#suggestions-discussion
1 messages · Page 300 of 1
ah
yeah
still good tier wise
if it was directly post provi itd be a wing instagrade
it's very funny how elysian wings and elysian shield are the same tier but elysian tracers are post-DoG
goofy
rename them to asgardian tracers cluebed

reminds me of another set of boots...
lmao are we really giving drews wings into seraphs the stink eye
nah
at least they're more like sidegrades
Post CV specifically to make people mad 
elysians just fucking suck against yharon, a vertical mobility boss
ngl i thought thunderhead was referring to terraspark
or like.
lightning boots i guess
it was seraph
it's still funny to me that silva is the wing for yharon despite thematically being meant for summoner/mage
we do not talk about god slayer wings
the monkey paw curls; terraspark boots now require living shards
PEAK
evil im going to kill you now
dont think too hard about it
this definetly doesn't just do the same thing to angel treads i swear 
anyway move deific amulet to post mechs thanks
hammers
that makes angel treads in an even weirder spot
yes isn't that awesome
wdym
they're post 3 mechs
we should add a combined mech soul item just like galactica singularities
dozezoze mod

they'd be a pre plantera upgrade to a post plantera accessory
;lkdh;flgkfdjg
👍 yes
they do actually
it's funny how calvalex has something you might consider lmao
(also don't mind the recipe for tracers, I'm currently running CCR
)
oh because at that point its just directly adding flight time
if treads were 20% they are legitimately better than ascendant insig btw
messed up
we should do that and then use it as propaganda to buff insig
I want insig buffed anyway
but this will be further proof it needs to be buffed
i think ascendent insignia is one of my least favourite accessories
it deserves to be more than "technically viable"
do you know why they dont inherit the flight time effects from them
okay I can get the flight time lmao since they're just literally wings
rocket boots are also flight time
sugg insig being part of tracers recipe lmao? with the subversive intent of just wanting insig to be buffed?
does this mean you can wear angel treads and tracers 🤔
having increased flight time buffs on a pair of wings is literally just a worse idea than simply making the flight time higher
oh technically true
yes
you can mix any pair of boots
yeah
no to make it inherent the harpy ring effect so it's just better than insig
which harpy ring effect
20% flight time
treads is only 10%
the listed values for flight time become inaccurate lol
I never have felt the lack of flight time when you get ascended insignia to require me to equip a whole accessory dedicated to it
harpy ring not wings, and im pretty sure it doesnt inherent harpy wings effect
plus yknow it's
made with an item that contains harpy ring lol
woops edited mb
the move speed? the flight time? if its the flight time it runs into the issue i was just talking about with extra flight time stats being slapped on wings
we are talking about
treads
I think the move speed in tracers would be #cool
we are talking about both treads and tracers
what if tracers just stopped incorporating wings and instead incorporated ascendant insignia
evil
the good ending
I think
so now you actually have a reason to put boots and wings together
"Infinite flight for 4 seconds" is such a funny statement
I know what it likes means by it
but it just sounds really funny
might be my next suggestion then
I know soaring insignia is like actually going to get a buff
i think critaquil made a suggestion about it
in uhh, balance report
yeah, saw that, sweet
further thoughts on this though?
Now hold on
Cos like my issue rn is how often when someone puts up their loadout post-ML and they are immediately recommended to drop the tracers for wings
What if they had a 10x better rocket boot effect instead
let him cook
post-ML MOAB? YES?
I love the moab

I used that thing for like way longer than I should LMAO
But anyways, removing wings from tracers is basically like taking away an accessory slot, because now you need the tracers and some wings for the same power. Vanilla is balanced like this, but calamity is not
same
HOWEVER
according to vanilla rocket boots add around 0.7 seconds to wing flight
It starts being balanced again if you add wind slot
10x better is ~7 extra seconds of flight time
Yes, and the upgrades add a tiny bit more. It's not significant though.
No, that's different I'm pretty sure
no but consider that with ascendant as is right now, incorporated into tracers, you would have an accessory that MUST combo with wings which is nearly always a must anyway post-ML
Anything that has a rocket boot effect has a separate effect of boosting wing flight time if you have any wings, with a timer Independent of the rocket effect
you get the insane mobility now and on top of that extra wing time fo' yo' wing
To make up for taking away the rocket
Well, it doesn't apply to tracers because they count as wings
ah
But it does apply to all vanilla sources of rocket boot effect
ok so by rocket effect you mean rocket flight?
As far as I know anyways
Yes. Press space to add upwards momentum, release to fall, you still take fall damage
ok
yharon lore item 
lore passives were so fun
16 seconds if there is no upgrade to rocket boots flight with their upgrades
and i dont know if the flight aspect gets upgraded throughout the line or if it stays at the 96 frames for good
i love the effort that went into the formatting

imagine someone made suggestion but it got cut midway because letter limit
personally i think it's a very interesting idea, but i'm gonna let the people who actually know what they're talking about in regards to game design and balance do the talking rather than let myself ramble
Knockback resistance is cool in theory
The issue with knockback resistance is that it doesn't really solve the core issue with how knockback works in terraria and why immunity is so valuable
It kills
All of your momentum
Yeah this is not happening with how current knockback is
Like there are a number of us who use Lead Armor until at least post evil1/2 just so we don't get knockback chained or just lose all of our momentum entirely
Lead Armor is completely cracked
It's so good for that reason
I use it up to Skeletron 
I mean, that's why I indicate that the goal is also to reach 100% resistance without always relying on KB immunity
Knockback immunity on skele's head is INSANE
Like, the alternative like I said was to just add more sources
But I feel like the current design is limited intentionally
Player should never be forced to invest more than once into knockback immunity
More sources is better than resistance as 99% resistance is still all of your momentum is killed on hit immediately
Sorry, is it not clear that 100% resistance = full KB immunity?
Yes but anything less and it does nothing
More sources is good, just not whatever else it's saying
Ah, that's fair, alright I can amend that
But I do believe there are already a lot more sources in hardmode, just not pre hardmode Ig?
The reason to add more resistances is so there are options while building that isn't just the valor line so people have reason to use the MNJ line
My goal really is to just add some build diversity, and slapping KBR on a bunch of shit means that you can also get KB immunity alongside whatever stats current accessories have
2 post moonlord is pathetic tho
Like ik absorber is crazy but at least give us something before post yharon that isn't a ram
Earlier options have not dropped in viability
That is very apt
I guess like
Only one
High Ruler in specific is a pretty good one in specific situations
The only one that stays in viability post moonlord is absorber
The shields are not really worth to use outside of a decidated tank build besides maybe high ruler for provi
Frozen Shield used to be viable until Absorber rework took over 
Frozen Shield's viability still craters post moonlord
Even back before the rework
It wasn't bad but I wasn't happy hotswapping to it
I wouldn't say it's unviable by any means no, I used it pretty often myself until like post Polter at least
It was pretty good having that extra DR under half which still made you nearly unkillable without screwing up badly
And it's got some defense too
Mmmmmmm the dr at low health I think I overvalued for the nerf especially with the current state of DR it really doesn't do anything
Well I speak from experience not by looking at the stats and despite the scaling it is pretty strong
The defense is nice I'll give ya that but if I want a defense stick ursa sergent is the best defense stick until d.heart I'm pretty sure
Just like how Lead armor and Iron armor are obscenely stupid in pre boss
You just get like 30 DR or something
Well yeah but you also don't have nearly as many sources at that point
And lead is more stupid because of the knockback immunity iron feels fine
No, that DR is not fine
By the time you're post moonlord you will just naturally have a number of sources of DR, even if it isn't a ton of it, the curve still shows if you try to max it out it doesn't really work
Remember master death King Slime?
Yeah. You can make that guy not deal significant damage
DR later on just craters in stacking you can invest a ton into it and it just doesn't do much
Not to mention DR does softcap so even if you try and stack a ton it ends up not doing anything
How in tf
I think I had over 70 defense with all available defensive potions and with green jewel up I took 160 damage from contact what
I had to flying carpet cheese that shit

I had to flying carpet the later phases just so it didn't slide into me at mach 10 and kill me faster than skeletron's head could
DR does fall flat if you try to get more of it after some point
But the peak? Peak is great.
That's why Frozen Shield's DR is useful
Early game it's good (except worm scarf you're still worse than rover drive)
Later on just trying to stack it does less than just stacking defense in every way
You can't get that much DR normally anyway so it doesn't get scaled down badly
I might just be biased from a tank build perspective
Trying to build into it felt shit
And building into defense always felt better
Oh building raw DR wouldn't work yeah
I mean mixing it didn't feel good
Mixing felt worse than going raw defense
I stopped using worm scarf long ago because it's just dogshit
If you were going full defense then yes at some point defense just reduces more for weaker attacks than DR would
Rover drive clears
Let's make it clear then
Using rover drive more and more makes me realize that the giant shell defense nerf was warrented more and more
Frozen Shield is viable for balanced builds, not tank builds
Okay, edited it with your insights
I mean it's
Okay
In tank builds
More just due to lack of options
It's more of a hotswap target at lower health values than anything
And before anyone says regenerator builds, regenerator is giga dogshit don't use that item
lmao regenerator
I really wanna use it but I know it's not going to work
I only know it exists because of CCR
Regenator 
In theory it's cool
It needs to be like twice as strong
And also all the accessories that benefit from lower HP values need to be like
Way better
How's the current iteration of the post
Well, there is also the issue of debuffs that makes regenerator suck
Thanks for your feedback btw
Hm it looks fine as a concept, tryna think how this would play out
Oh god mollusk
Do not buff mollusk dear god rooksby no
ok ok lemme remove that lmao
That shit is
Beyond broken lmfao
I mean next update is SSO anyway
Yeah it's going to just die in SSO if I had to guess
But currently it's like the most broken armor set
Less set
I spent like thousand of orbs in an hour💀
But like
indeed
Pieces
Nothing stopping you from just
Using 1 or 2 pieces and a class helment
For melee/ranger/mage/spam rogue
Don't get the worst of the setbonus but get all of the damage and the defense
I have 44 characters left if you have any ideas for thematically-appropriate KBR sources
imagine build theorycrafting for a mechanic that doesn't exist
You might wanna actually cut it short
Oh, sure alright I can cut that part out entirely then
I don't think proposing more than like one or two in total overall is necessary
#suggestions-posting message
I saw whiskey as one of the kb res options, and my brain immediately went 「飲めば飲むほど強くなる」(literally "The more I drink, the stronger I get")
Oh yeah, whiskey just stood out to me as "what alcohol would i feel the most testosterone-aligned with"
And not just the phrase, no, my brain pulled out the Judgment's "Drunken Fist" heat action
Anyway yeah, that's a good idea overall, because while plain kb res is good it's also kinda boring and overpowered
i love sniping suggestions in advance (calcium pot)
Yeah wasn't calcium killed?
non
Wait what happened then
nothing
oh no, does this mean it's not going through?
No that doesn't mean it
Is this a for sure thing? Or just possibility
its not done but i dont think anyone opposed the idea so its like probably yeah

50% kb resistance? I'm still using lead armor until statigel
Unless I'm summoner or stealth rogue then fuck me
lead armour my beloved <3
yeah uh having non-100% kb resistance on a single item really...doesn't do anything lmao
if it's for free then it does do something
true! well then, I guess i'm still hoping it gets to voting
glad it least it does something now, even if I would personally just prefer it removed/merged with bounding
also top 10 coder nitpicks ever but the part you can modify is Player.HurtModifiers

I shall edit accordingly
Was just going off of this bit that Cog found
Thank you for the feedback 
Oh, nice to hear that. Thanks 
...oh god, how many suggestions are there??
7 (not counting mine)
Huh, you all got a funny morning this time, I see...
Yeah we got busy 
Even stuff like the 17% from worm scarf
Actually, Worm Scarf is even worse! It is 14% and not 17%
#suggestions-posting message
Wouldn't that also make hell Providence absolute...?
thank god
Okay, that makes sense 
#suggestions-posting message
That's a pretty damn good suggestion, I like it
...hm, I should repost another suggestion
Would it be reasonable to suggest all the ores to be added to base world gen, instead of spawning throughout progression?
sounds extremely annoying
I say this because I'm pretty sure the only reason the hardmode ores aren't in the world from the start is because red wanted compatibility with old worlds
imagine building a hellevator and auric ore is just in your way
Oh, I guess it could be
I agree
I wouldn't mind digging around things
"oops, build your entire hellevator two blocks to the left instead please"
Just add a stop or something
I do think it would be ok to do for some ores
Like cryonic or perennial
Imagine you mine, but you're stopped by auric ore
Imagine you mine just a little bit to the left, but you're stopped by uelibloom ore
Imagine you mine in the jungle, but you're stopped by a plenty of chlorophyte ore
...do you see the annoyance? 
I can see how it would be annoying if you had too many of them
But not how it would be bad if you just had some of them
Well, what ores do you want to add besides cryonic and perennial? (I disagree with the latter, tho)
It can be fun to find an obstacle you can't overcome, then return to it later with the means to utilize it
Chlorophyte would take over the world.
Uelibloom is planned to be replaced. Perennial is planned to get a special biome
Also, Cryonic would be minable without Cryogen if this happens, so it needs to stay as appearing after Cryogen's defeat.
We can't suggest about the future content, can we?
(There is also a lore reason why, but that's not relevant for Cryonic)
Uelibloom would also be usable if it weren't locked.
And so would the Hardmode Ores (Cobalt/Palladium, Mythril/Orichalcum, Titanium/Adamantite).
It could be made so you can't mine ores before defeating its respective boss, but... why does it exist in the first place, then?
yeah
I think:
Cryonic, but only in certain parts of the ice biome, maybe the deepest layers. Make it impossible to mine without killing cryogen
Perennial, but only in its special biome
The 6 classic hardmode ores, maybe?
For the 3rd point, disable hardmode ore progression rework 
Flavor and the ability to mark where it is so you can find it later for rare ones. I would do this for titanium if I could
That is 6 unminable ores in the caverns
Alright, remove those 6, replace with auric
Imagine trying to make a hallway or hellavator and you run into Cobalt or Cryonic or even fucking Auric.
I just like the idea of having an ore you can't mine for a long time, to make caving more of a challenge and add to the satisfaction of finally coming back to it at the end of the game
Even with silva or something auric really hurts
You can get rid of lava with buckets.
yes
Sure, but it's easier to go around it
can't get rid of auric
And for a hellavator, you can just mine from a distance.
I'm not going to be rude or anything but
This is just an awful idea and you are not bringing any good reasons why this should exist other than "it would feel cool".
y'know, could also suggest moving generation of one of the ores to the planetoids
I guess you're right
And if you do want an ore that acts like a "wow i can mine this now!", Chlorophyte is right there.
Exodium...
like, okay, who here actually fucking mines out the entire copper planetoid they have
It is a feature? 
Seriously, why does exodium exist when luminite has the exact same niche
...that's a good question, actually
Suggestion time
planetoid ores,life crystals and gems are for super early game players who happen to get a grav pot early
i'm quite literally grasping at straws here but maybe because it flows into needing to craft a lunar pickaxe so that you have it ready later for the crystyl crusher lmao
...why? You already need a lunar pickaxe for uelibloom and bonus luminite from the planetoids that spawn after ML
There is no purpose then
Death to another old material
It makes the Luminite Planetoids less stupid looking.
True
i mean if every material is assigned to 1 tier of boss we would have so much less materials
Good
No more Spectre or Shroomite.
Now hold on, those at least have different obtainment methods and themes
I think the issue is they're thematically really similar
Weird space rock and weird space rock 2
Exodium and luminite have the exact same obtainment methods and theme
or vial of venom. or nanites
Except one is silvery green and one is black
or living shard
Too bad. You said it would be good if there were only one material per boss.
add exodia card weapon that can be crafted from exodium and it has limbillion damage

true
Peak
I do truly think that living shards, perennial, and chlorophyte have the same issue
5 exodia minion weapons where you need one of each for them to do anything
@lucid marsh The title of your suggestion and the actual suggestion contradict.
They're all plant themed materials at the same tier
Chlorophyte is Pre-Plantera.
and weirdly enough space rock 2 needs space rock 1 pickaxes to mine it...if i'm remembering correctly
Changed it
Yes
Close enough! Make it like bloodstone and ruinous souls
Tbh, that can work
Reaver items should be made from chlorophyte and terra shards, and perennial should be removed
Life alloy can use either terra shards or chlorophyte
You can suggest that
Yep the sugg checks out, like I can understand if Exodium was the rogue ore or something, but looking at all the recipes in game, you can straight up replace everything with luminite/luminite bars
Decent chance it gets denied though
near guaranteed
I know it will
They're too attached to their stupid 4 different plant materials
Like, ffs Exodus wings aren't even crafted with Exodium!
not my perennial feralthorn claymore!
at least we still have hellkite
destruction of content is inherently destructive but some content are irredeemably unable to exist
Me, when I destroy content (less stuff to translate, yippie):
if you destroy everything pending for reworks at the moment i think the mod would actually have like 2 bosses and 100 items
Just because they start with the same letters doesn't mean they are based on the same thing.
you no longer have the calamity mod
there needs to be a balance struck in removing items
yeah...... you got a point there 
Prominent plant based materials in calamity + terraria:
Jungle spores, vines
Chlorophyte
Perennial
Planty mush
Terra shards
Life alloy?
Uelibloom
Silva stuff???
Too fucking many plants!
Some of them are even in the SAME TIER!
what does silva stuff even mean
there is no material
what is terra shards
Plant Mush, I believe.
So it is.
Also this isn't too different from fire stuff
also life alloy is definitely not prominently plant
also how is life alloy a plant thing
Hellstone, brimstone, profaned fire, yharon fire, scal fire
also if were counting plant stuff. literally everything u can garden lol
plants are a big part of life
and if im ngl yes theres a lot of plants but plants is a big branch
And the funny amounts of fire debuffs
Yeah
while trapper bulbs were bloat i domt think having a lot of plants is an issue
if you generalize them you will get a shit ton of stuff that's just natural
I don't think it's as big a deal as you think
water is a big branch too
what is terra shards tho
do you ever just think about how the majority of calamity biomes are aquatic
Living shards
lets just remove them!
I am a lot more concerned about "4 plant materials at almost the same tier"
thats not a plant
looks like it
It's from a plant, tbf
Theres so many cold stuff!!
Boreal Wood
Snow
Ice
Cryonic
Flinx Fur
Permafrost Stuff????¿??
i love skinny dipping in the brimstone crags
Than just plant materials in general
You joke, but this used to be a bigger problem. Cryogen dropped bars
there's a joke here somewhere
🗣️ 🔥
his battle song already does drop bars 🔥🔥🔥
TRUE
Cryogen dropping bars while Permafrost gives a beat.
yea
a sugg got approced fpr that
If you want exodium to be removed you should try making the suggestion actually say something other than "why does this exist" and "it's pointless"
iirc it was alr in changelogs
but. look to be sure. its 6am and im in an insomnia fit
Cryogen dropping bars

lowkey does. though
Ok wait idea
No more ideas.
You know blood samples and rotten matter? Why not merge them into one material and add a few tissue samples and shadow scales to the recipes to the items they made to differentiate them?
The bosses they come from already drop those items anyways
why though
i had a sugg about letting them be convertible into each other that didnt get to dev :(
Better idea...
Remove the materials outright!
It is only used for two unique items.
what if we deleted calamity mod
Their respective Rogue glove and respective Boss Summon.
u van use em to xraft the weapons which is where my convert sugg came in
Or we could go the other route, and remove the weapon drops from the boss.
yada 1 item less is better but the point of evil biomes having split items is for the immersion of literally getting different items for the world state you get
This way, you only get the material, and gurantee which item you want.
chat is cooking meth tonight
Meth is a tasty treat.
Only problem with this is, as I mentioned, the material only crafts two unique items that aren't weapons.
i cabt tell if these ideas of delete x material is sarcasm or not
I'm not being sarcastic. Xbxbxb123 is either sarcastic or stupid.
you both seem sarcastic based on the absurdity of your suggs
Mine has flaws simply because of its current implementation.
It's a bit of both
My suggestion about exodium is real
My suggestion about plant materials is half serious out of annoyance but also knowing it will never succeed
i think with murky paste, trapper bulb, dba, cores of eleum/havoc/sunlight removed we are good on material removals for now
I was responsible for those removals btw!
reminds me of the ppl debating Galactica signatories earlier
Well, partly
mmm. my phone didn't get that right
Signatories.
Sibgularotied.
singularity s
Oh wait, cores are removed? Cool
that's what you get. take it or leave it
yeah
Singularities.

yeah my phone disagreed
Turn off Auto-Correct.
Nothing but bliss since.
it is off. i use swipe a lot though
what
Ni
if i turned off autocorrect my typing would be an even greater travesty
We know.
❓
i dont use autocorrect so you get to witness all my typos in their raw glory
swype? whatever. when y click and drag over the letters and let go when y finish a word and it assembles the word based on the swiping
I think they meant "No", which is very ironic.
can you like
no
Yes.
that sucks
And and.
i only do that for rp posts when i use funny words that swipe doesnt know

:)
In my defence, thats the worst its ever been i think
when i type the letters my writing goes toimmediate shit
How do I figure out the list of enemies that apply the distorted debuff? Or is it literally just Alien Queen?
it's just her afaik
i think you just have to use the Special:WhatLinksHere page on the wiki
I type with my thumbs really fast and mess up every other word, then auto correct fixes my mistakes like 2/3s of the time
yes that is a page that is criminally underused
I was looking for that function a bit ago actually
And also the android Gboard suggestion fix bar helps
Cores are removed?
its super useful
top 10 wiki page lifesavers
Oh that reminds me
Ceaseless Void.
In vanilla it seems to be Alien Queen exclusive
no
Searching for a vanilla item on calamity wiki goes to the vanilla wiki. But what if that item has a change from vanilla? It should go to the vanilla changes page instead
Yes.
yes :) welcome to my hate
On contact.
thank you for this
CV no longer has contact 
yeah if you get hit by cv itself you still get distorted
bring it up in #wiki-discussion
Funny thought
is it??
Doesn't it do contact damage during the suck in?
i was gonna say ive never gotten it from cv
You get distorted all the time when you are in the distortion dimension
👎
Actually yeah it does do contact between orb phases
2.0.4.003:
- Now inflicts Distorted for 1 second on contact.
But I always had gravity normalizer soo
(but only in GFB)
the succ phase
Because you have access to Gravity Normalizer potions.
i dont use them outside of alien queen
Same could be said with Vortex Pillar.
My philosophy with debuffs is simple
but tbh 1 second is not long enough to be noticeable so
"If they're annoying, fuck them"
What if everything that inflicted a debuff had like, a minigame that pops up to see how much of an effect it has
Qhar
guess i'm gonna have to add that to the item changes sheet
Instead of taking 20 fire damage per second, a bunch of flame projectiles are summoned around you that you now have to dodge Undertale style
But unlike normal attacks they're centered on you kinda
What if everytime I read your statements, I lose another brain ce- oh wait. That already happens.
I know, I'm terminally stupid and it's contagious, you're welcome
It sounds annoying due to it getting in the way of a boss' attacks.
Was about to mention that yeah
It's like infernum cal clone hexes but worse
why are the cores even getting removed?
i actually quite like most of the hexes
just not the one that spawns the little shit that shoots stuff at you
I assume the new recipe for core of calamity is essences+ecto+ashes
The boss activates a special phase of sorts, like that one Providence flame circle attack that used to have the healing flames
actually idk
Or alternatively
I don't remember lol
I was talking about that one yea
Alternatively: something like electrified would spawn a thunder cloud that circles above your head and periodically strikes with lightning, and you take damage if you don't time dashes away from it
Since it's supposed to replace damaging debuffs, you're meant to get hit by it, but exactly how much you get hit is a matter of skill
Does that concept make sense?
Am I stupid?
having goozma divine gargooptuar Touch it! flashbacks
Yes and yes.
What
I was answering your questions.
Assuming the boss is designed around the lightning existing it could be fun
Storm weaver for example
But at that point why not just have it as a normal attack
Instead of a debuff
Attacks doing something more only if you get hit by it isn't something I've seen from a Terraria boss before.
Because it is meant as a secondary sort of dynamic attack phase that is triggered as a result of getting hit
Here's how this could work in the context of the DoG fight
Suppose instead of a high damage fireball from his mouth, he shoots an unstable portal that sucks you into the distortion. Once there, you have to dodge a gauntlet of attacks before the portal collapses and spits you back out
Certain phases could make this harder to avoid, so you have to deal with it at least once, but exactly how many times you have to deal with the attack is skill based
I'm a big sucker for bullet hells. Can you tell?
Supreme calamitas is my favorite boss
It would be hard to make attacks flow together if you can randomly just get sent to shadow hell for 10 seconds
if there's nothing else happening during the attack maybe
Since when do melee attacks flow together anyways?
Also it's not random, it is specifically as a result of you making a mistake
just go play touhou then. dont make calamity any worse
Worse?
yes ❤️
It's good though?
bullet hells would make it worse ❤️
Why?
what if we made calamity deeply unfun
Although, if you wanted to make things even more interesting, you could reward the player with an extra opportunity to deal damage for triggering but then successfully dodging all the damage for such an event
I don't understand what makes bullet hell unfun
Complex attack patterns are cool and interesting to learn, as opposed to just running and flying away from a boss really fast
it is okay.
Am I wrong? Isn't it more engaging to dodge a gauntlet of attacks and then get a chance to attack instead of just running and shooting in a single direction?
yeah youre wrong
Yeah well people don't choose when they get hit
It's not actually random but it's close
I see how it could work but it would be a gimmick that needs the boss to be designed around it
And is not something you can suggest here
I suppose that's fair
You still haven't explained why I'm wrong
Yeah...
This is just scal
You could give clone a similar thing ig
The less the optimal strategy is to run away and shoot behind you, the better
that's subjective
Sure, I guess
How about "most strategically complex"?
The optimal strategies for most bosses, especially DoG and exo mechs, are to move in a predictable straight line or zigzag pattern, and shoot behind you, like I said
Roughly speaking
why would i waste my breath explaining how converting calamity into entirely/majority bullet hells wouldnt be a welcome change to someone who's sitting here glazing them? that just sounds frustrating for both of us. id rather shitpost and move on. you should just play infernum or whatever
This would be more accurate
We can disagree and still understand each other
My favourite part of scal is the box letting me hyperfocus on decorating a small space
That alone makes her my favourite boss of all time
Terraria boss at least
Hehe
I don't play much other games
How would you rank Minecraft's End island in it's ability to let you decorate a small space mid fight?
Not the same
To me, Scal is the best boss because of the atmosphere tbh
What makes a boss fun is going to be different for each person, hence why some people like old duke dash spam or exos in general
I meant decorating the arena before the fight even begins and fighting her in a fully decorated arena
Yeah. I understand. I want to see other people's points of view
I would hate trying to build while she's exploding my ass
This is also why I don't like ender dragon
I thought you were being funny about it. Not sure why
Thus each boss should have some different design philosophy. Crabulon and Perfs for example are two wildly different fights but are still competent in their own metric
I agree! The music is top notch
Don't understand
When you said "hyper focus on decorating a small area" I imagined you were rushing around the arena building decorations while being shot at, and calamitas looking at you baffled
It was a really funny thought
Which I have done
Like thrice
I loove making boss arenas and scal lets me go all out on one space
This reminds me of the build a desert house while nohitting desert scourge challenge in nohitcord a while back
its a balance of numbers, strategy, and difficulty. note that im talking abt rev+exp difficulty
i skip exos/scal on most playthrus because theyre at a point of difficulty where its not enjoyable. dying and making little progress is not fun when 90% of the fights feel like panic and rng anyway. theres no room for recovery, re-evaluating, and redoing. you just die if u fuck up and have to start over. thats Not Fun. defeating them isnt rewarding, its just relief.
i think providence is a pretty good fight. difficult, does big damage but you have gaps to recover, the guardians phase is 100% better than any desperation phase ever. i like pbg a lot. i think EoL is a good balance of difficulty and numbers too. especially when you figure out how to kite her attacks.
i cant take dog seriously anymore but he's being reworked so ill not touch on that much. but tldr i dont think he's that great. infernum is worse but i will not get started on it.
deus is my fav boss but it has nothing to do with the fight itself. i do think it's a cool fight though.
hholy fuck its 7am and i still cant sleep
Huh, interesting
Massive agree on exos and SCal
brain of cthulhu is a good fight tbqh idk why ppl hate it
I used to end playthroughs on yharon because scal was too hard
Ig I just got better nowadays
SCal has the justification of just being mostly bullet hells with the veneer of a fight but exos just kinda feels messy
I find exos, empress, Providence, and DoG to be awful and really difficult, but I find Scal and Yharon to be hard but like something I can overcome with enough practice and focus
uh. what else.
leviana isnt great. but maybe i just hate the music that much.
empress is probably my easiest boss bc of how easy she is to kite. i mean i still die if im reckless but the telegraphing really smoothens it
Exos was fun when I turned my brain half off and just dodged without any real strategy
I am bad at learning things like that I guess
i dont even mind scal being bullet hell, esp bc calclone sets it up. you know whats coming. but i wish the numbers were a liiiittle bit lower
Agree
Exos need to put you in a box like Scal, and be rebalanced around that
exos is overstimulation
box would have to be way bigger
I can understand that
I agree with this
Make them way slower instead
if we want my real hot take, calclone's song is like. miles better than scal's song which is mid at best
I still prefer when SCal was classified as a super boss because her and exo really do feel like them
Like the jump from Yharon to them is such a massive spike
Huh?? I love both of them, but I don't really understand this take. Suit yourself, I suppose.
Good conversation sugg chat but why is it here
This is where the cool people go
because my brain likes the sounds different to you
nuh uh
Xb wanted to make a sugg about more bullet hells
I knew I couldn't, but I wanted to talk about it anyways
This channel is just design discussion in disguise tbfh
xb said add bullet hells to every boss and i went "bullet hells suck so No." and they pressed me for why and we derailed from there
If you're actually discussing a sugg sure
If it's just another excuse to say "I hate modded terraria boss no.58" please take it elsewhere
THIS time it's I love modded terraria boss no. 58
Also, about music: I know this is an unpopular opinion but I don't like any of the music from the mod that isn't by dokuro. It all feels melodically stagnant and predictable. You always know exactly what's coming next, there's no buildup and resolution of tension, it's just a few phrases repeated
but boss no.58 sucks!!!!!!! /silly
what style fight will yharim be?
we dont know
Ok I think I'll stop now
wait 5 years
cab we talk about my vernal pass sugg. im proud of my boy.
They will release at the same time
cab
Pilksomg is just waiting for yharim update to be done...
im on mobile and half asleep and most my vision is blurry.
Same
you'll have to live with my typos
It's 4 am. I may sleep...
7am insomnia 🔥🔥
i still have not had a dev tell me it's an oversight issue
so i am convinced this isn't that.
Wait why is the knockback Sugg not just “add more immunity”
and im rooting for him im sick of fucking skeletons in my jungle
If you just add more “resistances” people are still gonna default to shield because it’s broken af
yeah it seems like a lot of work when it could just be immunities
since. most people will be shieldpilled regardless
you may as well make it actually worth your while to not run shield
Like one of the biggest reasons to not choose statis is because of lacking the dash through and also you need knockback immunity
Almost all the melee weapons are swords, when an axe or pickaxe is just as useful in real life
It would be thematically interesting to have a battle pickaxe
I was about to say, If accidentally mining is an issue, have separate right click functions
The Crystyl Crusher when it
Or if you must, just have the item be thematically not a sword even if it acts like one
i think this is a real point though
valor line being recommended for the entire game is really just because its like one of the most powerful accessories in the game
yeah id rather things just offer full immunity, not. partial resistance.
dash, kb immunity, and defense
The combination of knockback immunity and ram is just really difficult to give up
if you want to suggest i don't run shield for these other accessories, then give me full immune
It’s so hard for dash to compete
if you had kb immunity as a single accessory i dont think anyone would take the offer
that late into the game
It’s why people don’t really care for single debuff immunity items
Bc giving up a slot for it feels horrid
plaguebringer armor can afford to not run shield bc it comes with a ram dash. so you just need kb immunity
plague reaper? the summoner one
literally only deus (infected jewel), ml (cshell), and prov (cshell) do i bother with.
prov gets fixed by elysian aegis, dog gets fixed by asgard aegis
And even then those have other effects. It’s why nobody cared for pre-rework abaddon and tbh I still don’t even know if it’s worth caring about
Ye
yeah no it's trash still. i mean ig if calclone is fucking you up that bad, use it. and ranger can run the dfolly drop on yharon for great benefit
dragon cells or whatevwr
but we're reaching into more niche scenarios
so i think the kb sugg is. it should just suggest full immunity. no one will even look at these things over shield unless they offer full immunity.
actually that was the one time people cared
abaddon or the stem cells or whatever
when dragonfire was 36 dps on the player for 10 seconds and at that point yeah the folly drop that made you immune was probably your best bet
yeah
@echo kestrel I don’t see the point in giving knockback resistance when knockback immunity is so much more accessible from a item you’re almost guaranteed to have on due to it’s other properties (ram, defense value). If you want it to matter give it to more than just defensive items (statis’ stuff pls) and make it full, because we’ve seen how these niche resistances work out through stuff like the fall damage resistance on frog leg and statis (it doesn’t matter bc you can get immunity)
but thats like the problem
you dont want every player to run the same 1 accessory for that boss everytime
i still get tempted to use the stem cells for yharon
Remove all defensive buffs from ram shield line
suggestion description
So true
Probably not, and that’s the funny thing
just so no one gets their KB immunity
True
ram iframes go back to 4 imo 
Ram is so disgusting
I like it too but it being on one accessory line throughout progression is polarizing
1 accessory line, 1 standalone accessory and 2 armor sets!!!
ornate inbetween there but yeah
the plague armor dash goes hard
deep diver isnt as polarizing imo cuz the dash is so short
Statis should have it in some way, like you just remove the damage from it (I say knowing that the damage from rams is inconsequential af)
I mean, that's why I expressly stated the goal would be to achieve full KB immunity via 100% KB resistance, and not "just having KBR is cool". Ideally, if it were implemented, there would be enough sources of % KBR so that you could mix and match potions, accessories, and armor that would total to 100% or more KBR so that like what Altix said, you dont want every player to run the same 1 accessory for that boss every time
So are you saying to nerf the kb immunity from shield?
No read it again
Or like what?
i just think rams should be like 6 or 9 iframes instead of 12
It's an additional system so that you have more freedom to choose your source of knockback immunity instead of just the current options we have right now
that way its a little more tight on what you can ram
it'd be more encouraging if it just offered full immunity though. why would i bother stacking all this stuff when i could have shield? i do agree that things like turtle armor agould have kb immunity, but i think it should have full immunity. not a weird stacking thing that's easily countered by The Most Prevalent Item
The current options will keep their knocback immunity
People are still just going to default to the easiest thing though
^
Which is already something they want
That's true, but as we can see from the current options, they give it out sparingly
And because they give it out sparingly
yeah maybe the sugg can be add it to more stuff.
We get the problem of "you dont want every player to run the same 1 accessory for that boss everytime"
They can still do that with full kb immunity, but I don’t see the point in having one line completely make you immune for one slot, while you have to stack other things to match
i think realistically calcium potion is the one item i think it works on and thats why i chose it
(also because calcium potion rn is like silly)
i think turt armor is fair

Agreed, bc if you just put kb immunity on a potion the entire mechanic disappears
I still would prefer calcium’s removal bc there’s so many ways of deleting fall damage already but like whateves
calcium most useless item
it is impressive
i don't think there should be a kb immune potion. but i think it should just be on more stuff.
Did you read the title? It's an alternate method, you can still achieve KB immunity with the current options. But now with KBR you would be able to achieve KB immunity without always needing to rely on a single accessory line or singular solution. Do you want build diversity without having to just slap KB immunity on an item and needing to nerf it because KB immunity is high value? I think this is how we get it.
put it on ursa seargent. youll get a real good ankh shield rival
sargeabt
whatever
Close enough
good night
I made my suggestion with the understanding that KB immunity is super limited for a reason and so this is a way around that, but creative, and it rewards smart loadout building
Gn
good luck woth the knockback
KB immunity becomes far less valuable the more things you put it on
The alternate path becomes those other accessories instead of just Asgard’s line
Actually, that begs the question then, why isn't it on more items? Did the devs just forget it's a thing?
considering ancient bone dust is a staying item and to be developed, calcium potion would be an item to stay as a resource sink, so in that department i think its better to have it around (and improved)
Ah fair enough
Tbfh idk the design decision behind not having kb immunity on more things. It’s not really something that’s been done except for on shield items
For vanilla I can slightly understand? Even then it’s kinda shitty that if you want this mechanic you have to have ankh shield, but it doesn’t feel as crucial as it does in calamity
Where you movement needs to be very precise and your iframes are fairly low
that and probably one of the more overlooked benefits of kb immunity is that it preserves your momentum
That got reworked
if you're running on a platform or jumping with a bottle in pre-hm, the moment you get hurt you get cut short or have to start your sprint all over again
Last I heard it's offensive now
Standard dash in question:

default dash best addition
Fr
It is very good yes
Thank you discord.
Anyway
If a debuff makes you more liable to being inflicted, it is very flawed.
Discord has zero bugs 

Killing ourselves at this calamity powercreep
there should be more bos that can’t be countered by ram.
Yharim just stops you and then puts you in a full Nelson for trying to ram him
"Thus you have to reframe your entire brain when using the tabi line"
Couldn't this also be stated when players first acquire the ability to ram?
Shield of Cthulhu already teaches people to run into enemies
#suggestions-posting message
Doesn't make any sense to give Tabi ram
Tabi line is no longer inferior to Ornate Shield either, the dodge is very powerful and absolutely makes up for the fact, as well as it getting even more jump speed past ML is very useful for mobility. It is meant to be the more mobile alternative as well so giving it ram makes less sense with this.
This suggestion doesn't really pull through with this reasoning.
Also Tabi dash is longer so it gains more distance
This would also just make
Tabi superior
Less tighter timing needed to ram due to the superior dash.
I do not think we need more rams
Rams are already stupidly overpowered as it is
Adding it to tabi removes pretty much all choice in do i want dodge or ram
If anything, this would make the Tabi line more overpowered than the Ornate line has ever been.
Not the same though
Soc bonk plays r different than ram plays
Conditions and spacing r all changed
Eitherway its very weak reasoning no matter which side its argued from
players do indeed have to adapt to gear being different all the time in games
Shield of Cthulhu bonks you, which is not good for the majority of the time.
(See: Skeletron)
Skeletron is probably one of the biggest reasons people stop using shield of cthulhu
See: rams
Get out of jail free card + like 3k damage from AA
Rams are a pretty solid way to nullify any worm enemy pretty much
duhh
Solution: kill rams
worms are just flawed in this game

Im not opposed
So true
simple pierce weapons mog them
Give it to like. one accessory in hardmode and have it be one frame
You can prevent the piercing problem by making all segments share iframes like
10s cooldown
Be For Real you can evade every worm problem ever
i wonder why this isn’t the case
I thought about this but I feel like it'd ruin them too hard
wdk maybe red didn't know how to do it by 1.1 or just didn't think of doing it
As for Calamity's wdfk
Kind of same reason really
Went along with vanilla i suppose
I dont think red cares for balance nearly as much
Good!!!!!!!
terra blade
He doesn’t and it’s based
People probably thought it was fun to eat worm bosses in like two seconds and he kept it because its fuckin fun
Which is based I agree
kinda based tbh
When you blow up twenty tons of dynamite and instagib destroyer
calamity
Yeah
I do like the semi pierce resistance system he added so they aren't as cheesable but fuck they're still extremely easy to cheese
Also making EoW take less damage from grenades only on expert+ is mega based
I like them being easy to cheese bc fuck tomb crawlers
Yea that's true
Vanilla has some questionable decisions but at the end of the day they aren't game ruining
Same with Cal tbfh
It’s just we’re more hyper focused on it bc fix the mod mentality
I also thihk cal cares about itself more than vanilla but idrk
That feels iffy
Taking itself seriously more often is something I will say feels more accurate
(Poop blocks)
is it really any more serious though
Gfb exists tbf
Yeah
Okay, since the trand of "combine effects of 2 items into 1 to make things better / easier / ...something else" is booming, should I do a suggestion about combining Bounding and Calcium potions?
Idk, Altix seemed pretty set on keeping Calcium potions
Also, the potion’s niche is underscored by its complete absence from the Official Calamity Mod Wiki’s class setups guide, even for the Pre-Polterghast section where Ceaseless Void is encountered.
Don't think this should be really mentioned
@echo kestrel I would argue the main purpose of Gravity Normalizer potions are the Space negating effect. Also, you shouldn't use the Class Setups guide as an arguing point, since that is managed by the community, not the developers.
We don't think the presence or lack thereof of an item in the wiki's guides is valid argumenting for anything
Give it more uses, smh 
Ayt, gotcha, will be yeeting that part off
He wanted it to have something more tho iirc
I really thihk gravity normalizer is QoL and not at all super impactful to gameplay. Its a potion that prevents stunlocks from happening so imo it being a potion means its really accessible for a reason
Gravity Normalizer potions are simply a convenience thing, so that people don't have to manually create a roof to avoid going into Space, since the different gravity can throw players off during a boss fight.
Getting rid of this accessibility is just weird.
less potions = good
Less bad and non-unique potions = good
Gravity Normalizer has a niche and does it perfectly.
^
Its been around for this long
Yeah it has a very distinct purpose
There is a reason why it wasn't deleted during the Potion Purge.
It is good and useful.
It serves a QoL benefit nothing else can.
It isn't nearly as strong as old tesla potion. Old tesla potion could stunlock any non boss enemy and trivalize some fights. This just makes a few enemies not able to ruin you with what can be fairly called complete bullshit and is a qol thing for space

