#suggestions-discussion

1 messages Ā· Page 316 of 1

echo leaf
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Making them inflict Slowed would be a genuinely fun and useful thing

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honestly having them inflict potent debuffs can be a nod to slime god's guerilla tactics

lucid marsh
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Have them inflict oiled, because the sticky slime is flammable

echo leaf
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honestly valid

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it'd be fucked up if not for the fact that the only other boss they're designed to be usable for resists fire

errant wren
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new debuff: statigeled

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it just does both of those things

frozen hornet
lucid marsh
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Slimed does not boost fire damage according to the terraria wiki

verbal aspen
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slimed makes enemies vulnerable to fire in cal

north oracle
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SHOTGUNK YESSSS

drowsy plank
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rip pokemon reference

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lol

echo leaf
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goobow post-ml fuck YEAH

novel belfry
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no not again

frozen hornet
royal tapir
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Finally

dire goblet
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yk I was really excited when my suggestion got through but now looking at how many more votes other things have and knowing the top 20% are the only ones that get considered has me a little worried

echo leaf
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Even if it doesn't get forwarded to the dev server, the devs do look at it

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If they think it's worth considering, they'll consider it even if it didn't get many stars

light prism
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arcane buff is real 🄹

dire goblet
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just in case that doesn't go through would anyone be down to help add more blocks, I know some code and have modded games more complicated (mostly just skin mods with custom models and textures for Risk of Rain 2 which is 3D) so I'd just need help working through how terrarias stuff works plus making things compatible

echo leaf
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If you want to help I think the best way to go at it is to join the art server and start making assets

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A million things are great ideas and definitely worth being added yet aren't for the sole reason that they have no sprites

dire goblet
echo leaf
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I'm not a spriter so I don't know how hard it'll be

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But I do know that everything that looks easy is actually going to be a nightmare

dire goblet
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only hard part is if they wanted to give lore to certain things like when I suggested an inactive plauge bringer in the one not broken container in the jungle lab cause I don't wanna assume lore yk

echo leaf
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You can still make it and post it for funsies

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If they really like it, who knows?

dire goblet
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I mean if I get desperate I might ask the TMod loader server for help but imo they give off some odd vibes

hollow shell
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(I actually totally forgot that those were only 1 tier apart. Put too much weight on the PreHM-HM transition..)

lucid marsh
drowsy plank
idle dagger
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I’m glad to hear statigel is getting reworked to still be good in early Hardmode

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I never liked how I immediately switched off of it

lucid marsh
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Hey wait

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Was the threat of the pirate invasion considered when the hardmode ore rebalance was done?

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Because I have been fucked over by bad luck more than once in vanilla, and calamity would vastly worsen that problem with the tier splits

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Like imagine if the goblin invasion had stats that put it at skeletron tier, and you got it pre EoC, it would be like that

crude geode
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pirate invasion doesn't exist

golden bane
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?

crude geode
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it doesn't exist

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:)

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people completely ignore it outside of it showing up actively to ruin your life 1 day into hardmode

drowsy plank
lucid marsh
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Oh what? That's what triggers it?

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Good to know, but there should totally be a reason to destroy altars

echo leaf
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Yeah...

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I think a decent way could be making pirates drop some generic resources

drowsy plank
hollow shell
drowsy plank
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would need confirmation

royal tapir
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Early Hardmode Progression Rework sets the altar smashed bool when Wall of Flesh is killed pretty sure

hollow shell
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On Vanilla Changes page

drowsy plank
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ah okay

drowsy plank
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i assume pirates are balanced with that in mind then?

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i mean

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if they are at all

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lmao

royal tapir
novel belfry
echo leaf
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I put them in my basement and force them to print money for me

golden bane
lucid marsh
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Shadow orbs are something you chose to do early, with pirates you're always putting yourself in danger for a little while

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Pirates are like if a shadow orb counted as broken immediately

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Upon starting the world

crude geode
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Pretty much every place except daytime forest becomes more dangerous

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and like hell

lucid marsh
sand marlin
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My wooden box:

crude geode
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Pretty much every area atp has some way to deal with players boxing themselves in, such as enemies who ignore tiles. Pirate Invasion has at best the Flying Dutchman, and that can be avoided by having a simple second set of tiles that’s larger than 3 by 4

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ATP you have many ways to deal with the enemies such as any summon weapon, vilethorn, Daedalus stormbow, flying knife, etc. etc.

gilded citrus
gaunt needle
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pirate captain and the curse are the hardest enemies of the event for sure

hollow shell
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Pirate's Curse seemed like kind of a random superfluous addition to me when it was added
but then I remembered all the times I camped pirate events behind the safety of solid walls
and it made sense.

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I do agree that pirate invasion is a bit different from all the other things that get harder in Hardmode, because they impose themselves on you, it's not something you approach or initiate
(talking about the natural spawn specifically)

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But also...
it's an invasion event. It has no loss state; you will win the encounter eventually no matter when you do it. At worst it just takes longer than it usually does.

gaunt needle
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invasion events should probably get a death penalty like reverting a couple of % each time the player dies

hollow shell
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That would be hell.

steep patrol
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Imagine multiplayer

gaunt needle
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a couple of % divided per number of players then

hollow shell
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Better would be them leaving satisfied after killing you enough times.
Cuz then you'd get less loot out of it, but also would be given mercy.

distant gyro
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i remember a vanilla multiplayer playthrough where everyone got properly screwed over into a death loop by pre nerf graveyard ghosts in early hm

hollow shell
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heh

gaunt needle
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graveyard ghosts are outright evil tbh

steep patrol
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Dead=create graveyard
Graveyard=ghost spawn

To stop ghost from spawning=destroy grave
Destroy grave=ghost spawn

distant gyro
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yeah

steep patrol
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I literally placed torch everywhere to stop grave from spawning lmao

echo leaf
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I hate graves

median scaffold
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We all do šŸ™

light prism
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grave yard biomes are cool though

echo leaf
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That's why graves are craftable so you can make your own when and where you want

gaunt needle
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the town npcs should drop graves regardless of your character difficulty honestly

drowsy plank
drowsy plank
# hollow shell That would be hell.

fargo's did it and it actually worked really well as a punishment to stop people from just popping the event, killing a single miniboss by isolating it, and using the gear to stomp the rest of the even

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mostly in reference to frost/pumpkin moons

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events having an actual lose state by only lasting a day doesn't actually sound like an awful idea

hollow shell
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Well that's already the case for any moon events (and eclipse)

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Invasions I don't think typically ever go for longer than a day? Unless you're really getting your ass kicked (or ignoring them)

sand marlin
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Drop rates are terrible in early stages

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If you even get a miniboss that early

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It also sucked real bad in multiplayer because we couldn't get through the grind for a whole night

median scaffold
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Especially if you would still drop tombstones on death

harsh echo
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Can't wait to autotrash it

grave zincBOT
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@drowsy plank - Your suggestion has received an updated status!

[Make Jellyfish Necklaces Easier to Obtain]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@hidden kraken - Your suggestion has received an updated status!

[Rogue class buffing station]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@median scaffold - Your suggestion has received an updated status!

[Buff the Arcane modifier]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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is it really necessary to leave it at 1%??

drowsy plank
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i got literally three inventories worth of life jelly before i got my first jellyfish necklace while grinding for it

median scaffold
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Arcane and Quick buffs are coming in 2.1.0.001

drowsy plank
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i mean it's not necessarily next update

median scaffold
drowsy plank
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but eventually for sure

median scaffold
drowsy plank
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ah right

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really though, i feel like life jelly should be reduced and jelly necklace increased considering how much more useful life jelly is versus jellyfish necklace

median scaffold
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If only you could craft Jellyfish Necklace... clueless

drowsy plank
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NO!!!!!

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no more crafting šŸ’„

median scaffold
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Weird how Ankh Shield's materials can be crafted, while Aquatic Gear's ones can't

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Both are rather useful for their own reasons and I would say Diving Gear is a little bit more needed, for Abyss related stuff

worthy lintel
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or do like me and brute force abyss exclusively with amidias blessing

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and have to get out the moment you get hit, creating a terrible loop of magic mirror

worthy lintel
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i hate those so bad

ashen warren
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:)

worthy lintel
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(the cake of potion i hate the most across all mods i have ever came in contact with was that one bullshit potion from alchnpc that teleports you to your death location)

gray bone
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resurrection potion?

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i think that died in the 1.4 port

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or maybe not idr properly

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but i haven't seen it in a screenshot of someone's inventory in years so i assume it doesn't exist in alcnpc lite anymore

worthy lintel
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good

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it was a complete affront to the game

median scaffold
ashen warren
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That one AlchNPC potion that gave you Shadow Dodge was definitely something.

median scaffold
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Ninja Potion is this potion, in some way or another
It gives you an entire accessory (Master Ninja Gear) basically for free

fleet grotto
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(black belt)

novel belfry
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black belt has literally no other function other than a dodge

median scaffold
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Either it was nerfed at some point, or it gives only Tiger Climbing Gear and Black Belt effects

median scaffold
novel belfry
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at least tabi has the effect of being a strong dodge...

fleet grotto
median scaffold
novel belfry
fleet grotto
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damn....

median scaffold
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Master Ninja Gear

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God, sleep didn't help me at all

echo leaf
harsh echo
grave zincBOT
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@stable kiln - Your suggestion has received an updated status!

[Retier Galaxia to be obtained after having defeated all 3 Sentinels instead of post-DoG]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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:D

harsh echo
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fire

lucid marsh
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Nice

frail fox
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Mission accomplished

ashen warren
olive saddle
echo leaf
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i love getting a dodge for free and then getting a dodge for free

cold cosmos
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The only one I ever get is the better shine potion because I hate not being able to see

prisma sedge
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I like the idea of combined potions honestly, you could never go wrong with more things like the omniscience potion in this mod

golden bane
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for fargos it doesnt matter how many buffs youre using

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since theres a config to hide them

steep patrol
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Calamity used to have combined potion but that's because limited buff slot

golden sonnet
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And they still made yharims stims stack with ingredients

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So it didn't even save space

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At least the crumbling, rage, wrath, and life force upgrades had the courtesy to not stack

steep patrol
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Yharim stimulants are just build different

novel belfry
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Yharoids sounds like an endgame potion, yet it was like, available post-Skeletron?

cold cosmos
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I still remember finding out that unlimited potion durations broke mage

golden sonnet
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I feel like "central to progression" is kinda misleading considering:

  1. Golem isn't needed for progression
  2. Old power cell exists
golden bane
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how would you like me to rephrase it

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because its a fairly important item (Id say a bit important than eidolon tablet)

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but I agree

golden sonnet
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ehhh, in hindsight "central" is good way to phrase it

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as it doesn't imply neccessary and golem does generally unlock a lot

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what you have is fine

golden bane
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crap I mispelled lihzahrd

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h before r

glad tundra
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are all of your suggestions just going to be skyblock related

errant wren
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isn't lihzahrd furnace like, really common in the chests..?

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i swear i've found at least 5 every time i loot the temple

golden bane
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its whats on my mind

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Like I get that calamity mod isn't balanced around skyblock, I just don't see any particular reason why it couldn't be

errant wren
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doesn't that fall into the self-imposed challenge stuff at that point

golden bane
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Kind of

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but Im not asking like

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"make this challenge super easy"

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in fact a lihzahrd furnace would barely help me personally

errant wren
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oh yeah definitely not

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it's

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it really isn't that useful

golden bane
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I suppose

errant wren
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i'll let someone else make a case about it

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i just don't see why this is, an idea to begin with

golden sonnet
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@golden bane furnaces are garenteed btw

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from literally every chest

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so this is uhhhhh

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not really an issue

crude geode
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this is entirely unneccessary yeah

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even if you throw away every lizhard furnace you still have the option of farming the enemies which is really glossed over

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also I'm surprised this can't be shutdown with just 'no self imposed challenge suggestions'

golden sonnet
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^

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I feel like this should be flagged yeah

golden bane
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fair enough

crude geode
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Tbfh, self imposed challenges aren’t specifically on the current don’t as lacking reasoning

echo leaf
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If you fuck up your own world by trashing every single lihzahrd furnace then uhhhh

olive saddle
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spawn one in XD

drowsy plank
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yeah im sorry im flagging this @golden bane it just has no reasoning

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if you somehow manage to delete all of your lihzahrd furnaces from all of your jungle temple chests then

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idk that's on you man

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like it takes a persistent and active effort to manage this

golden bane
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Fair enough

drowsy plank
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not to mention the ones that also actively spawn inside the temple too

golden sonnet
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Don't think that's a thing

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It'd be cool if it was

drowsy plank
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they generate from terrain i meant

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like they are included in the jungle temple furniture they aren't just chest loot

golden sonnet
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No?

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They are just chest loot

drowsy plank
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and before you say "terrain here means inside the chests"

golden sonnet
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Huh, I swear that wasn't a thing

drowsy plank
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ĀÆ_(惄)_/ĀÆ

hollow shell
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No yeah they definitely naturally gen placed down

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I've even seen some on top of the temple roof iirc

golden sonnet
golden sonnet
golden sonnet
median scaffold
golden sonnet
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I probably just forgot then

golden bane
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The temple I generated to verify that every chest has a furnace had no furnace placed

median scaffold
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Maybe something regarding Calamity changing the temple's generation, then?

grim tusk
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I always find like 7 furnaces in my pts

empty kestrel
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can i discuss a suggestion before i post it?

crude geode
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Absolutely

echo leaf
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Sure can

empty kestrel
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skeletron's diabolists shoot so often that they fill up the dust cap instantly, which causes their infernos to become invisible

median scaffold
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Do you have the particle cap on max?

drowsy plank
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what if we just made them not dust explosions

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i fucking hate dust

empty kestrel
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infernos use dust

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ive been killed by invisible infernos several times and its gotten quite annoying

drowsy plank
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honestly while i agree; fuck inferno fork explosions

median scaffold
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Oh, right

drowsy plank
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realistically, considering it's GFB exclusive the devs would probably just be like "it's a feature now"

median scaffold
drowsy plank
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there's no fucking way diabolists spawn in other difficulties

median scaffold
empty kestrel
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its in FTW too

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i see 3 possible fixes

  • add an option to set the dust limit
  • make diabolists shoot less
  • make the inferno use particles instead of dust
drowsy plank
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just replace inferno's projectile with whatever was done to fix the same issue in golem's fight

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if it's wasn't already fixed in another fight id probably just go "tl;dr they're joke seeds yes even FTW" but there's no reason they couldn't just do that and also i want it to be ported to the actual inferno fork because that thing is a fucking atrocity

empty kestrel
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id be upset if it was denied because of joke seed

drowsy plank
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it wouldnt be the first time; the last thing the devs need is more work and GFB and FTW in turn is just a bottomless pit for shitposts

empty kestrel
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my 'make worthiness from playing in a For the Worthy extend to Auric ore' suggestion wouldve died in vain

drowsy plank
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i

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dont see that anywhere in the voting logs

empty kestrel
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it didnt even make it to voting

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it died within 10 minutes

drowsy plank
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so it did die in vain or whatever

empty kestrel
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i might have to test if diabolists shoot fast enough outside of FTW to still warrant the change

drowsy plank
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i think spam in the dungeon would be better reasoning than a for the worthy fight

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like if you pop a zerg and get all the skeleton mages i could totally see one managing to cap the dust limit depending on the player weapon and merking players with invisible projectiles

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like i said base inferno fork is an abombination and if you can prove it's problematic outside of that shitpost of a fight i think you could convince the caldevs to move the golem explosion fix to all uses of the projectile

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which i think would be a generally good move

empty kestrel
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just tested and yes, even in expert death mode, a SINGLE diabolist is enough to fill the dust cap

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no water candle, battle potion, or zerg needed

crude geode
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Fantastic

empty kestrel
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im not quite sure how i would format this as a suggestion

crude geode
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I love dust

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It definitely isn’t a cheap way to make weapons ā€œlook coolā€

median scaffold
empty kestrel
glass arch
glass arch
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ok

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needed to confirm that before anything

empty kestrel
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lemme test with ONLY calamity and cheatsheet

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just to make absolute sure

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yep

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and hell, even being in NORMAL MODE is enough for a single one to fill the dust cap

drowsy plank
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this means this is a vanilla problem

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Peak.

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still, like i said, the issue was fixed on golem so just

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spread that to every other use of the projectile tbqh lo

empty kestrel
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I'm still not sure how to format this into a suggestion

drowsy plank
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honestly it almost seems like it might be more fitting for a bug report but i could probably type something up when it isnt 2 fucking AM if this is deemed to be a suggestion thing

empty kestrel
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I mean, it's more terraria jank than it is a bug

lucid marsh
#

I would consider it a vanilla bug

empty kestrel
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bug reports need log files even tho this issue wouldn't need one

median scaffold
#

@atomic aurora
There is no title to your suggestion

glass arch
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i want to say something about this sugg but i dont think i can without being an unintentional asshole

lucid marsh
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Also, that is intended. Burning Sky is a joke weapon

frail fox
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Peak

median scaffold
lucid marsh
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It should just be removed really

novel belfry
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burning sky looks like an axe

lucid marsh
#

Why are there so many bad suggestions recently?

novel belfry
#

they nerfed frark and aota in the weirdest ways possible

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iq has dramatically decreased as a result

olive saddle
median scaffold
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...uhh, back to the suggestion
The lack of weapons in one subcategory this late into the game doesn't sound as a really good argument, althrough I would agree that tmelee is lacking
Other weapons not being good is also not a particularly great argument, because those can just be buffed

errant wren
#

coming in just to bring this image back from the last time we've talked about burning sky

sand marlin
median scaffold
#

Wdym by "skyblockpilled"?

sand marlin
#

Ask them

median scaffold
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@golden bane
Sorry for the ping, but... do you know why Habble means by that??

north oracle
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a suggestion that specifically aims to make a skyblock run more doable while being totally unnecessary if you're playing the game as intended

drowsy plank
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(and also being kinda unnecessary for skyblock too lmao)

lucid marsh
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I'm pretty sure a vast majority of the recent suggestions made have broken rules

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In the last few days I mean

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Maybe it's because the little kids are on vacation right now

drowsy plank
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ture

lucid marsh
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I'm going to make a suggestion that might be valid to fix the diabolist thing since it has happened to me even in expert rev mode in the normal dungeon

median scaffold
lucid marsh
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American thanksgiving

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A few days ago

median scaffold
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Oh, right

lucid marsh
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Why was the diabolist thing related to FTW?

median scaffold
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Because Skeletron spawns Diabolists in FTW+

lucid marsh
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Ah

median scaffold
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But it is a Vanilla thing, as far as I can say

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(Just make it the Golem's explosions, smh...)

lucid marsh
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It is

gaunt needle
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yeah, diabolists are a calamity thing

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Master+Revengeance
Spawns a Diabolist along with its usual Dark Casters if none exist.

median scaffold
gaunt needle
#

The Floodtide is a craftable Hardmode broadsword that autoswings. It can also be obtained by fishing after Leviathan and Anahita have been defeated and while under the effect of the Gills buff.

#
Calamity Mod Wiki

The Floodtide is a craftable Hardmode broadsword that autoswings. It can also be obtained by fishing after Leviathan and Anahita have been defeated and while under the effect of the Gills buff. When swung, it fires two sharks which deal damage to enemies on contact.

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...why is that a thing though

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It can only be caught at a 1/25 (4%) chance when fishing with between 60 and 160 fishing power and having the Gills buff.

sand marlin
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It's technically a good way to do it but it's confusing and unintuitive for the average player

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Replacing Bloodtongue rather than adding another drop to the table is better

median scaffold
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I think making it the "Change so that you can caught Floodtide without the Gills Potion effect" suggestion and adding a line to make it rarer would make more sense...?

sand marlin
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That's just going to bloat the table

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It's especially awful for fishing if you bloat

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But I can agree that it can be less confusing than it is rn

median scaffold
sand marlin
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@small hearth "locking every fishing weapon out of the fish pool" is this true? I recall someone only mention Bladetongue and not all of those

median scaffold
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Doesn't it just add a thing to the pool tables?

gaunt needle
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honestly why would you even have gills potion active while fishing if not to catch the floodtide

sand marlin
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Honestly I think there's a better way to solve this

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Just... move Floodtide to sulph sea instead of everywhere

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It's an abyss weapon

median scaffold
small hearth
median scaffold
small hearth
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true... could make it exclusive to ocean/sulp sea after levi

sand marlin
#

I'd suggest you change your suggestion to that because what it is suggestion now is technically worse than current method

median scaffold
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Probably Sulphurous Sea, since, as Habble said, it is an abyss weapon

small hearth
#

editing it then

sand marlin
#

A fish catching some fish

median scaffold
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That's cannibalism in some form or shape, isn't it.......

sand marlin
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Cannibalism is eating your own species

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Not a whole category of species and stuff

median scaffold
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Fair enough

hollow shell
lucid marsh
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All I know is that they were fixed to not use dust and thus not make invisible explosions when the dust cap is full at some point

hollow shell
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Are they made of non-dust particles or are they sprites?

sand marlin
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They looked like particles to me

ripe owl
#

yes those are particles

hollow shell
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I ask because this would probably be pertinent info to include in the suggestion, considering the whole premise is changing them into Golem's fireballs specifically

i.e. "For context, Golem's fireballs use particles that aren't made of Terraria's usual 'dust', meaning they.. etc"

sand marlin
#

Good point

empty kestrel
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@lucid marsh thank you thumbchamp

hollow shell
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I don't think the Diabolist-style Golem fireballs are a vanilla thing??

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Pretty sure they're a Cal addition

sand marlin
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Yeah

harsh echo
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forgot what dust vs particles were

grim tusk
# harsh echo forgot what dust vs particles were

Dust

  • old
  • ugly if used excessively
  • laggy if used excessively
  • easy to use
  • ā€œjust a bit of dust spam on this weapon im afraidā€
  • vanilla

Particles

  • new
  • less laggy
  • more options for effects
  • harder to use
  • sometimes can look like dust; sometimes intentionally (desert prowler, duststorm)
  • modded
harsh echo
spice stream
#

lol

harsh echo
#

stupid question but is that edited?

hollow shell
#

(assuming you're referring to the gif)
I don't think so
It's probably the same chemical reaction that goes into fireworks, producing particles of bright colors upon combustion

harsh echo
#

pog

oblique otter
#

terraria weapon

harsh echo
#

the gif quality makes it look rectangular

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the particles that is

tired haven
#

Just like terraria eh? HDfailure

spice stream
#

my life is like a video game

grim tusk
oblique otter
#

thanks for the recipe im going to make it now

grim tusk
#

Cobalt makes cobalt blue

#

Titanium with other stuff makes white

#

Nickel i forgor

spice stream
#

i thought copper green

grim tusk
#

Copper makes a certain blue

#

Barium is green

harsh echo
echo leaf
gilded citrus
#

Why did it take like two minutes for me to see the orange and purple in peoples names

spice stream
#

discord

median scaffold
frail fox
#

Hate when bosses get bored and leave

crude geode
#

@undone shell there’s already plans for ravager to be entirely moved to post provi

frail fox
#

One day..

undone shell
median scaffold
hollow shell
#

I was gonna say that I don't think Rav is the only boss with a later refight with new drops
but I think a lot of them have gotten removed from the mod over time

How many are left?

undone shell
#

(not in infernum though)

prisma sedge
errant wren
#

slime god is a coward, lore-wise

hollow shell
median scaffold
errant wren
hollow shell
prisma sedge
median scaffold
hollow shell
#

Right, Giant Clam is probably the most major example, weirdly enough

errant wren
hollow shell
#

Unless you count, like
events

median scaffold
#

No.

#

Post-DoG events don't exist and shouldn't

#

...and Goblin Invasion is pretty different

hollow shell
#

And OOA

errant wren
#

no

median scaffold
#

OOA is also different

hollow shell
#

byeah you kill different things each time for that and Goblins

median scaffold
#

It adds new items via new bosses, not new items via old bosses like post-DoG events do

hollow shell
#

anyway

undone shell
median scaffold
#

And kinda yes, they do bloat the materials quite a bit

hollow shell
#

This Rav suggestion is getting hella ā—, or if not that then hella šŸ”’, because Rav is going to stop being a refight eventually
No use putting effort into making a "lore accurate" refight for him when it's doomed to be temporary

prisma sedge
hollow shell
#

Post DoG moon events will die when Distortion happens.

undone shell
#

distortion?

hollow shell
#

Post-DoG dimension.

errant wren
#

funny place thing where dog was from or something

drowsy plank
#

@undone shell ravager rework makes this pointless and doesnt really fit rav's lore as a bloodthirsty and unthinking monstrosity so. yeah. i mean like i could let it get to voting and lock it but i dont really think that is necessary because it definetly just isn't going to happen

prisma sedge
#

Same for the "sentinels"

undone shell
#

if they weren't moving ravager to post providence would it be a solid post?

prisma sedge
undone shell
#

not saying i'm against it, i'm just curious

errant wren
hollow shell
undone shell
#

i thought it was funny when yharon did it back in the day

median scaffold
hollow shell
#

(Considering Ravager is a necromancy thing iirc then, the refight could be the player resurrecting Ravager into a more powerful form)

#

yeah lol same wavelength

golden sonnet
#

Even if the refight wasn't planned this suggestion still kinda falls into the issues old calamity had. A lot of the lore rework and a few boss reworks were specifically aimed at not taking away kills and credit from the player. As nearly every boss in old lore was severely weakened, or not using their full power, or something else technically killed them, etc

hollow shell
#

Didn't know that.

errant wren
#

i think about old cal sometimes and think "why"

median scaffold
undone shell
hollow shell
#

At the very least I think DoG's death was never downplayed
He was never weakened and you do kill his ass, in old lore at least
iunno about new

undone shell
#

anyway the suggest isn't gonna happen due to his new place on the boss roster i think its a good place to end it

prisma sedge
median scaffold
errant wren
#

you know what, i think ravager should just have a death animation where it's just dry bones from mario XD

golden sonnet
hollow shell
errant wren
#

i was thinking more like

errant wren
#

it dies, then it comes back to life and leaves

prisma sedge
hollow shell
#

Ah

#

Alright anyway this is offtopic now cuz we already know the fate of the sugg.

errant wren
#

true

prisma sedge
golden sonnet
#

@lucid marsh idk if you saw the discussion earlier, but calamity is what fixes golems fireballs not vanilla

hollow shell
#

Rather, Calamity is what adds those fireballs to begin with

golden sonnet
#

the lingering ones yeah

#

the bouncing ones are vanilla

hollow shell
#

Yeah indeed

median scaffold
#

Aren't those "Inferno explosions" and not fireballs?

golden sonnet
#

the wiki refers to it as a "lingering fireball"

hollow shell
#

It's a fireball proj that shoots out and then creates the lingering inferno explosion upon impact/expiry, isn't it

golden sonnet
#

yes

median scaffold
#

What the confusion.

hollow shell
#

It's the same as how Diabolists attack

undone shell
#

he mentions that some fireballs disappear but keep their hitbox maybe he has a mod that reduces lag or has tampered with the calamity particle effect settings causing them to disappear

golden sonnet
#

no, it is a known limitation of dust from the base game

hollow shell
#

Vanilla has a native dust limit but there are indeed mods that lower the limit even further (namely Infernum, in a config setting)

golden sonnet
median scaffold
golden sonnet
#

as it's the same projectile

#

so I would agree it's a bit confusing

prisma sedge
#

Out of curiosity, what's the whole issue with dust limitations anyways?

golden sonnet
#

wdym, like why dust is used? or why is there a max limit on dust

prisma sedge
#

I'm just not sure what the problem is, I've been wondering that since this conversation was first sparked up

hollow shell
#

There's a max limit cuz it's a really inefficient particle and causes tons of lag in high quantities

errant wren
#

dust being capped causes issues specifically when there's too much of it, especially if it's used to indicate danger

#

which

#

that would be an issue

golden sonnet
#

leading to an entirely invisible projectile/hitbox

#

this used to be a huge issue with golem, but calamity changed his lingering fireballs to instead use an animated projectile thing rather than dust

hollow shell
#

(It uses a custom non-dust particle system that's way more efficient and thus doesn't have the same cap)

golden sonnet
#

^

golden sonnet
#

rather than a shit load of dust in a circle to make a ball, it's just a ball projectile

harsh echo
#

šŸ’€

hollow shell
#

Aight XB edited their suggestion

Looks good now

harsh echo
#

that code surely is something

golden sonnet
#

I would also remove the part about logs

#

logs are always generated by tmod, and even if there isn't an error are still relevant for the report

novel belfry
golden sonnet
#

I mean, that's like the one case of it in new lore and makes things more interesting imo

#

it's not that the concept itself is an issue, it's that it was super overused

#

and yharons heal is also (possibly) coming back

harsh echo
#

šŸ”„

median scaffold
#

That's actually šŸ”„

harsh echo
#

literally šŸ”„

dense ferry
#

We're not doing that because Ravager is being moved to Post Providence to begin with

#

So like, we'd just be putting effort into making a refight make sense when it doesn't hdflr

golden sonnet
#

that was mentioned yeah

novel belfry
dense ferry
#

Wdym?

umbral gazelle
#

why would the flesh construct without mind, made with necromancy got a boredom from a fight wires

gaunt needle
#

s/got a boredom from a/

ripe owl
#

Garfield are you /j or /srs

median scaffold
sand marlin
#

You know I think it might be better for cal to move away from using visibility as toggles and instead a different method

#

Maybe not exactly but it's definitely messier as is

median scaffold
#

I would agree with that

sudden swallow
#

Is there a way to type fat letters for the suggestion heading on the phone?

gaunt needle
#

Text

Text

Text

Text

# Text
## Text
### Text
**Text**
#

Choose any of them

grave zincBOT
#

@small hearth - Your suggestion has received an updated status!

[Change how fishing for Floodtide works]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

hi

#

condition changed to any big water pool

#

i forgot how many water tiles i made that change like 2 months ago

#

nvm i checked its 1000

idle dagger
#

The main desire is just a toggle period
Visibility is one I’ve known they’ve used before so I went with it

sand marlin
distant gyro
#

1000 pool size is also the minimum size check for ocean water

#

though if you made a massive pool in a forest itd give it because why not

echo kestrel
#

oh sweet now i can fish for floodtide in my water arena

whole tundra
#

#suggestions-posting message this wouldn't go well as that would mean that rogue has a strict disadvantage of not having pillar tier weaponry prior to defeating Deus, while every other class would have those weapons

sudden swallow
#

I feel like the pillar weapons are generally too easy to obtain, invalidating all of the interesting weapons that are unlocked after defeating golem. Wonder if something could be done about that

sand marlin
#

Yeah cal has a problem with making mobbing too easy

#

Normally pillars aren't very free in vanilla

sudden swallow
#

deus is already supposed to be fought in the pillar stage of the game

#

It wouldnt be that much of a stretch

sand marlin
#

You are definitely meant to use pillar gear for Deus

#

Cal makes it so you don't need to kill the pillars to get fragments/blobs

sudden swallow
#

Right now the meld weapons are positioned as additional pillar weapons. The method of obtaining pillar weapons is generally boring and could be more interesting with the introduction of an alternative, which could be astrum deus

sand marlin
#

Deus already drops meld blobs anyway?

#

I don't think either is more interesting or fun than the other

#

Especially having to defeat an additional boss to get your pillar tier gear is more problematic I'd say

sudden swallow
#

lunatic cultist

sand marlin
#

I said additional

#

None of the other classes have to beat Deus to get their post Cultist weapons

olive saddle
#

The fuck? Am I blind?

#

Or was this a recent change

#

Oh my god it does

#

How have I never noticed this before what the fuck

echo leaf
#

I never noticed either

olive saddle
#

This may be just me but I genuinely never care abt the loot I get from deus I just care abt the boss itself being dead

frozen hornet
#

That's because deus drops are lol

patent marsh
sand marlin
patent marsh
#

is there not

drowsy plank
#

@sudden swallow are you just going to ignore astral bars or something

#

like there is a reason to fight deus it is his exclusive material unlock that he already has which is unlocking astral ore

#

furthermore meld blobs being made exclusive to deus is dumb like congrats every class but rogue you get new weapons but rogue you need to fight an entire boss instead of just doing the pillars

#

im pretty sure there are plans for meld too but im not sure if they're public or even still in the works

#

it just makes cal more boss centric too which is already a big problem

#

if you can at least address astral bars and how this is improving meld in any way, ill unflag it

sudden swallow
#

Well then, I will remove my suggestion until I have a better idea on how to adress the problem

spice stream
#

i struggle to see what issue this tackles

golden sonnet
#

The solution is to add a rogue pillar ultimatesmug

errant wren
drowsy plank
#

the gogue pillar.......

spice stream
#

true

sudden swallow
spice stream
#

ah

grave zincBOT
#

@idle dagger - Your suggestion has received an updated status!

[Add Magiluminescence into Statis' Ninja Belt]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

golden sonnet
#

Sick

#

Hell yeah

sand marlin
#

Oh hey new best accessory

distant gyro
#

forgot magi produces light

golden sonnet
#

Honestly very helpful part of it tbh

#

Often overlooked

sand marlin
#

Magiluminescence is the better shine potion

spice stream
#

gfb doesn’t let you forget

sand marlin
#

You get it like 10 minutes into the game

spice stream
#

true!

median scaffold
distant gyro
#

unlike something like rifle scope, disabling the visibility of paladin's shield actually disables something

#

in which case it's actually intruding on that button's intended purpose

golden sonnet
#

Could maybe use the same method the cell phone, encumbering stone, etc use

distant gyro
#

an ideal solution would be to introduce a separate button but honestly knowing the ins of UI that shit probably sucks to implement

errant wren
#

make it fluctuate, obviously

spice stream
#

true!

prisma sedge
#

This might've been said before, but if possible, I think this suggestion would work better as a sidebar toggle similarly to the information accessories (the ones in the cellphone), partly because no one would expect its function to be tied to its visibility anyways

#

So if you weren't in the know, you'd never use that on purpose

prisma sedge
golden sonnet
#

It's good to see someone else had the same thought tbh

#

I just found the "idk if this has been said" funny

glass arch
golden sonnet
#

Only on items without visibility tho

distant gyro
#

so it's intruding on... nothing

#

when it's actually doing it on an item with an equip sprite it actually becomes a problem

idle dagger
#

I’ll edit the suggestion to be ā€˜some kind of way to toggle it’ rather than visibility specifically

echo leaf
#

Maybe Paladin's Shield could give a status effect which can be right clicked to cancel

#

That way visibility works for visibility purposes and players can still intentionally disable the damage redirection effect

idle dagger
#

That’s actually an interesting way to go about it

#

Actually, how would that work if 2 people are using the paladin’s shield but only one wants the effect.. (and there’s 3 players)?

#

Actually I have no idea what happens if 2 people run the paladin’s shield in general with 3 players

#

Does the non shield user taking damage get split evenly among the two shield users so they take 12.5 each? Or do both recieve 25% of the damage, increasing damage recieved overall?

errant wren
#

"If two or more players on the same party equip the Paladin's Shield, only the one closest to the damaged party member will take the split damage. If multiple other players with Paladin's Shield are equally far away from the damaged player, the player who joined the server later will take the split damage."

#

from terraria wiki

idle dagger
#

Huh
Really interesting

errant wren
#

and apparently the damage the wearer takes is also reduced after the split

golden sonnet
#

Yeah, it uses both players defense iirc

errant wren
#

so if you are particularly tanky, you could theoretically reduce overall damage by a lot

#

yeah first it calculates damage on the player getting hit, then takes 25% of that to give to the paladin shield player, where then it applies the damage calculations there again

#

wonder if it works in a chain of players...

#

probably not

grave zincBOT
#

@golden sonnet - Your suggestion has received an updated status!

[Make All Alcohol Increase Fishing Power]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@echo leaf - Your suggestion has received an updated status!

[Have modded alcohol buffs affect the player character's eyes]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

echo leaf
#

šŸŽ‰

errant wren
#

being drunk is now canon in calamity

golden sonnet
#

I'm way more pleased with this than I should be

#

but we have peak now

errant wren
#

we should add an alcohol that specifically increases fishing luck

echo leaf
#

OH SHIT downing an entire bottle of everclear is meta for fishing

spice stream
#

same for real life

idle dagger
#

Very happy to have my first implemented suggestion

#

I can officially say I have made a difference in calamity and that’s cool

#

Now to get the upgrade to the Hero’s Shield next …

prisma sedge
#

Honestly, it is pretty funny that two of the alcohol ones got voted around the same time, and nothing else

errant wren
#

we need to make drunk driving a viable strat against dog

echo leaf
#

give golf cart a ram if you're drunk

spice stream
#

peak

errant wren
#

a stronger ram than any of the ones given by actual accessories

prisma sedge
#

But you don't control when it happens, it just has a random chance of self activating

errant wren
#

you can only control it if the player's name is benson or something

tired haven
empty kestrel
unreal orbit
#

It’s been two years…

golden sonnet
#

yes, tmodloader doesn't have support for wind yet as far as I'm aware

#

and it's something incredibly tedious to work with

unreal orbit
#

Oh my bad I’m surprised they don’t

#

I thought I did see a mod do that, though also Is the eye effects custom or is it built in directly into Tmod?

harsh echo
#

I saw a post showing TML having wind I hope that wasnt hallucination

unreal orbit
#

Hmmmmm thank you now I understand. I wonder why it took them so long to add wind physics to Tmod? Unless if it was a low priority or something really hard

distant gyro
#

late but multitile wind swaying is a feature of december stable

#

and why it took that long is beyond me

golden bane
#

have a toggle ui

#

with all of the things

olive saddle
#

i find that to be mildly intrusive to the UI

golden bane
#

ye

#

but not much

#

its a tiny button

#

same size as the quick stack one

median scaffold
golden bane
#

and it could be a key to open the menu

golden bane
#

for souls it mostly happened out of neccesity since old SoE had so many effects

#

its slightly better now but not a ton

sand marlin
#

Because there's quite a lot of functions that could benefit from being toggled because it's not necessarily beneficial to the accessory despite not being intended as a drawback

#

Aggro items would be an easy example. Paladin's shield (in Rampart) would be a more specific example

median scaffold
hollow shell
#

#suggestions-posting message
Weird thought but how would we feel about hitboxes that still induce knockback but deal no damage
Just a bump
That way they're still annoying to contact, it's still undesirable, but it doesn't come with all the implications that dealing damage comes with

#

And you can't just sit in them or freely pass thru them

harsh echo
#

I support this idea

idle dagger
#

Is the bot down? I think my suggestion has been in posting for longer than 24 hours

echo leaf
#

It has been. Odd.

drowsy plank
#

fuck worms all my homies hate worms that have no rights

glass arch
#

so glad the gif gets use

prisma sedge
echo leaf
#

It could potentially even ignore knockback resistance (since it’s not officially a ā€œhitā€) but I’m not sure if that’d be neat or annoying

olive saddle
potent raft
#

how about just bring back body damage like vanilla, why was it even removed to begin with in calamity, its an enemy, dont touch it

#

who is having so much of a problem with them to begin with

crude geode
#

less so people having issue and more consistency with worm bosses maybe?

#

idk why it was removed

potent raft
#

what worm boss doesnt do body damage?

golden sonnet
#

all of them when not moving

hollow shell
#

which isn't really the most helpful, considering the fact that worm bosses are... always moving
The segments do indeed stop when the worm is doing tight turns or while the boss is spawn-uncoiling
but the whole mechanic just makes it so the hitboxes go from inactive to active almost without warning

prisma sedge
novel belfry
#

:3

drowsy plank
#

blighted gel is fine... let calamity have materials..........

hollow verge
#

@potent raft ancient bone dust was deliberately left in the game. there was a sugg abt removing it or demon bone ash, and demon bone ash got nuked.

id suggest revising your sugg to account for the fact that ancient bone dust exists on purpose at this point

drowsy plank
#

ancient bone dust is still stupid but maybe there are devplans.jpeg for it or something??

golden sonnet
#

yeah, ancient bone dust will very likely take over most demonic bone ash recipes

hollow verge
#

yeah

drowsy plank
#

it should be put back into ancient fossil

potent raft
#

so it will drop from underworld anemies?

drowsy plank
#

that shit is way too free

hollow verge
#

at this point, probably wait for SSO before deciding to sugg killing ancient bone dust

#

because as it stands, theyre aware of the problem already and have done stuff to address it

potent raft
#

does that mean ancient bone dust will drop from underworld enemies next update?

ripe owl
#

No?

#

It'd still be in the same drop pool

potent raft
#

skeletons?

#

i dont even think that if ancient bone dust replaced demonic bone ash its its 6 recipes it would be enough to merit keeping it

#

It could just be hellstone bar or bone

#

the only recipe where demonic bone ash is the latest ingredient is the Etomer, a pet.

#

the rest could do without and be just fine

drowsy plank
#

hellstone is post-evil1, bone dust and demonic bone dust are technically pre-boss so

potent raft
#

yeah

#

which means that the only recipe that is pre-evil1 is the Etomer

median scaffold
#

Why those are technically pre-boss?

potent raft
#

you can kill a demon before king slime or EoC

#

but most people dont go to underworld that early

#

or king slime or EoC show up before they can

median scaffold
#

Fair enough

potent raft
#

Ill remove my suggestion post. As it stands now, i still think Blighted Gel and Ancient bone dust could still be removed even if Ancient Bone dust took the place of Demonic Bone ash in its recipes that there are now. If there isnt any new recipes in the next update with ancient bone dust, I will probably suggest it again

median scaffold
#

SSO should kill every material in the game clueless

potent raft
#

Any that isnt from a boss or point of progression, or from a new enemy or biome (wulfrum/lab materials), yeah probably, thats what theyve been doing

#

because i use Recipe Editor mod, and anytime i changed or made a recipe with those old materials, i had to re-do them when they were removed. Beetle Juice, Murky Paste, Desert Feather... With Ancient bone dust and blighted gel hanging on by a thread, id rather just put them out of their misery so i dont have to worry about making recipes with them anymore

#

im already removing Ancient bone dust and Blighted gel from recipes and replacing them with nothing, or something else, and it works fine.

drowsy plank
#

you know you can remove every item from calamity and the game works fine but at that point you're not really playing calamity anymore are you

#

ancient bone dust i get but blighted gel exists for a reason

#

it's the same as essences and stuff, like, sure, blighted gel technically overlaps with vertebrae and stuff but it doesnt really work when you want to make statigel out of it anymore, does it? and like yeah you can use normal gel but you're removing half of the flavor of statigel at that point and how it mirrors how slime god absorbed impurities from the evil biomes to reach its current state

potent raft
potent raft
drowsy plank
#

yes it was, and to make statigel you combine it with blighted gel

#

furthermore, materials existing for flavor is good, because otherwise i could say that essence of havoc and sunlight are bloat because living fire blocks and souls of flight are already hardmode materials for those areas, but that isn't really the same thing is it? blighted gel is the same way

potent raft
#

essence of havoc is from brimstone crag though, right?

#

but you are right about that sunlight essence

#

it could just be replaced by flight

drowsy plank
#

no, red devils drop it too

#

yeah and that's dumb

potent raft
#

well i would have defended desert feather, and beetle juice, and all those other materials removed form the game, i thought they added flavor too, but there they go

drowsy plank
#

beetle juice added nothing and was barely used, desert feather i actually dont get because stormlion manibles do not work for desert prowler at all but whatever

#

but blighted gel and the essences are good because they're drops that calamity has more control over

#

one could argue the blighted evil slimes in it of themselves are pointless because we already have hardmode evil slimes, but their entire purpose is to foreshadow slime god, and once you start prying the floorboards up from there you're just reaching the "remove calamity" meme argument

potent raft
#

yeah the blighted slimes are perfectly fine, i have no problem with them

#

the blighted gel could go though and anythign its used it could just be replaced by gel, rotten matter/ blood sample if the evils are part of statigel equipment lore

drowsy plank
#

rotten matter and blood samples should be removed

potent raft
#

arent they being used for the new armors coming out though?

drowsy plank
#

you just got flesh samples and shadow scales which are way better

also idr? maybe? the fact that evil2's mat is just used to craft the weapons they also naturally drop is goofy

#

evil2 in general is stupid

potent raft
#

i agree with that weapon crafting with bloody samples and rotten matter is dumb but i heard that they are being used for the new rogue armors coming out

drowsy plank
#

yeah, prolly

median scaffold
#

I still think that evil2 should be in Hardmode....

novel belfry
#

queen slime should drop purified gel too

#

she is the slime god, stuck in a hallow paladin?

#

right?

#

And it does kinda fit? light is generally conflated with purification so

frail fox
novel belfry
#

people wouldn't be complaining about blighted gel if it was a gel ammo type

median scaffold
#

Yeah

potent raft
frail fox
#

Post-Evil1 and post-evil2 are the same tier

#

In term of balance

#

Just that evil2 exists to get in the way

prisma sedge
drowsy plank
#

true......

prisma sedge
#

Particularly the crimslime, who's more like a weaker herpling in essence

drowsy plank
#

dont they literally have the same ai

frail fox
#

Make the hardmode ones spawn in phm and replace the blighted slimes easy

drowsy plank
#

honestly valid

prisma sedge
#

They might, I know they both mostly move around via bouncing

#

Okay, so the herpling does have its own unique AI, but it's still a lot like a variant of slime

median scaffold
frail fox
#

There’s a few vanilla weapons that could go

prisma sedge
potent raft
frail fox
#

Maybe keep copper for the meme but yeah

prisma sedge
#

Also I'll say that if it were to be considered, having the mod cut down on some unnecessary vanilla stuff could probably work out, since there's always those handy config options if you want players to be able to choose what kind of experience they prefer

novel belfry
#

merge the blight slimes with the HM slimes

median scaffold
novel belfry
#

Kill the Blight Slimes and they mitosis into the HM slimes

prisma sedge
# frail fox Maybe keep copper for the meme but yeah

And honestly, for the early game, the copper shortsword isn't that bad at keeping enemies at bay
Regular zombies normally can't bypass its knockback, and its omnidirectional aiming can help with a lot of flying enemies like bats and vultures

median scaffold
#

More than half of those are wooden / ore variants, which is... huh

novel belfry
#

or actually just the slimes the Slime God summons

frail fox
potent raft
# prisma sedge I agree, but do you have any specific ones in mind?

honestly id remove true excalibur and just make excalibur true excalibur, hallowed bars and chlorophyte bars are like the same tier since you get chlorophyte right after, meaning true excalibur is obtained immediately after excalibur, making excalibur pointless aside from a material

median scaffold
median scaffold
frail fox
#

Phoenix Blaster already exists we’re good

median scaffold
#

Another instant upgrade should be a thing clueless

median scaffold
# potent raft what?

Hallowed is post-mech and chlorophyte is post-3 mechs in Vanilla, unlike in Calamity, where both of those are post-3 mechs (with early hardmode progression rework)

potent raft
#

oh right

novel belfry
#

What if Excalibur is actually obtained from a rock like how it's typically depicted as you swimling bubs

potent raft
#

i usually kill all three mechs at once in vanilla

novel belfry
#

kill one mech and it drops the Excalibur

median scaffold
novel belfry
#

ig

median scaffold
#

Don't think it is too bad, tho

frail fox
#

Not sure what correlation malice has

median scaffold
#

But it'll be needed to shimmer tierlock Excalibur

prisma sedge
#

Honestly though, I still kind of agree with the sentiment
I get it for the night's edge, because it's one of those weapons that you build up throughout the entirety of pre-hardmode, so having further upgrade tiers for it fits with the experience you usually have with it...but it's a bit weird for the excalibur

median scaffold
#

Excalibur requiring Chlorophyte and Night's Edge requiring mechs' souls is the real concern here.......

potent raft
#

in vanilla, alot of dungeon loot could be removed with little to know issue, since the shadow key is dungeon loot that gives you access to direct upgrades to the dungeon loot you just got

#

or the handgun could just be handgun and phoenix blaster is gone

novel belfry
#

Yknow... Why not instead of tying True Excalibur to Chlorophyte, make it require CalClone's Ashes to create?

median scaffold
#

Why?

prisma sedge
potent raft
#

magic missle might be better if there isnt enough room for the flamelash to hit the same enemy twice

novel belfry
#

As weird as it is, there is a precedent for a weird "Upgrade that's technically in the same tier, but it still gets to be an upgrade because it requires an additional optional boss"

median scaffold
median scaffold
potent raft
novel belfry
#

Both the Profaned Partisan and its upgrade, the Night's Gaze, are Post-Providence weapons, but the upgrade requires Polterghast to be beaten.

novel belfry
prisma sedge
novel belfry
#

oh yeah

#

but wof does that too

median scaffold
novel belfry
#

lol

median scaffold
prisma sedge
novel belfry
#

according to the wiki, yeah

median scaffold
#

...yeah, just move Excalibur as a drop from your first mech

median scaffold
prisma sedge
median scaffold
novel belfry
prisma sedge
#

Oh wa- sorry, brain fart, I thought they were referring back to the "plantera alternative" thing

#

And the placements in the boss wiki page

median scaffold
#

They butcher our girl so much.....

frail fox
#

Cal Clone as a ā€œPlantera alternativeā€ in big 2024

median scaffold
#

We need more boss alternatives clueless

frail fox
#

Calclone as a brimstone elemental alternative (does nothing)

median scaffold
#

Providence is an alternative to Polterghast because......

frail fox
#

Alternative (they don’t do anything that the other one does)

drowsy plank
#

excalibur is now a wof drop clueless

median scaffold
#

The Carnage, Excalibur, Roxcalibur...

#

Althrough, what's your opinion here, Cog?

drowsy plank
#

on what

#

i like the mech drop idea tbh

olive saddle
#

id also add perennial but thats probably a seperate sugg

drowsy plank
#

perennial is getting reworked

#

it's already going to do this because it isn't going to spawn after plant anymore i think, because it's part of a custom mini-biome, or some weird new budding structure off of the vernal pass, i think

#

something like that

fresh geyser
#

Clams should be renamed "disoysters" change my mind

drowsy plank
#

no

#

bc then we could not make

#

clamitas puns

#

smh

fresh geyser
#

Then the big one should be called clamitas and the small ones disoysters

#

And it should receive a music called disoysters before clamity

#

Or raw delicious clamitas

median scaffold
#

Althrough disoysters (disaster + oyster, from what I think) sounds neat

hard minnow
#

maybe the clamity debuff tooltip can say ā€œwhat a disoysterā€¦ā€ or something

harsh echo
#

I thought it sounded like Destroyer

patent marsh
#

Distryoyer

oblique otter
#

dist what yer

median scaffold
#

Ghost messaging

golden sonnet
#

Scamming!

echo leaf
#

i'd want to suggest Cryonic count towards the arctic biome

harsh echo
#

all ores don't count to biomes I think

golden sonnet
#

^

median scaffold
#

Wdym by "count"?

golden sonnet
#

They don't contribute to biome existence

#

You cannot place them to make an area count as a biome

median scaffold
#

Oh, got it

#

...imagine if Luminite / Exodus Clasters could create Space biomes on surface clueless

harsh echo
#

Amazing idea

gaunt needle
#

hell yeah low gravity everywhere LETSFUCKINGGOOOO

drowsy plank
median scaffold
drowsy plank
#

PEAK

median scaffold
#

It is... something, to say the least

patent marsh
sleek turret
#

the saviour of the addon community

median scaffold
#

Yes

prisma sedge
median scaffold
prisma sedge
#

Weird, because when I saw a post about its most recent update trailer, people kept referring to it as if it wasn't a playable mod right now

median scaffold
#

Either a joke, or a bug

#

Maybe both, because that's CCR for ya

sand marlin
#

I don't really think it's ever been a joke tbh CCR has been known for its shitposty and gamebreaking(quite literally) changes for a while now and that might be hard to change.

median scaffold
#

Well, CCR is pretty much just a shitpost from YuH and his team, and bugs may be or not a part of the said shitpost

potent raft
#

maybe putting enough clouds could make a space biome (without the low gravity), so its possible early game?

sand marlin
#

Well I meant both really

sand marlin
potent raft
#

hmmmm

sand marlin
#

Much like ocean, surface, underground and underworld

spice stream
#

remove space altogether

potent raft
#

ill phrase that better, maybe enough clouds causes harpies and wyverns (and everyone else) to spawn

sand marlin
#

That's just a new biome now

potent raft
#

yes

spice stream
#

i mean clouds already attract harpies and wyverns

#

in the space biome at least

potent raft
#

yeah but you could put them like on the surface or even underground to make a harpy/wyvern farm

sand marlin
#

The only things cloud do functionally as far as I'm concerned is negating your fall damage

spice stream
potent raft
#

what logic is there in any enemy farms?

spice stream
#

well lore wise why would wyverns spawn anywhere but space

potent raft
#

yeah but calamity has lots of features like that to make grinding easier

#

i was talking about the earlier idea, making clouds also do it would make it possible early game

umbral scarab
#

this is where i pich ideas for the mod correct?

#

or at least suggestions

echo leaf
#

Yep! Be sure to read the pins to make sure everything's in order

north oracle
#

Yes
Make sure to read the guidelines and rules doc before making suggestions though

chilly silo
#

Name-swap Ashes of Calamity with Ashes of Annihilation

Not a huge deal, but the names of these items have always been confusing to me. Having the titular "Ashes of Calamity" drop from the final boss seems a lot more satisfying for the player.

It also would make more sense to have Ashes of Calamity drop from Calamitas herself rather than the clone.

It would also be more consistent with the lyrics in Stained, Brutal Calamity. It doesn't make a whole lot of sense for Ashes of Calamity to be the spawn item for SCal while the song says "who shall emerge from the ashes of calamity," which would imply that they appear as a result of the fight ending.

#

does this seem ready for posting

echo leaf
#

oh mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

chilly silo
#

feels a little light but its such a small suggestion idk how much there is to say about it lol

echo leaf
#

Looks fine to me, i don't quite know

crude geode
#

Seems fine

chilly silo
#

coolio

drowsy plank
#

1 millionth name swap suggestion

#

this will not end up like seraph tracers at all :)

hollow shell
#

"Annihilation" seems a bit too powerful to drop from lowly CalClone

#

Maybe just "Ashes of Destruction"
or even 'lamer', "Brimstone Ashes"
("Ever-burning Ashes"? "Ashes of Mockery"?)

#

Then SCal's drop you could pump up even further by naming them "The Ashes of Calamity"

hard minnow
#

i like ashes of mockery since that’s basically what calclone is

#

a mockery of calamitas

frozen hornet
#

Ashes of cataclysm clueless

sand marlin
#

Ashes of Annihilation seems more fitting for SCal definitely. Calclone's drop can get a name change though

distant gyro
#

yeah there's no way ashes of annihilation works for calclone

#

and ashes of calamity seems pretty redundant for calamitas

#

with 'calamity' itself dropping

prisma sedge
#

Also, I think it makes more sense in context of the ashes of calamity being what spawns Calamitas

lucid marsh
#

you could just remove ashes of calamity

#

or...

#

I guess that's not necesary

frozen hornet
#

You now use demonic bone ash to summon scal

lucid marsh
#

ashes of annihilation craft like 5 things

frail fox
lucid marsh
#

is this necesary

frozen hornet
#

It will be when demonshade becomes real

frail fox
frozen hornet
#

If ashes don't exist would you need to exhume miracle matter to get shadowspec bars

frail fox
#

Horror

lucid marsh
#

ceremonial urn: could be dropped on first kill of calamitas
occult brick: can use ashes of calamity instead
brimstone locus: can just use bloodstone core
Iridescent excalibur: can use shadowspec bars
shadowspec bars: can be made a different way once yharim is added or you can exhume exo prisms or miracle matter
Calamitous dye: you can use ashes of calamity

prisma sedge
frozen hornet
frail fox
#

1 miracle matter for 1 shadowspec bar lets do it

lucid marsh
#

I would just make it exo prisms

#

since that gets the same progression checks

frozen hornet
#

Occult brick and brimstone locus are scal themed it wouldn't make sense for them to be earlier

lucid marsh
#

locus already drops from calamitas

#

urn can also drop from her

frail fox
#

What would you do to get demonshade (and all 3 helmets) when it’s made post-scal and not shadowspec?

lucid marsh
#

problem solved

frail fox
#

But it isn’t gonna be a shadowspec dev tier armor anymore

#

Only post-scal

lucid marsh
#

oh wait I misunderstood

#

then exhume auric bars

frozen hornet
#

now you get shadowspec pre exos

#

Ashes simply do not need to be removed

#

It has its uses and it will get more

lucid marsh