#suggestions-discussion
1 messages · Page 296 of 1
more like several, but yes, when the hardmode rework first dropped, they were still locked behind the better anvil
Using other content mods as one of the main points is really weak imo ngl
(the compatibility setting already exists, that's why the config to disable to rework exists)
Plus mythril is already mech 1
You get it right after you beat the first mech
Making yet another anvil sorta goes against the whole purpose of hardmode progression rework
Hey wait actually, I have something important
To be honest, if you want a pre-mech hardmode anvil, just disable the rework
I don't see a reason why would you purposely lock a hardmode anvil to a single mech and then create a pre-mech alternative to that
That guy from earlier is very likely a scammer looking for new places to target
I've seen people with an extremely similar speech pattern using this bot to respond to requests in servers with mod requests and commissions and such
It's part of this giant scam network from india
It's also a very new account, much like those ones
can you send in a modmail of this for me, i want other mods to weigh in before i just pull the trigger and im trying to go to bed rn lmao
Good night 
Goodnight. Do you recognize the scam network I'm talking about?
last message but yeah i do, i think we got some in dms like a month ago or something but it never went anywhere
Good to know
I NEED sprites [Spriter]
@arctic barn
I think you shouldn't mention CalVan, since it is not an official addon
true
i just removed the mention
Calamity Art Server when they're told to sprite a shit ton of alcohols (the prize is recognition!1!!):
Pretty much
i wonder how long it takes to sprite a small tile
Depends how good you want it to be
I have no idea 
a "few" small tiles (ignore things that arent alcohol)
Something like the dirt block? Maybe an hour.
Something like vernal soil? Days
some alcohols only needs its item sprite (maybe a few modifications to make it smaller)
yknow arent placed food sprites like less than a block big
pina colada for reference
around this i guess
sprite height can be higher but the block itself only occupies one block of space
I see
Alcohols just being foods and able to be placed on plates is fine, so the suggestion is unnecessary I think
Oh wait I misread
alcoholism on display
@harsh echo - Your suggestion has received an updated status!
[Make Starbuster Core inflict the Astral Infection debuff]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
this is totally compensation for the suggestion floodgate
also i wanted to make my character "alcoholic"
i wanted to build a tavern so he can drink as much alcohol as he likes
heh
Drunk Princess is 100% a favourite of his 
yay
It would be
That can't be a vanilla change though that makes no sense 
Vanilla doesn't just generate placed item sprites
to make alcohol placable?
i was
yeah, that change would be sick
doesnt the bot usually take suggestions to dev in friday?
Devs are manually checking in for a bit i think
Yesterday stuff got passed too
earlier than now in friday 👍
rebecca black sang about this wtf
👍
how are we feeling about this
can’t you buy it
what else is in the recipe
nawh
idk it just doesnt sit right with me that the 4 vanilla dungeon mage drops (spectre staff, inferno fork, shadowbeam staff, magnet sphere) all have their own upgrades
but then magnetic meltdown also needs another one of them in those set of weapons out of nowhere
i think it makes sense that theres a staff in the recipe
the tome shouldn’t turn into a staff yeah
turn all the magnet sphere line into tomes imo 
how is that no bueno
maybe they should be books
but also yeah get spectre staff out of there
you don’t turn a book into a staff by putting a staff next to it that’s not how that works
dont tomes all shoot out their projectiles from the source
what
like all the projectiles come from the player
starfall immediately comes to mind
fair
many staffs also shoot projectiles from the player, i think that’s the norm for cal
even guns do it
i think turning the magnet sphere tree into tomes and removing spectre staff from the recipe isn’t a terrible idea
could just add like a fodder material in place of spectre staff if the recipe is too tiny (like all the other post-sentinel crafts)
posted the same suggestion on the calval server incase my placeable alcohol suggestion here gets rejected
this is best imo
just replace the spectre staff with thunder zapper or something
something actually electricity themed
also true
ah, the burnt sienna treatment
Already happened
sweet
make all alchohol has 10 minutes duration
Careful with "all alcohol"
make all alcohol have 2 hours duration with no way of getting rid of it
(except for dying)
The Amalgam
make the duration of alcohol entirely dependent on the player's real-world limit
calamity will become a drinking game
If the player uses Odd Mushrooms in game, they actually get high in real life.
When the player dies they-
it's just those videos from 10 years ago with "pokemon in real life" with the photoshopped images, except it's the cal bosses
Yharim in real life (millions are already dead)
draedon is compared to ultron from the marvel movies
You also wouldn't think that the strongest drink has the shortest duration
the logic is that everclear isn’t supposed to be a good thing to drink
Increase the defense penalty 
So you should be drinking it more often, clearly.
but they were so bad at this balancing that it went the other way :xds:
Everclear should clear your everlasting destiny
Everclear gets rid of your plot armor, all attacks now home onto you
PLEASE
I was gonna say "You no longer respawn" but I mean, all bosses and enemies can respawn too 
everclear turns on mediumcore except all your items vanish on death
everCLEAR your whole inventory...
Make the glass cannon brainrotters seethe
forEVER too.
i dunno man i think you should have it so you have to do tmelee attacks with the Burning Sky first to charge up a meter
then you right click to use meter to summon the rapid-fire fireballs
Burning sky is intentionally that way
It is literally make fun of projectiles melee as a whole
it's big silly
Plus the funny meme melee makes another meme melee by accident (Tainted Burning Sky)
i suppose so, but its a weird thing regardless
at least, it deliberately knows what it is
i just think that dragon rage is cooler tho
It always will be
I know it's deliberate, but I do think it should be changed. Joke suggestions aren't allowed, so why does a joke item get to be included?
Any suggestion about this should really address the reasons it is this way
@versed cargo you should maybe see this
I could make a full suggestion about it that addresses everything, if you want
didnt know it was intentional, i still think it should be reworked or reclassed tho
I agree
post yharon mage is lacking weapons
i think burning sky would be a good addition to it
the burning sky situation is insane
burning sky JUST ended their career...
if i didnt have an essay to work on tonight i would make a photoshop of this with an actual penguinz0 thumbnail
This is technically true as any weapon idea put in suggestions would be denied no matter how good
here you go
GOOD
Burning Sky is funny
👍
I don't understand this insanity over making it an actual Melee Weapon when the entire point is literally it being a joke about projectile spam melee weapons
Yes, a Suggestion saying to add an item like that as a reasoning wouldn't be accepted
Good thing it was never a Suggestion in the first place
whipped this up in like 10 minutes lol
that one's pretty good too
i was just lucky i got a penguinz0 video so i could inspect element
yea yeah the classic
MrSky is threatening to SUE people now...
BurningSky is DESPERATELY trying to hide this...
went for one of these types
lmao
the logan paul thumbnails look so photoshoppe
his face doesn't exist anymore that's why
The reasoning that something in the mod doesn't abide by suggestion rules is an inherently flawed statement
Because Calamity has... bosses, and 'specific items', in it
... but yeah the Burning Sky joke has overstayed its welcome
It was supposed to get reworked into a proper melee wep much sooner after it lost its melee hitbox as a funny
But other stuff happened first and it fell by the wayside, I suppose
Y’know this could just be resolved if they added to the tooltip something cheeky about projectile melee weapons
ya
without a statement like that it just feels like an artifact of ancient calamity (which it is)
something glossed over for some godforsaken reason
it doesnt feel at all like a joke weapon unless you're on the joke
it feels like a cow tool
'Hold the projectile to the sky, and witness Usestyle1’
i genuinely just think you could just make it a sahara slicer style weapon and have it gain the ability to use ranged projectiles by swinging true melee strikes and call it a day
yes, but I mean the same reasoning for any suggestion, "it would be funny", isn't valid, and it wouldn't have been allowed even back when item suggestions were allowed either
it looks like something to be swung to cleave through enemies
@lucid marsh talk about the fact that it was considered for a rework, but this seems to have been forgotten
I see
It's more that I think that joke items shouldn't be in the game if we can't also use the reasoning of jokes in a suggestion in any regard
that's what bothers me
I still think it’s a nice poke at fake projectile melee tho yeah it’s a very obscure joke in the context of calamity
It is a joke that comes at the expense of gameplay, which is generally considered bad
so why does it get to stick around in this case? because the devs are the ones that think it's funny?
(the item itself is ancient but its current function is relatively new)
which is literally just removing the swing part of it
iirc before it lost the tmelee part of it
it still had the gigashit vomit of fireballs from sky
Nah I think its proj stream is more focused than before now too?
seems right
then again i like that feeling of seeing five million fireballs come down
This would be a good alternative idea
Something for the time being (or, should've been done long ago)
so i think keeping an element of that in a hypothetical burning sky rework
that is a cool feeling, but it should be used in a better context
would be nice
imo gigashit vomit of fireballs belongs to Earth and makes the weapon feel unoriginal if you happened to try out Burning Sky before you got Earth
thats a dev item
Earth already got reworked
I said "do something about the situation" instead of "rework it" because I'm not sure what the best action is, just that it's worth looking at
"Burning Sky" is a banger name for a weapon that spawns an uncountable amount of fireballs from above, covering everything
It is
If only it wasn't a sword.
Would you like to hear what I would do with it?
Not a bad idea either
of course, it should be not too brief, keep it a somewhat extended period, but not forever, so you can really feel like you're burning the sky
HoAD?
Heart of Ahe Dlements
Hide of Astrum Deus
Hide of Astrum Deus.
Yea when I first used it after the current version was introduced i was surprised it wasn’t just a true melee weapon with an on-hit thing
Halberd that can be swung at melee range or thrown with left or right click. If thrown, It sticks in enemies, but you can't use it again until it "falls off". In this way, it's not quite just daybreak. Whenever it hits an enemy, either as a melee hit or when stuck as a projectile, it summons several dozen fireballs from the sky to fly towards the spot it hit, over several seconds. The fireballs fly towards the weapon itself, so they roughly track the enemy.
That do sound neat
erm what the sky
Throwing something that sticks into the enemy,
and potentially yank out of the enemy after,
is something I enjoy.
Harpoons are cool
Just needs good vfx and sfx to make it satisfying
I wish an item could be both a weapon and a grappling hook, so that you spear an enemy and then they drag you around trying to shake you off while you deal more damage

like doom eternal
daybreak with extra steps
i wish there was a true upgrade of Daybreak that iterated on its mechanics
Screwdriver ultrakill...
Beloved screwpunching
combat minigames my beloved (genuine)
I realized that sounded snarky, but, no, I love those kind of minigames where you set up and then attack something (like the screwpunching or the crackshot colt coins), or any other sort of minigame like that.
minigame probably isn't the right term but I get what you mean
Should I delete the burning sky suggestion? Does it matter?
if you want to
i find it funny how almost no party that brings up the burning sky ever talks about the star wrath
burning sky is basically star wrath 2 though
except it is self aware that no one actually uses the sword part of the star wrath so it removes it for comedy
Yeah, I'm referring to the old times when star fury was in fact exactly what burning sky is except with magic damage (and mana cost)
I'm gonna be totally honest and this is just me but I genuinely forget it exists
Star wrath I completely forgot existed up until now
It used to be that?
Huh
Star wrath has a melee hitbox. It's a poor excuse for a melee weapon, but it at least can pass as one, as can star fury
Nah sword mage W
somewhere around 2040 the players will finally accept the bliss that is multiple damage types weapons

Terraria was never meant to have classes
But that intent was luckily never implemented successfully
Not sure what that implies given terraria's damage types might as well be classes 
As far as I understand, red wanted players to be able to switch weapon types whenever they wanted
That's why there's no XP system, you can use any weapon you get
However, that fell apart when implementing accessories and armor that affect weapons, and crafting trees. Now you need to have obtained a whole line of items to use a class's stuff effectively
also like terraria had classes by 1.1
So its kinda
Very short sighted to say it wasn't ever meant to have classes
The fundamental gameplay wasn't concepted with it in mind (maybe) but the game itself,
Would they have made the final armor sets class based if they didn't encourage class gameplay
They did do 1.2 summoner with armors and everything while not considering it a real class at all 
I don't think Deus deserves this kind of reward tbh, not at its current state
Deus needs love
Tbf Calamity has a ton of references, yet reference suggs are banned
I don't think it's fair to judge the Devs' additions by the same standards as suggestions
wasn’t this suggestion denied before
i think so
At one point Deus was indeed meant to be a Cultist & Pillars alternative
Even creeping into being a Moon Lord alt, according to some proposals
Can we let Astrum Deus be Astrum Deus and not replace a Vanilla boss?
(I remember this well because I had my own proposal related to it which would make Deus be kinda both
Where it's not an explicit ML alt but beating Deus would give you some kind of tool/assistance that would make ML much easier to kill)
Astral Bar already does this somewhat.
Most of the weapons are better than the Pillar weapons, and Astral Armour is quite good for all classes, surpassing Hydrothermic for some.
Indeed it does already have that natural Terraria way of making bosses easier via access to better gear
If only stealth Astral was a thing....
We got it for Crystal Assassin, why not try for Astral?
I was just thinking of something more direct and cinematic at the time 
Like, Deus and ML would explicitly interact
Something like a BotW Divine Beasts to Calamity Ganon thing
That sounds cool actually
My idea was probably way too extensive at the time like I had everything laid out with specific names and executions, even a kind of alt pillar event thing
Dunno if that all was a good idea. Never really came up again
But, maybe some day
Maybe some day Deus will feel important
I really hope that the stealth is not a set bonus...
But, tbh, I would like to see Astral being stealth
if you kill deus he joins your side and eats the ml top eye
See like that would actually be kinda sick
Stealth will be staying as a set bonus only feature until it gets changed.
Something something Rogue rework the fourteenth
(in-game.
And this doesn't apply just for Deus)
Tbh I prefer Deus as its side thing rather than being a Moon Lord "alt", even if the idea of Deus helping you fight the guy is pretty neat and makes enough sense
Don't worry I didn't come to lecture you on Lore 
I just think that, personally, Deus works better as its own self contained plot
What a Calamity 
Yeah that's a problem 
I personally think that the best way of making this work is to just have more Deus things in the game because the dude has a fairly big presence in the story of the world
And also maybe make the guy naturally spawn on the Infection who knows
...uhh, what's the lore behind Deus? Is it a God of some sorts?
And then when you do get to fight Deus, if you do it in a specific way, you only clean the infection out of it and it stays alive
And then Something Cool Happens
Aquatic Scourge situation?
Or hell, Crawltipede?
Yeah that's how I imagined it
His presence would certainly be enhanced if he was always in the Astral Infection somewhere
Watching over it
You can now date Deus!
Deus is a space-faring creature of unknown origins, known for eating stars and birthing them anew
why doesn’t it just eat earth? is it stupid?
The Deus you fight in the game ended up getting infected, likely through coming into contact with a infected star
Draetalk has a topic on Astral Infection, where Draedon has a theory about what happened
I would say it but I prefer if you read it so I don't end up parroting it as the "true story"
Actual answer: Stars in the Cal universe are far, far smaller than irl
oh
They are large clumps of mana that form in space, rather than burning hydrogen balls
Byeah, Deus definitely will end up having an increased presence in the game as time goes on
nice
I might as well already say this because like
Come on
If this item was tied to Deus it would be PAINFULLY OBVIOUS what we'd do with it but
Leonid Progenitor
I've been advocating to moving that to Deus for a while now
And considering the thing is a motherfucking egg
You can imagine where I'm going with that
Honestly i didnt even remember it existed
The pain of 10% drop items that arent/werent outright busted 
True
It does sorta discourage you from farming him a bit as a rogue
The only class i personally farm aureus for is ranger tbh 
The flamethrower is great
But yeah it does suck a little
Is it weird that i hope Deus stays wyrm/worm-like in the future?
Im not gonna complain over any changes to that its just a very personal preference
I think Deus being de-wormified would be pretty eh
Like, I just think it should be more interesting design-wise
Even if the current fight isnt great, seeing it for the first time in a few years was a really cool bit
True
Idk just seeing a big mystical star eating worm feels cool for me
Oh my god I have not seen that thing post-rework yet
That is beautifully goofy

Its good too unironically
I remember it shredding golem on my flamethrower only run
And i think leviana
I love flamethrowers i wish we had more (pretty unrealistic wish though i get that, since flamethrowers are mostly covered through)
You should pester Vanilla for more, then.
Throwing goblin spike balls on red's windows brb
Or convince someone who has a Patreon item that has yet to be included to be a flamethrower.
I cant convince myself to do anything let alone someone else 
Catalyst mod...
Oh yeah i already use it
Its peak
The only thing i dont like on catalyst flamethrowers is the calamitas one, its range is too low imo
Thats about it tho i think
lmao
Best to use identifiers for both to prevent confusion 
There is no "Calamitas". There is only "SCal" or "CalClone"
True i forgot
There is no Calamitas in Ba Sing Se
But yeah scals flamethrowers range is like
Half of your average flamethrower range iirc
Or around that
Which sorta sucks because i had to farm scal like 6 times 
Just to not use the flamethrower and default to photoviscerator
If it deals more damage than Photo then that's a fine dynamic
Im not sure if it does honestly
It should.
I was too busy trying to stay alive at 13fps
Against goozma 
To tell the difference
Maybe i should test it on exo mechs
They seem to be the ideal enemy to use the flamethrower against
on average how much damage do debuffs contribute in a bossfight
Though its not like photo did work there either
Can't imagine the number is very high
I was using the catalyst auric armor and uh
It dealt i think 41 or 51%
Of my total damage

The armor did??
Pretty funny.
What I'm hearing is you could use Minishark on Goozma and still get a decent killtime
Honestly? Probably
Depends.
Post Moon Lord, barely anything.
In Hardmode, it depends on your set up.
In Pre-Hardmode, quite a bit.
Hm it makes sense
their damage dont scale very well in later game
reaper shark (pickaxe) when
It depends on how much you invest in the debuffs
phm it’s significant no matter what
Plasma Rod deals more damage from the debuff than with the weapon itself
hm can still be very significant (25% < contribution) but you need to invest in using a variety of debuffs against a boss weak to them
Mmm..
post-ml there just aren’t enough debuffs to do this with
elemental mix is very strong and can contribute a tad but it can’t be buffed by any means since it’s not associated with an element
I think elemental mix should be instead one of those debuffs that increase the potency of debuffs, but for all of them
Theyd have to change some stuff around for that tho wouldnt they
I would like to have debuffs that actually do significant damage post-ML
Since all of the weapons which deal elemental mix would have an inactive debuff
Elemental mix is the best debuff until Vulnerability Hex and Miracle Blight (minus niche and specific ones like Absorber Affliction) which is a missed opportunity imo
God Slayer Inferno deals less DPS than Elemental Mix, what....
Tbf, it is inflicted by a higher variety of weapons, but that still sounds funny
Well, the progression of DoT debuffs post-ML is:
Elemental Mix -> Dragonfire -> Vulnerability Hex / Miracle Blight -> Banished Fire, I guess (that thing mostly sucks imo)
Debuff builds struggle to outperform Elemental Mix
The only ones that have a possibility to potentially outperform 200 DPS are Heat debuffs and Sickness debuffs since they have the most support and the strongest debuffs
Unfortunately Sickness can only get 240 from Sulfuric Poisoning against a target vulnerable to Sickness
The only relevant one who can satisfy both are Yharon
The debuff damage balance pml is bad yeah
And SCal
Let me get some numbers on heat debuffs
Heat though
everything resists heat at that point lmao
okay actually, nothing seems to be vulnerable but the only one that seems to resist it are Old Duke and technically DoG
(God Slayer Inferno) 125 * 150% (Fireball, Cinnamon Roll, Hellfire Theads and Flame Walker Boots) = ~187 DPS
For Yharon, it's only ~93, so yeah
bumblefuck is vulnerable but you don't have holy flames at that point so who cares
wait no, you do!!!
rare debuff build w!!!!
I think Storm Weaver's body segments are all debuffable so a debuff build against that can work
But that's just a funny lil thing
That's... 200 DPS, I think?
Vulrenable is additional 50% (iirc) and another 50% is from...?
It's only +50% against worms and specifically slime god for specifically heat debuffs (why ????????)
#suggestions-posting message
What about "a lot of effort" and technically "SRS"?
if it is known, it will spread and wont be secret anymore
A ton of people know about getfixedboi and ftw and they are still called secret seeds
but yeah it might be a lot of effort
Well, it breaks one of the rules, then
And even if it isn't too much effort, I really doubt devs would like to add an entirely new secret seed, when GFB exists
would be cool tho
That's not a reason for adding stuff now
I think it would be cool to add Malice back and balance it out, but will it happen? I'll be dead from the hands of Fabsol himself sooner 
I agree with Shuki, it’s just way too much effort for what is at the end of the day something… frankly stupid
yeah
...and I doubt it is easy to replicate the bugs
I do not know if this would fall under the Effort Don't
Seeds were not specified
If all it ends up being is adding funny glitches to like 10 items, then
the scope is indeed within acceptable range
but also feels weirdly minor to dedicate a whole seed to
I'm wondering if it'd be better to suggest they get added to GetFixedBoi instead of their own seed
Aren't GFB suggestions banned?
Not on the sugg doc
I've heard that those suggestions tend to be rejected, but I guess if not, it could be changed to "Adding older bugs to GFB" or smth
but wouldnt that completley screw up the dificulty aspect of getfixedboi
i mean a joke seed so who cares tbh
If you want difficulty, go for FTW
GFB is the "haha, funny" seed
(At the very least the Wulfrum Hook + Glorious End interaction could be readded without issue, cuz that doesn't affect DPS or whatever)
Me, when I hit you with https://www.youtube.com/watch?v=enTo0iIkjnI :
Classic Animus style sustaining half HP throughout almost entire fight duration.
Should I make Arknights content?
I do not own any music used in this video
Music used:
Left alone
Towerfierce
m_bat_talulhahard
Wait, that got killed??
auric lance
auric lance
yes
wrong channel, and we already have a spear crafter from auric bars in Nadir so probably not. Unless you are talking about an auric javelin
and we have a wrathwing at that game stage so still
i dont think that would be unique enough
We need Auric Lance 
Now, an Auric Jousting lance would be fire
if thats what you mean
i would really love to have some suggestion accepted so i will brainstorm for a bit
yes exactly
Just curious, what is your idea regarding an auric tier absorber
the
also this must be a troll right? should I add an explanation to the trivia section?
i wonder if it could work as like some sort of ram dash that stores up energy when you take damage and releases it when you hit a ram dash.
that could be cool
Better Ask Devs department!
Also, I think that's pretty unintentional, just a funny coincidence
ill repost in wiki discussion..
#wiki-basic is probably the better place to ask, tbh
what you think about absorber ram dash
To be honest, nothing, if it a direct upgrade to Absorber
If it is a sidegrade of some sorts, it could work
what do you think about my earlier message idea
too late; anyway people viewing basic probably have discussion added too shrug
That's a pretty weird idea
sum1 said it wasnt a joke huh.
Someone being Habble is a thing
The base game legit has a banana you can throw at gods weird is not an issue
sorry if that sounded aggresive
Welp, yeah, I don't mind weird ideas, but isn't it just another on-hit effect that you need to trigger another way...?
((False equivalency. Something that's weird from a gameplay mechanics perspective is not the same as something that's weird from a context/situational perspective))
but i think the ability to absorb damage and then release it in some way as energy could work as a concept
sorry I see the "this is a game where you fight a giant flying eyeball with a mouth!" kind of argument thrown around a lot as justification for things so I felt the need to mention it
fair
tanks cant stop winning
#suggestions-posting message
Can't you aim most tmelee weapons?
(inb4 the argument that having such control would make true melee too strong)
Only UseType1 functions like that
Anything that doesn't use UseType1 can be aimed as expected
Shortswords and spears universally do not use UseType1
Broadswords are slowly transitioning away from it
More reasons to hate UseType1!
I don't mind it
I don't either, lul
also there are some mods called directional melee or whatever that allow that
Nah the argument is that this is out of cal's scope
Just another funny
I think it's fun to try and deal with the limitations
Limitations breed innovation!
Also, a dev in the chat
Everybody, scream "Hide of Astrum Deus" to scare them away!
Cal's true melee reworks aim to be omnidirectional but everything else not really cal's issue
My favorite part is that vanilla broadswords have 2 general states (useturn and no useturn) and both of them are less convenient than aim to the side with the cursor on it
yoo dev hello
It's with no useturn that you can kinda get this effect, right?
As in, swing in the direction you're not walking?
Logically speaking, I think so
crabbar can i just thank you for making what is basically the only thing i can do to wind down
Yeah, if you start swinging then walk backwards
or helping develop it at least
CrabBar is a tester, iirc
okay well thank. you for bug testing
Yeah, testers are needed
I love testers. Lovely guys and girls 
There's 100% no bias here, don't ask
Hmmm...
Are there really no examples of broadswords with regular UseStyle1 that swing in the direction of the cursor?
Is there one we can look to?
would an absorber item that absorbs energy through taking damage and then releases it in some way work
butcher's chainsaw
oh
Sorry, broadswords
broadswords
Okay, back to this
I would like to make an auric-tier Absorber, but while we have Absorber in its state, which is pretty viable for SCal and Exos... nah, the upgrade won't happen
apparently they thought doing this change to broadswords was “fun” in its own way
which change
can i become a tester? i can fill the demographic of people that are bad at the game 
(for all intents and purposes, i'm joking)
Not a single one
None of the reworked Terra Blade line weapons even
usetype1
when did that change
Anything that shoots a projectile 
Man!
Wait yeah hang on
I think Cal should add more bad testers 
I swore I heard a dev here say that they found usetype1 broadswords to have its own sense of fun
but that was like, a long time ago
yeah i can as well
I'm talking about broadswords that can aim their swing to any direction btw not just the two
actually im not that bad at the game
i beat scal for the first time this morning lol
Use Style 1 / Use Type 1 just means... broadsword
It's the default state
What no I'm just talking about the two, left-right
I suppose night's edge is kinda an example of all-direction sword but I also am rather confident its not usestyle 1
It would be a bad idea to fenagle it with an invisible projectile because that's fuck up true melee detection
But the devs could look a level deeper and find whatever makes proj swords turn and add em to true melee swords
crab what would be your opinion on a secret seed that added back old glitches
Pretty sure it is, it just has a projectile that can be fired in any direction
or adding them to getfixedboi
I'm pretty sure the blade swing is unchanged, it's just using a clever projectile now
just do what that one ravager melee weapon did to bug it out
Theseus' usestyle 
Enlighten us
I think that's the opposite of what we're talking about
Ultimus fired projectiles without turning (afaik) because its proj spawning wasn't tied to the typical projectile firing method
thus making it a "true melee" weapon in the eyes of the code, despite shooting projs
wait i came up with an absolutely sick idea but idk if it would work
Okay that was a bad phrasing, the blade swing does properly face the direction your cursor is on after rework but what I meant was
Omnidirectional swings 
So aight yeah I think it would be possible
Might not be that simple but, would be possible
Maybe they could even add it as an option, either in the config or as a button to the left side of the inventory (Ruler, Torch God's Favor, etc)
for those who prefer one over the other
too specific?
Yes
That's describing a new item that is just a random addition with no real purpose other than being a reference that is described too specifically
should i make it less specific or something
youre right
wouldnt be a great idea
kinda just a reference
Well if you wanna hear my answer, this isn't happening
THIS is not a valid suggestion, indeed
CalVan moment
Reference / Specific Item Suggestion
this glitch seed thing seems awfully weird
feels like it's moreso asking for reversions but only on a secret seed
hence bringing the bugs back
yeah
how should i post a suggestion that shows an idea of something but isnt specific
what are you trying to suggest
You bring up the problem instead of creating the invention to fix it.
you should try getting to the core of the problem you're trying to address and develop more on that point instead
yeah suggestions are less "oh do this thing" and more so suggesting that something is a "problem"
I think we should add "secret seed" to Extreme Effort don't
yeah that would make sense
As long as you explain what the problem is and why it's a problem
Leave it to the devs to actually solve it
set bonuses that just like oh 12% more damage are kinda boring tbh
Should I repost my suggestion that got no traction? I've already posted it twice
"Lunarian bow sucks right now" kind of suggestion
Which set bonuses do you have gripes with
i can see this working as long as you point out why some sets bonuses are boring
i don't see why not
anyways
Alright
The Lunarian Bow is so similar to the Night's Edge, but it's so much worse. How did this happen?
Not just worse than the Night's Edge either, but also the Night's Ray and Eye of Night too
can you re-post an old suggestion but make it written betetr
@hollow shell thoughts?
Yes, I'm doing that right now
What's the idea?
Re-Adding glitches especially is way too much effort to ever do
thats not the idea im talking about
its kinda hard to explain
What is the suggestion trying to fix/implement?
You know how we have boomerangs, swords, shortswords, whatnot for tons of classes
Hear, me out, what if summon weapons had subclasses like for example:
an aquatic subclass that includes things like the herring staff and get buffed by fathom swarmer and stronger in water
They already do: summons, sentries, whips, other actives.
i still think that more than summons and sentry buffs could work
Summoner is already strong enough though
It's the strongest Calamity class, arguably
never mind i guess
i came back from lurking just to say: that's also extreme effort, if not kind of a bad idea
back to lurking...

Yeah I suppose that would make sense.
It's.. like adding a difficulty mode. With potential gen changes that make it like adding a biome.
It's kinda hard to judge because Calamity does not currently add any of its own seeds.
Only adds to the vanilla ones.
Maybe something funny that GetFixedBoi could do then, like adding the broken glitch with Marksman-Sniper combo
if vanilla had no seeds we would have sso right now
This is what we got the elemental debuff system for (in part).
It used to be that certain weapons were tagged with elements and got their damage boosted by certain alcohols/equipment
Then that system got replaced with the debuff one
Elemental buffs are quite nice, honestly
Buff the debuffs against certain things, I mean
Whatever, bad wording
You would have to rebalance too much for the idea
Yes
No.
Like I said, bad wording
(Horrendous idea, we do not need debuff builds to be stronger)
I meant that some enemies have vulnerabilities and resistances to certain debuffs
There is a reason why it was changed from 5x to 2x
This already exists.
I know, that's what I'm saying
(yes that's what they were describing)
This Lunarian Bow suggestion looks good. It's current functionality is indeed very old.
Though it might benefit you to add some line breaks so it's not a wall of text
I'll give you one more point if you make them double line breaks 
How's that?
I like this suggestion
(I seriously don't think the weapon has been functionally changed at all since it was added in update, ahem, 1.1.4.474
August 1st, 2016.)
8 year old weapon design goes hard
I wouldn't be surprised if the developers already knew that the Lunarian Bow is lackluster in weapon design.
Neither would I
I have a gut feeling it's already being changed or something
That would kind of suck because this is the third time I've suggested it to be changed ;-:
Just find a more forgettable weapon to make a suggestion about.
I mean would it suck if you want it to get reworked?
It wouldn't. It would suck to find out if they were changing it after months of asking for it to be changed
If you gave birth to an infant when this weapon was added,
you would now be able to hold a conversation with that child; they'd be growing out of their toys, and would be starting to learn multiplication in 3rd grade.
Lunarian Bow still the same.
We need to start giving the Lunarian bow actual food instead of feeding it baby formula at 8 years old
I hope you're not feeding your 6 and 7 year olds baby formula
Shovels in yogurt into the Lunarian Bow's figurative mouth
You can't tell me what to do with my child.
I like the tendency of suggestions actually mentioning what does the item / mechanic, that is suggested about, do

The idea of a weapon that slides along tiles is actually not a bad idea for a WoF-focused weapon
Considering you're inside the Underworld, with floor below you and ceiling above you. Ideally they'd slide into WoF's hitboxes
Okay, but people use platforms with lava underneath. Platforms that the lasers cant slide on top of
So the lasers go into the lava and hit nothing
Make it slide on the platforms!
Wouldn't the eyes be too high up anyway?
It's just that uhh
I think they need something like the Isaac "Brain Worm" effect to actually make that work
Like, when the projectile senses an enemy perpendicular to its travel path, it immediately shoots off of its surface (90° angle) to hit them
So if it was going along the floor and WoF's lower eye passed above it, it would shoot upward to hit it
I have an excellent idea I have just thought of.
Oh?
When do you ever have a straight line of tiles in the underworld?
Hellbridge
Platforms
I remembered a very powerful feature that the Calamity Wiki has.
Which feature?
(Honestly I could imagine a tile-crawling proj weapon being very satisfying)
(like uhh uhh)
(shockwaves from Hollow Knight)
(exponentially increase in speed)
Yeah!
Ah, there we go. A forgettable weapon with an awkward way of use. Thank you, random page.
Oh, random page button
heheh
"So anyway, I started [suggesting]"
Why it doesn't pierce....
Hey yknow what at least Brimrose is unique
No other weapon shoots beams that look like its beams look
And it even maintains their shape while bouncing off of tiles, but all bent, which is actually neat
I'd like to point out that the other nights edge type weapons are usable for a little while in Hardmode too
I'll even give Lunarian similar credit, even if the execution leaves much to be desired gameplay-wise
But not this dumb bow
It's so pathetically weak
Apparently, it used to pierce
The bow ricochets off tiles in the direction of the nearest enemy, and also ricochets between enemies
What the hell were they thinking...
Nano bullets.
So nano bullets with extra steps?
Sure
More like chlorophyte arrows really...
Not really because it's not following an arc
Huh
I don't see much arcing, but this is also short range
I like Roverdrive's idea though
Slide, then target
Maybe after a certain amount of time it'll target?
I don't. It doesn't solve the fundamental issue of it being weak as hell, and it might as well just not slide at all
I can't see a reason I would ever use it even if it targeted after sliding, because I would rather just aim directly with it
At least in pre-hardmode
Get under the hungry?
I have no issue hitting most of my shots. The slide adds nothing
I'd rather just hit the hungry to get them out of the way
If the concept can never work, is it really an ok concept?
It sounds cooler than it is
There's too much jagged terrain for it to really slide
Yeah, that's the main issue I guess. It's never practical
I want to know what rover thinks about this
👀 Make it so the projectile deals more damage after it slides and/or launches
Weaker when shot directly
To encourage the player to aim somewhere that isn't straight at the enemy like nearly all other weapons
There's already a weapon that does this I think actually
uhh
This one, yeah this one
https://calamitymod.wiki.gg/wiki/Matter_Modulator
The Matter Modulator is a craftable Hardmode ranged weapon. When used, it fires a spread of three to five unstable matter. Before bouncing, the matter will do 67% less damage to enemies but will infinitely pierce targets. After the projectile bounces off a solid block once, it speeds up and turns to a nearby target. The matter cannot bounce more...
It could be programmed to crawl like Blazing Wheels
That's a really good idea actually...
mmake auric absorber block sound
it would be nice since we can make a soundproof room. i dont care if you think this is useles
This isn't possible to program without a sound engine overhaul methinks
Itd be useful but if it was possible anything else would have it by now
actually it probably is possible
Its just like why the fuck
would u ever want this in terraria
cuz its terraria
🤦
Go play minecraft and install sound filters
so we can have one of those offices with soundproof padding every gaming youtuber had inbetween 2016 and 2018
That would make it usable. I would still rather use archerfish unless it does like double the damage. It would also lose all resemblance of being a bow.
hello everybody my name is markiplier and welcome to five nights at freddys. A horror game you guys requsted en masse...
that said... Crackshot colt but it bounces off walls instead of coins?
Yeah it would basically only be a bow in theme
But hey that hasn't stopped us before
thats just
Planetary Annihilation...
That's just nano bullets and chloro arrows
and explodes projectiles upon impact
oh yeah, the other bow I never use
Daedalus stormbow reskin..
Except it shoots dust spam
the bow line is obtuse and useless, the gun line just works
you sound so american
Add drawstring pull back mechanic to all bows graaaaah
Small in scope don't worry about it
dinty only twenty minute
(not literally useless, but more effort for less power)
hehe
Lunarian bow is older than Microsoft owning minecraft. I was in middle school when it was made.
or
wait, no, it's one year younger than that
I was in high school
insane
lunarian bow is also somehow better than 90% of the changes microsoft made
honestly disagree
They're heading in the right direction methinks but there's some stuff meesa dislikes
People forget just how much smaller minecraft was back then. We got more updates, but the updates were tiny.
Mastermode bossfight don't be completely unfun challenge
Once again, I must remind people that Infernum's sans Golem is top tier golem
Despite how much I fucking hate infernum that bossfight is well done yes
Conceptually and gameplay wise
👀
bug wise however
Minor setbacks
I can't say anything about this sugg. I haven't fought master death Golem yet
it is utter pain
it's pretty agony, at least master+rev was
the ravager gfb in the room
hmmmmmmmmmmmm
I genuinely forget estrogrn wings exist
Festive
Dont they give a bunch of max life?
how the fuck did you spell festive as estrogen
that aside yeah they give 40 max life and cause ornaments to rain down as you fly
the ornaments have pretty respectable DPS for an accessory, especially wings
ESTROGEN WINGS

Huh. I'll try them next time I play calamity. I've never used them before
...okay well i gotta say maybe spawn them in or wait for this suggestion to pass because despite class setups suggesting them i would actually say not to bother when tattered fairy are right there
we spent like the past 3 hours trying to get them
it was barely worth it
since we then got like 3 nearly in a row of the 5 we needed
it doesnt help that everscreams have the lowest spawn rates in the late waves which is the only place you can get them
i need to know how you got there
Ration of estrogen for next week shall be reduced

There we go, finally I can get back to that sweet testosterone grind
To all the transfem and non-binary folks, my condolences
What have I done...
sure lemme just add it:
done, its code is alt+f4 while on the seed screen
[instantly fucking crashes the game since lots of glitches were crashes anyways]
Wow, this works in other games too!
I read that
Nuh uh
Anyways people only love glitches that benefit em
Most glitches ruin the game
And if you wanted the game to be free theres mods for that anyways
also you can still do the wulfrum armor glitch other ways (one that even existed before wulfrum glitch but needs another mod) but I aint telling; same for infinite stealth
I do miss wulfrum acrobatics pack glorious end tho
Altho its kinda redundant with pylons, teleporters, momentum capacitor and relic of deliverance anyways
there are alternatives
infinite stealth is extremely easy just do literally anything with a clockwork weapon
i was thinking of uncapping momentum capacitor in gfb
and ofc call it burden breaker

I found it odd how both calamity ajd thorium had an accessory thst specifically made you go zoom
As in they were basically the same
its fun
Nothing's stopping you...
You really aren't meant to play calamity on a previously existing world
The game should probably just stop you from doing that entirely
2ndly, SSO is next update
The amount of sunken sea stuff would be way larger than the abyss
And yeah, don't play on worlds you made for vanilla, you can't even beat the mod that way
wdym
Exo Mechs needs labs to be fought, guess what doesn't generate in Vanilla
that is also something that probably should be addressed at some point
It shouldn't. You are not meant to even try this
tmodloader warns you when mods are changed when opening a world
ok ig I'll change the rationale because it would still be a nice qol change
It would be better to stop players from opening worlds made without calamity in the first place
Ok, I just changed it to being a renewable form of abyss gravel
I feel like that's unnecessarily restricting people
At least advise against it
its not restrictive if you cant beat calamity without a calamity generated world...?
nvm it gets posted on friday
"the awkward shimmer tree" you mean the intentional design decision
lmfao this suggestion has horrible reasoning but i dont think it's a bad idea overall
i dont think x -> y -> x is a "shimmer tree" its a shimmer loop
:)
i will be figuring this out…
hadarian wings...
I know they're weak, but still. Unnecessary tedium is still unnecessary.
plus they're the only astral wings in the mod, i need them for my vanity sets 
It's restrictive when for example you want to visit a vanilla world to build or something
There's zero reason to spend effort implementing a lock on something like that
It probably isn't that much effort but it would piss off more people than it would help
put this person at the head of design right now
Hm
🗣️ 🔥
I'm down forthis
But it uses hellstone bars so it cancels out
it’s a tedium that base terraria wants to enforce (shroomite armor) and at the very least calamity makes only optional with hadarian wings
clentaminator solutions exist to make that sort of thing not extremely painful to do
artifical biomes are a thing after all
remove the astral solution
make astral water the only way to do it
remove you
fishing 🤑
might i also add it’s also even less tedious to get hadarians to spawn than it is to get truffle to spawn cos at least you don’t need to build housing
and shroomite armor is a core armor set for a class as opposed to hadarian wings which is one of many options
I just think biome-specific enemies + drops are a very cool thing considering the mechanic of artifical biome creation
I mean, this isn't wrong, but newer Calamity design in particular seems to usually be against this. I literally cannot remember a single instance of needing a specific Existing Biome + Astral/Corrupt/Crimson/Hallowed combo to get anything in this mod adds aside from items you craft from Light or Dark Shards, a vanilla mechanic. At least, I'm sure Astral has no such other item than the Hadarian Wings.
(If they were vanity/QoL I'd be right with you if I'm honest)
That’s fair, I think if ever I’d just want to see if there’s any development done on artifical biome creation and its benefits
I agree with this, it needs more of this
It's not always artificial either
My problem is that Wings are a very functional item.
Add something minor or niche to artificial biomes instead and I'm sold.
I generally like the idea of Truffle’s spawning requirements, but it’s weird that there’s nothing else like it…apart from Hadarians, and that’s already a coin flip depending on where the astral infection spawns
Astral Infection can spawn on top of a desert?
That would've been a problem if the wings were ever necessary but you get plenty wings at this stage already
Like, that's a pretty genuine question
I usually get either snow or normal Astral Infection 
yeah it can if your desert is on the dungeon side

Yeah, I mostly agree with the fact that there should be more biome-variation-specific stuff to make it really worth it
Holy shit you actually get like 6 wings
Aureate Booster, Mothron, Hoverboard, Spectre, Bone, Leaf Wings. If you really want to, two more from the seasonal moons
Six wings…at that tier?
Post Plant
Yea
lotta options
hoverboard needs the most work to get lmao
technically festive too if you’re unlucky
True, but I feel like the very presence of Hadarian wings in particular is overshadowed by their annoying method of acquisition, kinda nullifying their usefulness in general. Calamity also doesn't refrain from adding useful effect to wings, but all Hadarian Wings have is stats. So if they aren't gotten on-tier, the proces of which is inhibited by the aforementioned tedium, it's GG.
Someone made a suggestion about Festive Wings too iirc 
(just checked, someone in fact did)
fixed
Hadarian wings used to have a set bonus with astral armor
Would definitely make the now tedium worth it if it still did
Lmao
that's definitely not happening
it seems wing set bonuses are on their way out from the dev sentiment ive seen
Not all bonuses, just killing bonuses only working with a specific armor set
Agreed on the wing set bonuses part, wings shouldn't have to be paired with an armor set.
This is the best move
So, maybe just buff hadarian wings?
prolly yeah
Cos right now it seems like an off-brand hoverboard
Maybe.
I was contemplating the suggestion being the current one I made or it being one about just buffing the wings themselves, but I feel like that'd be more suited to #1178515062030348308 . But seeing as I have no idea what specific buff suggestions/numerical data to give, I went with the former option. In my opinion either would be enough.
(Both options simultaneously would be good too I guess, but I think there's no real need to go that far)
I would go about it by looking at the stats of each wing post-plantera
then just looking at where hadarian falls, especially when compared to hoverboard
I've been thinking about a special effect for Hadarian Wings for the past couple days, actually.
Still in the concept phase though.
nice


