#suggestions-discussion
1 messages Ā· Page 280 of 1
Dw she's either next or after mechs idk
okay
give sepulcher more health
great idea
hey bro I think you should before making that suggestion š
Maybe I will
Why would you ever make a suggestion about something if you haven't experienced it before
The game is already balanced the way it is meant to be
something something beating a dead horse something
90% of people should not be game designers
I would say more like 99%
It's not FTW for bosses to drop thousands of a single item
That's an Infernum thing
unfortunately not a ftw thing š
its a GFB thing tho
mandela effect in action
@inland saddle
Thank you
@hollow verge - Your suggestion has received an updated status!
[Allow Mothron to drop items prior to defeating all 3 mech bosses]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fossil garnet - Your suggestion has received an updated status!
[Buff the calamitas and Permafrost NPCs]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Move the Steampunker's line about teleporters when you have a Portal Gun to the Mechanic]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
ah ty, wasnt sure if i was allowed to ping them

baby's first sugg to hit votes
Yes please ping me if something isn't working lol
noted!
I usually won't notice otherwise
And even if I can't get to it right away it's always good to know
I'm not sure what caused it to go down this time
I've added some extra logging so hopefully I'll be able to tell
will we need to repost anything in #suggestions-posting or will it handle it after a day?
It should go through the messages in about 2 minutes

wow so. Glad this suggestion made it in 
rip shimmering the traveling merchant items š
i still think that was the funniest outcome of all of that
all 3 of those failed to get votes. that objectively speaking is REALLY funny
nahnah it got 116
oh wild
that's the same as ones that got in
When was it posted?

ripppppp
ayo what hte hell just happened in here why are there so many suggs
@hollow verge - Your suggestion has received an updated status!
[Have the Stopwatch, Lifeform Analyser, and DPS Meter be shimmerable into each other]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
offering nycro a smoothie for this
that's a good gif
that happened
that's an amazing gif holy fuck
Bot missed out on 2 days of suggs and sent them all at the same time
And for some reason
The logger did not report any errors
thanks i made it literally 2 minutes ago 
I added a bunch of extra potential catches to see what's happening
ideally it wont go down again but we will see š
I mean just being real
It probably will lol
I rewrote the entire thing last week
Hopefully though this time I'll actually be able to like
See what goes wrong
any code when u miss one Curly Boy tbh 
The rewrite will eventually be well worth it
Once whatever is causing this crash is ironed out, it should go down a fraction of the amount it would before
If at all
what did the rewrite do?
The amount of sense it will make will vary with your programming experience
Functionally it DOES the same thing
But under the hood, the way it does it is entirely different
Everything was migrated from static classes and instances to using a service host

mmmmmm ive done some c# and the now-dead flash language whose name i forgot
wough

AS3?
Action Script
Holy shit its the item that got nerfed 80 times and is kinda extremely forgettable
The camperās damage aura should cover the whole screen and also make you invincible
The camper is mildly bad except in multiplayer
Where standing out during a bossfight is common
Unless you have that really awesome rope mod
I used The Camper in multiplayer to great effect
yeah that
the camper
exists
wasnt it bugged at one point where it did next to nothing
i remember something like that
camper is so funny
No it had the effects reversed
Which means it granted its bonus while you were moving
That's even funnier
camper does some dumb stuff for sure
people never used it for standing still
they use it because one of the benefits is that it gives a higher regen when you move
I tried to use it for that and (expectedly) it was terrible
which defeats the point of The Camper
its practical usage is closer to reverse Shiny Stone
how are you supposed to damage bosses then š
the same way you use shiny stone
you swap it out
its not there in the accessory slot all the time
thatās soooooooooooooooooooooooooooooooooooooooo cool
I wonder if I use 30 campers does my damage decrease by 2700%
no, it just sets a bool
Cry
it is donor tho
Huh
Wiki being wrong moment?
so does there happen to be a link to a video
Might be on the Reddit profile?
The Wild West

reddit profile doesnt have any posts
i dont think there is a video of it anywhere?
only video i can find is someone doing something similar but way after the item was already added
never search camper video in this discord server and read a 5 year old message worst mistake of my life

hahaha...
probably you when i ask "What 5 year old message?"
š
i found it yeah you dont wanna know
wtf how could you @velvet iron ...
just mute the channel if it annoys you?
peak sugg
@coarse sky server suggestions should be sent to the Staff Mail @sonic torrent
These channels are only for the mod.
Even better, you can hide channels
When you do send it to the staff mail, include the reason why you want this to happen. Please?
yessir i will acually write a paragraph
I located the crash and it has been fixed
Fingers crossed it's up indefinitely now
out of curiosity, what was the crash?
If multiple logged events fired at the same time, the bot would try to write to the log file twice at the same time, and because the file couldnāt be opened since another event was already writing to it, it crashed
oh, interesting
@idle dagger I disagree with this because Charm of Myths is fucking broken
May I remind you that Deific Amulet was used by most people until Rampart of Deities. A Pre-ML Accessory was relevant for four tiers of Post ML and in all honesty would have probably been viable all the way through even without Rampart
Charm of Myths is arguably one of the most powerful accessories in the entire game and unless we nerfed it, there is no way in hell it's getting an upgrade imo
the answer
But it's outclassed
is to move charm of myths as an upgrade further up in progression 
also charm of myths vs philo is like
next to no difference, right??
slap scoria bars in the recipe 
it's like 1 health regen
If we nerfed Philosopher and Charm to -10 seconds on Potion Cooldown and then the upgrade was a -15 seconds?
I think an upgrade could be justified
wait why is the upgrade 15 seconds if it's just an instagrade
or do you mean charm to chalice
I mean a hypothetical upgrade between Charm and Chalice
ah
i see
i remember suggesting moving all the early hardmode accessory combos to mythril anvil so you have a reason to use some of the accessories that are just instagrades now.,.,.,..
anyway that could be cool i think
plus it makes charm inadvertantly more balanced
go open a mod like huh
thorium or mod of redemption
and spectate charms of myths being part of your post ml loadout

I envy Thorium's sense of balance sometimes
I don't! :D
It's more a matter of
Yes, it's a shitshow
But at the same time it's so much easier
And there is a certain novelty to finding something stupid and make it even more stupid
This is an interesting idea
What else do you think the upgrade should do?
Whatever else the devs will decide
-10 seconds would still make it compete with Blood Pact's healing potion boost funny enough
While the max life from Blood Pact is nice, ultimately healing potion boost is the major effect and the stat that's competing
The amount of healing potions you can use during a 5400 second time period
-0(60s cooldown): 90 (1x)
-10(50s cooldown): 108 (1.2x)
-15(45s cooldown): 120 (1.3x)
Whereas Blood Pact's healing potion boost is a 1.25x overall
That... might be fine honestly?
@dense ferry numbers here
If the charm of myths is nerfed a bit and then there's a middle tier accessory that brings it back up to 15 seconds along with some other additonal effect or two, I'd be quite content with that
Alright, let's say there's that
Why do we need this?
There's already two very powerful defensive accessories obtained after Cultist that last a long while, Absorber nearly endgame viable and Ambrosial Ampoule for anything debuff related
Yeah, really I was just suggesting
If we added an upgrade to Charms
That's the only way I can see it really happening
By nerfing Charm
Oh I just wanted to see if you were curious about the numbers
The fact that it'd still compete with a higher tier accessory for example
Byeah the reasoning here isn't very valid, there's lots of cool things that can be done but aimlessly building them and then watching whatever happens next isn't gonna work out well so you need to consider why it needs to exist in the first place
imho i think charm/stone is fine (i wish charm didnt exist its a meaningless upgrade) outside grand gelatin/absorber builds, which is what it thrives in. or any build relating to potions, but absorber/grand gelatin is the main one that comes to mind
though to be fair
25% more potions is kinda nice
No
the fuck
normally, you can fit three potions in 180 seconds (180/60 = 3)
with stone, you can fit 4 potions in 180 seconds (180/45 = 4)
so it's 33% more potions
Time based results scale weirdly like that
numbers are strange my apologies
There being other defensive accessories on tier is quite a fair point, I am struggling to come up with a better reason for an intermediary accessory to exist outside of that it used to
I liked having the philosopher's stone effect in the form of the deific amulet to upgrade to and when the change occured I felt like the philosopher's stone effect was missing from my arsenal for a long portion of the game, but I suppose that might have been more intentional than I originally thought
I also didn't realize just how potent the charm of myths really is comparatively to stuff like the blood pact (or just how well it pairs with the absorber), so I see why I may be underselling how long it's useful for

the answer, is then, obviously, to make blood pact a charm upgrade, and make chalice the final part of that line 
I considered that as part of my suggestion but I caught onto that being a bit much lmao
clearly the answer is to also bring back the blood pact crit + philo stone healing 
I do think calamity went overboard with eliminating long upgrade lines as a thing that exist
there was a satisfying feeling of growth in power there
flesh totem
i like how class specific accessories used to be 2 line of accessories fuse into 1 (which is still true for all class except melee)
Yeah I guess it kinda is
I know I'm like 5 years late to talk about this, but it would be really fun to have an accessory that makes guns fire twice as fast if you're not holding the fire button
no way mythril enchant
That is a horrid idea
it doesn't have to be actually twice as fast, it can just be a little faster, and come with a damage penalty
āit would be really fun to have an accessory that _ā 50% of the time this sentence is said the accessory in question is just in fargos souls
I didn't say balanced, I said fun. Though you could totally balance it
A 25% total damage bonus for perfect play (clicking exactly at double the rate the gun would normally allow) would be acceptable I think
Imagine sniper rifles
then play fargos souls mod
in it itās fun and balanced


That sounds like finger pain
It might need some nerfs depending on base gun attack speed
spamclick murasama kind of finger pain
Have you played enter the gungeon? It's not that bad if the highest possible fire rate is still not crazy
Give it a limit or something
idk I just hate clicking quickly
it's like trying to use whips without autoswing
it feels unbearable
Thereās a reason relogic added auto use on every weapon
yes and it is that bad
Donāt give yourself carpal tunnel
gungeon has several long breaks and reload/aiming based gameplay in terraria you fight the moon lord for 5 minutes straight
Huh
Ok yeah fair
I can handle Gungeon, but I don't have to click fast constantly
...what if we added a reload mechanic tho
That's just overhaul ranger as a whole
What if we played a different game
Calamity is basically a different game
arthritas gameplay, how enjoyable
phaseslayer is hated for a reason
Had an hour fight with ML before? Now welcome to "killing your hands"
There is a difference between spam clicking and playing Neuvillete in Genshin impact going for ultimate spin to win for 6 minutes straight
The former is vastly preferred
ah i see
the former is vastly preferred but both options suck ass
@fossil garnet - Your suggestion has received an updated status!
[Buff the calamitas and Permafrost NPCs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Allow Mothron to drop items prior to defeating all 3 mech bosses]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Move the Steampunker's line about teleporters when you have a Portal Gun to the Mechanic]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Have the Stopwatch, Lifeform Analyser, and DPS Meter be shimmerable into each other]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

@fossil garnet - Your suggestion has received an updated status!
[Buff the calamitas and Permafrost NPCs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Move the Steampunker's line about teleporters when you have a Portal Gun to the Mechanic]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Allow Mothron to drop items prior to defeating all 3 mech bosses]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@hollow verge - Your suggestion has received an updated status!
[Have the Stopwatch, Lifeform Analyser, and DPS Meter be shimmerable into each other]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Lao?
Loa?
that was fast
remember guys it doesn't guarantee implementation because plans might change-

Very nice
Ice circle is very simple
You just, go one cardinal direction, then you slightly take a step perpendicularly and congrats you beat ice circle
You don't even have to pay attention if you do this for like every attack except the homing one
I think both the ice circle and the music circle should be given telegraphs tbh
It's pretty hard to remember they exist when you are fighting Leviathan
circled
I don't really think they're enough of a hassle to need a telegraph
But I guess there's no harm in it
I just see them once in a while while I'm moving up down side to side
But usually there's enough mobility by then that they're okay
what about taking notes from the reworked Brackish Flask (Whitewater)?
holy ehell this iks azmzing
yeah fake projectiles will add more confusion but less actual damage, fitting for the boss
considering its item is called the brain of confusion...
what if boc could dodge attacks
#suggestions-voting message oh this wasn't interrupted
I mean it was but not the post itself
It isn't valid though
The actual idea behind it was better even, the post itself does a worse job of explaining it than the convo we had about it because it wasn't refined after the fact due to the person acknowledging several points and likely forgetting to remove the post, at least to me they seemed like they could improve the post after that and not doing so further validates it was abandoned
The thing
Honestly based sugg poster
guys hear me out, remove Mirage from name pool to trigger ORDER on marksman revolver weapon lines because why not 
It's my first time ever suggesting anything, so I assumed after the convo that the post would have not gone through, completely my bad for not taking it down myself lmao
I could have probably refined it after the discussion but the reasoning you and others gave against it were pretty sound, so you are correct in presuming I abandoned it
@drowsy plank - Your suggestion has received an updated status!
[Rename Thunderstorm and Sandstorm]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
yaaaaaaaay
renamed to ThunderSand and stormstorm 
snadstorm
Darude Sandstorm
dasand rudestorm
You're good
@north oracle considering the user's abandoned the suggestion, you can š„ #suggestions-voting message
honestly kind of a based sugg
Idk, it just kinda limits creativity for something that's already easy to tell
...why not name everything different things? 
it really depends on the armor visual i think
May I present Victide to show how standardising this will limit creativity and just make everything sound the same.
mythril mage armor has a hood headset for example
Victide has unique names for their helmets, which is what makes it stand out as a set.
spectre armor has a mask / hood headset
shroomite armor, chlorophyte, hallowed etc etc
oh yea victide has pretty cool naming
I want to have more Victide-like names, actually
dont think this is a very good suggestion tbh
just limits what helmets can be
pretty sure there are other ways to find applicable armor for your class then homogenizing the helmet names tbqh
Calamity players when there's an important gameplay consistency issue: š
Calamity players when there's minor naming inconsistencies: 
5000 stars icicle arrow flip sprite
Just make more armors class specific tbh
That's gonna be the case in the future
actually @hard marlin im going to flag this; you dont actually provide any reasoning as to why this should be done
A lot of armor sets are gonna become like Silva and God Slayer
NOOO PLEASE DONT MAKE SPECTRE HOOD A ROGUE
The armory was born in our age and it shall die before we vanish
like i get the implication is to make it easier to find armor within ur class but you dont even say that and that is very weak reasoning anyway
lol
see the gameplay consistency Is In The Plans
It's planned alredy
There are plans for it
Isn't it entirely sprite dependent anyway
You're not gonna call the helmet something else if it literally isn't what it is
yea i said it above
Yeah that makes sense
Is there a reason astral injection cannot be used on quick mana button? having to use quick buff and take potions out of piggy bank slightly annoying.
Probably bc itās a buff and not a instant mana grant, hence why itās tied to quick buff
are you referring to the fact it doesn't give the buffs on quick mana?
if so that's fixed next update
Does this mean it'll also be absorbed by mana flower 
no
Completely reasonable obviously
when is next patch?
In 2 fargo seconds
when it comes out
By the way, what do all of the reactions mean? Checkered flag, lock, deny sign, thumbs up, wrench/hammer
For the voting channel
Check pins
Thanks!
@lucid marsh - Your suggestion has received an updated status!
[Remove pointless Jungle materials]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Remove Unnecessary Jungle Crafting Materials]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
YES
YES
WHAT DIED
o dang
i stg PLEASE DON'T GET RID OF PLANTY MUSH š
planty mush is an abyss thing
it is also relevant to lore
so uh
thats probably not going away
oh fuck
i don't think that was ever mentioned dawg
oh I got it mixed up with murky paste. joke ruined. im go die now
@outer crane - Your suggestion has received an updated status!
[give more uses for scorched bones]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Omg bones
congratulations
lets go???
scorched bones could be used to replace demonic bone ash (or maybe somehow "grinded" down into it?)
Sent directly to hell
So glad to hear that scorched bones replaced dba in Slagsplitter Pauldronās recipe and now itās scorched bones, essence of chaos, and scorched bones
I think the recipe needs some scorched bones actually
all the more reason for the suggstion lol
anyways, nice
exceptions 
also includes zerg potion (replaced with fireblossom)
So are trapper bulbs and murky paste both dead?
yeah
Next we need to remove Essence of Chaos, and replace it with some more Scorched Bones.
Truly a tragic day for filler materials
Replace them all with bones
portabulb recipe completely altered
Scorched bones takeover
neat
Replace all crafting materials with bones.
we need to just remove the calamity mod from the mod and replace it with scorched bones
what did i do
š„
No longer Vines and Jungle Spores, now they are Mossy Bones.
Jungle Armour becomes Jungle Necro Armour
what about slimey bones
i mean king slime does have a ninja in it
Wet bones
abyssal bones
These wouldāve done numbers back in 2016 Calamity forums
probably replace DBA in slagsplitter with either some block in the Crags or using hellstone
THIS MEANS NEW PHOTOSYNTHESIS RECIPE, MEANING I NEVER HAVE TO GRIND TRAPPER BULBS AGAIN šŖšŖšŖšŖšŖšŖšŖšŖšŖšŖ HUUUUGE W
Ancient bone dust is my favorite item and it needs more methods to obtain it and in larger quantities
How is it your FAVORITE item
It was a joke
Because bundle is an alternative movement accessory
Extra jumps work differently than wings
It's crafted with Aerialite because that's where it fits with cal's progression and something about good theming Ig
Yeah
Some people prefer double jumps over wings anyways
It
's only in hardmode where wings start to oppressively dominate over double jumps
Even better
Once you get to Aureate Booster and Fishron Wings though you have a very noticeable advantage in using Wings as their mobility stats are great
Fishron Wings feel so good to use
THEY DO
Anyway I'm tryna find out what the previously deleted sugg was about bone dust stuff because I feel like this was exactly like it but not too sure
Something here #suggestions-discussion message
Ok yeah nvm
I think just ancient bone dust is probably fine
Okay I got this
@lucid marsh #suggestions-voting message
Your suggestion is, while slightly different, still the same as this one and that one got locked.
I think they made an ancient bone sink?
Direct dev comment here
I guess it wasn't a sink
no... i wanted to make ash from ash
#suggestions-posting
Why....put skyline wings in hardmode lol
?
Thatd just make them useless
Because the moment you are there you can almost immediatly upgrade to fairy wings
They dont know a lot about the game give them some slack
I mean im not trying to be rude im just confused really
Also pretty sure many people prefer BoB over skyline
bob would be too powerful at pre boss
Because of the easier to control movement
and giving the player a choice of either wings or balloons
Like BoB is not useless even with the wing competition
Not really its already gated by its long obtainment
We aren't fans of cal locking bob to aerealite
and before you bring up the cal recipes: change/remove them lo
@dusty siren your suggestion completely lacks reasoning; what about fledgling wings from the vanilla game? why do people still use double jumps over them? also if it isn't obvious Bundle of Horseshoe Balloons is, arguably, better than any of the pre-Hardmode wings. you'd mostly only use wings if you need a lot of precision movement for a fight
ty for open my mind
ye, anyway if you still wanted it to pass you'd need to rewrite it, but i dont think there really is a way to do that
also lmao when are calcium potions just going to die
horseshoe is craftable now so it makes even less sense for them to continue to exist
They serve the niche of opening up an acc slot if you're playing defiled or something
defiled also does not exist
yeah
plus every balloon can have a horseshoe attached so unless ur using. mounts. idk what their purpose is
im all for availability, but bob feels too op to be obtained before even king slime imo
i also just really hate when people add "potion that just does what an accessory does" or when a potion is stronger than an accessory (WARMTH POTION I HATE YOU) because accessories are far higher investment than potions
so calcium and warmth draw my ire quite a bit
especially since clamity lets you get any potion you want with blorbs
In reality most people won't because bob takes a long time to get
mhm
BoB will now be locked behind Crabulon
AlchemistNPC Lite:
bob is only op preboss if you're actively facilitating the player its components
i cannot tell if this is a bit or not and also how that would work at all lol
BoB now uses the proprietary mushroom balloon
in vanilla bob either takes insane luck with worldgen or a lot of fishing and is hardly obtained preboss ever even if it is theoretically possible to do so
Now that I think of it, Calamity's Shiny Red Balloon recipe is locked behind King Slime, since it requires a Solidifer
lock sandstorm in a bottle recipe behind desert scourge 
well this settles it
real
Trimarang is already locked behind ds in cal for no fucking reason
Trimarang needs hellstone
wasn't the recipe changed recently
make it require aerilate
to avoid using pearl shards or whatever the fuck is the ds material
It still has pearl shards we think
They were removed from Enchanted Boomerang, and added to Trimarang
why
trimarang already needs hellstone boomerang
like what's the point of adding any material at all
no???????????
The vanilla recipe is Okay
Make it post slime god clue
the vanilla recipe doesn't have flamarang in it
what
Triamarang is Enchanted Boomerang, Ice Boomerang, Shroomerang
it got locked behind DS because it stomped literally every other boomerang at that point
and considering it was an instant upgrade and there are zero boomerangs after that, it made more sense to just move it up a tier
bleh
same way zenith was untouched and just moved to somewhere that better fit it's power level
chakram?
it did actually outperform chakram at first lmao
it got a bit of a nerf since then since chakram is technically post-Eye now so
idk
it's a weird situation
What
yeah cal is following vanilla design on that front
jungle stuff is considered post-Eye
no actual hard locks, that's just the balancing philo
you could still rush it if you wanted
kuhtuhlhu
ojo de tuculo
not a bad idea considering flying carpet is locked behind ds
in terms of crafting
simply remove amber hook 
The funny
that's mean Dog is post ML

what
who said anything about dog lmao
Cause you can craft it's summon with postml materials
yes, because cal allows for some progression breaks and doesn't force a specific path
but it doesn't really have anything to do with accessories 
How are you not seeing the point
what
Carpet crafted with post ds things doesn't mean it's actually post ds
i think you're missing the point
The relation is missing
im saying its not really consistent for carpet to require pearl shards while sandstorm doesn't
Anyway it would be easy to, say, replace the Antlion Mandibles with Pearl Shards in Sandstorm in a Bottle
Pyramids are rare and should really not be accounted for, and not everyone is going to know about Amber Hook shimmer.
Which I can do
amber hook shimmer? Hilarious
its so awesome that objectively the best pyramid is the pharaoh set one
just shimmer pharaoh easy
make it like a minecraft pyramid and set explosives beneath it 
pharaoh is guarnteed now but is just a vanity set, while pyraminds now have either amber hook, sandstorm, or carpet in cal; and they all shimmer into each other while pharaoh does nothing
Huh? How is BoB easier to control than wings?
Generally, "BoB or Aerolite wings" question is a personal choice
I find the BoB's jumps much easier to control, build momentum and just... use as a whole. And usually I end up sticking to BoB till post-mechs, when wings become somewhat decent mobility-wise
Ok, maybe easier to control isnt the best word to use here 
Or at least easier to control movement specifically
the problem with aerospec is itās flight speed being much lower than fledgling
BoB and Horizon wings are in a good position, being counterpart to themselves for 2 of the bigger mobility playstyles in pre-HM and being practically the best mobility accessories in these 2 categories (jumping / flying)
Making BoB pre-boss wouldn't make sense, in my opinion. It would push similar position ("a jump in a bottle / balloon vs fletchling wings") into being one sided, killing Fletchling Wings for most players (they are already rare, bruh)
this is because aerospec wings were created with being a prehardmode item in mind, and fledgling was not.
Fledgling were hardmode at some point? I don't get it 
fledgling was created as a god item for journey mode
Ah, that
and only later was put in sky chests
it was made a 1/40 chance for a reason, because they realized how horrible of a mistake itās inclusion was
What are the stats for Fledglings?
This is really funny out of context
Fucking bob lmao
I love bob
Sad it will be nerfed in the near future 
He will be replaced by joseph
Calcium imo is... jarring.
Its not at all usefulā as you can craft a horseshoe with gold/platinum, and said horseshoe has a crafting tree for very powerful PHM accessories. Its in my experience worthless
iirc, Calcium is practically a relic from the past, when BoHB wasn't a thing
Warmth can go to hell though
i personally disagree
30% damage reduction against a narrow enemy type
Warmth potion is the anti cryogen potion
its stupid how easy they are to obtain (skeleton merchant for like 20 silver per
) and saves you an accessory slot for something slightly better
Nothing else
especially since they last so long
Waiting for calcium to be moved to bounding 
OH you can fucking BUY THEM???
Also its usefulness may depend on when you do goblin army and finding a bloon which can vary for some people, though i understand the point of "free fall damage negation" for 20 silver that early
My point was under "if you kill underground skeletons you shouldn't need it since you should have already mined enough gold needed" but them being sold is jarring
For 20 silver 20 minutes of fall damage negation is a lot
Especially in the early game
it's a really mid potion only for like a stage of the game in which you can easily craft the other item that uses an acc slot
It very much depends on when you go sky upving and kill goblins
It can either save you an accessory slot or do jack fucking shit
even warmth has more uses outside a stage particulary because the buff also affects cold attacks from frost moon afaik
deleting calcium is unpopular in dev and im not sure why
What about merging
if you make a method to give fall damage immunity in any less than 8 gold bars at an anvil then why not remove fall damage in the first place
you might as well just kill it
Like Calcium -> Bounding seems pretty solid to me
Replace it 
Kill the potion
this is peak, only issue is catching frogs.....
i hate needing to catch frogs
Or just farming bloodmoon enemies/fishing for 8 years if you want them later, either catching frogs or doing bloodmoon works
Increase material:potion rate
It's 1:3 atm
Could go up to like 5 maybe
It was only used more of a bandaid prior to the addition of BoBH in older versions
I didn't know people used calcium at all
would suggestion to remove Mirage name from ricoshot easteregg a ā
I forget it exists 99% of the time
I also forget it exists but its probably my playstyle
Like it's beyond easy to craft a horseshoe
anytime i find a skeleton merchant my first goal is calcium pots
sell everything to get them
I assume this is commented on already, but BoB is so much faster than wings it isn't even funny
@lucid marsh id recommend removing the reference to the removed jungle materials
Oh this is a good reminder, Cog's online too. This is an already locked suggestion so I was just waiting for a relevant mod to come around
He was here earlier but I uhh blanked
@drowsy plank here
ah i see
xb's sugg is much better in terms of explaining the perspective on the item but yeah ur right
hit sugg
I feel like the last line is unnecessary and comes off as a bit too snarky/sassy
The rest is mostly good though and I agree
good sugg Cog
That also feels like an obvious choice
Me when a nanovirus that turns me into a cyborg is classified as a Sickness.
Burning Blood you could say "oh it's burning so it's a fire/heat debuff"
but like there are more heat type debuffs than any other type
so, just make it Sickness
... To be fair, Sickness is the second-most populated debuff type
And moving these debuffs into it would make Heat and Sickness equal in count (11)
But, still.
You do have a lot of ways to inflict a heat debuff in pre hardmode
Not in variety of the debuff category itself maybe but yeah
a lil yeah tbf
ill remove the second half
this has been suggested like 3 or 4 times before and we've had multiple updates since brain rot got in and i just
On Fire!, Hellfire, Shadowflame
do not understand why they were not giving the tag from the start lol
burning blood being fire/heat makes zero sense considering it's only source is crimson enemies. it is very obviously the kind of burning sensation you get from a fever, not fire, because there is literally 0 fire in the crimson. if it was corruption, id get it, because cursed flames are a thing, but ichor is clearly leaning on the more diseased side of things, so the only category that makes sense is sickness.
also as i mentioned
sickness is populated a lot into hardmode, but in prehardmode there is literally One Sickness Debuff
also Kami Flu, Sage Poison, and Absorber Affliction. don't really count. they're all unique to a single item
meanwhile fire debuffs are on like half the weapons in the game
The thing about sickness debuff is they usually decrease enemy/player damage too
except theyāre evil exclusive debuffs
so only one
āburning blood is on seared panā im gonna bite you
What? Why?
guess what burning blood used to do
HOT!!!! YEEOUCH
i mean. it isn't. so
lol
it was
unless the wiki is wrong again which
Itās on Respiteblock though so
wouldnt be surprised
you know what its on though
ok no look respiteblock makes sense
donor item, and, another donor item,
homestuck ass saw
It is not hyperlinked here, which leads me to believe it used to have Burning Blood, and it was referenced earlier in the page.
But there is also no mention of it in the history section.
top 10 quirks
Itās on dragonblood disgorger, carrying it hard and itās why itās such a good weapon
can we add brain rot to all cat items
Meowthrower buff wow
Throwing Brick š„
Calamity Mod but I am Gen Alpha (Brain Rot is constantly applied to me)
Calamity mod but I'm the skibidi class
Can we add brain rot to
[2 day long brainrot screenshot]
i think i found out why
im surprised no one has done a challenge run where they're constantly inflicted with brainrot tbh
Thanks for leaving us on a cliffhanger.
Hilarious.
lo
its supposed to say burning blood
wow permanent -4 regen? horrible. nobody could do it
why are the debuffs so weak when they arent even inflicted for a long time anyways
You want all debuffs to be like pbg plague or DoG one? 
brain rot also disables health regen
Which debuffs don't do that.
None of the damaging ones
Everything now inflicts both Miracle Blight and Vulnerability Hex
It's why I'm always so scared of damaging debuffs!
Can't forget Dragonfire.
Play a mod where every debuff is dragonfire now
yes i would like me debuffs to be real game mechanics instead of visual fluff
They....are not though?
make all debuffs that bugged version of miracle blight that fucks your screen
PBG debuff and DoGs are also usually the most hated ones
Overall lol
Id rather not have every single debuff to be brutal
That would just be extremely annoying
that is not what i said
i think the debuff should last more than 1.5 seconds if itās literally just going to do 4 damage per second
That's 1.5 seconds of no health regen! If you had 6 HP/s then it doesn't deal 6 damage, it effectively deals 15 and some change
wait brain rot⦠isnāt a sickness debuff?
Add that onto every attack and it's a tangible increase to incoming damage!
HUH!?
If it inflicts it for 1.5 seconds, it already isn't a strong hit anyway.
Just look at the damage values for the Perforator worms and compare it to how long they inflict Burning Blood.
It's always around 15-30% of the total damage.
So, no, it isn't just "fluff"
6 hp per second is extremely high and not reachable this early
in vanilla stats that translates to 12 regen
Aww, well you get the point
aka 6 bands of regen
donāt act like iām underestimating the debuff strength bc im not
what
Nevermind, I'm sorry
not because it's hard; because it'd be great clickbait
ok
uh
Acro pack into accessory suggestion number 1804792
sis territory i think
Also been denied like 17 times already
ah ok, didn't realize that
i do hope something gets done to make it more practical to use tho, since it really is a fun accessory.
Acro pack isn't the "early game hook alternative" even
It just works completely differently just based on how it works
And also leads to some very funny movements exploits
Have you tried hell exploration with it
Well
Practical use case!
Also it has some funny movement shenanigans so if you can figure out how to use it, have fun cheesing bosses or traveling 6 thousand mph across the world
different hook should add max speed to how fast you swing 
bobbit hook....
I'm not sure how it does or if it does already
But that sounds interesting
zoomin
Bobbit Acropack
or like increases the cap for max speed
it's been 90 years since i used the item so i wouldn't know
I think relegating it to hell traversal is still really niche.
antigrav hook but longer
.... Optrix there IS not cap
You can launch yourself at over 3k mph with it with glorious end
Antigrav hook, but you're actually flying
I love devs for this particular reason
And then they nerf defense. Deserved, tbh
Antigrav hook but it's actually good if you're not ripstick nohitting cultists*
Well it's a funny very specific setup
Vs
wulfrum pack is also very useful for hovering in place
Braindead facetanking
I never actually used Wulfrum Pack 
One of which is a funny oversight that ended up becoming the feature
The other was an unfunny situation where they did not realize how brainless it was to facetank and how terrible defense damage was at trying to stop it
Never bothered to make it, even
...facetanking is a feature? 
Nyo
Sad
I think it would be one of the best hooks in the game if it was a hook instead of an accessory that gives you a hook.
And dw, the shield thing where it prevents defense damage is being patched
Probably no
wulfrum pack is really nice
I double checked with Ozz on that one, in the dev patch that is already fixed
NO MORE EASY FACETANKING, LET'S FUCKING GOO 
Actually, wasn't it a feature?
"best" or "better" either or, it definitely wouldn't be useless 99% of the time, like it currently is.
Wait, you take defense damage through barriers next update?
I guess so?
I think so?
Bc otherwise it becomes an unfunny joke of the way you win
I can accept that if defense damage is toned into place first
If you have enough defense with sponge you literally cannot die right now
You need to get 180 times
In a short time span
To die
The Sponge and other shield like accessories are extremely good with enough defense and even on there own
I need to make my suggestion about redoing the scaling of defense damage
That's true I just worry that will be too much
Give that guy Rampart and Fabsol's Vodka 
Busted to shit with enough defense, and on their own they are almost ubiquitous in every build
Current sponge is old rampart
There is literally no reason to NOT use it
Yeah, this does sound more realistic
Chalice is so fun and so good but with how good sponge is and how chalice doesn't synergize with sponge much, chalice gets kinda left by the wayside with there being no reason to not use sponge
wulfrum acrobatics friend š„ŗ
Can we try to kill Draedon's Heart? 
BAD suggestion
im not gonna lie and say it isn't super fucking weird how there's an accessory that is just a hook but it takes an accessory slot
Dheart healing is getting halved next patch
Already got its healing rate halved next update
but i dont really think this suggestion covers the issues with that
To... uhh, 180 points, right?
I forgot how much it heals
I can't wait for defense damage to become reasonable so I can have fun using Chalice properly
As far as I can say, it just says to change the stage it can be obtained on
its suggesting both at once
"should be changed into a late pre-Hardmode hook"
truly we are not beating the calamity players cannot read allegations
...welp, that sounds nice 
also break and replace isn't all that Wulfrum has going for in its theming
What are you saying, magic man?
I don't get what you mean. the suggestion was to change the thing that was functionally a hook into a hook so that it takes up a hook slot instead of an accessory slot.
.
making acrobatics pack an accessory was an intentional decision and its worth dissecting why it was done
Coincidence? I think not!
lol
should we dissect it now then?
anyway that already got rejected
Yeah give me a second to get to my laptop I'm going to go write up a suggestion for that
We don't remember why
if you really want to suggest this, ignoring the fact it has already been rejected twice, you should be focusing more on why it using an accessory slot is a problem or makes it fail as an accessory
It isn't 
LOL

Yes actually
Oh I don't care about suggesting it
I just find it really funny there's a nearly identical reddit post
you're suggesting a replacement and rework of it so yeah
i mean, the main reason it fails as an accessory is because it's outclassed by other accessories. because why delegate an accessory slot to a hook when you already have a hook?
at least, that's my take away from it when playing the game.
I, for reason, think about Hand of Creation during this discussion
I think the wulfrum stuff is really cool and it kills me inside that it's only useful for a very short duration
But it's not our job to determine an items location or lifespan
we should probably cut to the chase and go ask but the reason is probably both so it is uniquely separated from Hook progression since acrobatics and all hooks have very different actual uses
also it means it can get extra stuff like mov speed and the fall protection emergency hook which is Nice
it is vastly stronger for movement than many other accs in the progression spot
of Literally Before caving mind you
2 chain 6 scrap 1 energy core
There
I don't think the extra move speed or fall protection is particularly impactful. That said, I think my main issue with it is that I enjoy how the hook physics feels, so the fact that there's nothing after its point in progression with a similar feel kinda sucks.
Suggestion made about defense damage scaling
the obvious answer is to add defense scaling 
@sand marlin
N Y O

Checking it out
Then suggest an upgrade wdk
why not focus on that then? that's a way more valid issue with the item than just trying to turn it into a hook
instead of trying to do 3 things at once without real reasoning for them
ok, this is a complaint with the suggestion thing, I would have suggested a bunch of different ideas but that doesn't fit into the format.
you don't need to suggest an idea
just focus on the fact that you can't reasonably use the effect beyond the early game due to it being an accessory
the implementation is up to the devs
that makes sense, how would you suggest phrasing it?
uh gimme a minute here
I... think it's fine? Honestly I'm not in the smartest hour rn but I don't see anything terribly wrong with it
we should remove DD inst
I just realized I forgot to add something in the wording so I fixed that
But unless cog has something to object it should be fine?
i hate this assumption that the average player always gets hit several times in a row
we agree with it
no they donāt š
It doesn't have to apply always but it isn't untrue
Make Acrobatics Pack's Effect More Accessible Later in the Game
Wulfrum Acrobatics Pack's has a one of a kind effect in the game due to replacing your hook with a completely new movement method, being a slingshot that is effected by gravity and momentum. The main issue with this item, is that due to it being an early game accessory, if the player wants to continue use the unique hook effect, they'd need to keep the accessory on, as again, the effect is one of a kind.
There are currently no upgrades to the pack, and accessories in Calamity are incredibly important as most of the player's power is concentrated in these items. Thus, wanting to use this unique movement option will inherently place the player at a massive disadvantage versus any other items they could obtain later in the game. This is disappointing, because the effect could be incredibly fun to use and experiment with later in the game, but the loss of stats vs. the small utility effects just isn't worth it. Adding any way to access a similar effect with later items, or anything to make up for the lost accessory slot would be incredibly helpful, as it'd allow it to have a much longer shelf life and allow more people to experiment with this incredibly unique effect, that could easily be missed for the small window in which it is viable.
most people will get nervous or just push themselves into a bad position specially with bosses like Providence or scal or Yharon or exos or literally every boss with half a projectile
this is why no one uses cobalt shield 
the average player is a googoogaga baby
We're very decent at the game and we've still gotten chain hits every now and then
Well the amount of people I've seen die from full health in a matter of seconds is a bit concerning
and its not really fun dying because fabsol decided tanking was bad actually
A bad player is going to end up getting hit several times in quick succession
Someone more casual who has played the game but isn't super familiar is still gonna have that happen
I still do occasionally and I'm a good player despite knowing boss logic, and especially in later difficulties like the Master Mode stuff, that happened a lot, and I can say for sure that warding felt like nothing getting chain hit there
So it is an assumption but it's not exactly a bad one to make given even myself as a good player falls victim too it on official non-joke difficulties
thank you a ton for writing that out. should that be copy+pasted into the suggestion-posting? is that something you should put in the suggestion-posting?
yes you can post this in suggestions; im more than happy to just have people take my suggestion drafts/rewrites i do for their ideas themselves because it means i don't have to waste one of my two slots for the day 
thanks
Like I don't like assuming so either but seeing it myself I can't really deny it
the simplest counterargument to "people dont get chain hit" is pointing out that anti-knockback effects are so strong and viable for a reason
I've had my health get decimated in like 3 quick hits before even with full warding and I go full warding in my playthroughs
And the easiest counterargument to that is "Still happens with that"
lead armor and cobalt shield upgrades (hell, even just the entire ninja belt vs. shield bonk debate just wouldnt exist) wouldn't be as valued as they are if getting chainhit wasn't a real problem even for good players
Like even with kb immunity that still happens a lot
The examples I've seen without immunity are fewer in comparison. Though that is likely just a vocality issue but yeah
chain hitters once they discover cross necklace
It's still very existent
And also why current Deific is still really strong despite having lost an already important effect
I'm not denying that they aren't still good
But again, it happens
Or fabsol vodka since both cancel each other out iirc
But still
I dont think the argument is baseless
Fab is at much lower value as far as I recall
you're literally just agreeing with us then, are you not??
Not cancel each other out
But also with the defense damage changes even with the cross necklace stuff you aren't immune to it
Because until your iframes run out, which is now a second and a half instead of 40 frames, your defense damage doesn't tick down
chain hitting is a real problem, and this is why effects like anti-knockback and cross necklace are so good
Since when???
So it doesnt stack
im saying once you have these accessories you should not be getting hit several times in a row
what are you saying
We should really just go to the root and remove dd
and if you don't use them...?
i feel like you're just ignoring the problem here
i have always preferred knockback even when i was dogshit
Pretty sure the extra iframes from fab vodka dont stack with deific and such
If you meant that to my weirdly worded message
maybe the issue could be related to boss design instead of accessory design? I'm kind of thinking of this one Hollow Knight mod more than Calamity itself, but I think I ran into this with some bosses too (especially since I like fighting in really small arenas), but it's possible for bosses to zone the player, or make it so that the player is lead into another attack if they're trying to avoid an attack. Tho using DoG as an example, if you're entirely surrounded by his body, it gives you less space to avoid the projectiles. So, that could be part of the getting chain hit-thing maybe? Personally, I find bosses doing this to be pretty fair since recovering from an attack feels like a skillset more than a given. but I figured that might be worth mentioning. I don't think my example was very good tho ;-;.
Remove dd
Whats DD again
Defense damage I assume given the context
if you get wrapped by dog's body that is a bit more of a skill issue thing, but say, if you got hit by one of his fireballs, and got stunned/knockbacked because you wanted to use ninja belt for the longer dash or something (weird on DoG but whatever) you could easily get combo'd by his head and get hit for way more than is really necessary
Also one boss i hate fighting before getting any knockback immunity is slime god
also yeah defense damage
Because everytime you get hit, its not just once
Its a guaranteed two hit usually
is it possible to dash or hook while in the knockback animation?
Crab
And unforunately not everyone is good at the game
Not everyone uses this (this is a game where build variety Should Be Emphasised)
And even with kb immunity and extra iframes if you aren't the most familiar with bosses or mechanics it's probably still gonna happen
I know at least with knockback immunity it definitely stilll happens
Less so with iframes but with the iframe defense damage fixes it's not like you aren't punished for getting chain hit with iframes on
Lets take a lategame example, one where you are likely to have knockback immunity and iframes because of the existence of Rampart doing both, easy thing, common accessory
SCal's bullet hells, even with iframes I get chain hit with them on a semi-regular basis because despite my hundreds of scal fights, I'm still bad at her, so not only am I dealing with taking extra damage because of the larger amount of defense damage, I'm taking even more so because of Vulnerability Hex reducing my defense and dr further, and if it was vuln hex and a way, way less strong defense damage, it would be more likely that I could live a chain hit or 2 during the duration if I suck at scal, which I do, but with it, the bullet hells are a gigantic choke point for me and there is basically nothing I can reasonably do to counteract it besides try and get better despite hundreds of attempts at doing that and failing
Yes
It can work, but is not nearly reliable enough to fall back on
"have you tried not getting hit?" Is truly a calamity mod talk moment 
scal is just bullshit
lmao
Calamity Mod Talk levels of helpful advice.
By the time you're trying to do that, you're already getting hit a good bit
sheās somehow the least consistent of all bosses
because of how variable it is with your dps. it would be 1 million times better if she didnāt follow a complicated long pattern and instead just changed it to a shorter pattern at the beginning of every phase change
if you do too little damage youāll get to the bad part at the bad time and if you do too much youāll get to the bad part at the bad time
and blasts are incredibly dense

