#suggestions-discussion
1 messages · Page 281 of 1
i feel like we are getting off topic here, and the problems with scal don't discount the fact that if you get hit by one scal fireball, or any attack really, you're more likely to panic after getting hit, and get hit again, and defense damage punishing that rather than what it is supposed to do, which is punishing standing inside the bosses, is a fundemtental problem with how it is designed, and MPG's suggestion on exponential defense damage, rather than linear, would do nothing but improve the mechanic, whether getting chainhit is a problem or not
having a grace period before defense damage gets bad, and then ramping up a LOT if you continuously get hit is literally how it should've worked from the beginning
is very silly
And I know defense damage is supposed to stop facetanking because I was told directly by Ozzatron that was the intended usecase for it
what if the armor debuff affected contact damage more than other sources of damage?
it needs to be all sources
esp with the contact damage changes
rp:mpg sugg - can i bribe nycro to let this one immediately go to dev voting /j
do you mean all sources equally affecting defense damage equally, defense damage affecting all sources of damage equally, or something else?
i do like it a lot and ill be a little madge if it doesnt get votes
what
Remove
it needs to not be less lenient to projectiles because projectile facetanking is usually better than contact damage facetanking actually
oh, I see
Oh absolutely lmao don't discrimanate
I mean I don't think it's hard to get people to vote for a defense damage nerf, in a way at least so that should be fine probably
God I really hope this gets into voting as passes
sometimes i think things are obvious clears and then they lose out to "add calamity kites"
The average player doesn't like defense damage because they're being punished from something they aren't supposed to be
🪁
#suggestions-voting message just saying 
a lot of projectiles in the game have DoT effects, maybe getting hit by 1 projectile gives a minor DoT, getting hit again while that DoT effect is happening gives a more intense DoT effect, and it escalates from there? since, unless I'm mistaken, Terraria's DoT effects bypass defense.
Remove it
AND IM RIGHT /nsrs
They complain about facetanking being difficult when most wouldn't do it even if it was easy 
i hope to god "rename old duke summoner" and "kill old duke summoner damage" damage both get to voting
objectively funniest outcome
coz if it doesnt do damage, the rename is effectively pointless. you wouldnt see its name under normal circumstances.
the issue is just the suggestion formula, with the more stars the most popular suggestions get the harder it is to actually get something into voting
the percentage based formula needs to go
you could ping nycro about it maybe
or make a suggestion an-- //dies
but yea like. my "shimmer the TM shellphone items into each other" sugg lost by like 10 votes but got over 100
Like we know its not being removed but really it is the best case scenario here
if there wasnt def damage i would 100% play facetank ngl
so i think its a good system. but making it exponential like mpg suggs is a good idea
Can't really be the best case scenario if the goal isn't being achieved
Start with "they should stop trying to prevent facetank" if you wanna bother
well yes
Since they do, removing defense damage just goes right back to square one
That is inherently part of our argument
immediately getting dick blasted with like -100 def for one hit is just brutal to people who are getting hit from simple lack of skill
It doesn't matter
It legitimately does not
And most egregious cases can instead be accomplished with specific item nerfs
reaver armor moment
No.
it can
Obviously without DD you cannot prevent face tanking
But most egregious cases of it can be diminished by nerfing items instead
that's just your opinion
straight up that's just a difference on how you see design
can you give an example? just so i understand your idea of how these nerfs might balance facetanking
lol to the only cal dev that mattered when it was implemented was fabsol
i mean fabsol is the owner
so like. if it matters to him then yeah thats a big deal.
we remember Fabsol tanking the ml beam
(...fabsol uses he/him right?)
On the playthrough that made DD happen
that also was before the sponge line reworks though (ampoule and absorber if you don't know)
Iirc
i believe so yes
damn the only person that this design decision matters to is the person who literally controls all the design decisions 
ok awesome. ive never been entirely certain bc his self insert is, yknow, Princess and She/Her
ohhh
this is a fight I cannot win wow epic reference anyways what were we saying
It's like both
i thought cirrus was a self insert sjkdffsd
nah i get it, it's a common mistake
you know what? shoutout
lol
oh yeah Defense damage is bad because it generates these problems yeah
Just less enjoyable
Not worth the price of killing face tanking or whatever
drunk princess is awesome npc and i have a very fond memory of when i got the princess spirit in a bottle and my friend fucking cracked bc they were tired + didnt know the lore
you can iterate on it infinitely and (we do hope) find a version that doesn't screw players over unnecessarily but
well, you got our point
That's normal, like with every other new variable that would've been present in the same situation
I hate this view point.
"It's bad now, so its better to remove it, rather than reiterate and improve it."
Shut up.
Let's stay civilized, on both ends.
Well yes
Because we don't think it's worth trying to go and improve it and reiterate on it
? We're not saying anyone else thinks that
We all want to improve it because the design standpoint of wanting to kill brainless facetanking is good and makes sense
Defense damage is meant to be targetting a very specific playstyle to nerf it to reasonable levels so that the player doesn't just get a lot of defense, regen sources and live everything. Ideally it is made so that facetanking is still doable but requires the effort to pull it off and otherwise pose a significant risk to the player. It is not meant to harm other things but since it currently is, that needs changing.
It isn't easy to do this, you know. Of course it would introduce a lot of problems to the table, this much is obvious
And I proved all that time ago that brainless facetanking isn't fun or interesting
That ideally doesn't happen though
Well, it was fun for me but I was breaking everything, it's not remotely interesting tho
It very well can
And was ridiculously easy
Most people don't go for face tanking anyways which is why we think it is not an issue
oh well
What is it you want? Would you rather the developers spend all their time finetuning every defensive accessory that does and will exist?
That's more of a calamity mindset issue of defense is bad more than anything
We'd rather calamity balance be infinitely more lax actually
It is simpler much easier for the future to create a system to prevent facetanking, than to prevent facetanking by finetuning accessories.
technically not breaking any rules
this is not a time for that discussion anyways and we want to do stuff other than talking about fundamental cal issues again so lets move on
still a tad goofy but whatever

Sure whatever give provi dialogue
Providence can talk?
we're fine with that
Having Providence yap would be kinda nice
i just want more lore
Understandable
"Hey, that DoG looks delicious... maybe I should invite him to a dinner after destroying your (PG13 RATING)!"

Difference of design perspective is not a fundamental fault anyway
we think some design perspectives can be wrong actually! But again
Not worth talking about
"In a time lost to memory, there were four visionaries. With righteous fury, they slew a dragon, and their leader gorged Herself upon its auric soul of Flame. "The world is without guidance, and its people are filled with darkness." She said. There was silence, until Providence spoke once more. "Let us go forth, and light the world anew." And it was so."
And I can tell you straight up
That does not work
When chalice was released it was terrible in non-facetank builds
But for me it was literally handed to me on a silver platter and said "go facetank Yharon" and I did so, even if for literally anyone else but me it just looked useless so no one else used it
Which wasn't the intention but because fine tuning to try and prevent scenarios doesn't work super well and ends up making a lot of accessories just Bad in a normal sense because of it, it ends up being the much easier thing to implement to have a system that punishes the problem rather than trying to redesign the game around the problem
So yeah providence talking is good if you're going to do all this shit characterize providence in game more properly or something
Which is why again we think its not worth addressing the "problem"
The entire reason defense damage is in it's current state
Is because of the sins I wrought upon this world
Can we, like... send you to Tank Heaven or smth?
Evil to just get it nerfed before anyone else can enjoy it tbh......
I was the one who wanted defense damage to be changed to actually punish facetanking as prior it not only did not do that, but only punished chain hits in balanced and glass builds
this is a good sugg tbh. i love it, i want her to talk to us. i mean, she's a god who's evaded yharim. and you kill her. she should say something!!!
"That was calamitous"
sdkflsdf
Her little bestiary whatevers are something but they don't really convey much about her so
Providence going "djsafkjsdljlksadflkasdfaljsdlkf" in the middle of the fight would go so hard, frfr
I mean
The reason why chalice is good now and not abusable as shit is because of the fact me and Ozz talked for like an hour on how to make it good while removing any abuses with it
So yeah that happens
(It also happened to have happened in the same conversation where I was finally able to get Rampart nerfed in the removal of the charm of myths to the line, as even deific was just so good on its own until post Yharon because of the iframes it granted you, let alone the potion cooldown as well)
(So it's now just a Good accessory and not a You Must Use This accessory)
@serene spruce, bye
It kinda is still essential but only because of defense damage
good suggestions
peak, isn't it?
@sleek turret @serene spruce please don't post messages in the #suggestions-posting; i feel like yall should know this by now --"
Nuggets leaved
Meme posted in calmain
Public execution protocols initiated
the whole server???
Yes, try to kill me
I have the Sponge equipped
Yes, the whole server 
Stealth bar noise
Is holding Scarlet Devil
Sure, I'll kill you
insane
Uhh, you probably could ask them in DM, I guess...?
Oh they're nuking themselves from the server
Weirdge
PSA noises
Holds whips
I'll go with my favourite
If only minions could actually attack players in PvP
Erm no roleplay in suggestions
It do be off topic
Yeah
Regardless
Hopefully defense damage is good in like 2 weeks
I don't think 2.0.4.004 is coming in the next 2 weeks 
2 Fargo weeks
Now that sounds like the reality!
I meant as in
Suggestion getting accepted and implemented
Oh, that
Yeah, will wait for the voting 
Wait, why is my suggestion invalid? Was it already implemented? Or rejected?
Just look at what you were pinged with.
I wasn't. It's just ❗ marked
You were
rejected twice before
#suggestions-discussion message literally
Ton of suggestions today, wow!
I’ve not much to add to them but I am particularly fond of the sickness debuff and the defense damage ones
Also providence speaking would be pretty neat lol
What is she gonna say
I have a question
I was going to post a suggestion, but after doing some research, I see a post about the same topic was made a little over a year ago, but was denied
However, another post of a different topic was posted twice (once also a little over a year ago, and again quite recently)
It was denied the first time, and accepted the second, which makes me believe it’s possible that the outlook on a suggestion can change over time
Would it be okay to still go through with the suggestion idea I have if it was denied (by a different poster) over a year ago? Or would that be frowned upon?
If curious it’s related to the upgrades of the shark tooth necklaces
It shouldn't be a problem to suggest, I don't think. A mod can answer more firmly though
you can just post it here first
Sure thing
I’ll formulate a proper suggestion style text and post it here afterwards
yeah no i mean this is just not correct, but it should go in #1178515062030348308 regardless
so yeah this isn't even the right channel, disregarding the other issues with it
Oh right yes thank you
somehow missed that there's a seperate area for balance stuff
I'll just remove that from here to lessen the clutter
makes sense
I'll post it the balance issue reports as I'm curious to hear why you do not think it's correct, as perhaps there's something I'm not seeing with these accessories
armor penetration is, arguably, the single most polarizing stat in the game
You could also just explain it here yeah
i mean that is the explanation
you were talking about the weak effect on large numbers but
consider a weapon with low damage but a high fire rate
think about how much 15 flat damage is on something like shredder or p90
isn't it 7.5 flat?
i have no fucking idea this explination doesnt actually help at all
i was going to go check to see if it was like life regen in that case but this is
incredibly hard to parse
this part
basically if the enemy has >15 defense and you have 15 armour penetration via reaper tooth necklace, damage is increased by half of armour pentration value
or 7.5, in this case
5 for sand shark
well regardless, for the sake of making it easier, let's just round up
8 damage on a low damage weapon with a high fire rate and be a substantial boost
was going to ask if 6% damage increase or 5 flat damage per hit would be better on p90 but
lmfao ok
exactly
yeah i can see why it's good on something like this
So it's a super niche accessory that's good for high fire rate weapons
i mean
it's niche if you think there aren't a lot of high fire rate weapons in the mod but uh
yknow
Is there that much more than I expect?
Yeah like its surprisingly a lot
guh
i mean
this is just what i can fit in a single screenshot for a single weapon subtype for a single class
Dont some flamethrowers count for that too?
I played ranger on my last playthrough and I didn't even know that there was this many
tbf i just took the gun subclass bc i was on a page for a minishark upgrade anyway for this discussion 
Ranger is weird because sometimes you gotta experiment a lot with weapons out of your confort zone imo
I guess that is hard to buff without absolutely making these weapons crazy good
the fact the weapon combo is this iconic kind of makes a point about armor pierce
yeah
Because you will usually gravitate to the more cookie cutter stuff
And pass some great stuff
Even if they are good
If you wanna have fun as a ranger you gotta experiment a bit imo
Otherwise its a bit boring compared to other classes
Of course thats how i see it at least
Cant claim its an objective truth
Thanks for the insight on these necklaces Cog
I like my time as ranger
I never played it in vanilla because I hated how little ranger unique accessories it had
np
One day i should do a ranger run high fire rate only
It probably wont deviate too much from the normal path
i mean not that calamity is great on that front either 
but there are
DevPlans.jpeg
Hey at the very least, its more than mages 
i got uhhhhhhhh
I like deadshot and elemental quiver and quiver of nihility
those were all dope as hell
don't mages have quite a bit
Not really actually
i guess it's actually just a variant of flower a bunch
They have some good stuff like chaos stone but its mostly flower variants
well known problem: ranger is 90% gun
mana polarizer
sigil of calamitas (and the celestial emblem before it)
True
and the guns don't even have unique mechanics. I'd be very happy if it was 90% gun but each gun was cool and interesting
Id say its more even than you think imo, gun uniqueness is still an issue but i think devs are slowly trying to change that
did you know mana polarizer's spectre healing orbs dont even reach far enough to heal you during WoF on average
From the tidbits we saw
YEP
I am aware that there are plans to improve things, yeah
just saying, I guess
Bad way to learn it
That is. so miserable
Its ok no one is insulting you for saying it
I do hope it gets funnier over time to play gun ranger but at least its not atrocious 
i think it might've been fixed in a recent patch but
i haven't gone back to test it since this sugg
Honestly
Mana polarizer isnt really worth it imo
I tried so hard using it on my mage run
And it just ended biting me in the most annoying times
Instead of helping
as a mage main no we do not
would you like to hear my thoughts on mage again?
What do you mean you dont like mana flower number 830? 
i went to look and just realized it's just literally 1 line and then mana flower like 4 times
and mana polarizer and chaos stone
truly riveting
mana polarizer chaos stone permafrosts concoction and mana flower x12
I find it so funny because weapon wise mages are very cool imo, but accessory wise they are so lacking
about to make a suggestion related to one of my favourite accessories the hand of creation
20 is a lowball
I didnt say it sucked i like it

But you know what also sucks?
20 is how many ive started
Reworking an entire class!
I just wish it had cooler accessories
But imo people overhate mage
I think it's easily the worst Class design-wise, both in Vanilla and Calamity
dont even get me started on mage damage
see, I have an incredibly simple way to rework mage that vastly improves it, even if it is not a permanent thing, it makes things way better
simply remove the mana flower effect from all mage accessory upgrades
Calamity's job is not to fix Vanilla's bad decisions
its damage is only bad because its actually balanced and no other class is 🥹
and replace it with mana cloak
If we try to, we will be stuck here forever trying to fix our problems and theirs
ah yes i too will incentivize getting hit on one of the glassiest classes
We could just remove Mana Flower's effect and replace it with nothing
that would be the best option
still not great but its one hell of a step better than current
Quite literally just
Overwrite its current function
Mana Flower is the one Vanilla problem I am entirely on board with fixing because it also affects us
Mage being a bad class (mostly because Mana Flower exists) makes so almost no one wants to rework Mage items
see, here's the thing
you could do more with the base idea of mana cloak's mechanic
you could make it spawn stars in other circumstances too
That's part of "fixing Vanilla's problems"
well, hold on
We could do a lot more about a lot of things Vanilla does
you said you want to remove mana flower
Someone once suggested me to completely redo Corruption's world generation
remove the auto use mana potions
yes
the problem is mana potions instead of mana flower
Yes, it sucks, I hate Corruption's world generation, there is a reason I pick Crimson 90% of the time and Corruption only when I want to fight Hive Mind
auto chug inherently is not a good ability isnce you can just bind it to a mouse key and click that once every like 8 seconds for the same performance
mana flower would not exist if mana potions didn't exist, true
mana potions having extremely little drawback is the issue
mandatory chaos stone effect
I feel like they should instead massively boost your mana regeneration for a few seconds and have a longer cooldown
make mana potions larger than the base size inflict both mana burn and mana sickness
200% mana regen buff for 10 seconds every 30 seconds or something
or better, add a variety of effects for ways to get mana
(Random numbers that I conjured this is probably not balanced in the slightlest lmao)
But you get my point
adding these things would not be that hard I think
You forget the part that reworking Mana inherently means "reworking Mage"
Just like reworking Ammo means reworking Ranger
Or reworking Stealth means reworking Rogue
yes, and I think that is fine
Fine? Yes, but you are not considering the massive endeavor that would be put into this
small changes can have large consequences while still being good
that's why I suggested the whole "remove mana flower from mage accessories" thing
its the easiest improvement to make that has this kind of effect
players can use regular mana flower if they want it, and give up an extra accessory slot for it
Again, you are not considering how we could handle these "consequences"
Yes, removing Mana Flower is an easy change. Yes, it would dramatically change how the class works
The point is exactly that the effects would be so far-reaching it would throw the entire Class into disarray unless we checked every instance of what it affected
alright, that's completely fair
...I think I have actually done a mage playthrough without mana potions once
it was fun IIRC
in calamity, I mean
honestly it would be incredibly funny
if cal did something a la the minecraft combat snapshots
and did the exact mage changes we discussed
and just let people see how they felt
no changes to weapons immediately, just a sort of public beta test of the idea
Summoner rebalance is already a layer of hell
Don't give them mage rebalance hell too
it would be in a separate mod obviously, one dependant on cal, presumably
but just getting to see it and outsourcing the majority of the "gameplay feel" part to the community would be interesting at the very least
the summoner rebalance is different because vanilla already dictated what the playstyle should be
this would be uncharted waters, honestly
I love the hand of creation so much
mention toolbelt in the sugg too please
oh wait
nvm
it's in there dw
I missed it cuz the parenthesis
I think mana pots just punishing you more would not solve anything either
oh? people are discussing a mana rework, eh?
Would likely make mages more hateable than they already are
if only i didnt have homework... 😭
And people really do dogpile on them already
I don't agree with this either, I just think they should be Different
Again, I think they should massively boost mana regeneration for a short period of time under a longer cooldown
calamity mage combat test when...,.,...
You gotta balance the potions, the damage and the mana flower/pots sort of at the same time
this is gonna be one of those things im gonna be thinking about for a while until something happens with mage lmao
If you try to tackle each issue in a void it will just feel eh imo
Mages in literally every single game are the glass cannons, the damage dealers, the burst fuckers
And I want to apply this to Cal
Mage becoming an inherently complex class with the highest damage output if you can manage it all
That would make it really interesting honestly
I already like mage weapon wise despite the flaws it has
Mage is basically glass cannon but instead of being complex you just emblem and alcohol stack 
Have you tried not g-
(Im joking)
Equipping Mana Flower just gives you the old Mana system 
Mana Flower is everything wrong with Mage, but at the same time some people like that
Everyone who likes current Mage, likes it because of Mana Flower, an accessory you can acquire extremely early into the game
So, if you want it back? Just go get Mana Flower. You wouldn't be playing without it anyways
The only problem with this is uh
This basically means Mage would become two classes
finally, mage and true mage
spam and stealth mage
But I think this could be fixed if
Mage instead relied on external buffs
And equipping Mana Flower removed those buffs
So you'd just be removing the complexity (and therefore the higher damage) in exchange for simplicity
Thatd be at least cool yeah
Would it need more attention on manually using mana pots if you want to use it to the full potential? Yeah
But at the same time it would not punish you
Actively punishing the player for interacting with a core mechanic is just extremely lame to me
Yeah no, I believe Mage would still be viable even if you chose to not interact with its mechanics whatsoever
But if you did, your damage would be bonkers
Yeah i mean more the idea that potions should punish you more that one person suggested earlier
Im looking forward to see how mage will be tackled though
I did have another idea about how
Instead of Mana being ammo, it would be a reinforcement
So if you had full mana, you'd deal 100% more damage
With it dwindling as you exhausted it
Therefore, the goal would be to always keep your Mana as high as possible to get essentially double damage
me rebinding quick mana to m1
I'd obviously do something about Mana Potions
Again, I think they should have a cooldown, not a punishment
actually there is a weapon that does this
or at least there was a weapon that did that
yeah i couldnt for the life of me remember what it was called
Maybe an accessory could give you this, tho
See none of these issues are in Spider Solitaire for Windows
finally
but what if I like how current mage plays without mana potions? pausing attacking to build up power and then do a big burst when the time is right and the boss is in a convenient spot? Or getting my attack capability back if I get hit?
thats rogue stealth with extra steps
Maybe add that as a set of weapons/an accessory?
You cant really do that rn either way tbh, not in a wsy that doesnt make it already worse
huh... I didn't think about it this way. My favorite and least favorite classes are kind of... the same
Id suggest a buffed version of that in case of an accessory
worse doens't matter to me, fun matters to me. I played the game this way before and it felt fair, although it may have been weaker.
well, it does matter, just not that much to me
Like an accessory that gives you a manw surge
Where your attacks are buffed but your mana usage has to be managed that way
that is how mage already works if you simply never use a mana potion and have mana regen potions instead
Except its not really a burst
You still attack the same way a mage does
Just incredibly slower after that
its not really that much slower
mana regen potions are just that strong
you stop attacking for like a second or two, and also you don't get the damage penalty that you get from mana potions
that strong
Mage is the weakest class
Pick your poison 
I mean relative to not using them
I mean yeah but at least turning into an accessory would allow you and others to use it this way and the devs to change mage
I guess so
Not that the devs need to do this of course its just a what if
Plus it would look cool if you looked like you had a mana surge wouldnt it 
that said, I think mage would be fine if this was the main way of playing it
Thats for you though
You did say "i think" so yeah you acknowledge that
I also think that a large number of other people would come to enjoy it
They would need quite a few changes still for this way of playing to be enjoyable imo
it is already enjoyable for me
huh? regen pots make it good
For you maybe, but people literally just dogpile on mage
To this day
ok yeah fair
Okay im done
Make accessories that are counterintuitive to use with mana flower and pots
But doing that and not giving mage anything else would just
Sorta bury mage forever
In the eyes of everyone else
Specially outside of bossing
the only reason why i would not delete mana flower is Last Prism
Can you imagine exploring with those limitations?
Or farming
Event farming while having to wait for your mana to fill up 
It would be a bit annoying
i remembered also mentioning FFXIV Black Mage's very funny mana mechanic
Kills you
i personally think its probably the most interesting usage of mana in a video game i've seen in a while
Ok i did the joke you may proceed
I played black mage for a bit but i forgot how the mana was used
theres two stances basically. umbral ice and astral fire
It was like elemental buffs right? Where you used a certain ammount of x element it changed your attacks, or was that something else?
astral fire makes your mana costs increased significantly, but buffs damage of fire spells
Oh yeah, ice buffed your regen and fire your damage right
the mana cost part is also important too
True
that's where the mana cloak comes in. Free mana from the slightest hit. As soon as you run out of mana and something touches you, you then get it all back and can keep going.
as you level up theres a lot more complexity but thats the gist
that combined with the second or two to refil your mana normally and you're fine
That would not be that viable for farming considering enemies at that point of progression, at least pumpkings, mourning woods, ice queens and the likes
Can chunk you
Specially after they get buffed post DoG
Can you imagine having to deal with that
im wondering about a mage rework mod that would be based around black mage's mana stuff
or even just an accessory (or two)
Mage would be the worst class to do anything other than bossing and even then if they kept current mage and just removed pots
again, i think its better to test this out in an addon mod first to see if this would work
Itd be the worst class for bossing as well lol
Like what would encourage others to use mage?
The cloak is also extremely counter intuitive
For boss fights
why doesnt mana cloak also combine with the celestial cuffs
they both in some way grant mana when damaged
that said yeah
That sounds like a good idea huh
Imagine trying to balance that out on phase 2 DoG
Trying to kill it fast enough so you dont get pelted by laser walls
But you cant just take hits lol
Its like a quarter of your hp minimum
then dodge for the 2 seconds required to get your mana back?
Might be fun for you but it wouldnt be fun for most people considering how they feel about mage rn
Itd still be objectively the worst class for that
the getting hit thing is mainly for the weaker enemies
Because
then buff the damage of mage
Finally at least its something
like really its not that hard imo
Im not saying its hard im saying it would absolutely not make people gravitate towards mage without any positive changes
Thats what i was trying to make you understand
Buffing the damage is something at least
Ok, I can understand that
But other people also love rogue when it does something similar
Rogue literally has a damage and crit buff
For not attacking for a bit
And its not small either later on
And people absolutely shit on rogue too
To this day
Saying rogue sucks (even though they are objectively wrong)
But yeah your example is already disingenuous
Considering rogue gets massive bonuses
For not spamming
At least later on
Plus, attacks change
Its not just a you dont attack for a bit so you can attack normally
I haven't actually played rogue because I don't think it should have ever existed in the first place, but I can see what you mean
Rogue is cool because stealth strike = big damage
magic weapons dont have that same feelin
there theres my braindead opinion
But yeah the thing with rogue is the payoff for not attacking
If your payoff is just.....attacking normally
That wont please almost anyone
I am glad we are on the same page now though
this is also why people love black mage. despite being a weird dps class it's also intended to do a fuck ton of dps with those Astral Fire 3 Fires IV
it does big damage
also warrior, despite that apparently doing the lowest overal dps among tanks, still has a satisfying burst phase
Charge blade in mh 
Not really the same but you have to build your combo to deal amazing damage
Otherwise its mediocre
point is, rogue is satisfying because it feels like you're doing big bursts of damage
Yeah
Weird suggestion
@manic shadow allow me to introduce you the Calamity Community Remix
:O
no. flipping. way
what if it was added to the officail mod as an april fools joke, that would be silly
anyways, tank you greatly Zavarski
id miss the point to have the content officially acknowledged in any capacity greater than tiny references
you are not meant to go into fandom
that drives site traffic which is exactly what is wanted from a greedy company with their own self-interest valued over their users
the fandom shitpost was a product of war and not silly
silly is a side product though
Make love, not war! ♥️
I prefer qol mods over the wiki anyways, but thats a whole lotta lore I have to dig into
welp. peace was not an option when they did not honour any requests to delete the cal fandom wiki and asserted that their (at times morally questionable) SEO gathering would be why people would prefer it
Something something iirc Fandom requires the developers to bust their house and tell them to delete the wiki in order to... Delete the wiki
Something, something, don't delete Fandom Calamity wiki and instead make a new one on wiki.gg, blah-blah, the content is pretty intertaining to read
No
Delete all the Wikis 
is the infurnum mod seperate on purpose?
Shitpost should not be promoted
Wdym?
It is separate because it's not official
i see
And it never ever was
Beat the "Terraria is a wiki game" allegations
The only official addons are Calamity Mod Music and VCMM
infurnum def fooled me
i mean i think itd go full circle if the current fandom is forked into wiki.gg as a fan ideas wiki so that fandom is left clueless again
One of the Infernum devs was a Calamity dev a long time ago, ig
A long* 
My bad 
do i have gif perms anywhere in this server
Microwave your soup, please 
Doesn't mean that it's official
Mostly, no
You need to send the file itself, not the link
Yes but don't abuse it
Yeah, if that would be the logic, Fanny should be added to the Calamity Mod
im so confuesed
What's the confusion?
I'm gonna trust you, cause you are "untouchable"
That's nothing, it's just a nohitting role 
what did you no hit?
Bosses? 
specifically :p
Yes
Actually, I want to see your no-hits
oh wait, boss rush?
BORING
You're boring
:c
Boeing
I wanted to make "Jack of All Trades Boss Rush" no-hit
Wait for your turn
That thing sounded funny 
can I get a role for getting hit by everything and still living, "touchable"
Huh? Wdym? 
No, it's a legacy role
Current BR is super not fun
I'm struggling at doing it normally, and you want to nohit it
That's fair, actually
I wanted to use my secret knowledge of being a tester and do the first no-hit of a certain boss 
Anyway
I have 1, because, uhh... I made some edits on the wiki
We've gotten too off-topic
Yeah
You just asked, simple as that 
What's the topic, actually?
shitposts as an april fools mod
Which one specifically?
I need some context for this message
Nothing specific anymore

(also it's prohibited by the rules of this channel)
I'm not Permafrost to do that
Well, can't say anything against it, sad
I jsut read the rules, what is a whip discusion ;-;
"KALEIDOSCOPE IS PERFECTLY BALANCED"
"NO, IT ISN'T"
Etc.
so opinions?
And not that either
Things like "Whips belong to melee" or "Whips are unbalanced and shouldn't exist in the first place", things like that
It was all over the place when 1.4 came out
OOH
What about "whips are awesome addition to summoner"?
I thought whips was like an accronym lol
That's based
I think that's also under the rule?
did calamity mod add any whips?
Not yet
Aerolite whip is planned
But there always will be people who'll try to argue otherwise, so
As well as profaned and probably auric-tier ones
Better not play with fire
Profaned whip from that dev accessory (technically)
I wouldn't say that really counts, at least, now...
Waiter, waiter! Destroy summoner in SSO, please!
I still think about Fearmonger becoming whip-focused
Whips are an awesome addition to summoner and they just need a few little adjustments 🙂
(anyways I will not continue this further)
You can only make war with fandom scumbags (the owners of the site itself)
Sorry
And they deserve every single bit of it
This attitude really does not help anything. Some people will never be good and will just hurt others if you don't fight them.
It is a good stance in certain circumstances
But not this one
#suggestions-posting message third point seems like it should be in #1178515062030348308
I just wanted to place it in one post.
yeah, only the 2nd part of this should be here
the true melee tag should be in bug reports (i believe), and any balance issues should be in balance reports
Inferna cutter,ultimus cleaver and mushroom spear is truely true melee weapon of all time
Old lord claymore moment.
I forget, does the whole weapon have to count as either true melee or not?
Or can the part you swing count as true melee and the projectiles count as false melee?
I would think the second way is better
True melee weapon deal true melee damage
First one.
That seems kinda lame
Ok
"whips belong to melee" like yeah we're just gonna add that into the swords flails boomarangs yoyos and spears
wait wy do the fake brains of cuthulu shoot real projectiles 💀
Fun fact: there are melee, ranger and rogue javelins.
what one is ranger?
oh
bone javelin
vanilla moment
Its a calamity moment actually
Both terraria javelins are ranged
guess you could say daybreak is one but it's not called one so it can simply be called a unique spear
Bold of you to assume I was talking about Daybreak.
fuck its on the tooltip
Still though its rogue's problem it calls one if its weapon types a CLEARLY ranger/melee weapon 
class identity isn't real and never has been
the solution is to make every subclass into its own full class
throwing a flask? mage weapon. throwing a spear? ranger or melee,
okay but there are melee, ranger, mage and rogue throwing knives
yeah good point, vanilla has throwing knives for 3 classes
All that means is that throwing knives damage is defined by its magical properties
and that consistency in weapon types isn't real and was never real
and will never be real
its okay
A class is not defined by the name of the weapon but by its design
And also by the damage class because all throwing knives work the exact same way
This is why rogu
is crystalline not magical
it creates extra matter at will
yes but its magical properties make it a rogue weapon
Magic dagger uses mana so its mage
quite shrimple
we did it everybody, we solved terraria
But how will this affect the drone racing community?
it will effect seagull for sure
Drones are summoners
@gaunt glacier The easter egg was removed for a reason, it will not be coming back
I was fun
If you want "that" easter egg, just download Calamity Overh*ul (will kill your game in a seconds)
If you want to kill every boss in 10 seconds just cheat in an endgame weapon
It's the same result
Tbf, Murasama wasn't an endgame weapon, but the same execution
Also, I want to know about your nickname, Sebaxiam 
Also the murasama is held improperly
Wdym by that?
i think they downloaded one of those weapon holding mods and expected it to work
WHO TF HOLD THEIR SWORD ON THE BLADE?!
^
Yeah that's another mod you have
Also, samurai usually do, iirc
I think it still shows with regular calamity
No?
you never hold weapons with only base cal
Idk man, I'm not worthy
I thought maybe he meant the slash animation but no that has a rendered and correctly placed handle now
weaponout / armamentdisplay issue
i think the handle appearing in the slash animation harms the animation more
it just makes it look like the sword is flying away from you
what does categorising a debuff as a sickness debuff even do?
allows it not only be more effective or less effective based on the enemies weakness/resistance, but also to be amplified by certain items the player can use
since when do enemies have weaknesses and resistances
calamity 1.5.1.1/march 2022
The debuff resistance system is great
me when i say everything that gets removed is a ass idea and should enver be thought of again and also it sucks and yeah did I tlel you it sucks
are you trying to be stupid on purpose
no ur right i should remove good ideas????
sorry i dont think "readd jetstream sam easter egg" is exactly a galaxy brain suggestion
idk why removing easter eggs is a bad thing
It was a bad easter egg, thats why it was removed.
i really dont want to have this conversation again, you could try scrolling up and actually reading people who discussed the suggestion earlier
the main point is that it added literally nothing to the game and was the equivalent of just grabbing an endgame weapon with cheat sheet
furthermore it is not going to be reimplemented because it was removed for a reason
didn't someone else said that in the pervious conversation before 😭
probably, but you clearly didn't read it considering you were still asking why i deleted it, and i was saying i was restating why it wasn't happening anyway, if you read what i said
@umbral gazelle - Your suggestion has received an updated status!
[Change Acid Tornado name]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hallow kraken - Your suggestion has received an updated status!
[Integrate Mysterious Circuitry and Dubious Plating into one item]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Make Old Duke Summoner deal no damage]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
What if they both got hit with the "neither accepted nor denied"
exactly, the game barely acknowledges that it exists
Bestiary
yeah, i think that is the only place that the entire mechanic is mentioned
i mean, its not that hard to tell which debuff falls into which category (wow, plague is a sickness buff, who wouldve guessed) but for ones like Galvanic Corrosion and Nightwither, it can be a little bit harder to tell.
should also be in a loading screen tip fairly commonly
i did not realize there was a loading tip for it
Loading screen tip isn’t exactly the most reliable
Exactly. Sure, it informs about the mechanic, but it shows up on random chance, and only when you're loading a world.
once again, I am asking for the Dragonfolly to be renamed
since they are 'impure' descendants of dragons, i think it kinda makes sense why people called them "follies"
we'd laugh in the bad way if we summoned folly and he was called Drake of Paradise
Dragonfolly is fine we think
I like the name Dragonfolly but I'm open to other thoughts
I dunno, they’re apparently still pretty strong even for dragon descendants
I don’t know why these goofs have to be called the folly
Dragonfellas
Dragons are so strong that even the fuckups can kick someone's shit in
But even after the name change i think most of the ppl in community would still call it by same name similar case for AEW and even bumbilebird name still pop up sometimes
Folly can mean Foolish/Stupid/Rash we think we can pretend that's fitting
People are going to call it bumblefuck no matter what it's actual name is
im going to bumblepunt the bumblefuck
p is too far away on the keyboard aews name change was destined to be ignored
People still call Scal supreme calamitas, even though now she’s the Supreme Witch, Calamitas
Nowhere does the lore say that
Dragonfolly still works, mind you
It's a Draconic Offshoot. By all means, an incomplete Dragon :p
Yes, a lot others exist, but that can be simply justified by Folly having been the first to be discovered and thus being named like that
The name just stuck afterwards
Blegh
even then, it feels a bit oddly specific
it’s also just a relic title
like it’s just attempting to justify an outdated title
(I’m not going to even get into my opinion that dragonfolly became way less interesting with the lore rework, now it’s just another strong animal)
(that’s a discussion for another time)
"We removed Old Duke"
I didnt like bumblebird ngl
That is... an idea, for sure
I quite like it, actually, but I think it'll go under "too much effort" category
Also, Silenced exists (it shouldn't) 
... huh
Weird suggestion
Creative, I'll give it that
Not something I've ever thought of.
And... why does Weak debuff decrease practically only melee damage?
Maybe some other debuffs should affect other classes (specifically ranger and rogue)?
Fun fact: the original Diablo 2 Mana Burn was bugged to deal 256 times more mana damage than normal due to a bug in the code
iirc thy will remove the melee speed nerf
That's nice, tbh
calamity should add mana shield tbh
217 - The Weak debuff no longer decreases melee speed. - Done planned for 2.0.4.004
EXACTLY!
...uhh, wdym?
reducing some amount of damage by using mana
not sure how exactly that would work considering mana potions exist
You said some, not all the damage
I mean how would you stop other classes from using mana shield as yet another tanking option?
Maybe it could be tied to magic damage% / mana cost%?
The more damage you have, the less mana it takes to "tank" the damage
I wanted to make a Flower Pot-alternative, really
Maybe you could restore your mana fully once every 6 seconds with some damage buffs, for example?
In Diablo 2, Energy Shield has a synergy with Telekinesis. For each hard point in Telekinesis, you lose 0.0625 less mana per hit. At level 20 Telekinesis, you lose 0.75 mana per damage
Maybe it should be a ratio of 3 mana per HP, while you lose 0.03 less mana per magic damage%?
Crying
this corpo plant can't ease our mind
funniest result ngl.
@ashen warren this is mostly implementation with no explanation, so im flagging it
it's also just a miserable idea, but that's a whole 'nother discussion
fuck silenced all my homies hate silenced
I can agree. This is, without a doubt, one of the most annoying things that was posted in the suggestions channel.
Dragonbirb
lmao uh
weird response tbf but yeah you dont really explain why this should exist beyond "providence can heal you" which is. not a reason at all, and most of the rest of your suggestion is implementation, which you should avoid explaining, because the point is to focus on the why not the what
The only place where it can reasonably fit is in getfixedboi
yeah
also like. mana burn already exists as a debuff too?? for chaos stone
so that also does not look great
this is again why the focus for suggestions should be why they should be added and not how, because this can cause conflicts with devplans.jpeg
Anyway, I'll delete it, because it would make regular Calamity actually unfair
I remember hearing that the devs have plans for mage as a whole
yeah no need to nerf the weakest class lmao
ranger is the weakest
There's no difference between ranger and mage
nobody has to care
They're the same class
untrue and lame to say
that's hilariously wrong
prikki l we're afraid
the good thing is that nobody plays ranger so we dont have to care
right now they basically are
they're actually right. mage and ranger have some form of currency needed to fire their weapons(mana or ammo)
wow i sure love shooting weapon that has a consumable resource but i have a next to unlimited amount of it so it has next to no bearing on gameplay whatsoever
Point and click adventure
L reductionism
at least ranger gets to mix it up sometimes
ultra L reductionism
Ah yes the vocal minority
Sorry I forgot to mention point-blank damage which ranger at least gets to play with occasionally
no this is hilarious please tell me how they are different in any way based on how the majority of people use them right now (spamming mana pots)
if that were true we'd have gotten 3 ranger rebalances solely on pbs
we're so glad pbs aren't relevant however so
not complaining there
I have never seen this user say anything positive
this is true prikki
if u want us to say something positive we can say we like the latest weapon reworks
theyre cute
helium flash is awesome
its almost like we only really dislike the layer of mechanical and balance changes calamity has which is most relevant for this channel's discussions!
this is true
I feel that Ranger needs to also have something else going for it. In its current state, it's mediocre mechanically
sure that's fair but you never try to engage with the discussion in good faith, you usually just throw out some comment about how most mechanical changes by cal should just be removed with no reasoning, and it has gotten to the point people have complained about it, but it's not really breaking any rules so we just
didnt do anything
I'm gonna be honest if you took away mana pots the majority of people would absolutely despise it. Like yeah make mana more interesting and whatever but do remember that the option is there for a reason. A class not being able to attack when it needs to is one of the most frustrating things examplified by one of the worst debuffs in the game, or two, Cursed and Silenced. Heck it sucks to not be able to kill something when you run out of mana before you even get mana pots already
I think point blank damage and the varying ammo types are a decent way to add depth to a mechanically simple class. There's nothing wrong with simplicity, anyways
if this is true which like wdk neither of us have stats on how many people use regen vs mana pot spam its not really in calamity's place to fix and we have no trust they'd do it well
there's nothing wrong with simplicity but making ranger's alt damage mechanic being Melee Again is pretty
it is pretty dumb
it takes away from the whole point of like, Ranger
I just realised how stupid was my suggestion was. You must know when to get mana damage, otherwise you're fucked
Half of the melee weapons are Ranger 2 anyways, kinda moot point
so can we not make that worse actively?
Melee has true melee as a secondary mechanic
sure class distinctions aren't real but like
true melee is not long for this world
why keep miscontruing it by adding True Melee to nearly all ranger weapons
We don't need true melee on the shooty things
The only place where point blank even fits is on shotguns
Eh point blank is not melee-like at all
I do admit point blank is a bit weird
we disagree with calamity's mechanical changes because they don't really do anything to fix the "problem" they attempt to fix outside of DD in which we just fundamentally disagree with the idea what it fixes is a problem in the first place
Because instead you could just make the weapon itself perform better closeup, like Hellborn or make ammo that perform better closeup, like Hailstorm. Examples like that are generally just better than point blank
But it doesn't have anything to do with melee
it does in the sense that melee, true or not rewards close up ness
Aggression based benefits are not melee's entire identity, it's like in every class
hitstyle one projectile swords still reward hitting the blade even if it isn't the point
It is not melee exclusive and has not been because every weapon performs better with aggression
aggresion doesn't necessarily have to be Get Closer
There are very few examples of the reverse
It's not always that, but majority of it is
this is also a big reason we dislike the mechanics here
pbs doesn't need to exist because you can just make weapons that reward gameplay like that
instead of trying to force it into every bow
and that is both more interesting and easier to deal with when balancing
Actually
I think most reworked weapons don't have point blank
So think of it like. Point blank occupying the space until they get their own aggression method
the same way we think itd be interesting if, instead of a Mana Rework, you just made mage weapons that favored regen over pots
or made pot consumption interesting (Chaos Stone)
Those are much better goals than just getting rid of mana potions I agree. Mana potions should be more punishing as they make it easier to use weapons without playing around mana much
because like, the way to work through the classes isn't changing their base mechanics because that's not really going to do anything interesting without an indepth rework to basically the entire class' equipment and weaponry
so instead its better to just
make weapons and equipment that
I never used mana potions as mage lol.
favor playing in a more interesting way
But yeah it's like never a good idea to entirely take away a class's ability to defend itself when it's the most necessary
check wulfrum weapons all having little small ways to change up gameplay a little bit
we love wulfrum weapons
drones have a support mode, prosthesis has a mana regen option, shotgun has functional pbs because it is a shotgun and thus rewards being close
Make mana pots give "artificial mana" which is seperate from your main mana bar and deals less damage/has less attack speed/overall less effective

screwdriver is a true melee weapon in functionality with a nice secondary projectile that rewards smart movement!
and yet silenced and cursed still exist 
Cursed is the most annoying because it's very common in dungeon as the according enemies literally bypass walls
So you can just get overrun
And also it blocks fucking hooks for some reason
the Biome Blade also rewards smart play through combinations and interesting weapon design
they would be fine debuffs if they were actually on incredibly strong attacks, or ones designed to be highly punishing, but they're just tossed in like they're any other debuff
and the arks are a simple melee option that still rewards smart play through parrying
Don't we all love getting cursed? Cursed in itself is stupid. Why not do a debilitating effect that isn't stupid?
I do believe in general cal has been leaning towards the better goals, since well we did just see Hellborn rework and like... actually I don't remember anything else, that's my example for now
like the reason stealth feels so lame as a mechanic is because it is fundamentally tied to each stealth strikes and stealth strikes are, most of the time, More Projectile with nothing interesting added in! things can be simple and still reward smart gameplay!
Cursed can make using a weapon never crit or make the player deal 25% less damage(?)
Cursed disables weapons
👍
