#suggestions-discussion
1 messages · Page 283 of 1
It's just my instinct to not make a luminite pick first, probably because you don't need one in vanilla
not enough to warrant it to be minable with a picksaw
But I see what you're saying
You can always shimmer decraft or teleport into the planetoids
i mean it is valid technically
well ur playing modded and considering uelibloom and other later ores and pickaxes exist, not thinking you need a luminite pickaxe is a you issue lol
Tbh making luminite harder to mine could be fair
But making exodium easier doesn't make a ton of sense imo, especially not for this niche of an issue
Make Luminite also require a Luminite pick?
that would be more fair yeah
that's why luminite is how it is iirc
What do you mean?
i think there was an issue where people placed it down before making a pickaxe that could break it
needing to fight moon lord again to get more
That's easy to do with crimtane/demonite too...
but like
Ok but that's on them and they can shimmer decraft their stuff for a pick
this has been in since 1.3 i think
Not really
They're bomb breakable and only require like, gold
and evil ore is way earlier either way
anyways
i've had a lot of input today
so i'll leave y'all to it
It isn't
Bottom line: my suggestion isn't that much of an issue in the first place?
oh damn i was misinformed
Yeah, luminite ore used all stats of dirt since implementation because it never spawns in the world
If I didn't mix up anything, luminite has the same durability as a dirt block
^
The sounds and other things has since been changed, but it was literally the same code as dirt when implemented
Should we make the opposite suggestion about making luminite harder to mine?
Don't worry 
Or renaming exodium because it has nothing to do with exo anything
It doesn't necessarily have a strong reason to be done, but I think it would make sense for consistency

Okay, I have a lot of work to do this evening
The "Exo" in Exodium and the "Exo" in Exo Prims and related items are different roots.
very true but it can cause confusion
I personally disagree, i never thought about these two being related
@lean sleet Did you not read how you're supposed to post suggestions first...?
Cause that's not the right format at all...
@lean sleet yeah what he said; you need to format this correcty. just going to flag until you fix it since for some reason the bot isnt giving you a 🗜️
I thought I was here. That is my bad.
fair
Yes
It refers to the Exotic Resonance which powers them
That sounds funny in russian for no reasons 
are they even referred to as the exo mechs in game
well they are either referred to by their individual names or just as "machines".
Yharim's item for the boss is "Exo Mechanical Trio", so yes.
Yes.
What is the threshold for a suggestion to have a suggestion go through anyway
Saw some talk earlier about how suggestions don’t make much traction anymore and was curious about what amount is actually needed
If there is a real set amount anyway
If your suggestion is top 20% for the past 2 weeks, iirc
It's based off of a percentage system, yeah
And there's no set amount
Check pins, it explains it the best way possible.
All suggestions of the past 2 weeks*
Gotcha
if it was all time nothing would get through because of shit like the icicle arrow sugg
How many stars it has?
Over 400.
450 some
oh huh i swore it was 450 some
It's the funny number
Why would you do this to us?
kidding XD
at least 50 people added a star into it after having the knowledge that it was the most starred suggestion
Its simply peak.
the rich get richer
Deleted User#0000 wins AGAIN
can't believe they added capitalism in suggestions channel
Dude I do not know how the star system works these days
pins explain it
It's complicated enough that I forget it
i believe it takes all the suggestions in the period, sorts them from most to least stars, divides the number by 5 and takes that number of suggestions starting from the top of the list
not sure if it rounds up or down
Nycro posted this a while ago, looks like it rounds up
#suggestions-discussion message
That means that suggestions get fucked over if all of them are good
Maybe I misunderstood
not all of them are gonna get the exact same amount of stars youd be lucky to get even 2 with the same amount in 1 period
But there are situations where a suggestion could get a reasonable number of stars and still not be sent in
No?
That is true, some suggestions don't make it due to losing out to other, more popular suggestions
thats just the nature of this kinda stuff
Sometimes this is good, and other times it's run-of-the-mill furniture/vanity item suggestions that beat out suggestions that would create an actual impact in the mod
That would not be the case if you simply made any suggestion with more than some number of stars get in
they used to do that
they kept having to adjust it so roughly the top 20% got through
this is less work for basically the same result
You could make the number of stars required be automatically set to something like 10% above the monthly average
That way it's at least more reliable because there's more data
Have fun getting rejected with a full month of delay
no suggestion outside of the current period is gonna go through
why would you add data for stuff that no longer matters
Huh? No, I mean you take the average star count for suggestions from last month, and any suggestion that exceeds that star count gets in
Let's say the star count has a cutoff of a day or two
yeah why bother
those suggestions dont matter because they arent going up against the ones in the current period
there is in fact still competition
Instead, your suggestion simply needs to be ranked better than average
Well, not the same kind of competition
its the same competition with a wider margin of error
The number of stars that suggestions get is relatively constant, only changing very gradually
delete the suggestion system (calamity will never get another consistency change if this happens
Please don't think about it like that
Think about it as just being the old system, but with a time cutoff for getting enough stars
And then "enough stars" is determined relative to the average
its not
No, it is, you're just misunderstanding what I'm suggesting
the old system was specifically adjusted every so often so only roughly the top 20% of suggestions in a period went through
I'm saying to do that minus the manual adjustment
And make it automatic adjustment instead
No, because there is a flaw in the design that means that it is the top 20% of only very recent suggestions
,yeah because those are the only ones that can be sent through this period
thats why its like that
The current system means that a suggestion can be rejected even if it is loved by a lot of people, solely based on if there were other even better suggestions
you dont compare things that can go through to things that are no longer able to go through
yes this is how voting on stuff works
and you can always repost the sugg next period
This is how voting on things which are inherently mutually exclusive works. This restriction has been placed arbitrarily
Simply send both of them through
they arent mutually exclusive
multiple suggestions go through each period
thats how its designed
It should be designed so that all of them can go through, if they are all good
Which is the advantage of the flat star threshold system
they can be reposted
its not a one and done situation
i know in the past ive suggested the same thing like 4 times in different periods
That seems like a worse way to do things, even if it can work
if it doesnt go through because there are better suggestions you can put it in the next batch
Xb, I do agree with you that there could be some improvements to the current system (gameplay suggestions losing to aesthetics time and time again have caused frustration before, as I'm sure you're well aware of), but I don't feel like reverting back to a flat threshold, whether it's relative to other batches or not, would be the change it needs
flat thresholds fluctuate a massive amount based on user activity
suggestions during the summer tend to recieve way more votes, finals week will get way less, etc. setting it as a flat amount results in more rejected suggestions
Here's the reason my system fixes this problem: it isn't a flat threshold, it is directly determined by user activity. Taking the average number of votes that all the suggestions in the last week got will give you a lower bound on how many people are active in suggestions at the current time
you have literally said it is the flat threshold system
It is flat for a given week but changes over time
I'm talking about multiple different things here
yeah thats. the current system
No it isn't
that's how the current system works, yeah
it's a flat number that's dependent on the current votes in the system
^
the difference is the percentage allowed to go through
Nuh-uh. My system could allow zero suggestions through or it could allow all of the suggestions through
that seems like a pretty major flaw
xb ima just say it now, please put everything on the table i'm confused about your take
its functionally the same system but with a higher percentage that can go through
thats a massive flaw
no suggestions going through is bad
every suggestion going through is also bad
I think it is an advantage because sometimes every suggestion sucks and sometimes every suggestion is good
regardless of if the people like it or not the devs are the ones that decide if it can get in
there can be something with 200 votes but it gets denied in dev
That's fine
and there can be something with 40 votes that gets accepted in dev
I believe that the suggestions which pass should not be determined by the relative quality of the ones that happen to be in the same period. If suggestions must be compared to each other, they should be compared over a large time range
icicle arrow:
yeah i just don't think that would work
If we had a system where instead of just stars there's up and down votes, that would probably better determine the quality
it just means if theres one sugg with a massive amount of votes it can automatically disbar every suggestion following it in that month from going through
Which is why you take a larger sample size
To make things like that happen less
That said, I think I've just come up with an even better solution
(i was just about to say that a larger sample size would mean more people have to make valid suggestions but please continue)
Instead of a star system, have an up and down vote, and then have a requirement for both total score (up minus down) and ratio of up and down votes that a suggestion must meet to pass
i'm pretty sure that's just reddit
Yws
and would also involve rewriting the bot
Reddit has a good post ranking system. Probably the best on the Internet
It used to be better before the bots took over
Also, any change requires rewriting the bot. It's not that hard
Reddit has a terrible post ranking system actually
it encourages hive minding very strongly and directly just hides your post if it isn't popular
I believe it is good in cases when some things are objectively better than others, and bad when things are just opinion based. I moreso mean that the foundations of it are the best in theory, but it has been made worse over time
To be fair, not nearly entirely
this is how it used to be, and was removed for a reason
Eitherway we don't really think this would fix much
let me see if I can find rovers history segment
Was it like that?
the current system is fine and this whole system is kinda just flair ultimately
I didn't know
I recall the old document mentioning something about this
you know, i really thought we had it pinned
we used to
yeah, I'm trying to find the summary of suggestion history but can't find it now
it was pinned at some point
The current system definitely works ok, at least, but I feel it could be better
What?
.
Holy shit it's been 8 years. I joined in the 35 star era, then left later, then joined again
Wow, calamity popularity skyrocketed in 2020, then plummeted back down to like 2017 levels in modern times
the power of literally everyone being at home for the better part of 2 years
True lol
i think this further exemplifies the issues people have with suggestions right now
the star system works very similarly
the less controversial your suggestion is the wider amount of readers it is able to catch
this puts nigh undisagreeable suggestions at a top advantage
flip arrow
That's why I would make the required ratio only slightly above 1, while combining that with a high total up votes requirement
That is, high but not very high
But then you're just making Functionally Stars again
Not quite. You replace the automatic ranking system with a manual system, where any number of suggestions can get in if they're all good
part of the goal is to make it so you dont get bombarded with 20 sends and if the qualifications are simply "passable" then that is very very likely
I suppose that's fair
But even so, you could raise the requirement while still removing the issue of "good suggestions may be rejected regardless of popular opinion"
thats always gonna be an issue
in my experience, the suggestions that are the best have people passionate about the issue behind them, so they are willing to repost them like 3 times for them to get
while the worse suggestions do not
My suggested system makes ur objectively not an issue
the devs are not obligated to pass every single suggestion that passes
Oh. Not the devs, I just mean the automatic system
Things can still be rejected by the devs, but they won't be rejected automatically just because there were other good suggestions
a suggestion can be good and not get any votes
i mean if a really good gameplay suggestion or something break out of the normal high voted aesthetic ones thats just further shows how much it is approved by people
That isn't really a good thing
In the same way, suggestions that don't get enough votes to pass might be good
if your entire argument is "but what if" you dont have an argument you have a hypothetical
It is not "what if". I think that about half of all suggestions that don't break rules are pretty good, but don't ever get seen by devs
The buff slots part isn't super relevant since 44 buffs is basically impossible to hit, but what bothers me about it is unnecessary visual clutter
Good suggestion, no reason to separate them
Calamity had a bit of an obsession with remaking vanilla buffs
post moon lord rage and wrath upgrades
Cadence potions, titan scale potions, the profaned rage and wrath upgrades, rage and wrath on empyrean, etc
hydrothermic inferno being ever so slightly different from regular inferno
thats more recent though I think
cause I think it inherited brimstones lore item effect
Empyrean (literally anything cool). Empyrean violence, anger, power, surge, empowerment, etc
Yeah, hydrothermic's inferno deals 50 damage and inflicts Brimstone Flames iirc
Empyrean Empowerment kinda fucks ngl
Alliteration
Empyrian Armor Fucking Rocks And Now You Rock Too
🔥
oh also reaver rage
I thought empyrean is getting reworked
It is, and I'd like to keep the buffs for it. It's a good suggestion to combine them.
Isee
Hmm should what should it be called tho if they get combined? “Empyrean Rancor” maybe?
I like Empowerment more, really
#suggestions-posting message
Okay, got one of my suggestions back. Do anyone has anything to object or say about it? 
I mean, this is why we have QoL mods
Fargo's Mutant does exactly this
And solves everything mentioned here
That's rather fair, won't argue that much, but Fargo's Mutant has practically nothing to do with Calamity
And as I said in the suggestion, Cirrus' Candles already do that, so what's the reason for something like Sharpening Station to not do the same?
Well the candles rework is more of a recent addition from cal and really the only example of this, it's a rather backwards consistency suggestion. Besides I'd start from reposting the effigy suggestion before going to vanilla class stations
Actually, that's not relevant
I guess this is fine but I wouldn't use the backwards consistency as reasoning
I'll do the effigies suggestion too, but a little bit later
Let's see...
Hm, sure
Actually I can't think of much else to use, it's not gonna be great but you should keep it
The "backwards consistency", you mean?
Yes
I dont think we should balance a mod based on other mods
Balance?
If there are other reasonings to not do it sure
Balance or not change
Simply using "we wont do this because x already does" isnt a very good argument because it can be used as an answer to almost everything
Cal isn't a QoL mod
It adds its own QoL but ultimately, that's generally based on supporting other aspects of the mod
Not simply as QoL
And why exactly does it mean that the current suggestion cant be added.....?
Im not saying it will but uh
I dont see your point lol
Because expecting cal to add every kind of QoL you think is possible to add to vanilla is an outrageous thing, this is why most are focused on just supporting what cal's doing, like recipes or shop additions later down the progression line for future upgrades cal adds so that when you aren't prepared to make a weapon later on since you wouldn't really know, you get to complete it without having to go through increased enemy variance and other stuff like that
Its genuinely not that deep 😭
I did, and my answer stays the same
I still think you are overreacting to it

At the end of the day its not up to us either way
Wheter it passes or not its for the devs to decide
Doesn't really stop us from establishing important reasoning here, besides we can still follow what the devs have leaned towards as previous examples
Well, lets see how this one goes
Frankly I would wanna see it pass voting but I've been a bit disappointed at how some previous voting results have been
We have a lot of people good with suggestions here yet some of the important ones never pass
It's not very encouraging
Let's generate a new meta where we cater to people's low attention span by trying to stuff the entire suggestion in the title.
Just post hard to agree suggestions (while still of a good enough quality to get into voting) so that more good suggestions pass
Just need to post 4 fake suggestions per 1 real one 
Nah just post unbeatable suggestions 💪
there are exceptions thankfully
i had the tesla potion suggestion pass even thoug hit got like 60 votes
though that may have been less of the suggestion and more of the discussion that stemmed from it(?)
The voting is kinda pure luck
And my previous attempt with this suggest was not that lucky enough, even tho it got around 80-90 stars or so
As for the effigies... I want it to pass, but I guess longer suggestions are not that popular (or it was not a good suggestion to begin with, idk)
Long suggestions aren't popular no
people just scan the sugg they don't bother reading it all zzzz
best tip for long suggs is to separate paragraphs with subheadings including a subheading title
you should also make use of text format like bold letter or cursive or whatever makes it look appealing
...huh, I probably should consider it
Yes, let us use 𝓬𝓾𝓻𝓼𝓲𝓿𝓮.
Please, sing in 𝓬𝓾𝓻𝓼𝓲𝓿𝓮.

you should probably check this I think
Fair
oops
Non-whitelisted link detected.
Give me that virus link, Kaizo
Die.
I NEED IT
Search engexam CAE proposal writing on google
practically more over like a reference guide on how to write something similar to a sugg since the aim of both pieces of text are the same
Thomas format return when
take it as a reference btw not a gospel
isn't thomas writing just uhhh yea lets make a sugg but put all the info in a mega google doc
Change the Wulfrum Lure's recipe to include Silver/Tungsten bars
❓
The Wulfrum Lure is an incredibly useful item, providing easy access to mass quantities of Wulfrum. However, we'd wager it is a little too good at the moment, and propose that its crafting recipe be changed to allow for natural Wulfrum spawns to be the player's main Wulfrum obtainment method in the earliest part of the game. We suggest the third tier of prehardmode ore for this, as it is in the right middle spot for the Lure to not lose its appeal completely while still not being immediately obtainable.
Example of our own writing of the Thomas Suggestion (not an actual Sugg, don't take it seriously)
oh yea he always starts a sugg with a ❓
I may agree with that 
Ancient times……..
Remove wulfrum and replace it with tungsten in every drop and recipe
Not as ancient as <><><><><><><><><><><><><><><><><><><>
<><
🔥
🍴 <><
Relic of an olden era

Good sugg but I get the feeling people aren’t gonna vote for it bc length
amazing formatting lmao
I could just copypaste the older version (it is much shorter and doesn't have much formatting)
hey its better than the brimstone elemental why emote
What "Brimstone Elemental Why" emote? 
...actually, I should probably do that, but I want to have better formatting 
nah the formatting is fine
i think it kinda helps readability even
it was just funny because it reminds me of Old Suggestions
This suggestion makes me wonder why the effigy cannot be turned into the opposite evil biome’s effigy
Through tinkerer in a graveyard
i wish you could craft effigies somehow tbh
having only 1 per world is lame
maybe with evil2 drops
tht way the
shrine still has an use
given it means you can get them before you fight those guys
Tbh I typically just go get the other by making another world lmao
I heard talk once that other effigies like a hallowed one was going to exist at one point
the abomination
why is she there
for fun
shes just hanging out
the emote used to be named "why" and suggestors would just
substitute the word why with the emote and that's not the point of the damn emote
it later got changed to "ew" (because it's supposed to express why as in disgust) and people still used it
Prevoting sugs are scary
It can be, iirc
Oh it can be??
was fogbound before or after the voting system
Buh
Before
At least, the wiki says so and thus why I don't mention this fact in the suggestion
Hellish
Yeah that makes sense
Glad they liked the idea to make them craft into each other so much that they went back into the past to add it before I suggested it
i wasn't active in the discord and made a suggestion for an event based off a bunch of scrapped Bug Enemy sprites i found
🧀
it would have like a bunch of giant bugs attacking you
Bit of cheese for the old rat
I think shimmer would make more sense, but that's besides the point
That sounds more cool than it should ngl I would love the bug army
WAIT YEAH
IT WAS A SUMMONER WEAPON RIGHT
it was literally that
I need to see it
I was planning on making a suggestion regarding early game vanilla accessories that don’t really go anywhere
Particularly panic necklace
They're in the scrapped shit doc that must be somewhere
Was going to suggest it enter deific amulet until someone pointed out that it used to be a long time ago so I can’t suggest that lmao
So now I’m not sure where the hell panic necklace can go
the panic necklace?
Chalice 
lmfao
tbh I want more random tinkers in general
I think sweetheart necklace could fit into absorber
Nah Absorber is not becoming an amalgamation of many random effects again
absorber is fine
Chalice becomes deific two as it absorbs two of its previous effects
I'm talking about stuff like deific litterally just being star veil + astral bars
yeah it’s not that absorber needs it which is why I don’t feel confident in slapping sweeter in there
Panic would fit so well it’s such a shame lmao
Absorber absorbed all of the funny accessories into one
Actually? Panic Necklace on Deific doesn't sound bad
tbf it would technically fit the theming and effects of absorber pretty well considering the number of on hit effects it combines
put like cryo stone or something in there
give it substance
The problem is, having a big momentum change is very disorienting with panic necklace
what if we made a rampant+chalice miracle matter upgrade and then that could be upgraded further after yharim is added into rampant+chalice+absorber+purity and then that
lmao
rampart is already auric lmao
AURIC ABSORBER 
explode
Or Miracle Absorber, idk
And then some more accessories like emblems and the sponge and oops it's The Verboten One
That's such a Blast 💥
Anyway this sounds like legit material
can it have bees
make it sweetheart not panic tbh
I would Suggest it if for not one big problem
"Grants bonus invincibility frames based on your missing health
This effect scales from 10 frames at full HP to 40 frames at 25% or less HP"
i didnt even realize it had this effect lmao
let's make deific great again
What's the difference again
sweetheart is panic + honeycomb
sweetheart include honeycomb
Honeybees
sweetheart gives honey
Guh
and let them keep the global i-frames
make the bees like
astral bees
This is why
or smth
Can we just remove the bees
replace them with astral bees or whatever
They are honestly just bad
No
honestly why not. actually combine the bees and stars. you could just make it spawn homing stars on hit
You're lame
The bees are an integral part of the accessory
The bees are bad on every single accessory they were and are tacked on
They're kinda bad, tho
the stars from veil themselves are already super weird anyway
Yeah just do this
litterally just make bees static
^
it is that fucking simple
No the bees MUST be global
Why are bees global?
Good idea
you either have them killing destroyer in one minute or doing literally nothing because they never hit
for the funny
You could maybe turn on or off the momentum boost via visibility too
All this tells us is that deific should get charm of myths again 
If I am given the pass to suggest sweetheart into deific, despite it having panic once originally being in there once I will go ahead and suggest it lmao
charm is already in chalice smh my head
Combine chalice and rampart 
Chalice + rampart when
Slap the sponge in there
And The Amalgam
Let's make old sponge fuse with rampart chalice
And that one revive accessory from DoG
Throw in statis void Sash in there just for shits and giggles
yup
nebulous core
add draedon's heart
Thanks
why not just focus more on the fact that deific feels weird as an upgrade considering it's just made out of an existing accessory and some random materials rather than combining something? you want to keep the specificity down, but you could use sweetheart as an example of something you think could fit into it thematically or something
np
like it could just as easily be bee cloak that gets tossed in, the point isn't to specify, it's to address the underlying issue
the issue with that argument is that 90% of cals accessory upgrades are litterally just "existing accessory and some random materials"
deific, sponge, amalgam, living dew, infected jewel, alchemical flask. glyph line, ect
Alchemical flask users (the whole 0 of them
at least it isnt specifically other accessories and nothing else
speaking of glyph line I think hallowed rune and phantomic artifact should just be nuked tbh
they do not deserve to exist
No they do
phantomic is fine???
Its awesome summoner gets accesories
Glyph line is fine, it's the stat stick of summoners
you do not know of the shadow ages where glyph line wasn't real
Though arguably Affliction still beats Phantomic on Summoner, probably
summoner has accessories
so does psa
phantomic is just
bad
does it tho? does it really
but thats besides the point
calamity killed stacking so it doesn't have accesories now
phantomic is not bad
yes it is
I think PSA is S tier for summoner and A-B tier for other classes 
i feel like ive had this convo because i know someone else was trashing the line and i know at least one of them is good right now
the obvious answer is to just buff them if they're bad rn anyway
its glyph
glyph is the good one
then just buff the others??
something performing bad isnt a reason to kill it
something not having an identity or not functioning is a reason to kill it
We agree this time because glyph line is awesome
Glyph is at least semi interesting
I dont agree on that front
A buff for Hallowed and the last upgrade would be nice to have, tbh
Remove all summoner accessories and give all gauntlets bonus whip range and damage
Its not less interesting than stat sticks with onhit effects nobody's ever cared about
glyph itself is interesting because you arn't garunteed to have all 3 buffs with near 100% uptime
Yeah I was gonna say, the alternation is interesting but if they're always up then that's just no different than any other stat stick
Calamity next update:
Hm
This is a pretty notable gap that’s hard to play around
the other 2 don't have that limitation so you're basically just left with the stats
then just add a cooldown or something
The summoner rebalance is real
that's definitely not happing, some of the gloves even lost their melee speed but that's a whole nother discussion
Cycle between effects on a cooldown...
Effect 1 -> effect 2 -> effect 3 -> effect 1...
if ur gonna bash cal at least bash it correctly
well obviously calamity isn't removing every summon accesory?
Its a joke not 'bashing'
ok but then you consider that one of the effects is defense based and giving that a cooldown just means its the most inconsistant defense boost in the game
okay fair i was more just
it's weird they removed the melee speed from beserker glove right
I am going to bash cal both correctly and incorrectly, there is no stopping me
like im not the only one that finds it weird right
isn't it awesome when calamity just
bers glove is litterally just flesh knucles for 95% of players
Yeah
berserk should have an upgrade
i thought we were going to make the gloves mutually exclusive like guh
its called hero shield 
berserker is cool because its the summoner whip acc
I tried to do whip build with berserker glove and was extremely puzzled why it didn't do shit
That's its whole thing
but it doesnt buff whips in cal
It literally doesn't buff anything in calamity
Just health
it buffs true melee damage :)
erm that's not true you can stack it with power glove for even bigger weapon sizes 
because it removes fun building opportunities for summoner
Same reason we don't like emode removing the whip speed boost from all gloves
There are no fun building opportunities for summoner, sadly
However!!! Calamity can just add more firecracker-like whips so you can get more benefits from melee speed!!!
minion spam build or tanky sentry build, take your pick
Also please can calamity add more scaling minions 🥺
wdym
They do 👍
abagail on its way from dogshit to dogshit (the buff will make it viable for king slime and nothing else)
Fun reminder: Abigail is considered really good for queen slime in vanilla
It deals damage this weapon ROCKS 🔥
thatsd mostly bc firecracker moment iirc
(It gets buffed in hardmode for whatever reason)
And yeah, Abigail with firecracker explosion instakills all small slimes
Fun reminder: Abigail is considered good for Destroyer, too 🔥
everything is
Blade Staff 
Most minions can't even catch up to queen
vanilla early Hardmode summoner when it
Itw okay Next update they'll add something its okay
Its okay
dw vanilla early hardmode is suffer -> (???) -> blade staff
there are like 5 different options its just that half of them suck
It's fine 
There's literally only 2 preboss options
Okay 3
spider
pirate
abagail
sanguine
thats 4
Sanguine is not pre boss tbh
Neither does queen slime
its just harder to get because Blood Moon Fishing
Queen slime is a boss
Objectively
queen slime has a threatening attack its called minion spam
It's not even funny because the minion spam is more than just obnoxious, they do actual damage
Almost like it's supposed to be an actual threat
20 minions all shooting shit at you at once while Queen Slime spams its own projectiles
Very rungod worthy
The minion spam is real but it's actually manageable if you use your weapon to aim and stuff so we can't complain that much
Well good luck actually hitting them
The firecracker explosion:
Every class has a choice that hits them at a guaranteed rate from a safe distance
at that point in hardmode
So like
Thanks?
You're never at a safe distance if you're not rungodding at full speed away from all of those
this is in no way true
It is not justified how Queen Slime handles its minions
gonna be salty about this still ig and also true melee has no rights 😇
I mean that'll just ruin your chances
Once again, make whip summoner a proper subclass
"erm, belongs in balance suggestions" 🤓
Actually can calamity revert the early 1.4 where you could only put vanity accessories into vanity slots for no reason whatsoever
🥺
NOO 🥺
Banger suggestion
ugh fuck
you're kind of right actually
idk
it's not broken or too weak i just think this sort of completely violates the niche the original item was trying to fill and the new one just. isn't very impressive or useful
How tf do you get 20 minions at once?
i mean queen slime's minions don't have a spawn cap to my knowledge
and if you don't have something with good crowd control
Well not 20 but I do get 8-12 just sitting like some distance away across the boss and 1-3 flying ones that are like impossible to ignore unless you are fully rungodding
Also she's aerial most of the time, so she just covers the platforms
Yeah so you can't even keep them below later on
So when you go to land or go anywhere near the ground you get fucked with the spam
In vanilla the only way I beat her was with rails only to completely ignore the minions
Granted that was GFB
My strat just tends to be like
Make a somewhat long arena, 3-4 layers
Rungod on the lowest layer
Go up on turn
Rungod on top layer
Go down on turn
Rinse repeat
That way the minions get despawned and are mostly always on different layers on turn
oh btw habble does this look less salty cause i rewrote it after you said that cause i felt like you had a valid point
this is focusing more on how it fails to fill the niche it's trying to do right now vs. what it used to be
Yeah that doesn't look salty
cause the more i look at it, the more i can't tell if this really is a balance thing or not
i think it's more addressing why the repositioning of the accessory's purpose sort of fails, and why it's more generic version would be a more worthwhile readdition
Well if it's just reversion then it'd be balance because it's adding a simple stat as a buff
If you made it a more general repurpose then that'd stay
mmm
i guess you make a valid point, yeah, this should probably go there
idk how i should handle proof really
i GUESS i could do test how it performs against some bosses versus the other ones i mentioned
lmao
Statistical comparison with other more balanced accessories of the tier
And then maybe test samples if there's anything unusual to be found only in combat
oh god early hm defensive accs
Just found out balance issue reports wasn't in my channel list no wonder I struggled to find it
Wait Deific Amulet has Sea Prisms... now you can call that a random material huh, I forgot it wasn't just Astral Bars even after the other accessories were gone
yeah lol
also i think amalgam mention is funny because
i also think amalgam's recipe sucks
but this is more a problem with the amalgmated brain line in general than amalgam specfically
amalgam should get bloody worm scarf again and scarf should be made a general acc instead of melee we think
ankh is just glove but instead of max life you get kb immunity
frost barrier... exists
I have no idea what to think of turtle shell
fairy I've said my piece on several times before
ursa is getting reworked so who cares
gelatin and charm exist I guess, charm is just kinda ok imo gelatin is overrated
theres so many of these damn things and none of them are actually fucking interesting
i guess that would fit thematically
I wouldn't say Charm of Myths is just okay 
charm gets good later
but when you get it I think its just ok
This is Controversial but what about
god it always comes back to evil2 i hate them so much
Red Wine + Baguette
What if Amal brain loses the damage bonus and amalgam has it because bloody worm scarf is like an alt emblem or something
gelatin is so goddamn overrated
amal brain would barely even be different from brain of confusion at that point
...you make an excellent point, I forgot those existed
Gelatin just gets pushed back to hotswap slot
its getting buffed
And well, it makes for an excellent hotswap. It still is hotswap though
Rotten brain's problem to be hones
maybe rotten brain should die 😇
anyway on a more serious note i do remember hearing it was going to be reworked so
maybe the whole line will get touch ups then
scarf in its current state is hilariously broken as a generalist acc
unsurprisingly i think that depends on whatever is decided to be done with evil2 though because
Evil 2 retier to post plantera (aureus is sacrificed for this purpose
"maybe rotten brain should die" me when brain cancer
Yeah we know
god just thinking about them makes me irrationally mad
I hope the amalgamated brain gets reworked for the better honestly
Or that mages get more accessories

real
We should remove every accesory but the mage ones
Oh its not that its a mage accessory
Its because of how little accessories mages have as a class
That arent like
Mana flower number 38
Permafrost's Concoction
Okay unrelated but concerning amalgam I was inspired to make a suggestion about corroded fossils drop chance after someone complained
If you (for whatever reason) did not horde corroded fossils, getting them around the time you craft the amalgam is kind of annoying
that meme of a parent holding a kid in a pool while a separate kid struggles to swim
kid being held - stealth rogue, summoner, melee
parent - cal devs
drowning kid - ranger, mage
At least the last effect isnt that uaeful
Ranger isn't drowning though
Kill rogue and that's your ranger benefits
Because if you were about to die being stuck in place will only save you in like 3% boss hp situations
me playing mage atm
Want ranger to be cooler? Kill rogue and give its best weapons to ranger
Explodes you with my mind
I mean
in terms of accesories it kinda is
90% of ranger accs are just "damage and some projectile speed"
We're right
there was a suggestion about this before that failed to pass so go ahead
rogue is fine, it's calamity's class
Awesome
killing it outright is dumb
I think ranger is fine weapon wise, might need a few flamethrowers imo
scope creep means nothing anymore it's too far ingrained in this mod
But the issue are mainly accessories
ur reaching the point of just turning the mod off again lmao
That's just Deadshot Brooch and the Quivers
Enderpikmin foiled again
That's the contrary from foiled actually
That's the entirety of ranger accs though
the only thing im clueless about is why ur still here if that is ur opinion
your options outside of those include:
make your bows broken
make your snipers broken
that one sulphur sea acc
that one mediocre folly acc
You'll know wdk it doesn't matter
Anyways yeah ranger doesn't have any more accs
Has anyone used the folly one
Ever
Stem Cell is not mediocre
It's just uhh
Not the first time ive seen someone who doesnt like the mod be connected to it 
Explodes you with my mind
its the most Nothingburger thing in the world
its like
ok
I'd use it for yharon but not really anything outside of that
Parries it
It's SCal viable with TE
parry/block or dodge

Roleplaying in its finest
incredible suggestion
parries the teleport
@trail fiber the entire point of debuffs is that they don't scale with damage multipliers

Parries the parry
mind if I ask what the actual tests on that look like
AUUUUUHH
this has no reasoning and would be a balance thing anyway lol
12% contribution

Let me check
Its okay tyranny's end will be yharim tier when he gets added so this doesn't matter

there needs to be a mage weapon that just sucks the soul out of things
stem cells are good now that they do
this
"10% increased ranged damage and movement speed
Ranged weapons fire a powerful mini swarmer every 3 seconds
Reduces the damage of the Dragonfire and Electrified debuff"

Debuffs are relatively weak post... I guess Golem / ML?
its
weird
and probably weapon specific
i mean it depends on what debuffs ur running
Ranger needs more flamethrowers is what i believe in
what does a mini swarmer even do
angel spent a lot of time trying to make sure they were viable on most weapons
i know but i think some weapons aren't really good because of that, for example, daybreak is directly bad
there definetly is some bias still but i was there when it was being made
...
Angel mentioned wanting to tweak it more
"The swarmers deal 600-(usetime*20) of the weapon's base damage, with a minimum of 100% of the weapon's base damage for weapons with a use time of 25 or higher."
yeah
Good item
Daybreak is one of the best weapons for moonlord rn, using hellfire treads and the fire debuff potion that cirrus sells
Does that still exist? Wasn't that for when the swarmers spawned on a % chance?
no this is new
i saw that on my melee guide
sounds funny as hell
this is replacing the % chance
Tyrannys End
with stem cellsscal: 4:41 (11.5% folly)
what did cells replace
No, the damage calculation for Dynamo Stem Cells using Use Time.
that isn't the chance calc, this is the damage calc
I know.
since they spawn on set intervals now, that's how it's balanced
I mean you can't really replace anything other than Recon Scope
so yeah like ranger could get something else outside of quiver of nihility or OOps Its Another Dedicated Class Defining Acc
I could ask though
I'm asking if it is still like that, since the only reason the damage was calculated with Use Time was because it used to spawn with a chance.
@misty lichen
yes im trying to tell you why it is like that because yes it is still like that and that is a difference formula
Didn't mean to ping on that reply but w/e
the previous formula modified the chance for them to spawn based on usetime
god i forgot that was a thing 
this is now a modified damage with the usetime because they always spawn every three seconds
Alternatively we go back in time and donate for a rogue, melee, and mage equivalent to PSA/Dwanlight Thing
because before you'd just use fast firing weapons and they'd spawn more often so it biased towards them
your choice
now the swarmers can work on both fast and slow weapons
me when a single folly doing 9k damage
is a really good accs, i love the change
Does Handheld Tank even have 3 seconds worth of Use Time? If not, this is literally pointless.
hey i mean if ur using a sniper, you'd want the swarmer to deal similar damage wouldn't you?
wh
handheld tank is post-Provi why are you trying to make it out like that's the only weapon with slow usetime near when you get that
Because it is the slowest weapon I could think of, and if that doesn't have 3 seconds worth of use time, then having use time in the formula for damage is pointless.
Explodes
"worth of use time"
I didn't say it was exactly the same.
I know it is measured in frames.
If every weapon fires the swarmers at the same time, why does the damage calculation need use time?
because they don't?
i guess it's more the idea of how often you'd miss them, and the fact that faster firing weapons would be able to fill in the time between swarmers better if they just dealt flat damage
if you had swarmers with damage worth dealing on a slow weapon, then they'd be just as good on a faster weapon, thus making using slow weapons with them pointless
because the faster ones could get the bonus + fill in the downtime better
Don't swarmers home?
... is that the "point"?
it doesn't say they do anywhere
ah okay so they do
the point of debuffs is that terraria is a ten year old rpg clone
They were changed to have the new homing system, so evidently they home.
still, you can miss homing shots if the homing is weak enough
(is this sentence missing a "%" somewhere
they deal 600ish "of".. what?)
and it doesn't change my other point
it isn't to nerf faster weapons, it's to buff slower ones that are using it
kinda like how flat damage scales better with faster weapons, but %damage scales better with slower ones
either way, last i heard it was performing well so i aint gonna beef with it
if it works, it works
nah it's pretty straight forward, they deal 600 damage, subtracting the usetime*20
ah wait
no
it says of the weapons base damage
Yeah
that is confusing
To the source!
It could be missing a % at the end.
prolly
So it would be 600-(usetime*20)%
Well yes DoT in like every game are meant to act as a secondary damage source that will try to wear you down without being affected by regular damage reduction methods
Also if it was subtracting usetime then wouldn't slower weapons be dealing huge negative damage? Wouldn't they be getting weaker as weapons get slower?
bluh
Yes
i should prolly just go dig up what i said to angel lmao
To the source!
I will... attempt to read code... again.
Already getting it open
(it's public)
we know
(it's online) 
Sentenced to three seconds of browsing GitHub on mobile
int newDamage = (int)(damage * (6 - 5 * (item.useTime >= 25 ? 1 : item.useTime / 25)));
An in-line if in the middle of a math equation
Be very afraid
this is very different from what is on the wiki lol
Okay yeah it's useTime divided by 25, not multiplied by 20
That makes a lot more sense
@golden sonnet Tiger Skin is more of a donor issue that isn't used anywhere else honestly. Like I could maybe see a shimmer interaction somewhere to fix that at best. Stuff like Katana can have better sources later on to fit the "this thing has an upgrade so it must be more easily available at a later stage" though so that's pretty valid... I don't think there are any other examples left? Does Revolver upgrade into anything?
Dedicated item moment
Ace's High
Ok so Revolver can also get that treatment
you can thank me for that one 
Yep
We should refund donors and remove items like thorium did and this one we actually believe should be done
so true 
(yeah about that Travelling Merchant sugg
Adding recipes is extremely boring but extremely easy. I know why you included that as a possibility for implementation because that makes it really easy for any dev to just add
But ideally some other solution would be done instead
Like, making it so the Travelling Merchant is guaranteed to sell at least one item required in a later recipe. Two if you've used the Peddler's Satchel.)
ngl i hope the outcome of the luminite-exodium sugg is that luminite is made harder to mine. it's weird that it takes anything less than a luminite pickaxe to mine it, considering it's post-ml
Honestly I was thinking shop buys
I'm not sure who would have Katana though
"shop buys"?
Arms Dealer can sell Boomstick and other usually rare early weapons later down the line
Good point, I might try to think of a good way to rephrase increasing the RNG of traveling merchant
bandit maybe? break them from being The Rogue Merchant
This is what I meant with "this thing has an upgrade so it must be more easily available at a later stage" and Wizard also follows this
Rather than crafting, as I agree crafting is a bad solution often, hence my fight for a lot of the current QoL recipes to be removed
Clothier because there's inexplicably some east asian culture stuff in the Dungeon
(Muramasa, Bone Lee and his drops)
oh, oh!
Interesting
also keybrand and katana swap in dontdigup
Those are my two suggestions of the day, but I will make another concerning the traveling merchant tomorrow
so him selling it would also make sense because of the random dungeon association it has there as well
Nobody cares about Don't Dig Up (unfortunately).
There was a voting suggestion that got accepted about shimmering the stopwatch and the like
i realize, but it does give the katana more connection to the dungeon like you were saying
I'd like to suggest the same for the hand of creation components
Hmmm
Oh that's what you mean
Ok I get it
oh like the parts of architect gizmo pack?
yes
i agree that would be very nice
Just give those a shimmer cycle
yes that is what we are saying
(before I forget I'll try adding the new Dynamo Stem Cells equation to the page)
thanks lmao
If nobody suggests the architect gizmo pack components shimmer cycle themselves today I will tomorrow
Okay but I don't really like how this is becoming "just buy 3/4 of them and shimmer each to get what you want" that's like really boring and you just automatically have the upgrade
Shimmer Cycle is inherently less boring than a recipe imo
what's the other solution then
is it somehow less boring than "sleep in a bed repeatedly until he shows up with the right item"
Get 5 iron bars to make the item
🤯
wait until post Calclone where merchant sells them
shimmer is new and pretty and cool and you have to go find it and it's really hard to move the liquid anywhere from its position in the world
exciting!!!
Okay but why would you need to have all of them at once whenever you want to
One of them will pretty much always spawn each time anyway
so you can actually use the item??
it's the same reason fish finder components shimmer into each other
it just makes it easier
we agree but if calamity is going all in with this it should just go all in because
You're just being handed such a useful accessory with 0 effort
ur acting like 4 travelling merchant visits will equate to getting the item
You're never getting calamity players to agree with traveling merchant gameplay sadly
I did not say that, nor did I imply that
What I do want to say is
You could cut the shimmer cycle in half
oh so like one and one
Yes
There's 3 though
brick into grip and paint into porta?
Gizmo pack
architect is made of 4
Idk about info accessories, those might... be fine
One of them
It's not great still but you can't cut those in half or anything
So I can't think of anything better
they are very forgettable much like the individual wrenches!
Something like that yes
Working on a new suggestion about the rare sold items, will post when done
yeah i can get on board with that
We should add a new enemy in the Jungle called the Tiger that drops Tiger Skin.
The odds of you getting at least two is pretty decent
I can be fine with that as a good compromise
LOL
Honestly the satchel extra slot could pull from a very specific set of items like the gizmo accs and the shellphone accs in vanilla this would be kinda awesome
that certainly would be nice tbqh
it always sucks when you just get vanity accessories from the merchant and nothing else
it certainly doesn't help weapons he sells either
BASED
I think apart of why I especially want to get hand of creation early is that chisel was nerfed to 15% mining speed while hand is still 25%
mmm 10% mining speed I want you
erm uh. guarnteed revolver sell just like all other NPC weapons 
One combat orientated or information accessory sold everytime, atleast.
