#suggestions-discussion
1 messages · Page 277 of 1
sad
You should! Vanities are great
Yeah yeah, I just don’t vibe with them
sad
It’s cool for those who do, but it’s just not my thing
sad!
Okay
anyway, back to the suggestion
like i said - u can put it forward if u want. but there's cold reception thusfar. idk if it'll go anywhere. i wish u luck tho
providence boss change,,, low chance to be implemented even if it's voted in tbh
I don’t want it to be insanely hard bruh, I’m talking about changing two more attacks to make them more dynamic
Depending on which changes even two more attacks could make the fight a nightmare
Pacing wise
I’m talking about the two attacks in which she goes into her shell
honestly of all her attacks those are the two i think would need to be changed the least
The blades one can be pretty easy to avoid if you didnt close yourself
That’s what I’m saying
But the star attacks are already difficult to avoid depending on where you are
Specially since its a very easy attack to ruin yourself with
Not hard to take multiple hits once you take your first and start panicking
It’s not hard to avoid if you just go outward
I mean its easy to say that tbh
Getting hit was your first mistake; Panicking was your second mistake
Not that i dont believe you cant do it
But you assuming everyone can is your mistake

I don’t even want the attacks to be harder per se, but more dynamic
In which way? If you could elaborate maybe itd be easier for me to see what you mean
How do you want them to be more dynamic? Speed wise? Pattern wise
Maybe both
I want it to require more thinking
How would that happen?
Im not even being a dick rn i just wanna see what you mean
I’m talking about adding rotating rings around the mid section to avoid whilst you go outwards, I think that the stars can be made slower by 5% to compensate
That way you have more time to think about dodging the rotation, and you get to dodge it fairly
That sounds like a nightmare in places like the underworld
Having to avoid two separate attacks while on the small space underworld has would make the fight infuriating there yeah
cal fights arent meant for a lot of thinking tbh. its more of "move and learn"
For hallow it could work i guess, maybe, unless someone is using tracers 
Then they are completely out of luck
infernum is a lot more learning and thinking
I use a lot of plats
tracers gang 🔥
Hook of Dissonance my beloved
In fact I think HoD is severely underutilized
I don’t use the RoD since I think it feels cheap, so I just make plats and use the Hook of Dissonance instead
I think it’s a fair compromise
^ person who thinks prov is too easy
Bruh if you think HoD is bad, you aren’t utilizing it correctly; HoD is actually amazing
Yeah, but I thought you were referencing my sentence about HoD to reference my opinions on provi
Which is why I backed up my statement about HoD
i dont have an opinion on HoD but i think the way you handle situations is just very much like... someone who's put way too many hours into the game, which is a factor to consider with your "buff prov" sugg.
What is HoD
How many hours do you think is way too much?
Hook of dissonance
@hollow verge just curious on what you think is way too many hours?
HoD is great on paper but I don’t know how to use it right
the double ping is making me laugh hang on
Sorry lmao
@hollow verge
Ah
ok i think i got it. my N key is breakimg agaim so im replacimg N with M. you'll be ok. if u wamt to make fum of it i will limk u my paypal amd u cam semd me the momey to fix it.
there ismt really a set mumber. moreso "too mamy hours" is just slamg for someome who kmows a games ims amd outs so well that the game thus becomes "easy" to them, because theyve fully learmed amd practiced how to exploit the game. this ismt a bad state to be im, i love doimg it myself with games ive played. but it does give a very very very skewed idea of "difficulty" becoz u lose sight of what like, the average persom or skill level tacklimg calamity might be.
Okay fine, but I guarantee you I’m not one of those people; I don’t have a lot of in depth knowledge of the game, and ask questions like where do I get jungle spores?
I have an extremely average amount of hours in tmod
That being 443
That’s probably on the extreme lower end when it comes to hours too
That’s fair I have a hyper fixation as well, but I’m not even extremely skilled, this is kind of self-centered of me to say, but I just have a knack for playing video games
Same
Ive done 8 runs so far
This year
(they started around june or may)
SAME

I’ve done about 8 runs too and half of them were true melee
Thats true commitment ngl
I always switch classes
I’ve been playing since last year, very scattered in between lol
i domt wamt to show u my character list. it is mot healthy
Once im done with a run
I deleted 80% of my chars recently
I’ve only ever done true melee, summoner and a sprinkle of rogue

A dash of mage
mooooo i could mever delete my chars......
Ive done one for each class, redone melee, summoner and now doing ranger
fuckim. mooooo 🐮
Its in providence tho
Do true melee and do whip stackin’ summoner
I delete my worlds too
Also consider spamless rogue
😔
Uh guys, my hours just updated
I might do the latter with catalyst installed, i suck way too much at tmelee sadly
Maybe, stealth rogue can be very fun
im doimg imfermum multiplayer TM
Tmelee is just a vastly different play style than anything else
it is am experiemce. i am realisimg i am exactly as bad at this game as i amticipated 🙏
It’s a lovely change of pace. Another skilled player describes true melee as “aiming your character”
YEAH so my computer was offline, but here's my acutal hours
thats too many hours i thimk.
but that's not too many
ill get there evemtually..
i domt meam this rudely. but do u just mot close ur fuckimg games??
Maybe when my cpu isnt intel hd 4600 and my videocard doesnt have less than 113mb i might do that

yup lmao
WHY
i forgor
do u have.. true melee progressiom/optimal guide. i wamma study
No, but I’d be happy to write a Steam guide about it
my cpu prioritizes sleep when i put the lid on, so there isn't a lot of bg processes
if u do hit me up
its just a laptop so
I can tell you weapon and armor progression in DMs if you like
other people probably have over like 10000 hours or sum
my hours are extremely average tbh
glad we r all nolives w tmodloader 🙏 my ppl
Don't forget
components also obviously being summon damage
True, but I pretty much at least half of those hours are not playing and just leaving it idle, so I’ll give it a generous estimate of ~550 hours
They used to deal summon damage
That didn’t last long
I wonder why 
Where’s the video of the dev server in shambles over HotE?
Blank of the blank?
you mean the one with all i want for christmas is megalovania playing
What’s HotE
heart of the elements
OHHHHH
:Yeah, I think
Summon damage HotE obviously sounds busted af
ah
yeah this aint the dev server it was in a friend server
Exactly this, yes
my wall of no...
"good thimg its mot fuckimg christmas bitch" got a cackle from me
I tried using HotE in my first summoner run this year then i realized it was dogshit
Never touched it again

Honestly idk if it can be buffed without making it busted
At least in a way that doesnt make the buff not matter
the 5 weed-smokimg girlfriemds deserve to be powerful
It can be balanced, but it the fact that is garbage is completely intentional.
It will not be allowed to good until it gets reworked.
how would it be reworked, amyway?
Dang, why is that? If i may ask
Not that im a HotE lover im just curious
deserved
horny acc should never be meta
There's been a few concepts thrown around, but nothing solid at this time.
sad!
lmao
grants 10 defence, out of order
i could not get over that
just seeing 10 defence, OUT OF ORDER
i was baffled by what i saw
wdym out of order
It's a joke to when the Sponge's tooltip got replaced with "OUT OF ORDER"
ah
So good they made a sequel
peggle.... 2!!!
whats that acc
its brimmy's current "expert" accessory drop
it used to be a really funny accessory that gave a boatload of defense (36 DEFENSE) at the cost of severely reducing movement speed. getting hit would halve the defense but also give a lot more movement speed in exchange
now it is a parry accessory, where you have to press a hotkey in time to parry an attack
No
heart became meta for 2 seconds and got nerfed so hard that it gives roxcalibur a run for its money (not really)
yeah remember when roxcalibur was shot in a dark alley
i love roxcalibur because i was somehow the only person that got bearable kill times with it post nerf
as everyone racked like 6 minutes
yeah it was a 2:17 cryo
tester variance is an especially annoying thing
why cant we just make an ai that can test weapons with perfect efficiency tbh
see the funny thing is it became meta again with old fashioned
after which it got nerfed again iirc
that was due to a bug iirc
bug got patched and it went back to being mediocre iirc
If you have to make an accessory suck, shouldn't you just remove it entirely
Like, it's not HOTE if it's not the horny accessory, and if you refuse to make the horny accessory good, then just remove it
you missed the point entirely
it’s getting reworked and they don’t want to waste their time buffing it
its a fine idea short term
but it also doesnt feel too great for people to be hooked onto something mechanically poor just for its performing benefits
It was because old fashioned would leave the buff to damage on HotE after it's duration expired
THE CURSED CALIBUR
Suggestion : patch Aegis Blade
Just literally one try moon lord (infernum) with a weapon (after golem)
Also second: Cal is not balanced around whatever infernum is
Cal balances around itself
Dang hote isn't good or worth using anymore? Was about to start a summoner playthrough lol
i mean summoner is still the best class in the game so losing hote is nothing
You can I think
yep
Then doesn't really matter lol
neptune's bounty needs like a 50% dmg reduction against DoG maybe? Seems like it outpaces dmg on DoG by a lot from other melee weapons without any special aiming or positioning
That seems like something for #1178515062030348308
DoG variance 
why do they have white rarities
didnt a sugg for this already pass or did i forgor
@wintry gale - Your suggestion has received an updated status!
[Increase Tranquility/Chaos Candles rarity]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
atleast a dopey little suggestion I made reminded people "hey that one exists"
What does the rarity increase even do
Peace/Water Candles are blue rarity (internally, rarity 1)
Tranquility/Chaos Candles are white rarity (internally, rarity 0)
Effectively, the only change is making it so the upgraded candles don't burn in lava
(That, and also consistency with the vanilla candles)
Is it really variance if there's actually something suspicious with the test 
yeah this sugg is peak
Question: Does Calamity have a major update on the way anytime soon?
yeah
maybe
June 1st, 2026
misinformation
Remember the date. June 1st, 2026.
Sounds good thanks
holy shit pride month in 2 years thats very shocking
June first 2026
June 1st, 2026 is the date.
One other question: When 1.4.5 drops, I guess Calamity would need to take some time to become compatible? Anyone have any estimates how long that might take?
Give or take the entire month but June first 2026
like half a year iirc
uhh yes calamity will probably take some time to port
Anywhere between 3 weeks and a full year
Thanks!
Firstly tmod has to adapt to 1.4.5 then calamity has to port, who knows
porting hell when i shoot it in a dark alley
Tmod will be on 1.4.5 in like 3 milliseconds
Looking forward to another playthrough. Sounds like not worth waiting for 1.4.5 🙂
dont wait for 1.4.5 to come out lmao
re-logic is even more inconsistent than calamity in terms of releasing stuff
i dont think 1.4.5 would take tooo long to port once its out unless relogic goes "lol"
i know the first iteration of 1.4 took a bajillion years for tmod to stabilize then a few more billion for calamity to port
but i dont think any of the other 1.4.x's have taken tooooo long?
I believe they're like testing seeds I think and other stuff while adding other small stuff
it didn't actually take that much time having a functional port, the bulk of Tmod 1.4's dev time was rewrites to the tmod api
since seeds are now capable of being yknow, findable by normal players, theres a chance tmodloader could actually allow the creation of custom seeds
finally the alcohol seed where every npc is drunk and they sell every alcohol
the gambling seed where there are casino stuctures everywhere and you can gamble for the entire playthrough
No
doesnt cal also change how movement speed works
yes
the suggestion mentions as such
why is anklet of the wind nerfed
that’s the worst fix
food buffs give you like +40% movement speed thats stupid
and like probably 30 items that give +20% speed
you’ll literally not notice any difference for both earlygame and midgame if base run speed is just buffed to be at the same level it is now
oh im not talking about those im just being funny about how the scaling was changed
there was a time where you could hit this softcap tier thing on movement that made the boosts very noticeable and i miss how good it felt
as someone who plays a lot of jacorb games i never expected someone to say a softcap feels good
there was like a spreadsheet for this right
oh so less of a softcap and more of a limit break
dw i only know what softcaps are because i play far too many incremental games
@heady hatch - Your suggestion has received an updated status!
[Make different Labs use lab-appropriate turrets]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@languid umbra - Your suggestion has received an updated status!
[Turn the harvest staff tiny pumpkin into a town pet/terrarium]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Horrible
This is outrageous
Death
id be fine with it existing but also
bloodworm cage doesnt even exist even though it should've for like 4 years you're telling me you want another one to add to the pile
(and its not particularly befitting of a pet, in terms of the other option)

Just to clarify, is Shadow Armor the only item that doesn't have a specific number displayed for mobilty stat increase?
Ah
Rest is peace
It was a good run
I feel like stuff like pets can be better left off to vanity item mods anyway
Not necessarily
Pets can be in the main mod
Although there's like a lot of pets planned since I believe there will be master pets in some time
NOOOOOOOOOOOOOOOOO
Demonshade boots is another one I can think of
what about boots
is there a reason why cal is so inconsistent with which flamethrowers have a chance to not consume ammo?
Those are weird in the way they increase speed, iirc
lol i just noticed that , its so weird
For early game ones it's just based on how much gel you can affordably spend or how many King Slimes you can reasonably kill in a short time
Later on it's not as coherent
I actually recorded the majority of my gel usage
Comparing Wildfire Bloom with Aurora Blazer for instance
A 5:1 ratio of average gel consumption
HUHHHH????
That was kind of obvious, I mean why would they make a pet/terrarium of a random summon for no reason in particular. It was also specific about its implementation
the reason being
and it's the face of bountiful harvest
:( but this one was rly good
reason behind rejection??
Dang rip
vanilla does not have ammo conservation chance on its flamethrowers, instead increasing amount of round burst and only consuming ammo on the first projectile
so spark spreader has no ammo save rate but the use time + clockwork time make being slow reduces its gel consumption rate to 1 per second
shadethrower slightly higher at 1.5 per second and vanilla flamethrower at 2 per second
beyond that it kind of stops practically mattering
also explains how overloaded ended up with one
shadethrower: 1.5 (60/40)
overloaded: 1.61 (60/28 * 0.75)
meowthrower: 1.875 (60/32)
Good catch there
#suggestions-posting message I cant help but feel like this is backwards
"this accessory is strong all the way up until you upgrade it, lets make its upgrade available sooner so it can be even better during that timeframe!"
like it technically solves the "problem" of abrain being viable for half the game but in a way that just kinda masks the "problem" rather than actually addressing it
like, if asgardian aegis was removed, would you consider elysian aegis to be better now that it's technically viable for longer? nothing about the accessory would actually change, it just changes how you view the item @echo leaf
The issue isn't that the accessory is strong- it's perfectly fine
It's just odd how long it's usable for when its upgrade, with a very interesting mechanic, is very meh and not used for long
By moving Amalgam down to earlier in progression, it makes it usable for a longer time and lets players enjoy the mechanic
No balance will actually change
that isnt true though
retiering an item absolutely changes balance, as now suddenly all other accessories at that stage of the game have new, stronger competition
things like reaper tooth necklace or destroyer emblem become comparatively worse if amalgam is moved
destroyer emblem is post golem
yes
so not really relevant
a post golem accessory being viable in early post moonlord is common
yes but you're not making it unviable or displacing it entirely
didnt say you were
Well, yeah, Amalgam is objectively stronger than abrain because Amalgam has a 5% higher damage bonus and the shade rain going from 60 damage to 300
The debuffs on hit exist and I completely forgot about them so oopsie doopsie 🥺
it's okay everything is immune to them
unless we've started caring about profaned enemy balance
Acid Venom, Astral Infection, Confused, Irradiated, Plague and Sulfuric Poisoning
Four sickness debuffs and one effect to grant vulnerability
the weapons kill the enemies in like 2 seconds at least so it's nothingburger effects
yay
Eitherway guess the only acc you'd maybe perhaps be displacing is rtn but like rtn already is a sort of niche but not really damage build acc people use well into post dog when they actually care about using it
All of those combined on a boss that does not resist Sickness is 495 DPS and -15% contact damage for 5-8 seconds for a total of 2,475-3,960 damage
Obviously it can be boosted further with a debuff build
The contact damage is the most important effect here lol
reducing contact damage is massive vs providence tbh
It procs after you already got hit so it's just a vaguely relevant anti-chain hit effect
Which Debuff deals it again
plague iirc
Acid Venom, Astral Infection and Plague each do -5%
I don't know how they stack so I'm going to assume they stack additively and if it's misinformation I really don't care
BUT
Providence resists sickness so she takes half damage
we thought she'd straight up be immune to at least one of these
She isn't
getting the rock pile very sick
Actually, if it got moved to post-ML, pre-Guardians then all bosses except Storm Weaver are either resistant to sickness or are Devourer of Gods and ignore debuffs entirely
OD is only going to suffer Astral Infection and Plague so he really doesn't care
plus it's od
If Absorber Affliction isn't overpowered then this isn't going to be either
Absorber Affliction deals 200 DPS for 15 seconds for a total of 3,000 damage
Also note that Absorber Affliction reduces DR by 20% and Absorber has plenty of other effects
yeah there is a 0% chance this fucks up balance for guards thru dog
the only chance it can is with shade rain but, like, what the hell is shade rain
We don't think 300 damage projectiles are going to do anything
Hide of Astrum Deus' 320 damage stars are absolutely relevant because they actually hit things and there's a fuck ton of 'em
shade rain just kinda goes wherever it feels like
yeah i welcome this change (i dont use amal line)
I used to sleep on hide of astrum deus then I used it with a true melee weapon on moon lords hands and saw the absolute shreddage
Unfortunately I still suck at true melee and it's so easy to get lost in the sauce just swingin and dealing big damage
Then suddenly half your health is gone
implying RTN is a good pick 
RTN used to be so meta they had to go to people's houses to remove it from their games
what
It turns out 100 armor penetration is kinda broken
That was before the stat bloat cull
Yeah, presumably it isn't as crazy as it sounds
You know, one thing i also thought, which would be good if they made the amalgam at least pre DoG
Is that farming will be so much better
Since you keep potion effects
And you might die a lot farming for the event materials
Itd be a pretty big QoL to just use the amalgam and be able to finish the whole event without chugging at least 10 battle potions
Or at least make the amalgam post DoG but not use the ascendant spirit essence
i love running nycros and fargo's mutant for eternal zerg.
I don't have data on this obviously, but I feel like a lot of players play with permanent pots at 30 stacks
So keeping effects through death is barely noticable
True but i dont so itd be for me

i should state that i am one of these people
Yeah, when like 20 different mods all do it it's pretty common
Balancing the game with the assumption people are using external QoL mods is not ideal
ya
ideally you dont use people like me who use a goddamn wing slot mod as reference for balancing
Yep
Its calamity mod and its not downloaded with all of these addons
Even if common thats just bad balancing if you have to account for them
it is for mage
mage is so broke for offensive accessories it uses destroyer emblem as a secondary offensive acc
Lmao true
Secondary past DoG*

poor mage. almost all its accessories is just mana flower.
every class acc is boring like
summoner has gimmicks because calamity decided giving it stats was illegal do you like, get rune
But tbh rune is just a stat stick with conditionals if you think about it so it's like profaned soul core tbh
I think the class accessories are alright, the issue I have with it is just the core design of the classes
well you're going to have to take that to the time travel machine to tell it to red more than ten years ago
not really fixable now
don't think calamity does too well when it tries either
I did hear mage is getting a new toy in the future which is gonna be great
tbh it's more important to focus on weapon design here rather than like, class mechanics as a whole
yeah but you're not going to fix the classes with sweeping mechanical changes unless you restructure a lot of the game
and like that's obviously not in scope
That's more or less what's going on with summoner and also what I assume is gonna happen with rogue
So I wouldn't put it off as impossible yet
erm
if we speak you murder us with laser beams
anyways this was about like mage having no accs and yeah in calamity we agree that later on it falters
Yeah
beyond allclass accessories it gets... the sigil of clamitas line, chaos stone and mana flower line?
Ah, so just sigil and chaos stone
and there's chaos stone
Lovely
chaos stone is probably good but we have a hunch nobody has ever tried
Like objectively it is a damage up
cuffs no longer upgrade into talisman
sigil is just a cele emblem upgrade now
okay but that's still a magnet and that's the important part of cuffs past like, mid hardmode
you're roided up on Regen pots at that point
I mean tbh melee has this problem too
it has
moon charm and its upgrades
gauntlet line
badge of bravery
worm tooth/scarf
the 2 true melee accs
thats basically it
its more than mage but not by much
That's like 6 more accs than everyone else gets
that's so many
no?
It can run class accessories AND allclass accessories
yes
have you seen the amount of accessories the bandit sells
thats really not that many
Rogue has loads of accessories too, yeah
okay but rogue is stupid
But they're outliers
summoner gets a fuckton too
Ranger has few, mage has few, and summoner has a bit more
Summoner has a healthy amount
summoner gets two lines and profaned core
one of those lines has like 8 different components
Yeah
The two lines also stack with their downgrades sometimes and are a cursed amalgamation of multiple individually usable accessories from many segments of the game
Calamity moment
Endgame summoner does get stuck with Nucleogenesis but they don't really care
no calamity moment is accs just being lower tier acc + material
I hope the devs at least make it so you dont need ascendant spirit essence for the amalgam ngl
The entire nucleogenesis line is made up by like 75% calamity accs
Its a good in game qol for if you dont have all the infinite potions mods
You'd also need to remove cosmilite but yeah
But you only get it after you farm everything
like badge is just warrior emblem + uleibloom
amalgam is just abrain + a bunch of random shit
deific is just star veil + astral bars
its boring tbh
lol
i'd probably just make a magic accessory that is counterintuitive to use with mana flower
based???
make people actually interact with the class mechanic instead of taping down their M1 key
that's called The Regen Potion and Wanting To Deal Damage
+200% mana regen and +10% magic crit
mana sickness lasts twice as long
incredible
just use chaos stone
what i mean is somethin like this
wanting to "make people interact with mana" is a Lost Cause you're going to have to fundamentally change weapon design and the mechanic for that
its literally a single problem child accessory
Remove mana flower and the game suddenly gets so much better
Except that like the button j exists
Look, auto-mana is at least a step above mana flower. You have to actually perform an input 
this is really just not an actual problem within the game
mind you, the only reason why i am not advocating for the removal of mana flower is that last prism is my beloved
but thats like, tragically outclassed in calamity
y
plus mana flower is a vanilla item and killing it is, like, weird and stuff
the most it'll get is an adjustment to make it a sidegrade to mana regen which would be very tough to implement
anyways so good to have the class discussion in this channel again it's been like a year since the last time
I'm sure the devs can figure it out though
I'm just here so I can be here when it gets to true melee discussion

Anyways, um, my thoughts on mage can be summed up as it's fun as long as mana potions aren't involved, because mana potions are dumb and stupid and turn the class into Ranger 2
no?
prism is good in cal
Ranger haters don't understand their problem isn't fixed with weird forced mechanics but with weapon design
Honestly theyd have to change mage a bit if they want to curb some auto mana regen items
I love it when weapons are interesting to use in spite of their pointy-clicky-ness but not enough weapons do that
then make more
Having to actively interact with mana while being heavily punished for it
Would not be good
Imo
Thatd just make a class thats punishing with little payoff
It'd be nice to make more but I'm not a designer, I can't make anything that's both interesting to use, fun to get and unique
So in discussions like these I'm in this weird spot where I can only really complain
(I don't like to complain without constructive criticism)
Im not really a designer either its just that this would just make mage less fun
what if we just took notes from black mage ffxiv and had an accessory that fucked around with mana regeneration
have it be able to access a mode where it neuters mana regen but greatly increases damage in exchange
(notice that i mentioned this idea would be an accessory)
sadly, just a single armor set...
😔
Maybe armor sets and accessories can have effects that can be activated at a mana cost
Anyways true melee is bad calamity makes it viable sure but the bosses still aren't designed for it so the weapons overcompensate making enemies even less relevant because swords now deal a billion damage to compensate for the incredibly inconsistent lack of uptime not going to discuss this further
I agree
while i would disagree with CIT's beliefs on why tmelee sucks, i do think probably removing tmelee damage would be fine?
it would allow them to be easier to balanceable
it would probably piss off a lot of confused people tho
Tmelee damage .,,.,.,.
That could be a nightmare items wise imo
Removing tmelee damage type could work, but some items will need a redesign
Because then regular melee could be caught in the crossfire
im more worried this would be used as an excuse to just add a lot more projectile melees, and i really dont like adding more projectile melees (the only one i truly enjoy is the Pwnagehammer line.)
I like terratomere
Imo its goated too
Personally we just think Calamity shouldn't have tried to true melee but that would obviously upset people now so the only option is to nuke Venezuela
True.....
most current tmelee weapons would probably need nerfs
but yes
Can't satisfy everybody, so if it'd be better in the long run to remove ___ then go for it
ah yes, nuke that failure of a country, because the alternative of removing tmelee would destroy everything
Yes
no, we should nuke Venezuela anyways
correct
Rogue
You can hit the nuke button now
I think another issue with tmelee is how bulky players can get
what
cit dissagreeing with cit no way
When bosses are so weak they deal negligible damage then there's no downside to tmelee- you get full uptime which is a recipe for fucking disaster
i dont know if it was you but i remembered a dev saying "There's a reason why hardmode just starts throwing projectile melees at you" and saying a whole lot of things about tmelee that i disagreed
im probably really butchering what they said
no I think how bulky players can get is an issue with how bulky players can get
i'd have to look back at that to see whats going on
I don't imagine any class benefits from obscene defense more than tmelee
every class benefits from obscene defense
Damage uptime is more valuable on tmelee than anyone else, and since obscene bulk increases damage uptime, then obscene bulk is more valuable on tmelee
If the crazy level of defense players can accomplish is toned down (somehow without ruining balance or offense's experience) then tmelee will get a bit less crazy
the guys at Hunt of the Old God deciding the comically gigantic goozma scythe melee should not do tmelee despite it fulfilling all criteria for tmelee
I thought they got rid of the accessories stacking slots with their components
i know its the endgame but damn they knew what to do
Sometimes they do, sometimes they don't
Because people were purposely stacking an accessory with all of its components to maximize summon slots
Papyrus Scarab stacks with Necromantic Scroll but not with Statis' Blessing
Based based based based basef
Or at least not with most of Statis' Blessing. Either the damage or the minion slots got forgotten while the other effect remains
Few other cases in calamity. Like Wulfrum Screwdriver!
it makes more sense when you see HOW HUGE THAT SCYTHE IS
its the slots that dont stack
Thank you
Iban being based as always
screwdriver has a projectile
But you need to land a tmelee strike in order to make the projectile appear
It's true melee for the same reason why Sahara Slicers and Holy Collider are true melee
well wulfrum screwdriver isn't the most obvious example
wulfrum drill is not true melee 
Iban being based as al
There are more hiccups like that but it's not productive to list them all
Oops, surprised no one fixed that
(please don't fix the wulfrum screwdriver damage type I need it for my nohits please)
tmelee EoW is going to drive me up a wall if wulfrum screwdriver isn't good
Clocks tickin
Yea
remember redtide spear is the same
despite not even having any projectiles granted on hit or whatever
yep, redtide spear is too
it’s literally just a normal spear with a charge
Minor trolling
i will forever wish that things like ark blade hits or similar can count as true melee so more accessories can give effects on true melee damage but it’s probably too much effort with how much there is
I assume that's why the biome blade line doesn't have any true melee attunements despite some fitting the definition
yes and no
its really weird actually what counts as a true melee “hit”
to put it shortly, true melee damage is given automatically to weapons with no projectiles, and also given manually to weapons that spawn projectiles that should be tm, like Nights Edge which technically spawns a projectile
and true melee hits are given automatically to all broadsword hits, true melee spear hits (but not projectile spears) and a few other true melee items
Nights Edge is directly edited to count as true melee, but it never deals true melee hits which means it’ll scale with true melee damage boosts, but never proc true melee boss resists like from worms
wont proc soaring potion flight regain either
let me get the full list
Bugs and Oversights
ALL projectile spears do not have any true melee hitbox despite the fact that true melee spears do count as true melee (wont proc boss resists, work with soaring pots etc). this includes:
- amidias trident
- goldplume spear
- earthen pike
- starnight lance
- chlorophyte partisan
- botanic piercer
- hellion flower spear
- north pole
- galvanizing glaive
- tenebreus tides
- elemental lance
- banshee hook
- nadir
strangely, two projectile shortswords are also affected by this (all others work as expected): - lucrecia
- galileo gladius
this also affects the only two projectile chainsaws in the game: - respiteblock
- photon ripper
The following weapons are edited to count as true melee weapons, but never actually count as true melee hits (wont proc boss resists or soaring pots etc.):
- Old Lord Claymore
- Night’s Edge
- Excalibur
- True Excalibur
- The Horseman’s Blade
- Phosphorescent Gauntlet
- Iridescent Excalibur right click
The following weapons are not classified as true melee nor count as true melee hits despite not creating any ranged projectiles (without requiring hits):
- Wulfrum Screwdriver
- Redtide Spear
Several other melee weapons have parts that could be considered “true melee” but do not count like the Ark line and Terratomere/Exoblade sword hits, Typhon’s Greed melee hits, Roxcalibur, and many more. But this is technically not unintentional, so I won’t list them.
the reason these things don't have true melee damage is probably because iban made them seeing as thats the common thread here (barring this last message referring to wulfrum, Victide and arkline)
it’s with basically every custom made melee weapon
projectile spears in specific is very good to know because it means they MELT worms
ark line isn't true melee because true melee players don't deserve nice weapons
TRUUE
go use Lion Heart
vulcanite lance my beloved
We get UseType1 or get the boot
bc it’s not
it’s a true melee spear like brimlance
they both proc the true melee resist properly, they’re just broken on worms anyways
Reworked Hellkite:
The new hellkite is gonna be so nice
Finally something to solve the issue of bosses you can hit once every cycle
Worms when you hit them with explosions
clearly the answer was always to make two separate lines of winged boots where the only difference is a hover with less vertical speed 
Probably a 🔒 for devplans
I just like the hover :p wish more wings had it
yea this sugg is peak
Thanks ❤️
Tracers need something and I think a hover is appropriate
In fact, maybe they could get a hover and a boost
Was going to suggest to make the Marnite Lift not exclusively a set bonus and instead be its own mount
i think marniteblift being it's own set bonus is ok
Sometimes I switch out the marnite architect toga for the mining shirt and switching back is a bit annoying but it's no biggie
maybe make it instead override the current mount? or do that as a toggle?
That would be great, if the toggle can be made intuitive and not obnoxious to trigger
maybe it can be an activated set bonus ability, just like godslayer dash
Overdone I just realized your pfp is a seal with a giant neck and not a seal with the biggest fucking nose possible
I always thought it was an eagle with an extremely large mouth
i need to get this added to frequent suggestions
@golden sonnet - Your suggestion has received an updated status!
[Make Pyre Mantle Walls Obtainable]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
w
Hell yeah
That's what I was hoping for, as it didn't really need a sprite as it already exists in game
Otherwise I would've just gone to calart
I suppose it needed an item sprite though
So props to whoever did that
the hadarian wings thing?
tracer hover
metarex 
♥️
yeah that's definitely not getting in, right?
probably
How come? Doesn’t seem like that big a deal and it fits the theming. Not like a strait buff to flight :p
i dunno man i think the tracers might need a upgrade
Not really the point of the tracers, it’s meant to be a trade off to normal wings :p Horizontal (less good) instead of vertical, hover would just give it a bit more of an identity
it is a very big deal, hover is literally some wings entire identity for being so good
giving that to tracers which already gives you boots on top of wings is too much
still wouldnt even make me use tracers tbh
lol
sheer flight time difference between wings and tracers is just too much to give up
flight time is the worst stat in the game
actually minion knockback is the worst stat in the game
but its close!!!
Wdym minion knockback is a very valuable stat 
flight time most definitely is not the worst stat in the game
you can just reset it on platforms extremely easily
doesnt make it useless
i didnt say that its useless
if you have an actually ok amount of platforms it is exceedingly rare to find yourself holding the spacebar for more than 3 seconds before just hitting one
the only exception is scal
okay this take might be a bad one
I hate that we still pretend boots genuinely matter past like, providence
no, having a hover would not make tracers "too much", what wings are you even talking about when you say "hover is so good it's some wings entire identity"? nebula/vortex are on par if even a little worse than their contemporaries, hadal literally needs a special mechanic for its hover, and when was the last time you genuinely saw someone talking about Betsy wings?
boots are still worse wings than wings, with or without hover, so long that's true, people will prefer wings in combat, will it make boots better? yes, would it make them "too much"? I dont think so
Worst stat is yoyo string length
TRUUE
Nebula and vortex are a good bit worse than others, even tracers
ammo conservation
Hover is their entire identity
nebula and vortex wings are a special kind of crap
yeah but boots dont matter post ml because wings have enough horizonal mobility so the wing alternatives to tracers are still just better
Celestial Tracers vs on tier wings, decimal places indicate it fluctuates between the two values.
Horizontal only/Vertical only/Diagonal
Buffless
Solar/Stardust: 48/103/114 MPH
Vortex/Nebula: 35/84/91 MPH, with hover 59
Celestial Tracers: 49/86/99 MPH
Buffless Summary:
Tracers vs Solar/Stardust: 1 MPH better horizontally, 17 MPH worse vertical, 15 MPH worse diagonal.
Tracers vs Vortex/Nebula: 14 MPH better horizontally, 2 MPH better vertical, 8 MPH better diagonal, 10 MPH worse horizontally when using hover.
All Buffs
Solar/Stardust: 56/107/120 MPH
Vortex/Nebula: 40/87/96 MPH, with hover 68.5
Celestial Tracers: 62/89/109 MPH
Buffed Summary:
Tracers vs Stardust/Solar: 6 MPH better horizontally, 18 MPH worse vertically, 11 MPH worse diagonally.
Tracers vs Vortex/Nebula: 22 MPH better horizontally, 2 MPH Better vertically, 13 MPH better diagonally, 5.5 worse horizontally when using hover.
worst stat is abyss light level 😭 🙏
Dayum
abyss light stat when trippy lighting:
personally into the bumpscosity stat myself
my fav is the murder stat
bumpscosity underrated fr
**Add a unique debuff to Nanites-related items. **
It’s a well known fact that Confusion is a rather useless debuff, what with how many enemies are immune to it; especially at the stage you get Nanites and their relevant gear. Even in older versions of Calamity, this was recognized and was attempted to partly fix by adding an Enhanced Nano Round. This was later removed once Nano Bullets were reworked and were just straight up better than Calamity’s upgrade of them.
What else do I add
lack of electricity debuffs which would fit this
Make confusion give the enemy inflicted with it a chance to miss. Kind of like with how they changed the brain of confusion lol
the issue with confusion isnt the effect itself
its that every boss to exist ever is immune to it
I want debuff that deal damage every 1 sec but every time it trigger it will give knockback in random direction
imagine confusing ravager and it just fucking jumps away and despawns
that’s stupid
I wasnt saying confusion should be able to be applied to bosses
I agree on the context that you already have average flight time that can reach top speed for some time. Because Hadarian Wings are actually very bad because of this. You reach top speed for barely any time and have to deal with the constant momentum shift of hooking or recovering flight time in some way then try to reach top speed again
doesnt hadarian have less flight time then angel or something lol
Like 60 or 80 yeah
The hover is also much slower than Betsy so the extended time isn't doing much there... I know Betsy is one tier above but the difference is kinda big for being one tier below
This suggestion probably shouldn't be going with the most high-effort proposal as the main suggestion
It would be far easier to simply add a recipe for Sunplate Blocks that doesn't require the Sky Mill, or a recipe for the Sky Mill that doesn't require any floating island materials,
only active on the Don't Dig Up and GFB seeds of course.
Is that the most boring solution? Yes. It's also the easiest and most realistic.
I just want a solution period
Making sunplate, cloud, and rain blocks accessible is the main issue here
But this is definitely a solution I could agree with
I’ve edited it to include your proposal, since it’s also an effective way to solve the problem
that is useful
It's useful if you somehow aren't running a mod that gives infinite ammo at 3996+ ammo
Or in pre hardmode
Even excluding other mods though it's usually not hard to craft several thousands of ammo
this isnt an issue because gfb isnt a real difficulty
sometimes shit like no sunplate just happens and you have to live with it, because unsurprisingly gfb had less than 2 seconds put into its design
maybe i could see it being an issue for exactly dont dig up, but from what i can tell the chests still have standard loot so you can just get a sky mill from there, can't you? and if ur super unlucky you already mentioned steampunker exists
jesus christ
@robust sigil you can buy rod from wizard in hallow biome
Yeah I'm pretty sure you can get Sky Mill I just don't remember when
that is so underwhelming.
and there are more than just the rod that have low drop rates
if you manage to get zero sky mills from your sky islands i guess it could be an issue, but it'd be so much easier to just add it to sky crates or something
That'd be a technical skip
well it's gfb who cares
The chests are usually locked
Wait aren't sky crates also locked or do I remember wrong
yeah lmao
uhhhhhhhhh
sky lockbox 
that's not a real thing im making it up
M well let's make it real
(no)
i dont know of many items with drops rates similar to rod that you couldnt arguably farm just fine with zerg
I would argue Zerg is overkill frankly but eh I guess it's not that harmful
ur not wrong the devs agreed i remember hearing they might just remove them entirely
my point is that the zerg is 1. not fun at all anymore. 2. basically useless since it is literally just a greater battle potion. 3. it just makes grinds funnier and easier
when it was 10'000% it was fun to use and really helped without just making the hard things to get something you purchase (which is the most boring way to get it)
it's okay to be wrong about them being useless but you really dont have much of an argument about anything else in your post
you can still just stack zerg + battle + water + blood moon and death mode if you REALLY need a shit ton of spawns
It made my fps drop to 3 whenever i used old zerg lol
lmao
that is still not as fun to use, a lot of the boringness to me is that while it lost its usability it also lost its identity and how fun it was to use
Actually I want Zerg gone so that my (other) friends stop using it randomly which causes lag
(this is not a real point)
it is not a "zerg potion" anymore it is a "greater battle potion"
if you really want crazy spawns that bad too you can always go to luiafks scroll of battler
zerg is going to die before it gets reverted
Zerg was barely usable for me before
luiafk is just a cheat
fargo's battle horn
So it really depends lol
Its not a factual statement
ok then
You think pre nerf Zerg isn't a cheat in comparison?
well yea, a 1000% increase or 500% is what i suggested
you could just not use the cheaty items
not a full 10'000%
"its cheaty" then don't use the cheats?
A 1000% is probably still extremely laggy
zerg is going to the hell dimension before it gets a buff
just make one able to change it in the mod settings then?
no
Like i get it zerg was funny to see but wasnt really viable to actually farm with it unless your pc is really good
config bloat 
Yeah this suggestion has lost its purpose by this point
Honestly yeah zerg is still a very good way to farm, more manageable rn too
Also dont drops start to vanish if theres too many on screen?
I swear ive seen that happen during my post DoG farm
For the essences
Yes. Something still currently achieveable if not careful
okay but it is still not a zerg, it is literally just 2xbattle potion
It will stop being anything so it doesn't matter 
nah
fun is not in the question i see
he can just get over it, it's a cool name
wdym not a zerg 😭
zerg just means a large group which is exactly what it does, spawn a large group of enemies
Old zerg waa fun for some time but for actual farming it was not
Unless your pc is really good and you could cosntantly grab all drops
not when said fun is only available to people with a good enough computer
Current zerg is more manageable
unsurprisingly "it would be fun" is actually one of the explicit things you cannot use as reasoning for a suggestion in the rules because you could use that to justify anything lmao
It wasnt a real suggestion just a funny
i am not talking about the 10'000% i just feel 10'000% to 100% is such an insane nerf
no he was suggesting changing it's name himself which i also think is a bad idea
a 500% is not that non manageable
in the sugg
Huh lol
Even at 100% your drops can vanish
literally never happend to me
Good for you
a: that is still 5x more which could def cause issues
b: how do you know what can and cant cause ppl issues 😭
yknow you usually dont. notice it. because there are so many drops on screen
"Literally never happened to me" doesnt mean it never happened to anyone else
"it didnt happen to me so that means its never happened to anyone
"
that also
Unless you believe no one else is real except for you 
no bc other people vote on jt
if we're being honest it prolly did but unless you lose out on a super valuable drop bc of it it wont register because there are 5000 items on screen lmao
based on the experiences of many
It could be but dont act surprised when other people join in with their own
You are acting like it cant be real
Lol
Saying "literally never happened to me" is just dismissive
when i am talking i am obviously talking based off of my own experience
yeah this is the opposite, you're saying other people couldn't have experienced something, not that we're denying your experiences or something
it is a valid rebuttal to the fact things despawn at that spawnrate because how would i have known that if i never experienced it
i am not saying the despawning is not happening
i am justifying my suggestion
by saying i did not know of this
Its still a counter argument to your suggestion
i don't think i said it was invalid?
If things can despawn even at 100%, imagine at 500
im not sure what your point is then lmao
It could make farming worse
i feel like we are all missing the bigger picture here
in that this is a reversion sugg and would never pass anyway
lmao
my point was exactly what the suggestion said, but then it was taken here to discuss and now i have gotten to know some things i didn't know before, i still insisted on the 500% because 100% felt really ass compared to the previous one
Oh im aware of that, it wont be happening
what i was more surprised about was how quickly the discussion turned hostile as if i was a moron for not knowing something that never happend to me
no one called you a moron but people justifiably got annoyed when it seemed like you were dismissing the fact that item despawns are an issue by saying you never experienced it
this isnt what you meant, of course, but that is how it came off
...
..
Yeah, couldnt have worded better myself
Yeah i said good for you not "you're a moron"
Its good that you havent experienced items vanished but i did, and it was annoying
Because it was during the worst event to farm (frost moon)
it is obviously said in a way to make the opponent look worse
it's snarky but im not going to police every snarky comment or half the people on this server would be banned, anyway like i was saying
this discussion is pointless, the devs frankly think zerg is too powerful as it is rn and it is more likely to die than be buffed
True
so we might as well move on
and for this i never dismissed it
i suggested another %age
cause i would think it wouldn't be that large a problem
apparently that was still too much
we're moving on
i do need to tackle the sky mill thing bc i feel like it's ideas are a bit too specific
i might type something up for the guy and suggest he try using that instead because the current one is a bit too ranty and then you get stuff like. mini sky islands or whatever which is definitely too much
it does
higher spawnrate uncaps the usual 15-18 cap anyways
that is probably also true
no one said zerg was well designed 
im surprised no one actually looked into the truth of that statement at all
zerg, in fact, is not a 100% boost
it's actually 5x, or +400%
hilarious
i guess no one bothered because like i said, im heard discussion that zerg might be on the way out anyway so
it's w/e
i dont think this is the case either
huh okay
i definetly remember seeing discussion about that the last time i zerg brought up by devs
someone was annoyed by it
I've never seen any discussion about removing Zerg or Zen
yeah i think both items have silently been established as staple items
was it this? #suggestions-discussion message
Ok thats funny that almost everyone (including me) got it wrong
Lmao
oh! yeah that was it, lmao thanks
it would've been true for the update that nerfed it
but that makes an assumption that it hasn't been buffed since
huh well okay then, now i know the wiki is just a bit outdated and that the "update history" part is very out of order
It's not an easy task to maintain the wiki
Lots of the boss strategy pages are very out of date
the update history says its wip on the very top of its section
Not enough people working to change em all the time
the body section of the page correctly says 400%
this has been true for so long that this also applies to fandom
How dare you not document every minute change over the course of development made by several handfuls of developers across several in development versions of the updates

honestly in terms of spawn rates you could tell me battle potion is completely placebo id believe it
well i can understand that but most things are up todate
so im happy with zerg in its current state
if you need more spawn rates for whatever reason consider turning on death mode and spawn in a blood moon
Key word, most things
Some things slip under people's radar
Or are forgotten about
And people aren't paid to edit wiki pages so it's not like a priority to update every single page every update
this is multiplicative so death blood moon is 4x by itself and zerg is 5x by itself but have both and it's 20x
With 100% accuracy
Can't you also do graveyard + hell technically
For even more spawn rate
battle + water candle + chaos candle too
stack up everything. it will start to get insane
Jungle tiles as well
I remember one time I made one of those hyper efficient underground mob farms
And stacked all of that
It was so much that adding Fargo's battle cry barely made a difference
yeah at some point its just enemies spawning every frame until it reaches the npc cap then it no longer matters
NPC cap is a really funny thing
When you crank spawn rates that much, worm enemies start to break
Since segments are seperate entities
So sometimes you'll have like an armored digging worm that's just a head flying around
graveyard doesn't affect rates
I thought it did, til
Ohh it just reduces the anti spawn rate thing that towns have
Okay
that would mean it does affect rates
It affects rates in a town, which isn't relevant because you're not gonna be farming in a town
and if you are just shadow candle

Oh, that's even worse
ambiguous message jumpscare

What if we made all history sections like that
"Adjusted damage"
Modern triple A game dev patch notes be like
funny enough when i used a zerg in graveyard, the spawns werent buffed. but it also couldve been the platforms or the multiplayer making things werent
AA
NO I WANTED TO TURN OFF THE PING
im sorry 😭
I do not care 
😂 im glad
I used to think it was until I did a blood moon farm pre-SG
There was a tangible increase and decrease in spawn rates when it started and stopped
#suggestions-voting message what even was astral armors interaction with these wings I don’t remember one ever existing
Oh
10% movespeed 40% jump speed
It was like that up until 1.4 port
Which is recent in the grand scheme of things
oh huh
2 years ago
Short timeframe considering how old cal is
Though I suppose it is still before 22 happened
erm... what did I get the warning thing for on the suggestion, just says 3 with nothing here :p
Is it planned content or something?
Well, Calamitas does have some dialogue changes planned in the future, so there's that
I also imagine it's because the suggestion gets rather specific at multiple points
Hmmm, I kind of wanted it to be more specific for people to see what I wanted or envisioned with a change like this. I just really want an inbetween phase between her becoming friendly that isn't just (beat her x times)
While I get the intention behind outlining how your idea works, unfortunately excessive specification tends to make suggestions harder to agree with, because the suggestion proposes one and only one method of changing something
What you could do is instead list an issue that your idea is one solution to the problem, and explain why yours would be best
As a generalized example, instead of saying "move this weapon to post-Moon Lord", you could instead propose that the theoretical weapon gets moved later in the game, and bring up post-Moon Lord as an example area
I can change it too maybe just the likes/ dislikes and re-work how I word the bigger change
Would you mind if I also tried rewriting your suggestion to potentially make it more passable?
Ok, wait, I actually remembered something @shrewd topaz
Like I said earlier Calamitas does have a dialogue rewrite planned, and adding proper NPC happiness is also planned iirc
So both things your suggestion talks about will be implemented someday, just maybe not in the way you describe
Ah ok then I'll just take it down