#suggestions-discussion
1 messages · Page 262 of 1
am I the only one who get's absolutely zero hallow biome after the WoF
the astral infection always takes all up the space the hallow would have been
There will likely be an underground hallow
there is yes
You can make a surface one with Hallowed Seeds from the Dryad, and yeah the underground one exists too
You can go to the underworld and check the ceiling for Hallow
If you really want to make sure use the terramap website
Had a hallow generate over the jungle once, was confused for a bit
column evils coming 20XX
i think column evils would be way worse for this situation
what is collumn evils
also
why are the spawnrate candles white rarity
That seems like hell to program
already in the game in gfb
Huh
Right
@echo leaf - Your suggestion has received an updated status!
[A Communicate-esque option with Calamitas, Amidas, and/or Permafrost]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Neat
Basically, we would like to change the dialogue system of Cal NPCs to be something similar to Draetalk
Oh, I like that!
No promises or ETAs, but it's something we'd really want to do
Even Bandit? I hope it’s just multiple different flavors of shit talking the goblin tinkerer
Bandit may or may not have it, will depend
They're definitely not a priority, Amidias is and Calamitas+Permafrost are right behind
Sounds great! Thanks for the update c:
Amidias getting a Draetalk thing would be so good especially if it led to a better "guide" system
and with the sunken sea getting it's revamp we'll get more lore most likely
Catalyst makes it generate way lower, that might be it.
But yes I agree Hallow's natural generation is almost consistently awful.
Wait nobody said that.
Whatever my point still stands I'm gonna shut up now.
is suggestion to remove a reference from certain item because its inaccurate to the original show a valid suggestion?
On paper, yeah. I think so... but I'm no mod. Why don't you type it out anyawys? Worst case scenario you get ❗ 'd
Am I understanding right that you want to make a weapon more accurate to what it's referencing?
no i just want the reference to be removed
a stellar knife
theres no thing such as homing knife in jjba and DIO isnt the only one that throws a knife in stopped time
Ah, I see
I think that's completely fine to request a removal of a reference while keeping the item itself
Stellar Knife's not dedicated or anything so you should be good
another reason to move astral infection to post-ml
Okay please explain because that seems very not reasonable to me.
Explain what?
This.
It sounds quite silly to me.
lol true v silly
There's some pros and cons, but ultimately the cons vastly outweigh the pros
a ton would have to be changed for that
where would aureus and deus fit if they were post ml
both would also need some hefty reworks
what are the positives?
uhhhhhhh
astral no longer destroys hallow and/or surface ice when you need them :3
that's all I can think of
Yeah same.
The only positives I can see would be that post-Moon Lord would have more non-boss content (which is getting fixed eventually anyway via devplans.png), and that it wouldn't immediately mess with Hallow or evils on starting Hardmode
a ton of equipment would get retiered too
Rogue wouldn't even have an early hm armor
Genuinely the only reason I can think of for it is slightly reducing the issues with the dumb flawed Hardmode biome generation stuff.
so a new one would have to be created
no change! 😄
Move astral to planetoids 
clearly
who needs titan heart armor anyway
statigel and live as a spam rogue
Rogue ore helmets clearly
What if you
Wanted unique armor
But Calamity said
5-helmet set
make multiplayer worse 💪
🪨
food fr
please direct yourself to the nearest bathtub and treat yourself with toaster-powered electroshock therapy
Why use your own bathtub when you can use one in nuclear powerplant
Chat idk why I thought this but what if we added mimicry from item asylum as a crimson weapon
No
i had an idea for a texture pack that reworks some vanilla sounds to be a lot more in depth like calamity's are but its not viable for a sugg at all
Clearly it should be a touhou reference instead 
Flash Totem sug doesnt make it it seems
Would be too OP if nullifying contact damage on a 20 sec CD anyway
"desperate attempt at a jojo reference" is INSANE PHRASING
I feel that when running chalice of the blood god + purity I m basically unkillable due to occasional boss projectile damage and contact damage beeing the only thing that can frequently kill me when doing bosses
Having totem block all contact damage on a 20 sec CD would make many Boss Fights way too easy.
ironically the dev who put the za warudo did regret not making it a touhou reference iirc
the weapon works like the knives thrown during stopped time work so the reference does make sense technically
but that phrasing is insane
Is this a "for real" or an "on god" moment
for god
Okay.
This is a pipe dream of mine that I outright know will never happen, for reasons already stated, but my main reason for this would be allowing more room in hardmode for hm evil biomes and hallow content, and also giving astral infection room to have more content
Because astral infection occurs on top of evil biomes getting bigger and another infection biome showing up, astral infection can’t have too much content
It can’t even infect new blocks like the corruption and crimson
because that would be too much of a new headache to stop that on top of the evil biome getting even more bananas
~~lets switch plague and astral
~~
Now, now that’s based
Astral Infection is pretty fun they just need to remove the big meteor on the surface
it removes reason for a lot of players to go underground
Also astral infection is a space thing and would be cool too to see it after beating the vanilla final boss that’s from space
Moon Lord has no connection to the astral infection in calamity lore
byeah, moving astral infection to post ml would be nice but also take way too much effort without probably annihilating the devs’ sanity
hence, why I call this a pipe dream
Real solution is to make it so a much smaller patch of astral appears with a link to an astral subworld and a biome background in the overworld portion showing a distant infection.
The best solution is to make Astral a single tile with no unique benefits just to confuse tf out of players

Increasing the ore requirement could work too
Mining the asteroid can get you a handful of bars but not much more
Too many players use veinminer though.
cmon it doesn't take that much time though
balancing calamity around the expectation of qol mods doesn’t make much sense
you cannot design the game around a mod
True.
#suggestions-posting message I somehow didn't see this until now, but I will randomly mention that "throw knives, time freezes, knives re-angle themselves towards enemies, time unfreezes" is exactly what Sakuya does in Touhou.
i feel as though they left out the part where dio throws multiple knives at once, and (in most depictions of the scene) has also angled them towards jotaro fairly accurately
i do see their point though
uhh back to lurking for an undisclosed amount of time unless someone decides to talk to me
how is your day so far?
why have you done this
Trapped.

Cope and seethe
Waiter, waiter! More Touhou references please!!
Just be glad that there aren't any "puzzle" patterns to my knowledge.
wtf how did you read my mind
I was half tempted to change it to a Sakuya reference when I saw the original post, ngl.
i have a proposition to remake the calamitous robes because calamitas clothes got changed
Sounds fair
i’ll take a touhou reference over a jojo reference
We already have a few touhou ones to be fair
i know little about touhou and a ittle more about jojo so uhhhh
jojo fans deserve nothing imo
not all jojo fans haven't watched the show tho
the latest suggestion is so funny
it feels like the person who wrote it vehemently hates jojo 😭
theres literally no reason to remove something like that
it's the fact that the weapon does actually work how the knives are used in the show
it's the same as how they're thrown in stopped time
i mean it's something minor
also i think they were going for accuracy to the reference
it's not affecting anyone's gameplay besides that one person 😭
if devs want to add a funny quote to reference something in the description of a item let them do it,,,,,
to me it just legit seems like they hate joe joe bizzar
i'm pretty sure they wouldn't use reasoning from the series if they did
also just to refute this point, that's not how it works in the series
I'm curiious does anyone know what this means? I was assuming it was showing the travelling merchant lineup for the day but when a travelling merchant showed up it was completely different.
In all fairness though neither does the Wall of Flesh?
astral infection just decides to fall smh
Looks like OreExcavator didnt set up a localization file properly, report to them
Ah ok where can I do that?
Ore Excavator’s description should probably have a server or someone you could contact
Alright I gotchu thanks
...since when are there clentaminator solutions for desert/snow?
snow and desert solutions are meme items
jungle works differently with solution, green solution on mud makes normal jungle, red/purple make evil jungle, blue makes glowing mushroom. you can turn glowing mushroom biomes into jungles
true
hi, solutions aren’t “simple enough to implement”, to this day vanilla 1.4.4 solutions havent gotten full astral support for this reason
that is all i have to say bye
wait dont leave; if this is an excessive work issue, then i should (or you should, since i was told devs should handle excessive work donts) flag it, right?
i wouldnt call it an excessive work issue in the same way as like, a major new piece of content
I'd say effort-wise, it's fine
sugg itself is more debatable
i see
And there is already
Altho aint there a jungle solution in vanilla already since 1.4.4?
Nvm its LuiAfk
Imma exclam it due to ‘other mod does this already’
this, in fact, is wrong, i have watched from Phantom Blood to Golden Wind 
and im planning to watch Stone Ocean

why's there a bell icon on your message
that my friend is called a silent ping
silent message by adding @silent before message
what's the difference
silent message does not have the ping sound but still show the notification
Neato
Wait, so you're telling me that the Brain rot debuff isn't considered as any type of debuffs? And the hive mind isn't immune to his own debuff??
Does that even make sense? It doesn't to me, personally
Rots your brain if you think about it
Sounds like a sickness debuff to me
Or social media, but that's not an ingame mechanic
yeah, sicknesses do this i think
the only actual reason it’s not a sickness debuff is to make it completely identical to burning blood, but even that one should probably just also be sickness anyways
burning blood is not a real thing that happens either, like it’s pretty reasonable for both to be universally interpreted as “a sickness that targets your blood/brain”
my blood boils all the time 
Fire debuff, I recommend getting Ambrosial ampoule
too poor 
i mean its also locked behind life alloy
and the ancient manipulator
i hvaent killed a single boss yet 
Skill issue, I hope you get better soon
Tbf living dew works too
Can I rewrite my suggestion from a few months ago, since it didn't pass? 
its always fine to rewrite suggestions that hadnt passed
hell just repost it if you want
nobodys gonna care if its a repost
as long as its not like the 10th time you've tried then it starts getting old
yea
some people just cycle between a few that didnt get enough votes
speaking of, i think its time to do that
#suggestions-posting message
how unnecessary, the green solution can spread the Jungle in mushroom-grown mud.
Luckily, my “make rev+ spasm’s purple shadowflames back to cursed flames” sugg technically got partly implemented
He now just imbues shadowflames into his cursed flamethrower
lol
#suggestions-posting message
yo, do you mind giving us a proper/comprehensive explanation other than "need I explain further?" You're making yourself look like a dunce.
@restive wharf
i might as well delete the suggestion since i've already gotten an answer by a developer
there’s probably funnier weapons that still inflict on fire/frostburn
Oh hey a suggestion that would take 3 minutes to implement
how about endogenesis
endogenesis is probably the coldest item you could possibly think of, and that shit inflicts frostburn
if that’s not good enough for you, how about cosmic discharge
no trust me the 3 seconds of frostburn matter 
vs the 7 seconds of nightwither
not prismatic armor too wtf man 😭
WHY DOES BLOODFLARE ARMOR INFLICT ON FIRE
IT ISNT EVEN FIRE THEMED 
FUNNY ITEMS THAT STILL INFLICT ON FIRE/FROSTBURN
on fire!:
- mage bloodflare helmet fireball set bonus (post-polter, also applies to auric)
- forbidden oathblade (post-mech)
- exalted oathblade (post-prov)
- devils devastation (post-dog)
frostburn:
- frigidflash bolt (post-wof, but it does inflict hellfire???)
- ancient ice chunk (post-wof, could argue itd be too strong?)
- daedalus golem staff (post-2 mechs)
- cosmic discharge (post-dog)
- endogenesis (endgame)
both on fire and frostburn:
- devastation (postml)
- prismatic armor set bonus (post weaver)
- earth (endgame)
Magic critical strikes cause a flame explosion of three fireballs every 2 seconds.
Juicy list
have fun
but whyyyyyyyyyyy
i hate old cal 💥
i don’t even think you ever see them, they just hit the same enemy immediately
May all these things can be updated
I just changed Earth so this suggestion can be deleted
Clasper can use it on ranged attack at least
Horrible quality
ok and
ice clasper
hater
ice clasper <3
Really? Wow, thank you very much
So can I delete it?
CIT quickfix in action
now surely earth won’t be the worst weapon in the game anymore 
yes
is earth actually bottom 1 dev weapons rn
Earth is still a dev weapon, so it's good no matter what
it’s only crutch of viability previously was it had so much lifesteal that you were essentially invincible when hitting
they made it get affected by the lifesteal cooldown, and now i do not think a single person can beat boss rush with earth without accessory damage
Earth’s lifesteal is legit the only thing I remember about it
It's funny to just suddenly recover 40 but then you have the misery of the decades-long cooldown
exoblade recovers 100 on dash hits
what
it recovers 100 hp on dash powered slash hits
that sounds broken
why is this the first I'm hearing of this
it goes on lifesteal cooldown for like an entire minute lol
you also have to actually land the dash hit lol
Yeah no good luck hitting the dash and the blade swing right after
Spongebob fish looking in toilet
Oh, that's ProjectileID.BallofFire
Mage Bloodflare armor spawns Flower of Fire's projectile
Incredible
Agony.
That’s so fire
Okay I changed all of these except Prismatic armor (because wiki was lying)
For all of them except mage Bloodflare, Cosmic Discharge, and Earth, I just changed On Fire to Hellfire and Frostburn to Frostbite
Mage Bloodflare now makes blood explosions on hit that inflict a different debuff
Cosmic Discharge I straight up removed it
Earth I changed On Fire to Holy Flames instead of Hellfire
🔥
very good changes 
That's... literally fire 🔥
(Okay, waiting to argue with people for another minor change. Less gooo)
GSD is also exclusive
Holy Flames my beloved
I know, Marnite is also a mount keybind 
I can add both to the suggestion, but thought I already did "too much", so people just would skip it
And Marnite kinda has a justified point to be a mount keybind of all things, tho it would also be nice not to have to unequip my mount every time I want a funny lift to lift me
...I'll add them
I mean I don't agree with Marnite being an exception either, GSD kinda has to for Auric
Oh, wait, I actually forgot about that 
Thanks
All added 
Actually, not all
I wanna be funny
Bruh 
I wanted to write a small suggestion and... why did I almost hit a 2000 character limit??
||...would anyone actually read it?
||
YES I would
MY GUYYY (or GIIIIRLL) 
Return with a review whenever you're done, please
of the keybind consistency sugg?
Yeah, anything you disagree with
Because I really doubt most of the people here in their real mind would actually read this "monstrosity" (it's not that big, mostly... boring, ig??) 
Sure, I'll wait
atleast it's not a cambridge essay
220-260 words
I agree with it all
I rarely use those armor sets but last time I used Vortex it was up to and including Infernum Providence
I ended up not using the stealth mode at all (despite actively trying) since the input would fuck up flight
Adding hotkeys for them would be fantastical (and I suppose Vortex/Shroomite can keep its stealth mode with a vanilla input in addition to a hotkey… for consistency)
Shroomite, actually, doesn't have a keybind to it's stealth, making it utterly worthless in practically everyone's eyes
Didn't see anyone use it 
Should I include this?
Adding an addendum suggesting Shroomite getting a hotkey for its stealth would be fine by me, but I’m not sure if they’ll act on it
I'll just write it here first, okay? 
Actually, my bad
You need to stand still and not use any weapons
I think that's both a suggestion and a some kind of #1178515062030348308?
I have some kind of an idea for the suggestion, tho
Yeah, that’s aggressively terrible
Stealth isn't the main thing you use Shroomite for anyway
Stealth actually becoming more usable would make it pretty broken
Rework Shroomite armor's set bonus
Shroomite's signutare set bonus is stealth, which can be triggered while standing still and not using any weapon!... It's practically useless. Low-damage, high-firing weapons, like chain gun or vortex beater, don't beneft as much from shroomite's stealth and it's bonuses aren't that great either, with the fact how actually hard it is to active stealth in a real situation, especially in mini- and boss battles. The real case in which I see actual use for shroomite's stealth is multiplayer with a tank of some sort, that aggros bosses on themselves and leaves ranger with shroomite to deal a "nicer" damage with sniper rifles every once in a while.
But reworking it (and, maybe even, nerfing) into something else (that doesn't require player to stop everything they do and use a one use-time damage increase or use another player as a meat shield) would not only make shroomite's set bonus actually useful, but encourage players to use it for their advantages.
I think that falls under SRS, tho 
i haven’t dedicated more than fifteen seconds of brain power to shroomite or anything related to it anyways
I dedicated a pretty few tens of hours of my life to translate ~30 pages of Calamity armors
And I wanna see more of them
And I wanna better them

Please do not make Shroomite into Vortex 2.0 that's just ruining the armor 
Won't really argue with that claim, but something probably should be done with it??
That is a better thought yes
Yeah, in your suggestion just say “This armor set bonus exists, but it’s so actively terrible nobody uses it. pls fix”
Rather Vortex into Shroomite 2.0, tho 
Most of shroomite's stealth usage comes from multiplayer and I think that's fine so it depends on what kind of rework it'd be because there's nothing actually wrong with it
honestly i would just make this a "leave it up to the devs" sugg
and not mention making it like vortex
Something directly related to combat, at least for bosses is not going to work because the armor pieces themselves serve that role
focusing it more on the issues will make it be more noticable and liked by devs
I changed the suggestion the second you said that 
Sorry
Yeah my main point would be that there's no real reason to change shroomite set bonus, it is as harmless as it comes
i only really do a "this is what you have to do" sugg if its a plainfully obvious answer that wont take any time
speaking of which
You have a suggestion or smth?
i love recycling suggestions : D
Why it wasn't added? 
I should bring up my Celestial Sigil suggestion from way back
And maybe Spectral Veil
My only two real suggestions
i think the next one i will recycle is the pbg drops one
I should probably check if it happened randomly on a wiki log I missed as well tbh
yea lol
But that's gonna take some time
Sorry to bother y'all, but I changed the suggestion again 
I checked 2.0.3.007 through 2.0.4.003 and there was nothing so it should be fine
Maybe if stealth was slower to fade out?
Probably actually nothing
Elaborate, please?
(I didn't get it)
When you break the conditions for stealth by moving, it very quickly decays
Yeah none of those refer to my suggestion 
But if it did so more slowly, you could take advantage of the stealth bonuses for longer
You can get rewarded more for stopping what you’re doing and sit still
It is an idea, but I would still lead it to the devs to decide whatever should be done to shroomite's stealth
Yep
Should I add smth or upload the suggestion? 
Send it!
Actually added smth, but not as much (the part about sniper rifles being better, once again)
Sent 
Thanks a lot
Anytime!
And thanks both Insanity 100 and noob 
@sand marlin Done
I'll delete it if need be, or I can wait until it gets to voting and inform someone to confirm it
I mean, no reason to leave it in there really

The great CIT is here
...uhh, the joke didn't get written, go play Terraria or smth
Deleted
Nice, another CIT W
I guess I will go grab my other suggestion which is probably not an instafix
I was gonna do both but I wanted to wait it out
So that's good
I don't think I need to do minor adjustments for this one, unlike the previous
Well all I did was just change like 5-6 words anyway
Oh yeah, and potentially making the celestial sigil not post-Golem would be much appreciated
Not sure how feasible it is though
would need an old power cell situation
Hardcoded
😔
classic terraria having random shit be hardcoded for zero reason
Lava slimes be like
@rocky hatch - Your suggestion has received an updated status!
[Make Super Dummies have Defense and Damage Reduction Commands/options]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fervent orbit - Your suggestion has received an updated status!
[Replace "Any Wings" in Celestial Tracers to Souls of Flight]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@open gate - Your suggestion has received an updated status!
[Add a minion from the harvest staff as a pet]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@abstract forge - Your suggestion has received an updated status!
[Make the final note of Stained Brutal calamity part 3 play when Calamitas is defeated, rather than just fade out]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@restive wharf - Your suggestion has received an updated status!
[Add new menu themes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
🫡
good luck on your journey my child
yippie
🛠️
Probably
Ooh boy, I wonder who would make those themes...
I can visualize the feeling of victory and celebration for newer players with the loud trumpets
Is this suggestion already irrelevant?
I think it is
idk, it's somewhat hard to tell
@lone ravine That reference was removed.
Oh
Also reference suggestions aren’t allowed.
*only apply to adding more reference, suggestion to remove reference is still allowed
True, that recent suggestion.
@lone ravine specific item suggestion + reference
please review our rules in the pins
not another boss man 🥹
there was a sugg a couple weeks ago to retier to early hm but too high effort 😭
You aren't getting away this time.
When was it removed?
December 1st 2023.
Really that long already?
i cant believe murasama playername lock feature was removed 3 years ago
i feel old now
👴
Damn........ no easy as cake early and midgame.
#suggestions-posting message
wait, wasn't this an example of don'ts?
@lone ravine
@sonic sky 
aw yeah
new suggestion: add this emote
do you want me to just flag it? the crags update is a pretty well known milestone, so i dont really see any point in letting this get into voting
is there a public roadmap or smth cuz that sounds interesting to see
oh mb for the @ reply i think
@buoyant idol - Your suggestion has received an updated status!
[Standardize the caps of Dye Bottles]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[Introduce a Meld Blob sink]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Rename/Remake Godslayer Inferno into Godslayer Electricity]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@chilly narwhal - Your suggestion has received an updated status!
[Give players the ability to plant and manually grow Lava Lilies on Scorched Remains that are covered in Cinder Blossom Grass]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Make Skeletron's head glow when he's about to shoot skulls]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
wait, so is the verdict a yes or a no?
oh wait, nvm...
@fleet grotto your suggestion got rejected
it was sent to the dev team for consideration and then rejected
both of them got rejected, actually
Oh, this is simply splendid, lads.
This month is slowly getting better
Not a public one but yes
you... really dont need to ping someone a second time for these; there's already a ping in the original denial message
regardless boohoo im shocked. it's a good idea and it already got rejected when i suggested it, so i should prolly just flag it if i see it again at this point bc it is not getting in
oh, I didn't know about that
@ eggg your rejected got suggestion
Honestly thought this one was a good idea though
🎉
not that im very keen on newer stuff, but im pretty sure Infernal Suevite is specifically disconnected (directly) from Brimstone Elemental since its not her ore, its just ore found in the same biome you fight her in
though the arguement for Cryonic ore still stands better, atleast from what i know
(i guess an example is like how you can get Demonite and Crimtane without fighting EoW and BoC respectively)
Maybe the devs could just slap on +20% damage to Cryogen to rebalance it to a post-2mech boss 
cryogen rework coming 20XX
i’m holding my breath
not to the fight but to everything EXCEPT the fight
aww
insert devplans.jpeg or whatever it was iirc
byeah
Cryonic is a really messy situation but i think Infernal Suevite doesnt really connect anymore to brimmy and doesnt need to be reconnected
I mean
If I had to assume, every boss is gonna get some extra polish in the future
Naw, keep it in
technically doesnt hurt to have it, regarding cryonic
Stars can indicate how big of an issue to the community
itd prolly just get met with "we agree and probably do something eventually"
and ye that
brimmy resprite coming after they add yharim 
insert "so many issues must fix them all immediately GRAHHHH"
one (or i guess like 2 and a half idk how many will be tackled in the SS update) issue at a time
0.7 issues
Cit 2: Cog edition.
Coincidence also starts with C
What really needs to happen is to hire me for a week to handle the suggestion purgatory.
Coding experience: Python only
Team skills: Will become boss and mismanage half of everything
Speed: Yes
Ideas: Superb
I should be a dev 
get him on the team guys👍
application is fire 🔥
The underground snow in calamity has always felt off post cryo. I cant put my finger on it but this comes close.
Please never change the rimehounds hurt sound by the way
Please change the rimehound name back to angry dog
ill meet you halfway and call it very annoyed canine
The fucking too much memory being cached for no fucking reason issue

(Apparently Ozz found out what may be the problem but no clue as to how to solve it yet)
oh sick
If it gets fixed potato pcs will be able to play again perhaps
Instead of needing at least 8 gb of ram
Ozz knows what is causing it
But no solution has been found yet
(There is though, just got way worse with the merge shenanigans in dev)
I disabled what was causing it in 2.0.4.3 due to suspecting it causing a memory leak (with no hardline proof but yeah)
@eager ridge question. Does this still happen when you keep holding DOWN?
mm yess i love holding DOWN
yep, still gets cut off
Ok
Well that's the key for falling through platforms normally so it would make sense
moment
@upper fox We cannot remove bosses, please read pinned post before posting.
Where is it pinned
All suggestion channels.
I'm too add to go find it but I won't ask you to remove the twins again but I will hope
@upper fox You need to provide actual reasoning for why the boss should be nerfed, and you can't just suggest for a boss to be removed.
Because I keep dying to it and it's annoying
It's a vanilla boss and thus cannot be removed at all.
im just deleting it
What difficulty?
Revengance
Master or Expert?
Maybe check #help-advice-read-pins for assistance or do another mech boss first.
Master
If it's too tough there are mods such as Fargo's Mutant Mod to toggle Master and change it down to Expert. Master Rev is reserved, as the name implies, masters at the game.
I mean I'm not no scrub but shit
The boss is on my ass like I had a 20 dollar bill sticking out of it
An upcoming update might be adding a warning about Master, for now I recommend finding alternative bosses to fight or lowering the difficulty. If future bosses are easier, perhaps make a suggestion about what needs to be nerfed about the twins.
The speed and the amount of dashes
I'd recommend moving this to #help-advice-read-pins, perhaps other people know more about this.
i should interrupt my death ranger playthrough and instead do a death master playthrough
i already suffered through rev gfb
i can suffer through this
#suggestions-posting message this also needs to be done with the AotC line btw I noticed it pretty often
right clicks tend to be pretty funky
I've noticed it even on something like the wulfrum prosthesis and graves
#suggestions-posting message sort of like how a lot of games let you set an outline or glow for different entities (enemy, ally, yourself) in accessibility settings
Exactly this, and it's usually not something that I'd think about or feel like I struggle with personally in games, but with calamity bosses killing ya in like 3 hits, having loads more projectiles, as well as being a lot more chaotic/fast paced in general, it can be a whole lot more problematic compared to something that is a less punishing experience
It's a pretty noticeable glaring red in Lighting:Retro since I use that but Idk what the difference is on other lighting modes so might not be a bad idea
Cal bosses don't kill you in 3 hits or anything close though
3 fast hits as summoner usually equals death in my experience with the combination of DoTs debuffs
Doubt. Though there is something especially more dangerous about chainhits nowadays due to the defense damage changes but no I don't think even summoner gets three hit to death still
At around post DoG summoner is unreasonably tanky as well for some reason
With just Silva armor you are pretty safe thanks to DSR being your secondary main accessory for some reason and then Phantomic Artifact making you tankier on top of that, in combination with Sponge you can basically never break the shield in one hit without needing any more investment
and if you do invest more
lol
There's also Fearmonger for overkill
you are right in this case but you are getting into specific setups for specific bosses which is cherrypicking a bit
is fearmonger viable compared to auric or no
if auric has silva revive i imagine not, ive never used caster auric sets
auric does have silva revive
didnt insanity just list a completely standard build
Yeah, it's not a specific setup, it's a specific stage of the game
It doesn't get any worse later
Sponge is an auto include no matter the class
it gets worse earlier tho
Summoner does have the worst matchup on DoG though
DoG wasn't referenced at all 😮
Other than that it still sits at a solid spot before and after
but kike when are you getting killed in like 3 hits before dog
PBG with hydrothermic / spooky armor going for primary damage accessories
Thats a build issue, you can use OOA gear for pbg
okay but haven't you just done this yourself obsoleek
No Hydro should be fine
regardless, i do think omniscience should be better
isnt hydro summoner the helmet with literally no defense? idk
although idk if we need more config options
It's still the standard armor
If we're talking about a standard build for PbG, let me have a look
You could be right, although the issue brought up was unrelated to it. I don't think it's fair to say "it can't happen" when it can happen depending on setup but thats just my brain
i think valhalla is available for pbg
Nobody would use valhalla
i love OOA armours so much
although i only ever use t2 most of the time
ngl I sleep on OOA armors so maybe I'm slept
Anybody who uses valhalla is automatically a minority and there isn't denying that
yeah most of the playerbase has never touched OOA
OOA is kinda a pain if im being honest
Like, I probably would use it on a whim or something but you can't justify someone using OOA gear on a standard build
crazy because the sentries at that stage are cracked
Just not super enjoyable sometimes
4 relatively consecutive hits (2 dashes 2 rockets) brought me down to 280/700~ combined with the DoT so I think this is a build issue on your side, may have been lacking Living Dew which is a pretty generally defensive item
Oh it can definitely be attributed to build, my argument is the phrasing of they don't kill you in 3 which implied there were no cases
(Ignore the irrelevant pots they're there from testing other things), candle of choice was vigorous not resilient either
I fully believe that there is no such case so I insist. Unless it is chainhits from a particularly dangerous attack then it should never happen with standard gear
And dangerous attacks are usually more easily avoided than most as they aren't as common so the error of leading up to there is especially low
I think we may be speaking two different languages in terms how we are viewing things but thats okay
although I respect the testing etc
this also affects caustic staff but im too lazy to get donor permission
i agree with this suggestion tbh
the use of flasks rather than raw materials seems bizarre
unless the implication is that the contents of the flasks are poured over the weapons to imbue them?
but flasks are shown to be temporary in game, so that makes little sense to me
Then why does it not run out?
I thought it was like, poured on the sword
That's usually how they coat things right
Well except, that's what the buff is supposed to do
Just don't question why you can coat the same sword with different things without having to redo the entire weapon :D
it is to make sure you have killed queen bee 
this is such mental gymnastics ngl
you can do the exact same thing with just the raw materials
the only thing the flask introduces is water and glass, why would any of that make it more effective
uh
you use an imbuing station
so no i dont think thats how it works
clearly some magic shit is happening
what’s in the imbuing station
imbue
Are you telling me you're gonna coat your weapon with stingers
, depending on the method it may work like if the station is known for extracting it or something
imbue the glass with poision
well given that the Flak of Cursed Flames doesnt look just like cursed flames in a bottle, i imagine it takes what you put in and makes a liquid out of it
which you then coat your weapon with
ok this one’s just dumb because the weapon doesn’t even inflict poison. it inflicts acid venom
it shouldn’t use stingers regardless
Okay, same thing with fangs
nor poison flask
acting like blade of grass doesnt poison using the stingers directly
it’s just like, with this same logic could say venom bullets and arrows should use the flask instead of vials of venom
it's just like really old flasks that have started to deteriorate and infuse into the glass
I'm not acting like it, I am aware that it should make more sense
this isn’t real logic
if you want to talk about real logic
anyways time for me to go back to lurking
and that’s not even the main point, the main point is using a potion in a weapon recipe is dumb lol
caustic edge could use spider fangs
Yeah that I do agree with, I just pointed out something else
would make acid venom make more sense
Why though?
that makes no sense to me
Irregular usage of item
why could the potion not be used to make something
i am an advocate for goofier item recipes but not potions
It's not like, bad to use flasks as a material but if there's like one or two items that do it then they can be cut off to fit consistency Ig
new idea; gun that uses swiftness potions as component 
if its really just one or two then fine i guess
it’s two (three counting donor) weapons
I don't remember all cal recipes but I'm certain there's like none in vanilla
im just a fan of multi-step crafting recipes
I make my bases not have all the stations at one spot
so its fun to have to go aroudn the base
crafting different stuffg lmao
four counting dev items, but i don’t think the rainbow party cannon recipe is supposed to make sense
that... sounds awful 
why would you not keep your crafting stations in one place
that just sounds really annoying lmfao
fuck it bro rainbow party cannon should require 9999 confetti
old cal ass recipe
it’s funny and fun to have goofy item recipes when it works
its fun to have a base that makes some semblence of sense, its kinda immersive i guess? lmao
dunno
i just like it
i will say it is fun to do that in like long playthroughs
I always mkae a dimmly lit potion room in the basement
byeah
if theres onlyt a couple things that use flasks in recipe
i agree then
i thoguht there was more
why would i put my imbuing station right next to my anvil made of mythril at the main house? i gotta go into the dark creepy witch dungeon bro
ok but like actually having potion crafting away from eveyrthing else makes the most sense alongisde the cooking vat
you consume that shit
listen i dont know want to find out
what happens when a bit of the auric got in my potion
and then i drink it
tfw make your cooking pot out of lead 
youd die, hope this helps
Projectile vomit style type rejection lmao
does
does equipping soaring insignia, or boots, or frog leg, or aero stone do that?
im pretty sure there is a reason that isn't done
and im not sure why it would work like that
@gaunt sapphire Please don't talk in #suggestions-posting, that's what this channel is for.
they dont
ive amended the message
also what is the reason
my assumption is dynamic tooltips for wingstats is probably hard to do
no its not hard to do
i just think base stats is preferable
if you want completed stats of post-calculations flight time, the stat meter is there
their base damage and crit update dynamically with your gear, even if i think that base stats would be more useful
that is also true
it does mean the suggestion is still valid tho
can there be a config to show base stats vs dynamic stats
like hold shift and hover an item
or smth
this, too, could be a suggestion
My speed is unmatched.
indeed...
What’s funny is that I suggested this a while ago for the Wingman and the entire line got reworked
Also, Oblivion (yo-yo, dropped by calclone) has the same problem
🔒
🔑
the battle
Honestly a cool suggestion. Might be too specific but there aren't enough difficulty changes for normal enemies.
Neat, yeah!
Oh I really like that, as long as its not biome mimic level damage for that point in the game
They're actually insanely wacky difficulty changes btw
Ravagers 2nd phase is an expert+ thing. The one with weak petrification
I said for normal enemies.
Oh fair
i was thinking that since they do 60 damage in expert the slam would probably do like 75 damage.
I recommend not specifying specifics in the suggestion like that, developers will balance it as needed.
I couldnt figure out how to word this sugg perfectly
so if its confusing let me know
@violet sierra more elaboration on what revives there are exactly that should/shouldn't be stacking together
Because like I don't think there are any
also im not advocating for stacking
im just saying to give the revive tooltip the same treatment as dodges
Yes I realize that
where it says they cooldown is universal
Silva stacks with Nebulous Core I believe but
Not sure about Concoction
If that truly does use a global cooldown shared with Core then yeah this would work
oh people in cmt told me that they arent stackable
Otherwise I think revives shouldn't even be mentioned in globals
so thats why i made the sugg
Names
thanks!
@fervent orbit 💥
Imagine spreading misinformation on the internet
i hope we get a config to move that at some point
💥
🫵 💥
Shark
i can't tell if that pizza is made of chocolate or just thoroughly charred
….i think that’s a cookie
that is in fact a pizza
ok
peak
@brisk harness Discussion about suggestions should be kept in this channel.
@wintry gale is this asking for phantom spirits and possibly dungeon spirits to no longer naturally spawn upon the two bosses’ deaths?
no its asking for them to be unable to spawn phantom and dungeon spirits when they die
not everything
just them
i think that's just how the spawning condition work
That would make sense but the wording isn’t really clear
they have a chance to spawn on any enemies with high enough hp iirc
except for phantoms and dungeon spirits
the fact that is possible to dungeon spirit spawn from phantoms but the opposite isnt is something i will address into #1052323733961977947
@wintry gale could you add the simple reasoning that spirits randomly spawning mid fight is fucking stupid, annoying and unfair
oh wait ig its not an issue in base cal
nvm then theyll never change it
that reasoning only applies to infernum
youd have to ask infernum devs but they abandoned the mod havent they
Yeah
well it wont cost give it a try 
@little sentinel - Your suggestion has received an updated status!
[Make the Elemental Blaster sound quieter.]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Noice
Ele blaster rework real?
Ah, yes, #unknown
My favorite channel
This.
jesse wgat the fuck are you talking about
this is probably the single funniest asset submission i've ever seen
and it got accepted
just an outright rework proposal for the weapon, with some specifications
and yet the weapon universally got accepted
it was so accepted they accepted the spriter
they did cook on that one

This image speaks true
i thought this was an emote
we all did tbh
Hmm...
It would be very simple to make Phantom Spirits not spawn, just add a check in their spawn condition for if the killed NPC is a boss
Dungeon Spirits however would certainly require an IL edit
Can’t you copy the code that prevents the spirits from spawning on spirits?
What code
I thought there’d be something in vanilla that checks if the thing dying is a dungeon spirit and if so not to run the check on it but considering the issue that list would have to have bosses added and thus require an IL edit.
This is the vanilla code responsible for spawning Dungeon Spirits
And this is the Calamity code responsible for spawning Phantom Spirits
As I said above, fixing Phantom Spirits would be as easy as adding !npc.boss to its long conditional list
However, Dungeon Spirits would need an IL edit in order to detour its spawn code the same way
It's so cool having the devs actively talk with the community this way
Thank you for that :)
Wait, I have a question in this case. Why doesn’t the Phantom Spirit code use the same as the Dungeon Spirit code with swapped variables?
Honestly i kinda find it funny that phantom spirits can spawn from polterghast and ceaseless
I prefer being transparent about stuff
It pretty much is structured the same way, don't be fooled by the vertically-aligned conditionals or the extra random selection of Phantom Spirit type
Oh, that makes sense. I don’t have coding experience so it looked different.
I could break down the code in English if that would be helpful
Thank you, but I think I could solve it on my own.
Alright
How long does it usually take to get feedback on a suggestion?
people post feedback here all the time
I'm saying specifically from Sugg bot
Abt 2 weeks
Okay, so just about time to see what's done with my suggestion then. Thanks for letting me know
I could've sworn to God I've seen some Phantoms spawning out of DSpirits
bloodstones dont drop from ravager anymore?
@stiff swallow ravager still drops bloodstone, as he gets buffed post prov. the part about cal clone and brimmy are true though
...the only one of the three i didnt fight maybe i shouldnt fuckin assume that ..
i didnt notice ravager in the r-browser tho
It drops from the necromantic bag
'Bloodstone seeps forth from Azafure's depths' or something would be more clear and also cooler sounding than what it is
'what if that sounds like its a new mined ore' well you know where you would be going to mine it, so once you get there you get attacked and see it is in fact dropped, or whatever
thats actually so great
and ngl i like that rework
oh sheesh this guy has access to a channel we dont
Its a server
Cal art server
fr
Laser velocity is dependant on how far you are from DoG
and increasing the velocity would make DoG, a boss people already dislike atm, even more frustrating
stay close to DoG after laser wall end
he ungodly contact dmg you with his head
running away from DoG after laser wall end
the laser from previous laser wall kill you
its a fair fair situation 
@hearty needle that isn't reasoning and is also wrong anyway
#suggestions-posting message
Hidden boss does not equal official boss
ur reward for pw is halibut cannon
you can't use the fan wiki as a basis for ingame logic, and also yes it's a hidden boss not a real boss; cirrus and lorde dont have trophies
except they won't drop because they only have a 25% chance to drop and when they do they drop in very low quantities
me personally whenever i go to the crags i get like 3 bloodstone total after 15 minutes
no hekate trophy wat a scam smh,,,,
ph well lma
isnt tit official?
typo
it's the official wiki but
the .gg
what's on there is still a wiki
which means it's created by the fans, not the devs usually
it really wouldn't, if anything, the slow laser speed makes DoG terribly annoying when he does the incorporeal laser wall thingy
while the devs are very active on there, there's stuff like someone suggesting using aether's whisper post-SCal which is
just dumb
if you have an issue with the server please direct your issues to @sonic torrent
oh they juat dont have a phone
arent the laser walls always the same speed?
have them message @sonic torrent
the problem is they are very slow, meaning the actual laser attack doesnt quite finish until after DoG becomes corporeal again, letting him either A) get a cheap hit on you with his head or B) get a cheap hit on you with lasers
ok
the lasers should probably accelerate more and despawn quicker yeah
they bleed into other attacks and it is very frustrating
i wish the lasers were more like eol's lasers
all of dogs normal lasers arent a massive problem
they're lame but you can just run away
yeah i was gonna bring her up
she has acceleration like DoG should and the projectiles despawn in a proper manner
even provi has this
well yeah, until they bleed into laser walls and get cheap hits on you (which doesn't happen much, but sometimes)
fr
especially in death mode with how fast DoG moves, he can get a huge hit on you before the lasers are done
ive personally neve rhad this be a problem in my recollection
by the time hes charging the grid is over
what difficulties do you play on?
Exp Death
it probably is an issue
Probably depends on how you dodge the attack itself
beucase this boss is terrible imo, im just lucky i guess
the biggest problem is how the lasers bleed into other attacks
Laser Walls are meant to have you be stationary and find spaces within the grid
so if you aren't doing that and are instead running away from them for example you'll probably encounter that
I really dont know what you mean by lasers bleeding into other attacks
Or like fallgodding the attack for another example
is your arena really small or something
i usually do that, but because of how slow the lasers are, by the time dog starts charging again, there are still lasers about
my arena is half the world in length
i think its fairly large
if you stand still you should not have an issue of lasers being around when dog is charging
then why do i?
dog needs to take some notes from eol smh
and flying into them
no, not really
I mean the lasers do last a while so I can kinda see it happening
They stay for around 10 seconds iirc?
i dont know the exact timing but they last far too long
I agree only on the laser walls
they bleed into other attacks and DoG starts charging before the laser walls/grids are over
well the grids aren't as much of an issue
little lasers are only issues if they bleed into walls/grids
fine as in, they dont bleed over
beucase the way you dodge them is just running away
I've already said, that is not how i dodge
oh you mean small lasers
im dumb
small lasers yeah, they are not issues at all until they bleed into other attacks
like if they are very close in timing to laser grids/walls
but they dont becuase you should be far enough away that they cant even reach you
it doesnt happen every time, but the timings do overlap
and im pretty sure that they wont bleed into laser grids unless you force the 20% wall at a really bad time
but its not hard to hold dps to avoid that
it doesn't just happen with the 20% wall
DoG has like 3 attacks max so I'm interested in hearing which attacks specifically they've bled into for you
yeah this
the small laser attacks tend to bleed into the laser grid and laser wall attacks
if the timing is right
send any clip of them bleeding in
Yea ^
i will try
@crystal agate way too specific suggestion
Oh, I’ll delete it then
I thought it would be fine but I guess not
also, the lasers from grid/wall last way too long after attack is over
so if you are unlucky, they cause issues dodging dogs charges
i mean you very thoroughly outlined specific implementation, rather than just asking for calamity town pets or something
i defintely agree though laser grids are really weird and dont fit the vibe of the attack
laser grid lasers should move across the screen almost insantly
imo
i like laser grids, i dont like how their lasers last so long
thats how most lasers should be
until dog charges at you mid-weaving
you should not be weaving through any lasers in dogs fight, unless you count laser walls
i count laser walls obviously, why would i not?



