#suggestions-discussion
1 messages · Page 310 of 1

Your adrenaline is still reduced by a bit
Is the reduction a smaller amount than usual?
Yes
It's worse than like, 10 other defensive/rounded items at that tier
You don't even get additional health you have 100 health as you revive because the fatal damage isn't prevented
Nebulous doesn’t give significant I frames
so you can just die instantly after “reviving”
Exactly those things yes, it lacks everything that makes a revive good, iframes and health
It's essentially 100 health every 90 seconds and nothing more
Which is just straight worse than the like 5 items which give actual max health at that tier, not only not being on a timer but actually effecting your regen
And only if you happen to trigger it
I knew nebulous core was bad but damn I didn’t know it was that bad
I think the fact that you get nebulous core at the same time you unlock an extreme amount of new accessories (post-DoG accessory increase is nuts) really doesn’t help it either
very true
it would help if the stars didn't have spore sac spawning conditions of needing walls
277 - Nebulous Core's stars no longer require solid collision nearby to spawn. - Done ✅
yeah that's a good start
i remember it from changelogs
but there's still the issues with the revive itself like raesh mentioned
yeah, plus like dire said being in post-dog acc. hell
ig you could use it for moons but even then
moons 
it would be nice if moons' normal enemies matter but no, 500 minibosses spawning at once
farming the eclipse is the most fun since most (or all) of the enemies are weak and affected by collision
so it’s fun to optimize setups to get as much as possible as quickly as possible
the moons are just relentless agony
I hate moons and especially the fact that most of them are required to make most accessories that would be useful for them
Like, why....
old calamity be like
Someone should make a balance suggestion for nebulous core !
In the balance issues channel!
No
Yeah, sure
Go ahead 
👀
it will be a glorified wood set on its current placement and used only for armor
you would make it with a new material in the perennial minibiome (yes its getting a minibiome, currently named floral paradise), the material is called perennial bark (really hardened bark) + a new gem type that is p much a living shard replacement (this gem type would play around storing life force and then using it for cool stuff once its meter is full)
the armor will still be tank, utility and mobility although reworked visually and function wise (still same base plan tho

the weapons would all die but
there will be a sword(Macuahuitl) and a bow (athlatl)
Woooo
that work around support
what are the names inspired by
the set will be aztec related in its visuals
its just the
aztec sword and the dart thrower
Welp you spilled the beans
Iirc this was supposed to be a secret
what's happening to life alloy?
as it has been talked multiple times
life alloy will be kept
all the armor and perennial set stuff are my ideia and plans anyway so i can just talk about it 
tools too or no (perennial doesn't need tools at all, but I don't feel strongly either way, just curious)
(minibiome already revealed publically for a long time too)
tools possibly
why not
That's fiar, they don't need to exist really if they don't have a niche, but doesn't hurt I guess
With code name: “The Green” wasnt it
Based on the biome Dom/Lucille was making before she left
Ah got renamed alr
ye
I was out of the loop then
but that isnt the set name
ye
but well the perennial dillema already has a sollution
and plans set for it
so suggs about it wont really be taken

Will Viral Spout have a spiritual successor?
(Only unique Perrenial weapon)
Or crafted with Chlorophyte
dropped from a enemy there or as a ambient tile
Fair.
Indeed I remember that.
or it could be a tree drop
like fruit
is it gonna be in jungle
The iteration I remember was in purity underground
I'm not sure why, but when you said "tree drop", I was thinking of a propagule.
why is that not surprising to me?
Please do
based and real sugg
I mean isn't there the Devourer of Cods?
It's not auric, it's cosmilite, but imo you don't really need anything stronger

burnt sienna has plans already
(sunken sea related)
it works really well for them to drop from tomb crawlers too if you analyze their name
(basically burnt sienna will now drop from the undead shoaldier enemies in sunken sea and also from tomb crawler, as it raid the tombs of the soldiers)
You laugh, but those are dead people.
I would kill if I got to enjoy a pun afterwards
(by tobias)
but this is one of the shoaldiers
expect sienna to be themed around that
oh I LOVE the little eyes
So this is an SSO enemy
this is very in-character
nuh uh its a HHL enemy
uhh
heavy highlanded love enemy????
How is that an antonym for Sunken Sea Overhaul
Borrowed Land ruin
i reversed the letters
i definitely didnt have to look it up
HABER (OF) HAVING LOVE MENTIONED??!?!?
#suggestions-posting message how many times has this been suggested now actually
(References are not allowed
Okay let's think about this for a second
How would the Titanium Railgun even hit the coins
It takes some time to charge up and the coins will be gone by then
Titanium Railcannon
It also cannot use Marksman Rounds as it does not use ammunition, which makes it not eligible for the job like normal guns would be

It's pretty much a reference and an idea that doesn't really work as well as not having any reasoning to back it up
you can charge it halfway
Add the entirety of ultrakill to calamity
would be a cool reference
thats not what im saying, ive never even played ultrakill
also just because something exists in another game, doesnt necesarily make it a refrence
It's very clearly a reference
Well the coins are literally a reference to ultrakill in the first place
its like saying attacking is a refrence to ultrakill since you can attack there aswell
This is specifically a bullet-only mechanic.
Either way there is no reasoning in this suggestion
sir this is like ultrakillion suggestion about titanium railgun + crackshot colt
AND
titanium railgun fire BOLT at extremely fast velocity NOT LASER
Oh yeah it's a because I want it/it would be cool suggestion
lets think about it logically, literally what wouldn't be a "it would be cool" reason behind a suggestion, its a game anyways, everything really just comes down to i want it, like the stars dont align just for your suggestion to be "reasonable" like what do you want me to give you scientific evidence?
like any suggestion would really just be "i want it"
You'd be breaking the rules for suggestion posting. There is no avoiding this
You need a proper reasoning
well define proper reasoning
Look at some suggestions that have passed and been accepted in #suggestions-voting
Should give you some ideas
actually you know what idk why im argueing i really dont care all that much, whatever im just deleting my suggestion
thanks i guess

let’s be kind
very strange situation
i dunno why they'd suggest specifically titanium railcannon if they've never played ultrakill
there are tons of ammoless weapons that dont interact with coins at all
i dont know it just seemed cool, sorry
as mentioned, just please read the rules in the pinned document next time before posting
yeah my apologies
it's really no big deal we get dozens of these so you dont need to apologize; you seem to get the idea and it was removed so it's better than most people who violate them
suggestion: make titanium railgun consume rails from the inventory
(actual suggestion: make it consume something, why does it make projectiles from air)
Because there’s plenty of weapons that don’t consume ammo?
In terms of ranged weaponry
yeah true, we should add things that make even less sense then
make railgun projectiles bounce of coins
<_<
anyway this is actually a good suggestion
i never really thought about it but this would help
i wonder if you could just use the dungeon spirit sprite or something
since yknow dungeon already is connected to ectoplasm and the bright blue would contrast well with the white skulls
Yeah this suggestion makes a lot of sense
Really important to tell projectiles apart
I feel like the title could be a bit more clear cuz at first I thought they were asking for a whole new attack
Titan rail would be awful to do railcoins with
Ultrakill's railgun fires instantly which makes it way easier
Calamity's railgun takes like a second to charge before firing which makes it atrocious to hit coins with
This is the reason it wasn't added way back when midas prime got added
@lapis warren you may want to adjust the title of your suggestion. It sounds more like you want a new attack and less like you want more of a telegraph on his current attacks
A boss suggestion that's... not dogshit ass? A boss suggestion that's GOOD? Impossible...
✅
Better, thank you
Why are tier 2 evil boss loot shimmerlocked until after said tier 2 evil boss is dead
its not like you can get the loot before the boss is dead anyways right?
Yes, just the summon items
The Teratoma cannot be decrafted until The Hive Mind has been defeated.```
yeah
idk what he's talking about
which is for fargos crossmod iirc
and isn't really an obstruction in any normal playthough so it doesn't hurt to have in the main mod
Im tripping, i must have thought they all were locked after seeing the summon items were whoops
so its cuz of another mod
yeah, the reason the summons are locked is purely because of another mod, as calamity removed the summons from being sold before the shiimmer lock was even implimented
so on the one hand, it's something the mod that makes it an issue could fix itself and doesn't need to be in the main mod. On the other hand it shouldn't ever be relevant in any normal playthrough, so it doesn't hurt to be in the main mod
how disastrous
basically any addon that wants you to fight the boss like it’s real and serious will let you get the summon items early so it makes sense
im thinking of writing a suggestion about making sentries more reliable and less gimmicky:
-half of them either can barely manage to hit enemies or deal terrible damage, or both
-calamity has zero support for ways to optimize/minmax sentries
-they're generally neglected in amount of weapons and balance
the cryogenic staff has tracking, with even its projectile velocity increasing to hit faster enemies, which is super cool. it also has a neat gimmick and stacks well
but its also reliable
it can actually hit stuff
it deals good damage
you can put it anywhere
Cal is entirely overhauling summoner balance for their next major update, so anything about them being weak is already getting sorted
(And having all sentries be a case of "drop it anywhere to shave a minute off your kt" isn't great)
i think sentries should be viable to minmax. like you should be able to specifically spec into sentries
(and tbf on the minmax point, the vanilla Old One's Army kinda has the market cornered on sentry-based equipment already)
That will be the case iirc
...which falls off past providence
Indeed there is no Post-ML OOA tier
i think at least one set of sentry based armor, and a couple sentry based accessories that allow you to actually get another upgrade for the rest of the game after golem, would really help
not OOA, i think these things should be just original cal stuff
But yeah to Fluffy's point you probably are gonna wanna hold onto that suggestion until after the update releases, and re-evaluate what the state of sentries are then.
Because OOA armor is very strong and cadaverous carrion is very strong also
not really on topic but cadaverous carrion is such a lame sentry to have as your endgame weapon if you're doing sentries lol
well i guess you can use atlas but you only get one
it'd be cool if they added little machinegun sentries that cost 1/2 a sentry slot
this is your fate
Y O U A R E N O T S A F E
oh
talk shit on the carrion get consumed
i get that it conflicts with the gimmick but i wish atlas munitions beacon could be summoned multiple times and took sentry slots
sentries are broken as fuck right now
good or bad
because they are basically untouched they're almost always strong
especially calamity's sentries
and ever since vanilla just gave you an extra sentry slot for free
are sentries affected by the summoner debuff thing (25% less damage when not holding it or whatever)
yes
idk i feel like it could be fixed by having sentries deal less damage normally but getting a stacking damage bonus the more of them you summon
it's because this is still true because calamity just doesn't balance around them so summoner, which already has whips which are also not factored in, just gets two extra free sources of damage and nukes everything
having a greater ability to minmax sentries would reward you with damage while restricting other options
this thing just shoots a homing jpeg that deals a shitload of damage
idk i just think (most) sentries are so lame rn
i want them to be cooler, and i want to be able to spec into sentries
i wish they'd at least make them like actually able to hit enemies
there are several sentries that are very good at hitting enemies
aquas scepter and caustic croaker should be magic weapons, the polyp launcher misses half the time, the dreadmine staff... can only attack enemies next to walls? and doesn't even deal decent damage??? spikecrag is fine but outclassed by hive pod which is busted as hell, pulse turret can only be summoned once? for some reason? sanctified spark is outclassed by both moonlord sentries, which outclass everything until post devourer, and you have to kill exo mechs with a rotting head.
and then after all that, your reward is a sentry that also misses half its shots and can only be summoned once.
the other ones i didn't mention are mostly fine (squirrel squire (it could be a bit more interesting but its a starter weapon so oh well), rusty beacom prototype, harvest staff, cryogenic staff, orthocera shell, guidelight of oblivion)
guidelight of oblivion is also decent but outclassed by other on-tier sentries (cough ML sentries cough)
sanctified spark is fine i think but its damage is pretty bad
i think the dreadmine staff could be so much cooler and i just hope they do it the justice it deserves :p
I love how half of these can be countered with "Just go to #1178515062030348308"
dreadmine staff does far more than "decent damage", for one thing
for another, hive pod isn't even particularly strong compared to other sentries (namely cryogenic), it has homing sure but its raw damage is lower than just about every other ontier sentry afaik
spark is only "outclassed" by the ml sentries bc they're both absurdly powerful, spark itself is good
obviously balance is a big problem but there are other problems too
the issue with spark is that it's the same tier as moon lord sentries, so there are 3 at that tier. Crystal is best at close range, portal is good for multi target and long range, which leaves spark without a niche. Spark is a decent sentry it's just it's placement will always leave it the victim of balancing, either being strictly better than something or strictly worse. A retier to like, post providence with a buff to be slightly better than either crystal or portal would leave spark in a perfect spot
wdym dreadmine can only attack enemies next to walls
yeah this seems cool
Its homing mines only spawn near tiles, like Spore Sac, iirc
bombs spawn next to tiles only i think
yeah
or walls maybe but i don't think so
oh no, if only there was a large number of grounded bosses around this tier of progression
that's not even how the demonstration gif shows it working and i dont remember it ever actually working like that in game
Golem? Who's that?
Astrum Aureus? Never heard of them.
I think it's a rather wide range
But it'll be noticeable if you're using a standard platform arena
ravager? government psyop
yes unsurprisingly the wiki can be wrong
it's like a 10X10 cube above blocks yeah
Half of the people who frequent there frequent here, too.
if it does actually have that restriction to fix it... just remove the restriction like that's so arbitrary
Let’s include the other half too
i haven't done really thorough testing but my experience with dreadmine is that its damage was much less than other sentries of similar tiers. and hive pod has really high dps as far as i've seen
Old old decompiled code issue
If anyone can figure out exactly what is going on with how the turret decides where to summon the bombs, be my guest:
https://github.com/CalamityTeam/CalamityModPublic/blob/8df3188613f37f469795c8845db41b9c5acaac65/Projectiles/Summon/DreadmineTurret.cs
I think any remaining instances of variables named "num"-something are from pieces of Calamity code that are.. old
From way back when Fabsol grabbed bits from a decomp'd vanilla source
Last time I used dreadmine I was disappointed because having two of them didn't seem to make more mines
i was disappointed by the damage personally
the tiercord messages are messy
From what I can read, there are maximum amount of bombs that can spawn, so unless they're exploding fast, it isn't going to increase damage by much.
but the first one after the dreadmine tests was mpg freaking out about dreadmine beating hive pod bc hive pod was also broken
Yeah
Having a mine limit is no fun...
idk if the version was different or if the tests were just different but i didn't share this experience at all
You could technically make a hyper-optimised Dreadmine arena.
exactly
I assume the limit is there so that you don't summon five thousand mines if there are no enemies around to explode them.
dreadmine spawn condition is atrocious
Hilarious.
i hope they just rework it entirely
its a really sick concept, its execution could be better
(obviously)
sentries have a lot of issues that are sure to be dealt with in the rebalance
but they will continue to not be a focal point of summoner for the time being
Having a softlock would be better imo
Smth smth each sentry summons mines at a set rate but the mines automatically explode after a timer so you don't get silly amounts of mines active at once
This also allows you to use 2 of them without being fucked over
are they ever gonna be viable as an optimized build
they won't bear as much significance as minions
like could you do a dog fight with just sentries, with sentry based armor and multiple sentry accessories
i mean obviously you can do that now but
youll always be able to
it depends on what happens with war table tbh
idk why you would even want sentry viable builds tbh
congratulations you've made minions you have to spam click to be viable
Congratulations! You have decided to abandon two thirds of a class!
(Most arenas are a somewhat enclosed space)
okay and
(Restricted in area, at least. People don't really do world/skybridge arenas anymore)
(unless they're fighting Exos)

I'm not people ig :(
and ill do it again; sentries were a fuckin mistake
spam click cooldown imo
That one item from that one mod that puts a little platform on top of your head that you can place sentries onto so that they are bound to you
yes
you just spent a different kind of slot for them
which i find is the issue
Just make it part of a giant upgrade line, that will obviously solve the issue.
the point where sentries perfectly have the capabilities of a minion is where they should be minions instead
so sentries just have to be... restricted minions
I’ve always disliked spam clicking being the optimal way to play sentries
Bc that’s just mage
well great since spam clicking sentries prevents you from using whips
👀
and whips grant bonuses to sentries so is it truly worth it
Funny af
The Wrath of the Ancients is a Hardmode spell tome that drops from Necromancers in the post-Plantera Dungeon. When used, it casts an energy pulse at the mouse cursor, which fires homing spirits at intervals for a significant amount of time. It is later used to craft The Dance of Light.
Sentries are fine with how they stay in one place, space management hits two birds with one stone after all
Yes I’m aware
because sentries are cool?? i couldn't care less about spam clicking or the meta, i think having a bunch of things that shoot your enemies are cool
how are they cool
guess what that's what summons do
congrats you have made summons 2 but now they Don't Move With You And Everything Is Awful
cog calm down
I think the pulse turret and sentries like that are cool
I like just plopping down turrets
There’s an entire genre of game for sentries
things that shoot enemies do describe minions to be fair
yeah
im fine i just dont understand why people would want a pure sentry viable set
sentries are neat as fun little bonus aoe tools for summoner and not much else
this is your opinion and other people feel differently :p
i legitimately want to know what the difference is between a Full Sentry Set and a Full Summoner Set
Granted the genre is arguably dead aside from one game but like. it exists
besides one clicking more often
summons work in an area around you, sentries work with the environment around them, and having multiple gives each one its own environment to work with
I mean if spam clicking is still the meta and it's an annoying undesirable one
and whips exist
then
I feel like there's an avenue to alter the meta playstyle there?
so both just work in different small areas
you either need to keep the boss around you or keep them around a certain point
I don't wanna just have to randomly spend time being miserable on a boss merely because of my limited weapon choice, which is usually not an issue with full classes
which is you because bosses target you
Accounting for a boss's movement to goad them into staying near a certain area is not something you need to do with any other class really
It's a more unique gameplay style, and that's cool to me
ok but to be fair sentry only is a pretty bottom-of-the-barrel one. runs like flamethrower only for example are way more fun
Indeed
Sentry only is just as fun as whip only.
lol
Flails are miserable sometimes, you don't even get rocket launchers in pre hardmode
having to play around a specific area is unique. and you can still move them
if you COULDN'T move them id agree more
i counted any launcher (special ammos) for a run once
playing around a specific area is, at least, mildly interesting, but you can just relocate the sentries whenever you want, and the best sentries are just big clouds of projectiles
i think its a fun challenge. it might not fit calamity's fast pace (especially exo mechs. sentries are AWFUL for exo mechs), but i still think there are ways to make them fun to use
Would somebody like to suggest a noticeable repositioning cooldown for sentries?
per sentry slot?
Vanilla sentries already reset their attack cooldowns on resummon, Idk about cal sentries
Simply could be a cal sentry issue
that could go along with the summon hud icons
Making it so sentries cannot attack for a second or two after being spawned would be another way of doing it.
That is what vanilla does yeah
i think cal sentries have cooldowns
Or... the cooldown rack... with the rest of the cooldowns...
vanilla sentries used to not
(Beyond just resetting attack rate, I mean. When you have things that spam projectiles so fast that doesn't really matter)
but now they do
Weird why we're having this convo then
i assumed you meant the sentry has a normal reset attack period after summoning, but that there was like a longer cooldown per sentry slot where you couldn't use the weapon again
Wait they aren't fixed cooldowns?
Guh
even more heavily so cryogenic staff which resets its entire slow ass windup
I do not know. I have not looked into this before.
Just goin based on what's bein said here
yeah, i was just thinking it might be hard since you can have multiple, but maybe it would just have the cooldown circle and the number of available sentry placements in the middle
Sentries resetting is a vanilla mechanic we do not need a whole cooldown tracker for it
vanilla flail only is super fun
actually what does lightning aura do when you resummon it
nothing special
I guess I'll load up tMod at 6 am 
lmao
hot take: lightning aura<<<<<explosive trap
((I mean, lifesteal cooldown is also a vanilla mechanic and Cal adds a rack indicator for that))
That's because it's like impossible to tell without it

its good we are not in 1.3
I didn't know lifesteal had a cooldown before cal mentioned it if I'm being honest
i think they meant literally having like a 10 second cooldown after summoning a sentry before you can resummon it somewhere else
or at least thats how i interpreted it
And that goes back all the way to 1.4.5 or something
i think 1.3 players are all aware of how bad explosive trap was
Why would you ever do that though
rahhhhh
My knowledge / the wiki may be outdated, but
so many lifesteal sources just do not obey the lifesteal cooldown. They bypass it.
So it's only actually a mechanic for a handful of lifesteal weapons/equipment
Lifesteal is a mechanic for sure
What it has rn works, if it has issues with firerate then make it a fixed cooldown
terraria is funny cause they'll buff an infamously bad or even just overshadowed/mid weapon to make it like actually good, and people won't even notice for years
i think in bountiful harvest they changed a lot of lifesteal items to respect cooldown but heal more
lifesteal cooldown works on weapons that use vanilla lifesteal
but many just. give you hp based on arbitrary constants instead
which is funny
Oh god if so I wonder how outdated our Lifesteal wiki page is...
Probably quite so
Stuff like bloodfire arrows finally give good regen
yeah currently the wiki contradicts itself on like every weapon that was changed on bountiful harvest
I made that page with my bare hands near my first semester of college,
and now that I'm in my final semester, I must return to it again 
LMAO
My only real contribution to the wiki is making most of the stealth strike page and that was on fandom
Full circle
which was how we learned that mythril knives became stupid
Don't let the lifesteal cooldown fool you btw, Blood Boiler gives great regen and actually that is its main strength
Well as long as you did it before the wiki.gg migration then those edits are still here on our wiki
(unless you just mean 'dang that was a long time ago')
A little of both
i mean doesnt lifesteal cooldown hardcap all lifesteal sources to do the same thing
yes
Idk about that, what I know is what I tested
People fall into the misconception that lifesteal cooldown makes lifesteal weak or bad
Spoilers, it's good
how much hard lifesteal you get from lifesteal is entirely dependent on the rate in which the variable increases
anyway before we forget
Someone go in-game and get a sentry that fires really fast like Spikecrag (iirc) or Carrion (iirc) and keep resummoning it near an enemy
If it starts firing immediately upon getting resummoned, then,
yes some kind of additional cooldown is needed
Because even if its attack rate gets reset each summon, that's a negligible difference for super high fire rate sentries
which is difficulty dependent and not by individual weapons
oh wait there are custom lifesteal variable gains for weapons?
i thought it was just equal to the amount of health healed
Yeah..
if/when I update that Lifesteal page I will need to add a new column for how much each instance of lifesteal adds to the lifesteal cooldown variable
From what I'm testing explosive trap seems to have a cooldown slightly longer than its attack speed but faster weapons I can't tell apart much
im almost 100% certain every source of lifesteal decrements 1 for each 1 life healed
Slightly longer than its attack speed, you say
Good if so. Intuitive that way.
Carrion starts shooting immediately
good but brings up this issue
Which makes sense with its firerate
So the cooldown, or at least from what I could tell on carrion, is based on firerate
Hm maybe explosive trap is the same
I think sentries would be a bit more intuitive and easily balanced if they just had a flat delay of one second or so
i think the sentry resummon cooldown isnt necessary if said sentry attacks 10 gajillion times a second
Alright so yeah
I feel like it'd be a valid suggestion to say "Make it so sentry summons cannot attack for a second or two upon being spawned."
To destroy the spam click resummon meta, and allow sentries to be focused more on their identity of being stationary, with the player and enemies moving around the sentry rather than the sentry moving to catch up with them (cuz that's what minions are)
thats why i asked about lightning aura
Lightning aura isn't very fast
As long as it's intuitive then I don't see anything wrong with having a few exceptions, like lightning aura
if lightning aura does have a significant resummon cooldown then so should something like spikecrag
Maybe you can tweak the VFX to make it clear what's going on
mhm mhm
The sentries could be rendered in grayscale at first and then get full color once they can attack, with a lil puff of particles upon transitioning
for example.
idk i thought it hit like 3 times per second which is more than like the none times per second flameburst shoots
Oh, I was thinking specifically for lightning aura but that works just fine too
Neat idea
so many vanilla sentries take like 5 centuries to shoot
Maybe some sentries could even have their resummon cooldown altered to give them a bit more unique an identity
and then spikecrag pulls up with the spike vomit
Hmm, be careful with that.
Ideally no sentries would have zero / noticeably short cooldowns
Because spam click meta is exactly what we're trying to kill
Yeah that is negligible.
What vanilla did probably was instead of making sentries start ready to fire they made them start as if they already fired basically and all sentries are using this which means the cooldown is based on attack speed
Yep that's exactly what I assumed as well
id still like to repeat that the spam click meta is probably dead when the power balance is 60 40 20 minion whip sentry
Summoner at 120% power
at that point spam click sentry would only be beneficial if you deliberately avoid whips
Is Carrion dying
of your average megashark shooting gun? yeah
deserves it i think
A cadaverous one no less
Because I don't see why you can't just whip once then spam something like Carrion and repeat that with anything that comes close to it
Unless whips are going to have more raw damage
yeah

Oh god are they?
Yeah that'd do it
i think the consensus is that half the whip's contribution is from the whip itself
Summoner identity in shambles
Support tool becomes primary DPS
Class identities in shambles, every weapon is cool
because even though the whip is quasi melee it feels unimpactful to have it do negligible damage
Solve that through VFX n shit, not by making summoner into melee....
okay but
Snapthorn rush is back baby
Well it still wouldn't be a major contributor
remember
Taps the sign
No whip discussions
I suppose that makes sense
But that's why you're the dev and not me
20/120 are whip's direct damage
Rover isn't a dev 
that's not a big proportion to make summoner melee
Is that based on the current balance situation or is that a dev design goal?
I was :<
rough goal estimate
Ok grandpa let’s get you back to bed /lh j
Dang
Why sentries so deliberately shafted?
you were not ":<" smh..
because this is a minion build
Feel like whips are more engaging than sentries
you'd have like 6 minion slots and 1 sentry
Not previously established
But okay I understand now
the 1 sentry can't possibly do more
Also does cal make whips autoswing
Yes.
Aweso
i mean im sure you can deduce with the current sources for how you obtain sentry slots
thats not stardust armour fuck that
The funny
Only if you turn on the setting.
Ig if you wanna hurt your hand on certain weapons you could turn it off
other than That
we call it people not reading debuff

I don't think that's a people issue if I'm being honest
idk i usually try to go through configurations and settings before playing a game
See the thing is
im aware not everyone has the patience to do that
In some ways I feel like sentries have the potential to make summoner feel the most like summoner, more so than player-following minions
by feeling like you're cooperating with the sentries to damage the boss
If you put the sentry down and then run away 100 blocks then you're being a bad partner, not considering your ally's range
You have to be a Team by keeping close to em and only repositioning when it's necessary/strategic
People have done that already before it was introduced because that was a really late configuration option
So they would never recheck settings usually

Glad we have autofire
Omniswing still somehow existing
Wait
We should have a sentry that sets down literal terrarians with sniper rifles
iirc that’s vaguely similar to a summoner weapon from thorium
The Nebula's Reflection is a craftable Hardmode summon weapon. It summons a Nebula Wielder, a player-like minion dressed in Nebula armor that casts pink high-velocity homing projectiles towards nearby enemies, similarly to a Nebula Blaze. Like other minions, summoned Nebula Wielders are invincible and follow the player for an unlimited amount of...

Minion form but yeah
If there was a sentry that had a really long charge-up attack that's telegraphed to fire in a specific area,
And it was up to you to get the boss into that area so that the attack can hit,
Maybe even strategically using that long-cooldown boss slow/stun mechanic that Calamity adds to keep it pinned there just long enough,
I would be so into that
That'd be like, hype, like that's a moment for an action/shonen climax
oh yeah this
iirc its mid as hell
Giant fucking deathray that you have to lead the boss into
exactly
Universe Splitter
Reminds me of the alternate engineer turret from RoR Returns
Sorry not a real weapon shadowspec don't count 🙏
and how much worse it is
Hey come on, it’s not the weapon’s fault
the wand
Reworked Earth and Triactis are real weapons…
Ideally it'd be a single attack, not a persisting AoE field.
It needs to be an opportunity that you can miss.
I honestly have no problems with The Wand but yes it's so visually obstructing
Bring back the pre-1.5 wand meta…
the wand is such a stupid weapon which is what makes it so good
Can we make The Wand a hold to use weapon and you move the tornado
Replaces Phoenix flame barrage
10000000%
Never received a overhaul, never will need one
simply the goat
I guess a better wand will never exist
Hope it stays the exact same even when yharon flarenados get improved/removed
okay the throngler is solid competition though
hello universe splitter
Snail
a little
(by the way there probably should be more noticeable audio-visual effects when the boss gets slowed or stunned, as well as something for when that comes off cooldown so you know you can do it again.
Hard to strategize with it being unclear.)
i just got back dont blame me
That is indeed the closest to what I'm thinking of
but even that has a bunch of constant damaging lasers throughout the attack
what update are we getting the throngler in
7
77
I can't wait for the throngler

Choose your gender
Throngler
or
The Wand
I'm both actually
yay we did it
🎉
Who ruined it.
It could only hold for so long
guys who wants snacks
i would like a pack of chips
damn it calmain
Probably done to death but i havent seen it before
Santa
Is santa from frost legion?
Santa Claus is a unique Hardmode NPC vendor who sells various decorative Christmas-themed items. He will move in once the following criteria have been met:
He is
Yea i just checked
Does that make the extremely niche event worth going after though
No
Ok i figured but that's not at all my call since im not an avid builder
@olive saddle worth noting is that calamity does add essence of eleum to frost legion already
Making them a pretty good way to farm it
It does have a use yeah, more so than in vanilla. That use still isn't amazing as after you beat cryogen that's generally better but eh. You could suggest adding something else to it like a weapon or something to make it more worthwhile, but it's fine how it is rn
I feel like a weapon is the cookie cutter approach and I'd definitely want it to be different, though I'll delete the sugg since it does have a niche
I have a demonstration video of this if anyone is interested
Here you are
https://youtu.be/tRLLL74XpI0?si=v1F8-lNks8ZaTOqp this is the video, I apologize for the poor quality
This weapon isn't bad, it just permanently damages your ears
Uploaded to YouTube because the recording was too big to post here
Is the weapon that loud in fallout
whoa yea really does blast
You know, I never noticed I completely messed up the grammar in the last sentence of the architect gizmo pack sugg
Oh I see
I’m just missing a ‘so’
@golden sonnet - Your suggestion has received an updated status!
[Make All Alcohol Increase Fishing Power]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ripe owl - Your suggestion has received an updated status!
[Make the Power Cell Factories make more batteries/make batteries faster the farther you are in the progression]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@teal marlin - Your suggestion has received an updated status!
[Add "Click to advance" to Draedon's lore]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Yippee, Duraecells are real 
sorry to the real suggestions but I am legit happy this got through
WAIT
TIPSY DOES THAT?
tipsy buffs fishing power?
what
please do
Rain
Sitting on a toilet
Being partially but not fully submerged in water
Being floating with the pool floaty thingy
Full moon
SITTING A ON A TOILET LMAO
Ikr
"for optimal fishing, become a skibidi toilet"
The optimal fishing setup looks like sitting in a half flooded outhouse with a bottle of ale and a pool floatie in the middle of a hurricane
Alas you cannot pool floatie and toilet sit at the same time. And floating on the flamingo works the same.
i'm pretty sure you can, but i forgot how
Staying in water while sitting on toilet?
You can if you get the height of the water perfectly right
It counts
Or so I've heard
Oh really? I didn't realize they stacked like that and had always just used the flamingo or a toilet.
I feel so tempted to make a 2 SIS in 1
That being that Starfury should swing the Luxor's Gift projectile from the blade, rather than from its own projectile
That sounds fair enough, to be honest
Here's a video displaying Star Fury + Luxor's Gift in action while underground
I thought they passed through the blocks, what...
They don't as they are meant to ricochet
I guess I got lucky that one time when I used Star Fury with Luxor's Gift on WoF
this is a problem with max mana rather than arcane imo
and just. all mana stats
because mana potion means the only useful stat is mana usage
Arcane now increases mana potion efficiency by 25% 
mage rework is a plan for a reason
Plans™️
Oh, hi, Rover 
Each?
Each.
Giving Arcane reduced mana usage is such an obvious addition that I don't know why it hasn't been done yet
No clues myself at this point
Somewhat, I guess?
#suggestions-voting message
If I'm being honest that just further encourages mana potion abuse which shouldn't really become good
It already is good enough later in the game
It really isn't actually
The mana potion abuse thing
With enough reduced mana usage you don't have to care about potions
Wait what isn't
Jacob was able to get SHPC right click down to 1 mana use already and that subseeds the need to drink a potion
I don't see it
...huh, that's an interesting fact, ig
Reducing mana usage makes you use less potions bc you aren't using as much mana over time
In fact it makes mana regen even better despite mana regen being crazy because you can cut out the potion alltogether easier bc you'll be attacking for longer periods of time with a shit ton less mana usag
Full arcane + the other stuff we have would lead to about 70%+ reduced mana usage post moonlord and by that point it's just ignoring the mechanic of the class entirely
I don't really see why spending less time in mana sickness discourages mana potions
It becomes a very minimal difference
Instead of the early game of "you drink potion every 5-6 seconds or so" when you go to later on you drink a potion every 20-30 seconds or something
Giving Arcane either reduced mana usage or increased mana regen
and, to balance that out, siphon a bit of [whichever stat chosen] off of existing equipment so the landscape remains about the same
I think would be good
Because it would add Arcane to the modifiers you would want to have, as mage. A potential pick over a Menacing or Lucky
Yes I understand that would be a balance headache
So this definitely points to encouraging using mana potions when mana cost isn't high
Increased mana regen I agree with
flower pot...?
Mana Flower
Could be fixed in the sugg but I knew what they meant 
Yeah, give me a second
arcane is such a funny modifier
at this point we might as well just make it mage silent because at least then it would have a purpose
Can't disagree with this, tbh
It would be a precarious situation of figuring how how much mana usage arcane should give
If we assume 4% like other reforges, lets give an example of a post moonlord mage build at current:
Nebula armor: 15% reduced mana usage
Nebula wings: 5%
Arcane Flower: 12%
Permafrosts: 15%
Sigil of Calamitas: 10%
Star Beam Rye: 10%
That is 67% already
If we add another 28% that's 95% reduced mana usage
Aka: Ignoring the mechanic of the class entirely, making mana essentially pointless as if 90% of everything costs 1 mana then you don't have to care and you are just ranger wih less defense
And none of this is really out there, Star Beam Rye has a mostly ignorable downside and you still have 3 other accessory slots to use on whatever you wish, such as a dash and 2 other defensive accessories which is generally plenty
So I can't see this being remotely okay
okay well lets lowball it a bit
2%, maybe?
I was thinking 2% personally
And also yes that's why I proposed taking a bit of mana usage off of existing equipment
if you lean a bit more casual, nebula armor, arcane flower, sigil; so 15+12+10 = 37%?
so 37+28=65%?
I mean a bit more casual like that doesn't really change that something like this which isn't even extreme is just letting people ignore the mechanic of the class entirely
That's just not good game design
It would have to be like rover said, take mana usage off of existing equipment to help with that
that can happen when the very real mage rebalance happens in 2036
I'd rather push for mana regen, it's already quite a scarce stat anyway and would be healthier
Disagree mana regen is already insane lmao
is it viable endgame?
I play mage in cal and in other mods
Cal's mana regen with mana regen potions takes 2 seconds if that to fully refill, generally faster than a stealth bar regen
I mean would that be better than 28% crit chance
Yes but there are also weapons in endgame where you have to use mana potions already
Aetherflux Cannon, Yermes, Rancor, and Staff of the Blushie
Okay what if all the sources you listed above had their reduction in mana usage cut in half, or even less
And if you spec entirely into Arcane on all acc reforges, it'll take you back up to something around the current 67%
Then it's not invalidating mana, right? It's the opposite extreme, it's just straight nerfing mana usage reduction for everyone who doesn't use Arcane?
or 28% damage or however much defense warding gives
That could work yeah
also why are we treating perma like it's a real accessory; i sincerely doubt the ridiculously high mana reduction it has is going to last forever
70 + 7% DR
Well, "7% DR" since DR scaling is overtuned byah
would 28% mana reduction beat crit, damage, or defense in this scenario? like would it be able to compete with normal reforges like (i assume) silent can for rogues?
Frankly I expected pushback because that is the extreme opposite option
Do you think that the current state mana is already overtuned, then
How long has it gone without getting nerfed?
4 years?
no idea tbh
Defense no because warding is the objectively best reforge uncontested
Damage absolutely given either better pure damage uptime with regen or less time spent in mana sickness which reduces your damage significantly which would nullify the reforge entirely
Crit I'm not sure on because mage lacks about any sources of crit whatsoever so the jury is up on that
It's flawed but in terms of just mana reduction options yeah being able to basically get 67% reduced mana usage with essentially zero downside is not remotely okay
At that tier in vanilla at best you have 27% unless you start flower stacking which by that point go off king
Huh.
Alright
And putting it on acc modifiers would be a 'downside' because you're not using Warding or Menacing
Hmm...
Sorry to bother all of you, but I'll be absent for some time (too sleepy). Ping me whenever a conclusion to this discussion will be found so I can change the suggestion accordingly, please
Regardless, thanks in advance 
I think there's no debate over the core of your sugg, just how to execute it (which isn't necessary for you to consider)
((unless you wanna refocus your sugg))
Arcane should be changed
It's more just the current state of mana reduction that makes me hesistant on saying going the mana reduction route is good
And mana regen is fine as is it feels better than other mods by a mile and already charges up very quickly
I think it’s safe to say that Arcane can get a boost to its numbers in the meantime
It’d still be pretty bad if it gave 30, 40 or even 50 mana but it’d be useful for some funny builds before it actually gets a real rework
Does the weird ass mana hardcap still exist
I’m not aware of any
I think it does?
Is that what the 550 number in your sugg is referring to
(Please tell me it was)
Yes
That'll be interesting to read at the very least
I'm pretty sure it's 550 even in tmod
I think it's like a weird ass hardcoded vanilla issue
Please, do that
IL Editing can fix anything with enough blood sacrifices, so
If it's not removed already, we can ask that it get removed
The highest amount I know of is 999 in Fargo's Souls, but that's pretty much it
I recall tmod removing it, but I will check in a second
And if it still is, someone ping cit he'll find a way around it
He found the way to remove the plantera lock on power cells in like 2 minutes and was able to IL edit it out fairly quickly
It's why old power cell is dying is because it's no longer necessary
I think fargo's souls can give you insane mana so they must've found a way at least
I would be inclined to say calamity removes it 
Hover over to see for sure
It's probably tMod ngl
i think demonshade ignores cap actually
Awesome thank you
still 700 without
some sources can ignore cap
Ohhhhhhhh wait I think I know why yeah

Those sources use a different stat called maxmana2 or something I think
... Really?
Or that's just how they differentiate current and max mana
In which case nevermind
I'd say Mana Polarizer might be a good thing to look at for this
Oh wow
Okay then!
Thank you for the info
Shuki you can edit your sugg with this in mind
Hm weird how it's named ManaMax2
Is there ManaMax1
That can't be current mana right
isn't 1 base mana
That's probably the base one you can achieve thru mana stars
idk, just guessing
statMana is you current mana value
statManaMax is your maximum mana without boosts
statManaMax2 is your maximum mana with boosts
Gotcha
Boosts do or don't include mana stars?
Permanent boosters change statManaMax
Ah so it's the powerup stat
I'm guessing they also handle health similarly
Since some things only use base health and others total
Cal went back to base health on probably everything that increases max health
So, back to Arcane,
we could just straight buff the amount of max mana it grants and it would not cause any cap issues
That would directly encourage mana regen and discourage mana potions yeah
Because it does effectively nothing for mana potions
Unless you're using Spectre Hood you don't touch Arcane as a mana potion user
Depending on your playstyle it can still improve your potion efficiency
How?
If you at any point get your mana back up to full mid-fight, that's longer before you reach 0 and have to drink one
Mana Flower and Mana Regen Potions are not mutually exclusive
I mean if you're mana regen you may want to not use flower for optimization purposes but I guess that's fair
why are things hardcoded
Because Terraria code
But yeah if you are consuming mana at a constant rate, never letting go of LMB,
then your potion's mana restore amount is effectively your max mana
So yes making Arcane just boost max mana would by and large be a buff to regen strats and no change to potion strats
Because this was supposed to be Red's fun little game experiment in 2011 and nobody expected it to blow up this much
☝️
Hey that sounds exactly like how cal came to be
Quite true
Time is a flat circle
⭕
Learning that people named Andrew need to anticipate their stuff blowing up
Oh my god they're both named Andrew aren't they
...huh. fabsol's real name is also andrew
same person
Same person.
That would be crazy
Have you ever seen Redigit and Fabsol in the same room together? 🤔
Never have I.
nah, the amount of shade thrown towards vanilla by Calamity in some spots disproves that
self deprecation
I am not going to publicly agree with this statement.
Unless that was only because they spent their 3 unique boss ideas on the first experiment
Your silence speaks volumes!
Anyways, arcane
I don't think silence speaks
Here's an idea for it
Arcane Season 2 airing now
+1% mana regen, -1% magic damage
Going the direct downside route huh
Accessory reforges are not as interesting as weapon reforges, and this is why
This is theoretically not necessary because any acc reforged to Arcane is not reforged to Menacing (nor Lucky)
not directly but it uses TTS
Menacing:
+4% damage
-1% damage reduction
You might have had a point if there was not a single universally superior and beneficial weapon reforge.
...true
Actually?
It's completely the other way around.
Acc reforges are more interesting than weapon reforges because there is not one universally best option.
You have to choose what you want to spec into.
Huh. You're right.
Ruthless is the only weapon reforge that is occasionally superior to the best reforge. Your only alternative.
And the system would definitely be more interesting if there were more choices like it.
(There are many other mods on the Workshop that already tackle this issue.)
yeah weapon reforges are so boring
@shell grotto for future reference, merchant sells bottles which shimmer to glass making this much easier. This doesn't affect your suggestion much if at all as the only reason you need to look into shimmer (which can be annoying to find early game) is because the recipe is stupid expensive, but worth noting for personal use
i like using light on my pickaxes :)
also did shade ever give reasoning for rejecting buffing arcane
or rather exclaiming it
Thanks for the heads up.
Got me thinking about unilimited sand and didn't know where to look
but that'll do lol
Antlions in death mode :)
sorry, a reliable unlimited sand method
I think he did it just now
@grim tusk
(If it's the 550 thing then fair enough and we can make sure Shuki changes it)
sandgun + ammo consumption reduction :)
aight @median scaffold Fix that when you can, cuz it's uncapped
it works but enjoy shooting the ground for 5 hours
why is this sugg (#suggestions-posting message) exclamed?
was just explained
thanks
ah i see
Ranged and Mage shafted once again smh my head
Hard disagree. Aureus, Providence, SCal, Exo Mechs, and Ana and Levi all count as unique, I'd say. And it's not like the other ones are ripoffs (though the same is true in vanilla), they all have fun, note-worthy mechanics that make them stand out.
Providence’s ai apparently derives from ice queen
Exo Mechs tho are definitely much more unique (aside from the worm boss, but that one’s still pretty unique)
scal also has now very old and not as apparent twins stuff
It's not really what matters here though because like even if you don't reuse code things can still be unoriginal of course
exos are legitimately ai coded from nothing, they're just obviously heavy inspiration from mechs (especially metal laser worm 200)
Anyways we are warning you this conversation won't go anywhere and isn't worth having
Aureus is basically a slime
Providence is Ice queen with a bullet hell and less flight, kinda half unique
Scal is unique
Exo Mechs are... not sure if they're made by fabsol?
Ana and Levi are kinda unique
the worm isn’t worm ai?
Exo mechs are indeed by fabso
but ok yes the bosses do have unique AI these days
Not literally Worm Ai, no
funny
I was a bit to agressive again, sorry
Just a very close replicate specifically constructed for Thanatos
actually, come to think of it, he does move noticeably differently
just about all the new stuff is freshly coded now (exos, guardians, brothers rework)
yeah, thana isn't quite normal worm afaik
that’s pretty cool
All good 👍
I wasn't offended dw
(that's not a feat though since the original wasn't even directed to me lol)
I feel like in general the AI comparisons are just meaningless, like yes old cal bosses were literally just recolors and stat changes of vanilla bosses but pretty much zero of them are still like that now. I feel the amount of stetching to fit that narrative is quite silly
and the same stretches can be applied to other mods
indeed
For the future content doc i dont know if its just me but it's hard to see my cursor because it just recolors to almost the same grey as the doc background color for some reason.
This isn't relevant for this channel?
The elusive Eye, Empress or Slime reductionist theory
Which is Supreme Witch, Calamitas?
Also, were is the Eater of Worlds option?
you forgot worm
How, exactly?
oh, the one based on how to dodge attacks
She doesn't actively try to go for your position
She stays at a distance
Worms are eyes because worms generally try to go into you
Yes but that's one attack
Doesn't Empress have a dash?
so does empress
What is Brain of Cthulhu?
empress's dash feels so fake usually lol
Eye I think
Huh?
It tries to be on top of you
I... guess?
does this make skeletron an eye
Spin.
speen
Actually.
Eye is honestly just "does this thing mainly do physical attacks or dash very often".
Now...
What is Deerclops?
It tries to go after you
Therefore eye
Ares and exo twins are empresses
Thanatos is an eye
So is draedon himself
Oh, boss categories again
There's:
slime (grounded, tries to get on top of you to do contact damage)
Eye (flying, goes through blocks, tries to get on top of you to do contact damage
Cultist/empress (flying, goes through blocks, tries to mostly stay away from you and shoot projectiles)
Most worms are eyes because they try to do contact damage, and the segment coiling is just a natural consequence of an eye having things follow it
Have fun.
Why is this still happening
Because it easy to make fun of people who honestly think bosses can be so easily categorised.
Case in point, this is ridiculous to look it.
However, when looking at only a single boss, people will argue these.
I think these are completely reasonable categories for bosses, but it's not fair to call them literally the same boss
ravager
at least he's getting overhauled completely




