#suggestions-discussion
1 messages · Page 261 of 1
yeah
though if you were curious i can fetch some of the previous weeks
May 24 - 97
May 17 - 114
May 10 - 145
May 3 - 130
April 26 - 115
April 19 - 104
April 12 - 120
April 5 - 99
hoping that i can find a job where i can work at home in tbh
not related to suggestions just felt like mentioning that
back to cmt
can i make a suggestion like implementing an effect (animation + sfx) for the use of rod of discord or the normality relocator
it's just always so awkward that the player could teleport in an instant just * like that *
There is a sound effect when you use it
If you make it more flashy and slower you're going for form over function
is this new
No
the last time i played base calamity was before the bountiful harvest update and it didnt make a sound
also played infernum before the bountiful harvest update and i think i have used it for polter and yet no sound
i just checked the wiki for it and it doesnt seem to have a use sound as well, only the cooldown sound
anim sounds unnecessary
it gives you pink particles and stuff after teleporting right
pretty sure yes
that's barely hearable bruh
its the same sound as mage weapons
like the spectre staff
as for anim, maybe it could make the player scale from small to big to make it more intersting
or have a lingering visual like a portal
I don't think cal would change a vanilla item's use sound either way, your best chances are to go to terraria forums and make a suggestion there to change the RoD use sound to something more distinct
ok so for an idea, after using the normality relocator it could have a visual effect of the blue particle things pulsing out from the player identical to the ones in the item itself
those 4 things
i get where you're getting at
if you want to suggest one for normality relocator, you'll have to contact the donor first
neat
Visual indicators of certain effects would be fun
let us heal at nurse in death mode again
no
why
and if you use it, its not gonna make you better at the game
ok
i dont care about getting better i care about having fun and not having the nurse during boss fights isnt fun
lower the difficulty then
no reasoning
youre not obligated to play death
i want to though
revengeance is too easy
clearly its not if ur struggling with death
k
and why is that a bad thing
if you have cheat sheet you can toggle god mode on and off super quickly to heal on demand if you want a workaround
why is it removed anyway?
against the rules
the devs add something for a reason, u cant suggest to remove something just because u dont like it
why not make it a mod option in the config or smth then
if it wasnt people would just come in here and be like "remove thing" and it would go through voting and the devs would be like "no we just added thing for a specific reason"
no, its part of the challenge in death
there is, it's called disabling death mode 
okay so
idk how to say this but
get good??
the bosses arent designed to have you nurse cheese them
this is part of the difficulty
if that is too hard for you
turn the difficulty down
we literally hit a circle lmao
can you use cheat sheet god mode to heal yourself on demand?
so what if the bosses aren't designed for it
@little sentinel an identical suggestion has already been denied #suggestions-voting message
- u can use the fragments, in potions
oh alr
i just think its weird that most astrum deus things you get (like astral bars) need the ancient manipulator
Yes, you can fight astrum deus and lunatic cultist at the same point in the game, but it just seems strange you need to kill another boss to use its drops
yeah, it seems strange non-linearity is encouraged in pretty extreme ways, but this specific way was denied
tbf he is supposed to be post cultist
exactly
maybe make astral bars not require manip
i think it's similar to how you can do yharon early but the crafts still need cosmic anvil which requires DoG
They should buff him then. I usually fight him around plantera, and hes easy
worms when they boss
i suppose thats true, but yharon is nearly impossible to kill pre-dog
or at least to me
ok but you can just do cultist early and get access to all pillar crafts, as opposed to doing deus early, where you just can't. despite the fact skipping to deus is harder than skipping to cultist
The monkey's paw curls
Astral Bars no longer require the Ancient Manipulator to craft, but everything crafted from Astral Bars is unchanged

yeah he is harder tho

it's weird, dont get me wrong, but this is the dev's decision
no, not just that, any weapon that has a fast use time or a projectile with good pierce shreds him
as habble said "one deus melter out of billion"
i notice that weapons that have a fast use time typically are better than slow use time weapons for worms
wouldn't slow/high damage weapons get less affected by segment defense than fast/low damage weapons?
Base damage is better for worms cuz pierce resist system ye
suggestion require both title and message
look inside message
title
By a technicality that is still the message 
Might be the first suggestion that have 2 titles
familiar
this make me wonder about if i write the whole valid suggestion in the title and the message is just "h"
🔥✍️
#suggestions-voting message
#suggestions-voting message
This has been suggested before yes
This do be easily fixable by saying 'most' instead of 'all'
Dragonfire immunity feels excessive for a pre-Yharon armor (ideally you shouldn't just completely negate the debuff of a boss before you fight the boss)
wouldnt inconsistincijeisfokiaises i forgor how to spell be in bug reports?
Inconsistencies
thank you habble
I think it depends
I definitely know tooltip inconsistencies go in #1052323733961977947 at the least
i guess you could say...noob's spelling are inconsistent
i think you should break your new years resolution and go back to cmt
I suggest instead that we turn the GFB Nurse behavior into standard vanilla behavior
7 suggestion stars
The nurse now files an actual health bill to your bank account upon using her services in any difficulty
🏁
do you really quite tho peeking in cmt is like having a sip of alcohol
...maybe some cheat days
#suggestions-voting message NOOOOO
just remove the fucking pillars it would make everyone happy
i hate pillars so much
why do they hurt so much if it's exactly the same as touching a wall made of stone blocks
who help your house to stand still to this day? yes, its a pillars, your house cant endure anything without pillar!

terrarian actually survive running into walls with speed of light why would a mere stone wall scratch them
no it wouldnt
bosses should not be completely trivalized by walking in one direction
pretty sure there are better ways to fix that than randomly spawning a big wall that deals near fatal damage out of nowhere
it doesnt spawn out of nowhere though
it spawns it when it jumps
or when it slams rather
i always end up bumping into it because it frags me a lot
Frags you? how
it spawns way above you
im just going off of what i experienced last time i fought ravager
(earlier this year)
yeah it's probably flight
yeah i kept flying into it a lot of times
really annoying
have you tried moving less
"make it so they only do contact when they hit the ground while Spawning'
but also yes
move less
ravagers stuff it spawns
is relative to you
you should stand still and only move the bare minimum to avoid ravager moving towards you
is what i would have said
but atm you can rungod
😔
Scams be scams

you dont get the money instantly?
I've literally never seen the bandit drop coins
Might be a mod conflict but I just watched bandit drop money. In retrospect I should have confirmed that it was, indeed, a Calamity issue...
Bandit refund function try to not be buggy challenge (fail)
Either she scams you and doesnt refund anything
Or she gives you 100 times the amount
yeah earlier i got 2000 platinum
i got 50 in hardmode once
@echo leaf - Your suggestion has received an updated status!
[Introduce a Meld Blob sink]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Rename/Remake Godslayer Inferno into Godslayer Electricity]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@chilly narwhal - Your suggestion has received an updated status!
[Give players the ability to plant and manually grow Lava Lilies on Scorched Remains that are covered in Cinder Blossom Grass]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Make Skeletron's head glow when he's about to shoot skulls]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@buoyant idol - Your suggestion has received an updated status!
[Standardize the caps of Dye Bottles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
I love how not a single soul mentioned this in the whole server and it got #1 in the batch.
I suggested it and left and that’s it.
I guess Calamity players are subconsciously passionate about the nuance and organization of virtual bottles of dye
Something something arrow sprite
No
yea
This is true
wiki say so 
ah
also mauler has weird spawn requirement which require you to stay in sulphurous sea's water for it to spawn from my experience
only time I've dipped in acid water is to go down into the abyss so yeah
im sure you wouldnt do that during acid rain
Also, maybe a distinctive sound is better than a roar? When you kill aqua you think the sfx is for it dying, not the acid rain buff
ok fair enough
take golem for example, it has the special metal pipe sfx to indicate plague has arrived
give it 3 seconds before activation 
rubblemaker support when
also i dont see what the issue is with the acid rain 2 sound tbh lmfao
terraria reuses sounds all the time
see; boss roar
Wow
people that has overthinking issue 
ingrained in my brain
Imagine they reused Stylish Hit Temporal Umbrella for TTYD NS, I don't know if I suggest better
?
@dense locust #suggestions-posting message
Changed.
I've been wanting to make that edit for a while, you just reminded me to do it.
its insane how often these days devs just don't even bother to go through the suggestions voting process and just straight up implement small suggs they like
i love that
Yeah but that's something that's used by a bunch of things, the Mauler roar to my knowledge is exclusive to the Mauler and the event unlock.
and?
Fair enough.
Simple edit, either change the tooltip or the immunities
What exactly was done? I'm curious!
monger of fear
@deft lodge #suggestions-posting isn't for comments
Good idea
omw to post good idea at #suggestions-voting
Ah ok my bad
You should delete your comment since the bot takes posts from there and it would be deleted at a much later time anyway


That Waffle guy in the #suggestions-posting idea is actually good. Builders can use the brimstone crags stalactites for their builds
rubblemaker compatability.,.,.,.,.
#suggestions-voting message this is done I think based on the above
Moreso a reminder to just confirm it
@dense locust - Your suggestion has received an updated status!
[fearmonger armor inconsistency]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
lol
lol
lol
why do you need to "check" how much rage/adren u have
a sound effect plays when theyre full, which is the only time when they actually matter
just a personal thing so i know how close i am to using them
prob doesn't affect most people
placebo of clutching when ur close to adren popping
also who tf puts their adren and rage bars in the center of the screen
i cannot be the weird one for leaving them up top
again, personal preference
i pay attention mostly to my character's space while dodging so it's nice to see them close by
im even more confused now
thats valid and all
but if u look at " mostly to my character's space while dodging"
do u just like lose if u need to read something that isnt near u
im prob wrong but i dont typically have to read anything during a boss fight
ig i was in the wrong tho myb
nah you good
read as in reading projectiles and attacks
but idk
maybe im delulu
you are but you're right
if u can react to every attack ina boss fight u dont need to
but sometimes u cant react to everything bc of luck or just boss patterns
This sugg is good
it's ok im delulu too
yea i got that wrong myb
if im bein honest it doesnt happen too often where ill actually die from a stray projectile but when i do it sucks cuz i couldn't see it
partially my fault though cuz of tunnel vision
:3
copycat
):
It helps people who are distracted by other sounds regardless of their sources and people who could have problems with hearing.
:3
can you add dragoon drizzlefish to the suggestion @little sentinel pls 🙏
idk if changing my suggestion that much would be fine, you can make one tho
No, your suggestion got ❗ 'd so it MUST be changed or nothing will happen
I think it's a formatting issue regarding the subtitle.
Instead, removing it and adding that stipulation as an addendum should be fine
If it’s a formatting issue it gets a different emote
@royal tapir you should probably ping with the reason for exclamation
is it a lack of reasoning issue?
yeah for sure
compatibility I feel
it seems like a very simple change buttt it also just. is a case of ''it would be cool" so no real reason to add it unless devs feel like it
so
yeah
probs not a valid suggestion
#suggestions-posting message i believe this is a TML issue? im not sure
i think the devs definitely want to, its just that they cant
i feel like the current rockets are strong enough as is?
Yea I know but I was thinking something along the lines of rockets that can suck enemies in before exploding or other special effects
that sounds like an idea for a cool CV themed launcher
but regardless, why do we need that?
i feel like this might be an "it's cool" moment
this is definetly an "it's cool moment"
im not even sure when the rockets would fit in progression
with the recent cluster rocket buffs and mini nuke retier it's weird to fit it anywhere
i guess somewhere in post-ML could... work??
but i feel like most already have converts
I was just saying like all the almost all the ammunitions go up to cosmilite tier except for rockets
yeah i think converts are too common with launchers for it to fit
¯_(ツ)_/¯
mini nukes are entirely usable
there's no cosmilite tier rockets because mini nukes are already so good they work til endgame
and having something after mini nukes but keeping balance would probably require nerfing mini nukes and having the new rockets take their place, which then hurts launchers lower in progression
so it's causing an issue with no real reason for it
prolly
What’s also pretty strange is that there’s no post ML dart guns.
there are no dart guns
there's dart rifle and dart pistol and that's it
at this point they're their own class of gimmick weapons
unless you count like. blowgun
NPC preferences are getting worked on in a future update
Isn't that because those rocket launchers were balanced off of mini nukes already
Basically if there are to be more rocket progression then the higher tier rocket launchers would need to take a step back. Though there isn't much of a need for progression if all of those convert and therefore cannot have special effects with rocket variety and that means the only progression would just be more base damage and that's kinda just bloat when they can be balanced off of mini nukes
yeah, if another tier is added all that's gonna happen is they're all gonna get nerfed and have the power gap made up by the new ammo
which defeats the purpose
At least flamethrowers got reworked, hopefully rocket launchers can receive a similar thing for later tiers
Probably will be, seeing as all the hardmode launchers have been reworked (except for the donor ones, possibly).
An accessory line that inherits the Mana Regeneration Band effect the way mana flower ends up on every dang mage accessory is probably too much to ask in a suggestion right?
you don't need mana regen if you drink one anyway
i know giving mana cuffs all its previous effects was discussed at one point
Mana Cuffs and Celestial Cuffs inherit Mana Regeneration Band [and Shackle?] as the suggestion then?
Maybe with a nerf to the damage taken mana gain to even out getting the passive regen boost?
The goal being celestial cuffs as an alternative to mana flower not in addition to it
nah cuffs suck ass rn im pretty sure it could inherit everything just fine rn and still be okay at best
To be clear do you include band of regeneration in this? Like that would mean making Mana Regeneration Band also be health regen which I think is a bit much for its place in progression
hm
i think it would just be mana regen+
since it's a mage accessory
so it would get the defense, regen, cuffs, and magnet effect on the full upgrade
honestly i could even see it getting the health regen back at some point later down the line anyway, mana regen band is really bad rn anyway
by that i mean like. celestial cuffs could maybe get the 1 life regen back
like this thing would need to compete with honey dew and other stacked accessories
Celestial Cuffs are pre boss
so i dont think it's that huge of a leap to say it would prolly be fine
i realize, but you can always yknow
move them
like BoB
or fire gauntlet
plus you need to go out of your way to get all of the items for them anyway, so it's not crazy or anything i think
after all this is still competing with mana regen potions which are like
super easy to get
Mfw Celestial Cuffs are 4th one down the line pre boss and still perform worse than everything else
mhm
Retier Celestial Cuffs Line:
Mana Regeneration Band: PreHardmode
Magic Cuffs: Hardmode PreMech
Celestial Cuffs: Post Mech?
As part of this, Mana Regeneration band and its line get the hp regen of the band of regeneration, cuffs line inherits HP and MP regen?
everything else like that is super busted like terraspark boots or horseshoe balloons and then you just have cuffs
existing
LOL MECHS??
i was thinking like
aerialite locked maybe
They're pre boss
I forgot that the celestial magnet was available that early
I was thinking more like it could compete with mana flower line tbh
I misunderstood this to mean pre boss (after hardmode) because, wow thats bad if this is PRE BOSS and doesnt see play what the heck
yeah no they're notoriously bad
yeah i think the mana regeneration band line needs a retier and buff to compete with flower
I didnt realise they were bad even prehardmode, I thought they were hardmode and awful, god
Like its been a second since I did a wizard run so i just forgor
my bad
like ive occasionally seen band used on preboss offensive mage builds and
that's it
that's its entire use
ur fine
So is retiering the mana regeneration band/celestial cuffs line a good suggestion if I write up the reasoning of allowing regen based mage builds to compete with mana flower and also just fixing an accessory line that is not just mediocre, its mediocre in pre-boss
💀
yeah i think that could work
xpc suggested something along those lines a few times, im honestly surprised it still isn't in the game
like seriously
mana regen band gives 2 mana per sec iirc
star in a bottle? gives 5
AND
lowers natural mana regen cooldown
so u get natural mana regen faster
mana band also does that
Should I put the suggestion straight in posting or type it up here for proofreading/feedback
up to you, you can always edit it if you put it in posting anyway, and the general concensus is it seems like a good idea
"Lowers" 
i love how not only is the message but larger than normal, but the title text is too
huge
I got a bit close to the character limit, should I cut things down?
The item tree has combination steps like mana flower, but occurs entirely pre-boss. This means that rather than increasing in power, it is at best a sidegrade. Despite having access to Celestial Cuffs pre-boss, you'll be hard pressed to find someone using them, because aside from Mana Regeneration Band, its just not competitive even in that environment.
Changing the accessory line to fully inherit the defense of shackle, mana regen, and perhaps even hp regen, accomplishes a lot more than is lost by changing vanilla behaviour. The alternative would be creating new items to serve the same purpose the existing ones should, competing with mana flower.```
How is this?
I went and cut it down to that lemme know if anything should be changed or mentioned that i cut
man, its wild though like honestly if you are pre boss you would rather have like, a warding shackle and the mana regeneration band than magic cuffs
Personally I'd just rework the mana system because this is a symptom of mana regen potions and related stuff being so prominient in mage playstyles
Having to carry a potion to be able to play the class properly is wild ngl
There are two wolves inside you
One wants to rework mana
One wants to remove mana
Both agree the system sucks
I would find this message funny but the issue is mana needing reworks in particular and I don't think removing something is the right way to fix things
true; i still keep on hoping a fun mana rework is possible
but that other side is unfortunately still real
i have no idea what point you were trying to make here tbh
it's a good suggestion but like
yeah mana sucks but this is just not going to happen
people have attempted to tackle it before and they left the team before they even came close to finishing it
mana sucks but at least this is something
there are two wolves inside you
you should get that checked out
wolves arent meant to be in people
please get a doctor
Yea gray tried to rework mana but then the 22 fiasco happened which was a really complicated situation unrelated to game design
The sugg is good yea but in the end of things it's a bandaid to the root issue,
well i think i can say at this rate the root issue isnt going to be fixed anytime soon at this point
mana is just something terraria is stuck with
id rather this item be good than not
Mana is a good system but there has to be a reason to have it
It shouldn’t be there if the weapons it’s used for just deal mediocre damage
So buff the weapons
I've always felt like mana pots and mana regen pots are too strong for mana to be an actual aspect of the class you have to think about
Mana flower was a mistake
mana flower's ok because you're using a slot to do something you can just do manually. It's mana pots having no limit to how much you can use them and gaining you back like 90% of your mana a use
not having an alternative to mana flower is something we can try to address though, so vote for my suggestion
Maybe just change or remove mana sickness?
Used to be there was the combo mana healing potions and I think back then they had a cooldown? Its been ages so i dont know.
Or does that not help?
Restoration potions. They've been changed since
if mana sickness got buffed you'd use mana regen pots and mana floewr would become obsolete I think
mana regen pots are also crazy strong
for now, the celestial cuffs are super scuffed
why is this whole line pre boss and not even really worth it
The mana star pickup range is dumb
remember vanilla is not focused on bosses it's focused on exploration, so increased mana star pickup range is super convenient for what vanilla focuses on
bro made an accessory out of: Bonus Hp Regen, Defense, Mana Regen, and ended up with none of those things
once it hits hardmode it could inherit hp regen fine, and the final upgrade should really be hardmode to parallel mana flower
band of mana regen doesn't inherit hp regen though
if it just suddenly gained it back in hardmode that'd make no sense
It could if it was meant to keep a slot after like, eye of cthulu
mana regeneration band is the single best piece in this upgrade tree
It is not that good
I feel like you'd need to have band of mana regen inherit hp regen for it to make sense for a hm upgrade to have it
im pretty sure atm rifle scope loses some stats until you upgrade it into recon scope
it's not that weird
that's a calamity change, but it indeed does
yea but u use items that would make sense to upgrade those stats
this case would be different
Honestly why cant mana regeneration inherit hp regen, it is pre boss but in 'fair play' it is pre-evil 1 and could easily be the same hp regen as the one it has without being useful to classes other than mage
if we are saying okay this is something you use pre-evil to whenever the mana cuffs get tiered, maybe aerialite or something, its not a huge deal as long as it doesnt stack with band of regeneration
it really could tbh
this is all acting like band of regen doesnt already have an instagrade in the form of life jelly or whatever the fuck it's called
what
oh wait
Life Jelly isn't an instagrade
Life Jelly is straight up worse
Ok it's not that bad but
With the max duration life jelly gives you 70 health every 60s
Band of regen 60 health every 60s
On average band of regen is just better with no effort
yea
No condition attached either so you don't waste a pot when close to full or anything like that
oh right it doesnt have base regen anymore
still
i dont think mana band with health regen would be that busted
Oh I was just nitpicking
When I did my mage run, I had zero problems with mana
I actively searched for the most mana-hungry weapons in the lategame just so I could make it do something
(it didn't)
do calamity villagers that can be fought as bosses despawn when you summon their boss form?
(permafrost, calamitas, and cirrus)
this feels like needless complication
ok
now put in 5 gold keys and a shadow key
it does contain the souls of night and light that make them
before i suggest, is there an accessory thats on DoG tier or higher that acts like a revive OTHER than silva/auric
nebulous core
and it is notoriously shit lmao
Under threads in this channel
found it
the thread was archived a long time ago
Oh
where do i suggest possible reworks to accessories
here
honestly this makes sense but your actual sugg posts needs to explain and reason why you think this is a good idea
i can see your angle now though
"A long time ago" girl it was 6 months
wait fr
in discord terms thats basically a lifetime ago
a lot of stuff can happen in 6 months
"to fit the idea of being a key"
how is it shit? you survive an attack that woulda killed you, and gain a REAL weak hp potion for basically free
it sounds like a weaker silva
I think it's because the revive doesn't provide enough of a safety net, where you can just die immediately after triggering the revive
wait hold on
does it DEAL the damage, THEN heal
or does it counteract teh damage, THEN heal
because if it deals the damage, that's yikes
it just puts u on 100 hp
thats a much worse reasoning than the one you gave a minute ago
it
so if u dont have healing pot, ur most likely gonna die
s the same one
i mean if you use bloodflare over chalice, but at that point just run better accessories
(bloodflare IS real good, dont get me wrong)
core, i should say
It is not, your reasonign in the sugg is that "its a key"
Your reasoning here is "Its a key and uses soul of night and light, so since the item is a key and you craft Keys of Night/Light with those materials, it should craft out of the keys instead"
(do not copy paste my summation of your reasoning lol)
whats the current recipe for cryo key?
Ice, Souls of Night, Souls of Light, and Essence of Eleum iirc
counterpoint: adding key of night and light to cryo key does nothing but waste time crafting said items
sometimes you do stuff for thematic
(to clairfy: i do not agree with this sugg, im playuing devils advocate)
no no, i can see what they mean on this one
how many souls does it need currently
5 of each
because if it needs the soul keys, that basically means bumping it up to 15(?) souls instead of 5
iirc
Yeah, it'd just be tripling the soul costs for no reason other than making the key use keys
yeah, i get what he means for thematic, but thats just taking more time for an item
yeah
ok fine i have an actually good suggestion
okay last time i ask: i AM allowed to suggest changes to accessories?
suggest anything, they'll tell you if it's not allowed
alright, just dont wanna get dropped in the head by suggesting a bad one
They should add more railguns to Calamity like the titanium railgun
adamantite thingy
Can I post a suggestion about railguns? or do I need some sort of approval?
just shoot your shot and you might get shut down
sweet
so we're just going to stick with having two of permafrost at the same time?
@barren pilot my only problem is where would they go? most of the early game doesn't seem to have the materials appropriate for it, and we already have good crowd control in the later game
perma only spawns on cryogens first defeat, and the other 2 are deleted and replaced by their boss versions during the fight
ok well he isn't removed from the world when you respawn cryogen
and why would he be
and? you arent fighting perma
cryo isnt perma
since the titanium railgun is in the near beginning of hardmode it is on the line of usage like the star cannon or super star cannon
i literally did fight permafrost???
the super star cannon being superior though, this outclasses the titanium railgun
thats fargos soul dlc
not his castle
prison mb mb
its a seal made by calamitas
how do i get to them
i need to tell them this info
I believe railguns deserve more attention. It is a great idea
💀
fargos server
what info ??
they have rev/emode custom reworks, the cryogen one has cryo itself as a pseudo first phase and perma as the actual boss
This prison... to hold... ME??
Sorry-
a visitor? mmm, yes
@craggy girder Silva Armor is class specific, what about Melee and Rogue?
i would presume it'd provide a revive for them
Melee does have a truckload of defense, which helps its survivability
Rogue, though, not too sure
Those aren't very good reasons when Ranger also uses Cosmolite. This means that 60% of players are left without a revive.
there isn't another revive for that stage? the basically yharon stage?
DAMN that really sucks
i suppose it'd be reworking it to a "keep you alive" over the revive
just put it in the fargo's discord
thank you for alerting me of that lack of revives for 60% of classes tho
Wait no that's not what I mean.
Cosmolite uses Nebulous core while Silva uses its own revive built into the armor.
you mean godslayer would use it?
silva IS the weak defense section of class, right? mage and summoner?
All players do, I think it's completely fine. It's 2/3rds of an emblem and a revive. The stars are an added bonus.
Class defense isn't balanced around usually.
(Just as a general note for the suggestions currently in posting, you don't have to do # Title to make the text bold, just **Title** is enough)
Doesn't the bot freak out on # titles?
also # doesnt work in the bot but **** does
fixed
It doesn't freak out, it'll just display the title as # Title rather than...
Title
but yeah
this is also basing off a recent calamity playthrough, where the melee character didn't need a revive nor use the nebulous, while silva users like me and other player had them and survived around as long
Was there a skill level difference?
no, he had never fought yharon before, while i had and other friend had barely
well, yes then
but not of noticable
he ALSO had frozen shield, so he WAS taking our hits more
and he died just as much
Nebulous Core is nice for fishing
buffing the Nebulous core damage to something on tier like the reaper shark necklace/dark sun ring** (12-15% would be nice)
The revive itself is good in my opinion because a fatal blow is a fatal blow, that blow was meant to kill you. Its especially good for when you're doing a mode where taking a hit does all your health anyways so the only option is to basically no hit.
same like spore sac
i think the reason it's kinda bad is because Yharon hits like a bus and it gives no immunity frames per bus hitting
if it gave immunity frames like silva, i think it'd also be good then
silva doesnt give iframes, it just makes u immortal for 8 seconds
yea so even if u get hit again, ur not gonna die
well i mean its still technically immunity frames, but just a lot of them
teehee
wait i just realized the suggestion bot is catastrophe, where's cataclysm
I fight hivemind almost exclusively above ground lmfao
same with bloody worms (to lazy to spell)
who fights hive mind underground??
First I’ve heard of this
👀
i didnt know i wasnt supposed to...
be doing that,,
i mean it says it enrages outside of the underground so i fight it underground
regardless, it doesnt even matter if some people fight it above ground or underground, Dark hearts should phase through blocks
its the same ""enrage"" boc and eow have (so basically nothing)
Nohit Bot
Glad cataclysm has a job after the Calamity of 1995
yeah he also balls
I wonder if the guy who wants the neblulas core rework has figured out not every class gets Silva gear yet.
what
uhhh
it's just candles man
the candles are funny
you did not need to say "Cirrus Candles and all other placeable buff items are like my second ammendment rights -- you can't take them away, especially as a casual player."
Gets the point across, I suppose
- The price has increased to 2 plat. They were expensive before but you can sell them for higher value than you purchased them the previous update.
- There was already no variation previously. You just place them and get free buffs.
- Fundamentally, these candles grant different kinds of buffs. Taking damage vs defense vs mobility does not offer one size fits all meta.
- Candle buffs persist after death. You don't need to re-toggle them.
to be fair i havent tried the candle post-rework so
i cannot give a proper opinion JUST yet
do we ping them
yeah
@mellow fossil
Nah yall are missing the point. Imagine placing all these candles and shit just for the devs to make another change to make the already hard enough game harder for other people. Time wasted and harder difficulty for no reason.
Yeah this new system doesn't introduce a new problem of a one-stop meta option, because before there was already no thought into candle usage. The meta option was... having all of them.
You can say this about all nerfs.
Or insane boss buffs, like skele prime, yeah
That's on you for playing master mode
Never had a problem with it for years until now
Goooood point
Yes, because it literally didn't change anything but stats before
altix made the point, I'm just supporting it 
It was just stat bloat
Yeah I wasn't really thinking about it like that but I think definitely when you can only choose one the overwhelmingly popular option will be more damage and the other ones won't get any use. I just think that this change is anti-fun because I can promise you these candles weren't making or breaking boss fights, and I am especially flustered that I just placed my candles and now they'll be nothing more than paperweights after the hotfix. As single permanent buffs they aren't even strong either. It doesn't feel powerful to choose them.
Personally I'd go for the healing one
Or... defense? Not sure. I don't really understand how the defense one works.
also not a direct nerf either
Well they can be subject to buffs and nerfs in response to the meta.
If the Spiteful Candle only granted a +1% damage boost, it wouldn't be the obvious go-to, would it? (as a hyperbolic example)
I think it makes defense slightly more effective, like how the same amount of defense has different DR depending on difficulty
some candles were individually buffed
Wasn't it proposed at 7%? That's leagues stronger than the other ones because its more tack on damage that you don't even have to think about
by that you mean "one was nerfed and one is no longer a placebo" correct?
I'd expect it to do that, so... on Expert then, defense reduces damage by a value equal to Defense * 0.5 right? So the defense candle is now Defense * 0.65?
On master it'd be defense * 1.15?
Yeah I was using 1% as an example, to show that a damage buff can be worthless when there are better options availabe.
Even for no-hitters, the movement speed candle would likely be more valuable.
resilient nerfed but that's independent of the candle changes, defenses were going to be nerfed anyway

Weightless was buffed?
5% acceleration -> 10%
10% acceleration instead of 5%
Looks like it
"Fixed Spiteful Candle's damage multiplier not properly applying and made it deal 1.07x damage instead of 1.04x." It is 7% and its seemingly multiplicative, too. The other candles would have to have some strong upside.
I read that as a nerf, good to hear it's buffed
you mean like they already do?
When the wiki changelogs are incomplete
With the candle in use, it's now 60%/85%/110% defense effectiveness for Normal/Expert/Master iirc
I dont even think spiteful is the best candle as is let alone the only one worth using
Since the normal values are 50%/75%/100%, you just add 10% to each of those for the new effectiveness
... Sorry if I'm not making myself clear.
Let's say, theoretically, like a month from now, the devs notice people are only using Spiteful for the DPS boost and they're ignoring other candles.
So, the devs make an over-balancing decision, and reduce Spiteful's buff to 1.01x instead of 1.07x. Hell, reduce it to 1.001x, for the sake of argument.
Then, even with the multiplicative boost that it gives, it's basically doing nothing at all. No player would pick it. Thus, it, the DPS option, would no longer be meta!
given some of the changes in this update the devs might nerf it even if people arn't using it but I digress
Nah, yharims gift had it coming 
that one is funny more than anything
I was more refering to regenetors defense getting hit with a -6 even though it gets used by like a whopping 2% of the playerbase
I'm already betting that was based on something Luigi% related.
I have no idea what the situation was but my intuition tells me it was anti-Luigi%
Im using it rn with anarchy blade lo
updated
That sounds incredibly funny
the what.

Now I want to try that sort of strat...
Presumably it's standing still, doing nothing, but still somehow killing bosses
coolio
Also is spiteful 1.07x? Cause the tooltip says 1.04
Luigi% is a reference to the Mario Party videos, "Luigi wins by doing absolutely nothing."
It refers to a strategy where you can beat a boss by just sitting there and making no inputs, tanking all the hits while passive damage sources whittle away at the boss's HP.
It should be 1.07
tooltip for vigor and spiteful are behind
I forgot to update the tooltip after buffing it like 40 minutes before the update released
Tooltip might just be wrong
Got fixed 15 minutes after the update released
Vigor is correct
see ozz's original commit
Yes it got reverted
Happens
personally i always take defense/mobility boosts over damage because calamity fights are so long that dealing a bit more damage wont help as much as surviving and dodging
plus i play on 100% boss HP boost
7% is barely enough to make it good (kill is around 10 seconds faster)
5% just made you kill the boss literal two seconds faster
I’ll be taking my blue candle tho, I like to be zooming
Yes, spiteful will be better when running your glass cannon nohitter loadouts but good luck attempting the boss 5-10 times more just to get a kill thats 10% faster than the average
i really want more of these, along with more darts, but its so much of an ask and probably not worth the time. itd be very much a "its cool and expands on the class" which doesnt need it
7% is dogshit tbh, like straight up 7% is like 1 more damage on some weapons
oh nvm
Aren't it multiplicative like DSA?
wait is it multiplicatve holy shit 
if it is then holy fucking mother of god that is bonkers
it’s multiplicative and applies after defense/dr yeah
but like, in the grand scheme its not super impactful since you have 3 other very good options to pick instead
oh i know dw
was made aware
however, the classes that DONT have silva tend to have a more gratuitous health pool (see Melee as a great example)
ranger and rogue i think have the second and third highest, correct me if wrong
while a revive would be nice, the revive is basically 100 extra hp once, since there's no immunity frames
and if something DOES manage to hit you to a revive, you're gonna probably die soon after (without immortality (see silva and auric))
my rework attempts to allow those classes to survive such a powerful attack, while still keeping the power of such a late game boss in tow with its idea
where can i contact keelhaul donator guys?
PEAAAAK sugg right here
Which makes it worse than Screwdriver since that is before defensive stats and thats 1.05
That Chalice change looks great to me
If it were up to me, the circular dial could represent how much longer the DoT will last, the number could represent how much numerical damage is left, and the color of the number (blue or red) could represent if the damage will be fatal or not
Not sure if it'll be easy to factor in health regeneration to the fatality check, though
That would make Chalice usable for me at least
I'm not entirely sure if health regen should be factored in due to how variable it can be during a fight, especially given the fact you're already using a tank accessory probably with the mindset of a calamity tank
We don't need anything else but the amount of damage that's ticking down whether it's being countered by life regen or not, that alone is what is necessary
The damage you've taken isn't reliant on regen itself
Oh I just realized what that meant I just autopiloted to "applies before dr/defense" for Spite not after 
I suppose just having the color change depending on whether the queued damage is greater than or less than your current health is good enough
I don't think that's necessary either
Like you could just look at yourself and see if your health is ticking down or anything
That's a very simple thing to do and doesn't require headache inducing coding probably
spite works as:
The dmg you inflicted, it grabs 7% of it and then adds it to your damage as a tag (that way the bonus dmg aint reduced by defense)
Oh
Does this make it so like, if you used to do 1 damage you now always do 2 and crit for 4 instead of 2
imaginge you deal a total of 100 dmg after DR and defense and crit calculation, it would add 7 damage for 107 total
Ok maybe not this because it prob rounds down
Based on this
I was thinking maybe some piercing stuff would've broken with Spite if the pierce resist can only bring it down to 2 due to Spite but nope.
it would affect it as pierce resist would be calculated before spite
so you grab 7% from a smaller number
frago soul real???
yea I agree with this sugg absolutely
@cerulean lotus 
stop time yes awsome
this guy just finished jojos part 3
isnt that just uh
time distortion
you know
time bolt?
is that what it's called?
that one
the rogue weapon
thats the jojo reference
yeah
the dio reference
or played fargos
we dont even need this sugg we already got it
actual time stop i heard was literal hell to implement for the jjba terraria mods
like had to add new base tmod apis kind of bad
so yeah the best ur gonna get already exists
how would that even work in multiplayer
real
Smart
it stops all of the other players
I shoulda thought of that
actually, just make it stop you too
Even the one out mining 4000 blocks away?
(Especially that one)
Yeah, time flows for EVERYONE
Hey Prikki. Add Amidias to your suggestion coward :v
How COULD you...
technically u alr get a communicate option with amidias with the help dialogue
which has plenty of lore drops
Yeah, something like that for the other two is what I was looking for
Calamity NPC update is gonna rock
TURE
revolutionary
I've always imagined how canonially weird autopause is
The boss just watches you chug 8 potions in the blink of an eye and swap to a completely different handmade loadout
Terrarian just calls a timeout on the fight and the boss just waits there
Ok that's a lot funnier if they just dont abide by it
So you autopause and after you unpause you're stuck looking at a death screen 

You pause the game to get a snack and take a nap and Calamitas just has to float there and wait for you
I'd like to imagine their AI still works but they just cant deal contact damage or fire projectiles
I know exactly what you're thinking about and it's hilarious
The Twins just kinda... aggressively stare at you
Rotating around you for better angles
They're still charging occasionally but they just fucking stare at you relentlessly
yeah
must have been in the middle of the wave of bad ones 
i wasnt really thinking about it
i guess from my perspective i thought it was just about consistency
if draedon technology is enoughly developed to travel throught space effortless, it probably is also improved enough to go throught water without any problem
of all the points you could've brought up you brought up the worst one since Draedon explicitly states the opposite of that
Ibhighly doubt Exotechnology even uses electricty in the way we understand it
its rlly vague
sea prisms produce electricity
but when draedon talks about taking power from exo prisms
he always talks about the exotic resonance
Draedon: laws of thermodynamics prepare to be violated
Wait did someone really think that machine that surpass god will get short circuit when come in contact with water?
Add an option to disable adrenaline particles.
Adrenaline particles tend to cause problems with low end computers. An option to toggle them would be nice.
I haven't seen suggestions in a while, did someone seriously say that there should be a nebulous core buff
draedon watching his creations be absolutely demolished as soon as I throw holy water (consumable item) on his mechs:
I mean yeah it's bad
Reworking is better though
Working around a revive is probably harder
working around a revive is a recipe to disaster
terraia needs a better menu system bro
you try to scrol through the mod config
and you die of old age
oh
where
im not doubting tho i just want to know
draetalk
alr
ty
i managed to save myself from any draetalk spoilers so far
and it'll still take a while for me to get there since nohitting
and im stuck on infernum polter 
just use the scroll wheel??????????,,,,
what
thoughts on my last sugg?
i think it's alright
you could mention mod compatibility but idk about that exactly so maybe not mention it
im saying thats there so many configs
and theres going to more added at some point probably
but terraria just has a segmented vertical list
instead of an acutla menu with tabs
separate client and server configts i feel
instead of mergign them all in one config tab since tmod made it so when you open a mod's config different tabs for the mod's config appear which relate to specific configs like server or client configs
I LOVE YOUR PFP >.< Pretty colors 🥺
the world-ending dragon is a trans ally
@lavish citrus please read the documents in pins for relevant information about suggestions
Not my free $50 steam card 
i think that the world end is followed by that depending on which
I don't think this makes sense with the set
Omega Blue's entire thing is that you have to lifesteal with the tentacles to get health
Getting around that sounds really off
not to mention that vigorous is quite a powerful regen buff
of all things to bypass omega blue's no natural regen
that would be quite an egregious one
The opportunity cost of choosing this candle over the others is what makes it acceptable imo
I don't think this is a good example of what's an acceptable opportunity cost
Omega Blue may not be very intuitive with its life regen stasis but if the player hadn't noticed it at any point that's not grounds for enabling vigor candle for usage on the armor because that affects every other thing they may be using and that would imply a need for all regen to work not just vigor. Since it shouldn't be that way, vigor shouldn't get this random pass

i got a good feeling about this one
That’s a non-linearity removal.
this is intentional
splodes
nah
yeah but ravager is too easy to be the progression breaking point
I love trapping my friends in a lihzhard brick prison
not for everyone
that's an issue with ravagers difficulty then, not the fact you can skip to him
this is like saying you shouldn't be able to get that cultist tablet
Now that is a real issue.
im the issue...
I’m the issue too.
they can TP out
if there's free block spaces around.
no, like just use magic mirror
Not everyone has a RoD.
or recall potion
People trap spawn or block doors with it:
when you spawn in you delete any blocks obscuring your spwan
including lizhrd brick
so you would need to space it away from the spawn point
and even then they could just hoik out
Me trapped in a two block thick box without platforms at spawn before Skeletron because I took all the fish:
It happened in a multiplayer run of mine actually.
i just did 

The developers like adding non-linearity and have specifically designed the mod to do so, which means the suggestion is almost 100% not going to pass.
Based off this issue, maybe suggest that the bricks are not dropped until Golem is defeated and make the Death Whistle require something else.
Since rav is getting a retier i dont think this is really needed?
True, but there isn’t an indication to how long that’d be.
is he going down?
idk
and Duke Fishron as first boss in general
I believe he's being retiered to post providence
Yeah, he's gonna become post-Providence
Presumably by slapping a bloodstone core into the death whistle crafting recipe and making it require an ancient manipulator
And besides, low% is a thing and it's really funny
so Ravager will be buffed?
and reworked
No blood pact in pre-ml now, that's saddening
Blood pact will be viable for what, 2 bosses then?
Laughable
It'll also presumably get reworked
Now that sounds nice
God forbid we have to change one of Ravager’s three different accessories
I’m honestly fine if we start cutting down Ravager’s accessories bc why does he still have 3 with like an upgrade slapped on one
I feel like Flesh Totem could just get removed honestly
Halved contact damage on a 20 second cooldown feels mediocre at best
Well,
Mediocre outside of hotswapping, but I don't consider an accessory that's only good as a hotswap to be worth keeping
Or reworked
I feel like a rework could be more realistic and a better option overall
Maybe retier it too
Yeah, rn his accessories (outside of the rouge one, idk a thing about that one) are in a great spot. Better than ever, I'd say (could be me being kind of a new player though)
Or wait
Oh yeah. 2 of his 3 accessories are great
And the 3rd is kinda meh, but used in some builds
Ravager doesn't have a Rogue accessory
He has Bloodflare Core, Blood Pact, and Flesh Totem
All of which focus on defense
Bloodflare Core should stay, arguably one of the best defensive accessories in variety and concept especially considering it's not even new or anything this has existed for longer than a majority of the currently unique and interesting defensive accessory reworks
(Bloodflare Core's current functionality is relatively new. Then again I am old.)
(but yeah it is cool)
(Yeah see, that's new.) 
👴
absolutely senile
The hit new console on the market that is the Playstation 5
Fair enough
(this was added 2 years before I started playing the mod)
Combine with bloodflare core, why not
this can only end well 
config suggs...
forced to vote for them because no reasonable argument against them

Config bloat:
You could just as well use that argument to justify removing existing configs
If you want config bloat just install Quality of Terraria (people will keep them all on cuz they like cheating)
Some of them should be removed, I agree
i thought (blank) bloat was looked down on
as a reason to not do something
Exactly
Not really, there shouldn't be a config for every thing in the game
there isnt a config for vanilla item changes

which is like
the majority of vanilla changes
If something is disliked by people enough that they want a config for it, you should address the reason they dislike it. Or realize that the people who dislike it are wrong or can find their own methods
Strong disagree
maybe if cal actually did this thing called seperate config menus, config bloat wouldnt be a thing
why are server sided configs in a client side config menu
that's fucked
just use the mod compatibility argument..... Ez