#suggestions-discussion
1 messages · Page 264 of 1
a lot of players don't have knowledge of its existence so it's not as big of an occurrence
if you do that i implore you also delete onyx lab finder from the game as that was how it was designed to be
It does, and I think that's a good tradeoff

theres an onyx lab finder??
yes
i thought mfs were just digging tunnels to find it
it is trivial now that you have a 100% chance to find the thing
your only barrier is knowledge
not like me whose onyx lab spawned directly under my spawn
the intent of onyx drill isn't "drive at highway speeds horizontally and instantly one tap every block in your way", it's "big drill machine that effectively multiplies your pick power to dig pretty straight tunnels"
and sometimes people want to dig down
so it being able to do that alone should make people like it a lot more
thats fair
the onyx drill moves faster than my frostspark boots
which is crazy for a mount that also mines
yes it's absolutely heinous how fast it is
it's probably going to move at like regular player walking speed with no boosts
but it'll constantly dig
the only downside is you get the hops of a geriatric patient
so if nothing else the ability to just hold A, S or D to dig a straight line is nice
it will strike 4 tiles in front of it (5 downwards) simultaneously in whatever direction you're moving with your fastest pickaxe
but as it's a machine (like a drill), it's immune to mining speed boosts
so it's like using your pickaxe 4 or 5 times at once, at the same time
so 4-5x mining speed
if you have enough mining speed later that you can just dig sideways at turbo god speed then it's finally outclassed but I doubt you'll be able to do that downwards, considering it does 5 wide
you can kind of pseudo mine with the onyx drill if you mine downward and turn left and right which mines all the blocks in your way to the left and right
but i do agree it is absurd how fast it can mine
yeah the player won't be able to use items while riding it anymore
that's part of why it's so confusing and fucking buggy
its current implementation basically feels like a tile deletion glitch
you'd be surprised what this will do even with just like a gold pickaxe
i will probably start actually using the drill with these changes
i use the drill regardless to make a perfectly straight line for arenas
see that's the thing
the irony is that nerfing the drill but letting it do more stuff actually makes it better
it makes it better at being a mining tool and less obnoxious
inb4 'ancient onyx drill key'
what would that even do 
old onyx key
the sprite isnt being changed
no like an onyx key that does the old obnoxious thinf
like ancient stuff is just there for legacy sprites afaik
indeed
mm
just thought of a cool idea but it literally cant be a suggestion with how much changing it would need
@serene vapor - Your suggestion has received an updated status!
[Prevent Teleportation Potions from teleporting the player to the Abyss]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
whats the minimum requirement of stars for suggestion to get accepted
changes
no
it changes
its the top 20% of suggestions
This technically means a suggestion with 2 stars get in if every other one gets only 1.
20% of the suggestions in the period with the most votes are sent to dev
@fleet grotto pretty sure it says these cuz whispering maelstorm is a bunch of souls of the damned
yeah i have no clue what they are
crazy suggestion
@versed cape this has no reasoning and also makes 0 sense; not to mention that i feel like this is probably a bit too specific
still no reasoning
its in line with bloom slime and aerospec slime
we don't need more resources slimes
I feel the opposite tho
shadowspec has more in common with life alloy than aerospec
it's an arbitrary addition with the idea being: "i don't want to get x resource normally" and is already a little overused
then they should instead add exo prism slime, auric slime and smoldering slime
what
smoldering??????
There arre already renewable sources of exo prisms, auric, and scoria
exo prisms also are not an ore???????
is scals resource not called smoldering ashes
no
the slimes ate too much cigarette ash i suppose
its ashes of annihilation
er, ahes
Ashes of Annihilation
ah right
annh=ihilation
frickyoy

so true
i like cryonic slimes
but really
we don't need them
especially the winged aerospec slimes that have zero reason to exist
ooh i'm gonna get me a free steam gift card
anyways if you're gonna try to make a resource slime: Dont
there are better ways to do it that arent just slimes
^
i'd take a resources vending mahines over a smouldering slime
either way i dont think boss drop materials used for gear related to said bosses shouldnt be stuck on a regular enemy
its a boss drop
scoria already has devil fish and chaotic puffers
Shadowspec Calamity
and isnt even a boss drop
Was gonna say yea
Sticking Exo Prism and Ashes of Annihilation of enemies and stuff outside of their bosses would be strange considering they're so closely tied to their respective bosses
Shadowspec is an even weirder area but it's meant to be a culmination of all the final boss stuff, so that wouldn't fit either
it would be like making infected armor plating drop from the fuckin plague slimes (do those even still exist) post pbg
They do still exist yea
pbg is an issue on its own but the point stands regardless
plague slimes........
I’ve been thinking of instead just reworking the ore slimes into mini bosses, akin to the ascended astral slime from catalyst
solution to ore slimes: remove them and add their ores to biome crates instead
(for those that aren't already in crates)
Walking biome crates
they are already in crates
they have spikes !!!!
renewanle source of aerialite
both true
YuH is going to kill you in your sleep
i love how awful the ore slimes conceptually
and nearly all of them have amazing bestiary entries attached to them now
hence my idea to rework them instead
make them not just an awful concept with good lore, but instead an awful concept with oddly good execution
Cheese would like to mention that Calamitas's current dialogue as a whole is outdated and will be likely rewritten in the future.
ok
@timid lodge my thought is that this should go in #1052323733961977947 , though it might be a known issue
That or CIT exclaimed it for a different reason
It isn’t really a bug tho
@royal tapir reason for exclaim?
Huh
I just was getting frusterated while fighting him because it felt like no matter what I did he would swerve or immediately change his direction to hit me
And I saw someone else talk about it
@timid lodge You need a linespace in between the header and body text.
Alright
he is not hard to dodge using a rope, tbh. he can definitely be hard to dodge on the ground, but he's very easy to move out of the way of. you can also get spectre boots pre-any boss which further help evasion
Unfortunately it's a "make the boss harder" sugg, so the general population that wants the game easy won't vote
if only people cared about good game design instead
#suggestions-posting message does this count as srs?
either way i think specifying a recipe is too specific and should probably be removed
true
it is serious but i can remove that part!
oh wait you mean specific request
right that's. anyway i can remove the crafting tidbit
i did review the document and this seems to qualify as a valid suggestion, but if it does not, i suppose a mod will let me know. all i can do is suggest
It looks fine to me
same
@harsh echo please remove your rework idea; you should focus more on why nebulous core needs to be changed and why it doesn't work, and, if you truly feel the concept of the revive at that tier is entirely bankrupt (which, it isn't, silva proves as much being right there, but regardless) explain what niche you think it could fill and why that niche should be filled by any future nebulous core reworks
basically everything after "a cooler idea ive come up with"
Just put GSD on nebulous core but dont remove the one on god slayer armor, and bind both to the same hotkey. Problem solved 
surely this will cause absolutely no balance issues 
wdym the third weapon drop table for giant clam that pretends to be a person isn't useful throughout progression 
Intentionally program in a crash when this happens. Or make it do some other goofy, buggy interaction.
i want to give him a hug
I was just thinking they both go off at the same time and double the distance traveled and that's it. Make it royally fuck you over 
It catapults you into the world border
I mean that is one way to escape thanatos
Teleporter-in-a-bottle
Oh wow an instant 🔒
lol
Does it have anything to do with the sunken sea overhaul
I assume it does
in retrospect a sunken sea overhaul also probably includes an amidas glowup
As anything even remotely related to the sunken sea is getting touched in someway somehow
i'm gonna give amidas a kiss
I like challenging but I don’t want it to be to the point where you have to nohit it to actually stand a chance
I’m not gonna say I enjoy being 3 shot
They should really touch the brimstone crags at some point
I’m just hoping the sunken sea gets more then a clam as a boss
Sunken sea god sounds crazy and I hope they make him an actual boss
No new bosses are planned for the mod, other than Yharim (maybe Xeroc and Noxus). Minibosses are still on the table though, I'm pretty sure.
Darn
Sunken sea really does need something other than the clam because even with the overhaul I kinda feel like the biome serves no purpose
im gonna be honest it took me a minute to figure out why you were even bringing this up
sunken sea will be reciving a full overhaul next update
i think what they have planned is very promising
(what trongloon said and also Tyrian is like super dead lmao)
I mean yeah but it’s currently like the curruption and crimson from what I’m seeing from the leaks, and it’s basically like you go there sometimes but then never again
unsurprisingly this is how every biome in the game works
Not really
I’m always traversing areas for stuff but it’s usually always the areas that have more bosses then one
I would even be fine with some ore spawning in the sunken sea
corruption/crimson has 2 bosses and yet you used it as your example
But there’s legit no incentive to even go there after pre hardmode
so im not really sure what your point is
It’s mainly after hardmode that’s the issue
clam has hardmode drops, and like i said, sunken sea overhaul should fix it
I’m not trying to make it sound like I hate the sunken sea, I really don’t, it’s even my fav biome added by calamity
I hope they remove the clam spawning attack because those things deal tons of damage and have so much health and are annoying to kill after the fight
I remember a dev (think it was Cei) on Reddit said that the overhauled sunken sea to remain relevant till around plantera (correct me if I'm wrong)
That’s way more relevant then the crimson/curruption
I could state something but I don’t want people to slash at me with knives
vampire knives?
Real?
I really do think crimson and curruption are underutilized even in the base terraria
Like for being a giant evil mass you kill one thing in pre hardmode and then it becomes irrelevant
Literally being a force of evil in the original game and yet you have no reason to care about it later game besides stopping it from taking over your base
yes definetly
j
The biome with 2 of the most forgettable bosses
Astrum Deus is my MAN
❌
They aren’t bad bosses they just don’t stand out
I just wish they made them a bit more unique
Astrum deus is kinda just another worm
Garbo would like to cut your arm off and serve it to you seasoned with a generous amount of salt
Everyone can have there own thoughts and opinions

They should give him the ability to summon constellations
Or like projectiles that form into constellations and then shoot out
Or something
That’s just off the back of my head
So it’s not very good
(Don’t let me cook again)
shadowspec slime is a new one
by this logic wouldnt there be an exo slime and auric slime
@formal flame Please read the document before posting, they'll be added when the team is ready.
Where is the document?
I've NEVER seen a one word sugg nefore
Scroll up in the posting channel.

Im personally in charge of two of the upcoming whips
A pre-hm one
And a post-ML one
phm one?
that seems kind of... odd
60% of prehm is snapthorn carried
more actually
hopefully less when the vanilla whip comes
yeah
this will make a fine addition to my collection
There is an aerialite one planned
calamity whips extwnsion my bwloved
You will be peeled.
wow you're just stealing from the submod that blatantly? s m h
Can I atleast choose the way I die 
desert scourge is the first boss of the game, isn't he? even pre-eye of cthulhu. maybe that ai would be good for a higher difficulty like rev mode, but that seems rough if you're new to the mod and also have pre-EoC gear. that is my opinion on that, anyway. @timid lodge
yeah in rev mode. base EoC doesnt do that. your suggestion applies to all difficulties, though; i think these proposed changes should only be for rev mode.
ok well. consider a new player to the mod. if the first fight is already a lot, you wouldnt really keep playing. that isnt a fun experience.
so like i said, id suggest a revision of making your suggestion specific to rev mode or higher
u are coming off as crazy defensive about this so i am gonna peace out.
More interesting attacks could be nice, but the first boss doesn't need to be that complicated
Am not gonna respond to anything else because I don’t wanna be an annoyance because of my tendency to yap
Ima delete my previous msgs so I don’t clog this channel
If mods choose to mute me I have no problem with them doing so
Actually ima delete my suggestion since it isn’t really needed
that is my main thought. i do think it could have merit for rev mode, at least - though in my rev+master playthrough, scourge was definitely a handful with his little buddies, even with 3 of us at once using rope cheese. but we are also not Skilled Gamers, which i know a lot of people who play calamity are.
im mostly just thinking of the experiences the people i know had, where we played normal difficulty to get used to the mod changes and stuff, then did rev after. idk if a boss fight with horizontal lockdown would be something that would have appealed a new person. to me that comes off as "mod with difficulty for the sake of difficulty"; with rev mode, i know what im getting into.
or to tldr: im trying to think of ways to cater to all kinds of players
I already had a bad experience with desert scourge recently with him always serving and changing his direction to hit me even after I very obviously got away
i just go up and down the rope, let go when needed to fast-drop. but scourge on rev has wayyy better ai about nabbing you mid-air.
he absolutely swerves and snipes
I wouldn’t have won without sandstorm in a bottle 
that said i will say that i believe xb was referring to your deleted suggestion, and that is what i was replying in accordance to.
as for your case, rev mode is just like that. worm bosses are a lot harder in that way. good luck with your playthrough.
I found ds way more annoying this fight then anything
It wasn’t fun trying to dodge him after I very obviously did but then he suddenly changes directions with no warnings
you will not have fun with destroyer or goliath then, if my experience was anything to go by.
i love suggestin posting
Atleast the nuissances are better then they were
They used to just disappear randomly for me
In the old fight
I should make a suggestion called Swords
nothing else
okay a little bit of bullying aside i really like the amidias suggestion
poor guy needs some more items
It’s not that he was hard to dodge at first it was that I literally dodged him like went down and then up but he was somehow able to predict everything and hit me
in terms of your other suggestion, i personally tjink the ai is fine. you can turn off rev mode if it's too tough, which is the beauty of a toggle.
The fact the bandit is out of all of the NPCs in the mod, the one with the most evenly spread out items beetween all 3 game stages is kind of insne
like
the bandit
the one npc with basically no lore relevance or implications
is the one that gets the most item variety
permafrost is (mostly) hardmode, amidias is basically entirely pre hm, calamitas is, well, you know
there's also drunk princess but she's just the Alcohol NPC
they gotta make up for the lack of lore (/j)
They*
Nothing much to say
My bad
Amidias is probs the one that's suffering the most though cuz atleast Permafrost gets items for most of hardmode
Amidias really is just
buy these items for early-mid pre hm never buy anything except truffle worms ever again
Oh yeah a literal bandit took down gods, got sent to hell and back and is now in your village
Makes sense to me 
i think some ppl were saying before though that amidis rework was a plan with the sunken sea revamp...? i agree with a shop rework though. i dont think ive ever used amidias for anything but truffle and blood worms.
Give him more lore 🗣️🗣️🗣️
h
Why did it
okay
thanks discord
But i imagine that could very well happen yeah
his weapons are not very appealing to me to begin with since i usually have better gear, but im sure there's good use for them,,
It'd be fitting for amidias to be reworked during SSR

The bow is actually quite nice i feel
Other than that though i dunno
i enjoy the trident
The trident seems fun to use but i wouldn't know
even if it isn't very strong
i mostly play melees, my solo ranger playthrough was actually pretty unfun :(
I’m still over here thinking of what a missed opportunity it was having the perforaters or hive mind be a later pre hardmode boss or a hardmode one. It just feels very odd they come right after the original bosses
so idk about the bow
I’m probably alone here tho
i think there might be a plan regarding that?
triangle talks about it a lot in cst
but idk if it is still a planned thing or if it got scrapped
Idk it just kinda feels strange to fight 2 evil themed bosses right after each other
If they do that i hope they move a hardmode boss to pre hm lol
hardmode has a gazillion bosses
and while i fully agree that
evil2 would be better in hardmode
i also can't deny that hm has so many bosses as is and doing that would leave pre hm with like
3 bosses
theres a lot of late pHM bosses imo, i like where perfhive is. maybe swapping its spot for something else would be good.
But overall I wish that crimson and curruption didn’t immediately become irrelevant
Desert Scourge, Crabulon, Evil2 and Slime God are the only Pre HM bosses
hardmode has
checks notes
they dont become irrelevant if u love the wood (/nsrs)
Oh god 
I would be fine with it if they didn’t come immediately after the first world evil boss
doesn't hm have like nine bosses or something
Cryogen, Aquatic Scourge, Brimstone Elemental, Calamitas Clone, Leviathan/Anahita, Astrum Aureus, Plaguebringer Goliath, Ravager, Astrum Deus
It’s not like the only point I have a problem with
So that's
4 bosses for pre hm (if you count both evils as separate bosses, 5)
9 for hm
y e p .
I could bring up old duke being right before the devourer of freaking gods
i mean
meh
i dont mind it
¯_(ツ)_/¯
unless you mean from a gameplay perspective cuz i wouldnt know never fought either
Everybody I’ve seen hates old duke
I saw only one person who liked it
It’s a shame because his design is pretty cool
I'm not really sure why anyone hates it
except
for gameplay, i suppose
as i said i wouldn't know
never got past like, evil 2 in any of my playthroughs
¯_(ツ)_/¯
I got to moonlord once in infernum
But everytime I try to play normal calamity with my friends we start and then quit after ds
i never have enough motivation to play long enough to get past pre hardmode
It makes me pretty sad
Calamity goes from killing strong beings to literal gods really abruptly
not really?
we kill two gods
i'm still not sure what you mean by it tbh
I thought providence was a god
yeah she is
Can’t moonlord technically be considered a god
i'm confused what you mean by going from killing strong beings to literal gods
no
cal has its own definition of a god
moon lord... has lore though
||he's the whole reason dragons were weak and dying, which led to xeroc eating an auric soul. thus kicking off the gods. thats a pretty significant place.|| (story spoilers warning)
I legit never knew
oh yea it goes hard
Xeroc got mad lucky 😭
#suggestions-posting message
#suggestions-posting message
whoops moment
also whips are already under the devs' plans
If Shadowspec was an ore, it would be useful

But... You can farm endgame bosses, bruh
At that point, you should have a weapon made with Miracle Matter and dodging skills, which should suffice for both endgame bosses
especially considering that they must be beaten once for the dev weapons
and must be beaten more times for the Demonshade armor
Yeah, agree
not to mention the last things we need is another resource slime
Make a resource elemental!!!1!

and give it several hundred thousand HP and high damage resistance; endgame miniboss levels of power
I'm sure dev weapons can bypass it
2.0.4.004:
76 - Added Shadowspec Elemental
77 - Dev weapons cannot kill it
2.0.4.005:
69 - All dev weapons bypass Shadowspec Elemental's defense and DR
I’ve done multiple playthroughs with friends, and have had this happen so many times. Skeletron will get too far away from the players because of the Dash attack, and just despawn before he can be killed, (usually happening while skeletron is at low health too, making it more annoying). It results in you having to fight him like 5 times in order to hopefully get lucky that he doesn’t despawn himself by getting too far away.
(The playthroughs were in Revengance mode. This does not happen in Vanilla)
damn, back to Auric Tesla and my Photoviscerator
Auric my beloved
Could be a multiplayer bug, you should report it
Bug reports require logs and given it’s not a crash, idk if I can get any
a crash doesn't have to happen
Just give the logs
#suggestions-posting message
you had one chance, Matt.
Now you have to wait for 10 minutes.
@lavish citrus mind explaining your suggestion here so one of us can post it in your place?
He can always edit the message to get proper formatting
desert nuisances deal high damage and i always die to them in master death even when im ready for desert scourge
what gear have yoyu been using for it
oh that's a skill issue mate, not a suggestion
Wulfrum gear
use the Stormjaw staff to kill them before they kill you
That's... What wulfrum gear?
Thx
I'm guessing the armor and the 20 HP shield at the very least
🗜️
🗜️
🗜️
Probably 
🗜️
yes the carpet effect is just weird to include
it makes the best sense on od, since he is the first fishron
and like
u cant put that on pw cuz he has his own thing going on
who is pw again
primordial wyrm
Yeah
I don’t like the description anyways
It’s not something someone would write in, yknow, a bestiary
ok then
what do u want to be in a bestiary

like
u cant just say its not fitting and not explain why its not fitting
Something like
“Long ago, these siblings of the auric dragons hid themselves away in the depths of the jungle. They hunt prey using the immense static electricity generated by the flapping of their wings against their feathery bodies, manifesting as deadly bolts of red lightning." -Dragonfolly description
alright then
its just lore item 2.0

because old dukes lore item alr explains all of this
"This particular Duke's guile is self-evident: It evaded centuries of hunting, and until now had survived a most thorough poisoning."
who writes the bestiary, lore wise
Good question
...
I have a few words for them.
making lore on the post to counterargyemnt this.,..
but but ,t he impactful lore
this is honestly a nitpcik because very few of the bestiary entries actually bother trying pretending they're specific information about the thing biological or otherwise
You could also instead of say its a nitpick say its a wider problem its up to you smily
dog body pillow.....
#suggestions-posting message maybe its just me but angel wings are preferred to fairy, for me. the stat buffs they give are more useful in my playstyles than a flat +60 hp. that said, im not opposed to this suggestion. im just surprised to hear that fairy is preferred.
^
having better flight stats does not automatically make angel and demon outclassed
99% of the time I see people recommend fairy
it's the fact fairy is on par with angel defensively and has more flight
angel are really only worth using if you don't want to farm the dust
fairy is not on par with angel defensively
angel is much better defensively, 10 defense simply cannot be equated to 40 hitpoints
ig like
demon are for damage not defensive though, so are still viable alongside, it's just a fairy vs angel issue imo
fin wings
if people wanna fish let em fish
yeah but like they also have the same flight stats but a mostly negligible bonus
i just don't think there's a reason to have two defensive wings
one with better flight stats
it's true that angel are better defensively, but you need to take 6 or more hits (in expert) to make angel better, and fairy makes avoiding hits easier
where are you getting that number from
defense is 75% effective in expert, so 10 def = 7 less damage.
to equate to 60 health you would need 6
ignoring the fact angel gives regen, and fairy give a fairly big boost to your natural regen via increasing max hp
but it was more so just meant as an example to show angel isn't always better defensively, not exact numbers
as angel gives 20 health too, and I didn't do all the math for how much the max health would affect your regen
i have to agree with this. i did test run fairy vs angel in my rev+master playthrough, and i found angel to be a lot better. the regen and def did more than the 40 more hp.
but again, i dont think the suggestion eggg gave was bad. i am in favour of it. im just surprised to hear that's a thing.
Also I'm pretty sure that the boss rush bosses aren't actually real. Is the boss rush even canon...?
It's canon, but the bosses in boss rush are just created by xeroc with primordial light and stuff
Yeah, figured
It's just xeroc in creative mode
So they exist, but aren't actually the bosses. Hence this suggestion
consider fairy's crafting cost i have to wonder if it would still be worth it at mythril tier
if anything this argument has convinced me that fairy is actually fine where it is
its stat bonuses are weaker in exchange for better flight
I kinda agree tbh, but think an entirely different bonus would be better
feels like that makes sense for me
#suggestions-posting message
This sounds like a bug/oversight to me
it can damage the player?
idk my friend got killed by it
i vaguely remember it did
it look dangerous so its dmg should be kept 
guh
ill try testing it
I remember it specifically because I was hyped as fuck when I saw that transition
It was still one of the best transitions I've ever seen, deserved or not
I would still consider the possibility if it happens in singleplayer too, due to my memory being from like, 1.4.5
it did do dmg
should i move my eater of worlds suggestion to bugs?
i still dont know if its intentional
Would y’all consider adding a hot key to switch between the 4 ammo slots automatically for ranger class players
that sounds like a great qol change ngl
That sounds like a fantastic suggestion to make
Wish it was in vanilla
But ye
Like i envision maybe 4 buttons for each slot or even just on button that cycles through them would be nice
post this in #suggestions-posting :)
@echo leaf - Your suggestion has received an updated status!
[Expand the Sea King's selling inventory]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
👍
sso moment
Yeah
Sunken Sea Overhaul will include changes to Amidias
That makes sense to me
Also, @fleet grotto
I thought I should mention that Calamitas will receive a dialogue rewrite in the future
However, since we don't know exactly when, I believe your suggestion is still pretty valid/relevant and I will not mark it as 🛠️ (planned) or 🔒 (conflicting plans)
do you... wanna... say a little thing about... Amidias's changes?
yeah i got told that
Oh, sorry for the ping then
you good
Well, I don't have much to say, it's probably gonna be the last thing we get to
But we want to reorganize the availability of Sunken Sea and Amidias content so that they have a more consistent presence throughout pre-HM and early to mid-HM
If our proposed ideas become concrete plans, the obtainment method of Amidias stuff will be pretty interesting, and the loot is bound to be touched upon
We also have great plans for Amidias on the lore side
I'm excited! Thanks for the neat stuff.
But it seems like you were already planning what I suggested.
No problem, that's great to hear! I'm excited too :D
In a way, yes
hmm, so he probably wont just drop from a big ol' clam anymore
wait i read that wrong
you mean he will not just be another merchant, but will have an interesting method of obtaining his items
gotcha
I'm excited! I'm excited about the sunken sea update in general. I love the biome and a crawler glowup will be amazing
same
but tbh i would be more excited for astral biome rework
i really want that biome to be better than it currently is
im guessing sulfur sea wont be reworked
He definitely won't
Not really
But it might get some touch-ups, mainly on the creature/ambient tile sides
if only there was a way to contribute to this 
Add a Hotkey to switch between different Ammo slots
Currently when playing ranger, it's annoying and borderline detrimental to switch ammo types mid-fight without losing concentration, leading to many using only one type of ammo for any given fight.
By adding a hotkey that allows the player to either cycle through or directly choose from their 4 ammo slots, it would greatly increase smoothness of gameplay and encourage more variety in play styles.
anything i should change bc this sounds like a great concept that he didnt post
Change "types" to "slots" in the heading, and you're set
bet ill go send that now
on god im waiting for that to hit voting, im gonna mash the star button so fast
stg its my only problem with ranger
frfr
ive got a bit of beef w it tbh. i dislike how some of ranger armor sets and accessories require you to be in multiplayer for them to be worthwhile; playing solo ranger was a genuine slog when i did it for that reason. i also felt like calamity's added ranger weapons were severely underpowered compared to a solo run of any other class.
ranger in vanilla was actually a lot of fun to play, so i was surprised by how much i disliked ranger in calamity. maybe i'll try it again though now that im a bit better with dodging - but im not sure if it'll have much difference for me.
What Ranger armor sets and accessories require you to be in multiplayer?
Besides like Vortex and Shroomite’s invisibility I can’t really think of any off the top of my head
those were the main ones, esp since you kinda run them for a while. but you also have stuff like the sniper scope or stalker's quiver, and using the alternative isnt... great. molten quiver is fine, it at least gets you the stat buffs, but setting wooden arrows ablaze is functionally useless since youre not using wooden arrows anymore
frankly around there is where most of my memories are since thats when i really just lost interest. i did make it all the way to DoG but couldnt manage after several dozens of attempts, and quit the run. 
the fact that i failed so hard is why i intend to go back to it again, but it just did not feel fun compared to my summoner and melee playthroughs. i felt like i was struggling so much more.
calamity reworks molten quiver to inflict hellfire with all arrows
and recon scope is good because it has more stats, not the aggro
yeah things that are good and have aggro arent good because of the aggro
aggro's a pretty negligible stat
Aggro really doesn’t matter outside of multiplayer. The accessories are good even outside of those
is it even possible for minions to persist upon death
I kinda wish minion loadouts or atleast auto resummons upon death were a thing
noted
@wintry gale - Your suggestion has received an updated status!
[Make phantom spirits unable to spawn on Ceaseless void and Polterghast's deaths]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Made Phantom Spirits not spawn from bosses
However, after an entire day of debugging and looking through decompiled code, I have concluded that bosses cannot spawn Dungeon Spirits due to a vanilla bug
hilarious
hang on, like. killing polterghast could make a phantom spirit spawn? i thought the suggestion was saying "make this enemy no longer available upon killing these 2 bosses"
the former is... extremely funny. you kill this guy and he has 1 lingering angry blob.
I always imagined his desperation phase as the spirits violently exiting the conglomeration and hitting you by accident
So in this case it'd just be one very, very delayed desperation attack
yeah make polter spawn 84 spirits pelase
make spirit amount scale with enemy size 
if you kill yharon instead of fireballs its hundreds of spirits
@cloud socket i think your suggestion makes sesne but if boss rush is xeroc false imagery why would their lore whispers drop
also bsos rush teleports you everywhere so there would just be a wof lore item sitting in some random part of the underworld
hp is more like it
It's saying to not do that actually
It suggests that it is already that way
This feels more like an oversight frankly
pretty sure this is completely intentional with how br is currently done internally
if a boss has not been killed before, it will be marked as dead and also drop loot
being marked as dead is wat causes bosses to drop lore items
so yes, this is an oversight, and should prob be in bug reports instead
oh wait, if your first kill is in BR the boss still drops loot? then yes this should be in bug reports
yes and is intentionally made like that iirc
it only drops on the first defeat
so if u rlly want to u can do the entire game with just terminus

amazing
gl survivng any hit tho
@cloud socket if noob is correct this should be in #1052323733961977947 not here
going to flag it until i get evidence to the contrary
whispers are craftable for a reason
me cheesing every boss up to like providence because my damage is fucking ass
ohhh mb
@cloud socket As of next update, bosses will no longer set their boss down bool if defeated in Boss Rush
This will fix both issues mentioned in your suggestion
@drowsy plank Your evidence
cool
awesome
no joke suggestions please 
Please stop speaking.
sry
I think Blunder Booster should just have the visibility toggle functionality added. No need for a config
Isn’t that a pirated Minecraft launcher you’re using? TLauncher is spyware too.
@orchid raft I feel like something this minor doesn't need a config option, there are enough config options already we don't need them for specific accessories
I think it would be better to just make it tied to visibility
thats fair enough
as if you want it for vanity then you can, but if you don't you can just turn the visibility off
@echo leaf - Your suggestion has received an updated status!
[Retier Occult Skull Crown to pre-Devourer of Gods]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@violet sierra - Your suggestion has received an updated status!
[Change Cataclysm and Catastrophe drops to be based on the one killed last instead of rng.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
LETS GOOO
thank god
that fight can be long as hell
nice

yipee! (its still probably gonna be mid)
this one also affects the trophies
in turn trophies have 20% drop rate instead because while i was testing if the drop works it took me 36 whole kills to get one
If you don't mind me asking... how was this change implemented?
3 twisting nether
Perfect!
cool
@buoyant idol - Your suggestion has received an updated status!
[Standardize the caps of Dye Bottles]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
oops all purple caps
so I was gonna make a suggestion for eutrophic glass walls (and (attempt to) make the sprite for it, I've heard you guys have a separate rendering system for tiles), but is it fine to do so when this is still in voting? #suggestions-voting message
(I starred it)
i think you can post sprites in the calamity art server
I know
Oh, if you're suggesting to add it, probably suggest it and add an attached sprite as an image(?)
Yippie! (oh no Aerialite is a different shape.)
I like the style of the hair dyes
not gonna tamper with shapes because not spriter also What Do You Do With Exo Dye
Yeah I was going to specify to leave that alone but decided against to guarantee more votes.
resprite time :>
there's also this blue sparkle on every purple cap bottle but im gonna pretend it doesnt exist because its never the same color
if you have a sprite for it, it would probably be better to just submit it via calart
ooohhh im excited for this one
my friends and i would all love to use this item...
there's like zero reason to waste your time here via the slower delivery method and also that sugg is old anyway
hey mods isnt the vanilla calamity music supposed to be in the partners channel
yk since you guys partnered officially
Its endorsed idk if that means partnered
yeah idk but the devs of vcmm are also calamity mod devs
it mifht as well be a branch on the same tree
wow i dont think i could write a suggestion that breaks more rules if i tried
I could try but that's effort
Also that's an interesting sugg
Wonder if its a technical limitation or it just wasn't done
what do you guys think of my suggestion?
That's an issue that needs to go to #1178515062030348308.
- You've literally put three, maybe even four separate suggestions in one
- While the first one is mostly a balancing issue, all of them are very specific and break the rules by so. Also the two separate suggestions are technically already implemented with first one via Dark Heart which slowly fills your rage and Stress Pills which make you generate Adrenaline easier, and second via literally fighting bosses
ok, thank you! and im sorry for the first one
You're good!
as i said before, i was told it was in suggestion posting
also i didnt know there was an item that did that, thank you for that
I don't think a moving dummy is a fantastic idea since each boss is so unique. Practicing is likely just going to be better by throwing oneself at the boss they want to practice. Live or die, they still learn!
yea, i didn't think of that, maybe it could be a saparate dummy, one for like, a big dummy, larger hitbox and etc, one that shoots projectiles, etc
i think a moving test dummy would be cool if it were added but not necessarily needed
i still think its a suggestion in good intent
Dummy that can adjust defense and DR is actually interesting and i think someone is already suggest it?
What happen to it anyways
I think LuiAFK has a special dummy which cycles between different bosses, which is actually a fantastic change
no it just cycles between random sprites of bosses
there's already one
luiafk dmmy
you can do /luiafk dummy [number] and set defense higher
or even make it negative
What about DR
sadly they havent added that
just use nullification pistol on super dummy 
i think it is intentional
that sounds
wrong
im
going to flag this this just sounds incorrect
im quite sure it is 100% intentional and also i cannot imagine a good reason to remove it
It doesn’t consistently even drop all times
Why would the gore not exist after the animation? She still dies
You can see her body lighting up. I don’t think it makes sense that her gore would drop
I believe her death animation is suppose to imply that her body explodes
Providence's gore is intentional.
The thing is it doesn’t drop 100% all the time
Looks like it was perhaps left it forgotten to remove it
that would be a bug
Does this imply her physical form doesn’t explode?
Providence literally explodes, it doesn't mean that she disintegrates
There are still chunks left of he
r
make the gore float
instead of falling around like normal gore, make it float in air
if your body exploded i would find your gores
counter suggestion: make providence's gore deal contact damage like grenade sharpnels
And make sure to give it the old yharon fireball death ring damage
The gore drops as the animation plays but ok
already modmailed it
curious, how often do you use modmail? i dont know if its annoying to them to send them a ticket through modmail instead of just pinging a moderator instead
every time a mod needs pinging
modmail pings every online(?) mod
not sure if its only online or just every
it is better to use modmail and i dont think they get annoyed because when i ping them they tell me it is better to use modmail
it's all online
whenever a ticket is opened it creates a new channel in mod corner and does an @ here
yeah, please do modmail
Idk about others, but just because I'm displaying online does not mean I'm checking pings in calmain
@runic stone - Your suggestion has received an updated status!
[Reduce the opacity of the tesla potion]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@tough ledge - Your suggestion has received an updated status!
[Increase the vein size for Cryonic Ore]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@eager ridge - Your suggestion has received an updated status!
[Allow downwards/diagonal God Slayer dashes to pass through platforms]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@bold peak - Your suggestion has received an updated status!
[Tie Cryonic Ore more closely to Cryogen]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Make Slime God’s retreat animation look more like an actual retreat.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
nice job
i hope they make this better
doesnt it like increase damage (or rather basically gives the damage that helm taketh away?)
Accidental enter button press 
It gives a portion of the damage back (10% damage, as opposed to the 30% deficit from the helmet), along with 5 defense (?)
It's 10% damage, 5 defense, and 5% melee speed
So it seems
I was unsure because changelog 225 here ( #changelogs message ) said the melee speed was removed, but everything else I can find suggests otherwise
Wow, that's... really weird
Hold on, lets find out
gonna boot up the game and see what happens

its funny how reaver set bonus makes u angry and demonshade makes others angry
either way you get more damage
(???)
Hotswap between them to make everyone angry
for some reason no matter whoever is angry, you always have the advantage
We have the answer here folks: Anger solves every problem
eventually playing like this will make the player angry too
According to science violence is always the answer
The Terrarian powers up at anger, noted
enemy: wow hes angry hes gonna do more damage
enemy: ok what if i get angry
enemy: wow im angry hes gonna do more damage
Rage mode too
truly peak
Nope, it seems like it doesn't provide melee speed
Bizarre
Either way, the suggestion's point stands
does the lead dev of calamity still do comissions for items in the game like donor items?
No, we haven't done that for a very long time.
You can still donate to the Calamity Patreon, if you wish to support the mod monetarily
Simple localization fix. I can do this right now.
That'd be great! I'd appreciate it.
@echo leaf changed. Thanks for your suggestion.
Tooltip changed to:
Rage of the earth
Defense increased by 5 and damage increased by 10%
Perfect, thank you!
Reaver Tank will be removed eventually as there are other plans for armor/the future of the Reaver Set that it doesn't have a place in, but this should help clarity for now.
Doomguy
tragic
5 defense seems a bit weak for a tank set
(reaver rage could be removed entirely and the armors strength would barely change)
the tank on reaver tank doesnt come from defense
it comes from damage reduction
the tank on reaver comes from both
its defense is insanely high for when you get it alongside high dr and regen
"grrr you're mad!"
either way thats only on a buff thats not the full armor
It's like a 10s duration whenever you get Hit
5
reaver rage lasts 3 seconds every time you get hit while wearing helm
Does it stack or smth???
no
I swear ive had it last like 9 seconds before
its
a litteral nothing buff
it got nerfed yes
because before as long as you were getting hit once every 3 seconds you didnt actually have decreased damage
where can i contact keelhaul donator
The strength of reaver helm also came from it insane lifesteal
@orchid raft - Your suggestion has received an updated status!
[Add a config option/visibility toggle to remove the blunder booster shield visually]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Yes
Neat! Thanks for the sneak peek!
Red Lightning debuff my beloved.
finnaly someone else who thinks the dark hearts are annoying
Literally can’t hit them at all
I killed like one and then he spawned another one right after
Can't believe the planet Neptune plays the calamity mod
why not do it to all rare drops? oops right the community is actually the only rare drop that matters
false
:cluele
it doesnt even matter that much its just a generic stat stick thats beat out by almost any class accessory
even if you got community on tier it's not really that good
true
also like
how is it more infuriating if you have pylons at the beach
would that not make it easier to get back if you really wanted it
probably a good idea 
hi!
I think they meant npc will die
And you can't tp back
But...beds exist
agree
or turn off forced town safety
or that yeah
you know, mod configs have some really useful qol stuff that people sometimes miss
from simply changing the location of rage/adren meters to town npc spawnrates
can i suggest something like about the wiki gg link for mod configs or..?
Because npcs reduce enemy spawnrates
yeah that went beyond my thinking like chaos candle
Thank you for the solution guys
why ocean pylon when we have shell phone
because pylon pretty
sometimes the game doesn't want to cough up the shellphone materials and you'd like to go to the beach
I recall there being a recent Magic Conch recipe addition
shellphone materials?
thanks a ton, I'll finally be able to use vanity in rogue playthroughs
Like pda
Craft them
Legendaries are not mandatory to play the game at all
And this probably conflicts with reversion to make it guaranteed
the obvious answer is to make community a fishing item 
The real solution is to make it a giant fetch quest involving going to various Draedon labs, the Shimmer and bottom of the Brimstone Crag to get all the ingredients.
Also make it require Angler quests and biome altar items.
Clearly the best solution is to make thr angler craftable out of poop blocks at a demon altar
Would an issue with cosmic car key being outclassed by broom go in #suggestions-posting or #1178515062030348308 ?
Suggestions
nice
Imo
Every time someone asks they delay it by another week.
yes, this is a hardship most dire
From what I know the broom is a strict upgrade in literally every way vs car key
This is unfortunate a side effect of power creep despite its upsides
car key could probably just be buffed to be on par with broom tbh lol
That'd at least make it a variation
Car key is strictly worse
Which is better than worse
They even gave witch's broom a minor light with the lantern
So it even wins in QoL
what if ufo mount culd shoot lassers
Yeah, worse speed in every direction, larger hitbox, obtained later, doesn't provide light, doesn't work in water
Oh it gets caught on platforms? Christ there is no saving this thing. It was so fun before 1.4 when it was this or wings
Oh wait, witch's get stuck on hammered platforms too
Nvm
I'd agree Cosmic Car Key deserves a buff
Probably for a different purpose though, not like Broom. That would just invite needless competition
Make it a builder mount 
BASED, MARNITE LIFT 2
Lift except you are literally a UFO
We stan builder items
ive got a great idea: make it so that it can also pick up npcs
stares at you. stares at my suggestion. boy i sure wish crafting the shellphone was completely streamlined.
i say this in a lighthearted tone, but my point stands. not all of it is craftable yet.
ah shoot, i meant to turn off the ping. i am so sorry.
Considering Magic Conch was the item of reference and it has a recipe added recently #suggestions-voting message, not really
Thanks discord
raesh and i were discussing the shellphone as a whole, not just the magic conch.
What Habble said was what I was referring to
Calamity adds a bunch of recipes for the items including magic conch
Very few items in it aren't craftable, and that's for the best imo
You should still need a few traveling merchant items or shell phone just becomes free
yeah, i know. ive crafted it plenty of times.
That can't be the case because your point was towards pylon versus the usage of conch 
it's at least post skeletron if youre solely crafting, metal detector needs wire.
i was talking about shellphone, not conch. so, i misinterpreted raesh saying "craft them" as "craft all shellphone ingredients", as opposed to "craft magic conch"
I was just talking about conch yeah
wire isn't post skeletron if you try hard enough 
shimmer skips my beloved
yeah i didnt understand that. i thought you meant phone as whole, since "them" is vague. my bad.
shimmer my beloved
i have no idea what a shimmer skip is. but i can at least confirm you cant get mechanic to spawn without killing skeletron. i tried.
inactive and active stone blocks shimmer decraft into wire, there are 6 of these per boulder trap
also explosives i think?
so you only need 2 boulder traps found to get enough wire to craft one
those too yes, but are less consistent
still; plenty of sources
still another source tho yeah
this is also what makes skeletron entirely skippable
making him optional
wouldn't have thought of that, honestly. interesting to know.
i don't usually find shimmer that quickly, im busy with other stuff
me on my way to find 150 total active stone blocks and explosives to skip skeletron
probably worth it on harder seeds
it's not that hard yeah
it's not hard, im just always preoccupied
from experience there are around like 200-250 wire in a large world
building W
your top priorities when doing a new character should always be:
- getting drip
- making the hand of creation
is missing information also considered reportable in the text category?
as in like a bug report?
yeah
most text issues are considered oversights yes, so a bug report should be fine. But I'm not a dev or a forum manager so it's up to @grim tusk to give an actual verdict
aight
As of what kind of missing information?
Stuff like item gives x dmg% or does this specific thing being missing are oversights
Stuff like Moonstone Crown sigils have x base dmg would be for suggestions as you would be requesting that the accessory gives more details about what it does
@wintry gale @golden sonnet
omicron's point blank blast
ok
@pastel crow thoughts?
in that case
it is a little vague though like
its a laser
when it is fired it hits everything immediately
thats what a laser does
destroyer lasers:
@wintry gale says it right here?
no
if it is what i think you're refferring to
they should make confusion work on the exo mechs, making them fly backwards and miss you
confusion should actually mess with their telegraphs making them shoot randomly
Confusion should randomize enemies’ code
It randomly changes their AI just like THE LORDE
It is an exception already
It's not there because it's a lock not a hard exception
It can be decrafted, just has a lock till post exos and scal
Same with Tesla potions being locked till post evil 2
I think that's the only two, but should still probably be a sub section like is on the vanilla page
I can take a look at it later
@echo leaf - Your suggestion has received an updated status!
[Improve clarity of the Reaver Rage status effect]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
@spark ravine - Your suggestion has received an updated status!
[Update the Yateveo Bloom's flail attack]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
finish line
you knkw what i mean bruh thr omicron laser moves at like
basically instant speeds
how did this take TWO YEARS
Because it was not a high priority
We need a dev who isn't allowed to work on anything but low priority things.
then they would become high priority though
Schrodinger's developer
but if it was only one dev then technically it'd still be comparatively low prio

that was me till i left
there's only 1 old flail clone and it's technically only half of a weapon so like
do people really notice 
Biome blade line is important…
Me



