal alternative
Clamitas addon is a thing, you know
Grr
well someone was going to suggest it eventually
it's funny bc cal changes means mechs aren't even required but
most people do them anyway lol
I think it would give more incentive to building the computer up throughout the whole game instead of just throwing it together at the end
...well, why don't you build it during the whole playthrough instead of just "throwing it together at the end"?
I just thought it’d be neat
It's a fine idea to try and bypass the long wait for everything to decode at the end, but I don't think it's a terribly good idea
I was thinking about the Auric Quantum Cooling Cell since its presence makes all schematics decode faster...
except you can't get it without decoding every schematic 

actually i'm sugging a change rn
Lol why is the thing to decrease the time only gotten after you don't need it anymore lol
optional upgrade moment
because unless the draedon weapons are broken there's 0 incentive to interact with it lmao
honestly we should just have multiple cooling cells lmao
the sunken sea one is just water cooling
like one preboss, one early hardmode, one post-ml
i do think it'd be funny to theme them around the lab schematic you would have last decoded
i can't wait for the draedon water-cooled exo-rgb gaming pc
I'm obliged to say it's a fine idea but it wouldn't really make sense with the current lore for mech bosses
Which of course could be changed but i'd say it'd be a pretty drastic change to fit in with this and wouldn't really be worth it imo
I feel like the bigger problem is that it would be encroaching on Vanilla's way of summoning the Mechanical bosses. We already had an accepted suggestion earlier for Astrum Aureus and Plaguebringer Goliath to require unlocked schematics, which I think would be enough.
That'd be forced to be an alternative because there is no way in hell we're just removing the normal spawners
So, fundamentally, useless
Forcing vanilla bosses to fall into this is a recipe for disaster in illiteracy
Also yeah that too
Bug Report: How do I craft Mech summons????????
Bug Report: Mech bosses
Bug Report: Can't summon mechs!
Bug Repor-
clearly the fix to the suggestion is to just make it summon mechdusa in normal worlds
Bug reports for “I can’t summon Destroyer help”
Y'know there should probably be a Sugg Rule against "significant changes to Vanilla behavior"
You should probably talk to Rover about that. I believe they are the editor of the Suggestion Rules document.
awesome tbh
agree
iwdont think this is something calamity can do like at all
yeah mobile isn't something that's planned like. at all
tshock isnt mobile as far as i can tell
from everything i can see its a server managing software
but like
calamity being on tshock would require tmod to be available on tshock
which it isnt
@scenic yacht calamity cant be on tshock because it needs tmod, and (as far as i can tell) as of at least october of this year tmod doesnt run on tshock
theres been interest in supporting tmod on tshock but it hasnt gone anywhere for the past 4 years
calamity la telephone
wtf is tshock
just use your phone to emulate windows and run tmod there
calamity mod na telefonie,...
calamity mod na telefonie will be real one day trust
calamity mod na telefonie
Same
One
Braincell
The moderators are united in their rot
the lore...
Never wrong
Aren't the different versions of Terraria literally running on different programming languages, or am I wrong?
I thought Terraria mobile was JavaScript
(while desktop is C#)
According to an old forum post
correct me if i'm wrong, but calamity buffs magma skull to give 4 defense right?
and the vanilla verison grants 0
Other classess definitely could do with reworks, but i dont have much experience with them, its just lances i have been pretty dissapointed by
they oftentimes just feel like big shortswords
i was hyped to try out jousting lances alongside some engineering crap to achieve massive speed, but after doing math not only am i better off just fighting normally, but even at ludicrous speeds the damage formula is just not worth it
perfect
I want
are they? i tried to utilize them and built some contraptions to make them work but...i never was able to achieve any results
Calamity seemed to buff them dramatically since they changed the damage formula. Plus stronger, more potent dashes and dash accessories (like Deep Diver and Slagsplitter Pauldron) make hitting the high speeds easier)
Let me share a video of my use case for them
that would be greatly appreciated
Exhillerating from start to finish. I love the music summing up everything I've come through so far. Ton of fun, too.
ah fuck it didn't work right
well skip to 1:50
They're certainly not, like, the epitome of meta but not everything needs to be. They're fun to experiment with and satisfying to use- which is all a weapon needs to justify its existence
thats quite interesting, i like your usecase
https://forums.terraria.org/index.php?threads/meet-the-team-pipeworks-lead-engineer-eric-hope.48965/
I am no programmer, so I don't know what exactly this means. This was by the Lead Engineer at Pipeworks, who was in charge of rewriting both the Console and Mobile versions of Terraria for the Terraria 1.3 updates.
https://en.wikipedia.org/wiki/Microsoft_XNA XNA is an antiquated set of game development tools, it seems
Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced o...
#suggestions-posting message
Wouldn't it be easier to just reduce decryption time
Adding something you can get early on that speeds up the process is functionally the same as making the base process itself faster
I mean, yeah? But that's for the devs to decide. This is definitely an issue caused by long decryption times, and the devs can likely see that.
But if they don't wish to reduce decryption times- which I assume is the case since they haven't done it already- then I suggested a solution to solve both problems
If you can get the speed-up thing before even the first schematic then everyone would just have it all the time
Oh, naturally
Which at that point just increase the base speed
If my suggestion is implemented in its current state, the speed-up thing would be post-Yharon
Ok I see where I got confused
Essentially, it's just there so people who neglected to decrypt anything at all from start to finish don't need to wait for all of them to decrypt in a row with nothing to do
Worth noting is that sleeping in a bed increases factory speed next update
so this kinda already exists
Factories =/= decrypting
But that still helps
though once more...i would love if they got some love, i dont wish for them to be some extreme meta thing either, i want them to feel more unique and have more situations where they can be used.
I want jousting lances to lean harder into their gimmick. I love how they benefit from things like dashes, but they lack any kind of visual indication for, well, doing that damage, which i feel makes them not as satisfying....
...unlike something like the old lord claymore (i know its ungodly strong and being nerfed, but it is extremely satisfying to use and i will be using it even after it is no longer as good) has a clear indication of its strength, which are the explosions sounds, the VFX and a really good-feeling SFX even outside of the explosions, it is very FUN to use.
while the jousting lances are in theory very fun they dont feel that fun from a VFX/SFX standpoint, and require the enemy to charge at you to even hit them, which is fine, but i would like if they were made to be more usable outside of those specific cases with some manner of built-in charge, specially as right now all jousting lances feel like the same weapon with different skins.
Now, that is only just jousting lances, Regular lances are the ones i have the biggest issue with, things like the glaives dont end up feeling as long range alternatives, but just bigger shortswords.
Outside of the Earthen spike, who is a pretty eh support weapon...i cant really think of any spear i have seen a usecase for, which i really dont like since i think they are sick.
I will admit i dont have as much experience with the spears as i do with jousting lances, but even with bosses who charge at you, i dont think i would ever find a usecase for them that isnt to just keep using my projectile melee weapons, if anything for consistency, which is why i feel like they could do with a rework.
I see your standpoint, and I definitely agree
I think that you should amend your suggestion to reflect that, kinda like one I made a while ago where I suggested Biome Blade be given tweaked VFX
oh! i should yes
what would you reccomend i change?
Well right now the vibe I get from this suggestion is "Change its mechanics and/or make it stronger" which I don't think is necessary
(You should use the term Spears in your title because nobody refers to spears as "Lances")
got it
(Lances are exclusively jousting lances)
consistency issues go in #1052323733961977947 right
Depends
Changing it to lean into the aspect of "It's not very satisfying to use compared to other weapons" would give it better traction and convey your ideas better, I think
magma charm doesn't give 4 defense when its counterpart (magma skull) does
Oh hah
It’s bugged, the Calamity Jousting Lance formula stacks with the vanilla formula and makes it much stronger than normal
well please dont fix it... 😭
It was fixed months ago
😭
Will the fix be implemented in the next update?
Oh yeah if Calamity grants Magma Skull +4 defense but doesn't do the same to Molten Charm (literally the same item), then
yeah that's gotta get fixed
If you mean whenever the next patch is, no
so would that go into bug reports for consistency issues?
oh uh, so is the fix to the lances live or not? i'm nervous
No
Gotcha, thanks
Uhhh
... I actually wish I knew that policy better, but
Give it a try. If you get told Wrong Place then come back here and put it in #suggestions-posting instead
👍
This is pretty cut and dry though, it'd be weird to vote on it
Anyway, having read this suggestion, going to flag it because:
- Extreme effort
- Excessive changes to vanilla content (this got discussed earlier as well)
- Lack of reasoning
currently rewording it! my main issue was with VFX and SFX
but i get the point
Rewording done!
I'd rather say "Improve" rather than "Rework".
ok! i will change that
This is fine
The shark has spoken.
thanks!
What does 🔭 mean...
What does 🔬 mean...
👁️ 👁️
ill probably try out jousting lances in my own playthrough further, they may be bugged damage wise now, but i feel like i could make a far better assesment of spears and lances if i fully focused on them all
Unfortunately the last one is post-Plantera, I think
thats a shame, still worth testing them though, i shpuld compare them to all other weapons in their respective tiers...anyone have a list of them?
Uhhh
Click the sheet at the bottom called "Weapon Progression". Top are Calamity weapons, bottom are Vanilla weapons.
thank you!
Oh rad
Here are the standard testing rules, too:
https://docs.google.com/spreadsheets/d/1Se4YqERWn9EqajS39Dv5W-T1A0o7NsAh9y445z3-mhA/edit?gid=0#gid=0
Shadow Jousting Lance can supposedly kill DoG in 40 seconds but 🤫
lmao
me omw to make one of Rav’s drops (once its tiershifted) a blood lance
hardblood lance
Make it lodge you into the enemy
that was something id find fun

If anyone wants to say something against my suggestion, please, be free to ping (I'll be absence for the next 2 hours or so)
that sounds like a good change imo
Simply make excalibur pre hm like NE
...why?
Welp, at least this is not serious 
it's fine from a progression standpoint, but i'm not so sure about making an exception for that one sword
Why so?
do you have other swords that work like this in mind? because the very obvious solution here is if there are more instagrades we should just address those too
Move Handgun to Skeletron's drop pool 
Sounds cool 
And give it a gun
Sounds even cooler 
Skeletron deserves a gun
Give him a tommy gun
like skeletron's """drops"""" consist of maybe a single spell tome
i understand that that is supposed to be because you are supposed to get most of the loot from the dungeon but also that's sort of ancient design anyway like just because a boss locks an area doesnt mean we dont give it its own drops now
idk
Don't forget about the coach!
...uhhh
if aesthetic drops mattered pirates would be the best event in the game
Frost Moon would be still better, technically...
anyway i really do wish something could be done about the whole phoenix blaster situation sometimes
i dont remember frost moon having its own furniture set?
Santa
oh, i guess
Or he spawns only during December, I forgot :sylvderp:
santa is from frost legion isnt it
lul
the moons set the ingame season to that at a certain level
shit take:
armor break mechanic should be dropped post ml because everything has a tendency to delete you in 3-4 hits
posted it in cmt but yeah
if you get the season of christmas permeates the air or whatever the fuck it means for 1 ingame day it counts as christmas
Oh, so Santa can come during any season 
you are right that is a bad take because that is not even the purpose of defense damage and frankly i feel like people who complain about it VASTLY overestimate its significance in them dying
i feel like i take at least 10 hits in the fights people so claim to kill you in 2 hits
idk about that one
still i do generally agree with mpg that early hits could probably be more lenient on the defense damage because it sometimes overly punishes middle of the road builds, but its whole purpose is to stop facetanking so making it so it only really gets bad on like the 5th hit would be fine.
i cant remember if something like this was already implemented yet or not though
with the way i play if i take more than 1 hit before dying i know something is wrong

hmmmmm what makes you say that, glassius cannonius? 
checks out
i have a ss of a mage run I did where I got hit 51 times against Infernum SCal
good idea tbh
i was thinking more of excal being separated from the rest of hallowed bars
Well, Excalibur is the only thing that requires Hallowed bars and have an upgrade on the same tier, iirc
idk ngl
Banned
I wouldn't advise changing anything about Excalibur other than balancing it to fit that spot after adding it to the drop table
Drop conditions also need to be lax
If you make it one time and the player loses it, then they're kinda just locked out of it until the point it becomes unusable with its supposed balanced stats being unviable later
Anyway the suggestion is fine as it's not specific on any of that
steam gift 🚂
I would recommend just explaining more in the suggestion though
Is Excalibur any good that it needs nerfs to be post-1 mech?
Base damage: 72 -> 125
useTime: 20 -> 45
Additional effect: 2x damage on targets above 75% life
The additional effect makes it better, sure, but I think the stat changes don't make Excalibur particularly good
Huh, could have sworn it looked more decisive than this
The most recent test only uses it on Calclone which is not a good matchup for true melee but I would assume so yes
Uhh, back to this 
Do you want me to explain that the drop conditions should be lax, or something else?
I would assume it is good against worms and SkelePrime, but decent at best for everything else, because tmelee™️
A little bit of explanation on how the ore rework works, what an instagrade is(for people), why an instagrade isn't ideal
I still have 14 hours, so I'll do it, but a little bit later. Kinda busy with homework, lol
Thanks regardless 
What would y’all think of them changing lightning boots recipe so it’s not an instagrade of spectre
yeah
like it's supposed to be balanced by "oh you need to get a ton of stuff to make them" but at the same time they're just
not very good
i mean dont get me wrong they are a staple item but they aren't like
broken
They're good as an extra mobility item, but not needed even for WoF, iirc
it's the same reason no one wanted to go along with my suggestion of making mimic combo items craftable at a mythril anvil to get more accessory variety because the mimic items just Aren't Very Good on their own
tbh they are just QoL boots
because there's other mobility options that are far better or give other niche stuff
lightnings aren't an instagrade because in pre-hardmode, that early on, getting an Anklet of the Wind is not always easy
Anklet of the Wind is technically post-EoC too, I think?
jungle chest content
yea
Terraspark is technically post-Skeletron


In reality, it is post-Skeletron, lol
Hmm?
People don't farm too much for Terraspark, so in Vanilla they usually craft it at around post-Skeletron stages, for WoF
In Calamity, Terraspark is usually crafted post-Evil 1, as far as I know (and how I do it myself)
Yeah, I assumed the vanilla part is what the first sentence referred to, alongside devs claiming hell is post-skelly 
the crossout is what confused me
I used terrasparks for queen bee
You don’t need any mobility for wof
In calamity that is
Literally the 10% movement speed bonus from platinum armor is enough to run away
Nothing, but a part of the joke, really
Doesn't need to be there, but it is 
it's for the lava immunity and water-walking, if that somehow wasn't obvious
that way you don't even really need an arena
Just place platforms?
with terraspark you don't even need that 
You also don’t really need an arena if you stack so much damage that you kill it in like 100 blocks
how are you stacking damage in pre-Hardmode
unless you mean some overly complex setup in which case
yeah sure go ahead
like if ur using boulder traps to kill it or something, sure, whatever
i guess maybe if you used like? a bunch of melee speed bonuses on a good sword like night's edge or something??
Damage increasing accessories...?
Even then, there's, like, 3 of those, I think
Tru
i dont think the 5% damage from claw is going to let you kill wall in 100 blocks
What about if you want to do WoF with 100hp
The bee 
Preboss
Molten Armor, Depth Crusher, ig
I don’t count molten armor as preboss
No more than I count necro armor in Fargos
Reject reaver shark and reject brimstone crates
just use murasama by abusing dungeon skips 
Necro isn't pre-Skeletron in Fargo's...?
i guess they're saying there's some way to get bones before then? not that i know of any
Muramasa?
Whatever the blue sword is
I'm with you on this one 😭
You can enter the dungeon early, get a bone welder, and craft skeleton merchant into bones
ah lmao
Shark Tooth Neckalce, Stinger Necklace and...
I’m considering seeing what portion of items I can get preboss in dlc
And...
like i said, as much as any dungeon item is in vanilla or Calamity because you can abuse mechanics to get items early from it in both lol
Oh wow, Vanilla does have no damage accessories in Pre-Hardmode.
Also there’s wulfrum battery
that whole 7% damage
You could do wof skip
yeah and you could use feral claw for melee speed and maybe you could kill wall with the world's shittest damage maxing summoner build but like i said
terraspark is useful because it lets you ignore lava if you somehow fuck up on your WoF fight or refuse to place platforms
that is its once niche
Except you need a very specific setup to actually do the mobility accessory-less wof
So it might be useful for no hitters
Or that one guy
That’s beating every boss with a rock
Sunflowers

By specific setup I mean you need to hollow out hell
To force the eyes to go where you want
okay this one is kinda sus but i think im cooking
I fw it
You do
it makes the effect common enough that it might actually add a small amount of diversity to arenas instead of just
18 layers of platforms
#suggestions-posting message
...doesn't Adrenaline work like that currently, so you suggest to buff Adrenaline?
this is quite possibly one of the wost suggestions i have ever seen despite breaking absolutely no rules whatsoever
adren does halve damage if you get hit while it is at full, but he's suggesting it negate it entirely
I know, but this is still just a buff
I think Adrenaline works perfectly as it is
If you get it, you're skillful enough to utilize it to either deal good damage, or get hit and not die accidentally
adren's damage really should be lowered.......
I think it is fine currently...?
i suppose a decent chunk of the damage did finally get offloaded to the upgrades
if there was literally one buff I would make to adrenaline i would like
make the dodge affect from accessories take priority over adrenaline reducing it
literally it
i swear it does
Isn't it already the case?
im pretty sure dodges already have higher prority than adren because adren only works if you get hit
you're definetly wrong
like ive taken damage from an attack (dodge is up) and lost adrenaline
dodges negate the damage entirely so your adren continues to charge and isn't lost if it is at full
you either haven't played recently or just got hit twice and didn't notice because i can assure you it does not work like that and i remember this because i was playing gfb and was using dodges to build up adren to help nuke bosses
it was yesterday and I mostdefinitely wasn't hit once
Twice
lmao
Adrenaline halves damage, it does not negate it
also imean like at max adrenaline
I worded it poorly
Doesn't it play almost like that currently, since Adrenaline already prevents some part of the damage?
We understand that
the way cog worded what they said, it felt like there was a bit of a misunderstanding. however, please keep in mind, I am the dumbest person here
god???
gcoog????
why did my phone do that
Wrong
Yharim is a himbo 💔
Autocorrect be ruining lives
Honestly we don't even need a new item for this
Astrophage :p
I like this idea it'd be neat
huh!
that seems like a bug
tbh
okay this is fucking weird
okay wait no im just being dumb
what were you fighting
queen bee
and what was the dodge accessory and gear you were using
stingers were dealing roughly 30 damage nornally, which would trigger the dodge (brain of confusion)
but with max adrenaline I would take the damage because the damage reduction would take affect before the dodge
This should be a suggestion
The Dr taking affect before the dodge does kinda sound like a bug
Hi
Loose forewarning just so it's not sprung on y'all
but changes to the sugg bot and sugg doc are coming soon
(Not huge changes, but still important ones, which will affect how suggs are written)

:HUH:

Can you remind us again when the changes are live
Oh what
This could be heat!?
elaborate on what the changes are, mayhaps 
coping.gif
this weapon has an identity in how it demolishes the pre-cultist bosses 
ok well yeah its busted but thats a whole nother issue lmao
Its the magnomaly cannon of hardmode
Magnomaly cannon was better than other exo ranged weapons but it was horribly boring and uninteresting
@heady hatch - Your suggestion has received an updated status!
[Make blood moon spawn night after you kill some a pre-hardmode boss if blood moon didn't appear yet.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[Consider Wet entities or those submerged in water or honey vulnerable to Cold debuffs]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
#suggestions-posting message i think this is a #1178515062030348308 but like also why
never getting blood moons. go back to farming bride and groom for 500 years
It definitely is but it’s also way too broad/vague
“Buff everything” sure
yea, this is probably a consequence of a lot of post ML ranger weapons being somewhat balanced in contrast to other classes 
Someone's bad at the game lol
can't say I entirely disagree though tbh
post ml a lot of ranger weapons feel the same and most of em are weaker than what other classes have
Oh mb i put it in the wrong channel
Still need to be more specific than than just “buff most ranger weapons” regardless
Yeah yeah
and magot zombs
I think they moreso need to feel more unique
#suggestions-posting message this is a #1178515062030348308 suggestion. It shouldn't be here
Are you sure?
It's suggesting to buff adren ADR from 50% to 100%, would you say that isn't a balance suggestion?
:UncleBen_IDK:
Feels different to me because it's a mechanic, and because it encroaches more on identity and a difference in what it should be
When a weapon deals subpar DPS on tier that's simply a mistake to be corrected
But in this case it's more a matter of opinion
You could go a different way and just. have adrenaline not get removed when you get hit at 100%. Though I’m sure you could exploit it somehow
I would say that's a bit of a stretch/an overreach
I agree with the sugg’s ideal that you’re encouraged to immediately use adrenaline when you get it which doesn’t feel really. interactive.
I personally like the idea of it being usable as a defensive tool, though it kinda does feel like a waste not to use it when available
In reality it still changes nothing about the functionality of the mechanic
i kinda feel like it is very all or nothing, either you get it because you are doing well on a boss or you dont get it at all, and when you get it 9/10 you wanna use it for damage
id personally like if it became a more worthwhile defensive tool, but by just buffing the DR...idk it would still be very all or nothing
I cannot make a direct comparison with this to weapons but then again, why would I need to? Balance is for mechanics and items, not just weapons. If something is distinct from the norm(weapons), that doesn't mean it's no longer a balance change
This is indeed still a balance change, especially since adrenaline already has a defensive mechanic in play
It just isn’t worthwhile compared to the damage you can get
upon beginning to write a suggestion now, a timer will appear at the bottom of the screen
if you're not finished writing the suggestion when the timer expires you will be chased by a giant floating pizza as you desperately make your way towards the exit
Do you get a shotgun to fight the animatronics
Ah ok ty
this is completely out of curiosity and i am going to bed so i wouldnt be doing it probably but
are we allowed to star our own suggestions? I tried looking through the guidelines but nothing came up so the desire to know has been killing me
Yeah nobody cares
1 vote doesn't usually help the suggestion to get to the 20% of the banch, but it can boost its popularity (sometimes)
Alright then
20% of the Banch?
Batch
About the Adrenaline stuff, the DR is kinda just a compensation really
The entire point of the thing is to be popped for you to deal a lot of damage, but if you have it full and didn't you still at least don't take that much damage
childhood is when you use adrenaline for damage
adulthood is when you use it as an immortality cushion
real…
Would it be against the rules to suggest changing something worldgen related?
probably depends on how big it would be
If it's minor enough, it should be fine. You can always draft your suggestion here or ask as many questions as you'd like
I know worldgen changes were suggested and voted on in the past
generally though, it should be fine if you make it vague enough
A good suggestion needs to describe something and then describe why it'll make the game better. And as long as it's a somewhat simple change, then it should be perfect
Best leave the actual implementation of your suggestion to the devs. They can decide how best your idea can come to life
also try to keep the suggestion concise
we arent in high school english, you dont need 3 paragraphs to explain why (as an example) astrum deus should drop meld blobs
(don't suggest deus drop meld btw)
it already does it
previous sugg reference
astrum deus should be a meld blob 
i know because i wrote the original suggestion 

Do you just have every boss patted
probably