#suggestions-discussion
1 messages · Page 251 of 1
wasnt this a sugg before
dont remember what happened to it, but i remember a similar sugg
p sure it passed
it covered aureus n junk too
like 75% sure something like this is planned
what did it say?
dont remember lol
is there a way to browse passed suggestions?
looking through #suggestions-voting would probably be a good bet?
or looking for messages from the bot in this channel
i narrowed it down to from:suggestion bot "updated status"
I checked, it must've been at least 6 month ago so it might as well not exist 
theres are some suggestions which passed about making draedon factories stand out more
I think its unique enough to talk about PBG's summon in reference to it.
#general-talk message wtf this man predicted it
do i have to contact dev if im going to make a suggestion about dev item?
unsure, devs arent donors but also suggs about shadowspec tier stuff is muddy
i believe it works in the same way
in that
their items are protected from being changed unless stated otherwise
preferably
Change Wyvern's Call projectile chances
With how the 2.0.3.008 update modified this weapon's feathers to behave almost identically and deal the same damage, with only the Mini Wyverns dealing more, it makes little sense keeping the three feathers have three different chances, especially as the Purple Feather (the base one according to the wiki) has the lowest chance (lower than a Mini Wyvern), and the double knockback one has the highest chance to be shot from this weapon.
Is this a good sugg?

Uhh, what? It exists?
Okay, I checked it. Probably a #1178515062030348308 thing, but sure a fine enough suggestion imo
true... I'm on exo mechs rn and had no clue I needed to get all the parts for the charger base in order to summon them
and now it's a pain to get all the power cells
@olive saddle - Your suggestion has received an updated status!
[Add a way to see Calamity world difficulty on the World Select screen]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@restive wharf - Your suggestion has received an updated status!
[Let certain flying mounts use the wing time bar]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Remove Profaned Guardians Biome Enrage and Despawn]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Make Both Types Of Pre-Hardmode Ore Tiers Spawn]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
I got a double
Oh nice
please no
this would make mining and storage so much more painful with there being 4 more bars
you can just get the opposite ore from the sky islands
the sugg didn’t even mention that
huh?
sky islands always spawn huge veins of ore that are the opposite of your world ores
(I assume you are referring to planetoids, not sky islands)
same thing
that's only the first 2 tiers of ore
as planetoids don't have silver/tungsten or plat/gold
i’m certain they have plat/gold unless that was specifically nerfed
that was indeed removed
well shit
because they had ginamours ore deposits of the later tier ore and it was easy as shit to get those ores
and the storage thing is incredibly minimal, 4 slots in a chest is nothing, and having a chest just for pre HM ores/bars has more than enough space. I concede that it would make inventory space slightly more full when mining, but feel the pros far outweight the cons
and again, HM ores do this exact thing already and all your complaints apply to that too
hardmode you can choose to only mine one since they’re so abundant, preboss your first goal is to get as many ores as you can
I disagree, there is barely anything that makes HM any different than Pre HM with looking for ore
Pre-HM you’re looking to carry a lot more back, and don’t have access to easier inventory solutions like void bag/chester
In Hardmode you loot the important accessory/weapon from a chest, while in Pre-HM you loot all, for example
The same logic schmoovi brought up applies here imo, you can only mine one if you feel you are creating a problem for yourself
whats the point of having both
exactly as the suggestion explains
different armour sets
ah
so you can choose between the differing effects of the armor sets, and to make building and other things more convinient
to be more specific, platinum
thats i think the only one that you absolutely cant make in a three-ore world
I need my MF wrought iron fence
wdym?
you can make any of them by fishing or chloro extractinator
it's just tedious or past its relevance then
shimmer lets you convert any ore into any other ore thats considered less valuable
still this then
but this does NOT work for platinum because its at the top of the chain
i get 100 anvils and shimmer for 500 iron bars as soon as i find it
shimmering ores can totally be useful
getting the alt ore for building is a non-issue thanks to shimmer since the conversion rate is 1 to 1 for any ore more valuable then the one you want
I should not need to mine 500 silver to get my wrought iton fences
on the other hand shimmer can be difficult to find if you dont specifically plan for finding it and and it still leaves platinum out
merchant sells anvils at like, 10 silver a pop
you can get as much iron as you can buy anvils and it always yields iron
and iron shimmers into both tin and copper so those are also both covered
ok sure, but my point still remains, what about lead?
the whole point of the sugg is that the ores are not equal
and you are demonstrating that
your point does not still remain iron is a non issue
are you talking about tungsten armor with it requiring gold?
wdym, you are still demonstrating that it is very tedious to get your desired armor/material
the fact you need to mine a more valuable ore, and go to shimmer, and it doesn't work for one of the 4 sets, is very much so demonstrating that
by the time you do all that the ore armors are already outdated
mining platinum so you can get gold? they're technically the same tier
?
same with tungsten and silver
how do you get plat
the only time you have to spend a higher tier ore is the gold to tungsten shimmer
if you start with gold
you cant 
my point is that this sugg is specifically talking about platinum armor
and silver to lead
no?
im not familiar with lead's set bonus
DR
its just being used an example
so that voters and devs can imagine how it causes an issue
KB immunity is the more relevant thing imo
if every single ore is present at the same time this will make inventory management very annoying and painful, as well as being more restrictive for the benefit of not having to plan for a shimmer trip if you want an ore not in your world
i dont think the upside outweighs the downside, plus alt ores exist so that you dont try to use the same things every run and there are other mods that accomplish this same purpose
- One of the ores you straight up cannot do that with
- 2 of the ores require you to get higher tiers ores which are much less common
- all the other ores require a good bit of money using your anvil solution
- all of them require shimmer
no it wont just throw the ore out lmao
???? wym
shimmer really shouldnt be a solution to things in pre hm
that is not what i said
yea
as that is when ore armor is relevant
if you instantly replace it with victide i guess
wdym "instantly replace it with victide"
but better armor doesnt show up until eater of worlds unless youre playing rogue or decide to skip progression
the first boss that grants an armor set that isnt desert scourge is eater of worlds
as if u dont even need to do a boss to replace the ore armour sets for all classes aside from melee
i dont think its reasonable to say that ore armors are just completely outmatched the moment something else shows up
i think theyre around the same tier
usually i make either/or
I also don't think it's reasonable to say 4 inventory slots max justifies jumping through 20 hoops to get your armor
it's ok to throw out a door or two to make room
not four, eight thats counting bars and your inventory is basically always full if you want to collect stuff in the caves along with resources
unless you specifically bar chests from granting those specific bars
you would need to specifically add bars to chests
adding both ores to worldgen would not do that
why would it be 8 slots? r u crafting underground and not using them all up or smthn???
what maniac leaves unused bars in ur inventory
yea i dont run to the surface to craft
and by your logic you could just shimmer decraft the bars into ore 
ok. dont craft things unless u have the exact amount
problem solved
what
oh recipe browser you mean?
wat
#1 shimmer hater
thats what you use to do that
consider calamity doesn't "just" add 4 slots you need to have open for underground exploration
to do what
gem crawlers can drop any type of gem including amber, you've got new resources that drop from skeletons, crawdad, etc
gem crawlers spawn based on biome
also like
and depth
you cannot know how many bars every item in the game takes to craft without individually crafting each one one by one
just trash things
no calamities' inventory management is way too fucking bloated already
im sick of ancient bone dust
oh thats neat
if i know a set of gear is gonna cost me 50 or so bars, and one bar is 4 ore, then i know i need 200 ore
also "gem crawlers"
really?
u do realise u already mine gemstones, so theyre already a thing
good, that item should be removed
are pre hardmode ores specifically all 4 per ore because no other ore in the game crafts with a consistent amount of ore
chlorophyte is like 5, hardmode ones are like 4, some are like 3
i didnt base it on one specific example
also fun fact
fun fact
fun
fucking fact
u can choose not to mine it
thats like saying you already collect herbs so dumping them in your inventory is fine
gem crawlers exclusively give them in stacks of like, 3
you can choose to not bother with the other world ore, you can even get them with shimmer, fishing, other mods
you CANNOT choose to not have your inventory get filled with random ores while trying to build an arena
if you are building an arena you should have a bunch of space as you aren't exploring
shimmer isnt an option for obtaining the other ore due to previously stated reasons
youd be surprised
and other mods isnt a good justification when cal alr gives both ores for the hm ones
and if you aren't exploring just throw out the ore, you don't need it for an arena
hardmode ores arent a good comparison at all
and not everyone is willing to do fishing, especially if they havent found angler yet
they are
they very much are
they literally are?
it's the same shit
the non set bonus ones were given set bonuses by calamity
the early hardmode rework
calamity also does this with pre hm ore armours
says 4 words
expects me to understand
AMAZING arguement you got there
no need for the agression
and tbh, I feel like this conversation was getting nowhere like 20 mins ago, we should probably just stop at this point. It is clear they won't change their point no matter how many things we/they bring up
its really not that
the discussion is inherently not going to be productive because its a change that has upsides some people wont want and downsides some point wont want either
if youre like a die hard prehardmode ore enjoyer yeah itll be nice but for others its just going to be another mod change that clogs the inventory
It is inconsistent with the hardmode rework and gives people more options, if you don't like it you spend 2 more seconds throwing something away or you can just download autotrash
there really isn't a downside
telling people to download a mod isnt an argument
the mod is to save the 2 seconds of you throwing it away
if you want to spend those 2 seconds be my guest
calamity works both HM ores into progression by having them tied to the mech bosses, this isn't the same situation as the regular ores because you only get the 2 ores per progression stage and they really do need a boost in order to justify getting them
how is it not the same?
calamity reworks the hardmode sets to have unique effects so it gives you them both
prehardmode ores are all at once in the middle of preharmode where you dont have any storage solutions
^^^^^^
calamity also reworks the pre hardmode sets but doesnt
this is wat ive literally been saying
and the tiers arent substantially different unlike hm ores
you are never gonna guess what you make chests out of
its about giving u all the options u should, because they were all changed
im talking about a void bag
again, the 4 slots max is literally nothing
and if you don't want them, throw them away
or dont mine them in the first place
ur literally just complaining about a 2 second inconvenience
for a benefit that arguably shouldnt be in the game? yeah sure
??????
_ _
I repeat this statement and take my leave like I should have earlier. Apologizes if I got toxic at any point but that is because this has gone on for far too long and it just feels like the points are not actually being addressed.
Being able to easily get the alternate ore armors > a couple inventory slots
i just disagree
thats because youre too lazy to open your inventory
but not lazy enough to find shimmer pre hm apparently
you shouldnt be able to always just get the best armor set, the point of alt ores is that you have a different experience per run
one of them isnt supposed to be "better"
Thats valid, dont vote for the suggestion then. I dont see the point of this whole ordeal
cal literally makes it so that one set isnt better over the other
its alr in dev
if you always have a choice youll always choose the best one its like giving you the choice to use any of the bloodflare setbonuses at will
no its not
having them be "alts" is interesting because you dont always have the same effect if you remove that their original purpose doesnt make any sense
if you feel like plat or gold are unbalanced between the two, take it up with #1178515062030348308
cal had this whole thing with crimson/corruption, and it's why the two are no longer world exclusive
then let the alts be alts
we'll have to see what happens
if the devs want it to be in itll be in theres no reason to keep up the argument
_ _
i
fuck sake man
are you like this on purpose or what
noob just drop it this isnt going anywhere

How original
@ruby garden Coming eventually. Devs have other stuff they wanna add first before they conclude the mod with Yharim.
So yharim will be added at some point? I wasn't sure if he ever would be
He will, it’ll be soon™️.
Awesome
Uhhhh. Probably, though dont expect it for a long time
Not like 10 years, but dont expect it in the next year or two Probably
I wasn't really
at least 3 if my calculations are correct
True mb, the best way of calculations behind Fargo years
when i say calculations i dont eman actual calculations, itll be a while
I love using Undefined Time Units.
They assign their value based on how long it took.
fall within his calculations

ceaseless hasn't gotten reworked or resprited recently
it feels like it always is
are you referring to infernum or something
The last proper "rework" was in 1.5, which was over 2 years ago
no way it was 2 years ago
i swear hes been changed alot recently since then
yeah, everything else has been incredibly minor changes, like resprited dark energy, or dark energy slightly scaling in opacitiy
yeah im gonna flag this for both having inaccuracies and also just being
way too much work
and not really
stating anything definitive?
there's no reason to rework CV AGAIN if it's fine as it is currently
what do you mean
im not saying to change it again im saying to either get rid of ceasless void or possibly re think what the boss is
the boss has always kept its identity
but has been reworked
actually the best way to tell people when something is happening is to say a single digit number and not specify the unit of time
and you'll be irrelevant in 4
Doesn’t work unless it’s the first unit of measurement. Now it sounds like 4 Fargo years.
really adds to the confusion, i love it
.3.
Oh no.
The sum of all natural numbers
Are mods able to tinker with achievements?
At least the "Begone, Evil!" one cannot be completed with Calamity, and I don't know if it could even be fixed theoretically / technically
wdym it cant be completed with cal
it just cant
cal changes demon altars to not do the thing the achievement is looking for
ah right
Possibly having the Chaos Stone having a 1.5x increase to heat based rebuffs would be pretty cool, just something that passed through my brain
although it would be cool, we already have an accessory and 2 buffs that do that
any more would probably be a bit much
fair
@median scaffold - Your suggestion has received an updated status!
[Make Atlas Munitions Beacon resummonable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Remove the 'Cosmic terrors are watching...' status message]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Rename either Void of Calamity or Void of Extinction]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
The double

Today is a nice day to live, thanks
and then it got rejected 
I'll be honest I forgot stuns exist 
i’m pretty sure it isn’t
Okay the wiki has always said 3 minutes for whatever reason
Love spreading misinformation
Changed it
ok testing on retainer it is 30s my bad
Yeah it very damn well is not 3 minutes, I remember triggering Tesla stun on Duke Fishron multiple times on my nohit
3 minutes would've been a bit silly
Good thing its not
the real issue is likely it proccing during an unfortunate timing, like while a boss is already staying basically stationary
most weapons don’t inflict their debuffs for long enough to actually disturb the bosses attacks
what?
its always been 30 seconds?
holy shit
We did know that it was timed, just not the exact timing
@misty lichen - Your suggestion has received an updated status!
[Remove Quiet and Camouflaged accessory modifiers]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@coral carbon - Your suggestion has received an updated status!
[Make the Celestial Onion only drop on non-Master Mode]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

Yay
Finally, the Celestial Onion suggestion to end all Celestial Onion suggestions will be in the game
camoflauged is… lost media?
Spooky
@coral carbon - Your suggestion has received an updated status!
[Make the Celestial Onion only drop on non-Master Mode]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@misty lichen - Your suggestion has received an updated status!
[Remove Quiet and Camouflaged accessory modifiers]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@worldly sparrow - Your suggestion has received an updated status!
[Make hostile enemies interact with Auric Ore]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@ebon skiff - Your suggestion has received an updated status!
[Acidwood Toilet]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@torpid mural - Your suggestion has received an updated status!
[Make it so The Perforators and The Hive Mind dont enrage out of the underground Crimsion/Corruption]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Gee thanks bot
GET FUCKED PUSH
Bot spam
literally obsessed w me
YOUR STREAK IS OVER
this sounds very pleasant to sit on
(nobody on the dev team is gonna sprite an acidwood toilet, this falls upon the community
((same for other toilets))
you're just malding over how your icicle arrow 2 suggestion didnt get more votes than auric golf
smh devs have gotten lazy
...what?
no im not
damn
no official cal quality acidwood toilet
denial
To #assets-needed!
great use for the channel
@wide river - Your suggestion has received an updated status!
[Remove the 'Cosmic terrors are watching...' status message]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
The cosmic terrors are now sleeping

weepy
Eepy
Coolio
human.. i remember you're suggestion denieds
L
lot of salt here...
My suggestion got implemented before it got accepted xd
97 year old suggestion channel still has no suggestions the old fashioned way
yes that is why it is post plantera
so you can patch up your life after that point
beacuse not having 500 by then is silly
Yeah but why not pre plantera
because then there would be no reason to get any the normal way
Calclone without 500 hp is annoying
Plus it makes the blood orange not very used by the time it is supposed to be used
Same reason gold keys aren't sold till hardmode, boomstick isn't sold till post Bee, abyss drops aren't from fishing until post slime god, dungeon mage and ranger weapons aren't sold until post golem, etc
because if they weren't you would never get them the normal way
Maybe move it post 3 mech?
i dont really see a reason to do that
If you say so
I mainly think that cus of blood orange
But in fact might not be that good
it encourages actually exploring instead of just crafting everything in this game
Fine
can i make a suggestion about increasing the reaper tooth drop amount or decreasing the amoutn needed for omega blue armor?
I think there was already a suggestion about reducing omega blue material amount
It wasn't sent to dev so prob a good idea to try again
It's probably unnecessary to mention infernum, because it's its own unrelated thing
It's definitely unnecessary and pretty much a negative thing on the suggestion @ashen warren ^
Also your suggestion shouldn't be specifying the solution much, devs can change it how they feel like it so your suggestion only needs to bring up a problem and give a slight direction towards a solution, not the solution itself
i edited
You still kept a specific solution on the second section
You mentioning reducing the material cost was good enough, you don't need to specify it yourself
Rather, you shouldn't, as explained above
i sure love grinding 60 reaper shark tooth for me and my friend 
what about now
Just autofish 
Looks better
That's pretty much all I have to say, if there're any more issues left someone else will look over and help out prob
but i have to kill old duke 

Would something like this be a valid suggestion?
I don't know the technical side of modding, so is it even feasible to tinker with achievements?
Allow for the "Begone Evil!" Achievment to be completed with Calamity.
"Smash a demon or crimson altar with a powerful, holy hammer."
This seems to not work with the hardmode porgression rework, as it's supposed to trigger off of tier 1 ore spawning, which happens at WoF defeat with the rework active and evil altars drop Souls of Night instead, which doesn't trigger the achievment.
it's a bug that it doesn't
and suggestions aren't for bugfixes
those should be reported in #1052330262492631071 , although i did already message Shade (the bug forum manager) of said issue
ok, ty
That's hilarious
True but it can be annoying
Especially in boss fights
My friend was using the one shadow blob exhumed weapon and accidentally killed me like 3 times while fighting exos oncs
It can also kill town npcs but it's less of an issue
Might as well make it like a specific switch of sorts if they're going to the extent of making it only self and no other players because I think it's pretty lame if it loses that pvp aspect entirely
Well ofc it should work if PvP is enabled for both people
But if only one, or neither, of them do, that's an issue
Yeah but it's not like the player being affected by it can do anything
Ig it can be made so it doesn't hit other players outside of pvp in boss fights only
The player using the weapon can do it for literally as long as they want
That'd be semi ideal
You can only fight back with other exhumed weapon
The ideal would be just being able to switch it on and off whenever you want but that's excessive and there is no good way to do it
there’s like 2 enchantments that deal damage to the player that isn’t direct damage
For me it would be its able to hit other players outside of bossfights but its only able to hit the caster during bossfights. Which sounds really funny with rancor because if you kill a boss and someone else is in the hands when it dies so they're immediately attacked by lava and hands 
Retier Enchantment System
Enchantments are a very interesting mechanic added by Calamity and add another layer of depth to your weapons with the Lunar item like affixes. Many different enchantments for different weapons and classes that can open up new playstyles or expand upon existing ones is always great.
One problem. Its extremely late into the game. As in its endgame. This isn't necessarily bad, but the amount of use it gets is... limited at best. Due to it being endgame the only use this expansive system has is bossrush, exos, or addons, none of which justify this mechanics placement in my opinion. The massive massive gap in weapon customization is also notable as in the first one you get is preboss and the second one you get is endgame but this matters much much less than all my other arguments.
Obviously retiering this mechanic has its massive flaws, but most can be fixed, such as adding specific tiers for things like Shat. Community, Rancor, or enchants that have a base damage. One massive glaring flaw however is where this would be put, but I'm sure the devs can figure this out. It's a pretty big shame that this mechanic is locked behind endgame where it mostly doesn't matter, and doesn't get the light it deserves.
Good to post?
also im aware calamitas wont really have any use but uhhhhh shut that's not something for me to fix as that'd fall under specific solution
it's designed to be late game, but mid game versions on permafrost could be cool as has been suggested many times lmao
Oh ok fuck mb
Its sad that its designed to be late game where it arguably matters the least, but its understandable
they have?
they have what
perma enchant suggestion
Honestly perma seems too early
idk he's a mage
idk if there's been a real sugg but i know people have talked about it a lot
"idk hes a mage" is a bit undercutting it
he was cals mentor and father figure
Isnt that old lore? Or am i schizophrenic
no old lore was that they fucking hated eachother
It's in new lore but that's besides the point
Right. Permafrost seems early despite being Thematically fine, was more thinking late hardmode to early post ml but it being designed for lategame scraps that idea unfortunately
It just seems odd that this cool mechanic that was probably thought up for hours doesn't matter as its used on a literal dps race where playstyles dont matter nearly as much
Yea there's not really much stopping that tbh
3 bosses is usually the sweetspot for optional bosses and post plant only has 2 currently
But there's also not a big reason to move them to begin with besides enchantment system
mech stage boss bloat
Ah, nvm
dear god is it horrid
Oh yea right theres fuckin
3 mechs, as, brimmy and cryo
Like 6 things at mech bosses
may as well count qs because she barely upgrades stuff too
Wdym
Post-Plantera has 3 as well: Leviana, Aureus, and Golem

Golem is not optional..?
is this a golem bad joke or did u not understand i cant tell
Bit of both but let's go with the former
I mean he technically is but mechs are also optional in that case
True golem bad
Its almost like a grounded boss this late into the game is conceptually flawed 
Calclone also got her abyss thing stripped so uhhhhh
im pretty sure a lot of the changes to bosses like calclone have been
moving away from that
regardless she's
still required
See the clear solution is to give every boss the same death flags so players don't feel forced to kill any one boss, now they all have the same outcome
Kill King Slime? Auric Ore spawn
This will surely not cause any unforeseen consequences
early game auric golf courses lets go
So true
actually the solution is to add post-yharon crafting station that allows auric bars
so then auric ore can be put earlier in progression and we can have early auric golf courses
all while not fucking up progression
having permafrost give an earlier version of enchantments would be very neat
calclone's ashes could work as the currency for this, but thats about as much as im willing to spitball
GRRAAAAAGHHHmgmn,,, need to have new content every time I kill a boss (1-2 hour gap of doing things before killing a boss again)
GFB suggestions...

Devs will decide what to do with this one
@tiny egret
.
yeah?

okay so yeah even if it's GFB this is a joke sugg which is against the rules
(no gfb nor joke suggs thx)
oh my bad
Will I be updated if my suggestion makes into the game or not?
I genuinely forgot 
Thanks, I'll pray for it to not break 
#suggestions-posting message
Troll them back 
@wide river - Your suggestion has received an updated status!
[Rename either Void of Calamity or Void of Extinction]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@median scaffold - Your suggestion has received an updated status!
[Make Atlas Munitions Beacon resummonable]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Remove the 'Cosmic terrors are watching...' status message]
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@golden sonnet - Your suggestion has received an updated status!
[Make Both Types Of Pre-Hardmode Ore Tiers Spawn]
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[Remove Profaned Guardians Biome Enrage and Despawn]
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[Add a way to see Calamity world difficulty on the World Select screen]
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[Let certain flying mounts use the wing time bar]
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[Remove the 'Cosmic terrors are watching...' status message]
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Oh epic
Can't wait for that
honestly surprised htis isnt in sooner and if it doesnt get in its probably due to tehcnical limitations
or
a really good reason
or "we just didnt want to"
or a doomsday meteor strikes earth
Yknow fair point actually i shouldve considered that too
Such a minor thing, ngl

you're two days late on that joke
So good it got implemented twice, once after appearing in changelogs
peak
Yeah now an extra separate line appears in the chat alongside the other 4 ones

They remove another line.
If the bot says it's implemented again does that mean they remove all the messages
It was removed in past versions too.
🤖
no reason to let this into voting if we're just going to get the same "wait until after the sunken sea rework" response lol
question is suggesting lore allowed?
well i still need to write it!
because i wanted to see before i started writing for nothin
the idea was souls being a state of matter like gold EXTREMLY compressed and heated like centre of a star turns to auric soul then the souls can accumulate into planets which is where we get life (there is a lot more it tho)
yeah there's already lore for stuff like that im pretty sure
id go ask about it in #lore-discussion
id maybe ask after that discussion ends, i assume you've already read the lore doc, right?
i read the lore items mostly
id prolly go check that in the pins
wait this ties into my idea because part of it was that the core of stars where souls are formed are inthemselves giant souls
frick
stars can't be like in my lore idea because they're primordial light
maybe primordial light is hydrogen soul? (i'm grasping at starws at this point)
The Sun is not a star in Calamity
I'm sorry, but can I get an explanation?

In Calamity lore, the Sun is instead a ball of Primordial Light, rather than a star
Which has led to jokes of Xeroc using it like a spirit bomb from Dragon Ball
Thanks for the le funny
I thought it was just different linguistics!
(meaning, I thought they were just referring to the sunlight as Primordial Light, rather than the Sun being itself Primordial Light)
speaking of confusing linguistics
everytime i remember this, i get inexplicably extremely infuriated
tbf moon lord isnt even the real cthulhu anyway
maybe its because its like calamity lore doesn't seem to like the fact that vanilla content existed
old calamity lore SUCKED in this regard, so many of yharim's lore items used to be him shitting on some of the bosses
he still does, but only on the bosses that actually do deserve to be shat on (aka golem)
moon lord got the biggest glow-up, went from "a complete and utter waste" to "I catalytized the downfall of the Auric Dragons by beating the shit outta them"
"The Sun is a ball of Primordial Light" isn't confirmed/canon afaik
Though that is Cei's idea
But the Sun is definitely different from stars
As stars are smaller, closer to the planet, and are basically conglomerations of mana
The dragons were masters of all; life, death, even the great Primordial Light that banishes the eternal night beyond.
this is where a lot of people get the idea that the primordial light is the sun
though the way its said implies that Primordial Light is just straight up the sun
(This could probably be taken to #lore-discussion at this point)
time to hijack that place
true eye of cthulhu 
so?, ml can just take his eyes
I think the pearl shards are good, encourages exploration instead of crafting everything.
sea prisms can serve that same purpose without locking the weapons behind a boss
At the same time, everyone is going to the sunken sea anyways.
yeah that's like
intentional
the same way say, post-Plant dungeon weapons are only sold post-Golem
so you actually have to go play the game
Agreed, I don’t want to craft it. If anything, remove the recipe or add something like Aerialite to make it exist for crafting later on.
It's kind of cal's job to make it more easily accessible due to adding it to a couple more recipes other than the usually postgame Zenith because by then people would've found even two if not one otherwise. The recipe exists for that purpose and not for an easier access on-tier or anything like that
Yeah, I might suggest moving it to make it there for the Fractured Arc by adding aerialite to it.
Yeah Cal has a lot of cases where it makes items easily accesible later in progression so that you still have to play the game to get it on tier, but later on it isn't a hassle
I feel like that's just a friend issue
Ultimately there isn't much you can do conveniently to solve this issue because some bosses even when nearby make it pretty free to just sit at a safe spot and still gather adren with 0 effort
If it is done as the suggestion recommends, that'd just make some very awkward situations especially with a specific boss I can recall off the top of my head, Yharon when you're trying to get distance to avoid the bullet hells for example and you just start losing your adren or it even pausing feels pretty off
I understand that this shouldn't be a thing, though it definitely can be solved by just... choosing not to cheese the system
ngl most bosses aren't hard to consistently dodge if you stop attacking and focus purely on dodging
yharon can be given an exception that if ur in the borders u always gain adren
since his one most dangerous attack literally fills it all in
Uh like, brimmy and calclone are just bosses that you walk to dodge so the other player can comfortable follow the other behind them or like stand one platform layer above the boss
Unfortunately this feels like a situation where there would be a lot of fringe cases that would be hard to cover, deciding how far away is too far sounds like a massive headache
Well you do alternate between walking and ascending for calclone
Or dropping as well
But it stands that it's really not hard to just do the same thing with 0 difference
In fact staying closer makes it easier to get damage in
Rage is far less powerful so "cheesing" it wouldn't be that big of a deal
So it isn't a big deal how far away or not you are
When you have 2 players on the game it's already infinitely easy to exploit bosses, you can't do much about that as that's how multiplayer is
True
I will say though, since most rev+ bosses increase speed relative to how far away you are, making teleporting to spawn with magic mirror set adren to 0 and/or disable adren regen for a time would probably be fine
Or using teleporters
No
pog i can make this work!
Those anti cheese mechanisms were removed for a reason tbh
take a shot everytime u read martian
How about I don't 
Could also make it sold after killing at least one probe I would assume, or have probe drop a special material that lets you craft it
That would be up to devs tho
Why? I personally think punishing people for using lame methods to avoid a boss has no problem
"Lame methods"
It's cheese.
Let people do what they want basically
If they wanna cheese the fight, that's up to them
It's pretty apparent
What is the significance of the semantics lmao
Because some people might not like some bosses
And it's up to them to do it the way they want
Cheat sheet 
Just categorizing cheese as "lame methods" is very unnecessary
Some even make their cheese look cooler than the fight itself, miraculously
I feel like the enchanted sword one should be flagged tbh
Cog answered to it earlier so you can ping him
It's directly in contrast with like every other calamity alternative obtainment
Yeah I think like 3 people including Cog had expressed that sentiment
Oh we didn't ping the suggestion guy in the first place lmao that's probably a good idea
lmao oops
@serene vapor please read here and above in case you've missed anything. As it stands your suggestion looks very weak in reasoning
Cog already mentioned some things, but others include gold keys aren't sold till hardmode, boomstick isn't sold till post Bee, abyss drops aren't from fishing until post slime god, T3 dungeon mage and ranger weapons aren't sold until post golem, post polter abyss isn't from fishing till post OD, ect
i can see it.... the tiershifting suggestion trend is coming... 
“It’dn’t” goes crazy
I still disagree with the abyss loot thing because fishing for them is definitely harder especially for a new player that has no clue what they're doing but that didn't go anywhere unfortunately
Like I can see OD working out but it doesn't really work for post Skeletron
Are abyss chests made to guarantee at least one of each major drop bc if not I feel like abyss loot should definitely be accessible post skele from fishing
Abyss chests do not guarantee that you get what you want
But that is a different aspect which, yeah that's one thing Ig
Yeah that’s pretty annoying if there’s a chance for you to not get your class weapon and then you have to get to post slime god
Honestly, this is a very good point
As vanilla doesn't use that logic for their crates
And it also multiple things literally impossible in multiplayer on tier
Ngl this sounds like it would be a pretty valid suggestion
I’m trying to make it a real word.
I will say I don’t think I agree with your suggestion. Other cases where you can easily craft items tend to be only a boss or two after you can originally obtain them
does the effect end
I believe it's permanent
I made use of their effects almost exhaustingly in my true melee Infernum run and it felt pretty good just getting bosses to 0 defense with Cobalt Sword/Naginata + Majestic Guard
okay figured
Definitely weird tho that the tooltip has no indication of the duration, and the wiki doesn’t help bc vanilla changes page just parrots the tooltip and the cal wiki page redirects to vanilla wiki
@echo leaf It seems like weapons that reduce enemy defense on hit (not through a distinct debuff) apply the effect permanently, so unless I’m wrong maybe change the suggestion to requesting that tooltips be changed to indicate this.
Good idea. I think I’ll rewrite it…
Please someone correct me if I’m wrong (this is for weapons like cobalt melees, grand guardian line)
Rem's Revenge uses a debuff
#suggestions-posting message i feel like the punishment here is 0 rage damage and i feel like thats fine with the adrenaline rebalance next update
@obtuse goblet Please read guidelines before posting.
That suggestion IMO should get both ❗and 🗜️
As it's basically two words, not formatted at all
Its gone
yeah i just deleted it since it wasn't productive
uhhhhh some stuff in changelogs
if ur not close u cant get rage
i guess their logic is being close gets you rage and being far away gets u adren, basically
^
you get no rage and a possibility of losing adrenaline from afar
given that you cant really see projectiles and latency and stuff
i think its relatively fair
you risk losing it by staying really far away
#suggestions-posting message that's an even worse idea because aerialite unlocked after not only desert scourge but also hive mind
Yeah but why
Why not make the pre boss weapon craftable pre boss
“it’s just a better seashine sword” ok then nerf enchanted sword? what?
and ya just nerf it if its too strong
enchanted sword is very obviously a superbuffed for no real reason weapon, and kind of invalidates every melee playthrough since you can easily get it from sky islands
@olive saddle - Your suggestion has received an updated status!
[Add a way to see Calamity world difficulty on the World Select screen]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

Ah shit nice
Very curious as to what it looks like
I also hope this wasn't a headache to code oops
it was fun
Demonspider lmao
@restive wharf - Your suggestion has received an updated status!
[Let certain flying mounts use the wing time bar]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Congrats Honeyed Goggles and Gaze of Crysthamyr users
Scaly Truffle:
Don't mess with scaly truffle users (4 people)
holy shit 4 entire people use scaly truffle?? 🤯
just saying i would probably lose to 4 people in a fight
superheated blood users in shambles
Don’t need to see if you’re moving fast enough.
What does "it’dn’t" mean?
it would not
Ah
why are we talking about contractions
English moment.
i was wondering why it came up in the first place lmao
I used it’dn’t in my suggestion.
She’s true?
@echo leaf - Your suggestion has received an updated status!
[Clarify the mechanics the Cobalt Sword/Cobalt Naginata’s defense debuff]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
im realizing now this prolly should've gone in bug-reports for tooltip inaccuracies
I mean it mentioned adding a visual indicator as well it’s fine
Anyway I can’t get a video but they now make affected enemies spawn little arrow particles
That's cool, thank you!
#suggestions-posting message the uh... the health bar? also i dont think any boss besides prov has an indicator for whether they're enraged or not
The squirrel squire staff should be renamed to squirrel staff
The "squire" part is simply unnecessary
Why do cal players hate fun so much
idk i didnt even see who did it lo
Rename it to "squirrelaff"
DO NOT TOUCH LITTLE SIR SQUIRREL 

Still can't believe they stopped him from dimensionally interloping
Never forget what they took from us
https://cdn.discordapp.com/attachments/1170824349993926686/1227313856427327610/-R06H_QGFMEUrATU.mov?ex=66312e99&is=661eb999&hm=27265cbc2fa7141f07d1b535a59c47fd18ee818c88ac2351bcf242f4bdef809d& this is what happened last time it dimensionally interloped
It’s true, I was the squirrel
such a calamity...
cornersquirrel
I can’t believe you were a squirrel and a shark
It’s true
I was a squirrel, but then I was struck by lightning and woke up as a shark

Truly one of the calamities of all time
Calamity isekai
@cobalt pewter - Your suggestion has received an updated status!
[Add an upgraded variant of Power Cell Factory later in the game to boost Power Cell production.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@serene vapor - Your suggestion has received an updated status!
[Add a use sound for Martian Distress Remote]
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@novel belfry - Your suggestion has received an updated status!
[Rename the Earth Elemental.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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@restive wharf - Your suggestion has received an updated status!
[Add a map icon or marker for Yharon's arena borders]
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cool
oh thank god this got in
i was worried my earth elemental rename sugg would prevent this one from going in
🙏
Cheering for someone else's ♥️
what if very popular suggestions weren’t punished by slightly more popular suggestions simply existing
Less fun that way
Only the strongest may survive
BLOOD FOR THE SUGGESTION BOT!! 
The solution is to mass-produce suggestions that no one votes for so the ones with high votes get in all the time
Clearly

the problem is how do you suggest something that nobody would vote for
auric golf got over 200 votes
Make it extremely controversial
it doesn't have to be controversial
it just has to be a small nerf or something that makes the game a little harder
add moss
wtf
At the time of its voting cycle ending it had like 40
lo
should add moss
but yes it is common knowledge that if there is no con to an incredibly minute detail suggestion it will get mass voted
this applies to icicle arrow
this applies to auric golf
People only hate you because you are correct
Yeah, we already have multiple flavors of moss
oh fr
and in the case of a certain artificial elemental, even simple renaming suggs work well
now to see what the devs will come up with
ive been thinking about how the parries dont have any feature to keep them relevant outside of their specific points in progression
i was playing some eternity mode and i realized the parries on that mod stay relevant for a while because the main feature is that it heals you
what would be dope, killer even is getting a chunk of your rage bar filled for pulling off a parry
yknow the problem with parries is that
something that made use of the rage and adrenaline bars that wasnt sitting in endgame, you know?
prov's parry is lots of fun and i think might stay relevant for a while but brimmy's parry doesnt even nullify the hit
i only just discovered this, but Sergeant United Shield has a parry that doesnt have 20-sec cooldown, meaning that its possible to no-hit the infamous Infernum DoG with the SUS.
I do NOT recommend using this mixxed setup I used, just go full summoner. I just felt like doing it just because it felt funnier than just focusing 100% on parrying.
now, in the calamity parrys' defense, the Sergeant's parry is only usable on contact damage
while the calamity parrys can work with anything
Can we add “Anahita and Levi spawn item” to frequently suggested @hollow shell
levi is in such a weird spot in progression it really wouldnt hurt to make the fight more accessible
i know infernum has a leviathan spawn item
this again.,.,.,.
just use cheat sheet smh my head
I'll consider it if a dev requests it of me
Fair
How often have we gotten it since after the sugg rules doc rewrite?
i think this is actually the first time
Yeah seems like it
people have brought it up here before but got told off because of it's history iirc
oh god parries are already broken you dont need to buff them
nevermind, I think it was just one user being "silly"
im not necessarily asking for a buff
they're skill based defensive accessories the offense doesnt need to be boosted
you could take some of the accessory damage and move it to say, a buff to the player
Like, Striking Moment? how vanilla handles parrying?
and it doesnt need to be an offensive buff either
they dont need buffs because thats not what they're for
well you personally might not use them for that purpose but i do
that just sounds like dodges but with extra steps
dodges with shorter cooldown and a small bit of extra damage on the side as a treat
the extra damage should be the point of parries versus dodges
no it's pretty useful
it's counter scarf dodge not on a dash that deals some damage
The fun part about parries in Dead Cells and Soulsborne games is that they interrupt the enemy and leave them in a vulnerable state...
Calamity already allows bosses to be afflicted with movement-affecting debuffs on a long cooldown, maybe something could be done with that?
yeah theres a ton of ways you could go about it
i think slagsplitter pauldron already has a mechanic like this, dashing into enemy inflicts armor crunch
could be something like that
That's nice but I am talking specifically about movement, you can see how your parry just had an effect on their behavior
I feel like the tactile feedback there is important
Like, landing a parry on an enemy knocks them away and freezes them in place for a second or two
hitting a parry and having all normal enemies immediately fly away sounds highly entertaining
Oh damn was this cooldown changed recently? It was like 3 minutes before. That's cool.
It's always been 30 seconds
If they want parries to be really strong then it could be independent of this cooldown, considering the parries themselves have a cooldown of their own
that would probably be on parried contact damage in that case
Extreme doubt. I'll look into this later today
it hasn't always been 30 seconds on the wiki
(I see you yourself corrected the number on the page just 5 days ago so
So it's a matter of when the value changed in the mod itself)
but has been in game for a pretty long time
According to Github blame, it has always been 30 seconds in public release
In fact it was originally 20 seconds during 1.5 development before being nerfed
That's insane to me
#changelogs reflects this as well, the message introducing the feature states it at 30 seconds
I was a dev when it was getting implemented
and I've talked with the devs about letting bosses be affected by knockback, with the slow/stun debuff immunities in mind
I feel like I shoulda remembered the right cooldown number
Wacky
Debuffs are status effects that affect the player or target negatively. This page comprehensively lists all debuffs added by the Calamity Mod, and also describes Calamity's new mechanics pertaining to debuffs, and changes to vanilla debuffs.
Only possible explanation I can think of is that someone somewhere misread the 1800 frames as 18000, stuck that on the wiki, and no one else questioned it
So it's been wrong the entire time up until recently?
Goofy
18000 frames would be 300 seconds which is 5 minutes, not 3
There musta been some reason why both me and Temp were confident it was 3 minutes
Oops, slight miscalculation
I mentioned it here too #help-advice-read-pins message
although that was fairly recent
so the confusion has existed for a bit
Asked Temp about it.
ok anyway
None of that is particularly relevant
There could be a boss-shoving parry effect. Potentially.
nice
i hope it gets at the very least a 👍
not to be rude but why do you talk like this? i’ve tested both of the parry accessories, they’re usable but don’t see amazing effect in damage negation with the very quick reaction time necessary. the amount of damage is near useless on flame licked shell and very mild on blazing core. overall not really better than just a pure defensive accessory, and most certainly not broken. they can be broken in a different type of game where there are big single hit attacks worthy of invalidation, but calamity lacks those types of attacks
I request it
Added 👍
(... Good compromise could be adding such an item but make it Post-ML, so it's only good for catch-up, and players still gotta do the ??? grind when they're on-tier)
(and/or some item that drastically increases the spawn rate of ??? specifically,
so it isn't directly a spawn item and there is still some waiting and RNG involved)
honest you could just make it out of abyss materials since leviana locks them now a la perf/hm
It would make sense, as although I disagree that she needs one, Levianna is literally the only boss in the entire game that does not have either a non consumable summon, or a purchaseable summon
with both vanilla and calamity
its just weird
thats probably why its so frequently suggested to get put in the frequently suggested category AGAIN
i've always found it, dare i say it
inconsistent
Indeed but I've always assumed the devs' reluctance to add such an item, even though it'd be incredibly easy, is because Ana&Levi are the only holdouts
They are the only ones that did not succumb to having the most quick and boring spawn bethod
I know I have personally felt that way.
yknow what'd be funny
perfs and hive mind i don’t see a reason for them to have theirs too
deus too i guess
i've been aware that the vast majority of bosses have the most basic summon method possible to the point that several have already been reworked
if i ever went into that business of making fan reworks for bosses, and had to rework dragonfolly, i'd probably have it be basically a swarm of birbs and not just one big birb to kill
also with the specifically added plantera and golem summons i don’t see a reason to exist anymore, cal has the structure that generates the bulbs continuously and also just a recipe for regular power cells
you get the swarm to spawn by killing those lone jungle draconic swarmers
ala the cuccos from the zelda series
so close! that is an event ❤️
the exotic pheromones item would not summon the swarm immediately, but just summon the lone draconic swarmer
that's how i'd rework the fight
I think the main reason the alternate Golem summon exists is because of the altar being stupid hardcoded by vanilla for whatever reason
At least, that's what I oft hear quoted whenever this gets brought up
yeah...
it sucks
anyways i should do another rename boss enemy sugg with the dragonfolly
since the name doesnt even make sense anymore since dragonfollies are like... natural now
True! I have not yet drawn a connection between Portabulbs and Vernal Pass.
It'd be great if Portabulbs were removed now.
i mean it makes sense i think
Reminder that the 11 Deus fight once existed.
💀
lmao i miss that deus
such a novel way to rework an extremely mediocre worm boss: make it fucking 11 of them
current deus is novel too, but not to that same superbly insane amount
i mean i would probably prefer it to the current “2 destroyers” but 11 is excessive
eh The name could still be like
How animals get named in real life sometimes. Either a misnomer or an intentional allusion to another animal.
Like the frog named "mountain chicken". "Red panda" ain't a panda. Or the "komodo dragon" not being a.. dragon.
That one immortal microorganism named the "Hydra".
Many such cases.
anyways, renaming the bumblebirb for the second time
also just dragonflies
oh that actually would work
Some terrarian etymologist coulda looked at that huge violent bird and said "This thing is like a dragon but worse"
Dragonfolly.
if you were a medieval peasant and you saw a giant chicken striking down lightning that’s a dragon
mhm
i mean, canonically they are draconic offshoots (though i refer to them as just dragons)
Excessive was the point! :D
It made them very distinct!
so uh, those medieval peasants would NOT be wrong for once
Well okay EoW could be a worm swarm too but
There are more singular worms out there than worm swarms
as for uh, my ideas for reworking Astrum Deus, I'd probably just take away their nature as worm bosses, but still use the "one boss turn into two" mechanic of current deus
it might work
it could be like 5 separate worms that attack separately or something idk
Oh if they are still related to dragons but evolutionarily divergent
Doesn't the name still make sense?
Not as literally as in the prior lore but
If they are still partly dragon then what's the problem?
im not sure about the folly part
i dont understand the reasoning of this suggestion
Names aside: it is clear the first offshoots are pure enough to retain the great strength of their forebears.
Naturally, this led them to be targeted by cruel divine mandates, and most were hunted to extinction.
Dragonfolly lore item, which is talking about the Fishrons Follies and Eidolon Wyrms
supposedly the dragonfollies are amongst the closest in strength to the auric dragons so
i mean, ultimately if this passes voting, the devs could EASILY vote this out if they dont want
The literal definition of "folly" is
a foolish act, idea, or practice.```
However, words aren't always meant to be taken at face value. That's why there has to be constant clarification about some allusions and metaphors in the lore
We can stretch the definition here to merely be `something outside of the usual practice, usually in a foolish manner`, which Folly would fit, being an offshoot
if that's supposed to be the case, then I could apply the name to the Fishrons and Wyrms
i just dont think the name fits as well anymore
You could make the case that dragons were already so badass that the adoption of bird-like traits made them seem like a downgrade
That it was a mistake to go down that path, it made them worse
yharon
(I'd compare it to selective dog breeding to make certain dog breeds more exaggerated in ways that makes them less healthy. Though in this case the cause was humans)
yharon is a bird dragon, and he's still going to be one with that rework
Dragonfollies are not as powerful as Yharon, is my point.
i do have to say that i dont have any ideas for potential replacement names for the dragonfolly
oh wait
they're basically griffins
hey lois
goddamit

old terrier looked so cool wth happened to it
you also have to factor in what a first time player would think of a specific boss
i should mention also that i severely dislike the new dragonfolly lore and think it should honestly be basically reverted, but i am pretty sure that will never happen
so uh, next best thing is to change the name to fit the new lore
drake of paradise? (based off this fan redesign of dragonfolly:#lore-discussion message)
drake
drake of paradise the kind of person to eat his own feathers
#suggestions-posting message isnt this like
Not true at all
As in it negates all damage
Shell nullifying 90%
And it has no limit???
Unless you mean the damage of their shit in which case congrats the pre sentinels item does no damage post dog
As in if you parry the literal sun you'll only take 1 damage
it means the offensive damage
Yeah the sugg is entirely based around their damage dealing capabilities
saying it’s flat damage is misleading since it should scale with universal damage boosts
regardless though it’s a bit misinformed i think, flame licked shell deals very low damage even on tier
when i tested with constantly parrying every time the cooldown finished, it summed up to 5% contrib on clone. that’s pitiful lmao
blazing core is weirder since it doesn’t have any aimed projectiles at all, the damage is pretty strong if you’re standing inside the enemy and intentionally using it offensively but pretty bad if you just use it for parries, i don’t mind it being balanced that way but it’s funny
When the defensive accessory is bad at offense
flamelicked and blazing core arent flat
theyre affected by ur strongest damage bonus
ahh typeless damage the most confusing mechanic in the entire game
does it lower the damage bonus for every class bonus you dont have, not benefit from boosts at all, take your strongest damage bonus, or add everything at once? ive been searching the wiki for 15 minutes and i cant find any page or in game tooltip that describes that interpretation
Holy shit this is me
You reference

