#suggestions-discussion
1 messages · Page 313 of 1
So you have more incentive to explore the jungle (ig)
(If only it wasn't the best biome in the game anyways)
Its a bit of a paradox because people who dont use potions at all will say planting herbs makes them die of old age, meanwhile those who actually tried it once now reap the benefits within a few minutes
Rare CrabBar appearance
The only thing I hate about planting herbs is the time it bloom

-# it gets rarer everytime my person is acknowledged and i cant really help it
I mean the times may seem impractical but really it's not that bad especially when you can force 90% of those blooming conditions (fuck Blinkroots)
iirc you can collect seeds on the last stage before blooming with staff of growth
(as well as the axe of growth)
Really?
i have higher rng getting a gf while waiting for blinkroot to bloom
Thats true, although specifically for not planting on planter boxes (for whatever reason)
Another reason to make that vernal soil suggestion then 
Like if you decide to visit an evil biome with axe of regrowth you can easily get like 20 deathweed and seeds
Wait did planting in flower pot the same as ground or it wont get destroy by weapon
We should put Blinkroot in some draedon machine to stabilize the randomness so it goes back to just a regular herb
vernal soil planters
Its immune to weapon swings, yeah
Yeah maybe I should switch to flower pot
Kind of a classic balancing conundrum actually
Riches get richer or something tbh
Something that's underused but has high power potential for people who know what they're doing
And the devs are trying to make it used more often by the average player
How to do that without making its power potential even higher?
It's definitely not hard to set up an herb garden, especially with the planter boxes obtained from the Planetoid Lab
I always do that real early in PreHM, harvesting every time I see em bloom, and I never have a problem with herbs
You don't even need the herb garden in calamity
I should really do that
Potions aren't too great before skeleton (and also very cheap and also can be found in chests and crates), and after that blood moon fishing provides a ton of blood orbs
Idea: make herbs used in more crafts
Moonglow for some jungle weapons or something, for example
At least one important one for every class
Indeed a lot of the time I don't even need to craft potions because I just end up with a ton of potions from various sources
Idk fundamentally you just can't cater to all parts of the playerbase so I don't see a reason for any changes. Doesn't help that cal encouraged just ignoring most parts of vanilla previously (still does but not to the same extent)
That would annoy people who don't gather herbs even more and won't matter at all for those who do
Like I know there's people who actively dislike cal removing the spelunking for most accessories/items by adding recipes and I am in agreement it may seem convenient but it kills the thrill of spelunking and earning your reward and even if RNG really hates you, you can keep going as the payoff will be even higher or you can stop caring and cheat in something you don't want to do at the time
The point is to nudge people into making herb farms
.. Are herb gardens not common? Do people frequently deal with herb shortages?
Is there a problem to be solved here at all?
People just get blood orbs
A lot of people just don't make her gardens. The combination of needing those plus fish makes a lot of potions things that people don't bother with
Yeah I don't think there is an issue with that
In my life I have never seen any casual player or new player make herb garden
Well casual probably not a right word to use here
What people do is just make potions with the stuff they have available and the ones from chests then make do with that until blood orb recipes
Herb garden is very cool decor tho
Most of the good options require ingredients other than herbs that make them a pain to farm
Oh wait I forgor not only they not like to fish they also not like to build
I like building, but I don't like fishing often. I'll do it just enough to get the cell phone.
I just bully DS for cellphone
I never in my life tried lava fishing yet
Same
And lava fishing is also a good bit slower than regular fishing
It's just so out of the way from everything else
And slow on top of that
I may push myself to slow down and do a playthrough where I do everything someday
It's surprisingly uncommon, yeah
Until you have above average gear which makes it about as fast as regular fishing 
I disagree with the point that cheating is a natural step in the progression,
But I do think that some of the vanilla item recipes could be either made more expensive or pushed later in progression, cuz yeah some are truly piss-easy to the point where there's little point in searching for the natural item
Finding stuff in chests is almost always more fun than just crafting em. Recipes get rid of that "Yes!" moment when you find something you wanted, or at least heavily weaken those moments
_ _
But this does kinda run against the uhhhhhhh the point that a lot of people are in their 167th Terraria playthrough and are just impatient at this point, the whimsy lost on them, and they are very hard to healthily design for
Until you have both lavaproof hook and lava fishing rod (or hell bait)
Herb gardens are just not useful unless you have other ingredients on top of the herbs
The experienced people can just search for QoL mods that suit their tastes and they do just that anyway
Because most options require some other ingredient
Hell I don't even do real playthroughs
My past 5+ runs have just been literally just jumping from one boss to another with prepped gear because I am incredibly unmotivated outside of multiplayer
I usually use Wing slot and I sometimes use unlimited potion buffs
i greatly appreciate the planter boxes from the planetoid lab
The one that lets you make infinite versions of consumables is nice, you still farm a bit, but get to be done with it after
And for multiplayer when we try to get the stuff we need, we steamroll through it
Solution: Remove Singleplayer from the game 
train AI to be terraria partner for those without friend
I'm killing you

Character.ai getting out of hand
With the fact that there's a Minecraft SMP made solely from AI characters, I can see this actually working and I can't say if that's good or not...
That's kinda disturbing imo
ai having emotion is very disturbing
...after thinking about that-
see you get it
It's also just, reallly unneccessary
seriously it doesn't even nearly take a second
Damn
Honestly I stole it from reddit
Sorry MartyBallamore
also there's a mod that darkens your screen the closer you are to dying
how can you NOT notice your hp going down
Thanks for admitting it
The amount of times I don't notice HP being low in any game is astonishing
I think that’s just considered a skill issue at this point
You can use the mod HP Awareness if that's an issue you run into often. One of my favorites.
It mostly happens in fighting games
Firstly, as Angel suggested said, use HP Awareness mod
Secondly, is it really needed in Terraria?
Personally, I found it more annoying when the game tells me "Hey, you have low HP. Goodbye!"
I would like a small sound atleast
This is pointless
Imma just go back to my summoner thing
Sure, good luck
I think you guys are missing the fact that this is highly optional
...yeah, my bad, but at the same time IndieGameLover didn't make any "big" reasons to why it should be added, + SIS
Fair reasons
BASED
HP AWAREESS I AMZING
those who know
@whole dove this is too specific, has no reasoning, and like Angel mentioned above, there is already a mod that does this with no item required anyway
As I mentioned above
I just wanted to repost something from reddit
that's great man but you didnt read the rules so im still going to ping you when i flag the post
@light birch Providence is no longer connected to the Sun in lore
In fact, a solid idea has been suggested in dev for changing her enrage condition
The Empress of Light part is fine enough, so if you remove the parts about Provi it'll be okay
okay phew
ive been wondering why providence just starts doing frost debuffs in nighttime and also is stronger (despite having the auric/godly soul of fire)
Her domain hasn't been confirmed yet
But yeah getting buffed at night is not something she should do
The entry for Providence, the Profaned Goddess: "In a time lost to memory, there were four visionaries. With righteous fury, they slew a dragon, and their leader gorged Herself upon its auric soul of Flame. "The world is without guidance, and its people are filled with darkness." She said. There was silence, until Providence spoke once more. "Let us go forth, and light the world anew." And it was so."
that said i dont fully understand domains so ya
gotcha
but either way i doubt the domain involves moonlight and voidfrost (the current name for an upcoming cold debuff to replace nightwither post-ml)
they should not remove night provi but it could probably get moved to a different item or something
not to try and resurrect future bosses or something but a spawn item like that couldn't hurt so profaned moonlight dye can still be obtainable and such
I do wonder, what was the problem with future bosses, in particular?
i think it was probably the fact that they were unoriginal
not that i would know
i think i began playing cal after their removal
i mean yeah pretty much
the problem was they fucking sucked and added nothing
and their permanent stat upgrades had to be pitiful to not break the game in half
so they were effectively meaningless
Ahhh, damn
I think it'd be kind of cool to evolve their concepts into something a bit more unique, I feel like HotOG's Goozma is a good example of what a future boss could be like, but I can understand that!
that's just a new boss but with worse visuals at that point
that's how storm weaver and aquatic scourge came about anyway
and calamity isnt adding any more bosses
Of course, I know that, I just meant that having it be an expansion of a boss instead of...basically being a reskin and a harder difficulty, does sound fun! Even if it'd probably have to be restricted to add-on territory
p much
welcome back malice
Rebecca has mentioned her idea for this in lore discussion (which is probably what CIT is talking about)
Around here is where this happened
Basically night Provi would not be night related, but instead you giving her back the profaned core you took from the guardians, willingly giving her back full power
Give Provi her power back just so you can kill her to make a point
wasn't there a sugg a while ago that wanted abyss building to be viable?
what was the verdict on that?
Never got to dev
Is this SIS season?
Item itself is fine, but the fact it's a recipe and they specify what the recipe is makes it SiS yeah
Got it, thanks
sissy season
look here; just replace your suggestion with this. you're still being too specfic, so i just wrote something for you. post this and you'll be fine
As Terraria is a sandbox game, it's only natural that many players wish they could build in the Abyss; perhaps even put their base there. Sadly, due to the nature of the area, unless the player wishes to constantly be drowning or dying, this is not possible.
However, perhaps an item could be added that, after completing a certain task, could be obtained by the player that allows them to build and dry out areas of the Abyss without the severe damage penalties that usually entails. This could be once the Abyss is no longer as relevant, such as after beating Polterghast or perhaps killing the Primordial Wyrm, or it could be highly restrictive in its use or range if placeable. There are, in fact, a few add-ons that add items like this, but requiring the player to download an add-on just to be able to build in a biome feels a bit excessive, as this is very much a problem base Calamity could easily tackle.```
oh you changed it again
i mean
that does technically work
also it's pylon not pilon
Huge thanks, and sorry to bother
Cool
i do actually kind of like the idea of an item like the one in calval
i doubt thatll get straight ported to calamity but some kind of way to build in the abyss without godmode would be nice
@lapis warren - Your suggestion has received an updated status!
[Make the Skeletron's straight-directional skulls look like bones]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lucid marsh - Your suggestion has received an updated status!
[Make plague enemies have reduced spawns after PBG is defeated]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add Cryonic Ore to the Ore Shimmer Chain]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@idle dagger - Your suggestion has received an updated status!
[Add Magiluminescence into Statis' Ninja Belt]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
nice
Honestly, all of those seem like good picks
cool
There's a suggestion I want to make about Vampiric Talisman being added into Nanotech over rogue emblem
The last time I've seen this idea sent was 2 years ago, and wasn't sent to the devs
Before I make it, is there a reason it isn't?
Like maybe lifesteal being too powerful?
Doesn't Nanotech already have lifesteal in the form of Electrician's Glove?
Yes
Althrough that's stealth strikes only, so Vampric Talisman will actually do something...
I think it is somewhat rendant and, iirc, other Elemental class accessories use a class emblem / its equivalent in some form or shape
Nanotech is a bit of a mess already anyway
Nanotech's code is so funny
Worst accessory ever
ESA?
rendant?
Redundant*, my bad here
all good
At least that’s just random/boring stat sticks and not 50 different rogue bullshit effects into one accessory
Actually, I think Elemental Gauntlet is the only exception to this rule, but gloves are the "main" melee accessory-line in the entire game
I think my problem is that all the other classes use their class accessories in intermediate upgrades, and those intermediate upgrades get upgraded further into the final 'endgame' class accessory for each class
...except rogue, who just uses rogue emblem instead?

I think that'll require to make Electrician's Glove into 2 separate effects (stealth strikes' AP, etc. and stealth strikes' lifesteal), which is not a bad thing, but at this point... why?
That’s every rogue accessory wdym
/hj
You're not particularly wrong, tho
Empyrean when it
Will get a rework, luckily
True but if others are 10 effects this is 50 and it combines the most random unholy things that should never exist and a pre-boss accessory too because?
...or a change to the set bonus, at least
So it represents a capstone accessory to rogue as it stands
Messy and needing 500 reworks
If it's just a little bit of overlap with healing I might still suggest it anyway
Deadshot and Quiver have ammo reduction overlap (just arrows but still) and since the healing occurs at different times I'm sure it is fine
Because not enough rogue accessories (that thing from Signus, smh)
Missing blunder booster (already endgame viable but why not)
Spectral Veil 
Do you think Shade stays in dev because he, too, fears what he’s created here in Calamity
Shade vs the unstoppable force of whatever 2019 rogue was doing
The thing is, both Deadshot Brooch and Magic Quiver don't have ammo reduction effects as their "in-build" function, so they don't overlap
In fact, those 2 functions (deadshotBrooch / magicQuiver) just increase ranged projectiles / arrows velocity 
So how does the ammo reduction work for elemental quiver..?
Generic unconditional stats do not become bools yeah
I do apologize as I have no idea how the coding works lmao
Bools are basically just a switch
Ye
Since the ammo cost reduction is a generic stat, it isn't included in the main bool but like the above where it's separated from the effects
Bools are used for more complex effects
Nucleogenesis' whole accessory line is just a boolean fiesta
So basically, the healing overlaps in a way that like, messes the code up?
Or is it literally just that both healings wouldn't occur and it would just pick one
...hm
Glove healing and vampiric talisman lifesteal are actually not related at all
Well besides using lifesteal cooldown
The lifesteal might stack when it can
+2 from glove and whatever lifesteal from talisman at the same time, inducing more lifesteal cooldown
The overlap is rather that "we already have healing from this why add more of the same thing"
And Rogue is already incredibly tanky lategame so more lifesteal would be a bit bonkers
This is the actual part that I am most concerned with
if more lifesteal is considered too strong and affected balance too much I will back down without hesitation
If you want an ideal route just suggest it as a placebo just to fill in the consistency
Cal does that pretty often, nothing wrong with it and it tricks you into thinking it's related to the current lifesteal too anyway
That's more or less my concern with it yes, the consistency
actually 'more or less' is jargon that is my concern with it
If you make that clear then it's fine
Alright, thanks
I’d wager it’s pretty likely that they add a vanity version of the old auric set
That falls under the "do not suggest anything regarding upcoming content" category, doesn't it?
And, frankly, I would like to see some of the other old sets come back (namely Victide armor)
@rain obsidian Do not post suggestions about upcoming content / stuff that's not in the game yet
Understood. Sorry, my bad
It's aight
We do have Ancient God Slayer vanity already
and one for wulfrum too I believe
so it's possible this will indeed happen, if there is demand for it
There's only Abandoned Wulfrum Helmet, which is the bastion transformation thing, not old Wulfrum armor
...but I would like to suggest something regarding this
no shade to the new spriter but ancient auric is a must 🙏
I like bulky melee armor, but damn, we need Ancient Auric
ancient auric will happen when the resprites come dw
🎉
@valid wave
hello, ion know if this sounds weird ?
#suggestions-discussion message
are you still looking to work on this?
Wdym? Donor items?
are you real bc this screams commission scam bot to me
Joined a week ago
First message here
ill probably modmail them when im out of bed
fascinating
I do not have reading comprehension what do you mean
Damn the scam bots are coming for donor item commissions
They prob saw a certain something offering Patron items and raking in 1.5k USD
People are starved for em man
Why would they ping that person though?
They are beyond reason don't ask them 
Money
They really want/need money
I remember one time in another server there was a guy dming EVERYONE for commissions
And posted fucking AI art
And their Twitter page in their about me wasnt theirs
They were banned
shocked, frankly
but this really does line up more with some bot behavior ive seen
so probing for that right now
they will probably be banned
Considering the message they replied to had the word commission it likely scanned the server for that word and replied to it
Surely this cannot be the only instance of the word commission though…
Because I asked about it like 8 months ago lmao
I just got pinged today randomly and see this message from what I presume to be a bot. I was told by mods that they no longer do commissions, so I just moved on.
@sleek cedar
Sorry, but you have no reasons besides "it is cool" and you need to have a title for the suggestion
Please, read the rules (those are stored in Google document in the pinned message)
“It would be cool”
Yeah fair enough
But, tbh, another rocket type would be really cool
...as cool as nonexistent god slayer dynamite
Maybe cosmology could be combined with Mini-nukes like shroomite is combined with rockets?
Better to ask what its purpose would be, if you want to make a suggestion on it
Hm ok. Especially since stuff like the chicken cannon already uses unique ammo
It probably wouldn’t apply to that many weapons past like the snowman cannon which wouldn’t make any sense
rockets are also the most painful ammo type to add new versions of
since you have to make new projectiles for almost every ranged weapon that uses them
Wait, what
The same way convertables work?
A projectile, the stats of which the game gets from another projectile...?
and cluster rockets...?
I forgot if they're convertable or not 
just make a new weapon type that uses new "big rockets"
surely that would be easier
true!
behold.... red code
i don’t think this is red code but just they wanted to do this
Surely, only 7 new projectiles wouldn't hurt anyone, right? 
true!
But... yeah, that's just "the fuck" moment
we love red
wait it changes the proj sprites?? nevern oticed
Oh yeah this is absolutely a bot message
Seen em before
It scanned this server's messages and detected the pattern "does ___ do comissions for ___?" in that one,
and dollar signs cartoonishly appeared in its virtual eyeballs
Yeah those happen all the time, it sucks
...why aren't they banned yet
Rover can't you do that?
We mailed them and we're giving them 24 hours to respond, and if they don't we'll ban.
It's extremely likely to be a bot/scam, but I spose they didn't outright say "steam $50 [link]" or "DM me to earn cash fast with crypto" so we're giving them that chance
I feel like if someone wanted an art comm then they'd... go to the art server
they might just be extremely clueless, and it's better to give them the benefit of the doubt at this point
what's that one quote? uhh
"there is a considerable overlap between the smartest of bears and the dumbest of tourists"
this is very late
thats a hilarious statement
(I remembered hearing this being posted as a response to that Tom Scott video on bear-resistant stuff)
That sounds right
It's an unfortunately true and really funny statement
I know the exact word pattern in that message as something that one specific scam network uses, I can guarantee it is that same one
@outer sandal format suggestion properly (also removing projectiles is not what you want as that would make it just a bland sword)
Do something lik
Reduce or visually change orderbringer
[A paragraph goes here]
basically the same thing as irridescent excalibur but weaker and its made by the same weapon so that wouldn't even be far fetched
I have no performance problems with orderbringer
You may want to know about the elephant in the room when it comes to dust spam
Why didn't you suggest to change the dust into static sprites?
It's not the fault of the projs themselves that they cause lag, it's the excessive dust.
i dont know how this stuff works all that i know is that the weapon makes my game unplayable
Hm
I already told em to use a mod that removes/reduces the dust in the meantime
Doesn't Nycro's have a dust limit in it's configs
yeah but it causes this weird thing where nothing spawns so i dont use it
((Also that suggestion actually is formatted properly.))
There's also Chicken Cannon
Can we turn Chicken Cannon into a broadsword, please?
guh
Turn it into a summon weapon that fires chickens
I think your missing what the word cannon means..
It's better than it was in the past at least
True
what was it previously?
a little dust spam on this weapon I'm afraid
It spawned so much dust that if you fired it continuously the lighting engine would break.
that sounds like a fun thing to mess around with
It still spawns like 2000 dust per projectile. When is it getting a proper, updated visual effect
It was pretty funny
if you could handle the 1 FPS 
_ _ ¯_(ツ)_/¯
It's hard to sprite such a large explosion, and have it look good in practice too
Oh wait
comedic chicken-shaped explosion, clearly
There's probably a solution in the form of Primitives, which are like dust but with significantly less overhead and thus much less laggy
Imagine chicken cannon turns into a chicken firing eggs in GFB
aight anyway yeah this Orderbringer suggestion should be changed to be something along the lines of replacing the dust with a different visual effect
Removing the projectiles entirely is way too extreme,
throwing the baby out with the bathwater, as it were.
@drowsy plank - Your suggestion has received an updated status!
[Move the Mecha Mayhem aspect of Death-Master Skeletron Prime to the last Mech in Progression Instead]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Orderbringer already got reworked anyways
Oh, already, like in the test build?
Which should also affect the pre-upgrades aswell
Yes
ok sweet
Both Greatsword of Judgement and Orderbringer have both been reworked.
Neither rely on dust
I am curious as to why this was denied
this was still in dev voting till now?
Second to last one.
Sugg irrelevant then, good
Ok I see
it was tied, which caused the bot to never post results
Certain someone (altho it was tied for months)
Also, are you sure you haven't left the config that remove's natural entity spawning on?
I am sending death master sprime as first mech to your house
so its just not actually in the mod yet?
tbf after the nerfs I doubt first mech prime would be that bad
Still pretty weird as it incentivises fighting SPrime last despite that not fitting with the HM rework and overall less linear feel to the mod
yes
ok
Biggest mistake is trying to use logic
if orderbringer is already reworked, can i just delete this suggestion then? i dont know why someone removed the reaction considering this
Yes
aww man
Damn no demonite/crimtane
wrong house
Funny idea for copper weapon:
Overall though good suggestion, would really help it feel more like a much more complete class too
Does she know?
If they’re already known to be planned then good
Evil ore knife is being considered…
Oh right the shortswords since those already exist
Makes me think of that too little too much...
the entire point of adding more weapons is to introduce more variable gameplay
Unfortunate!
yet now theres crystalline (knife) gilded dagger (knife) redacted (knife) and now this
You should check the spoiler talk from time to time
No pre-boss javelin…
Copper and tin spiky balls (balls are making a comeback)
Balls
copper bombs are a real thing right
Balls
Cooper bombs
Just throw shards of metal at the enemy, about as much damage as tier 1 ores deserve
I love that dev
Who?

Copper Wire Ball is real
(also was I seeing things or your nick did turn into "Cursed Balls" or smth)
Wait I meant it's a real idea, not that it's in-game
Yeah so it HAS a chance to get in the mod
You were absolutely seeing things
I don’t like ever change my nick in any server lmao
I see
Need a rogue counterpart to Thunder Zapper/Storm Spear so bad
Never have I agreed more with a suggestion
...okay, that's a lie, but that's a sentiment I've had ever since I saw a map of it for the first time!
i think it used to?? then again that was when it also cut into the dungeon
Yep
I honestly like the Abyss being a hard-line cut into the world? Yes, it feels unnatural and out-of-place, but at the same time... it is. Someone chucked a rock from space and it left an abrupt crater cut into the world. Maybe make it slightly more gradiant (I don't know enough about geology to explain how it should best work) but it being intrusive works.
It does not work like that, I can say that much
The astral infection I think does a better job at actually looking like something dropped from space
One impact point and the rest goes outwards from there
I don't think the abyss was formed from a meteor
Yeah that was another thing, I just thought I didn't know the lore enough
I don't think it's creation was ever stated, but it probably is naturally occurring iirc
i think the only lore is that it somehow just stayed like that for some reason
Also that one god
not that i remember much
Who got dropped into it or something
silva i think?
Its sheer verticality, plus what's found at the bottom, always made me think it was something being thrown downwards and sort of punched into the earth.
Silva got sealed away there twice
i think they just put the terminus there because they knew nobody would be that stupid
it's a very hard "i think" though
i don't really remember the lore
I got it right after beating Calamitas Clone
Xeroc put it there because he didn't want anyone else to use it for a currently unknown reason
The thing you find at the bottom was dumped there LONG after it already existed. And usually, if you look at actual craters from meteor impacts, they are usually a lot more horizontal than vertical. The force doesn't just continue burrying downwards, it spreads outwards until its too weak to continue breaking through the ground
That too
Ah. Basically we both agreed that it looked unnatural, but I assumed that unnatural look was intentional.
Good point though, it'd either need a narrow enouogh shape on the front to split the ground around it, or be so dense that it'd just punch a hole through the ground anyways, like a black hole
Still, even then, it would be more like a funnel
Byeah for the suggestion, I don't think there are any plans for abyss generation changes other than maybe more unique island shapes, but that's about it
Alright, I will wait for a decision then
i mean, i think the sugg is valid, other than maybe future content
or maybe even reversion
(unironically i think Terminus needs to be not easily obtainable from a chest)
it implies Primordial Wyrm and Xeroc are not particularly bright if you can just sneak in and take the Terminus straight outta a chest
At least Xeroc had time.
PW just seems incredibly incompetent if it can just let someone steal the relic for themselves
Does primordial wyrm have ANY actual connection to it?
Isn't it just... another animal that lives there?
Why would it prevent you from taking it?
Genuinely, if I just don't know about that connection correct me
according to the Bestiary entry:
It held a deep hatred for any sign of usurped light, and would have attempted to strike down even the wielder of Primordial Light had they returned to reclaim their artifact. And yet, despite its immense power, it never would have stood a chance."
so two things:
- He hates Xeroc so much he won't let anyone touch the fucking thing
- Xeroc would probably still first try nohit PW thats how good he is
Aww, I feel a bit bad for the guy
so i assumed he was (Potentially bequeathed upon him by Silva's remains, as apparently she was a big rival to Xeroc) just guarding the damn thing
Jared deserves better
now that i read it, it doesn't seem that obvious
but for a while, i legit thought that the infernum incarnation of him locking the Terminus behind him was more accurate to the lore somehow
and honestly, I'd still like if that was the case
It’s not that unatural
Imo
It looks like a huge techtonic rift
Where like the I guess Terraria continental place moved away from whichever one is on the abyss side
Though that doesn’t explain the jagged line for blocks
True
While there are many sightless crevasses in the deep sea, this one is a geological marvel.
It is located unsettlingly close to the shoreline. Somehow, even eons of tectonics could not seal or crush it.
yeah it's bizarre
I guess divine or smth influence reinforced the edges
Also it’s a known phenomenon that when worms (and also wyrms) burrow they reinforce the rock
So eons of eidolon wyrms burrowing could do that
Preventing it from collapsing
nannotech

i dont disagree w this sugg btw
but god it's just an accessory that needs redone on many levels
i think nanotech should be executed 
You execute them but because it's nanotech it just reforms immediately
Nanotech becomes draedon heart 2
Rogue accessories vs 1000 degree knife
Or 0.5 rather
We need more defensive accessories, clearly lacking late game
I do agree that nanotech is wonky in general yeah lmao
true if pre dog!
not that true but sort of
We need more mobility accessories
Need more
Add the ombgus accessory
I’d do it
You would
Increases all debuff effectiveness x5
On enemies, or...
x20 on the player
Deserved
Vulnerability Hex.....
Sucks to suck
oops all DoTs
Debuff builds will return in 2026
2024 2025 2026 2027 2028 2029 DEBUFF BUILDS REVIVAL
Not going to make a whole post about it as it may already has been implemented
Calamity Mod and Calamity Mod Music's descriptions still lack any mention of VCMM inside the game. So I'd obviously suggest to mention it in their descriptions
what is vcmm
Vanilla Calamity Mod Music
I'm still confused why the music is seemingly a separate mod
To not explode having to load both the main mod and music mods at once
It's also to help with updates - the music is a very large file, larger than the mod itself iirc, so keeping them separate means you don't have to redownload all the music just for a hotfix
Same thing is done with Celeste mods
Really? Oh wow
Yeah it's hard to compress music
Although I'n not sure how one would check the file size of a Terraria mod
Steam says the file size, iirc
Right
Alternatively, check the file's size directly via the folder manager
The mod is 257mb and the music is 631mb
Or nearly two and a half times bigger
damn
And VCMM is another 838mb

hello peeps
...hello
bye.
Okay, ye, that's a suspicious profile
The main mod's only 257mb? That's almost more surprising than the music mod one!
Terraria itself is less than a GB in size, iirc
i mean, calamity does have some gigantic sprites
all pixel art
Yeah, I've heard that for the most part, size doesn't matter a lot when it comes to 2D assets, it's just the amount of updates between them
Seems like a solid suggestion, this.
(Granted I haven't had a chance to use Chalice in practice yet so I don't know what its effects currently look like / the current level of communication to the player)
(But it does seem like an effect that would benefit a lot from crystal clear communication, and a lack of that would make it very annoying)
There's an effect to the bleeding of the chalice, but it is rather unnoticeable, from what I remember
Probably a cooldown, similar to the dodge one, would be nice here
chalice bleeding? i think it's like spewing blood and going faster depending on how fast the DoT is
I agree with this sugg
I have no idea how much damage I've actually taken when I am hit with the chalice and just opt to heal as soon as I'm hit
Maximizing it's output...for whatever I did get hit by
Yeah, but you have no idea how much damage you got hit for and you don't really know when the bleeding will stop
I also agree with the suggestion
Yeah, there's a visual effect around the character
But that doesn't tell you anything specific
Also you really have better things to focus on while in a boss fight
It tells that you're bleeding
That's it 
It does vary depending on how much you have left
It's more intense if you take big damage instances
And lessens as it runs out
But that is... really barely noticeable when it actually matters
the effect would be the least of your worries during a fight
but yeah, the visuals could be better
Having the health bar change colour is a really good way to show that, I am fully in support for that suggestion
Right now, all you can do is estimate vaguely based on how quickly your health depletes
#suggestions-posting message @sudden flicker there's a bit of misinfo here, health potions do not lose any healing when in use with Chalice. It's a bonus that the half of that healing also shaves as much bleeding.
Ah fuck I fell into the same reading comprehension trap nevermind
God damn.
Reading is hard
Sorry. My wording isn’t great. It’s about the opportunity cost of not healing right away if you wait until you get hit.
Yeah no it's probably fine
Having like 10 words connected together and reading them all at once in the same context is hard and that's not limited to just your sentence, that's also what Chalice's tooltip and wiki description does which gives people a headache when trying to process it
As much as I'd prefer to go a different direction than Stall for facetanking, I don't think Chalice is changing
You can heal above your max HP but potion sickness deals DoT to the overhealed health
Too recent of a rework and I haven't seen negative impressions from any of the devs I talked to about it
But yeah visual cue good
Did you know that you can see the damage number that is inflicted as a bleed
Now we're just missing a bleed counter
I think it’s balanced and I like the way it works, I just don’t like not being able to be sure if I’m healing at the right time.
It's rather underpowered and only carried by Charm of Myths for regular builds if I'm being honest
It might be slightly underpowered, which is why I suggested the quality of life improvement to make getting max value out of the potions more reliable.
make hooks/add a hook to able to latch you onto the enemy
🧑🍳 or nah?
Kinda not, it's very not intuitive plus might lead to unwanted damage
Like imagine pulling yourself into Ravager
Gonna hurt like a bitch if you ask me
Pirate Lord
Hook latching to enemy
balloons towers defensing?? of the 6th installment ???
I wish Yharon can be stunned if you hit him hard enough
welcome back thorium mod-
Sounds neat, but why would you want to use it?
Close range weapons/tank/true melee
it might be good

drag yourself in to get slapped in the face by boss
tbf the contact damage changes makes it a bit more viable
yes
I always forget about this
@lapis warren - Your suggestion has received an updated status!
[Make the Skeletron's straight-directional skulls look like bones]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lucid marsh - Your suggestion has received an updated status!
[Make plague enemies have reduced spawns after PBG is defeated]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@lapis warren - Your suggestion has received an updated status!
[Make the Skeletron's straight-directional skulls look like bones]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@idle dagger - Your suggestion has received an updated status!
[Add Magiluminescence into Statis' Ninja Belt]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
huh, neat
yay
2 days.....
we need more whips
Planned
whips will be added with the summoner rebalance
also it's funny bc to be honest summoner doesn't need any more whips right now
kalei is perfectly viable til scal
With the current balance, sure
But I'll protect the thought of summoner having more whips 'till my death 
whats the summoner rebalance? is it a nerf
it's the summoner rebalance
so a nerf
are you stupid
general review at the summoner weapon design and combat to deal with balance issues
if it was the summoner nerf it would be "the summoner nerf"
ok cog
cog just tell them in a delicate manner
ok fair
but yeah it's just going to be a full reevaluation of the class since calamity wasn't designed with whips in mind
Its "the summoner rebalance yet the nerfs will invoke negativity bias and outshine everything good done even if it was literally healthy for the game" 
Does CalTeam still hate whips and do them only because it is basically required at this point? 
i love confirmation bias and other preconceived biases
Well, at least in case of a lot of whips the only way is up right now
im never going to get over "calamity hates whips" when fargo's has and continues to have harsher nerfs on whips than cal ever did
I think Fargo's doesn't have as big community as Calamity does
Killing bosses in 30 seconds is healthy and good for game balance
- Said Slick Cane.
TRUE
Jester arrows could have eaten those iframes
Summoner in 1.2.....
1.3*
Wait, it was present even in 1.3??
It is still kinda present with static I-frames in Vanilla, but that's besides the point
1.4 was when minions stopped being largely global

Pain... Need to start up TModLoader to see the changes... (Their Eternity Mode page is severely lacking. So is the rest of the wiki)
rip
Why were global I-frames invented in the first place...
That was the default since game release
Basically, you can't whip stack
Local was invented in 1.3 to tease summoner mains
Funnily enough, Violent still works on whips, because it is universal in EMode 
Then they added whips and RUINED summoner forever 😠
Clamity dvevs, pretyllll pleese, adm mire whpps tahd the gsmde
wait violent becomes generic attack speed?
Yes.
insane
...is it?


Usetime rounds down (and is independent of weapon's speed reforge since those already round) so 1 global speed increase is a 2 usetime rapid chain gun

And I thought GoR making Flawless Hypothermia have like 2 or 3 usetime was busted
What is GoR in this context?
Glove of Recklessness
Oh, right
Its the same mechanism so yeah
Correct.
Each attack speed reforge only gives 0.5%, instead of 1%.
getting a ping in this channel gives me so much irrational anxiety
Goose.
just search for mentions: @gray bone


this is also fixed fargos side btw
@lapis warren - Your suggestion has received an updated status!
[Make the Skeletron's straight-directional skulls look like bones]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Ah, nice
i haven't a clue
(Is it rounding up now and thus opaquely useless?)
Yo, that looks sick
bone shurikens
should be rounding up yeah
fire
We should nerf U-Turn to 60 BP
still amazed there was a skeletron suggestion that wasn't overtly complaining
bonus points it was a really good suggestion
I second this
What does it mean...
U-Turn, the attack in Pokemon
It's a Bug-type attack with 70 base power, 100% accuracy, and switches out the user after it deals damage
Incredibly busted
The one and only good bug move in the game
maybe not incredibly busted but it's super good
i gettttt itttt becauseeeee the moveee isss calledddd u-turnnnn andd mentioninggg it wassss a u-turnnnnn innnnn theeee conversationnnnnnnnnnmnmnm
Get lihard spinned'
i'm not smart enough for this 'humor' thing

Thanks
Scizor speechbubble
real
Goes well with the Bone Glove drop

@gilded citrus
I needed to do that.
Ok
Wgar?
not true; megahorn and quiver dance are pretty good
Nice! Thank you CIT
That's because it is the Bone Glove projectile texture


i still wish they werent changed to skulls
they used to be purple magic bolts that the Giant Cursed Skulls would fire
i have no idea why they got changed to skulls but i dont like that happened
at least this is better tho
Changed to skulls because before they were just dust
And so they’d disappear if dust was off/whatever else maybe low settings
Also because 2.0.4 changes made Skeletron use the Giant Cursed Skull bolt in another attack
where
During the spin attack at lower health
hang on i forgot the fight
lucky thing polaritz is a thing
https://www.youtube.com/watch?v=dfyWf6QbUCc
harder than scal
Calamity | Death mode | Master
Idk what’s going on a lower hp either it’s fine 
there is so much spread shots holy shit
yeah i can kinda see why you'd need to differentiate some projectiles's appearences god
okay also they're not purple at all, they just look plain white
i think thats why i never realized they were a thing
they looked like other projectiles
I'm aware lmao, that's why I said it
now can i start firing spread shots of crossbones when i use the bone glove

Yippee!!
Fire
High jump speed and acceleration? That's gonna replace boots for sure
Magic is ground only yeah
It does mean belts are a really good combo with wings though
Tracers made even more irrelevant
that's what i like to see
Wait what?? I need more context
Rot, respectfully 
I love old 1.3 jesters arrows
Oh damn
if ur a normal person that uses one weapon nothing changes
instead of collecting every whip for more and more damage
and there’s still strategies to minmax dmg with multiple whips and even better synergies with items that buff whips
It used to have far harsher nerfs to be fair
Like the whips’ dmg cut by 1/3
👍
👍
you just know that if this gets implemented people are going to mistake this for ND
dumb
(also i instantly think of the calamity bell when I picture this thing in my mind)
(probably because of the boss rush music videos)
people who think nameles deity as base cal is dum
yeah obviously
just have a message in chat saying “this is not nameless deity” 👍
hello im not nameless deity i just wanna watch you goodbye
Easy
so true
His name is nameless deity duh
So rude
i remember someone suggested to make dog eat providence during dying animation and it got added to infernum instead of calamity
this game is in shambles.
Only way to fix it is to give the Devourer of Cods a 0.1% chance to fish up 10 DoGs
this sounds awful visually ngl
especially as boss rush is already awful for photosensitivity
Agree
I can’t imagine a little flash of xeroc’s sigil in the sky would be as photosensitive as some of the bosses and weapons in the game
Judging by how it's written, I don't think the entire screen would flash in this case, just a little sigil in the sky
Yeah^ that’s what I assumed
i was thinking the exact same size as in boss rush but ig a smaller one is better for photosensitivity
I don't think it would make sense for Xeroc's sigil to flash, even faintly, whenever he's watching. He's remained completely unknown to anyone for a thousand years.
plot twist: he actually watch you by sticking a very small camera over your head while you are unaware
He doesn't need to show his eye to see things
@hard minnow
I don't recommend you referencing other suggestions
nah he's that fucking angler dude
how does that kid survive getting mauled to death
I don't think it would make sense for Xeroc's sigil to flash, even faintly, whenever he's watching. He's remained completely unknown to anyone for a thousand years.
why does it say "he left"
mods?
?
kids you mean?
Mobs?
Children "leave" instead of dying because terraria isn't supposed to have kids dying
Oh
Oh autocorrect

mb
simple. he's not a kid, he's just Xeroc engaging in his favorite pastime
which is fishing for soem reason
was zeratros' favourite. of course they would indulge in their best friend's activity after he passed.
i was thinking he willingly did that to like show his approval kinda
What's the lore behind current Xeroc...?
if it was died terrarias rating would have to be upped
i think it was first god and the wielder of the primoridal light
i think
rn its teen i think
if princess and anglers messages had them die instead of leave it would be upped to mature
it surprises me that terraria has a teen rating when the fucking gore of an eldritch eyeball splatters on the floor but thats probably just me
Yeah
Calamity is something closer to 16+, tbh 
Especially with Cirrus being a thing
at least in america idk about other countrys rating systems
thats because its considered fantasy or something
you say this but terraria has at least the same as or more stuff like that
fuck they even reference that bath water
Bath water is almost as bad as cirrus
I can't really argue with that, lu 
Cirrus is worse though
And it is 13+ in my part of Europe...
also the nurse has interesting dialogue when it rains
what
ok so this is what google play says
oh. i see
oh my
i saw a ton more while looking for this nvm
there’s a lot…
def mildly suggestive
she should say "I don't give happy endings" exclusively on GFB for this reason
GFB suggestions.....
GFB suggestion detected. An army force unit has dispatched to your current location
DRONE STRIKE ENGAGED!
first guy to eat an auric soul and become a god
Spicy
Good spicy or bad spicy?
Idk
all roads lead to calamity taste discussions...
Lead? I ate lead once. It was tasty

I wonder if we could get SiIvagunner's calamity rips in GFB
why are GFB suggestions not allowed?
like you
?
Have you checked Yharon?
They're considered joke suggestions, from what I've seen
...and Ozzatron doesn't want to add more GFB related stuff
whats gfb stands for?
Get Fixed Boi
Pretty much the hardest secret seed from Vanilla Terraria, which became a pale of jokes in Calamity
they arent disallowed iirc
its just really really really hard to have good reasoning for a getfixedboi sugg
yes and thats the thing
Oh, I'm wrong then 
"That would be cool" is not a good reasoning
ultimately 90% of the reasoning gfb suggs have is it would be cool
which as shuki said
isnt good reasoning
and also is explicitly disallowed in the rules
Raesh made an actual good GFB suggestion which is weirdly cool by itself
And that's the only "incident" from what I remember
which one was raeshs
bc i remember a sugg to flip the abyss in gfb and dontdigup
...oh, and Cog made a suggestion about Night's Ray being post-DF in Don't Dig Up / GFB
what is DF
Duke Fishron
why is that not a "would be cool" suggestion?
isnt night's ray a pre hardmode weapon?
like mage night's edge
Wdym?
Night's Edge is a pre-hardmode mage weapon and locking it behind a mid HM boss is not a good design nor it is intentional, considering that the suggestion made it to the game
yes?
i dont understand
so it was a suggestion to remove that?
if not has it bee naccepted?
It was a suggestion to fix the oversight (pre HM balanced weapon locked behind Duke fishron) by either moving it back to pre HM or buffing it to DF level
I do wish "it would be cool" was valid reasoning, as long as it's not bad in some other way, like being out of place
If they would be nice to have then there is other reasoning for them
"nice to have" is an ALMOST reason it just has to be elaborated
"it would be cool" reasoning is stupid and lazy
if a suggestion is good then you can actually justify it with more than that
i dont think a "it would be cool" suggestion has ever seemed like a good idea to me
It would be cool if calamity mod made you a superhuman irl
99% of the time they're paired with another violation that's usually an SIS, adding a new boss, or a massive mechanical overhaul that could never realistically be added
its ez just pair it with valid reason and you change "it'd be cool" with "if this suggestion is addressed and put into the game it will greatly enhance the [gameplay aspect] of the mod"
TRUE
its just some paraphrasing effort
especially with suggestions you'd want to persuade people into thinking the sugg provides good changes
Alright. How do you justify suggestions for aesthetic improvements without "it would be cool"
Address why the theming fits more
i’ve seen people justify it with lore reasons
Ugh... Those don't always apply
like, aesthetic improvements in the sense of biome theme improvements?
Something could be lore and theme consistent but not have that be the main reason
Here's an example
or aesthetic improvements in the sense of overall building aspects by adding tiles and furniture?
"Astral grass should sparkle.
It would look cooler than just a plain color, and be fitting because it's star related, and stars sparkle"
Use the accessibility loophole, clearly 
You might be able to make that fit, but you won't always
idk about the accessibility loophole
the one I see often is the vanilla compatibility one which is mid...
State why they would be beneficial to the gameplay experience
Fantastic example was that recent Skeletron sugg to change the appearance of projectiles with different behavior
^
Make Astral Grass Sparkle
Astral Grass is a surprisingly useful tile, as it is one of the only ways to obtain Astral Grass Seeds. These are necessary to craft Star Struck Water of which these two items are the only way to spread small amounts of Astral without transplanting blocks. This could be useful if someone wanted to, say, build a tree farm for Monoliths, which are a very nice building material. They are also the only way to spread Astral at all in GFB.
If your Astral happens to land in a Snow, Desert, or Jungle biome, it could be difficult to locate patches of Astral Grass, and making them affected by something like Spelunkers wouldn't make any sense. Making Astral Grass tiles have a small, ambient sparkling effect would be thematic with how the biome is associated with stars, make them easier to locate, and could help give the biome a bit of flair that it lacks compared to vanilla biomes, such as the ambient glow of Crystal Shards in the Underground Hallowed.

Add [extremely cool thing that has little to no gameplay implications] because it will positively impact the game in many different ways, including [...]
Bros got a +5 to persuasion
i mean thats half of what makes a good suggestion
will i get a warned role if i ctrl c ctrl v this into #suggestions-posting this seem reasonable
yea what makes a sugg good is how much you persuade
most people just scan the contents of the sugg really, they don't throughly analize every detail
You could probably ask gpt to do the suggestion and no one would notice
nah idgaf go ahead
I will read this and say if it is worth it or not. The case itself sounds... interesting, at the very least
sure?
i do this all the time lmao
