#suggestions-discussion
1 messages · Page 305 of 1
Byea Infernum Dev-Wishes are different from normal achievements I think
Fundamentally I mean, they're more like specific quests than just progression rewards
Brimstone Crescent Staff my beloved
im just thinking like
if that's possible
maybe some calamity achivements could be used to better guide the player through progression
That'd be good. Especially one about building a Codebreaker after Evil Boss 2
Between the "Defeat the Hive Mind/Perforator Hive" achievement and the Queen Bee one
Achievements about the Codebreaker will help solve a lot of the issues about it
Notably:
Players don’t realize it exists/blueprints exist/factories exist/chargers exist
Players don’t build it until post-Yharon and whine about needing to do so much crafting
Players don’t place factories until post-Yharon and whine about needing to wait for power cells
@uncut zealot we literally cant, blame tmod
The only sort of way would be doing extensive IL editing like Infernum does
The alternative is making your own system which is uhh yeah that
Maybe not that but I thought it was that 
I think it honestly might be a bigger problem that the entire arsenal and lab part of the game is kind of pointless up until exo mechs
The only thing you get by engaging with that stuff is a handful of weapons that are a hassle to use, and some lore
The promised neverland of modded achievements...
I swear to god, there were plans like a year or so ago to add modded achievements support to tML
GAHHH
2 years ago?
Well isn't that lovely
I do think it’s current implementation needs work but the concept of actually working things up to Draedon provides nice setup instead of just here is this random mech fight
This is true. Maybe... The regular mech bosses could require stuff from the codebreaker?
Or it could provide an alternative way to summon them
#suggestions-posting message
I am personally leaning more towards boosting the speed later in the game
Cuz the people who are prepared are already swimming in batteries
(I just entered Hardmode and I must have over 10,000 batteries from only 4 factories)
There could be a craftable upgrade to the factories. That'd be more natural.
That's exactly what I suggest
ye and I agree
I do think adding more important usages for batteries or charge earlier in the game would help as well
Like making the Abombination be crafted with batteries or require just a bit of charge to be used
(and/or the Astral Chunk)
That way the player isn't stopped in progression if they haven't invested in factories yet, cuz they're optional bosses
but it'd spur them to get started on factory production, much earlier than Exos
cuz atm all the lab charge stuff is very self-contained
Sounds like a nice way to integrate it into natural progression
I think it would realistically be better to just remove the batteries from the game entirely
I feel like that has been denied?
Make charging things free in the charging station
It has, and I think the developers are making the wrong decision because they are too attached to a badly designed idea
Honestly, I don’t like waiting for any “energy” system
Did the devs give a reason for not removing charge?
It's kinda the thing that the lab weapons have going for them
Otherwise they are just.. normal weapons
I think they'd be strictly better as normal weapons. Just because a mechanic can be added, doesn't mean it makes the game better
If you wanted a middle ground, you could just remove the power cell items and factories, and have the chargers charge weapons for free
And remove any power cell requirement from the codebreaker
This would be more enjoyable I think
I concur
batteries? i wish they were consumable for the funnies
or well i guess the power cells
let me eat the battery and lose 1 max health and we're chillin

the second part I agree with, but the first I heavily disagree
the codebreaker weapons aren't very original
consuming power cells reduces cooldowns because they give energy 
Aren’t they getting reworked?
True
real
What's better: a weapon that's unoriginal but normal, or a weapon that's unoriginal except for an extra mechanic that makes it less fun
I didn't say it had to be kept
I'd rather they be removed then turned into boring, unoriginal weapons that need a rework like half the mod
ouch!
What did that add
The arsenal weapons and Draedon labs
everything related to draedon, basically
And I think the exo mechs
Exos came in 1.5
I can't remember all the details
"Added Desert Prowler armor, Plaguebringer armor, Prismatic armor, and Titan Heart armor"
Kills you
It wasnt solely draedon stuff form what im reading
it wasn't, but that was the major focus
That's fair. It wasn't literally the entire update
Yeah but saying the whole update was a mistake sounds
But I do think a majority of the Draedon related content in the mod makes the mod worse by being there
Shitty
it does
Or at least doesn't add much
Imo
good lord it’s been almost two days? since a post got into voting

Rust and Dust was where Calamity got more experimental with things imo, and it's why we have things like ark rework and hardmode progression rework
to say experimenting with things is a mistake is just backwards and stifling
Yeah if it hadnt existed i dont think calamity would have been better
That's reasonable, my statement was too extreme
Idk i like the labs and lab critters at least
And the exo mech stuff is superb personally
just make it a mana-esque mechanic where charge just builds up over time when not using the arsenal weapon, and make the arsenal weapons decently stronger than usual
I think the hardmode progression and ark line were good
thats how i'd do it
I like the labs but not any of the resources you get from them, and I don't enjoy the exo mechs as a boss fight
cook
The solution to a mechanic with poor execution is not to replace it with a different mechanic with poor execution
This was unfortunately rejected multiple times
Fair, the exo mechs are a bit hit or miss
eguh
That would be a better execution, despite still being not that great. That's how low the bar is.
it hasnt even been tested
and besides im bad at communicating
i think the solution here is to stop playing calamity
True
highly needed for me
Changes to the charge mechanic have been suggested so many times that the devs, stubborn as they are, decided to ban any suggestions about them instead of listening to what the people want
Or at least, the most common one was banned
What was the most common
charge pack
Portable charger
some way of automatically charging the weapons
Hmm. About the current suggestion for making the factories work faster, I think that's better than what we have now, but not as good as just removing power cells
@ripe owl what do you think about that?
???
Sorry, I should clarify
I think your suggestion is good but an even better one would be to remove power cell factories and power cells, and make the charger and decoder free
I was wondering what you think about that idea
I don't think the existence of the power cell factories adds anything to the mod being enjoyable
And that it just isn't a fun mechanic
Certainly not the best idea tbh, don't think devs are ever gonna remove the power cells
Unfortunately
We could come to some compromise though, hence why the increased production
I get that
I wish the devs were better at recognizing what makes the game fun, instead of just what systems they can build
I know the devs will never remove power cells, but I think it's for that reason
Possibly unlikely idea: Mega Man related weapon of sorts (X-Buster related(?) calamity has a lot of really cool swords) Maybe vanity or genuine use armor set (Possiblu Zero or similar related)
likely impossible
Maybe yea but fun thought
it really doesn't come across that way
Sorry but specific items and references for references are not getting through to the voting
Those are the rules
I express my frustration and desire for what I think things should be despite knowing they won't happen
seriously if ur item is just a reference just... look for one on the steam workshop urself lmfao
honestly i want them to do more with it
like upgrading the factory or the recharging station
so we could have a system where like we overcharge stuff and it becomes stronger
congratulations! that is still just charge
That's the same as just scaling up the effects of charge
devs just need to actually get to fixing the Charge issue
clearly that experiment didnt work
Anyways, maybe it would make sense for the arsenal weapons to be balanced around their empty charge power level, and then have the extra charge be a short term bonus?
just make them all fucking Switch Axes from Monster Hunter, have them build up charge to expend upon activating a second mode or something 
(this totally has nothing to do with me playing the mhwilds beta)
Ohhh nooooo, we can't possibly have a good mechanic like that, we'd have to get rid of the power cell charger then!
mon ster huner
Save this for the stealth rework….
TRUE MELEE GUN LANCE
that is logically the next step for post-ML jousting lances
now it rips apart bosses….but it’s a hellborne TOO!
gunlance would go hard
Bayonets in general are a good idea
really this wouldn’t help anything
the power would just be shifted in their favor slightly
i don’t think it’s impossible to make the charge mechanic good
but it is very hard
The charge could potentially fill over time by doing something related to the weapon
Like Gauss Dagger could get charge by repeatedly landing true melee strikes which depletes quickly
maybe?
most of them are fairly gimmicky so that could work, a resource like ammo that you can only get by doing something specific with the weapon
or charge slowly while not in combat i guess but ideally most of it coming from fighting enemies and being self sustaining
I did suggest a while ago that maximum charge be reduced and the weapons buffed to compensate, so they burn out quickly
But it had the issue of players being able to just use multiple to maintain that increased power level
yeah when you do that you get old gatling laser
you are the only one who is truly cooking
Well, actually, not exactly
I'm thinking more so the point that
"Mana doesn't work as a system!"
"Charge doesn't work as a system!"
"Stealth needs to be reworked!"
"Melee needs to be redesigned!"
"X doesn't work"
"X is not optimal"
"X is not fun"
Terraria is the 7th best selling video game of all time
Calamity is the #1 most popular mod for Terraria
Clearly they are already doing something right
And maybe all of these perfectionist hyperoptimizations don't really matter
Why are you acting like we prohibited that due to not wanting to changing it?
We prohibited Suggs to changing Charge because literally everyone knows it sucks
I assumed it was the case but now I realize I didn't know that
Making more Suggs does not change the outcome. We know it's a poorly implemented mechanic
But we are going to change it when we feel like is best
I see. I assumed this was not the case
I should really try to make myself stop assuming the worst
And yes, this is my feelings on this
Mana being the exception. I do think Mana is a stupidly flawed mechanic and it holds back Mage from being a truly interesting Class
Interesting, do you mean mana as a whole, or mana potions?
That sounds like a Frequently Suggested Suggestions situation to me
Which funnily enough currently has two points dedicated to charge
Yup!
Should I edit this to be more about charge as a whole, somehow?
All of it
If you want to, I think it's unnecessary
Mage builds even in Vanilla boil down to Mana Flower and that's it
I see. I personally think vanilla mage is a blast, that is, if you ban yourself from using mana potions
The mana cloak is awesome
I unironically think that 90% of the problem with Mage is the existence of Mana Flower
I agree
I've suggested that calamity remove mana flower from the mage accessory lines
A while ago
I find this to be an incredibly funny statement to make after agreeing with my point 
Mana Flower might be unironically the single Vanilla Accessory we will just entirely rework
Because it's just
It's the equivalent of giving you infinite ammo in DOOM Eternal
god I REALLY hope so
It's the equivalent of having no Hard Damage in ULTRAKILL
I'm doing mage PT and I don't use Mana Flower :<
It's the equivalent of making Judgement Cut always available in DMC 5
Rather I'm using Wulfrum Prosthesis WAY out of its tier solely for the right click accelerating mana regen
Oh yeah, it might be a good idea to put something in the frequently suggested notes about how they may consider these things on their own, it's just that they don't want outside suggestions
It's just that I don't consider Mana being flawed a "hyperoptimization"
Our development cycle of Mage weapons has been halted exactly due to lack of motivation
No one wants to make Mage weapons because the Class sucks to play with due to how fucking stupid Mana Flower is
It's a reductive argument but: Maybe the flaws don't need to be fixed
Maybe this game was just a casual combat sandbox which has some RPG elements that didn't have a whole lot of thought put into them because that wasn't the point
Maybe we can just.. care less
Probably, yeah
I mean, I think every Class is fine mechanically. Rogue just has problems with its Accessory design, not Stealth
Mage is the exception, because Mana is a really dumb mechanic
Or, rather
Mana Flower and Mana Potions are really dumb
I am currently in the process of having fun playing mage
(with Wulfrum Prosthesis).
Yeah no I do think that Mage as a whole works, but those two things kinda just
Blow up the Class
Because they remove Mana as a mechanic
You don't need to worry about regenerating your Mana. You don't need to worry about stopping to fire for a while. You don't need to worry about interacting with the Class' main mechanic.
this could happen if calamity was declared to be a finished product, which it could be put at any point
but huge terraria mods don’t get to be finished, usually. and with cals very obsessive and flipflopping changes to a lot of its own and also vanilla mechanics, it’s unlikely to see it finished ever
they could set the directive to be fully focused on finishing the mod instead of changing weapon numbers so often, minor enemy and boss damage and projectile changes, you know the deal.
Sweeping Class overhauls are something that I quite simply do not agree with making, even if this may sound hypocritical given some of the things I said about Mana
I think it's pretty fun to have to stop using my weapon and switch to my other slot
It encourages me to get close to the enemy because the mana suck effect only works if you're close
(I don't know if the effect accelerates if I get close to a group of enemies, but it looks satisfying to see the particles come off of them so I do it anyway)
And I'm playing Rev+, so I have to time my rage and adren well so that I don't hit them during a mana downtime. If I reach max adren but have low mana I have to be more attentive about dodging for a few seconds so that I don't lose the opportunity.
Yeah, I get and I agree with that. Mage is fun when you are interacting with Mana
The problem is Mana Potions and Mana Flower
this is correct
Because they make you stop interacting with it
But I am intentionally not using Mana Flower because I fear Mana Sickness
Yeah, I know that
i just forget mana potions exist
What is your point right now, even? 
though it should be noted that without mana flower itd just be the same deal as it is right now, youd just press the hotkey every time instead of feeling forced into an accessory
The by far easiest way to make mage more fun is to make there be no mana flower updates or mana potion upgrades
who's? mine?
I am agreeing with you that Mage is fun in its state right now if you ignore Mana Potions and Mana Flower
If my play style is one that you're satisfied with cuz I am interacting with mana in a more fun way,
my style borne out of a fear of Mana Sickness,
then
Would you like to make it so that more people fear it like I do?
Should you simply double Mana Sickness's DPS reduction severity
if there were no upgrades then mana flower would still be used for the entire game
it’s not that simple, a complete function change is needed or making it so bad it’s useless
Oh wait, the mana flower upgrade is an end game thing
No, if it were up to me I'd simply entirely rework how Mana Potions work
At least make ethereal talisman inherit the mana cloak effect instead of the mana flower effect
I'd probably make so they work more like Health Potions in the sense that there is a Sickness tied to it
And they'd give you an effect for... 10, 15 seconds?
But yeah maybe mana potions just like actually hurt you
Which would give you a Burst Phase
then you’re forced into wasting another slot for a mana flower accessory
you can’t just nerf it until it goes away
I assume by "Sickness" you mean a cannot-use cooldown because there's already a Sickness
Yeah
that sounds neat
I have always held the idea that Mage should be a Burst Damage Class
No you're not, that's the thing. You can skip mana flower entirely, and the class is not only playable, but more fun
And I'd like to make so Mana Potions incentivized that
Or maybe dealing magic damage makes you take damage while you have mana sickness
it’s like reverse true melee, burst damage from range instead of up close
Drinking them simply gives you a Burst Phase through some sort of buff
it is more fun but you objectively lose dps by doing this, is what i’m trying to tell you
I dig that, further distances mage from mechanically being projectile melee with mana
You can still win though, so nerf it and that stops mattering
You could indeed go the route of the RoD change with mana potions.
Replace the DPS reduction with a simple "you can't use it".
DPS reduction will happen anyway by virtue of the fact that you're not firing your weapon.
(like mana regen builds)
oh hmm
if you nerf it it is no different from removing the accessory, i told you that
and progression for mages now includes the type of mana potion you choose to run
No, nerf the potions themselves
you cannot nerf it until it goes away
As we've been saying
Oh yeah I have no idea what the fuck we'd do for the Mana Potion Upgrades 
Remove them, of course
No it literally isn't. You're just factually wrong. You make it so you are physically incapable of consuming a mana potion while you have mana sickness, as we have been saying
Removing any Vanilla Item from the Mod is a surefire way of nuking Mod Compatibility
Why are you incapable of comprehending this
that’s not a nerf, that’s not what you said
Yes it is?
Honestly might go the route of just
Every time we talk you just attack me over some bullshit that doesn't matter, why can't you leave me alone
Upgrades give you a stronger Burst Phase at the cost of having longer Mana Sickness
Anyways I'm going to stop both of you
jesus christ schmoov and xb calm down
Please, calm down
progression for how long your burst is or how much more damage you deal during sickness is an awesome route
this dude has only gotten aggressive at me in every conversation i’ve tried to have with them im sorry
just slightly annoying sorry for lashing out
wont happen again
I think making a new mana potion mechanic could be interesting, I suppose, but I would personally rather it be irrelevant, and rely on mana regeneration stat
Plus also extra sources of mana regen
But yeah, this is what I'd do with Mage, personally. Change Mana Potions so they instead give you a Burst Phase where your damage becomes a lot higher and more consistent for a few seconds, at the cost of having a "impossible to consume another" debuff for some time. Upgrades would give you a stronger Burst Phase at the cost of having longer Mana Sickness duration
Mana Flower would then be reworked and interact with this mechanic in some way
Would it be reasonable to ask for whatever rework is done to not be much stronger than instead optimizing for other sources of mana?
There's potential to this idea although it may or may not require rebalancing every single mage weapon
Changing Mana Potion to not invalidate the Class would already take that, so
If we wanna fix mage we have to change Mana Potion. If we change Mana Potion we have to rebalance the whole Class
This is true. That said, the game is already playable without mana potions, so the weapons are not that far off from being balanced, I think?
I did it like 2 years ago I think
any rework to mana potions completely messes up not only cal weapons set up with it in mind like yharims crystal, but also all the vanilla weapons set up with it like last prism and laser machinegun
might need to flatten mage damage across the board if you want to incentivize the system
so that having mana regen strats doesn’t automatically just make burst mage better
Yeah, it's definitely not something we'll just Do
(s'why I recommended the more quick-and-dirty solution of just making Mana Sickness way more severe, to discourage using mana pot builds over the seemingly preferred mana regen builds)
Oh, true. Last prims style weapons are pretty bad. Maybe some weapons could be made to... I don't know, not require mana, or have a mechanic independent of mana?
Probably would just change how they use Mana
Is it possible to make weapons consume decimals of Mana?
i like the hard stop no mana pot RoD route tho, makes it a lot less fickle on how much dps reduction you’re willing to take
and makes it simpler, almost binary
I also honestly just always wanted Mage to be a Burst Damage Class. It makes the Class play differently from everything else
TRUE
this might be stupid but personally i would make mana flowers only have a limited amount of uses during a boss fight but the way they give you mana makes them more impactful, the amount you can use scaling with progression or be a boostable stat, so like you can decide to consume a ton of them for a high amount of mana for a short period of time like during adren
and also in nonboss combat the cost is still just the cost of the potion itself (this would be assuming all mana pots are more expensive)
need more diversity in the ranged damage playstyles
You have Melee and Ranger as the Vanilla flavor of Classes
And then Mage, Summoner and Rogue have something different about them
i just play the game tbh
i like playing with toys and having fun
Also yeah I probably should've specified this but my idea for Mana Potions wouldn't make them just a boost
It'd be a core mechanic of the Class and you'd have to interact with it if you want maximum output of damage
It's something you're expected to have, basically
((I've been reading an ebook called The Wandering Inn which takes place in a video game world
How they "balance" mages and mana potions there is that they also have a "mana sickness" from drinking potions but it like actually is a sickness,
if you keep chugging mana pots to cast spells then you'll start to get nauseous and throw up or faint, and if you push yourself even further then you'll start bursting blood vessels and frying your brain.
You have to rest for the remainder of the day before you're fit to do battle again.))
((I suppose how that'd translate into a Terraria setting is like-
actually maybe something like this yeah. Only a few meaningful usages of mana potions.))
((Or something like the Alcohol Poisoning system))
I think that idea has a lot of merit, yeah. Ultimately the point is very clear in that Mana Potions should be more limited
Mana Flower is a whole other can of worms
Whatever effect it got in the case of a Mana Potion change is entirely up to debate
At the same time I think making it have an Active effect of sorts could be neat, it is still a Vanilla Item
So I wouldn't want to make it an entirely new item
At least keep it simple like Vanilla does with its passive bonuses
2 ideas:
Mana sickness deals ramping damage to you the longer you have it
Mana sickness reduces magic damage by an amount that makes your total dps roughly equal to if you weren't using mana potions, so you're trading your burst for a constant effect
I think the latter is too difficult to apply and doesn't solve the issue
I do not believe the current state of Mana Sickness can work in a meaningful way
You either make it equal to not spamming it (most people would still spam it)
Or you make it worse than bursting, rendering spam drinking potions completely worthless
Which would imo be even worse because it'd be a kick in the balls to everyone not paying attention to what we changed
the current difference between mana potions and regen is very weapon dependant but overall pots win slightly
Checking the amount of damage Mana Sickness is decreasing is painful and it'd just lead to unaware people going "why is Mage dealing so little damage?"
Mana sickness deals ramping damage to you the longer you have it
Why does every Mana discussion always go back to Chaos Stone? 
But yeah I gotta go sleep now
4:30am Jesus Christ
I was about to mention that, yeah.
I remembered that existed when I compared the idea to Alcohol Poisoning.
Sleep well Rebecca
That second point is literally what Mana Sickness is supposed to be 
I jsut got the best fukcing idea
Uncap Mana Sickness.
Take this effect to the extreme:
Let them take it above 10 seconds duration.
So, if you drink four or more, you literally can't deal any damage at all because you just reduced your DPS by more than 100%. You need to wait to dip below 20 seconds of duration on the debuff before you can do anything.
Make your weapons play the Fargo's squeaky toy noise when you deal 0 damage.
starts using your hp to fire at 0 mana during this idk
(it wouldn’t work)
no don't encroach on Chaos Stone
i don't play mage 
Reading this kinda makes me wonder how people can tolerate the 50% decreased damage while doing Mana Flower builds
The weapon uptime on a regen build is definitely more than half
I suppose I'm thinking of extreme cases like Last Prism which just guzzle mana
any time you dont have positive buff uptime mana sickness hurts dps badly
so you usually try to decrease your mana consumption to the point where the debuff expires just as you need to eat the next potion
very very few weapons are balanced around not being able to diminish that
I see, that makes sense
Trying to prevent self-stacking
(Reminding me of ions in FTL)
and that very rarely happens too, it’s just with like last prism likes
and fabstaff for some reason
aight
So if you say have your mana drain rate at a perfect 5 seconds per potion, then you're only contending with a 12.5% DPS decrease on average
(25% to 0%)
which is like
Sorcerer Emblem is more than that.
hm.
Yeah I'm getting a better picture on why Mana Potions/Flower are a problem
(I mean I already knew it was a problem but I have the numbers now)
I do somewhat stand by making Mana Sickness doubly severe but maybe that'd be better done through doubled duration rather than doubled DPS decrease
So you get Mana Sickness for 10 seconds upon drinking a potion, but that's only 25% DPS decrease. 20 sec is the new 50% decrease. Still only takes 2 potions to reach that.
Makes it way easier to self-stack.
And then also uncap it so you can reach -100% DPS, to make them especially unappealing
I am pretty certain almost always mana regen beats mana flower so I don't really see why mana flower is a problem tbh
Regen may beat Mana Flower from an optimized standpoint, but is Mana Flower usually "good enough"?
If you change mana flower drastically then you are kinda hurting the people who don't wanna deal with the inconvenience of mana regen for no reason when they are objectively reducing their damage with potion spam + mana flower
Early game especially is terrible for mana potions
I wasn't talking about optimized
I am talking about general weapon testing
Most weapons I tested follow this line of logic
Mana potions are pretty bad until far later
I haven't tested much of post ML mage but I'd imagine mana potion isn't that worse off than mana regen at that stage
its overall been observed that regen does worse than flower though
How
Ig I don't have mana potion versions of the tests I've done pre hm
I only ever use Magnet Flower for the mana stars from minion spam
can we agree that overall the killtime difference isnt huge though
Sure
I have an idea but I'm not sure if it just me or not. I'm thinking about weapon progression. I love all the diverse weapons so naturally I like some more than others and I dislike how quickly they get outscaled especially post M-L. I was thinking it would be cool if there was a way to upgrade weapons so they can still be usable in new metas later in the game. I also think it would be funny for challenge runs, imagine a post-scaled flaregun
We have post scaled Flareguns they're called Firestorm Cannon and Spectralstorm Cannon
Usually that scaling is crafting them into better ones
I thought of it because back in the day I was using the scorching sun (final crystalline upgrade at that time) and got immediately outscaled post poltergeist
It was one of my favourite weapons
You can scale it yourself by using external mods, aka DragonLens
#suggestions-posting message
...I think that makes more sense in something like Fargo's Mutant Mod or QoT, not Calamity
#suggestions-posting message @mint steppe please read the suggestion rules document before making a post
Also, yeah, SIS
It's considered as a Specific Item Suggestion first and foremost which is just a big no
pretty specific, but indicator for arenas would be nice
What wrong?
It's just a QoL suggestion.
I just told you what's wrong
For like Yharon and SCal? Seems a bit much for just the two of them but I can see it working out if the summons themselves had indicators and not like this
Altar of the Accursed doesn't need anything additional but Blessed Phoenix Egg is just a classic boss summon... if it was placeable mayb
Tbh, why do you need an arena builder for anything, but Yharon and SCal?
Most of the time it is just a few layers of platforms with Heart Lanterns, Campfires and Bast Statues if you're fancy
No, I think an arena builder is nice.
It saves the time for people to ask for how an arena should be built in the discord, for one
Fair enough, but the ruler and autobridges exist 
some people just don’t want autobridges, or don’t know they exist, or don’t want to install a mod with them, it is confusing
its not an arena builder, its an arena indicator
shows where scal and yharon's borders are
why does it say “except for two” which are those summons
i remember my suggestion about adding particle to corner around altar of the accursed and it got a 👍
"like the Item Frame" Context is a powerful thing.
nvm i misread
indicators for those two would still be nice tho
“can hold items like the item frame, except for two”
“can hold items, like the item frame except for two”
The comma is a powerful thing
MISSING
A more elegant solution would be just to include the dimensions in the tooltip.
Ruler already exists.
Ruler sucks
Wait a second... oh this is not even solving any problems
Honestly I'm just gonna disagree ruler is pretty good
I use it often myself
high effort sugg
Honestly i won’t shit on ruler; some use it, i don’t
I mark stuff with it using tiles and other things if the ruler does not reach far enough
Byeah this kind of suggestion is just "make arena builder" QoL which is definitely not what the kind of QoL cal's looking for
Ngl, Calamity should add an upgraded Ruler with the ability to mark blocks, etc. 
Paint 
Ice Rod:
Ice rod ?
You can place a tile.
You can’t be serious they will just melt away
The kind of stuff I build isn't that complicated so Ice Rod or any block like wood or stone works just fine
If you wanna do complicated shit, that's where you go for builder mods, not cal
Paint is pretty good for arenas though
Mainly coating for me
But also shadow paint for excellent background setup
this face is so cool they shall freeze
omni are you speedrunning a warn rn
Omnious
i just find these 3d faces funny
you've like doubled the number of places you normally send this stuff to
Omni, I say this sincerely, but, shut the fuck up.

weight of the world
i truly am lifting this world

modewater alert!
@mint steppe this is too specific; instead of thoroughly detailing the item, why not focus more on explaining the actual problem, which is that it's hard to figure out the borders of boss arenas before the fights
im pretty sure there were ideas passed around by the devs of simply adding border markers to the altar of accursed when you place it down in the first place
which seems much more elegant than this
similarly, im not sure how this 3x2 item would work with yharon's arena considering it spawns based on your player location which is 2x3
a yharon spawning pedestal doesnt sound like a bad idea now that i think about it
if accursed is going to generate the border markers itself
but that's a completely different idea
It's not borders actually
It's strictly saying not the two bordered boss summons
So it's not even looking into that
i honestly think the “except” must be some kind of mistake; it won’t make sense otherwise
Something I wouldn't mind is an outline of Yharons and Scals arena because I'm extremely stupid and do it midbattle, and I'd like to somehow avoid that hastle or have some kind of outline
Hm yeah I can kinda see it
It's not well phrased but it's basically saying "it's Item Frame except it does this" when the way it phrases it says "it holds items except for these two"
Yeah
The reason for being 3 blocks wide is you can mark the center block as the Yharon summoning position.
Since it's based on player position as far as I understand, probably not
The player has no center, so that wouldn't really make sense
what this means is that those 2 blocks are the centers, in a 3 wide tile, yharons border would be uneven
still, my point stands that this is way too specific; just focus on wanting a way to make an arena for these bosses before fighting them
#suggestions-posting message I really don't get why they aren't already available tbh
With advertisement comes responsibility smh
the plush message having no config is intentional
Oh we know about that actually
Just like the scal plush
And it should have a config regardless
Same reason why all other one time messages have configs to disable them
shameless sellouter
oops the communist manifesto strayed into the sugg sorry
that's capitalism

wtf..
Transformers
Hm...
Where's the "bad accessories" document?
Tbh, this thing needs either a buff, or a rework of some kinds
suggestion farming again are we
https://docs.google.com/document/d/14Ibx8rDopFHdzYGf1C5uDDVU-8J5UDeilniZ6f66OEI/edit?usp=sharing its here
This doc is a successor to a doc originally made by xpc326: Link. A large amount of the accessories have been reworked/buffed (at least the non vanilla items). This new doc will be mentioning accessories from that doc still left behind, some newly reworked accessories, and some that were origina...
vex isnt useless but it just sucks ass
It can do literally nothing under rather non-specific circumstances and even if it does something, it is not particularly good
but guys you can wear vex and regenator at the same time 
Ah, lovely
Use 2 bad accessories to make a decent one
Can’t believe wings aren’t updated…

20% damage is i think the highest single damage stat on a single accessory besides DSA
so it's nothing to scoff at
it's just mid
I mean it’s not called “useless” accessories just bad/below average
if it was below average accessories then id have to put in 75% of accessories
Is that under 50% or under (and including) 50% tho?
Including 50%, as far as I can say
i could loosen the rules a bit i guess but thats for the post-sso version of the doc
Am I missing something how is Old Die not here
This has to be a misunderstanding on my part somehow right??
Old Die is... fine, I think?
Its purpose is to increase the luck stat (which is a mess in itself) and it does it fairly good
Didn't see anyone actually use it, tho 
old die is the best luck increase on an accessory possible
by a lot actually
and luck has a noticeable effect on rare drop chance
equip die right before boss dies, profit?
most other luck increases are conditional, and if they arent theyre small
Luck doesn't affect boss drops, specifically in Expert+
Or, at least, iirc
it does
vrej
luck affects boss drops unless they are specifically exempt
Hm, how so?
even in expert+
wdym
like what items are exempt?
mostly grappling hooks, and a few other items
it’s exempt btw!
I suppose but what’s “average” is kinda subjective, especially with accessories so idk, loosening the rules after SSO sounds good, especially since a lot on there atm will probably be removed by then
The doc
How does luck affect boss drops?
Alright then I guess I conflated underused with underpowered
On topic of underused, do y'all think Howl's Heart has a chance of getting in mayhaps?
Hi shark
It felt very underwhelming last I used it
All 4 Howl's Heart users ever
increases your chance of getting an item if it isn't in a "1 of X" list
Choose:
Any accessory that grants an extra minion slot (and inflicts a debuff)
Howl's Heart
hi ombgus
CIT, what's your opinion on this matter?
I chose howls heart cause it looked cool
That looks like anti-matter
cool gif, what from
wow what is this
So, not particularly a lot of items, but a chunk of them
Got it. Thanks

A resprite for Soul of Terraria from Fargo's Souls Mod
Amazing
IT STILL HAS NON VANITY EFFECTS??????????
It sure does
this has gotta be one of the most obscure calamity items
Turnip head literally doesn't do anything
it's timed to be worth using for queen slime specifically based on killtimes
Wait, is Howl's Heart a donor item?
Shoutout to donors
literally everything else it sucks for
you WOULD NOT believe it
and even this is like, a minute difference
I forgot 
Donor has a rather cool name too
Time to ask a donor if the item could be buffed
Balance happens independently of donors
Thats good
That's, indeed, really good
What if a donor paid $10000
if you needed approval to nerf something that would be very silly
Nothing would happen
Can’t have an item kill duke fishron in 3 seconds, tyranny
CIT, if I would to donate you, can I buff an item? :plumg:
See, if someone was stupid enough to offer me $10000, I would take it then do nothing
Pet!
** **
i love tony hawks moving castle
Can I give you $10001 to do something
It's a good movie ok?
I forgot to buff Seedler's damage by 1
I hear the books are good too
The item is not 
Add poison to the Seedler 
Devastated by this information
seedler fires nontoxic nuts
On my way to leak all the buffs that Hellborn gets
Hellfire
I disagree with archaic powder being here tbh
Tbh, it just exists
any item that’s statwise outclassed is put in

yes you could technically stack it with ancient chisel but mining speed cap
Is there a possibility of uncapping the mining speed cap?
no
i don’t know why youd do that just to make this one accessory identical to a vanilla accessory useful
it exists in the first place specifically so mods can’t do that 
Is Blazing Core actually good
Hand of Creation is better at the building department, and Obsidian Shield, Radiant Ooze, Crown Jewel, Honey Dew, etc. are a thing
Yes. It is overbuffed as of right now, I think
Because Flamelicked Shell is in
Understandable
Flamelicked was buffed and changed so now it’s good, just still on there because it wasn’t good before the buff (the text is crossed out and a note stating it was buffed is there)
if the text has strikethrough then it’s no longer on the list
some items got buffed but don’t have strikethrough because they’re still useless with them, like frost barrier
Also potentially critical lack of Flesh Totem, unless I'm just bad
we cannot have the flesh totem discussion today
Oh god
this is why the rule “they have to be objectively ass” has to be established
I hope its stoke..
Flesh Totem has 2 usages
A "dodge" every 20 seconds
No usage at all
listen man
if i’m literally only ever getting hit by signus charge attacks and nothing else can hit me
then that item is 50% adr every 20 seconds

IT HAPPENS OK
Will you be hitted by Signus only?
ceaseless void is also a good point, the suck phases are just really easy to dodge and the non suck phases are the hard part, during which the boss only deals contact damage to you
Guys what does it mean when a suggestion has a green or purple or blue line next to it ?
Well, at least class setups are fixed and we have a handful amount of good suggestions....
Usually, the same as some emojis
Different reactions done by the bot. Purple is the 🏁, Green is the 👍, and I assume by blue you mean 🔒.
Can't say exactly
There is also yellow for ✅ and red for 🚫
Uhm!
And also orange for 🛠️
Why isn't there a bot reactions guide
What do you mean?
If you mean a legend, there is one pinned.
Like an explanation on what each possible reaction emoji on a sugg means
On voting, not posting
Yes, there is one for both channels, and is pinned in this one.
I need to make a suggestion about post-ML debuffs....
That has only bluecheck and greencheck though
What is ⚒️ and 🔒
I don't think you can read.
I don't think that either
The message only has a preview in pins section, Jump to view entire message
"The suggestion is worked on" and "There are plans that contradict the suggestion"
Oh it's a discord mobile thing again
Plants…
Of course i should have expected it actually
yeah don’t listen to sok he is having a rough time lately
Discord, when Mobile.....
Naw it's my third reading comprehension mistake today I need sleep
But schedule has to be fixed so
discord when user interface design
Byea anyway wym "plants"
Im planning on making a fruit suggestion
Because cal trees drop no fruit when shaken
There are plants that contradict the suggestion
Do not hide your crimes.
Yes, I will!
why is soul of terraria here
(edited)
SoK is better than Grammarly fr fr
-# (edited)
-# (edited)
-# (lizarded)

Byea even though calamity went out of its way to improve and streamline fruit droprates, its unique trees have no such drops
Ill make the suggestion in the next 2 days if able
On my way to IS you
Ooh, look you can make an message
I don't know what IS is
.message
Typical Dumbass Kino user moment i know
SIS, but without the S
Oh 
wonder what is the least upvoted suggestion
The worst I've seen in recent times is mid-30s, but I'm sure there's been lower
Any suggestion that existed for only a second (the bot loves us all)
i was told at one point that acidwood trees would specifically not get fruit for a reason
i don’t remember the reason
I imagine fruits imbued with radiation would not be good.
but fruits imbued with corruption are perfectly ok
I don’t think my suggestions are being sent next Friday
damn
I mean one would think crimson flesh fruit also wouldn't be good yea
But it's just blood oranges
what does corruption taste like
Fruits imbued with the essence of evil, dictatorial gods are perfectly fine.
Radiation is too far, though.
now what about astral
Curse you Draedon
That's just funky mana, that is fine.
You literally inject yourself with it.
Definitely tasty
extremely vague answer i don’t think it actually means anything
I see no reason to not implement fruits
Infamous Elderberry incident
Just on the backburner
Aight so I wait
Stone coconut
Not like suggesting will speed it up
25 missing 0 found
On the topic of coconuts........
https://www.youtube.com/watch?v=PKQPey6L42M
A Catchy, Silly Song. . .
Real Video: https://www.youtube.com/watch?v=w0AOGeqOnFY
Probably better off this way, Id have no idea how to properly word "add fruit pls"
In the first place i mean
That suggestion officially cancelled, devs got this 👍
Now Im sure i had another in mind...
man this song is nostalgic
After quite a few minutes of scrolling, the lowest Star rating I've found is 27:
#suggestions-voting message
There is one with lower slightly above it, but it was rejected by a developer early, so I don't count it.
Surprised it wasn't a suggestion that involved nerfing the player in some way
The "Increase number of weapons from AS" has 19
i wonder if the bot lists the numbers anywhere
Like the many throngs of "nerf money"
but it was rejected by a developer early, so I don't count it.
Ah
Don't worry, SSO is nerfing money

really
What a weird sentence
Less fish=less money
Nerfed fish economy
Bosses now drop 3 copper
wtf.
That sounds like a seed Redigit would make
nerf fish economy? how will this affect fishing season?
Economy in shambles seed
Still sells the drops for 35 gold
How will this affect the trout population?
Ever so slightly
Not the fishing nerf 😔
Sells 20 Draedon forges
gem trees drop acorns
whats to stop them from growing fruit?
(it'd probably be hard to eat tho)
rate my magic storage setup
Me, when I #calamity-mod-talk you:
Me, clueless, building my magic storage Post-DoG not knowing there's upgrades for them
#suggestions-posting message Blazing Core is a thing
So many things are wrong with that post but for now, Blazing Core's existence entirely invalidates this suggestion because the reasoning for having a lategame parry falls apart
Ok I did not take account for the blazing core
Also something about Rampart becoming a parry possibly too
Idk why the sponge would need a parry anyway
Frozen Shield can probably go and whatever is doing the parrying can take its place
what
It's not but still not a parry accessory
Very confusing
I mean there are possible dev plans for Rampart to become a parry, nothing to do with it currently
I confused it with the asgard valor
That makes sense
But I only really see Rampart as a free hit and regen than a parry accessory
rampart doesn't have regen
that was changed last big updatr
It'll be a bit sad to see Frozen Shield go if that is the one being replaced since its role in Rampart isn't negligible but the main purpose of having a lategame IFrame accessory is still better than trying to fit that in there somewhere. Maybe cal will make a different upgrade for Paladin Shield stuff as a more multiplayer driven accessory who knows

Sadge
But still, I would love to see The sponge be a late parry accessory I hate the way it's become a free hit. I like a more strategic type accessories instead of making it easy mode
How do we tell them
I don't think you should keep trying to make lategame accessories even more complex and loaded
I've even heard some revengeance players say it made bosses easier
It is not that complicated
If you want an accessory effect to be continued, you don't just slap it onto a lategame accessory. You ask for another accessory line. This is how you avoid making accessories with amalgamations of effects.
Asking for another accessory line just makes work for programmers and artist unless we're reworking the blazing core to be an craftable upgrade for the flame licked shell. This is just an alter of an already made accessory so it's not gonna be much work
Unless working in a parrying function is THAT hard
Isn’t this the point
When I mean easier, I mean it took them one or two tries without effort
me after fighting bosses by using weapons and wearing accessories
Also again, Rampart is likely to become a parry accessory if anything
Not as a suggestion, just that it’s been said by devs
Where does it say that? I wanna see
Insanity 100 is gonna give me an essay on why Im wrong Istg
LMA
Subject to change of course but yeah
Well what you're asking for is exactly what cal is trying to avoid, much like before as I explained on your previous suggestion. They dislike slapping a bunch of effects on the same accessory which then kinda forces all the effects to be weaker than they would be individually to the point of irrelevance. Sponge shield itself is already confusing in how it works to most players as well as the effect already being very powerful currently. There is also completely no connection between Sponge and parries so this would make no sense and does not tie in whatsoever. Doing this would just introduce more headaches to everyone with little to no benefit
You still have your easy way out, just ask for another line
It's at worst a coinflip, infinitely better than what it'd be rn
It's literally just 180 shield, whats so complicated about that?
It can nullify effects that you normally couldn't on taking damage without the shield
For example, debuffs. You cannot be inflicted with anything on absorbing a full hit with the shield
Did you know about this?
Yes?
So why the confusion then? If you know about it you should understand
Like, thats what the shield is for
Im asking whats complicated about it
If we wanna be simpler, why not just make the ramparts just another free hit with invincibility frames?
Idk if this is a language barrier or not but I just can't seem to get through to you so I'm just going to stop here but I'd advise listening more carefully with others because this sure does not feel great explaining all this just to not come to an understanding
IM LITERALLY ASKING WHATS COMPLICATED??
wallsonbob have you actually used the new sponge
Rampart is becoming a Parry
Nothing more is more complicated than that
the shield actually straight up prevents you from losing adrenaline until the shield breaks
I thought were going for more simpler accessories. What happened to that?
thats fucking insane
not everything has to be the same
there can be simpler accessories and complex accessories at the same time
what
Rampart is already simple as fuck
It's just Iframe gallore
I'm not getting yall
It gets a Parry on top of that
More effects are not being put on Sponge because it already has a unique mechanic, it does not need two of them.
Also that
Your main point is already being covered in the form of Rampart, which will become a late game Parry option
rebecca wallsonbob has been asking for more sponge features for a bit
Alright alright I'll wait till that comes. If that is going to be a parry option, I'm gonna be fine with that
I'm done for today
I know I was here the last time
Also, this comment makes you look really bad and unwilling to accept that you can be wrong sometimes.
Mainly because it's not convincing me? You're mainly just talking about "making things simple" and then talk about there can be complex things
And a bunch of comments about a simple 180 shield being complicated for the average calamity player
They were talking about not having things have several, disjointed effects.
I'm also going to say this, this is the second time you have turned this chat into an insane argument and you have been fairly toxic about getting pushback on things related to Sponge. I am telling you to not repeat this again, for you are disrupting this chat and making everyone leave in a bad mood from this discussion.
I tried being corporative and yet I'm being attacked because I'm trying to defend my suggestion
.<
.<
Do you want a proper critique on your suggestion? I can give one, but I'm afraid you might not like the fact that it will be mostly negative.
Well, yes please give me one
Please give me a proper critique about how my suggesstion is wrong other than it's complex
You aren't being attacked, people provided arguments against your Suggestion multiple times and every time you have been presented with how complex Shields truly are, you just answer it with "it's not complex actually". To put it quite simply, trying to argue with you is like talking to a wall because you just straight up refuse to acknowledge the fact that your point about the Sponge not being complex enough is objectively wrong, and one surefire way of making people not like you is by just going "nuh uh" when proof against your point is presented.
:0
You introduce yourself, which is entirely unneeded. You ramble about how Flame-Licked Shell is your favourite accessory. You ramble about how Melee has had a parry with Ark, which is entirely unneeded. You incorrectly call rams parries, and use this as evidence that somehow this is bad. You entirely forgo mentioning Blazing Core. You provide no reasoning why The Sponge needs a parry. You attempt to give the Sponge a highly specific function.
I'm exclaiming it because the Suggestion will be 100% locked due to Rampart getting a Parry too and just entirely solving the problem the Sugg tries to raise
... yikes. I might be kind of stupid and mean sometimes, but at least I can admit when I realize I'm wrong
Its the second time user acts like that isnt it
Yeah rams arent exactly parries
Rams are pretty fun. Not parries though.
While subject to change ofc, is the idea that rampart would just gain a parry on top of it's current effects, or will it lose something?
Frozen Shield is very replaceable
What does frozen shield do on rampart again
Knockback immunity, 15% DR under 50% health, Paladin Shield's multiplayer conditionally shared health mechanic
Oh it's not bad, it's just very replaceable
its only irrelevant because theres an overcentralizing knockback immunity accessory that hasnt been nerfed in years
Honestly everyone would either be using something else for that or rampart would dominate 100%
me going back in time to prevent calamity ram timeline
You do not want to play calamity without knockback immunity
Imagine providence with knockback 
i did prov without knockback immunity back in malice mode where i took over 80 attempts to yeshit it
while tanking extremely hard
ninja belt was just better
If frozen shield is removed from rampart I will push fro a post-ML hero's shield upgrade even harder
oh hey you thought the same thing lmfao
It's generally fine but it gets pretty bad on holy stars because you get hit on one trajectory line and you're pushed right into another. Consequences of knockback being very raw and untouched is you could maybe tone it slightly to not push you around much or heck since it's a precision attack just make it not deal knockback 
you get pushed into iframes, you have iframes terry
Yeah but it kills your momentum and base IFrames generally aren't enough to avoid chainhits like that
Current IFrame accessories are a blessing though 🙏
Much deserved attention rn just need to see what happens when defense damage is tuned back down
i think im only now realizing the divergence here
whenever i got mad at chain hits back when i was bad i just put on deific amulet or cross necklace and then i never got chainhit again
but most people put other stuff in their defensive accessory slot
I do think it's fair to just suggest IFrame accessory but yeah knockback in general can be much more customizable and healthier with or without them
finally, a new entry in #suggestions-voting lmao
Damn this is a semi frequent sugg
can you believe it’s been almost four days since the last post that got into voting
this may be retaliation for that one span of 24 hours last week where there was a massive slew of good suggs lol
i’m curious, is it tied to framerate or something? i’ve genuinely always found draedon to talk/type so slowly for how fast i read
this suggestion is based
i think my problem is that I can't scroll while he was talking
people responding to my suggestion please ping me because im going to bed soon
red sun over paradise
issue is it's a pretty bold change for a dev item
even if said dev isnt in this server anymore
past old dev item reworks have stayed true to the original concept's cores
It's also very stretching it
Red Sun doesn't have anything close to class identity crisis
@short stream - Your suggestion has received an updated status!
[Rework the Lunarian Bow]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@thorn river - Your suggestion has received an updated status!
[Add a Cosmilite ore item to complete the shimmer chain]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[Have modded alcohol buffs affect the player character's eyes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@arctic barn - Your suggestion has received an updated status!
[Make Alcohol items placeable]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Make Vernal Soil spawn Jungle Enemies]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@arctic barn - Your suggestion has received an updated status!
[Make Alcohol items placeable]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
thats alot
🔥
yay
!
This is because Distortion™️
And that uh shimmer chain is not a valid reason
Do we have any idea how far off the Distortion is, other than Not Soon™? /genq
Well as far as the roadmap goes it's probably not before crags? Unsure if it's before or after profaned stuff(if this still is a thing), Idr the order
Sidenote: dog rework (as far as i know) may come before distortion. I might have seen an offhand comment from someone mentioning that the devs might rework dog not in the distortion update but earlier

@scarlet musk this is a specific rework suggestion and a dev item
@lapis warren this sounds like something for #1178515062030348308 i think?
maybe
it's nearly identical to my suggestion about mana polarizer's healing which im pretty sure i also moved to balance thread
so i flagged it as such
okay, i'll write it there
footage might help too btw
thanks
Reposting suggestions is fine, right?
Ye, just wait at least 2 weeks since you last posted it
no, get ready to be threw with plushie
But quick tip, also try to make it more concise or if ever see what you can improve with the sugg in terms of wording
Isn't it still in the branch?
...or 2 weeks already have passed..?
Eithery way, yeah, that's a good tip
If the suggestion was not popular, there's a reason why it wasn't popular
OK, I deleted my sugg for now, I'll wait the 2 weeks and try again (unless they passed already, as some suggestions already got passed
I made my auric rejection demonshade sugg a lot less wordy when i reposted and it got 50% more votes than last time
I checked, it got sent to #suggestions-voting on 24th of October, so there weren't 2 full weeks yet
God, you almost scared me 
Is this version of the sugg good for when I will go post it again?
Rework Grape Beer
Grape Beer is an Hardmode alcohol item that grants an healing equal to the Healing Potion, while also restoring 100 Mana and making your defense weaker for 15 seconds (with the possibility for alcohol poisoning during that time, if you use it when you have already 3 alcohol buffs on you). Which is pitiful to other options available around that tier, like Greater Healing Potion or Red Wine. It sucks even compared to pre-Hardmode Healing Potions, Restoration Potions, Honeyfins, and Hadal Stew, which heal for the same amount (or more) without any drawbacks.
So, I think that buffing its healing will be a good thing. Alternatively, if this is intended to be a joke item without any real purpose other to show that Fabsol loathes it, it could be heavily nerfed to reflect its abhorrent nature.
For comparison, here's the original:
Rework Grape Beer
Grape Beer is an Hardmode alcohol item that grants an healing equal to the Healing Potion, while also restoring 100 Mana and making your defense weaker for 15 seconds (with the possibility for alcohol poisoning during that time, if you use it when you have already 3 alcohol buffs on you). Compared to the Greater Healing Potions that restore 150 HP without any drawbacks (and with the same Potion Sickness cooldown), and the fact that by the time of Hardmode, you should have plenty of Healing Potions or even the superior Restoration Potions/Honeyfins, Grape Beer is truly useless. Not to mention the Hadal Stew, which is a pre-Hardmode food item that makes the Grape Beer obsolete in all aspects before it can be even obtained (Hadal Stew heals more and has lower cooldown, while not having any drawbacks, and being earlier in progression). Even with the tooltip mentioning that "This crap is abhorrent", having an item that gets outclassed before it can be obtained doesn't fit that well with me. So, I think that buffing its healing will be a good thing - maybe even slightly higher than the Greater Healing Potion, to make the choice feel impactful. Alternatively, if this is intended to be a joke item, it could be heavily nerfed to reflect its abhorrent nature.
That looks better, but the title is somewhat misleading
You don't want a full rework of Grape Beer, just a change to make it... different
Then, will something like Rebalance Grape Beer be better?
then it would go in #1178515062030348308
Grape Beer is a joke item it's meant to be bad
So, can I post it there?
That's one of the solutions that I said in my sugg; to nerf it to the ground so it's clear that it's a joke item
YEAH
One sentence at the end of a "rework item" telling it to be nerfed down to the ground isn't really saying much tbh you should either go with one or the other there's not really an inbetween
...well, uh, I have a small of ideas for suggestions on my mind, so I'll share it here 
- Change post-ML debuffs to be more variable and / or interesting (specifically on enemies)
- Make The Amalgam more useful in one way or another
- "Exaggerate" the effects of some alcohols
||And I need to repost one suggestion from Crit, because it was a good idea...||
Oops 
that makes more sense 
What if Amalgam was post-Yharon and the code just said "no" 
is it not useful? im curious about your argument
((I'm concerned that it hasn't been posted there yet))
It's exclaimed anyway 
This does not count for the dedicated item rule because it is a very very old item and is not for a Patron
It should have the specific bit removed though, yes
this is about to get exclaimed
i can hear the swat team coming to my house already
LMA
okay i saw someone talking about it being a dev item and about wanting to keep the spirit so i assumed you'd prolly still need to contact especially when arguing for it to... turn from a sword to a magic weapon
mmmmmmmmmmmm
this is definitely NOT allowed but
this IS kinda funny
i forget did we add gfb suggs to dont
the swat team has shown me mercy
For what it's worth, I think The Amalgam is painfully mediocre
It has 5 effects, out of which only 3 are at least somewhat useful — the dodge, the potion buffs duration increase and the fact that potion buffs remain after death
Even then, I would argue that the potion buffs affecting effects are much more useful during the the post-DoG buffed events, since you can die a handful amount during them... but one of the materials of The Amalgam requires to beat all 3 of those events. Fun 
The other 2 (the on-hit rain and debuff spread effects, and the additional damage) are pretty much a filler. The debuff spread equals to up to 2930 (dunno if Irradiated can be buffed by itself or not) damage at max and consistent -15% of contant damage, and the rain effect... exists, I guess?
no not yet
only "no joke suggestions"
nothing specifying no GFB suggestions
amalgam when 15% damage + dodge and that's the only parts that matter
^
CIT disagrees, sadly
There is a rule for GFB suggestions. It is called the "Lack of Reasoning" rule.
Tbh, I would like to see this suggestion (FREE SPONGE, YOOOOOOO
), but yeah
yeah
at least im not going to be publicly executed
A-
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