#suggestions-discussion
1 messages · Page 254 of 1
strong weapons are a problem when theyre strong for no reason, not that theyre strong
Yeah ideally the strongest weapons are the ones that take the most skill to use, but imo it isn’t a big deal when you can just choose to not use a weapon if you disagree with its balancing
1- Which is due to over-reliance on certain accessories. Coin line being the most problematic and the others being all the “spawns more projectiles”
2- agreed
3- yes, cost reduction just strengthens the high burst factor by a lot by just having it which is unbalanced and just nerfing it doesnt work as rogue and its balancing has been built around this mechanic. Taking it away to make rogue more dynamic, interesting, consistent and varied. Its a similar problem to minion slots where the class was built around one mechanic.
Cost reduction goes away and we can (would need to) rebalance rogue from the ground up, add new mechanics, varied costs, more ways to use the resource other than mobility, etc. As currently stealth costing the same and coin line by post-mechs allowing you to throw 2 stealth strikes with a small delay (and then DMS 2 continuously) is unbalanced as hell and makes rogue way stronger that it was before mechs.
I think the idea of mix-and-matching accessories on classes is cool because then it's not just "use the same accessories in every situation"
That is the ideal
i agree but rogue takes it way too far
mostly with the use cases being super unclear
eglove being completely useless on 90% of weapons and obscenely broken on 10%
me explaining moonstone crown intricacies on the first date
I'm not on a date, but sounds like a fun time

Why suggestions don't have a similar thing like the bug reports do
wdym, it wouldn't work as a thread system at all
you would have to scroll through dozens just to see them to vote on
The current system works just fine, I see no reason for suggestions to be converted to a thread/forum

Considering the Onyx lab exists, maybe not.
Because of the voting part
As well as organization
And the box existing
Meanwhile the bugs forum is (almost) all me
And its better to have it in a forum to not have reports being overshadowed by new ones
post moon lord npc upgrade (Advanced Combat Techniques Vol. 3)
So true...
just give them all +1 attack 
#suggestions-posting message wasnt this suggested and denied because it would make shields too strong?
Welp
there it is, my first and probably only suggestion for at the very least a really long while :o
Was building a little lab base area and i used wulfrum plating blocks cuz i thought they fit in rly nicely and when i went to get walls i realized there aren't any
and then i realized that there weren't any chests shortly after, too
might need a dev to confirm this but they may be coming in the future update
but this is much more of an artist problem than an actual dev problem
yea its not coming nvm. makes the sugg more valid
still very much an issue of "this needs artists"
No? But this is a lock i think
Alright well can't do much about that
@finite smelt - Your suggestion has received an updated status!
[Give the Cursed Capper a Crimson variant]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
cursed capper is dead couple years later
Tragic end

My hopes and dreams of Golden Gun becoming the crimson variant are dead…
Didn't i make that suggestion like 3 years ago wth
Didn't know they looked at suggestions that old
they arent, a dev can just skim back at old suggs and react to them
Probably the first time I've seen the reception go from "good idea" to "best not to implement it"
it was accepted (kinda)
however, that acception has been retracted
(it was just retracted today)
will golden gun also die
golden gun's damnation is what prompted this ol sugg to be denied
it should be expanded into a class
Y E S
Damn, rip universal ichor
flasks, ichor bullets, and golden shower
as if that didnt exist already
you have universal ichor
it came for free with your video game
"Where's my classless ichor applying item" mfs when I introduce them to the concept of using a different class weapon for once
now wheres universal crumbling
god gave you baroclaw for a reason
(Ok but in all seriousness, this one didn't need to exist anymore)
All classes had a thing to apply Ichor as of whips existing, Golden Gun was merely extraneous at this point
How will I apply ichor in my Provi with PSA damage only now? 
on taking damage effect,,
just get hit?
What a blessed era we live in where "just don't get hit" has become "just get hit"
no you don't understand
golden shower is another class so I can't use it

what class are you then
Yesn't
If sis were still a thing ...
A golden shower armor that starts showering enemys that come close @_@
Why not rework it into a ranged weapon? We already have precedent to turning classless weapons into ranged (a single weapon, Hydra, but now it’s one of my favorite ranged weapons, if not my favorite)
probably because ichor and cursed bullets already exist
and their entire gimmick was literally
bullet that applies debuff
which is what those bullets do

also just like, what are you gonna make golden gun do
shoot a bullet that inflicts ichor? oooooh...
The trick is to make it have a bunch of visual effects on hit to hide that fact
real
Dust
I will turn you into dust
massive visual dust explosion on hit (no hitbox)
Resprited Golden Shower that deals ranged damage
and doesn’t have autoswing
you cry yourself to sleep
then youll start bleeding god blood
Dude every time I think there's a new suggestion to read and then it's just a bot :(
so true
cursed capper got reworked into not cursed flames theme
that was the only thing keeping golden gun alive, the prospect of it getting reworked to be a crimson alt to the capper
Oh what
basically, it was reworked to be indistinguishable from cursed capper
so there will still be a pearl god predecessor
You mean cursed flames
no
cursed capper role is gone forever
if you ever needed a corruption ranger weapon consider toxikarp or dart rifle
Okay cool
there will still be something to gap phoenix blaster and pearl god it just isnt corruption
Now give dart weapons human rights
No
charged dart blaster
Charged dart blaster is a figment of your imagination
calamity if it was good
man that locus sugg got 100 votes
i hope that doesn't get added tbh
the fun of shimmer is supposed to be discovery aint it
no but you see, the gmae, the discovery, it must all be washed away by qol, like tears in the rain
Is that an MGR:R reference?
no
:disintergrates:
Tbh I've just used the speedrun method to find it every single time
What's that?
Since the shimmer spawning is based on the seed, the same factors that effect the location also affects the dungeon color.
I think the same is true with the first guide name you get
It's not the location of the shimmer that was the topic, as far as I'm aware.
I was
You can instantly know where the shimmer's x coord is by seeing the dungeon color
That's the speedrun method
There's probably charts of it online
There are only 3 dungeon colors, so just 3 possible x coördinates?
3 possible x coords for each world size and then each jungle side
Ah, that's pretty cool honestly.
Per dungeon color*
So there's like 18 total locations iirc
Anyways, I think that a shimmer lab and a seeking mechanism to that lab would be a better solution then just making a shimmer locus
Maybe the seeking mechanism requires the voltage regulator to craft so its like a free shimmer finder but only if you haven't found shimmer by post ml?
Those are completely different topics still.
I'm talking about the suggestion
It's finding out what items you can shimmer, not where the shimmer is.
Ik there's another mod where locus referred to a shimmer finder
And so I mixed the 2 up
iirc this is at least partially gonna be in the next update
ik trasher phasing is dead
@fleet flume
I didn't see that
trust me i am the number 1 advocate for trashers being able to phase through blocks dying
Can’t wait for them to teleport instead.
i love the mob that deals like 100 contact damage being able to phase through blocks in my very cramped biome to disincentivize exploration AND building almost entirely :)
I had to drain a good portion of the sulphurous sea and I'm working on spawnproofing the entire area
Yeah Dune Splicers are the worst.
I just deleted my suggestion anyway because of the feedback.
sadly!! those are vanilla!!! or i would kill them too!
also they're FUCKIN WORMS 
At least you can hear them
To make up for this we added antlions to clog up the noises.
i hate worm enemies i yet have to see a good implementation of them
Worm critter:
Truffle worm:
false...
the one good worm boss;
https://www.youtube.com/watch?v=9F7iK09e6yU
POLARITIES!!!
Well here we go AGAIN! Players have requested a worm boss...So Turing gives us a 3D boss in a 2D game and then makes the battle just as damn good as Polarities always does!
Normal No-hit Rules....Same old same old:
Flawless No-hit - Simple enough, Can't get hit or take any debuff damage (Unless unavoidable)
Easy on the Potions -...
look how ugly worm critters look
iirc technically he's not a "worm boss", polarities uses multihitbox library
that's a single entity
Not a worm
That's true.
Not just that, but mechanically he uses his worm boss status better than any worm boss I’ve seen
Also he’s a fucking 3D boss
mhm
Are there other enemies that have had collisions fixed apart from trashers?
"fixed" implies it was broken
trashers intentionally did that
it was stupid so it was removed
i suppose cnidrions are also guilty of this but they've got bigger issues than just phases through blocks
trasher jumpscare (he warped to my position while inside a living tree house)
There was one time when I was in a cave with a trasher that was well below me and it somehow came from above in the opposite horizontal direction after less than 10 seconds.
Incidentally, that was when I was working on draining the sulphurous sea to stop that.
Also, are those things alligators or crocodiles?
good question
@paper arch not infernum, this would be something they would need to do on their end
Huh
Explain that i didnt get it
...calamity isn't infernum
it's not calamity's job to make mechworm look like infernum's DoG when DoG is getting a resprite soon anyway
no
Welp
Infernum's an independent (discontinued I think) project.
i think toasty is still going to do ports and very minor bug fixes if something breaks catastrophically but yeah
How do you make resource packs for mods?
Idk how to make it like, a downloadable thing
But imma just change the sprites themselves
Bestiary - "...these crocodiles simply act as scavengers..." that answers my question.
Why was Infernum discontinued?
wasn't, it's just done
i just didn't feel like contradicting that point bc it's the same general idea
dom did everything he set out to do so the mod is done
simple as
I see
terraria players when the final update is a final update
Who thinks that other reforges should scale with progression and not just warding
Menacing and lucky would power creep a ton.
or would it be too op
It would be yes
who thinks warding shouldnt scale with progression
not me
maybe they could make it so it increased by 0.5%
That doesn’t work though; that’s power creep.
i dunno what that means
It means it’s buffs for the sake of buffs, stat bloat.
They already do, they are percentage based
Menacing already scales by being 4%, which works regardless if it’s 100 or 1000 damage.
i don’t use buffs ever so idk
Warding scales because it is flat
that’s a fair point
but doesn’t armor increase in base defense too?
Don’t weapons too?
exactly man
Wdym
Warding isn't percentage based
It's just a flat number
Which is why it scales
what if they made it percentage based 
That’d require a big rebalance.
like +4 defense and then additionally there would be x0.05%
Damage reduction:
It already does that with damage reduction
oh yeah i guess its just very complicated
Even then, how does it benefit the game?
it doesn’t, i was just trolling a lil 


probably a 🔒
Sunken Sea update is in the works, so most suggestions that regard it or its content are likely to be given the 🔒 reaction
It doesn't hurt to suggest, not at all
I'm just telling you what to expect
Would certainly be nice bc if you try to integrate the houses into the sea they will fill up and NPCs will drown
Not really
Only the naturally spawned walls generate water, and those aren't valid for NPC housing
So you need to replace the walls regardless
As I said it happens if you integrate the housing into the sunken sea. As in there are platforms so you can easily go in and out both the top and bottom. Then it becomes a problem
then dont
put platforms on the top?
like this is not really an issue of the ss you just
have to work around the fact it's a flooded area
Sorry for wanting the convenience of just jumping out of the top of the house lmao
Like damn I said it would be nice I wasn't complaining about it, no need to go in on me 
bubble blocks:
You're absolutely right thanks for being helpful instead of just saying "don't do the thing you want to do" 
I always forget about bubble blocks
Would be nice if bubble blocks were availble pre HM but I'm sure theres a mod for that
yeah, this is a good point
them being HM locked is kinda dumb and does make your point still fair
speaking of
I could probably repost this
Honestly I think part of why I forget about bubble blocks existing is that thye're HM
as it never made it to dev
I'm trying to think what a good alternative method of getting them would be
Since they could just make party girl sell them always but since party girl requires a certain number of NPCs it will probably take a while before you can get her to move in
I don't think it needs one tbh, party girl already requires some effort to get super early
and bubble blocks don't really break anything
I guess since pets contribute to the 14 town npcs it should be pretty easy to hit early if you are trying to
yeah but like
she already gives cake
which is abundantly more broken
and also still preboss
honestly id trade cake being moved to hardmode for its duration to be double bc 2 minutes is nothing
it’s 10% movement and mining speed?????
@ashen warren Thorium has a chef NPC, and I have no idea what you mean by "the scraggler"
Even ignoring that, your suggestion currently has no reasoning as to why it should be implemented
which is why i deleted it silly
iirc the scraggler was a shitty meme about a removed npc
like the madcap tf2 meme
people acting like something was in the game that never existed
Prunsel 
Prunsel is based as fuck
it would be lovely to have in the game
theres a difference
@echo leaf last I heard this was a hardcoded thing? But it may have changed after some time
Yeah, it's a vanilla thing
yeah im pretty sure its hardcoded
100% its hardcoded. mods cant work around this either
you physically cannot remove the lock unless redigit does it himself
i dont really understand why this is a thing in the first place but im not red
this sounds awesome?????
That's not friend, That's enemy
it does suck for low %
ive made this suggestion before though
but if you want to summon with no restrictions you can cheat in some of the fargos summon
yeah you would basically have to do something like fargo's celestially sigil in order to do it, since its hardcoded
mix eidolon tablet and some fragments at an ancient manipulator to make a unique summon for him, or something
At that point just make the celest. Sigil because if you have the manipulator and fragments, make the sigil
Context
Ok nvm I was kinda dumb, though still a bit weird reply
I would agree that a unique summon would be incredibly bandaid
If I have the right idea, I would probably just replace the celestial sigil with another one that isn't hardcoded(?) or if that even works
I wonder if making a copy of ML would work like what fab did with the lava slime to make it stop spawning lava on death
@burnt matrix This is fixed next update
ML shouldn't be the hardcoded part of Sigil as fargo's summon works just fine. I think. It's gotta be the summon
Yeah in that case new sigil sounds like a pretty simple fix
Not that I know what I’m talking about
done
That was quick
retheme them then
kind of their thing
also its not like cv is a blackhole anymore
i think they should just die and we should get the originally planned treasure magnet upgrade line that was supposed to replace lore item item pickup range boosts
I said they might need a rename for this reason
it'd look way less goofy that way too
make treasure magnet a permanent upgrade

I just find it annoying how a useful item like ceaseless hunger potions are only accessible from a post-ml boss
yeah i was thinking that a bit ago too
it is annoying when you have them in your inventory and they get consumed from quick buff before bosses
hunger pots should definitely not be obtainable before ml lol
it’s such a cheat item
and not something you can objectify the usability of
But it’s a cool and amazing cheat item
i don't know if they're cheat items but an argument could be made that they're too qol
they aren't really cheat items
picking up every item isn't cheating it's just conveniency
Yeah I don’t see how hunger potions would be considered a cheat item and it seems arbitrary to say that it shouldn’t be pre ML bc it’s a cheat item
Sure don’t make it available from the start but having something like a treasure magnet upgrade line would be a lot better than having nothing at all until CV
Like a lore item maybe?

lore items are the only item that have favourited effects in the history of modding
so true
This statement has been fact checked and verified to be true 
this is certainly a suggestion
@karmic plover this should definetly go in #1178515062030348308 if anywhere, but also like
the upside of pygmy necklace is a second minion slots that stacks with voltaic
lmao
just about anything related to summoner is future content conflicts at this point
lol cmon be at least a lil reasonable
but yeah this should go in #1178515062030348308 if you really think pygmy is weak
Its not, weak, just obsolete
it's not
you get a second slot
you stack it with voltaic
like summon slots are THE most powerful stat in the game, arguably
ur looking at it from an "or" perpsective instead of an "and"
The very fact that something earlier is a direct upgrade tho just feels wrong
valid i spose
And I mean minions inflicting poison doesn't really add much other than added flavor
imo
But, i've deleted it and will see about going to balance reports
do you mean electrified?
Sorry, my suggestion was adding poison to pygmy necklace
Sunken Sea Overhaul might deal with Voltaic at the least
(I assume this for anything related to Sunken Sea, anyway. I have no real idea whether it'd be dealt with now or in the summoner rebalance)
idk if summoner really needs buffs rn tho so yeah id say just go to balance thread because that might just end up making summoner too strong
also true ench
summoner rebalance will be in sso
^
that should be the same update (unless one takes an unreasonably long time lmao)
Please provide a source, I have not seen the message where this was confirmed at all
Trust me bro
Wait is summoner considered strong?
Huh
Without a verified source this is what I consider any claim to be
I much prefer this to trusting blindly
it's the strongest class for killtimes by a good bit
fun fact i just picked a smart dev at random and searched for "sso" and see if it would come up
the implication that summoner is weak is baffling to me lo
without whips, too
just search summoner rebalance and scroll for dev messages lmao
evidently, that took longer
my method is clearly far more reliable, as i provided an answer first
Fluffy provided the earlier message
Half-snail
wouldnt a later source be more reliable,,,
That's what the government wants you to think
which government
7
The implication that summoner is strong is baffling to me lo
So I just suppose I've been playing wrong or some shit
Yeah it is widely agreed upon that summoner is the most consistently strongest class rn
yeah, the killtimes don't lie
@brittle moth - Your suggestion has received an updated status!
[Add a spawn item for Leviathan and Anahita]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Rework Mana Polarizer to Actually Behave Like Spectre Armor or Change the Tooltip]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@torpid mural - Your suggestion has received an updated status!
[Make Supreme Calamitas's acceptance phase end after you talk to her.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
m
yay mana polarizer passed
I'm curious to know if it's the top 20% of suggestions that move on, what is the time frame like for each batch? It sounds like it would favor suggs made earlier on
time block is 1 week, starting from 2 weeks ago
it's probably that they look at what's the most important or easiest and do them first
wait no
it's in the pins
I misinterpreted the question
I guess it probably is long enough that by then most people who vote will have seen it
So probably insignificant advantage
right here
This was added to the Frequent sugg donts right?
this was the first time it was suggested since the old don't were removed
i think rover said it could be after this vote
This suggestion was posted, then it got added to the Frequently Suggested at your request
Something something rules not applying retroactively to suggestions already in posting/voting
If I had to take a guess, given it even got put back on the Frequently Suggested, there's a good chance of denial
Which is correct
Uh oh

Why not fix two problems with one brick?
I see what you did there
unique solution for sure lmfao
D*nor also balance monster
Maybe when reworked
Maybe when reworked
Balance monster (could work with some nerfing)
Balance and bugfest (shoutout to supernova clone dealing more dmg than the original before it was fixed or Dreamstic dealing double dmg) monster
Rogue accessories have never been problematic
like i said, if balance would be an issue then it already is an issue for rogue
yeah
in all fairness glove of precision is as much of a rogue issue as it is for every class
it’s even more of a rogue issue if anything
because that’s the one class that gets stealth
other classes get holdouts and other complications
which results in more dumb edge cases
And literally atm:
Already got nerfed or will be next patch, if it didnt we could just nerf it again idk (pretty sure currently its fine)
Was buffed I think?
Literally fine
GoP (UseTime factor my beloathed; will die on the Focusing™️)
Locket (what rogue accessory has caused the most issues ever? I wonder…)
locket atm is losing to dragon scales in every way
Did you forget about Acid rain update or smth?
it’s a boring random projectiles accessory at a tier with 3 random projectiles accessory
atm stands for at the moment
what rogue accessory has caused the most issues ever?
No lmao
but everything that has caused issues is equally bad, i see no reason to compare them
Although its close
they are problematic period
and they only cause balance issues when balancers decide to use them instead of not using or fixing them
regardless, even if you think an accessory like ven being converted would cause balance issues, just nerf it in the process
Ven being converted would literally need us to check every goddamn weapon and shit that happens on their Shoot() functions
Which is 1/5th of the work
(Even less cuz we aint checking pre-hm and pre-ml)
And rogue doesnt have that many weapons
Unlike mr melee
Also locket with summoner 
why does rogue need to have 3 post dog accessories when everybody else just needs 1? oh yeah because damage increases just don’t work on stealth
Tbh once Darksun dies I can see myself nerfing EMirror to ribbons and shift it somewhere earlier
Or heck rework coin line on the rogue update
Actually ye:
Reworked on rogue update
Potentially moved post-Providence idk or Auric tier
i guess whatever is decided necessary for it
gotta just remember it is still the stealth accessory, so wherever you put it is where stealth will get a powerspike compared to the previous tier. at post dog that’s not relevant because everything gets a powerspike by then
Ultrakill players when the game is not ultrakill
Sounds like unnecessary balance work to me
@quick tundra Could you explain what you mean by "fresh weapon bonus"?
its ultrakill mechanic, where there is a fresh style bonus that decrease the more player use the weapon without using other weapon which incentivize player to frequently swap weapon
Its an ultrakill reference for the sake of ultrakill reference
Anyways this gets flagged due to extreme work required and ultrakill reference
Ultrakill fans when they see the possibility for a reference
swapping between 9 different ranged weapons constantly for optimal dps (all of them do the same fucking thing)
yeah i feel something like this has to be organically implemented
like a good example is ark letting you parry and then you swap to something else while the cooldown is running
thats what the alt fire is for
Ranger sure does suck in terms of variety in the late game. All the guns are pretty much the same
Make them unique and interesting, damnit!
Doesn't help that there are like 10 different donor weapon guns around the moon lord tier
We love more Fucking Mechanics that complicate balance even further
Add this immediately
The far better idea would be to retier a majority of ranger donor weapons
The game being good is more important than some guy that paid $20 for a funny reference weapon like 5 years ago
But the Contract, our guy
I'm pretty sure they reserved the right to make balance changes
They certainly should have, but even if they didn't, they should try to ask permission to change things
Not position in progression!
Or let them actually benefit from ammo variety.
There's a good bit that still don't
Hahahahah
Just to clarify– specific item reworks means shit like "rework plague hive to add bees to all weapons" and not shit like "rework pearl god as its currently mediocre"
Yes
Deleted because it's a blatant "Don't"
Also because freshness sucks ass in the actual Ultrakill game lmao
But, but,.,. :(
So sad
stay sad stay mad 😎 🔥 💯 💢
Ehh not really
I get that it doesnt fit the playstyles of all players
But I find it good
But its offtopic so im gonna stop
#suggestions-posting message what is the hollow rank?
br no hit
Actually there's a lot of ranks he has that I didn't know existed
theyre all no hit roles
How do you notify the server that you've nohitted a difficulty?
theyre legacy roles now
how do you get plaguebringer
It's a patreon tier I think
thats a patron role for patreon supporters
oh vanilla bar
i thought it did that thing were it rapidly flips between whichever is closest 
iirc only commander counts as a boss
wtf
oh right no that was. a synthesis thing. very funny turning several of cal's bosses into frog with thorium weapons bc they arent marked as bosses 
yea, sg paladins arent counted as bosses too
idk sounds like rover drive working as intended the torches deal 1 damage but have debuffs and rover blocks them
like if i remember correctly that is What It Is Supposed To Do right
i think they mean that torch gods attacks arent dealing damage
or
they are, but only 1
well no they are
they just deal 1 damage
and most of the actual damage comes from the debuffs
but rover blocks debuffs so
they dont deal 1 damage tho
the only changes in cal are debuffs
@fringe axle this should go in #1052323733961977947
why are you like this
so yea, this is intentional
man now i have no idea where this should go
and if you arent getting inflicted with debuffs, take it to bug reports
is this a #1178515062030348308 thing now but like... calling torch god too weak against rover drive?
damage from torch god is meant to be from debuffs
yeah i realize i think rover is supposed to block debuffs tho
well it uses tml dodge chance so it makes sense
guh????
it's kinda similar to when you bash something with valor
in terms of the iframes it gives, i mean
Real
Oh that is a channel - copy
I’ll consider what y’all talking before moving and reposting
Yes, this is just an oversight, everything is working exactly as intended this is just a niche situation
do not know where it should go
But yeah I tested, you can literally stand 100% still and win torch god
The bugs report channel is still for oversights though
Yep, and once it's there the devs can deem if it's worth addressing or not
make sure to get a recording/screenshot of it and only have cal running when posting
It will also be a much easier process than having to wait like 3 weeks for all the voting
somehow idk if they'll consider torch god important enough 
@fringe axle make sure you're only running cal and include your modlist along with a log file just to make sure you're following procedure when you post in there btw
Tbh I like it, if you accidentally run into it then it can be problematic, but similar to some shimmer skips I like when niche knowledge of interactions allows you to trivialize minor parts of the game you dislike
real
But if it's removed that's fine too
Yeah once I had it with my full mod list I tested it with just cal - do I need SS?
torch gods projectiles can now go through barriers (this will break the entire mod somehow and no one will notice until after the update)
We love minor changes that break everything
Shout out lava slimes not dropping lava
And dash code running on the server breaking literally everything in multiplayer
yeah, preferably
Will hunt when able
Yeah pretty sure blocking debuffs is intended
Wait, lava slimes that don't drop lava?
when cal tried to do it it broke everything
p sure there are mods that do it now tho
Strange thing for Calamity to add anyway.
eh?
It does it next update 
lava slimes r annoying
why would it be
With a config option
But still
Because Calamity is a content mod, not a QoL mod
it's like getting rid of antlions griefing ur desert arena with sand
It's literally in the next cal update

we literally have guranteed reforges
Not the point I was going for
not sure what the point ur trying to go for is exactly
Just really annoyed that Calamity has these changes and not a different mod.
tinker rework, angler rework, reduce recipe costs, accessory recipes, base speed, mining, and placing buffs, etc.
there are other mods that do this i said that earlier
unless ur going back to the fact cal shouldnt be doing this which.
No lmao??
Why should it? Other, really easy to download mods can also have those features and then you have the choice of getting it or not, and it can be applied to any playthrough, Calamity or not.
splitting qol and content can be confusing and pointless
But there are people who don't even want those features, and they're completely out of luck if they want to play Calamity
ok
just dont use it
most of them have configs and the ones that dont arent impacting ur experience to the point u need a seperate mod
bc it wants to lmao
calamity is not a content mod it is an overhaul mod, and that means it changes vanilla to fit its design philosophy
that's how i see it at least
it's not trying to work with vanilla all that much
What is the design philosophy?
Being Calamity 
That's pretty much any design philosophy except whatever the thing is switched out for Calamity.
cal definitely tries to focus more on consistency and removing annoying stuff like antlion sand and such (unless ur on gfb)
Why?
I already said, some people don't want that.
too bad, calamity does
I guess I'm out of luck then.
configs 💀
I checked and the recipes aren't there
dont use the recipe
That is fair, but honestly, that just makes it a challenge playthrough.
damn, i hate it when my favorite mod adds recipes for itens that are rng-based on world generation and require fishing or creating a new world to acquire if you are unlucky
I actually quite enjoy those aspects of the game
Maybe that's just me being a masochist
as long as you acknowledge you're a minority in this
i respect other views if the respect is mutual
I do see why these are added.
-- About the health bar thing, I think that's already a suggestion.
Malicious link moment
How has sending that caught on as a trend of any sort?
People who wanna fix leaks in the Abyss instead of emptying the entire thing into the underworld
enjoy your lag
the abyss constantly fills itself with water
hell constantly evaporates water
not wanting to fix leaks just means you enjoy lag and thousands of tile updates a second
hell is overheating, let the abyss cool it down...
this but even when theres actual suggestions
True
If you're hot they're hot, cool them down
Are new item suggestions strictly forbidden, or just things that are too specific
Thought so
#suggestions-discussion message this suggestion i had a while ago illustrates this well
it ultimately got rejected, but as long as you dont get extremely specific, a suggestion like this will not only not get exclaimed, but also have a chance to get sent to the dev server
vagueness plays in your favor
if you still want a specific direction, at least just say something like "I'd personally tie this to Yharon, but it's ultimately up to the devs to decide how to implement this."
also i do understand why absorber never got a new upgrade, it's stacked as fuck
and besides now that i think about it, the main reasons why i still keep Absorber are its defense and movement speed boosts, which can be superseded at some point by Yharim's Gift... a post-Yharon accessory.
How benevolent of them
wha happun
The users yearn for the $50
People just tend to skip Yharim's Gift at this stage of progression. And... I don't know actually why exactly
it's worse than a ton of other options
that's why
Yeah
It's honestly just worse affliction
But that's more just because Affliction is broken
And affliction is arguably worse community at that point
is it broken or do you have negative vibes
personally affliction gives us good Vibes no need to nerf it
i mean, affliction gives its effects to everyone on your team
which, yeah completely useless in singleplayer
yeag
it's pretty good currently i feel
practically unchanged since 1.5 which is awesome
.... No lol
Community unless you care about the life regen or movement speed benefits which barely do anything at that stage of the game, is not better than Affliction until postgame, as it generally has less offensive and defensive value in every single way besides life regen, which if you are using an alch which some do just because the downsides for some literally do not exist, makes the life regen benefit non-existent
I don't really see how one argues affliction is worse besides not giving movement bonuses when for Yharon it's nice but not all that good (and if you cared for mobility that much we have Ascendant Insignia), scal you REALLY don't care and for Exos, Celestial Tracers are plenty
it literally just has better damage though?
affliction might be one of the most overrated accessories, it’s good but it’s basically just a defensive item
It seems like youre trading 4% crit, 2 regen while under dot, 10% movement speed, and 19% fight time for 1% max hp, 1 regen always, 2% dr, and 4 defense. Thats if youve done almost every boss though. Depends on what you prefer ig
ok but its also a multiplayer item so its great
Atm affliction is probably give the most hp and DR at the same time and it also give decent defense
Tier 1-3 have 1 second pause
Tier 4 and 5 have 6 second pause
Tier 4 should be shortened to like 3 seconds
me waiting patiently for the storm weaver to spawn (biggest threat alive)
If anything were to get an increase it should be scal, she doesn’t need it tho
At the very moment you get affliction, community has:
4% more crit
1 more regen
9.1% more movement speed
18.2% more flight time
0.9% less damage
1% less HP
2.45% less DR (less in practice due to scaling)
4 less defense
Meaning even at the very moment you get affliction, community is still better for both offense and mobility, it is only worse defensively, and not by much. And again, this is at the moment you get affliction at endgame you literally only gain 2% DR and 3 defense over community, while community gives even better stats in damage, movement speed, and regen
But but but consider the multiplayer!!!
Also i think the thing is community isnt guaranteed its on a 10% chance on a decently difficult boss which can sometimes feel like a 4% chance vs affliction which is 100% drop and it's on polterghast
Shut i didnt forget about that part
you don't need to get community the second you are able to
even at post cultist it’s pretty baby mode
also, multiplayer isn't super relevant, because the moment a single player uses affliction, it now becomes a dead accessory for literally everyone else
Meaning community now wins the comparison for every player but one

Isnt that a good thing like someone else can use an accessory in place of the affliction so its the best of both worlds
Yes, I'm just saying it isn't super fair to call it better than community because of specifically multiplayer, something not everyone does. And the irony of it leading to anyone who valued that 2% DR over the mobility and damage boosts using community instead now is not wasted on me
Oh yea fair
should i post a sugg asking for the Godslayer super dash to have its direction baesd not on where you're moving towards, but where your cursor is?
If you can justify why it is an improvement over the existing godslayer dash, sure
it’s just the direction you’re holding in though, not where you’re moving
that’s a pretty important difference
#suggestions-posting message did anyone tell this guy yet about message header
He's been pung, but hasn't responded in this channel at all.
Yeah it should be punged
I believe the term is Pang
its pinged, you use pinged
❌
yes he was but no one has told him about the header 
your reaction means nothing to us
i hate you
you are an affront to humanity
I don't take opinions from wrong people
And you're an affront to all of cat kind

wdc
It’s what it’s.
awful
I think this physically hurt me to read
😐

It'd've been less efficient to not contract it.
Itd'd've'en'l's'ffic'nt'tn'tc'ntr'ct't
You placed some apostrophes wrong.
Itd'd -> It'd've.
*Write.
skill issue tbqh iirc
sk'ssue
sk'ssue
I feel like they post it constantly
they're just referring to the fact spambots create phantom notifs
i dont feel like that's disrespectful
but i guess if it gets annoying i could ask them to stop
The gif should probably be changed to “when new notif on #suggestions-posting but no new sugg (it was a bot)”
When I see #suggestions-posting white
And it's just a scam bot
$50 free steam gift card come back noooo!!!
I went to one of those sites to claim my $500 in bitcoin and my fans started spinning with excitement!
so true
Now that would be much better
Just #suggestions-posting sounds like a mean spirited response to a “bad” sugg
#suggestions-posting message
Goddamnit, I probably should do another suggestion, because there are a lot of inconsistency and weird stuff with Lava Wanders line (and probably entier Seraph Tracers line, but that's too huge for one or even two suggestion)
#suggestions-posting message clearly lava charm gives defense 
Obsidian Skull does 
yea 1 + 0) / 2 is 0.5 which is rounded down 

Actually, what
On the topic, why Molten Skull Rose has 8 defense, if it can be made with one obsidian skull?
ok this is actually really odd molten stull rose in vanilla has 0 defense
whar
none of these have defense
why are there discrepencies

The entier seraph tracers line also doesn't have defense
Where the heck is defense coming from and where does it come to after?
which gives more defense?
giant fucking angel wings mounted on boots
or a tiny little charm
I think, yeah, tiny little charm is more defensive (both give 0 defense) 
I'll probably rewrite the suggestion, just because... what is going on, again? 
Yeah, I just checked the vanilla wiki and none has a defense bonus (tho the obsidian skull itself has one)
i mean the 1 defense is negligable there
but here what the fuck are these numbers
4????
does magma charm give any defense in cal?
maybe 3?
wait hold on im fucking stupid
its the variant
the fuck???
it was given 8 defense back before it could be used in waders so it actually had a purpose as a tank accessory
I always thought waders had them as a component. Thanks for knowing
yeah lol
Wulfrum Screwdriver
i think you like wulfrum screwdriver

Wulfrum Screwdriver my beloved
good Wulfrum Screwdriver suggestions
The problem is this thing called regression towards the mean and the screwdriver hits fast enough that it will become negligible in the long term
Not that it would be a big deal if it was every 5th hit tho
in general i just think it's easier to balance when things happen on Xth hit instead of X% chance since wacky rng will always be a factor
@fleet grotto the first sugg about screwdriver could also be edited to include sahara slicers, since it does the same thing
@serene vapor - Your suggestion has received an updated status!
[Add a use sound for Martian Distress Remote]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
item that stops biome mimics from spawning 
i get people like afk farming but at a certain point if you just get the mod to design around any possible issues it kind of curtails any creativity or difficulty provided from building the farm in the first place
The solution to this is playing the game so like yeah
woohoo
is there rules to the suggestions?
please see the pins
Yep, they’re pinned
sorry if i’m a complete goose but where are the pinned comments
nvm i found it
i’d wish the hp of vanilla npc would be increased since it’s inconvenient when im fighting a boss and i want to get something from an npc but they are killed in the midst of the boss fight
Just don't make arena next to your base
oh yeah that’s true nvm
i kinda wish the primordial worm would drop more weapons for the player to have in endgame
i want to get the item after the bossfight
did you max out the NPC respawn rate in the calamity config and turn on NPC spawning at night?
no
that could help
guh
@fresh flicker Legacy content suggestions aren't allowed.
this wouldnt happen anyways
i wonder if this would be better in calamity vanities
siren was renamed to anahita and redesigned because the person who designed it originally didnt want their work to be in calamity any more
i do wonder why, but at the same time they dont have to ask why
but then again anahita slaps as a design
siren is still hotter but thats because she was designed as such, but anahita is still objectively the better design overall
lmao wtf is this suggestion
horrible
@merry sable No major progression rework suggestions please.
DoG devours Small City Level at best gods and Yharon is the second strongest auric dragon that has ever lived, and gods got their powers from auric dragons so yeah
The lore rewrite invalidates the suggestion.
@merry sable This suggestion's reasoning is purely based off old lore (making it inaccurate), doesn't have any solid reasoning for why the change would be good, and would require a large amount of balancing effort.
yeah
they should remove whips but add more active summon weapons for calamity
anyways I copied this
remove whips no more active summons as whip alternatives yes
whips arent summonlike
yeh, it's not going to improve
class identity is a myth dont think too hard about it
do whips summon anything : no
would you rather have a sword that summons a magic ranged projectile
@fresh flicker siren was explictly asked to be removed by the owner of her design, so i can confidently say this isn't going to happen
@forest grove a suggestion of this scale aint happening
also blame vanilla for making boomerangs melee weapons in the first place
yeah i knew it would be a big thing, but i figured it was worth a shot
that’s a relatively small scale idk why that would be disallowed
but also calamity had this feature, it got removed a long time ago
booooooooo
nah its fair that you gave it a shot
stop removing good features
but vanilla said lol boomerangs melee
what did malice, armageddon, defiled, astrageldon, and the other cool stuff do wrong
theres 16 in vanilla and 2 in cal which is still a good large chunk
cant tell if you're being serious or not
nobody is balancing fucking wooden boomerang
i actually dont get why they are removed
thats what you think
cal tries to change vanilla items' classes as little as possible iirc
but it also changes balancing a lot
and making a throwing weapon fit into the throwing class would be good
with your logic, every broadsword that shoots projectiles would be better as mage weapons
suggestion: make all weapons classless 🤡
its doomed from the start
they still do contact damage
sometimes
the sword itself can hit
sometimes
what ones do not
burning sky
wait i dont know that one
anyways you arent using the true melee aspects of projectile melee
true
but if all melee was true melee, nobody would use melee
it would be too hard
and also i hope you realize the implications of removing 29 weapons from rogue
oh well, doesnt matter
this is too large of a scale suggestion so its dead in the water
damn
do you think it's reasonable for an add-on mod?
just boomerangs as rogue weapons
rebranding them as rogue weapons would mean reinstating deleted stealth strikes so huh
tough luck
sorry if this is a little uhh... sensitive, but isnt it against tmod tos to have someone remove your stuff because you ask or is it forcing someone to remove your stuff
paladin hammer
look inside
boomerang
in theory nothing forced the devs at the time to remove it
in practice its better to listen if its a reasonable request
is it ok to make multiple suggestions?
i actually forogt what they were but i might remember
?
no more than iirc like 2 in a voting period
i frogot wjat iirc means
exclam or voting period
in individual running cow
you can make at least 2 while in posting and if it gets flagged and deleted you can make another
ok
you just cant have more than 2 in posting at a time
an exclam means it wont be able to go into #suggestions-posting, a voting period is ~1 week
can you tell me what "iirc" means now
if i recall correctly
Damn the ❗ streak started
In b4 the Rogue empress drop sugg
(It will get insta locked)
@grim tusk you put the 🗜️ on my suggestion. what does that mean?
Needs title
read the pins
Alright
Still this sugg is invalid regardless 
Ok
changing shurikens and throwing knives to rogue ❌
removing consumability from all rogue weapons ✅
Oh ok, I just fixed the heading lol
what
Is there a specific reason why not. I mean that’s fine I’m just wondering
man i just got denied something like this and someone else it trying the same thing
that's funny
because they arent going to reclass weapons
to be fair, that isn't explicitly stated anymore
Oh hehe yeah
so they could if the arguement is good enough


