#suggestions-discussion
1 messages · Page 255 of 1
These are some of the suggestions of all time 
YOURE a suggestion
I’m a suggestion.
i want WoF drops to be based on which class you use but they'll say that's too big
Oh that's nice
❗'d
treasure bags
one for each
if multiple people do the same class though, only drop one of the item and they have to do it again
emblems
shimmer
you can just get whatever emblem you want
they all loop
Somebody please tell me how to fix my suggestions
I kept expecting this to be the gif and was confused why it wasn't moving
give it a valid reason
I did
“it would make fighting certain bosses that causal player would normally skip much more rewarding.”
Eh, it would be hard to implement anyway
i believe its not a matter of effort assuming its worth implementing
Sure, but it’s such a small thing, the devs could spend their time adding actually good things that people want instead of a dumb community suggestion
id give the boss a better drop than just forcing player to fight a boss tbh
I talked to some other people about that and they said the same thing
So yeah
Wooden boomerang stealth would kill ks in 21 seconds
wdym not ever vanilla boss drops something for rogue
Rogue QS drop clearly
so true actually
i mean don’t forget golem
rogue only gets like 4 real weapons immediately after killing golem, youre kind of be forced to kill an optional boss unless you abuse subduction
The rogue weapon selection post-golem until you get post-provi certainly isn’t ideal yeah
At least with post-golem you can say post-levana and aureus weapons probably work for the most part (and eventually there will be the fabled EoL and maybe holiday moons and besty weapons/gear)
But post-cultist and ml at the moment are especially struggling
Shimmer doesn't exist in calamity
(Lorewise)
So draedon lab in it would be weird
yeah
(explain what's wrong first)
yea but at least explain to them what's wrong first instead of just going "mods, crush this guy's skull, thank you"
this is a feedback channel just asking for a suggestion to be deleted with no elaboration isn't feedback
- Infernum is not an official Calamity difficulty
- "Why not" is not a good enough reason, and even then there are no plans for devs to add new difficulties
okay sorry
Yeah, see above
I'll just delete it
why is all of the latest 5 (plus 2 that have been deleted) suggestions flagged lmao
don't wanna be too harsh on them but like
I think they should read more
that's all I'll say
#suggestions-posting message technically a reversion suggestion, against the rules
#suggestions-posting message this is changing a vanilla class weapons into a different class which is... No
#suggestions-posting message Moons will not be related to DoG anymore, so it's against the dev plans
#suggestions-posting message seems to me like too much effort
And all of them have not enough/bad reasoning
also the legacy of siren costume which can't be done due to not even the prior developer who made that would want it to be there
This has already been covered, dont go back over it again.
sorry
just wanted to mention that recently suggestions have been invalid, but I won't do it again
apolocheese
#suggestions-posting message
There is no trifecta, those are just Dev cosmetics, so unless some dev decides that they want a cosmetic designed for them this is not getting accepted
@north oracle could you ! please?
Also SIS
@modern prawn
No suggesting to add items with specific descriptions, and no additions just for the sake of being references.
Please read the pinned guidelines document before making suggestions.
I'm not sure about the veering wind line one, but i don't think it breaks rules (and can't check guidelines on mobile)
Isn't Veering Wind a donor weapon?
Is adding upgrades to donor weapons disallowed?
Do not make suggestions about dedicated content (donor/dev items) without explicit permission from the dedicatee.
That's the only rule regarding donor content, so if they got the permission, I guess the suggestion is fine
Well, the Monstrous Knives (Donor weapon) upgrade into the Empyrean Knives, but the latter were introduced before the former, so I don't know how this case should be handled
No, they're a donor weapon, at least according to the Wiki
They can't be a dev weapon, because all of them are shadowspec tier. Already got my mistake 
The Illustrious Knives are the dev weapon of this upgrade line, so I can see from where that mistake came from
here we go boys, 6 !'d suggestions in a row, lets go for 7
90% of suggestors give up before they write the one suggestion that doesnt get !'d and automatically passes because it has no competition
Literally me 
aight so i need to reach out to the donor for perms?
Yep
I will flag it till you can update on that, thank you.
that's quite the streak of !
alright, how would i be able to reach them?
The wiki page might have their name on it, you might be able to contact them via that
so i get the name and f.e reach out via patreon?
Discord exists too
i would do that but idk their tag
or username or whatever
tags were better smh
There wasn’t a bot though.
I was going to do favorite "embed fail" meme
But something went wrong...
ah this reminds me of when i first joined the channel
counting the ones that got deleted we must actually be getting awfully close to the record
Me omw to intentionally make invalid suggestions to beat the record
❗
wow
🔥 🔥 🔥
I notice when suggestions are ❗ed the following ones follow suite.
Maybe we should have an example suggestion to reduce that.
Hoping that there aren’t any problems with this one
don’t ❗️ react me

(Unless there’s a good reason)
The Cryogenic Staff is a Hardmode sentry that is sold by the Archmage for 36 after defeating all the Mechanical Bosses. When summoned, the ice sentry fires an ice ball that inflicts the Frostbite debuff, as well as their rate increasing the longer an enemy is targeted. After targeting an enemy for three seconds, the sentry goes into a frenzied ...
@void crow #1233791210208886865 message
oops, sorry
❗
apoloWHAT
#suggestions-posting message this one sounds great but its likely gonna be IL edit hell
Lol
no
"Lemme forgot one of the forgettable sentries
"
veering wind my beloved
if only i can find your dedicatee...
we can have the terra wind......
and the aeriopotheosis....
and the exowind....
it's really realyl strong, which is what makes it not forgettable
Yeahh, every sentry is somewhat useful
I'll be honest: I didn't even see when it was originally posted, but until I saw the vote, I thought the Wolfram Screwdriver did work off of a fixed number of hits.
raise your hand if you forgot the lihzarhd furnace existed
mood
honestly all of the crafts should be
good way to lock it
maybe you could even take the furnace out of the random chests and make it a guarnteed spawn in the structure with a pick lock a la hellforge
yknow?
pre hardmode ravager 
No correlation
ok
honestly this just kinda feels like bringing back the old one time use weapons
or the multiple weapon meta from yharon where you just bring like 12 draedon weapons in ur hotbar and use them in the optimal charge duration and then switch
Oh right, I remember those- the weapons that dealt X percentage of the boss' health in damage?
mhm
either way you implement this idea it just turns the game into "bring a bunch of draedon weapons and obliterate bosses"
My idea for them wasn't intended to be like that, instead it was just "Gauss Knife only works a few dozen swings, so make sure they hit"
bring 12 gauss knives
Buuuuut I can see how it can be an issue for mixed setups, in retrospect
the fix would prob be to make the charge bar per player rather than per weapon?
Ooh, that's a good idea.
i guess?
But then you can refuel your weapons with minimal menuing mid-fight
not sure how you would charge the player though
but then it's just kind of mana and
yeah that also
Gamer juice
yeah its hard to not make it mana but again
And even then I'd imagine it would be considered major effort to incoroprate a per-player variable, bugfix it, make it save right, etc...
presumably it would need to be some kind of inventory item or accessory but that obviously raises new issues of just being able to hotswap that instead
tying it to the player really does seem like the only way but then it would need to be a consumable
which is
weird
yeah
just not worth it overall
i was thinking tho
arsenal armor is a thing that has been teased and is supposedly module in nature
maybe draedon weapons could get their own unique "reforges" a la enchantments that make them stand out more from normal weapons in that way?
Oh yeah, that's another neat one.
I just disliked how pointless the recharge system was
like instead of charge just being +10/-10% damage or whatever it is depending on the charge, instead the charge could like. idk give a small crit or regen boost or something instead, while being unable to reforge them normally, with the effect fading the lower the charge is, but not actually affecting the base damage
obvs this is kind of going into SRS territory though
honestly @echo leaf it could be a better suggestion if you remove your idea on how it should be improved and just focus on the fact that charge really isnt making the weapons feel very different
Talking with you, I'll agree. I'll amend it.
I appreciate it
fair enough
A compromise between charge being per-item (so you can just make a ton of them and keep swapping them out) and charge being per-player (which essentially just makes it Mana 2)
is
Making the charge be shared between all items of the same type in your inventory, i.e. all copies.
So if you brought 4 Gauss Daggers, using one would synchronously decrease the charge of all of them, while leaving your other charge weapons unaffected
makes no sense in lore but makes sense in gameplay so that could work
that does still leave the other issue
of just bringing every single arsenal weapon on tier with a more generalist/tank build and shredding with them
But it would have a limit, still
Only as many charge weapons as there are on that tier
Isn't it only 5 per?
If the charge was deducted like mana where each weapon took from the same pool taking every weapon wouldn't help beyond being able to pick one that can deal more damage for the attack phase
nah there are some tiers with more
the anonmaly's nanogun comes to mind
it was 5 post-dog but that one got thrown in cause it's a donor weapon
and freedom star
probably
it hilarious how by trying to balance this more extreme idea it really does just all go back to mana
and how mage was originally supposed to be more of a burst damage class by utilizing that limited resource before red said "fuck it mana flower"
Mana Flower and mana potions in general are meant to be like
You give yourself sustain at the cost of hurting your DPS, via Mana Sickness
To account for the DPS loss you would normally have without potions, from waiting for your mana to regen after your burst
Charge really doesn’t feel like it’s doing anything in it’s current state tbfh.
yeah
I’m not sure if enchantments would fix it, considering the core problem of “this weapon is just a normal weapon but you have to go do a light chore every 3 boss attempts with” presents
this is why i still really like my utility-charge suggestion because it makes them more useful in general without turning them into The 18th Burst Damage weapon/mechanic
Enchantments would add a risk/reward and resource management aspect to the weapon, almost like SCal's flavor of enchantments
even if they did something as stupid as like. idk giving a buff that gives 10% damage that stacks with rage when you land a successful hit that lasted a while so you could swap onto other weapons that would still make them more mechanically interesting that what they are/what turning them into burst would do
Well we gotta be careful not to just make Enchantments 2 then
There’s no real risk though? Also that is the whole point of SCal’s enchantments
The risk is overusing the weapon and running out of charge.
Or I suppose it depends on the enchantment
Well what's the connection to Charge in that case
the effect would probably be stronger/last longer the more charge you had left, without actually just being a weird modifier on the weapon's base damage so you at least might use multiple slightly different draedon weapons instead of just making the same weapon 2 or 3 times for optimal damage on the current versions where charge just slowly makes your damage slightly suboptimal atm
Terraria mods choosing a quirky new mechanic for their content
- Mana 2
- Reforges 2
also you mention that it encroaches on enchants but those have downsides and are limited in their effects to only one weapon, while my suggestion would turn draedon weapons into something more focused on utility and also like
Enchants Are Endgame
i think it would actually be cool and good if there was something similar earlier
you could also maybe have the weapons replenish charge by landing hits but the weapons drain much faster, so it’s more of a “don’t waste your shots” but not incentivizing weapon swapping
What if the weapons were always usable, but the charge would give it some extra effect?
not a bad idea tbh. also way simpler
i mean yeah that's what ive been saying lol
Oh, I assumed the weapon would still be unusable at 0 charge
nah nah just the secondary effect
Aren't the exo weapons just bad rn?
like i said i dont want charge affecting the base damage which is all it does rn
do you mean draedon weapons or
bc exo =/= draedon
Yeah
i don’t like weapons doing more damage/dps at high charge at all
and exo weapons are very good
draedon weapons are a case by case basis but charge serves almost no role in it
they just either are good normal weapons or not good normal weapons
Are Draedon weapons the ones that you unlock with the codebreaker?
charge is just a chore you have to do to use them
YEAH
it's so goofy
You could also have Charge be used for other effects than just stat boosts
Like for example you could use RMB to consume X amount of charge and kick a weapon into overdrive for a bit while also giving it a slight downside, like maybe some randomness in shoot angle or inflicting DoT for a short while
Just spitballing byea
An alternative title is "Arsenal" weapons
Do they actually do that rn?
guh
god i love slightly increased damage for slightly decreased accuracy mechanics
yeah the base damage is much lower at low charge
Btw I was able to make gauss daggers without the sunken sea schematic when it said it was required
ESPECIALLY if you can fight the kick with skill
so short fights you do a lot of damage and long fights you do very little, unless the weapon barely consumes charge which half of them do
INCREDIBLY SO
The fact a lot of them don’t consume charge is so wacky
oh yeah also charge doing literally nothing to summoner lol
you’d think they drain charge while the summons are out but no it’s just on use
😔 I accidentally summoned the frog 50 times, time to recharge
the minions cant update dynamically
that's so stupid
Twas just a suggestion :p
I'd just like to see things that aren't just increased stats personally if you're gonna make an idea like this
I just charged my star swallower containment unit from ~50% to 100% and the base damage is still 32
i wasnt being ironic or anything i actually think they're based is what i was saying
especially if you can work around the inaccuracy by understanding how the weapon works
i think it's a really cool additional way of expressing skill
Honestly something that could be funny is giving the early ones alternate modes which could give them QoL effects like piercing/going through blocks/lighting up areas/homing/whatever
Yeah was hard to read there
Huh?
I could've sworn
They
Fixed it...
maybe they did
but that was after charge was implemented
so the fact this was even a thing at all at one point
is incredibly funny
not to mention that charge is still only consumed on first use anyway
depends on the weapon
gatling laser for example
that thing eats through charge
these sorts of things might be more easily solved if some of those draedon arsenal minion weapons were reworked into Igneous Exaltation-likes

Channeled weapons use a different system for consuming charge to specifically prevent this from happening
It consumes an extremely small amount of charge for every frame it is out
i meant for summons specifically unless this is also how summons work
isnt the only reason this isnt the case yet is because when they were added their was no system for doing so yet in tmod
also im pretty sure there is now looking at thorium and fargos and such
#suggestions-posting message
yes absolutely it is so annoying for no reason to be penalized by like 3% for not going back and forth from the charging station every time you use the weapon
and just in general the mechanic isnt interesting at all as implemented
Hello everyone, I'm new to the group. Do you know which Mods I should download to play the Calamity mod at its best? If it is possible for you to answer me in Spanish
this channel is reserved for discussion of suggestions for the game
#help-advice-read-pins would be the channel you are looking for
since the power values are balanced for using the weapon for long periods of time during boss fights, this restriction never changes anything or threatens you while away from base
it exclusively just makes you charge the weapon between boss attempts
its like buying a racing simulator and having to go for oil changes
however that gets addressed, what really needs to go is the percentage based damage penalties depending on how low your energy is
that encourages people to recharge their weapons as often as possible in order to maximise dps which is not fun
The funny thing is it only really matters after like 50%
i think its more of a gamefeel thing than anything
like wolfgang from DST who used to slowly drain from 200% damage as he lost hunger which means people would spam eat berries every moment that they had so that they were attacking at full efficiency
eventually the devs just made him a 200% flat damage bonus as long as you were actively maintaining his mighty form
like obviously its not game breaking to have 2% less dps if you dont spam berries every moment you arent attacking but that strategy shouldnt be allowed to exist in the first place
you should just have the damage without having to minmax in some weird unfun way to gain the full benefit
dont starve is fun game, in dst they have eye of cthulhu as a boss
👍
I love how Deerclops in Terraria is hated and EoC in DST is... just at least a fine enough boss? 
stuffed fish
who stuffed these fish
Lore pilled suggestion for the first time in Eons
Me.
so you are telling me shrimp stuffed these fish?
No, they’re frying rice.
The dirt thrower:
Throws dirt
Crafted with 100,000 dirt (it’s a good idea)
🔥
Shrimple
We’re blowing the horn with this one.
dirt rod 2
It’s a good idea trust me
Regarding the stuffed fish suggestion
Couldn't you just
get herbs in any other way?
You can just plant them, find them around and also get them from herb bags. Which i think makes it fair that you get more potion fish, herbs have plenty of other methods to obtain them, while the fish are only obtained by fishing
If anything i'd imagine it to be incovenient to some, who already have herbs but are trying to get more potion fish and got a unecessary amount of stuffed fish
No one makes herb farms
And no one fishes either
Herb and fishing dead
Millions must blood orb
Or well Alch NPC
Blood orb still require some materials

Buff blood orbs
But not herbs or fishing.
You were replying to someone saying that herbs and fishing are dead.
are there any suggestions about the discrepancy between the tooltip and actual function of the weapon downpour?
that's a bug
oh ok
Probably fixed iirc
It was probably fixed 5 months ago
I get my potions ingredients by shimmering the Party Girl's gender change potions
Or repeatedly crafting potions at an alchemy station and decrafting them in shimmer
It's asking for a way to see if the boss was killed with tester times in mind.
@echo leaf calamity is balanced around expert rev
Asking for that in game is what the suggestion proposes.
why would you ever want this in game
rippers exist, you aren’t actually intended to take a set amount of time on a boss fight
it’s just done like that to keep weapon strength consistent
yeah p much
I'm playing on legendary infernum and I have no clue if my kill times are normal for it
- there wont be killtimes for any other modes, its not what calamity is balanced around
- infernum isnt calamity
infernum doesn’t even have killtimes of their own
10 minutes for every boss, there’s your “intended killtimes”
Yep
Oh boy, oh boy, oh boy
@boreal olive I would at least address herb seeds and planter boxes, considering that’s the most major way of getting herbs
that's true i agree
not sure about the planter boxes part thougu
seeds definitely
still confused as to why they never made alluring bait affect stuffed fish
How bad of an idea would it be to limit the amount of meteors that can spawn?
That already exists in vanilla.
If there are too many meteor blocks in the world, no new meteors will fall
If you want meteorite without making any new ones spawn, kill meteor heads
❗
First idea I've had for this channel after like 800 hours of game time:
The terraria wiki states that for a goblin army, blood moon or martian invasion to spawn, you need a minimum of 200hp. Same goes for the Goblin Battle Standard etc.
Calamity provides a lot of ways to increase your health past 200hp without using Life Crystals, but the events still do not spawn and their summons don't work.
I've tested this with the goblin battle standard, martian distress remote and waiting for a natural blood moon, but none worked. It seems that you need to have used 5 life crystals, not just have 200hp which I think is rather silly
Think I should expand on this for #suggestions-posting ? Understandable if not, it's more of a terraria wiki problem than anything
There's a whole wiki thing. I don't know much about it but I think it's for wiki suggestions. #wiki-discussion -this one.
"For discussing changes or fixes to the Calamity Wiki. Do not post memes here."
That's what it says
it's not a calamity wiki issue
it's a vanilla wiki issue and/or a calamity oversight
Oh I should've read it then
hmm
i could check wat maxhp calamity increases
hhh
doing on mobile is annoying tho
The only reason I noticed this is because I'm doing a playthrough where I don't use life upgrades. Got to plantera, used reaver armour and living dew to get to 200hp, couldn't use the battle standard or martian distress remote
That's just strange game design, preventing you from using those without 200 HP.
o for stuff like reaver and living dew it wont count
its a bit weird to explain but theres 2 types of max hps
this is fine
The one that shows up on the character file is one of them I presume?
the requirement is for you to have 200 permanent hp
yea, reserved for perma upgrades
the 2nd is temporary max hp
stuff like lifeforce but also accessories fall into this
it'd be a calamity oversight in any case that semi permanent (armor or acc) max hp isn't being counted, but we do not believe it should anyway (thought it is causing problems for your run so,
you cant use it without having 500 hp anyway
since those are permanent
They do show up on the character file I think
yeah because the stat is being upgraded as long as you have them on
though mana doesn't now that we think about it
that'd be again an oversight on cal's part
not really a bug it's just, something that isn't being accounted for
this can probably be double checked by just making ur own mod that adds an item to increase maxhp to above 200
to be fair this guy's problem here is that they're doing a challenge run
you'd think the spawner items would ignore the 200 hp condition
it is weird that they don't
I suppose it's not like the martian invasion is critical. Goblin army on the other hand...
Yeah that's what I was thinking. It's also weird that I can use the Solar Tablet and get natural Solar Eclipses, but martian probes just despawn and the distress signal does nothing
And doing this run without the goblin tinkerer has been mind numbing lmao
to be fair one could argue those are the conditions the challenge run expects you to endure
The spirit of the challenge is probably just dealing with lower HP though, so it might be a bit disappointing.
yea
It was a surprise to say the least, I don't know how I've gotten as far as I have but it's been interesting.
And yeah I can see why the devs wouldn't feel the need to change something in the game to make a challenge run better, but I'd argue it's more of a consistency thing. If Solar Eclipses are fine, then why not the other invasions?
to be fair in that case that's an issue more of vanilla
you could ping red on twitter over this there's a 90% chance he'd listen
Might as well, yeah
Oh.
Does a similar system exist for Astral meteors?
actually a similar system did exist for astral meteors it may still wdk
What about when killing Aureus?
and a similar system means The Exact Same (the rules the astral meteor uses for worldgen have been, historically, the exact same as meteors)
if not enough astral ore is found int he world's surface, killing aureus spawns a meteorite (but not a biome
A meteor falls when you defeat Aureus?
if you don't have enough ore in the surface
which won't ever happen on first kill for obvious reasons (you can't mine the meteorite yet)
There's a post-Aureus flag?
same as meteor rules it will spawn a biome if there isn't one already
Every boss has a flag
Well I knew that, but the question was about it being required to break astral ore.
It's post deus iirc
No thats the Post-Deus flag
I was wondering if you needed to fight both.
Back in the day you did, now just Deus is needed for the ore
Aureus unlocks other stuff though
Such as weapon drops and astral biome chest
huh
If there was already a meteor it will become astral ore
The idea is towards a good direction but you can specify less about what should be changed about it and then explain why it's a problem and why it needs to be changed. That'll help it out a lot if it gets into voting so that the devs can work around the idea instead of doing this one thing @forest grove
would be hell if the attack send you the opposite way of attack
imagine yharon hit you with a charge and send you to the firewall 
My first concern was worm bosses bonking you into their own segments
DoG consecutively combo you 
It's not really a problem, I just think it would be neat
Actually it'd be really cool
Unfortunately for suggestions you need proper reasoning and more than just "it would be neat/cool"
Ok how about getting hit from above shouldn't bump you up?
There are definitely things that are in just because they're cool
If you don't wanna listen to my advice, sure go ahead
I simply want you to write a better suggestion so that it does get recognition
that is, in fact, a problem, because suggestions need reasoning. im quite sure in the suggestion rules it explictly says you cannot ask for things "because they would be cool"
the main difference is those things werent suggestions, which as mentioned have rules
(and still had discussions on wether they should be added or not indev)
I meant that I don't have a problem with the game that needs fixed
presumably your problem is that knockback doesn't go in the direction you're hit from, and presumably there is a reason you think it should
It could potentially nerf stunlocking and if you're hit from above, and you get bumped up, you'll just get bump towards the enemy and not away like how you'd expect Knockback to work
But I also think for projectiles, it should be based on which way it was moving
then you should put this in your suggestion aswell to explain why you think the change should happen
you can edit the message
Ok that's not a terrible reason
It would be better if the suggestion's body text was phrased like a proposal for a change, rather than stating it like it's already the case, cuz that's a bit confusing.
i.e. "Knockback should bump the player"
rather than "Knockback bumps the player"
Ok I'm done editing that
@royal tapir this is already implemented right? the flying carpet thing?
@willow widget - Your suggestion has received an updated status!
[Add flying carpet to flight bar]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

lol
It got immediately approved because it's just an existing feature
no
its not
- this would be a bug report
- this was alr reported iirc
This is a bug that was fixed over 5 months ago
@median scaffold
Changelog 4
#changelogs message
Sorry, deleted 
I can’t wait for silksong 2.0.4 to release
That was hella fast, ngl
Ok
@river lily - Your suggestion has received an updated status!
[Change some of Calamity's NPC neighbor preferences to reflect better their lore.]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
hey. thats pretty neat
They don't call him Citfix the quickfix for no reason
that's an idea ig but half of those materials are dying eventually
couldnt hurt to have for now i suppose
flashback to auric golf, which was implemented seconds after voting finished...
WHAT
i didnt know that the three post-Dog fragments happen to resemble the essences
they kinda don’t
They kinda do
Let’s not get ahead of ourselves here, this isn’t a time trial

I should ask for a rename of Cosmolight next
or alternatively just give it an extra descriptor of sorts
like: Eternal Torch of the Cosmolight
or Cosmolight Relic
Yeah, or tie it into the Torch God
I like this
i have no idea why they haven’t removed at least one cryogen accessory drop by now, idk how they expect to save frost flare AND soul of cryogen AND cryo stone
combine all 3 
WHAT THE HELL IS THIS GIF...
No
Why is this on the voting list??? There's already a qol mod for this
becuase stuff being solved by another mod isnt a reason for not adding it
Sure ig
Omg I made it
Do people think the snow biome in the Calamity mod is too small?
Specifically for the Cryogen fight.
the problem is that most times astral really loves the snow which makes it so u have this awkward situation where u have to go in pockets of underground ice to farm eleum or fish for it
I feel like crimson loves sand, astral loves snow and hallow loves jungle
Corruption is... just there 
no the astral loves hallow and the crimson loves snow
i don’t get how you guys get this wrong
ive only had one world in calamity and my astral was on the dungeon
lo
NO, ASTRAL LOVES EVERYONE
IT'S A PAN
Mine spawned on top of the crimson

Really hoping this one goes through, low% runs would go crazy #suggestions-voting message
ye theres aleeady been a shitload submitted in calart
I'm gonna kill this man's whole career
LET IT DIE
Kill Ravager from low% by adding cryogen to shimmer ore chaing and necroplasm to ectoplasm or smth

yes that is how you would be able to do it
I have never had the astral hit outside of the snow.
💥
I agree with this
NO
@small timber - Your suggestion has received an updated status!
[Rename the 'Stardust' Item in Calamity]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Rename Solar Flare (the weapon)]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
the >1 year old sugg passing goes crazy
I'm glad those suggestions went through, those are some nice changes.
Wonder what the new names will be.
Retier The Perforators and The Hive Mind to early Hardmode
Currently, Calamity's evil bosses stand in an awkward place in boss progression. They are generally fought soon after vanilla's evil bosses. No more bosses are to be found in the biomes for the rest of the playthrough. These factors, in conjuction with the evil biomes not changing at all between the bosses, detracts from the replayability of those biomes.
On the other hand, if Calamity's Evil bosses were early hardmode in boss progression, intended to be fought around the same time as Queen Slime, replayability of their respective biomes would be significantly improved. The player would have a boss progression related incentive to visit both the Hallow and the newly altered Evil biome, aside from farming for souls.
Aerialite would need to get retiered slightly as well, perhaps to post-Skeletron.
Thoughts?
I'd scratch the part about where to move Aerialite and only mention it'll need a different prerequisite.
Rebalancing wouldn't let it pass due to high effort.
Ok
not my place to say but feels like an excessive amount of work, as much as i wish this would happen
i hear mumblings about it frequently but nothing ever happens lol
The drops would need to be retiered
mhm
😭
Maybe I'll give it a chance, even if that chance is slim
Eh I don't even need to mention Aerialite in the sugg
aerialite would likely be post evil1 via nightmare/deathbringer pick
but also can i say this needs to happen so insanely desperately
calamity has to pretend like hellstone weapons aren’t incredibly broken on evil2 bosses because they’re all fucking made to be used on skeletron, and then post evil2 weapons are for the most part weaker than hellstone weapons because again they’re pretending so hard
i don’t think the suggestion should specify where they would be tiered at though
I was going to question if early hardmode is the best place considering the 7+ bosses already present (calamity’s trio, mech bosses, queen slime) but then again we also have deerclops, Skeletron, and queen bee all right there in pre hardmode as well
I do agree with the idea of moving it though, considering what schmoovi said, as well as how condensed progression really is at that stage
i heard post plant thrown around in the past, but it doesn’t matter since they are currently in the worst possible spot to be at
weird optional bosses that pretend like they’re a part of main progression
with no incentive to do them outside of aerialite which hellstone beats or relic/boss log for completionists
yeah
I actually had that in mind when writing that. That wasn't the only or even the primary reason, but I do know the low% route, and the modified version that doesn't use the pre-mech mythril/adamantite.
Fuck I forgot to respond to this
This is gonna get 🔒 anyways
How many stars do you get before you get approved?

There's no set number
Devs can approve or deny any suggestion they like, the stars are just an indicator for how much the community wants it
The suggestions are beamed directly to the dev server if they reach the top 20% of all suggestion star counts, though.
suggestions arent really looked at unless they go to the dev servers
they may be seen by a dev or two and if its a pretty quick harmless thing they might do it inmediatly
but a suggestion rarely gets discussed if it doesn't go to the server
I'm sure some devs would disagree
MFs instead of just answering the question:
it alr explains it as best as possible
Thanks for your real answer
But you should get into a habit of looking at the pins of unfamiliar and vaguely structured channels

half of this servers questions would get answered if people actually bothered to read pins

half? are we in a utopia?
Oh, neato. I didn't read this. Maybe I should follow my own fucking advice...
I actually did read the pins
well clearly you didnt, since your question wouldve been answered
@proper granite - Your suggestion has received an updated status!
[add some type of UI tip-off that tells you when the "summoner damage penalty" is active]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[**Add a "Locus" for Shimmerable items. **]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@storm idol - Your suggestion has received an updated status!
[Create a Draedon lab for the shimmer lake]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
👍
well this is highly unlikely to pass but im much more surprised that my bumblebirb rename sugg didnt get enough votes to get sent
cause last i checked, it had a whole lotta votes
Oh wait scaling items got removed from the document.
oh yeah that should probably be added at some point
Only really matters if it happens a lot
This is just the don’t of zenith (if that’s still there)
Zenith isn't on the document.
Hm
Zenith suggs are technically under the reversion category
And this recent sugg is one of em
Agree @hollow shell ?
Zenith or scaling items?
How is that reversion? I don’t remember a time when zenith had any of what the sugg is asking about outside of maybe when it was first introduced in cal
uh
That or my memory is dogshit, one of the two
i assume that suggs that allow the Zenith, which in Calamity is intended to be an endgame thing instead of Post-ML, to be used post-ml would technically be a reversion
Scaling as Zenith is already there (reversion)
I don't think adding scaling to the doc is necessary, cuz that was added to the old doc during the SIS-allowed era when people had more extensive and specific item ideas, of which scaling was a common enough trait (especially because of the old Legendary Weapons working that way) to warrant banning.
We haven't gotten nearly as many suggestions for adding scaling items nowadays, if any at all?
This is the first one I believe since the doc was rewritten
nowadays scaling is just a thing exclusive to certain addons (at least in relation to calamity)
Yeah, 45% fishing power, works in lava, 3-5 hooks
i thought hotline was already guaranteed
it was, but if you lose your one guaranteed one somehow you're gonna have to play the lottery for ages
yeah... but it doesn't have to be the end of the world
well it’s not the end of the world, it’s not a required item you can just use double feral rod
@echo leaf ???????????????
and then the tarragon rod after prov replaces it
The Lavaproof Fishing Hook =/= Hotline Fishing Hook
Hotline Fishing Hook is a fishing rod with 45% fishing power and works in lava
honestly rift reeler just shouldnt use it in its recipe
that works
¯_(ツ)_/¯
The Calamity devs will not change the name of a vanilla item
I didn't even know it was vanilla
It is.
but yeah that's valid
(I recommend you get https://steamcommunity.com/sharedfiles/filedetails/?id=2563851005 )
I do have that, I just never paid much attention to it
ah
Thanks for the suggestion, though!
instead of the Hotline Fishing Hook the Rift Reeler should instead use the Slurper Pole as its material rod
now that would be a good reason to actually get that hunk of junk
good idea
Then don't post in here like ever
ill do tldr for you then; yharim is already planned to be a boss for The Last Update™️
Stop Lunatic Cultists from naturally spawning after progressing enough
Lunatic Cultist tends to spawn a lot accidentally when farming or fighting bosses within a short enough distance of the dungeon, and it can get very annoying to either sacrifice a boss attempt or have to cancel pillars (Which is impossible without external mods) etc.
I think that after a certain point of progression, probably post-ml but this is up to the devs best discretion, the lunatic cultists should stop naturally spawning at the dungeon to avoid this problem. There's currently a solution ingame already with the Eidolon Tablet which fixes any problem with not being able to spawn it after they disappear.
Calamity can remove the angler at this point or some
#suggestions-posting message people should be able to be banned from suggesting things
sugg ban role 
cope
relax
sugg-posting exists for this reason
Yharim boss
To be fair surely this has been considered before for people who just don't stop?
a few people have gotten suggestions bans before
that was in ages past though and i can't think of any examples off the top of my head
**Increase the chance of Rover Drive dropping in Hardmode**
initial thoughts before i start writing for it?
what about just in general it seems so god damn rare
probably hm only bc wulfrum enemies get way rarer in hm
dropped by wulfrum rovers
indeed
and only those drop them
i believe rover drive is the only wulfrum drop thats used past hm?
also if there are any other examples of an item dropped by an enemy thats rarer in hm then tell me
theyre rarer in hm? how?
dont they spawn in pre hm in cal because of jellies
What
Green jellies are the hardmode variant
They spawn prehm in cal yes
But they tend to replace all the blue ones
that sounds like a bug
I have a problem with this
Because of the Amalgamated Brain and Bloody Worm Scarf, which are already early hardmode accessories from these bosses
How would those be reworked?
Roger drives ain't that rare tbh
I once got two in a row
I have so many rover drives
And don't use them
Should I be using Roger drives
10% drop from one enemy that barely spawns in hm is pretty rare
i think its warranted to increase it in hm
Should I replace honeydew with rover drive?
its alr i think but it upgrades into sponge post dog which is really good
Oh yeah
Shout out to near end-game recipes that require pre-boss materials
Gotta be one of the worst genders
They would just be shifted to a later tier
If it ever happened
^
rotten brain and bloody tooth need more of an identity anyway
anyway deleted the yharim sugg no idea why that was even left up
also honestly
at this point i feel like unaggro'd cultists at dungeon should just count as critters since then the critter guide could do the job, and toggling it will let you kill them
over all tho i just
cant really see a good way to do this
maybe just build ur dungeon better so you stop accidentally killing them?? lmfao
i was like a solid 1/5th of the world away but my weapon went through walls
hm
I think the archers shouldn’t be critters since they can hurt you, but the two they’re protecting absolutely could be
Some are, some aren’t
Are there SFX???? We didn't even know
Yea
So uhhhh
@echo leaf Please wait until one of your other suggestions gets into voting to post that one
Referencing this for the record
yeah like ench said you can only have 2 so uh
@echo leaf feel free to ask someone else to send it, or wait until one of your's gets into voting, but im flagging this until you only have 2 in posting again
imo the suggestion that is beyond limit thereshold couldve use other emoji reaction like ⏰ instead
Sorry about that!
well name the last time this has happened
Seems far more intuitive, send that to the mail bot.
idk how the bot work
We could do that, but it's not a very common issue
Just pinging them here to explain it is enough
Me and my planty mush collection:
How did this sugg get into voting? Hasnt it already been said that this is planned? People talk about it like it has been said
its not planned
oh really
yes
ive seen so many people say devs have said thats planned
its not
just because a dev said they wanted to do something, it isnt planned
idk i never saw a dev say, i just heard people say a dev said its planned
double checking rq?
The Perferators/Hive Mind suggestion is not good because Aerialite is unlocked be defeating them
Aerialite is irrelevant
Aerialite is good
Presumably it'd be given a new generation trigger
^
Of course in this landscape of progression defined by boss kills it won't be able to be placed in the exact same tier without those bosses
But it can be placed reasonably close
It's just that I can't think of which one would make the most sense
Slime god is too far
Crabulon.
Maybe
It didn't have any thematic connection to the Evils anyway
It can gen after the defeat of Queen Bee, if need bee
I thought about mentioning that, but deem it necessary.
The puns 😄
I think Queen Bee is good
Directly adjacent
Post-Deerclops clearly
True
we just gotta wait for CIT to show up and confirm the 🔒 or not and all of this will be moot
i think it would be fine at post-Evil1, also for lore, but i could see it being post optional bosses too

There's already an ore post-evil1
It's probably a bit too strong for just post-Evil1. Of course all the items could be nerfed
Locked behind ancient avian
yea and this ore has a totally different theming
wats your point
Yeah
Post evil 1 doesn’t make sense since part of the problem is having to fight with hellstone and always being outclassed
@bold wave - Your suggestion has received an updated status!
[Retier The Perforators and The Hive Mind to early Hardmode]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Could actually be a nice duality, ore in the sky and ore in hell
Way beyond the scope of the suggestion but hey with the removal of those bosses there's a bit of a Calamity boss content dip in PreHM
After Crab there's nothing until SG
so maybe...
If not a new boss at least a new miniboss? To gen/obtain aerialite
Fair enough 😭
thats a problem with hellstones balancing, not aerialites strength
Diamond Crawler…,
I was thinking Cloud Elemental, but it wouldn't make much sense, considering elementals are kinda hardmode exclusives
Hellstone is like one of the few bits of cool progression that Terraria still has going for it
Progression defined not by your ability to kill bosses but your ability to reach a location and survive there
Lock aerialite behind underground desert and demonite pickaxe (this is a joke)
Hey UG desert is pretty hazardous it could work
well, eh, you're kinda expected to have braved part of it earlier with the Sunken Sea and that may be too much blue stuff in close proximity
That was my point but also no one wants to go there lmao
😭
well now they don’t need to fight, they can just be the same strength now
Aerialite is kind of a problem
Cuz it's never going to fit the boss it's locked behind
Unless new bosses are added
Ok
Athena from AA:
it’ll most likely just be a pickaxe lock if they’re moved
Yeah
like how hellstone is always there but you can’t mine it, same thing
Space becoming as hard to get to as hell in 5
No reason it cant be locked behind queen bee ig
stretch the skybox clearly
Make the turning of Disenchanted Aerialite Ore into the regular ore be a service provided by the Witch Doctor 
He's kind of an enchanter I guess
This is wildly offtopic 😭
byeahg
Make it a post queen bee dryad powder you have to throw on the ore
why not?
Suggest now. Most interesting ore.
i can give a feasible lore reason on why evil2 locks it
I mean you can always figure something out lore wise, but it doesn't make intuitive sense
I'd honestly prefer a horizontal stretch. The oceans need more love
it would make sense if people bothered to read
It used to.
half of the calamity mod community is hardly literate
shrink the world vertically why is there so much underground and expand horizontally
So make the world a short-stack
REAL
@fringe sky this feels like a bug or oversight and should go in #1052323733961977947
the fastest ❗ in the west
cause i was typing one up and know the rules lol
lol
ty and fair
Counterpoint: forcing people to fish is funny (/j)
people can still fish but warmths are just a free accessory as a potion
it's kind of goofy
just like tesla
it scales better in calamity than vanilla because now you have to deal with a boss that inflicts you the cold related debuffs... only a few hours after you defeat skeletron (which unlocks alchemy table and subsequentially easy potion recipes)
in vanilla it can be forgettable if you don't plan to do frost moon because that's practically the only use for it I feel
there's deer too, and i think cal makes warmth work against more enemies, like cultist's ice blast, and the wyrms using them too, not to mention that this update adds ice lasers on mechs appearntly
i’m fairly sure calamity does that, which is nice
wait they gave it a second head? oblivion reference??????
What in Oblivion has two heads?
oblivion
the really old modded boss
Lmao
Don't talk such rot
Is that from like old tremor
my dumbass thought they were talking about the oblivion game, like the elder scrolls
Thats fair oblivion is old old terraria modding
I only remembered cause it was around the time i got into the game and people were fighting it on youtube
thinking about it more prime spawning the other mech bosses makes way more sense under the lens of oblivion, the original oblivion boss spawned like 4 additional minibosses as the fight progressed
cool; that doesnt make it good design
💀
Someone had to say it
Brave
(I agree)
The destroyer during it doesn't even work for me
And the twins feel too strong
Its kinda likr cal clone but if it made you wanna put a vortex beater through your monitor
SAME
@crimson violet we're not doing that
i meant to shift-enter
we're not making true melee it's own class
awwwww
justice for true melee its so ironic that the melee class isnt melee
oh well it was worth a shot lmao
true melee is closer to going out the door than getting more support
i feel like there should be a tank class but melee isnt tanky enough
on an unrelated note is there any consideration for removing respawn stalling on higher difficulties? fighting scal or yharon is really hard until you do it multiplayer and essentially tagteam them by respawn stalling. Something like for one of the higher difficulties it disables respawning during boss fights (or in the case of boss rush until the current boss dies)
tf you mean melee isnt tanky enough
idk in my playthroughs i always take half my health in one hit then spend the rest of the fight trying not to die
also cal isnt balanced around multiplayer so most likely not, if people are going to actively cheese, that's on you, you have mods like better multiplayer to prevent respawning if you really need it
Could it be you are playing on Master Mode or similar
sounds like you just dont know how to tank build tbh, no offense but like
i can get MPG in here if we need to prove tanking is viable
i dunno i never really tried to tank build
i just figured melee shouldnt have to worry about healing for 90% of a fight
Tanky doesn't necessarily mean "undying"
melees always so bland compared to mage or ranger
Dumb
Bad take
lmao syrup i dont disagree with you but you can probably handle it a bit more gracefully...
Also my friend has been tanking in death master and has been surviving pretty well so its definitely viable atleast during hardmode
i just remember my first multiplayer playthrough and im doing the standard melee build then suddenly my mage friend comes blasting through doing 10x my damage
Youre playing very very wrong
i usually just go the ark of the elements route
My melee friend does about double my dps as mage
I could go on a rant about how people dont listen if you're nice to them but fine
Use other stuff then
bro didnt even try to be nice
That was my point
you cant just generalize
People dont realise when theyre being dumb as easily when people are nice about it
curse of exxo avalon spreads
and i could point you to the rules and the fact that id need to time you out if you did such a thing, please just... respect other people? it's the bare minimum requirement to be in this server
I know sorry
Its a problem i realise it
Ill try to be more tactful atleast
yeah you aint gotta be straight up nice but you can't be saying stuff like that
s'all i ask
Understandable
vanilla moment
hes right in terms of endgame weapons, when was the last time you used red sun? 💀
like before the buff and all that
same with draconic destruction
ok when was the last time you used fabstaff or svantechnical
well fabstaff was fairly recent but that's only bc it got a rework
triactis is still better than svan
hell red sun IS more interesting than the shadowspec bullet hoses like what planet do you live on where shadowspec ranger is not in the dumpster rn
true that, i remember there actually being good endgame ranger items like sova prime but it got nerfed to the ground
soma prime was. also a bullet hose
we're talking about interesting not inherently viable
soma is actually fairly interesting now but isnt viable
void is a bullet hose with a shadowflame voodoo doll taped on
they should make soma's bleed stronger
like incr the dmg for bleed by succesive hits
ok well your first mistake is looking at dev tier for interesting weapons
tbh
this is correct
but this is the tier ghaus tried to use as a counterpoint
and the fact it was still wrong just goes to show just how wrong the original point was
@umbral gazelle thats not a good idea really
Its the only enemy with ability and its from vanilla and has been a thing since 1.2
Tbf the exhumed weapons are pretty interesting aswell
i just dont like it when someone break my door and get into my house soo byeah 
Then never play death mode lmao
it was on master mode 
Completely different
You can block the door
yes but sometime when you come back from doing other stuff(fishing in other biome, mining or elsething) you will 83% get greeted with goblin peon breaking your door if you come back after the event started due to goblin peon speed
What
I think they're saying they don't really care abt something forcing open a door, its just that the peons actually break the door
Read the pins, the explain all the reactions
He has a point they shouldn't break the door they should just open it. I never really understood that
the amount of times I've lost doors to those assholes
its just a pain to remake the doors
surely this time eutrophic glass will be added 
At this point someone should submit a sprite.
has this been suggested in the past?
SO many times
my bad lol. I searched the channel beforehand but I guess I missed it
however it getting done is reliant on calart submissions basically
it's fine
it can stay just
dont expect much even if it passes lol
yeah fair. unfortunate though
I submitted an awful mana star resprite and it triggered a wave of resprites got all of them redone, perhaps try submitting one even if it’s low quality.
recolored green stained glass walls 
I could try I'm just horrible at spriting lmao
I am too and I did it anyways.
as long as you can handle some rude comments calart will be fueled by spite to out do you so it might still work
im honestly considering my stupid recolored stained glass comment unironically
it could work
LOL
#459252132068065280 message Nah go ahead and mute the server immediately afterwards.
I gotta hop on Photoshop and cook up something putrid
Use piskel instead.
i would but I've never heard of it in my life and have no clue how to install it
It's in browser
If you want I can submit it in a few hours instead.
honestly, this wiki photo would probably work
it's already there lol
wouldn't be a point in reinventing the wheel
just needs to be slightly darker cause it's a wall and boom
then again I have no clue how wall sprites work to begin with
they are in the crags
I mean exclusively


