#suggestions-discussion
1 messages · Page 253 of 1
I think being reliant on not getting hit is good for a different reason than demonshade. One you lose damage and the other is your life
Its super fun to combo your weapons off of different bonuses rather than just hold M1 and armor ability key
You lose damage and far more defensive attributes you would've gainted from the armor otherwise
Vs demonshade right?
No I'm talking about getting hit with Gem Tech
Oh yea fair
A possibly decent idea is to make the damage bonus swap on hit or after a time period but I'm not a cal dev
So getting hit isnt nearly as punishing
The thing with gem tech is its so combo oriented and basically the offensive version of fearmongerer
But it just lacks the power tbb
I really hope it can stack up vs reworked demonshade and the exo armor thing
Also the complete lack of visual indicators dont help, its so difficult to see what gem you have or dont have
grinding reaper sharks for WHAT!?
And thats what gfb is for
We can infact, go higher.

You have gems surrounding your character
Not that it's good enough
You also have the damage spikes on your weapons, but squinting to see 6-7 orbiting translucent gems or reading damage numbers in the middle of combat is not an enjoyable experience
Don't let this distract you from the fact that Gem Tech armor's lost gems are bugged and deal 0 damage
Yes
I was wondering why I never saw the health bar move
So it's not because the gems didn't do enough damage
GOD WHY NO PLEASE GOD... THIS ARMOR NEEDS A BREAK 😭
it is, in fact, break
broken even
Replacing your organs with sand rn

anyways the user has been pinged already so I don't need to ping them again but uh yeah, firstly that needs reasoning and secondly and most importantly what the fuck
It's a disease
All of this talk makes me want to make a balance issue on the gem tech armor
😭
Ive been fucking predicted
Yes

the suggestions today are so peak
Can we go 1 day without ❗
@hollow shell could you add harder death/infernum mode to donts, they have become quite common place I feel
Adding a new difficulty mode is already a Don't
clearly, malice did no wrong 
There should definitely be a READ THE PINS reaction added.
im just gonna delete it
no salvaging that
anyway i never actually looked at the lab suggestion
yes clearly the issue with draedon labs is they simply are not big enough and are not unbreakable
wouldnt want people accidentally using the game mechanics of this sandbox game or something
Pickaxe restrictions could be fine. Bit odd for building blocks though
Simply slapping one on does more harm than good though
Also they're already enough of a lore dump as is
making the blocks post-Evil1 pick locked or even just gold pick locked would be fine with me
but yeah agree p much all there
Lmao
YOOOO my suggestion from 2022 got accepted let's go
Ok but when is this going to be accepted
Stat meter was added because of me and no other reasons smh
fucking hilarious image
clearly specific item suggestions werent as frowned upon at this time compared to today
yeah, SIS were like the only thing back then
and very few got in or even passed voting, hence their removal
Yikes
and the center one is in the center 🔥🖊️

now we're debating over renaming r-selective bird dragons
🛏️
NOOB NOOOOOOOOOOOOOOOOO
translations were already made easier by tmodloader 1.4.3 localization
it was a fairly big update and reworked how literally all text in mods is handled, but now literally all text is localized in a single file
twas 1.4.4 tml
I already told this guy on addon talk how
but yea, now theres one big localisation folder
there really isn't much calamity could to do ease translation tmod hasn't already done
Split the localization file into several (which we have done already)
has a suggestion like "make accessory dodges only get used up when a certain damage threshold is passed" been made with the reasoning being something along the lines of getting hit by a minor enemy before you spawn a boss or right after and its annoying
already in #changelogs for the next update
normal amount of essence of chaos
also red devils have unholy trident and red feather so

Terraria fan wiki type recipe
@civic ruin using another suggestion as reasoning is pretty much invalid so this has 0 reasoning and you can't directly specify recipes or obtainment methods that's too much
im starting to wonder if this is just trolling
2 invalid suggs in one day
and theyve repeatedly been told to read the rules before
If said user has been continuously misusing the channel and have paid 0 attention to feedback it can be considered trolling
also werent they the one who said they dont care about the rules theyre still gonna post stuff so people see it
People aren't gonna see deleted suggs 
Stuff that don't make it to voting aren't really "seen"
new role where u get banned from talking in sugg posting
wow, no wonder so much of the mod is being actively ruined, no one accepts feedback
You mean yourself?
That’s. not feedback?
You're not accepting feedback
they are literally changing all the nostalgic music in the new update
dude your posting highly specific changes
You're the one denying feedback lol
no theyre not
you're*
Anyway if you keep going like this you're not going to get any suggestions in anyway so don't make it harder on others as well please
Curious on what this could possibly mean, trolling or not
theyre adding one (1) piece of music
It’s pretty incomprehensible
to a place where it shouldve had something since its development mind you
so its not like its a sudden change of plans

Honestly at this point Sentient should get a warn for repeatedly not reading the suggestion rules.
they are warned
actually
next time he posts something ill be escalating as appropriate
i said this last time they were warned too, and they were posting invalid suggs
so

Can’t believe they’re removing all music next update
pusheen can’t read confirmed
im leaving cuz you're a terrible moderator
LMAO
wtf
this is new
No!
You're going to be "S-Cal-ating" as appropriate?
wow everyone is caring so much for you
How will this server recover?
awesome sugg
They've left, probably fine to delete the sugg then
I'm confused, literally no music is being changed
wtf are they referring to
the addition of a track????????
fabsol please make rod of discord drop from red devils. why red devils specifically? no reason.
the tier 3 music in tier 4 of boss rush!!!!!!!!
because red devils have no drops (ignore their unique drops)
red devils drop essense of chaos
2 drops when most hardmode enemies get 0-1
Just delete the sugg
Should drop from Bohldohrs imo
at least have the mercy to spare this man from more mockery
no.
Yeah I should be mocked for my terrible joke.
wow we're on a real roll for sugg violations huh
I do believe getting rid of the suggestion then ending the conversation here would be most appropriate so this dogpiling isn't kept going
people who act like fools deserve to be fooled
counting all the deleted ones we must be at like at least 7
u can delete the lab one too
not like they can fix it now

ah true
channel cleared
lol
now delete the guidelines and make rover really mad!!!
rename cmt to radioactive wasteland
That wouldn't end up at just mad lmao
so how about a system to ban users from posting suggs
umm idk,,,
bullying kindly telling a user their suggestion was wrong
^ it's just a deleted suggestion, conversation's already over
I doubt there'd be a need for it; moderators can do it on a case by case basis.
no longer girl
add hydrogen babby to calamitey!
not even a boy either cause the Jiivas are implied to be entirely asexual
im more of a coughing bomb fan myself
if a Monster Hunter mod ever ends up existing and it adds Xeno'jiiva and the mod is somewhat compatible with Calamity, they should make it so that Xeno'jiiva's beams get rejected by auric because they are bioenergy beams (bioenergy is life energy)
LIVE Pusheen_ REACTION:
Reb going wilds
whar
Look there's a reason every list of "stupid fucking enemy" has Red Devils in them
you're the auric rejection guy
i did NOT read that full message
we goin from auric golf to auric beam dodging
we can train using Xeno'jiiva beams on an auric room
Hey Berecca
except if we get hit we get atomized
Did you know Abaddon is dropped from Red Devils
why did you butcher her name like that 😭
what did she do 😭
brecebca*
did you know it's actually cebraaaaaaaaaaaaa
💥
blue devil when?
Rebecca Explode Counter: 468
she's exploding constantly now
we finally know how the exo-prisms produce energy endlessly
inside of them there's a very small Rebecca that constantly gets explode-reacted by CIT
Ok
💥
@sand marlin I am deleting your message because I want a clean screenshot 
LMAO
this should be normalised
deleting other users msgs for funnier screenshots
technically screenshots can be abbreivated to sss

✅
lol

Nice
I think red david is fine as a really strong enemy that appears right at the start of Hardmode since it's in the Underworld it's just that it's unfortunate that you unlock Hardmode there so you beat WoF and take a deep breath then take 500 damage
why is david red
Sunburn
also isnt it post mech
Red David...
it and hell bats are explicitly post mech so that exact situation doesn’t happen
Hellbats are the pre-Hardmode one
LAVA bats
it isn't that tho
it's post 1 mech
is this a calamity
guys i think add just has a skill issue,,,,
no\
✅
it really easily could’ve just spawned after breaking an altar instead but i digress
I don't think it ever spawned pre mech
you are probably misremembering
add skill issue moment
yeah, like I remember them being post mech in 3ds
and 3ds never updated
so it's at the very lest been like that for a long time
I will not allow chat to gaslight me
you are gaslighting yourself
Let's get you to bed old man

Was boss rush actually planned to have music since its inception, and I assume this means boss rush is entirely permanent?
boss rush isnt being removed, no
and yeah it was intended to have music at release iirc
Wait this became a sticker? Lol
we should make a “Mandatory reading” sticker and its
, #1052330262492631071, #rules and suggestion instructions
honestly if someone could make it and submit it we could probably add it
i sure do love myself some # Uknown
skill issue
not gonna post a sugg for this but why is this item made with flasks of venom, why not just use vials of venom (the thing you use to make the flasks)
it makes zero sense to use a potion in a weapon recipe lmao
erm well flasks work with melee weapons so the idea is you're spreading the venom onto the blade which you obviously couldnt just do with the vials 
You use flasks for the Causting Edge so it makes sense smh 
causting edge......
im pretty sure this isnt the only weapon to do this
i might make a sugg if i remember the others
i don’t think there’s any others outside of its own line?
That was on purpose 
Caustic Edge requiring a poison flask when tainted blade already inflicts poison
Caustic Staff also does this
which
i mean they share a name so...
in the line by association imo
you know it only clicked now that that's why they changed the name to that lmao
this is some real "starmada/ultima is a weapon set" type shit lmao
tainted blade: no flasks needed! boring!
caustic edge: poison and ichor/cfire flasks needed 😊
blighted cleaver: venom flasks needed 😊
defiled greatsword: no flasks needed! cringe! not even holy fire flasks!
They literally look identical...
okay but one is a donor
it just never clicked until someone else pointed it out to me
donor items put into weapon sets
Hadal Urn gets a pass
hadal urn is the ONLY one that gets a pass
cosmic shiv being post yharon for a majority of its life
also speaking of random tiny changes, has anybody ever mentioned mourningstar having a near identical name to the vanilla whip
Oops
@brisk drift alcohol poisoning start at 4 alcohol not 3 alcohol
alright
also on the wiki it says 'increases by five'
is this supposed to be up to five like in the history section
and potions and alcohol poisoning page?
I don't know which one is right
I think it increase to 5
up to?
8 drink would be nut
Ye
ok
what. dont half of them suck ass anyways?
#suggestions-posting message are you kidding me?
@quick sand Don't put joke posts or anything that isn't a suggestion in #suggestions-posting.
sorry
i just needed to copy the image link
Honestly i need to make a sugg to do "the hold shift" thing for more big tooltips too
No reason Ark should take up my whole screen when i could hold shift
If it a true melee armor set and lose it true melee buff after upgrade to beetle why should it existed
maybe make the damage output better than the beetle armor if true melee
like Molten armor
Did you know how broken beetle is?
If you make it give better damage than beetle it gonna be stronger than auric armor damage wise
because for the setbonus to be effective you have to be close to the enemy
Maybe give a true melee boost when you get hit
:hide of astrum deus
It probably just need some stat buff
ehhh
i feel like the preplant hide of astrum deus is nice
it would add variety to armorsets
Don't you see how dogwater the offensive stat It give?
Tbh if it want to be tank armor I think it should be tanky
yes true melee sets are tanky too
It isnt
cuz u still gotta get close to the target
yes
since u get closer to the target ur gonna need more defense
True melee is AS tanky AS normal melee
no what im saying is that it shouldnt
Titan scale potion are long gone
also its because theres like no true melee armor sets but molten
:bloodflare
but even molten can be used for normal melee
same case here
basically molten but post polter
i think the defensive armor sets (specific) should offer true melee boosts like turtle armor
You already get massive damage % from gauntlet,warbanner,hide of astrum deus
Like super massive
yes
but you barely hit the boss with true melee
cuz u cant face tank it
its basically high risk high reward
That's.. skill issue
no i mean like literally
cuz of the defense reduction when u get hit
The only boss that you can rarely hit is yharon and exos
Have you done any true melee playtrough recent?
oh the barely hit thing
also send back the man yharon y delete it
wtf
anyways
man...
anyways fr
turtle armor needs a buff like i said
but like
I agree on this
a simple stat boost would be boring
its not very original
look at chlorophyte's setbonus rework
instead of increasing the leaf dmg they changed it
celeste dash turtle armor
Idk resistance for defense damage sound interesting for tank armor tho but true melee boost is just unnecessary because at that stage you melt every boss with true melee
Just my idea
not rly, i think true melee isnt insane there yet
well until like post golem iirc
Go play true melee
i did
it was faster than avrg yes
but not insane
well
ryo got a better idea than mine tbh lol
maybe special dash
41 sec cryo
1 min calclone
26 sec plantera
40 ish sec aureus
A little over 1 min analev
A little over 1 min golem
No crazy fr
26 sec plant?????????
Also 16 sec deus
they buffed melee or smth
You just don't know how yo play tmelee
ya i rly like the special dash on turtle armor
Mech is like sub 1 min
its genuinely a good idea lol
free dash
immunity frame when dashing and when u hit smth the setbonus triggers
@steep patrol is this a good idea
Dash but damage depend on velocity
no i mean damage off like
the setbonus of turtle
Beetle is nerfed
Yeah but it's not auric tiers of damage
"stronger than beetle"
Yes that still doesn't mean better than auric for damage
Submarine Shocker is broken atm
Submarine shocker
Avalanche
Bladetongue
Shadow jousting lance
I personally never use the lances it feels awkward use wise but yeah that should be pretty damn strong
1 min cal clone (avalanche on brother)
Potentially sub 1 min moonlord
And can beat provi in 4 min
#suggestions-posting message
Sounds good, but weapon suggestion, sad
Nobody ever pinged him.
This is true
@fiery venture specific item suggestions are not allowed, you can't suggest to add an item that you describe yourself specifically without any reasoning as to why it would be beneficial or necessary to the mod
Most of vanilla sets should receive a rework or buff of some kind, because I would argue there are a lot of armors not worth anything in Calamity

@violet sierra I feel like it's a little unnecessary, since it's reasonable to assume that the player has seen the tooltips for the components. And 4 out of 5 of them do nothing but attack enemies, so there isn't really much else to say. At most a better explanation of how the healing elemental works, and stating that they are affected by summon damage stat. But I see no reason to have a particularly long tooltip explaining exactly what each elemental does
My point was that its optional
since itd work like lore items
I might delete it though i care more about a different sugg now
or i might just bring it up to a dev, the lack of use of "hold shift for more info" feels like an oversight
Yeah I think it's fair to add more info to the tooltip, I just don't really agree with the rationale behind it (which implies it needs to be very long)
Yeah condensing tooltips and having a hotkey to expand sounds helpful
would a suggestion to fix the eye of magnus' explosion be an actual suggestion or just a bug fix
what's wrong with it? also bug fix most likely
ye i went ahead and deleted the sugg and just asked the devs about the topic

i think it was supposed to make a geyser that rises up on hit? but it actually rises based in the direction it was fired?
i don't have the game open right now but it's kinda like this
which
i don't know if it's intentional
that
doesnt sound right
i feel like it makes way more sense to explode in the direction it was fired unless u mean like
if you face left it always explodes left
i assume you mean it explodes in the direction it hits on contact tho
no if you fire it to the left it explodes downwards
i'll see if i can try to record that
dw bout it
i can get a clip for you
to submit a repoy
report
give me a couple minutes
Next sugg is literally happening next patch
And vanilla endgame ones nerfed slightly (unless solar which was broken as fuck)
solar getting gutted with a pitchfork? LETS GO
One final hurrah
I can't take it anymore. I'm sick of Solar. I try to play Godslayer. Solar deals more damage. I try to play bloodflare. Solar is more defensive. I try to play tarragon. Solar is better in every way. I want to beat providence. The best loadout has Solar. I want to beat DoG, Yharon - they both want Solar. Solar grabs me by the throat. I grind for it. I cook for it. I give it my iframes. It isn't satisfied. I use solar wings for the boost. "You don't need this much mobility" it tells me. "Give me more damage." It grabs it's shield and forces me to throw myself through enemies. "You just need to use me more. I can deal more damage with solar wings." I can't use solar wings, I don't have enough mobility. It grabs my credit card. It declines. "Guess this is the end." It grabs solar blaze. It says "skill issue." There is no hint of sadness in it's eyes. Nothing but pure, damage reduction, crit rate, and melee speed. What a cruel world.
eye of mangus
ngl I think it would be interesting if solar remained relevant well into post ML since melee doesn't have any unique armor sets
i posted a bug report
Giving it the beetle armor thing with an offensive and defensive version could make for a lot more flexibility, assuming it's balanced so it doesn't outclass other armors
it already does this
you use Solar until Yharon and its still viable for Yharon
got snailed rip
cool
it is actually very much the opposite when all of your upgrades are just useless
as said above next update should help a bit tho
I clearly stated in my message after that one that it is assuming solar armor is balanced so it doesn't outclass other armors
Oh i misunderood what you said in the first message
i read "remained relevant" as in you thoguht it was irrelevant
lmao no I too used solar armor until godslayer bc bloodflare and tarragon cant keep up in the slightest
I only used God Slayer because I needed the immune dash to carry me through slow Yharon bullet hells
ngl
honestly post ML calamity armor sets are so boring compared to vanilla (especially tarragon and bloodflare being pretty much just stat boosts with barely relevant abilities)
Basically I think that bloodflare and tarragon are clearly defense first, so splitting solar into a defensive version (that would focus on the DR shield and ram dash) and an offensive version (maybe that works like beetle armor) would make for more playstyles for melee in post ML
(they're all old)
thats why
At least for melee the bloodflare set bonus is interesting, but solar armor exists
godslayer and silva are cool
this is such a bad idea keep at it
i dont like this idea
cuz its supposed to be an all in armorset
like all endgame sets, else it wouldnt be consistant
This shit is gold
i say just give it a basic nerf of stats but make the dash permanent
Look like someone doesn't read vanilla changes
well they changed it
im aware
… its not an endgame set in calamity, just another point in progression. That’s like saying molten armor is an endgame set bc it’s the best melee armor pre HM
i mean in vanilla
hold on
let me sentence it correctly
I wasn’t don’t jump on me 
post ml armorsets are all-in if u know what i mean
liar
it's just a bad idea because it does nothing to adress the issue and everything to add more annoyance to the problem of solar being simply better than the armors after it
smh
Smh
which imo shouldnt even really need to be fixed with a nerf to solar but by just making the post ml armor betters but one can only wish
I state earlier that this is with the assumption that it’s balanced so it doesn’t outclass other options
i think it needs a rework
this weapon is so bland
its like the beam blade but stats x1000
When compare solar to godslayer on Yharon solar took a lot less damage because DR and it got like 50 lass defense yan godslayer
give more dr to godslayer then
So you gonna make godslayer have like 200 def if you gonna go that way
Balancing problem
Melee armor natural bulk is already quite insane
Problem is tarragon and blood flare are clearly defense oriented but solar still gaps them bc of dr
Nerfing: lame
boring
uninteresting
Buffing: keeps the stakes higher
if the weapon is unfun to use nobody cares anyways
better in every way
Everyone wanted solar DEAD
maybe pre-1.5 obscene power curve had some merit after all 
Disagree
I imagine they were being facetious
Didnt that only affect weapon damage and boss health though?
Atleast those were the things that were reduced in 1.5
Rework certain armor set dashes to be instead dash-boosting effects.
i dont know how to make reasonins for this so
honestly i kinda like the current balance of vortex where its like you can either take vortex and be a bit fragile or take tarragon and be a bit tankier, the issue is solar literlaly stomps the competition and tarragon is kind of doodoo
i dont relaly see a need for htis tbh
it saves a slot on your accessories and its fun to have a dash
#suggestions-posting message decent sugg tbh. theres only like two wings per tier and one of them is actually fucking awful in one of the most pivotal tiers of post ML
probably planned tho
like godslayer overhoard
hoverboard
i dont tihnk theres anything about post yharon or pre dog though
a cool ass draedon jetpack would be great
itd probably be scal since magic, draedon already has the exochair
which is beyond busted as is
This sounds like a good suggestion, but I have a feeling it will happen naturally when more content is eventually added on the end game. With only 2 bosses post yharon I don't think it really feels like there is a big need for multiple new wing options, but eventually it would be a problem if there are only 2
I do wonder how it will pan out, bc I've always felt like post ML feels a little too linear. I know they are moving ravager to post ML so maybe they are trying to fix that
drew wings right? glad we can all agree 😊
when will folly wings become real
bumble... buzzers?
what about auric wings
auric wings is fine and dandy
but a high-tech Draedon levitate-y flying machine would be so much cooler
lots of things are locked after one more boss usually, like abyss weapons only dropping after slime god is defeated instead of just skeletron so you have an actual reason to go explore/interact with the content
exo box reworked into wings
yeah but those are for the intended methods
why beat old duke and fish for crates when you can just explore the abyss without beating super senile
i
it's not an alternative method anymore
just told you why
it's a less efficient method
oh
abyss weapons only drop from crates after slime god is defeated so you go and interact with the content
well
if you could fish there would never be any reason to do the harder method of actually exploring
crate drops are supposed to be able to fill in for stuff you missed, not replace methods of getting items normally
it's not an alternative method for doing stuff normally on tier
damn
that's fair
i guess i hated it more with reaper shark teeth cuz old duke isn't really that significant for a playthrough
I'm pretty sure it has been suggested many times to buff reaper tooth drops/reduce amount needed in recipes bc you have to kill a lot of reapers if you want omega blue
So if that were to happen it wouldn't be that big a deal, and as Cog said alternate methods are often a little later in progression so you have to do the intended way if you want it on tier
huh now the opposite thing got suggested (locking teeth behind something was a suggestion pretty sure)
@subtle scarab Please read the Suggestion Guidelines pinned here
In particular, your suggestion is far too specific to reach the devs. Stuff like stats and effects are unnecessary to specify to this degree
(There are also two Plague-themed armour sets, I don't feel like there needs to be more)
Ok thank you, I dont really suggest stuff often.
That's fine, just make sure to read the guidelines at some point if you plan on making another in the future
Ok, I will thank you.
Two is already a pretty massive amount, even if one is dono iirc. Most bosses get one if that
i hate discord message limit...

Adding a new boss is a major change @terse crypt . Even if it’s already a miniboss, adding a new boss is always going to be something that comes with a lot of time and effort. Additionally this is far too specific
Yeah. If your suggestion reaches the limit, it means that it is far too large and specific
Btw don't worry about Cnidrion, it will be given love and attention in Sunke Sea overhaul
I remember Triangle shared plans for it
it will be changed to a food
Ahh cnidrion, pretty iconic mini-boss
i love the suggestions nowadays
Worst collision in the game though
is there some kind of ui in game that tells you that you deal less summoner damage when holding a classed weapon that isn't summon damage?
its kind of super important but you wouldnt even know which weapons reduced it if not told
Wasn't that removed?
wiki currently says the summon damage debuff is 25%. i remember it used to be 50%
on the page titled "Minions", close to the top
this is re-affirmed on the "vanilla changes" page (ctrl + f --> query "summoner")
AND NOBODY EVEN KNOWS IF ITS STILL IN THE GAME OR NOT
i just tested it, its in the game
i thought it was 50%
reduced to 25% as of recent
i personally really like the idea of adding a UI for minion slots and explaining the summoner damage penalty there when hovered over, much like how the rogue explanation is on the stealth bar
hello person
i did twice
(also im a dude) 💕
mk
ill del
yum yum
bros been getting nerfed every update tbh 😭
i think cnidrion should be removed it poses an unnecessarily strong hazard to early game exploration for one sturdy fossil and a so-so accessory
why does it even exist
it doesnt help that it can fly through blocks at will
It's not that hard to beat
You kinda just have to like, git gud, and figure out positioning
It's the only thing that's really a substantial threat to a skilled player
how is it a substantial threat to a skilled player
it flies at you and spams projectiles its dead simple
Maybe threat is the wrong word
It provides a challenge that you can't just face head on, unlike most other enemies that your knockback can stop
yeah its a giant wall that runs at you and spams projectiles
you have to back up a bunch and hit it with a bow for like two minutes
If it would drop more rewardimg things 🤔
Dodging simple projectiles is more engaging than just holding the attack button on antlions
Indeed, he adds some early game thrill
i do not believe cnidrion is an engaging fight
at least not on death
i think he shoots much more projectiles there
ez
get below a cliff and destroy the mf
How is ANYTHING a substantial threat to a skilled player?
#suggestions-posting message also extremely fucking good sugg i swear this used to be a thing but got removed at some point
Its not supposed to be its a early game fucking miniboss. Tell me the grand sand shark is interesting. Tell me morning wood is interesting
miniboss of what exactly trying to walk across the desert
why is a miniboss showing up at the spawn point of your world three seconds after world creation
its annoying and tanky
i agree with june's suggestion whole-heartedly
I literally
just played ranger
not using the scope
becuase it didnt work and i thought it was bugged with cal weapons
i spent like three hours a few months ago trying to disable scoping because i didnt need it and it conficted with a keybind i had on
wish i knew i could just make it invisible
regarding the latest suggestion, i feel like shimmer isn't particularly hard to locate as it is
slightly time-consuming if you're unlucky, maybe
Oh for sure, that's just the convenience side of the change. I feel like it would also improve immersion for the other reasons stated because pretty much all of vanilla terraria worlds are integrated to the calamity story and it would make sense for a lab to be there. Even if it isn't a lab, and you can't use seeking mechanisms, some kind of structure being there would be interesting
i guess
but honestly i'm not sure if there is much of anything public in terms of shimmer lore in cal
the lorewriters say they have thought about shimmer before
the scope change?
wanting to check so i can delete if you meant that
Yes
ok awesome thanks
granite/marble draedon lab 
i do get the idea behind this but idk
we'll see how it does in voting
How many votes are needed for the suggestion go to the next phase
Uh what does that mean exactly
if it has enough votes to put it in the top 20% of votes every period it goes to dev
the most popular 20% go to dev essentially
btw that scal sugg is so good also because iirc when you had to kill scal the acceptance music did continue playing
so we lost that
these two places should get some love
theyre boring sure but cmon
theyre cool
give them content smh
i mean marnite exists
Give them minibosses atleast
dont they are fine, not everything needs a miniboss
maybe marnite sandals?
add walmart structure to calamity worldgen
the marnite miniboss..,..,.,
I call it…the Fogbound.
Use the Walmart in hell background texture pack like a real one
@buoyant idol - Your suggestion has received an updated status!
[Rework the way Plaguebringer Goliath is spawned by using Draedon related items]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@pearl mural do not
i saw the message that is not following the rule guidelines dont even bother posting it
sorry, my bad
it's fine
just read the rules in the pinned doc first
that was a specific item suggestion so it isnt allowed
got it
IS THAT V2 FROM uh SKYRIM!?
for sure
I cooked.
I haven’t even opened Terraria since October.
so real for that
shimmer feels like it should be a very important thing in lore, given its fascinating properties
a draedon lab on it might help shed some light on it
actually, speaking of which
😐
I saw that
Why?
Why?
^
fair
fair
anyways thoughts on the shimmer locus sugg
my only worry is that this is about a feature that isnt used extensively by calamity and is mostly a vanilla-based mechanic
ill admit the sugg is a lil specific but i get what you mean and i think it's fine
Can't wait for people to be like
"Oh, Shattered Community shimmers into something?"
drops it into shimmer
turns into The Community
LMAO
-30 gold
Shimmer the community.
Shimmer the Police
now we're thinking
do you think DRG would want to obtain shimmer from terraria
Why is Old Duke in Infernum as bad as rogue? 
i could not tell you
||its because his dash delays eventually get way too quick to humanly even react to||
like say what you will about infer DoG but his dash delays are actually humanly possible to react to
Yeah I can't do anthing
Phase 1? Doable
Phase 2? Almot impossible
Phase 3? Not possible to fully dodge

very suggestion discussionious
Sorry, my suggestion was eluding to an Old Duke Infernum rework...
Wait wait wait
Infernum = different devs?
yes
Oh
mb guys
a builder armor set
lame
skill issue
builder armour is great
i can imagine that very easily
simply get better at building it's not our fault you can't
not saying i cant
saying i no no wanna
yeah sure buddy
yes
its so great to argue about building
i hate bob the builder
shimmer locus
bro just get that mod that tells you whats shimmerable and what isnt
ez!!! 👍
there's one called "Is this shimmerable?" or something along those lines
yeah pretty good mod
@raw hedge You know the Mana Flower already has 3 upgrades, right?
and theres ethereal talisman
Yea
which is perfectly reasonable mind you
I dont think the vanilla upgrades offer much
mage has too little accessories (its basically just mana flower and that celestial cuffs line that is notably not great!)
arcane flower is getting changed next update
Moving the mana flower from ethereal talisman to Calamitas Sigil would be pretty simple and help the problem a lot
i prefer pretending mana flower doesnt exist
Mmmage
Why?
It’d be so nice if it didn’t use essentially a pre-boss accessory for the majority of the game, the upgrades barely being upgrades
ruined the concept of mage
dogwater accessory that turned to be essential because natural mana regen is dogshit
and nobody wants to spam j
best thing of all is its literally just hold m1 qol it doesnt even change ur damage output
How about a full mana rework into cooldowns instead 🤣
Mage update 2029
my personaly thought is to introduce accessories that are based around mana usage that would just not work with mana flowers
basically do something like the Traitorous enchantment
Autofire On
Bind Quick Mana to M1
problem solved 
solution to mana flower issues is reworking the mana system that implies making mana an actual resource that you have to invest on it to reward you instead of it being given for free by using mana flower+ and mana regen potions
the mana rework will be real in 7
Holy shit 4 nonflagged suggestions in a row
mana rework will come when people understand the game issues and realize that just decreasing the mana regen delay and increasing mana regen rate doesn't fix the root issues of mana
People are telling me that mana is completely fine and summon slots do a similar thing so the mana bar should be completely fine to exist
And they probably shouldn't be game designers
lol
Very true
It doesn't matter how much regen mage gets buffed, we will still have the same people complaining about rouge stealth whining about having to put more thought into weapons than point and click 
cuffs could be so good if the mana you received from them went beyond the max mana limit you have
overloading mana essentially
I’ve legitimately never noticed how much mana you get from mana cuffs
but even then the acc sucks because of mana regen and mana potions and you practically never use this in particular
Cuffs would also be good if you could actually inherit the mana regen bonus tol
Yeah that’s my major dislike of it
The useful regen gets replaced with a highly situational mana boost
Especially since adren discourages getting hit too
At least with that one mana cloak accessory you get some neat damage and noticeable chunks of mana, but cuffs are just so goddamn useless
wiki doesn't tell me how much mana you get per point of damage so I'm gonna assume it's 3 per point
Fr fr
(TRAE value)
and you get the mana before factoring defense and damage reduction as well
Ah yes taking 100 damage for 300 mana is reasonable
never implied it was reasonable?
it uses the base damage of the hit not the actual damage taken so it's a little more reasonable
Mana as a system just needs to be overhauled but the dev who was thinking about doing that left
Oh no im being sarcastic, not at your comment. Just at the general balance of it. No offense intended
yea that's what I said above
And idk if anyone else wants to take on that Herculean task
it uses the damage before factoring defense and damage reduction
(We don’t even have summoner WHIPS in yet, instead we’re getting the 500th try at a rogue rework)
the celestial magnet effect is situational as well
mana restored is actually 1x the base damage of the hit
I really feel like more classes should use mana that isnt mage (besides 3-4 summoner weapons the summons dont count. 10 mana is negligable)
Hard disagree
This is unbelievably depressing
😐
unironically
tbf rogue rework is easier bc it's all internal for cal
meanwhile summoner is
summoner
not even happy with like how some rogue accs feel lame in pre-hm because the entire meta is just spamming stealth?
Pre-Draedon update:
People dont use stealth
After some updates after Draedon update:
People only use stealth
Ofc there are exceptions
We have the opposite issue 
the consequences of overtuning
I fucking hate coin of deceit line
All the faults with stealth lie with stealth cost reduction being op
I’m not saying that Rogue shouldn’t be touched or that it isn’t easier to balance, but it feels like the same stuff over and over again that gets reworked in Cal (melee and rogue).
Rarely we’ll see other classes get something of their own, but it’s just that. A rarity.
tbf summoner whips can wait a bit longer considering vanilla is implementing a few more of them next update
Could also be the general shift but draedon update was biggest cal update
The meta: a balancers worst nightmare
Its sad that people barely scratch the surface of rogue and then call themselves “masters”
No you know nothing buddy, you just followed mfing class setups
god
$20 half of them dont even know what stealth is because its literally never mentioned on the class setups
fr?
Tbh maybe we would have worked on whips sooner if it wasnt for vanilla announcing new ones.
Currently we have the two pseudo whips that exist already (Cnidrian and Wulfrum armor), PSC whip and a barebones prototype
Yea, it says nothing about stealth on class setups besides the rogue excerpt
Which idk if people will read they just want gear
In my rogue PT I felt like stealth and spam were both useful, it tended to be on a case by case basis whether stealth or spam was better. And often it was best to use stealth to front load damage when you can't get clean hits but spam otherwise which felt like a good balance to me
jesus cristo
GOOD
But maybe I don't know what I'm talking about 
thats what I’d like it to be a dichotomy where you choose the best style for a situation
God I loved getting adren and then nuking the second phase of deus with 2 stealth strikes from duststorm shit is broken
i personally dislike spam because it feels l ike the same issue as mana flower for mage
not using the defining mechanic of the class
because to me it just feels like ranger again if you just spam
i'm pretty ok with wulfrum cannon but cnidarian needs some tuning
I don't think I agree, stealth exists to add flexibility not encourage you to specifically use it all the time
i assume you mean the profaned soul crystal whip that they added recently
i almost typed cristal instead of crystal
Im doing a stealth strike only "challenge" where you physically cannot attack without stealth due to a YuH mod and there are times where i really wish i could spam but they seem pretty interchangable. Im also still in preevil1 and I say "challenge" because this is my 2nd time doing rogue ever
And my aim sucks 
I need to try spam rogue as well though
cnidarian is pretty weak considering it's in the same stage where you get an extra summon slot + the electrified effect on all your summons + the summons at this stage are fast hitting and consistenly reapply the debuff
Ngl, my eyes glazed over at the melee weapon reworks in the teaser because I’ve seen a dime a dozen of them before in previous updates and in general. It’s nothing new and feels like more of the same, which isn’t a problem if the other classes are getting similar treatment but it doesn’t come across that way. The bullet rework came out of left field, and was pretty much the only thing I truly cared about in the teaser, since it was something new to play with for a class that has historically gotten VERY little when compared to rogue or melee.
If we got more adjustments to other class’ mechanics/weapons like the bullet rework, I feel like melee/rogue’s overall reworks would stick out less as a sore thumb.
I forgot about that one
oyeah lol
Cnidrian just needs to get 3 tag dmg lol
not many people realize that psa actually got reworked recently
now THAT'S a deal
never got to use the whip effect considering the summons at that point deal more damage than the PSA minions I believe
ultimately mana flower is a by product of mana system issues which causes the item to be a permanent item on every mage setup because it's the only option
this issue in its core says "mana should get more uses aside from being a resource to use magic weapons and summoner weapons" and it could be done if we added variety to magic weapons by adding extra mechanics to them (not pleading for more magic weapons)
and when I say extra mechanics I mean stuff that could be used as a side DPS increaser that required mana investment in the very first place
This may be a dogshit idea but I’m so sick of mage weapons being hold down left click and not doing anything with it
it really isn’t
Rainbow gun/nimbus Rod/magnet sphere when they’re so fucking ignored it’s baffling
it’s several years of bad balance practices, you don’t get to blame it all on an accessory
and stealth doesn’t auto win either, i don’t understand why people have that mindset because it’s literally just not true more often then not.
the issue with stealth is at its gameplay core, its trying both to be high burst damage but simultaneously trying to change the gameplay entirely, it’s just dumb and unintuitive. you should not need to put that much work into optimally using one weapon, because the results are wildly different every single time and never make sense
and this is just dumb, everything is ranger huh
i have no fucking clue what this suggestion is asking
also i dont understand how inferno fork, vilethorn, or hex doll are unique
you wanna know how you use those you aim at the enemy and press M1
for vile and hex you at least have to be close to the enemy ig and also from all the other weapons that used to use hex doll tentacles i also know that hex doll tentacles are fucking awful in terms of how they work last i checked
it seems like it's asking some weapons to simply be
disabled after using them for too long which feels
bizarre
like idk i guess that would incentivize using other weapons but i have no fucking clue why this should happen exclusively with mage or how this is fixing anything
I feel like there's two different names being mixed here
Why is there a suggestion to improve mage by making mage weapons worse
I suppose it's there to make mages a bit more complex
To make them require a bit more thought
you don't make magic weapons more complex by adding a worser version of Thorium's Thrower Exhaust mechanic on every single magic weapon
I think it's defeatable by Out of Scope since this is a mage rebalance idea.
he's true.,.,.,...,.
I think the way to improve mages is to change mana, but does mage even need any improvements?
I haven't really... touched mages
it's changing how mana is used and how you invest on it
mage is generally considered the weakest class rn i believe
Nah, I'd ❗.
i know rover said that i shouldnt really be using this dont myself and typically leave it for devs but
yeah @crude geode this is too much work because it's literally just asking to rework a whole class basically
"just change every mage weapon"
these are just free damage given to the player which don't require investment in the first place because it's just switch to this weapon and done
atleast in ultrakill you have to deal with the flames dealing damage to you because of the firestarter...
rainbow gun when it's never even been above C on tier list in terms of viability as even a support weapon based on % contribution
at least C means viable but that was like 3 tests ago it's sitting quite sadly at low D now
(and the test where it was ranked at C wasn't actually using comparisons in it's ranking)
lo
thats wat happens when u have a tiny ass beam that deals pitiful damage
now
wrath of the ancients on the other hand
the solution clearly is to give rainbow gun beam a 200% size buff
now we are talking
the fact that this is kinda true hurts

Evidently need it to rapidly fire a projectile to cursor that splatters mid air to deal damage to enemies that touch the splatter or hits the enemy and removes immunity to all DoT debuffs for a while at the cost of having to recharge after firing 90 times.
just expand the hitbox of rainbow gun. don't bother with the texture though, that's a lot of work
This is not inspired by anything 
The Rocket Launcher is the fifth base weapon of ULTRAKILL, first unlocked in 5-3: Ship of Fools with its blue variant, the Freezeframe. Its green variant, the S.R.S. Cannon, and its red variant, the Firestarter can be purchased in the shop for 75,000P.
oh
(I am top 500 in the world I am not biased.)
Im top 499 in the world i am biased
Sike I'm top 450 on brutal.
i had a dream once where I was 23rd in the world
We should go back on topic.
this is true ultrakill can go to #general-talk if need be
The problem I see with this suggestion is that the main goal is to make overused weapons less enticing to encourage using the more interesting weapons… but that could also be accomplished by the usual rebalancing
or just make the other weapons more unique
im much more of the type of person to buff the non-meta items than nerf the meta items, unless absolutely necessary
yeah, that's pretty much how balance patches are ideally supposed to go, I'm fairly sure
Nerf everything so nothing is meta anymore 
Honestly I feel like balance requests based on certain weapons being OP so less powerful but more interesting weapons go unused are silly bc you can just choose to use the more interesting weapon
Games should be reasonably well balanced but if you don't have the restraint to avoid using overtuned weapons that is entirely your fault
The true solution is to change the damage of weapons between 3 values based on what day of the week it is so meta is never ok.
True have a weapon of the day that gets a damage multiplier so you have to use every weapon sometimes
Add a style meter that multiplies weapon damage by 1.5 but slowly reduces the more times you use it/damage things all the way to not firing anymore.
so ture.......
The best part is that already exists in game, give every weapon the ephemeral enchantment
But the recharge is super slow
that would be based
randomise damage values within a certain range based on steam ids every month
Ill probably start doing this once i get more comfortable
And hope i dont get smited
Honestly I think the #1 concern for balancing should be making sure most weapons are viable for the bosses you would expect to use them on. After that I don't think it's that big a deal if a few weapons are particularly strong
That is our goals yes.
Every weapon should be at least viable on their ontier bosses (with a couple outlier exceptions), with some being stronger simply because they should be.
Ark of the Elements/Cosmos were specifically balanced to be on the upper echelon of weapons for that tier, and that's not the only example.


