#suggestions-discussion
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Meteor Shot is so underused..
meteor shot is pierce not aoe smh
smh my head
so true!
I mean
Hitting more than one target with one projectile: Area damage 
It sounds silly but it's true
No, hitting an area is area damage
That's what hitting an area is
You're simply hitting as many things as there are in that area
No. Hitting an area is not just hitting multiple things
It is a set area
Piercing is just a single target that goes through the enemy
Every hit of that bullet only hits that one target
Afterwards it can hit another
But it doesn't hit an area
An explosion hits the target an everything near the target with the same hit
That's an area
Piercing is aoe it area are just in different shape
It's not
An explosion without enough piercing can even fail to hit the entire area.
Why do explosions need piercing?
Still, even if it doesn't hit all
It still hits in an area
Because it doesn't hit an area of enemies otherwise?
I guess that's just a matter of weird code that I don't know enough about
Because it is a single projectile
๐โโ๏ธ I just recently saw this why does this emote exist it looks so cursed
But piercing is not aoe because it doesn't hit multiple targets it hits one target possibly multiple times, fight me
It does hit multiple targets.
This emote is in fact funny
๐โโ๏ธ
Meteor Shot literally exists to ignore some hungries in the way to keep hitting WoF eyes
Well its purpose in the fight at least
Because itโs prob a projectile that exists for a few frames that hits everything inside it
I thought the point of piercing bullets was to hit more than one target
Like if I wanted to shoot 3 zombies with one shot or something
Being a projectile it needs piercing to hit the enemies
I mean this isn't really a weird code thing because it's also true in real life you need piercing over power/amount to do effective area damage
It's just that in terraria the projectile quite literally dies if it doesn't have piercing after hitting one target
The code has an invalid opinion
It's fine
The Marnite set exists and it's already VERY good
Reaver improves upon it
At this point you have everything you could possibly need short of Exo Box so anything else would be moot
Not really
Yeah
This suggestion sucks actually

I would say that Resilent is, in fact, the best candle in the game as of currently, but I think Habble will say much more than me on this front
(It's not best
We don't just say "resilient is terrible" when we recommend players to just use Vigorous, we say "resilient is more effective when you have raw defense" which absolutely beats Vigorous in most aspects when you are trading many hits and or low damage hits
(More than fair, tbh. I just feel like this)
Resilient requires a bit of build tailoring whereas Vigorous is just always good and unimpeded max health based regen has no drawbacks
Let's say you have like 100 defense in master mode (not expert because 75% effectiveness is a headache), resilient makes that effectively 110 defense
Reducing 10 more flat damage per hit for lower base damage attacks is pretty big
And if you have a stupid high defense value then the bonus defense is more significant
While we do know master mode has much higher base damage attacks, the lower base damage ones are not scarce
Hence why Resilient works better on max defense builds
So it just always has good use somewhere if tailored slightly
I'll leave it up in case the devs have a different opinion about it but you've convinced me
misinterpreted the title of this latest suggestion
Thought you wanted them to add a candle that was "resilient" to Overhaul
Overhaul keeps messin with the candles, we gotta do something about it
this candle defeats mirsario
Candle only playthrough when?
As for the sugg itself,
interesting
Is it really that useless? It looks like it had to be nerfed in a recent update
I spose that touches on the facetanking playstyle encouragement you mentioned
what if we made it reduce defense damage, clearly the best idea
Imo in hardmode stage resilience are better than vigorous
late to the party but #suggestions-posting message
honestly if this was required we might get a lot less people complaining about how long it takes to decrypt just for exos

That reminds me of a thing I forgot to add when people were discussing desert scourge having taken a chomp out of a lab to drop one of the seeker things to get people on the right track
Probably should add some power cells too
Because the mechanism is useless without it
And if it's useless, people need to randomly stumble across the labs again
Oh yeah, good call
Imagine if you had to craft some draedon gear to access jungle lab, releasing the plague in process
๐
There was a plan for something like that earlier I believe
Had a physical container you could break to release the plague early or something like that
At least I vaguely remember someone mentioning something like that
oops haha i broke something
?
A plague has befallen the Jungle.
Jharim
Yharim watching the player beeline the jungle lab immediately after creating a new world
Oh my goodness thank you David Roberts please give me your crypto advice
Who let this slide
The solution to poverty worldwide
I don't think there's moderation in messages sent, just ones that get to stay
All hail
Can someone @sonic torrent them?
Already did it
Thanks
YIPPPEEEE
โThis is not a crypto scam. We will instead be selling crack.โ
Should we not delete this message and just see how many votes it gets
1 calamitillion stars
I'm down
Aw, it's gone
aww it got deleted
Our savior!!!
Good bye David Roberts. Til we meet again
Well you heard the man, we've gotta add pyramid schemes to Calamity
Ey pyramid man @hexed hamlet , you in?
David robert
Npcs in terraria work retail 24/7. This needs to change!
Ok but some of them don't deserve rights
Make NPCs Unionize
Have you seen the goblins prices??
You say that, but the Arms Dealer is selling a gun for seven times the amount of Goblin Tinkerer's revolutionary Rocket Boots.
the goblin is a member of the bourgeoisie and is therefore an outlier and should not be counted
What about the guide literally being WoF
Why should I support a monstrous amalgamation of flesh
Not true, I can summon him again every time guide respawns
How many do you really need?
Depends on if the person in question uses antisocial or not
Antisocial users are not real and are therefore an outlier and should not be counted
do you have a problem with monstrous amalgamations of flesh? maybe you shouldn't have burnt his human body in lava and then he wouldn't have gotten so cranky
I don't actually, sometimes I feel like one myself, it's more the fact that he's probably evil and is trying to kill me
Where does Angler get all his money from? He only gives and never sells.
I believe the IRS should look into this matter.
From fishing. Duh
Also tax evasion
Now imagine if terrarian had to fill out a tax form
because you threw him into lava!!!!!!!!!!!
Don't pin this on me
My summons killed a voodoo demon off screen
Why did he give thousands of demons his dolls
isn't the guide just the only worthy sacrifice?
You assume he gave them
killing guide with the voodoo doll is cool and all, but why does no one mention other npcs dying if you burn more than one doll???

what?
that... doesnt happen...
i also dont remember
they already do and i did burn my entire town when i played journey mode
On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, if more than one Guide Voodoo Doll is in a stack upon being destroyed by lava, other NPCs will be killed alongside the Guide depending on the amount within the stack.
https://terraria.wiki.gg/wiki/Guide_Voodoo_Doll
The Guide Voodoo Doll is a boss-summoning item used to summon the Wall of Flesh. It is a guaranteed drop from Voodoo Demons, a fairly rare enemy in the Underworld.
but i very much remember throwing multiple in and nothing happening
As the information crudely implies, they need to be burnt at the same time for multiple NPCs to be killed, and need to summon the Wall of Flesh.
it only happens when they're stacked, multiple stacks of one does nothing
fyi don't forward scam messages like that @echo leaf
You tripped our scam filter
lmao
I added a bit more to our blocking filter so hopefully that shouldn't reach public channels again
๐
what'd you add
secret
Don't want them to know what they have to modify 
my plan has been foiled...
foiled again.gif
This suggestion defiles the sacred shotguns....
I don't really have much to say here, lu 
Maybe it is a little bit specific, but otherwise it is fine
Didn't you say just yesterday that piercing weapons are already AOE? Shouldn't you be arguing that?
Or I could just link the conversation and be done at that
But there are more important points to be made 
Does SoC's dash grant 4 or 12 I-frames in Calamity?
4
It's good enough for Queen Bee and similar stuff... given bees don't get in your way
And SotHR is intended to be 12 I-frames, from what I've seen in your bug report
...uhh, maybe we should buff SoC? 
Well yeah SotHR is a post Golem bonk 
it should give defense damage defense
Killing you iIr
I need a candle that stops Blinkroot randomness
That doesn't fix the issue of Blinkroot having no specific time or circumstances attached to it
ok but we wanted moonglows
Blinkroot I mean
Yes it does. No need to wait for Blinkroots to grow if you have an infinite amount of them.
For why do you need Blinkroots in the first place? Just get yourself some potions!
The blorbs are more than enough
Blorbs
Alternatively
Purchase Gender Change potions from Party Girl
Trash 1/3 of them
And shimmer the rest
Why trash 1/3?
There's a tmod bug where potions produce more ingredients when shimmered than intended
In the vanilla game, each shimmer product has a 66% chance to appear when a potion is shimmered. This is to counteract the Alchemy Table's 133% ingredient efficiency.
The math is off, it's 150% efficiency
Wait no I was thinking bugged versus non bugged 
Yeah that's about right then
And how is it different in the not vanilla version?
I was under the impression that vanilla potion shimmering is actually 50% returns, though the reason is the same nonetheless
Just 100% efficiency?
tmod is just full return yes
Alright
Gambling except it's not gambling at all
(real men quit without saving in vanilla until they hit above average roll on shimmering potions)
I was not expecting my empress of light suggestion to get this many votes
People vote a lot simpler than my brain tries to tell me
people love clicking on suggestions which change almost nothing
the suggestion system sucks
yeah
i mean there's a reason the best performing suggestion was flipping icicle arrow
to be fair it's not like there is a good version of this system either
this is just the least awful one
It would be kinda funny if the research was conducted where the suggestion's length (in symbols/lines) is directly compared to the amount of stars it scores
Obviously it's gonna be shorter = better, but just to what magnitude? 
assign more complicated words extra or lesser weight on an arbitrary scale to account for reading comprehension

Run every word you use through a thesaurus first
are they ever going to nerf hivemind why is it so unbalanced
genuinely what even is this monstrosity
I believe this would be quite easy if I knew how to write a bot to do this. Thankfully, humanity is spared, since I do not know how to write a bot to do this.
#1178515062030348308 also... hive mind?? what difficulty are you in because hive mind is like, not at all on my radar for obnoxious bosses rn
You in master or something??
i'm on revengeance expert mode and so far all the other bosses have been reasonably difficult but this is just unfun to fight against, there's no counter to the flying things other than just cheesing it by blocking them out
they respawn way too fast so killing them is pointless
Are you summoner?
no im mage
Otherwise they should die pretty fast
lo
what weapons are you using also this should probably go to #help-advice-read-pins at this point but? yeah
but i got so frustrated i had to use range weapon and even then after i kill them theyre instantly back. they shouldnt respawn instantly imo
they dont instantly respawn
he only spawns minions during specific attacks for each phase
I recommend you read the wiki page of a boss before you claim it is unbalanced.
i killed them 4 times and they just came back before i even had a chance to attack the boss again
i have already read it in desperation multiple times
no need to be condescending
what weapons are you using
Then you should know they do not "respawn instantly".
mythical flare bolt and a gun for the dark hearts
i killed them and they were immediately back lol
'ackshually they respawn in phase 3 of attack 12 ๐ค ' if they respawn the moment they die thats instant
they dont
im sorry but this just seems like a skill issue unironically
i think you'd have better luck just using hellwing staff to deal with the minions
If they happen to respawn because it does the attack right as you kill them, that is not the same as instantly respawning
maybe it is a skill issue but in 500 hours of playin ive never been this frustrated with a boss before
are you doing the gfb
Infernal Rift is definitely one of the weapons ever
true
How tf are you struggling with the weapon made to fuck Hive Mind up
Whatโs your arena and accessories
I haven't left a suggestion in years, but I just thought of one. The Frost Hydra could be cooler if it ran around but doesn't need to fly, or heck, maybe it should fly too and spit ice beams while it does it. Given that its such a cool idea either way, I wish somehow both ideas could be realized. Maybe it's primarily like a pet, but if you ever stand still, it lands and only moves in horizontal running along the ground.
isn't frost hydra the vanilla sentry
i think it'd go against the concept of a sentry if it moved
Yeah.
Its a hurdle, but maybe it could be programmed and added as a summon with a quirk of personality.
Do I have news for you...
Like something a talented summoner could make.
The Endo Hydra Staff is a craftable post-Moon Lord summon weapon that is a direct upgrade to the Staff of the Frost Hydra. When used, it summons a single-headed Endo Hydra at the back of the player, with each resummon consuming one additional minion slot for an extra head. The Endo Hydra itself stays at the back of the player, while the heads fi...
i think it's fine for it to be a stationary sentry as long as it's, like,
Yeah but that's still stationary though, right?
Good and Not Boring
No, it is carried by the player.
endo hydra is a normal summon i think
Similar to the Flowers line.
Oh i just started reading the text.
Ahahaha. I guess it's great that something along the lines of my idea exists already. Been too long since I played calamity and I don't remember that summon.
god i keep forgetting that old duke was added in fucking 2020
sounds insane to say out loud
would you say it makes you feel ol
boomer cog
Gonna put them in the sulphurous sea next
What does that make you
silent generation raesh
this suggestion is a mess and i cant even tell if it's allowed
This seems like a combination of a sugg to give more building options and a sugg to add more worldbuilding
this sugg did do one good thing tho
they should add a helmet/mode thing to the Exo Armor that is just for mining and constructing
Draedon is the one who builds, so ya
We NEED more building related shit
Calamity should add blueprints for building as a reward for beating exomechs
@drowsy plank - Your suggestion has received an updated status!
[Make Jellyfish Necklaces Easier to Obtain]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hidden kraken - Your suggestion has received an updated status!
[Rogue class buffing station]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@median scaffold - Your suggestion has received an updated status!
[Buff the Arcane modifier]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message











Wait, we could also get a buff station for rogue? Cool
(And Cog's suggestion is also pretty good, althrough I didn't have much of a problem with that most of the times)
that's been in the plans since rogue stopped being thrower
the station sugg is pointless but rover wanted to let it through because he thought it might nudge the devs to make it sooner or something
Weird that those are still only plans, but I guess they could consider it once again
i dont really get it
it's already passed before so this is just kind
eh??
it'a because rogue still needs to be balanced before it gets more options
stuff like stealth becoming focus and such
The 2026 focus update
How long does it take for the devs to look upon the suggestions? A few days usually?
lol?
yeah idfk
Cit will fix rogue tomorrow
We don't even know if draedon made exo armor or if we did
Draedon himself mentions making exo armor for Yharim, so it's not an invention of us at least
Plus we can only make any of the things we do with Draedon's resources, aka the forge
The only thing draedon talks as our discovery is miracle matter as far as I remember
He mentions something with blueprints being encoded into the exo prisms I think?
I need to read up on the communications again
fun fact he hates the name we gave that material
what a fucking unimaginative fool
he could market this shit like that and get a buttload of money
I think its cause he doesn't like his creations to have names so much as almost product numbers since he hated how the og mechs weren't just mindless machines and had a will
@gentle tusk download calamity's vanities
Thanks for the suggestion, chief
I should also just learn how to mod, I'm obsessed with Calamity and wanna add some random little things lol
oh okay
spent like 6 minutes doing this
90 PETS???
lol
โ๏ธ
95% sure that's a bot
Yeah they spammed it in multiple channels and they're asking for my age and location in DMs
Banning
why
After 3 quick Exo kills, I've assembled my babies. Thanks for the suggestion! I had no idea the mod added the sheer amount of stuff that it does
np
And now wear all the draedon cosmetics
it also adds new decos
I got all the exo plushies during my efforts
I'm gonna grind the draedon set, and there's also leashes that let you have full-size apollo and artemis which is simply too funny to not grind for
Ah, so that's what the leashes do
It's legit just their boss models and I sat here laughing at the wiki page for a bit when I saw that
Absolutely
So much dope stuff in there
And none of it looks out of place, which is the most impressive
also on the topic of YuH making peak play CCR
you will not regret your every decision
CCR?
she doesnt have teeth so i gave her teeth
It's fun to just walk around with tiny (or not so tiny) versions of bosses
Did someone say clutter?
Dear god, it's perfect
I just attempted Death Mode Boss Rush with the Draedon set and all of the eye candy I just had equipped, made it all the way to SCal then died halfway through
This has been suggested before and the argument against it back then was that it'd be very difficult to get flamethrowers to accept a group of items as an ammo type as opposed to one singular item (Gel)
But, honestly, nowadays,
anything is possible
I see. I cant really comment on that because I dont know anything about game dev. I was just suggesting something that I experienced during my playthroughs
Indeed, and your thought is a somewhat common one
Because all the other big ranger weapon types have multiple different ammos
especially with all the new rockets added in 1.4
""new"", I'm old.
Well, CIT somehow made Lihzard Power Cell useable without killing Plantera, so I think adding a group of items to act as a better gel seems more than feasible, althrough probably hard to do
Wait, how many rockets were added in 1.4? 4?
Eight.
"Wet Rocket, Dry Rocket, Lava Rocket, Honey Rocket, Cluster Rocket I and II, and Mini Nuke I and II"
To be fair four of those are more utility, so yeah four combat ammos
Mini Nukes weren't in the 1.3 times??
God hated rocket mining back then......
I would argue 6 of those are utility, with 2 being slightly more combat oriented, but that's besides the point
God you really are new here
Yeah I was just boutta say, cuz the II's are identical to their I's in all but tile mining, and you really don't wanna use those for combat
I've played Vanilla in 1.3.5.3 on PC and 1.2 on mobile, but didn't touch Calamity during 1.4.5-1.5 updates at all
Weirdly enough, I've played Thorium and was scared as shit from The Forgotten One 
"wet rocket, dry rocket, lava rocket, honey rocket" sounds like a dr seuss rhyme
hehe
dr seuss if he was AMERICAN ๐ช ๐ฆ ๐ฆ ๐ฆ ๐ฆ ๐ฆ ๐ฆ ๐ฆ ๐ฆ ๐ฆ
"Cluster Rocket one and two
Mini Nukes insert here too"

Try it with lans unlimited pets
Does that work for the ares arms?
Usually they're limited to 4
Eh, there's other stuff to add
Like metastasis
Giant worm totally doesn't clutter the screen
I think this simply won't work because current flamethrowers were all just recently reworked around one ammunition only
They're also mostly in finished state in my eyes so any drastic change seems unnecessary work when the rest of ranger needs more attention than flamethrowers
That's a much.. weaker argument, if I'm being honest,
compared to the previous "This is near impossible on a technical level."
Is that person suggesting to add content from a different mod or am I misunderstanding what they mean?
Seems like it
Hm
This seems like a joke suggestion aswell

@cerulean lotus i think you should add more reason instead of just being cool
and if you want a bossfight that can stomp you theres 4-3 encounter in Soul Knight
sorry the staffs aura made me type this
#suggestions-posting message There's already plans for rev/master pets to be made
peak recent suggestion
More Yharon pets please
#suggestions-posting message elemental ray....
#suggestions-posting message wasnt this denied several times already due to extreme effort?
Yeah
if it has been rejected several times previously, and we're confident it isn't going to pass this time, then why aren't we exclaiming it? this is just like the rogue station suggestion that pointlessly passed even though we've gotten votes back on it several times. if you really think there's any possibility this passes then i guess we can leave it but
If itโs too high effort thatโs a valid exclaim, but
being rejected in the past =/= on current frequently suggested
well it's been rejected frequently in the past because it is too high effort
What's going on here...
and it's not really like anything has changed in that department
Did someone post in #suggestions-posting or Discord is making fun of me?
unless you just want it to be pointless number increases you'd need to make more projectiles for every single flamethrower in the game
Someone keeps posting and deleting messages or something
I've been getting ghost messages for the last 30 minutes
God forsake ghost messaging ๐
I will
it was just bots
Not the robits
yes... very scary...
The uprising nears
i mean the idea sucks but can it be that hard to add?
yes
well no if it really was just flat damage increases
that would be easy
and also completely fucking pointless
you'd just be shifting some of the base damage from flamethrowers to these new types of gel for no real reason
lowkey thats what i thought they suggested which is why i say its shit
if you wanted them to do unique things, then, like i said, you'd need to make new projectiles for every flamethrower for each new type of ammo
in general it's just not a good idea
yeah i wouldnt expect them to do that at all

tbf habble ive also repeated it twice more between then and now so it's not like i didnt see your message
im just reiterating for the new people
flamethrowers best subclass
what we really need is flamethrower accessories
It would actually not even be a bad suggestion if it was like decently before flamethrower reworks at which they could've like accounted for

bring back the shroomite helmet
whats it called
Well it's actually vanity now since vanilla made rocket helmet affect everything else rather than just rockets
Shroomite Visage is dead
i was sad
Wait what
It's not even vanity anymore or was it always deleted after the thing
2.0.2.001
Maybe calval has the vanity
cant really fault that; it'd be hard as hell to get that to work without seeming like an actual new helmet for the class
its just shroomite helmet
is it just called that alr
boosts any ranger weapon damage that doesnt use arrows or bullets
i did not notice thatt
๐ญ
dartguns ๐ญ
yeah they include those too
Ah yes the 2 whole flamethrowers and not 4+ dartguns (might just be 4 tbh)
no its vanilla
You should just go to shroomite armor wiki page
Shroomite armor is a Hardmode, post-Plantera armor set that boosts the damage of ranged weapons. It is the second-strongest ranger armor available, only beaten by Vortex armor(Desktop, Console and Mobile versions).
Again, answer's there
2 dartguns, and 2 pre-hm blowing pipes
Those count
Saying people use the blowpipe feels wrong
I know statistically itโs better than a wooden bow but like. Itโs the blowpipe
People use Wooden Bow for more than, like, 5 minutes...?
Wand of Sparkling is just too good while not too hard to find
People use wooden bow?
People do use Wooden Bow, sometimes
blowpipe is awesome because it's a ranged weapon with free ammo
Hi, am people
No, you're crab
It usually lasts for about 3 minutes depending on worldgen showing a better wood/metal type, but its also pretty much zero attention span craft that bullies slimes so why not

Do you not yearn for the mines?
There are slimes in the mines as well, yeah
Crab, what's your favourite early game weapon?
Grenades? I guess?
Good choice, you can live for now 
good bingo
endgame deathray flamethrowers using what is basically algae as fuel does irk me
๐
if more flamethrower ammo was added it should be proper fuel like napalm or white phosphorous akin to the multiple types of rockets
Gel is as powerful as exo crystals, didn't you know?
flamethrower with no ammo ๐
๐
Just do it like everyone else and grab the fire straight out of the fire dimension
There's a bonus to mining speed?
yup along with movement, jump and building speed
maybe some others I'm not aware of too
You start at like 15% or something
So you need less bonuses to hit the max
Doesn't end up mattering once you have boosts, same with the run speed buff
@lethal isle There is no base mining speed buff. Tools are changed individually, instead.
wow,
well I guess then a change to diable the changes to the pickaxes, I men for now I found a mod that makes mining 50% slower, but like if that's different per pickaxe
You are, respectfully, weird
I respect the journey
most people just want to rush through the bosses I prefer to take my time and get the full experience
It has nothing to do with rushing personally, spending 20 minutes digging a hole is just not the peak of game play really. Exploring and building is fun, digging only has so much
i dont think the speed of your pickaxes really changes the experience all that much
also raesh just mentioned that there very much is, but i also swore that you could already toggle it, much like the wall placement buff
i c
If it is in-game please do tell cause I can't find it
I may have been incorrect about the implementation
That's how I remembered it being, but I'm on mobile so can't verify and could have been mistaken
What 15% mining speed boost
I'm pretty sure it was already removed and replaced with earlier pickaxes adjustments
Would be kinda funny if it's both now
I don't see anything
Mass hallucination
As such, gonna flag this suggestion since it's asking to remove something that doesn't exist
I mean it would be nice to add an option to disable the adjustments then
they feel so fast...
Fun fact, that currently exists due to a bug
All vanilla mining speed boosts adjusted by Calamity are decreases
Wasn't that a -10% to the max you can get?
?
Tool usetime decrease makes things faster, if that's what you refer to
Ah I guess there are nerfs to mining speed sources, but that's not something that'd be relevant to new characters anyway
man now I'm just confused lmao
This is what I mean
I know how mining speed works
(tool usetime and range respectively, on Vanilla Changes/Tool Balance wiki page)
So either there are changes or the page is outdated 
Okay that's something different
That's what I was referring to there, yeah
so no consideration for a setting to revert this? not that I'm trying to beg I understand if that's a no-go for whatever reason, but it seems kinda odd since you have options already to remove the other stat buffs (even though these are buffs to items)
people talking about 2 different things 
yeah it's
- items that buff mining speed are nerfed (mining pot, cake, chisel, hoc)
- multitude of individual pickaxes buffed
that's exactly why there isn't going to be a config; there's no option to revert changes to items
maybe if the mining speed base buff to the player still existed, sure, but that died a while ago when the rest of the mining items were nerfed
yeah fair enough
cal's configs are only for compatibility with the player for other mods; if you dont like what cal does to change items, at that point it's probably just better to play another mod, because calamity gear is balanced around those changes
like even if the vanilla pickaxes had a revert, then you'd just drift towards the victide pick because it'd be unchanged
oh that last one is a good point, didn't think of that, that's fine, I haven't made a mod in awhile it'll be good to get back into it.
So just make an addon to nerf all the pickaxes 
The difference is our tech has gotten better.
In the past it was rejected because it was infeasible from a technical standpoint, but now the devs are doing stuff that was previously thought infeasible
fair i guess, though that doesn't cover All Of The Other Problems
Does that make the suggestion invalid?
It's not like there aren't arrows and bullets that aren't anything more than flat damage increases
it's pointless extra work for 0 benefit
most of the flat damage increase bullets are vanilla
i guess there's hallowed point? but even that has An Effect
But they exist, they're in the game, Calamity does not give them effects
actually im gonna call you out on this; no they dont
tell me one bullet (OTHER THAN TUNGSTEN) that is actually just a flat damage increase
silver do bonus damage to werewolves and no logner convert
And why would Tungsten be an invalid counterpoint?
hallow-point also do not convert and have a +6 flat damage effect
because that's one bullet
but it is just a damage increased bullet
and it's other ore counterpart doesn't have the same effect anymore
Also, Party Bullet
its only unique effect is doing even more damage if it doesnt get converted (yes, some weapons just convert regardless)
sure, i guess, but frankly, id rather we just give tungsten something to do and call it a day then to do all the work necessary to... nerf flamethrowers if you're using base gel, i guess
the issue with gel types is that there are no gel types in the game
it's so meaningless and creates so much work for 0 benefit; it literally adds nothing you'd just have people butchering slime god 40 times in a row to use purified gel because now 5 points of their flamethower's damage was moved to a different consumable item
Also, Cursed Bullet, Ichor Bullet, Venom Bullet, and Golden Bullet do not do anything except apply an additional debuff (on top of their damage increase)
which is something that can easily be added to existing projectiles without requiring you to create whole new projectiles (see: Flasks)
you know what i guess that's fair
if you really want to add gel that deals more debuffs on top of the debuffs flamethrowers already inflict sure
but at the end of the day the devs already just said they're not going to do it, hence shark flagging it, so it makes this kind of pointless
generally, i understand why they dont want to
okay but does that mean the suggestion is invalid ( โ ) or does that mean you personally wouldn't Star it
it means the devs said no, which is the end all be all here
(I was getting to that, but note your phrasing of "I'd rather we...")
i meant now that i realize the only bullet that does nothing is tungsten i think it would be funny to just give it an effect at this point
((aside from the debuffing bullets))
nah i mean i was thinking of just tossing like
poison on it or something
tungsten's prolly poisonious or something i think? i know a few metals are like lead and stuff and there's a lack of poison debuffs in preHM still, at least for ranger
itโs a heavy metal, so it shoild be poisonous
It is very dense, so I think it should have bullet drop, like Arrows do.
But uh yeah the devs exclaiming it to "expedite the process" cuz they already think they're gonna reject it is
Something I got mixed feelings about
Because Shade and CIT don't represent the entire dev team, which are who will be evaluating it if it reaches the dev server
mod abuse tbh...
Also, was the last time this sugg got delivered to the devs Pre-22?
there were two cases of someone suffering ill effects from accidentally ingesting tungsten
both involve beer and they both fully recovered
sad!
how the fuck is lead toxic but not tungsten
August 2022 most recent I can see
#suggestions-voting message
#suggestions-voting message
The 22 Event was December 2022, so, yes
but even then, the issue there isnโt the tungsten, but the particles
they are different metals
that's like it
deadass???
idk feel free to ping CIT about it ig, though i wouldn't exactly consider how this suggestion in particular is written to be the one to convey the idea well enough for it to be for consideration, considering it doesn't mention any of the stuff we've discussed
"It was at first believed to be relatively inert and an only slightly toxic metal, but beginning in the year 2000, the risk presented by tungsten alloys, its dusts and particulates to induce cancer and several other adverse effects in animals as well as humans has been highlighted from in vitro and in vivo experiments."
i got that from wikipedia
and i'm also not that smart so idk
Pulmonary fibrosis, memory and sensory deficits, and increased mortality due to lung cancer have been attributed to occupational exposure to dusts generated during the manufacture or use of high tensile strength tungsten (hard metal) (see Bech 1974; Bech et al. 1962; Coates and Watson 1971; Jordan et al. 1990; Kaplun and Mezentseva 1959; Lasfargues et al. 1994; Mezentseva 1967; Miller et al. 1953; Moulin et al. 1998; Vengerskaya and Salikhodzhaev 1962; Wild et al. 2000).
From NIH
Youโre right
we should just make tungsten have a stacking slow debuff
like blood butcher?
blood butcher has a stacking debuff that it inflicts on enemies??
Thatโd be pretty neat
WHAT?
Itโs a scaling DOT kinda like mollusks
yeh
since when??
wait
i may be stupid
ok
so
i confused the weapon for another
but i still didn't know that because i literally never use that sword
That sword is pretty good, all things considered
what were we talking about...
@royal tapir @grim tusk
Regarding the โ on the flamethrower ammo suggestion,
- The last time a sugg like this got rejected was before the 22 Exodus, so a different set of devs evaluated it at the time
- If I recall correctly, it was rejected because it was infeasible from a technical standpoint, but previously infeasible things are now capable of being done (like the Golem Altar change)
- New projectiles for every flamethrower is not necessitated by this, as there are many existing ammos which only have a damage increase or only inflict an additional debuff (which is easy to apply to existing projectiles, see Flasks), so the effort in executing this wouldn't be that extreme
Would you consider the suggestion to be valid with these in mind, or would the suggestion need to be edited to acknowledge some or all of these points first?
Im unsure
In this case I'm disagreeing with the usage of โ to "expedite the process" on the pretense that it seems like the devs would reject it anyways
Because the current set of devs has not officially voted on this idea yet
Aight, looks like Shade rescinded his reaction
CIT?
i agree that this shouldn't happen, yea
it'll get rejected later anyway if that actually is the case, if there isn't anything that breaks the rules for submission then it should go through
Will they ever fix the bug for multiplayer ceaseless void?? I cannot do this boss on my own Bru
we even had this happen with one of the recent suggestions
with the rogue class buffing station, and it getting into voting and then dev
granted we haven't seen the results of that but it shows a precedent of letting things once rejected in
@hard moon You should report this in #1178515062030348308 , I believe.
Also just checking, are you playing with Infernum?
yeah building off of this im flagging it because if you're spamming the dash enough to kill the boss ive got a sinking feeling there's crossmod jank happening here
There are times where a ram being used against a boss is extremely powerful.
DoG and Elysian Aegis are...
not one I have heard of.
Ever.
it's obviously very strong for dodging, but ive never heard of it killing the boss unless you intentionally do it, and i can't imagine it shredding it any more than any of the actually broken weapons that exist rn
It could be where they are playing inf which does buff ram damage
On dog specifically
But even that doesn't shred it
Yeah, I asked cuz I know Inf DoG's fight is highly ram-focused
It just makes ram only a viable strategy
Even then it needs a buff
The ram damage is actually fairly bad overall outside of weaver where it's like okay
Hence the extra ram damage dog has
What if it was the debuffs being inflicted but lowered damage to make it a bit more interesting or smth
i feel like increasing damage and giving a debuff is a bit busted
or an effect thats not insanely hard to implement
personally id say flamethrowers is the most fun part of ranger
@weary blade #1052323733961977947
fascinating sugg.
indubitably
truly one of the suggs i've ever read
@thorny dagger 2 things
First, you can't suggest for specific items to be added to the game
Second, dev items are added by request from specific devs as appreciation for their work. You can't just ask for one 
Please check the pinned document with the guidelines before making suggestions
my brother in christ ataraxia is a fucking auric tier weapon you can just keep using it during endgame nothing is stopping you you literally got it one boss before you get shadowspec 
it baffles me how people just dont read the sugg rules
did you really thing ppl read any rule at all
I thought it falls off compared to dev items so that's why I was sad.
this is true
holy fuck i got a 6 tiled bingo of โ
damn you lizard for having a decent suggestion
Dev items aren't automatically stronger and aren't just one tier
tbf shadowspec balance is everywhere from what i know
did... did you even test it?
xeroc laughing at the plebians complaining about their auric tier weapons falling off in comparision to dev items, while he just ends up basically untouchable in lore
#suggestions-posting message honey?
I think water giving wet and then also amplifying cold DoT is fine, honey is a miss though
Seasons donโt exist in terraria
Except for Halloween and Christmasโ existence as adding presents to shit
but honey are usually warmer than water though
Water and honey are also just completely different things
i dunno man, honey probably has a large concentration of water in it
oh no it doesnt
Wow, 6 marked suggestions in the posting channel........
17% compared to to 82% carbohydrates
Ok CIT didn't come back to remove his exclam
but yknow what, that's fine
because
If the flamethrower ammo sugg is gonna have its big comeback, to convince the devs that it can/should be done, then...
it honestly should be in the form of a better suggestion
i.e. it should include all those arguments against its invalidity from earlier,
and probably shouldn't mention that weird stuff about different tiers using different ammos
And it should have a bit more emphasis on how using different ammos is a core part of Ranger's identity and doing the same for flamethrowers would open up more interesting gameplay options
For posterity, here's what the sugg was:
Add ammo progression for flamethrowers
To elaborate, there should be some sort of gel progression throughout the game. For example, most Pre-HM flamethrowers can only use regular gel as ammo, most HM flamethrowers can use blighted as well as regular gel as ammo, and most Post-ML flamethrowers can use purified gel as well as the aforementioned gel as ammo. Using better gel will add a flat damage bonus to the weapon, but all flamethrowers can still use regular gel.
The reason I am suggesting this is because a big part of the ranger experience is upgrading your ammo to match your current progression and flamethrowers are lacking in that.
To combat the rarity of blighted and purified gel, they could have inherent ammo reservation and their drop quantity could also be buffed during their respective progression stages.
and here are the validity arguments
If anybody wants to take up the task of making the quintessential flamethrower ammo sugg (or just, a better one) with these in mind,
I'd be most grateful
You should include the technical reasons why it's not that hard to do
#suggestions-posting message you know what, that's not a bad idea
๐
I don't think you should mention the goblin army thing
lord knows speedruns need it
Future content is not accepted within reason
eoc already forces acid rain
Oh ok then
pick a different boss
Oh right
Oh yea...
Ok but what if it didn't 
potentially after world evil 1
it'd be fucking balls to have 2 events back to back as forced by a boss
Yea evil boss is much better
What if EoC didn't force acid rain because I'm not sure why it even does that, any oldies know?
the last thing i want to deal with after evil 1 is a blood moon tbh. it unlocks too much and is when you're meant to go to hell if u don't cheese.
blood moon could replace acid rain as the event forced
Should also check in with what future plans are with AR Tier 1
But yeah I don't think the play here is moving Blood Moon to another boss. I think we stick to EoC and figure out why Acid Rain is the way it is
Ok now edited it to say pre-hardmode boss, devs will decide on it 
With that I do need to say your suggestion is looking quite empty
I mean technically the way it's titled right now it's like the most acceptable and inoffensive version and specification is not very relevant there/lowers chances
But other than that I don't exactly have anything in mind right now but I'm sure others can figure out things to include in your suggestion because I don't think that is going to pass as is
The idea is neat, however there are already other things in play to help you get blood moon such as killing corpse zombies or whatever in graveyard to get blood orbs(to craft tear)/bloody tear
there also might be future changes to these events and how theyโre unlocked in sso
Oh i didn't know that this zombie drops blood orbs..
Furthermore you could suggest to move this method to the one you're presenting instead of having both exist as is, avoiding bloated access methods
Ok i think my suggestion is fine now?
I think both methods existing is fine, the Maggot zombie one is good if you want some blood moon stuff before any Boss.
And there is the goblin Army that Has 2 ways of spawning it (soon 3)
Correct move.
Yeah I think the suggestion looks fine now
The Maggot Zombie thing makes it less necessary but it's true that that's not easily... discoverable
I dunno how early most players make graveyards, let alone spend time farming in them
I think the real issue is with just how rare Maggot Zombies apparently are in a graveyard, or like any graveyard spawns
A player looking for an alternative access method in the first place won't have much trouble discovering it
Oh god.. not only they are somewhat rare but also drop 1 with like 50% chance 
I tried with a bunch of spawnrate increases and nothing spawned in the graveyard for like a minute or two except for maybe one of them it was really odd
I did not know maggot zombies were a thing
How are you supposed to figure out that's a thing?
Die a bunch and then stumble across it?
I didnโt know maggot zombies dropped blood orbs
Graveyard (ecto mist) has additional recipes and shop buys, and that's just vanilla
I suppose
I'm sure it'd be easy to come across one or two of them if the spawnrates weren't insanely low for some reason
I guess using magic storage is counterintuitive for that
Vanilla doesn't tell you a lot
https://terraria.wiki.gg/wiki/Guide#Advice no vanilla definitely tells you a lot, just not Ecto Mist apparently. Or well not from my quick "grave" or "ecto" CTRL+F searches in the advice header
The Guide is usually the first NPC a player encounters. He spawns near the player when the world is created. He provides tips mainly aimed at new players via the "Help" option and displays crafting recipes (including the crafting station required) of items shown to him via the "Crafting" option.
Guide Has some good advice and stuff but a lot of them is this:
"Souls can sometimes be gathered from fallen creatures in places of extreme light or dark." Why can't he just say to go to the Underground hallow/evil biome
I kid you not I figured where the souls and shards dropped by their tooltips alone when checking recipes
If only I could do that again
If only I could go back to first time playing again...
And you have no idea how many people i saw going to dark cave or placing a lot of torches to get the souls
shimmer
WoF unleashes light and dark creatures
New creatures
New materials that drop from "light and dark"
โ everywhere
If only people were Smart 
ur asking for too much
Plus a lot people just don't read the chat
i don't think the game has any hints regarding the wof
outside of
Maybe the tooltip for the voodoo doll? idk
And this is where we blame the people 
I can't remember a lot about my discovery of WoF because I think I had a friend talk about it a bit so it wasn't entirely my direction
blame the players for a game that doesnt teach you shit!
It only says that all thing you need to summon him is in hell
โ
Blame the players because they are blind
โ
I am completely defending vanilla with this one
There is no excuse to not picking up obvious clues and hints
shimmer
also duke fishron
nowhere does the game say anything about using in the ocean specifically
Exceptions, not rules
exceptions are still important
You are widely faulting vanilla for being unintuitive when all you do is just mention exceptions, that is not valid
because they shouldn't exist
how many exceptions we at
1 fargillion
start counting
Whatever the player makes any mistake blame it all on the game because clearly player can never be wrong type of mindset
Have you ever heard of mistakes?
I mean i think if player is asking for help, the game should tell them what to do.
Exceptions that maybe aren't intentionally there
but the customer is always right so
this has nothing to do with what iam saying
i am pointing out things that the game does not tell the player nor hint at at all
"Exceptions are still important because they shouldn't exist" when I'm saying I defend vanilla on things with obvious cues and hints
well, if these exceptions aren't many they can just be removed/changed without blaming the entire game being bad
if these exceptions are many and/or consistent, calling them exceptions isn't even accurate in the first place, and it would be more of a whole game issue
so yea start counting em exceptions

Within context all I see is the amethyst person trying to argue otherwise that the game is at fault for not giving obvious hints and cues by mentioning exceptions when we see all these other things with obvious hints and cues who we fault the player for not noticing. This simply bothers me because it's just ignoring all the hints and cues that are done right
just because the game does what a game should do doesn't mean it deserves praise
the lack of a pointer is much more important than the existence of one, imo
For one, completely disagree. I literally enjoyed figuring out the things I did and I believe the game deserves praise for it.
they should still exist for the players who want them
Debatable
i think it should also be mentioned that the reason maggot zombies drop blood orbs is because in vanilla the bride and groom can spawn in graveyards and drop the bloody tear
the maggot zombie dropping orbs just makes it easier than needing that very rare spawn
A game doesn't need to accommodate everyone
Anyway, this has drifted away from being about a suggestion
also if blood moons were guaranteed from a boss i guess it would probably make more sense if desert scourge spawned acid rain and eye spawned blood moon tbh but
ยฏ_(ใ)_/ยฏ
Yeah I'll stop, was planning to as well
Agreed, this'd make more sense
I know DS unlocks the Sunken Sea stuff but it's more suitable than most others around pre hardmode
Idk what it was but I kept linking DS to Acid Rain T1 for some reason in the past, can't exactly recall why
Probably the pair of scourges
Because Aquatic Scourge's existence, I would say
Iโd say slime rain also can just randomly not happen nor can it actively be summoned but itโs not like anything is locked behind it
And having slime rain guaranteed after slime god sounds silly, since king slime is way easier
we cant have DS lock acid rain though guys it already unlocks a very important weather event
sandstorms 
And King Slime also spawns during Slime Rain 
I literally forgot he locks this
Or, she? Idk what scourge is
Do you not get sandstorms ever if you donโt kill them
Like if I go to Hardmode and not kill the desert scourge am I not allowed forbidden shards
Well I guess they are forbidden 
English has it as a pronoun, so... uhh 
im unsure
i think the original intention with it was to lock sandstorm bc they were seen as too hard preboss but
cal has powercreeped far beyond the point that was a problem i think
Sandstorms will be unlocked in Hardmode if you never kill Desert Scourge
It does remain a nuisance at best, since there is no new loot, mighty wind etc.
Personally I dont mind it much but yknow
Petition to have pre hard mode sand storms spawn 20 DoGs
Funny enough mighty wind gave me some issues in one of my runs, can't recall which but it has a good chance of being Malice 
I think it was because my arena was in desert after Desert Scourge so I wanted to fight Eye of Cthulhu there and that was an issue
Yall think this is an actually good reason to remove the sandstorm? You make an arena and you can't even use it for a while after Desert Scourge because of the sandstorm
Doesnt cal also just, disable mighty wind while a boss is alive?
Interesting, since when was this a thing?
If it's been a thing since before I played then I was probably getting beat up by normal sandstorm enemies before I could start the fight
that's no reason to remove the sandstorm
They should just delete sandstorms from the game entirely, I got sand between my buttcheeks
Very mean of it
sandstorms would be justifiable if they provided any new content whatsoever
instead you get Tumbleweed Enemy
take it or leave it
It's a spoiler... to the Tumbleweed (weapon)
preHM sandstorm content seems like such a simple niche to fill too im surprised we never got any
Are snowstorms also locked behind something...?
Makes sense, tbh
It's a pretty cool thing encounter Imo
At least, more sense than sandstorms having 0 pre-HM content or being locked behind DS
Though it can certainly fuck up some people not prepared for it and then just camp them there until they come back, which is a valid problem and well Deerclops is certainly one of the worse fights in vanilla so simply beating it up to make it go away isn't a chill and pleasant experience but... okay yeah nothing else to say lmao
zamn thatโs a lot of โ
do bosses have confirmed pronouns
DoG uses no pronouns, you may only call DoG by its full name!!!!

We don't know DoGs name, just the title DoG gave DoG
Draedon refer DoG as He/Him 
your tea better be baller
idk how to make tea

Does my suggestion have enough votes damn
Didn't expect that many but I mean it is a good suggestion
No bias
depends on the votes of suggestions around it
It seems like it's top 3
I have seen 4 that are higher
Somehow 2 of those are mine
I have no idea how
Still, top 5 isn't bad in any way
And it's only by like 2 votes
So I'd say there's a good chance it could get enough votes
I think it's every friday?
When they pick suggestions?
I dunno
Can you delete your suggestions please
Still waiting on arcane buff suggestion notification
Oh nevermind it already had one
What the fuck is this 
cal with teeth
Explode yourself
who is her dentist

idk
That's not a good thing to ask, even jokingly 
@open meadow I think this is more #1178515062030348308 than this
yeah just realized, and was about to delet
Cool cool
i mean, it was kind of a fair suggestion
Yeah, but it was a balance issue, and they do have a place specific for suggestions of that nature
at least that's my understanding
That is not what that place is
That is for item balance
Oh whoops, my bad
Thought that was generally balancing, should've looked a bit closer, that's on me
Balancing is tweaking the numbers and not changing the biggest feature of the boss
hence my comment on it being kind of a fair suggestion
i don't agree
but i could've heard them out
No shot my thing made the cut for voting-
I sad I was busy yesterday cause thatโs a lil exciting
๐
@scarlet musk Considering The Hive was reworked into its current function pretty recently,
you should probably explain that it has the same kind of charge-to-narrow spread mechanic that Coral Spout does.
@scarlet musk - Your suggestion has received an updated status!
[Rework Gunk Shot into an AoE weapon]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Gunk Shot will be reworked with the Statigel set
sounds good
i feel like thats implied but i guess
(I had to look it up because I didn't know what the current function was.
Most people can't keep track of the statuses of all, what, 500 weapons in the mod?)
You'll get more votes if you make it clear how similar the weapons are
for those unaware.
I should mention
Draedon power cells
Look inside
Wires

It's possible that Gunk Shot will be renamed to Shotgunk or Divine Shotgunk
Something like that
I've been writing Statigel weapon reworks with crowd control and area of effect in mind
So they may be somewhat useful even for HM invasions
And not severely outclassed by then
Obviously, they'll be great for WoF
Will gel fart still be bouncy
Shotgunk is honestly already perfect without the divine part
The statigel stuff should be acceptable for the pirate invasion, because "pirates vs ninjas" is an old trope from somewhere
That sounds so funny I'm down for it



