#suggestions-discussion
1 messages · Page 293 of 1
hes the goat
hope everythings alright
is it gonna roll out all the suggestions at once, by the way?
is that reaper shark
no, monster hunter
Friend
Bloodbath Diablos after the base MHRise ketamin
I found 2 things in the game that probably are not intended but are probably no bugs,
- If the player shakes a sulfurus sea palm tree that has no leaves on top, it will still drop items
- In vanilla terraria when you run past a banner it will swing, calamity banners do not swing
1st issue is known, second is known and a tmodloader limitation
Both trees and wind are also miserable systems to work with, so both are also somewhat unlikely to be fixed until tmod adds support for them
ah, thanks for the clearup
#suggestions-posting message @golden sonnet the monkey's paw curls
Abyss chest loot is now guaranteed from crates
Every other weapon loot pool is removed
Finally post skele abyss loot being post SG actually means something lmao
oh also abyss loot is limited to the hardmode crates only so it doesn't have that one condition in it
I'm sorry this is getting a bit confusing
What is the difference between current and updated sulph crates
hydrothermal is the only crate now that drops any weapony loot
removed from sulph, astral, and prism
Okay so if you don't get your abyss weapon from chests, you just don't get to use them for WoF at least
no not really
probably not
Why is the availability being cut off then? I don't understand why you (not you specifically obv.) would prevent the player from having a permanent obtainment method for at least WoF if you don't get it in chests, and this is also removing the fact that if you waited past SG to use abyss weapons then you could fish them out
fishing clearly isn't supposed to be how you're supposed to get the item
its also why it also doesnt just drop right as you kill skeletron
this is just moved 1 boss back
the chest loot in this case is available for contingent reasons
I'm not talking about fishing specifically. I asked for alternate obtainment methods because there is still a lack of one when chest loot is not a sustainable method
This is a pretty critical error
What?
this is a common trope with chest loot in terraria
i do not really see it as an error
Which is fixed by fishing if you really were unlucky enough to not get your wanted item in the billions of chests available which can happen regardless
Abyss chests are incredibly scarce in comparison
fishing is still an option it's just not immediately available to you
You can't use it when you can fish it out
If it's moved to post WoF
That's why I've brought this up
The weapons become unusable if you happen to not get them from abyss chests at your wanted stage
Genuinely though I thought I was clear about that, maybe not
i get that but i also do not think that is a design flaw
yeah rng i guess but also we are dealing with the consequences of maybe missing out on using a weapon that's viable at that stage
(it's not your only choice)
Doesn't every single chest loot item in terraria have fishing as an alternative way to get it renewably?
Well I've discussed all that was relevant so I'm going to leave it there
Also, these weapons sometimes have upgrades that are important for their class. Especially archerfish
it's from the hardmode crate
It is just one boss extra you are missing it for (since Abyss loot from crates are already Post-Slime God)
Suppose it is only from the "hardmode" crate, but, the hard mode crate now appears after skeletron, or something like that
hmm, no, actually
you can kill wof, get abyss chest loot without killing skeletron
this is also real looparound
All the more reason to tie the upgrades crate to skeletron
Another thing I just thought of:
The abyss might be more fun if it had little branches off to the sides, instead of just being a straight line down
Like...
Uh
I can't post images. Think lightning bolt shape
Or the shape of a thorny vine
Island locations are randomised, so this should already be happening.
i think any ideal changes to the abyss right now hinges on the fact that it needs to be bigger
This effect is insignificant, really. It's a vague zigzag shape, but it's more like just dodging a few rocks
The abyss could easily be bigger, you just have to move the dungeon so that it doesn't branch outward as far
Granted, I'm not sure if that's possible to change
Oh, so you are garenteed to get at least one weapon/accessory now like vanilla?
Sick
Will remove the suggestion then
This was it for those curious
`Make Calamity Crates Guarantee a Weapon/Accessory
As of 1.4.4 all vanilla biome crates are guaranteed to give an item from them, removing the difficulty of getting an item while retaining the difficulty of getting the desired item. Calamity crates however do not have this feature, with sunken crates after Hardmode Clam, Sulphuric crates after Slime God, and Astral crates after Astrum Aurueus all not having a garentee to have a relavant item. This can leave players opening large amounts of crates to not only get none of the item they want, but none of the items at all. Calamity crates should be changed to be more in line with vanilla crates in order to make fishing for crate drops less tedious and time consuming.`
.... why remove the weapons from sulph crates? like i think im missing something. why was it removed at all?
Probably to make you go explore Abyss before fighting WoF??
So that there's a renewable way to obtain them
(infernum gen)
It is. Calamity already does it to make sure the Dungeon doesn't intersect with the Abyss
I spose removing all the other weapon loot pools than the Abyss's makes sense considering they were never chest loot to begin with
This encourages you to actually go out and experience things instead of doing the objectively boring fishing alternative
the way calamity treated its weapons from the sulph sea would be like if you could fish up ko glove and the blood moon enemy weapons as stand alone items
lol
^
Funny you should pick that as the example because of the Blood Moon fishing enemies 
On my way to fish up Nuclear Terror:
make this happen if someone gets titanium/adamantite premechs
DO NOT make the glove pre-mechs
well sure but you still have to do the fights
if you could fish up a mauler in the sulph sea outside of the acid rain event maybe it would be more comparable lol
That'd be fun
To be honest, I want Mauler to be fishable specifically
Probably an issue on my end, but it is pretty rare 
No it really is just stupidly rare, but I mean it’ll be changed with the new acid rain changes so that won’t be an issue then
I hope it won't
Last time I saw infernum gen, it wasn't any better
Oh? When was that changed?
Long while ago
We do agree abyss could do with more interesting gen and honestly it doesn't really need more space
Use up more of the walls if you Must but just not having it be Islands randomly placed but actual cavernous gen would make it better
I dont exactly think the infernum abyss was the best, all side from the comically large bottom layer that is an infinitely better arena for the primordial wyrm
even if i dont think that fight was the best interpretation of that boss either, at least he got a big arena
i think thats more than enough reason to at least give more space for the abyss
I do agree that caverns to explore would be really cool
i really liked that the infer abyss was somewhat explorable, though i certainly think the scoria ore layer wasnt executed well
Maybe they could even have a pickaxe requirement to get lower. Like, layer 2 just can't be explored without a Titanium/Adamantite pick. It would make it feel more climactic, I guess
oh 100% agreed
I don't like that layer
if i had to design it i'd probably just have Anahita/Leviathan drop an item that opens your way to the lower layers of the abyss
This entirely has to do with that the ore is just kinda wonky in its placement the enemies are cool tho
(oh yeah. the lionfish is an ENEMY there)
Don't you also need to use the Bug Net on a Herring critter to get the Herring Staff?
yeah
My gripe about it is that the little volcanoes feel weirdly placed. They're in floating islands somehow with lava? Plus there isn't very much Scoria there in general. On my Infernum runs I just immediately begin fishing/grinding Ravager for Scoria since I don't think there's enough down there to bother
unless you get unlucky with the worldgen, i definitely wouldn't say that, but yeah there is a lot less scoria down there compared to basecal
my gripe with inf abyss is the fucking devilfish. the caves were like, fine. i dont think it's super realistic but what do i know about underwater geography
I usually just shimmer down astral ore for scoria
can i just say
death mode blood moon is just too much
and im talking about the spawn rates
can they decrease it or atleast make it configubrible
i don't want to be mean about it, but you are playing death mode
death mode does that and nothing else
that's kinda the point of death mode
I think it exists to make blood orb farming easier funny enough
ah yes, let me play the mode that turns the intended Calamity Experience into something harder
but they didn’t know how
i'm pretty sure most of the enemies are stronger in death mode itself?
not that i'm saying it's a bad idea..
Death blood moon is kinda unfair doe 👁🗨
Build something to make it easier
if you can't handle the spawnrates just wait it out inside
Like a wall
build your base out or something
Alternatively build a hoik to shoot through the wall protecting you
you don't even need to use a hoik you can just place like two blocks on a doorway and fire between the gap
there's so much fucking astral ore that generates that I partially believe it's main function now isn't for astral gear, but rather as the catch-all ore for anything hardmode if just in case you need x of some bar
@hollow shell can you delete your message in #suggestions-posting (so it doesn't get forwarded as a suggestion
)?
Done 👍
the storm?
Should I return messaging perms to the channel? Or is this just pre-emptive?
Wait until the flood goes through, but it should be good within the next few minutes
oh nice!
Google disabled my account so I had to appeal the decision and they gave me a quote of like 2-3 business days
It actually only took them ~12 hours
oh wack
And now we wait to see
this can only end poorly
It appears to have not ended poorly
Rover you can open the channel whenever now it should be good to go
@drowsy plank - Your suggestion has received an updated status!
[Make Burning Blood and Brain Rot Sickness Debuffs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Make Burning Blood and Brain Rot Sickness Debuffs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Oh
cleanup
OH they're different
I thought the message sent twice and I was going to die of a cringe attack
NICE the bot is officially revived!

Thank you Nycro and welcome back to uhh the internet I suppose
Hope you're in a good place
Yeah definitely much better now lol
It took a while for things to get functional again and a lot of people in my area are still struggling somewhat but thankfully things have mostly returned to normal for me
My wifi has been going in and out while they're fixing lines everywhere so I wanted to go ahead and get this done now while it's working lol
I see I see
Overall that sounds very good
Also messaging permissions re-granted for sugg-posting 👍
(Lemme know if I did that right)
We're so back
Now do I post suggestions now or wait a week for the flood to end
i was very tempted to just type yes in the channel
Eh, you'd prolly only need to wait like 24 hours for most people to have caught up on that all-at-once influx
and start seeing new suggs as they come in again
nature #suggestions-posting is healing 🙏
Gives me more time to research and think. I want to do something about Drunk Princess since I see a handful of players that just aren't aware she exists
Her spawn conditions are quite obscure without the wiki or Census Mod
Hell even with the wiki you have to know to look for her
One random item
And for such a valuable NPC that's pretty bad. I was thinking if she moved in while the player was under the effect of the Fab buff, or if Fabsol's Vodka is in personal storage in addition to inventory, or maybe add a Stylist quote hinting at her existence
yay
(but unfortunately I'd bet money that at least half of those players never rescue Stylist)
now you just gotta check all the rest that passed while it was dead 
((I always rescue Stylist just for the vanity options)) 👀
you could just have Fabsol's Vodka be used to somehow summon her in some manner
crude but it works
Those sound like pretty safe bets actually
Because those don't change the core spawn condition, just makes it more lenient
Maybe even just a permanent boolean flip for "Has Fabsol's Vodka EVER been in the player's inventory?"
Yeah, I think that the spawn condition is pretty neat

I do still think it could be more obvious because it is just one random item
Like maybe it can be crafted with some new plant that grows the Hallow which is really bright and shiny, so you're likely to spot it whenever you're there
You check to see what it makes and ooo hey this one specific thing, must be pretty important
Maybe it can be used for a special recipe for Fabsol's Vodka which skips most of the rarer resources so players are more likely to get it
Yeah like an alt recipe like Cosmic Worm has
... This may be getting too specific
Yeah, but it's fun to brainstorm
I'm still too dev brained even after all this time
this makes fabsol's vodka into shpc 2
im pretty sure theres a ton of eclipse drop locks that honestly i feel like disrupting it blows more than with the altar
What can you get with a pre-mech eclipse? besides banners and vanities
i suppose so? but you would need to kill eclipse enemies with preHardmode gear
In PreHM the only things you'd get are Moon Stone and Neptune's Shell, right?
And Broken Bat Wings the material you can't use
everything else is boss locked
mhm
aight so 3 decently useful things if you do early Eclipse
more like 2
Moon stone is definitely welcome in phm
neptunes shell as far as i know is damn near pointless
true!
Damn, even for Abyss?
its celestial shell fodder
it's literally just vamps that matter
welcome back nycro
yeah its moreso that the options you have are good enough
All this is evidence to me that there's no harm in allowing it to happen
it might help a lil but you can already get artic and aquatic heart anyway yeah
The lock is unusual
very!
it makes sense in vanilla for sure but in calamity it's just a relic
this is all part of my master plan to get the hardmode lock removed from golem too
remove the lock from the dungeon cultists
Eidolon Tablet not good enough for ya?
if ur talking about what i think you are, ur talking about what CIT did right?
yeh
wasn't that just plantera tho? or did yall decide to go all the way
idk if he made it hardmode or any
and if so that's only further proof (that i cant include bc future content)
i think he only removed the plantera lock
so the hardmode lock still exists
but i think it should be removed too
when roxcalibur finally gets Addressed like it should and gets its shrine id imagine the shimmer exploit might get removed, but if you let golem spawn in prehardmode then you can get picksaw, shimmer scoria down from the abyss, and still get the anvil and do preHardmode%
No. Make them spawn pre-Skeletron. Make them die to everything. Make Lunatic Cultist a jumpscare rated E for everybody.
relogic at the very least thinks so
tbf hoiking in is a very intentional like i said, i dont think it's a massive deal, and you kinda need to be doing this on purpose anyway
i think it would be fun, and like i said, it would preserve the non-linearity of being able to do the whole game in the preHardmode state which i think is sick as hell if roxcalibur ends up getting fixed
yeah but its kinda lame having evrything nonlinearity hinge on you getting into one structure
since it would be less of a weird exploit and more of an intentional design decision
thats how you fight ravager early, right?
yeah
and ravager is like the nonlinear puppet master
I will be so pissed if the Rox Shimmer exploit gets removed
It's so fun
The fact that it only gives you a little 'in', so you have to do a bunch of convoluted steps to expand on that 'in' into something meaningful
is awesome
If you were able to just challenge Golem in pre-boss I feel like that'd be way too simple
There would be no cool ""alternate"" progression path made of niche interactions
You would just skip half the game immediately
[I am heavily biased because I wrote the Rox Shimmer guide.]
rox shimmer is also kind of canon in itself
various things were changed to make it possible
fair
also as far as im aware of plantera is also a possible boss to do wofless next update 
which is a fun one
wild
Welcome back suggestions
DIED 2024 BORN 2024
Welcome back Calamity Suggestions
The world state caused by killing plantera in prehardmode sounds incredibly weird
Like, I don't know how the world progression state is stored, but suddenly making it not linear sounds like a nightmare
I would think/hope that killing a boss that advances the world progression would advance the world past all the previous ones
It's already possible to get PreHM PostML
Granted killing ML himself doesn't cause too many world state changes
I'm amazed it doesn't permanently fuck up the world
It is surprisingly stable
The thing I'd be most worried about is evil spread rate
Now that suggestions bot is back, we’re likely going to get a large influx of suggestions combined with the ones before the bot died
Is it possible, for next delivery period, to send out the top 40% instead of 20%? Or something similar?
You can get Scorn Eaters in hell with no Lava Bats or Red Devils
oh my god they are out
Entering Hardmode speeds up the spread of world evils and makes them capable of spreading to new blocks, and killing plantera slows it back down to some amount but doesn't remove the ability to spread to those new blocks.
With that in mind, what does doing those things out of order do?
Tempted to just say the suggs can take the L in this batch
iunno if it'd be worth it to program in an exception for just this one occurrence
That’s fair tbh
Man, that sucks, but it's fair
Countless amazing suggestions are lost to the voting system we have
Alas the devs only have limited time and brainpower, we can't just send them everything
Actually, not really fair, but understandable
I suppose that makes sense
But I can already think of a different system that would be vastly better
I know Nycro said a month or so ago that they might bring up a way to change the system with the devs or something
I think it was cause 4 suggestions that got over 100 votes didn't get sent lmao
No idea what came of that
I am of the opinion that the vast majority of good suggestions aren't sent in, like at least 2 every week that should have been but weren't
That means there were so many suggestions that got over 100 in that batch that even some ones above 100 didn't make the cut
The system is the way it is because the sugg channels fluctuate in audience/attention over time. Like after big updates we'll see a lot more suggs and a lot more people looking at sugg-voting
A batch where all the suggs have higher star counts than normal could mean that they happened to all be banger suggestions,
or it could just mean there were more potential voters watching at that time
I understand this issue, but believe it is a rather bad way to handle it.
Historically the star count fluctuations were absolutely caused by differing levels of attention/participation
The star requirement to get sent to the devs was a set threshold value that I had to keep changing, to keep the amount of suggs going to the devs from being too high or too low (around the sweet spot of 20%)
(i.e it started at 35 then I upped it to 50 then to 65 then 90 then 120 then 150 then reduced back down to 120 and so on)
So eventually I said, why not just send the top 20% of suggestions, regardless of what the star average is? That's what I was attempting to do in effect regardless, this is just automating it
I do believe this makes sense, but could have been handled better. For example, with a running average, and a variable amount able to be sent in. In other words, not the top 20% of the current batch, but suggestions that are in the top 20th percentile of performance compared to all past suggestions
Alternatively:
A method of voting that would work might be:
Instead of Stars, suggestions can be voted up or down. Suggestions with a 2:1 ratio of up votes to down votes, as well as at least 20 total up votes, and which haven't been disqualified after a week, are sent in. The total number of votes required can be adjusted to match the expected amount depending on recent activity.
The advantage of this system is that the only thing that would reasonably prevent a popular suggestion from being sent in is that there were an unusually low number of reactions that week, and that can be adjusted either automatically to a running average, or manually to speed up the process, and it would be unlikely to happen twice if the suggestion was reposted later, because the amount required would have been adjusted by then
This system is also good because while the total amount of interactions fluctuates with activity, the ratio of positive to negative reactions depends solely on the popularity of the suggestion and not at all on the number of people reacting, except for at extremely small time scales where random chance causes large fluctuations
Changing it from top 20% of current batch to a threshold based on the top 20% of all suggestions ever sent would definitely re-introduce the problem of activity fluctuations causing floods and droughts of suggs getting sent to the devs
As unfortunate as it is, there is no 'perfect' method
At the very least, if your suggestion just barely doesn't go through- you can always resuggest it another time, and it's likely to be voted highly again if it was originally
A downvote reaction has been suggested before many times indeed
We've always avoided doing it
But I spose it's been a very long time since we've officially considered the idea
i dunno
i dont like the idea of downvotes
WAIT WHAT
441 - The Lihzahrd Altar can now be used at all times. - Done ✅
I KNOW THIS AINT #calamity-update-talk
Yeah the thing is you are totally allowed to try again if you think you sent your sugg at a bad time
There isn't even an official limit on the amount of times you can repost your sugg
downvoting would make inoffensive suggestions even more popular than they already are
i still think the perfect solution is top 20% or above a flat amount
Indeed my first thought was that it is valuable for controversial suggestions to reach the devs sometimes
Sometimes good changes are the ones.. not everyone wants
But that's getting into some weird thinking for our popular-vote-based delivery system
why not just make it so that any suggestion that has over like 20 less stars than the highest of that period get's in?
So if one suggestion is really good then every other one gets fucked? 
It could be adjusted to a smaller timeframe between "the current batch" and "forever". The general idea is more important
I would like to point out that this would also reduce the need for balancing the total reaction amount as perfectly, because general opinion ratio is more reliable than just positive reactions
you could combine the two so if theres less than the amount that would be normally put in through the current method it would use the current method, so just whichever one has the most is used
crackpot idea:
what about by default having any sugg above a set number of votes will be guaranteed to get sent, regardless of if they're in the top 20%?
cause that set number would need to be changed all the time
yeah...
Again, that would re-introduce the problem of activity fluctuations causing floods and droughts of suggs getting sent to the devs
- i just said that
- the set number wouldnt need to be changed
i could do math to see if a certain solution i thought of suddenly could work
it probably wont but
i could
It would work with no reaction threshold at all most of the time, the threshold could solely be used to eliminate situations where a suggestion gets through because "100% positive" means "2 people upvoted this and no one downvoted this"
Anyways, my point isn't that you should just tack a negative reaction on, it's that the ratio of positive to negative reactions is a vastly more reliable measurement of quality
Okay, I can see the value in that
Getting an average of like the past 5 batches to get a handle on what the overall activity is looking like, and that makes it so batches with lots of good suggestions would not unintentionally pull each other down; they would all be above the dynamic threshold and get sent
(tho it would inadvertently make suggs in the next 5 batches have to work a little bit harder for their votes, cuz the average would be ticked up slightly,
but that'd get blunted out by the other 4 batches with normal vote amounts affecting the average)
it isn’t though, it’s a measurement of controversiality
Hooray 
I disagree. I think you're misunderstanding. A ratio approaching 100% is popular, a ratio between 65% and 35% but with a high number of total reactions is controversial, and a ratio approaching 0% is unpopular
I think this could be easily abused honestly
By trolls and such
I don't understand how it could not be the case
I can't fathom how, plus, troll suggestions are already disqualified
What is stopping someone from mass downvoting shit just because they felt like it
Doesnt have to be suggestions
I meant the downvotes themselves
Simply sending in the suggestions above 75% popularity should work
Tbh if someone saw someone downvote, they'd definitely want to ask why
You would need a bunch of people working together to achieve something with that, and it is publicly visible who reacts to a message and with what
If someone exclusively downvotes things, ban them
if i were to say “buff this very easy boss”, it’d be downvoted nonstop no matter what because the people reading the post because people simply want the game to be easier for them
that is how
(A bit of an issue I have is that the more factors and math we introduce in the name of fairness,
the harder the system is to explain, it gets less intuitive and more black-box-y
I suppose we could get Nycro to make the bot send a message with each batch delivery that's like
showing the current average and current threshold)
(this is overall a minor concern though)
This is equally as much of a problem with the current system, and it is simply ignored by the devs
so it doesn’t fix the problem at all is what you’re saying
I personally think "suggestions that more people like than dislike are sent in" is easy
because controversiality not making it in compared to very inoffensive suggestions is the problem
It fixes a completely different and unrelated problem. I don't know where you got the idea that the main problem we have is that.
Wouldnt that have the same issue of people not reading enough and automatically downvoting?
what is the problem, that you don’t have enough suggestions? that suggestions you don’t like are getting in?
What stops them from just keep doing what they are doing now
another crackpot idea:
the "top 20%" should numberwise exclude the most voted sugg in a batch. that one will still get in, but the system will still assume the top 20% is of the second highest voted sugg.
For example, lets say my sugg asking for an Absorber upgrade (never will happen but this is an example) gets 150 stars, and Jose_gonzales_2009's suggestion asking to revert the Gamma Heart to before its reworked version gets 102 stars. Jose's sugg ends up being 2nd place in the batch of suggs.
My crackpot idea would say that instead of having the top 20% be determined by my sugg's exorbitant 150 stars, it would base the 20% off of Jose's 102 stars.
I'm not sure how to adequately explain this with my stupid brain but yeah
Idk i just personally dont think its gonna solve a lot
(i took so long to write this that roverdrivex's point about making the system too complex was posted)
I actually have a completely different (compatible with any system) way from what I was talking about before to solve the issue you two have
Which is
What about sorting the suggs by the number of stars and selecting the top 20% without caring on how many stars do they actually have?
that works
That's the current system I think?
that is the current system
oh
ya, thats where we at currently
It means that if every suggestion is good, then 80% of good suggestions don't make it in
I thought it needed at least 100?
No
that was like years ago i think
Anyways, would you like to hear my idea for a system that fixes the issue you have, and is unrelated to the issue I have?
Yes i did ask for your explanation
I think you have the wrong impression about what the current "top 20%" is based on
I don't think your proposal would have any effect whatsoever? Or at most it would just make exactly +1 sugg get sent every batch??
honestly i dont know what i was going at
its a crackpot idea. it probably wasnt good anyways
1 2 3 4 5
versus
1 2 3 4 200
Have the same amount of numbers in their top 20%. Two of them.
(and yeah that is the current system lol)
"Suggestions Georg, whose sugg got 221 stars, is an outlier and should not have been counted"
I think this is the logic i was going by
Somewhere, have an explanation of how the suggestion system works, and all the rules for making suggestions and reacting to them.
Somewhere in that explanation, have a line that says: "Click this button in this channel to be allowed to post and vote on suggestions" and "if you click this other button, you will be muted from suggestions for a week."
Disguise the "I read and understand the rules" button as a red reject button and the "I didn't read the rules and shouldn't be let in" button as a green accept button.
spider jimmy who eats 3000 spiders a day
here's a terrible one: top 20% get passed, then the top 20% of whatever's left get in too
Another Server I'm on does this for something similar and it works great
it "might" fix that issue of the top sugg getting so many stars that it makes the top 20% much smaller than intended
I don't know if RoverdriveX would do somethin like this...
This is just equivalent to doing the top... 35%ish?
i WOULD. but i dunno...
...you're saying just to make the % of suggs sent higher?
that's why i called it terrible, it doesn't accomplish anything
anyways lemme go complain about the fishing changes in a different server, this stuff is too big brained for me
lol.
This also isn't the first time a "must acknowledge that you've read the rules" system has been proposed, either.
Very interesting channel to choose
just to get people to understand the "There are no dates for a Calamity update" thing
still. it feels mildly cruel
Actually getting kinda nefariously minded thinking about that
You can force EVERY member of the server to know/acknowledge a specific thing by locking access to all channels behind a test requiring you to state something
You can make that be whatever you want...
"You must type 'Calamitas is asexual and does not want to have sex with me.' to continue."
30% of the server gets banned (they dont acknowledge that aroace people exist sadly)
I have seen something like that be done to a server i was in a while ago
In form of a giveaway
The title was something normal
But the description of the giveaway was all, in caps
"DO NOT REACT TO THIS GIVEAWAY, OR YOU WILL BE BANNED"
I think over 50 people got banned lol
Some probably bots, others werent
30% of the server after they refuse to abide by RoverdriveX's instated requirement to acknowledge that Calamitas is asexual and does not want to have sex with them

I understand. I suggest it because it works incredibly well. On this one Minecraft mod server I'm on, like 80% of new users get a grey role that says "I click buttons without reading" and when they say "make 1.20.3 now" gets their screen filled with a bot message saying that there's no ETA and they just broke the rules
The people that run the server are nice enough to not ban them and give them another chance instead.
that's probably how i'd do it
do not ban the people IMMEDIATELY for a misunderstanding they had
It's not just a misunderstanding, but also being too lazy to read the text that tells you the information you wanted to know which was put right in front of you
could help to teach kids too to take their time to not just click through everything
and also lying by saying you read the rules without actually doing so
it could. This system should be used everywhere. You get a time out if you don't follow/read rules
even for adults who act like bratty children
crude, but effective
sometimes the simplest solutions are the best ones. People need to face consequences and be shamed for bad behavior.
ok i wasnt gonna say anything but MAN
imagine having to waste like 10 minutes of your fucking time every time you join a discord server that you’re never going to interact with
there is a reason those systems are universally hated
Here's the thing: It isn't even 10 minutes. It's like 20 seconds. People need to learn to be patient.
no it is not
If it's done well it doesn't have to be. Unless you have dyslexia, which like, sucks, but still
im going to guess that schmoovi's dismay at this idea is due to the potential of a server forcing you to look through its ENTIRE LIST OF RULES
and the possbility that said list could... be long.
it can take time
and also
quizes
anyways, a good implementation of this system will make you just take at most a minute to do this. Usually it won't be more than that
Quizzes would be uber dogshit imo
If a server tries to do that im leaving, and i read the rules 
When summoning the bumble bird, make it have a stupidly rare chance of saying "bumble fuck has awoken"
I remembered the SoA server had a really cursed incident where the owner tried to do a complex version of this
maybe thats why im partly... mildly... extremely mildly opposed to that idea
it doesn't have to be a quiz, it just has to be a "React to THIS message with THIS reaction to get access to the server" in the middle of the rules
anyways, yes these systems can be done badly, but they can solve all our problems if done well
I mean, i could forsee some goofball getting used to avoiding this, but for first timers it definitely will get them
and the goofball will be an exception that can be dealt with... by a moderator
yeah, exactly
if you knowingly see this system, understand what it is, and disregard it, you should be immediately and permanently banned
(Nah I wasn't saying that as a downside I just thought it was funny.
It is a good system if you're really trying to prevent a specific behavior or enforce rule reading or otherwise)
They do kinda have it but for a different purpose
actually wait
the bot shouldn't post anything friday would it
nothing will be older than 7 days
hey, I know a server that should do this
if your sentence doesnt have calamity in it you're banned immediately
c l i c k t o d i e
wouldn't that kill the exploration part of calamity mod
I don't think so
"exploration" is not "systematically digging out rows of the entire area the object you want might be in"
Hiding things too well encourages the latter
The optimal way to encourage exploration is to leave hints elsewhere in the world indicating where the secret is
Which shrines do and don't have light sources cuz I feel like that's a big factor
I think Crimson is the only one without a light source actually
All others have something
Alright
crimson is really easy to find tho
shit just sits in one of the big open crimson rooms
It is indeed very big and there's not many places it can be in (PreHM evils being what they are)
i think the hardest to find are granite, marble and snow (cause biome is massive)
Surface shrine is easy to find because it hijacks the Enchanted Sword vertical tile gap thing
Agreed
Even though the marble and granite ones are restricted to their caves, those caves are spread throughout the whole world
Tryna think of how to execute an item that very vaguely points you in the direction of a shrine
More vaguely than the lab locators
Like a really expensive one-time-use consumable that shoots a shotgun blast cone of "it's somewhere in that direction"
wulfrum type thingy
(If you've ever played The Sea Has No Claim by Lucas Pope,
(which I recommend you do, it's free and short)
That's all about trying to deduce the exact location of something through a lot of vague broad indicators)
(Like placing down a Buoy that draws a ring around itself
And the object you're looking for is somewhere on that ring.
You don't know where on the ring, but it's along it, it intersects it)
Idea: many smaller shrines throughout the world that each contain an interactable object, and the object creates a little particle pulse in the general direction of either a main shrine or the nearest mini shrine that points to a main shrine
Reminds me of Minecraft stronghold mechanics
mhm not a bad comparison
Suppose each shrine generates other useless shrines in a ring pattern around itself, like the Minecraft strongholds around the origin in Minecraft?
Maybe not completely useless, but not very useful
That'd be neat.
And each shrine could have different rules for its pattern
Like maybe one of them is rings, one of them is a branching tree or river with the source being the main shrine, one of them is an X with the intersection of the X being the main shrine
Stuff like that
(Spoilers, way back when, we've thought of an idea like that in dev for an unrelated item that we planned to give natural gen)
(Objects in the world that would each point you in a direction, and you gotta do some triangulation / line following & intersection deduction to see where exactly they're all pointing to)
eye of ender
indeed.
That is kinda what our current Lab locators do too
although in the dev plan case the objects are static and pre-genned
not player-created
Each shrine following a different 'triangulation' mechanic is cute
I feel like granite and marble should be on opposite sides of the world from each other
Not just the shrines, but the majority of the biomes
Like, instead of being spread randomly, there should be an increasing number of each minibiome the closer you get to a single spot picked somewhere in roughly the 1/4th and 3/4th line of the world
And the shrine should be at the middle of that
galaxia suggestion is doing well this is so epic
I still think my idea is the best.
#suggestions-discussion message
pretty cool idea
and if distortion will be locked behind ceaseless void it's plausible
but that's still very far to the future
Distortion is also very slightly related to the cosmos in general already, with Devourer of God's summoning item being the Cosmic Worm, and the metal found in the Distortion being Cosmilite.
Wait, it was suggested before?
If that's the case, then I'll remove my suggestion.
pretty sure they were, i mean we had a big discussion about it just before the bot died
i forget what the results of it were
It was a discussion of turning weapons of one class to another class, simply because of its sprite/how it was used.
Nah keep it as is
make us work for it
true
honestly it's just nice every now and then to land the roxcalibur jackpot
and get that pre-hm bloody worm scarf
and amalgamated brain
I have not once found roxcalibur in my like 1500 hours of calamity
considering how powerful that item is for reasons
the main draw really is the shimmerability of it into souls of night
even if it's so much more difficult to reproduce consistently without revealing the map, it somehow feels dirtier to do than the polter arena shadow key skip
The only reason rox is not shimmer locked is due to low% wofless funnies
But if i had it my way it would be
And yet, people will still say that Calamity, and its clearly only developer, Fabsol, hates fun.
fair enough
Oh I didn't see that before
Yeah that would be rad. We love wacky obtainment methods
The last time I heard that was when the flavour text of Sparkle Slime Balloon was removed
@marble bone Bloodworm is being removed
It is?
Yes
Good news! This doesn't count for SIS!
Bad news. Bloodworm is most likely getting removed next update in favour of a new way of Old Duke spawning.
Yeah I was just gonna say this is not an SIS so you're good in that regard
You know how next update is the Sunken Sea Overhaul? Remove the "Sunken" part.
ok how did i manage to suggest something that seemed like it broke a rule, didn't, but won't be added because of other factors
s e a
so just add the stuff to the regular sea?
or like the abyss but for the sea
Sulphuric Sea is getting many changes.
Acid Rain included.
sea overall, sunken or otherwise
just call it the moist update
No.
simone sea update
why so serious
Calamity's Sea Overhaul
As it overhauls the seas added by Calamity
the wetter and better update
The Aquatic Update for Minecraft 1.13.
WETTER AND BETTER
No.

"441 - The Lihzahrd Altar can now be used at any time in Hardmode. - Done"
Let's gooooooooooooooo
No it's good because it means the Rox Shimmer game-win no-WoF strat still remains convoluted and difficult 
something something words in bible
At least you can still sequence break with the eidolon tablet
indeed
But then you also have to do the pillars with PHM gear
Even less fun of an idea than Golem
Remind me what the Rox Shimmer strat is again? I think it's been explained to me before, but I forgot it lol
Actually you can do them with CalClone and Ravager gear and post-Golem item sets because-
yep
The aim of this guide is to show you how to completely skip the Wall of Flesh boss and never enter Hardmode, and yet still reach post-Moon Lord and defeat the Exo Mechs and Supreme Witch, Calamitas, the final bosses of the Calamity Mod... in Pre-Hardmode.
My recent creation, pride and joy, so I am sharing it wherever I can 
random idea: should the devs add something like an upgrade line to the Moab and go from the moab to the bfb, then the zomg and the final upgrade the bad
poor ddt, getting neglected like that
didn't know where would it fit
hell would the ddt be? a combination between the moab and statis’s belt of shadows?
Greater horizontal mobility and hover but inferior vertical mobility
I remember this being suggested many years ago, back when we still allowed Specific Item Suggestions
We don't allow such suggestions anymore
And the core reasoning is just "Reference!", which is also not allowed because that does not inherently hold water as an argument nor improve the mod
However
There could be merit to suggesting the Bundle of Balloons line get upgrades all the way to endgame, to act as an alternative to wings, instead of ending at MOAB
you dont even have to argue to make them partly references, you just know the devs are gonna do that on their own
Indeed that's the obvious direction
i think moab is clearly the most iconic of all of them and id prefer if it ends there
Sidegrade to ZOMG?
And then you combine them for the BAD or something?
Makes sense
issue is it'd probably mean you have to craft two MOABs or even BFBs which would be obnoxious
opening that can of wormholes you can get like lych or something
too many blimps these days..,
True, unless it was an alternate thing using the pufferfish balloon and fart in a balloon or something
Blastapopolous is a craftable post-ML Rogue weapon...
damn, didn't know a random suggestion can cause a brainstorm 😂
It is kinda funny how the MOAB is a mobility accessory, but blimps in those games are infamously slow
(Except the DDT obviously)
Calamity MOAB upgrades could focus on giving you more jumps / "flight time" while the DDT specifically would give you few jumps with crazy good horizontal speed like Sandstorm...
Vortex is a craftable post-ML mobility accessory, granting the player 10 double jumps as well as the barrier, activated by taking damage
Not a confusing name at all for a Terraria item 
Or maybe rework it into a line of mounts where you go inside the blimp and take reduced damage (along with slow but infinite flight) at the cost of a much bigger hitbox?
That would be very funny
People could abuse it as a "partial parry" type thing where they just quick mount to take less damage then immediately unmount
Vortex
If you were looking for something other than the accessory, see Vortex (disambiguation).
"Help, I can't dodge SCal's bullet hells inside of a ZOMG"
anyways is Moab planned to be reworked/buffed at least?
isn't it worse than the bundle
Maybe it could have like a separate health bar, and you can't use the mount when it loses all of it (health only regaining when you die or something)
i dunno, since i havent played btd6 (shocker!), i guess just stick with moab bfb and zomg, and maybe ddt somewhere there
go play btd6 tbh...
Wings clash with the sandstorm, for some reason they cap the sandstorm's horizontal speed substantially
Therefore, an acc that is both wings and balloons won't work
Until they realize that when doing that, they suddenly take damage from 7 other sources as well due to the sudden hitbox increase lol. Is it even possible, within Terraria's code, to change the player hitboxes?
most mounts already do that iirc
oh yeah that's right
and you can't really take damage from 7 other sources since iframes exist
(unless you miss the timing and don't unmount in time)
Right
yeah idk why MOAB has Jetpack in it
I feel like that ruins the point
Maybe when it was developed like 7 years ago, Fab/whoever didn't know how to program in more jumps so they just went with flight time to make up for it
Yeah, that makes sense. An example of a reference being taken seriously enough as a reference that it fails to bend to the game mechanics
In fact I'm almost certain of that because I know giving Statigel Armor a new custom jump was a huge pain in the ass
Huh
Nowadays I think we can do much better
Couldn't Fab have just added the two other balloons to the MOAB and made it balanced that way?
Without adding new double jumps?
Be careful with using the word "just" in that way
Downplays the potential difficulty/problems in doing that in execution, esp when you don't have experience doing it yourself
Just a PSA
That would be an option worth exploring though, if it hasn't been tried already
3 to 5 jumps ain't bad, and even if it ain't as good as wing flight time you can make up for it with movement speed boosts, particularly jump speed
Featherfall potions can't really ruin jump accessories, so there's that
I figured it'd be much easier to use jumps that already exist, given the aforementioned problems with making new ones. Maybe I figured wrong.
I do think Statigel reused the Tsunami jump for a long time actually
Although I could be wrong
sulphur and fart
stati and tsunami
something along
back in the day it was insanely difficult to make a custom double jump
and when a custom one was made there was an infinite jump glitch
the cherry on top
so yes ~2017 probably couldn't have just added a custom jump
messing up statigel was a real possibility
But now, though,
We have technology
wall of text suggestion woo
Pierce Resist is to prevent items from killing worms in two nanoseconds, not to utterly cripple the weapon.
If you think there is a problem with certain weapons, then a #1178515062030348308 may be better suited.
I believe that this is a problem with worms and CC weapons as a whole and not the specific weapons
Hence their 1st proposal at the end of the sugg
the second proposal is kinda scuffed since the message limit tbh
I can tell this will be a controversial suggestion especially among testers
note that pierce resistance is also applied to single targets with large hitboxes
that is definitely a case 2
Which skews the problem the other way, which clearly isn't the intention if a Pierce Resist system was added in the first place.
I’d really love if crowd control weapons had more of a niche but as it stands it’s really hard for them to stand out in Cal since almost every weapon has like 500 pierce
yeah, i kinda wanted to touch on bosses with single large hitbox but honestly i don't believe they are very different from multiple segments
i dont really know what to think since as it stands, bosses like desert scourge do have almost 2x as its counterpart
It also doesn’t help that 99.9999% of Cal’s balance is based around bosses
So even if a weapon is good for events/general exploration, it still has to be balanced around bosses
and as mentioned, large single target bosses like aureus also has ~50% more health
it might not even be the problem with bosses themselves but the weapons instead
admittedly eow has like 5x the health of eoc but eow is like the most impractical kind of health
you can pop 2-3 segments at once multiple times throughout the fight
EoW is such a funny boss
segment popping simulator
i'm fairly certain that something like wave pounder has single target damage that is on par on most other weapons while also damaging in wide area
To be fair, BoC isn't that much different in the first phase
wave pounder being that large is ridiculous
but if it was small it would feel so impactless
so its trading balance for feel
Wave pounder is so satisfying
its the least balanceable weapon ever
but you feel like you have gods nuke in your hand
yay bot is back up
hey listen, wave pounder rework idea:
Make it GFB Supernova, but you get killed regardless (even with dodges, etc.)
it stickes to the enemies when you throw it and starts a timer, then all of them detonate at once
SIS yourself 
with the screen shaking begin increased with the amount (and how many of those were stealth strikes)
SIS this SIS that
how about you uhh
also not generalized cal issue though
vanilla has some egregious ones too: stardust dragon, charged blaster cannon to name a few
jesters arrows have a pierce penalty; its nowhere near enough
etc
tome of infinite cheese
hell, golden shower
No, but you see. This is only a problem with Calamity, because Calamity does it, too.
Make every weapon 0 pierce, except... uhh... Flamefrost Blade 
vanilla doesn't have that many worms though
so are all the damn infinite lifespan weapons
Vanilla never has flaws, and all other mods also don't have flaws either. Calamity is the only flawed mod.
or 5 minutes
Fabsol, the only Calamity developer, also hates fun.
and also "vanilla has that as well, so it's clearly not a problem" is not the best argument
God
I never said it was an arguement. I'm simply making fun of people who only think this is an issue with Calamity, when in reality it is an issue of how Terraria is designed, fundamentally.
yes, we get it, "you are pointing out flaws of the mod because you hate the mod and the developer", very helpful
Summoning queen bee during Yharon used to be such a constant
infinite lifespan weapons are what makes mappy speedkills possible though so you gotta respect it
Very true
except triploon you can respect its GRAVE
Once again we pay the price of trying to tightly balance a casual single-player sandbox game
It died.
I do feel the need to mention something
The reduction in damage on piercing weapons is not a total reduction (at least in the way that the sugg describes how the current system works, which iirc is correct)
The first hit always deals full damage at least, and all the other hits do register
They will still be more effective than no-pierce weapons on a per-shot basis
Not every worm boss is uhhhh Sepulcher
(old Sepulcher?)
where the proj is forced to only hit once then gets deleted
Funniest shit ever
1 hit
2 hits -> 1.88 hits
3 hits -> 2.65 hits
4 hits -> 3.33 hits
Yeah
not that big of a loss
Why was it removed, other than the overall weapon bloat?
actually there is a boss that is different
it says something like "piercing projectile damage is divided by the number of times it pierces, infinite pierce projectiles have x% damage"
uninspired in concept and at time removal pretty impractical
Which one's that?
https://calamitymod.wiki.gg/wiki/Storm_Weaver
"Projectile damage is divided by the number of times it pierces and infinite piercing deals 50% damage."
I see
(short-ranged weapon when it bosses used to always do contact damage)
is that actually the way this works?
funnily enough either sw resist does not work or is actually like not that great
because sw is so meltable
...actually, I would like to have a small reason to why the item is removed on the Wiki
cal pierce resist is seriously one of the least intrusive worm systems ever
@gaunt needle are you playing on infernum? it uses its own separate pierce resist system for worms, which reduces your damage even further and faster than basecal and actually does “make single target weapons do better than multitarget”
no i don't
my suggestion is based on how many single-target weapons are actually considered good/best on worm bosses
can you give an example?
like even on the class setups only around half of weapons for DoG are actually CC with everything else being comparably low pierce ones
DoG has huge body segment DR though
That is because DoG is unique in that its head and tail have absolutely no defense at all, allowing single target weapons to still be usable.
this is because dog has the head damage mechanic with its segments having 90% dr from all damage
You're only meant to focus on- yeah
Considerably harder to use, but still very much usable and very worth to perform.
yet DoG still takes only 20% damage from wave pounder
Yes, because Wave Pounder was that good.
It was brain dead and overpowered.
yes because wave pounder was able to hit both the head and tail at the same time
dog is pretty complicated
every hit
because unlike a crawltipede or sw phase 1
there are 2 weak spots
if you hit 2 its twice as good clearly
Being able to kill DoG in under a minute with barely any aim is indeed overpowered, which is why it was nerfed.
it’s not a fault of the worm resist system it’s the fault of dogs mechanics
which are completely separate
(and the fault of Wave Pounder) 
also if each hit triggers an on-hit effect that is aoe, it also messes up dog badly
those resistance are nowhere to be found in game, so that results in wave pounder dealing less damage despite looking like the perfect weapon
because you spawn collateral aoe that will still hit the weak spots for full damage
If anything, DoG proves that Crowd Control weapons obliterate worms.
It was truly one of the most insane weapons of all time
That is a valid concern
Specific weapon resistances are very poorly communicated. In fact they are not communicated.
i believe they are like that because you aren't supposed to notice them
so what’s this have to do with the worm resistance suggestion then
if you are told that a weapon resists xyz you will immediately believe its bad dont use it
that's what im trying to tell, the issue is not that "CC obliterates worms" or "single target is for some reason good on worms", it's that you are often punished for trying to find the perfect weapon (which is obviously large explosion against the worms) by the resistances
if all of this is only stemming from wave pounder which is a completely separate issue you have
when in actually it may still be the best option just not gamebreaking
No one has ever used Lacerator on DoG ever since that tooltip has existed.
this is intensely a psychological thing
happens all the time with nerfs and buffs and etc
then rewrite the suggestion to be about weapon specific resistances
bc this doesn’t have anything to do with worm pierce resistance being too harsh or too light
that’s just a misinterpretation of the systems
eh yeah I can see that
Gives the impression that it's nerfed to be bad instead of nerfed to be equal/reasonable
But then sometimes it doesn’t happen (how ya doing muramasa)
I just noticed the Hellkite uses the Volcano in this recipe, thus requiring me to craft two Volcanos for the Terratomere.
Anybody else think this feels a tad redundant?
Terratomere is just that strong.
and also not in terratomere's recipe
That it needs two volcanoes powering it.
Edited the suggestion a bit
Oh. I was gonna suggest to make the player use Hellstone bars in its recipe, but that works too.
Volcano's not super expensive anyway
neat
Is it out of the question to suggest spectre bars be able to shimmer into shroomite bars and vice versa?
It does however prevent the ability to shimmer them back into their ingredients. At the very least, it's a QoL change that makes it a lot less tedious to get shroomite bars.
i would argue against that
it seems strange to make ectoplasm shimmer into glowing mushrooms, and would remove the need for truffle entirely
i don't have many reason for it other than that it's just not a good exchange??
and glowing mushrooms are not hard to come by
Yeah, I can understand the change would effectively void the need to
- create an artifical mushroom biome on the surface
- create valid housing on said mushroom biome
- wait for truffle to move in
We don't need to make Truffle any more useless.
It's not the gathering glowing mushrooms that are the issue, it's the need for one to create an entire mini-biome and valid housing for a singular npc that allows you to purchase a crafting station that will only then allow you to create shroomite bars.
Maybe then the solution is to just allow Truffle to move in within underground mushroom biomes?
you don't even need that many materials? i've personally never had an issue building mini-biomes
Me neither, but it's a valid tedium that has no other counterpart in the game
Can a suitable house naturally generate in the underground mushroom biome?
it's just such a weird non-issue to bring up
Imo, it is just a little bit too annoying to make an entire artifial biome for an NPC you will use once or twice
but it's not entirely that much work either
you can get away with blowing up part of the surface of the jungle and just placing a bunch of the mushroom grass seeds to grow a surface mushroom
not that i would do that
With how big glowing mushroom biomes naturally are, you can acquire the seeds for it so quickly
and god forbid you build something in the sandbox game
isn't there also mushroom planetoids?
Not always unfortunately
that's true..
You have to convert one
And converting jungle grass into mushroom isn't as easy as it sounds
You can't place mushroom grass seeds on jungle grass to convert
well obviously not, that's why i brought up exploding
Maybe then, my suggestion would be to be able to plant mushroom grass on existing jungle grass?
mine mud
place mud
place mushroom seeds
you dont need to do that when converting forest grass into hallow/crimson/corruption
you have powders and holy water
you also don't have to walk to the edge of the world to fish for forest fish, should ocean fish appear in surface forest ponds?
and the other thing is that you don't really need either bar if you're not playing ranger or mage...
and i feel like most classes have that one thing that's just not necessary for the others
I don't know, should they?
You seem to know more about that
you can craft bars up to gold/platinum at a regular furnace. should the hellforge and adamantine/titanium forges be removed and all bars be smelted at a furnace?
I don't know, should they?
"these two similar things do not take the exact same amount of effort" is not a very good reason for anything
The thing is, what similar things are you talking about?
i feel the need to say that we should try not to get too heated about this
Shroomite has no other counterpart for its crafting process
if you mean the whole process of getting it to begin with then you have a point
That is what I mean, yes.
that said, shimmering spectre bars involves finding the shimmer lake
so it's not really doing much to solve the issue
Indeed, hence why I also was open to changing the suggestion to like, just allowing truffle to move in underground
may as well make spectre ore appear underground instead of combining an enemy drop with bars, then. nothing else crafts like spectre
astral bars...
^
well, ore, but still
yes astral bars, but shroomite and spectre aren't calamity additions; i figured it'd be better to compare vanilla to vanilla where possible
yeah but like we're also discussing in the context of changing something from vanilla so
but overall, i personally believe that shroomite bar obtainment is a non-issue
though I do agree, it's practically a non-issue
I'm genuinely being honest here, I actually have no bias for wanting the change, as I don't even play ranger so this is just coming from an observational standpoint really
though i can't say that you shouldn't suggest changing it up
variety is not a bad thing
at the end of the day, we're just playing the game
Right I guess I can put this back in now
i dunno, you could also ask to rework the weapon too
as a second option
removing an item isnt generally going to get stars unless the item in question is a material contributing to material bloat
Yea, genuinely curious, what made you decide to ultimately want it removed rather than doing killtime tests and asking for a buff/rework in #1178515062030348308 ?
I prefer to distance the weapon's performance from the actual weapon when it comes to suggestions
As for why I wanted it removed, I talked a little about that back here #suggestions-discussion message
i only remember it because i wanted to have it replace the sky fracture in The Dance of Life's recipe
cause right now its just the sky fracture... despite there being two upgrades to that
What a shame to remove the ultra liquidator because you just couldn't let it keep the things that made it interesting. Sometimes, removing things that seem like unnecessary extras is a bad idea, because an item can be more than just the sum of it's parts
or even
Like, it isn't a balance issue. You just took away the thing that made it fun and at least a little unique
why not ask for a suggestion to buff Ultra Liquidator's debuff durations back up?
It's not debuff durations, it's that the debuffs were removed entirely
i mean yeah
The fuck why
We aren't allowed to, I think?
Mage is notorious for being one of the weaker (read: slower kill times) classes in calamity right now, wouldn't removing one of its weapons rather than reworking it be sorta harmful?
That's a thing for #1178515062030348308
Because obviously the developers never make mistakes that we can identify but they can't?
i dunno man
i think it would've fallen under reversions
I disagree. It isn't just a balance issue. It's the design of the weapon itself. It's lost it's entire identity
Yeah
Search "reversion"
Maybe
from what im seeing in the sugg guidelines, they specifically say "DON'T: ask for Content Removals to be reverted"
This also includes changes-- people were pissed about murasama changes and it was illegal to suggest a revert though that may have been because of the brainrot fandom and not because it lost what made it interesting
Where?
you can suggest reversions, you just need to have a very good reason as to why
How many options does mage have immediately post-ML currently?
Suggs long gone now but it was back in i think septemper or something
Evasion hotfix
Ah yes.
Make the Murasama no longer giga big and also make it post-dog for some reason
- Lunar Flare and Last Prism
Both are good changes in my eyes
Thats a lot of fuggin weapons
Makes sense that you want it removed
You can discount Rouge Slash since it's after Dragonfolly, but otherwise this is all of them
asteroid staff is one of the weirdest things to exist now that i think about it
since like
LUNAR FLARE. A VANILLA ITEM.
Also MACG
Draconic Swarmers drop the feathers
I forgot they existed
I don't blame you
Are you really gonna go out of your way to farm a rare enemy
Anyway, besides the point I guess
Wand-wise
Mage has 2 other options as well
@gaunt needle okay, beyond everything else, this is a balance suggestion, and it should be in #1178515062030348308, not here, but also i just think that is an awful idea. we already tried giving worms a million billion hp, it just makes single target weapons dogshit on them. the system is fine and plenty of crowd control based weapons are good on worms. in fact a majority are. just take a glance at class setups and see that crowd control based weapons are recommended, and it's usually because they shred worms.
i also just think you're wrong about these kinds of weapons
I always get a little worried when I see you typing for a while Cog
lol
watch cog type up another paragraph just for you
lorum ipsum-
why not remove that item? It occupies a role (Mage Weapon that summons lunar-related meteor type projectiles) that a vanilla weapon already exists
Imo it is fine for weapons to not always be good in all situations at a tier, but they should be good for something
boutta ultra liquidate the ultra liquidator
It never made it to voting last time
I know
CIT i might've asked another dev earlier, but why was Ultra Liquidator's debuffs removed? that seems incredibly strange
I can't answer that
There was a massive debuff wipening a while ago and my assumption is is that they deemed it unnecessary as a bunch of other weapons had debuffs for no reason
Just an assumption though
Or rather, I don't have an answer for that
Would it be more prudent to suggest Truffle have their spawning requirements loosened to allow for Underground Mushroom Biomes, or instead, suggest the introduction of a Blue Mushroom powder/water consumable equivalent?
Whatever
If this is just going to get locked in voting I'll just delete it for good
Sounds good to me
No, but which one lmao
I don't think a surface mushroom biome is that hard to set up, but I guess since Shroomite is used in more stuff in Cal, it'd be nice to have Truffle be easier to come by
Or are A-or-B suggestions a thing?
I would say getting truffle.is not that hard
Throw steampunker in the underground mushroom and huff blue solution
It's not. Yeah, I personally don't have trouble
But it's really weird shroomite is the only bar with that kind of process to get
Though I personally do want to preserve it, because it's an interesting mechanic
It couldn't hurt to make it a little less troublesome
im just gonna submit this because that name just doesnt work anymore
unless for some reason the devs decide to revert the change
dang, I was hoping that one would reach voting at least
Also UltraLiq suggestion
Saying that "[the name implies] that you're making an enemy drunk on [debuffs]" is.... interesting?
I figured 'Liquidator' meant.. you were turning them into liquid. Melting them.
I thought so too lol
hmm
fair
curious what u mean bc i dont really see it as very good lol
Cog, Rover, hope you don't mind but could I get your insight on this?
I feel like a lot of suggs get ❗ because the moderator in question disagrees with the suggestion or thinks it's a bad idea
rather than breaking the rules listed in the sugg doc
which isn't really what Posting is meant to be
The stars and dev ruling are meant to be what gauges agree/disagree and good-idea/bad-idea
also isn't #1178515062030348308 for weapons and items
^
This is not the kind of thing that gets put in that forum
They could make a post about Wave Pounder specifically if it underperforms, sure
Or other specific resists
But not the universal worm piercing resist
Not the devs' handling of pierce and worms as a whole
i still think it should be exclaimed because it makes a very general and incorrect statement
One would naturally expect CC weapons to excel at those bosses (since you are easily able to hit large amounts of worm segments). That is, however, not the case.
90% of the time, the weapons just do excel at those bosses and its presented like this never happens



