#suggestions-discussion

1 messages · Page 272 of 1

novel belfry
#

it’s a bit too big

tardy geyser
#

Several fish are useless, fish list, add uses to them or remove them

river lily
#

but like

#

i don't think anything i included there beyond the little list of fish i consider uninteresting is extraneous

river lily
#

That isn't solving the problem at hand

#

Fishing in cal biomes is boring cuz it dosent feel rewarding or satisfying from getting cool things

#

If u just removed them itd not change anything

oblique otter
#

while i kinda agree some fishes are boring, i mean

#

that's part of fishing don't you think

#

Sometimes you get something meh, and rarely you get a fun fish to use in a material

#

some fishes in hardmode give you souls, essences, etc too

#

Speaking of which, does essence fishes give the core type post plant (no they don't, sad)

gray bone
#

if they did do that, it'd probably have to be after a boss later than plant

#

since cal usually locks fishing certain items behind an extra boss to encourage the normal exploration rather than just fishing for a bit and avoiding it altogther

#

like locking pre-hm abyss loot behind SG if you want to fish for it, even though it unlocks after skeletron

sand marlin
gray bone
#

i'm not saying i agree with that lock on fishing loot

#

just saying that's the pattern that i'm aware of

sand marlin
sand marlin
#

@sharp ether please read the suggestion rules document before posting a suggestion in #suggestions-posting

hollow shell
#

^
Mainly the rule about "specific" item suggestions

#

And make sure to format it correctly
With a summary of your suggestion as the top line

#

And make sure you explain in your suggestion the objective reasons why your proposal would improve the mod

ripe owl
#

we all have had our first suggestion experience one way or another

gray bone
#

my first suggestion would have been to give wulfrum drill tmelee damage

#

then i forgot about it and just told prikki to add it into theirs about the screwdriver when they brought the idea up

#

so i still haven't suggested anything

hollow verge
#

holy run on sentence

versed cape
#

@echo leaf did you post the suggestion

echo leaf
#

Oh, no, I forgot

versed cape
#

👹

abstract bridge
#

It’s been a while since I’ve put any suggestions in but I must admit that different spirited version of the filter would be easier to tell if the filter was on or off

wide river
#

Something like the Encumbering Stone?

abstract bridge
#

Yeah

#

Or shell phone

#

Actually that could help with all the toggles it’s just the first to come to mind

hollow verge
#

yeah honestly the toggles are difficult to comprehend

#

"currently enabled" confused me. is the item or the event enabled?

#

they also dont work half the time jaceloaf

abstract bridge
#

But it’s a bit unclear, yes

drowsy plank
abstract bridge
#

That’s mildly annoying when I’m mostly on for multiplayer but okay..

#

Though if everyone has it off then maybe it could be set to off then?

drowsy plank
#

it's not a decision the cal team purposefully made or something it's a bug

#

having everyone have it on should make it work

#

but even then, multiplayer is multiplayer so

#

who fuckin knows at this point

abstract bridge
#

Haha… modded multiplayer is broken

hollow verge
#

i havent caught the water filter yet, need to get to it

#

(i just havent bothered using it, really)

hollow verge
whole tundra
#

Idk if this post fits in suggestion-posting or in bug-reports, and if it is properly structured, so I'll post it here to hear your critiques

Allow Wall of Flesh's eyes and mouth to move trough platforms
While I was testing weapons on Wall of Flesh, I stumbled upon it not lowering its eyes. This was caused by it being unable to move trough platforms. This lead to some stupid results ruining the fight, this can be seen in the video below. Eventually nothing can hit me besides the hungries that were shot off the main body. I think that giving WoF the ability to lower the eyes and mouth even further would solve the issue.
https://cdn.discordapp.com/attachments/225030931008847874/1266436112537358376/Terraria__Now_with_even_more_Ocram_2024-07-26_18-39-06_-_Trim_-_Trim.mp4?ex=66a5240a&is=66a3d28a&hm=2caf04f0c023a7dca47568bf479da3f0a917485b2ba9d7bbbcb648146d7bceb0&

echo leaf
#

I think they try to spread themselves out over available terrain

#

That platform in the middle is making them stay higher so they’re spread out in the gap defined by it

#

There was a video by Sorbet in which he tests Beeades and various other weapons against WoF using a special arena designed to clump together the eyes and mouth

whole tundra
echo leaf
#

I might just be plain wrong about that so just test it first

echo leaf
#

That definitely looks lower

whole tundra
#

Did another test and yeah the platforms stop WoF

drowsy plank
#

244 - Master Rev+ Wall of Flesh Eyes now move further towards their target on the Y axis if they cannot see their target. - Done

#

feel like this is mildly relevant

whole tundra
#

Oh

drowsy plank
#

im not sure if it fully addresses the issue

#

but it's a start

whole tundra
#

Gonna do a little test to see if staying closer or not fixes it

echo leaf
#

Good catch. Completely forgot about it- maybe wait ‘til that change comes out before making a suggestion?

#

If they try to spread out evenly and the top eye cannot see you, it’ll move down which will also move the mouth and lower eye down

whole tundra
#

They really seem unable to move trough platforms

#

But yeah, I'll probably revisit this once the patch rolls around

echo leaf
#

Debating making a suggestion to grant a loved neighbor to every NPC that doesn’t have one, but I think the devs are already doing that

royal tapir
drowsy plank
#

oh huh

#

okay

echo leaf
#

Evidently an NPC can have maximum happiness without a loved neighbor if they had 5 liked NPCs nearby and in a liked biome
Not really possible in-game since the Angler likes the most neighbors and he only likes 4

fleet grotto
#

doesn't housing an npc with a town pet increase their happiness?

echo leaf
#

No, that’s a myth

fleet grotto
#

damn shame

echo leaf
#

Town pets only contribute to pylons

sleek turret
#

yea this sugg is peak

median scaffold
echo leaf
#

wdym

median scaffold
#

Well, it is sometimes useful to have an NPC + town pet / slime combo for a quick pylon here and there

echo leaf
#

Oh absolutely

#

I do Truffle + a pet in a glowing mushroom planetoid for easy access to space and the NPC

median scaffold
#

Uhh, is the Guide a loveable NPC for Truffle?

sleek turret
#

Yes

echo leaf
#

Yeah, Truffle loves Guide iirc

#

Yeah

median scaffold
#

Can we make someone else love Truffle?

#

Or, better, someone other way round

sleek turret
#

driad probably idk

echo leaf
#

Clothier loves Truffle

median scaffold
#

But Truffle doesn't love Clothier

#

And SCal loves / like Clothier

echo leaf
#

Truffle hates Clothier because Clothier is constantly trying to murder him

median scaffold
#

Wait, don't you talk about Witch doctor?

echo leaf
#

Actually no, he only dislikes Clothier

#

Witch Doctor also wants to murder him, but more gruesomely, so he hates Witch Doctor for it

median scaffold
#

Lore

echo leaf
#

no that's explicitly what he says

#

"<Name of Doctor> has tried to throw me into a pot filled with other unusual ingredients. I hate that."

median scaffold
#

Uhh, yes, and that's a part of the lore clueless

echo leaf
#

oh, I thought you were joking

median scaffold
median scaffold
echo leaf
#

Truffle loves Drunk Princess because she's so nice to him

#

She always wants to hang out at his place! Sometimes she just comes just to sit inside and stare at the wall for hours

median scaffold
#

I'm waiting for Cirrus + Truffle writings

lucid marsh
#

I don't think the truffle and anyone from calamity would like each other

#

Amidias would at least get along with the truffle, probably

echo leaf
#

Looking through Truffle's quotes, most of them are mushroom puns or complaining about being edible

#

Cirrus has been shown to like glowing mushrooms, though

lucid marsh
#

It's kinda weird that half the people in terraria want to eat the truffle

lucid marsh
echo leaf
#

I would too if he's both tasty and hated by the Witch Doctor

#

They are hallucinogenic, yeah

lucid marsh
#

Witch doctor is a dick, I don't like him

echo leaf
#

I LOVE HIM

#

WHAT ARE YOU TALKING ABOUT

lucid marsh
#

He's racist to the truffle

#

And also to doctors

echo leaf
#

Because they're either abominations to nature or don't provide true healing like they advertise, duh

lucid marsh
#

That's stupid

#

The nurse is very helpful and the truffle just wants to live in peace and not have someone try to eat him

echo leaf
#

She heals your body, but he heals your soul.

vestal lark
echo leaf
#

WE OUTNUMBER HIM

#

ATTACK

vestal lark
#

Oh Gods that's a giant GiF.

#

I really need to find some way of scaling my reaction images down.

sleek turret
#

The motherfucker

median scaffold
#

That's all you need to know about him

crude geode
#

They put them in the game just for me

echo leaf
#

Witch Doctor is a lihzahrd

crude geode
#

Don’t call my landlord a lizard 😠 😠

hollow verge
#

i do not mean this in a rude way, but is max happiness necessary for any npc? they just need to be happy enough to sell a pylon, right?

echo leaf
#

No, they're not, but it's just irritating having some NPCs impossible to satisfy

#

(begging for max happiness witch doctor PLEASE)

#

Happiness improves selling and buying prices, so it's a money-saving venture to max happiness

vestal lark
harsh echo
#

terraria reddit is nuts over witch doctor fanart

echo leaf
#

oh I need to investigate

stark locust
median scaffold
#

...or is it still going? clueless

echo leaf
#

Hopefully it's still going

median scaffold
#

Prikki is looking out for some hot lizard men, I see

#

||Okay, that's so wrong, I'm sorry||

echo leaf
#

I have the buff witch doctor mod

median scaffold
#

Don't mind me, having a party with my buff Witch Doctor and buff King Slime

median scaffold
hollow verge
#

it shouldnt be an accessory, it hsould be in base terraria tbh

median scaffold
#

Tbh, I agree

vestal lark
vestal lark
ripe owl
#

In the Souls mod

fervent meadow
echo leaf
#

pipes

lucid marsh
#

pipes

glass arch
#

pipes

echo leaf
#

pipes

ripe owl
#

j

crude geode
#

pip

echo leaf
#

es

ripe owl
#

stop or I'll call a mod

olive saddle
#

pipipipipipes

drowsy plank
#

go to suggestion-discussion channel
look inside
pipes

wide river
#

Oh danny boy

echo leaf
#

pipes <3

fervent meadow
#

love spriting suggs always being voted more than gameplay changes❤️

whole tundra
#

@gloomy karma no joke suggestions

median scaffold
#

He's kinda right, tho

#

Post-ML, the guide should use Phoenix Blaster and Arms Dealer should use Onyxia

oblique otter
#

what if we give pearlwood bow to guide

umbral gazelle
#

ah yes make him use upgraded arrow post ml "for the sake of consistency with vanilla"

harsh echo
#

the latest suggestion

#

🔥

vestal lark
#

Please let this through XD

drowsy plank
#

no 😇

oblique otter
#

the guide wouldn't have the guts to use a gun.

echo leaf
#

He’d break his wrists shooting anything bigger than a .22

#

There’s a reason Arms Dealer hates him

gray bone
#

give the guide a mineral mortar

unborn raft
#

Give the guide a zenith

oblique otter
#

give the guide nothing because it's supposed to be a guide for your journey

unborn raft
#

REAL!!

#

Give the guide a guide

#

lol

oblique otter
#

already did

unborn raft
#

nice

worthy lintel
#

how has this sugg survived 3 hours

#

heh, doesnt matter

unborn raft
#

Still very happy about this

echo leaf
#

It was a good suggestion :>

crystal pumice
golden sonnet
#

🐝 (I don't have nitro this is close enough)

oblique otter
#

no raesh

echo leaf
#

A .22 caliber firearm

golden sonnet
sleek turret
#

The cycle wheel spins

fossil finch
#

It actually did not that long ago

verbal nexus
vestal lark
#

How long is the Slowmode in suggestions-posting again?

wide river
#

10 minutes, I believe

vestal lark
#

That is significantly more than I thought.

#

Spriting suggestion no. 75657290237 ❕❕

median scaffold
echo leaf
#

Enemy pets usually look a tad different than their genuine enemy counterparts

#

Like the royal slimes have faces to make them more distinct from regular slimes

vestal lark
#

Honestly just slap some sunglasses on him or summat.

distant gyro
#

the woes of friendly version of xyz

echo leaf
#

i think radiators are cute!!

distant gyro
#

there's at least 10 things that's just that atm

vestal lark
#

Also fun fact the Radiator pet isn't actually 100% identical to the enemy!

distant gyro
#

hote entire ass elementals, metastasis summoning a 1:1 of sepulcher

vestal lark
vestal lark
#

The Radiator is just a generic enemy.

#

Also apparently Slowmode is device-specific so I could make my other suggestion now if I wanted because I'm using my phone, not my computer.

versed cape
#

Increase the drop rate of corroded fossils from t3 acid rain enemies

Getting corroded fossils in t3 acid rain is a huge pain because it only drops at a very low droprate (1/15) from a handful of enemies or is dropped in tiny amounts at an equally tiny chance from crates.

This matters mostly because of items like the amalgam, where everyone who forgot to get fossils in t2 acid rain (where it takes absolutely no time at all) gets to feel really stupid and be forced to clear 3-4 whole t3 events because the drop rate is just that bad and they forgot/didnt know that you should do this in t2 to save a lot of time. This is really not helped by the recent changes to nuclear terrors drowning out the rest of the enemies a lot

this can easily be fixed by increasing the rates to something reasonable or making nuclear terrors drop them at a reasonable rate

#

hi chat can someone make this a proper suggestion

#

thanks

grave zincBOT
#

@outer crane - Your suggestion has received an updated status!

[give more uses for scorched bones]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@winter moon - Your suggestion has received an updated status!

[Make the Arid Artifact increase the wind speed to at least 30 mph]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@umbral gazelle - Your suggestion has received an updated status!

[Add Calamity Mod Ambient Entities]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@pure verge - Your suggestion has received an updated status!

[Make the rage and adrenaline upgrades more unique]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

dense locust
#

if cal is too hard just lower the difficulty

#

it is that shrimple

median scaffold
#

Okay, that's a little bit harsh, but Calamity tries to nerf tanking for... how many updates?

dense locust
#

they have been doing nothing but backpedaling since 1.5

#

besides reworks to boring shit, ig

fleet grotto
#

terrible suggestion

#

never cook ever again

dense locust
# median scaffold Wdym?

1.5 added defense damage, and in turn buffed the shit out of tankier playstyles
they have been reverting said buffs in just about every major update since

fleet grotto
#

banned from the kitchen.

fleet grotto
#

"for players who could not dodge well" what about the ones that can dodge well

#

they use the potion and become god

wide river
#

Something to note about this is that there were previously two sources of defense damage mitigation, being the Cleansing Jelly's aura and an effect on Draedon's Heart
Both effects have since been removed

median scaffold
#

Make it like Turtle Master potion from Minecraft

versed cape
#

peak suggestion

median scaffold
#

Bot jumpscare

echo leaf
#

Dodging is Calamity

dense locust
echo leaf
#

The issue with buffing defense is that what can let a bad player take hits repeatedly and still survive, a good player can use and last forever

#

High defense means that the rare few mistakes one makes are negligible beyond the several layers of high health, defense, DR and regen

#

The solution here was difficulty options, if players struggle with X difficulty, they can go down to a lower difficulty

wide river
hollow verge
fleet grotto
#

it's not "approved"

#

very soft approved

hollow verge
#

well

#

approved as in the devs agreed, i should say

hollow verge
#

still i wonder if the no was because it'd be hard to migrate existing characters

#

@dusk island laudanum basically does this by turning armor crunch, ichor, and broken armor into buffs. also, ironskin potions add defense. something to consider for your suggestion - how would your potion idea not cover these bases?

dusk island
#

I mean to lower the amount of armor crunch that you get.

distant gyro
#

i just think there is a surrounding precedence with permanent upgrades that yes they do the same thing everytime and yes that's normal

hollow verge
distant gyro
#

like max health or mana consumables

wide river
#

(Not to be confused with Broken Armor or Armor Crunch)

hollow verge
#

oh, i see

dense locust
#

does broken armor even exist in cal I feel like every vanilla instance of it is replaced with crunch

hollow verge
#

i misunderstood that defense damage isnt those two debuffs

hollow verge
echo leaf
#

Defense damage is perfectly fine imo

hollow verge
#

def damage is that thing in the top right that has a broken iron heart and a rapidly decreasing negative number, then..?

wide river
#

Yeah

#

It's the temporary defense loss you get from some attacks

hollow verge
#

oh. reckon amalgam or ninja belt would help you then owo

#

it drains real quick so a single dodge can regen any def loss

fleet grotto
#

you don't regen during i-frames

hollow verge
#

you dont? man. i dont pay attention at all, do i? /lh

dusk island
#

Like 90 armor damage gets turned into 65 armor damage vis percentages.

hollow verge
#

this conversation has been a series of "i just dont fucking know the game as well as i thought i did"

dusk island
#

*via

echo leaf
#

No, instead it begins replenishing at a rate of 1 per tick if you have gone without taking damage for 2 seconds

hollow verge
#

ahhh. ty for the explanation tailwag

echo leaf
#

:>

#

Anyways, defense damage just seems like the least intrusive way of stopping tank players from taking a nap mid-fight whilst not impacting the experience significantly for glass or balance players

fleet grotto
#

defense damage only affects facetank builds

#

mainly

#

only isn't the right word

echo leaf
#

Yeah, chain hits suck but luckily defense damage only gets to be significant in hardmode when you have a handful of choices for knockback immunity

dusk island
#

Because for some reason fabsol hates tanking stuff.

#

I don’t know.

hollow verge
# dusk island Like 90 armor damage gets turned into 65 armor damage vis percentages.

i mean this as nicely as i can put. but perhaps people just need to get better at the game or play with friends. calamity truly isnt that hard if you have at least 1 buddy or just build a lot of defense, to the point where even def damage isnt that big of a problem.

and i say this as someone who is so much of a casual that he'll give himself omega healing potions at the start of a run simply because i like games being easy.

dense locust
#

no?

echo leaf
#

Tanking stuff is absolutely possible in Calamity

dense locust
#

tank is buffed to shit in cal

hollow verge
#

ehhh as someone who plays tank: it's good that they have a counterbalance

dense locust
#

to the point where I would call it borderline overpowered

echo leaf
#

I beat Infernum SCal whilst taking damage, on average, every nine seconds

hollow verge
#

otherwise id just equip constant regen and aggro-drawing then hook myself to a platform

echo leaf
#

Tank is incredibly strong but it's not overpowered
There's nothing wrong with tank

#

What IS wrong is FACEtank

#

Where you sit your fat fucking ass in one place and eat boss attacks like their the finest meals prepared by the world's greatest fucking chefs

#

Defense damage forces tank players to play the game without other archetypes from suffering significantly

dusk island
#

At least I will be remembered as the man who got gamblecore into calamity.

echo leaf
#

GAMBLING <3

dusk island
#

Its gonna be a quote under the seven striker.

dense locust
#

anyway

hollow verge
#

what is gamblecore /gen

hollow verge
echo leaf
#

HELL YEAH

wide river
echo leaf
#

hardmode facetank strats are euphoric

dense locust
#

#suggestions-posting message while I agree it should spawn a fairy upon being equipped the boosted spawn rate should still apply since you would have to requip after every death

dense locust
echo leaf
#

hell yeah

#

although the facetank strat I was thinking of is shrimply Mollusk + Ursa Sergeant

dense locust
#

full mollusk is bad imo
2/3rds with a melee ore helm is better in most situations

echo leaf
#

Not much really wrong with that armor mixin', but mollusk has the highest offensive and defensive stats for that segment of the game

dense locust
#

mhm

echo leaf
#

As long as you have a good dash to spam and a pair of wings to catapult yourself into the air comically fast you should be fine

dense locust
#

ig lemmie rephrase
full mollusk isnt bad, but mixing is substantially better imo, especially once you get past palladium/cobalt

echo leaf
#

Definitely looks quite good with adamantite/titanium

#

but the helmet you choose has to compete with 18 defense, 15% allclass damage and 4% crits

#

And the shellfish, I suppose, but it's hard to glean how good they are

fleet grotto
#

that it respawns with you

dense locust
#

ah

fleet grotto
#

like there's always a fairy when the boots are equipped

#

building arenas with fairy boots are fucked btw

#

please atleast change that....

dense locust
echo leaf
#

Yeah, that's valid

#

But the fnuuy 🥺

frosty trellis
#

So I know people are like
Shitting on the guy bc they want defense damage nerfed

I know this might sound crazy coming from me

But it's current implementation is too strong for the first few hits you take if you're not in a tank build

#

Let me

#

Explain

#

Since you lose 33% of your defense from the damage you WOULD take

Getting chain hit with warding and getting chain hit without warding once you're in the midgame afterwards feels literally the exact same, and chain hit I mean 2-3 hits not like 4+ and facetanking

For a lot of testing builds and a lot of more balanced builds and even just standard testing but full warding, warding doesn't really feel all that impactful of helping you preventing from dying from getting hit an extra time or two in quick succession

Should defense damage be nerfed overall? Hell no keep low effort facetanks dead fuck that shit I did it a bunch it's also the most boring thing after awhile

However, I think for the first say 1-3 hits, instead of losing 33% of your defense based on the damage you woud've taken, you should lose less as chain hits are punishing as is, making getting hit 3 times lose all of your health in a normal build post moonlord does not feel great for most players who aren't that good at the game

However after like the 4 hit you should take 33% minimum bc that's where it's actually facetanking which is the intended case for what defense damage is supposed to do, and not also just punish getting chain hit which has always been it's issue

echo leaf
#

So you're suggesting that the magnitude of defense damage increase the more you get hit with it present?

dense locust
#

okay your innital statement doesnt really match the full message but I agree with the full message more so

frosty trellis
#

Dunno how hard that would be to programe

#

But having it scale to make it so it's not like punish chain hits and more to punish facetanking which is it's intended usecase is gonna be better

#

Once it's 4 or more times within your 40 frame iframe span it's very clear that it's facetanking not just people getting hit because they're bad

#

And we know defense damage's purpose is to prevent Facetanking
Ozzatron said so himself
So this would make it's intented purpose much more clear without it just being a fuck you to newer players wanting to try a bit more defensive and feeling like it doesn't do anything

crude geode
#

That has always been my worry about defense damage

#

Is that it just punishes chain hits/bad players

frosty trellis
#

At the moment yeah

echo leaf
#

Yeah, I can see the issue there

tardy geyser
#

So the amount of defense damage you take per hit could be less, but the amount it can stack up to could be more?

#

Makes sense

dense locust
#

feels like you could abuse that to some extent but I digress

#

probably better than the current system

echo leaf
#

I can't imagine this getting abused

#

Independent hits are unchanged and chain hits just eat less of your defense until they get really bad

tardy geyser
#

You would definitely be able to facetank a couple hits while doing big damage, and then go back to playing normally while you wait for your defense to regen so you can do it again.

#

When paired with rage and/or adrenaline it would be very strong

echo leaf
#

Ah

frosty trellis
#

Well I mean

#

That already happens

#

We already do that

#

Even with the current system we already do that

#

This wouldn't change that

tardy geyser
#

Yeah but at the moment its somewhat punishing. With the numbers you suggested youd be able to do it for twice as long.
In order to keep how potent it currently is while still having some forgiveness for chain hits it could be 16% on the first hit, 33% on the second, and 50% on the third and every hit after.

echo leaf
#

Facetanking time

royal tapir
#

Of course someone made a mod for that

#

🚎

drowsy plank
#

@dusk island gonna flag this since it's kind of a specific suggestion and has like 0 reasoning

#

if the issue is the game is too hard, turn down the difficulty
if defense damage is too much use the above mod
if there is an actual issue here, you shouldn't specify a potion as the solution and focus more on what you think the problem is

#

and lastly

#

the issue is highly likely not be defense damage

#

also lmao fairy boots are so interesting but seriously why does it use vanilla fairies instead of just

#

idk making a unique fairy that follows you instead

#

im pretty sure only one fairy is necessary for the full effects so the whole situation is just kind of silly

#

if they want use to use vanilla fairies why not just

#

make them part of the recipe

#

lmao

dusk island
drowsy plank
#

no

dusk island
#

It’s too god damn green it’s projectiles blend into the background too much.

drowsy plank
dusk island
#

sometimes I feel like the calamity dev team has no clue of balance.

#

And other times I don’t.

oblique otter
#

lol.

dusk island
# oblique otter lol.

This FUCKING boss goes above me once suddenly I’m pummeled with several nuclear missile strikes.

sleek turret
#

This person gets it

oblique otter
sleek turret
#

This person gets it

royal tapir
#

Rule 14 of the Internet

sleek turret
#

The bloungjekesteter

umbral gazelle
frosty trellis
# tardy geyser Yeah but at the moment its somewhat punishing. With the numbers you suggested yo...

I mean going hit and run is fine I don't see an issue with that
It's just for getting hit 2-3 times in a row it's too punishing rn

Like I get the idea you're going for but I would still rather have the third hit also reduced in some capacity, I'm aware that not everyone is going to be good and not everyone is going to abuse it

The important thing is just to not making it too punishing for new players while also making sure it does it's intended purpose of removing facetank, and trying to make it so only the 1st and second hits have reduced is just not enough imo, newer players are going to struggle, it's not fair for them to just die from getting hit 3 times in a row because they don't know what's optimal. Better to lose a lot of health rather than just death

And then like with the whole tank a few hits and run to heal is like just normal terraria gameplay? I'm going to be honest if it's not just sit on top of a boss for an extended period of time and just sit there for like 5-10 seconds as your health goes away to get better damage I don't see the issue that's fine it's not going to kill a boss and in the process of going to regen you also need to not get hit too much in the process, or at all if you're going for adrenaline which I should say has never been in consideration for overall mod balance, that's just general adren usecase and is completely fair if people use it for something like this.

I'm not really seeing your argument here. Let newer players not get horribly punished for being bad while still letting the whole thing of preventing facetanking go through.

lucid marsh
#

I agree with MPG

median scaffold
fleet patrol
#

It has the same functionality as Regrowth?

median scaffold
#

I would say this suggestion is just a little bit weak in terms of reasoning. Axe of Regrowth is already too good — it is a pre-boss axe, that is better than any other axes in the game, besides The Axe (a rather rare drop from mid-hardmode boss) and The Grax (a post-Providence hamaxe). Both of them are faster and The Grax has a greater reach + it's also a hammer, but both lack replanting the acorn aspect, which is... fair enough clueless

#

If you don't like the range on Axe of Regrowth, just get Hand of the Creation or its materials. Marnite (and, by extension, mining reaver) armor is also a thing

#

Alternatively... get closer to the trees wires

fleet patrol
#

It can be Hardmode I don't really care about that, I just think it'd be nice to have it be upgrade-able.
I don't really care about the range, I just wish there was an axe that could cut trees faster, with the same functionality.
I almost feel ''forced'' to take the Axe of Regrowth due to its replanting and cause I frequently farm herbs as well.

#

I'd be fine too if the pre-HM version was nerfed and we'd get an upgrade post-HM with higher strength.

median scaffold
#

#suggestions-posting message
...sad, but that will probably be ❗ marked, just because summoner isn't in its best state and we still don't have SSO (probably the major summoner rebalance update)

sand marlin
fleet patrol
#

I wish there was more of a ''Sentry'' subclass for Summoners where Sentries are your main damage.

median scaffold
fleet patrol
#

Like, armor/accessories that would reduce minion count, but increase Sentry damage/count or something.

median scaffold
#

There's no "sentry damage" wires

sand marlin
fleet patrol
#

Okay, well like reduce minion count for increased minion damage+Sentry count, or w/e.

#

I'd like that, but it's fine lol

median scaffold
sand marlin
#

Sentry only just seems more annoying than summons only as well considering they are completely stationary, this feels fine as is besides the other problems

median scaffold
#

Also, 6 sentries are already rather huge, since you still can use your minions

sand marlin
#

As for Fearmonger, Fearmonger is actually a solid set I don't think it should be changed to that extent in any direction, not just towards sentries

median scaffold
sand marlin
#

Idk just seems like a weird pick to me

#

I'd say making post ML armor follow the example of something like Stardust armor is better rather

median scaffold
#

I guess this is because OOA armors tend to be more tanky than normal summoner sets, especially (kinda both) melee-line(s)

sand marlin
#

Uh, no?

#

That's literally just Valhalla

#

Well like, I mean

#

Maybe more than regular summoner sets I guess

#

Not in general though

median scaffold
#

Could be just me, but isn't Squire also kinda good at defense department?

median scaffold
sand marlin
#

Squire is Valhalla's tier 2 counterpart

Yeah I didn't read that part at the moment so I rephrased things

distant gyro
#

sentries are fundamentally a bit rough in terms of dynamics with summoner, even more so than whips

median scaffold
#

Uhh, what's wrong with whips? (Excluding the whip stacking and the whole "we balanced summoner around not using other weapons" situation)

sand marlin
sand marlin
median scaffold
sand marlin
#

But sentries moreso

median scaffold
#

Oh, fair enough then

distant gyro
#

the most that has workshopped out of sentries is something that converts minion slots into sentry slots

median scaffold
sand marlin
#

I was not expecting to hear something that wild

median scaffold
#

That would throw pretty much any balance into the window

#

Especially with the current strength of many sentries

sand marlin
#

17 decapitated old duke heads trollage

median scaffold
#

Worse, 22 in endgame clueless

distant gyro
#

this'd allow the dynamic of summoner to be flipped

fleet patrol
sand marlin
#

Also, 0 minion slot summoner? Ayo? New challenge

distant gyro
#

thoughts were 2 minions : 1 sentry so not exactly

median scaffold
#

...still rather good, but at least not fundementally broken

distant gyro
#

and post minion curve balance (death of statis and co)

#

so like

#

5 sentries

median scaffold
#

These are plans for SSO, right?

distant gyro
#

no guarantees

sand marlin
#

I appreciate that kind of brainstorming but I feel as if it'll be healthier if sentries kept their current role

olive saddle
#

question by the way relating to statis's curse. i assume statis is a ninja but im not too into the lore, but why does he have a ninja belt and also a curse that affects summons? i may be missing out on lore or its a remnant of old cal or smth

distant gyro
#

statis' blessing and curse are stuff of random naming convention

#

that's like draedon bar tier name

olive saddle
#

ah

#

so they have basically no relation, good to know

distant gyro
#

big guy's name slapped onto green bar

olive saddle
#

i also assume tahts why they're getting axed, plus balance reasons?

median scaffold
median scaffold
sand marlin
distant gyro
median scaffold
#

Fearmonger death is sad, but whip Fearmonger sounds cooler

#

Thanks for answering

distant gyro
#

it would be a ton of work to have minion-based, whip-based (direct/support), and sentry-based summoner (or somewhere between all 3) as class branches but if it happens it'll... probably be a miracle ngl

median scaffold
median scaffold
#

That's sure a lot of work to do, especially if the team wants to make all of them at least somewhat viable

short stream
#

How do you format a repost?

median scaffold
#

Uh, wdym?

#

If you mean a literal repost of an older suggestion, you can just send it as it was or edit it to make the reasoning more clear, quicker, etc.

hollow verge
#

i like fearmonger armor as it is...

harsh echo
#

nah

drowsy plank
#

@languid umbra the second half is way too specific; you could suggest having fearmonger changed and explain why, but just saying straight up that fearmonger should be a sentry armor is too specific; not to mention you dont explain why this should be the case

languid umbra
#

Oh

#

My bad

#

I'm a little busy right now I'll delete it for now and post a comprehensive one later

drowsy plank
#

im gonna be honest didnt we already have a "post-ML sentry armor" suggestion pass recently anyway or did that one fail

#

idr

languid umbra
#

There are a lot of great post ml sentries so something to get them to full potential would be great

#

Also expands the only subcategory summoner has

median scaffold
#

We will ignore whips, yeah

median scaffold
golden sonnet
#

I think there are plans to incorporate axe of regrowth into the feller of evergreens line but those aren't set in stone

#

So I see no issues with it

drowsy plank
#

idk it's weird, and not written very well, but i dont think it's against the rules to ask for another axe with axe or regrowth properties? mostly because he has a point that it's the only tool that replants trees and the second with the herb regrowth effect

median scaffold
sleek turret
#

separate axe of purity from the inferna cutter line

#

ez

drowsy plank
#

and none passed

#

huh

#

good to know ig

median scaffold
#

People really want to expand sentry, aren't they? clueless

fossil finch
drowsy plank
#

yeah i dunno why like 0.5% of players use OOA stuff so

#

lo

median scaffold
#

Me:

sleek turret
median scaffold
drowsy plank
#

we need more sentry gear!
why not use some of the sentry gear we already have

median scaffold
#

Wood, nature, FIRE OF ALL THINGS??, nature

drowsy plank
#

inferna cutter is goofy why is axe of purity in the same line

fossil finch
#

Wdk why ic exists it's just grax line being weird

sleek turret
#

It's stupid in retrospect because

median scaffold
#

It's also not "fire" or smth

fossil finch
#

Purity and regrowth should combine and you get the purifier and the regrowth and everyone's happy

drowsy plank
#

i think grax is supposed to be the "ultimate axe" so i understand the idea

sleek turret
#

Axe of Purity feels like the ultimate gardening tool and Inferna Cutter as a separate weapon line that could definitely be expanded into something cool

fossil finch
#

Grax is donor or dev iirc so whatever

median scaffold
drowsy plank
#

it's its pre-grades that make it weird

median scaffold
#

Oh, my bad

#

Grox was a developer, I guess

drowsy plank
#

grax is dedicated to grax but isnt donor or dev explicitly i think

distant gyro
#

i think both of them are getting removed actually

drowsy plank
#

HUH

median scaffold
fossil finch
#

nooo that's stupid keep purity haha

median scaffold
#

OR THE GRAX?

fossil finch
#

It's actually a useful tool for clentaminating before you get clentaminator

median scaffold
sleek turret
#

yea like ...

distant gyro
#

feller of evergreens extends

drowsy plank
#

purity serves a very good niche like ender sais

sleek turret
#

feller becomes a tool that gives you more fruit when you chop trees

distant gyro
#

and grax is an offbranch

median scaffold
fossil finch
#

just remove feller of evergreens and make regrowth craft into purity and purity inherit regrowth

median scaffold
#

I love it

sleek turret
#

you combine both axe of regrowth and feller and you have cool stuff

drowsy plank
#

i dont wanna go back to buying a stack of purification powder again

sleek turret
#

the ultimate tree cycle

distant gyro
#

well more precisely a battleaxe but yes

sleek turret
#

good thign atleast since cal adds apple pie recipe for early game

#

3 apples at a furnace

distant gyro
#

axe with fruit specialty

sleek turret
#

yea

#

feels better that way

median scaffold
distant gyro
#

the upgrade to feller will replace AoP and combine regrowth's functions

fossil finch
#

Fargo has lumberjack

median scaffold
#

Calamity doesn't have a fruit problem, but Fargo's.... ohoho...

sleek turret
#

fargo has the lumberjack tree treasures

median scaffold
drowsy plank
#

if purity is getting removed, are there any plans to actually have something to address the utility/niche that it currently fills or are we just going back to the dark ages since cal also removed early steampunker

sleek turret
#

you can cycle days and get free fruit for like every biome

#

(and random critters)

fossil finch
#

You have to wait a day since spawning him for him to start giving you stuff

#

Applies if netted and released

#

Use (portable) enchanted sundial to Not Wait

distant gyro
#

purification powder spill i doubt will be coming back to a weapon

echo leaf
sleek turret
#

worth noting you can get night critters if you do that at night at surface i think

fossil finch
#

Y ea

distant gyro
#

maybe itll just be a purification powder buff

#

because like who uses that

median scaffold
#

Cog

drowsy plank
#

it doesnt need to be that, there just needs to be a better purification option than purification powder before mech1

median scaffold
drowsy plank
#

that could work ig

drowsy plank
#

i only use it in vanilla/in small doeses

echo leaf
#

A purification powder t-shirt cannon

drowsy plank
median scaffold
echo leaf
#

Clentaminator?

#

No, that’s like, a high tech version.

sleek turret
#

purification powder is silly like the 1.0 trailer marketed as a tool to get to the evil boss cores/hearts

echo leaf
#

lol

median scaffold
sand marlin
#

Slime God might be a good boss to give upgraded purification stuff to ngl

sleek turret
#

it also serves for the uhh tax collector aquisition method

fossil finch
#

1.0 didn't have a third of the current game back then it was normal

distant gyro
#

would t shirt cannon that uses purification powder imply purification powder is a detergent

drowsy plank
#

yes

sleek turret
#

Yea

echo leaf
#

purification powder is just bleach

drowsy plank
#

this is also why habble is right and slime god should drop items to help make an upgraded purification tool because he looks like a tide pod

echo leaf
#

that’s why it removes red and purple

fossil finch
#

Ah yes, slime gurgler that doesn't purify it just eats the Grime off blocks

distant gyro
#

moral of the story if you want to make the world clean spray bleach on everything

echo leaf
#

OH YEAH PLUS Slime God is right before hardmode

#

So you can use it for last-minute purification before hm buffs biome spread

drowsy plank
#

yeah

median scaffold
sleek turret
#

that's uninstalling the game

median scaffold
#

That's making the game delete your character

dense locust
#

you use bleach and system 32 goes bye bye

sleek turret
#

inferna cutter could be so cool like a charge weapon that you could use like paladin's hammer

echo leaf
#

You can drink bleach if you’re stuck as a substitute to a potion of return

median scaffold
#

...not available in hardcore clueless

sleek turret
#

right click to charge and it spins while throwing a shit load of sparks like cutting metal stuff with sawblades

echo leaf
#

No, you can still do it in hardcore

median scaffold
distant gyro
#

do we need another random offshoot melee weapon

echo leaf
#

No, you can actually use it
It’s just a bad idea

median scaffold
distant gyro
#

hellkite would so have died if xyk didnt love it so much hdflr

sleek turret
#

i mean a lot of weapons are just projectile broadswords right

echo leaf
#

It could be funny to beat the final bosses on hardcore and drink a shot of bleach to celebrate

sand marlin
sleek turret
#

it could definitively have cool visuals or mechanics like the spirit sword from isaac

median scaffold
#

Please

sleek turret
#

like the forgotten melee playstyle

sand marlin
#

An omnidirectional true melee at post Golem that's not a spear. That fills a good role

median scaffold
#

Can we kill every other minion and make them... uhh... uhh... useless? XD

echo leaf
#

New Hellkite is the biggest glowup I’ve seen a weapon get

echo leaf
#

except sepulcher who still sometimes decides to kill you

sleek turret
#

idk about minions really i forgot what a lot of them actually do except the one that is crafted with shimmer

#

that one was cool

#

oh yea kalandra

sand marlin
#

Mirror of Kalandra is pretty cool yeah

median scaffold
#

I think summons don't need a glowup, for the most part

sleek turret
#

a lot of them feel like reprises of vanilla weapons

distant gyro
#

whichever ones that do will

#

probably most egregiously the pirate/slime clones

sleek turret
#

what about brittle star and the seabound one though

echo leaf
#

brittle star is neat, I like it

sand marlin
sleek turret
#

they are similar to the eclipse staff that is dropped from the metal sphere guys

median scaffold
#

The upgrade of that is... fine

sleek turret
#

aside from like the Special Special functionality designed to be balanced

#

and the defense right click mechanic or whatever haven't really used it

median scaffold
#

Ah, yes

#

That defensive option is rather good, tho

sand marlin
#

The function alone is pretty interesting but I've never seen a use case

echo leaf
#

Non-summoners can use it for free 15 defense

#

But summoners? Not certain

sand marlin
#

Wait

sleek turret
#

if it were like something like tboi orbitals that break when projectiles hit it

sand marlin
#

Is it like Igneous Exaltation

sleek turret
#

yea they spin

sand marlin
#

Do we have a reference of the orbit range

echo leaf
#

When set to defend they orbit

median scaffold
echo leaf
#

It’s pretty short, though

sand marlin
#

Not in game so can't check rn

dense locust
sleek turret
#

atleast like 2/3 player in terms of radious

echo leaf
#

I’ll check real quick

sand marlin
#

I thought it was like Wulfrum Drones where they only grant a defensive property not like that ngl

echo leaf
#

It’s really short though

#

nah, the drones require you to tell them to protect you, but the stars have a toggle

sand marlin
#

It says "hold" not toggle

sleek turret
#

it'd be cool if they were like tboi orbitals that break and spin around the player and had a longer regen time

median scaffold
echo leaf
#

You just need to hold right click to swap the mode

sand marlin
#

Huh...

#

That's better than I thought then

sleek turret
#

for context tboi orbitals protect the player from projectiles and some of them break whenever they block a projectile

fossil finch
#

Only like 2

#

Bones and Teratoma

sleek turret
#

some of them don't really block anything since orbitals refers to a larger group

fossil finch
#

Guess wisps too ok that's 3

sleek turret
#

Yea

glass arch
#

yeah isnt it only pill orbitals that can break

#

idk i havent played tboi in ages

sleek turret
#

pill orbitals are the same as halo of flies orbitals

fossil finch
#

Pill orbitals can't break

sleek turret
#

they block projectiles

fossil finch
#

All the orbitals that can break are relatively recent

echo leaf
median scaffold
echo leaf
#

MEEEE

median scaffold
#

They're already nerfed, btw

oblique otter
#

neato free coins

echo leaf
#

NOOO

dense locust
echo leaf
#

how’d they get nerfed? 5 defense -> 3?

dense locust
#

oh
yeah

median scaffold
dense locust
#

or well

median scaffold
#

That's just tooltip incosistency

dense locust
#

why does it even say 3

echo leaf
#

I figured

echo leaf
dense locust
#

wait

#

why the fuck

median scaffold
#

Uhh, MGP (if that's the right name) sent me a screenshot in which Angel nerfs Brittle to 4 points of defense per minion

echo leaf
#

Oh, neato

dense locust
#

its mpg I think

median scaffold
#

Idk if I can actually use this information, but... kinda whatever? Kill me later, if no

dense locust
#

oh no now its only 12 free defense instead of 15

median scaffold
median scaffold
sand marlin
#

It'd be 20 post DoG anyway

dense locust
#

what

median scaffold
#

What

dense locust
#

no?

median scaffold
#

It is 20 post-DoG?

#

Not 14?

dense locust
#

it's 14

sand marlin
#

Dark Sun Ring

median scaffold
#

Oh, yeah, that thing

#

Make it 40

echo leaf
dense locust
#

dsr isnt real on non summoners I'm sorry

median scaffold
dense locust
#

or well

median scaffold
echo leaf
sand marlin
median scaffold
dense locust
#

now that you mention it
40 def stat stick sounds pretty funny, not as anything serious, but for fun

echo leaf
#

Late game Fat strats are good fun!

sand marlin
#

If you're using brittle star there is no competition for defense
If you're not, it's still literally better than Yharim's Gift clueless

median scaffold
dense locust
#

budget draedons heart

median scaffold
#

Aquatic Emblem is budget Draedon's Heart

echo leaf
#

A discount draeheart is still incredible

dense locust
#

like, it was already bad

median scaffold
#

Why was it nerfed, again?

echo leaf
#

YEAH?? Fuck that thing, it deserved it

median scaffold
#

You know what?

dense locust
#

general defense culling, several of the nerfs were deserved
gift losing 15 defense, was not

echo leaf
#

^

median scaffold
sand marlin
#

I get Yharim's Gift losing defense follows defense culling

I don't get why Dark Sun Ring is an exception

drowsy plank
#

gift losing 15 defense was deserved because defense inflation was real and having a bunch of defense didn't make the accessory good

#

the problem is they forgot to make it good afterwards

echo leaf
median scaffold
#

Please, Prikki, say it

median scaffold
echo leaf
sand marlin
dense locust
drowsy plank
#

because no one accessory gave like 30 defense with no downsides like gift

#

like i said

#

it deserved it

dense locust
#

draedons heart

drowsy plank
#

the problem is they forgot to give it actually good functionality afterwards

dense locust
drowsy plank
#

ok well draedon's heart is barely an accessory you use it on like one boss and boss rush isnt real

echo leaf
#

Draeheart is a prize for beating the game

drowsy plank
#

also at least DSR getting to 30 defense requires you to give up one of its other effects

#

unlike gift which just was random bullshit go

median scaffold
echo leaf
#

NOOOO WHAT THE FUCK

sand marlin
drowsy plank
#

yeah i mean ur prolly right but in general DSR is going less than gift was at the time

sand marlin
#

Yep

median scaffold
drowsy plank
#

plus it's basically just a summon accessory anyway BrimSmug

echo leaf
#

Ursa Sergeant is getting reworked next update, though

median scaffold
dense locust
echo leaf
#

GOOD

sand marlin
median scaffold
echo leaf
#

I LOVE MY 20 DEFENSE AND 1.5 HP/s

drowsy plank
#

doesnt ursa give an astral infection immunity

echo leaf
#

NOOO

dense locust
#

thats like

echo leaf
#

and feral bite for some reason

drowsy plank
dense locust
#

not the real reason you use ursa

drowsy plank
#

feral bite when it already does nothing anyway

dense locust
#

you use ursa for the 20 defense and regen boost premech

median scaffold
drowsy plank
#

probably

#

idr

echo leaf
#

just use ankh shield and feral bite just becomes 30% damage

drowsy plank
#

well feral lost its damage

#

in cal

median scaffold
#

Okay, guys
Try to nerf Draedon's Heart clueless

hollow verge
dense locust
echo leaf
#

Nanomachines no longer heals
48 defense -> 4.8

drowsy plank
#

i love old cal

median scaffold
sand marlin
#

It's a bit weird that half this chat is becoming essentially shitposts for accessory rebalance ngl

median scaffold
echo leaf
#

We’re deciding what suggestion to make next

hollow verge
sand marlin
echo leaf
oblique otter
#

pipes have 69 stars rn...

errant wren
oblique otter
#

can we increase it

hollow verge
#

no

echo leaf
#

decreased it

median scaffold
sand marlin
oblique otter
#

oh lol

median scaffold
hollow verge
median scaffold
hollow verge
#

we need equality NOW

oblique otter
#

why did this chat turn into hote

median scaffold
#

We try to balance it, don't you see?

hollow verge
#

it always comes back to hote

sand marlin
#

I'm just gonna change topic from shitposts to a potential sugg @drowsy plank we need a defense damage nerf suggestion...

I'd say ideally the damage reduction aspect should just be gone and that alone for now

median scaffold
#

45 - HOTE now gives hot man as well. - Done ✅

errant wren
oblique otter
#

🔥

sand marlin
#

DR already scales down in cal, no reason to have defense damage ruin your DR too

oblique otter
#

hote stands for hot everyone now

#

ok bye

echo leaf
#

It reduces DR?

median scaffold
hollow verge
#

rate my sugg

Make HotE have a male version

Please. I'm gay

oblique otter
#

not enough gayness

median scaffold
sand marlin
#

Can you guys like seriously stop

median scaffold
#

Okay, fine

oblique otter
#

Ok I'll stop

hollow verge
#

aight

oblique otter
#

anyways what about defense damage

median scaffold
#

Actually, how easy is it theoretically to do the 100% DR cap?

echo leaf
#

dumb

drowsy plank
#

i dunno much about defense damage but i still like MPG's suggestion about it

hollow verge
#

didnt someone get roasted for a def dmg potion sugg

drowsy plank
#

also surprised to hear it effects DR

umbral gazelle
#

guys hear me out, achievement for the sake of consistency with vanilla,,,,,,,

median scaffold
dense locust
#

oh

sand marlin
median scaffold
# dense locust oh

Probably not so hard, I just forgot what items give huge or just DR in general clueless

#

Like, the worm scars and... uhh... absorber?

sand marlin
#

It's impossible to reach 100% in vanilla, your highest is like 70-80% maybe

#

And that's on extremely specific enemies, not even against other things

hollow verge
#

what is worm scars

#

waig

median scaffold
hollow verge
#

im stupid

#

nvm

median scaffold
#

Probably a stupid question, but I wanna answer it clueless

#

Devs won't be reverting the scaling, either way... probably

sand marlin
dense locust
#

before scaling

echo leaf
#

what about warding? calamity warding gives 1% DR

dense locust
#

this is true

golden sonnet
#

That's without moonshine too

unborn raft
#

Yo shoutouts to Axe of Regrowth fans

golden sonnet
#

I literally have it as my axe until endgame

#

Nothing ever replaces its functionality so it's just a permanent slot in my inventory

unborn raft
#

for real

#

maybe they could give the axe of purity the replanting properties?

drowsy plank
#

put it on an accessory clueless

unborn raft
#

true

#

thats also an option

golden sonnet
unborn raft
#

yuh

#

everyone has the combat loadout the fishing loadout and the building loadout

#

lol

echo leaf
#

yeah same

dense locust
#

~~I have "combat loadout" "combat loadout but slightly different" and "combat loadout but a different class" ~~

wide river
#

I forget loadouts exist on an increasingly frequent basis

golden sonnet
#

I can't go without 3 extra loadouts I'm such a goober for them

echo leaf
#

Loadouts are pretty neat

dense locust
#

first off: there are good true melee weapons are fine for the tier,
second off: this is a reversion, unfortunately

echo leaf
#

subshocker 🤤

hollow verge
hollow verge
fleet grotto
#

hey @fossil garnet im pretty sure they're already going to change it

dense locust
#

huh?

fleet grotto
#

frost armor

dense locust
#

I have not heard of this

sand marlin
#

Nor have I

hollow verge
#

ik theure changing the wings

sand marlin
#

As Crit said this is a reversion and the reasoning of the suggestion is that it's worse than before but you'll need to provide samples for a balance based suggestion

#

Well this would actually be a balance suggestion anyway

fossil garnet
fossil garnet
sand marlin
#

I would say point blank, while on a good percentage of ranger weapons, is not the dictating factor for ranged weapons. There are a good bit of weapons without point blank that work just fine, including upcoming Hellborn rework

#

Ok well I said including upcoming Hellborn rework but we've only seen a clip so Ig it's not fair to use that as base lmao, think of it as a bonus

fossil garnet
#

well im saying that frost armor should be reworked since the ranged side of the change doesnt get affected that much due to point blank buff

sand marlin
#

I don't think that matters still considering it's not often that you get to use that point blank easily in the first place. You need some really good reasoning for this one.

#

Or the samples from tests based on showcasing Frozen armor rework's pros and cons.

#

Well, you would need to test those yourself Ig

fossil garnet
#

still, for melee you would be forced to use true melee which is also extremely hard for bosses like plantera or cclone which is when frost armor is basically obtainable

dense locust
#

you obtain frost armor after 2 mechs, so theres still at least one mech and potentially mech alts
also theres nothing inhenrently wrong with frost armor benefitting true melee more, after all if you want a more generalized melee armor adamantite is right there

fossil garnet
#

i dont think it benefits melee more since im saying ranged has point blank damage buff making the effect of the armor "less" when shooting up close

sand marlin
fossil garnet
#

but the whole point of the set bonus is so that you would get the most out of it very up close

sand marlin
#

Yeah? Does that make it bad at any other range? No.

glass arch
#

habble is saying you dont need to be on top of the boss to get good results

#

sure its not 110% the best results but its still good

sand marlin
#

Frost armor is available after two mechs, you can at worst fight just the third mech and calclone/plant, at best you can fight 3 other mech alternates in addition to the ones already mentioned

fossil garnet
sand marlin
#

Again, you don't need to be at max efficiency at all times

#

What works, works just well enough given said conditions

fossil garnet
#

well then maybe ill revise it to change the amout of distance required to reach the max buff, since you can basically always use the 15% buff when using ranged by just always going far away

sand marlin
#

I don't think you'll get much done without actually testing the things you're talking about and showing samples of them

fossil garnet
#

i tested it and point blank vs edge of screen for ranged is a small difference compared to melee up close vs edge of screen difference using projectiles only

sand marlin
#

This would still be a #1178515062030348308 thing either way and as it is still a reversion, you need a really good reason to justify that

fossil garnet
#

alright yeah ill work on it

sand marlin
#

If you've tested things you can show them and your claims would be supported by the tests

fossil garnet
#

ok ill try different ranges

#

to test

distant gyro
#

i think reverting to vanilla 10% melee 10% ranged is the lamest outcome

#

if its competitively poor it could be tipped to a 1.2x or 1.25x distribution or if it is better for one class over the other then the proximity distances can be changed

distant gyro
#

this is the current proximity spread of frost armor
anywhere in the red circle is where ranged gains no benefit and melee gets 1.15x damage
green circle is the point they break even (1.075x damage for both; practically this is where Cal Clone usually hovers around the player when firing)
the orange region weighs melee over and blue region weighs ranged over
the far actuator is the point where melee gains no benefit and ranged gets 1.15x damage

echo leaf
#

That’s pretty damn generous

dense locust
#

wait frost set bonus is multiplicative?

distant gyro
#

it's additive to the source damage point

#

so it's separate from just giving base stats

#

admittedly, the red circle could be bigger since its radius basically covers the size of no further than breaker blade

#

for example, a tip of gungnir's hit would be something like 1.13x effective

echo leaf
#

Maybe it could be dynamic based on the size of the weapon? But that seems like a really complex change for no real gain

distant gyro
#

mmm

misty lichen
#

i feel like the max ranged boost shouldn’t require enemies to be literally offscreen at some points yea

distant gyro
#

the idea is like if you can make good use of quick swapping between items, you can basically have a short-medium range melee weapon do bigger numbers and then swap to like an accurate/homing ranger weapon or something when it's outside said range

#

like

#

y'd know when the melee part stops being worth it when you can no longer hit it with an amarok

dense locust
# distant gyro the idea is like if you can make good use of quick swapping between items, you c...

I feel like the problem with that is just simply that its substantially more effort than just using one weapon with a different armor set for not that much reward
compared to adamantite for ranger you're looking at 22% damage 17% crit vs frosts ~31% damage and 11% crit (+ frostbite)
even before adamantites dr -> crit set bonus you're still only barely outputting more damage and thats in optimal circumstances
but ig thats more of a balance issue than an idea issue

distant gyro
#

yeah as i said if need be

#

this could even be buffed to 1.25x spread

sand marlin
#

Hmm I still don't quite get what kind of bonus it provides mathematically

distant gyro
#

the only other thing id change is adding hit effects that get stronger the higher said class is tipped in your favour

#

so that it communicates to you that it's doing the best it can

sand marlin
median scaffold
#

Frost armor...

echo leaf
#

So, like, if you have a 125 damage weapon, it multiplied that by X before other changes?

distant gyro
#

i dont really know which point source damage inserts itself in so like idk

#

lets see if tml says something

#
Use this to enhance or scale the base damage of the item/projectile/hit. This damage modifier will apply to <see cref="P:Terraria.NPC.HitInfo.SourceDamage" /> and be transferred to on-hit effects.
Used by vanilla for weapons with unique scaling such as jousting lance, ham bat, breaker blade. And for accessories which enhance a projectile (strong bees)
golden sonnet
#

So it's base damage? Damn

#

That means it's probably quite good

sand marlin
#

Oh so it is just multi, interesting

distant gyro
#

it's also the same thing that demonshade enrage and stealth strikes use

golden sonnet
#

Like crit and dmg%

#

Right?

#

As it's base?

sand marlin
#

Well the only way that would matter is if there was a flat modifier after it

distant gyro
#

i think before modifiers here means

#

before being subtracted by defense, etc

dense locust
#

oh

distant gyro
#

because a projectile for example

dense locust
#

so just regular multiplicitive

distant gyro
#

that thing would run through the shoot method, which applies the damage%