#suggestions-discussion
1 messages · Page 273 of 1
said projectile hits enemy, that's source damage
however yes it is applied before crit
Is it based on travel distance or player's proximity?
looks like the thing between source and final are: bonus damage (tag), target damage taken (banners), defense/armor pen, crit
player's proximity from the target when the hit was taken

so if you do the mappy projectile stack and then headbutt into a boss
that's technically "melee"
Yeah I was thinking exactly that 
I guess it would otherwise not work with blade swings
I guess in the same way you can stack ranged stuff and RoD away
yeah though i think i prefer it that way
if you really want max ranged damage it's easier to achieve that just by running away from the target in question 
Poorly written wall of text placed.
That's incredibly funny

Imagine a cactus appears mid-fight so now there's just a nohit-killing landmine right there
I'm gonna cacti your adrenaline, NOW
Also, kinda an arena issue, since you can replace the sand with blocks, but otherwise... yeah, agree, sounds very stupid and "annoying and no funny"-like
yeah, agree, sounds very stupid and "annoying, no funny"-like
@vestal lark I would (personally) make your suggestion more general, and go in one of 2 directions.
- Suggest to make adrenaline like dodges, and have them not trigger on very small attacks, in dodges case 5% of health, adrenaline could be like 1% though
- Suggest to make adrenaline only trigger from enemies, to rule out all environmental stuff like jungle/evil thorns, dungeon traps like spikes, or other small things of damage
as currently I feel your suggestion is way too niche, but has a good idea at its core
Yeah but at this point in time I'm specifically angry about the Cactus thing.
I mean sure, but both of my examples would also adress that
The Adrenaline-Dodge-thingy is a good idea though.
Can't edit it now because I'm away from my computer and discord mobile likes to crash whenever I try to edit my messages.
Real.
I mean I guess I could delete the suggestion and rewrite a new one.
But uhh
No.
If Adrenaline was removed from 1 damage attacks then it would mean that hyper fat strats could both facetank AND get adrenaline which sounds incredibly wrong
Personally, I think adrenaline just shouldn't be lost on environmental damage. Fall damage, lava, etc
If you are taking a max of 1 damage you are already winning
But that's why I listed both options
Yeah.
If you're concerned about Adrenaline and you're taking one damage from attacks then I don't think you really need it.
congrats on having 200% base dr or whatever to even get close to that
its not actually 200% its closer to like 2000% byeah
Well, not just Dr, Dr isn't the only defensive stat
It does use laudanum shenanigans, but you can face tank the entirety of scal
well yes but defense damage exists
RAAAHHH
I know. I know. I supposed to make a true melee video but this is so funny the world need to know
Special thank for https://www.youtube.com/@notryo3 for helping me making this thumbnail extra funny
the set I use is not optimized you NEED defense not DR because when calculate damage taken defense will be use first so for the damage taken to be 1...
This yes
so while you CAN facetank scal im betting you arent gonna be taking 1 damage per hit

I also have this one! 
https://www.youtube.com/watch?v=KtP2DnXRpME
Heya! :D
While No-hits are satisfying, I won't say it's my passion all the time. So why not try the exact opposite of it?
The video from Sorrow Steel, that inspired this one: https://www.youtube.com/watch?v=WGxbw8HawN8
Music:
Storm Weaver - A little Heart to Heart (https://www.youtube.com/watch?v=pGXV1c7VcG0)
Ceaseless Void - Ichiryuu's Reasoni...
you do take literally 1 a hit, it's just the suffocation that kills you tbh, which gets mostly out regened/healing potioned
laudanum my beloved
And PSA
Don't forget my favourite!
YEAH
PSA wouldn't be as good as it is right now without the shield
It is actually huge all things considered
^^^
And, by an extension, PSC, but that's somewhat irrelevant 
I slept on the shield for way too long
25 barrier health that stacks but regens on a seperate cooldown is quite underrated
and the health it gives not being linked/bypassing regen
PSA is a very underlooked all class item
I wanted to use Lunic Corspe for the same shield mechanic, but facetanking ML probably isn't a thing, sadly
"DSR isn't multiclass!!11!"
"PSA is a good multiclass accessory."
Ironically, I agree on that 
yeah, at DSR you have mostly better options, it's still good for stacking with said better options though, but it more niche than psa for sure
whats the best class
not really the channel, but also entirely subjective on what you are looking for and where you are in the game
like, if you want meta, cool mechanics, visuals, fun, etc
^
Someone said Ranger is best and now I want them dead
then whats best
again, depends what you are looking for
dsr is multiclass its just best with summoner
and since every other class has other options you end up not really using dsr for summoner
psa is in the same boat as bwsc imo
BWSC?
Bloody Worm Scarf
if you just want meta, for most bosses it will be summoner, if you want fun, cool mechanics, or visuals, and for some bosses the answer will be different
what are theese words
in fact the 2 are really damn similar
both have great defensive stats for their tier but they also give a class based damage boost so people catagorize them as melee/summoner accs
Get used to it, this community acronymizes everything
just play summoner and also go to #help-advice-read-pins this isn't the place to ask that
The class that will beat the game with as little effort as possible, summoner. Also ^
working hard for this victory 🔥
Dodging stuff so hard Animus barely gets hit 🔥
@mystic sigil No specific item suggestions + you'd need actual reasoning anyway
please look at the pinned guide here before making suggestions

The voters yearn for the pipes
I can’t remember the last time I used ammo
I can remember the last time I used pipes
(yesterday)
Witch Doctor's whole hotel won't make itself, right?
Right! Until then he can live with me in my evil lair. Which has unacceptably poor-quality pipes.
also losing to make fish better
i love getting good reception in discussion and then no votes 😭
Ammo hotkeys could make ranger so much more fun
this is obviously your fault just like delete the pipes sugg 
i dont like ranger partially because of how clunky the ammo system is tbh
the other half is because of calamity's weapons for it but that's not ranger's fault
I don't like ranger because if I wanted to play a point and click adventure game, I'd play Indiana Jones and the Fate of Atlantis
thats how i feel about mage
Yeah, mage suffers from the same issue
Damn mana flower
I might do a mage run without mana flower, mana potions or chaos stone
So I have to, like, play the game and stuff
what's the beef with mana flower? i forgot
It essentially lets mage point and click and completely ignore the mana mechanic
Same with chaos stone
As long as you aren't quaffing a potion more often than once every five seconds, it's infinite mana at no significant cost
The cost gets reduced further the lower your mana consumption is
me who somehow always runs out of mana and seems to have permanent mana sickness: interesting
Were you using all the buffs? Mana reservation, crystal ball, arcane flower, etc?
I think white wine and/or star-beam rye reduce mana consumption further
isnt there the mana sickness debuff
Yep
@fossil garnet i think this applies to ur sugg?
The more I think about it the more I agree with you
Don't think so
@fleet patrol - Your suggestion has received an updated status!
[Please make an upgraded version, or versions of Axe of Regrowth, or make higher tier axes have the Regrowth capabilities.]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Make non-boss enemies stronger
In Calamity, the player is generally much stronger than they are in vanilla. Buffs to vanilla items, generally stronger weapons and equipment, easier access to defense, and enhanced mobility makes getting around and killing things far easier than it is in vanilla.
To make up for these improvements to the player, you would think that enemies get improvements. In Revengeance and Death, certain enemies get changes to their AI to make them more threatening, but other than that, nothing. In fact, a large number of enemies are nerfed compared to how they are in vanilla, with a myriad of random changes such as sweeping contact damage removal, nerfs to feral bite, and the universal nerf to early-hardmode. Combined, all of these factors make enemies feel way weaker than they are in vanilla.
Enemies being pushovers negates half of Terraria's combat system, and makes adding enemies with new, interesting AIs difficult/pointless as they'll die in seconds if the player is even remotely prepared. In addition, it makes weapons that specialize in enemy clearing ultimately pointless, as enemies are not threatening enough to facilitate the use of them. As a result, most enemies are boring dummies that just get in the way and add nothing to the game and all weapons are rated based on how well they do against bosses.
Making enemies stronger, maybe by increasing their stats or reverting nerfs, would make combat outside of boss fights more engaging, allow the introduction of enemies with more interesting and engaging AIs, and allow weapons to be good in ways other than boss-killing.
What if I posted this?
they wont do reverts but i agree it would feel more lively to have more stronger enemies
and you should suggest how the buff should be implemented like if its affected after a certain boss or something like that @lavish condor
i think after moon lord should come with a blanket buff to most enemies
i think this is reasonable i didnt read it fully ill do that later
as far as suggestions go, this one's definitely worth a read
its true that enemies just
stop mattering quickly
i suppose making vanilla enemies less bullshit did spiral out of control lmao
I've never felt much when fighting enemies. During my hardcore run the only enemy that got close to killing me was a mimic and that was due to negligence.
Outside of early game enemies overall stop being threatening. Yea that hornet hurts when you have 8 defense but after you kill eye they do a solid fuck all except slow you down. From personal experience and in my opinion they aren't engaging at all cept maybe one or two
I'm no dev but if I had to guess this issue will take a while to resolve as its kinda been wormed in the mod for a while. Though I'd be interested in seeing how ore slimes are made threatening 
I feel like people have too high a standard for regular enemies, I find it a bit weird
That's fair, I can see your reasoning for that
this might be outlandish but ive always wanted to see the old console exclusive enemies back in the game maybe they could be upgraded and become miniboss tier enemies for their biome
idt every normal enemy needs to be threatening, at least not in isolation
the problem is that none of them are
Though the arch demon is very slightly different than the demon and red devil
arch wyvern was the best
and would definitely fit with the lore
of wyverns being former dragons
in vanilla principally theres always the one enemy thats the asshole and i think thats fine
ie tortoise
piranhas are the bane of my existance in vanilla
ungodly contact damage when you have 100 health
That's a good poin considering half the fuckin roster is fighter ai
I've found Tortoises pretty tame as far as they went. They only become a problem around water........ Desert Spirits though those can fuck off
Desert Spirits like top 3 worst enemy
Aren't desert spirits a miniboss
no
No
thats sand elemental
Yea the funny purple flames
spirits are the genie looking one
I haven't ever had a more miserable time than when I had to clean up evil desert.
Well, evil underground desert
speaking of spirits today I learned this item exists
Also on this topic why do the worms have a glisten to show where they're digging
I know why, it makes them easier to spot, but overall they're easy to spot if you have ears and multidirectinal headphones. They're also not too threatening regardless. So this feels oddly nerf-y on the worms.
Why you'd put this in the armor slot for fuckijg slowfall is beyond me but its there ig
make it a mount maybe
I think it's a well placed indication
Insert tacobell joke here
Hey world feeders are TERRIFYING early hm ok
Tomb Crawler and its upgrade (or downgrade? Idr names)
Oh fuck those cunts yea nvm it makes sense
or that yeah but you're most likely to find them at sandstorms anyway
so general consensus is that the sugg is good?
I didn't read the sugg 
Oh I know it's there I just never read it
Oh yea the feral bite nerf was wild
With the nerf feral bite isn't even a debuff anymore
it's like an attack buff with minor life regen penalty
bats buff you on hit
No actually. Its just the life regen penalty
oh they removed the damage boost too?
I find it odd it was executed in the first place anyways
It wasn't really an issue, at least I've heard no one complaining about it
im not very interested in reverting the vanilla nerfs to enemies considering they were very obnoxious, but getting something in their place would be nice
just play death mode /j
ah right all the very real changes death mode has 
you, of course, are implying i dont already
yeah like Fast Zombie
peak sugg
@winter moon - Your suggestion has received an updated status!
[Make the Arid Artifact increase the wind speed to at least 30 mph]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
so does it just set the speed to 10, if it's lower?
so arid increases it to 15 to prevent it from fizzling out
instead of increasing it to 10
Oh, gotcha
#suggestions-voting message I don't think this ever received proper reasoning and still shouldn't have been a suggestion but rather a balance thread
yeah, and we found out through clarification frost armor is a multiplier, which makes it a good bit better than initially assumed, and not really comparable to the 7.5% dmg% suggested
M @distant gyro thoughts? Since you're (or were, can't tell) around. The prerequisite for that kind of suggestion to pass in the first place wasn't met which is having solid reasoning for the reversion and no samples to provide
i do not have message delete perms so i cant do anything to that but i agree
I disagree tbh, I feel the changes to enemy ai and stats made them actually a threat and introduced interesting counter play, the only time it was miserable was during invasions/events
It's a bit weirdly phrased so I can't tell exactly what that message is. Cal's nerfs to vanilla enemies? Vanilla's recent nerfs to enemies?
done
Thanks
hopefully that doesnt break anything
@ashen warren hopefully a ping is fine, but is there any update/change on the Soul Seeker suggestion? as idk what to do with it since it was locked despite not really being addressed
#suggestions-discussion message there's this
Ok nvm
I literally checked back and I see your reply right there lmao
Yeah Ig it's weird that they don't have knockback immunity still
yeah, this is what I'm referring to
as again, it should have no effect on the fight but make the bestiary less misleading
as this is the only situation I can think of where a mechanic quirk means the bestiary just kinda lies to you
You could also accomplish this by making the biome plates contribute to lab biomes
plagueplate, elumplate, etc?
i actually consider doing that
unsafe lab walls
and for like 90% of structures that use the safe wall variants because thats how they were built
@distant gyro Yo I saw you added my suggestion and it'll be worked on! That's awesome to see!
it's not particularly high priority so don't expect it soon but it'll be there at some point
Yeah
Is it feasible to have the plates somehow make nearby lab blocks unsafe?
Just to throw this out there, I think the nerfs to soaring insignia are overly criticized and complained about, and disagree with the large majority of people who bring it up. However, despite the flight time and movement/jump speed nerfs being 100% warranted, my only issue is with the accel/decel being a pretty good bit worse than a preboss item and rarely see soaring insignia used by anyone.
worth noting that magi doesnt affect flight speed, only running speed, unsure if acceleration is the same way
yeah i was going to mention that
magilum and soaring change accel the same way
it's just the movement speed that is different
incredible
peak
Crimtane is literally right there
nuh uh
crimtane is just meat
i want to equip flesh blocks /j
oh yeah
id love a soaring buff to be like upgraded magi ngl. i loooove magi a lot
magiluminescence but also works midair, a bit
@void pendant you need multiple lines for your sugg to not be autoflagged
oh im sorry
ye it doesnt have a title
im new i didn't know that
Besides, that's a specific item suggestion and won't get anywhere anyways. Read the suggestion rules in the pins for a bit more info!
^
Same, I think saoring is still like fine how it is rn, but if it was magilum without the run bonus but with some flight and move speed I think that would put it in a very good spot
an "upgrade" to magilum would be great, rather than just butchering the accel in exchange for flight
MEAT ARMOR 😋
meat shards go hard
Besides the obvious issues with it, what would even be the purpose lmao
The mod really just has a lack of meat armor
to fill the gap between... victide and crimson/shadow armor
but it's on the same tier......

cant wait for meat armor next update 🔥
maybe it can be a gfb thing
post evil rogue i guess?????
Rogue already recently got an upgrade in Sulfurous
yeah but 1 tier without an armor upgrade is too much, it needs to upgrade at every tier clearly
man just add meat armor
clearly just make a hardmode upgrade to the evil sets 
anyways that's my contribution for at least the next 3 days
see ya
waow
yknow it says to be made using drops from brain/eater but never says the armor is post brain/eater
post yharon meat armor
auric meat armor
are people allowed to suggest getfixedboi joke ideas
No, probably not. Every suggestion needs adequate explanation and joke ideas fundamentally have the only reason being "its funny haha"
I remember there’s something about gfb in the doc but I can’t remember what
Though it might have just been an idea
I mean....... magi is technically endgame viable. Technically
There is still nothing that does its job better than it
exactly, which is why I think soaring insignia should be changed to that
M not quite getting it
So basically you want soaring insignia line to have more impact on aerial accel
I am saying I think it's silly that nothing does its job better than it despite soaring and ascendant being way later. I think making soaring and ascendant an "ugrade" will make them much more usable while still not being broken
I just want soaring and ascendant to have the same accel/decel as magilum, as the suggestion says
That sounds really wild
Not really?
It'd be magilum with 10% movement speed instead of ground speed, and some flight
In exchange for being post empress instead of preboss
If that's too powerful, then magilum should get a nerf and soaring should still be on par with it
What if it just inherited Magiluminescence' effect?
It could be a crafting item necessary for the ascendant insignia and it has the same grounded speed and no change to aerial speed.
Yeah no you can't put ground accel and flight accel on the same level
It doesn't need the ground speed, I am just asking for soaring insignia to have the same acceleration as magiluminescence like it does in vanilla
Ooh, no. Probably never gonna happen, sorry to say.
One is preboss and one is post empress, I'm not putting them on the same level???
No you do not get it
Aerial speed is twice as powerful as grounded speed because it can go in twice as many directions!
I did not say the accessories are being put on the same level
That's not what I'm saying???
I said ground and flight accel are being put on the same level
I'll let him explain it
When they work vastly differently
No
Ground accel is entirely limited to the ground which works as a good enough restriction
Magilum and soaring insignia change acceleration in the exact same way
Just let me explain first.
It's just the speed that is different, which is not what I'm talking about
In vanilla magilum and soaring have the same accel, while in calamity soaring is nerfed way harder
Despite, again, being the exact same stat
The only part of magilum that doesn't affect aerial is the speed
They handle accel the same way
That was for balance reasons
It's just worse magilum then, which is what the suggestion is about
The instant you get off the ground, it's superior to magiluminescence so long as you remain off the ground
Are you sure that its bonus accel isn't disabled midair?
their acceleration is the same stat
but you are correct that magilum is indeed accel on ground only
I could've sworn it was just the speed
Well you know what I'm gonna say at this point but I'll say it anyway for others
It having only ground accel is a unique drawback that is restrictive in comparison to aerial accel, as such they should not be put on the same level
yeah, I was under the impression only the speed was ground only, not the accel
It doesn't necessarily discourage a buff so yeah
I agree with the suggestion but more on the case of "I dont think ascendant is very good"
Yeah, I think I will keep the suggestion but reword it a bit considering it was founded on a false assumption
thanks for the correction and sorry if I came off as confrontational, as I was pretty sure I was correct when I was not


I got no update on the suggestion
Chat, am I screwed or just panic for no reason?
wha
Eh, this
#suggestions-voting message
Might've not made it through
Gonna wait another day, then
Alright, I did a rough rewrite of the suggestion as I do still feel soaring insignia isn't in the best spot rn. Thanks again for the correction and feedback on the first one, not entirely happy with the new sugg but should be better
everyone involved in this discussion would be much happier if insignia was simply not nerf ed
I dunno, infinite flight is preeeeetty powerful
all of the nerfs other than infinite flight are very unnecessary
even at 50% it was meh because it gave very little else
idk why the upgrade only increases the flight time by 30% since it literally already gives you the “give me back wing time button”
infinite flight isnt really that powerful
like the only thing it is powerful in comparison to is uh
making an arena
and that isn't difficult its just time consuming
^
that is valuable! dont get us wrong
but infinite flight isnt actually game breaking
flight time is so absurdly easy to refresh in terraria
flight time increases are very easily the most overrated stat by the community
for the purposes of weird cal balance fetishism the accel is definitely a much more major factor
hundreds of people convinced that pre rework AERO STONE is a viable scal accessory
i was almost questioning this until i read viable scal
aero stone was never viable its ponly purpose wasw hoteing the fuck out
Yeah for a while I wasn't sure if anyone actually had the right idea about it but that's a relief to see
rocket boots is the most significant flight time booster because it more than doubles the flight time of fledgling wings
It turns them from dollar store Featherfalling potions to an actual pair of wings
yeah but you use bob anyways because you dont need wing movement in prehardmo
I don't know where I'd be without pre-hardmode wings
in a comfy bed because you truly dont need them at all
Probably the same place as now, but with a considerably lesser opinion about pre-hardmode
skylines have famously been in a position where nobody really uses them because whoever do get told that bob is better for wof actually
if wings are make or break your prehardmode experience thats a testament to calamity bosses not being great, another win for us,., awesome
Oh I religiously play true melee
ah, we see where your problem is now
I have brainwashed myself into thinking I'm having fun
you should take a break from terraria and then come back and play vanilla mage or something once itll be healthy and open your eyes
what
If I wanted to play a point and click adventure game, I'd play Indiana Jones and the Fate of Atlantis
everything is point and click sorry your argument is wrong
true melee is not less point and click than ranger with chloro bullets: it is all a lie you are living in
I use wings whenever I need to move precisely, balloons whenever I don't. Extra jump upwards momentum is so instantenous that it ruins most precision movement byeah generally you don't really need precision in pre hardmode anyway
none of these talking points are real and apply to the real terraria game
Ranger with chlorophyte bullets removes the point. It's just click.
we know because we were there before
At least with true melee I need to get close to the boss
yeah its just, prehardmode is designed that way its not really anything strange
If I wanted to play a click game... there's cookie clicker.
.
yeah its the most natural way to do it
Make the high-tech lab builds better NOT ONLY with naturally spawning nanodroids, but with pipes too!!!
doesnt really need anything else
it has been 2 weeks since i contacted Keelhaul donor and they have yet to respond,,,,... oughhh im distorting rigjt now
File a modmail asking for it and maybe a dev can do it on your behalf?
mayhap
I did that and it worked!
Reddit Gold
🤑
#suggestions-posting message @spring notch huh?
Demonshade buff for ranger and rogue
They probably assume demonshade is only melee and summoner because no ammo reduc and no stealth
100% chance to not consume ammo 
every ranged attacks are now homing
@spring notch demonshade is an all class armor, so for it to be viable on all classes, some of the effects need to be geared towards certain classes, such as mage with mana and summoner with minion slots. ranger doesn't really need a class-specific bonus to have it be usable, if not outright great. I do agree demonshade needs stealth bonuses, but it isnt necessary, it's better for spam rogue and stealth rogue can still use auric. should still definitely have stealth
milk store
that is the place where all our dad went missing
all
Don't speak on our behalf
Finally reposted my suggestion
idk making it "feel" a bit closer to the late phm stuff doesn't feel like a strong argument
just go over about a manifesto on why this item fucking sucks in weapon design
I would say Summoner is a little bit overbuffed than any other class, tho
Oh without a doubt
100% summon damage in addition to the 65-ish% damage
Ten minions
Red Devil
Mana 
And melee speed, too
Pretty much class-specific buffs apply to summoner, which is funny
Melee speed affects whips 
And adding mana to mage is like pouring a bottle of water into the ocean
That's still rather nice, considering PSC's Mage and some other 0-slot summon weapons
Oh yeah, ten minion slots is just enough for PSC
its okay its a post game armor
Demonshade rework will deal with all of that whenever exo armor also reals itself
Hopefully
@pastel bear are you the host?
yes
pretty sure you should be able to change it universally
What were you trying to configure
(other than visual stuff)
rate of npcs respawning and ability for npcs to spawn at night
and you're the host, so you should be able to set it
thats surprisingly not how it works
hm?
because config is client type, i cant make changes on server side
yes it is acknowledged that some of the settings should be server settings instead of client settings
it just has not been done yet because no one is really up to test multiplayer at the moment
i thought when the host configs something that affects the world(npc spawning at night + faster), it should be universal since the host owns the world
maybe soon since this was buried for a while and everyone forgot about it
it can heavily desync
wack.
most egregious one is the boss hp slider
have the server owner set it to something high and everyone remain at normal
well i had played multi with those npc configs and found no issues, can't say the same about boss hp though..
so its not possible to make server changes in config right now?
not right now but i hope soon
ok, i know you have higher priorities so do what you need the most
make nucleogenesis allow minions to inflict elemental mix? I feel like it should because its materials are debuff-heavy. and Elemental mix because elemental gauntlet does that.
@pastel bear pardon mine intrusion but thee hath to separate the header and the text by doing shift and enter, so thy suggestion dont get 🗜️
hmm, summoner is strong already
giving free debuff for it's specific acc is

...not a bad idea, if Nuclegeonesis will cut some of its debuffs for that
that's not a strong counterpoint
cursed emoji, fie...
It kinda is, tho

elemix isnt that op anyway
what makes me angry is elemental quiver not making arrows inflict elemental mix tbh
utterly scary,,,
Doesn't it get renamed next update? 
you gotta invite me to wherever you got taht
sorry it's a private server
i dont know and it still should.
putrid...,
(and i stole it from here)
Let him eat.
Let him breath.
Let him live.
OK ill just steal the emojis
thanks please take them away
what about dd
Yeah, change number 44
up there!!
Planebreaker's Pouch it is from the next update

what the heck is a planebreaker?
there is a disconnect between the normal elemental stuff and the post dog accessories that happen to be "elemental"
thanks
which is why they need to split
if you're a wizard that can summon fireballs would you be immune to fire
The suggestion to make a lab mini biome confuses me, as i have a world (i did play it on an older version so it may have been changed) but i got the unique droid spawns, i even grabbed one of those biome spreading ones its in my magic storage.
that logic does not hold up in calamityMod
no
yharon immune to dragonfire.
i can use lighter to set stuff on fire yet when i set it on my hand i feel pain
therefore being able to cast stuff doesnt make you immune to it
yall are confusing IRL with calamityMod
el mod de calamidad en la vida real
calamidad
calamite
numero uno
Good idea
woah....
told you guys.
it give enemy a reduced movement speed so i believe cc'ing a boss is no no
i think
What if there was a counterpart to the Arid Artifact but for blizzards?
I imagine the Arid Artifact was added for ease of acess to items from enemies and bosses from the sandstorm right?
So here I am waiting for a blizzard to happen so I can get a frost core and craft the cool whip.
Torrential Tear
A blizzard is just rain in the Snow biome
Isn't snowstorm a rain
It is?
snailing myself...
My bad then
i don’t even think you can argue that this is unfair
their being shot directly at you, they move very slowly, you can simply move out of the way
and if you make them not go through blocks then you can cheese the boss very easily
I'm saying make hernot attack until she gets hit (player presumably has a weapon that can attack through walls) or has direct line of sight with the player
this would be an issue if you still had to drag her to your arena but in calamity you get loads of plantera bulbs at the vernal pass + a way to summon plantera directly which is non consumable
atleast from my experience, she commonly spawns offscreen, below the Vernal pass, where I cant hit her and she's just revving up her machine gun
you can just move very slowly though, right? since shes far away you only need to move very slightly when she shoots rapid fire
in order to avoid a hit right at the start
yes, but giving her the opportunity to attack before you can be unfun when it's not supposed to be the case
i see no reason to not add this personally
i dont really see the reasoning for it either though
boss focused mod iss-
she doesnt usually spawn far enough away for it to matter
maybe for you
but she normally gets like 5 seconds or so of time before she's able to get hit
(for me ofc)
definitely dont make it so that she doesnt start shooting even if the player hits her, thats a recipe for funny
I'm literally saying that if she gets hit she should start attacking??
what's your point
im talking about the eye contact part of the suggestion
idk how to word it lol
but like
y'know a straight line between her and the player with no solid blocks
ah i see the way its worded
this has literally nothing to do with that idk what ur talking about
also i guess this could be done, but it does leave some weird situations possible
like constantly kiting her offscreen to build up adren
True...
it's true
Funny thing, vanilla already makes plant not attack if it's not being attacked behind tiles when you spawn her so you can drag her to your arena quite comfortably so long as you're not stuck somewhere
I never paid attention to whether or not this is still true in cal
Would a suggestion for a debug item to generate a new Astral Infection make sense?
I've had so many issues over my playthroughs with it not generating properly or just failing entirely.
I don't see why not
It will gen when you kill aureus
And astral solution exists
So not really
I have never had that happen.
Well yeah, it won't fall if you already have a certain amount of astral blocks in the world
So unless you delete the astral aureus is a just a meteor not the biome
But if you don't have the biome aureus will bring it
Don't you need the biome to fight Aureus in the first place though?
Or is it a chance to fall after Aureus dies so you can get rid of the artificial one.
No, aureus always spawns a meteor if there isn't too much ore
What if that encounters the same issue that the first one did?
I guess.
I don't know.
The Astral Infection generation is very not good as it is, from what I've experienced.
Not sure what you mean
It seems to have a tendency of breaking at the tiniest issue.
okay im not sure if i should suggest that master rev+ skeletron prime should play the placeholder theme for exo mechs
it'd certainly fit, considering how batshit insane that fight is
but like
its a placeholder theme for a reason
plus the person who made the theme is straight up just not in the calamity or terraria community at all
so
i don't think it's really that necessary neither relevant to the fight
i get the fight might be like batshit hard on the specific difficulty or whatever shit suffix it's prefered but it's not that necessary
maybe you could work around by putting the place holder track using an external mod like ultrasonic or whatever it was called that lets you replace in-game music with direct audio files from your files
WHAT IS THAT
can't explain sorry

Would I need permission from the Donor that the Dark Master is attributed to for a suggestion about its tooltip?
depends on the suggestion
I was just going to suggest that it say that the weapon's projectiles are fired when above 400 HP, rather than Full HP as it currently says.
that should probably just go in #1052323733961977947 as a tooltip inconsistency, or, if the tooltip is supposed to be accurate, then it really would be a bug
the wiki says it fires while at 75% or higher, which is neither what you say, or the tooltip says
so this definetly seems like a fault on the caldev's part
ez
Ancient / Demon Bone Ash mentionted
Praise this suggestion!!1
gonna suggest they have they become unstackable
evil fertilizer...
it destroys trees and makes the ground UNPLANTABLE (bleach)
(i have nothing else to add this is a good suggestion)
Glad you agree!
i saw someone wanting a Meld Construct hamaxe in this discord, i sprited one because i also love the set, would a suggestion for that be the way to go?
uh
hm
im not sure? honestly i feel like you could possibly just send that in sprite submissions in calart; i dont really know
i guess a suggestion would be fine
you gotta post thw suggestion here and sent the sprite in calart i think
sprite submissions in calart said to only submit resprites i believe, just got a little confused
welp someone sent acidwood campfire sprite and the dev review it so idk
it unfortunately got rejected though, but it doesnt get deleted which mean you may be able to post the sprite ithink?
asset subs takes resprites and completions of certain sets
i.e. i could submit a wulfrum wall without issue
okay!
hi meld hamaxe is allowed
we want one
just bottom priority, so someone else is free to make it
@urban quail
meld hamaxe
ya
Name it terminus hamaxe obv, counterpart to genesis pickaxe

yippie
It always circles back to xeroc
❗
do it in gfb or somehitng
im just going to delete this one
what was it
1% chance for sevens striker to bust when using plat coins
:(
Good suggestion actually
There's no real justification for it besides "it would be funny"
Greed Donation Machine
is it a crime to have a little whimsy
According to the suggestion guidelines, yeah
if i was to be serious the gambling weapon having a 100% jackpot feels thematically inconsistent
If that's the case, suggest that! Such a suggestion seems fine to me, I think.
i actually agree but the donor didnt want that so
Ah
i see
right, sevens' striker is a donor item
yeah i completely did not consider that
that and balancing the damn item with platinum coins
coins as ammo just seems to lead to unbalanced weapons in general lol
isnt coin gun banned for fargos nohits or am i making that up
i know just about nothing for fargo's nohits
TRUE
i know this is a donor weapon suggestion but can dark spark aim its tip like last prism?
It seems like a bug report or intentional design decision
OH
OH THAT'S WHAT YOU MEAN
oh that's vile. oh that's disgusting. i didn't notice that. please suggest that be fixed that looks terrible
i was wondering if it was actually intentional...
damn
Nvm
wait so it's a bug or not?
and do i need permission from the donor?
That's gross
If it held it like Last Prism, it wouldn't be dispersing
hmm
I think it actually makes sense
you might have a point
It should at least be rotated then
but it just looks goof
Rotated?
Counter clockwise 90°
Because as of currently
It jusr being a held item sprite that is in such an odd position is kinda dumb
Fixed
Words are hard
I don't think that's how it works
Oh ok then
Think about it
the actual physics make the sprite right but idc its ugly
I don't think there's really a good compromise for this
You certainly can't make it inaccurate
Yeah I think they understand how it works, they're just hung up on aesthetical value
Ooh
i dont have any qualms with its orientation aesthetically
at most its either the lasers themselves dont look pleasing or the prism sprite itself doesnt look pleasing
Make the lasers fire upwards of the sprite
Everything fixed surely 
this is cursed
intentional
pink floyd mentioned
k gonna cry in my pillow
plus since it is a donor you couldnt change it even if you wanted to
This was specifically mentioned on the suggestions don’t doc before it got rewritten
Troll
write it again 
Can't you get permission from the donor
Oh my god
yeah it's literally Not gonna happen
Like, the specific Dark Spark change and not the donor rule
its so suggested that it was on the doc
You can ask for permission from the donor, but whether or not the donor actually gives said permission is a whole other story
the donor has explicitly disallowed the orientation change of dark spark
Yeah honestly I can see that but damn I wasn't expecting it at first
Hence the latter part of my statement
at most, this suggestion from 2020 is approved #suggestions-voting message
Ancient ass suggestion
smh these people tryna ruin the best pink floyd album reference
Unknown jumpscare
freudian slip
freudian copy and paste for sure
i can actually just change the beam colors rn because this will be the one time it does not get buried
@echo leaf - Your suggestion has received an updated status!
[More 0 slot summons]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Make the Forbidden Circlet show your hair.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lucid marsh - Your suggestion has received an updated status!
[Remove pointless Jungle materials]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@jade crane - Your suggestion has received an updated status!
[Add a brief cutscene showing the Slime God turning into Queen Slime]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Make Pyre Mantle Walls Obtainable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
cant wait to see the forbidden circlet with hair

Donor weapons were a mistake
true!
lol
I am not sure what is allowed legally, but it would be best if they could be removed or reworked
I know they can't under current rules, but I wonder what is and isn't possible
Because I think a majority of them make the mod worse by existing
yes crab is dev and "around"
The problem is it would just kinda be a dick move tbfh
I understand the point of “you should donate to the mod bc you like it, not to get an item” but it also feels like a middle finger to people who have donated in the past to just remove their items
It would
It would suck, but it's also a dick move to insist on keeping something exactly the way it is when it makes the mod worse
Also, fabsol has kinda made tons of dick moves in the past. 22, anyone?
I think the easiest solution (if it isn’t already present) is to do what thorium did and add a toggle
ik toggles are a big thing but there’s so many donator items and it’s such a blight on the mod
KEELHAUL!
I think they should be a separate mod
i think there is a pretty notable difference between not fulfilling requests made from people who paid real money to get something for a free mod and exercising control over specific aspects of the mod that turns away a big portion of the team
Genuinely who cares this much, 95% of them are things you can choose not to buy/craft. Oh no my playthrough is ruined because I encountered a Fearless Goldfish Warrior! Besides, plenty of the worst items aren't even donor ones anyway
yeah i feel like
if someone donated for an obscure item with super specific obtainment or whatever like keelhaul
no one is finding that thing and its no ones problem but the donor is content so i guess it's.... a win?
maybe you'd like it to be different but it's ideal to keep boundaries i think
I’m honestly fine with donor items being as they are. I like thorium’s approach but also like it’s not gonna kill anyone if prismatic breaker exists
We should just make donor items good
problem solved
Scarlet Devil Incident
okay but what if they donated it purposefully for it to be hot shit
That would be funny af
Teslastaff fans
here have a generic broadsword
I'm sure there's a use
I believe..
that’s just the old dev approach to mage weapons
If it was like a ray of sword that's be a pretty cool mage blade tbh
Tactician's Trump Card
I feel like the worst thing a donor could do is make a weapon drop from a common enemy so you get like 10 every playthrough, I don't think any is like that thankfully
Mage true melee (+projectile but the fact that it can true melee exists)
that wouldnt even happen because said donor will face resistance
True Mage
at some point it reaches tweaking numbers territory and then donors have nothing they can do with that
instakill sword pre-boss prevented

Then yeah, donor weapons were a mistake in the first place but it's not like the experience or mod as a whole is really getting much worse because of them
Like just don't craft teslastaff
but yeah here's the thing
didnt the donor for prismatic breaker say that they are fine with their weapon being reworked to be up to current cal standards
as devs and players for some things all you can really do is suggest
Yes but also there’s 500 different weapons that need to be reworked in base cal
as long as whatever they paid for is reasonable you just kinda have to sit with it
chances prismatic breaker gets reworked anytime soon is low but not zero
I wanted to add a weapon or item that had literally no purpose/did shit damage because its funny but the donation thing is cut off
thank god for that
sorry i dont think adding purposefully bad weapons to a mod actually really adds anything of great benefit
we have enough joke weapons as is
stick of insanity
Nah its fair enough
Bad idea in hindsight
All the donor weapons should be reworked, and/or reteired regardless of what the donors say because they're making the mod bad
lol. lmao even
I think hadal urn should be moved to endgame imo

There are like 4 forgettable donor guns that are just random weapons plus luminite, and another few post DoG
It's boring as hell
sdmg if it was awesome
Shoutout to all of The Pack fans out there, I know there’s at least 1
At least it's a rocket launcher I think
No way rockets instead of arrows or bullets, the ranger class will never be the same
One of the The Pack fans, reporting for duty
hadal urn kicks ass
i love it
Stick of WHAT
you could also just not use the optional item
I dont really care for donor items but what dude is saying is kinda wack and like yeah just dont use them then 😭
feels like ignoring the issue to me personally...
Ah, but it isn't optional, because the majority of weapons at that tier are donor weapons, and they're substantially better than the ones that aren't!
Last I played they seemed that way, anyhow
Only tier even remotely close to that is post-yharon melee, and there's still at least 3 non-donor ones to use if you really care that much
that’s also assuming you hate literally every donor weapon to ever exist
“man i fucking HATE THE ORACLE”
Nadir 😡
rem's revenge
tyrannys end
Thank You (painting)
theres one donor weapon that i sincerely wish was moved to post-yharon (Starmageddon), on account of there being already way too many post-dog ranger weapons (There's TWO STAR CANNONS ALR, WE DONT NEED ONE MORE)
i even recalled a suggestion being made to move it there
and then it got rejected
fr
because apparently there is a bloat in post-yharon donor weapons that led to them being basically no longer allowed (before yknow)
but like
bro
there's like
apparently around 20 post-dog ranger weapons
which is like
way too much
post-yharon is literally the beginning of endgame
which in many games can have excusable bloat
if i had the chance i'd remove the thank you item honestly and refund the donor because the item is a disgrace in my pov
I don't like how it was a donor that added credits to the mod and from my pov it should have been the main dev without any monetary incentive
i mean i think it just needs to be better looking tbh
That too
The item sucks to read and the upper part of the names list doesn't show properly as well as the list not having any categories for in which area the contributor/developer worked
i mean
stuff like that would be beter off added in
well
yknow, a credits roll
but im going to assume that will only be added when yharim is added and that is what plays after his defeat
ala how infernum's own credits play after defeating both the current final bosses of calamity (exo mech and scal)
Moreover I would have appreciated if the credits were in the steam workshop page description (similar to other mods like SLR)
Personally I don't see why it should be organized properly when Yharim gets released while the only item that shows the credits will still suck until the boss is added
Outside of like, the item having a 1% chance of dropping from bosses? That's disgusting
And for all bosses, not even the final boss you get to fight on the end of things with a guaranteed chance atleast
the oracle actually sucks though its DPS is shit from whta i rember
this thing is awesome but i hate saying its name so much
Tyrannizer
@languid umbra you can get bloody tear from bride/groom spawns in a graveyard
Suggestion is also a bit needlessly specific
HUH???
Wish i knew that sooner
Fuck bloodmoon rng
Nah if you wanna push one of them, push the others. Starmageddon is fine in its place
Yes you can, but having to wait for said spawns and more rng is just time taking
It's not though
It barely takes any time
And it's not really rng reliant, the chances are stacked for the player
i dont see how it's any different than goblins or pirates
It's easier to get than them because you can bring graveyard right by your side
For goblins/pirates if you want to get them asap you'd prob need to go to ocean
@drowsy plank I think this is a good time for ❗
new execution method, the executioner will place a talisman with the word "❗" on the victim's forehead and the victim will vanish in 24 hours
;-;
Fair
But not everyone knows about graveyard spawns and gravestone recipes
Do you think people will know about the blood shrine?
Well the answer to both is that if the players look for it they'll know just fine. Arguably less so for the latter though
It's something you'll see when you're exploring the surface
So yes
The problem with that is putting it in surface for purely convenience and not any sort of planned connection, which doesn't work. You can't simply put it in a random place, it needs to make sense to be tied to a fitting location (surface caves/dungeon are not one of them) and there isn't a good place to put a blood shrine in
its ok- IS THAT W CORP DON

@hollow yoke no joke suggestions
Please read the suggestion rules document before making a post
It's not a joke...
Week okay. Feel like that could be kind of funny during April fool's
That is exactly what a joke suggestion is
Not necessarily.
A joke suggestion could be a completely bogus suggestion that makes no sense. " Make the murasama Pre-Boss with 10,000 damage." That is an example.
You just explained your suggestion 
Aw man
this suggestion feels mean-spirited to younger generations anyway
i like the idea of a blood shrine though, even if it's not necessary
the devs are already working on an update of the sunken sea which will make it much more prominent
#suggestions-posting message I believe there's already a Sunken Sea Overhaul in the works next major update
@hollow yoke the next update is literally "The Sunken Sea Overhaul" update
i dont see a reason to let this through bc of that
also flagged the joke sugg too
I know! I am hoping for Post-Moonlord Content!
i think post-ML content is planned, or at least post-HM beyond mollusk husks
That is a very good question...
Not even I know
And I made the dang suggestion!
Oh it's gone now!
#suggestions-posting message this still needs to be exclaimed, explained by the above convo. It has 0 valid reasoning. @worthy lintel thoughts?
The summary is that reply + you can craft tombstones to make graveyard and get groom/bride spawns for bloody tear to access blood moon without rng
Fundamentally there's nothing wrong with it but yeah its probably going to get crushed by lack of stars or conflicting plans
Definitely seen worse
Is the lack of reasoning not wrong?
It does have some reasoning, but said reasoning is largely crushed underneath the specificity of the suggestion
If anything I could point out the attempt at precise suggestion as the wrong here
Which is a shame, I got fucked by blood moon rng enough to crave a more guaranteed way
🥺
Sorry, I meant to specify
The lack of reasoning was due to having said reasoning already explained and invalidated earlier due to other factors, that's why I refer to it as a lack of
Well there is technically a way, you just have to kill yourself a bunch 
Mm
:(
eh i mean cal tried to tackle that too
Oh right I forgot about the Tombstone crafting recipes
I can see the issue with that. Since people aren't keen on the blood shrine idea though, I think I don't need to explain further. Just for the record the idea has even more underlying issues than was mentioned here
I'd be willing to see a different idea pop up
It's Back??
Posted the more fire suggestion of all time


I want to suggest a way to have summons/sentries as pets/vanities
Caustic Dragon is very handsome
I’m sure a Soul Seeker pet would be well recieved
that feels like something for a whole separate mod ngl
depending on how it would be handled, at least
This must be a boss after yharim
do you guys know how many little guys there are in calamity
why does this one in specific get suggested so much
Brainrot
why does nobody want to put them in a cage
Actually you know what I take this
They look much worse in game... somehow even if there's like absolutely no difference
But looking at it plainly now makes it look better
if you want to put bingles in cages then you have so many choices why just that fuckass pumpkin




