#suggestions-discussion
1 messages · Page 299 of 1
true
Same person who beat Terraria with the Lawnmower, I believe.
Defense doesn't really do anything against nukes like that and if you get hit then you deserve to get a huge chunk of your healthbar removed
Yep, same person. Sorbet Cafe
Saying you run a tank build on the basis of you never getting hit so it’s infinite defense is a funny concept
gfb ml and lc have the exact same damage as in master
beam isn't the issue in gfb
Fantastic content 👍
it's the fucking rocks
REAL
If you ignore the literal boulder rain
Intangible build
ftw and gfb just increase contact damage, projectile damage is unchanged
(These are the same type of people to get extraordinarily angry while playing video games and will break the equipment around them)
Hallowed armor can I get an amen 🙏
REAL
Don't neglect ancient light like that
if you let vanilla cultist spawn an ancient light you deserve to lose
true eyes have contact damage???
they do, but you are correct that the projectiles they spawn aren't npc's
so it just affects their contact which isn't much
unlike ancient light which itself is an npc
ancient doom are the same
Spawn Ancient Light? Are you confusing Ancient Light with Ancient Vision?
their contact is affected, but not the projectiles which is their main thing
Ancient Light are the "projectiles" that look like Stardust Fragments.
^
oj
also i feel like we are overlooking calamity's changes to cultist
(NPCs)
oh lmao
i was yeah
i checked out a while ago so u cant blame me for getting confused
I can blame you for not backreading
No thoughts, head empty...
but anyway, cultsit/ml is affected by master/legedary in the way:
Ancient Doom contact (not what it spawns)
True Eye contact (not what it spawns)
Ancient vision contact (not what it spawns)
Phantasmal dragon contact
Ancient Light
calamity averaging 3 new armors per boss from wof to like golem is peak though
we love NPC projectiles!
yeah, we really didn't need mollusk, titan, daed, brimflame, umbraphile, reaver, fathom swarmer, hydrothermic, plague reaper, and plaguebringer during the most armor heavy spots in vanilla
nah
unironically
I like the high quantity of armors
I prefer it to having barely any options like pml
I do too, but also think it's a bit much at points, mostly pre plant/pre 3 mechs
pml armors are a travesty
5 fucking multihelmet sets.
with all 3 ore tiers, all their ore alts, all OOA sets, daed helms for every class, crystal assasin, forbidden, frost, mollusk, spider, titan, ect
Easy fix
Delete frost armor from the game 
Also tbh i think counting rogue armor is sorta unfair since rogues dont have ore alts
might be a hot take but without deleting frost I think daed is the weakest. It has too many similarities with frost in theming and there are already an abundance of sets at that tier. It just does not need to exist imo
that is 100% fair yeah
as fucked up as it is, rogue and summoner arguably need more armors at those tiers
spider being your only set until daed sucks
i just think forbidden is a waste bc it's competing right around the point where you dont really need it anymore
Honestly summoner rn is very strong to make up for it, but after it gets rebalanced i wonder how is it gonns feel
Mollusk is quite unique in terms of Terraria armour set design.
Daedalus we didn't need all of them, but Summoner did need an armour set eventually, since Summoner Hallowed didn't exist yet.
Brimflame has a good concept, even though it does compete with Spectre.
Plague Reaper has an interesting set ability.
Plaguebringer is donor, so can't do much about that.
Reaver is confusing...
Hydrothermic is even more confusing...
Titan and Umbraphile are excused due to being Rogue exclusive.
Also plague reaper is very goated we need that 💔
it exists
Calamity had a weird obsession with water arenas, I guess.
Yeah, this.
Water areas are cool
fathom being the same tier as tiki is so fuckin pathetic i dont understand why it exists
you said arenas but I read areas first
ive literally never seen someone use a water arena unless they're fighting a water boss, or that one time JFL tried to automate yharon
glem...
People making water arenas would be more common if it didn't suck to make one, let alone many for different bosses.
Rethinking about that ig frost is very useful for tmelee
ture
We love Melee Speed.
I was reading above and schmoovi said the frost set bonus is multiplicative, would that change anything or not really
frost is funny because point blank kinda makes up for the damage you lose by getting closer
for ranger
more than
point blank sure is one of the mechanics of all time
full frost boost is 1.15 point blank is 1.25
hilarious
I dont like point blank a lot ngl, but i also dont like staying close to a boss as a ranger 
True Melee Ranger.
save us heroic damage
fathom swarmer giving wall climbing instead of an actual out-of-water set bonus 

Villainous evil damage when
Does extra damage to enemies.
For when a weapon is good on bosses but not on enemies... somehow.
that's just weapons with shit crowd control
Me when im trying to farm post DoG events and im using anything but murasama:
(i will be dead in 2 seconds)
The reverse sealed singularity
im so glad those are dying too
Same
Dying in 2026.
Genuinely such a relief
Pumbkin...
post-ML events when 
Doing events with a trillion stat increases is so fun!
Post ML extra OOA expansion when
Waiter, waiter! More pointlessly buffed events, please!
That too
I simply use Wave Pounder or Last Prism if I'm Mage with a Zerg Potion and turn off my thinking organ.
i remember hearing plans to leave the upgraded eclipse but like actually do it justice by adding other enemies and making the event challenging instead of just turning off ur iframes or whatever the fuck they do right now
but idk if those panned out
so basically
adamantite is 50-65 defense 25% movespeed 15% melee speed 22% damage and 24% crit so long as you're using bwsc and endurance potion (which you should be)
compare this to frosts 43 def and 16% damage 11% crit and melee speed 8% movement speed
that 1.15 has to make up for you being worse in litterally every other way
which it usually doesnt
yeh
like i said idk if that's still planned tho
you hear a lot of shit that just ends up dying
I know it just sounds cool
it does...,.,..
I see
They should add genuine horror to the Eclipse.
Just the fact this would mean frost queens get a buff still make me dread the idea ngl
one of the things i hate is that fandom aka community remix actually does this
Im gonna be real
wtf how
frost queen in solar eclipse 🤯
I despise ice queens in vanilla terraria too
Ice Queens aren't in the Eclipse...
I thought you mean all events sorry 😭
what does it add, out of curiosity
nah i specified just solar
Herobrine.
well. they're creepypasta enemies which is kinda lame for a concept, but the sprites and functionality (or proposed functionality on the fandom wiki) actually kinda fucks
FNaF.
NO
i need u to look past the cringe and consider the concept if it was done with actually good inspo
I know.
Deploying freddy fazbear
Peak horror.
Wait you’re telling me it adds like, Jeff the killer and he Jeff the kills you??
The animatronics get a little qui-
What lmao
i hope it does
fuck this is making me laugh hysterically
Ok this one was funny i cant lie
octocore message
Too evil
TRUE
I bet a "The Thing" inspired enemy would be cool. Or maybe Xenomorph. (Spirit mod already does Xenomorph but its kinda weak in execution)
Byea I don't think I have anything more to add to this totally relevant Eclipse talk
anyways i should suggest to remove like half the empyrean armor projectiles
💔
Idk I enjoy them, just not the random factor.
Id kinda like it more if they each were tied to a specific rogue subclass (javelins, bombs, spiky balls, etc)
Definitely an SRS, but point being they could be remade somehow to be more engaging instead.
Shadow Potion...
ture
It's similar
But "Rogue now shoots bonus things" isn't exactly a unique item/ability concept, so...
its been so long since i last made a suggestion lmao
Rogue class
Rouge class
but if you take projectiles off empyrean armor it loses its entire identity (projectile spam)
rogue players when there are projectiles at the function
then it doesnt deserve an identity
you're ruining the armor set !!!!!!
theres nothing to ruin it did that to itself
5 billion attendees
What should it get then
Genuine question because itd be cool i bet if it got something more unique
ideally a rework
as for what that rework would be i have no idea
but to start we can get rid of some of those unnecessary projectiles
Wouldnt it be better to outright ask for a rework btw
Instead of just projectile removal
i figure theres already one in the plans
Oh wait there is right
so until then im suggesting to cut down on projectiles
Empyrean is made of meld blobs and i remember seeing something about it being touched up
As well
I could be wrong though
So dont take it for granted
One would hope
Because the sprites are very cool
They unironically don't show their age like, at all, despite being considerably old
How does this idea sound?
Move Frost and Forbidden armor to Mythril tier
These two armors, while usable, have to compete with several other armors at this level (Cryonic, adamantite/titanium, and probably something else I'm forgetting)
The tier before doesn't have much going on, only Mythril/Orichalcum and the Old One's Army armors, and not everyone likes to go out of their way to get those. I think this would be a good idea to change, and also help space things out from the next tier, which has things like chlorophyte and hallowed and more. The stats of frost and forbidden armor also aren't that much higher than the tier before them, although they have been buffed from vanilla, so any change made wouldn't need to be massive. It may also be important to consider that these armors being competing is affected by the hardmode progression change, and to review the stat distributions to make sure the armor sets are well designed.
Perhaps most importantly, moving these down a tier would give summoners and rogues a post 1 mech armor, which both classes currently lack.
Is there a date for this update
No
there's never a date for updates
see the pinned message in #calamity-update-talk about this
that's how many projectiles the average rogue stealth strike creates too
crystaline
i would also mention that this gives summoner a post-1 mech armor set which it currently lacks, because it still has cryo for post-2 mechs
(OOA sets do not count; sentry summoner is an entirely different beast)
Forbidden Circlet my beloved.
Got it
Forbidden also provides a great multiclass experience
oh shit i forgot about circlet
iirc mage weapons dont give minions the penalty while wearing forbidden right?
i think so?
hell yea
Oh, is it also the only one for rogue?
yeah
Cool
you normally just keep using titan heart
Using a rogue weapon post-yharon and proccing 12 different projectiles
Deadalus 🤮
Anything else to consider?
not off the top of my head
I'll wait a little longer for any other recommendations, then post it
if this does end up happening
i hope they make the treads give you generic damage instead of exclusively magic damage
because turning this mage/summoner set into an optional mage/summoner or rogue/summoner set makes the treads giving magic damage really weird lmao
actually maybe i can just make that a suggestion regardless of the mythril retier idea
Could also change the damage boost to be class-specific mage/summoner/rogue and transfer it to the set bonus, if it proves to be too good somehow
Not seeing how it could, but players seem to find a way to make the most inconspicuous things op.
that would be weird, and this is acting like there aren't a ton of other generic damage bonuses lying around on multiclass armors already
Also, self-counterpoint: Armor mixing my beloved 
Gem robes are designed for that
So this more just feels like frost and forbidden being Not Good rather than a necessary retier
I could maybe see the argument for it but I'm not sold, as post mech 2 has like, nothing for variety in any regard besides like, cryonic, which is more of a why the fuck is cryogen unlocking cryonic post mech 2 while cryo itself is pre mech problem than anything
I think if those two armors were made good it would be kinda like OOA, something you can go out of your way to get (Since you need a blizzard for Frost and a sandstorm for Forbidden)
But for now I'm just not sold on the idea of retiering it
cryonic is whatever and really doesnt have much to do with the conversation that frost and forbidden are heavily outclassed by their more specialized counterparts, and that post-2 mechs into post-3 mechs is an absolute clusterfuck or armor sets right now
Frost, Forbidden, Adamantite, Titanium, Daedalus, Hallowed, Chlorophyte, Turtle, Brimflame and Umbraphile
Turtle should be post-Plantera, and Frost and Forbidden, being the weakest, would be the easiest to bump down
Brimflame and Umbra are post calclone no?
furthermore, this also helps with the rather uselessness of forbidden and frost fragments in early Hardmode rework progression, since everything you can craft with them is mostly locked behind two mechs
Brimflame requires ashes an umbra is post calclone solar eclipse
im just going off of class setups for that, and that's still the space between mechs and plant that just has a shit ton of armor sets dumped into it
Also don't retier turtle that's like a terrible idea
Reaver
ok and
you're implying it isn't already
Significantly easier to get
Apparently frost armor was buffed recently and forbidden was already decent
It has a niche for defensive builds and true melee at post 3
If it got moved to post plant it would be completely useless
Side note: reaver honestly has no reason to exist in my opinion. Other armors already fill the niche, both in gameplay and theme
Id say retiering turtle to reaver tier would kill armor sets more than what it currently does tbh
Sorry for tbe ping btw
Meant to disable it
it's whatever im in the channel
but also like, again, you're acting like turtle doesn't already have plenty of competition as a melee tank set
like chloro and adamantite are already both very good at that
at least at post-Plant you could have chloro->turtle->beetle
and also reaver is generic??
doesn't it have like a fucking -25% damage penalty?
Yeah but thats genuinely outclassed by the tankyness and healing factor
ngl reaver is crazy being the only armor in hm with DR
okay sure so just
.... Excuse me?
That's a take that I could not disagree less with
If it's just reaver tank I guess? as turtle is there for defensive builds and isn't bad in all fairness
But reaver mobility is literally unmatched for speed until Gemtech and reaver utility is what I use in the endgame if I want to build something or mine
make turtle into an actual melee set
Thats a fair point, true
turtle should already be there anyway
Beetle Scale:
Honestly reaver tank is goated
Reaver tank is so goated
turtle just gets the shitstick because. idk red felt like it or something
Because living shards don't exist in vanilla
i meant the armor piece itself
idk the beetle shell is inconsistent
could just make the turtle shells drop post-Plant
not like they're used for anything else there
wasn't turtle added first or am i wrong
let me check
giant turtle shell exists
nope! they were siblings like i said
all of them dropped in 1.2
and even tarragon doesn’t have as much flat DR as reaver lol
i see, thank you
but then again no damage decrease for tarragon
I mean tarragon is good for a number of reasons
yeah definitely
You also need to realize that DR is also kinda dogshit in cal bc of hte scaling
turtle being a bruiser set (tank with damage) for melee seems like a perfectly respectable niche for it to fill, as well as giving melee an actual damage set for that tier instead of just coasting off its old sets until Golem
Ykw fuck it
I've needed to make a suggestion about this for a long time
Time to finally make a controversal suggestion
i’m always just amazed how rare sources of flat DR are post-ML
there’s just affliction, community, sponge, tarragon, and rampart i think
and even then auric doesnt inherit tarragon’s flat DR, just the DR set bonus
for good reason probably
Is this...
#suggestions-posting message
Not the same...
#suggestions-voting message
As this?
true it’s been less than a week
Technically not against the rules I think
As long as the old one was in a previous batch, and didn't get the votes to get into the dev server that is.
Aight, have fun :D
The old one is in the current batch
The 21st is in this week's period
might wanna add some math
I can't really add math
I'm more just talking about experience
As the literal tank satan I've learned over time that trying to invest into damage reduction doesn't work
i know but math adds credence and makes it less biased
Like the reason why I said rover drive outclassed worm scarf was because it's true
I agree with this, but on the other hand, adding the math would lengthen the suggestion further and lower its chances of being read fully
10 defense while the shield is up has always been better than the 17% DR of scarf
Too soon it is, then? Might wanna ping the suggestion's poster in that case.
that’s fair
It's already a bit long
And if I wanted to add math I would make like, a document
And I am not THAT desperate for the suggestion to go through that I'm going to make a document on that
btw what’s the soft cap for cal’s DR formula? Or does even 10% base from endurance potion already start getting nicked by the formula?
jesus
The DR softcap is 33.4%
I don't think I've been able to get it higher
At least within reason
that’s rough
now I kinda’ understand why reaver tank is the only armor piece with flat dr in hardmode lmao
It's more just defense matters so much more due to the softcap making DR shit
indeed
I get why the dr scaling exists but it wouldn't need to exist if all the stuff that gives DR wasn't as stupid strong
So it ends up just making them pointless
Yeah, it probably could be simply managed by looking at loadouts at different points of the game
then just totaling the DR on paper before the formula
then reducing the values so the theoretical maximum is at a good place
so that would maybe effectively remove the need for the formula
Wait isn't this technically a revertion
They should simply double down on defense damage 
Since most DR items got buffed not too long ago so you basically propose to nerf them back
the formula though does seem to serve a purpose like a catch-all in case new DR items are introduced
Also formula removal might lead to full warding nothing but DR accessories builds which will eat all the damage
not needing to tweak individual items and rather subject them to an overall cap
See, we could go through and rebalance every source of DR to flatten it down
Or we could make the curve less strict
I know which choice I prefer
New feature: DR damage 
How less strict
Looking at Desmos right now to see stuff
Bc the highest amount of DR I have ever been able to reasonably get is 33.4% even minmaxing it
And it's been worse than just stacking more defense every time
yeah the curve definitely serves the purpose then of not needing to individually balance each item lmao
and again even if new items that are sources of DR are introduced
they are not above the almighty DR curve
You joke but from what I remember MPG saying, defense damage affects DR too
Yeah it has for its entire history
Oh wait is that because defense comes first before DR?
like, damage is reduced by the flat defense value first and then further by DR?
I think this conversation is missing something
Why does DR exist? Why does anything grant it besides niche accessories that aren't the main line ones?
It feels like all of calamity's history has been adding things without understanding the reasons things don't exist in the first place, and then scrambling to make it work without realizing that the real issue is the presence of these new mechanics in the first place
i guess it’s because endurance potion exists in vanilla terraria
as well as worm scarf
beetle shell
honestly i couldn't actually tell you why damage reduction exists
Redigit™️
lmao
You don't need defense damage. You don't need DR. You just need to reduce defense stats across the board, and reduce DR to zero in most sources. The worm scarf is somewhat balanced in vanilla because it has no upgrades. You can use it throughout the whole game, but you're giving up an accessory slot to do it
For calamity its because it exists in vanilla, for vanilla its probably because its usually in a lot of games nowadays
defense damage has nothing to do with defense or DR
it's literally just for facetanking
Face tanking wouldn't be possible if defense stats were balanced
it should be tweaked more to better reflect that but it was never supposed to be a real nerf to defensive options
Wait why reduce stats eben more across the board wouldnt that just fuck defense for 0 reason
Like sorry but thst genuinely sounds awful
this would mean an individual rebalance of every single defense-granting item including vanilla
I don't mean evenly across the board, I mean reduce the highest source of defense a lot and the lower ones not much
i genuinely do not want that for the devs
So....fucking everything across the board?
vanilla can't even stop facetanking (not that im even sure it's tried); how would a mod that adds MORE DEFENSIVE OPTIONS manage that
Would it? You can't usually face tank in vanilla, outside of classic difficulty
You make high defense more miserable
vernal soil at 76 so far let's go 
that is a outright lie
And low defense slightly more miserable
do i need to go get the defense video
Thats a lose lose for everyone
There were quite a few segments I had to cut because I didn't want this video to run over an hour, some of those will be going up on my Patreon soon! There will be details about damage that regular enemies deal, damage reduction, the paladin's shield, the shimmer buffs, and a detailed comparison of the worm scarf vs brain of confusion.
For earl...
sorbet cafe moment
btw off-topic but wanted to ask, when you do loadout testing do you have potion buffs and all? i know candles and alcohol arent allowed but unless i misread, the sheet about testing doesn’t say anything about potion buffs/station buffs
My thought was mainly: why expand a mechanic to the point that you need a new mechanic to counter balance it, and then another mechanic to balance that, when you could just make the first one balanced
also i know i could go find a (god forbid) shyguymask video of him tanking master golem and killing it with terra blade in like 10 seconds
Because doing that would probably take more than 2 years
However, it seems I was mistaken and that this was necessary after all
the real question is why did they give DR to bosses.,.,.,.
Damage Reduction isn't a problem just because its a separate stat you can get imo.
The problem is making its use as widespread as it is currently, so it requires this many countermeasures and failsafes to balance
it’s a chicken and the egg thing
i would ask the same about spite candle lmfao
what
i would ask the same thing about all the candles, in fact i would ask that about a lot of things in calamity
but it's a bit too late for that now huh 
true 
I am actually blind and you are correct
lol
lmao
I did not scroll far enough to see the potions and buff sheet
all the way at the end
Its supposed to be something you CAN'T interact with much, a stronger version of armor, yes, but one thats rare to come by. Byea I digress this probably isn't the place for rants like this
i mean i get it, but DR was already kind of busted in vanilla; at least Calamity is giving it attention
and it's not like it's the only mod that gives items that give DR
in fact, im quite sure Fargo's has a DR cap too
ah, yeah
it's WAY higher than calamity's effect 33% softcap, but it still exists
well currently there is one failsafe that being the DR curve which is a good catch-all for any egregiously high sources of DR
True I suppose. Point is maybe the more "absolute" values like DR should've remained that way. Something more like a stat devs can play around with, than something so readily handed to the player.
(Or at least instancess of it affecting ALL incoming damage being handed to the player should be sparse)
again that would mean having to go in and look at and individually rebalance every source of DR at the moment
the current way it works seems good for the scale of calamity rn
This is kinda funny actually
it ain’t perfect definitely, but it’s cool that it can’t be outright abused right now
It would sadly, why I'm pretty sure this option isn't feasible anymore
Calamity-Exclusive DR Sources
Accessories - 21
Armors - 9
Potions - 1
Weapons - 1
soom of these are really weird ones
like moonshine, vanilla augmented wings, or absorber's onhit effect
Also a couple of those are dead next update with several wing stats dying
true
nice tbh.
again, i think wings should still have effects, but they can probably be better than. Generic Stat Stick
I don't mind personally, but they definitely shouldn't have to be paired with armor
and by better i mean more interesting not stronger
Byea bone wing-esque effects indeed better
You may like what I did to the Lunar Wings then
yknow if they aren’t generic stat sticks, people might be further incentivized to not use wingslot lmao
👀
fin wings give water breathing and mobility rather than stats; more of stuff like that would be cool
I'm never not going to use wings, they're too useful
Wing slot just makes my build less limited in other aspects. As an extra accessory slot would
the chair:
Just more cool ways to interact with flying/flight time in general would be neat I bet.
Like the aforementioned bone wings
Yeah, wooden chair is too good to pass up on
The mounts that make a sufficient replacement for wings are mostly end game things
spectre wings could give brief invulnerability upon running out of flight time or stuff like that
Cool sounding.
Actually, you know what I would like
Take the idea of wing stat bonuses and reverse it. Make accessories that are under utilized also count as weak wings
Soul of Cryogen...
Yeah, like soul of cryogen but more
it sounds cool but that sounds so hard to control it kinda seems useless
we do not talk about soul of cryogen
Hell, give them weird variations on the mechanic of wings
Byea I don't think that would work but sounds cool in concept
I mean you'd make them weaker, but still grant the utility of a weak set of wings
Imagine if, say, what's an underused accessory...
you see the problem here
No, hold on
maybe a hotkey to transfer remaining flight time into i-frames, but a hotkey for wings seems excessive. I like the idea of the ghost wings giving you i-frames relating to flight somehow
vanilla has a lot of bad accessories
most of those accessories would either still be shit or stupidly broken if they doubled as wings
Imagine if sand elemental in a bottle gave you a buffed version of the sandstorm in a bottle effect that you could use to glide
parry on wings, sounds pretty cool but also…thematically problematic
Imagine if the star cloak let you glide like wings but had zero flight time
featherfall potion:
That's not the same... You have better control over wings
darndest vanilla potions
no??
if you had zero flight time it would be the same
Now you'd have a real choice to make: do you use a dedicated set of wings? Or do you take some extra boost and a tiny bit of wings
Ok it's slightly different: with feather fall you hold down to descend at normal-ish speed, with wings you hold space to slow down
most boss attacks are balanced around wings and the control they give you
And feather fall also lets you hold up to fall even slower
By the way...
Boots add 25 flight time to all wings
Specifically rocket boot upgrades
closer to 40 afaik
you would either have to make these alt-wing accessories match or exceed wings in control/mobility or rebalance all boss attacks around not needing wings, which both sound unideal
Or something like that
vanila wiki says its 0.7 seconds
Giving Hand Warmer 400 flight time
which would be 42 flight
finally, peak warmer
Step stool now gives +10 flight time get hype
Calamity is still designed under the delusion of players not needing wings, and you can actually sort of get away with weaker wings or only boots or dashes. This was seriously recommended to me for some bosses
speaking of wings
does gravity normalizer really have to be an individual potion buff
can’t it just be an immunity added to Infected Jewel, Astral Armor, and Hide of the Astrum Deus
Suppose it could
Like. People have legitimately told me to consider not using wings and instead using ninja gear, or something like that
It currently needs aureus cells so that'd be good
yeah if my idea was the case, you’d still need aureus cells anyway cos infected jewel
Yup
what
who told you that
boots can be replaced because wings can replace their horizontal speed if you are airborne. There's really nothing that can replace wings vertical mobility other than more wings
the only time I've seen someone suggest not using wings was if they were suggesting chair
I can't remember. Maybe I'm misremembering and it was shield dashes that they were suggesting dropping
I struggle to think of a way to make "alt-wings" that are weaker than wings but offer sufficient mobility to dodge attacks without severely crutching you
The point is that the extra effects you might get or have could be enough
It's definitely shield dashes
they exist right now
they're called angel wings
No one talks about replacing wings with MNG
They do however talk about replacing rams with MNG
As a tangent to this, I currently really like the alternative setup pre-ML of MNG+Absorber as opposed to Asgard’s Valor, it takes up an extra acc slot of course but you get a dodge, a dash, absorber effects, and KB immunity
at the cost of no ram dash though
I wish there was more “combos” like that
Let me put it this way. I could fight the destroyer with like, fledgling wings and terra boots, if I had an extra accessory slot or two to use for something else
I can say the same about cryogen
I mean does it really take an extra accessory slot if that extra accessory slot is absorber 
Also unrelated but @lucid marsh you may have made your newest suggestion too soon, the previous version of it hasn't finished being in voting yet. The Frost/Forbidden Armor retiering one I mean.
Can't you just wear asgard's and absorber to get absorber effects
yes but now you have an extra source of kb immunity that’s useless
aka "rams don't have much value on ml lets use mng instead"
tbh I'm not too big on it
trading ram dash with dodge is what this is afaik
I'd rather just go dashless
Oh it was? Oops
it’s just a minmaxing thing tbh
huh?
both asgards valor and absorber give kb immunity
you have 2 items that give kb immunity
I'm posting it here for storage
Move Frost and Forbidden armor to Mythril tier
These two armors, while usable, have to compete with several other armors at this level (Cryonic, adamantite/titanium, and probably something else I'm forgetting)
The tier before doesn't have much going on, only Mythril/Orichalcum and the Old One's Army armors, and not everyone likes to go out of their way to get those. I think this would be a good idea to change, and also help space things out from the next tier, which has things like chlorophyte and hallowed and more. The stats of frost and forbidden armor also aren't that much higher than the tier before them, although they have been buffed from vanilla, so any change made wouldn't need to be massive. It may also be important to consider that these armors being competing is affected by the hardmode progression change, and to review the stat distributions to make sure the armor sets are well designed.
Perhaps most importantly, moving these down a tier would give summoners and rogues a post 1 mech armor, which both classes currently lack.
Or so I have been told.
I get that
I just think calling it a useless source of kb immunity is weird
something that has been said a lot is that cal really needs more knockback immunity sources
in general there's a lot of stuff a player is just assumed to have sometimes in design, and the asguard's line is the biggest perpetuator of that
Guide to Plant Fiber Cordage knockback immunity
make a suggestion about it 
true...
or or
shimmer demon heart or celestial onion into kb immunity perma upgrade 
✍️ 🔥 🔥
yknow it’d be really cool if all the one time use non-craftables had shimmer alts but were perma upgrades that basically are the player giving up those upgrades for something else
I'm 100% sure that would create confusion for newer players
what if they only just drop once or using one prevents the use of the other
Those items would have to have 3 billion warning labels
how would you stop them from dropping twice
On their tooltips
i mean that’s kind of the same thing you can do anyway with crim/corr effigies
Fyi 1.5x movement speed was already a thing multiple years ago
It got changed to flat 50% movement speed because it messed with lategame mobility way too much, while the intended effect of not moving like molasses in early game is achievable without the multiplier
The fact that it's gonna be reverted is... peculiar to me
fuck if i know at this point
yeah, probably infeasible
I just like the idea of being able to choose whether you have a fully upgraded adre/rage versus another set of stats entirely
i think we should go back to whatever the first movement speed changes were those were funny and you had to stack the shit out of movement speed to do the busted stuff anyway
unnerf exquisitely stuffed and sugar rush 
if i have to do wings/blizzard in a balloon/frog leg upgrade to outrun malice calclone then let me outrun malice calclone who give a shit
@frosty trellis Worm Scarf is 14% in Calamity iirc
that's like half ur build
Jousting Lances viable?!?!
they already are wdym

^
hallowed jousting fucking destroys calclone
cal already caps jousting lances anyway so i think breaking movement speed is fine
Then give more. Can never have enough Lances
Jousting class
auric jousting lance feels like something i heard about being joke about at least once
bc of auric repulsors existing
you just hold it out and dog kill himself on the post-ml lance
This is canon
that’d be so fucking cool ngl
nothing can compare to floatie tube joisting
Calcium Potion, perhaps?
Strong bones
(I'll take a reason for Calcium existing still, whatever makes it warranted these days)
I don't like the idea of it being on a potion personally
I would rather it be on an accessory and even certain armors
Give it 3 second duration and make it not work with permanent buff
calcium is weird because featherfall exists
calcium is so stupid
Featherfall and Calcium do different things
For instance, featherfall is busted
Truly
Calcium is an ok reason to go for skeleton merchants early and thats about it
Kb immunity would work better for it
Is KB immunity just a boolean?
Cos if that weren’t the case, could see calcium giving KB resistance
I would like to see a point in the future where you could achieve effective knockback immunity without the asgard valor line by stacking sources of KB resistance
If that were ever the case
If I were to give knockback immunity to more things, this would be the list of it:
Rover Drive/Lunar Corps Armor/Sponge (While the shield is up)
Flame Licked Shell/Profaned Core
Abyssal Diving Gear/Suit
Flesh Totem
Like, all of these make sense as just general sources of kb immunity
Flesh Totem 
Flesh Totem 
would need to be retiered and if it's a potion, the most id accept is partial knockback resistance
too many times potions are stronger than accessories. which is dumb because they have 0 real cost
i'd remove ankh from asgard's so that you aren't nearly guaranteed to have kb immunity for the entire game
Oh shit, so it’s not a boolean for the player?
Sick
i dont actually know
Oh
but im pretty sure stuff like that has been messed with before
if stuff like slap hand works on players then it probably could work
I may remember the Scarab boss from the Spirit Mod having something like KB resistance actually. But it could be modded code specifically for it.
Enemies have knockback resistance, but I believe the player does not
That said, the player takes the same amount of knockback from any attack from what I remember
Understandable
Separating out the dash shields into their own line,
and introducing a new line which (somehow) continues Ankh Shield's theme of 'immunity',
is not a bad idea
Player class
but looking at the tmod documentation
there seems to be a knockback float under the hurt function (or class? i cant tell which one this is)
so it might be possible to modify that
since it just has the value of 4.5f according to this
this is interesting to hear because I always feel like I have several for some reason
noKnockback is a boolean tho
but i I think that's definitely fault of aegis
Cal has definitely had a history of shoehorning the player into using Asgard's in the past
what is a boolean btw
ahh
value that can be only true or false, yea
this might be because I really like absorber and also tend to use stuff like hero's shield
okay yeah i was right you can modify knockback
High Ruler KB immunity...
how many accessories even do grant knockback immunity
all you'd need to do is modify the knockback variable in the HurtInfo struct
which is
probably easier said than done but
should be possible i think!
Would suggesting stuff that grants knockback resistance rather than immunity be a valid suggestion tho? Idk why but I feel like it sounds like a “against the sugg doc” sorta thing atm lol
i think that would be fine
unless a dev pops up and tells me "actually modifying the knockback variable in hurtinfo requires sacrificing three newborns we're not doing it"
so, two newborns is fine
perfect
Yep
as long as it's clones of the angler it's fine
this feels kinda crazy, that debuff immunity is vital. I would personally keep it, but instead make all sources of knockback immunity instead be incrementally increasing levels of knockback resistance
increasing by tier
Imo current sources of knockback immunity ought to be kept
As I sort of envision knockback resistance being an alternative way to achieve immunity without needing stuff like asgard’s valor
would paladin's shield line/absorber remain as full immunity?
other idea: resistance becomes immunity if it is close enough for the given attack
so a really low knockback attack is easier to be immune to than a higher one
the debuff immunity wouldn't be vital if they just made the debuffs less dogshit.................
most of the ankh shield debuffs were fucking mistakes anyway
curse 
how about silenced
In Calamity:
Asgard's Valor, Elysian Aegis, and Asgardian Aegis
Giant Tortoise Shell and The Absorber
Rampart of Deities
Shield of the High Ruler
Also, Titan Heart armor and the ability from Desert Prowler armor
fuck mages in particular
I would say attacks either have low (projectiles/minor contact) or high (major contact) for simplicity's sake
cobalt shield line could give immunity to low knockback and resistance to high knockback while other more niche forms of immunity gives full immunity
hmmmm
hii
i feel if you aren't using ankh line for whatever reason you could and probably would just use this for kb resistence until you get paladin's shield
Well, we do already have a list of attacks the devs have deemed majorly impactful.
Defense Damage.
We could make it so that any attack that is set to inflict Defense Damage is what inflicts "high" knockback
The thing is, that would mean devs have to rebalance existing sources of kb immunity
I feel like just adding sources of KB resistance that can eventually stack up to 100% would be healthier in that now you have little more variation in builds because you can opt to not run kb immunity
hello
i dunno man
you get hit by moon lord's beam and get shot halfway across the world like you got hit with slap hand
so true
knockback is not a fun thing to deal with and the game becomes a lot more fun when its out of the equation

yeah
knockback sucks
It does
also bosses like crabulon and skeletron doing high knockback would make getting stunlocked less common
knockback res can be interesting but honestly
just keep the current kb immunity and MAYBE add a couple extra sources
Yeah, that’s the sugg I’m writing up basically
LET SKELETRON SLAP ME ACROSS THE MAP LIKE SLAP HAND 
I wonder if there's a mod for this out there
Keep current sources, and add res so that there’s an alternate way
Assuming you aren't use ankh line (for whatever reason)
What parts of the game lack a good kb resistance accessory the most?
wf implementation :cluebed:
Doesn’t replace current methods of obtaining kb immunity
Probably the later stages
Like post ML
Unless you're always using absorber
feel like absorber is a fine slot in for a good chunk
absorber works fairly well but like
god no thats a horrible fucking idea never cook again
idk if id be using it on DoG/Yharon, and rampart is post-Yharon
yeah ^ that's about where i'd say
don't a lot of bosses have contact damage and projectiles use separate iframes
well for those you can use elysian
well the idea is "what if you aren't using ankh line"
and by some moves i mean the Atlas
I think they mean some moves will go through KB resistance but not KB immunity
i guess the example is what if i'm using statis belt
i dont know if elysian counts as ankh line
why wouldnt it
because it isnt an upgrade to it
Though I don’t know if this is achievable considering what Cog found in the tmodloader docs about kb values
its used in an upgrade to its upgrade
and it has a nearly identical effect going on
alright better statement: components of the asgardian aegis
with the whole fire debuff immunities and knockback res
upgrade doesn't necessarily mean crafted from it's downgrade, but yea technically it's a sidegrade because you lose general debuff immunity
or so I think from wiki reading
like it very obviously is supposed to replace asgard's until you beat DoG so you can make aegis
Real and true answer: upgrade hero's shield post polter
the paladin/flesh knuckles one?
anyways uhh sothr on dog and yharon 
yes
that would be funny
it would be even funnier if stygian shield
Polterghast..
Multiple Paladin's Shield lines would be... interesting?
Byea ai jokes aside DoG definitely unlocks more stuff
boss indicating you are about halfway through progression that unlocks WAY too much of the game's content at once that has very important resources locked behind that you have to revisit things for
while this obviously cannot affect now, combining hero shield with like reworked post provi's ravager's flesh totem or something
actually flesh totem is just post provi ravager rn isn't it
but yeah kb immunity first shows up with astral armor if you arent using ankh line
no thats chalice
Giant
Turtle
Shell
Its pretty odd that they made it like that, tbh
"You spend the entirety of the game making this shield, and you can alway use it except this one very specific part where we're handing you an identical one instead"
I am the entire reason that item and absorber have kb immunity rn
I asked ozz for it
Yes
Dog is exactly in the middle of post ml
why is elysian aegis not just a post-Provi asguard upgrade
True
ah this is the accessory that drops from ravager post provi
The wings can be the drop and the cores can just upgrade it
not totem
Core is crazy
because of the mandatory hallow or underworld unique drop, of course
also early hardmode (ignore me i called titan heart astral armor
Why core instead of divine geodes
astral armor has kb immunity?
someone suggest elysian becomes an actual asguard upgrade instead of just a weird half-spiritual upgrade
I feel like there's definitely accessory lines that have an overlapped accessory, but paladin's shield is probably a lot more of a (hypothetical) relevant one
compared to like frog leg or something
yeah i keep confusing them
why can't you just tell the devs this directly instead of needing it to go through suggestions voting for a week with a 30% chance of beeing seen
Cog isn't a dev
^
yeah lmao
moderator, close enough
lol.
because that's
I would assume
an abuse of power??
no the mod to dev pipeline is shut the fuck down
and the dev to mod pipeline is also basically nonexistent
“Devs do this thing I want”
I don't think the devs would appreciate a moderator in the Calamity Main Discord Server starting to make demands of the mod itself
yeah
the reason Cog makes so many suggestions I presumed is because they cannot directly suggest things to devs lmao
that is correct
not even a demand, just a "hey maybe you should consider this obvious design oversight"
I see
You could say...she's a cog part of a larger system...

...
subjective
Okay wait so before I fully write the sugg about KB resistance, I just realized, what's wrong then with just suggesting for more sources of KB immunity?
I do kind of like the idea of a hero's shield upgrade for mid post-ML actually
mainly because I just like hero shield
i just thought a knockback immune potion is dumb and bad
Bonk supreme shield
On that note I also feel like flat sources of KB immunity are meant to be sparse
yea
Oh, okay yeah I see it now
Calcium Potion but this time it’s for getting hit by trucks
I love the statis belts conceptually but god does 70% of it feel unhelpful
it's probably closer to like 50% but whatever
Calcium Potion now grants the player immunity to Truck-kun

Currently, the only ways to achieve general knockback immunity are through:
- [Pre-Hardmode] Cobalt Shield, Obsidian Shield
- [Hardmode] Ankh Shield/Asgard's Valor, Paladin's Shield/Frozen Shield/Hero Shield, Giant Tortoise Shell/Absorber, Titan Heart Armor
- [Post-Moon Lord] Elysian Aegis/Asgardian Aegis, Rampart of Deities
Am I missing anything here?
Make Elysian Aegis an actual Asgard's Valor upgrade
Elysian Aegis is a weird item. It's obviously intended to replace Asgard's Valor after killing Providence, seeing as they function almost identically. However, its in a weird limbo state of trying to be a spiritual successor (like Betsy's Wrath is to Golden Shower), but also combining with Asgard's Valor extremely soon after in the post-DoG accessory boom. I suggest making Elysian Aegis a direct upgrade to Asgard's Valor instead of the weird half-successor half-direct upgrade to Valor it currently is. This also lets Providence's loot pool be a bit less weird and bloated, as biome specific drops are pretty awkward, and Providence already has one of the largest drop pools in the mod.
thoughts?
One thing to note
biome specific drops are dying iirc
she's just gonna drop both now
otherwise looks great
More reason to move one to a craft methinks
Lead armor
Idk I kinda like that Elysian Aegis functions as a half-upgrade because now you're suddenly vulnerable to a lot of the immunities asgard's used to give
She'll drop both yea
Still weird as a drop thou
you forgot glad armor as well

Gladiator armor too, yeah
Does any of the debuff immunities actually matter for the distortion nomads and polter
genuine question
no
please find me one of ankh's debuffs that an enemy that actually matters inflicts
they're just mildly annoying from random enemies
which sucks but
doesn't add any difficulty
That strue
Yeah
ankhs debuff immunities become irrelevant as soon as you hit like golem
Cursed when it makes me not play the game for ten seconds
My brain immediately went into overdrive trying to think of making debuffs meaningful
Quickly shit myself down when I thought
"wait. Eternity Mode"
lo

I love this accessory as a dash option but it's so funny that so much of it doesn't matter
especially the increase in fall damage resistance post-Moonlord like okay lmao
cant believe it rover shit themself 😔
This! Is why! Calamity! Should just! Make the debuffs less shit! I made a suggestion about this! It got ZERO TRACTION
Why do that when new furniture item
im going to kill you 👍

Yeah, between making Elysian Aegis an actual upgrade or making enemies post-Elysian Aegis inflict relevant ankh shield debuffs, I think it's clear which one sacrifices less newborns
We should make a game mode focused around debuffs and sheer cold and big heat and have both of them activate in space and have vines bleed you and-

I hope I open the besitary and see the Terrarian added and lists a set of debuff weaknesses
Calamity giving the coolest debuff interaction system to enemies while the player is just on fire constantly
No literally
if the player isn't on fire they are diseased
TRUE
that's actually probably less fights than i imagine it is
(not saying the player should have elemental weaknesses, but still)
at least it isnt silenced which fucks over specifically mage and nobody else
sickness i mean
and if they aren’t diseased they’re using warmth potion to kill cryogen’s will to live
im not asking for debuffs to be spread out more i just mean change cursed and silence to just. DO SOMETHING ELSE. THEY'RE SO SHIT. WHY ARE THEY LIKE THAT.
i remember the conversation about silenced resulting in a (based) suggestion about it
Gladiator armor?
Redigit’s game was designed
it sure was!
Was it though
One of the games of all time
Clearly the solution is to add more class-specific debuffs 
"Weak Arms"
"Jammed Barrel"
"Unattractive"
it was designed in the same way 3 year old me designed a lego set i was improvising
Calamity only has...2 accessory lines that have dodge in them, yeah? It's literally just brain and ninja?
Hehe I am under that last debuff
Does it still though?
I think like 40% of terraria player characters would fall under that last debuff
theres a reason i always have a helmet on
Gladiator armor is an armor set consisting of the Gladiator Helmet, the Gladiator Breastplate, and the Gladiator Leggings. Hoplites have a 1/7 (14.29%) chance to drop a single random piece of the set.
No I mean it does in vanilla
...
I love making a player character model that I immediately cover up and never see the face of LMAO
that is the vanilla wiki page
Yes

well you listed cobalt shield and stuff didnt you?
you were listing all sources of knockback immunity
Well I was but it's in the context of calamity mod
Oh it does okay
Sorry I was going off of the vanilla changes page
I saw lead armor giving kb immunity
But wasn't sure about gladiator armor
People are cooking up suggestions tonight damn
the only glad change cal has was making it give rogue buffs
Smh I could be playing gfb true melee right now but I'm in sugg writing mood
Usually that doesn’t happen, it just feels awkward
barriers actually do prevent knockback if they fully absorb the hit iirc
i got nothing better to do and i hadnt made a sugg for a while
so when i saw an empyrean armor sugg i knew what i had to do
and when cog said someone should make a sugg about elysian aegis i knew what i had to do
I gotta say though it's nice to see #suggestions-discussion not being super abrasive lately lol
well it's cause we're actually having constructive discussions instead of uhhhhhh
"add fortnite"

instead of the kill yourself gif
💥

What if i spontaneously combusted huh
Ngl i like the idea tho
Of making provis shield
Just an upgrade
feel like that one will pass tbh
Instead of a regular drop, it does make the thing a bit less bloated
It is a good idea
can yall believe my suggestion about removing the hardmode lock from solar tablet didnt pass
im still a lil salty
The what lock
moon stone prehardmode too op trust
Thats sad
yell at cit to citfix it

the only event progression lock in the game
Fym its locked how/why
id probably bother angel to bother someone else like i usually do
you cannot use solar tablet till hardmode
the last batch had a whopping 30 suggestions, and a whole TON of them good
solar tablet doesnt do shit outside of hardmode
vanilla adds a hardcoded lock that prevents you from using the solar tablet til hardmode
While im not a dev id think its also a simple change too, just making asgards valor require divine geode and maybe uelibloom (though probably just geode would be fine)
yes this is a vanilla thing
Id say thatd be enough, wouldnt it
For the upgrade i mean
yeah
yes since hoiking into temple is real all of temple has to have anti fun locks because game design
ravager is so damn funny
this guy causes so many peculiar things to occur
and golem is losing the plantera lock
idk about the hardmode one but yeah
it's goofy
he is a funny guy
For now at least, later its gonna be post provi (rip low% runners)
Wait really?
hearing that ravager's just gonna be sitting in the profaned biome allegedly is just beautiful
what is it doing there
He's not sitting on an altar, he IS the altar
so damn funny
I'll go double check in game but I remember it happening when I was using rover drive
Profanating things
I love it
apparently this may not change how many bosses you need to fight if his drops remain the same
I think it might be like 1 more
that depends on if summoning ravager requires provi dead though
which I think may be the case
provi not being mandatory for progression is so odd
The Aegis suggestion?
I'm unsure
The "combining with Asgard's Valor extremely soon after" is not solved by the suggestion, Elysian Aegis will still upgrade into Asgardian Aegis just as soon
(Uelibloom. Codebreaker.)
shimmer auric
fuck
reword the suggestion instead as "make ravager automatically trigger a solar eclipse after being defeated" 
i finally found the gif
When does the set of suggestions which my first try of the frost armor thing is in get processed?
Ah
i mean. it fixes the fact that making them do the same thing is pointless if ur just going to combine them a tier later, which is the more confusing part and bigger issue
And this may just be me but I think it's kinda cool for you to briefly detour into a similar accessory that doesn't have all the same chaff as the one you're used to
Then when you combine them it feels natural
the issue isnt with it upgrading into asgardian, the issue is with it being a halfway spiritual successor that combines with the spiritual predecessor
like the functionality of the two is already almost a circle so what exactly is the point of not just making elysian an asguard upgrade?
every friday is sends posts "older than 7 days, younger than 14 days"
it was probably like 6 days old i presume
ok but! it does!!! elysian and asguard are practically the same item but elysian is just better
it's already an upgrade in everything but a recipe!
It does solve the bloat issue on her drops though
It also fixes the gap a bit imo
Its mainly for drop bloat id say
H U H
Fair enough
Ok this isnt true it was just me being dumb at 1am
But the former part about helping with provi drop bloat is true
i mean hell even if it doesnt end up being an elysian drop it would still be a win in my book if it was like some random craft with unholy essence
Id say just slap some divine geode into it
i think it's just stupid that elysian is an upgrade to aegis but isn't an upgrade and then. you just. combine them. like wow! i could've just done this a tier ago!
i just want shit to not be so boss centric
p much
oh right those exist i forgor
shield is so dumb if it fully absorbs btw you gain:
kb immunity
debuff immunity (except self inflicted)
halfed adren loss
defense damage immunity
the elysian tracers I hear are being moved to post providence
meaning you would upgrade both the tracers (hypothetical where you're using them) and the shield into their upgrades immediately after killing providence which is pretty neat
