#suggestions-discussion
1 messages Ā· Page 295 of 1
ah
eventually i dont even think auric will have it, and if the auric rework (somehow) fits into the next update then this will be double moot
this is still all wings with armor set bonuses. so is wing rework planned š
no idea prolly not
i never said it was consistent this is just what i remember from the convo
When god slayer hoverboard gets here in five years it will also not have an equivalent armor bonus
i do remember discussing how it would be cool if wings with no bonus had higher stats and wings with worse stats had better bonuses and i think CIT said something about the idea but that is all i remember. you can prolly just scroll up
Just kidding cuz god slayer hoverboard is never real, unlike the cart of gods
Actually wait cart is Patreon???
devourer of cods clears unfortunately
god slayer hoverboard makes me salty
yes
Wow
if i had money iād be pumped
well you cant get items anymore so idk what u mean
wdym
Wait there are more? 
I can remember Spooky Armor/Wing but that's about it
...did you seriously not remember? like almost every wing in the game that's tied in with a set does this
i can make a list if you want
40% of wings only have an effect when paired with an armor set
to the player it feels like 60% bc the wings that arenāt tied are shit like fin wings or mothron wings
fin wings are goated!
true but not the point
i feel the set bonuses with wings should be fairly small, mainly to promote using the tracers for optimal mobility
what
Optimal?
did they nerf tracers
the wiki has a list
Yes
I seriously did not remember
It's been like, almost two years since I last played the game 

my favorite type of developer
- Starlight Wings and Daedalus armor
- Hadal Mantle and Hydrothermic armor
- Exodus Wings and Empyrean armor
- Tarragon Wings and Tarragon armor
- Silva Wings and Silva armor
- Frozen Wings and Frost armor
- Spectre Wings and Spectre armor
- Leaf Wings and Tiki armor
- Hoverboard and Shroomite armor
- Beetle Wings and Beetle armor
- Spooky Wings and Spooky armor
- Every single Lunar wing and their appropriate armors
you can even say that anymore CIT ur playing calamity with us rn smh
reb should've join the run too then she could remember the game 

Yes that's what I mean
fair
So that you too can notice things like Mimic loot pools and Jungle Temple generation being fucked in Remix
no wings
give molten armor wings >:(
for its stats it shouldnt have wings
would titan heart armor have a hoverboard
Balanced fr
we should give stat bonuses to skyline while wearing aerilite this will fix the mod
Flame Wings effect while wearing Molten armor
Welcome back Bone Wings
š¤Æ
for real
Norway
make frostflare armor by combining frost armor and molten armor
Genius
Moonlord wings should get buffs ngl
that ideaās so crazy it just might work!
Literally just using solar is the optimal choice
On all classes
huh
Mages suffer the worst with their set wings imo
Solar flight time is just too good to pass up, not just that, ranger and mage wings are sorta ass
yeah nebula mantle sucks but also that point about solar is just
not correct
Hadarian wings are astral themed
Stat wise
Its mostly because of the flight time
And general wing stats for it
ranged is fine and stardust is literally the same as solar
this is why wing discussion is never taken seriously
I forgot about stardust ngl lol so you got a point
empyrean is also the same
But yeah at the very least nebula needs a buff
the only ones that are kinda mid are nebula mantle yeah
The bonuses are genuinely sorta pitiful for the stats
tbf it's not like nebula needed the help
Solar, Stardust, and Exodus are the fast vertical wings
Vortex and Nebula are the cool hovers, except that Celestial Starboard exists so oops
Expert Mode moment
Vortex is at least decent tbh
Vortex and nebula are trying their best
iirc nebula has even worse stats doesnt it? Let me double check
maybe one the dash bug celestial starboard had is fixed in the release version, then that will matter
for now starboard is kinda mid
They would appreciate a lil love
True
nebula and vortex share the same stats
I thought the dash bug was fixed back in like 1.4.1
Alright thanks
no u guys literally got a bug report for it like last month
Wild?
The main issue with nebula vs vortex is that at the very least
Vortex armor works with the hover 
Nebula armor doesnt really care for hover or the wing bonuses
it was fixed for vanilla sure, but calamity isn't using the variable so its dashes are still cucked, and even then im not even sure the fix 100% worked
Okay I'm not crazy
yes but like i said
cal didn't use the fix
timeSinceLastDashStarted or something
ur in the server CIT so i can just;
#1030923579862302880 message
there
yup lo
i saw a steamcard scam bot just appear for less than a second in #suggestions-posting
indeed
@lavish citrus i dont think i understand why this suggestion should go through
What?
does ravager need new lore or not?
No.
Well I mean if they WANT to make new lore for it
shuhs
I mean with the rework and new sprite it ideally would anyway
then why make a suggestion about it at all? it feels silly to go "hey do you guys want to do this?". you dont provide any actual reasons that it should have new lore.
Ravager already has lore set up for it that is going to be put in once Ravager's new content is able to be put in.
Oh
If by some miracle Ravager's lore stays the same once he gets the rework and sprite
By all means make the suggestion
Like most things in New Lore, it is simply waiting until said content gets reworked.
It was dumb for me to put the lore thing
putting aside that "retiering and redoing this boss comes with new lore", i just dont understand why you'd make a suggestion of "do this or not, idc" like take a stance
It will be the same, because New Lore was made with the intention of not needing to retcon anything.
Sweet, alright then
@lavish citrus flagging for lack of reasoning and future content suggestion
Are mushroom planetoids guaranteed on worldgen?
i heard that they weren't but i can't confirm
think so idk
i think i didn't have mushroom planetoids a few times so they probably aren't guaranteed
I'm just basing it off of the wiki and it seems yeah it isn't quite guaranteed, the wording is uncommon
Ignoring it not being well written
Unclear if it's to keep or replace the current lore 
if you're gonna suggest for at least one to be guaranteed, go ahead
Yeah this is ultimately what I decided on when I was discussing my ideas for a Truffle QoL sorta thing
It used to be either allowing Truffle to move in underground
Or even so far as allowing spectre bars to be shimmered into shroomite
But I let it simmer and figured
Probably the most unintrusive way to go about it is just guaranteeing a mushroom planetoid
yeah that seems reasonable
part of the whole truffle deal is a tutorial on making artificial biomes, so i like him being surface only
i remember when cal used to have an exclusive drop for the surface exclusive mushroom biome enemy...
need more stuff like that
i don't think there's anyone that would disagree with a guaranteed mushroom planetoid in the world
I think the only one I can recall right off the top of my head right now is if your astral infection doesn't spawn on desert
So the only way you can get hadarian wings is if you make an astral desert
this ravager lore sugg SUCKS...
welp, it's up
and for the record, I don't even play ranger lmao
the idea just came up when I needed an autohammer specifically for fargo's crucible of the cosmos
isnt it already nigh guaranteed?
It's uncommon according to the wiki, which means you have the off chance of needing to make the biome when you specifically choose to play ranger for your playthrough
Might as well make it consistent and guarantee one
Multiple times I've shot storm surge and the projectile just doesnt hit despite visually colliding
wouldnāt this be a bug report
I can see both
i think it's more to do with a type of consistency
because i think the visual might be a bit confusing
not that i really remember what it looks like
i just fixed stuff like terratomere's short slash, thrown hydra head, gelitic blade wave, cryophobia wave so ill deal with that
also omniblade sorta
#suggestions-posting message i think the astral meteor (and thus the infection) has the same kind of code for normal meteors, in that i'm pretty sure that it specifically avoids chests
can't really confirm
@jagged zealot this should be in #1052323733961977947 and yes ^ as said above structure specifically avoid chests because i am 99% sure if a structure actually manages to overwrite a chest stuff usually starts going down the shitter in terms of file stability, plus, as you can see, there were 0 chests in that structure
plus, as you can see, there were 0 chests in that structure
Okay, just because there wasn't doesn't mean it invalidates it alone. Just means luckily there was no chests.
Besides also stated above it was "pretty sure" but "can't really confirm"
Calamity is not vanilla, and I would not have any clue how cal is coded as I don't really poke around in code. But I will remove post,
cog just confirmed the information i gave...
They replied to you message though, which is reiterating everything you said though...
well i mean the point is that yes, the astral meteor is specifically programmed to not go near chests to avoid the situation that it would destroy it
same as with vanilla meteors
if it there was a chest and it did hit as you showed, there would be a need for a bug report
want me to go ask then?
i think there was a similar sugg a while back talking about the same thing..
"means luckily there was no chests"
no that is a thing. if you overwrite chests with tiles you're going to cause file corruptions, this isn't just a like. "oh no my items things" i mean like it destabilizes your world if you break a chest tile without getting rid of the items in it first. this is why there are exploits related to breaking chests in half because it remove the chest attributes, and why you can't blow them up, and why vanilla also does checks for chests, and a bunch of other junk. it physically cannot hit tiles where there are chests because there would be bigger problems if the monolith actually overwrote the chest. this isn't luck, this is hard coded.
you could ask if you wanted, just stating the facts
and yeah i guess cog also explained it in more detail
And I am saying I could go find out.
i'm not stopping you 
okay? š¤Ø
basically this is why chests are the strongest tiles in the game
ture
If you put Yharim in a chest it would probably beat him
No that would make yharim invincible
he might actually be able to beat xeroc if he's in a chest
but can he defeat the shadow wizard money gang tho?
no wonder it's a called a chestplate
it's wearing chest armour...the most invincible
@wild pond can you... elaborate on what this means, exactly?
i imagine that the sugg is saying to make it so that, if you're in the abyss and somehow out of the water, that "safe" walls would prevent you from taking damage
which...
Can't you not break the walls in the abyss?
no i don't think so
i mean even if you could doesn't this defeat the purpose of the abyss
you'd just wall chain like how people used to avoid death mode heat/cold
that's what i was going to say
actually on this note; why not just make this suggestion be "add a way to build in the abyss"
there
problem solved
valid sugg
not entirely i don't think
Water is such a weird substance in Terraria....
unless said building is torches
Or wall furniture yeah
Like it breaks some objects, but doesn't stop placing of walls or tiles
They should give Muramasa pickaxe/saw power because it can cut building and trees in mgr 

Actually screw that why cant we have Blade mode with it
>Doesn't deal damage
>Is absolutely useless in building

It just for base building
Nk one is crazy enough to fully replace all walls in abyss
I second adding some kind of way to give super dummies armor but I feel super dummies in general are flawed since they attract people to try it on the dummy vs the boss itself
Just use mods that do that
The closer you replicate a boss with dummies the less point it has in existence when you can just fight the boss instead
ughhh not the another super dummy
i already hate it when my friend shove my face with the "use this it has high dps" when its literally being tested against super dummy
"why use Fabstaff? Apotheosis has more dps" they said 
Apotheosis when it sucks ass on every boss:
The best weapon for a mage build to use in early hardmode is Submarine Shocker because it deals the most damage against dummies
if it's too complicated, the devs will decide that
I'm pretty sure LuiAFK and... I thiiiink Quality of Terraria already has a similar feature
Yeah quality of terraria has a dummy you can use / commands to set attributes about it
Hmm
Ngl a dummy like this could work for CalTestHelpers too
Although youād still rather test on the fucking boss
lmao
why use dummies in general, in what instance are they helpful to check dps on a boss that functions completely differently
honestly i always assumed that super dummy was made for wiki gifs rather than actual testing
wiki gifs and functionality tests for coding
my problem with dummy suggestions is itāll literally never end until theyāre āperfectā. once they have a defense value people will ask for moving dummies. then people will start asking for dummies with bigger hitboxes. then itāll be dummies that do your taxes
people will start asking for dummies that copy boss ai
At some point, dummies will just be a boss that don't drop anything.
that'svery close to my suggestion
seems like you are saying the issue is the slippery slope of continuing to suggest more features
my issue is that thereās no reason to do this
dummies work fine as just a standalone quick way to view weapon properties
that's in theory, most people do use dummies for dps testing lol
dummies no longer show dps numbers
the tooltip could be changed to include a disclaimer but people can't read
Dps meter exists?
remove dummies just to mess with people
Dummies now have too much defense, making them very bad for viewing DPS.
Real
fr
Next episode in cal help
people say ādefenseā as the quick justification for why dummies are bad at dps testing, but thatās like the tippity top of the iceberg
Make an icerberg meme but with why dummies are bad for testing.
That would include like 3 entries?
8000, try again
Maybe 4 if we count some on-hit effects
once you start thinking about it for even a little bit it expands and expands
Debuffs (Debuff damage does not show on DPS Meter)
š¤
god "piercing" as a single entry isn't even getting into the beginning of it
Arguing about the specifics isn't gonna get us anywhere
I was more thinking of placing multiple dummies which would give inflated numbers.
piercing is such a complex system and there are multiple ways it works like how it works on worms vs. large entities and how dummies fail to account for both of these
that also!!!
there are so many fuckin ways dummies completely fail to demonstrate anything about piercing
does anyone have specific feedback on my suggestion?
welcome back patchwork joost(?) mod
or was that in fargos
i do not remember at all
I think it's flawed tbh cause there are some effects that require you to be damaged
Your better off actually testing on the boss still ?
Dummies are still too inaccurate to be left
fuckin uhhhhhh
mirror blade that's another big one
dummies are contributing to misinformation and should be fixed (even if not perfectly)
well like schmoovi said this is under the presumption that they are broken and not that people are just misusing them
local iframe jeremy
the guy you knew in high school that has 5 local iframes now for no fucking reason
one venom staff projectile can hit aureus like 4 times we cannot be serious
Aureus deus all the same shit now.
@surreal lake no.

I should not even have to explain why
excellence
This is
ahahhahaha
Bait It's bait
imagine, 3d calamity game
but i like 2d games :(

oh em gee we got got so hard by that epic troll
what if you were 2d
pogggg finally
Aureus is a worm boss confirmed 
(Yes i know the difference between Aureus and Deus this is a joke)
Aureus is a slime smh my head
it is a space crab
Remove the super dummy
long suggestion with main points being
- innacurate at best for testing weapons
- allows to reach entity limit with no effort
The entity limit has always been a suggestion
Target dummies are hardly any harder you just have to use the sickle for five minutes instead of five seconds
you do still have to place them (and also remove when you want the entity count back to normal)
target dummies can despawn if you are far away iirc
Top:
Defense
DR
Middle:
Hitbox size, Bossā Movement, pierce
Bottom:
your movement while dodging the boss, Debuffs
either way this could easily be fixed by having a limit on super dummy count in the world
like only 20 can exist at a time
sure, but why is super dummy needed at all?
Then you just use Fargoās super dummy
Because Minions dont target regular dummies and neither does homing stuff
fargos is not calamity what are you talking about
Thats literally it
for quickly viewing weapon properties without needing to fight a target
By spawning a handful of Super Dummies, enemy spawns will cease, due to Super Dummies counting towards the enemy max spawn. This can be very handy for building in high-spawn locations such as the Jungle.
Be wary of where the dummies are spawned, however, as if the player moves too far away from a cluster of them, they are prone to despawning.
it's even on the wiki lmao
WOW, this is insane!
And on gfb they will kill you
fair enough i guess, but still, do you really need the super dummy for that? wouldn't vanilla one be enough?
I sure do love having to test my minions on random slimes or eye of Cthulhu in vanilla
vanilla dummy is nothing but a hitbox
and for homing weapons and minions dummy testing is even more irrelevant since you really have to take enemy movement into account
STOP DUMMY TESTING
Super dummy is so thereās better gifs on the wiki
it was never accurate in the first place and never will be
Instead of skeleton or mimic gif 500 like vanilla
stop insisting on it as the only
purpose of the item
what is the other purpose?
And for close range stuff even more
āWhy is not [true melee] good?, it deals 3 times more dmg on the dummy
ā
honestly true melee looks so fun
ah that poor bastard
that's a shame
been here for years and got caught in a common scam
doesn't the bot or whatever kick in by now...?
i only saw it take one of the links down
mods have probably noticed tho ig u could ping one
oh this is a cool new feature
i was noticing that
ah there we go
discord good change?
also i think it's been a feature for a bit
i've seen it a few times
if it has been then its never fucking worked until now
usually depends on how active the spam is, or something
i don't really know actually
It's been a thing for several months at least iIr
It just never worked
I've actually seen more innocent people get marked off as spammer than anything notable
the only time i've seen this is on discord system messages 
I do kind of think that super dummy sucks. It doesn't make sense to have it if it is so bad at the thing you'd think it is meant to be good for
Super dummy sucks, I agree with that
having some kind of boss mimic that does 1 damage and moves in a simplified pattern would be useful, perhaps
Super Dummy was made to imitate Dummies, not to replace them.
I like the idea of a customizable enemy that you use for testing stuff without getting hurt
I don't agree with this. It is a dummy that works better than a normal dummy. If it was intended that way, it doesn't make sense
Their only purpose is to have dummies work with homing weapons and summons.
That much makes sense
it should replace regular dummies then
but also, what is the purpose of a dummy in the first place?
(it's to test weapons)
(It is to showcase them, smh
)
Basic testing. To see how it works against enemies. Not to be used as a measure of which weapon would be best.
that is called a boss
It would be funny if someone had already made that joke. Oh, wait.
#suggestions-discussion message
not a joke, it should exist
bosses do exist tho
I mean, not exactly that, but something similar
A boss that can't kill you and doesn't drop anything, but does all the things that bosses do that tend to affect weapons
like having segments sometimes, or having stats
or moving
(testing on a boss in a test world using cheat mods)
At that point, just fight the boss. Unless you are specifically testing weapons to see which is most viable for a guide, this is pointless.
And if you are testing weapons for a guide, then you can just make a seperate world with all the cheat mods and DPS calculators.
then why test anything?
the most accurate way to test the weapon in a certain situation is using the weapon in that exact situation
Why do we need Dummies in the first place........
I thought it was obvious that I would want to test the weapon without going to the hassle of testing on the boss
If you want to test it accurately why not use it in a boss with godmode on
Otherwise you wont be able to accurately test the weapon
Even if the dummy shared the model with said boss
because I don't want to enable cheats or switch to a different world just to see how a weapon does
didn't this discussion happen ages ago
I thought that was the point of dummies. It certainly was to me, before I learned that dummies are bad
Its never gonna be reliable though
It happened a few hours ago with people who had recognised this is an awful idea.
And it will continue to happen until dummies become entirely irrelevant
Theres literally not a single game where dummies are used to accurately test a weapon lol
I doubt that but ok
the regular dummy is more than enough for a quick glance at how the weapon functions
anything more than that is way too specific for each individual boss so it wouldn't give accurate readings anyways
might as well remove dummies entirely
no i meant like this entire discussion has already happened
Super dummies are fine and this whole discussion is a big waste of time imo
It will be more of a hassle to try and do something more specific
I don't see a single point to them existing
However thats for the devs to decide
Not me
because the one thing they seem like they should do, they actually suck at
clogging up the entity limit
What would you do though and how would you ensure that it doesnt affect the actual bosses if you make them act like those
the only thing i could say to "improve" dummies is to make them randomly move occasionally for target practice or something
not a good idea but that's the only thing i could come up with
Not you specifically but hopefully you get the point
1: Remove the normal super dummy
2: Add some kind of fancy "target practice machine"
The machine projects targets around itself with shapes and movement patterns that mimic common boss movements (like charging, circling the player, burrowing, or sitting at a position relative to the player). You can set it to "worm mode" where it makes a segmented boss, or "blob mode" where it makes one big target. The stats can be set on a scale that mimics different points at progression. For example, level 1 mimics the stats of EoC, level 2 is BoC, level 3 is queen bee, level 4 is slime god, and so on
If you think it could work then itd probably be worth asking sola to add to the suggestion or suggest yourself tbh
It could work, it's just a lot of effort
but it seems obvious that an entity with the stats and movement patterns of an existing boss should give the same results
roughly the same, i'd imagine
Sure, it just has to be pretty close to how weapons really act at their tier, instead of completely different, like the super dummy does
In my opinion, the player should be able to choose movement patterns and stats independently from each other
And probably making a level system to the movement patterns would be nice to have. Higher level = faster or / and more agressive movement
sure, that would be great too
...that's even more effort, so this idea is technically a con
it honestly feels more like something a separate mod should add than cal
but yeah definitely a high-effort sugg to implement
I completely agree with that
Probably something like CTH, DragonLens or Imogen's QoL
what if we removed super dummies and moved them to CalTestHelpers so this stops being a main mod issue completely 
Can we make a suggestion-cth-posting specifically to bring super dummies back to Calamity if that ever happens? 

awful
no dont put them in cth thatll attribute them with actual testing
What if we just tested off of vibes
"This feels cool, S tier"
this but unironically
Arc Nova Diffuser is going into SS tier
many schizophrenic opinions today
Imagine every summon going into Z tier becauze it is not used by the player 
Caustic Dragon gets F instead because it's cute
I thini super dunny should be a summon and it acts like mad dummy and blocks projectiled from bosddes thats a good ides
fair, but then people would also need to download that mod lol
Ah, lovely. Make summons even better for non-summoners
Just add an armored super dummy
i still want stationary aureus in cth
so i can easily tell how many times a weapon with low iframes will hit any given boss
Astrum Aureus dummy
So, a buffed Crabulon?
slightly taller crabulon
We need to add a coolness variable to the game and buff/nerf weapons based on how cool they are
Seashine Sword too boring?
No problem just add +10 to its item.coolness and its cool, problem solved
"Nerfed Wave Pounder Coolness"
Coolness is actually determined by how much the weapon blinds the user with overly-saturated shaders.
A weapon being balanced around how cool it is sounds like a banger game
Gun? Boring, shit damage
Cluster bomb gun with giant explosions that you throw at aj enemy like a boomerang? Amazing, stupidly high damage
ranger in shambles
REAL
Melee winning
lmfao as if
hey don't say that, you're going to hurt the 4 summoner players' feelings
one weapon
honestly 90% of terraria weapons would be useless
a deep implication
come play terraria we have
- 400 identical swords
- 200 identical projectile swords
- 200 identical guns
- 100 identical bows
- 50 identical summons
and maybe a handful of actually unique weapons outside of that
Give them all shaders, people will think they are unique when you do that.
Coolness could give projectile ricochet and burst fire at close range or something, both very cool features for a weapon
It worked for Excalibur and True Excalibur.
wait
noo i was tricked byu the shader
Ultra stupid idea: fix all balance issues by making bosses constantly take exactly the intended amount of DPS they should for their intended kill time as long as you're attacking them with a weapon of the right tier
welcome back reactive damage reduction
Though tbh I can see this system actually being good in some games, just not terraria
why not terraria
And I meant more directly, by having the weapons not do any real damage at all, and instead fake all of it
because RDR fucking sucked ass and that's what it was
make it so that you go through a full loop of the boss theme to reach the next phase or kill
Too different from the already designed system, and some weapons are meant to be better than others, part of the fun comes from finding good ones
But it's important to consider that in some genre of games, boss fights don't involve DPS at all, it's simply about dodging and finding the time to attack. 3D platformers especially.
i think the reason why people like shaders is because yknow
it looks better than the previous stuff
These solve the issue of balance by making everything scripted. If done badly, this is incredibly boring. If done well, it's great.
This is beyond ideal for ensuring a fun player experience
Some games end up this way by a combination of power creep and coolness creep occurring simultaneously
Warframe, notably.
You find that Warframe tier lists are almost always topped with new content while old content sits at the bottom
And that new content is almost always cool with modern effects and alt fires and neat usecases
while old weapons are just like "sword.", "gun that shoots a bullet.".
Nobody is asking for that boring shit to just get stat buffs to become viable
because using the new stuff that is currently viable is way more fun than using that old stuff
Calamity seems to have the problem of "Sometimes I can't use the cool option because it's not good enough for someone of my skill level to make progress with"
this is also easier to do in live service games that keep adding new progression at the end
I did a playthrough of Calamity + Thorium a while back
and that's a classic mistake because the mods are balanced differently. Calamity stuff is simply tuned to be stronger in raw numbers than Thorium stuff is.
Thorium had a lot of cool stuff I wanted to use! But they all sucked ass stat/damage-wise in comparison to equivalent Calamity content, so I always felt like I was handicapping myself by using the cool stuff
(this was years ago. I don't know if the balance discrepancy has changed since then)
I could be mistaken, but it seems like calamity makes so many changes that touch vanilla balance, directly or indirectly, that it just isn't feasible to use things together
maybe that's not true anymore. I'd have to test it
the solution is to get a buddy and play healer
thorium seems designed for multiplayer
I love it for that
that's cool, but I've only ever seen like a dozen people play terraria in multiplayer ever
(I loved playing healer)
I actually don't think it's inaccurate to say that most of my playthroughs of Terraria, total, have been multiplayer
s'just more fun when you got a friend
I definitely find Terraria more enjoyable with a friend
I can't bring myself to pick up the game in singleplayer, anyway
I don't have friends with the same schedule as me that also play terraria
Itās a very popular niche to play terraria in multiplayer
I wanna play multiplayer terraria as a mp tank
It's so interesting playing the game so differently
@fleet grotto - Your suggestion has received an updated status!
[Make Storm Surge's projectile hitbox correctly grow in size]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
That was fast
@lucid marsh - Your suggestion has received an updated status!
[Make Silva wings buff auric armor's Silva revive, or something similar]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Huh
Bolted
Well, it's better than it being completely rejected
Are you allowed to tell me more?
Even better
So silva the armor itself is gonna have a different effect
eh
the balance discrepancy has flipped
so much thorium shit is broken beyond belief
pog?
Is that just Thorium on its own though or is it true when you do Calamity + Thorium too
but i know it and cal have some fucking crazy synergies and also thrower has white dwarf armor
i distinctly remember years ago me using the omnibow from thorium and shredding providence with it
yeah
that providence
providence is probably the point where thorium will completely flip the balance on calamity the most
because cal inherently makes its post ml weaker
weapon nerfs, equipment nerfs, other products of 1.5
I do remember using melee Tide Turner Armor throughout all of Cal Post-ML in one of my earlier playthroughs
10 seconds of invincibility plus an effective full heal, every 60 seconds,
is pretty damn good
(I am shocked it still has that effect today by the way)
white dwarf has % damage, and kills even superbosses in like 30 seconds
thanks thorium
indeed
I spose that's our benefit for having the Boss Rush with no reward at the end
We still have to balance our endgame content
I mean it's up to opinion tbfh
I personally like the end game broken shit thorium has, but I know why it's fucked for cal playthroughs
~minute 30 byeah
same reason why starboard and rod of harmony are broken in vanilla
Indeed.
If Th+Cal playthroughs were common enough then Calamity probably world enforce some crossmod balancing on stuff like Tide Turner and White Dwarf
But as it is, not really worth it
Makes me very sad to say it, but, I don't think Thorium is ever gonna really increase in popularity again
same
Unless they have a big update like Cal does that makes it omega flashy and super hype and whatever the community wants these days
Yeah probably not
"Like that's ever gonna happen" Shrek gif
even then
I saw they were doing boss reworks a while back, iunno if anything came of that yet
the last thing I heard was thrower reworks
honestly probably one of the mods hit hardest by journey's end
what even are the other big mods at this point
Most of the ones I can think of either once were big mods or are just Cal addons
Do we count Spirit? Fargo's? Stars Above? Are these "big" by today's standards still?
they're chilling I guess
occasional update here and there but developing for the big release I think
slr is indeed big, really awesome
spooky might be considered as well
Calamity, Thorium, Stars Above, Starlight River, Fargo's, Spirit
in terms of most downloads of all time
I remember Spirit and Split
They seemed great, but then...
Yuyutsu left spirit and the remaining team only managed a 1.4 port on their own
Oh wait actually I think they also did some ocean stuff
But then after that, the mod kinda died
Idk what's up with split now
They ported recently
That's good to hear
The way I see it, Thorium is the best and last of the old age of modding, before tmodloader existed at all
There's a reason some people call it a very vanilla-esque mod
Its content feels much more tame, comparatively less overwhelming than other mods like Calamity, and it keeps much more to the pre-established tiering of Terraria rather than adding whole new tiers like "post-Moon Lord"
(Well, they kinda did with Primordials, but that's only really moving the goalpost by one boss, not establishing an entirely new tier of progression like Calamity does)
Indeed, indeed.
(I don't even know what the status of the Avalon revival project(s) are.)
slowly going with development I think
they also develop for the tconfig versions I think
Wait what
yea you can check in their annoucements in the server they have some tconfig versions and they announced a while ago to retaking development on a tconfig update
although its more for like mod historical purposes, i'd like to play them one day and see how avalon influenced mods back in the day
I don't think so, but yeah the idea is to just
Make the Wings not have effects tied to armor sets
Because it kinda stiffles build creativity
I thought the armor set boost ones were nice, they made certain sets more viable than they ever were before
I especially loved chaining the uh... Ice crystal shield, armor, and wings together
I do want to still keep them synergetic (or have a clear theming), of course
I just don't want them to be "X effect but it only activates if you have this armor set"
The only one I kinda ditched that was Silva Wings because I think it's better to give them a unique effect
I floated the idea of
Every time you use a Healing Potion
All of your flight time is restored
š¤
Interesting
(writing that down)
Actually that's probably not great that late in the game
With flight times as long as they are and it being as easy as it is to restore flight time just by landing on a platform or hooking onto something
and how infrequent potion drinks are
Probably would be more valuable as Infinite Flight for X seconds when you drink a healing potion
^
I know, I made this thinking about people who don't want to do that
I also didn't want that because it'd basically make Soaring Insignia obsolete
...
I'm a dumbass
I meant the other one 
Ascendant Insignia yeah
Yeah
Hm
It'd be on a 60/45 second Cooldown
And then if it's any less than 2 seconds it's like, really hard to use
And if it's more, yeah
It's just a slightly weaker Ascendant Insignia
teehee
Which is merged with a wing
Basically, there's no middle ground where this thing is usable to the average player and it doesn't massively outclass Ascendant Insignia
Ascendant's is just infinite flight, right? It doesn't affect your mid-air control at all?
(I ask because in Rain World ||Saint's Attunement, iirc makes you not subject to gravity and you have equal movement potential in all directions, not unlike a mount in Terraria||)
Sooo if you wanna make Insignia still worth it, you could improve mid-air control similarly
Like being in a mount except you have the full actionability of the normal state
while the Silva Wing effect proposal would just be the brief infinite flgiht
... I say this without knowing how good or bad Ascendant Insignia is currently.
Ascendant Insignia also boosts flight like Soaring Insignia does
I did forget that
It wouldn't be outclassed now that I think about it, but idk
Like, 4 seconds of infinite flight on a 60/45 seconds cooldown sounds fine it's more that I'm afraid it'd box out Ascendant Insignia because the average player doesn't know how good the boosts are
Granted, you do have a bunch of shit inbetween Silva Wings and Ascendant Insignia
(Silva's could just be like 2.5 seconds)
3 seconds probably
I think 2.5 is a bit too little for it to be usable in Yharon, SCal or Exos
It'd only end up being good in edge cases like
"Oh I need a little bit flight time here"
Also it's funny saying this when my idea for the Godslayer Wings was that
Every tick of debuff damage would be converted into a tick of flight time 
Healing potions aren't really something that you're going to use for that secondary effect, waiting for a good time to use it
I mean maybe people would, sometimes.
But, I feel like a lot of players are just going to use healing potions as soon as they are off cooldown, so that they stay alive
Because every second they spend not drinking their healing potion while it's off cooldown, that's essentially extending how long it's going to take before they can drink it again, harming their 'effective health regen'
So should the effect be something more like a "storage" of flight time for you to use soon, rather than in the immediate moment?
Like, it adds your max flight time onto your current flight time as "bonus" time that can go over your max
Whenever you fly, it consumes this bonus max flight time instead of your base flight time. So it persists between landings
i had so so many wing effect ideas but i feel like at the end of the day the best way to approach wings is mobility/flight time offer variability
its most simple and most practical
Yeah, I think them boosting other kinds of stats should be an outlier
are reworked wings gonna have entirely flight based effects?
Dunno
obviously some stupid ones like bee need something to stand out so it could have small gimmicks but nothing outlandish
and nothing damage anymore
This whole thing kinda just started with me wanting to do this exclusively with Silva and Godslayer Wings because
im gonna give the advice now that flying stats should likely be focused on more than flight time, since total flight time is a very irrelevant stat
I didn't like how you'd have no variance between the two if they just boosted GSD or Revive
i think we need to be done with wings giving damage
you do!
or defense
And then that spiraled into
or whatever
being better than stat items
(I had a bunch of mostly-flight-based wing effects listed on our Trellos back when I was a dev)
"Wait we should do that with other stuff actually"
because you just use the one that gives you more stats
my stupid ass thought of spectre wings giving you tile clip dw
š
Spooky
i had my fair share of ideas
indeed that was one of my two ideas for Spectre
The other just being that it gives you greatly reduced aggro while flying/gliding, making you invisible like Shroomite
I like the block clipping idea better.
i do like the idea but it could go out of control fast (and bane of mod compat balance probs)
Make an arena that's just thousands of solid blocks to screw around with projectiles that explode on tiles
Water arena 2
also this may be unpopular
i think there is still merit to flight time benefits when applicable, as long as flight time boosts aren't tossed like flies that is
i feel truly saddened to hear stuff about many of rover's incredibly interesting enemy mechanics that are clearly perfectly doable today, but were clearly ignored.
now the viruling is just a boring flying enemy instead of what rover imagined
but thats a story for another day
in a way im happy draconic elixir did not end up being a soaring pot upgrade
((Viruling was just a funny thing / a worldbuilding thing tbf))
i
(I remembered genuinely considering starting modding by making an addon whose sole addition would be the godslayer hoverboard, and i thought about making its set bonus just make the godslayer dash go in the direction of the mouse)
I don't think the public has ever heard my ideas for Post-ML enemies though
Nightmare Evil Biome enemies, Endothermic Ice Biome enemy, Bloodstone enemies...
(of course, i clearly dont have experience in coding so ya)
i suppose you can take that as compliments but like
there is a clear abundance of ideas and lack of execution
one thing that hypes me for sso is that the enemies there are intended to be much more interesting, even the acid rain enemies that i already considered the best calamity had to offer in the enemy department
realistically if the ideas weren't taken off, chances are there are priorities greater than it
My original set of enemy proposals - that included the plague enemies - actually were implemented, just half-baked
don't knock off the thoughts that enemies can stay boring forever
The other ideas that just sat in the Trello forever that is fair
I had... I had a lot of ideas that I just threw onto the Trello (originally in my own doc before they made a Trello just for me)
theres so much on the trello
a trello just for rover's ideas is insane
Is all my stuff still there even though I've been gone for like a year
Two years??
Two years.
and the troubling part is when it goes wrong in execution and you have to take backups or completely switch it up
ideas hardly guarantee implementation i find
I do feel embarrassed by some of these cuz I had some really shit sprites and some pretty boring ideas myself
its fun to brainstorm
hang on lemme try to find em
its less fun to be practical about it
Indeed it is very fun to brainstorm and very easy for that matter, compared to implementing in reality
I recognize that the vast majority of stuff proposed just shouldn't be implemented
for several reasons
50% of ideas work well
The other 50% break down when you start to write down the specifics
more like 10% honestly
im probably the ideas guy on steroids
i've had ideas for nearly all of the bosses in calamity on how they could be "better"
Maybe I'm built different
expectations vs reality is CRUSHING
i think i should just play other mods
Granted, ok
Counting the shitty ass ideas I have and instantly go
"This sucks"
Yeah, more like 20%
did you SEE what happened with the permafrost incident
i think 10% lines up there
IT WAS 4AM 

For context
the fucking what
I suggested giving Permafrost a functionality that gave you infinite mana for around 20 seconds
There was another one that was even worse one second
i dont know how to respond to that
its incredible
OH YEAH THE FUCKING
souped up warmth potion
Permafrost gives you a thing like Amidias' ball
enemy freeze aura
the list actually is so fucked up
Excited for Bandit giving infinite stealth next
That's the tamest one tbf
Remember when weapons could end up being classified as "Fire Weapons"?
i sure as heck prefer the debuff system over that
Rebecca at 4am coming up with the hottest ideas of all time
I think that one's a cold idea
True actually....
Grand total of 5 uses
Well ok my idea was that it'd be good to use this because y'know
Crags
Everything in there is fire
But well
Yeah 
quick question what are the current ideas about permafrost so i can stay indefinitely hyped for the next 2 months
The only thing we have set is murdering the shop
Crags overhaul update leaksā¦
I mean. Not every NPC has to sell stuff
I think only Cirrus and Bandit are gonna end with shops
Cal already doesn't have one, Amidias won't either, and Perma also won't
And then the other two stay as shops
Tho I might think of making Bandit shop unlocks more interesting
It's still gonna be a shop tho
Death of the current 3 frost moon permafrost weapons I pray
Give Bandit a specific currency which only works in their shop
This has only went well
Rogue proficiency tokens
yeah everyone loves the tavernkeep
Found em holy shit
Say hello to November 2017
(For context: Polterghast has been added just a couple months ago, DoG recently got his second phase, eyeball-SCal was just about to get an arena, and Stress hadn't been removed yet)
Ahh good times
These ideas kinda blow actually looking at em now
So how are we going to obtain the weapons from those guys?
magic
I mean we all start somewhere
find out in the next episode of
Waow...
calamity spoilers
Permafrost I don't fucking know 
Artifacts of the past
I wonder if killing Perma weapons would be beneficial to Calamity's economy...
i mean there is A plan
We do indeed.
I was 16 years old at the time
i guess
Is it that idea I have?
"A new material that can be made into Canisters"
I think it's kinda shitty and just
yes
thats funky
Exhumes but less cool
its definitely one
Damn
Just kill Permafrost weapons altogether tbh
yeah i was pointing that one out
Like name one that's memorable
Coldheart Icic- wait
Already murdered, unfortunately
yep
cryogenic staff but i think this is cheating
And that'd be uuuuh
the icicle is definitely the saddest removal, just because it was probably the most funkiest item in the game
I think there's a very real possibility of every Permafrost item that remains just
Gets spread between Cryogen and Cryonic Ore
@void osprey Cross-mod compatibility is one of the reasons why the Early Hardmode Progression Rework can be disabled in the configuration options.
Also Calamity changes a lot of Hardmode recipes to be at a Lead/Iron Anvil in order to make up for the fact that Mythril/Orich got pushed later
That'd be half his shop
I like the idea of giving Permafrost enchantments, although that would DEFINITELY cause balance headaches...
so uh
his own version of exhuming would probably be more ideal
Because it's three ice theme sets unlocked at the same time 
Calamitas' Enchantments already need help so
Brimmy in hell (literally)
yup
perma, cryo bar, and cryogen drops should get merged into one loot table. and anything that doesnt fit dropping from cryo can be crafted with cryo ore. this does leave perma high and dry but im sure yall could think of something
(Adding to this: If there's an issue with too many items being locked behind the Mythril/Orichalcum anvils, then suggesting to move some back to Iron/Lead would be more preferable to adding a whole new anvil type)
^
yeah people are mad over cryonic not being immediately available but like
Yeah, I think this would be better, but at the same time
tell me do you want to unlock 3 whole sets at once
What the fuck do we do with Permafrost, then? 
It's really hard to design an NPC entirely unrelated to items
fuck em
like i get he's important but maybe he can just Be A Lore Guy. that's allowed. if yall dont wanna do weaker enchants for him or something. and im p sure he sells stuff outside of weapons. just keep those
Itemization is the single most important aspect of this game and I think it's an immense challenge to think of a mechanic for Permafrost that doesn't relate with that
thankfully cryonic rework cooked
there's plenty of stuff he can do that isn't being the third cryogen weapon table
He doesn'r have to sell weapons
We're gonna have to do SOMETHING with Blood Runes now that I think about it...
yeah i made a comment on this already but
He could still sell items, just not a tier-based weapon set
Like, a lot of vanilla NPCs actually
Permafrost is said to not like actively participating in battle
Ah yes, that one "Ammo type for a single magic weapon" item
most npcs that have a niche already fulfills one like bandit or nursr or tax collector
Sadly, it's a Donor item
When you craft Ice Barrage you get a complimentary 9999 Blood Runes upon craft
also as i was trying to say earlier, i think wings should just be treated like any other accessory; dash shields still have other benefits beyond their dashes. wings should be balanced like that too. then their non-wing effects can just be whatever fits them best to make them interesting
just move them to wizard. he was already the magic shop guy. does it matter EXACTLY who sells them?
You have a point
the only utility i think permafrost could have that would be useful is the ability to freeze or unfreeze time but that wouldnt be particularly fitting of the character and thats another thing to work around
...
perma is also known to have trained Calamitas in a more helpful manner
I just had a crack idea
(If the donor can be contacted still it'd be good to bring it up with them)
i suppose he can sell items, but not weapons
funny
ā¬ļø
If usernames are anything to go off of, they're still in the server here
holy shit cosmolight 2
Actually yeah yknow what you get Cosmolight around that point
You could remove that item and give Perma the function
Permafrost's Concoction is a defensive accessory
actually it would be super funny if cosmolight dies and it just becomes perma's purpose
lmao
you could even have a UI instead of just having to spam the item
I wouldn't like that, at least for the whole playthrough so i'd probably instead move cosmolight to post ASTRUM DEUS
His nose rotates to tell time
his
HOLYY SHIT WHAT IF YOU COULD GET PERMA TO CHANGE MOON PHASES
okay ill not continue that
FINALLY SOMETHING TO MAKE THAT LESS AWFUL
but anyways i think Permafrost could still sell items, but instead of weapons sell more defensive and supportive accessories of that sort
too bad moon phases are still uber niche
no you dont understand i love sitting in a bed for 10 real life minutes to get the right moon phase it's so fun and awesome
they may be niche but if he can change the time he can change the moon phases
and they do matter
they lock werewolves and even some travelling merchant and other shop stuff
so they serve a purpose
Pull the level Kronk
What other utilities does Calamity add that potentially trivialize vanilla mechanics, that we could potentially move to Perma?
Equip Permafrost for 100 fishing power
Wouldn't that be neat 
Cosmolight is probably the most direct example
Imagine
A shop
But you buy timeskips
Like you can just click on a specific position (so a specific period of time) and it'll skip to it at a reasonable cost
There was some mod that added exactly that to the Wizard NPC
Don't know which one. One of the many "QoL" mods that were popular back in 1.3
Permafrost should give free time skips, that sounds like a good idea
actually wait no i can definitely flag this
but also...
Operator from alch NPC has simulation control unit but thatās like a worse version of what ur suggesting
You better not say Specific Item Suggestion or I'mma be mad
permafrost
the npc
is an accessory
ykw sounds good
for fishing!
That'd be one of the reasons if I had to guess
I know
i dont like the idea of seeing rover mad tho
I feel like that classification has begun losing its meaning recently
But that's just me
Kept in your inventory like Lancer Deltarune
i've only seen him as this rather chill lad
hey cirrus is a mount
I am very rarely mad at people, genuinely.
I do my best to not be.
we need more npcs as equippables
i mean. it does kind fall under it. in general ozz wants us to avoid specifics. i was just going to say to remove the cobalt/palladium anvil thing and focus more on that too many items are locked behind mythril/palladium anvils and explain which items and why this should be changed. this feels reasonable under the rules and is sort of a major point of the doc
focus on the problem, not your solution
In lore: Permafrost gave cryonic bars to draedon. Make Permafrost sell Cryonic bars, because they're a moderate pain to farm otherwise
actually
permafrost should sell draedon tbh
Rover kinda gives me vibes of my uncle, he's very chill, and I've personally never seen him mad
Amidias grappling hook
real
give permafrost the ability to craft certain advanced materials
bandit armor
Wrong channel?
wrong discord?
i don't know what channel is the right one but this isn't it
wrong server lmao
I do indeed think the suggestion would be vastly improved by that, yes.
Cobalt/Palladium Anvil is never going to happen
tmod's one would probably be better
Wrong app altogether 
anyway @void osprey yeah this is my point and what i think you can change. because with some specific examples of things that you think shouldn't be locked behind it, you might be able to make a more compelling case without needing to introduce your third anvil by just suggesting more things moved to iron/lead, since your current anvil is sort of pointless.
item made of cobalt/palladium that functions the exact same as the mythril anvil
there is a much easier solution
make more crafts at a regular anvil
you dont have to go to the lengths of making a whole new crafting station
or no
awh
Wrong user
Where can i get it done please
this is entirely the wrong place to ask, we don't know.
@paper dove just going to delete that
Any idea please?
not in a terraria mod discord
Find some Guitar Hero discord server?? Doesn't make sense to ask in-
yeah
You're lucky I know what clone hero even is
we literally cannot help you at all
this is a terraria server

but yeah, no one here has any idea how to help with that
I first thought of Loop Hero when I saw the wall of text
Why won't you help me with Guitar Hero in a Terraria Server??!??!?
it's an open source guitar hero clone
That wasn't it, so I thought of some weird Soul Knight-esque game
or something like that
Then I remembered what the Clone Hero is 
Yeah coming up with a list of stuff like that would be a good idea, Iām assuming the mech summons were already changed to iron/lead anvil right?
So can you help
Anyway
yes
(btw sorry user autism manifesto for the very fast chat, I know it might be hard to find Cog and I's feedbacks during this)
yes, check the wiki for a full list on the "Vanilla items recipes" page
The Calamity Mod adds recipes for certain vanilla items, weapons, and accessories that previously only could be obtained through chests or enemy drops, so the player cannot be prevented from obtaining those items in their world, or so the player will not have to extensively farm enemies to obtain them. Some recipes have been added simply for con...
no. I already told you. No one here can help you. Find a discord server for Clone hero or guitar hero or something like that. That is the most I can possibly do to help you, giving you that information.
Dude please go somewhere else
thanks lol
that is not what i expected to see happen in #suggestions-discussion
You are a common folk in here, how is it "not expected"?
Aaaaanyway
Suggestions
Wdym by that
If you can't be of help then you let me know you dont need ti talk to me anyhow
I will admit, I don't know if someone has ever before asked for a mod for a completely different game in these suggestions channels
Iām not usually in this chat is stuff like this normal???
Please move on from this conversation. This server can't help you and this isn't the purpose of this channel in any case.
Everyone else please just drop this and move on.
I'm gonna just find a Clone Hero server myself at this point
it can go offtopic quite a lot but thats irrelevant
Well, people often ask for help with the mod in here, like what they should use for this boss and similar questions
But that's usually with the newcomers
rn what we should be discussing is suggestions (crazy concept, discussing suggestions in #suggestions-discussion
)
Mind-blowing
I donāt know when ichor bullets were fixed to be lead/iron anvil but whoever caught that good on you fr
Couldāve sworn they were Mythril a few months ago
I think most if not all recipes that needed to be moved were moved


