#suggestions-discussion

1 messages · Page 255 of 1

forest grove
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he undid it

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thanks Catastrophe

sturdy basin
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These are some of the suggestions of all time XD

forest grove
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YOURE a suggestion

buoyant idol
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I’m a suggestion.

forest grove
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i want WoF drops to be based on which class you use but they'll say that's too big

ripe owl
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Oh that's nice

buoyant idol
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An ❗ed suggestion.

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Buh

forest grove
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❗'d

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treasure bags

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one for each

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if multiple people do the same class though, only drop one of the item and they have to do it again

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emblems

golden sonnet
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you can just get whatever emblem you want

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they all loop

forest grove
glass tide
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Somebody please tell me how to fix my suggestions

forest grove
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delete it (joke)

wide river
# forest grove

I kept expecting this to be the gif and was confused why it wasn't moving

forest grove
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muahaha

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it was

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i screenshotted a gif

umbral gazelle
glass tide
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“it would make fighting certain bosses that causal player would normally skip much more rewarding.”

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Eh, it would be hard to implement anyway

umbral gazelle
glass tide
umbral gazelle
glass tide
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So yeah

frail fox
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Wooden boomerang stealth would kill ks in 21 seconds

crude geode
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wdym not ever vanilla boss drops something for rogue

frail fox
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Rogue QS drop clearly

crude geode
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so true actually

misty lichen
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i mean don’t forget golem

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rogue only gets like 4 real weapons immediately after killing golem, youre kind of be forced to kill an optional boss unless you abuse subduction

frail fox
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The rogue weapon selection post-golem until you get post-provi certainly isn’t ideal yeah

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At least with post-golem you can say post-levana and aureus weapons probably work for the most part (and eventually there will be the fabled EoL and maybe holiday moons and besty weapons/gear)

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But post-cultist and ml at the moment are especially struggling

lime lynx
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Shimmer doesn't exist in calamity

lime lynx
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So draedon lab in it would be weird

drowsy plank
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uh

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no im pretty sure you're wrong

glass arch
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its not non canon

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theres just nothing in cal lore that directly interacts with it

drowsy plank
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yeah

frail mantle
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(explain what's wrong first)

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yea but at least explain to them what's wrong first instead of just going "mods, crush this guy's skull, thank you"

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this is a feedback channel just asking for a suggestion to be deleted with no elaboration isn't feedback

ripe owl
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  1. Infernum is not an official Calamity difficulty
  2. "Why not" is not a good enough reason, and even then there are no plans for devs to add new difficulties
tepid vale
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okay sorry

north oracle
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Yeah, see above
I'll just delete it

odd geyser
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why is all of the latest 5 (plus 2 that have been deleted) suggestions flagged lmao

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don't wanna be too harsh on them but like

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I think they should read more

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that's all I'll say

ripe owl
odd geyser
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also the legacy of siren costume which can't be done due to not even the prior developer who made that would want it to be there

north oracle
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This has already been covered, dont go back over it again.

odd geyser
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just wanted to mention that recently suggestions have been invalid, but I won't do it again

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apolocheese

ripe owl
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#suggestions-posting message
There is no trifecta, those are just Dev cosmetics, so unless some dev decides that they want a cosmetic designed for them this is not getting accepted

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@north oracle could you ! please?

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Also SIS

sand marlin
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Kasuga reference

north oracle
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@modern prawn
No suggesting to add items with specific descriptions, and no additions just for the sake of being references.
Please read the pinned guidelines document before making suggestions.

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I'm not sure about the veering wind line one, but i don't think it breaks rules (and can't check guidelines on mobile)

coral carbon
north oracle
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Is adding upgrades to donor weapons disallowed?

median scaffold
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Do not make suggestions about dedicated content (donor/dev items) without explicit permission from the dedicatee.

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That's the only rule regarding donor content, so if they got the permission, I guess the suggestion is fine

coral carbon
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Well, the Monstrous Knives (Donor weapon) upgrade into the Empyrean Knives, but the latter were introduced before the former, so I don't know how this case should be handled

median scaffold
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Aren't monstrous knives a dev weapon?

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Nvm, thought about illistruos knives

coral carbon
median scaffold
coral carbon
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The Illustrious Knives are the dev weapon of this upgrade line, so I can see from where that mistake came from

proper granite
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here we go boys, 6 !'d suggestions in a row, lets go for 7

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90% of suggestors give up before they write the one suggestion that doesnt get !'d and automatically passes because it has no competition

terse crypt
north oracle
gray bone
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that's quite the streak of !

terse crypt
north oracle
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The wiki page might have their name on it, you might be able to contact them via that

terse crypt
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so i get the name and f.e reach out via patreon?

ripe owl
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Discord exists too

terse crypt
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or username or whatever

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tags were better smh

median scaffold
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Lemme do the funny

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That shouldn't happen, what.

buoyant idol
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There wasn’t a bot though.

violet sierra
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what the hell why are there

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so many

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!

median scaffold
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But something went wrong...

drowsy plank
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ah this reminds me of when i first joined the channel

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counting the ones that got deleted we must actually be getting awfully close to the record

golden sonnet
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Me omw to intentionally make invalid suggestions to beat the record

topaz light
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serene vapor
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wow

stable kiln
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🔥 🔥 🔥

buoyant idol
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I notice when suggestions are ❗ed the following ones follow suite.

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Maybe we should have an example suggestion to reduce that.

serene vapor
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Hoping that there aren’t any problems with this one

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don’t ❗️ react me FallWithinMyCalculations FallWithinMyCalculations

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(Unless there’s a good reason)

serene vapor
# median scaffold They can't be a dev weapon, because all of them are shadowspec tier. Already got...
Calamity Mod Wiki

The Cryogenic Staff is a Hardmode sentry that is sold by the Archmage for 36 after defeating all the Mechanical Bosses. When summoned, the ice sentry fires an ice ball that inflicts the Frostbite debuff, as well as their rate increasing the longer an enemy is targeted. After targeting an enemy for three seconds, the sentry goes into a frenzied ...

ancient shard
topaz light
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river lily
grim tusk
odd geyser
oak moon
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no

median scaffold
terse crypt
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veering wind my beloved
if only i can find your dedicatee...
we can have the terra wind......

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and the aeriopotheosis....

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and the exowind....

golden sonnet
median scaffold
grizzled dome
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I'll be honest: I didn't even see when it was originally posted, but until I saw the vote, I thought the Wolfram Screwdriver did work off of a fixed number of hits.

coral carbon
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raise your hand if you forgot the lihzarhd furnace existed

drowsy plank
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mood

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honestly all of the crafts should be

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good way to lock it

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maybe you could even take the furnace out of the random chests and make it a guarnteed spawn in the structure with a pick lock a la hellforge

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yknow?

tardy geyser
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pre hardmode ravager CalSmug

vague helm
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no

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wait isnt that hive mind or

frail fox
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No correlation

vague helm
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ok

drowsy plank
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honestly this just kinda feels like bringing back the old one time use weapons

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or the multiple weapon meta from yharon where you just bring like 12 draedon weapons in ur hotbar and use them in the optimal charge duration and then switch

echo leaf
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Oh right, I remember those- the weapons that dealt X percentage of the boss' health in damage?

drowsy plank
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mhm

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either way you implement this idea it just turns the game into "bring a bunch of draedon weapons and obliterate bosses"

echo leaf
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My idea for them wasn't intended to be like that, instead it was just "Gauss Knife only works a few dozen swings, so make sure they hit"

drowsy plank
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bring 12 gauss knives

echo leaf
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Buuuuut I can see how it can be an issue for mixed setups, in retrospect

tardy geyser
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the fix would prob be to make the charge bar per player rather than per weapon?

echo leaf
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Ooh, that's a good idea.

drowsy plank
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i guess?

echo leaf
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But then you can refuel your weapons with minimal menuing mid-fight

tardy geyser
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not sure how you would charge the player though

drowsy plank
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but then it's just kind of mana and
yeah that also

wide river
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Gamer juice

tardy geyser
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yeah its hard to not make it mana but again

echo leaf
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And even then I'd imagine it would be considered major effort to incoroprate a per-player variable, bugfix it, make it save right, etc...

drowsy plank
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presumably it would need to be some kind of inventory item or accessory but that obviously raises new issues of just being able to hotswap that instead
tying it to the player really does seem like the only way but then it would need to be a consumable

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which is

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weird

echo leaf
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yeah

drowsy plank
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just not worth it overall
i was thinking tho
arsenal armor is a thing that has been teased and is supposedly module in nature
maybe draedon weapons could get their own unique "reforges" a la enchantments that make them stand out more from normal weapons in that way?

echo leaf
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Oh yeah, that's another neat one.

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I just disliked how pointless the recharge system was

drowsy plank
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like instead of charge just being +10/-10% damage or whatever it is depending on the charge, instead the charge could like. idk give a small crit or regen boost or something instead, while being unable to reforge them normally, with the effect fading the lower the charge is, but not actually affecting the base damage

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obvs this is kind of going into SRS territory though

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honestly @echo leaf it could be a better suggestion if you remove your idea on how it should be improved and just focus on the fact that charge really isnt making the weapons feel very different

echo leaf
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Talking with you, I'll agree. I'll amend it.

hollow shell
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hm

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(I copied/saved the sugg as it was for posterity cuz I don't think it's bad)

echo leaf
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I appreciate it

drowsy plank
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fair enough

hollow shell
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A compromise between charge being per-item (so you can just make a ton of them and keep swapping them out) and charge being per-player (which essentially just makes it Mana 2)
is
Making the charge be shared between all items of the same type in your inventory, i.e. all copies.
So if you brought 4 Gauss Daggers, using one would synchronously decrease the charge of all of them, while leaving your other charge weapons unaffected

drowsy plank
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makes no sense in lore but makes sense in gameplay so that could work

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that does still leave the other issue

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of just bringing every single arsenal weapon on tier with a more generalist/tank build and shredding with them

hollow shell
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But it would have a limit, still
Only as many charge weapons as there are on that tier

drowsy plank
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you say that but there are. a lot of draedon weapons smugyon

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bare minimum 5

hollow shell
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Isn't it only 5 per?

echo leaf
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If the charge was deducted like mana where each weapon took from the same pool taking every weapon wouldn't help beyond being able to pick one that can deal more damage for the attack phase

errant cradle
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nah there are some tiers with more

echo leaf
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ah

errant cradle
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the anonmaly's nanogun comes to mind

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it was 5 post-dog but that one got thrown in cause it's a donor weapon

drowsy plank
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and freedom star

errant cradle
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yeah that too

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forgot the name

hollow shell
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Ach right, donor weapons.

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Actually looks like those are the only two?

errant cradle
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probably

drowsy plank
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it hilarious how by trying to balance this more extreme idea it really does just all go back to mana
and how mage was originally supposed to be more of a burst damage class by utilizing that limited resource before red said "fuck it mana flower"

hollow shell
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Mana Flower and mana potions in general are meant to be like
You give yourself sustain at the cost of hurting your DPS, via Mana Sickness
To account for the DPS loss you would normally have without potions, from waiting for your mana to regen after your burst

crude geode
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Charge really doesn’t feel like it’s doing anything in it’s current state tbfh.

errant cradle
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yeah

echo leaf
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That's the core of the suggestion

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It's exclusively a light chore

crude geode
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I’m not sure if enchantments would fix it, considering the core problem of “this weapon is just a normal weapon but you have to go do a light chore every 3 boss attempts with” presents

drowsy plank
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this is why i still really like my utility-charge suggestion because it makes them more useful in general without turning them into The 18th Burst Damage weapon/mechanic

echo leaf
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Enchantments would add a risk/reward and resource management aspect to the weapon, almost like SCal's flavor of enchantments

drowsy plank
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even if they did something as stupid as like. idk giving a buff that gives 10% damage that stacks with rage when you land a successful hit that lasted a while so you could swap onto other weapons that would still make them more mechanically interesting that what they are/what turning them into burst would do

hollow shell
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Well we gotta be careful not to just make Enchantments 2 then

crude geode
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There’s no real risk though? Also that is the whole point of SCal’s enchantments

echo leaf
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The risk is overusing the weapon and running out of charge.
Or I suppose it depends on the enchantment

hollow shell
drowsy plank
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the effect would probably be stronger/last longer the more charge you had left, without actually just being a weird modifier on the weapon's base damage so you at least might use multiple slightly different draedon weapons instead of just making the same weapon 2 or 3 times for optimal damage on the current versions where charge just slowly makes your damage slightly suboptimal atm

wide river
drowsy plank
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also you mention that it encroaches on enchants but those have downsides and are limited in their effects to only one weapon, while my suggestion would turn draedon weapons into something more focused on utility and also like

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Enchants Are Endgame

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i think it would actually be cool and good if there was something similar earlier

misty lichen
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you could also maybe have the weapons replenish charge by landing hits but the weapons drain much faster, so it’s more of a “don’t waste your shots” but not incentivizing weapon swapping

echo leaf
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What if the weapons were always usable, but the charge would give it some extra effect?

forest grove
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Omg these suggestions aren't getting flagged

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Let's go

drowsy plank
drowsy plank
echo leaf
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Oh, I assumed the weapon would still be unusable at 0 charge

drowsy plank
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nah nah just the secondary effect

forest grove
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Aren't the exo weapons just bad rn?

drowsy plank
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like i said i dont want charge affecting the base damage which is all it does rn

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do you mean draedon weapons or

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bc exo =/= draedon

forest grove
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Yeah

misty lichen
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i don’t like weapons doing more damage/dps at high charge at all

drowsy plank
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and exo weapons are very good

forest grove
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Uh

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Ok

drowsy plank
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draedon weapons are a case by case basis but charge serves almost no role in it

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they just either are good normal weapons or not good normal weapons

forest grove
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Are Draedon weapons the ones that you unlock with the codebreaker?

drowsy plank
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charge is just a chore you have to do to use them

errant cradle
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You could also have Charge be used for other effects than just stat boosts
Like for example you could use RMB to consume X amount of charge and kick a weapon into overdrive for a bit while also giving it a slight downside, like maybe some randomness in shoot angle or inflicting DoT for a short while

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Just spitballing byea

wide river
errant cradle
drowsy plank
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guh
god i love slightly increased damage for slightly decreased accuracy mechanics

misty lichen
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yeah the base damage is much lower at low charge

forest grove
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Btw I was able to make gauss daggers without the sunken sea schematic when it said it was required

drowsy plank
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ESPECIALLY if you can fight the kick with skill

misty lichen
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so short fights you do a lot of damage and long fights you do very little, unless the weapon barely consumes charge which half of them do

errant cradle
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Thats

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weird

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I didn't even know they did that till know that's just odd

drowsy plank
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INCREDIBLY SO

crude geode
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The fact a lot of them don’t consume charge is so wacky

misty lichen
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oh yeah also charge doing literally nothing to summoner lol

drowsy plank
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oh

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oh my god are you fr

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bc

misty lichen
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you’d think they drain charge while the summons are out but no it’s just on use

echo leaf
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😔 I accidentally summoned the frog 50 times, time to recharge

drowsy plank
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the minions cant update dynamically

crude geode
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Yep

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It’s really funny

drowsy plank
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that's so stupid

errant cradle
echo leaf
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I just charged my star swallower containment unit from ~50% to 100% and the base damage is still 32

drowsy plank
crude geode
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Honestly something that could be funny is giving the early ones alternate modes which could give them QoL effects like piercing/going through blocks/lighting up areas/homing/whatever

errant cradle
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oh lmao

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kinda came off as sarcasm with the ESPECIALLY ngl

crude geode
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Yeah was hard to read there

ripe owl
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I could've sworn

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They

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Fixed it...

echo leaf
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I'm pretty sure they did

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I could try testing it right now

drowsy plank
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maybe they did

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but that was after charge was implemented

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so the fact this was even a thing at all at one point

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is incredibly funny

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not to mention that charge is still only consumed on first use anyway

glass arch
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gatling laser for example

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that thing eats through charge

novel belfry
royal tapir
drowsy plank
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i meant for summons specifically unless this is also how summons work

royal tapir
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No summons don't continuously use charge

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Love this system

drowsy plank
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isnt the only reason this isnt the case yet is because when they were added their was no system for doing so yet in tmod

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also im pretty sure there is now looking at thorium and fargos and such

proper granite
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#suggestions-posting message
yes absolutely it is so annoying for no reason to be penalized by like 3% for not going back and forth from the charging station every time you use the weapon

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and just in general the mechanic isnt interesting at all as implemented

sage notch
#

Hello everyone, I'm new to the group. Do you know which Mods I should download to play the Calamity mod at its best? If it is possible for you to answer me in Spanish

proper granite
crude geode
proper granite
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it exclusively just makes you charge the weapon between boss attempts

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its like buying a racing simulator and having to go for oil changes

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however that gets addressed, what really needs to go is the percentage based damage penalties depending on how low your energy is

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that encourages people to recharge their weapons as often as possible in order to maximise dps which is not fun

crude geode
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The funny thing is it only really matters after like 50%

proper granite
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i think its more of a gamefeel thing than anything

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like wolfgang from DST who used to slowly drain from 200% damage as he lost hunger which means people would spam eat berries every moment that they had so that they were attacking at full efficiency

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eventually the devs just made him a 200% flat damage bonus as long as you were actively maintaining his mighty form

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like obviously its not game breaking to have 2% less dps if you dont spam berries every moment you arent attacking but that strategy shouldnt be allowed to exist in the first place

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you should just have the damage without having to minmax in some weird unfun way to gain the full benefit

median scaffold
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I don't know what's going on, but sounds fun

proper granite
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dont starve is fun game, in dst they have eye of cthulhu as a boss nothoughtsheadempty👍

median scaffold
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I love how Deerclops in Terraria is hated and EoC in DST is... just at least a fine enough boss? clueless

boreal olive
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stuffed fish

fervent orbit
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who stuffed these fish

fossil finch
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Lore pilled suggestion for the first time in Eons

buoyant idol
golden sonnet
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No way, you too?

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🤝

umbral gazelle
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so you are telling me shrimp stuffed these fish?

buoyant idol
odd matrix
#

The dirt thrower:
Throws dirt
Crafted with 100,000 dirt (it’s a good idea)

golden sonnet
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🔥

grim tusk
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Shrimple

buoyant idol
odd matrix
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It’s a good idea trust me

river lily
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Regarding the stuffed fish suggestion

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Couldn't you just

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get herbs in any other way?

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You can just plant them, find them around and also get them from herb bags. Which i think makes it fair that you get more potion fish, herbs have plenty of other methods to obtain them, while the fish are only obtained by fishing

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If anything i'd imagine it to be incovenient to some, who already have herbs but are trying to get more potion fish and got a unecessary amount of stuffed fish

novel belfry
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No one makes herb farms

frail mantle
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<- no one

grim tusk
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And no one fishes either

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Herb and fishing dead
Millions must blood orb

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Or well Alch NPC

median scaffold
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Buff blood orbs

latent verge
median scaffold
latent verge
prime karma
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are there any suggestions about the discrepancy between the tooltip and actual function of the weapon downpour?

drowsy plank
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that's a bug

fervent orbit
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its been reported alr iirc

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just that

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theres been no new update since

prime karma
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oh ok

grim tusk
royal tapir
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It was probably fixed 5 months ago

echo leaf
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I get my potions ingredients by shimmering the Party Girl's gender change potions

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Or repeatedly crafting potions at an alchemy station and decrafting them in shimmer

drowsy plank
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this isnt like

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asking for RDR or something right

buoyant idol
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It's asking for a way to see if the boss was killed with tester times in mind.

fervent orbit
buoyant idol
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Asking for that in game is what the suggestion proposes.

misty lichen
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why would you ever want this in game

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rippers exist, you aren’t actually intended to take a set amount of time on a boss fight

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it’s just done like that to keep weapon strength consistent

drowsy plank
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yeah p much

echo leaf
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I'm playing on legendary infernum and I have no clue if my kill times are normal for it

fervent orbit
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  1. there wont be killtimes for any other modes, its not what calamity is balanced around
  2. infernum isnt calamity
misty lichen
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infernum doesn’t even have killtimes of their own

frail fox
misty lichen
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also you had to get another mod to even play legendary on infernum like ???

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😭

echo leaf
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Yep

fossil finch
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Oh boy, oh boy, oh boy

crude geode
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@boreal olive I would at least address herb seeds and planter boxes, considering that’s the most major way of getting herbs

boreal olive
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not sure about the planter boxes part thougu

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seeds definitely

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still confused as to why they never made alluring bait affect stuffed fish

round ravine
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How bad of an idea would it be to limit the amount of meteors that can spawn?

buoyant idol
echo leaf
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If there are too many meteor blocks in the world, no new meteors will fall

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If you want meteorite without making any new ones spawn, kill meteor heads

topaz light
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fair ledge
#

First idea I've had for this channel after like 800 hours of game time:

The terraria wiki states that for a goblin army, blood moon or martian invasion to spawn, you need a minimum of 200hp. Same goes for the Goblin Battle Standard etc.
Calamity provides a lot of ways to increase your health past 200hp without using Life Crystals, but the events still do not spawn and their summons don't work.
I've tested this with the goblin battle standard, martian distress remote and waiting for a natural blood moon, but none worked. It seems that you need to have used 5 life crystals, not just have 200hp which I think is rather silly

Think I should expand on this for #suggestions-posting ? Understandable if not, it's more of a terraria wiki problem than anything

fleet flume
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There's a whole wiki thing. I don't know much about it but I think it's for wiki suggestions. #wiki-discussion -this one.

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"For discussing changes or fixes to the Calamity Wiki. Do not post memes here."

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That's what it says

golden sonnet
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it's not a calamity wiki issue

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it's a vanilla wiki issue and/or a calamity oversight

fleet flume
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Oh I should've read it then

fervent orbit
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hmm

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i could check wat maxhp calamity increases

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hhh

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doing on mobile is annoying tho

fair ledge
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The only reason I noticed this is because I'm doing a playthrough where I don't use life upgrades. Got to plantera, used reaver armour and living dew to get to 200hp, couldn't use the battle standard or martian distress remote

fleet flume
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That's just strange game design, preventing you from using those without 200 HP.

fervent orbit
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o for stuff like reaver and living dew it wont count

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its a bit weird to explain but theres 2 types of max hps

fossil finch
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this is fine

fleet flume
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The one that shows up on the character file is one of them I presume?

fossil finch
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the requirement is for you to have 200 permanent hp

fervent orbit
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yea, reserved for perma upgrades

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the 2nd is temporary max hp

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stuff like lifeforce but also accessories fall into this

fossil finch
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it'd be a calamity oversight in any case that semi permanent (armor or acc) max hp isn't being counted, but we do not believe it should anyway (thought it is causing problems for your run so,

fervent orbit
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wat would be an oversight is uhh

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blood orange n shit

fossil finch
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you cant use it without having 500 hp anyway

fervent orbit
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since those are permanent

fleet flume
#

They do show up on the character file I think

fossil finch
#

yeah because the stat is being upgraded as long as you have them on

#

though mana doesn't now that we think about it

#

that'd be again an oversight on cal's part

#

not really a bug it's just, something that isn't being accounted for

fervent orbit
#

this can probably be double checked by just making ur own mod that adds an item to increase maxhp to above 200

fossil finch
#

to be fair this guy's problem here is that they're doing a challenge run

#

you'd think the spawner items would ignore the 200 hp condition

#

it is weird that they don't

fleet flume
#

I suppose it's not like the martian invasion is critical. Goblin army on the other hand...

fair ledge
#

Yeah that's what I was thinking. It's also weird that I can use the Solar Tablet and get natural Solar Eclipses, but martian probes just despawn and the distress signal does nothing

#

And doing this run without the goblin tinkerer has been mind numbing lmao

fossil finch
#

to be fair one could argue those are the conditions the challenge run expects you to endure

fleet flume
#

The spirit of the challenge is probably just dealing with lower HP though, so it might be a bit disappointing.

fossil finch
#

yea

fair ledge
#

It was a surprise to say the least, I don't know how I've gotten as far as I have but it's been interesting.
And yeah I can see why the devs wouldn't feel the need to change something in the game to make a challenge run better, but I'd argue it's more of a consistency thing. If Solar Eclipses are fine, then why not the other invasions?

fossil finch
#

to be fair in that case that's an issue more of vanilla

#

you could ping red on twitter over this there's a 90% chance he'd listen

fair ledge
#

Might as well, yeah

round ravine
round ravine
fleet flume
#

That's a one time event

#

Upon entering hard mode

fossil finch
#

actually a similar system did exist for astral meteors it may still wdk

buoyant idol
#

What about when killing Aureus?

fossil finch
#

and a similar system means The Exact Same (the rules the astral meteor uses for worldgen have been, historically, the exact same as meteors)

#

if not enough astral ore is found int he world's surface, killing aureus spawns a meteorite (but not a biome

fleet flume
#

A meteor falls when you defeat Aureus?

fossil finch
#

if you don't have enough ore in the surface

#

which won't ever happen on first kill for obvious reasons (you can't mine the meteorite yet)

fleet flume
#

There's a post-Aureus flag?

golden sonnet
grim tusk
fleet flume
#

Well I knew that, but the question was about it being required to break astral ore.

fossil finch
#

It's post deus iirc

grim tusk
#

No thats the Post-Deus flag

fleet flume
#

I was wondering if you needed to fight both.

grim tusk
#

Back in the day you did, now just Deus is needed for the ore

#

Aureus unlocks other stuff though

#

Such as weapon drops and astral biome chest

drowsy plank
#

huh

forest grove
sand marlin
#

The idea is towards a good direction but you can specify less about what should be changed about it and then explain why it's a problem and why it needs to be changed. That'll help it out a lot if it gets into voting so that the devs can work around the idea instead of doing this one thing @forest grove

umbral gazelle
#

would be hell if the attack send you the opposite way of attack

#

imagine yharon hit you with a charge and send you to the firewall hage

echo leaf
#

My first concern was worm bosses bonking you into their own segments

umbral gazelle
forest grove
#

Actually it'd be really cool

sand marlin
forest grove
#

Ok how about getting hit from above shouldn't bump you up?

sand marlin
#

That doesn't address the things I've said

#

Anyway I hope you understand

forest grove
#

There are definitely things that are in just because they're cool

sand marlin
#

If you don't wanna listen to my advice, sure go ahead shrug I simply want you to write a better suggestion so that it does get recognition

drowsy plank
eternal escarp
#

(and still had discussions on wether they should be added or not indev)

forest grove
drowsy plank
forest grove
#

It could potentially nerf stunlocking and if you're hit from above, and you get bumped up, you'll just get bump towards the enemy and not away like how you'd expect Knockback to work

#

But I also think for projectiles, it should be based on which way it was moving

eternal escarp
#

then you should put this in your suggestion aswell to explain why you think the change should happen

#

you can edit the message

hollow shell
#

Ok that's not a terrible reason

#

It would be better if the suggestion's body text was phrased like a proposal for a change, rather than stating it like it's already the case, cuz that's a bit confusing.

#

i.e. "Knockback should bump the player"
rather than "Knockback bumps the player"

forest grove
#

Ok I'm done editing that

drowsy plank
#

@royal tapir this is already implemented right? the flying carpet thing?

grave zincBOT
#

@willow widget - Your suggestion has received an updated status!

[Add flying carpet to flight bar]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

willow widget
drowsy plank
#

lol

forest grove
#

It got immediately approved because it's just an existing feature

willow widget
#

no

fervent orbit
#
  1. this would be a bug report
  2. this was alr reported iirc
royal tapir
#

This is a bug that was fixed over 5 months ago

fervent orbit
#

@median scaffold

wide river
median scaffold
#

Sorry, deleted wires

crude geode
#

I can’t wait for silksong 2.0.4 to release

median scaffold
#

That was hella fast, ngl

forest grove
grave zincBOT
#

@river lily - Your suggestion has received an updated status!

[Change some of Calamity's NPC neighbor preferences to reflect better their lore.]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

golden sonnet
drowsy plank
#

that's an idea ig but half of those materials are dying eventually

#

couldnt hurt to have for now i suppose

worldly sparrow
#

flashback to auric golf, which was implemented seconds after voting finished...

novel belfry
#

WHAT

#

i didnt know that the three post-Dog fragments happen to resemble the essences

misty lichen
#

they kinda don’t

forest grove
#

They kinda do

crude geode
#

extremely true sugg

#

or just remove like half of all cryogen's drops/unlocks

serene vapor
crude geode
serene vapor
#

I should ask for a rename of Cosmolight next

novel belfry
#

or alternatively just give it an extra descriptor of sorts

#

like: Eternal Torch of the Cosmolight

#

or Cosmolight Relic

serene vapor
#

Yeah, or tie it into the Torch God

serene vapor
misty lichen
#

i have no idea why they haven’t removed at least one cryogen accessory drop by now, idk how they expect to save frost flare AND soul of cryogen AND cryo stone

olive saddle
#

combine all 3 clueless

ancient shard
#

Why is this on the voting list??? There's already a qol mod for this

fervent orbit
ancient shard
#

Sure ig

forest grove
#

Omg I made it

round ravine
#

Do people think the snow biome in the Calamity mod is too small?

#

Specifically for the Cryogen fight.

drowsy plank
#

not really

#

i think the biome itself could use more content but i think it's fine

fervent orbit
#

the problem is that most times astral really loves the snow which makes it so u have this awkward situation where u have to go in pockets of underground ice to farm eleum or fish for it

median scaffold
#

I feel like crimson loves sand, astral loves snow and hallow loves jungle

#

Corruption is... just there clueless

misty lichen
#

no the astral loves hallow and the crimson loves snow

#

i don’t get how you guys get this wrong

deep jetty
#

ive only had one world in calamity and my astral was on the dungeon

fervent orbit
#

lo

median scaffold
#

IT'S A PAN

forest grove
#

Mine spawned on top of the crimson

median scaffold
errant cradle
#

monoliths will be added in the next upcoming update

serene vapor
glass arch
#

ye theres aleeady been a shitload submitted in calart

median scaffold
glass arch
#

too bad

#

my child (low%) will not die that easily

misty lichen
#

LET IT DIE

median scaffold
#

NO

glass arch
#

i shall always find a way

median scaffold
glass arch
#

yes that is how you would be able to do it

latent verge
wide river
latent verge
grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Rename the 'Stardust' Item in Calamity]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@wide river - Your suggestion has received an updated status!

[Rename Solar Flare (the weapon)]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

fervent meadow
latent verge
#

I'm glad those suggestions went through, those are some nice changes.

#

Wonder what the new names will be.

median scaffold
#

Noice

bold wave
#

Retier The Perforators and The Hive Mind to early Hardmode

Currently, Calamity's evil bosses stand in an awkward place in boss progression. They are generally fought soon after vanilla's evil bosses. No more bosses are to be found in the biomes for the rest of the playthrough. These factors, in conjuction with the evil biomes not changing at all between the bosses, detracts from the replayability of those biomes.

On the other hand, if Calamity's Evil bosses were early hardmode in boss progression, intended to be fought around the same time as Queen Slime, replayability of their respective biomes would be significantly improved. The player would have a boss progression related incentive to visit both the Hallow and the newly altered Evil biome, aside from farming for souls.

Aerialite would need to get retiered slightly as well, perhaps to post-Skeletron.

#

Thoughts?

buoyant idol
# bold wave Thoughts?

I'd scratch the part about where to move Aerialite and only mention it'll need a different prerequisite.

#

Rebalancing wouldn't let it pass due to high effort.

bold wave
#

Ok

drowsy plank
bold wave
#

😔

#

I mean kinda

drowsy plank
#

i hear mumblings about it frequently but nothing ever happens lol

bold wave
#

The drops would need to be retiered

drowsy plank
#

mhm

bold wave
#

Maybe I'll give it a chance, even if that chance is slim

#

Eh I don't even need to mention Aerialite in the sugg

misty lichen
#

aerialite would likely be post evil1 via nightmare/deathbringer pick

#

but also can i say this needs to happen so insanely desperately

#

calamity has to pretend like hellstone weapons aren’t incredibly broken on evil2 bosses because they’re all fucking made to be used on skeletron, and then post evil2 weapons are for the most part weaker than hellstone weapons because again they’re pretending so hard

#

i don’t think the suggestion should specify where they would be tiered at though

crude geode
#

I was going to question if early hardmode is the best place considering the 7+ bosses already present (calamity’s trio, mech bosses, queen slime) but then again we also have deerclops, Skeletron, and queen bee all right there in pre hardmode as well

#

I do agree with the idea of moving it though, considering what schmoovi said, as well as how condensed progression really is at that stage

misty lichen
#

i heard post plant thrown around in the past, but it doesn’t matter since they are currently in the worst possible spot to be at

#

weird optional bosses that pretend like they’re a part of main progression

fervent meadow
#

with no incentive to do them outside of aerialite which hellstone beats or relic/boss log for completionists

misty lichen
#

yeah

latent verge
royal tapir
#

This is gonna get 🔒 anyways

fossil finch
#

Yeah a retier like this isn't gonna happen through sugf

#

As that implies a rework

forest grove
#

How many stars do you get before you get approved?

fervent orbit
echo leaf
#

There's no set number

#

Devs can approve or deny any suggestion they like, the stars are just an indicator for how much the community wants it

#

The suggestions are beamed directly to the dev server if they reach the top 20% of all suggestion star counts, though.

fossil finch
#

suggestions arent really looked at unless they go to the dev servers

#

they may be seen by a dev or two and if its a pretty quick harmless thing they might do it inmediatly

#

but a suggestion rarely gets discussed if it doesn't go to the server

echo leaf
#

I'm sure some devs would disagree

forest grove
fervent orbit
forest grove
echo leaf
#

But you should get into a habit of looking at the pins of unfamiliar and vaguely structured channels

median scaffold
fervent orbit
fossil finch
#

half? are we in a utopia?

echo leaf
#

Oh, neato. I didn't read this. Maybe I should follow my own fucking advice...

forest grove
#

I actually did read the pins

fervent orbit
#

well clearly you didnt, since your question wouldve been answered

fervent orbit
#

let me bump that up to 80%

grave zincBOT
#

@proper granite - Your suggestion has received an updated status!

[add some type of UI tip-off that tells you when the "summoner damage penalty" is active]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@novel belfry - Your suggestion has received an updated status!

[**Add a "Locus" for Shimmerable items. **]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@storm idol - Your suggestion has received an updated status!

[Create a Draedon lab for the shimmer lake]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

proper granite
#

👍

median scaffold
#

Finally

novel belfry
#

cause last i checked, it had a whole lotta votes

buoyant idol
#

Oh wait scaling items got removed from the document.

glass arch
#

oh yeah that should probably be added at some point

crude geode
#

Only really matters if it happens a lot

#

This is just the don’t of zenith (if that’s still there)

buoyant idol
#

Zenith isn't on the document.

crude geode
#

Hm

grim tusk
#

Zenith suggs are technically under the reversion category

#

And this recent sugg is one of em

grim tusk
hollow shell
#

Zenith or scaling items?

crude geode
novel belfry
#

uh

crude geode
#

That or my memory is dogshit, one of the two

novel belfry
#

i assume that suggs that allow the Zenith, which in Calamity is intended to be an endgame thing instead of Post-ML, to be used post-ml would technically be a reversion

crude geode
#

Yeah

#

Weird technicality but ig it makes sense

grim tusk
hollow shell
#

I don't think adding scaling to the doc is necessary, cuz that was added to the old doc during the SIS-allowed era when people had more extensive and specific item ideas, of which scaling was a common enough trait (especially because of the old Legendary Weapons working that way) to warrant banning.

We haven't gotten nearly as many suggestions for adding scaling items nowadays, if any at all?

crude geode
#

This is the first one I believe since the doc was rewritten

novel belfry
#

nowadays scaling is just a thing exclusive to certain addons (at least in relation to calamity)

grim tusk
#

What the fuck is a rift reeler?

#

Oh the Scoria fishing rod

echo leaf
#

Yeah, 45% fishing power, works in lava, 3-5 hooks

misty lichen
#

i thought hotline was already guaranteed

echo leaf
#

it was, but if you lose your one guaranteed one somehow you're gonna have to play the lottery for ages

misty lichen
#

yep it is

#

if you lose it that’s kind of your fault lol

echo leaf
#

yeah... but it doesn't have to be the end of the world

misty lichen
#

well it’s not the end of the world, it’s not a required item you can just use double feral rod

drowsy plank
#

@echo leaf ???????????????

misty lichen
#

and then the tarragon rod after prov replaces it

echo leaf
#

The Lavaproof Fishing Hook =/= Hotline Fishing Hook

#

Hotline Fishing Hook is a fishing rod with 45% fishing power and works in lava

drowsy plank
#

honestly rift reeler just shouldnt use it in its recipe

echo leaf
#

that works

drowsy plank
#

¯_(ツ)_/¯

hollow shell
#

The Calamity devs will not change the name of a vanilla item

echo leaf
#

I didn't even know it was vanilla

hollow shell
#

It is.

echo leaf
#

but yeah that's valid

echo leaf
#

I do have that, I just never paid much attention to it

hollow shell
#

ah

echo leaf
#

Thanks for the suggestion, though!

novel belfry
#

now that would be a good reason to actually get that hunk of junk

echo leaf
#

good idea

ripe owl
#

Then don't post in here like ever

umbral gazelle
#

ill do tldr for you then; yharim is already planned to be a boss for The Last Update™️

fervent meadow
#

Stop Lunatic Cultists from naturally spawning after progressing enough
Lunatic Cultist tends to spawn a lot accidentally when farming or fighting bosses within a short enough distance of the dungeon, and it can get very annoying to either sacrifice a boss attempt or have to cancel pillars (Which is impossible without external mods) etc.

I think that after a certain point of progression, probably post-ml but this is up to the devs best discretion, the lunatic cultists should stop naturally spawning at the dungeon to avoid this problem. There's currently a solution ingame already with the Eidolon Tablet which fixes any problem with not being able to spawn it after they disappear.

fossil finch
#

Calamity can remove the angler at this point or some

stark locust
sleek turret
#

cope

hollow shell
fleet grotto
#

Yharim boss

fossil finch
frail mantle
#

a few people have gotten suggestions bans before

#

that was in ages past though and i can't think of any examples off the top of my head

fervent orbit
#

**Increase the chance of Rover Drive dropping in Hardmode**
initial thoughts before i start writing for it?

fleet grotto
#

what about just in general it seems so god damn rare

fervent meadow
#

probably hm only bc wulfrum enemies get way rarer in hm

sleek turret
#

dropped by wulfrum rovers

sleek turret
#

and only those drop them

fervent orbit
#

i believe rover drive is the only wulfrum drop thats used past hm?

#

also if there are any other examples of an item dropped by an enemy thats rarer in hm then tell me

#

theyre rarer in hm? how?

fleet grotto
#

Other jellies spawn less

#

Blue mostly

fervent orbit
fleet grotto
#

What

#

Green jellies are the hardmode variant

#

They spawn prehm in cal yes

#

But they tend to replace all the blue ones

fervent orbit
#

that sounds like a bug

serene vapor
#

I have a problem with this

#

Because of the Amalgamated Brain and Bloody Worm Scarf, which are already early hardmode accessories from these bosses

#

How would those be reworked?

forest grove
#

Roger drives ain't that rare tbh

#

I once got two in a row

#

I have so many rover drives

#

And don't use them

#

Should I be using Roger drives

fervent meadow
#

10% drop from one enemy that barely spawns in hm is pretty rare

#

i think its warranted to increase it in hm

forest grove
#

Should I replace honeydew with rover drive?

fervent meadow
forest grove
#

Oh yeah

#

Shout out to near end-game recipes that require pre-boss materials
Gotta be one of the worst genders

frail fox
#

If it ever happened

drowsy plank
#

^

#

rotten brain and bloody tooth need more of an identity anyway

#

anyway deleted the yharim sugg no idea why that was even left up

#

also honestly

median scaffold
#

It's weird how it lived... 5 hours, I think?

drowsy plank
#

at this point i feel like unaggro'd cultists at dungeon should just count as critters since then the critter guide could do the job, and toggling it will let you kill them

#

over all tho i just

#

cant really see a good way to do this

#

maybe just build ur dungeon better so you stop accidentally killing them?? lmfao

fervent meadow
drowsy plank
#

hm

echo leaf
#

Some are, some aren’t

fossil finch
#

Are there SFX???? We didn't even know

sand marlin
#

It's 2 max in a total of 24 hours isn't it

#

(I remembered right this time)

wide river
#

Yea

#

So uhhhh
@echo leaf Please wait until one of your other suggestions gets into voting to post that one

sand marlin
#

Referencing this for the record

drowsy plank
#

yeah like ench said you can only have 2 so uh

#

@echo leaf feel free to ask someone else to send it, or wait until one of your's gets into voting, but im flagging this until you only have 2 in posting again

umbral gazelle
#

imo the suggestion that is beyond limit thereshold couldve use other emoji reaction like ⏰ instead

echo leaf
#

Sorry about that!

misty lichen
buoyant idol
umbral gazelle
hollow shell
#

We could do that, but it's not a very common issue

#

Just pinging them here to explain it is enough

buoyant idol
#

Me and my planty mush collection:

violet sierra
#

How did this sugg get into voting? Hasnt it already been said that this is planned? People talk about it like it has been said

fervent orbit
#

its not planned

violet sierra
#

oh really

fervent orbit
#

yes

violet sierra
#

ive seen so many people say devs have said thats planned

fervent orbit
#

its not

violet sierra
#

ok then im voting on that sugg

fervent orbit
#

just because a dev said they wanted to do something, it isnt planned

violet sierra
#

idk i never saw a dev say, i just heard people say a dev said its planned

drowsy plank
forest grove
#

The Perferators/Hive Mind suggestion is not good because Aerialite is unlocked be defeating them

crude geode
#

Aerialite is irrelevant

forest grove
#

Aerialite is good

hollow shell
#

Presumably it'd be given a new generation trigger

grim tusk
#

^

hollow shell
#

Of course in this landscape of progression defined by boss kills it won't be able to be placed in the exact same tier without those bosses
But it can be placed reasonably close

forest grove
#

Slime god is too far

buoyant idol
#

Crabulon.

forest grove
#

Maybe

hollow shell
#

It didn't have any thematic connection to the Evils anyway
It can gen after the defeat of Queen Bee, if need bee

bold wave
forest grove
#

I think Queen Bee is good

hollow shell
#

Directly adjacent

frail fox
#

Post-Deerclops clearly

crude geode
#

True

drowsy plank
#

we just gotta wait for CIT to show up and confirm the 🔒 or not and all of this will be moot

hollow shell
#

Hey it's blue like ice so

#

Give clops some love

#

🙏

bold wave
#

Hear me out

#

What if it's after both Deerclops and QB?

#

🥺

hollow shell
#

That was also a thought in my mind

#

Obtainment method linked to multiple bosses

drowsy plank
#

i think it would be fine at post-Evil1, also for lore, but i could see it being post optional bosses too

crude geode
bold wave
#

There's already an ore post-evil1

hollow shell
#

It's probably a bit too strong for just post-Evil1. Of course all the items could be nerfed

frail fox
#

Locked behind ancient avian

fervent orbit
#

wats your point

frail fox
#

Yeah

crude geode
#

Post evil 1 doesn’t make sense since part of the problem is having to fight with hellstone and always being outclassed

grave zincBOT
#

@bold wave - Your suggestion has received an updated status!

[Retier The Perforators and The Hive Mind to early Hardmode]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

frail fox
#

Could actually be a nice duality, ore in the sky and ore in hell

hollow shell
#

Way beyond the scope of the suggestion but hey with the removal of those bosses there's a bit of a Calamity boss content dip in PreHM
After Crab there's nothing until SG
so maybe...
If not a new boss at least a new miniboss? To gen/obtain aerialite

fervent orbit
bold wave
hollow shell
#

Hellstone is like one of the few bits of cool progression that Terraria still has going for it
Progression defined not by your ability to kill bosses but your ability to reach a location and survive there

stone topaz
hollow shell
#

Hey UG desert is pretty hazardous it could work

#

well, eh, you're kinda expected to have braved part of it earlier with the Sunken Sea and that may be too much blue stuff in close proximity

stone topaz
#

That was my point but also no one wants to go there lmao

bold wave
#

😭

misty lichen
bold wave
#

Aerialite is kind of a problem

#

Cuz it's never going to fit the boss it's locked behind

#

Unless new bosses are added

stone topaz
buoyant idol
#

Athena from AA:

misty lichen
#

it’ll most likely just be a pickaxe lock if they’re moved

misty lichen
#

like how hellstone is always there but you can’t mine it, same thing

frail fox
#

Space becoming as hard to get to as hell in 5

stone topaz
#

No reason it cant be locked behind queen bee ig

misty lichen
#

stretch the skybox clearly

hollow shell
#

Make the turning of Disenchanted Aerialite Ore into the regular ore be a service provided by the Witch Doctor HahaYes

#

He's kind of an enchanter I guess

bold wave
#

This is wildly offtopic 😭

hollow shell
#

byeahg

stone topaz
#

Make it a post queen bee dryad powder you have to throw on the ore

fervent orbit
buoyant idol
fervent orbit
#

i can give a feasible lore reason on why evil2 locks it

bold wave
bold wave
fervent orbit
misty lichen
#

the people need xxl world

#

make it happen calam it y

buoyant idol
#

It used to.

stone topaz
#

Pls no

#

Never again

bold wave
fervent orbit
#

shrink the world vertically why is there so much underground and expand horizontally

stone topaz
drowsy plank
random talon
#

the fastest ❗ in the west

drowsy plank
#

cause i was typing one up and know the rules lol

random talon
#

lol

crude geode
#

Counterpoint: forcing people to fish is funny (/j)

drowsy plank
#

people can still fish but warmths are just a free accessory as a potion

#

it's kind of goofy

#

just like tesla

sleek turret
#

it scales better in calamity than vanilla because now you have to deal with a boss that inflicts you the cold related debuffs... only a few hours after you defeat skeletron (which unlocks alchemy table and subsequentially easy potion recipes)

#

in vanilla it can be forgettable if you don't plan to do frost moon because that's practically the only use for it I feel

drowsy plank
#

there's deer too, and i think cal makes warmth work against more enemies, like cultist's ice blast, and the wyrms using them too, not to mention that this update adds ice lasers on mechs appearntly

echo leaf
#

i’m fairly sure calamity does that, which is nice

dense locust
#

wait they gave it a second head? oblivion reference??????

forest grove
dense locust
#

oblivion
the really old modded boss

forest grove
#

Oh

#

I thought

#

Elder Scrolls IV

stone topaz
#

Lmao

forest grove
#

Don't talk such rot

stone topaz
dense locust
stone topaz
#

Oh it is an oblivion reference

#

They have the same eye colour

olive saddle
#

my dumbass thought they were talking about the oblivion game, like the elder scrolls

stone topaz
#

I only remembered cause it was around the time i got into the game and people were fighting it on youtube

dense locust
#

thinking about it more prime spawning the other mech bosses makes way more sense under the lens of oblivion, the original oblivion boss spawned like 4 additional minibosses as the fight progressed

drowsy plank
#

cool; that doesnt make it good design

golden sonnet
#

💀

ashen warren
#

Someone had to say it

stone topaz
#

(I agree)

#

The destroyer during it doesn't even work for me

#

And the twins feel too strong

#

Its kinda likr cal clone but if it made you wanna put a vortex beater through your monitor

drowsy plank
#

@crimson violet we're not doing that

crimson violet
#

mb i hit enter on accident

#

i wasnt done

drowsy plank
#

lol it's fine but i saw you typing again but either way like

#

no

crimson violet
#

i meant to shift-enter

drowsy plank
#

we're not making true melee it's own class

crimson violet
#

awwwww

#

justice for true melee its so ironic that the melee class isnt melee

#

oh well it was worth a shot lmao

drowsy plank
#

true melee is closer to going out the door than getting more support

crimson violet
#

i feel like there should be a tank class but melee isnt tanky enough

#

on an unrelated note is there any consideration for removing respawn stalling on higher difficulties? fighting scal or yharon is really hard until you do it multiplayer and essentially tagteam them by respawn stalling. Something like for one of the higher difficulties it disables respawning during boss fights (or in the case of boss rush until the current boss dies)

drowsy plank
#

tf you mean melee isnt tanky enough

crimson violet
#

idk in my playthroughs i always take half my health in one hit then spend the rest of the fight trying not to die

drowsy plank
#

also cal isnt balanced around multiplayer so most likely not, if people are going to actively cheese, that's on you, you have mods like better multiplayer to prevent respawning if you really need it

wide river
drowsy plank
#

sounds like you just dont know how to tank build tbh, no offense but like
i can get MPG in here if we need to prove tanking is viable

crimson violet
#

i dunno i never really tried to tank build

#

i just figured melee shouldnt have to worry about healing for 90% of a fight

wide river
#

Tanky doesn't necessarily mean "undying"

crimson violet
#

melees always so bland compared to mage or ranger

drowsy plank
#

lmao syrup i dont disagree with you but you can probably handle it a bit more gracefully...

stone topaz
#

Also my friend has been tanking in death master and has been surviving pretty well so its definitely viable atleast during hardmode

crimson violet
#

i just remember my first multiplayer playthrough and im doing the standard melee build then suddenly my mage friend comes blasting through doing 10x my damage

crimson violet
#

i usually just go the ark of the elements route

stone topaz
#

My melee friend does about double my dps as mage

stone topaz
stone topaz
crimson violet
#

bro didnt even try to be nice

stone topaz
crimson violet
#

you cant just generalize

stone topaz
#

People dont realise when theyre being dumb as easily when people are nice about it

drowsy plank
stone topaz
#

Its a problem i realise it

#

Ill try to be more tactful atleast

drowsy plank
#

yeah you aint gotta be straight up nice but you can't be saying stuff like that

#

s'all i ask

stone topaz
#

Understandable

worthy lintel
#

vanilla moment

drowsy plank
#

it's not even good difficulty

#

you just put a block in front of your doors

pearl ether
#

like before the buff and all that

#

same with draconic destruction

misty lichen
#

ok when was the last time you used fabstaff or svantechnical

drowsy plank
#

well fabstaff was fairly recent but that's only bc it got a rework

drowsy plank
pearl ether
drowsy plank
#

soma prime was. also a bullet hose

#

we're talking about interesting not inherently viable

pearl ether
#

oh

#

voiddragon?

#

or is that also a bullet hose

drowsy plank
#

soma is actually fairly interesting now but isnt viable

#

void is a bullet hose with a shadowflame voodoo doll taped on

pearl ether
#

they should make soma's bleed stronger

#

like incr the dmg for bleed by succesive hits

misty lichen
#

tbh

drowsy plank
#

this is correct

#

but this is the tier ghaus tried to use as a counterpoint

#

and the fact it was still wrong just goes to show just how wrong the original point was

stone topaz
#

@umbral gazelle thats not a good idea really
Its the only enemy with ability and its from vanilla and has been a thing since 1.2

stone topaz
umbral gazelle
stone topaz
umbral gazelle
stone topaz
#

Completely different

sand marlin
#

You can block the door

umbral gazelle
# sand marlin You can block the door

yes but sometime when you come back from doing other stuff(fishing in other biome, mining or elsething) you will 83% get greeted with goblin peon breaking your door if you come back after the event started due to goblin peon speed

stone topaz
#

What

olive saddle
#

I think they're saying they don't really care abt something forcing open a door, its just that the peons actually break the door

restive wharf
#

What do locks mean?

#

Oh suggestions in the voting channel

golden sonnet
#

Read the pins, the explain all the reactions

crimson violet
sonic cargo
#

the amount of times I've lost doors to those assholes

crimson violet
#

its just a pain to remake the doors

drowsy plank
#

surely this time eutrophic glass will be added clueless

buoyant idol
#

At this point someone should submit a sprite.

sonic cargo
#

has this been suggested in the past?

drowsy plank
#

SO many times

sonic cargo
#

my bad lol. I searched the channel beforehand but I guess I missed it

drowsy plank
#

however it getting done is reliant on calart submissions basically

#

it's fine

#

it can stay just

#

dont expect much even if it passes lol

sonic cargo
#

yeah fair. unfortunate though

buoyant idol
#

I submitted an awful mana star resprite and it triggered a wave of resprites got all of them redone, perhaps try submitting one even if it’s low quality.

drowsy plank
#

recolored green stained glass walls pogfish

sonic cargo
#

I could try I'm just horrible at spriting lmao

buoyant idol
#

I am too and I did it anyways.

drowsy plank
#

as long as you can handle some rude comments calart will be fueled by spite to out do you so it might still work

#

im honestly considering my stupid recolored stained glass comment unironically

#

it could work

sonic cargo
#

LOL

buoyant idol
sonic cargo
#

I gotta hop on Photoshop and cook up something putrid

buoyant idol
#

Use piskel instead.

sonic cargo
#

i would but I've never heard of it in my life and have no clue how to install it

golden sonnet
#

It's in browser

buoyant idol
#

If you want I can submit it in a few hours instead.

sonic cargo
#

honestly, this wiki photo would probably work

#

it's already there lol

#

wouldn't be a point in reinventing the wheel

#

just needs to be slightly darker cause it's a wall and boom

#

then again I have no clue how wall sprites work to begin with

sonic cargo
#

may be nicer to have them be in the crags, I agree

#

and it would make more sense

misty lichen
#

they are in the crags

sonic cargo
#

I mean exclusively