#suggestions-discussion
1 messages · Page 250 of 1
its a very nothing effect
why have an effect that wont change anything at all
its like royal gel in vanilla
Royal gel has its uses but Aquatic Emblem doesn’t really utilize the effect.
But in what situation would you ever need that effect?
In the normal ocean, by the time you get this, they are already not a a threat, given they'd do at most 1 damage to the player
In the Sulphurous Sea and Abyss, none of the affected enemies spawn
Royal Gel at least has a niche, since it can pacify Lava Slimes and Gastropods, enemies that are actually difficult or otherwise annoying to deal with
The absolute only reason I can see this effect staying is if it pacified more enemies
But as it stands I don't see much
lol what
Royal Gel makes them not do any damage nor target the player, just as Aquatic Emblem does to some Ocean enemies
As for the "difficult or otherwise annoying" part, Lava Slimes with dropping lava, and Gastropods with their incessant lasers
yeah i know that
the fact that royal gel has a use because it can pacify an enemy that is categorically not a slime is pretty ridiculous though
why are they considered slimes, why would anybody know this
Uhhhh
Bestiary??
"Touched by the blessing, these nocturnal slimes evolved into a levitating snail-like creature which spits powerful beams of light."
Not saying that excuses it because who the frick reads Bestiary but still
"Touched by the blessing, these nocturnal slimes evolved into a levitating snail-like creature which spits powerful beams of light."
SHUIT HTRUEDJ*()IOPGRBDKFSVLJX:@ZMBN|J:N<OJ?HDMDTFG?>@VXjh]

KILLES YOU
DEATH
MURDER
they also drop gel
Snail noob
thats probably the only reason why they were connected to slimes
yeah because theyre snails
since they are the only thingthat drop gel
"Snail-like" is not necessarily "is a snail"
"Snail-like" means they resemble a snail, not that they are a snail
then why are they called snails
theyre not
gastropod means snail
Real-life gastropoda are a class of mollusk that includes snails and slugs.
they have shells
slimes are slugs
This fella is honestly just Schrodinger's Slime
Is categorized as a slime by Royal Gel and the Bestiary, doesn't drop Slime Staff nor act like a normal slime
my honest reaction
Chicken nugget lookin ass
Mixels 
The effect itself doesn't even cover any Abyss enemies so its practically worthless at that stage
You'll be easily killing off things like Squids and Sea Snails by Hardmode and Terraria Oceans have fuck all for content, you won't ever be there outside of like two bosses
Abyss Detection is barely even a mechanic as is too, so there's not much point in giving it that either imo
^
.
sad!
Remove this thing and put the rogue acc as the "expert" drop
Royal Gel has actual good use though
YES THANKS ERNVHDUSJZKFGMVL<MESL:KODMRBGH NJKL|SKO:<MFRX K:<>s
ENCH MENTINOED THAT


Didn't think about Gastropods, that's actually far better than I remember lmao
It's worse than the dehydrated version of it because atleast the former gives you extra mining speed for Sunken Sea exploring
or really any sort of mining downwards in a 3x2 pool of water
This suggestion is pretty much a 🔒since Aquatic Emblem I'm quite certain will get reworked when AS drops get reworked
This as well
idk emoji
Around 1 minute after this message or n^2 minutes, where n = n^2? 
Sea's Searing rework 
lim n->∞ log(n)

Interesting, I'll just remove it then
I see no point in letting it reach voting if it won't really do anything
n = 1
Wait…
This is actually the first time I've heard of AS drops considered for being reworked from any dev really. Like yeah normally they'd follow suit after DS and stuff but the idea was never brought to light
DO NOT KEEP SPINE DO NOT KEEP SPINE DO NOT KEEP SPINE DO NOT
Do not eat sulphuric spines
just eat anything you want to eat regardless of if its edible or not
want to get x2000 your daily iron intake? i wont stop you
The voices in my head when i ask them how to make the pain go away:
Gastrozination

1984
@coral carbon - Your suggestion has received an updated status!
[Make the Celestial Onion only drop on non-Master Mode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ebon skiff - Your suggestion has received an updated status!
[Acidwood Toilet]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@torpid mural - Your suggestion has received an updated status!
[Make it so The Perforators and The Hive Mind dont enrage out of the underground Crimsion/Corruption]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fervent orbit - Your suggestion has received an updated status!
[Rename Warbanner of the Sun]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
No Auric random thing this time?
rework it to have a buildup similar to sulphuric poisoning
true
like the opposite: instead of staying in the water for too long, you're staying out of the water for too long
they could also just add an option in the settings to remove the feature entirely
we don't need more config bloat, if a feature is flawed the flaw should be adressed, not just put a bandaid on

tbh i like config bloat

it depends how its done but i prefer being able to pick and choose things
also completly depends on the game
maybe i should have waited to post until i wasnt immediately going to bed
oh well, sorry about that
you mistyped ceaseless void
@proper granite - Your suggestion has received an updated status!
[Rework statigel's set bonus]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Note that "planned for implementation" doesn't mean "implementation in the close future"
But whenever we rework Statigel set, we will rework its set bonus
Yknow I do like that most of the multiclass ore armors are getting trimmed down
But I really don’t like that godslayer melee is being moved to silva
Why not both?
If it had both Godslayer and Silva it would be the only class to do so
And I believe it was moved to Silva because of braelor
I get that
I know summoner will be moved over
But like
I really think there should be multiple options
no there really doesnt need to be
the silva/godslayer split was made to not have a single multi helm armor set have shit for every class
Yeah
If there would be multiple options, the secondary options would come from standalone sets like Fearmonger
Thematically disconnected from the mainstream sets
ive fought dragonfolly 36 times and it hasnt dropped a trophy am i doing something wrong 
Wrong channel.
Triangle even said they have considered making the summoner set standalone
i think it would be a good choice to do so
rn having 6 minion slots from the set bonus alone is a bit yarring lol
it's understandable why it has to be this way, but at the same time it shows the limitations of multihelmet armors and shit
Multi helmet armors work for all classes BUT summoner imo
When devourer gets resprited, is he gonna get his fight reworked? Because it’s CRIMINALLY easy
me and my brother were playing death mode for the first time, and as a joke summoned the devourer with only the weapons we used to fight polterghast, and we beat him first try
We spent like, 30 attempts on providence, but we beat devourer first try
The fight is cool, but it’s just a little lackluster and the only thing that would make it a little hard is just how long the fight is
You’re probably already planning a fight rework but if not then I think it would be nice
yea the fight will be reworked
Oh awesome, I’m excited to see what they do with it
I've heard a lot about the reworked fight and I'm very excited to play it when it eventually comes out
Idk if a lot of what I've heard is still confirmed or not but it was still very cool
Hoping it’ll be a little more optimized too, cause rn (particularly that laser wall) drops the fps quite a bit
it’s not that bad if you have a decent computer, but still odd
I have an extremely good computer and my game still dropped to like a few frames a second the first time I fought it, fairly sure they've made updates to optimize it a bit since then
It made beating dog crazy easy when it's hardest attack gives you superhot levels of slowmo lol
It only gives slowmo with frame skip off
I forget if I had frameskip off then, I don't think I did
hilarious how lag actually makes dog easier
makes the whole game easier lol
carried my first run at a constant <20 fps (i didnt know about frame skip)
ive never used frost or forbidden armor in calamity
Also, will his dialogue be changed?? Because frankly (and I don’t mean to hate) but it’s so edgy and flat that it just lacks any character at all
His only characteristics are edgy and then suddenly humble with the “a god does not fear death” at the end
Honestly I think infernum does it a little justice with the “I WILL NOT BE DESTROYED” because he actually kinda shows anger/denial
it’s not that big of a deal but I think it would be a little nice
yeah there'll be a rewrite
awesome
iirc the rewrite for most dialogue is only taking a while because npc dialogue exists
h
Hes meant to be an overconfident fuck i think
Edgy is fair
guys what if they added scoria slimes to the game?
like think about it, we have cryo slimes and perennial slimes already
and farming ravager is a slow process imo
idk abt other people but that's just my experience
There's already a large amount of Scoria ore in the abyss
Also the mod is looking to get away from ore slimes
So this would be doing the opposite
I think there was a "scoria slime" in the past, but I can't seem to find it
yeah but there are some items that require a lot of it
and its just not a very renewable ore
Idk about you but we had like enough for a team of 5-8 with just abyss alone
So I don't see how you're lacking in Scoria ores even if it's multiplayer
You also have fishing (Sulphurous Crates) and shimmering Luminite
idk, i just think that it's not fair that you can get so much cryonic ore and perennial ore
and then there's scoria ore
I would argue getting Scoria is easier than those
Because Scoria is in plain sight
The only difference between Scoria and Cryonic/Perennial is that the enemy that drops the ore isn't a slime
That's it

can you do this with scoria ore?
Ok but under what circumstances would you need 3000 bars of something
life alloys and mortar rounds
That looks like you've been farming slimes for hours
Yeah if you farm enough
yes?
my guns absolutely eat through mortar rounds
^
try getting 3k scoria bars in under 7 hours
I can get it in like one minute if I log onto multiplayer rn
we have like an absurd amount of crates
But it’s a fish and not a slime!!!
oh god you're right
chaotic puffers have a ton of health compared to the slimes too
and they dont spawn as often
and theyre just an annoying enemy in general
Mind showing me how much scoria you got?
122 bars atm
but i need m o r e
you also get a decent amount of money selling them in bulk
i would assume
If you're looking to excavate a large amount area just use Scorpio + Mini Nuke II
1 gold per scoria bar is awesome imo
122 bars of Scoria is 12200 Mortar Rounds
If you're using all of those up before you get the next ammo I think that's on you and not the mod
i could get 300 platinum after 1 night of afk farming
Also this yeah
well what about life alloys
especially when youre not at the stage in the game where ravager drops them
How many life alloys could you possibly need
Cheat sheet:
yeah but thats all i have to say about it really
to craft every single life alloy item (Excluding Hyperius rounds and Miracle Matter) you need 140ish life alloys
Ye
Though I doubt anyone would have enough players that they'd need to make every single weapon and accessory that Life Alloy crafts
oh yeah also selling life alloys as opposed to the 3 materials separately gives u more money
cuz cryonic bars only sell for 60 silver
Good idea you should report that in bug forum as inconsistency prob
ok
well considering the stage of the game it makes sense they only sell for 60 silver
20 more silver per alloy can quickly stack up
but also like
the economy is already horrible as it is 
erm
actually its 40 more silver 🤓
also more money equals more coin gun ammo 
it's not unless my mathing isn't mathing
nvm
going off wiki numbers
60s - cryonic
1g - perennial
1g 20s - scoria
my math isnt mathing
your math is mathing
you were definitely right
cuz i thought scoria only sold for 1 gold lol
but all im saying is that there should be some way to make scoria ore as farmable as perennial and cryonic ore
It's already plenty farmable
You have fishing, killing normal enemies, Shimmer, Ravager, and the large amounts that already exist in the Abyss as obtainment methods
Even if you exhaust the veins that exist, there's still 4 other obtainment methods, just like Cryonic and Perennial
To me, adding a "scoria slime" wouldn't actually make it much faster, because logically it'd need to be found in the Abyss, which is where you'd go anyway
you can get scoria ore with shimmer?
Shimmering Luminite, yea
you sure?
oh bettt
youre right then
theres no point in making scoria farmable
i had no clue you could do that
It's a recent feature, so I don't blame you
and you can also make it with astral ore which is an easily farmable ore
Some players don't know Shimmer exists yet so it's not exactly a clear method
anyways thanks for clarifying that
i didnt mean to cause such a big argument over this
No no, it's fine
Hope your farms go well
thank u
scoria is already farmable via chaotic puffers still anyway what 🥹
Unfortunately fish aren’t real
just like birds
Woodcock speech bubble
this guy hates fish
keep in mind it’s chaotic pufferfish and devil fish, so technically you’re just gonna get more from that then slimes
dw we sorted it out
I started an unnecessary argument over this for no reason and found out I was wrong
lol fair
but hey at least I found out you can turn astral ore into scoria
@lime lynx there is already an unofficial mod that adds calamity QoL
Raesh, I dont think you read the full suggestion
What
Anyways, it'd be better if the suggestion was changed to have more configs to turn of Calamity QoL
I did
He suggested to seperate all the QoL features from Cal and put them in a seperate mod
yes, there is already a seperate mod that just has calamity QoL
I feel like I briefly remember this being mentioned, but nothing came of it
Anyway, I think I'm gonna have to flag this under the "Extreme Effort" Don't
aw
It's just really unusual playing other mods after playing Calamity for a big while
Since when did that exist
it was a plan ozz had for a while but theres too much to be able to cleanly separate new content and qol now iirc
@weak crow please read the rules in the pinned document
my apologies, I think I understand which rule I broke
i wish i could move my post to the bottom so people could see it easier
@brittle moth Repair bots in the labs drop em as well, also I suggest you change your title
also idk if it will be the case but the Excavators could maybe drop em in the future
but since its uncertain there's no risk of getting 🔒
8 millionth draedon cell sugg
Add to Frequently suggested pls
@hollow shell
excavators should definitely drop power cells
lets see, 22 factories producing 4 cells a minute, about 5000 an hour with all of them running
one hour to get all the cells you need isnt bad over the course of a playthrough but getting in that situation where you have to wait an hour is a little doodoo
i think preventing the situation from happening in the first place is first and foremost the most important thing that can be done, power cell factories arent exactly intuitive
i think power cell factories should go from inactive to active and display the slot for power cells when you right click them, that way its a little harder to overlook them as normal furniture
there is 1 active power cell factory in the main arsenal labs
done
issue solved lets all go home
one active factory you mean?
yea
a single factory is honestly fine
factories produce so much the only way you would ever not have enough cells is if you never ever touched a single factory across the course of the entire playthrough
so much that if you have a mod that prevents stacks of consumables over, say 1000 from being consumed, you'd very easily reach a stack of thousand in like
according to these numbers in like five hours
with one factory
now if you happen to find the space biocenter lab very early
and get those four factories up an running yeah
so having one factory active in even one of the main arsenal labs can do the work for you
idea: factories should be able to work with wiring and add a small system to boost production later in the game
hmm
but regardless I think a simple reminder somewhere in the labs would work fine
upgraded factory could work, akin to extractinator having post-mech upgrades (or is it post-plant in cal? I forgor)
you should make a suggestion about that
#suggestions-posting message
small correction but I don't think the borders instakill anymore?
still does lots of damage, but not all
Ye
Touching the flame pillars will deal massive damage, and successfully leaving the arena or flying above Yharon's designated enrage height (656.25 blocks high) will cause Yharon to become enraged, which massively increases his speed and quintuples his damage until the player returns.
@restive wharf it's not critical to the suggestion validity or anything but here
kinda bordering sis aye
maybe the general idea could work
yeah thats what im saying
just the general idea, not the specifics of what those factories should be crafted from and which part of the game
or if there should even be multiple upgrades or not
Sorry I forgot about the auto-charge freq sugg from before, but I've put it on there now.
What is it that you want me to add now?
Any suggs about increasing power cell production rate?
The alternative way to get cells suggestions
Alrighty, there. 👍
Separate Cal QoL mod, and then you can link the one sent here
Moon events and OoA rogue items
levi spawn item
If it's so commonly suggested and well liked, then maybe it should be added


eat gravel
also hello fellow MC modpack developer
man...
Eh ok
@muted cradle #1178515062030348308
This feels like extreme effort
i mean my suggestion to make it vertical passed
¯_(ツ)_/¯
i get where ur coming from tho
https://steamcommunity.com/sharedfiles/filedetails/?id=3017150331&searchtext=biome This feels like an alternative.
Wasn't there another mod that made them pillars?
I felt that might be the case with the 2nd solution, I am not familiar with how terraria is coded but typically modifying something is more difficult than just removing it in general
Just thought it would be a significant improvement because dealing with evil biome stuff sucks and its just something thats sort of accepted
how many people already suggested making npcs and enemies/bosses get affected by auric rejection?
Thanks! This looks perfect
Ohh I saw that a while back
I think
I mentioned it under the first solution
I'm fairly certain it was like
Just Pusheen who made suggestions about that
Yeah
random rename suggestion go
Earthen Gladiator
clockwork elemental
i tried to think up a name to include but couldnt
thanks lads, i'll reference these names
isnt clockwork elemental the exact opposite u want
Yeah.
Clockwork Gladiator
I don’t think “earthen gladiator” is the greatest name but I was just going off how well, it looks like a gladiator
Clockworkinator
AHHH

LMAO
PERRY THE PLATYPUS
you are not beating the allegations
Does the Plaguebringer Goliath need any nerfing/reworking? I haven't fought it in a while, so I was just wondering.
no
...why are you questioning that?
you can always fight it yourself and judge off that instead of asking
Like I said, I haven't fought it in a while, and the last time I fought it, I got my ass kicked.
Sorry to say that, but... it does sound like a skill issue
Yeah, that sounds about right... 
I feel terrible to say that non-jokingly
Try to fight her again, but she won't get nerfed or reworked (because she doesn't need to)
Wait, can dangersense potions highlight its projectiles?
yes
well, no. Only the ones that you can hit. The upgrade omniscience potion highlights everything though
That's pre-hardmode, right?
yes
potion of omniscience can be gotten pre hm yea
That last sentence was meant to be said in a joking manner.
good sugg
#suggestions-posting message
Ah yes, Cnidrion suggestion 2
...what?
do you mean that suggestion about renaming Cnidrion to not be related to Cnidarians since he's obviously a seahorse
anyways
anywyas
Yes
Because it was my suggestion
cool. we're of the same mind
#suggestions-posting message
I agree with this suggestion
I get what the second issue says, I just don't think it's expressed properly that it ties to the prior problem with how Turtle armor isn't useful on the bosses in between so you might wanna tie it back in some way via a minor reference or sorts so that Reaver being better while it is two bosses later does have relevance with an armor two bosses back. I got confused on my first read after all @misty lichen
For example if you took the issues as standalone and not consider the first problem then mentioning Reaver just looks confusing
https://discordapp.com/channels/225030931008847874/699359022364491868/1226840536363700324 @stoic adder that would make all spawn blocker useless since you can just press one button
The inventory spawn blockers stuff is going to be moved to a separate UI for inventory space problem afaik
ah yeah that's kinda true, I didn't think that far, it was rather a snappy idea
that sounds good, much better than items anyway
should I delete my suggestion post then?
It didn't age well, despite it's short lifespan
I think so
What if turtle armor benefits TM users?
Turtle should have more offensive bonuses honestly because all the other classes at post-Plant stage get their respective class identifying armor such as Spectre, Tiki/Spooky and Shroomite
And all of these armors are geared towards damage instead of tanking, differently from Reaver tank set
Issue is that after like 2-3 bosses into progression you get Beetle armor which can fit both a damage and tanking playstyle
@supple hare no joke suggestions please
if you read the pinned rules document you can get an idea of what's allowed or not
Can I suggest to buff scal stats
i’m not sure what this is asking? i did mention them as two separate issues
that would be a good example of a rework, albeit a little lazy but that gives it some purpose
Has anybody ever used Gael's Greatsword?
Yeah
gael isnt a real person
People have used a weapon
Besides balance is #1178515062030348308
Eh I won't bother I guess
curse of just filling the exact same purpose that violence fills
My apologies, I'm well informed now... however, is there any place I may post the joke-suggestion?
no
You're about 8 days late to the party for that
Maybe most people just fight Exos first?
I almost always do, so I never end up actually using Gael's Greatsword because it's so unbelievably outclassed by the Shadowspec weapons
I will say I fought scal first in my melee PT and AotC was very capable against her, I never fought exos tho bc potato pc
AotC's fun but against SCal there are quite a few options that just outclass it unfortunately
Don't need it 
Yeah it's way to fun to use and honestly dragon pow might be stronger but when I was landing parries consistently it wasn't too far off
Pretty much, all due to boss checklist and misinformation that Scal is after Exos despite being same tier
Doesn't help that SCal/Exo weapons are kinda in a weird spot progression-wise
They're (usually) immediately worthless or severely underpowered after killing the other boss
Where does boss checklist put cryogen because I swear people often say it's pre mech boss but it's obviously post 2 mechs bc you can't even make cryonic bars until you get adamantite/titanium
I don't play with the early HM rework so I honestly can't tell ya, lol
Never paid much attention to it
Cryogen is "intended" pre-mech but it really doesn't matter that much
How does that make sense?
Those quotations are pulling some serious weight
If Cryonic Ore is locked behind Titanium/Adamantite Picks?
It just is
Wall of flesh gives access to plantera, doesn't mean plantera is post WoF
same thing with cryonic and cryogen
^ archmage and his direct drops is two entire sets of gear
Pretty sure Cryogen is mostly considered pre-mech due to the fact that it used to be the only one of the 3 mech alts with a craftable summon pre-mech
Obvously that isn't the case anymore
But that's how it used to be and it stuck
For now anyway
ngl I don't think "it isn't intuitive" is a fair argument, it obviously should be intuitive ideally
it’s also using souls of light/night in the recipe which is usually considered one of the first hardmode items you try to get
It makes zero sense for a boss to have gear that you unlock from it that is balanced for two completely different points in progression
it’s very likely the player finds the summon before killing another mech
Plantera and Festive moons:
well aureus spawns astral pre
Except that you refight the festive moons because they have a distinct change, not just you getting access to a material that lets you actually craft another
festive moons are tiered for post golem
and unlocked post plant
A better example is idk hellstone or something
Because you can very clearly get it pre-boss
But balancing it there is dumb
I completely understand that calamity emphasizes nonlinearity but that doesn't change the fact that cryogen is an outlier because it feels particularly jank. It's like ambrosial ampule or harpy wings where you can get the materials but are cockblocked by a crafting station, it just isn't interesting or impactful
crafting stations are a completely valid method of locking an item
i think the bigger issue is that cryo has like three different sets of gear; perma's shop, boss drops, and cryonic
I kinda disagree, it isn't intuitive and just gives the player another thing they are forced to remember rather than discovering it naturally
^
do you really need like idk stardust fragments or something put into ambrosial ampoule
life alloy is something i think would make sense to lock behind ancient manipulator because it otherwise is sort of an instant craft from scoria
sure, I have no issue with that
feels weird
It would make it more intuitive for sure. The examples of it are few and far between enough that you normally wouldn't check for crafting station requirements, hence unintuitive
^ yeah, generally you get a new item, think "I wonder what I can make with this" and go to the guide/recipe browser, if you see you can't make it yet you just chuck it in storage. And if not a single item in a material is obtained when the crafting station is, it just gets forgotten
ive never minded stuff being locked by crafting stations, even vanilla does it with obsidian armor, arguably
it contrasts how finding out about like 95% of the content is
yeah
it requires a post evil 1 material with tissue sample/shadow scale, and so does a pick for hellstone
even if vanilla "technically" puts hell at post skeletron, I don't really agree with that logic
imbuing stations technically lock flasks behind queen bee even if you have the components for them
ancient manipulator locks most things you can make with frags if you count beating deus before cultist
crystal ball technically counts too with bottomless quiver and endless musket balls
like this is a completely normal thing for the game to do
I think this is a good idea and then remove Galactica Singularity for the love of god
LOL
@civic ruin specific rework suggestion and also like no reasoning; please review the rules before making a suggestion by review the pinned document
Forced rod attack is really not what you’d wanna do anyway
rod of harmony exists
Clueless
it's post Scal and Exos
oh
and designing bosses around it is unhealthy regardless
just make it post moonlord and make most the bosses have attacks requiring it
for more skill
💀
bring Jetstream Sam murasama ee back😁 😁
ngl they should make ceaseless void have a death animation where the dark matter kills it
If you want to fix the sugg, probably just change the title to something like “Add more variety to CV’s attacks/Add a new attack to CV” and note how the boss only really has 2 attack modes and not much variety and how you find it boring and represent as it currently is
Gonna be honest moving locks from stations to materials makes 0 difference and kinda silly. It's a flawed idea because there is 0 difference and having a different way to lock things visually is more interesting. Like make ancient manipulator a crafting material and have the station be by hand, there is actually no difference lmao.
if you want to one shot bosses just spawn in an endgame weapon with cheat sheet
i just got an amazing idea
yeah u right i just enjoyed breezing thru till dog with it lmao
after ceaseless void, dark energy spawns in the dungeon and acts like a cursed skull
The idea of having the materials but needing a different method to weave them together is pretty cool instead of just them magically meshing together when you have a different material instead
also! vanilla! literally does it!!! so it doesn't even make sense to get rid of it!!!
it's randomly restricting design for no good reason
like life alloy is a great example of an instant upgrade that could be fixed by changing the crafting station without needing to add more materials to it which would ruin the thematics
I mean life alloy is kinda different so I'm not sure if I'm speaking the same aboutit
But basically, having only stations as lock is fine. It's more unique and interesting than majority of what the game already does
im half and half, it’s fine for like life alloy but for weapons with complicated recipes it’s sucky
you go through the process of getting every material and then oh i can’t even get it yet. neat.
with life alloy it’s 3 things you most likely already have
That's not really a problem with the recipe
that's not even any of the items that have this issue
That's just your way of preparing things and not thinking about whether or not you can actually get it
so few items do this that you never look at the crafting station, 98% of items are at an anvil
like this is not a problem that exists, the handful of items that act like this are ambrosial ampoule, harpy wings, like im grasping for more examples to try and prove and point and i cant even find many
most are incredibly simple
it’s annoying to also have to glance at that when you’re also having to process how to get like 8 specific recipe components
Doesn't that mean it should become more common unlike otherwise so that it is more interesting and not the rarest recipe in the world
It's still not an issue with the recipe either way
Or at least, the station
ok where else would you like to introduce this then. there’s 4 crafting stations at very sparse tiers
If you kept the lock at a station then you can use less items for a recipe even
I'd start from anvil and hellforge prob
Best to start from the beginning
Of the game I mean
i guess
The point of the argument is that so few having recipes locked behind crafting stations is unintuitive and unexpected, so either make it a more common occurrence or make it not an occurrence. At least for me I don't care in the slightest about design, uniqueness, etc., I just care about consistency and removing the inconvenience that (for me) has no real positive impact on gameplay
Out of how many vanilla recipes
That helps me out Ig
what vanilla items
and the fact I can remember all of 2 of them shows how relevant/forgettable they are
i mean yeah a lot but you're acting like they dont exist at all
flasks are locked behind queen bee, the infinite ammo items are locked behind crystal ball, if you count deus giving you fragments then those are all technically locked behind ancient manipulator, shadow armor is arguably locked behind hellforge considering you can craft everything else immediately at an anvil
flasks don’t count, the entire purpose of the imbuing station is making flasks, the point of the ancient manipulator isn’t for crafting tenebreus tides
it's for making items with fragments
My reaction was towards adding materials to absorber and ampoule but absorber did kinda get a fitting mat so that was fine
that's literally how the vanilla wiki describes it
and teneb doesn’t use any fragments yeah
i guess
deus being counted is progression skipping, only 2 flasks are pre queen bee, and one of them requires extreme effort (party girl) shadow armor is the same tier as the pickaxe to get hellstone
Meld blob on absorber is pretty fitting yall think?
i think yeah
yeah
to me meld blob is glue and you glue together the 8 random accessories
clearly it should be used for every combination acc 
As long as it isn't tied to some random material and it actually makes sense it could be considered if it's not a bloated recipe already
technically furniture items are locked behind furniture crafting stations but that's not progression so yall prolly wouldnt count it
crystal blocks being locked behind adam forge is so dumb i hnng

that one is stupid ill agree
even without the hardmode rework
@civic ruin you can't just keep posting boss attack suggestions that violate the rules, like at some point im going to have to give you a warn if you don't actually look at the pinned rules
crystal items don’t even need a mythril anvil
Better move it to crystal ball 
i love my one line of reasoning with 3 super complex and in depth attack ideas
bruh, polterghast is the worst boss
no attacks
too easy
theyre alr warned
on brand
In your opinion*
i could skip from prehardmode straight to polterghast and win
Post video.
the best reasoning ever
image perms pls, i will send proof
if only things such as difficulty was subjective and you can technically beat any boss with almost anything if you tried hard enough
this has no audio
like
my day is ruined
you can just upload a youtube video (which is what it would need to be anyway) of you beating polter with preHardmode gear and we could just click the link
Xpc beat yharon with prehardmode gear, that means he needs a buff
yeah yeah I grabbed it from someone else posting a gif and it does that sometimes 
u dont need image perms to send a youtube link
hope this helps
that does no0thing
c:
and spirit mob spam
Dodging polter wouldn't be that hard though it would take forever to kill
but yeah this is a nothing burger
calclone has 3 attacks can we give it 15 more
thats infernum only im p sure
shhhh habble dont say that i want to see him actually try and do it
It's ok they don't know polter has 90 defense. I think.

"prehardmode"
folly has 4 attacks can we rework him?
yall dont know how to read
wof only has one attack 
i said i can skip from prehardmode, like right after wall
Calamity only has 20+ bosses can we rework it?
no he has hungry spawns, lasers and death sickle
dummy
we gotta make it so wall of flesh randomly turns around and at half health starts moving up
shit the sickles are in rev+ i was hoping they were death only
Ok it's 6 am I unfortunately cannot continue this tomfoolery
step 1: kill wof
step 2: kill plant
step 3: kill golem
step 4: kill cultist
step 5: kill moonlord
step 6: kill polter
phm polterghast! 😀
minions dont count as boss attacks otherwise hive mind would have like 2 dozen attacks
bruh i said i would skip f r o m prehardmode
cant wof spawn new hungries
that means kill wall then kill duke then kill polterghast
why duke
you killed another boss that’s not skipping
thats wat i was talking about
you skipped from duke fishron
that the fuck does duke do
This isn't going anywhere, I'd end the convo here.
if he did that id allow it
true…
also this can be done in 4 bosses for even less equipment
you genuinely dont even need to do duke when the start of hm gives u the best weapon for all of hm
then skip prehardmode essentially
i think he meant speedrun to polter but that =/= skipping to polter from preHM
yeah
also
you literally need ml and cultist anyway for polter so like
use their equipment
guys dog only has 7 attacks can we rework him
??
no you dont understand it's just getting fun smh /s
Perforators:
LOL
You know most bosses only have 1 segment, we should really rework them to have more
wait holy shit
every boss needs to be a worm.
perfs have like
yharworm my beloved
2 attacks aside from spawning the worms
you're picking up what I'm putting down brother
Hive Mind has 3 besides spawning things.
i will not elaborate if thats yharon worm or yharim worm

or both
Yeah blast barrel
Hive Mind is a worm and all of its minions are worms, think about it

holy peak...
i was thinking more of coin gun but blast barrel also works
hear me out, we do what armored digger does in GFB, and just have the worm body attach itself to random enemies
eater of worlds doesnt even have an attack in classic difficulty
same with eye
should i kill polter with crown blast barrel
classic isn't a real difficulty it's the tutorial
that's so awesome it's like wither blossoms all over again
and prolly some other stuff too
that i am forgetting
i just use cheat sheet to spawn 8 of the polterghast 120,000 health spirit clone things
whenever i fight it
and i also spawn in 200 dark energy during the ceaseless void shield phase
to make it more fun
thats cool honey
u should add malice mode back, infernum is too easy
:doubt:
ah i see
damn, you need to disable the reforge rework just to get -30% damage
well i think that means it is time for me to checkout
someone let me know when this guy sends his third suggestion so i can just time him out for trolling
Okay guys I think at this point it is reasonable to leave this place 
I wouldn't want anyone to get lonely
ngl rod of harmony needs the ability to click on the minimap to telport to it
teleport*
Just install mfing Hero’s mod or DragonLens lol
Either install a bunch of mods that add more levels of difficulty or just play another hard game
I recommend any souls game, Lobotomy Corporation or Hollow Knight (with all its bs difficulty mods) since you are a masochist
yeah if ya need to just difficulty mix or play a different game entirely
Just do [the fucking difficulty modes copypasta]
which one
Ah true, there’s like 3 now right?
One of the DADI Eternity Destiny Masomode Infernum Malice Chariot, etc
mode
Yes that one
why isn’t this a sticker actually
Also like half the people that complain that the game is too easy use morbillion “QoL” (the ones that are just straight up cheating ones) mods
Me when I use LuiAFK (why is game so easy)
The other half are no-lifers that have over 5k hours in the game
Most beta testers have ~2k time which is mostly spend testing
hey i only have 2600
This made me think
Hey you can have a life and have 3k hours on tmod, it’s just that your life is tmod
you edited this and it's still targeting me
I used to say that I had like 10k hours in Terraria counting the time I played on pirated (it was quite some time ago)
good god fryzahh
Looking at my hours now
I think I have ~2800
I've probably had like 2k at that moment 
4.8k so close enough
ok no its 2700

that time will skyrocket when cal updates next because thorium testing wooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#suggestions-posting message 5 seconds telegraph is too long imo
Terraria hours discussion detected
My 1110 hours on vanilla and tmod combined makes me look like a noob
That's still a lot, I just didn't have a life in middle school
if you cant be bothered to even attempt to right click the chest to see if it's unlocked i feel like that's on you
Why would you, if youve played vanilla and know those chests are locked until you have the keys?
you might not even go near it
since you see it and decide its for later
"oh they made an easy to find frozen chest"
Hmm I see the reasoning, but I think that if people are playing a mod they should at least try to subvert their expectations and not just apply vanilla knowledge to everything
i think games should protect players from themselves, so thats why i made the sugg, is all
Yeah though I think that can be taken too far
its a vanilla item
if it was something not vanilla, yes, its on the player
but we're talking about an iconic item with defined rules
Calamity changes the function of plenty of vanilla things, and like cog says you really should be expected to at least try to open it once
I don't think thats entirely reasonable, personally
Considering expert rev is the intended base calamity experience, which is significantly more difficult than normal or expert vanilla, I think the player has a pretty good amount of responsibility placed on them
I just don't think the frozen chest thing is significant enough to change it
Idk, I feel like people see a biome chest there and go "huh, why is a biome chest here" and go to check it out
Would be kinda weird to see something interesting and just not touch it
idk calamity has a number of clarity issues that bother me, i might just be getting worked up over nothing
I think it's a matter of perspective, since I would consider calamity to be a completely different game from vanilla but it seems that you wish transitioning from vanilla to cal was a more intuitive experience
i also see it that way
the other stuff i take issue with
is with Amidas being behind 2 optional bosses, being the major one
but hopefully SSU fixes that
I do wonder for a new calamity player how intuitive they find the messages popping up after killing bosses for the first time
Vanilla does it so I imagine it's fine I just forget they exist
They make complete sense - with help from Amidas
but you need Amidas or you have no direction in calamity imo
I guess I've always been a wiki gremlin so I can't relate 
Im a big anti wiki focused design person
So i like to advocate for changes that keep you in the game
Vanilla since 1.4 does it almost flawlessly, the only stuff you arent told is meant to be secret
I think any game with significant sandbox elements are extremely difficult to be self guided
The biggest problem being that many people will not read text put in front of them, even if they haven't played the game before
All the "waaah reading in my video game" people
I think if they aren't interacting with content that is incredibly clear, that's on them and not the game
Desert Scourge and Amidas arent clear, since thats what we are on about now
You have to go to the underground desert and find a medallion to even know ds exists
dies he mention DS?
oh does the medallion use Stormlion mandibles? i guess thats intutive enough
just checking what items do i feel like is enough imo
Ok I've changed my mind making the game easier to progress in without using outside sources is an amazing idea, it means less people coming into cmt to ask basic questions they could have looked up in 30 seconds 
i just still think Amidas shouldnt be behind 2 optional bosses
most*
low% enjoyers 
Transmutation enjoyers
Martian Madness event spawner
Yeah, sold by cyborg after golem
It spawns the Martian madness event
Not much more to say about it, except for the fact that it doesn’t have a use sound
it should at least nake the default to confirm it worked
yesh a summon woth no sound will confuse me
ill think it broke
if I had personal say, I’d say use the abombination sound for it
as both of them are summoning items that look like remotes
makes sense
anti alien alarm imo
Has there been a suggestion about furnite crafting stations?
I'd like to have them combined, or less of them (Ancient + Ashen for example)
@stoic adder too specific, focus on the problem of too many crafting stations and explain why that's bad, don't focus on trying to give your own solution; you can have that as a suggestion as a way to solve the problem tacked on near the end as a mention (but i still dont recommend it because it, again, feels too specific) but you can't go and outline exactly how you think it should be fixed. that's for the devs to decide. i will say ancient altar and ashen altar both existing feels... weird, so i dont entirely disagree that some crafting stations feel repetitive
Far as I can tell, both Ancient Altar and Ashen Altar exist because the "Ancient" ones appear to be ruined or otherwise damaged versions of the "Ashen" furniture
Besides that there's no real difference, they could easily be merged
you could still just have one brim furniture crafting station lol yeah
Yeah couldn't hurt to just have them look different
Furniture™️
you could always use rubble maker or shimmer to switch between versions
Oh god, the Ancient Altar is off-centered
The cosmic anvil and draedon's forge already provide the crafting for related furniture, so perhaps incorporating the furniture crafters into late game crafting stations could be a good solution. Though having a seperate combined station would probably work better so you don't need to get special stations if you don't care
ty for the explanation
can I edit the post that is already up, or do I delete it and post a new one?
edit
nah you can just edit
the point of letting suggestions sit in posting before they get passed to voting is so people here can give feedback on how to improve the suggestion and you can edit
combining Ancient and Ashen Altar into one doesn't do much in the grand scheme of things, as they are just 2 of 11
if players want to arrange the stations seperately, it does kind of make sense to have those two seperate as well, as they are used to craft different furniture
@drowsy plank edit complete
no like
okay no you should focus more on the problem get rid of the suggestion part about the combination stations entirely preferably
This is a SIS and should just be its own addon
yeah that's why it's still flagged lol
then I don't understand
i do think they have a mild point that cal is prone to having a too many stations but idk
you aren't supposed to be bringing solutions
they could have draedon's forge count as more stations, or remove duplicate or near duplicates like ashen and ancient, or simply introduce another "combo" station that idk counts as all furniture crafting stations but isnt necessarily crafted out of all of them
there are a lot of things you could do
well I don't think my post works without the solution idea
it very much does
First half: absolute valid reasoning
Second half: what? go read the rules my guy/gal/whatever
having Draedon's Forge do it is a bad implementation and hardly tackles my issue(s) becuase it's far too late into the game progression
maybe my creativity is hitting a brick wall, but I can't imagine a solution for my issue(s) that has a similar level of convenience
as combining them
Seems like it
You could suggest combining stations but not the extremely specific way you are suggesting it
But imo this should be its own addon
to
be fair
ur
not supposed to be suggesting implementations this is mostly for identifying problems, it doesnt necessarily need to have a solution attached to it 
The only exception i can think to this altho i’d like to change how it was implemented is astral seeds
isn't the line between a cal suggestion and implementing another addon very muddy?
Not quite
If you start to get quite specific its addon territory
And your case with your solution is one of em
Honestly reducing the amount of stations is a way
Like do you really need upgraded gel solidifier for making 1 tier of weapons and armor?
id just reduce the station amount yeah, even vanilla doesn’t have one station for every furniture
why does astral wood need a station to make furniture? how does that even make sense?
The problem is that it makes sense for each furniture set to have a crafting station (and said stations are more options themselves), but there needs to be a way to not have every single one be seperate for the purpose of crafting
actually im just going to
It makes sense "thematically" but doesn't make sense practically because all the wood (regardless of type) furniture only requires 1 station which is the most basic one, the Work Bench
I wouldn't want the devs to remove the current crafting stations, actually, because they can serve the purpose being good looking furniture themselves
this is how it works for vanilla
for reference
one station crafts one set of furnitre
You see clearly this means we need a new crafting station for each wood type

@drowsy plank
it makes sense thematically for boreal wood furniture to be crafted using the boreal woodinator crafted with 80 boreal wood, 50 ice blocks, 5 birds and 8 cryonic bars
team
@stoic adder I would say remove the "solution" part of your suggestion, then add on to the end something along the lines of "for this reason it would be extremely helpful to have a way to access all of the recipes without needing to manage all of the seperate crafting stations." That gets the point across while giving devs plenty of freedom with how they implement a solution
dont care addressing my own problem now lmfao
damn that's kind of uncalled for
No I thought of astral wood being infected or smth and required proper usage but we're talking about practicality here
Statis Refiner
🗽
Its wood so sawmill should still work
True
You could have worded that better but true
Tbh this one could be removed and just have its recipes moved to solidifier
They missed the one thats just used to make Asphalt blocks
Doesn't help that vanilla sets the precedent of furniture groups having each their own custom crafting station
Ice Machine for Frozen furniture, Bone Welder for Bone furniture, Glass Kiln for Glass furniture, Sky Mill for Skyware furniture, and so on
thank you, that is helpful, and I'll probably just copy this into my post if you fine with it
on a sidenote: I do fear that there are possible implementations that don't address my issue(s) properly, but I'll se I guess and just hope for the best
nah just in a different section
Yeah go nuts, I would say trust the devs and worst case you have to make a new sugg if it creates a new problem
Teapot 🗣️🔥
Hm, I didn't want to cause a partially off-topic discussion about stations, vanilla or not.
Personally I appreciate every single item (mod or vanilla) that's placeable, station or not, because it can act as a decor regardless. The Teapot may be a prime example because I've used it plenty of times as a simple decor, not caring about it's teacup crafting at all.
Wait Wulfrum furniture also needs to be crafted on a separate crafting station?
That's silly honestly
The deleted section of my suggestion post:
There could be three tiers of Combined Calamity Furniture Stations, one for each pre-HM, HM, and post-ML. For example it can work like it does with Magic Storage and vanilla stations: Wulfrum Labstation, Eutrophic Shelf, Static Refiner combine into Tier 1. That + Hardmode ones combine into Tier 2, which combines into Tier 3 with post-ML stations. For newly added stations put them into which tier they can be obtained.
This is soley for archive purposes.
@drowsy plank edited again
yeah that works
Also would it be a good idea to add artificial arsenal lab biomes?
Would make grinding for draedon power cells less of a pain
(Draedon cell factories exist but they slow asf)
what would a biome change in that regard? can't you place the cell factories anywhere?
there also has been a suggestion akin to this recently:
#suggestions-voting message
The NPCs that spawn in labs can drop power cells
Not really
It's just a matter of setting them up early
And if we make farming power cells through mobs invariably more convenient, then what would even be the purpose of the factories?
22 factories running for an hour nets you 5,000 power cells, which is about how much you need
Maybe an option would be for power cell factories that haven't been mined by the player to produce cells at much slower rate so if you don't set them up early there should be a decent amount in factories by then
So you don't get stuck twiddling your thumbs because you forgot/didn't know
im game to just put one active factory in the onyx lab
Considering the gfb does it I dont see why the base shouldnt
I mean as a way to farm repair units easier
because I did hear that they drop 2-4 draedon cells at a 50% rate
but they’re uncommon due to the size of the arsenal labs
Wouldn't it be a better idea to incorpore in-game enviromental foreshadowing elements as well as gameplay elements talking about the bare existence of the labs therefore players get to know and start the power cell farms way earlier and not acknowledging this way later in the game
Like the issue isn't even how slow it generates or of how there isn't anything that gives a lot of power cells in any point of the game, it's the fact that it isn't properly introduced to the player
the player is going to find the first arsenal lab
that’s not the issue lmao
the dialogue of the first schematic even tells you here the next lab is
It’s defining the power cell factories as important
Which you can do by like slapping an ❗ above them until the player interacts with them
if I suggested a change in DoG's summoning item, would that be better suited in the art servwr or here
Depends what kind of change
If it's a change to the sprite, art server would probably be better
If it's a change to the function, here would probably be better
Idea: Make PBG require progress in it, much better than holding up a random item.
Just wait until dog rework and distortion iirc
Wait I was reading power cell messages my bad.
PBG could have lower requirements and is at a more open tier, probably a good solution.
pbg being related to draedon materials instead of requiring iron.... and obsidian... would make a lot more sense
if abombination recipe required draedon power cells this would catch a lot of people before they went the whole run without touching a draedon lab
effectively preventing this situation from happening on any run that isnt skipping a ton of bosses
This is so evil
But I like it so much
or make the abombination fuelled by draedon power cells like a draedon weapon


