#suggestions-discussion
1 messages · Page 271 of 1
Previously they weren't really thought out well in terms of how they interact with things that they interact with most commonly
For example some classes specifically getting punished more than others was rather random and didn't tie into anything
We love silenced!!
Good sugg
...they don't have kb immunity, what??

Since when do they not have knockback immunity what
When did that happen
I've fought scal and calclone countless times
I've nohit calclone
I've N E V E R seen them get knocked back
Are you sure this isnt' a bug or multiplayer jank?
checked the wiki and no, the soul seekers have 0% knockback resistance
I think that's more of an oversight than a "suggestion"
Can or should we ping the dev to clarify if it's intended or not?
tested in singleplayer with no other mods, in stats you can see they have 0% knockback resist as well, it's just that most of the time cal dragging them along with her is enough to not notice that
did you test with scal too
wait are they not given immunity because they also show up and/or showed up in crags as normal enemies as well? or am i thinking of something else
Not the same enemy
all it takes is a couple of titan arm hits for shit like this
Calamity Eye
yeah not the same
lmao...
That's hilarious
the calamity mod
it does definitely seem like an oversight yes
funny oversight at that
We probably should ping the dev, then...?
i still cant tell if what i put as a sugg is a bug-kinda thing or a suggestion-kinda thing
Shade is the bug/oversight person generally, but I think they're on break rn
I could ping CiT I guess, although he's offline as well
@royal tapir hopefully ping is fine Mr. Shark man. Should this go to the bugs channel instead of taking all the time to go through voting? as it's an oversight #suggestions-posting message
Wait, how it does this servant can be knocked far away in suggestion? I have not yet in Calamity Wiki....
wdym?
currently they can be knocked back, I am proposing they should not be able to get knocked back
and its not forced to always be a set distance from the boss
yeah, they are mostly locked into position around the boss, which is why you can't knock them super far away, just slightly further than normal and/or moving them around the circle so you can bunch them all up. Regardless it still looks goofy and probably shouldn't happen
@drowsy plank heyo, can I get the information for caustic staff donor either here or in dms?
or someone else if you're busy, just know you've helped in the past
Okay I see what's happening
Soul Seekers do have code for locking them around Cal Clone/SCal
However, they have no code that resets their velocity
So if something (like Titan Arm) manually sets their velocity to something insane, they'll just get permanently disjointed by it
I see, that explains a lot
That's about what I said here
so technically not a knockback issue I guess
Yup, adding a line at the end of their AI setting their velocity to zero fixes it
sick, thank you 
although, instead of deleting the suggestion I now just have a different issue 
granted, the issue I have now is much more niche and minor
but still worth changing imo
I think I've previously noticed the brim seekers getting knocked back but then flying back to the spot they were a moment later sometimes. Maybe they should track the location they're supposed to be instead of just being in the correct radius? That would make them still be able to be knocked back but not get permanently out of sync
they have no reason to be knocked back, I think the fix CiT did is perfect
It works perfectly fine. Knockback is just immersive and fun
idk, it just doesn't really work with this kind of enemy
and making it so the ai needs to move back to where it was before when being knocked back just seems like needless complexity
It could but it would require extra math and is not really worth the effort
CIT FTW BOYS
This is a classic Citfix moment
a good one
there's a flag to make hair display under armor if it works like this
i dont know why cal isnt using it here lol
It might take some fenagling to make it avoid clipping and look right
But it seems like a decent one
it's not all that different to the Country Club Visor
https://terraria.wiki.gg/wiki/Country_Club_set
The Country Club set is a vanity set. It is purchased from the Golfer for 7 GC50 SC (set). These items are to be equipped in the Social Slots as they only provide a visual appearance.
If that's how it'll look then it should be fine
the cryonic sugg was actually made a bit ago and rejected #suggestions-voting message @jade crane donno if you want to factor this in, but you may want to provide new or elaborate reasoning from the last guy
SUGGESTION BOT BROKE AGAIN
@inland saddle suggbot is down once more
@ ench replacement suggbot go 
I NEED a suggbot replacement Enchilada
if #suggestions-discussion was in WhatsApp
?
nah
#suggestions-posting message
Kaleidoscope, but better 
Kaleidoscope is now a daytime EoL drop
Actually, makes sense
"In SSO we're nerfing summoner to be the worst class again, so here's a sneak peek"
Leather whip is dropped by Zoologist if she is killed by a blood moon enemy with 1% chance
Snapthorn can be obtained from killing 1000 man eaters with 10% chance
Spinal Tap is dropped by Guardian (not enraged Skeletron) with 8% chance
Firecraker is deleted
Cool Whip is dropped by Cryogen in Abyss (past layer 3) with 0,38% chance
Durendal is dropped by Exo Mechs with 3%, while Ares is the last one defeated
Dark Harvest can be dropped by post-DoG Pumpking with 0,2% chance
Morning Star is dropped by Ceaseless Void with 2,22% chance
Kaleidoscope is dropped with the rock as a reward for Boss Rush, but you need to kill at least 99% of the bosses with The Camper
Yep, this is looking really good
Hell yeah, I'm down
But make Leather Whip have only a 10% drop chance
And Spinal Tap, for good measure.
Terraprisma is still supposed to be 100% chance at day, it just isn't working
For an avarage player, what's the point of trying to defeat a harder version of the fight, instead of doing it a few times?
I know, but that isn't really a unique reward
Well in cal's case the same reason as why you would fight night Prov

So you wouldn't need to fight her un the underworld AND hallow for the wings and shield?
And who does fight her in night normally?
Psychopaths
And dye
The dye is great
Okay, the dye exists, fair enough then
But there's practically 0 point of trying to defeat daytime EoL atm, since Terraprisma isn't particular rare
^
WE ARE FARMING DAYTIME EOL WITH THIS ONE 
I'd rather fight nighttime Empress four times than daytime empress once
Especially because four nighttime empress kills will probably take fewer attempts and less time than one daytime kill
Also 25% is only in normal mode, it's 33% in expert
Oh, even better
yeah but its terraria and drop rates are lies
Shark fin has a 96-98% drop rate 
No, people just don't know how odds work
People say "it's a 1/3 chance so it will take 3 tries" when in reality doing the exact odds of the drop only gives a ~66% chance to get it
Yeah, but on average it'll take 3 tries. There's a decent chance you get it early and a decent chance you get it late
25%/33% drop rates aren't that harsh anyways, the same as Kaleidoscope or almost all boss drops in the entire game
33% is pretty generous for something that used to be superboss exclusive
Does Calamity nerfs Terraprisma or no? 
I don't think so
Well, 33% is really generous for unnerfed Terraprisma, even in Calamity
Oh, how exactly?
Otherwise terraprisma was meta till like post DoG
oh, really? yikes. my mistake
Just damage nerfs or something else is also nerfed, like I-frames?
Ooh, yeah, I see a damage nerf here
Vanilla has a base damage of 90
Clamity has a base damage of 60

Iframes changed too
Yeah, fair enough
hhh
It doesn't grant I-frames in vanilla??
It does, just less
Ehh, yeah
local i-frames are per instance of the projectile, right?
Yes
good, makes sense
Static is for a type of projectile and global is for everything


Uhh, back to the suggestion
Yeah, I agree with Prikki
We need something to make daytime EoL rewarding and not just... a technically harder way to get the same thing
this one is a bit weird
Unfortunately it seems like all her drops are vanilla items, so changing one to be night-only would feel wrong
cal specifically made it so stuff isnt arbitrarily locked behind difficulties, and moonlight provi is kinda the weird exception, so i dunno how likely this is, plus you could technically argue it's "reversion" since it's trying to go back to daylight eol being a challenge. it's not like you get anything for beating any other bosses when they're enraged under other circumstances so EoL being special is weird. provi only has her exception because of legacy reasons, i assume. not to mention basically being a completely different fight
That also makes sense, I suppose. But if that is the case, maybe increasing the drop rate of all her items would be warranted so defeating daytime empress is a great 'bonanza' of prizes
or make her drop one of everything
Rainbow cursor only has a 5% drop rate, which can be quite an unappealing grind, so bumping that up dramatically can make it genuinely worth considering fighting her at her strongest to get higher odds of getting it
Maybe it could turn her into a challenging but profitable money grinding method, both from how many drops and how many coins you get

I quite like this idea, really
A somewhat comfortable money making machine for the player is nice to have
cant wait for the bug report "empress of light dropping quadruple the money than intended"
Maybe even translate that to Providence- although that is already the case, more or less. She drops like, twice the divine geodes at night and her dye alone is worth 40 gold
Make enraged Queen Bee do the same, so we could have money making machines in pre-hardmode, hardmode and post-ml 
I disable that feature of Fargo's
But I also use Autofish and Helpful NPCs' Fisherman, so... balances it out
Might need to do a playthroughs without the Fisherman and see how it goes
Don't think it'll be too bad
fishing is only the easy part
the "hard" part is making the artifical biomes before getting the endless water bucket
Just use the silly little liquid dupe
lazy...
👁️ 👁️
my brother in christ it's four blocks and a hammer when the alternative is cheating or dozens of buckets
Cal players when they have to place blocks (this isn’t fighting bosses so it’s horrible)
I just drain the sky island and hope it falls into my prebuilt lake
people will say "im too lazy" and then proceed to explain this most complex and convoluted method of doing the thing you just said
I meant that for surface biomes.....
Yeah, making a proper surface biome by yourself in prehardmode is definitely a pain, but you don't need that to satisfy the angler
Just build little floating islands or repurpose biome planetoids specifically for fishing
Maybe put a pylon up there and an asphalt bridge/minecart track for easy transport, toilet, gnome and walls for fishing power boosts and to block wyvern spawns
If you don't want space biome catches then just don't build too high- a depth meter can help
Once you make one of 'em it isn't difficult to expand to more
honestly you don't need those luck gimmicks
just get alluring bait and supreme tackling bag and you're good
if you want crates switch alluring to enchanted pearl
why not use both?
But how else can I find an excuse to repeatedly murder the Guide?
you don't need an excuse to kill the guide multiple times someday it's just "yep it's murder time"
Iirc alluring increases the chance of getting those potion fishes
More ingredient fish = less crates
makes sense
please buff Radiant Excalibur
- It’s called Iridescent Excalibur
- #1178515062030348308 if you want a buff for it
- I personally think it’s powerful enough
I would sat that RMB needs a buff of some kind, tho
sorry, will do there
No problem
Yep
It could be just me, but it's better to use LMB even if you're close to target
According to the wiki, RMB summons infinitely piercing slashes around the blade on hit and deals double damage
Pretty much
It no longer deals double damage now.
Since 2.0.4
...why?
idk
The only use of the RMB I think is the infinity piercing feature.
To against worms.
The true melee hit of the LMB, on the other hand, can only hit up to 4 targets.
Yeah, and Triactis' Mage-Hammer of Might is still better for worms, iirc
There's no way that's the case. It's a postgame weapon- the only worm is Thanatos (which everything dunks on)
Boss Rush's worms, tho
But 
That's an interesting suggestion- I like it! But it needs a tiny bit of adjustment, I think
Increase the drop rate of corroded fossils from t3 acid rain enemies
Getting corroded fossils in t3 acid rain is a huge pain because it only drops at a very low droprate (1/15) from a handful of enemies or is dropped in tiny amounts at an equally tiny chance from crates.
This matters mostly because of items like the amalgam, where everyone who forgot to get fossils in t2 acid rain (where it takes absolutely no time at all) gets to feel really stupid and be forced to clear 3-4 whole t3 events because the drop rate is just that bad and they forgot/didnt know that you should do this in t2 to save a lot of time. This is really not helped by the recent changes to nuclear terrors drowning out the rest of the enemies a lot
this can easily be fixed by increasing the rates to something reasonable or making nuclear terrors drop them at a reasonable rate
hello chat can someone make this ok? thanks
👍
Looks fine to me
idk
the typical #suggestions-discussion is someone telling me I just posted the worst idea in human history and to never talk again
No, I think this is a great idea
I had that exact issue last run. I had to beat a T3 acid rain three times to get 15 fossils for The Amalgam
This is absolutely a good idea and it's formatted correctly
You have adequate explanation to boot
if you think its a good idea, feel free to copy it in its entirety and post it yourself
I dont want to wake up with cmt assassins in front of my house
Alright, I'll rewrite it but keep the main points the same, as well as adding in the suggestion to expand the amount of enemies that can possibly drop fossils
If you're looking for reusing your favorite arena for biome-specific arenas, just make an artificial biome
I can't remember if this is a Calamity or Fargo's change, but one of the two allow the use of fountains to change the biome
Fargo's
Fargo's
this is
@acoustic pecan The profaned guardians do not enrage outside the biome
a suggestion of all time
Nor do most bosses in calamity
There's like, the evil bosses, cryogen, and that's like it
And cryogen just gets speed/aggression
Queen Bee, Plantera, Golem, PBG, Polterghast
Desert Scourge
Planteras just surface, so is polterghast
Golem is temple so not exactly biome
@regal spoke all planter boxes are functionally identical
i mean it's fine for builders, like i think you make a valid point but
yeah they're all the same
oops
yeah
That is bullshit
they're all the same besides colors
it appears im not alone
I'M GONNA MAKE A SUGGESTION TO REVERT IT, WHAT

Although the various Planter Boxes have different seed names and appearances, the differences are purely cosmetic: Any herb seeds can grow in any Planter Box, and planting seeds in their respective Planter Boxes will not provide any extra benefit. Depending on the evil biome of the world, the Dryad will sell a Deathweed Planter Box showing either Corrupt grass or Crimson grass.
the moonglow box is like, specially designed to be for moonglow
this is vanilla behavior
WHAT THE FUCK
This theme right here:
https://www.youtube.com/watch?v=ciL7OKWSu10
http://wiki.tf/Right_Behind_You
Audio was created and is owned by Valve Corporation.
WHAT THE FUCK
is this what non-plant farmers thought planter boxes were
¯_(ツ)_/¯
Yeah now my suggestions feels even more valid actually
Actually, Prikki
...don't you feel like this makes a great suggestion? 
Yeah! Why sell them all at different points if the difference is cosmetic?
It makes sense for a handful of things, like the legacy cosmilite and silva armor helmets
but these??????
This is practically the same as if all the herbs could be used as each others
Isn't vanilla doing this in 1.4.5 or
I thought they were special boxes that gave a perfect environment to allow their little type of plant to grow at all times, and therefore wouldn't let any other species to survive in them
whats gonna happen to the vanilla players once they realise their blinkroots arent growing in the fireblossom planter boxes
Never actually heard about it, so no idea 
fuck 'em
I'm gonna blown them myself
I heard this somewhere but I cannot currently back it up because wiki is having issues
1.4.5 is doing a lot of QoL and inconsistency changes
it's been like this since forever
Here

yay
HORAYYY
guess I can delete my suggestion then
I desperately hope (I'm BEGGING) for the Stardust whip to be obscenely fucking broken
someone beat me to it lol
1.4.5 is gonna be the best update
1.4.5 delaying sunken sea update because they have to rebalance 7 new whips
Would be funny if SSO comes out one day prior to 1.4.5 
LOL
”Nah we are just gonna remove the whips”
desperately needing to see the ruckus after vanilla adds the whips
LOL
AngelVA, when whips:
I saw this damn post in a chippygaming vid and didn't even realize what it implied
insane vanilla whips additions actually it might fill every void in progression at this point
Grippy 
that'd be a sight to behold
Every modded dev, when whip stacking:
instead of testing every summon weapon devs should just nerf all summon damage by 50% once 1.4.5 comes out I think
That's pretty fair, ngl
Instead of testing they should just remove summoner
Ah, yes, my favourite
Rogue 0.5
@acoustic pecan I'm not sure if that's possible, and also just place a few hundred blocks of pearlstone. It's not hard.
Trust me, I am not looking forward to it.
I assume SSO would get delayed if vanilla adds more whips?
@echo leaf@median scaffold@regal spoke
LOL
nice
I love it
lol
the fact that I found this out and was like "thats good to know" multiple times since I started playing terraria and promptly forgot every time
With regards to whips? Probably not, at least not if I can do anything about it.
Extra whips will be a very small part of 1.4.5 though, no telling what other changes might brings delays.
Oh, gotcha. good to know! I was expecting a delay
Either way, I'm happy to wait as long as needed
And if whips are gonna be a small part of the update then I guess no use in worrying about it
how did yall not know this
smh
By the time 1.4.5 comes out, hopefully we will already have most of the class done. If all goes well we'll already know how to handle whips at that tier.
Oh, that's good to know
The more I think about whips the more complex I realize they are
pin this shi
Nearly as good as the HotE video
what is the heart of the elements video?
which one 
i made two lol
I still think that suggestion should be real
Why gatekeep something purely visual behind a boss
that is amazing
i would ask why everyone hates HoTE so much but i can just kinda
feel it
Oh hey, that's me.
Because women /hj
yeah lmao i dont remember if i ever shared this outside of where it originally happened but it was so long ago at this point i think it's fine
You got it pinned in the late balance thread
right right
there's also the sequel
i stole the thumbnail from here; https://www.reddit.com/r/CalamityMod/comments/1587za7/the_elementals/
lmao
@inland saddle bot died
HotE exists because fabsol wanted a harem, probably
how come this #suggestions-posting message hasn't been posted yet? it and a few other suggestions that have no marked issues are still sitting in #suggestions-posting
read up 3 messages
i didn't know there was another
oh well i wont pretend to understand the technical side of how bots work
Oh weird
Back when we suffered together on whip balance 
now you suffer alone and i laugh :3
Your picture is crashing the bot lol
Give me one second to restart the VM
I think it needs a clean slate
good job raesh
I shitposted too hard
Yeah LOL
It’s not your fault
I’m broke so I have to use AWS’s free tier which is like
It works enough
But it runs out of resources after so long and I have to reboot it
It should be good now
Those suggestions should go through in the next few minutes
This one is already fixed ya? Could be locked if so
@golden sonnet - Your suggestion has received an updated status!
[Give Soul Seekers and Supreme Soul Seekers Knockback Immunity]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
CIT fixed it earlier.
hasn't it quite literally been implemented
CIT W
Noone needs to know I misclicked the reaction (it gets the point across anyway).
No, I changed the suggestion after the fix
The new suggestion is in regards to confusion caused by the bestiary
While the old one was the bug with it desyncing
@ashen warren
?
If it's about the above thing, I asked CIT and he said the lock was the right call.
This
It is a minor/silly thing, but imo it should still be addressed as it wouldn't affect the fight at all and makes the stats and bestiary less misleading, which is why I adjusted the suggestion as soon as CiT posted the fix here
I can look into it in a bit, yeah.
In case I wasn't clear, the suggestion is asking to give them knockback immunity purely because of the bestiary (and wiki too, but to a lesser extent) The bestiary has a section for knockback in which it lists them as highly vulnerable due to their given stats of 0% resistance. I am aware CiT fixed the issue which is why I changed the suggestion to be bestiary focused, as now giving them knockback immunity should have zero effect on the fight and just make things more clear to the player. As such a lock isn't really fitting, as it's a different request/issue
ok so reading this suggestion right off the bat the first sentence is completely wrong
rtn cuts off like 2 minutes from phoenix flame barrage
its not bad its weapon dependent
Yeah, armor penetration isn't great for some weapons, but is broken for others
It cut like at least a minute off wave pounder too when that was good on DoG
dr pen just seems like a horrible idea for balancing
And is kinda just Dr shred with extra steps
We have lunic eye line, Betsy's wrath, and crumbling flask already
How many more anti DR tools do you need
I was gonna say
DR pen already exists, it’s called Crumbling, Armor Crunch, Marked for Death, Kami Flu, Betsy’s Curse…
throwing it on an accessory just makes it worse
Yeah, 10% ignored is worse than lunic eye like 90% of the time
for example look at sepulcher
sepulcher has 99.99% dr
removing 10% makes that 90% dr give or take
Unless it stacks and applies after lunic eye, but like
why are you looking at sepulcher
that’s not even how that works man
you can’t ignore sepulcher dr
because this wouldnt be a debuff meaning everything is vulnerable to it
There is a variable called unbreakableDR
Any NPC with this set to true cannot have their DR reduced
ah
anyways im gonna declare this suggestion is actually based
because rtn is ONLY viable for having 15% increased damage
.
which npcs have it?
rtn cut off like 2 minutes from phoenix flame barrage
replace that with dr instead, because there’s an extremely low amount of weapons that actually get a benefit from it
well those are debuffs obviously
And?
this one's an accessory
Yes, that makes it worse
why
most bosses arent immune to every debuff
It takes a slot for something swapping to a weapon once every 8 seconds can do
A weapon that heals you a good amount on hit
i treat it as more of a sidegrade tbh
do this and kill marked because marked is actually absurdly dumb
Eye of Magnus is nuts
imagine normality relocator
id rather have it applied all the time instead of having to switch weapons
Taking an accessory slot to not get the healing and ignore less DR is not a side grade
look at it cutting off like over 90 seconds on providence and tell me it’s not op
i thought 15% dr pen was absurdly op
Your idea would not be very good, and your suggestion is wrong that reaper tooth is bad
so i said 10% dr pen instead of 15 ap for reaper tooth
i guess i phrased it badly
i just think that armor pen is too niche outside of prehardmode
looking at every boss post moon lord there are three
dog cv and specifically thanatos
you would be perfectly fine just using a dr debuff for any other boss
It's not, we demonstrated this. even in prehardmode it's weapon dependant
a lot more weapons will benefit from dr pen than armor pen
15 AP suffers from being wildly dependent on what weapon you have
it's not universally good or bad, it's variable
RTN just needs some tweaks imo to make it not so niche. Like reduce the AP to 12 and buff the damage to 18% for example
which is frankly a mark of it being in about the right place. if it was universally good or bad, then it would be a problem
viable for a select few circumstances
It's not based on circumstances though, it's based on weapon
what postml weapons are there where +7.5 flat damage is significant
i don’t think you guys realize how little application it actually has, especially because the weapons that depend on ap are older bullshit that spawns hundreds of projectiles that can’t get defense
how many times do people have to say PFB
don’t mention one weapon that sucks without it
and?
that's all?
that's the only use for AP
a single weapon
wow
Phoenix flame barrage, almost all rogue weapons due to the projectiles spawned by accessories and shadow potion
Profaned Guardians while using the holy ray attack, Storm Weaver phase 1 head and body, DoG body, Cosmic Guardian body (for some reason), Thanatos, SCal while outside the arena, Sepulcher, Rev+ Twins while they are in phase 1 while the other is in phase 2, Skeletron while hands are alive
Like, nearly every rogue weapon gets a good amount from it
nope
yes thank you
very few items fit the middle ground of rtn being more useful than rogue accessories
i don't think so
i tested stuff with rogue emblem vs rtn
there was no different in dps
even with those buffs you mention
The suggestion is “Buff RTN”
That’s simple 
and how much damage does shadow potion even deal
shadow potion doing 7 extra damage AT THE ABSOLUTE BEST… you aren’t genuinely listing that as an advantage
should be 100 AP again
You’re very right
shadow potion post ml is good when it does 200 damage on like really specific stealths
and the suggestion is literally not asking for a buff, it’s removing the ap
It ultimately boils down to that
yes
rtn just feels like a nothing upgrade from a class emblem sometimes
right off the bat phoenix flame barrage aetherflux cannon and void vortex and those are only from mage
It would take changing one number to increase its AP
Not doing that though, at least not right now
im kinda confused
cuz don't those already have over 100 base damage?
yeah they do
base damage is NOT indicative of dps
flat damage increase is gonna be negligible
do not fall into that trap ever again.
okay with armor and accessories it's gonna be 250+
so 7.5 is gonna be an even lower percentage
once again
base damage is not indicative of dps or killtime
anyways can you show me the actual proof of them being significantly better with rtn other than pfb? because in traditional tests you replace your stat stick, where rtn is literally just a straight dps upgrade regardless because it gives the same amount of damage..
you say that about base damage yet think that a flat damage increase is even noticeable
oh its not think ive seen tests
show them man
how
now what
as a RTN stan, 🔥🔥🔥🔥
it deserves it
Ngl normally you can reduce boss defense to a reasonable amount in pre hardmode and hardmode but when it hits post Moon Lord there is like no chance you're getting a boss' defense below half of its original amount with the lack of any kind of reliable armor penetration. I think in general cal's never tried to work with ap as much which shows in this and is probably why there aren't many weapons that benefit from it at this stage
@fleet grotto - Your suggestion has received an updated status!
[Give Galactica Singularity more use before Moon Lord or make it Post Moon Lord]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Rename Thunderstorm and Sandstorm]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@bronze tendon - Your suggestion has received an updated status!
[Add a unique sound for Draedon's Heart's Nanomachines]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Add exodium to galactica singularity 
Huh... Galactica Singularities aren't dying? Wasn't that the plan for like the longest time? Weird change
if it was planned then i think they would’ve just done it
removing galactica singularities would be an extremely easy thing to do they craft 0 unique items
Galactica singularity lore…
Lol, actually was thinking about posting a thing about a unique sound for the draedon heart myself haha
I guess they forgot lol
Only real explanation for them existing for so long is that it made a deal with the devil to make it so they can’t be removed
Who knows
In any case I'm likely gonna ping someone about this later because this is conflicting information
I like your suggestion Mr.E
Like seriously, how
read the conversation above that
Why has an actual gun not been considered haha
Lol
I mean, I was literally there before so Idk what you're referring to specifically
In terms of new information
Either way I'll prob ping stip about this so we can get some answers if possible
@dawn trout you should put more into the “why” of this suggestion, because describing how you want doesn’t really do a whole lot. Implementation is ultimately up to the devs, and you should focus more on why this would improve the mod and why it should be done. My suggestion would be to focus on consistency of how every other subclass gets a exo weapon but guns.
subclasses...........
Damn
Figured, but still wanted to say my suggestion on what the thing would be
unfortunately that falls under SIS (Specific Item Suggestion) in the rules, meaning it would get exclamd until its changed
Exclamd?
reacted with ❗, making it unable to pass into voting
Ah
Womp womp
Changed
But I do hope it becomes something like that
Would make since as either you get shotguns or snipers for rangers
If you mean Exogun, there's Surge Driver
If you mean Miracle Matter gun, that'd be different
Eh, miracle weapon wise
I was just calling exo
As a general term
You should move away from that maybe because yeah exogun is literally surge driver
Fixed
Oh yeah the surge drive is a thing
also “left click sniper rifle right click shotgun” is literally just surge driver
Title is still called Exo gun
no exaggeration that’s exactly what the weapon is
Ok maybe this wasn't going to work in the first place 

Oop
Can't justify making a pretty much identical miracle matter weapon when it exists as an exo drop
Sigh, was just a thought
But seriously, for the sake of consistency, a miracle gun weapon would be nice
This is peak true moment
give me 10 minutes
Like honestly you can still make convert always better but for the sake of it there is no harm in being able to fire normal ammunition
exogun suggestion
I don't really care about "oh convert is always better so why do these ammunition exist" as long as it's pretty viable
Hmm?
Then why not actually has a miracle gun been at least posted as a planned thing or has that been abandoned
Pretty sure all the current exo weapons besides exo lance are already implemented into the game
And after exo lance there just isn't gonna be another miracle matter craft
In base cal
i dunno, maybe they just dont want to, or have a good reason
or they dont feel the need to add a gun
lance only exists to remedy the removal of the shortsword right
It just seems like a very heavily missed opportunity...
yeah it’s not even a missed opportunity
it’s a hit opportunity
the item you want exists
it’s just not crafted with the thing you want
rip exo gladius 
Then how about by this logic: Since exo mechs already drop two rouge weapons remove miracle rouge weapons
Well we got Cosmic Shiv rework in return 
this is a strawman since alternate ones exist for different subclasses
gimme 1 sec
Sigh, I'm just being facetious as it annoys me a little. I apologize
i dont play rogue that often so i dont know the weapons, im looking it up
I don't really get that logic, they exist for the same reason that HG/Magnomaly/etc. exist
Bomb, shuriken, spear
Not like huge subclass labels but you know
atom splitter is a javelin
refraction rotor is a... nothing
celestus is a boomerang
sueprnova is a bomb
pretty much all of them covered
i forget celestus exists too
Should i just delete my whole thing then...
uhhhhh probably
surge driver already exists as a gun
though tbh i think other options are better
yeah can i get uhh… exo spiky ball
💥
Rotor if it was peak
I'll just keep it till it's ❗
the rotor rework that would actually make it unique
Which it sounds like it inevitably will be
it may not be ❗, but if it does reach voting and it gets enough stars itll be smited by the devs as they dont feel the need to
You could direct this opportunity to something else perhaps
instead of it being nothing
rotor rework
im writing that but for all weapons that convert all bullets
Oh, uhh
speaking of which
do i need to ask a donor for permission to use their donor item as an example
Well they would need to be changed too so I guess yeah
Unless you exclude them, then later do them individually
I think the idea was that it also has higher crit rate but since it always converts that's never actually thought to be of the convert's capability but rather the weapon's
some of this is probably illegible since it’s 3 am so tell me what to fix
i’ll mention it again, rubico prime literally just piercing
Okay, I hate how good it is
You deserve something for this
And the entier HoTE universe videos
#suggestions-posting message this is the same thing i requested to be on wiki
YuH replied me;
i mean it would be cool if that list could make its way to the credits screen in tmodloader
if they can get rid of the credits screen in their custom screens im assuming they can add to it as well but im not sure
yea but this one sucks a lot
this is the thank you item description right
the only mention in-game crediting the devs as well as being a donor item
it would be so good and very appreciated if there was a calamity credits as a cutscene though
also about the thank you item, the item description (due to it being a list of names) is really lame because it does not tell which area of development the devs in the list contributed and in lower resolutions (ex: 1366x768 Fullscreen) it does not display correctly
(and also being a 1% drop item from any boss
moreover, I made a sugg proposing to put credits on the mod's steam workshop page but that one is in limbo forever possibly
yeah
it could play after defeating scal or smth
or boss rush
as for now maybe after scal/exo mechs depending on who you fought first
later in future versions it could be put after yharim defeat
yeah
i feel like it would be an extra cool little thing to witness if it played after boss rush tho
it could be its reward
because right now you only get a rock
thing is boss rush is more like optional content since i think scal/exos are more mainline than boss rush
smth like hey you can do this challenge if you want after you beat the main bosses of the game
true
tbf scal and exo mechs are where most would finish their playthroughs so perhaps it would be best there
ye
tbh im happy wherever it's added as long as it gets added
I think my suggestion did not make it
Wait no, it was posted
What do you all think about it? The useless jungle materials one
I totally agree with it, but if the devs are turning away from life fruit as material then one would have to stay as a “hardmode jungle-related item component”
I don't mind jungle paste being a crafting material but it needs to be something useful a bezoar real isn't needed for crafting maybe a different type of potion or something
Murky paste could just replace all those items.
i dont think murky paste would make sense in photosynthesis potions, but i fucking hate grinding trapper bulbs to the point where i just make one and clone it so i dont have to get any other bulbs
Maybe better rate for Poison Flask? 
well, poison flask is a vanilla item with a vanilla recipe so changing it seems odd
I was thinking of a poison type potion but it could be a different one or new one entirely
I meant to make an alt. recipe with better material / result item ratio
Ooh, so you can get… more flasks of poison in hardmode?
I think it is a good idea for flasks of venom, though. 2 bottles, 1 murky paste and 1 vial of venom makes two flasks of venom
Although… actually I’m not really sure. Not like vials of venom are hard to get
yeah lol
eyy
I thought the lore was that Slime God created Queen Slime out of the new hallowed energies?
Did it get stuck?
Murky Paste doesn't need to exist either though. Jungle spores do the exact same thing!
And vines, and stingers
Jungle Spores are pre-hardmode items, so something else has to be put in place to lock hardmode items to hardmode (e.x. Portabulb)
doesnt portabulb also have souls in it
Murky Paste is a pre hard mode item because it comes from spiked jungle slimes and crates
It just also comes from that one stupid fish
Murky Paste is functionally identical to stingers
@echo leaf
No, just a trapper bulb
Oh sorry
I might be misremembering, lemme...
Oh, no, you're right
It's pre-hardmode
I checked the wiki for all these. Portabulb is the only item that uses one of these items for progression, and souls would make perfect sense for it
Please don't make Plantera post-mechs 🥺
Since plantera is canonically made from souls
It can just be souls of light and night
Or flight
I always skip the mechs since they're assholes 🥺🥺🥺🥺🥺🥺
Those aren't post mecha
it used to be
Remove the Auric Bar requirement from Altar of the Accursed
Introduce SCal% with two bosses
The slime god was already turning into queen slime when you find it, probably
Technically. Jared% is possible with 1 boss, not counting Jared 
i had to double take when this basically said "Murasama is not a long-range tmelee item"
had to remind myself, "yeah its not comically large anymore"
lategame shortsword just sounds like a bad spear
But hopefully a funny bad spear
it would be
shortswords are already smaller faster spears
id rather just have a good weapon at this point if we're really adding more weapons
like the logic is mostly sound but this still feels like a joke
I was imagining the Submarine Shocker but lategame
I feel like a shortsword is just so small that I can't see it working much at all outside of providence and idk, lion heart 2, unless you make it like Sahara slicers x starlight idk
bring back zero range murasama
Red arkahlis 🔥
freakalis
COSMIC RAINBOW IS STAYING IN HARDMODE!!!!!!
all ranged weapons with custom projectiles should just be turned into mage tbh 🤷♂️
surge driver is quite literally, functionally an exo-SHPC
but guess what is somehow ranger
what
Ah yes, the non existent class distinction argument
left click explosion right click lasers
The similarity between their left clicks
They both have area of effect and similar relative rate of fire
That's it
The similarity between their right clicks
They both have faster rate of fire and a small spread of more than one projectile
That's it
Every other function of Surge Driver:
The year is now 2060
Classes no longer exist
Instead you now have 500 subclasses with armor sets and accessories sprinkled across the game
Each rogue subclass has approximately 50 accessories each
3 fargo weeks
Well there goes that
@bright crag what happened to galactica singularity btw, I thought it was being replaced for like the longest time
¯_(ツ)_/¯
That was just an idea we had a while ago
There's nothing concrete surrounding it
I see, so that was put off
Not necessarily
Sorry I meant the idea was put off
Still, not necessarily
Fully solidifying or discarding an idea doesn't happen that easily
Hm well I would've thought it came to a conclusion after a year so that's surprising
We have a lot on our plate (most of which is more important), and the team's efficiency is far from consistent
I see, well that'll be it. Thanks for answering my question
No problem!
@languid umbra i think you may have described a bug
you should put that in #1052323733961977947 i think
Okay, will do
👍
The Corrupt and Crimson flasks are pretty much explicitly designed to dunk on the evil bosses and the Archaic Powder is a mining accessory
Yeah, so you use it when mining and exploring when you're underground
There'd be a major issue if it didn't work in the caverns but... I assume it does
laudanum existing solely to be a BoC dunk
hell yeah
Remember when the uuuh Ambrosial Ampoule I think is the right name? was just a combo of different biome-based accessories?
No, I don't remember that
i do
Youngling
those accessories feel out of place now that theyre not connected
Tsk, yeah, kinda true
I am babie
NOOO
I guess Crown Jewel is gonna replace the flasks

flasks Actually Doing Something would be nice tbh
It already does, really
living dew just being Bezoar But Better was funny but
not very compelling design
honestly you could just move the flasks to hardmode and make them make all attacks inflict cursed infero/ichor respectively and i still only think they'd be okay at best because they'd take up an accessory slot
Turn them into old Perforators/Hive Mind lore items 

Well SSTN is post Plant..
What those do, mister Old man?
You really missed that much? Damn
you need to consider the fact that ichor is already natively avaliable for most classes passively
Basically, when in evil biome, the debuff of that evil can be applied to enemies
I started playing tMod in september of previous year, wdym? 
Makes sense then
I mean I was here since almost the big bang 
It still takes a considerable slot in each class though
We will forget about me playing tMod in 2018-2019, but I, for some reason, ignored Calamity then
(2019 sure was that long ago)
Oldie
Accessories having that effect isn't as impactful to your restrictions, so it'd be rather strong
im pretty sure any accessory would probably be worth more than using an accessory slot for these and getting to use a different flask
...Crumbling one, right? 
like dont get me wrong, it would be strong, but still
Again, SSTN is post Plant because it has 12 AP and 6% damage (latter bonus is practically nonexistent) and you shouldn't get free 10 AP right as you go to hardmode in an accessory which would've otherwise still taken a considerable slot in your resources
And no I'm not just referring to Crumbling here, in fact Crumbling wouldn't be good, there is also Cursed Inferno which is quite effective on plenty of the bosses at the stage
There are also like, bullets with many more other properties, not just flasks
We should make Biome Globe from Fargo's, but it is shit (or... also shit, idr) 
Getting to not use Ichor bullets just to combine the effect with a more powerful ammo would be quite strong
Slightly related. The old BoC lore item was funny as fuck
Rod of discord in crimson biome
Is there a legacy page that describes what all the lore items used to do?
I remembered that EoW was Spore Sac but worse but with a debuff
I think I've had it somewhere
I would do a translation for that, tho
Sounds very funny
Not a legacy page but an older version of an existing page
https://calamitymod.wiki.gg/wiki/Lore_items?direction=prev&oldid=136734
you can just look at the lore items page history and switch to an old version
Oh, neat
these are really cool. why was it scrapped? /gen
also wow the old lore was... all over the place, and yharim's attitude was super different. i like the modern stuff
notoriously difficult to balance
most effects were tiny and did nothing of note
the few that did were usually incredible powerful (see cryo lore)
lore effects either did nothing or were horrifically overpowered
(wof plantera and polter)
SCal lore LOL
scal lore come back. its funny.
the lore items were shit and horribly balanced
most of them were either stat sticks or negligable stat modifiers
the only ones of any interest were the slime god and item reach ones, since they're they only unique and balanced onces that really added anything to the game
Yoo mine got 41 stars
Honestly a but of a nitpick but still a bit weird it was not included from the start

...uhh, which one? 
Make it 47
Now head for an exit.
@unborn raft - Your suggestion has received an updated status!
[Include "Summons a sentry" in sentry staves tooltips]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
hydrogen bomb
Nice!
Ate it sorry
man the suggestions this round are bangers
im hoping the one i submitted will catch attention since im worried it might be a bug. or perhaps inform people.

I'm kinda scared none of my suggestion will pass this week, especially the Aquatic Heart one (since it is a little bit more concerning rather than 2 small nitpicks)
Actually, nvm, it has rather fine scoring
i hope they add hair to the forbidden crablet
@winter moon - Your suggestion has received an updated status!
[Make the Arid Artifact increase the wind speed to at least 30 mph]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@outer crane - Your suggestion has received an updated status!
[give more uses for scorched bones]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@oblique elm - Your suggestion has received an updated status!
[Allow Nature's Gift and Jungle Rose to be turned into each other via shimmer.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@umbral gazelle - Your suggestion has received an updated status!
[Add Calamity Mod Ambient Entities]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@pure verge - Your suggestion has received an updated status!
[Make the rage and adrenaline upgrades more unique]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
i dont think this one is gonna be approved tbh, it relies too much on spriters doing smth. but i like the idea of it doing something more than uh. existing.
watch this get 🚫 immediately the moment devs review it
it would be super cute to see like. wulfrum robots in the bg or smth
time to go for the ammo hotkeys recycle i think its been long enough
i am voting for it immediately 🔥🔥🔥🔥
@vale cairn this isn't how you do a suggestion
I know, i got emotional, we need a terapeutic section in this server 💀
I guess that my suggestion will never make it to the devs, despite having like 65 votes and it being made about a month ago. 😦
What was the suggestion about?
Changing Lunarian bow's lasers
Turns out that it got 75 votes, not 65 lol
you can repost it after a while
Tomorrow will mark exactly 1 month of no response, so if nothing happens with it tomorrow, I'm reposting it
you can mention the similiar item to vanilla and say for vanilla consistency
its not a set number of votes required
it depends on how many votes the other suggestions in the period get
and remember suggestions can only be sent to dev in the first voting period they're part of
oh boy a new vanilla consistancy suggestion!
tbh this one is good but probably a lot of work
eww shimmer
this one is bad

shimer ! ! !
literally nobody cares about this LMAO
I assure you at least one person does
man i really wish my hailstorm bullets bounced off of shimmer
that’s what’s important to me
devs about do see this and then proceed to nerf vanilla shimmer interactions to stop setups
Polishing your mod is good actually, in this essay we will
we need to go back to the first terraria meeting to get shimmer off the menu
L
🌌
PIPES
and it is far from WHAT SITUATION? 1!1?!1!1?
THE IDEAL situation
with PIPES
IDEOLOGY!!!!!!!
Pipes
Pipes
Best suggestion ever
https://youtu.be/_PSjoVXFGAQ?si=2C3R9mwugV9SZ_zv Obligatory music when the word Ideal is mentioned.
Streaming available on June 26!: https://linkco.re/FXNcR60z
Featured in the game Limbus Company ( https://limbuscompany.com/ ).
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Reddit Gold
ok this might be a good consistency suggestion ever
very small detail in general but very appreciated love the small gameplay details
Pipes
Pipe s

Pipes
I love seeing a suggestion to remove murky paste and trapper bulbs, I suggested it over a year ago and just remembered when I saw the most recent one
I am sad that it'll probably suffer the same fate as all that came before it though and end up collecting dust until some other person decides to try and get them removed
is there much reason for planty mush and murky paste to be different things
like those are two pretty deeply overlapping descriptors
Honestly, you could replace them with other things like honey or something else easy to get from similar means
In fact, the most recent post even gives examples
They always annoyed me whenever I was farming in the jungle using ultimate battler cause I always thought that they could be replaced with other things
Mush is an abyss material and paste is a jungle material, it would be a little weird if one got removed and the other filled in the gap but wouldnt be too outlandish imo
Honestly, imo, murky paste is the lesser version
Well mush is silvas remains isnt it? Wouldnt make sense for it to drop from jungle slimes
I can see why planty mush has a place
Removing paste and having another jungle material like spores in its recipes would be best I think
Agreed
I'm not sure if it's ever going to happen because of suggestions though
It might happen just because the devs are removing items with little to no use
And then adjusting things as they need to be
Or they'll give them proper uses
Looks like that suggestion has the second most votes this week
I hope it actually happens because I dislike the items appearing in my inventory
Oh nope nvm its like fifth, still might be good enough to get to dev voting though
I pray
murky paste removal?
genuinely have no idea what to use trapper bulbs for other than the miracle fruit
so i agree
Can we just remove it because we need to use living shards anyway 🙏
Murky paste I used for bezoar maybe once
Just was unlucky and didn't get it to drop
You can find bezoars in planet/big hive chest
I ignored those planets, and this is before the giant hive
I regret ignoring the planets
fair enough
But still, down with murky paste and trapper bulbs, they don't belong in my inventory
We already have enough jungle materials
I was checking the page for Trapper Bulb and I saw this:
1.1.7.901: Removed tooltip "Even if you could plant this it would be a bad idea".
😭
holy shit


