#suggestions-discussion
1 messages · Page 249 of 1
That would be very unintuitive for the average player
It deserves clarification, imo
A hitbox intersects you, it plays a hurtsound, one of your numbers goes down
The shield grants 10 defense while active
After the shield is broken, it takes 10 seconds to charge back up
Being hit again while recharging restarts the charge timer
The shield's color will change to match your team selection as needed
Can also be scrapped at an extractinator```
this doesnt explain much
it just says
"oh yea barrier"
This is getting changed next update actually
If a shield fully absorbs a hit, it halves how much adrenaline is lost
The suggestion would be outdated
I don't think it is right now
I can add it after class though
well now it has to be in the tooltip because that’s a special interaction
No need, I'll add it rn
You can add lines sure
However, I’ll still want to go back through it and make it dynamic so that it only shows up in Rev+
👍
I would say following this change though unrelated as I was already discussing about this sometime back and the sugg that had the idea was rejected at the time
Full adren being lost on a shield break and not reducing damage for the damage taken after shield feels excessively like a bug and it'd be weird if this was kept intended because there's no reason it should be besides the fact that shields are already strong. Now that it's getting nerfed though this shouldn't be the case right?
I agree with Habble that it feels inconsistent and frustrating to be able to lose adrenaline for literally zero affect.
@robust locust this is highly specific, also the reason it's crafted by hand is because it... uses all the major crafting stations, so needing a crafting station to craft it would be incredibly annoying
you can focus on the fact that you think it should not be crafted by hand, but most of your suggestion focuses on an implementation which is not the point of suggestions
Ik thats why its crafted by hand, but its odd that it is. More broadly you dont want to use any of the ingredient stations in the forge, so why not just add anither thingy.
because adding this extra station just makes it even more convoluted??
not to mention you're describing something in way too explict detail which makes this against the rules
"Not the point of suggestions" lmao alright buddy
????????????????
🤓☝️
im just going to warn you for being a dick for no reason
im trying to explain the rules for using this system
W
if you dont want to listen that's on you
The point of suggestions is to let developers know of things that can be improved, not say exactly how they need to be improved
I let the devolper know of something that can be improved and then suggested a possible improvement
yeah you don't do that part
I do mod devolpment for other games and have never thought "oh this is too specific ima throw it out"
the point of this channel is to focus on the problem
yeah you're not developing calamity
it isn't your place to make those kinds of calls
Im just saying its a silly rule
if you read the rules for these channels you would know that, which is what im trying to explain
it really isn't
suggestions are very prone to being throw out due to having too detailed explinations because the devs wouldn't want to implement it that way, so they reject the suggestion even if it had a valid point
by making this channel more focus on actually identifying issues, suggestions can be accepted more easily
No, they think "ohh thats a good point, but i'd rather do it this way"
^ This is why recently "Specific Item/Rework Suggestions" were heavily discouraged, if not outright prohibited
(It doesn't mean you get to break it)
Im not looking for a green checkmark that says accepted im just sharing ideas
Anyway i have better things to do than argue with a discord mod see y'all 👋
lol
actually wait before i go i want to make this point
i think the suggestion would have been better if they had said to "make it more related to draedon" instead of that
not that that would make it acceptable
anyways bye for real this time
I agree, I think a reason to explore the labs and focus on them more throughout progression would be great
As very frequently people don't touch labs until exo mechs, where they need to wait like 2 hours for cells because they never placed factories
lol
i dont even think it needs to be that complicated
just make it crafted at the encryption computer
done 
That is a known issue though and the devs will eventually add a way to bring more focus to cells/the labs
Thank you for the kind words 🙏
There
Perish
art server moment
We’re gonna add a great wall and the art server will sprite it
🥹
lmao
didnt know that ppl have already suggested this
it's alright
What “Frequently suggested” being cleared does to #suggestions-posting
time for someone to suggest it for psc too
and rover drive, and lunar corps, and...
I added it to PSA, Rover Drive, and Lunic Corps armor as well
PSC doesn't explicitly mention in its tooltip that it has a shield, so it doesn't get one 🚎

i choose to view the reforge rework not letting you get arcane as saving you from your own bad decisions
❌
arcane is an early game modifier and nothing more
i wonder if there's a scenario where it's worse...
why are we acting like mana cap doesn’t exist
well i said it was good for early game and nothing else but yeah that is true
cal removes it
or at the very least increases it
no
some specific items break the cap
being permafrost concoction, star beam rye and gemtech armor
and the max mana upgrades
Correction: TMOD removes it
@gritty plaza - Your suggestion has received an updated status!
[Indicate the Rover Drive and Sponge Barrier stops Adrenaline from resetting]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
As per what I did yesterday
hyjesgbnvjiukrsdfhxbgijkouldrftxijkulhbgnmktdfi
but
the point of the suggestion doesnt change
Wait isn't that supposed to be implemented
They no longer stop adrenaline from decreasing when hit
The suggestion is outdated as of next update
I already said this yesterday
@worldly sparrow - Your suggestion has received an updated status!
[Make hostile enemies interact with Auric Ore]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@misty lichen - Your suggestion has received an updated status!
[Remove Quiet and Camouflaged accessory modifiers]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@restive wharf - Your suggestion has received an updated status!
[Add more post-Moonlord enemies]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
cant wait for this to be 🔒
okay
- it absolutely is going to be implemented, consideirng the circumstances
- maybe
- 🔒?
What does 🔒 mean again?
yeah, kinda suprised this even got through considering it is already in plans
The main focus was on making post moonlord enemies more difficult
actually 👍 since this will likely happen
Maybe even add new enemies to biomes
Like how hardmode does it
That's what I wanted
yea but thats not gonna make a slime more difficult to defeat
a slime is a slime no matter what stats u give it

I'm not talking about buffing enemies...
I'm talking about adding new ones...
I'm sure calamity will have better ideas for new enemies than a slime
bloom slime

Yeah I was confused on why y’all were saying it’d be locked when “adding more enemies” is just something that will happen, not a conflicting thing lol
“Sorry but your suggestion to add more pml enemies conflicts with our plans to add more pml enemies”
Realistically if it was a lock it would have happened by now
@restive wharf - Your suggestion has received an updated status!
[Add more post-Moonlord enemies]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
okay maybe my interpretions were wrong
Honestly, it was inevitable
Pretty cool though
My first suggestion was widely accepted
@golden sonnet - Your suggestion has received an updated status!
[Rework Calamity QoL Recipes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@whole tundra - Your suggestion has received an updated status!
[Make the Drunk Princess sell Prismatic Lacewings right upon entering hardmode]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@steady harness - Your suggestion has received an updated status!
[Astrum Deus should drop the Ancient Manipulator.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

hopium
#suggestions-voting message tie moment
Schizo
There was Holiday Halberd but that was melee
Frostcrush Valari is not a frost moon drop
If I'm not wrong I think that was the only Calamity weapon added to the Frost/Pumpkin Moon
i believe you are correct
that
or we forget the rest beacuse no one uses them
Nope that’s all
Perhaps one day there’ll be rogue content added to where it’s currently lacking/nonexistent, but that’s probably not for awhile
Rogue Expansion Part 3
How’s this one?
i hope my suggestion get aproved by the devs

but why tho
Same thing can be said for truffle worms
Only difference between the 2 is one can be bought right upon entering hm and the other, well not
i mean you can also find truffle worms in the mushroom shrine
I think cal devs are biased against duke fishron smh
aren't truffle worms notoriously hard to get otherwise?
^
they made it easier in 1.4.4
the lacewing isnt that hard to get
do this really funny thing called obtaining cosmolight
I found truffle worms easier to get because you don't have to rely on time and they're pretty consistent. You just sit at the top of a mushroom biome, increase spawnrates then hop down whenever you get it detected by lifeform analyzer. Same thing can be done for lacewings except you have to constantly reset time to farm them
in cal the dude you get for killing giant clam sells truffle worms
such a nice feature
tfw no surface hallowed 
harpy wings are locked behind anvil because they're on par with other wings on that tier
meanwhile demon/angel/pixie are all worse
so bringing down harpy would just instantly invalidate the rest
vanilla wiki has all their stats identical to fin and frozen wings
i suppose that is on par with pixie
funniest suggestion ever
my suggestion is still balanced
flare guns are the best weapon type
most fun to use
Hear me out, instead make flares stick to enemies
And stack damage over time like daybreak
thats what i was going for
but so it also inflicts damage when enemies walk over it
like a landmine
more representation and uses for alternative weapon types yay
petition to make a lego flare that deals infinite damage
reminder that calamity has infinitely more flare weapons than dart weapons, 2 vs 0
and is crafted with shadowspec
@civic ruin Please read the Suggestion Guidelines doc pinned here
thats going in the collection
collection of what
collection of suggestion
honestly i should just delete this...
there is no salvaging it...
people are just gonna make jokes about it until it's removed by the bot anyway...
Yes please do
and it's gone
Inb4 "what was it"
Banned
the bot should detect and automute when the word "was" is detected 
good night sweet prince
uhhhhhhhhhh
add void of super extinction that combines void of calamity and void of extinction post-scal or something 
ah! void of extermination
Void of Voids 
12% damage + 13% crit is totally balanced trust me
Surely
of course
my dad works at terraria you can trust me
pretty sure a thorium accessory has that and we all know thorium is perfect
still barely better than destroyer emblem

10% damage + 8% crit.......
celestial shell would prolly still be better
for half the game
💥
can destroyer emblem like
be killed
cshell is only 15% melee speed, 15% melee damage, and 4% melee crit at max even in vanilla so
it'd be pretty close
and its kinda been murdered in cal
mhm
but there are 2 rules when it comes to calamity accesories:
- you cannot beat rampart unless you are dheart
- you cannot dethrone dheart
nameless deity:
rampart is getting changed to just iframes and not potions too
thats going to chalice
rampart would still be second
The third rule is
Rogue accessories must be inconsistent as shit
- no ranged accesories in pre-hm
rusty medallion:
yeah they broke the rule
ok uhh
- tank must always be overpowered
sponge and barrier nerfs:
- boots are pretty bad / unnecessary past-mechs

3.b: Must spawn different projectiles on hit with anything
nah i'd win
So true
fairy also doubling as a defensive accessory:
Just do the TRAE rework iirc
- dont use tracers
seraph tracers:
arent they getting their iframes removed
Getting
They still gives i-frames for now, so it's still good enough to use rn
wah not my iframe
glove of precision and recklessness:
- you must use silva wings post-dog but pre-yharon
Rule 1: Purity in question (and Rampart losing charm of myths next patch)
Noob try to send a message without a colon at the end challenge
post yharon counting as post dog, seraph tracers existing post yharon:
Rule 10: stop making bs rules. ||I love Fearmonger armor||
❌
Which part of the rule? 
that time where i got a better kill time with solo ranger than ranger + summoner with fearmonger:
rule 34. if you have an idea for an accesory, it probably exists
...okay, yeah, sure?
Isn't this how Fearmonger suppose to work?
rampart of deity after redirecting enraged yharon contact damage from my friend to me:
Rule 100 - Shut up about rules
- nah
Ok you alredy ruined the jokes


keep yourself safe
In other news dodge accessories
Should I delete the message? 
y e s
Okay, I did it

👍
I look away for 3 SECONDS
do not leave chat unattended
#suggestions-posting message
I wonder if this'd conflict with the upcoming dodge changes or not
Doesnt
:thumbyoy:
i hate how fucking powerful that thing is
Or is it....
It kinda is
im more livid about how asgards valor and above are still better than the ninja set
That's kinda because ninja dodges suck atm
Lovely combo accs that have different stats glued together ☺️
wait did i suggest making tabi available much earlier
yes please give me a damage accessory and combine it with a defensive one
truly an Absorber moment
I was going to counterargument about Absorber but I feel like it's the same thing
Hey at least it's a cool stat stick
absorber is worse imo because it has defense, speed and boosts health potions in a cool way
true
Especially since the effects you'd use most are Grand Gelatin honestly
but at the same time? i wouldn't nerf it?
nah
I'd wi
grand gelatin on its own doesnt carry absorber
its a combination of EVERYTHING that makes it so good
its more deserving of the title of the Amalgam than the Amalgam
im still peeved it's just an amalgamated brain upgrade and not much else
It's that juicy 10% increased damage stat on healing potions
And the DR bonus as well
Amalgam 🗽
it should honestly have more (though from what im reading here, amagalmated brain stats would still make it strong as fuck)
if the dodge was a better version of the brain of cthulhu dodge it wouldn’t need to have 10% damage slapped on for no reason !!
Could just remove The Amalgam imo
if rotten brain was unique it wouldnt need the 10%
Love me stat stick with projectile rain and debuff spam
agreed. actually make a suggestion about this
i dont think moving tabi earlier would fix anything also, going back to that
the potion extension effect is kinda cool
erm shrimply add hardmode non-planters dungeon drops 
i don’t know why that’s on a post dog accessory i feel like it gets way more usage earlier
Indeed
ok but like
i've slept long enough
admittedly tabi probably only work if it was somehow moved to pre-hardmode, allowing it to be a good competitor by having really powerful dashes without dodges or bonks, but that's just my nonsense beliefs
why does it have that effect in the first place???
that just powercreeps crystal assassin
true
honestly crystal assassin dodge should instead be a dodge booster like leviathan ambergris
just allow mng to dash through projectile will possibly somehow make it good 
the absolute mental gymnastics to buffing mng instead of nerfing valor is so fucking funny to me
mng?
Wait wait wait I got an idea
Laudanum rework that gives it the longer potion duration effect instead of the stupid debuff convert it has now
master ninja gear
TRUE
ponos' way of balancing 
WHAT NO DONT GET RID OF DEBUFF CONVERT
but wat about my really specific setups that allow me to kill everything!!
NO
a lot of things could
hmm
replacing it's current effect fyi
im not letting rotten brain get overshadowed by bloody tooth
the line already has the effect anyway
just make a suggestion to rework rotten brain line
rotten brain increases potion duration by 50% then amalgamated brain takes that effect and the boc dodge, boom game playable
dont specify much, maybe aside from suggesting it should receive the potion duration buff and thats it
amalgam is such a nothing accessory lmao
you do it
Amalgam can be sent to Recycle Bin 
sure
like it's really good but it has 0 identity
i got time until ao nimbus releases
actually i dont know all the reasoning somehow
someone write it FOR me
Where is void of desolation
Remove it and make the potion upgrades as permanent upgrades to be honest
You need to drop a potion into Shimmer to get the upgrade 
No
that would solve a problem tbf
Shimmer only works for really small stat bonuses honestly
You wrote an entire assey and just said "no"
Assey
Sorry for my bad english 
I was talking about actual permanent upgrades like how HP/Mana upgrades are
Something as like some weird concotion or potion that Wizard sells you and acts as a 20% potion duration increase
Well, that idea actually work as a shimmer upgrade, imo
And then a very later upgrade when you get to post-ML that makes buffs persist after death?
It could be definitively a crafteable one or maybe a shimmer exclusive
first one is sold by wizard second is to shimmer the first
And then we remove Amalgam or rework it to be an actual cool acc that offers pretty cool and awesome stuff on practice
remove occult skull crown and add its effects to amalgam
what does ❗ mean in suggestions
It is invalid and will not go to voting
y
@civic ruin I suggest you'd read the pins in #suggestions-posting
@civic ruin there's already a mod for this and it isn't compatible with calamity, and regardless, this is way too specific of a suggestion, and is kind of outside of the scope of the mod, not to mention it seems like it would be excessively hard (don't ask about the time calamity tried to expand space 🥹 )
i still cant fit the average genshin impact player in my world due to the finite size
dont ping me for shit tier jokes
ok
The Gravity Normalizer Potion is a craftable Hardmode buff potion. Upon consumption it grants the Gravity Normalizer buff, allowing the player to move normally in Space as well as provides immunity to the Distorted debuff.
welp my job here is done
I feel like this post is too subjective
with gravity normalizer potions I feel CV is a pretty fair and fun fight, I still agree it is way harder than the other two sentinels, but imo that's more of an issue with them.
Should you need a potion to make the fight against CV bearable? no. But is it fine with the potion? yes imo
(Besides, if you get hit and start ramgodding, a lot of the time the debuff expires)
This seems really subjective and not asking for what seems to be the main issue; that the balls inflict Distorted
I agree, the real issue is distorted being on a boss, anything based on difficulty is subjective
@torpid mural If your suggestion is about removing Distorted from Ceaseless's energies, specify that without asking for a rework
If you want void to get a full rework you need better reasoning, difficulty and a debuff isn't enough for that
rework being used for every suggestion nowadays
Linguistics issue
this is actually so real, did you just make this?
yea
nice
just realised i forgot the "no" option on the 2nd part of the flowchart
dies of death
Rework the Rotten Brain line
The Rotten Brain is one of a many "Expert" boss accessories introduced by Calamity that aren't really that interesting. Its own unique effects are also dumbed down by its upgrades that turn the conditional 10% damage into a permanent one.
this is horribly incomplete
Yeah this should be good
5 hours worth of cooking
🔥 ✍️
yep.
but seriously, part of the reason why it took so long to cook up this monstosity is that i was playing a game
and also didnt fully understand why its op or soemthing
its a good accessory turned op due to its uncoditional strength combined with the fact its with one of the stronger dodges (boc post dodge strength) in a tier where getting damage is still kinda rare unless ur summoner so it can just be used as a filler damage + defensive slot
its like if absorber also had 10% dmg increase on top of all the effects it had
ur combining decent unconditional damage with conditional damage as well as defensive value
okay gotcha
maybe i should go towards highlighting how its an uninteresting accessory (rot brain not the amalgam brain)
It's really one of those peepeold design items
Rework the Rotten Brain line
The Rotten Brain is one of a many "Expert" boss accessories introduced by Calamity that aren't really that interesting. It just gives you another rather unnecessary projectile rain-on-hit effect, but does have the decently interesting effect of a conditional damage boost, and a conditional debuff. Unfortunately, this somewhat unique effect goes away in its upgrades, the Amalgamated Brain and the Amalgam in favor of an unconditional 10% damage boost.
is that better?
You shouldn't specify how the boss could be reworked, just why it's necessary
The rework itself is up to the devs if it's deemed necessary
Details on the rework shouldn't be included
also this really shouldnt be called a rework
If he wants it reworked fine, but there needs to be more reasoning
Currently the only major issues brought up are the debuff and the small arena (which you can expand yourself)
aighty finally done
Lads what is cv 💀💀
Ceaseless Void
My main issue is CV in multi is shit
Esp. On high ping
As in the balls are extremely hard to avoid if someone else has aggro
Cv normally is actually easier than breathing if your weapon has the slightest bit of AoE or piercing, or hell, even good damage
The bug 
(How the fuck does it even happen?)
Wait there's a bug with ceaseless in multi?
Simple solution: don’t have friends
skill solution
Does anyone know if the calamity mod is ever going to add master mode pets of each of the bosses like what vanilla terraria did bc having a tiny storm weaver or something following you around would be pretty cool
Is that all
There will be. A couple designs have been posted, but it was a while ago and will probably take some digging to find.
Lets go
i just found out the the calamity vanities mod already has pets of all the bosses including end game ones
@civic ruin Read the doc at the top of #suggestions-posting
...why, tho?
(to the suggestion)
against good suggestions, are you?

lmao bro got pressed
?
"against good suggestions, are you?
kys"
screenshotted. reporting now
yeah, sure
I'm sure if a mod checks the audit log they'll see me delete a message
oh wait
that's you
Should I ping the mods?

@Mods
Damn I would've thought y'all would be better than to feed the trolls
Anyway it's marked just move on lol
yur
...
Petition to ban Sentient Sword from #suggestions-posting
@civic ruin please check the pinned guidelines for suggestions before posting. The purpose of these channels is to bring up issues with the mod with reasoning for why they should be changed, not just to post things you want ingame.
Please don't post other suggestions without reading and following the guidelines.
lmao this would be so goofy
but fabsol would probably like the idea
This is not the place to post these ideas.
I'd just delete them at this point to avoid attracting more attention
you might be right, they aren't going to be improved or learn anything
done
@civic ruin also i checked the deletion logs; you're getting warned for saying that. there is no reason to get that aggressive over suggestions
i hope your phone charger only works at specific angles
ok
XDDDDDDDDDDDDDD
thats very rude my phone charger already only works in specific angles
Why would I make your phone charger stop working
:(
:(
yes
calamity is cancelled
sloome will be the calamity killer
whos sloome
no clue
We couldn't make the charger work and Calamity ran out of battery
worst day ever
sorry im very unaware of sme things
draedon's battery ran out and he is dead
calamity mobile is gone forever
ah dw we probably ran out of charging spots
just slam down another roboport it'll be fine
We got wireless chargin' now we good.
what do u guys think of my sugg
why are you asking now
What's your suggestion, again? 

because i remembered now
Make Atlas Munitions Beacon resummonable
Atlas Munitions Beacon is a pretty unique sentry weapon, not consuming minion or sentry slots. But because of that Atlas Munitions Beacon can't be resummoned or even dispawned by the player (without dropping the cannon on the ground and waiting), making it harder to use in most battles and even general.
Is this a fine enough suggestion? 
there should be a rotating animation for the gatling laser, it makes me angry that there is no animation for it
That is a matter for the art server (and there being someone willing to resprite the item)
monument mythos fans when something spins
Oops I forgot to message lol
Yeah I wanted to animate today, saw this and thought why not
Aye, you popped off
ty :D
@forest grove you have to provide valid reason
um clearly they did (their computer bad) \🤓
@forest grove #1052330262492631071 Performance Improvements section, try those before reporting something (if its Auric/Cobalt armor + Arkhalis wings or Sunken Sea water we know and there’s no need to report those for the 900th time)
Also if the performance is due to having Infernum or any other mod enabled its not our problem until proven otherwise inside a client.log or server.log
Wowie
Yo idk if the creator will see this but I played your mod through all of highschool Espically during covid im turning 21 and you made terraria more fun and harder someone who grew up on dark souls and halo legendary you made terraria so much better and more fun Espically the bullet hell ascent thank you 🙏 btw keep working on the game lots of love man
👍
Hello
I had a brief flick through the pins
So suggestions is not for new content right? Is there an up to date planned content list?
iirc, there is a planned content Google doc, but idk where it is
closed, it needs updating and fryzahh doesnt have that much time
Yeah figure
it was quite outdated in certain aspects
Byeah, Changelogs can give an idea but bigger stuff like ravager being moved, sunken sea/crags rework, rogue’s 500th rework, etc. is not on there
#suggestions-posting message Seriously?
Seriously.
@sacred tendon how does taco bell bong sound likes
oh also you need valid reason for it instead of just "it will be funny"
It will be funny
the big lmao
@sacred tendonthat's already in GFB
not exactly, but it does have custom sounds
close enough
#suggestions-posting message feedback when
fargo literally has it tho
what’s it called
Oh?
with renewals
k thanks
💀💀💀
Add a way to see Calamity world difficulty on the World Select screen
Title. It's convenient to see which world is which. You can do really anything with this. It'd help with organizing and seeing which world is which if you have multiple worlds of the same vanilla world difficulty.
Valid sugg?
if catalyst and fargos can add a thing to worlds (former is if they killed astralgeldon or didnt before it got locked, latter is if eternity is active), i think its possible for calamity
My main thing was "is this even possible"
Because tmod limitations and stuff
Good to hear
its been done before so possibly
I feel I need more reasoning and its too short
i don’t know why cal doesn’t do this
No clue either
Oh sweet
Wtf lgl jumpscar
When the funny suggestions appear:
Clamdity Fark Tark
Man
Imagine the chaos that would ensue if we told people suggestions rules don't apply in April Fools
Do it. Do it now 
Nah
It’s only for a day.
For your information, that'd be a prank to anyone who submitted, not to the devs
The megadon't suggestion ever (Break Stuff)
Make Calamity library framework for compatibility iirc
Force tmod to add it to their internal codebase for tools.
since it is april fools, I have a feeling that we're gonna see many fools in the suggestion posting channel
i hope not
Nah this is like my only suggestion before I go back to sleeping on the channel
I was planning to do a silly one where it breaks every Don't ever but I don't have time for that and idc either
understandable
god I hope so 🙏 🍿
I need to suggest adding the horn.
Add the Horn
The horn is an item that you must play to progress. If you do not sound the horn between 5:30 AM and 8:30 AM then enemies will be thrice as strong, drop 50% less coins and spawn 1.5x as much. Luck is reduced to its minimum, NPCs attack you and don’t sell items anymore and bosses become unspawnable. There will also be swarms of locusts, which delete nearby grass, plants and trees. If you are hit by locusts 5 times within a day, you lose a Life Crystal or 4 Life Fruit. This can stack and reduce max hp back to 100. The Horn is given to every players upon creation and cannot be crafted. It is of Lime Rarity. Sounding the horn will damage all bosses on screen for 10% of their health and increase luck by .2 whenever played. It also kills all enemies on screen. It has a 3 minute cooldown, and playing it on cooldown makes it become a Tin Horn, which cannot be used for buffs and is off tune, along with not stopping the locusts.
this is the horn
I should suggest it to get dev attention 
Also shimmering the horn instead starts the Locust Swarm event, a never ending event that summons Locusts constantly but allows summoning bosses and passive NPCs again. It’s for those who don’t like the mechanic.
Look at lore chat 
Thoughts?
Remove the 'Cosmic terrors are watching...' status message
Upon defeating Moon Lord for the first time, you see four status messages, besides the standard defeat message that all bosses have. The first indicates that new enemies are available in the Hallow/Underworld, the second indicates new ore in space, the third indicates a Dungeon buff, and the fourth... lets you know you can fight new bosses. First of all, this feels unnecessary, given how defeating, say, any other boss doesn't give a status message like this. Other on-death status messages indicate a change within the world itself, and availability of a boss doesn't really fit that description. It's not like you're physically prevented from using the Rune of Kos before this point either, as it can be used at any point; this message only tells you that you can get it. Furthermore, the Devourer of Gods and Yharon are available immediately after Moon Lord as well, similarly to the Rune of Kos bosses, but they don't have status messages. Rather than needlessly cluttering the chat with more status messages, the easier option would simply be to remove the Rune of Kos boss status message, as it is inconsistent with other status messages.
yeag this is good
I tried, it works in a pre-boss world

There is absolutely no restriction upon using it besides biome
Yeah, then it's more than good imo
And yes I'm fully aware Yharon is available pre-Moon Lord but who in their right mind is doing that
It's non-linearity, but is it enjoyable?
i will vote for this so i think it is good
Done approved suggestion
Me c:
Good suggestion though, I never knew the point of that message.
Y'know wouldn't it be funny if
It'd be fanny if
Can't believe Fanny the Flame would do this
is this a good suggestion?
it'd be a nice metal gear solid: revengence reference
i hope both side of your pillow warm forever.
so is it good?
you mentioned America in your sugg so it's instantly bad
True
theres a typo on the 16th line

It's almost like you were trying to break as many rules as possible 
Congratulations you've identified the humour in the situation
it has a title tho
I just love that 16th sentence is just:
Another suggestion me shall propose is now that to make it so that the Excelsus should be reworked and respreted and turned into subclass and become galaxia and whip all at same time. You see, at the moment the current situation of the excelsus is that a post-Yharon mage weapon currently that does very well on the Desert Scourge. But since it is only good on one boss (with a killtime of 2:65) it need rework. balance does not matter. to make the reference fully reference the weapon of which the reference to the game mgr is present, a rework should establish to make it more like the Excelsus from metel gear rising. becasue you currently throw the wepon it should deal rogue damage. also the weapon looks like not the spider from the game that is referenced, so it need resprite to look like more of a metal gear. howevr since all you do is hold left clieck I, propose that it should get a right click where it turns into a summoner whip and then it turns into all galaxia attunements and then it turns into a melee weapon because it is galaxia now. this would be very fun to use and very easy to code (cannot code) and it would get all the W rizz skibidi toilets in ohio bussin fr then after, that it should get a config option to deal melee damage again, so that when you absorb the auric soul of yharon and become the god of excelsus you get to use it in playthroughs of melee class. and of course it need retier to anywhere between post-dog and pre-slime god, including post-1 mech and pre-dog and post-sand shark and even pre-mutant from fragos soul since everyone plays with frago soul in calamite. anyways im going to stop getting off track as soon as i finish this big mac which tastes really good, eat at mcdonalds you wont regret it trust me.
Wtf 
holy peak
Where is the suggestion to remove defense damage or make it a config
Burrowed somewhere in deleted messages
i love that yharim bars are a running gag with pusheen
Add the Horn
The horn is an item that you must play to progress. If you do not sound the horn between 5:30 AM and 8:30 AM then enemies will be thrice as strong, drop 50% less coins and spawn 1.5x as much. Luck is reduced to its minimum, NPCs attack you and don’t sell items anymore and bosses become unspawnable. There will also be swarms of locusts, which delete nearby grass, plants and trees. If you are hit by locusts 5 times within a day, you lose a Life Crystal or 4 Life Fruit. This can stack and reduce max hp back to 100. The Horn is given to every players upon creation and cannot be crafted. It is of Lime Rarity. Sounding the horn will damage all bosses on screen for 10% of their health, increase luck by .2 whenever played, kill all enemies on screen and increase all stats by 10% and mining speed by a further 30%. It has a 3 minute cooldown, and playing it on cooldown makes it become a Tin Horn, which cannot be used for buffs and is off tune, along with not stopping the locusts.
Shimmering the horn summons HD pngs of the Founding Fathers, who will give you 14 gold and 79 silver before leaving. If you've killed any town NPC (including summoning the WoF,) your horn becomes tin from this. Otherwise, it goes on cooldown. Shimmering a horn on cooldown gives you a tin horn. Tin horns can be shimmered into 6 tin.
This should be added to regulate progression, as it will prevent sleeping and boss summoning until the horn is used to stop another swarm. Along with that, it's a unique concept as no other mod adds a powerful horn like this, helping differentiate it from similar mods with long progression. Not to mention, it provides a way to solve QoL in an interesting and balanced way as the cooldown exists. If the player gets careless, they have to start over completely as each horn is tied to a world and will lock progression if lost.
If players don't want this mechanic, a Config option to replace it with a permanent locust swarm that allows boss spawning would work.
I think this is a good mechanic, disabling it has its downsides as the locusts will always be attacking and more or less lock max HP at 100 even if the other parts are disabled. It's a large price to pay to get rid of such a great mechanic.
SOBA?
agreed
Rename this to rover discussion
This is the second message I submitted to the bot but it won't put it on #suggestions-voting
...are you dming it to the bot?
I never saw your sugg
Yeah
Wait really?
It must go into #suggestions-posting
It told me that I had to DM the bot
The first time I did it, it was put in suggestions
But these last two times it didn't work
Post ML enemies right?
Yeah
That was also in #suggestions-posting
Oh
You posted it there
Ok I'll try that
If it does get !'d then that means it wont be posted and usually people will tag you with the issue
which mounts does this even apply to?
like... honeyed goggles ()uh who uses this
Anything that doesn't have inf flight like Bee, Gelatinous Pillion, Gaze of Crysthamyr I suppose.
Bee, Pigron, Gelatinous, Rudolph, Dark Mage Tome, Folly Feed and Gaze of Crysthamyr are all the mounts it applies to.
I would unironically use them if they did get bars ngl. Until Broom Ig
The only really jarring thing about limited flight mounts for me was how hard it is to tell if you're out of flight or not and it's not like you can make sure you refresh with a hookboost because you'd have to unmount remount which adds quite a bit of steps
ive had this one in the backlogs for a while now but never posted it because its ridiculous
but we are in the age of auric launching golf balls so i cant keep doing that
@worldly sparrow orange is used for jungle and hell weapons
green is actually only used for dungeon chest items for the most part
... and the decryption computer is only locked behind wires, which are in the dungeon
they're intended to be obtained post-skele
mythril is post-1 yes
light red is for items solely crafted of only hardmode ores (titanium sword etc), wof drops and slime god drops
light red is also used for the hardmode ore weapons
solely
i think we should remove rarities
I’m agreeing with you
i can name a few notable weapons that are light red
I’m saying that the Draedon weapons are pink so the part should be too
yeah
ooh i didnt even think of that
i should add that to the suggestion
what
huh
dont they have their own rarity
the rarity still exists in the code
pink is literally described as a mid-hardmode rarity
in the official terraria wiki
i literally got the hex values yesterday
and besides, light purple is literally just pink but for rarer items
they're the same tier
Pink in vanilla is like around hallowed tier stuff actually
show me a post mech light red weapon that isnt mythril sword/repeater/etc
amarok
Post-mech
that is a premech weapon
Amarok isn't post-mech though
you seem very confused
One of the Skeleton Merchant yoyos are light red iirc
Let me check uhh Hellfire
The yoyo
ok yeah there is no post-mech light red weapons i think
... and since the long ranged sensor array is only post-1 mech and not all 3...
and yes, there are weapons on mythril/oricalcum tier are light red
dude cryogen weapons are pink, shadowflame weapons are pink, sunken sea weapons are pink crafted weapons like prismalline are pink
i don’t know what to tell you, pink isn’t the post3 mech rarity
i highly doubt that calamity cares about the rarities enough to not make them overlap
it doesn’t and it’s just wrong sometimes
Mythril/Orichalcum is Light Red because it's Light Red in vanilla
yes
yes
long array sensor is just pink, that’s the correct rarity
id still argue its light red
look idk maybe it gets privelage from being an important item to progression
what
what’s the argument for it being light red i don’t get it, cal weapons crafted from mythril alongside other materials are pink
do you really not get it
ok well if it makes you happy i dont have the energy to continue this and so i will remove my complaint about long ranged sensor array rarity
ok?
Theorical pre-boss codebreaker
Orange is ok honestly because at that point most of your items are orange
Regardless of whether you pick Vanilla progression wackyness like Skeletron coming before Hellstone stuff I think
Yea but I feel you'd craft Codebreaker base at the same time you would craft the Decryption Computer
And if we go with pre-boss ≠ orange rarity logic we would change stuff like jungle stuff on Blue rarity which puts them on par with evil stuff
jungle stuff on blue with evil doesnt feel wrong tbh
The only one with any argument to be changed is the base
Which like okay I could change it to Green in like 10 seconds
if thats how it is
then fine i concede
h
since the weapons themself use aerialite yeah
@umbral gazelle sorry but grammar police have visited you
Make Reaper Shark not face towards the player...
...will always face towards the player...
...like it always sees and is aware of player but is being locked in place rather than in passive state...
...to make it not face towards the player unless provoked to make it feel less awkward
Byeah it feels funny
Oh new suggestion!
“ADOBE español Gra [fucking deleted]
real
Can’t wait for the horn suggestion.
thats going in the collection
Bruh when will the suggestion I posted be on voting
Oh alright
Would be silly if the link was actually a miracle pirate adobe link
All fun and games until Adobe comes here and tries selling the real one.
Adobe Calamity
my suggestion made it in lets fucking go
@civic ruin Please read suggestion guidelines.
they literally are
Or actually, your title breaks the rules but the suggestion itself doesn't. You should reword that.
idk what other title works
Afterswings would make far more sense in this case.
done
I don't get what this is asking?
you want it just applied to every single sword?
because that wouldn't be consistent with vanilla
^
and calamity already has quite a few swords with custom swing animations
Nor is it a fundamental change to how swings work

Let devs work on some summonger rebalancing or whatever they're cooking this year (well, I mean in SSR)
:3
@worldly sparrow - Your suggestion has received an updated status!
[Change the rarity of the Codebreaker Base to green]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
it wasnt even passed on to the dev server...
Citfix moment
Gg
probably needs more reasoning
i cant put this in the sugg but this is also partially due to rampart changes and how its gonna give extra iframes, itd be really nice to specify/know how much you're getting out of it
holy shit thats actually kinda cracked
good to know you specify though
because thats even harder to see sinec it varies
Regenator meta strikes back
regenerator post ml sounds crazy
What did that sugg do wrong?
Melee’s elemental sword is AotE
Multiple suggestions in one
Asking to add way more terra weapons (also falls on multiple suggestions in one)
Also asking to add “elemental sword” to terratomere or Exo blade; when its already part of another weapon line
and ofc SIS
And specific recipe
@robust locust
I was just pointing out patterns that are established and then broken. I think its very weird.
Also, I dont really care if suggesting broke the silly rules, still means somebody read it. So you dont have to ping me
oh boy equinoxshark 2
what if i make a suggestion that is valid and obey every rule but i put "sigma skibidi" at the end will i still get the ❗
no
What if I post a suggestion and 1 minute before it goes to voting I change it to Add the Horn?

We should add The Horn.
What if I post a suggestion
That was already posted, but didn't pass the voting
( my profaned core suggestion :( )
You can do that, but you might want to touch it up.
my suggestion isnt that bad even if its that long
ive got a suggestion about reworking statigel armor but i swear i recall something about a statigel rework being planned already
It will be reworked in the future yes
heres what i wrote
Rework statigel's set bonus
The double jump, i mean. mixing wings and double jumps have always been a little finnicky with the double jump activating the second time you press space while flying but statigel takes it to another level by being tiered to be used against the wall of flesh.
The WoF fight takes place across the whole of hell, a claustrophic battle on uneven terrain with a low ceiling that requires precise dodging movements from time to time.
Statigel's benefits really don't shine here and it's a lot of effort to manage the double jump if you want the stat benefits of the armor. Worse yet, there's another all-class armor based around mobility in almost the same spot in progression - aerospec!
I think statigel's abilities and set bonus should be reworked both to make it less finnicky against the boss it's tiered for and to make it more distinct from aerospec.
Yeah the double jump alone was very unpleasant when I wanted to use wings
and it sucks because statigel is fine against hardmode bosses but WoF is a special situation
if theres like a cliff you fall down the cliff and HAVE to double jump to maneuver yourself in any way
Like Statigel is great with BoB and even viable in early hardmode until post mechs because of the amount of mobility you get with Bundle still being cracked + jump bonus and how easy you can stack adren with that mobility
But wings? Nah it hates wings
i recall fargos had an option to just turn unwanted double jumps off
Unfortunately cal can't do something similar because like, for one the jumps are probably gonna be gone and for two, there isn't enough examples to warrant it
i think statigel being so situational is a bad idea because other than aerospec its the only real late prehardmode option for rogue
I wouldn't say it's that situational, it's just invalidating the other half of your mobility options
well, if you have bundle of balloons sure
but wings are available at this point and i dont think its reasonable to go grab everything for bundle of balloons just to match your armor
i mean even melee can use statigel over molten
situational in the sense that its much worse with wings
i dont hate the jump boost with wings
its an opinion thing for sure but rogue players dont really have much of a choice
It's not really that hard though
Wings and balloons are two sides of a coin
well i just use it with the wings
That's what I meant with it not being that situational
Byeah I don't think we're disagreeing on anything particularly
Just picky
Oh yeah definitely hated that
Now instead of one, you are using two jump armors in progression
and the other two are "you get flight" armors
snow ruffian armor is unique and cool though i just wish the chestpiece took 1 flinx fur instead of 2
always a drag with flinxes dropping 1 per
the bot sees it anyways
the suggestion title
just has to be on a different line (done with shift enter, not spaces)
i mean its like a summon that cant be removed
its supposed
It can be, but via waiting, which is... why? 
Nah, that's just a standard length for a suggestion
oof
The funny number

Nah I do it too.
and all those problems will be gone with the DoG rework
i know is not nearly close
but it's good to keep it in mind
That’s the thing
I got it in mind too but
But for the time it won’t be it’ll be cool
Triple ping 
unless 1.4.4 tml managed to fix this issue, laboratory screens cant be signs
#suggestions-discussion message
@gusty aspen ^

this makes me incredibly sad, as I made a cool surface draedon lab and I wanted to add some story to it
edited
Is this change going to apply to deific amulet too?
If that's even still part of the rampart recipe
That's a screenshot of Deific Amulet's tooltip
you could always just use painted signs
painting a sign doesn't look right, no paint in the game gives it that kind of look.
well you could at least use grey to make it more metallic
i know it isn't the same but it's something
oh woops, my b
good to know at least
Same; I wish we could also have something like that
But Tml is Tml
At that point I could use an announcement box(i forgot those existed tbh), but either way it still doesn’t really… fit.
i love using announcement boxes with coloured text ngl