#suggestions-discussion
1 messages · Page 307 of 1
the entre game is great like that
calamity should have a silly ranger subclass
add this one to the dungeon
as a better infinite key
this one should just be in the game 1:1 as a yharon drop
ahh yes the obligatory
ok I'll stop looking at these now
Not much point unfortunately
(fuuck this would be so cool and funny though.
Gets all arrow-specific bonuses but fires bullets instead.)
(THIS IS AWESOME)
ok now I'll actually stop
@teal marlin there's already something about this in sugg voting atm #suggestions-voting message you may not want to saturate the suggestions with the same topic
What's that Gungeon gun that literally fires the word "bullet"
It's very average in game but its sound effect is automatically played in my head whenever I read that word
Lower Case r is a gun that fires a burst of 6 bullets that spell out the word BULLET. While firing, the gun will voice out the word "bullet".
Hell yea
B U L L E T
Imagine if it takes plasma grenade charges (damn the item aint consumable anymore but still)
We have gungeon references already (more are welcome)
Already referenced (Animosity gfb right click)
Stars above has Rad Gun and works almost 1:1 iirc
I should finish putting the ideas on that one dream I had that had several ideas that ended up being in gfb
Ofc some stuff got tweaked into the final product
third to last aint happening ofc
So the ice hawk is happening
yeah, outside of that I like a few of those a good bit
heart plus up is very funny
The arson one also likely wont happen since Blast is no longer a dev
just make it consumable again in gfb for the bit
May I suggest more then?
If not formally, then just, like, here?
Sure
Alright
1: Polaris parrotfish upgrade that makes it work like the Spur from cave story, with the beams instead of single projectiles.
oops
I dont think we’ll do more Gfb exclusive items
isn't the polaris parrotfish not GFB exclusive?
But if Polaris parrotfish ever gets an actual legit upgrade…
like, it's already a cave story reference in the regular game
No, its a weapon from astral fishing
Yes and so if we ever add an upgrade to it we can add more Cave story reference to its upgrade on gfb
2: shotgun that works like the mass shotgun, with a single high knockback projectile at short range, optimal damage at mid range, and damage dropping off again at high range due to the big projectile splitting
(fifty aureus kills fifty aureus kills fifty aureus kills fifty aureus kills fifty aureus kills fifty aureus kills fifty aureus kills fifty aureus kills
3: AKEY-47 gun that unlocks all chests for free, maybe a rare dungeon drop or something
Will bring that up in dev
I already mentioned we arent adding new items
4: Dragunfire as a high spread piercing machine gun that burns enemies and drops from yharon
Gfb Dragons breath maybe
But it already has a gfb property…
also you would just move it to treasure bags instead of making them special
oh. I mean that these could just be guns in the normal game
and not gfb exclusive
at least, some of them
its one thing to be funny unplayable its another thing entirely to fifty aureus kills in a row
I've made suggestions on it in the past but they never get through calmain voting
5: A gun that makes a piercing bullet at the cursor that flies back towards the player.
they really should drop per player like prov items
im all for gfb being funny unplayable but there comes a point where its too much
it’s a bla bla bla bla bla WHO GIVES A SHIT
On dev now, will put up on the Taiga board as soon as I get to my laptop
me thats why i brought it up
then why does it exist
to be gawked at
Thats enough ideas
pipe down developer ideas guy is talking
you arent supposed to play [thing] in [game made to be played]
literally yes
okie
it’s been done many times before
with how much effort it seems went into gfb changes it certainly seems like its made to be played
hey wait isn't this like the third time they've been unreasonably agressive about things
Wtf
I like how most of those don't work if you are not in the Calamity community or know who the fuck made the mod
@ashen warren
- Pretty much no reasoning other than "I think so"
- Calamity, as far as I know, won't be changing anything from Vanilla to be rogue
- ...please, don't start the class identity discussion
you know, you couldve just, not pinged me and not said anything about it?
If not me, someone else would say it 
If you don't like being pinged, I apologize for that, but it is just easier to get someone's attention this way
Good night
understood
I'll wait for someone else to say something, I guess
You should read the feedback etiquette first then
It is customary to inform the person by pinging them and listing reasons why the suggestion may be invalid
Oh I guess that's not said there but it's pretty much how feedback works here
Not said there? I swear I read it
@echo leaf - Your suggestion has received an updated status!
[Loosen the spawning requirements for Drunk Princess]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Nice
Obligatory "when next #changelogs post drops"
Sorgy, no more...
"draedon speaks too quickly" what
it means that draedon speaks too quickly
I always just let him talk until he was finished and then read over the entire article at once
that's what i've always done too, but i would appreciate a paragraph-by-paragraph option
Remove harpies entirely in gfb and make their drops obtained through other methods

@patent quest mm
Sorry to say it but this also isn't a valid type of suggestion.
Suggestions should be focused on describing the issues with the current state of the content in question, while any of your own proposed changes should he kept to an absolute minimum or not included at all.
that- yeah
well f-
In a sense your previous suggestion was more on track with the correct suggestion dynamic
It's just that it was woefully unconstructive and aggressive..
highlight the problem with the current state of skeleton prime, or something like that
i dont care anymore ill just shut the f up
Alright..
If anybody else is feeling up to it,
is Death Mode Skeletron Prime a known problem? Is it notorious in any way?
Okay that's good
The homing on the skulls is currently way too strong which makes it hell without a speed build/specific strats
i don't even remember what the fight was like
Makes sense why Murilo was getting so frustrated then
not even that
mainly got mad at the bug
but i thought it'd be nice if he had something different to bring
What bug
Despawning.
mp run away
Well idk, yeah multiplayer
amount of bugs is multiplied for every player online
The amt of bugs calamity multiplayer adds is 2^x where x is the amt of players you have
fr!
Just finish formating your bug report and then we can process this issue properly, we cannot fix it due to lacking data
Bugs getting through bug reports is not only the intended method, but also faster than waiting weeks in #suggestions-voting
Yes but we lack info to fix the bug
I see
And they deleted their report 
Suggestion posting channel empty
you know what time it is
Of course! Time for another "for the sake of consistency with vanilla" suggestion!
It's 20:38 in Moscow
repostin’ time
What suggestions are we cooking today?
Witch Doctor buffs
no idea i think none of my suggs are more than 2 weeks old
Either bulking him up or giving him better sales idk
Time to ask what kind of buff you want to give to him? 
this frost barrier sugg isn’t mine?
Doesn't mean we can't repost it
Either the kind you get by a very generous developer, or the kind you get off whey protein
trenbolone all the way
Okay, make him a bodybuilder

Buff Witch Doctor mod uses mixels unfortunately so it sticks out like a sore thumb compared to the other NPCs
from witch doctor to witch chiropractor and personal trainer
REAL
Tbh, Witch Doctor sounds like a good fitness trainer
He's one of the best choices out of all the NPCs
Prikki, can we have a suggestion about Witch Doctor becoming a canonical fitness trainer, because he has those gains and he needs more? 🔥✍️
HELL yeah lemme cook
Go on, champ 
No
can confirm
oh i guess the id wasn’t loading for me
Yeah the id’s typically just do not load for me
why do the daedalus golems stay so far back?
I mean it's nice not having them crowding me, but i wouldn't mind if they were a couple blocks closer
What good AI
huh?
yeah it makes sense
Also, why are we in the suggestion channel? :sylvderp:
I guess you could make a "Improve ground minion's AI" suggestion
Doubt it'll get in-game, but it's worth a shot
i'll try that
oh thats calamity mod using ai
(does it matter too much for Daedalus Golems considering they use ranged attacks?)
Partly genuine question actually because I haven't done a summoner playthrough in an aeon
Are enemies able to get noticeably close to you while the golems just sit around doing nothing cuz they're too far away
and/or
Do their attacks miss because the travel time is too slow for how far away they are
The bullets are somewhat fast, but the lasers are not
And, welp, since they're grounded, you need to make platforms for them to stand on
People make platform layers for arenas anyway save for very few boss exceptions
The last time I used daedalus golems (like a few months ago) they refused to stand on platforms
They just fall down and stay on solid blocks
Walking minions are truly useless
Minions that can dunk like Flinxes or go up walls like Spiders are based
Those are better
But I think mostly grounded minions aren't a good idea for most cases
Frogs if they actually jumped and did damage
Frogs should lunge themselves using their tongues to hook
How many grounded summons are there in Vanilla?
True
Unfortunately they're becoming pets 💔
Let's see...
Flinx (can jump)
Slime
Vampire frog (jumps but not very high)
Spider staff (can climb)
Pirate staff
Pygmy staff (can shoot sometimes)
Desert tiger staff (not actually grounded, just acts like it sometimes)
Arsenal frog weapon will be turned into a frog pet
It will be replaced with a different minion
I forgot vampire frogs exist
Desert Tiger is definitely grounded
Yeah I was talking about vamp
Desert Tiger is grounded, but it can jump and bounce like Flinx
Right
Ok yeah slight mistake
Of the grounded minions, the only ones that are usable are the ones with abilities that make them less grounded
And in situations where those abilities fail, like spiders without walls, they stop being usable
Slime is too rare (and not that good, even in minion mixing, tbh)
Spider Staff is too slow (and, you know them! Static I-frames!)
Pirate Staff is relatively slow, rare and doesn't do that much damage compared to other options
Pygmy Staff is Vanilla version of Daedalus Golem (but the projectiles are slow and don't hit much)
Shoutouts to spider staff spawning 3 different types of spiders with each type having separate iframes
Also (iirc) spiders latch onto enemies
The only saving grace of Spider Staff is minion mixing, since most of pre-mechs options inflict static I-frames (because that's logical, I guess???)
Minion mixing HM summons with pre HM
woo
That's Vanilla summoner for ya!
They do, but that doesn't really make them much better
Yeah no Spider isn't too slow it's just IFrames
You could say it's too slow in cal mayb
But if it latches on relatively quickly then that's good enough for the rest of the fight
Maybe that's the reason, I played Vanilla last time quite a while ago
Vanilla should do it first
Because minions are advanced projectiles
No I mean why are minions projectiles
Because they aren't NPCs
^
If they're going to be that, make their attacks separate projectiles that they create
That would take more work to make them NPCs, rather than projectiles
But Spider don't create any projectiles
The issue is not them being projectiles, but the I-frames they inflict
Make them
Scab Ripper 2.0
All minions are projectiles
This isn't a spider thing
No, I am aware
I am saying that minions which deal contact damage should instead create a single instant "melee attack projectile" when they attack
Why would that be better than leaving everything as is?
...uh, I don't get the reason why
That seems too much work for no good reason
Minions themselves tackling enemies is fine there's literally nothing wrong with it
The issue is that because it's the same projectile attacking repeatedly, I frame issues happen constantly
No
What you're saying is
Literally the same thing that Spiders are right now
That wouldn't change a thing
Huh
They use different kind of I-frames, which is fairly easy to change, as far as I know
Re-Logic just... don't do that
There are different types of iframes in game, and spiders (and every other minions that suffer from iframes) are deliberately like that
Right now we have spiders that use the same IFrame
What you're suggesting is that they use a separate projectile as an attack... which use the same IFrame
The Twins Staff™️ was also using static I-frames prior to 1.4.4, but it got a glowup after that (iirc)
Literally doesn't even fix the problem
Retinizer lasers use local iframes, spazmatizms are still static
Oh, lul. Didn't they use global I-frames in 1.3?
Or that was a 1.2 thing....
Pretty sure 1.2 didn't even have twins staff
Desktop 1.2.4: Introduced.
Well, not 1.2 specifically, but those versions
Yeah, it didn't exist back on my mobile version 
man if this actually gets implemented #suggestions-voting message
i would not know how to feel about it
cos for one while it is my sugg
give it immunity to Miracle blight and Vulhex too 
out of all the suggs i’ve made it’s literally the one with the least impact
it’s so safe, it’s actually boring lol but i guess it really helped i made it concise and easy to read 
also the questions in italics were a great touch
yeah, been experimenting with formatting
Some grounded minions would need a nerf if their AI became smarter
Staff of Necrosteocytes 👁️ 👁️
No, Necro will be buffed, but also made more stupid
The funny thing about that is that would unironically put it right into place as far as I can tell
it's the right thing to do
like damn you're putting local on fast hitting minions that deal absurd damage despite being grounded?
imagine if you put local on sanguine frog staff in vanilla
who has the bingo card. we got a wulfrum acrobatics suggestion
real
why do people even like that item so much.... it's so nothing
It should work with any hook
"Change Wulfrum Acrobatics Pack to be in the hook slot instead of an accessory" has made it to suggestions voting 3 times, of which 2 of those made it to dev and were both rejected
Should be added to frequently suggested
How do you make a silent ping
@hollow shell hi just so you see this at some point
why did you silent ping......
the only thing i remember about the acrobatics pack is that i think it's longer based on the length of your equipped hook? i could be completely wrong and have made it up since it's been 2 years
Silent ping is just notification sound being omitted isn't it
idr
Silent pings don’t actually ping
Cog let's test it out now, look away from your discord app
tell me before you do
Yeah this is exactly what I use it for
That
will be a very effective reminder so the notification sound is irrelevant for the purpose
Huh
should bring back the hookwalk imo.,,

what’s the hook walk
if you aim the hook downwards you can perpertually suspend yourself
the one patch that changed wulfrum hook changes this by adding a cooldown if you shoot down
wow
People missing the point competition
Yeah I can do that
I'll do it now in fact
There.
"If it is frequently suggested, why not add it already?!?!??!11!!"
^ maybe add another line about why they havent been added?
Actually, that's an interesting question, oof 
or rather something along the lines of, “the developers have ultimately decided not to implement these and/or have different plans”
bc they hate america clearly
have the suggestion bot call you a slur if you suggest them
TRUE??????
that would go hard
I think giving the actual reason is fine tbfh
it is always the fine choice
@weary ledge i dont think i understand. are you saying that we should put master+rev ai into like, a Malice Mode 2? or are you saying that base master mode shouldnt have any ai changes until u turn on rev?
please for the love of god no
I mean it’s basically just malice 2 already except you are forced to opt into it if you want to play master on the cal difficulties
Like just make it so there’s the option to use the respective expert AIs for a given difficulty on a master world
Master mode suggestion lets go
But if it’s not a good idea for some reason then just disregard it
Difficulty Changer UI is getting changed so that you can change the world difficulty, too.
So you won't be stuck on Master.
If you want base master stats on expert bosses you can use the hp slider and idk go glass cannon in expert I suppose
Yes, even size.
next playthrough idea dropped
Terror
Ginormous Ravager head speech bubble
Who could’ve done this
I was gonna say this yeah
The only thing that a Master Mode without AI changes does
is
boost enemy health and damage
And Calamity has a config slider for the former, for bosses at least
And you can simulate the latter by intentionally not using defensive equipment/reforges
Yeah and also just the above mod exists if you really want it
(Or you could use the fifth mod presented to you when you literally search "stats" in TModLoader's Workshop)
joke/not-so-joke suggestion: make some NPC have dialogue with a pun on "uelibloom" in order to provide a pronunciation guide.
The Monkey's Paw curls...
NPCs joke about how they cannot decide how it is pronounced, and its pronunciation stays a mystery.
that would, regrettably, also be funny.
Ichor Sticker
Is this a discussion that I have yet been unaware of? I thought the pronunciation was pretty well agreed upon
I don't know it off the top of my head, and it's not obvious from the spelling whether it's "well-i-bloom" or "you-li-bloom".
or some hybrid thereof.
I've always said you-le-bloom/you-li-bloom
I also go with the “you” beginning
Of course there's also the chaos lord pronunciation of you-eli-bloom if you're a psychopath
no??
Well how do you pronounce it then?
i always assumed it was oo because of the "ue" at the beginning
like gl__ue__
or tr__ue__
libloom
cluelesslibloom
that's hilarious but you get my point
THOSE ARE PRONOUNCED DIFFERENTLY⁉️⁉️⁉️
(this is a joke)
I do hope this won't end up being an issue
I’m a “well-i-bloom” person myself
i mean it's not like calamity players actually speak to each other in real life, let alone talk about uelibloom
Well, I bloom.
good for you
Iss_ue_
Good for ue
Seg__ue__
I pronounce the "Ue" part in Uelibloom as the "Ue" part in cheque.

libloom
British detected, opinion disregarded
I think ultimately the pronunciation is impossible to pin as one thing because English never makes sense and never will
True
unless it's spanish...
IPA should be the script
NPC bloat?
As in, too many NPCs in the mod or are you concerned about it taking up active NPC slots?
Or is it a performance concern?
(if it's performance,
I think like over 90% of whatever performance hit it does would be thru the dust which emits light, and thus not reasonably improved by changing it to a pure dust-spawning method that doesn't rely on an NPC middle-man)
idk what its purpose is
Ambiance
i think its worse performance wise if the water spawned the dust
i mean clearly theres no doubt that theres a lot of water to do updates for in the sulph sea
The player should spawn the dust, clearly.
changed the reasoning
Terraria when liquids
its just sulphür
From what I've seen, it's better for performance to have a handful of NPCs that move and spawn dust particles, than it is for the water to do things on its own
theres a toxic bubble that indicate the toxicity though
Look at lava, for example. It has a system with the same purpose but the liquid spawns the dust directly
Best for performance if you never touch liquids ever.
also active npc slots are probably of minimal concern
Is it possible to make some NPCs be the first to despawn if slots are full?
Maybe not worth the effort
oh im not sure if we are thinking of the same slots
i was actually thinking about the spawn pool
Ah
The thing I was thinking of would only be an issue during like, acid rain
I wasn't aware of the spawn pool having limited slots
you can have something be minimal weight in a spawn pool
ie. perforator cyst takes up 0.1
yeah its why no matter how much you wait and not kill anything you cant get as many spawns normally as to using a zerg potion
That seems like... A third thing?
bcs theoretically if you dont kill anything enemies should keep spawning until 200 but it stops at 5
5 is the spawn pool cap
though its not actually 5 npcs, if something like an ice golem spawn with higher slot contribution, despite being 1 npc it takes up the whole slot
and as mentioned cysts being 0.1
(numbers probably arent exact but you get the point)
I earlier assumed these numbers were just weight for likelihood of spawning. Are they both that and also like a mob cap with different sizes for each type as you're saying?
spawn chance is a different thing
Huh
spawn chance independently does its thing for as long as the spawn pool hasn't been completely used up
thats how you get something like the wiki description for spawn rate boosters
"increases spawn rates by x and maximum spawn count by y"
for now
until the next breaking discord change
Common occurence
good gif
Wrong boss….
Tbf, that's close enough
hey does anyone know why i cant find a ??? mob for leviathan in a multiplayer world?
#suggestions-voting message oh right it was never exclaimed
oh right @royal tapir @hollow shell i know we usually allow a suggestion to pass through voting one last time after adding it to the don't's list, but considering this has already been rejected twice, do you just want me to mark it as rejected again?
wait, moderator can do THAT?
i tought its automodded by the bot itself
A lot of it usually is
But sometimes it’s seen by a dev and done manually
Esp. Since it’s how it used to work
Bad luck, clear the mob cap and try again; also make sure no one has triggered Siren proof ear muffs
Do not mark it as rejected in voting
That is for devs and bot auto application only
Just let it sit in the channel and if it doesn't get delivered then it doesn't get delivered
If it gets delivered then the devs can give it the definitive final rejection if they decide to
I have same situation in singleplayer even farming for 40 min with zerg and battle pots
Idk why i looked up wiki and it says 4x spawn rate in hard mode and another 4x spawn rate after the plantera defeated
16x spawn rate but still nope
Honestly the Anahita spawn method is so wack
no spawn item for some godforsaken reason
If this leads to a suggestion about giving her a use-to-spawn item- GOD DAMN IT
her spawns are super frequent
if it isn't spawning you either have a town nearby or are doing something wrong
We should
I’m wiping on a bigger canvas, I’m going to suggest reworking the spawn method
.
in a few hours
If any npc are near isnt she spawn?
NPC/towns massively reduce spawns
Idk bcs i found her before the plantera
Still i had zerg for 40 min
i regularly build towns there just for angler and amidias
But i will try
Make it so X amount of ocean enemy kills is guaranteed to spawn the ???, like King Slime in the slime rain or Phantom Spirits for Polterghast
Remove the RNG inconsistency
Tomorrow maybe
that doesn't matter, if you are near a town hostile spawns wont exist
Or using a flute or smth to call ???
I would like that, but I'd like even more if she's just guaranteed to be found living in the vanilla ocean cave
No. Bad.
😔
Raesh! If that’s the case, what’s meyveli supposed to do?
then calamity would need to garentee an ocean cave
Destroy his town?
That's perfectly fine
Im only gonna destroy doors
Fair
And reload
go away from the town, if your town is on the right, got to the bottom left corner of the ocean, if your town is on the left, go to the bottom right of the ocean, it only is a complete issue if you make the town dead center of the ocean
in which case you need to temporarily move the NPC's out
Okay actually if the flute is an instrument that you play real notes on, and you have to find the notes to play the specific melody that spawns her (the notes being displayed somewhere in the world?),
like the rain umbrella statue from Undertale,
that would be poggers.
no need to destroy anything, just move the guys
I have npc destroyer 9999 :3
What if it's any of the weapons or items that have controllable sounds via cursor position?
Idk just calling him with music sounds fair
Like, hold on
Could do that yeah
idk if this is too specific for a sugg. Maybe.
This would be valid tho
Sounds fair
Magical harp, Stellar Tune, maybe others I can't remember
rain song
They have a item for decrease the chance of spawning ???
There are ones that are just instruments and not also weapons
zerg, battle, chaos, and water cande all increase it
towns will cancel hostile spawns as mentioned, leading to only critters
Interestingly i killed a lot of shark
With town
Have a good night chat
yes iirc
or maybe that is just for disabling
as the decreasing is a vanilla thing
very true, we do not need a config jsut for builder and wormhole potions
Stink potions 
are you guys sure the wiki isn’t just outdated
It may be, I don't remember if it still exists or not
both of the above things posted are not things that would have configs anymore
Can't check it in-game too, sadly
towns only spawn critters now and npcs don’t sell potions
they do
builder, wormhole, stink, gender change
also, calamity's config entirely disables spawns
seperate to vanilla
both things are still in game and still have configs
all this talk about config bloat and there’s just useless outdated configs still existing

I don't think the potion config needs to exist if the only potions still being sold are entirely inconsequential in terms of gameplay
The only one you could make an argument for is Wormhole Potions, but one specific potion hardly necessitates a config
almost all of the sold ones do the same thing
I have a weird idea of changing the "Stink" debuff to make the NPCs vulnerable to the player's attacks
@golden sonnet please dont make wormholes be removed please
:(
theyre literally such a lifesaver for multiplayer
can you add a line about making wormholes be sold regardless Pleas
the potions being sold is good, there does not need to be an entire config for it
your suggestion makes it look like you want the potions to not be sold
i would suggest rewording to clarify "i want these sold no matter what"
but i will say, i think the config is there as legacy yes, but it also adds other-mod compatibility
other mods also revamp npc shops. fargo's mutant sticks out to me. so being able to turn them off and use other qol mods is kinda the point
its like the vanilla textures config, or turning off hardmode rework. it's about other mod compatibility.
ok but, it's 4 items in 4 different NPC's shops
that isn't going to cause incompatibility
moreso that cal + the other mod will make the shopkeep's store overflow
thus u cant have everything
if u turn off cal or the other mod, it all fits
a difference of 1 is not going to break that, and if a mod is adding so many items it causes that it isn't a calamity issue
and there are mods to fix that exact thing
also, are we certain it's just potions? bc many shops are revamped by cal, and expand to beyond potions
like the merchant selling burgers
have u checked the code abt it /genq
yes
and in game
they are entirely seperate things
the removal of food items from all enemies and them being moved to shops cannot be reverted
yes
calamity removes all food from drop pools, and moves them to NPC shops instead
i dont think so
I was and am aware
Not everyone is in the sprite server
HARDMODE CRABULON COULD DROP THE TRUFFLE WORM
why
Crabulon already does nothing aside the adrenaline buff and him being on the mushroom biome makes perfect sense
It would be a more interesting way to get truffle worms than buying them
Are truffle worms buyable pre-Duke
yes sorry, im absolute trash at building and dressing my character
Truly
pretty good idea
post provi ravager could drop bloodworm

(/j if that isn't clear)
about that microbial cluster suggestion, wtf man! all they do is light up the sea and die when you hit them! so fucking rude. i agree though
THEY CAN BE KILLED??????
yes
yeah
they just have an almost nonexistant hitbox due to them being one singular pixel
bro. . .
i think SOME boss locks should be removed, but not all.
ALL
"ALL" is a very interesting word to use
It really is
i think it would be pretty funny though
You definitely should clarify what you define as a "progression lock"
It’s so broad it’s impossible to do tbfh
What’s wrong with all? Sure, bosses can still be material locked, but saying you need to do WoF before golem shouldn’t be there.
it really should
It absolutely should
Made it more precise.
Okay "non-material" that's much clearer
so like, pbg
I'm not sure if using PreHM Destroyer as supporting evidence is a good idea
Because that's like
intentionally unintentional
The Rox Shimmer Method isn't "meant" to be a valid playthrough option, afaik
Is it going to be removed?
I do not know
What’s wrong with it though? It’s incredibly hard to do, like many bosses are, but you can still do it.
there's no way it wont be removed
many other shimmer recipes that are much more minor are removed/only works at some point
Roxcalibur Skip is intentionally jank and out of order
Nah there's a decent chance it stays in I think
Some devs are aware of it and think it's fun, intentionally looking the other way
So it’s staying?
Using it as justification for all boss locks is a bit. weird
Really the only boss locks i don't think should exist are like
I’m pretty sure Rox itself is up in the air (at least that’s the vibe I’m getting)
Brimmy, pbg, and scal/maybe exos
I specifically think golem lock should be removed, because it adds more versions of low%.
Wdym
Golem, get scoria, shimmer scoria down into hard more ores, fight cal clone, then do the rest of low%.
Cores of calamity
Interesting idea. I'm not sure it really matters, some locks just make sense
Hang on
Ravager
Can he be fought pre-hm?
So basically, you want to have golem as an alternative to wof for low%?
Rav can be fought PreHm yes
Yeah, or give more boss freedom in general
Bohldohrs.
You need golem to make the death whistle
Because doing Low% without WoF requires you fight more bosses-
You don't??
oh, delet
Since you need a Hardmode anvil
What?
I do think it's weird that Bohlohrs exist. Why not just make golem drop the bricks?
Honestly agree
Also, ravager is getting reworked and won't be connected to the jungle temple some time soon-ish
The Rox Shimmer Method has ways for you to get HM anvil in PreHM
You need to kill destroyer tho
Since you can’t get HM ores until you get the steam punker
(Steampunker, Astral Solution, extractinate astral silt/slush/fossil)
So if golem was made available pre-HM it would add another low% path
guess whats happening next update
You could also disable the hardmode rework and get hallowed bars to shimmer straight from destroyer
this definetly isnt happened because i suggested removing the lock on golem and shade himself said he thought rox shimmer was way more interesting than just killing golem
It's currently a post-Plant lock, it's getting moved down to post-WoF
i still think solar eclipse lock should die tho
if you're gonna progression skip at least be creative with it
i also said that
hell rox shimmer isnt even gonna be removed iirc
so that line is gonna be there for good
Allegedly.
wait so, with rox shimmer, is it completely possible to skip wof?
yes
golem is the least interesting approach to low% stoneskipping since temple hoik is the most famous trick in low% ever
maybe not directly in normal play but ik its absolutely possible on gfb
Is this the time to shamelessly plug the skipping Wall of Flesh guide
The year is 30XX
Low% players have successfully skipped every boss except exo mechs, SCal, and Crabulon because he drops the Mu-shit-otron which after 500 convoluted steps gives you just enough to craft exo mech and SCal spawns
You have to fight them with nothing but the starter bag
idk how 'alleged' it is when like three different devs have said as such lmao
seeing as i was one of the first people to make a route for no wof%
and i used gfb for that
i can't think of how it's not possible unless there's a niche material required in hardmode
Yep!
I'm getting the link
who was the first to beat it again? i forgor
you can do it in a normal world too, not just gfb
i think doze was the first to do regular low%
The aim of this guide is to show you how to completely skip the Wall of Flesh boss and never enter Hardmode, and yet still reach post-Moon Lord and defeat the Exo Mechs and Supreme Witch, Calamitas, the final bosses of the Calamity Mod... in Pre-Hardmode.
not sure on no wof%
In the testing phase Silvaheart made the complete run of the wiki guide here ^
No special seed required
shimmer rox, do destroyer without the early hardmode rework since steampunker route is lame, and normal from there
it was silvaheart
I Think
had to go find the thread
so it would swap wof for destroyer?
wtf do you mean the steampunker route is lame
that's the coolest part of all of this
the steampunker route is way cooler than shimmering hallowed
mmmm i'd say they're both lames
I think you have to kill more bosses in this route
Killing WoF is just that convenient
So it's not THE low% run, it's its own thing
but i prefer more shimmer action
it's okay to be wrong 👍
you already have a load of shimmer bullshit
honestly im still shocked we even found that
Thank the Chinese
also shimmer route seems to be a lot more consistent if i were to guess
anyway yeah wof is still better for low% but dest% is cooler
bc it's not extractinator rng

hear me out: do both.
That’s just playing the game
lol
i mean i dont exactly think most worlds lack silt; it's not that hard to get
Wild Concept: Boss Checklist
do destroyer without the rework, do ravager, mine scoria, shimmer to chlorophyte, chlorophyte extractinator, easy
both
lmao
just do both it's awesome that way
What’s the best DPS pre-HM for destroyer without doing any bosses? Me and my friends did star canon since you can get meteorite bars from gold chests within 250 blocks of the underworld.
probably that lol
unsure tbh
if you lean all the way in on it
probably sunfury
if you do an early archive rush after getting molten pickaxe
get rox > shimmer > hellstone pick > break into forsaken archive for guaranteed shadow key > shadow chests > use sunfury to shread worm
if i do this new wof-less low% route i am doing it in journey mode
im gonna make a personal road map i think i can use for later
What the forsaken archive?
the arena in the dungeon
#suggestions-posting message @elder ginkgo thou can suggest not to bring old stuff back, for it was purposefully removeth
Bug checklist (i still get reports of it deleting all modded flags man, when are they gonna get fixed)
njsdnjdjna
mutual server: Distortion Heaven 



@low cargo - Your suggestion has received an updated status!
[Make primordial wyrm always drop ectoplasm and lumenyl]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@echo kestrel - Your suggestion has received an updated status!
[Add a Fishing equivalent of the Potion of Omniscience]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Add a Post-Moon Lord upgrade to Ambrosial Ampoule]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Make most mounts actually worth using]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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@echo kestrel - Your suggestion has received an updated status!
[Give Demonshade Armor Immunity to Auric Rejection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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oh hell ye
damn i thought itd just be the demonshade one, but i’m happier the fishing one made it in lol
Well the mount one more or less happened already but still good
decent batch
none of my made it through
alas!
primordial wyrm lumenyl 82 votes
fallen stars in deific/rampart 81 votes
damn lol
No drAAecells I guess 
i guess im using dogefolly in my classless playthrough
this would be so funny
please I beg of you, fuck the hell out of low%
but dats not low% dats a boss :3
The Community doesn't count it as a boss
low% would be way cooler if it counted everything with the boss hp bar
low% would be way cooler if it counted EVERY ENEMY
Having to restart the playthrough when earth elemental spawns or something
You don't beat it, so it doesn't count. Easy
summoner becomes unusable because you might accidentally kill a slime or goblin
For a second I thought of those old fuckers that basically were Granite Elementals but worse
COSMIC ELEMENTALS 
Yes, those fuckers
Please, check the server
Granite elementals except they spawn everywhere 
the mounts one will be fire!!!
I lowkey forgot
#suggestions-posting message
@placid topaz yeah no pal, that's not how you write a suggestion
also 1. Raging is not a valid reason for a suggestion and 2. I think there already was a suggestion about SkelePrime nerf
oops, that's just regular skeletron
I think it was also acknowledged
@placid topaz not even approaching a valid suggestion, let alone the formatting on it. just going to delete it and point you to the rules in the pinned document. please read it before posting again
is tarragon armor better than solar flare? for melee
not the right channel, but generally tarragon
yeah ever since the nerfs
what channel is right last time someone told me to ask here 
who the hell told you to come here
#help-advice-read-pins is obviously the right channel to ask for advice lmfao
yeah i asked there
and then some silvahearts replyed with# this channel
??
...okay silvaheart replied with a message link to this channel which included stats for celestial tracers/solar wings
this is not the place to ask for gear advice, that's still #help-advice-read-pins, it's just that frequently, most technical aspects of the game are discussed here and in #wiki-discussion usually
so sometimes people link conversations from there
ohmb
@hollow shell can you add “Add Auric Rejection immunity to Demonshade” to the Donts
Its been passed (i lost count) times and has been rejected every single time
Huh. Is it really that common?
From a quick look it seems like its passed once recently, and the dev result hasn't even come back yet
There was one before which didn't get enough stars
And one way back in March which didn't pass but got 🔒 (maybe because the dev was thinking of Demonshade's eventual rework & retier)
And that's it
The one that passed and hasn’t had a result was sent in this morning I believe
yeah I'm looking and I can't see any more suggs about it
3 feels like enough to put it on there, we've put things on there for less and idk why we wouldn't want more of these on there to avoid this in the future
I feel like the “putting things on there for less” is not really true for the newer frequent suggs list
And circumstances were different for them (charge pack being suggested but not getting to voting 500 times/being suggested 500 times before the new guidelines)
I disagree. Especially considering it hasn't even gone through the full process once yet. Most devs saw the sugg for the first time just today when this one got delivered.
Also thoughts on adding specific reasons for frequently suggested onto the list, to help explain things? As it stands it’s kind of just “these are suggested often. Don’t suggest them” without really elaborating on why they’re denied or not wanted
that probably couldnt hurt
We could. Would need a dev to help summarize the opinions of the devs on each matter.
In dev atm, the current one seems to be losing 1:2
And again the main reasoning for all these suggs are:
“shadowspecs takes auric bars so it should grant immunity”
When its no longer gonna do that
How soon?
if we add that to the freq suggs and include that reasoning i think that could work
How soon will Demonshade get reworked, that is.
There was discussion of trying to get it for SSO
Most of the issue was:
“yes we have the sprites, they werent taken away on
; what will the armor do tho?”
And we sat down and discussed it
I could try working on the rogue one once im done with the Profaned Whip and balancing changed rogue items
well
If it does get in for SSO, then it probably won't need to become a Freq because the main reasoning will be lost soon
If it doesn't get in for SSO, then the main reasoning will still be valid for a while longer
That's just me being argumentative though I think
My main thing is the fact that it hasn't been officially rejected yet
And we don't need to add every dev-disliked sugg to the Freqs because recent prior rejections should be enough deterrent on their own. Freqs are for.. when people keep sugging it despite the prior results
whar
The one singular guy who wanted an emote in the server and suggested it definitely in the double digits
tbh this is the reason I wrote the suggestion
if the rework is not gonna be in SSO
it would be prudent to make the change now, albeit temporarily
I love when my sugg goes to voting and I see 3 grammar/spelling errors
A classic
@pure frigate
I would suggest to not reference other suggestions, especially if they're yet to be sent to voting
that is true
Otherwise, I think the suggestion is perfectly fine, even if personally I don't find the Plaquebringers too much of a trouble
Hype ⁉️
Demonshade rework after 4 years
wh
wouldnt this be a luiafk problem
also
what about any other item that has infinite pierce
this is such a nothing problem like am i missing something
thats fair, its the epitome of a nitpick
do you know if its a performance concern?
bc I honestly don't
i genuinely dont know how breaking off screen pots could cause lag
they aren't that common and really do not generate that much in terms of entities
maybe if you're going through all of hell with like a large lategame infinite piercing weapon but even then i dont think you could actually manage to get enough item entities to stay on screen to cause a problem unless you're using an actual calculator
ok
lol
I just remember using my item magnet after using Grey Zapinator for a boss and being swamped with a whole bunch of random stuff
maybe it is too much of a nothing problem lol
That's just item magnet
Im unsure if this is an exclam
same
what does exclam mean (unless im overthinking this and it means exclamation?)
yes
it means something is wrong with the sugg
more detailed explanation can be found in pins
oh I see
Fuck it imma exclam

Something like performance issues is more fitting on #1052323733961977947 but it would get ❎ there due to not being Cal’s problem (unless you can somehow get it to be an issue when using ceaseless hunger potions, but why would you use zapinator post-CV)
If you can cause the lag issue with ceaseless hunger it would just be either ⚫ or 🟡 and 🟦
yeah thinking back this is so much of a nothing burger of a suggestion that ima just delete it
Not sure what the suggestion was exactly, but calamity weapons have been changed in the past to cause breaking stuff off screen less, so if it is a calamity weapon there is precedent for that
As certain weapons were notorious for spawning queen bee during boss fight by breaking a larva halfway across the map
So quite a few were changed to not fly threw the entire map breaking every single cobweb and pot on the way
Its a vanilla weapon
Zapinator
Yes
Anyways
Tenebreus tides when
As someone that usually does Aquatic Scourge in pre HM, i kinda like the idea of being able to summon any boss whenever, but i can also see how this could lead to massive progression and technical issues. It would also be a bit weird for new players that do a blind playtrough.
But in general, are there even that many non material restrictions?
I can only think of Plantera/Queen Slime and Empress on the top of my head.
And other stuff like a.e. Polterghast and Plaguebringer come with certain enemies that hold the material, which you really dont want to spawn in pre-HM.
This would also potentially lead to a ton of oversights, where stuff is aviable via janky actions waay before its intendet. Sounds like a cool idea for an addon mod tho. (or a secret seed)
#suggestions-voting message
Not the point of the suggestion, but
This opens up the opportunity to make the plague way more significant prior to PBG's defeat. More overbearing, more of a problem. More of something you want to solve.
Gives both the plague and PBG more purpose, the former in being the undesirable force it seemingly should be, the latter in being what stops it. You want to kill PBG so that the plague ends (or at least gets heavily mitigated).
If this sentiment was already described here then oops sorry
if you can jank progression into getting you to post moon lord without ever killing wof you deserve that
if its something comically easy like the old burning sea trick then yeah
basically if a progression skip is creative enough the devs will leave it in
I remember than one time they reworked the weird little Acid Rain sentry to emit a pulse, and that thing just deleted WoF in seconds. While initially cool to just "skip" the entirety of pre-HM, i think it kinda took out the momentum of the playtrough sicne it felt like an empty accomplishment. I see what you mean tho :3
thats a balance issue unrelated to progression skipping
Indeed but I get the spirit of it
I’ve had an idea to move plague spawning earlier than post-golem so it’ll actually be relevant and a threat, of course it can use a lot more stuff but in general moving plague itself earlier in progression would help a lot
Post-Plant is the obvious option
i personally think runs where you do major progression skips like that are more interesting, but i can see why you wouldnt
(why does golem even hold back the plague, anyway... why does defeating him unleash it. makes no lore sense afaik)
goodbye post plantera bloat
welcome back post plantera bloat
I do wonder if theyshoudl add something for PBG where its like with Polterghast, where you can spawn it on accident until you beat it atleast once.
That was definitely my original thought but I thought about how overwhelming plant is already and now I’m considering post-3 mechs “jungle grows restless” or something, and it’d be relevant since chloro + plan and golem
Golem defend jungle despite not being consistently near the plague
Could just be post-1 mech really idk
hiw is golem defending jungle. he was just a false idol of the lihzahrd god
and also is like an automaton so he doesn’t get corrupted by it like the biological parts of the jungle
Just not sure about on hardmode spawn since that has so much stuff already
yea bur again why does killing golem make the plague start. like theres not rly logic
He ate it
was it like . storing all the plague particles
So true
i vaguely remember there being a lore reason for it but i dont think it was actually canon
A while back the devs floated around the idea of the plague being contained in a big sealed canister in the jungle bio lab
And once Hardmode begins, it cracks, and at any time the player can go up to it and choose to release the plague by breaking it open
But after Golem, it breaks open by itself if you haven't done it yet
Should have had a big red button
PBG now swoops in and nukes your ass if you are dallying around in the Jungle too long
Pre-Hm included
was yharims racism for lizards so strong that it affectsd the whole jungle.
im a little sleepy butyou get the point
may i introduce you to: dozezoze's lore accurate dog
plague is weirdly placed
Jeah. I also think the whole plague thing could be expanded to blocks/structures.
ehh its pretty explicitly nanimachines in animals
https://steamcommunity.com/sharedfiles/filedetails/?id=2868549076 for those who dont know
nano
I’ve definitely had similar ideas before since that definitely makes sense, though I still would move it automatically happening to post-3 mechs imo (relevant jungle tier) instead of after you having beaten 2/3 jungle bosses and done all jungle content except well, plague itself
Probably not the best, cuz that'd be obnoxious to deal with when setting up for Plantera and would be kinda.. overlapping Jungle concerns?
I'd be fine with having Plant's death be the end of a Jungle "phase" and begin a new Plague "phase"
Feels cleaner
the issue with moving stuff to post plant is how much shit there is post plant
Hey the Abyss isn't tied to it anymore at least
ngl im forgetting when the abyss ever was
500 abyss placements
i thought abyss was calclone
It was. Then it was Plantera. Now it’s LeviAna
CalClone or Plant, whichever you beat first iirc
If anything should be unlocked after Plant death, a perversion of the Jungle seems like the most fitting thing
More so than Dungeon and Eclipse stuff
It was Plant, then Plant OR Clone, then only Clone, and now Levi&Ana
iirc
Yeah
what the last 7 updates being the last last update does to progression
Plague will come in Terraria 1.4.5
🥹
Yeah plague progression is. a little fucked
Sorry Abyss progression
lol
But honestly both stand
and post skealtron
Plague progression (one boss)
Yea but that's not back-to-back progression points
Like Leviathan and Golem
Thats the part that feels weird
Hmmmmmm
Something something cut content
None of the abyss progressions really make much sense besides the obvious fish duo


