#suggestions-discussion
1 messages · Page 248 of 1
And no,
considering they are
on the dev team
if they wanted that they could just
ask?
there is a reason they're addons
i dont think cal advertises thorium despite having support, the same way fargo doesn't advertise its DLCs for others mods either
True yeah
Then I feel like the best one to have would be VCMM honestly, since its more of an extra music mod and not a huge content mod like the others. but yeah they could just ask if they wanted it promoted
I'll delete my suggestion ig since, well yeah
im pretty sure the tesla part may or may not be reflected more in the future design of the armor when it stops just being 3 other armor sets in a trench coat
i mean i would say it’s already reflected well enough
wired-hemmed visage, space helmet
You know what'd be cool
a craftable auric ore variant that just bounces you and npcs around
without dealing any damage
So, auric ore + pink gel or smth like that?
@odd bison ravager's going to be re-tiered up to post providence i believe so there wouldnt be a good place to put ravager armor
yharim is planned to be added already
as for the armors you arent really supposed to suggest specific item additions, but you can explain why there *should * be more armors there (example: i think there should be more armor choices post-moonlord because being tied to the three major auric armor components is a bit monotonous)
Yeah ig
"auric Tesla" actually makes sense because it's redirecting the auric rejection lightning power, I think
Me when can’t suggest a vanity set (because ref)
We don’t know if yharim will be fightable boss or just npc
We do tho 
I live under a rock and don’t know
If yharim was just an npc that would be the biggest tease in history imo 
Would be cool if we fight him in different dimension just like DoG after resprite
Dragon Aerie:
It would be cool if there were some floating pieces of draedon's trash floating in the space layer
Would make sense if draedon also shot things into space as an alternative to dumping things into the ocean
Maybe even some old or broken satellites
also Auric Tesla Armor just objectively sounds cooler than Auric Armor
hell yeah broken satellite floating through space layer
you shoot it and draedon materials come out
I feel like, due to the Planetoids, Draedon's satellites would be higher up than you can go
well theyre not really broken satellites if theyre still in their normal orbit
At least floating scraps and stuff
and in video game fictionland where gravity is like a thousand times stronger than it should be there are plenty of planetoids to gravitationally pull satellites towards them
a orbital debris field of some type being shown would be phenomenally cool because its literally a type of pollution caused by runaway scientific progress, its thematically perfect for draedon's character and would give him more influence in a biome that makes sense for him to be there
mf really is on a crusade to make everything be affected by auric ore
Can't wait for code strings be affected by Auric Rejection so the game explodes or something
Lmao
make auric ore reject pickaxe and knock player's pickaxe always since the pickaxe isnt worthy for the auric
make your pc be affected by auric rejection, so it explodes when it tries to render the ore
make the moment you get auric ore from titanium crate you got yeeted away because the ore is in your hand while not being worthy
zombie pinball
and make it if you have auric ore in your inventory without wearing auric equipment you get constantly yeeted because your not worthy 
Pusheen cooked again.
Minor problem
It interacting with only friendly people and golf balls doesn't sit right, because the enemies are being left out.
Considering these aren't publicly in-game yet this technically shouldn't be part of the reasoning imo
My problem is I feel like making enemies interact with it would be a lot more complicated than npcs
Also like Enchilada said, that reasoning does fall into future content suggs
Make it only fighter AI.
why specifically that one
could just be any enemy with tile collision and no knockback immunity
They should make it spesfically blue slimes trust
Also to avoid the future content suggestions rule you might want to just remove the first little bit at the start and end of your suggestion and replace with different reasoning
auric ore farms 
Who needs summons and lava traps, auric ore meta
Auric jungle temple with auric traps
Old lore Yharim be like
True
Peak
be careful you might accidentally end up making the jungle temple fun somehow
No need to buff Golem when you can make the temple hard but good 
Temple is hard, but it’s so easy to get to the end because it’s so short.
I just hoik straight into the golem room because it takes like 5 seconds and the rest of the temple is boring
The loot compensates some grinding if you need to do so but other than that it's quite easy to go through
As long as you use a dangerense potion or have something to enable wire view, though
enable wire view doesn't work in temple
1.4.4 change iirc
I see
Atleast you have dangerense which provides some info regarding where are traps which I feel like they're the annoying part of the temple
@fervent orbit "so for consistency it should be pointed to the right." but you are arguing it should be left
💀
SHBIUEJDGHRBKNVSDFKLNRBGMV KJLMDFSXCJMNB HRKL<>dftgn k,/lmbh.m,x#
}DGF?CV:>hbn'
SHUSHJ
Icicle Arrows 2

More than you think
Suggestion of the Year
This is either going to get Icicle Arrow level of votes or perform averagely
There is no in-between
This is a really quick fix tbf
I MUST
Or the third option: CIT implementing it before it reaches voting
I SHALL
Just horizontally mirror the sprite?
I WILL BE FAMOUS
See it's that easy
Calamity saved
both have been marked as implemented
and im p sure videos of both have even been posted in #calamity-update-talk
time to remove that bit and reuse the same reasoning the third time in a row then :D
wacky
Future content's future content, I'm not making an exception even for this
not like it's very hard to fix
yeah its alr fixed
Nah let’s keep it
Chaotic neutral
So real
We should have kept icicle arrow flipped
The Graverstoner
@median geyser no specific item suggestions please
i know this aint exactly our usual SISs but this is just way too specific in terms of implementation and has like. 0 actual reasoning
It's like throwing bricks
I had a random idea, but before I post it, I want to double-check that it hasn't already been posted because I feel like it has? And I'm not even sure I personally would use it that much, because I'm a magic storage addict. But, the basic suggestion would be some way to make it easier to intentionally create a graveyard biome; the changes to make it so *accidental graveyards don't spawn are neat, but sometimes you want ecto mist.
that's both good and apropos
also there’s gravestone recipes
^
aww man
i knew it had to break SOME rule but like
thats a really funny idea
its the kind that red would add to terraria because someone asked for it and then chippygaming decides to post a video about it
Yes, summoner is OP. And I can't wait to see the new sunken sea. Also 1.4.5 is coming in a few months most likely, so that might delay that update if tmod loader decides to port
Also, nerf avalanche, or make the destroyer take less damage from it, because he dies so fast to that weapon on any difficulty
I would like to have a suggestion about summoner, but I fell it won't get any stars (or maybe even will fall under SIS rule, but that's just me, ig?)
just post it, worse case scenario it gets flagged
Yeah, I'll do it when I feel like it (probably today) 
Isn't someone already working on nerfing this thing out?
While we're on the trend of incredibly minor changes
Shrieks is such a funny thing 
Isn't that the reason why suggestions exists?
I just mean like
We've got "Remove a single word from this item's name", "flip this item's sprite horizontally", and "add two periods" notably in posting atm
I have a suggestion, for like, 2 weeks 
What a nice suggestion
Terraria 1.4.5 itself yes, but tmodloader itself might not get fully ported till probably way later
And even then most mods don't usually start porting until theres a stable beta
So sunken sea update will most likely be out before and 1.4.5 porting needs to start
^ ports are the main reason we didnt want to work on Sunken Sea update til Tml stopped breaking shit
once things settled, sunken sea!
i think it should have indication of some sort
since the way you dodge it is by being closer to the wall
either that or not accelerate/home as fast as it gets when you’re further
That isn’t good design in my opinion
i agree
Considering you want to stay as far away from the wall of human flesh with 30 tiny mouths and laser eyes
it’s not exactly unfair just not well communicated to the player, especially in bad arenas where it’ll jumpscare 90% of players
Yeah
also with the demon scythe sprite being so tiny and fast im sure some people won’t even see what hit them
yep
my exact problem in my ongoing playthrough
boss is too chaotic to notice sometimes
Wall of Flesh having a good fight is a myth
This
wof could certainly do with a more complex, hard to dodge version of the scythe attack that encourages getting closer, but is clearly telegraphed
hope this suggestion gets accepted, to tell players that the hellfire treads is atleast useful
i think the demon sickle does do too much damage
its like 70% of the total damage the boss can do to you
not even close
its weird to have attacks that dont have any visible difference and one deals 30 damage and the other deals 190
its why hungries doing literally like 250 damage a hit at the end of the fight was cut from calamity
It's a bug
It's already known

Its kinda easy to dodge but i also have an unhealthy amount of hours on this mod so i dont know if its actually easy to dodge or me being decent at the fight
Draedon's body in the fight looks like that because its an old recon body he doesn't mind losing
which is also why his hologram looks different
i think i's less about the difficulty of dodging the sickle and more about it having extremely poor telegraphing
it just kinda shows up and your eyes are rarely paying attention to the mouth, you're usually looking at the eyes for both offensive and defensive purposes
Doesn’t he have a shield to pretty much make him invincible that he can use?
I mean it only becomes an option to attack Draedon after the fight is over
Why would Draedon use his best tech and body in the fight when there's a high risk of getting destroyed?
It'd be a waste of resources compared to just using an old, rusty recon body
@lone ravine This is why the recon body was chosen, and your suggestion has to at least acknowledge that
And ideally, provide convincing reasons to change it from that
So wait, is the Draedon in the fight the """real""" Draedon?
I recon there was something like "There's a hologram that watches you"
it is the real draedon, watching through an old rusty body
the hologram that shows up if you destroy his body is one of his newer ones
Well, in the lore item it states he has a near limitless supply of materials, correct? And you can fight the Exo Mechs and infinite number of times and each time you defeat them, that’s a huge waste of resources. Plus if you acknowledge the previous text, Draedon has a shield of sorts that can protect him from any sort of damage. At least according to the gameplay.
you only fight exos once
rematches arent canon, safe for scal
also gameplay doesn't always translate to lore, because why would he disable this supposed shield at that point?
its not mentioned anywhere either
"he has a lot of materials" but its never stated which materials
could be about exo prism or just iron

900 stacks of stone and 43 dirt.
Bro simply enabled Journey Mode
*His main body
suggestions can be interesting sometimes
Lets not react this with an❗and see what happens
too late
It's his consciousness, but the body is an old rusty one
I guess delete the everyone ping.
Refights aren't canon
Draedon might have a lot of materials, but he still has to build his projects
He can't rebuild the Exos in a few seconds
Not wasting resources is in his mentality and procedure, so his abundant resources wouldn't justify making a pristine body for the fight
And what makes you think Draedon had a shield...?
Probably the fact that you can't damage his body during the fight
Which I would say just is a gameplay mechanic
He's got a gamer chair, of course he can dodge
It would be really wacky if you accidentally damaged him during the fight and didn't even notice that
And there was a giant hologram flying all over the place
so true discord user vintonz
gone
We lost a real one today
what
add story of undertale to terraria calamity mode
Add me 
394 - Removed #suggestions-discussion. - Done ✅
No, remove #suggestions-posting instead.
discussion just becomes cmt but for people that do not have the brainrot
there are people on this server who do not have the brainrot?
No.
Staff Mail 
it's different stages
Brain rot is a spectrum
I am the spectrum.
brain rot, like like… the debuff in calamity..? 🥺
All of the above.
i believe when you destroy his recon body in exo mechs fight he bring a new recon body thinking "its not the best time to show my hologram"
The Absorber doesn't inherit Baroclaw's damage increase
I find it really interesting that The Absorber, being a direct upgrade to the Baroclaw, doesn't inherit the 10% damage increase from it, while also being directly crafted from it. I know that it isn't the point of the Claw Carapace line, but I still would find it nice to be consistent.
Is it a good suggestion?
Its op as fuck already
yea we really dont need another incentive to use absorber
baroclaw only has that damage as a bandaid to make it usable really
probably would need to move it forward in progression for it to remain balanced
post providence likely
Late, but you get the damage boost from the aura
The aura grants +3 HP/s life regen, +8% damage, and +5% damage reduction for all players inside for 10 seconds
It also covers the damage reduction from Giant Tortoise Shell
#suggestions-voting message involuntary bouncy dynamite
@zenith slate Server suggestions would go to @sonic torrent, not here
o
@steady harness - Your suggestion has received an updated status!
[Astrum Deus should drop the Ancient Manipulator.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@whole tundra - Your suggestion has received an updated status!
[Make the Drunk Princess sell Prismatic Lacewings right upon entering hardmode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@golden sonnet - Your suggestion has received an updated status!
[Rework Calamity QoL Recipes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@trail fiber - Your suggestion has received an updated status!
[Put a reason for rogue class to do the old one's army and the moon events (frost and pumpking moon)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Genuinely very happy this got through as generally suggestions negative for the player don't get in
the reddit will not be pleased
it got votes because you said rework instead of nerf in the title
Well, some of them suck at making farming "easier". And genuinely - something like adding more items to Skeleton Merchant or any other NPCs would be better imo, but there's much more room to improve
smh my debuff rework sugg is bombing
sad!
i dont care enough to bother rewriting it at this point
who cares what they think
Unfortunate, unfortunate indeed
but do you know whats bombing with popularity?
I imagine it's largely because of the length, because I doubt anyone in their right mind thinks debuffs that completely take away player control are a good idea
Noob I will genuinely unvote the suggestion if you keep pointing it out
idk
this is the first time im doing it in this server

Take your meds #calamity-mod-talk message
that was extremely vague!!
#suggestions-voting message no votes 🔥🔥🔥
YES
my first suggestion that is sended to the devs
i know is not 100% sure that is gonna be accepted
but anyways i'm happy
8000 projectiles
1 sec im adding on 🙏
his projectiles should despawn once they go outside the arena unless you are also outside the arena
this is a post dog rogue moment
btw this was with no resource packs and bare minimum graphics while terarria was running at priority on my pc
MORE 1 DAMAGE PROJECTILES PLEASE
FR
wait
not fr
i read that wrong!
should i ask nycro about this?
@inland saddle hey do you have any idea why this suggestion doubled, also, should i delete one?
I half expected it to start mass producing itself again
@wide river - Your suggestion has received an updated status!
[Slightly adjust the post-Moon Lord Dungeon buff status message]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Ah so that's what that meant
we can still get it to dev server
How stupid that would be
Flag it as implemented then also vote on it after implementation
I guess to answer the latter, yes
Hello, my game crashed today, after killing the meat wall it simply crashed and the boss's death didn't count
@lone ravine Already planned
Oh nice!
I wonder if the symbols look better with exo colors but otherwise it’s fantastic.
i think its fine as is
They actually wanted to do it exo colors but the shader they would have needed to use wouldn’t work 
this is two suggestions and also not formatted correctly you need a title also do EITHER rogue or yharon projectiles being a problem not both at once @torpid mural
oh mb
used to other suggestions
ill format it better gimmie a min
wait
all i need is a title and to seperate the 2 suggestions?
i mean i would say the reasoning is not exactly. great either. but that's not inherently disallowed. but yeah i dont think there's anything disallowing you to ask yharon's projectiles to despawn faster
i mentioned my idea of making them despawn instantly once outside of the arena unless you are also outside of it
o yea
ill add that on too then
if u dont mind ofc
YAY!
close enough
actually, what's up with this projectile lag? i'm getting it too and on mods that aren't calamity
feverishly went through all installed mods and still couldnt find the culprit
I remembered you said this today. This post already exists https://discord.com/channels/225030931008847874/1191541653559840798 but if you would like I can make a new report if that would help
Pushed that report to dev
alright, won't make a new report then 
while you're here, was the exo plating creating pixel lines pushed?
and is vanilla set bonus overrides not working in multiplayer something you have the info for already, or should I make a report with logs
Pretty sure that was
Never heard of that
alright, will make a post then, thank you for the responses 
Uhhhhhh that's really weird, not sure how that could be happening, but you can just delete the second one yes
Please dont ping me while i'm asleep :(
you can block them
Do not disturb for phones:
Dnd on mobile does fuckall
Just supress pings on the server
No I mean for iPhones and Android.
Works for me at least.
Isn't that just Magic Storage
Or more like I'm sure it is
alternately delete the app
ngl with the moon lord dungeon message i think it should be changed altogether
the actual message is way too similar to plantera’s and doesnt really exemplify as much
honestly kind of agree there
just change the message to "WHO LET THE DOGS OUT?"

GFB post ML dungeon
Love is in the air? WRONG! The profaned flame blazes fiercely!
When there's something strange...
Amazing
Incredible, just Incredible
can you add this to gfb
please
dragon scales when it
@torpid mural I don't think you're allowed to send a suggestion before 24 hours pass from your last one
the limit is 2 per day


habble doesnt read sugg guidelines confirmed?????

Spinoffs are not canon
so rogue instead of being a slow but high damaging class, is a very fast and low damage class
what exactly does this mean
i think they mean it has high hit rate and low dmg projectiles due to projectile spam
I think it's saying that rogue being based around stealth is slow high damage hits, but because of the amount of on hit projectiles with low% scaling it feels like the opposite
this yeah
erm acthually it wath 4 hourth away from 24 so i think thaths cloths enougth 🤓 ☝️
nevermind can we delete this guys suggestion
basically
shoot fast
do 1 dmg per projectile
but overall does a lot of dmg bc of how fast it shoots
executioners blade for example
i feel like you are mistaking executioner's blade/spam for the entire class's identity
srry if i worded that weirdly
you see there is a phenomena named after this its called projectile spam
all the weapons shoot very quickly and depending on what stage of the game ur on its sometimes better to spam
and even then
and i explain it really well here
some weapons like wrath wing spawn like 30 projectiles per stealth strike
when rogue uses stealth, the weapons shoot quite slowly
they just produce an awful lot of projectiles
also im not talking about this being a full feature
im talking abt it being like
an ldm option
surely this will be addressed in the third rouge rework 
i was fighing exo mechs then died to the wormy guy bc of rogue lag 😢 (stealth strikes only)
lol
ROGUE REWORK?
i like that
to be fair, rogue does have a lot of on hit projectile spawns, it's the reason ichor is still better even with the high damage of stealth. Normal stealth effects, Shadow potion spawns, corrosive spine, electricians glove, feather crown line, nanotech, venerated locket, dragon scales, etc
like, on hit effects are practically part of rogues identity rn
true
empyrean armour
i sure hope they wont be soon!!!!!!!!!!!!

what's that 
not a good thing!!!!!!!!
Correct imo
So just increase Dragon Scales’ transparency again?
Also locket needs a visual rework or a complete one
Cuz atm its in fact horrid
Although last time I tried, I gave every single projectile a shader instead of the one I wanted
how is this
**Make it so Deerclops spawns above the player or make it so he is unable to spawn below the player **
I think that this would be a good idea because this would prevent deerclops from spawning under the player and getting cheep hits as well as just removing the annoying wait time for him to surface where in most cases on Rev+ he will do his far ranged attacks/harder attacks even if the player isnt trying to run away from him
Spawning above the player sounds problematic
yeah thats why i said or unable to spawn below, even if he spawns above he cant really telefrag unless your moving up since his legs dont have a hit box
is there a faster way to fight the laviathan?
no and this is not the right channel
then i shall change it, should there be a way to spawn the leviathan in faster?
I think that's a fine enough suggestion, but getting jumped by Deerclops is not funny 
Nah. There are third party mods for this though. ???s spawnrate already gets multipled in hardmode by 4x and post plantera by 4x again for a total of 16x
yet sitting next to a water candle and drinking a zerg i normaly wait 5 min each try of fighting them under water
just want to smash my head into a brick wall faster ya know
This guy doesnt know —> @left crag
whar
Demonshade is being tiershifted to not be from shadowspecs and to be from Ashes of Annihilation instead
interesting, will there be a Shadowspec armor set that will replace it?
Not planned
link jumpscare
Adobe once again


making deerclops spawn above you would just lead to confusion and probably people complaining that it might be unfair or cause more cheaphits depending on how its done
i think itd be better to just ask for it to always spawn out of screen on the ground, like its natural spawn is during a winterstorm
iono
it feels empty
i can get everything pre-mech
there should at least be new stuff
Who fishing post moon lord
Also that's very specific (miasma)
And probably overpowered
Miasma is good for worms tho
@boreal olive for both of these suggestions please focus more on the reasoning (or why these changes are needed) and less on what specifically should be done. In particular, you can't suggest specific reworks to items or specific new items to be added.
me
ok
??? it doesn't pierce
1 minute destroyer kill time:

For what purpose may I ask
(Also, miasma is quite strong on most bosses, and especially shreds destroyer)
Curious
what
Do you have a killtime
list
1s
Miasma
Twins - 2:14
Destroyer - 1:11
Skeletron Prime - 2:30
Cryogen - 2:07
Brimstone Elemental - 2:08
Pretty good
Thanks noob
that's crazy
awkward on mobile
maybe discuss your suggestion here before posting them
And also read the rules
(BTW, issues with balance should go to #1178515062030348308 anyway)
cool
#suggestions-posting message
I guess this suggestion is already dead, but isn't the deal with those fishing items (not from Supreme Angler box) is that they give you easier time getting things from one pool (potion fishes) or another (crates, iirc)?
Also, Devourer of Cods already exists and it's pretty good 
blood fins and reaper teeth
does that also mean gemtech armor will get a buff? currently it's pretty blatantly inferior to demonshade armor in every way
and also debatably inferior to auric tesla
Dude i love gem tech so much
@ripe owl - Your suggestion has received an updated status!
[Add (at least a shitty) sprite version of the Golem's Inferno]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Not a sprite but it uses particles now
Which one
The overused
Used in most EoL drops, for example
The Crystal thingy or whatever it is
the fact it isn't orange is currently mentally damaging me
well the dust explosions are yellow
It specifically was changed to be yellow so that it did not look identical to Inferno Fork's projectiles
💀
what if i turn my monitor off, then it's confusing regardless of which colour is picked 
He says about post-providence fishing acc, where you can use the alternative to bloodfins, which is also easier to get, and reaper teeth... ehh, kinda fine, but people tend to just go and farm reaver sharks. And reaper teeth from crates are post-OD, which people also tend to just skip till post-DoG or smth
why isn't there a brimstone lava fountain that changes nearby lava to brimstone lava?
Either it was never brought up or it's a sprite issue.
functionality issue i believe
if any suggestion require a sprite, suggest it, and make the spriter suffer 
Wait until you see an indomitable spriter 💪
An alternative that is worse
Sorry for the ping, miss click 
I won't argue that Bloodfins are better than what comes after supreme potion, but honeyfin are better than most pre-hm healing potions. Do people use them?
Are you willing to fish on honey?
No because they are worse than restoration which are easier, people still do use hadal stew tho
They are not comparable
As bloodfins are much more common
I still disagree more fishing stuff is needed, I just also disagree that no one is fishing then
Yeah there's also Hadal Stew which is the whole bundle (60 minute T2 well fed buff and mana/hp recovery)
No 
See
I actually don't know exactly how rare Bloodfins are
You get Bloodfins from lava fishing right?
I think so
Issue with honey fishing is that it takes longer than lava fishing I believe
Way longer
I think that's mostly because there's literally 1 or 2 drops in honey, including the honeyfin
And ye, 10% isn't that rare, even if that's only for 1 bloodfin
You also can sped up the lava fishing process
Using the Hotline Fishing Rod or upgrades that let you fish on lava + that one acc that enables you to fish with any rod on lava
It's only 2 drops if you have the angler quest for Bumblebee Tuna
Otherwise it's always Honeyfin
tbf they can spawn anywhere
i really dislike how the perfs/hm and eow/boc enrages are incorporated
evil1 bosses are meant to be fought underground but you CAN fight them on the surface for the “harder mode but with more space”, but then the evil2 bosses are meant to be fought on the surface but CAN be fought underground for the “easy mode with less space”
their spawns underground are kinda jank tho, and in the underground you do NOT have enough room 😭
unless u dig it out but
im too lazy for allat
ive fought perf in the underground crimson just fine
If I'm not wrong this suggestion has passed before ain't it
dont remember
evil2 bosses enraging on the surface is just confusing with the red name making you think you’re doing something wrong
#suggestions-discussion message
Different wording same idea
oh
imo From a first player perspective the player would encounter the spawners on evil surface rather than on underground evil biome
It doesn't really matter either way
It's until then that you learn about the enrage that the bosses have when you craft the boss item consumable
yea in my first calamity playthrough i got hardstuck on perfs
bc i kept fighting them on surface
they’re still easier on the surface
i agree
the surface enrage does very little
their surface enrage isnt even an enrage yeah
the underground ai is so pointless
its not counted as one for the healthbar isnt it or is that next update
Only time I did underground perfs was infernum, before then I forgot surface enrage was a thing
Definitely not enough to warrant going out of your way to go underground
Love me an "enrage" that's barely even noticeable
Atleast for surface death-Hive Mind it felt like the boss was pretty good that way
im annoyed that enrages are just applied in situations that i dont think make too much sense
why is the eow/boc now stronger outside of the corruption/crimson? shouldn't they just turn back and try to leave?
Because despawning them is quite annoying for the littlest step you take outside and becomes cheesy as well
Works best to just make it leave more of an impact that it is indeed enraged and make the player more aware outside of an incredibly vague health bar indication
Well, not as vague but people can't usually pay attention to the name on the health bar
i think enrages are a general rev change
Sorry I completely forgot I made the suggestion, something came up, but yeah I will go change that
Ok made some changes
Did it on mobile so check if everything makes senses I gtg
why are there no biome campfires
i mean sunken has ultrabright
doesnt crags have gloom or am i just crazy
i mean there are definitely torch types at least
as for campfires that depends on spriters
art server moment
you can paint vanilla campfires as a temporary solution
Or use cal Val
cal val doesn't have campfires
i'm using it for consistency and the torch luck mechanic
Campfires seems like a simple thing to accomplish
why does fertilizer not work on calamity mod trees?
Probably hasn't been implemented
Mechanics like that need to be actually integrated to Calamity through code, and won't work otherwise
There's also that, yeah
i want to submit a suggestion about that but i already have today
you can do 2 per day
^
oh
also your other sugg is not on #suggestions-posting so you have 2/2 left
make a kelvin catalyst upgrade
Celsius Katalyst
Sentinels downgraded to not bosses damn
@faint pivot The only needed post ML bosses are devourer of Gods, Yharon, SCal, and Exo mechs
Guardians > Provi > DoG > Yharon > SCal and Exos
Considering what is expected for a player
literally just those 4
guards and provi can be skipped with shimmer if ur willing to do yharon early
Skipping to DoG is unrealistic to consider imo
fair, it's still way less then their claim
when stuff like vanilla pillar armours exist
That post still de-considers Void, Signus, Weaver and Polter
And, in the future, Ravager will be there too
Tl;dr half of the Post ML Bosses are realistically skippable for the average player
And we aren't adding more Bosses
@faint pivot
(except yharim who will in fact be required for progression)
How do you know

bc... he's the final boss?
He has some unforbiden knowledge we can't disscuse
oh sorry endgame will stay post SCal and exos, yharim's entirely optional
unrelated but the YTer Nova is about to beat SCal for the 100th day while waiting for Yharim to release

Yharim is now a pre-Hardmode miniboss. Done ✅
Also looking at the sugg:
A- Folly has stuff planned
B- OD drops can obliterate DoG and are decently Yharon viable
C- You only need DoG, Yharon, Draedon and SCal lol

You’d need Providence and Guardians if it wasnt for fishing
Low% exists
You can fish auric ore up from crates
Can you kill Ravager from Low%, please? 
Can you kill Ravager and bring Low% to 5-6 bosses instead of 6-7? Pretty please 
There was some suggestions making this possible, but iirc those didn't get passed, sadly
so WoF -> lunatic -> ml -> dog -> yharon -> scal hmmm
i mean yeah removing ravager would bring it down to 6, though I would really only support it if it was viable in a speedrun context considering how much work it would take + the fact I'm biased af
low% and speedrunning are both extremely small niches though so I don't think it's getting changed at all
though I would seriously like there to be a cosmilite pickaxe of sorts so provi and guardians could be skipped in speedruns
Fishing for titanium crates post-Yharon 
And then you get Uelibloom with shimmer
you missed calclone and exos
Exos don't need more bosses iirc, so it's fine
I sense a getfixedboi change incoming
Can you kill|| Ravager from ||Low%||, please?
||
Can you ||kill|| Ravage||r from Low%||, please? 
They are why you need DoG
So is Yharon to get Auric stuff
yeah
you dont need to kill any of these boss if you have cheatsheet 
you dont need to play the game if you have cheat sheet
Forgot it was at cringe anvil
if you're gonna bring cheat sheet into an argument at least do it at a point where it makes sense
it was a joke man
Your honor, the client used the
emoji on the end of their sentence, indicating a sarcastic tone.
i use
to indicate a sarcastic tone
I use /s since it feels the most direct one

See there's many sarcasm indicators because of Poe's Law or whatever the wikipedia page says
||
||
Just noticed that Demonshade suggestion
How did no one comment against it?
Actually, no need to
@left crag - Your suggestion has received an updated status!
[Demonshade Armor should provide Auric Rejection Immunity]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Shade did, it didn't get flagged tho for some reason
Basically, Demonshade armor won't be made with Shadowspec Bars in the future
It will be made with Ashes of Annihilation
Even if you don't consider that, Shadowspec and its tier is dedicated (non-canon) content
So the rules of canon don't apply to it at all
tbf it does still make a modicum of sense for late game armors to have immunities to it tho
That one seems great, except for how "s" can stand for "serious" or "sarcastic" and that's sort of a problem.
or alternatively let auric keep that one cool thing that it has instead of shoving the immunity onto every other armor past it
i dont really consider that a "cool" part of auric......
it’s something
i guess
the armor is gonna get reworked eventually anyway so im not really too concerned with that
tho i think tracers give you immunity now anyway or something so i suppose it isn't a big deal
or at least
some accessory does
i know something passed that gave you an alternative at least
seraph tracers
oh yeah I keep forgetting there's no other sources of ashes of cal
if it's exos it's currently wof -> lunatic -> ml -> ravager -> dog -> yharon -> exos iirc
Make the Celestial Onion only drop on non-Master Mode
The Celestial Onion gives a bonus accessory slot, that for balance reasons can't be obtained on Master Mode. It also means that it is just a waste of space on Master Mode - you can't even sell it to NPCs, as it has no value. Thus, it would be the best go make it drop only on Normal and Expert (and, by extension, non-Master Revengeance and Death as well).
...oh, I think that it would be a duplicated sugg. But, is it good anyway?
People want some kind of use for it but i say bullshit you chose this path and also if it got a """use""" please let it just be sell value above all else
Good suggestion. Doesn't dabble into the argument of whether or not it should do something, presents a simple solution to a convoluted problem
i just don’t see why it shouldn’t have a sell price
i would buy that thing at a garage sale
We can throw lore out the window here and say "its for gameplay fuck u"
Make it activate prepare to cry in master mode
Please chew chips sideways
😇
thats so brutal what the fuc
I could feel pure hatred and anger from reading that holy
@boreal jetty what are you actually suggesting?
As in make all minions have no projectiles
Sorry for my english
But
I wanted say
I do agree with the mess on screen sometimes but it isn't really possible to change all summon weapons like that
Fargo's Mutant Mod has a configuration for friendly projectile visibility which includes summons
It fixes your problem
Thx
In future then i play infernum as summoner i will instal fargo (for minions) and maybe unofficial whips
Calamity unofficial whips?
Because that’s a part of Catalyst now
And vastly improved in Catalyst as well
There's a separate mod
@boreal jetty either Fargos Mutant or Summoner’s association
no... no yharim 😦
Bruh, my suggestion never got posted even though it's been more than 24 hours
wdym
I don't see any in #suggestions-posting by you
are you saying they got lost in the transfer to #suggestions-voting ?
what one was it? you sure it didn't have a reaction?
It didn't have any reactions on it
#suggestions-posting message
There was a suggestion regarding some debuffs like stone, etc., but it didn't get added iirc?
i love being convinced why low fishing power is a bad thing, actually
and to prevent this you must drink a flipper potion and ale and sit on an underwater toilet with the inner tube on
i don’t think most baits are as useless as you think, it’s more of a nightcrawlers being really broken deal i think
That's just "random fishing bullshit go" at this point 
+15 fishing power if you do that lmfao
most of them are above 15% power and it’s just like the really common critters like grasshoppers and scorpions that are under that, anything 15% or above is good enough
later on its definitely less of a big deal since youve got access to other sources of fishing power
Also moons and rain 
but early on its very important
Minmaxing minions? Nah, minmaxing fishing
night crawlers kinda an instagrade ngl ngl
Night crawlers are existing and already breaking the entire fishing balance, I guess 
now me, i just get one master bait and go infinite from there
i could honestly see just nerfing their recipe to use more stars or something, as far as baits that aren’t hyper rare are it’s only lightning bugs (hardmode item) and magma snails being at 35%
and they’re stupidly easy to get if you have the stars to spare
im not sure if nerfing night crawlers are the solution, they're the only really consistent source of bait
the thing that annoys me is that like for example maggots require fighting zombies in a graveyard biome created by the player and still give less fishing power then a worm
same with dragonflies, whom i never see
nah fireflies are where it’s at
and apprentice bait is the biggest joke of them all
not fireflies, dragonflies
the ones that only spawn above water and spawn in groups of 2-3
yeah those are fine
its like butterflies, they arent consistent to find
so it makes sense its good
and at the end of the day just worms would still be the best bet if you can’t get nightcrawlers
Fireflies are pretty good as an early alternative to bites, imo
and if you find the shimmer early its literally joever because herb bags turn into can of worms
if your issue is maggots/dragonflies you should mention those as being rare but also shit
like that is a good time to be specific
mention rare critters having awful fishing power in particular
its not necessarily that there's a percieved rift in rarity/value because there are good rare critters like fireflies and butterflies but its more that all the other ones fail to reach the baseline of hitting any rock in any cave and having it spawn a worm
so going into the sunken sea and getting sea minnows and baby ghost bells does give you bait that has 20% fishing power but going anywhere else would get you worms which not only give more fishing power, but can be upgraded into nightcrawlers later on
maggots arent necessarily rare but it doesnt make any sense that bait which should be at least as good as a worm is nerfed to 22% for some reason
and fishing power is really important doubly so early game because fishing power doesnt scale linearly
hows that
yeah that works
wh
i dont
stealth is literally just free damage even if you're using spam i dont understand what the point of this is
right?
am i forgetting how stealth works?
you aren't
and like, if you spam stealth won't ever happen anyway
so like, why would you need to disable it?
for the single stealth strike at the start of the fight that is free damage?
Also, isn't that what makes rogue unique as a class?
yeah
I can see an argument for this
Not a good one
But an argument nonetheless
I can't either
i cant
im gonna flag it until i get more of an explanation
this is just config bloat
@marsh scaffold can you please explain why this is needed, exactly?
I just want to use the blunder booster without needing to stop attacking to charge stealth
wh
it's a super cool accessory, just wish it was easier to work around
you just wouldnt be able to use it if you-
oh you mean make it so stealth isn't consumed and doesnt give you any bonuses when you use the weapon
Yeah
Stealth regens fairly fast, you'd only need to wait a second or two at most
By the time you have Blunder Booster (or even Plagued Fuel Pack, really) you can get that 25% of Stealth back in no time at all
There's also, of course, ye olde Stealth Rework™️ in the plans so I'd imagine this'd get 🔒'd in a hurry
i guess
Association of summoner (yes have fargo mutant but it need download mod) and need ig without other mods
Honestly stealth seems like a dumb mechanic
For terraria
Plus it also kinda isn't stealth at all I think?
I see
Maybe I'll try it then
I have also noticed that rogue is basically just melee minus swords
Tbh I think it shouldn't have existed in the first place
really isnt
Melee is just mage with no mana
rogue is very much its own thing, no matter how ununique it was when first implemented
Summoner is just mage with longer lasting minions
Ranged is just mage with ammunition
*more types of ammunition
@marsh scaffold
Please specify that this is for accessories such as Plagued Fueled Pack, Sand Veil, Spectral Veil and Blunder booster cuz otherwise this suggestion looks extremely pointless, you can already not use stealth strikes by just keeping spamming your weapon and use whatever accessory you want. So maybe be a bit more specific so it gets better chances to pass
How is it dumb?
Alright
Pretty much every class borrows magic from Mage

HIS ASS IS NOT COOKING!!! 🧊 🧊 🧊🧊 0️⃣ 0️⃣ 0️⃣
Stealth 1.0 used to be more stealthy with accessories and the stealth points giving aggro reduction
Stealth 2.0 stripped a lot of those aspects away to make stealth more combat viable but its not stealthy anymore (although stealth doesnt work on Terraria boss fights at all)
Stealth 2.5 was just making it not actual torture to use early game
Stealth 3.0 is going to rename it and more more so towards dynamic combat which makes more sense. The most likely name currently being “Focus”
I love Hollow Knight
Can't wait for 3.0
Unfortunately whips are first lol

honestly i just don’t like how stealth regens automatically
for charge attacks you should feel like you’re doing something to activate it
with stealth you just constantly get it whenever you’re just trying to mine or something
People will really just say anything lmao
Rogue is all boomerangs and slick cane
Well, yeah. Boomerangs are melee according to terraria
i think boomerangs are only melee according to terraria because traditionally their design is based on the fact that you can only throw one, there is a sizeable penalty for missing, and the closer you are the faster you throw and hence higher dps
a typical rogue boomerang will feature none of those and some that feature one will not necessary feature all
or you can be fishbone boomerang (⚠️)
fishbone boomerang is a myth
And the point is that only rogue boomerangs and some daggers (like mycoroot and jaws of oblivion) and slick cane could reasonably be called melee weapons, and they aren’t the majority of the class. If anything it’s closer to ranger (that throwing became).
But ultimately it doesn’t matter and classes are made up
Magic guns, whips, beam swords, magic swords, there’s plenty of stuff you can say
some spiky balls last enough time to might as well consider themselves summoner so rogue has it all

System’s Bane is my favorite sentry
@fervent orbit - Your suggestion has received an updated status!
[Rotate the Eye of Desolation sprite so that it points to the left.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
yeah
what the FUCK
can't beat the og
Skill issue iir
Noooooooooooo
Someone post sideshadow

didnt even outvote auric golf...
fr
ranger is just summoner except it doesnt summon minion and doesnt consume mana and doesnt consume minion slot and doesnt do summon damage
Ranger is Black Hawk Jet but instead of it attacking by itself YOU use it to attack enemies
/s
smh ranger just copying calamity summoner 🙄
** ** ranger
i range agree
See class weapon consistency is whatever the devs feel like instead of it following whatever assumption or smth We Don't Care as long as the weapon is fun to use
I agree with this sugg
Even if certain themes suggest what debuff weakness/resistance an enemy has it feels a good game design thing to tell the player what weakness/resistance an enemy has directly
Afaik it's also planned that the bestiary would show the enemy's weakness/resistance thing but I don't particulary like this change
Byeah this #suggestions-discussion message
So it was already agreed on by the devs to implement this
Or like, thumbsup I guess
I mean you couldn't have known so it's fine
ig that was from like 2 months ago so i would have needed to scroll up a lot to see that
ill delete it in that case

^ the keybind exists for this reason
@torpid mural i literally cant think of any reason to do this when dash keybind already exists
what i mean is
lower the ms
where
you have to double tap faster for it to actuate
as in, some sections of some bosses (ex scal bullet hell) u gotta move kinda slowish, so u tap ur movement keys
then u accidentally dash even though you werent tapping that fast
yeah so you use dash keybind
or alternatively dont use a dash at all
i just processed what yall said
yes
makes things like dog impossible
me when people dont check the controls
hi hello someone who plays without dashes here
no it does not
cal has a default dash anyways
Also: Old Lord’s Oathsword and Phosphorescent Gauntlet
i meant infernum dog mb
Make Guide NPC have a ❗ above him whenever you create a new world explaining stuff like base dash, fall speed changes, etc
It is in my opinion and has been tried on Thorium for explaining wtf is the inspiration mechanic whenever you get a Bard weapon for the first time
base dash and fall speed are self explanatory tbh
and calamity already has an explaination on stealth, like thorium does for inspiration
its a bit finicky tho to see
oh, maybe calamity could add a guide charachter, to explain stuff to you
it could be called Fanny


🥹
GREAT IDEA
id rather have clippy



@ebon skiff no reason, no nothing, plus SIS
a reminder that toilet asset submissions for furniture sets without them are allowed 
Abyss, Acidwood, Ancient, Ashen, Botanic, Cosmilite, Monolith, Otherworldly, Plague, Profaned, Sacrilegious, Silva, Statigel, Stratus, Void
Eutrophic probably getting resprited for SSO
you cant stop me from submitting an otherwise good submission for toilets and including a skibidi version of that toilet in it
Yharim fight but it’s just his head on a toilet
S-kill-b-it-alread-i
I think that was on the list of don’ts but it got wiped.
about my automatic weapon charger suggestion, one way to balance it could be to only make it charge weapons up to a maximum of 50-80 percent so that you dont fully benefit from the dmg bonus at high charge
80% is the cutoff for damage loss. I think it’d be best to not have it or cap it at around 30%.
im pretty sure the devs have said multiple times they aren't going to do this
Considering that’s the point of the mechanic, I agree on not adding it.
i dindt know
yeah i mean if you search for similar suggestions im p sure this one has been explicitly rejected
i just looked at the suggestion doc
If we do it will be monkey pawed as fuck
And yes this sugg is on frequently suggested
Oh, used to be there
No longer there
@dense ferry can you move Sugg doc to the top and add autocharger/battery pack/power bank back to Frequently suggested
@hollow shell since Reb cant
I think I posted this #calamity-addon-talk message in the wrong place. Should I post it as a suggestion? Eg "Add True Melee support to Recipe Browser"?
Yes although maybe change the second paragraph to be more serious
Done, tried to make it as concise as possible 😉
👍
honestly i was almost thinking this should just go in #1052323733961977947 bc it's a consistency/compatibility thing
Certainly was scratching my head trying to find the correct channel 😆 please move it as you see fit @drowsy plank, and thanks!
nah i was just thinking about it in relation to what Shade wants but if shade wants it in here then this is where it should go
maybe not tomorrow, maybe not next month or even year but at some point, i swear, i will come up with a good Suggestion
This is adding something that doesnt exist yet, so it goes here
Rogue gets split cuz its internally a throwing subclass (for now) and Recipe Browser recognizes that
True melee is on the same vein
Although this sugg might get a 🔒 given true melee’s plans
Although the separation might still be good so idk
I shall do that once I'm back home yeah
That's what I thought too
It depends on how far off those plans are
I don't agree with this, nothing would imply that it makes you lose adrenaline as you aren't taking damage
Same way dodges don't need to specify they don't lose adrenaline, because if you dodge the attack you aren't taking damage
But the tooltip just says "reduces damage by 10%"


