#suggestions-discussion
1 messages · Page 256 of 1
it'd make sense if they dropped stuff like polterplasm or ruinous souls
that'd also make polterghast feel less like a boss you need to farm and more like a boss that helps you progress
^
overloaded soldier cavernmaxxed 
there's a few enemies that don't make sense in that regard
but overloaded soldier should stay out of the dungeon, just so low% players can suffer
they should add auric slimes while they're at it 
make ravager a dungeon boss
We have that already
It's called fishing
Smh
yeah, it gets put in titanium crates post-yharon
It's what enables a bunch of stuff in low%
well, it's what makes profaned guardians and providence not required for uelibloom
Ye
what is low%? I don't wanna clog up the channel so let me know in DMS lol
least bosses killed
ohhh ok makes sense
@fervent orbit My best guess is its in the dungeon so you can farm for polterplasm/fight polterghasts nat spawn while getting bloodstone, but I'm not sure. It's probably for convenience? Or lore idk
Are exo mechs required?
Yes
it doesnt drop polterplasm
Hhh
Yeah they drop necroplasm
Post-moonlord dungeon enemies can drop necroplasm
I know. I'm saying you can farm for bloodstone from the warlock, and polterplasm from other enemies
Necroplasm
but why
give me one feasible reason for it to be like that
I think they changed it because some people like me thought it was related to polterghast
I dunno you killed prov and you go to the dungeon to fight polter so you get a microscopic amount of bloodstone 
Best guess, but even then its flawed
it wasnt. they removed polterghasts alt names, but wanted to keep necroplasm somewhere in the game
Boom
sad
People mass suggested and bug reported that you should be able to use piggy bank coins and now people want it reverted 
we live in a society
Also you could just store coins in a chest
Gathering every Calamity fan out to an open field so they can play tug-o-war to decide this
What
its exactly as he said
people wanted to use coins from the piggy bank, and some even thought that it was a bug that it didnt
now this user wants it reverted
If you wanna have personal storage that doesnt get spent from
Both void bag and defenders forge exist
Oh and safe
It grabs coins from those too
Just like other stuff that grabs coins from personal storage
Wait it does?
Thats a bit annoying tbf
doesn't it take priority over coins in you inventory though?
Very very unlikely
It does til you dont have enough gold
Then it starts grabbing piggy bank coins to make gold coins
Doesn't calamity already have some
if they do i havent seen them, is there like a wiki page about them
Tips are phrases shown briefly during loading screens. The Calamity Mod adds 28 new tips related to content included in the mod.
oh thanks, i'll delete that, didn't know about these lol
I want to use my silver coins instead of gold coins for weak enemies (though, I think a fair compromise to the thing would be a tooltip saying something like 'Draws coins from piggy bank when there aren't enough in your inventory')
feel free to make a suggestion about a clarifying tooltip
but if you only want to use silver instead of gold just... put more silver in your inv
^
it draws gold coins from the piggy bank
...when you're out of coins, yes
when you're out of gold coins, it takes them from the piggy bank. Only when there are no gold coins in your inventory or pig, does it use silver
huh
weird
does it matter?
dont the coins have like super increased pickup range anyway
the gold coins are destroyed if it richochets off of more than one (only one gold coin drops per trickshot)
silver ones are completely destroyed, but they're only silver anyways
that seems more like a bug
I've always disliked that Midas prime destroys coins
gives me a reason to not use it
I need that money for reforges and other commodities
though making a Fargo coin safe makes that a lot less of an issue
more of a one and done payment
@echo leaf didnt we already do this
MIGHT be a mod conflict
2 updates ago even
The pylon is in there somewhere
Lanterns for lighting… maybe that could be it? Or maybe i need to edit the displacement code again
No, those are Boreal Wood Lanterns
Anyways this is a bug
yikes
I think the lanterns look better!
🐛 reaction is peak
i think the mecha mayhem suggestion misses the point
What
its a reference to an old mod that inspired calamity in the first place
Ok and
I get it
Oblivion cool
But its not good design
I think its fine, personally
Have you fought him?
nope, but the suggestion has nothing to do with the quality of the fight
ok, dont do sprime until you're ready then
Its an unrealistic option for first mech boss
That defeats the point of being able to do the mech bosses in an order you want
i think its fine if sprime is realistically always last in master
im in the server the suggestion was cooked up in and the consensus we came to was it almost forces a structure to mech progression
which is the opposite of what cal wants to do
Tgats stupid
I fought him first before the update, then twins and then destroyer
Ok, but its how i feel so
Doing that now would be insanely difficult
Ok then no one agrees with you
Its a really bad take
mechs are inherently non structured
adding structure to their progression defeats the point
i don't care if my takes are bad when it comes to stuff like this
maybe it could stay as something unique to sprime but only if he's fought last
Thats also dumb
That defeats the point of it existing
how?
"it's fine as long as you ignore everything the suggestion said"
If its avoidable it removes a major difficulty from that part of progression
i dont care if it's a reference to avalon it IS bad design and that IS the point of the suggestion
Its also already exclusive to higher difficulties so
25% of calamity players are illiterate
ok im illiterate because i disagree with your opinion? i did not insult you dont insult me
No you're illiterate because you didnt read yhe suggestion
And even if you did you didnt understand it
I did read it, I disagree with it because I think its charming and dont mind the linearity it more or less adds
All text is converted into flashy weapon animations
Again, do not insult me, i did not insult you
As i said you didnt understand it
Having a different opinion does not mean I don't understand.
You claimed the suggestion misses the point when it doesn't. The suggestion is saying that it being a reference does not excuse it being bad game design. Also, linearity is something calamity has specifically tried to stray away from, so you personally liking it being linear isn't a good argument
Your opinion doesnt matter cause its dumb and irrelevant and not even fucking constructive
this is just is also just insulting without being constructive. unneeded and rude
I retract the statement that it misses the point then. I frankly dont care about the actual suggestion anymore, i care that I was insulted for holding an opinion
He already has the two heads and the eye colours hes enough of a reference without babies first boss rush
Guys we should make eye of Cthulhu summon desert scourge and king slime
@cobalt pewter disruptive chat, devolving into insults
General describer of my presence unfortunately
idk man i just disagreed and i got called illiterate, ill just block and move on though
Fine
No you missed the point and were accused of not being able to understand what you read in an insulting way
We told you to stop
Yeah yeah
You’ve been told to stop before.
Yes i get it
yeah that'll be a verbal warn for @stone topaz, just keep in mind to stay civil in conversation
Yeah i got the message sorry
Would it be a bad idea if Murasama was able to destroy projectiles.
Most projectiles I guess.
Darn.
I just don't see much benefit from using it compared to other melee weapons at its progression.
it's a perfectly serviceable true melee option on yharon
i can only imagine it as something with an obscenely long cooldown since it would invalidate the 3 bosses that you would use it for
What if its like it only destroys projectils on the third strike.
me deleting a fucking gigablast
wait arnt beams technically projectiles
i just don't ever see it being balanced enough to do
Dang sounds cool though.
If it's common enough to be noticed it'd break balance
If it's not common enough to be noticed it doesn't have a point
you could delete infernados, wailing vortexes or whatever scal's orbs are called now, ares's blender; there's just too many things it breaks
nah even if it was super rare it's still not happening
just because it fundamentally breaks some fights
the concept of projectile deletion isnt actually that bad with the correct limitations put onto it but on a weapon like mura no shot
the closest thing i can imagine to doing this is just giving murasama a parry but for multiple reasons no
anyways ima go back to lurking again
see y'all in up to 9 business months
i just explained why it is, in fact, a very bad idea, and this isnt even getting started on cross mod compatibility. there's a reason ark's parry works as it does, and it's the only implementation such a mechanic would get in this mod
is it be a bad idea cuz it would be only broken as in it would break fights or broken as in it would be way too busted or is it both.
both, just scroll up and read what i said
you explained why its a bad idea without retrictions
there is a way to make it balanced it'd be scuffed, but there is a way
i dont remember what it was, it might've been something in thorium, but something had this functionality and it did stuff like that, and furthermore, while cal can make exceptions to this, other mods could not without explicitly going out of their way to make cal compatability, which is just a massive headache
Could certain projectiles be singled out to be made so that they can't be deleted or is that not how it works.
they could, but that doesnt help if you use another mod, and we get enough cross mod complaints as is
there's literally no good reason to do it when ark's parry does effectively the same thing
i do not understand why yall keep insisting on this
Just a bit of fun hypothesizing is all.
dragonslayer cooking fr
I don't see it as a good idea either, it's too convoluted in concept and too much effort in practice
reminds me of my "starter copper tools cannot get bad modifiers" sugg lmao
💀
Well I guess that idea just doesn't work but what about.
If Murasama could bounce the projectiles back.
vro
that's just the evolution on a weapon, and also just stealing ark's gimmick
Murasama is fine as is, it doesn't need a gimmick to it
and that goes back to what ench said, it'd need to either be rare enough to be useless, or would be common enough to be broken
whether that's an rng chance or a timer, it's just not a good idea
~~That's the issue with Evolution too
~~
So true
at least evo could be fixed
putting it on a weapon is just a disaster waiting to happen
Dang.
Add a weapon with a projectile-related gimmick on the 1000000th use, tracked per player not per weapon, and then it never happens again

Minmaxers when they somehow enjoy the weapon
just pick this buff 
Soul Knight fun.
clearly the only things i can cook are pasta and calamity suggestions
Not a fan of this purely because the potion is much more convenient and dosen't require a acessory slot
I cant see myself ever using handwarmer unless i dont have anything better, even with these buffs
u linked the wrong sugg
and thats why its a problem, a potion shouldnt be able to invalidate entire parts of fights
or in the case of cryogen, just make it so he deals like nothing

Meanwhile getting the potion for cryogen and frost moon is a nice buff to have and dosen't sacrifice my acessory slots that would be much better used on like, anythinh else
I think in that case just give the acessory the same effects as the potions without the switch and nerf the damage reduction of both
that doesnt help because then the accessory isnt strong enough
and it isnt solving the issue of a potion is literally mimicing an accessory for free
It wont be even if you switch the two except for incredibly specific scenarios and even then its like. Triviap
Handwarmer is a funny niche acessory at its core, this dosent make it viable, it just makes getting the warmth buff more incovenient
Its such a niche buff though so i donr reallt care too much
Also itd basically just go from
Potion turns boss cheesable
Acessory turns boss cheesable
its not
because you are sacrificing something for the acessory
an accessory slot
which are very valuable
But its still gonna be the same cheesable experience + Most players would just trade a qol acessory for it to fight cryogen being real here so theres still basically no sacrifice
gonna come out of lurking for a bit just to say something
Its rly just making warmth potions (convenient to use rn) kind of go from niche to useless just to make a acessory go from niche to slightly less niche
If warmth potion really is such a problem against cryogen or w/e just nerf its damage reduction a bit
i think the point being made is that there's a larger sacrifice in using Hand Warmer (being an accessory slot) but less return than the smaller sacrifice of fishing and crafting a potion
which, by most standards, is fairly contradictory
And i dont mind giving the hand warmer some more positives, just dont sacrifice the much more convenient item that really isnt a major issue for it
i think that's the point of swapping the effects to begin with
to actually incentivise the use of Hand Warmer rather than give the player an easy route
Theyre ultimately both inoffensive niche items at concept, neither is going to ever be used often by the community as a whole unless you completely change them
though it's ultimately up to the devs if the sugg gets through
this feels like the kind of discussion that should have happened before it went to voting...
I'm aware
solution: make them 1 item and make warmth potion make you take more fire damage 
But is the hand warmer out of all things really something that most players will go out of their way to use, even with the buffs
i frankly don't have the energy to keep going, so ima go back to lurking
I just think nerfing the potion when its such a nonissue is just unecessary and incovenient
someone keep arguing, or, something idk
Like yes the potion is most definitely better but like... Is that reallty gonna affect anyone's experience
I'm not even trying to argue here, i'm just justifying my thoughts
see you all in therapy in 3-20 business weeks
this feels like the kind of discussion that should have happened before it went to voting...
Just feels like it's sacrificing fun for "balance" lol
Yeah but i wasnt here when it was posted

too bad. no point dragging on about it now, though. it's in voting
Im a busy woman i have many things to do (spilling water all over my kitchen 3 times in a row)
based
"i'm right"
"no i'm right"
"no i'm right"
"no i'm right"
"no i'm right"
"no i'm right"
"no i'm right"
"no i'm right"
"no i'm right"
"no i'm right"

Yeah this feels oddly provocative for something harmless that as far as i know isnt against the rules

"i think"
not very harmful, also not really "no im right"
its not really saying something should, its just someone saying that they think it should be
Actually it's called a civilized discussion and sharing different perspectives 
yes
i feel partially responsible for this extended discussion
responsible in a bad way?
i'm not entirely sure
Hey you didnt take 3 to 20 business days
shut up i lurk not outright leave
anyways yeah #suggestions-discussion let's discuss
It's okay have a turtle 🐢
i didnt even realize that you the mechanic items in the snow house couldnt have modifiers
tbh thats probably intentional
personally more of a shark person myself 🦈
if you get +6 (i think) defense on warding for like 2-3 different items thats 9/13.5/18 less damage taken
i think defense rounds up 
u dont get +6 def pre boss
it's like 4 def and +1% dr then the defense scales
it's been 4
wait its been 4?
no, its +6 after wof
+6 is like hardmode
real
then +8 post-ml i think
I never use warding except for earlygame
someone fact check me on that
ohhh i see
ok i think i'm actually gonna lurk now
because
my head hurts
see you all in 6

before i post my suggestions i need feedback
Add a pity mechanic for the Angling Kits:
is this good, ill elaborate here if the idea is too vague
this just seems like a lot of effort that can be easily remedied by getting the only 3 rare items from the angler kits the intended way
its guranteed
Giving angling kits pity just makes angler completely invalid
its not a pity if you didnt have a chance to begin with
At least for the according gear
well he is alrdy invalid
No
You get a lot of fishing gear from angler and shellphone ingredients
Angler is not invalid
it doesnt
cuz angler got other items that angling kit doesnt have
You would need good enough of a reason to give it a pity system when angler already has the gear at a guaranteed chance
or you can make its pity system take a bit longer to reach compared to the angler
by doing angler quests
with my wooden rod and my worm

You can get better rod
but it requires fishing 
no thats not my point
its a pain to fish without these items
Yeah?
also its not like youre getting that much an advantage with angler kits
That is the point
god damn it give me my angler set >:(
You aren't supposed to be able to immediately get free gear by just fishing
guess how youre supposed to get angler set
they removed it from the angling loot?
angler quests
angler
YES
ik
did you not even check the wiki
because it invalidated fishing quests
^
you can get the golden rod by feeding the angler to a trasher
aint that crazy
thats crazy i killed like 20 desert scourge
It was a good decision to move things to angler so that people actually do the quests
ig free money
And buff angler so he has more worthwhile things
now i need to make more npc prisons cya
Cal even has a new bait that's better than master bait I think?
yes
yes
65% power
Huge.
i treat grand marquis bait like consumables in other games
never use it because you never know when you "actually" need it
I mean you can kinda just get a fuckton of those and never need to worry about that
Fishing snowballs super hard
It starts when you get infinite master bait by getting crates commonly
i dont think theres a good reason to ever go for grand marquis
when you can make the Supreme Bait Tackle Box Fishing Station at the start of hardmode without needing the angler and get +80 fishing skill, lavaproof tackle bag effect, sonar effect, crate effect
phm fishing just doesnt exist ig
wait am i reading that wrong hold on
thats a confusing sentence to me
yeah, but 30 quests? you would have to spend a full in-game month in pre-hardmode without progressing to even get your first nugget of 65% bait
and not miss a single quest
capped at one quest a day without other mods
fargos is the one that removes the fishing cooldown, i think?
yea it do, i mean as a whole, like fishing for the fish takes a whole in game day? cuz i can definitely see myself progressing a bit or building some but you also need to grab the fishing equipment to even start fishing
so thats a fair point i suppose 
fishing in calamity is kind of busted
if you head to astral you regularly fish up a bait that's better than master bait if youre in the astral biome
and calamity bosses vomit fishing equipment at you anyways
they dont
really not as much as before
changed in new update i presume? desert and aquatic scourge drop everything that the angler can give you or at least used to if it was changed
it was out long ago
this was changed a long time ago
"not as much as before" best you get is potions, bait and information accs
and fish finder accs are down to 1/16
ahh so its just not the ones that raise fishing skill directly
(expert)
but thats still half of the accessories that are supposed to be angler exclusive
analevi also dont drop bottomless water bucket anymore
and all the potions
fish finder accs aren't really useful in terms of being busted
the most useful part of fish finder being in the bag honestly is so you can skip to getting shellphone without ever touching fishing
...for as long as you kill ds est 48+ times
on tier, thats about an hour and a bit on fighting ds
if i remember correctly, the angler pool is affected by what you already have?
right the calamity change
It's so easy though
Like everything else when you have some decent fishing gear
bait power matters less than you think
there are so many bullshit environmental factors that dictate it, you go onto the wiki and look at it and go WUT
toilet??
If I can get 65% bait power before every other gear that's a huge bonus so no not really it can matter a lot
You can say the same about every fishing gear
if its 2 minutes per fishing quest on average thats a full hour
If you get them the last, they don't make much of a difference
Because you have a lot of value in your already gathered gear
Ok I have second thoughts
I should've checked sooner but marq bait being only after 30th quest does make a difference
I assumed it'd just be a rarer variant 
maybe it should be
Yeah
I've gotten it before but I never pay attention to quest number
Thought it was just rare
Well there's your suggestion idea
i was thinking of suggesting to have the "-tear" items (torrential, caustic, bloody) added to the anglers quest pool
You could have two suggestions 
torrential because its weird to not be able to turn off rain until youre post skeletron
caustic because it would open up new strategies related to fishing and the recipe becomes VERY difficult to make if the event gets upgraded
bloody because there is no way to summon a blood moon without both getting one naturally and killing the requisite amount of monsters in that window, and there are a lot of weapons locked behind the blood moon, and this is especially frustrating in prehardmode where you dont even have the option to craft a cosmolight and spam it
they would all have their normal obtainment methods still but adding them to the angler pool would incentivise angler quests more without.. yknow... 30 quests completed already
You can get Bloody Tear from graveyard
When I went to get it, it took a small bit but was no problem getting a bride spawn
looks like its possible to get torrential tear from crates too
i mean
ig?
caustic tear is kinda weird tho
since its meant to be a locked event
i mean theres precedent since the reaver shark was un nerfed
and we're talking about fishing
yea but u have to make caustic tear usable pre eoc
thats the thing, you can only get it by doing the event
it requires the tier 1 resource which is difficult to get in tier 2 and practically impossible in tier 3
i remember i needed like 2 sulphurous scales for a later game craft and sat there with zerg for like 3 minutes before i got it
that was tier 2
You can't use caustic tear before EoC pretty sure
I tried it myself
So it might not be a bad idea perhaps
that would be actually a great plan
although having the solution involve shimmer has the obvious problem of having to find the shimmer to be able to make use of it
#suggestions-posting message
Put a chest in your house so a meteor can't hit it
I remembered that i was going to suggest something regarding something very small and stupid i found while going through the wiki but i forgot what
:p
If there is something wrong with the wiki, just wait for them to get through all the changes
Oh hey i remembered
Is Signus still called Signus, Envoy of the Devourer ingame
or is that just the wiki being outdated
I
Don't know
I know sometimes when I was playing infernum I would get notified that "Signus, Envoy of the Devourer is no longer after you"
in game name. iirc, its because the lorewriters couldnt think of a new title for signus before the lore rewrite
Is he not the envoy of the Devourer?
nah
he is not
itll probably get changed when his rework comes round
old lore thingy
Wasn't he one of the servants of the Scourge?
was
none of them are servants of the devourer anymore
He had the theme song and everything
he hasnt been since the lore rewrite
yeah that was changed
I mean
I guess none of them make sense anyway
Why would a THING in the dungeon be serving a space worm
I guess storm weaver makes sense because it's another space worm
the reason they share a song now is because they're all related to the distortion
youve heard of monopalette now get ready for monotheme
not to mention there's clearly connections between signus, statis, and DoG going on, same with how DoG claims CV was his creation
isnt it just not changed bc they havent gotten around to changing him at all until the resprite
was going to be something for rewrite, but couldnt make an appropiate title in time
so im assuming its being pushed to signus rework
OH CV is ceaseless void
Honestly the ceaseless hunger potion placement makes since because
That
Btw the statigel headpieces are all labeled as "Material" and can be used with the guide, but they don't make anything
catalyst moment
Not even
Goozma
I don't have catalyst
Goozma isn't from catalyst lmao
Do u have any other mods besides calamity and the music mod
cuz if not then yeah thats weird
Fargo's, luminance, magic storage, recipe browser, ore excavator, boss checklist (I know there are problems but I really want that checklist)
you sure it's not a fargo's thing cuz i heard that mod has calamity compat
the others i dont thinkj would but just in case maybe check with no other mods besides calamity and music on to make sure
It may be
I wonder if they're planning to add enchantments made from calamity sets
Make the soul of eternity even harder
Surely Fargo dlc already has cal enchs?
No
None
Just the essences for rogue class
The things you make with a bunch of weapons/accessories
They probably are making more calamity related features
I bet thia guy will know
Not yet but we're working on it. For now we can offer you:
Brand new Eternity-Revengeance and Eternity-Death modes with minor changes to vanilla bosses and not-so minor changes to Calamity bosses up to Brimstone Elemental (no AS unfortunately, and it will probably be in a separate mod)
Summon items for minor and major threats, all done in Good Old Fargo's Fashion
Rogue essence and soul
Changed recipes for existing souls
A brand new accessory that's... A combination of the most powerful accessories Calamity has to offer
Also this is for #calamity-addon-talk 
Does that explain the statigel headpiece being a material for nothing?
No
Anyway yeah go to either #help-advice-read-pins or #calamity-addon-talk with the full modlist and ask for help in there
1 million calart sugg
Curious Cog, how many Cal art suggs do you get per month
nice advertisement
Akschually that's called "explaining something too much"
"for now we can offer you" i think you just made an ad
Didn't mean to 
What does it cost Mr Zavarski? How much do I have to pay for this wonderful product
Hammed Burger
1 mcdonals cheeje
cheedseburger please
Inflation has destroyed this country
@outer sandal you have to make header and do shift+enter to separate the text from header to make the suggestion work
it will look like this
do we call multiple amongus an amongi?
amogus
I don't think it's their first time when it comes to suggestions
Okay, send me your location and I'll send you some MacDonalds. Or whatever there's in Russia 
lmk if this is too short or something, i didnt want to yap about something simple longer than i needed to
@vale cairn that feels like it should maybe be in #1178515062030348308 or something? but also this is just too vague to act on, you don't really provide any solid things to act on besides (without basis) claiming that dest is faster and shoots more projectiles than DoG, and provide even less evidence for SPrime
#suggestions-posting message
If only we could implement the Boss Checklist into the bestiary... 
So the Bestiary can be buggy too?
Shut up with you being... correct and stuff
hey man, im right 
That's actually kinda a good idea, but there could be some issues, sadly 
okay
@drowsy plank They said to post in the suggestions channel, hmm its basically that, dest is toooo fast and has many many projectiles, and skeletron is having a lot of propjectiles too, there is not much to say, the problem is simple, they buffed these bosses and now they have x issue
that's really not an actable issue, as i said; is there a specific attack that needs to be tweaked or? like what exactly needs to be changed? it's kind of important to explain why an attack might be unfair beyond "too fast too many projectiles" when trying to address a boss being "too strong"
Prime?
yep
Cog voted on my suggestion
Today is a good day 
lol
#suggestions-posting message
I think that's more of an artist issue. Tho... fences aren't that hard, right? 
@stone topaz what rainbow bolt attack are you referring to, the homing projectiles or the swirling thing
Homing
Swirling things are fine
i’m testing on rev right now and they’re still like pretty slow, even in later hp
are you on master mode
Yes but i read the wiki and patch notes and it saud nothing about their speed being higher in master just rev
Ok thats the twins
Im talking about empress of light
Thats so wildly different im not sure how we got here
That specifies rev, master mode seems to be only applicable to the last part
have you tested this on not master
the only rev stuff is before it says "in revengence mode"
everything after is master
which is where the speed is
Ok so its bad phrasing on the patch notes
I would agree the phrasing is unclear
It would be much clearer it it was "in master mode" then the list of changes tbf
Its on me for not testing it though my bad
@neat fiber no joke suggestions
@versed wharf No joke suggestions.
It's not a joke ye that wasnt exactly the correct critique but
its still a suggestion purely for the sake of referencing something which is against suggestion rules
also why you minimodding 😭
It’s customary.
Everyone else has set precedent that the initial ping is anyone’s game.
Anyways i agree with the onyx excavator suggestion big time cuz i never thought abt it cuz i forgot it exists cuz i didnt find it but yeah
thats kind of wacky
you can just
ah, I see. I did just see the document.
get equivalent to a luminite pickaxe or something at the start of the game
Sorry then.
thats crazy
No problem, it's okay
I'm guessing it was meant to be ''qol" for mining but atp thats less of qol and more of just breaking progression tbh
and ye ye i get that calamity is non linear but that feels like too much with how easy it is to obtain and how much of the game you're just. poof. not there anymore
do people really find mining to be that boring
also given calamity is trying to move on from the boss rush aspect it had previously iirc it'd help to not treat other aspects of the game as trivial like the onyx excavator seems to be doing with mining
so yeah overall
big agree with that suggestion
Do you think adding a "item progression item/item index" would be considered "Extreme Effort"?
I often go to "guide class setups" on the wiki to see what items I should look out for in the part of the game I'm in, but with new updates, I end up missing items, which kinda sucks
Not for like, finding stronger items to beat whatever, but more about checking out the new things the mod adds
Do you use Recipe Browser?
Yeah, I do
But idk, not really suitable. I was thinking more about how fargo souls does that, where you can use an item and you get a pop-up message with suggestions
Yea no we will never make this considering how time consuming it is, how constantly it would need to be changed and cuz we do not want to hold player’s hands (although imo we kinda already do with some of the QoL features).
Terraria is a game of exploration and experimentation and the player should experience that.
Class setups is only a “guide” made by the wiki but not the norm and you should not take it as is
I guess that's fair, but with more and more stuff being added, there's more and more chances of players and specially new ones just...not seeing the new things you guys wanted to share.
But, well, the wiki is going to be updated eventually, probably. And luckily there are many more hands to do that.
Oh for sure, especially when we have stuff thats higher priority, such as making a hotfix
yeah!
Calamity if adding missing items to sets was a Job
yes, they do
if you want to try out what's new in the update you should be using the changelogs not class setups
though i do try to bias towards putting new stuff on there. class setups is just supposed to be an outline of what is best on the tier. i hate how religiously it ends up being followed.

calamity if completing furniture sets was a grade
Mega F.
@brisk burrow this suggestion has passed before, only reason it isn't in game is sprites
So getting it passed again won't do much
Someone should submit something to Cal Art for it then.
Recolor an existing campfire or something idk.
I have no artistic talent so idk
That’s not needed, all you need is a pixel art editor (piskel is web based and free) and that’s it.
But it would probably need to be more than just "copy paste, make flame green, send"
nah the idea is to purposefully get rejected so another artist picks it up
See, the calamity art server is toxic and competitive, and has the need to one up you
Make wood acidwood colors and flame green. That’ll get people to submit better ones.
^
Ok
For abyssal campfire what would the base be tho
one of these could work
#459252132068065280 message Don’t worry about stuff like that, only recolor for now. I did it once and now we have cool mana stars.
Uh where would I put it tho
The channel I linked in Cal Art.
(The link says it leads to a server I have no access to)

why is that true tho
oh is it a separate server?
it's very funny how pyre mantle has a wall but it isnt craftable
Gets rejected in dev voting.
its also funny when sunken sea walls drop unsafe wall when broken
i did the funny
(in case you were wondering this is literally a recolor of the regular wood campfire based off of the acidwood furniture sprites)
Aren't the respawn timers 15 literally no matter what in vanilla
iirc yes
Then why is null yapping about higher modes having longer timers
Also the forest biome suggestion is the absolute funniest thing in the world
in calamity, when there arent bosses (or events too i think?) the respawn time is 3 seconds
AFAIK they're asking for a config to remove the shortened respawn timer
Null wants it to be harder
In vanilla, it's 10 seconds in Classic/Normal, 15 seconds in Expert, and doubled during boss fights in Expert/Master
i dont
you literally do nothing but wait
there is nothing challenging about that
just pure annoyance
Wdk we think expert's 15 is fine
its like those mobile games where you have to watch an ad everytime u die
Have a break its healthy
Ads are worse because they're thirty minutes and you can die every two seconds
You're also being directly marketed and every living being on earth hates that
i dont think the 15 second respawn timer counts as a "health break" in any sense
it's just annoying
doesnt add anything to the gameplay just makes you sit around for no reason
not like cal doesnt keep it at like 15-30 while a boss is alive in multiplayer but
yknow
Oh well for bosses it has a very specific reason ofc
Maybe it is truly just our vanilla purified perspective when you don't die every 3 seconds in early because stuff is statbloated as hell
you die a lot in vanilla, at least in master
i dont think that really changes depending on how you're playing the game
and it doesnt really change anything i said
contact damage thing
mhm
Can we add the thing that starfury's star lights up the area trough walls in calamity
I agree
Add it to what?
it already does, so long as you have something to make the projectile glow
I used the molten stone
flasks of fire should work too
Actually, any flask will do it
Because any flask, to my knowledge, emits some kind of particals
Maybe not poison, tho. Would be pretty weird 
calamity
because the star you shoot make light and it makes it so you can look for things in early game a lot easier. And it already exists in normal terraria
the starfury star in vanilla(?) gives off light, so you can shoot it around you to reveal ores and chests and shit
It doesnt happen on tmod?
yeah it doesn't light up the things in calamity
Try without any mods
ok
what
And he got banned or smth
#1052330262492631071 follow the instructions and make a report
I'm equal parts grateful and surprised that anyone thinks my basic recolor is actually good lmao
Took around 15-20 mins to make (half of which was spent trying to figure out how to open the dang pixel editor)
honestly i just wanted to make it a few seconds longer for the full breaking bad death animation mod
Based
Honestly the point of the cellphone is being able to have some of the information while taking up effectively 0 inventory/accessory slots (since you have a magic mirror anyway), and then the rest of the info you just turn off.
imo
i dont
what
????
people dont craft shellphone bc getting all the items is tedious, which calamity improves significantly
at a certain point if you just make everything free to get people will be crafting it out of the scraps from their chests
which is kind of already the case for ankh
If something needed to being add into Shellphone, it's totally not cosmolight 
And probably not anything else, since stat meter is a little bit too much to add to Shellphone and I can't take my mind on what else could be added
@terse crypt
Btw, ping, just so you can see and disscuse this with us 
phone is for the silly stats aside from dps meter stats and time stats (might be the most relevant imo) and stat meter is for the general player stats like dr which it's important to know because of the dr rework thing
Ah. That's why I make the phone (so I can have... mostly the rare enemy detector/treasure meter, but clock is also useful, and sometimes knowing what underground biome I count as being part of)
because I have a mirror anyway and having those accessories in the same item slot lets me carry more random crap. And then the shellphone is mostly for completionism honestly.
it's just a qol for things
however i feel like you shouldn't clutter shellphone with stat meter stuff because it's gonna look obnoxious for the player even if you just disable it it's gonna be 10 more small icons on the side of your armor ui
same with cosmolight on it
clicking right click 9 times so that i can cycle between Shellphone (Home) to Shellphone (Dawn)
I love the shellphone
But it doesn't really need anything more imo
If a, like... brimstone crags conch were to become a thing, then I'd vouch for it getting bundled with the shellphone, but I can't really imagine anything else that would be nice to include
Cluttering it with more options would get annoying really fast. It's already a pain in the ass to skip over the option I wanted
yeah lmao
what about stat meter into pda
the issue with increasing the defense requirement is that you can reasonably do most of prehardmode without ever surpassing 25 defense
I think the hp increase is a good idea, MasDeath eye is probably unrasonable at 200 hp
keep in mind the most defense you can get preboss is like 92 and the majority of that defense comes from stuff like well fed ironskin and the rover drive shield that you arn't gonna have active 24/7
with only permanent defense that number goes down to about 61
He does an amount of damage that just simply cannot be handled with 200 HP and 10 defense, considering how easy it is to get 10 defense in calamity and how easy it to is to get 5 life crystals
You dont even realise they think it needs an accesory slot
An additional settable non respawn waypoint could work
i
did not realize that
because you can even PUT cell phone+ in accessory slots
lmfao
Definitely agree that one of those would be great, but shell phone doesn’t feel like something that can use it well
Am I allowed to post suggestions regarding really minor things?
I'd do that on a case by case basis, what would it be?
Calamity's yoyo tooltips
They all say "A very agile yoyo" despite calamity making the increased agility universal so it serves no purpose now
That'd be fine to post.
And yes I am pedantic enough that that bothers me
That sounds normal by my standards.
That minor stuff is what this channel's for, no?
I mean theoretically theres nothing stopping calamity adding like a selector wheel or ui to the upgrade
Oh, DUH. Good point.
Yeah, I suppose if more was put into it then a dedicated wheel is neato
But there's still the issue that I don't know what it could have put into it
Was it actually that bad
I never used it
That means the theory works somewhat in practice ig
Nightmare fuel, Endothermic energy and Darksun crafts 
and like, solar veil and all of those crafts, absolute zero, defective sphere, etc
so regardless of buffed or not buffed, they already have calamity content
it also feels so aggressive 
frost legion 3 and super secret Smashing Pumpkings event
idk and idc
@ashen warren what is this even asking for
likely: rogue content for the 3 events
which...
pumpkin moon: fair, they're working on it(?)/planned
frost moon: fair, they're working on it(?)/planned
solar eclipse: defective sphere just doesnt exist apparently
, nor does solar veil
umbraphile too
How do you guys like the idea Exhumation of mursama?
rogue spooky wood armor when
devs have plans for mura already and also exhumation is reserved for lore items
Oh
we need a spooky armor set for every tier in the game and every class
i read this as extinction of murasama for a sec
Lol
i wish!
like you were gonna suggest to straight up delete it
lol
Based.
i was just bringing it up bc umbraphile is the only rogue exclusive set til like moon lord which is kinda fuckin goofy
whats the lore behind the shattered community 
Not every exhumed item is lore also scom is a dev item
Actually wait scom is the only one that isnt lore, due to the dev item stuff
mhmmkayy
👍
I thought there were more exhumed stuff lol but yeah its just 4+scom 
shattered community lore is a reference about how fab despises the absolute shit and stench of cmt
🤫
Its not even one of fabs dev items 
we ball either way
And i thought the limits were just illiteracy
i shlept
got an exam
@echo leaf nooo its agonising enough pls not more spreadsheets for perfect housing
I MUST KNOW what Witch Doctor and Calamitas think about each other
Witch doctor is an exhumed dryad confirmed
Ah, perfect
I'll delete it and suggest something else then. I noticed on the quotes page, Tax Collector mentions giving you a bonus for beating the shit out of Brimstone Elemental
tax collector buffs real
no i just think it'll be funny if he rewards you with, like, his "greatest thanks"
or if he just tells you to fuck off
Should i post this as a suggestion 
"Rebalance" soaring insignia to have infinite flight time but a -50% move speed and X0.1 acceleration
No, that'd be for a different thread
Like for a court sentencing?
No, for balance suggestions
"Balance"
Joke suggestions just shouldn't be made in general
remove soaring insignia like celestial onion
yall complained too much we're nuking it from orbit now
Remove all bosses cause stleast one person had a complaint??
sounds good to me
eventually we will reach true nirvana; remove terraria
there is no more game
So true
we're free
Fandom would still exist
😭
Delete wall of flesh because hardmode is too hard for people?
Honestly thats so real i love yharon
Replace the mod with the nameless deity fight
one of the absolute best memes from calamity
ever
He will be baked soon alhamdulilah 🙏
Probably already been suggested dozens of times, but oh well
It should be added anyway
My idea for a potential recipe: gold, marble, and javelins
That way exploring is still a big part of getting it, but 30-90 minutes of grinding depending on luck and resources isn’t
Ugh stop making everything crafted/sold. Just increase the drop chance if needed
Maybe thats difficult to do? idk
clearly the entire set needs to be in the marble shrine
Make the pieces shimmer into each other like miner does
they do actually
Ah thats nice
gladiator armor isnt really hard to get at all, the hard part is finding the marble biome if anything
@soft axle this suggestion isn't allowed as mentioned on the doc

is there a time limit with music box when playing a song?
i wanna suggest about music box that play the entirety of stained brutal calamity but idk if music box can handle it
Good question
If it were the recording part though I'd say it's completely random
...for some reason
It takes like, 20 seconds at most
If only
We're talking about current sugg
Oh mb
0 attention span people
if anything i think draedon should talk a bit slower
i can barely read what he is saying before he starts the next line
same, i had to wait for him to complete the text to read
i added one to CalTestHelpers lol
"CalTestHel- pfffft. Some unknown Calamity addon again
"
Sleeping at a bed makes time go faster by 5x
Enchanted Sundial/Moondial
i mean yeah that is a thing but i do believe they have a cooldown
once again also a solid amount of time to wait
with the skeletron buffs it's not fun having to wait 5+ mins per fight
It's 3 minutes
still a long time to wait when it could be made to be instant
You can go, take a break or go to the restroom in those 3 minutes
Or prepare your potions for the next fight
If you're worried about just three minutes you can use another mod to skip time 
^ just pull out any of the 5? mods that have a time change button
fair enough point
Yada yada average suggestion is about not liking playing games
Is there any recommendation for what to do while destroyer is inaccessible due to the bug?
wrong channel. #help-advice-read-pins
Singleplayer
skeleton
Tron
holy shit Tron (1982) 🤯
First idea is fine, though the second idea will probably just get the same critiques as the suggestion literally right above it
I don't really agree with those critiques, if im repeat dying to a boss i dont need a 3 minute break every attempt. I also thought we were past the days of "use another mod"
if it was a 3 minute break i could do other tasks during, like fishing, sure, but its not
when you use a bed you are stuck there
What if the Old Man simply doesn't despawn when challenging Skeletron? He can sit and watch the fight with bated breath, hoping his curse is lifted.
Of course, he'll have to be made immune to Skeletron's attacks (or just completely invincible in general) but that way reattempts can be done quickly and easily
the old man is skeletron
i think the important distinction here is that cosmolight can be abused to start events and access shop items that are supposed to be rare based on only being avaliable during certain moon phases, while this cannot, at least not easily lol
the problem is that the old man like. yknow. is skeletron. a la guide and WoF. that's why you spawn skele again with the clothier voodoo doll
i think this is fine because it's similar to how SCal works
oh, heck
if you set it to 8:30 instead of 7:30 wouldnt it be impossible to abused because you skip the checks
no idea but prolly
3 minutes really isn't a lot of time though, and a Skeletron fight does not take up an entire night typically
In my experience, if I lose to Skeletron I can usually put in another attempt within that same night
You can get 2 attempts, 3 if you are willing to risk enrage
I know because i did Infernum Skeletron 20 attempts deep before someone informed me of the Curse item
not in calamity
I like the idea of the Old Man being able to respawn immediately but setting it to Night just kind of removes a part of Skeletron's fight as a whole, which is that it's a race against time. You're supposed to manage your time during the fight properly
my counterargument to this point is
why are we forcing ourselves to do this
what does NOT doing this get you
like i can only see benefits here
yeah^
Overall it doesn't really feel like qol at all imo and it just feels like a bandaid to what could be resolved by either sleeping in a bed or using moondial tbh
The night is 9 minutes
You are not taking longer than 3 minutes each attempt
clearly we should bring back "Moonlight" and make it prehardmode
i mean sure, and it still is, which is why im not saying to get rid of the nighttime enrage
but if you're playing optimally, every time you fight him you're going to want to start and the start of the night
and as everyone said, you can just use external mods at that point, but like. this is so simple i dont get what the pushback is
And ignoring the other potential attempts that last really short
Most of my boss fights are around 9 minutes, and usually after an attempt I take 20 or so seconds to stretch my hands
3 minute*
you joke but unironically im not entirely opposed to it
there are 2 nighttime locked fights you just kinda have to wait around for and i dont get the point of not making it easier to rechallenge them
If you're taking that long on each attempt without beating the boss that's kind of a you problem ngl
This just doesn't feel like it's within the realm of quality of life to me
what??? arent most bosses designed to be a 3:30-4 min kill time
i still!!! don't get!!! why it matters!!! yeah!!!!! maybe it is!!!!!!! maybe there is a 12 year old who fucking sucks ass at this fight!!!!!!!! i dont get what not doing it gets you over just adding it
At that point if you're going to implement this into the mod just use Cheat Sheet or smth to manually set the time
Skeletron intended killtime is 2 minutes
those are like post ml times
well, It took me about 3 iirc? either way, 4 attempts isnt much
like from folly to yharon
also its irrelevant to infer because it has Dungeon Curse
i do get 2 min skele kill times in base
So you get 5 or more attempts
Is what you're saying
That's simply a lot
That can't be a good reasoning for this
yes, but it doesn't matter, the forced break sucks unless you have something you need to do
pre-hm kill times are 1-2 minutes
Why are we ok with cutting forced breaks out in hardmode but not prehardmode
whats the difference
So called forced break is like once or twice at best
Average player doesn't take that many attempts on skeletron
New masdeath skeletron they do