#suggestions-discussion
1 messages · Page 272 of 1
Several fish are useless, fish list, add uses to them or remove them
I guess i could remove some tiny bits
but like
i don't think anything i included there beyond the little list of fish i consider uninteresting is extraneous
I do not think they should be removed
That isn't solving the problem at hand
Fishing in cal biomes is boring cuz it dosent feel rewarding or satisfying from getting cool things
If u just removed them itd not change anything
while i kinda agree some fishes are boring, i mean
that's part of fishing don't you think
Sometimes you get something meh, and rarely you get a fun fish to use in a material
some fishes in hardmode give you souls, essences, etc too
Speaking of which, does essence fishes give the core type post plant (no they don't, sad)
if they did do that, it'd probably have to be after a boss later than plant
since cal usually locks fishing certain items behind an extra boss to encourage the normal exploration rather than just fishing for a bit and avoiding it altogther
like locking pre-hm abyss loot behind SG if you want to fish for it, even though it unlocks after skeletron
Tbh that doesn't really make sense considering literally a large majority don't even fish anyway. It should not be further discouraged
i'm not saying i agree with that lock on fishing loot
just saying that's the pattern that i'm aware of

@sharp ether please read the suggestion rules document before posting a suggestion in #suggestions-posting
^
Mainly the rule about "specific" item suggestions
And make sure to format it correctly
With a summary of your suggestion as the top line
And make sure you explain in your suggestion the objective reasons why your proposal would improve the mod
we all have had our first suggestion experience one way or another
my first suggestion would have been to give wulfrum drill tmelee damage
then i forgot about it and just told prikki to add it into theirs about the screwdriver when they brought the idea up
so i still haven't suggested anything
holy run on sentence
@echo leaf did you post the suggestion
Oh, no, I forgot
👹
It’s been a while since I’ve put any suggestions in but I must admit that different spirited version of the filter would be easier to tell if the filter was on or off
Something like the Encumbering Stone?
Yeah
Or shell phone
Actually that could help with all the toggles it’s just the first to come to mind
yeah honestly the toggles are difficult to comprehend
"currently enabled" confused me. is the item or the event enabled?
they also dont work half the time 
I’d guess the item…
But it’s a bit unclear, yes
they work, just not in multiplayer
That’s mildly annoying when I’m mostly on for multiplayer but okay..
Though if everyone has it off then maybe it could be set to off then?
it's not a decision the cal team purposefully made or something it's a bug
having everyone have it on should make it work
but even then, multiplayer is multiplayer so
who fuckin knows at this point
Haha… modded multiplayer is broken
#1262225348129591380 is still unaddressed. so im not convinced they work.
i havent caught the water filter yet, need to get to it
(i just havent bothered using it, really)
i couldnt tell until someone told me tbh
Idk if this post fits in suggestion-posting or in bug-reports, and if it is properly structured, so I'll post it here to hear your critiques
Allow Wall of Flesh's eyes and mouth to move trough platforms
While I was testing weapons on Wall of Flesh, I stumbled upon it not lowering its eyes. This was caused by it being unable to move trough platforms. This lead to some stupid results ruining the fight, this can be seen in the video below. Eventually nothing can hit me besides the hungries that were shot off the main body. I think that giving WoF the ability to lower the eyes and mouth even further would solve the issue.
https://cdn.discordapp.com/attachments/225030931008847874/1266436112537358376/Terraria__Now_with_even_more_Ocram_2024-07-26_18-39-06_-_Trim_-_Trim.mp4?ex=66a5240a&is=66a3d28a&hm=2caf04f0c023a7dca47568bf479da3f0a917485b2ba9d7bbbcb648146d7bceb0&
I think they try to spread themselves out over available terrain
That platform in the middle is making them stay higher so they’re spread out in the gap defined by it
There was a video by Sorbet in which he tests Beeades and various other weapons against WoF using a special arena designed to clump together the eyes and mouth
I guess I should change the suggestion to adress that issue then
I might just be plain wrong about that so just test it first
Sure enough
That definitely looks lower
Did another test and yeah the platforms stop WoF
244 - Master Rev+ Wall of Flesh Eyes now move further towards their target on the Y axis if they cannot see their target. - Done
feel like this is mildly relevant
Oh
Gonna do a little test to see if staying closer or not fixes it
Good catch. Completely forgot about it- maybe wait ‘til that change comes out before making a suggestion?
If they try to spread out evenly and the top eye cannot see you, it’ll move down which will also move the mouth and lower eye down
They really seem unable to move trough platforms
But yeah, I'll probably revisit this once the patch rolls around
Debating making a suggestion to grant a loved neighbor to every NPC that doesn’t have one, but I think the devs are already doing that
This is referring to when they detach at 50% HP
Evidently an NPC can have maximum happiness without a loved neighbor if they had 5 liked NPCs nearby and in a liked biome
Not really possible in-game since the Angler likes the most neighbors and he only likes 4
doesn't housing an npc with a town pet increase their happiness?
No, that’s a myth
damn shame
Town pets only contribute to pylons
yea this sugg is peak
We will ignore how somewhat huge it is, tho
wdym
Well, it is sometimes useful to have an NPC + town pet / slime combo for a quick pylon here and there
Oh absolutely
I do Truffle + a pet in a glowing mushroom planetoid for easy access to space and the NPC
Uhh, is the Guide a loveable NPC for Truffle?
Yes
driad probably idk
Clothier loves Truffle
Truffle hates Clothier because Clothier is constantly trying to murder him
Actually no, he only dislikes Clothier
Witch Doctor also wants to murder him, but more gruesomely, so he hates Witch Doctor for it
Lore
no that's explicitly what he says
"<Name of Doctor> has tried to throw me into a pot filled with other unusual ingredients. I hate that."
Uhh, yes, and that's a part of the lore 
oh, I thought you were joking
If Calamity would add another NPC to Truffle's love table, who would it be?
Nah, I specifically kow this piece of information about Truffle for... why do I know this, actually?
Truffle loves Drunk Princess because she's so nice to him
She always wants to hang out at his place! Sometimes she just comes just to sit inside and stare at the wall for hours
I don't think the truffle and anyone from calamity would like each other
Amidias would at least get along with the truffle, probably
Looking through Truffle's quotes, most of them are mushroom puns or complaining about being edible
Cirrus has been shown to like glowing mushrooms, though
It's kinda weird that half the people in terraria want to eat the truffle
Yeah because drugs probably
I would too if he's both tasty and hated by the Witch Doctor
They are hallucinogenic, yeah
Witch doctor is a dick, I don't like him
Because they're either abominations to nature or don't provide true healing like they advertise, duh
That's stupid
The nurse is very helpful and the truffle just wants to live in peace and not have someone try to eat him
She heals your body, but he heals your soul.
HERESY
Oh Gods that's a giant GiF.
I really need to find some way of scaling my reaction images down.
The motherfucker
Witch Doctor is a man
That's all you need to know about him

WRONG
Witch Doctor is actually my landlord
They put them in the game just for me
Witch Doctor is a lihzahrd
Don’t call my landlord a lizard 😠 😠
i do not mean this in a rude way, but is max happiness necessary for any npc? they just need to be happy enough to sell a pylon, right?
No, they're not, but it's just irritating having some NPCs impossible to satisfy
(begging for max happiness witch doctor PLEASE)
Happiness improves selling and buying prices, so it's a money-saving venture to max happiness
REAL
terraria reddit is nuts over witch doctor fanart
oh I need to investigate
#suggestions-posting message the only master mode boss that I think should be nerfed is prime if he hasn’t already
Sadly, was*
...or is it still going? 
Hopefully it's still going
Prikki is looking out for some hot lizard men, I see
||Okay, that's so wrong, I'm sorry||
I have the buff witch doctor mod
#suggestions-voting message
That's just an accessory from Fargo's Souls Mod
...please, add that
it shouldnt be an accessory, it hsould be in base terraria tbh
Tbh, I agree
It's not an accessory it's a Config.
But yeah 100% this.
No, it's an accessory
In the Souls mod
lets just ping cit to add it 
pipes
pipes
pipes
pipes
j
pip
es
stop or I'll call a mod
pipipipipipes
Oh danny boy
pipes <3
love spriting suggs always being voted more than gameplay changes❤️
@gloomy karma no joke suggestions
He's kinda right, tho
Post-ML, the guide should use Phoenix Blaster and Arms Dealer should use Onyxia
what if we give pearlwood bow to guide
ah yes make him use upgraded arrow post ml "for the sake of consistency with vanilla"
Please let this through 
no 😇
the guide wouldn't have the guts to use a gun.
He’d break his wrists shooting anything bigger than a .22
There’s a reason Arms Dealer hates him
give the guide a mineral mortar
Give the guide a zenith
give the guide nothing because it's supposed to be a guide for your journey
already did
nice
Still very happy about this
It was a good suggestion :>
He finally starts firing Holy Arrows!
Than a what
🐝 (I don't have nitro this is close enough)
no raesh
A .22 caliber firearm

The cycle wheel spins
It actually did not that long ago
How long is the Slowmode in suggestions-posting again?
10 minutes, I believe
#suggestions-posting message
...isn't that the point of enemy pet, tho?
Enemy pets usually look a tad different than their genuine enemy counterparts
Like the royal slimes have faces to make them more distinct from regular slimes
I do want to specify that I don't want a total resprite though.
Honestly just slap some sunglasses on him or summat.
the woes of friendly version of xyz
i think radiators are cute!!
there's at least 10 things that's just that atm
Also fun fact the Radiator pet isn't actually 100% identical to the enemy!
hote entire ass elementals, metastasis summoning a 1:1 of sepulcher
It is exactly one half-pixel shorter.
To be fair though those are all bosses or minibosses, or use unique sprites.
The Radiator is just a generic enemy.
Also apparently Slowmode is device-specific so I could make my other suggestion now if I wanted because I'm using my phone, not my computer.
Increase the drop rate of corroded fossils from t3 acid rain enemies
Getting corroded fossils in t3 acid rain is a huge pain because it only drops at a very low droprate (1/15) from a handful of enemies or is dropped in tiny amounts at an equally tiny chance from crates.
This matters mostly because of items like the amalgam, where everyone who forgot to get fossils in t2 acid rain (where it takes absolutely no time at all) gets to feel really stupid and be forced to clear 3-4 whole t3 events because the drop rate is just that bad and they forgot/didnt know that you should do this in t2 to save a lot of time. This is really not helped by the recent changes to nuclear terrors drowning out the rest of the enemies a lot
this can easily be fixed by increasing the rates to something reasonable or making nuclear terrors drop them at a reasonable rate
hi chat can someone make this a proper suggestion
thanks
@outer crane - Your suggestion has received an updated status!
[give more uses for scorched bones]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@winter moon - Your suggestion has received an updated status!
[Make the Arid Artifact increase the wind speed to at least 30 mph]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@umbral gazelle - Your suggestion has received an updated status!
[Add Calamity Mod Ambient Entities]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@pure verge - Your suggestion has received an updated status!
[Make the rage and adrenaline upgrades more unique]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

JUST
NO
Okay, that's a little bit harsh, but Calamity tries to nerf tanking for... how many updates?
they have been doing nothing but backpedaling since 1.5
besides reworks to boring shit, ig
Wdym?
1.5 added defense damage, and in turn buffed the shit out of tankier playstyles
they have been reverting said buffs in just about every major update since
banned from the kitchen.

So funny
"for players who could not dodge well" what about the ones that can dodge well
they use the potion and become god
Something to note about this is that there were previously two sources of defense damage mitigation, being the Cleansing Jelly's aura and an effect on Draedon's Heart
Both effects have since been removed
Make it like Turtle Master potion from Minecraft
peak suggestion
Bot jumpscare
Dodging is Calamity
tbh draedons heart probably just lost it because it really didnt need it on top of everything else it does
clensing jelly was kind of colateral from absorber, unfortunately
The issue with buffing defense is that what can let a bad player take hits repeatedly and still survive, a good player can use and last forever
High defense means that the rare few mistakes one makes are negligible beyond the several layers of high health, defense, DR and regen
The solution here was difficulty options, if players struggle with X difficulty, they can go down to a lower difficulty
@dusk island Your suggestion has some fundamental issues, it'll be helpful to read from here down to understand why
im actually shocked this one was approved. im interested to see what they do with it
ngl while itd be cool to see the buffs do different things, i do genuinely appreciate the fact that they extend the duration of adrenarage themselves. and if i had to pick between them, id pick the longer duration
still i wonder if the no was because it'd be hard to migrate existing characters
@dusk island laudanum basically does this by turning armor crunch, ichor, and broken armor into buffs. also, ironskin potions add defense. something to consider for your suggestion - how would your potion idea not cover these bases?
not really no
I mean to lower the amount of armor crunch that you get.
i just think there is a surrounding precedence with permanent upgrades that yes they do the same thing everytime and yes that's normal
laudanum entirely negates armor crunch and makes it into a buff, though. again, how does your potion not do this?
like max health or mana consumables
They mean defense damage
(Not to be confused with Broken Armor or Armor Crunch)
oh, i see
does broken armor even exist in cal I feel like every vanilla instance of it is replaced with crunch
i misunderstood that defense damage isnt those two debuffs
fair enough. i mean, my lot is with the time upgrades to begin with, but it's interesting to have insight! 
Defense damage is perfectly fine imo
def damage is that thing in the top right that has a broken iron heart and a rapidly decreasing negative number, then..?
oh. reckon amalgam or ninja belt would help you then 
it drains real quick so a single dodge can regen any def loss
you don't regen during i-frames
you dont? man. i dont pay attention at all, do i? /lh
Like 90 armor damage gets turned into 65 armor damage vis percentages.
this conversation has been a series of "i just dont fucking know the game as well as i thought i did"
*via
No, instead it begins replenishing at a rate of 1 per tick if you have gone without taking damage for 2 seconds
ahhh. ty for the explanation 
:>
Anyways, defense damage just seems like the least intrusive way of stopping tank players from taking a nap mid-fight whilst not impacting the experience significantly for glass or balance players
Yeah, chain hits suck but luckily defense damage only gets to be significant in hardmode when you have a handful of choices for knockback immunity
i mean this as nicely as i can put. but perhaps people just need to get better at the game or play with friends. calamity truly isnt that hard if you have at least 1 buddy or just build a lot of defense, to the point where even def damage isnt that big of a problem.
and i say this as someone who is so much of a casual that he'll give himself omega healing potions at the start of a run simply because i like games being easy.
no?
Tanking stuff is absolutely possible in Calamity
tank is buffed to shit in cal
ehhh as someone who plays tank: it's good that they have a counterbalance
to the point where I would call it borderline overpowered
I beat Infernum SCal whilst taking damage, on average, every nine seconds
otherwise id just equip constant regen and aggro-drawing then hook myself to a platform
Tank is incredibly strong but it's not overpowered
There's nothing wrong with tank
What IS wrong is FACEtank
Where you sit your fat fucking ass in one place and eat boss attacks like their the finest meals prepared by the world's greatest fucking chefs
Defense damage forces tank players to play the game without other archetypes from suffering significantly
At least I will be remembered as the man who got gamblecore into calamity.
GAMBLING <3
Its gonna be a quote under the seven striker.
anyway
what is gamblecore /gen
call me an american the way i see boss attacks as burger
HELL YEAH
story of my life
join this channel to get early access on videos: https://www.youtube.com/channel/UC4z8nBfrXuWWx3noqd1I5Xw/join
discord server and other socials: https://linktr.ee/raxdflipnote
#flipnote #animation #3ds
hardmode facetank strats are euphoric
#suggestions-posting message while I agree it should spawn a fairy upon being equipped the boosted spawn rate should still apply since you would have to requip after every death
aquatic emblem my beloved
hell yeah
although the facetank strat I was thinking of is shrimply Mollusk + Ursa Sergeant
full mollusk is bad imo
2/3rds with a melee ore helm is better in most situations
Not much really wrong with that armor mixin', but mollusk has the highest offensive and defensive stats for that segment of the game
mhm
As long as you have a good dash to spam and a pair of wings to catapult yourself into the air comically fast you should be fine
ig lemmie rephrase
full mollusk isnt bad, but mixing is substantially better imo, especially once you get past palladium/cobalt
Definitely looks quite good with adamantite/titanium
but the helmet you choose has to compete with 18 defense, 15% allclass damage and 4% crits
And the shellfish, I suppose, but it's hard to glean how good they are
i thought that was kinda a given
that it respawns with you
ah
like there's always a fairy when the boots are equipped
building arenas with fairy boots are fucked btw
please atleast change that....
mithril trades 2 defense for comperable melee stats while not having the movement penalties, orichalcum trades slightly worse offensive stats for a boost to movement speed and 4 more defense
in either case I think losing the debilitating set bonus is better than just sticking with pure mollusk
So I know people are like
Shitting on the guy bc they want defense damage nerfed
I know this might sound crazy coming from me
But it's current implementation is too strong for the first few hits you take if you're not in a tank build
Let me
Explain
Since you lose 33% of your defense from the damage you WOULD take
Getting chain hit with warding and getting chain hit without warding once you're in the midgame afterwards feels literally the exact same, and chain hit I mean 2-3 hits not like 4+ and facetanking
For a lot of testing builds and a lot of more balanced builds and even just standard testing but full warding, warding doesn't really feel all that impactful of helping you preventing from dying from getting hit an extra time or two in quick succession
Should defense damage be nerfed overall? Hell no keep low effort facetanks dead fuck that shit I did it a bunch it's also the most boring thing after awhile
However, I think for the first say 1-3 hits, instead of losing 33% of your defense based on the damage you woud've taken, you should lose less as chain hits are punishing as is, making getting hit 3 times lose all of your health in a normal build post moonlord does not feel great for most players who aren't that good at the game
However after like the 4 hit you should take 33% minimum bc that's where it's actually facetanking which is the intended case for what defense damage is supposed to do, and not also just punish getting chain hit which has always been it's issue
So you're suggesting that the magnitude of defense damage increase the more you get hit with it present?
okay your innital statement doesnt really match the full message but I agree with the full message more so
Yes indeed
I talked about a posibility of this prior of like
Hit 1 is like 5%
Hit 2 is 10%
Hit 3 is 20
And then 4+ is 33% or possible more at later hits if we really wanted to
Dunno how hard that would be to programe
But having it scale to make it so it's not like punish chain hits and more to punish facetanking which is it's intended usecase is gonna be better
Once it's 4 or more times within your 40 frame iframe span it's very clear that it's facetanking not just people getting hit because they're bad
And we know defense damage's purpose is to prevent Facetanking
Ozzatron said so himself
So this would make it's intented purpose much more clear without it just being a fuck you to newer players wanting to try a bit more defensive and feeling like it doesn't do anything
That has always been my worry about defense damage
Is that it just punishes chain hits/bad players
At the moment yeah
Yeah, I can see the issue there
So the amount of defense damage you take per hit could be less, but the amount it can stack up to could be more?
Makes sense
feels like you could abuse that to some extent but I digress
probably better than the current system
I can't imagine this getting abused
Independent hits are unchanged and chain hits just eat less of your defense until they get really bad
You would definitely be able to facetank a couple hits while doing big damage, and then go back to playing normally while you wait for your defense to regen so you can do it again.
When paired with rage and/or adrenaline it would be very strong
Ah
Well I mean
That already happens
We already do that
Even with the current system we already do that
This wouldn't change that
Yeah but at the moment its somewhat punishing. With the numbers you suggested youd be able to do it for twice as long.
In order to keep how potent it currently is while still having some forgiveness for chain hits it could be 16% on the first hit, 33% on the second, and 50% on the third and every hit after.
WOOOOOO
may not work in some areas but its a mod
Facetanking time
@dusk island gonna flag this since it's kind of a specific suggestion and has like 0 reasoning
if the issue is the game is too hard, turn down the difficulty
if defense damage is too much use the above mod
if there is an actual issue here, you shouldn't specify a potion as the solution and focus more on what you think the problem is
and lastly
the issue is highly likely not be defense damage
also lmao fairy boots are so interesting but seriously why does it use vanilla fairies instead of just
idk making a unique fairy that follows you instead
im pretty sure only one fairy is necessary for the full effects so the whole situation is just kind of silly
if they want use to use vanilla fairies why not just
make them part of the recipe
lmao
I have but one more suggestion, rework the plaguebringer Goliath, good sprites and music won’t make up for a bad boss fight.
no
It’s too god damn green it’s projectiles blend into the background too much.
239 - Added red backglows to Plaguebringer Goliath's attacks for visibility. - Done
sometimes I feel like the calamity dev team has no clue of balance.
And other times I don’t.
lol.
This FUCKING boss goes above me once suddenly I’m pummeled with several nuclear missile strikes.
This person gets it
I meant this but ok
This person gets it
Rule 14 of the Internet
The bloungjekesteter
rule 14 of the internet: you must praise the Don everydays
quite literally skill issue
L
I mean going hit and run is fine I don't see an issue with that
It's just for getting hit 2-3 times in a row it's too punishing rn
Like I get the idea you're going for but I would still rather have the third hit also reduced in some capacity, I'm aware that not everyone is going to be good and not everyone is going to abuse it
The important thing is just to not making it too punishing for new players while also making sure it does it's intended purpose of removing facetank, and trying to make it so only the 1st and second hits have reduced is just not enough imo, newer players are going to struggle, it's not fair for them to just die from getting hit 3 times in a row because they don't know what's optimal. Better to lose a lot of health rather than just death
And then like with the whole tank a few hits and run to heal is like just normal terraria gameplay? I'm going to be honest if it's not just sit on top of a boss for an extended period of time and just sit there for like 5-10 seconds as your health goes away to get better damage I don't see the issue that's fine it's not going to kill a boss and in the process of going to regen you also need to not get hit too much in the process, or at all if you're going for adrenaline which I should say has never been in consideration for overall mod balance, that's just general adren usecase and is completely fair if people use it for something like this.
I'm not really seeing your argument here. Let newer players not get horribly punished for being bad while still letting the whole thing of preventing facetanking go through.
I agree with MPG
#suggestions-posting message
The Grax is a thing 
It has the same functionality as Regrowth?
I would say this suggestion is just a little bit weak in terms of reasoning. Axe of Regrowth is already too good — it is a pre-boss axe, that is better than any other axes in the game, besides The Axe (a rather rare drop from mid-hardmode boss) and The Grax (a post-Providence hamaxe). Both of them are faster and The Grax has a greater reach + it's also a hammer, but both lack replanting the acorn aspect, which is... fair enough 
If you don't like the range on Axe of Regrowth, just get Hand of the Creation or its materials. Marnite (and, by extension, mining reaver) armor is also a thing
Alternatively... get closer to the trees 
It can be Hardmode I don't really care about that, I just think it'd be nice to have it be upgrade-able.
I don't really care about the range, I just wish there was an axe that could cut trees faster, with the same functionality.
I almost feel ''forced'' to take the Axe of Regrowth due to its replanting and cause I frequently farm herbs as well.
I'd be fine too if the pre-HM version was nerfed and we'd get an upgrade post-HM with higher strength.
#suggestions-posting message
...sad, but that will probably be ❗ marked, just because summoner isn't in its best state and we still don't have SSO (probably the major summoner rebalance update)
@languid umbra sentries are not meant to be your main damage source they are like secondary summons to further boost the damage of summoner. Post ML sentries already have a pretty good damage contribution, their only issue is the lack of variety later on. And that-
I wish there was more of a ''Sentry'' subclass for Summoners where Sentries are your main damage.
On topic, Valhalla is already viable up to Yharon 
Like, armor/accessories that would reduce minion count, but increase Sentry damage/count or something.
There's no "sentry damage" 
Well that's not what they are right now so unfortunately this cannot work
Okay, well like reduce minion count for increased minion damage+Sentry count, or w/e.
I'd like that, but it's fine lol
Sentry-based summoner lacks armor, accessories and weapons themselves
To do it justice, it is needed to be balanced with itself and normal summoner, which would be a hard time, especially since whips are a thing
Sentry only just seems more annoying than summons only as well considering they are completely stationary, this feels fine as is besides the other problems
Me too, buddy, but we live in a sad reality
Also, 6 sentries are already rather huge, since you still can use your minions
As for Fearmonger, Fearmonger is actually a solid set I don't think it should be changed to that extent in any direction, not just towards sentries
Perhaps
Fearmonger is just the armor that gives "sentry" vibes. I already joked about making Fearmonger a secret 4th OOA tier armor 
Idk just seems like a weird pick to me
I'd say making post ML armor follow the example of something like Stardust armor is better rather
I guess this is because OOA armors tend to be more tanky than normal summoner sets, especially (kinda both) melee-line(s)
Uh, no?
That's literally just Valhalla
Well like, I mean
Maybe more than regular summoner sets I guess
Not in general though
Could be just me, but isn't Squire also kinda good at defense department?
than normal summoner sets
Squire is Valhalla's tier 2 counterpart
Yeah I didn't read that part at the moment so I rephrased things
sentries are fundamentally a bit rough in terms of dynamics with summoner, even more so than whips

Uhh, what's wrong with whips? (Excluding the whip stacking and the whole "we balanced summoner around not using other weapons" situation)
Yeah cal hasn't taken into account the recent sentry changes from vanilla
Same situation as this basically

But sentries moreso
Oh, fair enough then
the most that has workshopped out of sentries is something that converts minion slots into sentry slots

I was not expecting to hear something that wild
That would throw pretty much any balance into the window
Especially with the current strength of many sentries
17 decapitated old duke heads 
Worse, 22 in endgame 
this'd allow the dynamic of summoner to be flipped
That honestly sounds sick to me.
Also, 0 minion slot summoner? Ayo? New challenge
thoughts were 2 minions : 1 sentry so not exactly
...still rather good, but at least not fundementally broken
These are plans for SSO, right?
no guarantees
I appreciate that kind of brainstorming but I feel as if it'll be healthier if sentries kept their current role
question by the way relating to statis's curse. i assume statis is a ninja but im not too into the lore, but why does he have a ninja belt and also a curse that affects summons? i may be missing out on lore or its a remnant of old cal or smth
statis' blessing and curse are stuff of random naming convention
that's like draedon bar tier name
big guy's name slapped onto green bar
i also assume tahts why they're getting axed, plus balance reasons?
As of current meta, I agree. Sentries are fucked up in terms of balance and Valhalla being good at least past 3-4 tiers is weird
But, just as a maybe, after SSO comes out, the devs could try to make sentries into a new subclass, but not tearing it apart from base summoner
On topic of summoner... would be there anything like obsidian or tiki armors? 
It'd feel like a rather arbitrary conversion byeah
yes and its more likely that that is the direction fearmonger is taking

Fearmonger death is sad, but whip Fearmonger sounds cooler
Thanks for answering
it would be a ton of work to have minion-based, whip-based (direct/support), and sentry-based summoner (or somewhere between all 3) as class branches but if it happens it'll... probably be a miracle ngl
...ehh, again — we, as the players (ofc), will see what summoner becomes in SSO
But I bet summoner will come to the Vanilla roots. Would be incredibly funny for... 1 second, or so 

That's sure a lot of work to do, especially if the team wants to make all of them at least somewhat viable
How do you format a repost?
Uh, wdym?
If you mean a literal repost of an older suggestion, you can just send it as it was or edit it to make the reasoning more clear, quicker, etc.
i like fearmonger armor as it is...
nah
@languid umbra the second half is way too specific; you could suggest having fearmonger changed and explain why, but just saying straight up that fearmonger should be a sentry armor is too specific; not to mention you dont explain why this should be the case
Oh
My bad
I'm a little busy right now I'll delete it for now and post a comprehensive one later
im gonna be honest didnt we already have a "post-ML sentry armor" suggestion pass recently anyway or did that one fail
idr
There are a lot of great post ml sentries so something to get them to full potential would be great
Also expands the only subcategory summoner has
We will ignore whips, yeah
What about the Axe of Regrowth one, btw?
I think there are plans to incorporate axe of regrowth into the feller of evergreens line but those aren't set in stone
So I see no issues with it
idk it's weird, and not written very well, but i dont think it's against the rules to ask for another axe with axe or regrowth properties? mostly because he has a point that it's the only tool that replants trees and the second with the herb regrowth effect
Those are some of the "add post-ml sentries" suggestions, basically
People really want to expand sentry, aren't they? 
That's a good change, you can't do that
Me:
TRUE
Inferna Cutter is so weird
we need more sentry gear!
why not use some of the sentry gear we already have
Wood, nature, FIRE OF ALL THINGS??, nature
inferna cutter is goofy why is axe of purity in the same line
Wdk why ic exists it's just grax line being weird
It's stupid in retrospect because
Why is The Grax in there, tho?
It's also not "fire" or smth
Purity and regrowth should combine and you get the purifier and the regrowth and everyone's happy
i think grax is supposed to be the "ultimate axe" so i understand the idea
Axe of Purity feels like the ultimate gardening tool and Inferna Cutter as a separate weapon line that could definitely be expanded into something cool
Grax is donor or dev iirc so whatever
No?
it's its pre-grades that make it weird
hrmm
grax is dedicated to grax but isnt donor or dev explicitly i think
i think both of them are getting removed actually
HUH
...yeah, Grax line is just super weird
nooo that's stupid keep purity haha
Axe of Purity and Inferna Cutter?
OR THE GRAX?
It's actually a useful tool for clentaminating before you get clentaminator
...nah, Purity can also go imo
yea like ...
feller of evergreens extends
purity serves a very good niche like ender sais
feller becomes a tool that gives you more fruit when you chop trees
and grax is an offbranch
just remove feller of evergreens and make regrowth craft into purity and purity inherit regrowth
I love it
you combine both axe of regrowth and feller and you have cool stuff
i dont wanna go back to buying a stack of purification powder again
the ultimate tree cycle
well more precisely a battleaxe but yes
good thign atleast since cal adds apple pie recipe for early game
3 apples at a furnace
axe with fruit specialty
Fargo's needs that, ngl
the upgrade to feller will replace AoP and combine regrowth's functions
Fargo has lumberjack
Calamity doesn't have a fruit problem, but Fargo's.... ohoho...
fargo has the lumberjack tree treasures
Kinda weird, he doesn't want to work for some reason 
if purity is getting removed, are there any plans to actually have something to address the utility/niche that it currently fills or are we just going back to the dark ages since cal also removed early steampunker
You have to wait a day since spawning him for him to start giving you stuff
Applies if netted and released
Use (portable) enchanted sundial to Not Wait
purification powder spill i doubt will be coming back to a weapon

worth noting you can get night critters if you do that at night at surface i think
Y ea
Cog
it doesnt need to be that, there just needs to be a better purification option than purification powder before mech1

that could work ig
dynamite:
i only use it in vanilla/in small doeses
A purification powder t-shirt cannon
okay have fun purifying your pylon housing im sure blowing it up is definitely what you want
...so, that one Steampunker gun?
purification powder is silly like the 1.0 trailer marketed as a tool to get to the evil boss cores/hearts
lol
Me, when bombs are buffed:
Slime God might be a good boss to give upgraded purification stuff to ngl
it also serves for the uhh tax collector aquisition method
1.0 didn't have a third of the current game back then it was normal
would t shirt cannon that uses purification powder imply purification powder is a detergent
yes
Yea
Oh yeah, isn’t slime god super pure?
purification powder is just bleach
this is also why habble is right and slime god should drop items to help make an upgraded purification tool because he looks like a tide pod
that’s why it removes red and purple
Ah yes, slime gurgler that doesn't purify it just eats the Grime off blocks
moral of the story if you want to make the world clean spray bleach on everything
OH YEAH PLUS Slime God is right before hardmode
So you can use it for last-minute purification before hm buffs biome spread
yeah
Bleach
Removes everything
Removes everything
You're removed

that's uninstalling the game
That's making the game delete your character
you use bleach and system 32 goes bye bye
inferna cutter could be so cool like a charge weapon that you could use like paladin's hammer
You can drink bleach if you’re stuck as a substitute to a potion of return
...not available in hardcore 
right click to charge and it spins while throwing a shit load of sparks like cutting metal stuff with sawblades
No, you can still do it in hardcore
What?
yeah maybe but like
Ok this explains it better
Not available as you can't actually use it 
do we need another random offshoot melee weapon
No, you can actually use it
It’s just a bad idea
Fuck my English
hellkite would so have died if xyk didnt love it so much 
i mean a lot of weapons are just projectile broadswords right
It could be funny to beat the final bosses on hardcore and drink a shot of bleach to celebrate
I mean hey the outcome is pretty good 
it could definitively have cool visuals or mechanics like the spirit sword from isaac
like the forgotten melee playstyle
An omnidirectional true melee at post Golem that's not a spear. That fills a good role
Can we kill every other minion and make them... uhh... uhh... useless? 
New Hellkite is the biggest glowup I’ve seen a weapon get
they’re all pets
except sepulcher who still sometimes decides to kill you
idk about minions really i forgot what a lot of them actually do except the one that is crafted with shimmer
that one was cool
oh yea kalandra
Mirror of Kalandra is pretty cool yeah
I think summons don't need a glowup, for the most part
a lot of them feel like reprises of vanilla weapons
what about brittle star and the seabound one though
brittle star is neat, I like it
Necrosteocytes 💥
they are similar to the eclipse staff that is dropped from the metal sphere guys
The upgrade of that is... fine
Brittle star breaks 
aside from like the Special Special functionality designed to be balanced
and the defense right click mechanic or whatever haven't really used it
The function alone is pretty interesting but I've never seen a use case
Wait
if it were like something like tboi orbitals that break when projectiles hit it
Is it like Igneous Exaltation
yea they spin
Do we have a reference of the orbit range
When set to defend they orbit
Me, when Demonshade has at least 205 defense (weird case, but whatever):
It’s pretty short, though
Not in game so can't check rn
I love getting 38 defense for litterally no investment in hardmode :)
atleast like 2/3 player in terms of radious
I’ll check real quick
I thought it was like Wulfrum Drones where they only grant a defensive property not like that ngl
It’s really short though
nah, the drones require you to tell them to protect you, but the stars have a toggle
It says "hold" not toggle
it'd be cool if they were like tboi orbitals that break and spin around the player and had a longer regen time
It changes mods via holding
You just need to hold right click to swap the mode
for context tboi orbitals protect the player from projectiles and some of them break whenever they block a projectile
some of them don't really block anything since orbitals refers to a larger group
Halo of Flies:
Guess wisps too ok that's 3
Yea
pill orbitals are the same as halo of flies orbitals
Pill orbitals can't break
they block projectiles
All the orbitals that can break are relatively recent
MEEEE
They're already nerfed, btw
neato free coins
NOOO
wdym
how’d they get nerfed? 5 defense -> 3?
oh
yeah
Nah
or well
That's just tooltip incosistency
why does it even say 3
I figured
It was buffed to 5
Uhh, MGP (if that's the right name) sent me a screenshot in which Angel nerfs Brittle to 4 points of defense per minion
Oh, neato
its mpg I think
Idk if I can actually use this information, but... kinda whatever? Kill me later, if no
oh no now its only 12 free defense instead of 15
Yeah, it's MPG, my bad
~~It's not better post-DoG ironskin potion now, sad
~~
It'd be 20 post DoG anyway
what
What
no?
it's 14
Dark Sun Ring

dsr isnt real on non summoners I'm sorry

or well
...eh, fair enough
dsr gives 30 defense and 12% damage
You can continue to ignore facts 
BRITTLE STAR CASUALLY GIVING +15 TO +25 WITH THAT 
now that you mention it
40 def stat stick sounds pretty funny, not as anything serious, but for fun
Late game Fat strats are good fun!
If you're using brittle star there is no competition for defense
If you're not, it's still literally better than Yharim's Gift 
You're right
budget draedons heart
Aquatic Emblem is budget Draedon's Heart
A discount draeheart is still incredible
yharims gift getting nerfed might be the most baffling change they've done in recent memory
like, it was already bad
YEAH?? Fuck that thing, it deserved it
You know what?
general defense culling, several of the nerfs were deserved
gift losing 15 defense, was not
^
What's your favourite "niche" accessory?
I get Yharim's Gift losing defense follows defense culling
I don't get why Dark Sun Ring is an exception
gift losing 15 defense was deserved because defense inflation was real and having a bunch of defense didn't make the accessory good
the problem is they forgot to make it good afterwards

No one remembers DSR most of the time, probably...?
Aquatic Emblem is always fun
Hide of Astrum Deus is barely niche but big funny
Ursa Sergeant is debatably niche
Does that imply Yharim's Gift being memorable?
if the problem is defense inflation why not target accessories that people actually use
because no one accessory gave like 30 defense with no downsides like gift
like i said
it deserved it
draedons heart
the problem is they forgot to give it actually good functionality afterwards
dark sun ring
ok well draedon's heart is barely an accessory you use it on like one boss and boss rush isnt real
Draeheart is a prize for beating the game
also at least DSR getting to 30 defense requires you to give up one of its other effects
unlike gift which just was random bullshit go
Aquatic Emblem decreases your movement speed to -50%, so you walk backwards and gives you only 10 defense
HOAD is deleted... or doesn't give any buffs after getting hit + stars deal only 50% of the damage
Ursa Sergeant is 15 defense and decreases your movement speed by 60%

NOOOO WHAT THE FUCK
Arguably 2 hp/s versus 20 defense isn't really worth
yeah i mean ur prolly right but in general DSR is going less than gift was at the time
Yep
plus it's basically just a summon accessory anyway 
Ursa Sergeant is getting reworked next update, though
FUCK YOU, NO REWORK FOR YOU SPECIFICALLY
I dont even think ursa is niche right now mostly because I think its broken but still
GOOD
I think it's getting its summoner stats culled
AND URSA SERGEANT IS NERFED 
I LOVE MY 20 DEFENSE AND 1.5 HP/s
doesnt ursa give an astral infection immunity
NOOO
yep
and feral bite
thats like
and feral bite for some reason
goofy; i hope it does something
not the real reason you use ursa
feral bite when it already does nothing anyway
you use ursa for the 20 defense and regen boost premech
DSR was a multiclass accessory at some point, wasn't it?
just use ankh shield and feral bite just becomes 30% damage
it was
Okay, guys
Try to nerf Draedon's Heart 
ngl read hoad as hote and i was real confused
it used to be what now
Nanomachines no longer heals
48 defense -> 4.8
i love old cal
Nanomachines attack you
0.48 defense 
It's a bit weird that half this chat is becoming essentially shitposts for accessory rebalance ngl
HOTe.
Fabsol was smoking something heavy that night, wasn't he?
We’re deciding what suggestion to make next
REBALANCE HOTE TO BE GOOD 
i want heart of the elements but with handsome men. im gay, they need to appeal to me too
It was meta for years, your fault for not using it 
it gets affected by summon damage
pipes have 69 stars rn...
nanomachines instantly kills you unless you have a specific name
-48 defense
can we increase it
no
decreased it
Fuck your ideas, they're so good I'm gonna cry just because Earth Elemental acc isn't a real thing

As much as it may be a joke don't actually go telling people to star a suggestion
oh lol
I started playing in September 2023, wtf
when am i getting my bara earth elemental summon @ fabsol
Fabsol is a bi (iirc), why is there no elemental man? 
we need equality NOW
why did this chat turn into hote
We try to balance it, don't you see?
it always comes back to hote
I'm just gonna change topic from shitposts to a potential sugg @drowsy plank we need a defense damage nerf suggestion...
I'd say ideally the damage reduction aspect should just be gone and that alone for now
45 - HOTE now gives hot man as well. - Done ✅

🔥
DR already scales down in cal, no reason to have defense damage ruin your DR too
It reduces DR?
> This
> "The player is burned."

rate my sugg
Make HotE have a male version
Please. I'm gay
not enough gayness
11/10 hot gay men
Can you guys like seriously stop
Okay, fine
Ok I'll stop
aight

anyways what about defense damage
Actually, how easy is it theoretically to do the 100% DR cap?
dumb
i dunno much about defense damage but i still like MPG's suggestion about it
didnt someone get roasted for a def dmg potion sugg
Impossible
also surprised to hear it effects DR
impossible
guys hear me out, achievement for the sake of consistency with vanilla,,,,,,,
Without the scaling, I mean
oh
I'm not gonna talk it to death again and just tell you to read up here
Probably not so hard, I just forgot what items give huge or just DR in general 
Like, the worm scars and... uhh... absorber?
It's impossible to reach 100% in vanilla, your highest is like 70-80% maybe
And that's on extremely specific enemies, not even against other things
In Calamity, but no scaling
Probably a stupid question, but I wanna answer it 
Devs won't be reverting the scaling, either way... probably
Well firstly putting that on a potion is a bad idea and secondly it wasn't a good suggestion in general so it wouldn't pass into voting anyway
10% + 10% + 14% + 10% + 30% + 7% + 10% + 5% gets you 96% dr
(endurance, bwsc, wsc, old duke scales, beetle endurance, affliction, sponge, beetle wings)
before scaling
what about warding? calamity warding gives 1% DR
this is true
That's without moonshine too
Yo shoutouts to Axe of Regrowth fans
I literally have it as my axe until endgame
Nothing ever replaces its functionality so it's just a permanent slot in my inventory
put it on an accessory 
You might be joking but that would actually be great, it's always optimal to swap to a building loadout anyway for tree farms due to the 6+ tiles of tool reach, faster tool speed, and increased item range
yuh
everyone has the combat loadout the fishing loadout and the building loadout
lol
yeah same
yes
~~I have "combat loadout" "combat loadout but slightly different" and "combat loadout but a different class" ~~
I forget loadouts exist on an increasingly frequent basis
I can't go without 3 extra loadouts I'm such a goober for them
Loadouts are pretty neat
first off: there are good true melee weapons are fine for the tier,
second off: this is a reversion, unfortunately
subshocker 🤤
i have combat, fishing, and swimming 
if they took away axe of regrowth's replanting and put it on an accessory i would have an actual fit.
hey @fossil garnet im pretty sure they're already going to change it
huh?
frost armor
I have not heard of this
Nor have I
ik theure changing the wings
As Crit said this is a reversion and the reasoning of the suggestion is that it's worse than before but you'll need to provide samples for a balance based suggestion
Well this would actually be a balance suggestion anyway
really? how sorry i just saw this
my other reasoning is that because of the point blank daamge buff to bows it actually doesnt really affect ranged that much so the melee side is weaker, undermining the whole point of the set
I would say point blank, while on a good percentage of ranger weapons, is not the dictating factor for ranged weapons. There are a good bit of weapons without point blank that work just fine, including upcoming Hellborn rework
Ok well I said including upcoming Hellborn rework but we've only seen a clip so Ig it's not fair to use that as base lmao, think of it as a bonus
well im saying that frost armor should be reworked since the ranged side of the change doesnt get affected that much due to point blank buff
I don't think that matters still considering it's not often that you get to use that point blank easily in the first place. You need some really good reasoning for this one.
Or the samples from tests based on showcasing Frozen armor rework's pros and cons.
Well, you would need to test those yourself Ig
still, for melee you would be forced to use true melee which is also extremely hard for bosses like plantera or cclone which is when frost armor is basically obtainable
you obtain frost armor after 2 mechs, so theres still at least one mech and potentially mech alts
also theres nothing inhenrently wrong with frost armor benefitting true melee more, after all if you want a more generalized melee armor adamantite is right there
i dont think it benefits melee more since im saying ranged has point blank damage buff making the effect of the armor "less" when shooting up close
No, you're never forced to use true melee, melee weapons work just fine at close range without needing to be literally up the boss's face nor do you need the weapon to be true melee exclusive
but the whole point of the set bonus is so that you would get the most out of it very up close
Yeah? Does that make it bad at any other range? No.
habble is saying you dont need to be on top of the boss to get good results
sure its not 110% the best results but its still good
Frost armor is available after two mechs, you can at worst fight just the third mech and calclone/plant, at best you can fight 3 other mech alternates in addition to the ones already mentioned
i mean i guess but wouldnt you want an addition that you can make the most of
Again, you don't need to be at max efficiency at all times
What works, works just well enough given said conditions
well then maybe ill revise it to change the amout of distance required to reach the max buff, since you can basically always use the 15% buff when using ranged by just always going far away
I don't think you'll get much done without actually testing the things you're talking about and showing samples of them
i tested it and point blank vs edge of screen for ranged is a small difference compared to melee up close vs edge of screen difference using projectiles only
This would still be a #1178515062030348308 thing either way and as it is still a reversion, you need a really good reason to justify that
alright yeah ill work on it
If you've tested things you can show them and your claims would be supported by the tests
i think reverting to vanilla 10% melee 10% ranged is the lamest outcome
if its competitively poor it could be tipped to a 1.2x or 1.25x distribution or if it is better for one class over the other then the proximity distances can be changed
this is the current proximity spread of frost armor
anywhere in the red circle is where ranged gains no benefit and melee gets 1.15x damage
green circle is the point they break even (1.075x damage for both; practically this is where Cal Clone usually hovers around the player when firing)
the orange region weighs melee over and blue region weighs ranged over
the far actuator is the point where melee gains no benefit and ranged gets 1.15x damage
That’s pretty damn generous
wait frost set bonus is multiplicative?
it's additive to the source damage point
so it's separate from just giving base stats
admittedly, the red circle could be bigger since its radius basically covers the size of no further than breaker blade
for example, a tip of gungnir's hit would be something like 1.13x effective
Maybe it could be dynamic based on the size of the weapon? But that seems like a really complex change for no real gain
mmm
i feel like the max ranged boost shouldn’t require enemies to be literally offscreen at some points yea
the idea is like if you can make good use of quick swapping between items, you can basically have a short-medium range melee weapon do bigger numbers and then swap to like an accurate/homing ranger weapon or something when it's outside said range
like
y'd know when the melee part stops being worth it when you can no longer hit it with an amarok
I feel like the problem with that is just simply that its substantially more effort than just using one weapon with a different armor set for not that much reward
compared to adamantite for ranger you're looking at 22% damage 17% crit vs frosts ~31% damage and 11% crit (+ frostbite)
even before adamantites dr -> crit set bonus you're still only barely outputting more damage and thats in optimal circumstances
but ig thats more of a balance issue than an idea issue
Hmm I still don't quite get what kind of bonus it provides mathematically
the only other thing id change is adding hit effects that get stronger the higher said class is tipped in your favour
so that it communicates to you that it's doing the best it can
This, what exactly does this mean?
So, like, if you have a 125 damage weapon, it multiplied that by X before other changes?
i dont really know which point source damage inserts itself in so like idk
lets see if tml says something
Use this to enhance or scale the base damage of the item/projectile/hit. This damage modifier will apply to <see cref="P:Terraria.NPC.HitInfo.SourceDamage" /> and be transferred to on-hit effects.
Used by vanilla for weapons with unique scaling such as jousting lance, ham bat, breaker blade. And for accessories which enhance a projectile (strong bees)
Oh so it is just multi, interesting
it's also the same thing that demonshade enrage and stealth strikes use
Multi before modifiers tho
Like crit and dmg%
Right?
As it's base?
Well the only way that would matter is if there was a flat modifier after it
oh
because a projectile for example
so just regular multiplicitive
that thing would run through the shoot method, which applies the damage%
