#suggestions-discussion
1 messages · Page 290 of 1
Perfect design for a mage accessory but no, the most generic/useless effect for each class, put onto one accessory

we should add sweetheart necklace into current deific
Twas funny
:>
I love stuff putted in one accessory, because reasons
asgardian aegis used to be all shield combined minus new vanilla shield,deep diver and rampart line

More effects = cooler, or something /s
i do remember that
well
Potion, that is almost a whole hardmode accessory (iirc), with a minor minus of 4 defense lose
Why would it be nerfed, hmmmmmmm
it also give crit in vanilla
Ah yes because melee speed was broken in vanilla clearly that's why it was nerfed (no)
it is the vanilla equivalent of bloody mary
Remember. Melee speed in vanilla to most melee weapons is just velocity
i mean it is for any weapons that work using it
???
Isn't this the yellow glove power-wise?
thats almost cshell
much so that they actually gimped fetid baghnakhs and terra blade in particular
That's worse 
because when it works, it works
Before I write up a sugg about it, are there plans to change the auric/eldritch artifacts?
Yes it was specific weapon issue that's why the specific weapons were nerfed, not Ale
and really damn well
thats more like balancing thing

this thing+cshell+beetle armor+fire and mech glove just obliterate any foe in a mere second
"melee speed is irrelevant except when it's relevant it's broken so they have to apply resists"
I personally like velocity thing because it's actually not a bad stat to give a weapon
Like Flails are a prime example of this
Where they just don't reach well enough otherwise
boomerangs are fair in terms of usefulness
except the ones that have limited throw restrictions
The problem is that Eldritch is trying to be a jack of all trades but ends up failing in like. half of them
then it can sometimes screw you over
Bc if you give multi class minions balance comes into play
rn it just lack damage% since most of the time you get more damage by just using class emblem
also this is really funny when you consider you just need wood, iron, and the sand to maintain an unless supply of these
Me, when Tavernkeep + Demolitionist in undeground:
you can get wood iron and sand pre boss
the problem with esa is every time it had even a tiny sliver of viability it got nerfed to not have that
yeah you need to kill evil1 to get a tavernkeep i think
Yep
2 minion slots sounds cool, tbh
oh i have amazing news for you then
It is right
NERFED
this is actually true

a lot of accessories give 2 minion slots!!!
And a lot of them give more
ESA is probably deliberately tossed into trash stats so that it gets lost forever until the rework in 2027
I know 2 pre-DoG
one slot is too ass and two slots is two broken, but three slots is actually perfectly ok and should be standard
ESA rework confirmed weeee
make it give 1 sentry slot instead. clearly
That and Auric (I love summoning Fiery Draconids and nothing else for like. 1 or 2 minion slots)
If only sentries weren't overtuned 
yeah all the classic soul artifacts
profaned gets preferential treatment because donor
It’s amazing how the identity of every soul artifact except profaned has the most ass identity
also said donor is a dev and also did the item
Glass cannon, stat stick, boring summon slot
Profaned will be reworked again?
well remember that they spawned out of being future boss spawners
so thats inline
So true

Just make them back into “future” boss spawners but instead they spawn the infernum version of bosses
no i meant that as in it got reworked before the others
well we got so many accessories in the game i think its ok to left some to be worse than other
Something something fix everything mentality
well
its not like esa cause you any harm
In Infernum it does absolutely nothing
unlike some double hp accessories
No in infernum it spawns the normal cal version
Duh
i think in an ideal scenario accessories and armor should be a higher priority of rework than weapons because it universally affects playstyles and loadouts of basically every run you play
^
Agree
but also weapons are low stakes so its just easier to push out
and for that reason its more weapons that get reworks
Accessories especially, since I feel like you can carry some of them throughout the game (Wulfrum pack anyone)
it won't drastically change anything
you either pick it up or pick something else up
and doesn’t require a balance sweep with every single thing in the game (rogue when it)
also because calamity runs on an "do whatever tf you want schedule" rather than a top down priority list
and that just means more weapons
it also makes it impossible to predict whats the next thing that shows up on changelog
Devs deciding to rework a random weapon (they have to approve a sugg from 3 years ago)
someone can just bust in one day and say "here's a rework for hdudbxjdksk" and its done
I will say I feel as though implementation is a lot more consistent than it has been, even if it’s not intentional
In terms of suggestion which have been approved actually getting through to changelogs
Make them spawn Boss rush version of bosses.
Thanks, Fluffy (or whoever else did that)
Hi, one last thing, accorfding to what u said, seems like the only classe that acts poorly early game beside ranger is mage, u had said mage is the worst class too, and if mage is actually bad early game that means mage needs a buff too, otherwise it will be like 2 poor man arguing who is poorer, there is no point and both need money
Move on. This has been shut down time and time again and brought back up. Do not start this topic again.
Hi, that's why i said one last thing, and may I know why you deleted the report, eliminating the possibility of my responds directed to the person?
Because the argument and any further messages were unnecessary from the moment angel said it wouldn't happen.
Ehh, both mage and ranger need a buff, but there's a part of summoner being so strong now and drivens these 2 classes to be worse overall 
And, as for mage being the worse, I said it including all stages of progression, not only early game. Just... let's stop with this discussion before something else bad happen
what you didnt understand is they were unnecessary for the devs except the individuals involved in the discussion, it is not fair to delete a valid responds before they are directed otherwise it will be one sided talk instead of healthy discussion
I have already told you to move on. Drop it or you will be timed out.
i dropped it, what i said is directed to your behavior not the topic, i hope you understnad
This whole thing has been continuing on and on for a couple of days. Yes, I agree that ranger could use some more love, especially in terms of accessories, but let this discussion be over now, please
It's already over, please just let it die
I hope nycro doesn't run into any issues with it
Probably a bit stressed trying to fix it
I feel bad
It is still weird how the bots suddenly died because... I guess Discord made something wrong??
It got rate limited. I'm not too network smart to know what that is
From what I understood, the bot uses a seperate library to operate, and that is being rate limited.
....that probably sounds pretty stupid, but what does "rate limit" mean in this context?
Is the amount of operations the bot can make at a time of, for example, one second limited or smth?
when the bot requests the message, reaction, etc to discord and at some point it gets "limited" because too many are being sent
Rate limiting is how many requests something can make. So when something is rate limited, any attempts at sending information are denied.
Ah, got it. Thanks 
purgatory
We should revive the bot
if only
It is not a problem with the bot itself, but a library the bot uses.
So its not a problem Nycro can fix.
We should revive the library 
i can think of the temporary solution of making someone do the bot job while its down
Nothing's being sent to dev anyway isn't it? Doing notif stuff would be detrimental if so
@tacit shard malice is not coming back
i dont see a reason why not because now there is a new difficulty mode, why not turn that into malice?
Devs confirmed malice is not coming back
man
may it stay that way forever
calling the master rev changes malice is kinda an insult to the master rev changes tbh
most malice fights were just "death mode fight but way faster"
@tacit shard this is literally an example in the rules document about things you cannot suggest
malice mode isn't coming back
Where is that document again?
pins
ah
Calamity should really get rid of all the "master rev" "master death" things and lock calamity difficulty to death if master is enabled
...why?
What's the point of maintaining that many different difficulties?
Pretty much the same reason why Rev and Death are separate difficulties to begin with
"Malice was a mistake and we are not adding it back" and then they add 2 more difficulties instead
You're true choomfie never let anyone convince you otherwise
...actually, if we get rid of one of the difficulties, we will need to balance out only one difficulty. A good trade off, imo 
So true! Calamity should be balanced on expert and rev and death should provide no stat changes

We don't have the red clueless, Silvaheart.
Then it should be red-greenless, duh
YUP! ANOTHER CALAMITY CLASSIC
This shit is never going to end is it?
Why would they add more difficulties thatd literally make things worse for the mod
cause blue rhymes with clue
Itd either be just more stat bloat (yum) or itd detract from newer content
no. hope this helps /j
i never saw malice mode but it did just seem like stat changes
wasn't have 7 combinable difficulties literally something we used to meme about
at least rev/death tinker with more than that
like wasn't that part of the 2024 copypasta
Probably
Malice Mode is something that has such a stigma around it, it won’t come back though
Yes, honestly I'm just tired of how people have been reacting to this shit
malice was removed for many reasons lol
There is absolutely no constructive criticism around this and the people who dislike the concept are just so fucking annoying
Like, bro you can just say "I think this is a bad idea"
Instead of saying shit like this
It's really fucking annoying and makes me angry
It really is just the special of this channel, which is annoying
A jump to sarcasm and the most toxic “wit” (if you can even call it that)you can imagine
What's wit
I do hope my message didnt come off as that 
I am this close of starting to hand out actual punishment for people who say things like this
I'm just
Because it wasnt the intention if it did
You should make a more general statement tbh
Like same issue is probably going to pop up with a different topic instead
Absolutely and I do not mean solely with this topic
I have seen it with countless others
It tires me, a lot
It says a lot that this is the only channel with a “etiquette” pin
Where I'm going with that is you can probably just edit the whip discussion pin
I'm tired of seeing "criticism" to Calamity veiled as a joke
and even it fails to do a lot most of the time
Okay wait we DO have literally the etiquette pin which should already count towards all of these. I keep forgetting
Yep
Anyways I'm gonna go now
I need to do a bunch of shit because water is gonna be turned off soon-ish
(Death)
Best of luck
At least it isn't as bad as internet death
it was 50 byeah
@ashen warren no joke suggestions
Defiled is not a thing.
I think they're serious, but it lacks... anything 
they can be serious but that doesn't make it not a joke 

you need to have literally anything even approaching an explanation or reasoning for a suggestion to actually be considered
unaccepted malice suggestion #5000
reversion sugg technically
reversion isn't entirely against the rules either but you need to have a really good reason for it or it needs to be something super small; malice however is a major exception literally explictly being singled out as one you cannot mention
What if
Write peak suggestion
Bottom text is Malice
then i kill you with a large rock
what if large rock hit malice
malice, malicious, maliciously
kaizo i’m lost
Hi lost
uhh actually this sugg can be really good if instead of malice you replace the word with malign
Do it. NOW.
a sugg that repeats the words malice malicious maliciously repeatedly sounds great
dad?!
writing a suggestion that have valid title, valid reasoning then put skibidi toilet at the end of suggestion
Because it's clueless but blue.

The terms "Death Expert" and "Malice Master" make my skin crawl
(ok I saw there was contention over the reactions to this suggestion, sorry)
What are people's thoughts on the current state of brimrose mount? On the one hand, I think alternatives/trade offs are great, and the fact that brimrose is faster than witch's broom, but one block taller, means it has strengths and weaknesses so is not a direct upgrade. On the other hand, brimrose is much later in the game than witch's broom, and the trade off of height and speed seems like something that would be much better fit by witch's broom and ufo, with brimrose then taking the aspects of both.
My thought is, make ufo faster than witch (as I believe ufo is already 4 tall?) as an alternative with a strength and weakness, shrink brimrose by 1 in height to be the best of both
but I wanted opinions
that seems fine but this seems like a trenchcoat sugg to buff ufo
which
tbf i think CIT already made it so UFO works in water now?
idk
I believe it should be stated that it increases the players hitbox, to make it clear it is not a direct upgrade to Witch's Broom.
correct, I still feel that is not enough. I think some kind of competition between the two would be best
make all mounts list hitbox changes 
like wings vs tracers
Brimrose and UFO should not be competing
There is a massive tier disparity between the two
reread it; raesh meant broom and ufo
then brim would be an upgrade by having the best of both of those
i think it would be very funny if you buffed ufo but gave it ice physics so broom's niche is having better control
this is probably a bad idea tho because it would just enable rungodding more lmao
Make UFO a really slow version of Exo Box clearly
Precise movement but crap speed
interesting idea
Let's give UFO infinite max speed, incredibly high acceleration, but also no deceleration.
Would be awful due to lack of compatbility with the Bosses at that tier
No Bosses require precision besides idk
Providence
Where you're better off rungodding
Actually...
(I was joking when I said that to be clear)
Just make the UFO burden breaker 2.0
4.0*
real
No actually
Due to vanilla rules
That calamity abides by
Moon drops are considered post golem
So they are the same tier
I hate this
Calamity generally tries to follow vanilla guidelines for when things are balanced
With
Some obvious changes
Like half of prehardmode
Jungle is not post evils
Goblins are not post evils
Hellstone is not post skeletron
I intentionally phrased the suggestion to say "as early as"
because it is still relevant that it can be obtained earlier, even if it is not balanced as such
if calamity does continue follow vanilla design philosophy on that front i still really like my idea of shoving boss drops into an end of event boss bag and making the player lose score when they die
Moon drops being post golem makes sense in the same way that duke fishron being post golem makes sense
Or at least, it's supposed to
yeah duke makes sense bc duke is hard
cheesing an everscream or mourning wood by standing like 50 blocks above it and shooting down a la old king slime and then using its drops to kill a pumpking or frost queen is not
Yeah. That's why I said supposed to
Yeah like literally it's so dumb
You get a razorpine from a tree and then the event becomes free
I am very much against some of these
Like Drops from Hell being balanced around Evils 1
i could see it being moved to post-Eye like jungle stuff
and then have anything from crags be balanced around these later tiers
Yes, this is where I think stuff should be balanced around
Like
Drops - EoC
Crafts - Evils 1
Chest loot - Skeletron
Agreed
Drops from hell are balanced that way because that used to be the end of the game
And then they just never changed it
Although I think making hell enemy drops be EoC tier is a surefire way for people to never use them
Who goes to hell before Evils 1? I barely even get halfway there
Mining speed and survivability is just too slow otherwise. The enemies are balanced around like, dungeon tier
because rebounding rainbow sounds dumb :p
that aside, do yall like the name Scintilla Shredder
scintilla also sounds dumb, in my opinion
names are very subjective
fair
scintillating shredder isnt too bad, it sounds cool, but it's a mouthful
yeah but it also means a spark or light particle
yea but anyone who googles it is gonna see "synonym for atom" as first result
this is true
btw is nycro aware the bot hasnt posted anything in #suggestions-voting
i dont wanna ping if he knows
i feel like the name also sort of depends on the rework of the elemental disk
which idk if we know yet
it might be too early to suggest a rename then, yeah
we might wanna wait until it comes out and see what it's like
yeah i kind of want to flag this because of the whole scintilla vs scintillating point and also the lack of reasoning/not seeing the rework yet
both of the weapon and, most likely, the sprite too
also like isn't most of the elemental set called that specifically. because their first name is "elemental"
ah
at least i no longer feel u should be inflicting elemental mix
Variegate is a cool color related word
makes me think of that one fish from the underground jungle
true but it could still be used along with another word
lardfish /nsrs
naw 😭
You need to include a reason with your suggestion
But more relevantly, the suggestion is motivated by something upcoming, in #changelogs, which is a no-no
because you don't know what it's actually going to be like once it gets implemented, it's still in the works
technically i said elemental disk not rebounding rainbow, but yeah true
i forgot how suggestions posting works, should i delete it? /gq
Probably.
Wait until the update comes out and see how the item is
And then you can consider reposting the suggestion
Yeah, exactly
ty :3
👍
Yes.
ok cool
Yeah im not gonna lie
Making hell stuff balanced to EoC tier would be an even worse nerf than the reaver shark one from vanilla
That much effort to get something you are only gonna use for like 1 boss max is just not worth any stress
Plus melee already sorta suffers on pre hardmode weaponry before nights edge imo so theres also that 
I literally always get there by Pre-Boss
call it Razing Rainbow 
We such don't like this rule at all for certain things
Like, a name
A name can't be experienced beyond the words
its an obvious rule for like, changed behavior as a whole but we feel it should have defined exceptions
Honestly reb itd be better to just nerf reaver shark if its really a problem imo
The problem isn't the crafts
its almost like vanilla did that!
It's the drops
weve gone full circle
Oathsword, Claymore, etc
we honestly don't think they need any nerfs
Arent the drops mainly melee focused? Which were already massively nerfed
now we're asking to nerf reaver shark back to vanilla's nerf
And they're still broken as shit!
Let people get their op weapons early if they're willing to tbh
They are? Did i do something horribly wrong then?
Because melee early on sorta
Sucked
Specially on slime god
Plus, Most people don't actually go get uw weapons super early
Probably my most hated phm fight is slime god as melee
Mage has Demon Scythe and Rogue has Ashen Stalactite.
Demon Scythe is fucking ass to get anyways
Ashen is sorta way worse than crystalline
We'd explode if demon scythe stopped being a wof weapon because of some dumb blanket nerf
And demon scythe is slow enough that you can miss a lot with it
Despite the damage
Unless you are facetanking
ashen wjrjahrhahfhaje
you can also get the infernal kris early if you go to the crags chests or the uhh draedon lab whatever butzzzzzzz
Really
Ashen has been obscure never used rogue weapon since Ever
In my last rogue run i managed to get it pre boss
vaguely recall it being good for something Once but we're probably just misremembering
Good pierce for a spam orientated weapon.
Spam so not real
So true
its not really an entire half of a class though
Rogue's whole deal is the stealth strikes
I mean whips work along with the other half of summoner lmfao
You cant stealth and spam at the same time
One side will suffer
Because you either are focused on stealth (which means you are losing damage by spamming)
May I introduce Raider's Talisman?
Spam has literally Nothing going for it outside of like some well meaning accesories that r like Use Spam haha but why the fuck would you when the whole fucking point is Stealth
Even with it
The only point where spam is better than stealth is probably on WoF
either stealth needs to be accommodated to allow for spam/stealth mixing or spam is just not really going to be a thing
And thats because afaik rogue doesnt really have a good weapon to stealth on it
You usually will have to focus on one if you dont want to kneecap your damage
yeah precisely
Unless the Stealth Regen stuff is changed to accommodate for actual mixing its just dumb
Because like, why would you use rogue and not do stealth when stealth is the entire point
My point was that you are ignoring a part of a class for no reason.
i mean it should be like atmost getting good killtimes since its the option that pierces and also shoots an axe proj to the closest it's attacking
I am ignoring it for a reason
its a flawed comparison though
Whips don't have a justified reason to ignore
Spam is just Less Interesting Rogue
Spam doesn't coexist with Rogue's whole mechanic
Which is why its lame
But it can.
it can't as it exists in game
This one isnt like a factual argument or something im just asking that
We'd be open to a stealth Regen change that allowed spam and stealth to be used simultaneously
True
I mean rogue might be getting a rework (or will be i forgot) on the system, so maybe it gets a bit better?
but as it exists right now you have to fully commit to either and there's little reason a player would choose Not to interact with the mechanic of the class
What does being used simultaneously even mean?
Specially because rogue gear is Heavily stealth focused
I dont dislike the current one but you need to jump hoops to use both without fucking yourself over
Do you mean that even while attacking you get Stealth? That implementation would be horrible and be more boring.
rogue gets Two (Two) dedicated endgame accs unlike Literally Every Other Class and one of them is Solely dedicated to the stealth mechanic
We think attacking not consuming your stealth would be okay
You don't gain it if you attack
But it doesn't go away
What?
But yeah spam rogue isnt really that acknowledged even accessory wise
Outside of like 1, maybe 2
Raiders
Which gives you a boost after a stealth strike
The Farm Stacks at your Dummy accesory!
For spam
(raider's old function was just really funny)
(See: #suggestions-discussion message )
Raider's Talisman, Feather Crown, Glove of Recklessness, Ethereal Extorter (This is also a dual accessory), Moonstone Crown
fair actually but its very wdk
ethereal extorter is so Note Real
Moonstone is more stealth oriented though
ever since it stopped being biome blade but rogue but accesory it hasn't existed in our heart
It is also directly responsible of the Astral Gives You Flight time bug which is funny
Sure it can work for spam but it literally has an interaction with stealth strikes specifically
That you wont get
It summons projectiles when rogue weapons are travelling.
If you use spam
Which benefits spam a lot more than stealth.
"Stealth strikes summon lunar flares on enemy hits"
Theres also this
Okay then.
It is a dual accessory.
Which just further proves my point that these two playstyles could coincide.
Yeah, but it still doesnt work well as that at that point
Because you will usually be focused on stealth
And again at this point why would you spam then?
Preference.
Okay but the point is they don't
The way the system works right now they just don't
People are generally not good at judging an entire class with one playthrough when they don't know all accessories.
Doesnt change much that whenever they ignore the mechanic its sorta shat on
However i might be going off tracks now which i apologize, its almost 12AM and i have not slept well in months 
Again. The problem isn't with the system, it is with how often you would want to actually combine these playstyles. Raider's Talisman is LITERAL PROOF that it works.
Its the only one thats made to work for both tho
raider's talisman kinda fucking sucks
Sure the other ones can work together
tbh
But they arent tailored to do that
Imo true
They just have effects that sorta
Happen to work for both styles
But separately
They dont benefit a playstyle that uses both equally
Specially since you will be having stealth regen accessories and at least 3 silent modifiers which does limit your reforges for spam
theres a reason the stealth only mod exists
I do wish i could word my arguments better because i feel like they come out a bit weak after the thought phase 
It just doesn't, though?
Hybrid rogue is niche but when it works it can work
Although Rogue’s rework is still far away, having more incentive to mix up strategy while in combat is a plan
Thats good to hear
Thinking on this, killing Silent may actually be beneficial, despite how backwards this sounds towards wanting to "increase variety in playstyles".
As long as it doesnt make stealth worse to try, im not against it
Outclassed utterly by Rotten Dogtooth (post-EoC) and Coin of Deceit. And Raider’s talisman aint that easy to get right out the bat unlike coin
Because if not much changed itd just make new players hate rogue even more 
Plan is to kill Coin line’s current cost reduction and change how stealth works to be more intuitive and varied
Aren't both of these stealth accessories?
Hm
Stealth is rogue though
Funnily enough Rogue is becoming more like Throium Thrower and viceversa in some aspects
Spam is also Rogue, yet you keep trying to deny that.
As long as its not as abandoned as thrower is phm its fine by me 
If you think they are stealth exclusive, you didnt get the point of the items
You've very little reason to spec into spam if stealth is better
I tried thorium as thrower 2 months ago and uh
6% increased rogue crit chance carries

Coin of Deceit has the 6% crit chance too doesnt it
Rotten dogtooth works both as a stealth hit boost but also as a spam hit boost due to the crumbling debuff (it usually doesnt last long enough for stealth to benefit from it at thst stage)
Kill it with fire.
Explodes you with my stealth strike
We think that "hybrid" should Be rogue and it is simply up to player to invest into either spam or stealth
Agreed
You missed.
then again stealth is kind of Embedded into everything because its given by armors which we've always thought is kinda stupid
and switch up playstyle depending on the stituation instead of sticking to only one
Not innacurate 
Yes, getting rid of this is in plans
Rogue ultimately just needs to stop trying to be being 2 classes in 1
Both have their shenanigans, altho currently stealth does have a bit more and usually stronger altho spam rogue also has mfing balance monstrosity GoR
The rogue talk is honestly coming together much better than the last ranger one ngl 
Can we do something about rogue having two endgame dedicated accesories while other classes don't get shit outside of like melee with warbanner/badge of bravery and ranger with donor item/donor item
Rogue has 4 if you wanna be specific
We'd like pretending bandit's accessories aren't real
Honestly a whip accessory wouldnt be that bad later down the line
Too bad, they're nearly half the Rogue accessories.
Mage also has ideas for it but nothing set in stone
Maybe the knuckle gauntlet could get a cute little line for summoner wdk
Will consider this or at least nerfing it, 8% is too much Imo but changing that currently would fuck up everything (best to wait til the rework)
We've always liked how summoner has a whip acc there
Ah, yes. A whip accessory. (How much does Melee Speed even impact whips?)
I agree, its interesting to keep it in mind for the future but doing that now would just discourage even more people from trying rogue
Specially when it means summoner gets something going for it since early on
and then since summoner doesn't want the melee stuff, you spec into berserker's glove instead
The biggest thing that needs to be done with the rogue rework (besides making stealth usable without armor, which is obviously happening) is that it makes spam and stealth not complete opposite and hurt the other one, like as said before stealth could remain when spamming but not go up/go up much more slowly
So spam could still get stealth strikes just less often than stealth
Of course there’s a lot more you could do, but that’s just the biggest issue of the class as a whole currently and should be changed
12% crit chance (EXTREMELY CONDITIONAL) vs 6% crit chance (all the fucking time)
Let's not forget that it also decays quickly.
It could be better if it was 1.05x additive damage multiplier.
Because crit chance temporary boosts suck a lot.
i personally really do not like spam just because it feels like its not using the mechanic that differentiates rogue from the other classes
Maybe it makes stealth decay over 5 seconds instead of depleting instantly
if i wanted to play something like that i'd probably just use some other class
but thats just me
Obviously this would be hilariously overpowered with the stealth strike cost reduction but assuming you could only do one stealth strike
If there ever will be accessories that refund stealth I would want to see a build with 100% stealth strike cost refund. It will be overpowered and fun.
This is just the Coin of Deceit line
What if you gain stealth meter from choosing a rogue weapon instead of equipping rogue armor?
periodic stealth strikes would eliminate boss minions
imagine if everybody got access to Supernova for SCal's little friend guys
sepulcher already gets bullied
Soul seekers have resistance to supernova.
This is probably the plan for the future yes
im 100% sure that the devs have heard this
Oh rad
Also different weapons could have different max stealth and it's regeneration values.
locking the class’s core mechanic behind their armor sets is so wack to me
I want this.
well except gem tech
gem tech loves everybody equally
gem tech needs a buff
Sadly that nobody uses gem tech. Probably because due to it's set bonus that it has zero bonuses that are active all the time. Made for no hitters multiclass or what?
Multiclass
Nohit armor with an onhit damage effect 
Altho most people ignore it due to auric being extremely good or due to killing exos last and at that point Demonshade is better
There’s also its cost
Rather make miracle matter weapons than the armor
If you trigger it then you lose damage bonuses.
And have to switch to a different class
Yeah, you just cycle each time you get hit
It's designed to be multiclass but the only people that consistently use it are nohitters
Yep, even tho it has amazing dmg
oh 100%
At first I thought that it was a vanity set at first lol.
FREE summoner class
That's mostly just because most people don't multiclass
Which is a crime >:(
It's very strong even when not no hitting
Theres also fucking no stealth consumption on non rogue weapons
That's hilarious
However Auric has dash and that mfing revive that I hate
And Bloodflare regen
That too
I will always hype up the bloodflare regen
Auric and it’s 12 million effects
yeah really
Zenith armor
a million billion effects and they're all awesome
Silva revive used to be good back when it was 4 armors into 1 and the dmg values were way higher and defensive options were lacking
Now its a literal crutch
FR
Silva revive with draconic elixir…
Auric is awesome for defense builds.
auric armor imo can get away with its five million set bonuses because it’s essentially the final one
It's a get out of skill issue free card, but it doesn't solve the skill issue
And it has more bonuses than demonshade, which needs a rework
When godslayer wings...
draconic elixir…
I feel sad that there's no post moon lord wings that give stat bonuses expect movement speed with any set.
demonshade wings when
Magical mantle that makes you fly 
Gem tech, omega blue, blood flare wings.
I remember something like that in some joke calamity addon.
...yeahhh, it exists
Holy Mantle from CCR, iirc
yknow what
more wings coming 2000never
Like give them the Vortex Booster treatment
Horizontal speed of 7.00 and acceleration mult of 2
Demonshade wings, but they have the same stats as Nebula Mantle
Make it work like bone wings.
And make the stats just reduce the incoming damage whilst using enrage
from... 1.25x (??) to 1.15x
That sounds good, tho 
enrage does not have any drawbacks
This one ideally fits.
you spam the button and nothing happens except your damage gets bigger
set up an autoclicker to spam the dopamine button
That 1.25x damage multiplier (you don't get hit, lol) 
oh no I took extra damage I guess I need to use my draeheart healing earlier 
Pov: enrage and cosmilite soul artifact (I forgot how it is called)
Demonshade's Enrage when survivability comes into play (I have DraeHeart, The Sponge, Radiance and...!)
...ahh, I love that 
even demonshade itself just gives you 16 HP/s if you ask politely
Basically free up my damage accessories for more survivability
Truely, the Boss Rush meta
This is the way I beaten nameless deity.
Not 17HP/s?
That's a sunny stone basically in your ass
No sun necessary
You stay, you get so much HP back, you do crazy damage
That's balancing for ya
Add in The Camper for maximum healing
...or not the Sunny Stone. That thing from Expert Golem
Then combine it with crimson enchantment from fargo souls.
Sun Stone
I wish Camper actually worked with Photosynthesis potions and Sun Stone
That would be really funny
Does it work with Demonshade's healing?
I doubt it
Probably it does.
iirc, it overrides Photosynthesis, Sun Stone and that one buff from a whip from DoG
A whip from DoG? He doesn't drop any whips
Because they boost natural regen and not add.
Are you using Unofficial Clamity Whips?
Flail*
Cosmic discharge.
Yeah, that thing
no, it's buff regen
Demonshade's buff is a life regen one
photosynthesis provides buff regen and natural regen but not demonshade for some reason
Radiance usually grants the maximum LifeRegenTime 
17 HP/s is fine and dandy but 17 HP/s AND natural health regen? that's where they draw the line
38 band of regens shoved inside my ass
def ur ass will regenarate faster than other body parts of u
I guess we should make a funeral for the bot...?
Rest in pieces suggestion bot
You will be missed. Oh how sad and tragic
Raesh got a banger suggestion
I forgot brimrose existed
brimrose is also super fast horizontally
73mph, iirc 
17*
Band got buffed in labor of love
Wait
Thatd be 19
in 1.4 actually
but i was referring to what was true when demonshade was created
because that was the life regen basis
Ah
why did they nerf dog wtf its the easiest post ml boss
SPITTING
thats what im saying
they need to nerf desert scourge im streuggling with it
ong bro
fr
this is good message out of context
nerf storm weaver instead no lie that boss is ass
hey guys i got a great idea for this suggestion i bet you can't guess what it is
I disagree with this suggestion
Not everything needs to have an alternative obtainment, especially not vanity
You shouldn't never need to grind anything
And if the grind is too bad then just increase the rates
I don't understand. They want to make vanity items that are barely connected able to be crafted into eachother? i.e, you can craft Signus' trophy with Ancient Godslayer vanity armour?
*make it craftable
its PEAK.... you just dont understand 
increasing the drop rates of vanity items straight up could make ur boss bags have too much item bloat, and i dont think u should be able to just exchange the vanity items for free, so it should prob require some materials that the boss drops for the recipe as well
(also before anyone jumps on me saying it goes against lore i dont think vanity items have a lore implication in the first place)
There is no sense having multiple ways to obtain it if the same result is gotten by just buffing the rates, adding a recipe for every single vanity drop is just unnecessary
Some vanities are trophies for either luck or a grind
Not everything needs to be given to the player, calamity already does too much for removing any grind
yea ok fair point
my thought reasoning behind this was cuz vanity items dont really have any balancing implications and are just used as cosmetics so things wouldnt get too broken with interchangeable recipes
ill take it down if theres any serious issues with it ig
I mean, I'm just a user not a mod
I personally disagree with it but don't think it's against the rules, so no need to take it down
But I would rather have like, clothier just sell it rather than unnecessary recipe bloat
give the clothier a function to convert trophies to masks
Trophies already can be obtained from every drop
Shimmering a lore item produces a trophy
storm weaver already has a rework planned. and getting nerfed doesn't help with how his fight is like right now
the year is 2038, all items have 5 ways of obtainment
one is the original, one for qol, one for low% players, one through shimmer, one for i can’t think of another one
i mean, in all fairness, "recipe bloat" is less tangible than shop bloat
there are 40 allocated slots to a shop without the use of addons
Vanilla already utilizes multiple tabs for NPCs
poor dryad...
as soon as you get like two mods at once there is like a 99% chance her shop overflows
a recipe bloat only exists if you look at the guide for sweepingly used materials (which relics aren't) or you're scrolling the wiki (technically not a part of the game)
And I mostly disagree with the fact they need an easier way to get them in the first place
we just had a gravitation for culling recipe bloat for the latter reason honestly
wouldnt the easier thing....... just be to have the vanity sets shimmer with something..................
mr shimmer
calamity and mutant
calamity only adds 3 to dryad surely its not that bad
its uhh
or 5 if you collect my conditions
jungle rose, mana rose, ???
grapes as well if you do the happiness thing
yeah if you somehow make a happy dryad post skeletron in a graveyard
you get seeds and grapes for a total of 5
graveyards aren’t even a negative to happiness right
What seeds does she sell?
shed just be happy
evil seeds
Not during Blood Moon?
opposite evil seeds in fact
and painter sells way more items in a graveyard, i feel like jungle graveyard is pretty common if anything
My favorite is that the evil seeds stack with vanillas, so in hardmode she sells two copies
Iirc
Yeah, I know, but don't remember when does she sell them
oh thats awesome i would patch that out
graveyard is really common now that you can craft the gravestone
it's only bad because vanilla dryad already sells a shit ton of stuff so as soon as a Second Mod Hits The Dryad she's usually giving overflowing shop errors
in vanilla maybe yea it's usual to have some gravestones if you struggle with the enviroment
honestly shop overflow should be an issue base tmod deals with i know it's possible
It's not an issue for me because I dislike fargos mutant, problem solved
Why would you need to craft them, anyways?
iirc, in hardcore, where it would be useful, you can get tombstones from dead NPCs
i mean there are various at this point
gravestone crafting is calamity change for the graveyard stuff since people don't want to die 13 times or whatever idk
I think most people usually die 13+ times prior to the point when graveyard becomes useful
hardcore gravestone method is easier now in vanilla because of flymeal
And Nasty Cholla in Calamity 
yea nasty cholla
does nasty cholla stick to players
They probably do not...
nasty cholla is rather funny because depending on some npc defense it may deal 1 whole damage so its an eternal tickle
that thing does like 200 dps base xd
oh actually you could probably stealth
Try it on the nurse, see what happens
3-4 nasty chollas can kill an NPC most of the times 
stealth the npc to death
the wretched global iframes:
dubious
wtf actual stealth mechanic?? in my calamity mod?
Can I request a huge buff to Flymeal, so it won't take an eternity to kill Supreme Witch NPC and make it viable on some bosses, smh?
please consider using exhumed weapons instead
i mean you could make it so its % based damage if its that necessary
Post SCal you can just use exhumed
This yeah
use accessories that let you inflict debuffs on all damage
you will not make calamitas stink to death
I have enough willpower to make Calamitas stink to death, don't worry.
Cinders of lament one shotting my entire town
with elemental gauntlet it should be a cakewalk, aflame even if she’s not immune to it
just change the base damage value with a cheat
Cinders of Lament in SSO when it comes to killing NPCs (no self damage);
i swear cal made npcs immune to all debuffs except the ones you can throw on them like love or stink
i dont know if this is still a real change that exists
last i checked its still there
yeah, I’m pretty sure that’s the case
I remember reading it on the wiki
probably to make it harder for them to catch strays and die
Let them catch strays and die
though at some point they just die anyway
They’ll be back
but attacks deal damage and debuff durations are nerfed
if you get both of the items to explicitly buff npc stats then it is a lot
Something like 75% projectile DR and up to... 140ish defense by postML if you killed all bosses, I wanna say?
Never did the full math on that because the practicality of it is 
if you kill all the bosses and maxed out the combat techniques then apparently its 200 defense
...why
108 from calamity's pml bosses, 12 from combat techniques
Most NPCs will still die if I summon Destroyer 
We should give Town NPCs 100% defense effectiveness.
Cirrus on her way to be my summon:
Well yeah, 99% of the time npcs die because they don't resist contact dmg and said contact dmg is usually the heaviest hitting part
yeah
npcs probably wont die from stray lasers but will the head bulldoze through them anyway? absolutely
Most projectiles don't hit NPCs that often, anyway
...do people really care about NPCs?
also reason why destroyer is the most likely npc to do that around that progression
i can name one case and it's scal apparently because her projectiles travel so far it will crossmap snipe something
i just downloaded a mod that makes npcs unkillable and called it a day
I just don't spawn bosses in my towns, smh
apparently brimstone darts last a whole 10.5 seconds
Don't they despawn or smth?
ya
...huh 
But how will I get my Clothier's Wrath now
What's the reason behind that?
Flymeal.
Or Nasty Cholla, whatever makes you feel more satisfied 
may be the distance between 1 corner of the arena and the opposite side
use something else 
but this also means yep if she shot it outside the arena it will keep going
empress of light lances having like a default 60 seconds or smth as they crossmap snipe you respawning mid-fight in multiplayer 
I was fighting Infernum destroyer and some of my NPCs housed on a sky island in an entire other biome were dying
the power of piercing projectiles
it was in the fucking underground jungle
and the NPCs were dying in the sky
Is the bot dead
yes
I was gonna ask if this has been added yet, but I'm just gonna download the game and check lol

dw, sunken sea update will have it most likely
Yeah I'll be waiting
@gaunt sphinx
Firstly, kinda no title
Secondly, this is better suited for #1052323733961977947 under "oversight" tag
👍
Thanks for letting me know where to post it.
:D
No problems 
I like grammar, so it kinda bothered me. 
Is the suggestion thing broken?
Bot is dead yes
The bot is dead and we have killed him
sad!
this breaks like
2 don'ts and a frequent
@cosmic canopy I would recommend reading the document in the pins of this channel
i don't really think my suggestion breaks any of those
You are not allowed to suggest things about future content.
Please properly read the document.
i just gave the idea that best fitted, they're free to change it in any way they want
Yeah indeed this is future content
You're not supposed to make suggestions about anything that's not in the game yet
Because you can't make an informed suggestion about it
i.e. For all you know the sets do do this
it's amazing how confidently wrong people can be
like i could go get three direct quotes from the document that this is violating
suggestion discussion
get this man a True gif
no way is that steve
There’s no guarantee that the charge mechanic would still exist by the time the arsenal armors arrive
At least not in its current state
You're also not allowed to suggest anything about power cell mechanic DESPITE THE FACT THAT ITS A WORTHLESS TECH DEMO THAT NEVER SHOULD HAVE EXISTED
thats, not what tech demo means
it was an experiment to see if players would do something
iirc
as of now, it appears that was a bad idea
society if arsenal weapons didn't have any charge mechanics
society if arsenal weapon charge could just regenerate over time or on death
Society
I see it as a tech demo of having machines that do things in terraria
What
Does wiring and traps and liquid pumps and everything the mechanic sells not count
society if you could exchange pipe bombs with a person while you're aggressively threatening them to death over calamity whips
hell
society if you could throw rocks at people that post suggestions cause throwing rocks is fun :3
I mean a new one, and one that interacts with the game's main focus (combat)
none of that is true crying
it isn't a tech demo nor really "an experiment" it was indeed a mechanic meant to drive the player to interact with other systems, it isn't useful because the weapons have been balanced to flattenly match everything else when charged to 100%, which just leads the player to use other things because they don't have to charge it
Insert the 500 videos of wiring being used to one shot dungeon guardian and other shits
^ this
There’s no point to it when you both get easier to deal with weapons and more complexity (Ark line when it)
Players will interact with more systems when it benefits them, but as of now the benefit is very tame weapons compared to a lot of the newer designs
this is insanely appropriate becuase thats just ruins (and a fuck ton of kut-kus too)
We're the kutkus
Evolve into perfection
I think anyone could have told you that no one wants a charge mechanic, just based on the sheer number of "quality of life" mods that make it unnecessary to interact with the game for things like potions or mining
Ultra Liquidator is certainly an upgrade to Infernal Rift.
I forgot it existed and only remembered when I was using the random page feature on the wiki cuz I was bored
They removed the debuffs from Ultra Liquidator???
Why do the secondary hits never hit?
Back in from the ashes I believe
That is actually pathetic.
That was its whole point
That's what it was named after
Correct.
Well that's just sad
We need to add ultra liquidation debuff
All changes to debuffs on Ultra Liquidator.
It really is pointless now
Make it an upgrade to Betsy's Wrath or something
The entire identity erased
People refusing to interact with half the game motivated by Calamity's absurd focus on Bossfights isn't a valid reason to Not drive calamity away from that focus through mechanics and the like
I would rather let Betsy's Curse be forgotten than make it more easily accessable.
If boss fights were all cal wanted to focus on, we wouldn’t be having biome reworks
Like under your reason calamity might as well not be updating ss or crags or adding distortion because people use """""""qol"""""""" mods to skip exploration and enemy fighting and
🤝
Pretty sure this thing has dev plans unless things changed
What was that one charge weapon that had really high max charge damage but also used most of its charge in one fight?
People aren't wary of dev plans all the time and we don't think dev plans have ever been a reason for suggestions to Not exist
I haven't heard a single word about this thing in several months at least so that's news to me
unless they're like really obvious and public
WHY THE FUCK WOULD THEY DO THIS
or boss based, but boss suggs never get anywhere anyways
Wdym after the five hundredth time I suggested moving ravager it didn’t influence devs

(the decision was already being discussed before your Sugg came along, of cou
(we got shot by the ravager ninjas
Regardless, I’m just saying that’s probably why it’d get denied, if it does
Honestly, it feels like all the non-Elemental weapons that are directly Post Moon Lord and are made from Galactica Singularity are easily forgettable. Was just looking at all of them and...
What is a Cosmic Rainbow?
Or Galactus Blade?
I have literally never heard of a Solstice Claymore before.
Galactus blade should be removed because its a crime to have that trivia
cosmic Rainbow is just donor augh
Yeahhhhhh
Claymore is sword melee bloat our favorite
I am of the opinion that you should make the mechanics more fun and carefully consider which ones to add
Tf
wretched that cosmic Rainbow isn't a weird donor first-born
Also what a disappointment with the ultra liquidator thing
Yeah they're kinda in limbo
Well yes we are pretty sure everyone is of the opinion you should add good things and make things good
That doesn’t mean charge is a bad mechanic, just that it’s currently really badly implemented (and by that I mean you get to do one thing with charge)
Can you get rid of Solstice Claymore on the basis on that I have not heard of it before.
This isn't really saying anything because the mechanic is already added, was added 5 years ago and also kinda worked fine when the arsenal Did Do more damage
Claymore is like floe sword
It also looks ugly.
In the words of Cog
"Popsicle sword"
Why was Ultra changed to its current state of not having debuffs and instead just being bland
But like, I can't imagine any way to make the charge mechanic fun for weapons, unless you add things the calamity devs have refused to add, like the battery charger in inventory idea
No
Fascinating. Now I can't get the image of a Solstice Claymore being sold in an ice cream van.
calamity hates fun! This message is contributing a lot to this conversation
Probably because the debuff purge didn’t realize that it’s niche was a debuff thing
That decision was made well before I became a dev
can you get rid of the forbidden oathsword+ line bc i don't like it
I wouldn't be surprised that they didn't realise it was its niche, considering it inflicted as many debuffs as a lot of weapons did at the time, and would always only inflict it for 2 seconds or less.
Nvm it stopped being a debuff weapon 4 years ago
no way I've been playing this game for that long
Essentially, it lost its niche long before they purged pointless debuffs on weapons.
Was it part of the Flattening
No it was in 1.4.5
wretched
The debuffs on the weapon probably contributed 2% of the total damage.
Ichor and Cursed Flames; hiiiiiiiiii


