#suggestions-discussion
1 messages · Page 285 of 1
Master has changes to Vanilla Bosses rn except Moon Lord
As I said, it's a work in progress
Hm ok
expert death is fun, even though i'm bad at the game
Yeah, we know it's messy, and we plan on making it be less messy later. Simple as that, really
my main experience w exp+death was infernum so i cant speak to its fun
i heavily disliked infernum but maybe expert+death is more fun
real difficulty settings are the megaman classic games treatment where you name them Normal and Hard and that's it
That's good
Death so far hasnt been easier for me personally
Though idk if it was about rev and death specifically
Or master rev and mdeath
Like, I'm sorry guys but did all of you really think we'd leave Master and Death as they are right now?
The changes have been subtle but noticeable enough
Like, I didn't think I'd have to come out and say "yeah it's not finished yet" for people to realize that
Like the twins dash
Only one third of the Bosses have changes yet
True, im just talking about my experience so far
It doesnt seem to be easier personally so far
Or that, surprise, we wouldn't make Death be Just More AIs
(ik its meant to be harder im indirectly replying to schmoovi)
there is a difference between a difficulty being unfinished and the entire interaction between difficulties being messy. And the rejection of suggestions to address it may have come off that way, so it did kinda come off that way
I know it's messy, and honestly it is fairly divided even in Dev, but ultimately we quite simply think that overall their interactions are fine
(Especially because we plan on actually making you able to select between Classic, Expert and Master on the world next update)
Huh thatd be interesting
Excellent
Itd likely encourage players to experiment a lot too
So people who are scared of expert rev because of overexageration can get into it easier
classic rev+ real??
weeping
absolutely horrible detestable even
ngl i wouldve done this my first playthru - i just did classic to get used to the cal progression + i heard this mod was Difficult™️ and i wanted to ease myself in. but i was a lil disappointed that rev was locked to expert.
my first cal difficulty was master+rev because i was. unaware. the boss had ai changes different from expert+rev.
I think master mode rev+ changes should be lumped into a single bonus difficulty mode
or rather when choosing master, by default you get revegeance
its weird that calamity, a mod known for doing a ton of changes to vanilla content, didn't want to change master mode to "revengeance " intially, and then when they decided to do master mode changes, its just a different set of changes
And master should be like, left alone to be its funny stat bloat gremlin
the insane changes like oblivion skeletron prime would definitely be cool in death
cause again, Death is just a weird mode
only slight tweaks
> Slight tweaks
> SkelePrime having a second head

They mean atm its only slight tweaks and they want it to be not slight tweaks
Genuinely, I would like to see more death changes to make it similar to Normal / Expert difference, but can't say for sure if the devs would like to maintain it
From what ive heard this was wanted originally but fab kept vetoing difficulty changes?
Fab does the most if not practically all of the boss changes, so that makes sense
~~Also, you probably know about Malice's existence...
~~
#suggestions-posting message oughhhhhh
@gaunt glacier this is already planned
Srry I don't read the plans too often
reasoning is incorrect anyway but that's not the point
Hoping it releases in the near future then ig
It wont
They need to see how the new terraria whips work first
So they can rebalance summoner properly
Right. I forgot about that.
There's a solid chance there'll be some in SSO iirc (with the full summoner rebalance including a massive kalei nerf)
But since 1.4.5 should release soon (or at least that's what the devs say)
What does sso and iirc mean
Rest in peace kalei, i hope some post eol whips happen then
Sunken sea overhaul
And if I recall correctly
Kaleidoscope maybe?
We live in hope
Thank you <3
Kaleidoscope will be nerfed
Well
Probably not
We have nothing about vanilla internals lmao
Havent heard of that tho
Good. Kinda deserves it
I fear summoner might be course corrected a bit too much with the rebalance, but even if it does they can just buff it a bit
I would expect there'll be a pretty substantial blowback from the community whether it's overshot or not
The community has never handled nerfs well
True
True
Cmt and here will suck for a while when the update drops wont it 
Yep!
It fucking will 
What?
After the summoner changes
No.
Look at the new suggestion.
It is, to put it lightly, awful.
@lapis warren You don't need to get Community. Getting it on tier is arguably a waste of time since it is just an average accessory. You can always go back and get it at a later time, when you have stronger gear. Plus, being a 10% drop is on purpose. And there is a benefit to killing Leviathan first. She is gone. That is the whole benefit.
Killing which depends for me
If i can burst anahita she goes down first, if not then leviathan
I dont mind community staying at 10% ngl
I do wish a few of the 10% weapons were regular drops tho
Because with weapons its a different story
With community its gonna be better at the point where leviana is easily farmable
But for weapons if you dont farm them in tier they are usually bad by the time you can
This "10% drops are awful to get / to use / just awful" problem can be applied to practically every other legendary drop
Id say its miles worse on weapons tbh
Agree
At least community is farmable easily when its most useful
Tbh, The Community is not that useful outside of early post-ML and post-SCal stages (and the latter is because of another item)
True
We think it should get buffed tbh
Community should get reworked (or removed but that won't happen)
Progression scaling stat stick 😔
The whole point is that it's a stat stick with progression scaling
Honestly i agree with you
Though by how much
So it doesnt make it op
my sugg that didnt get votes:
That's quite sad
Repost the suggestion here, maybe we could do smth with it
aaa im out rn
It's okay, good luck with whatever you're doing rn 
the DMV 
trying to figure out if the community one is invalid or not
i do agree community could use a buff considering it barely keeps pace with other stat sticks like cshell and affliction even when used properly
Well it doesn't say anything other than 10% drop rate bad and doesn't explain why and gives it a very specific fix
The latter more important
yeah that is true
You meant this suggestion, btw? #suggestions-voting message
#suggestions-voting message
Also, this didn't pass yet, right?
This one could do with a repost ngl
I agree and thus why I ask if that's the suggestion Flarithen told
That's not their suggestion 
@lapis warren alright, rereading this i think i agree with habble; you don't really explain why community needs to be easier to get, and you try to outline the solution to this rather than just suggesting it as a possible solution. furthermore, the difficulty of which way to fight them is subjective.
this isn't even mentioning that due to community's scaling, unlike literally every other legendary, you can just go back and butcher these two with stronger gear a bunch to get the item and still have it be viable. id say out of every 10% drop, this one actually needs it the least.
It is, wdym
Flarithen =/= Critaquil
Are we talking about this or the "Frozen Shield" suggestion?
Well I replied to Frost Barrier suggestion
Anyway it's not a big deal or anything either way
My bad here, then
idk if we've had voting, i didnt see anything sent yesterday, but 80 isnt gonna make it
A community buff would be nice
I really don’t like the community and pretty much never use it
I think getting some minor bonuses to it at low power values wowuld be nice
honestly we think it should scale in a way it actually competes more with each tiers dedicated stat stick
That makes sense
#suggestions-voting message this didn't get a notification, as well as these #suggestions-voting message #suggestions-voting message
We should repost Frost Barrier and Legendary Drops suggestions, really
Well I've made my statement about the legendary drops suggestion before and it still is very apparent that it's not going to happen even if it did make it through but Frost Barrier I agree would be solid to repost
I'm gonna make notifications for these rq
@umbral gazelle - Your suggestion has received an updated status!
[Change Acid Tornado name]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Make Old Duke Summoner deal no damage]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
WHEN THIS POPPED UP I THOUGHT THEY REMOVED OLD DUKE UNTIL I SEE THE MESSAGE BELOW

No that's coming in Wrath of the Gods
@drowsy plank - Your suggestion has received an updated status!
[Add Shroomerang to Mushroom Chest Loot]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
I've heard shitty things about that place GL :(
@hollow verge - Your suggestion has received an updated status!
[Allow the Enchanted Sword to be shimmered into the Terragrim]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
WOO
WOO x2
@heady hatch - Your suggestion has received an updated status!
[Make Providence speak to us during the fight.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
there were multiple that got over 100 votes and werent sent to devs jesus
thats kind of annoying for them
Well you can always repost
Yeah, generally speaking
nice
its just kinda sad
“Join me child”
“I cannot guide you, but I can give you a warm embrace” totally not going to turn you into ash
“All shall be cleansed as sinless ash”
Looks like the def damage scaling changes was not popular damn
Not even close to the top
im mad abt that one because it was so right.
Got like 87 votes and the top were all 110+
Legendaries 👏 are not 👏 mandatory 👏
Unfortunate but it is what it is
Should have said that you also wanted Calamity to create Wulfrum Furniture for the fifth hundred time.
#suggestions-voting message how tf did this get into #suggestions-voting didnt I exclam it for too much effort?
Can she speak like Specimen 8, please?
cit came in and said it isnt 👍
he removed it
Dont we already have chairs and stuff? Or did we miss things?
Pretty sure cit literally cooked something up for it just to prove it wasn't too much effort
Thats gonna be a hell of a balance nightmare

it really isn’t
Just do the same treatment as whip stacking
the real
That is true, however i think legendaries affect weapons the most imo, even if they arent mandatory
I was gonna say I don't think it would really cause much balance issues
Yeah they arent but if you want to use them it might suck ass to farm
the reason i disagree with the suggestion is just because the feature literally only benefits minmaxers
And when they are easy to farm
And in fact would just be better for the health of the game to allow players who are skilled enough at managing that sort of thing to get the benefits
You sorta wont be able to use them properly
i think many guides tell you to get the community
and that’s hyper minmax, which is also possible in game right now easily
Which is bullshit
Because it was good at some point
And it is, indeed, bullshit
It absolutely would if you could keep up Ichor with literally 0 drawbacks and effort, just with the click of a button. And the fact that it lasts 10 seconds is so lenient
Community is not good until like post polter it's just worse cschell for a long time
Also other DoT bullets
Crystal, Ichor, Chlorophyte, Bloodfire, Hyperrius, dryad’s tear. So many that will cause horrendous balance issues when allowed to be switched
mage and everyone who uses flasks:
This doesn't mean anything because those are actually balanced
they already can be switched w autopause. this is mostly qol and multiplayer
Summoner being a balance nightmare currently due to whips
Ngl, farming pbg for her 10% drop just to realize its mediocre at best
We dont balance around autopause
Was sad
Is Malachite that bad now?
Like, you cannot tell me other classes can do it so why not ranger when ranger is already balanced without these
Good, altho people still grind Malachite due to a lack of homing options at the tier and it still being great just not boss obliterator anymore
It didnt really do much and i really try to test spam and stealth whenever people play rogue
Oh
Nyope
Malachite is good
conveniently ignoring the summon weapon that shoots any bullet with no downside available immediately
Very good in fact that stealth is aggregiously fucking strong
No I just forgot 
Alt fire looks useless byeah
Yea people just miss when Malachite carried you til DoG
Considering how difficult pbg can be, if someone can consistently farm her i dont think homing is a problem imo
Actually no
Stealth still needs a nerf but yeah fair
Honestly its not even that i never used malachite before the nerf lol
I got back to calamity like this year
This doesn't work because ranger would have to not use a gun to benefit from this in a manner that matters
Alt fire is meant to be AoE, altho it doing worse than regular on Deus is wrong
anyway heres all the suggs that got over 100 but didnt make it and shouldve been sent imo. they were clearly popular and the top ones just got 110+ 😭
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
wow one subclass can’t use this
^^^^
Also corpus avertor is uh
do i dare @ nycro /hj
It certainly exists
do it
stealth is an enabler for funny dmg with spam
you’ll have to cope with the summon weapon that inflicts the strong crumbling
Tbh I mainly use it for lifesteal and funny dmg at low hp
Wait there's one?
Not that ravager is hard
yeah
Just a bit boring to fight
apex shark or whatever
Shark + Caustic staff
Have fun :)
Is it consistent like jet hawks?
It still has dogshit AI right?
a little problem with 10% drops is that you weren't really supposed to get them unless you're lucky and it becomes a dumb obstacle when you do intend to get it
think old 1/1m halibut cannon but less extreme
Well yeah
@inland saddle multiple suggestions this round got over 100 votes, but the top 3 just happened to get 110+ and locked out 4 very popular things.
idk if this current system of top percentage is working well. it feels kind of... unfair when someone manages to break the 100 barrier and still not pass because the total votes cast mean only ones with very slight numbers go in
I do wish pristine fury was higher drop rate wise tho
it technically is by design
It would be more interesting if all the legendary drops had a better method of obtainment like SHPC, but that's also like, how do you do the same without bloating shit
Was abit upsetting
Nycro is just the programmer, not the system's designer I think
Specially since ranger needs a few more flamethrowers imo
Pretty sure the top 20% is by design regardless
The ones that passed through were probably the top 20%
That's how this has been going on for
Years now
its kind of. weird.
I think locking one of the flamethrowers to a 10% drop
Yeah I’m kind of just the guy who makes it now 
A static upkeep doesn't work bc of activity
Isnt very cash money
But this could be something that’s brought up with the team
again im not even one of the people who didnt get approval
i just dont think it was fair to the ppl who got over 100
Vote activity flucuates with activity with calamity so that is why the top 20% thing was chosen and not a flat number
make it 21%
Omg its John nycro
im fine with this since blood boiler is also right there
Wait what the heck k
Changing how suggestions are passed would not be difficult for me to do, but I have been so busy with irl stuff for the past long while that the extent of the contributions I’m able to make to the team is basically just maintaining the bots
you know it hurts way more when the two that actually got in over those were suggesting about the exact same thing, and should’ve also been bug reports
Yeah, both are great
it would be cool
Regardless, Bot is currently dead.
Is it?
Please, if that's possible, do it
those 100+ votes weren’t in the top 20%?
The top 20% were 110+
Those suggestions got the mark a good while ago, not literally today. In fact the more recent ones did get notifications earlier
wait, I’m confused
Like these
I just notified the old ones
These ones are recent
These are the stats for this week
so how are the “20%” determined
thats the problem yeah. only 3 got in bc they happened to get 110+

I will forward the concerns to the dev team to see about a potential system change
That's quite punishing, if that's the right word here
jeez
True, it was still upsetting tho since i couldnt get to drop at all
Which one of them is?
I forgot

You could bunch up some bags and then open them with as much luck as you can get
boss drops don’t scale with luck though?
Mmm not sure
I know about that, I've read the wiki
Hmm I guess I didn't consider the attached reference there, let me check that to truly make sure
That's... not what that is saying
Please read it carefully again
Okay I'm gonna walk out, I don't have the right mind rn lmao
Brain's smooshed
gn
I do hope we get a shadowspec flamethrower one day tho
Obviously, this doesn't apply to Classic mode, but you were specifically talking about stockpiling boss bags, then obtaining luck.
I'm not gonna be going to sleep it's just my focus is all over the place but yeah
Or a demonshade one once yharim gets added
For context, I was trying out a mod called "Max Luck" which I thought only added luck, not change how luck works
So either this mod I was using changes luck or tMod changes luck. I wanna ask if anyone can check whether or not tMod does that
If a dev will do it, ig
Shade wants a scythe, from I recall, so we won't be seeing shadowspec flamethrower in the next update
how original
What other shadowspec scythes are there, tbf?
Nanoblack Reaper.
50% of rogue shadowspec weapons are scythes!
yeah 1/2
Hear me out...
0% of ranged shadowspec are flamethrower 
A Melee class Scythe.
it would be 66% of them when that item is added
Revolutionary, I know.
And non of the other 4 class has a scyth, smh
unfortunately someone pulled up with the magic class scythe
Death sickle:
We just need a Ranger and Summoner scythe now.
Perfect timing Raesh, could you check tMod source for this?
Uh, what am I checking?
Luck and Grab Bags.
See if tMod changes anything about Luck
Mainly this yeah
tmod does nto change how luck works
its just that max luck was like, meme dream speedrun mod originally so it does all that extra ufnny stuff
dark harvest is your summoner scythe
Sigh
Can't expect random mods to be normal I guess
tha tmay have been a dfferent mod tbh but
yeah tmod doesnt change luck
it has been
4 years
it'd have been found and reverted by now
That doesn't work like a scythe, tho
I mean, tMod does other things so I thought there'd be that possibility but yeah

tmod doesnt change any vanilla behavior
IT REAPS
there have been bugs like the armor pen thing
YESSS
and oversights like the melee speed api changes defaulting to non vanilla behavior for items
wait so I am checking something or...
What about clockwork style weapons? They changed that.
not functionally to our knowledge
Ok don't bother with tMod I'll just send you the mod link
yes with functionality
the point is that in game behavior doesn't change
it does
Yeah
doesn't matter if they redo a system like they have
Ye
clockwork weapons would fire more or less bullets depending on use time
which is not how vanilla works
It doesn't mention anywhere that it changes how luck works so that's annoying but again, random mods.
would? so its fixed?
Wasn't there a way to read a mod's code?
you can just extract it
yea
we have a tool downloaded mainly for non code assets
It doesn't work for me so I just use the extractor mod
but depending on what you are asking, boss drops do scale with luck, except for when they don't
for example, queen slime drops all scale with luck, except the hook
Well here's a question
King slime drops all scale with luck except the hook, and you can only get slime gun if hook fails, etc
Does that mean treasure bags prevent the usually affected items from being impacted by luck? Like if you were to go classic instead and the same items dropped, would those be affected?
As far as I can tell from the code, bags do not affect things at all, they take the exact same code and group them together
so if an item is affected by luck in classic, it is in expert+ too
shouldn't? You must!
provided you abide the rules of not copying code from other mod and other rules
Oh, so the wiki is either wrong or very misleading about this. While this may still be true, this means it doesn't mention how it's supposed to interact with some of them. So regular boss drops are affected by luck?
So the Vanilla wiki is incorrect in how Grab Bags are never affected by luck?
I never would've thought the dream mod would come in handy at a time like this ngl, my expression turned from disappointment to fascination
this is oyster, as you can see each rule is not scaling with luck
While this is queen slime, as you can see the only not luck scaling drop is the hookhttps://cdn.discordapp.com/attachments/850151425358561333/1284570388088623115/image.png?ex=66e71ce6&is=66e5cb66&hm=39de0a8aa62e0bedba97ed2564b8fa4439d55d38eb62c1560d263784d773bfc8&
nothing inherent to ItemDropRule would make it not scale with luck either
so maybe I am wrong, but I am fairly confident that boss bags scale with luck with exceptions for a few items
dont believe so
i remember testing thorium clockwork weapons and they got fucked with attack speed
The exceptions are already detailed in a list just a few lines above the Grab Bag line.
and that was only a couple months ago
Do you mind checking if the other Grab Bags (Herb Bag, Can of Worms, Goodie Bag, Present, Golden Lock Box and Obsidian Lock Box) are affected by Luck?
And Crates, too.
Crate drop rules make me want to die reading them, but I will check yeah
Thank you.
LMAO
I shudder to think what this is.
Herb bag: Should scale with luck but not 100% sure
Can O Worm: Scales with luck
Goodie Bag: No luck scaling
Present: No luck scaling
All crates and lock boxes: No luck scaling
worth noting is the wiki does properly state bosses scale with luck, and even has a list of exceptions
this is 100% accurate ^
it's just the wording of this is a little vague as boss bags may be considerd grab bags
Did those stats for passed suggestions say 108 minimum and that my suggestion was 107 at the time
That’s
Lmao
No reason not to consider them Grab Bags, they function the same (right click to open) and the wiki puts Boss Bags in the Grab Bags page.
It should add a short note at the end mentioning that Treasure Bags are an exception
I agree, although the wiki does properly state bosses do scale with it a few lines above, that line could still serve to be a lot more clear as boss bags are grab bags
Well clearly it is not just Treasure Bags.
Can O' Worms and Herb Bags (probably) get affected, too.
I think the line should just be rewritten entirely.
Actually yeah that's true
If I had to guess from the stats, as there were 14 suggestions, it would mean the top 20% of 14, or 2.8 (rounded to 3) suggestions, which were the ones with 110+
At a glance I was surprised only 3 passed, but from a mathematical standpoint it is correct
As Nycro said, they will pass onto concerns with the dev team so we’ll see what that’ll result in
okay maybe im just thinking there's more suggestions in this batch than there actually is
There were 8 suggestion from today

(11, actually, but 3 of them were exclamation marked)
well i suppose at least my sugg is probably getting sent to the devs
(the one that asks for the old duke bestiary entry to get rewritten)
sadly...
Yeah the old Duke one should be getting sent next Friday
i still cant believe the shark has arms and i just never knew
I'm fairly certain this is planned, no?
Oh, is it? Great!
Replacing the post-DoG mats in Elysian's recipe with Ruinous Souls seems like the obvious choice
Gotta kill both Prov and Polter for em then, plenty of time for Celestial to get spotlight after ML
and you get to use it for both DoG and Yharon
(and Old Duke)
The other option is making Seraph Tracers be post-Exos or post-SCal, or both
Particularly, putting it post-SCal would provide you with an Exos vs SCal movement choice
Exo Box or Seraph Tracers
Exhumed tracers 
Real
(they'd have to become something like "Lucifer Tracers" if that happens
fallen angel)
Disallows all forms of flight in exchange for extreme running speed and jump boost.
Have fun doing Ares Blender or Thanatos T Hanos Beam without wings.
You have infinite flight time but the longer you spend in the air, a random chance for you to get smited by God for your hubris keeps increasing
Damocles de la Isaac
thatd be awesome actually
I actually kinda like that concept
Everybody would hate it but it would be funny
depends on what smited means 
I was thinking you take like 500 damage
but I guess if it's just, your wing time is immediately expended and you start falling,
then you'd be able to play around it more
You are unable to jump for 5 seconds, and unable to fly for 15.

I should be a game designer, I make only the best of choices.
step away from the kitchen
I am sorry.
Okay you know what? Better yet:
God's Wrath projectiles rain from the sky around you, dropping at increasing frequent rates the longer you spend in the air,
and if you touch them you stop flying (and probably also take damage)
That's more exhume-like, spawning shit that hurts you.
Oooo
So as long as you get good and dodge two bullet hells simultaneously, you get infinite flight.
this sounds fun
iunno why I'm saying any of this in sugg-disc
Some nohitter out there would do shroomed Scal with this theoretical, I can feel it
theyre moving the player hurts rover
cant design anymore , because of lame

comprehensible sentences.
what player hurts
(Two of the exhumes got their player-hurting abilities removed in the next update)
311 - Gruesome Eminence and Rancor can no longer hurt you. - Done ✅
💀
👈 this one :(
(Probably because they didn't matter anyway)

rancor sure but gruesomes first stages literally play off the fact the ghost targets you
Damn, it was an interesting gimick though
Gruesome Eminence pretty much never reached the player, and Rancor only worked on solid tiles, which platforms are not.
Could have just tweaked eminence a bit
It doesn't
It just moves randomly near the cursor.
Double down on the hurting shit, that's what makes the weapons interesting
Make Rancor burn every platform it passes through
The showcase video in the wiki even shows how it doesn't even get near the player, despite how close the cursor is.
Lmao
(as in, spawn the hurty magma stuff, not break the tiles)
Reminder that your cursor will be nearly double the distance to hit Artemis and Apollo.
Rancor deletes water tiles in reference to burning sea being used to make it specifically to screw over the 2 people who actually use water arenas
rancor bein a platform denier would actually be extremely interesting? if only exo mechs movement wasnt That Thing
pair this reworked rancor with the lucifer wings
yeah precisely
I have literally only seen Rancor's self damage ability once, and I did it on myself, on purpose, to test said self damage.
Should show how little it impacted.
itd pair well with infinite flight which calamity removes because uhm erm uhm
There are times where I wish I had my own 'random bullshit' mod so that I could add ideas like these
(To this day we really dont understand it, it isn't actually broken or anything, if it was you'd be having insane meta strats about railing your world to replenish flight time but that doesn't really trivialize anything because everything already accounts for flight without really taking specific flight time into account)
we can think right away of two things it'd make easier which is following providence down to hit her and dodging yharon but
not really to an extent they'd be trivialized or anything
i know that the one actually massively endgame-affecting item WoTG drops (and im not counting the Noxus Sprayer, nor the Good Apples) is those divine wings nameless drops. They apparently have Infinite Flight
but then again. you have to fight nameless to get that
if we remember correctly both nameless and avatar give you infinite flight anyways
i mean yeah
at least avatar surely does
I don't know if Nameless does? Then again I haven't fought him (yet)
... I know Astrageldon does.
(and providence's movement code should Definitely be changed because it fucking sucks)
@willow widget
my ass is NOT doing shroomed scal.
thats what they all say
😔
skeletron prime ahh
its actually ice queen
Ice Qu- yeah
release malice exo mechs call for me...
yeah this is what i mean
Even down to the pausing to spawn randomized radial projectiles
(just without the sprite spin)
I still like Prov tho
you obviously hate yourself enough to do a release malice scal nohit, shroomed is just slightly worse
having to chase down the boss to attack it like that really shouldnt
be gameplay
we think
its just not great
oh lmao they're really similar
its not just similarity it was reused

Twas the original AI basis, rather.
Iterated on and tweaked over the course of 7ish years
you don’t have to chase down the boss if you aren’t running in one direction the entire fight
you still have to though
unless your plan is to just attack the half a second shes's on the middle of your screen
like we run side to side to fight her and that is still Chasing Her
Byeah we just aren't fan of provi's movement and hope it'll get improved one day
Why do all sky aerlite items need a skymill, but the skyline wings are the only one that needs an anvil
Should that be changed or is it intentional
That is odd
all wings use an anvil is why
ah
OH BUT TARRAGON WINGS NEED AN ANCIENT MANIPULATOR
and all lunar wings but ignore that
“all wings use an anvil” is not a rule
Why they do that
maybe cause not all wings use an anvil
Ok but like, they are the exception and are weird
I think it's been mentioned before, I'll see if I can find it
Hmmm, what I was thinking of was this exact suggestion, but made like a year ago
That no one commented on but me and I said the same thing
So I don't see why it wouldn't be a valid suggestion
lunar wings also don’t
this has nothing to do with the fact they are wings
accessories that aren’t tinkers just use anvil/mythril anvil or ancient manipulator if it’s at that tier, then cosmic anvil if it’s at that tier
just like everything else
wings aren’t special
and never have been
i mean tbf the ancient manipulator is basically the post-cultist anvil. theres not rly much that takes the mythril anvil at that stage.
but thats a nitpick, not me opposing you
Ok but when there is a small enough sample size, literally the only outlier is lunar wings and tarragon
again, this applies to all accessories
i could say all shields have to be crafted at an anvil, and the absorber is an outlier that MUST be changed
Absorber isn't a shield
you get the point
all items are crafted in the same ways, wings arent specifically meant to all use anvils that doesnt even make sense
banging the souls of flight into lifeless feathers with my iron hammer
im pretty sure those tracers are going to be retired to post-Distortion Trio or one of them at least
Great!
bleh
right
new rules
technically not against the rules to ask this but
they're not going to do this
@manic cloud You mean rogue
yeah, my b
And yeah this is uhhh this is very unlikely
Calamity doesn't change the damage type of any vanilla weps afaik
its just like erm calamity shouldn't step over vanilla's toes just because it chose to keep the corpse of thrower around and mangle it into rogue
hey i mean
ozz said it was possible but this also isn't going to happen because it was asked before and it didn't happen
and i dont think anything has changed on this front
Well obviously it is possible its just, m
i moreso meant calamity changing vanilla weapon damage types
it isn't something ozz is opposed to, hence it being absent from the revised suggestion rules
but yeah this
isn't going to happen
just seemed like it would fit well, I'm doing my first rouge playthrough and only thought of it when i saw that the shuriken was ranged. can definitely see the logic behind not wanting to mess with the damage type of a vanilla weapon
honestly idk why there aren't just rogue upgrades to throwing knives and shruikens tbqh it isn't even the first time rogue would've done something like this
looking at you spiky balls
i meant instead of changing a vanilla item just
Bouncy shurikens please
you joke but literally
the real issue is just rogue not making any effort to present its content to the player at all in the earlygame
why not
no chest items, just happen to find that your weapons are made out of specifically clay or cactus or cobweb
Storm Javelin please come
ok but both of you are literally in tiercord you Know The Situation
rogue is a class
dont disagree but it's something at least
Rogue still needs like 2-3 more chest things, a drop or 2, and something from fishing pre-boss
in general i feel like calamity fails to adequately use chests for its loot but ive been hearing mumbling that that might be changed in the next update
i’ll say it again and completely unironically, i want 4 weapons for each metal bar
Ive been doing a rogue infernum playthrough (as a callback to me using rogue in my gfb playthrough for some reason), and i cheesed infernum wof because shinobi blade's stealth strike is insane
on the other hand the throwing items being turned to ranged just always seemed to me like they were stuck there since they had no better type to fit in stylistically. (personally i feel they would have fit better in the melee class to help fill in the lack of fast mid-long range weapons pre-boss)
since calamity has a class built around and expanding the concept of what throwing used to be, seems like it would be perfect for them to be adopted into the rouge class. even the existing upgrades added by calamity support this logic, the spikey ball upgrades in particular make it seem a bit jarring.
well i think it makes more sense to just follow spiky balls at this point
realest challenge is to make rogue not broken
melee has boomerangs we think it's cool ranger has the possibility of thrown items as a subtype of weapons it can get
like i said the easiest, vanilla-untouched way to do this is to just make preBoss rogue upgrades to throwing knives and shurikens
imo i think ninja and the crystal assassin should just be turned into rogue armors, but im 100% sure ya'll have heard that many times
(it does)
(gilded knife needs throwing knifes and that proves that’s not a solution)
It’s 2/5 of the way there so sure, as long as it’s not like a weapon for each wood type
The hardmode ore weapons have rogue things so yeah
huh lol
it opens up possibilities of weapon explorations that nobody wants to do because uuuuuuu Thrower
shuirkens are still untouched but i didnt even know gilded needed throwing knives now
i only remembered monstrous knives
funny
it always did
and as you can guess, this makes them harder to access because if you were playing rogue, you wouldn’t have 250 copies of a ranger weapon
? You would they're free on chests
And are buyable and drop from pots
if people are doing weird class ultra puritanism where they're throwing away every weapon that isn't of their class even early game that's on them we think
i keep chests full of all the weapons i pick up coz calamity has some crazy crafting trees
imma be honest why did they even make all the consumable weapons ranged
did they think ranger was somehow lacking in options
the spiky balls and the throwing and poisonous throwing knifes are still ranged while clear upgrades/ variants are throwing. the sticky and bouncy spiky balls for example. seems logically inconsistent, the fix would be not too bad, and i don't think it would step on toes any more than the rouge class itself
It also gives ranger variety that can be expanded upon
you could still make fossil ranger while making some of the thrower weapons a different class idk
Ranger doesn't Need more options but it definitely could use variety and making the thrower content ranger gives it exactly that
i do wish cal would just change the throwables that were made ranger into rogue tbh, i dont think it would kill calamity to touch vanilla, but i understand its just not the cal vision
Tbf it’s not like mage, summoner, or melee make more sense
sad!
ranger already has plenty of variety and none of the weapons that were formerly thrower go anywhere because they didn't go anywhere when they were thrower either
throwing knife clones are certainly a Thing
melee has several mage has 1 ranged has Almost Every Single Craftable One
Can’t wait for rogue to stop having consumables
Sure but they can correct that now that its not five unnecessary class Scope Creep
well yeah that's the point none of them are good, so you might as well, idk give some ranged options to melee or something. bombs still work as ranged, but like. idk there's so much you could've done here
cause you don't hit them with them while you are holding them, you throw them from range, imo fits better in vanilla as melee both logically and for progression
being brutally honest since i've never played rogue I didn't even know that's where you get your firs rogue weapons LMAO
you say that and then both mage and melee have weapons that function Exactly The Same
it's whatever
giving them to melee doesn't do anything different
i played rogue and it was definitely Not apparent
Are we seriously arguing class consistency for the 700th time regarding the knives
Yeah? And we dislike the lack of early prehardmode mage weapon variety
yes
melee's just natural because you're not going to make swords act differently because that's just dumb
idk melee has like starfury and esword i guess. and then maybe blood butcher and night's bane if you wanna really do shit up in bosses faces
talking about in vanilla fyi because god knows melee has enough options in calamity lmao
welcome to suggestions-discussion /silly
if theres 1 thing we love doing, it's having the same topics come up repeatedly. it's enrichment for us
both ranger and melee have a bunch of early options in vanilla
usestyle1 🥹
preboss summoner and rogue is rough
I'd have to argue with that, while range has a bunch of really nice ranged(go figure) and piercing options at that stage, melee class has just a small handful, even less that are viable. either a boomerang or the blade of grass pretty much.
and even so like wdk we don't think its very important because sticking to one weapon type early is dumb and not the intention vanilla has in mind
blade of grass is technically post-Eye for both vanilla and cal in terms of balance
preboss melee:
tbf i was mentioning vanilla again
fast piercing without having to wait for your weapon to come back, and not having to go through the jungle pre-boss would be sweet
preboss melee has a secret hidden weapon and its called the Trident
this was just a hypothetical "huh that's a weird thing for vanilla to do"
actually rotted fork is pretty good too i forgot about that
sorry for bringing things a tad off topic
ball o' hurt spinny
u have trident's too
Spear, trident, fork, and shocker guy from desert are all medium range melee piercing options that are easy to get and very useful
shocker guy....
even the ball of hurt is technically a sequence brake, just one one the ones that became super mainstream
#suggestions-discussion never change
or, preferably, do
that's not a sequence break no
we mean sure they aren't necessarily balanced for preboss early game
But you also aren't going out of developer intent
no it is its intended to be obtained post eoc
They know you're going to be getting that stuff earliee
? no that's not. definitely not any more than underground jungle.
in vanilla or calamity?
because in cal it is 100% not a sequence break
vanilla
Its just balanced for later because that way it keeps it's relevance
Being balanced for x doesn't mean you're sequence breaking
orb and heart item drops are ment to be post boss, made available by purification powder from the dryad. bombs weren't the intended methode for getting those
Read this
Except they are?
They literally are an intended method
doesnt demoman literally have dialogue about using bombs to break ebonstone..
yes
Again, they're not balanced for later because getting them before is a crime or not the intent of the developer
They're balanced for later so they're strong if you get them early on and keep being relevant for a while
the original intent was for shadow orbs to only be broken post eoc
and that intent changed intentionally when they made bombs blow ebonstone and crim stone up
terraria has been designed over a decade and intents change
More important to look at what actually is in game than at what used to be
the intended vanilla progression is to gain basic gear from surface chests, beat KS, gather cave loot to fight the eye. then use the purification powder from the dryad tom reach the hearts/orbs to unlock the gear they drop as a final powerup before fighting the evil boss. that's why you craft meatball from brain drops but get the ball o hurt from the orb, they are meant to be right next to each other in progression. obviously no one does it that way since bombs give early access and they would be underpowered at that point. still technically a sequence break tho
vanilla doesn't have a set intended progression
it surely has tiers! And the way guide dialogue unlocks itself implies a progression
But like
there's nothing actually dictating QB is post evils pre skeletron
i mean it kinda does, there are points in progression stuff is balanced to be obtained
like the holiday moons being post-Golem and stuff
They're supposed to be post-Golem?
yeah
yes
Always have been
it is defo and open path, that's the beauty of it but there is an intended general path that was in mind
Huh
hellstone is intended to be post skeletron
yeah i mean like i was saying there is an "intended" progression because that is how they balance the game
That much I do recall
why? Vanilla™️
just because it's a sandbox doesn't mean you can say there isn't, because there is, but it's just lax
Eitherway, to go back to our original point, melee does have piercing options don't ignore them also clsss puritanism early game is lame and if people do it that's their choice
its weird actually
Nobody knows
vanilla wiki isn't sure neither is cal wiki
No developer's ever said anything
i mean
they're definitely better than dungeon stuff though
i wonder if that's in that terraria forum thread
I feel like it's definitely meant to be "hey here's the shadow key from the dungeon, you should go explore where these are now!"
it should be noted that vanilla pre hm is rather open
you theoretically only need to kill skeletron (to let lunatic cultist spawn) and wof
is killing skelly even mandatory anymore
yes
Yes
at least in vanilla
Its calamity that makes him not mandatory
unlike calamity you still need to kill him to get cultists to show up, while cal has eidolon tab
in calamity theres this snazzy eidolon tablet that lets you spawn cultist before golem
Vanilla's any% is skeletron, wof, mechs, plant, golem, cultist and ml
hilarious that skeletron in two forms needs to be killed
that's like most bosses so that makes enough sense
it's funny how even with more bosses cal has about the same number, possibly less if you list the mechs individually as the max minimum run
actually maybe it's closer to half in vanilla rather than most
When ravager gets moved to post providence who becomes mandatory
wait what
depends on if he keeps the material drops
true
As you need life Alloy for codebreaker
ah i see
man i wish i had the any% diagram on hand
any% or low%
Low%
ah well low% yeah
because any% just means
any percent of the game done
lo
prolly faster to just kill some random shit than do a low% run
wait
why cryo
Life alloy needs cryonic
iirc can't you shimmer scoria -> perrenial -> cryonic
yea the cryo ore bar
i could entirely be wrong tho
maybe you can who knows
cryonic isnt in the shimmer chain yea
Then if rav material drop dies its a +2 to low%
You'd need plantera cryo and skeletron
Yeah it heavily depends on if ravagers keeps it all then
i swore there was a suggestion or change about letting phantoplasm shimmer into ectoplasm
also depends if ravager is summoned the same way
That'd still need skeletron since
or if his summon would require whatever uelibloom becomes
or providence's drop
The caverns phantoplasm guys are deqd
You can already shimmer auric for it so,
Wouldn't see why that'd change
overloaded soldier isn't dead yet
true
he's definitely going to die
overloaded soldier holds a low% boss on his shoulders (if the shimmer is added)
Who'd know
erm uh
let calamitas clone unlock ectoplasm 
actually wait
to summon yharon you'd need life alloy first
We're not doing this again
lol
also why not do deus ml instead of LC ml
You'd have astral bars
deus ml?? how are you getting the manipulator
ancient manipulator?
I wonder if Permafrost should have his own earlier version of the Enchantment System used by his pupil
right
can't you not summon moonlord unless you do the pillars or
i dunno how you'd get the fragments without pillars or deus, and the tablet still takes ancient manipulator so
@ dire
Did you know that wotg low% requires cryogen
i genuinely didn't even realize deus drops the fragments
?? lmao?
I don't think there's any item other than weapons that only cryogen unlocks..?
Currently low nameless is like whatever its just current cal low with noxus' we think
but avatar will need a few more things
i guess if wotg puts something in perma's inventory lol
I guess so
that would be funny
not in perma's inventory exactly
Idk, don't use it
but you'll need him, yes
ah yes
you need to catch him in a bug net like fargos and throw him into lava
just like guide

there's another boss outside of cryo actually
so low% wotg adds 4 bosses including avatar and nameless
That's very funny
, wait actually its five
Wow
what the fuck is going on in wotg
story! Plot! Progression!
Upon being moved to post providence
If Ravager keeps the core and alloy drops: no low% change
If ravager loses the alloys but keeps cores: just Cryogen becomes mandatory
If ravager loses the cores but keeps the alloys: Skeleton, Plantera become mandatory, and you can choose between ravager or cryogen for cryonic
If ravager loses both: Cryogen, Skeletron, Plantera become mandatory, but Ravager is…well, entirely unnecessary now
All assuming Ravager does not require any materials you cannot get normally on a low% run
well provi isn't part of low% so
also nothing that locks rav behind provi or polter or something
its not decided yet but it might be 6
Yeah it entirely depends on if Ravager will now require providence dead
honestly the fact that providence isn’t mandatory is
Hilarious
and really strange
She feels like a boss that definitely is meant to be faced
wait are guardians required for provi
iirc no
Yes
We thought unholy core had a recipe
No it doesn't
then its 7 guys
Tentatively 7 extra bosses required for nameless low%
AWESOME
skill solution
You still needed to kill guards for this
Ah okay
Anyways fucking Awesome?
shimmer did more for low% than rav ever did
If cryo is added to the shimmer cycle and necroplasm shimmer exists
I’m surprised divine geodes aren’t used for like, any of the endgame summon things
thats the spirit lads
Those locks go to ueli
but crates drop auric and auric is shimmerable
Thank you fishing
So like
What happens when endothermic energy dies
Cause I hear it potentially was going to
dog still required for dist
I thought ceaseless was just the planned lock
If endothermic energy dies then would nightmare fuel die too?
Isn't ascendent spirit essence also a required thing or am i crazy
Dog may still be the lock for it
Either one days other become dist material or both remain as diff dist materials
It might just be the actual names that die yeah
wdk if ase is needed itself but you need endothermic and they're probably just gonna carry that over to the dist material
I don’t think so from the chart
Post dog events have always felt extremely weird to me
Eitherway you'd still need cosmilite for crafting
Wdk if drae forge is also needed
Anvil
Considering the forge itself is post one of the final bosses atm
I would uh say no
Going to be necessary for yharim low% let's go
Might still not if you just need to waltz up to the aerie
I think yharim's more just going to be post yharon
Also should we move the discussion elsewhere?
No from what I understand you will have to kill Scal and exos to challenge him
Also very good point oops
yharim will require scal and exos yes
I need to cook up another good suggestion soon
@manic cloud lack of reasoning, also pretty sure this falls under donts
alright, sorry i didn't see where in the don'ts stuff like that was specified. my intent was for the logical consistency
aside from the stated lack of reasoning, what fel under a don't, since i missed it i would prefer to know where my mystake was
not explictly unless you try to shoehorn it under "re-add removed content"
since according to ozz's wording last i remember discussing this, reversion isn't completely banned, but should at least be a few months out bare minimum
plus the change from thrower isn't really something calamity had control of anyway
maybe "excessive work" bc of balancing them?
Also Cal has rogue not throwing
and like stealth strikes
isn't changing vanilla damage types still kind of iffy?
or is that rule out the window
aw man, they're still discussing the possibility of changing (formerly) throwing items to rogue
internally it still sorta is but that will change due to better tmod systems and mod conflict fuckery
the rule was removed because, as i remember ozz put it, calamity already fucks with vanilla weapons to such an extent, he doesnt really consider it a violation of cal's reach anymore
but also it's not going to happen anyway bc
like i said earlier this specific sugg has been shot down before lo
if it was up to me i would but i dont know the reason why changing vanilla damage types to rogue would be iffy
what was the reasoning for shutting it down?
i think having suggestions that are rejected also be changed to include a developer-curated message explaining why they rejected it would be nice, but that is probably really difficult to pull off without probably completely overhauling the sugg bot
Something to note is that changing weapons to Rogue would either require new stealth strikes for each weapon, or have Rogue weapons that can't stealth strike
and that guy... has been quite the troublemaker
would prolly be more work they dont want to do even if i agree
thats what im thinking
it would be NICE but it would take a lot of effort away from... the mod
yknow. the thing the caldevs are supposed to work on
what? the caldevs aren't beholden to the whims of suggestors? /s
i better specified my argument and reasoning behind it, I also corrected my use of the word thrower where it should have been rogue. Could you let me know which don't I'm in violation of so i can correct it if possible, or otherwise avoid making the same mistake in the future.
i've made peace with that, mainly because this is about the best suggestion system i've seen, mainly because the devs actually show which suggs are going to be implemented, or even just which were liked by the team in general
they are absolutely not required, for instance to rewrite the Old Duke's bestiary entry despite me suggesting that.
I would, however, like that to happen, and this system can help that idea be... "formally" addressed to the devs
(this analogy is falling apart immediately)
Considering how much stuff they have planned itd probably take years before they could address it without taking away from another update
Because each of these weapons would need new stealth strikes
As they dont have any
adding like
10 stealth strikes
Wouldn't really be taking time away from anything
Balancing we guess
But like
We don't agree anyways so yeah sure
Balacing yeah, specially since rogue testing is still in phm iirc, or early hm, for the current best killtimes and such
Implodes violently
It’s all done lol

